JP7202192B2 - 情報処理装置、情報処理方法およびコンピュータプログラム - Google Patents

情報処理装置、情報処理方法およびコンピュータプログラム Download PDF

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Publication number
JP7202192B2
JP7202192B2 JP2019006989A JP2019006989A JP7202192B2 JP 7202192 B2 JP7202192 B2 JP 7202192B2 JP 2019006989 A JP2019006989 A JP 2019006989A JP 2019006989 A JP2019006989 A JP 2019006989A JP 7202192 B2 JP7202192 B2 JP 7202192B2
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Prior art keywords
selection screen
content
live
moving image
generation unit
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Application number
JP2019006989A
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English (en)
Japanese (ja)
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JP2020119013A5 (fr
JP2020119013A (ja
Inventor
史子 小林
修治 平松
光 草薙
大輔 河村
慎吾 黒川
政信 永倉
圭佑 深石
太推 田島
智之 有馬
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to JP2019006989A priority Critical patent/JP7202192B2/ja
Priority to PCT/JP2020/000584 priority patent/WO2020149221A1/fr
Publication of JP2020119013A publication Critical patent/JP2020119013A/ja
Publication of JP2020119013A5 publication Critical patent/JP2020119013A5/ja
Application granted granted Critical
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2019006989A 2019-01-18 2019-01-18 情報処理装置、情報処理方法およびコンピュータプログラム Active JP7202192B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2019006989A JP7202192B2 (ja) 2019-01-18 2019-01-18 情報処理装置、情報処理方法およびコンピュータプログラム
PCT/JP2020/000584 WO2020149221A1 (fr) 2019-01-18 2020-01-10 Dispositif de traitement d'informations, procédé de traitement d'information et programme informatique

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019006989A JP7202192B2 (ja) 2019-01-18 2019-01-18 情報処理装置、情報処理方法およびコンピュータプログラム

Publications (3)

Publication Number Publication Date
JP2020119013A JP2020119013A (ja) 2020-08-06
JP2020119013A5 JP2020119013A5 (fr) 2021-07-26
JP7202192B2 true JP7202192B2 (ja) 2023-01-11

Family

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Family Applications (1)

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JP2019006989A Active JP7202192B2 (ja) 2019-01-18 2019-01-18 情報処理装置、情報処理方法およびコンピュータプログラム

Country Status (2)

Country Link
JP (1) JP7202192B2 (fr)
WO (1) WO2020149221A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013012957A (ja) 2011-06-29 2013-01-17 Sony Computer Entertainment Inc 情報処理装置および情報処理方法
JP2013126190A (ja) 2011-12-15 2013-06-24 I-O Data Device Inc ストリーミングコンテンツの受信機および番組表の表示選択方法
JP2016504644A (ja) 2013-02-19 2016-02-12 株式会社ソニー・コンピュータエンタテインメント 情報処理装置および情報処理方法
JP2017108817A (ja) 2015-12-15 2017-06-22 株式会社スクウェア・エニックス プログラム、及びシステム
US20180295175A1 (en) 2017-04-06 2018-10-11 Microsoft Technology Licensing, Llc Co-streaming within a live interactive video game streaming service

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5097434B2 (ja) * 2007-04-20 2012-12-12 株式会社ソニー・コンピュータエンタテインメント 展示装置、展示方法及びプログラム
JP2012209829A (ja) * 2011-03-30 2012-10-25 Kddi Corp 番組表示制御装置
JPWO2013132828A1 (ja) * 2012-03-05 2015-07-30 パナソニックIpマネジメント株式会社 通信システムおよび中継装置
JP6400280B2 (ja) * 2013-08-12 2018-10-03 株式会社ソニー・インタラクティブエンタテインメント 情報処理システムおよび情報処理装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013012957A (ja) 2011-06-29 2013-01-17 Sony Computer Entertainment Inc 情報処理装置および情報処理方法
JP2013126190A (ja) 2011-12-15 2013-06-24 I-O Data Device Inc ストリーミングコンテンツの受信機および番組表の表示選択方法
JP2016504644A (ja) 2013-02-19 2016-02-12 株式会社ソニー・コンピュータエンタテインメント 情報処理装置および情報処理方法
JP2017108817A (ja) 2015-12-15 2017-06-22 株式会社スクウェア・エニックス プログラム、及びシステム
US20180295175A1 (en) 2017-04-06 2018-10-11 Microsoft Technology Licensing, Llc Co-streaming within a live interactive video game streaming service

Also Published As

Publication number Publication date
JP2020119013A (ja) 2020-08-06
WO2020149221A1 (fr) 2020-07-23

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