WO2020143680A1 - 数据传输方法及相关装置 - Google Patents

数据传输方法及相关装置 Download PDF

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Publication number
WO2020143680A1
WO2020143680A1 PCT/CN2020/070965 CN2020070965W WO2020143680A1 WO 2020143680 A1 WO2020143680 A1 WO 2020143680A1 CN 2020070965 W CN2020070965 W CN 2020070965W WO 2020143680 A1 WO2020143680 A1 WO 2020143680A1
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WIPO (PCT)
Prior art keywords
wireless communication
scene
communication links
target wireless
data
Prior art date
Application number
PCT/CN2020/070965
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English (en)
French (fr)
Inventor
黄园
Original Assignee
Oppo广东移动通信有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Oppo广东移动通信有限公司 filed Critical Oppo广东移动通信有限公司
Priority to EP20738757.2A priority Critical patent/EP3905772A4/en
Publication of WO2020143680A1 publication Critical patent/WO2020143680A1/zh
Priority to US17/370,804 priority patent/US11648466B2/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/15Setup of multiple wireless link connections
    • H04W76/16Involving different core network technologies, e.g. a packet-switched [PS] bearer in combination with a circuit-switched [CS] bearer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/12Shortest path evaluation
    • H04L45/121Shortest path evaluation by minimising delays
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/24Multipath
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/24Multipath
    • H04L45/245Link aggregation, e.g. trunking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • H04L67/566Grouping or aggregating service requests, e.g. for unified processing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/60Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
    • H04L67/61Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources taking into account QoS or priority requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W28/00Network traffic management; Network resource management
    • H04W28/02Traffic management, e.g. flow control or congestion control
    • H04W28/08Load balancing or load distribution
    • H04W28/082Load balancing or load distribution among bearers or channels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/302Route determination based on requested QoS

Definitions

  • the present application relates to the technical field of electronic equipment, in particular to a data transmission method and related devices.
  • the embodiments of the present application provide a data transmission method and a related device, with a view to increasing the data transmission speed during the game running process and reducing the network delay.
  • an embodiment of the present application provides a data transmission method, which is applied to an electronic device, and the electronic device establishes multiple wireless communication links.
  • the method includes:
  • an embodiment of the present application provides a data transmission device, which is applied to an electronic device, where the electronic device establishes a plurality of wireless communication links.
  • the data transmission device includes a processing unit and a communication unit, wherein,
  • the processing unit is used to detect a game running scene when the game application is running on the current station; and to obtain a scene data package of the game running scene; and to select the plurality of wireless communications according to the game running scene At least two target wireless communication links in the link shunt and transmit the scene data packet through the communication unit.
  • an embodiment of the present application provides an electronic device, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be processed by the above
  • the above program includes instructions for performing the steps in any method of the first aspect of the embodiments of the present application.
  • an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program for electronic data exchange, wherein the computer program causes the computer to execute the first embodiment of the present application.
  • the computer program causes the computer to execute the first embodiment of the present application.
  • an embodiment of the present application provides a computer program product, wherein the computer program product includes a non-transitory computer-readable storage medium storing the computer program, and the computer program is operable to cause the computer to execute as implemented in the present application Examples of some or all of the steps described in any method of the first aspect.
  • the computer program product may be a software installation package.
  • FIG. 1 is an exemplary system architecture diagram of a wireless communication system in which an electronic device is provided according to an embodiment of the present application;
  • FIG. 2 is a schematic flowchart of a data transmission method according to an embodiment of the present application.
  • FIG. 3 is a schematic flowchart of another data transmission method provided by an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
  • FIG. 6 is a block diagram of functional units of a data transmission device according to an embodiment of the present application.
  • the electronic devices involved in the embodiments of the present application may be electronic devices with data transmission capabilities.
  • the electronic devices may include various handheld devices with wireless communication functions, vehicle-mounted devices, wearable devices, computing devices, or devices connected to a wireless modem Other processing equipment, as well as various forms of user equipment (User Equipment, UE), mobile station (Mobile Station, MS), terminal equipment (terminal device), etc.
  • UE User Equipment
  • MS Mobile Station
  • terminal device terminal device
  • Link aggregation means that the device can use two or more network ports to surf the Internet at the same time. For example, using link aggregation on a mobile phone to use Wi-Fi and data networks for network access. Android network system, when Wi-Fi is enabled, will cause the data network to be unusable (ConnectivityService network scoring mechanism causes the data network to be disconnected), and link aggregation requires at least two or more available networks, so the service The prerequisite for Service-Level Agreement (abbreviated as SLA) is to make Wi-Fi and data network coexist. As shown in FIG.
  • SLA Service-Level Agreement
  • the electronic device 101 can be connected to a data network 103, which is a communication network for transmitting data services; Wi-Fi 102, Wi-Fi is a technology that allows electronic devices to connect to a wireless local area network; usually Use 2.4G UHF or 5G SHF ISM radio frequency band; and Bluetooth communication 104, a wireless technology standard, can achieve short-distance network sharing and data exchange between fixed equipment, mobile equipment and building personal area network (using 2.4-2.485GHz ISM band UHF radio waves); can also be LORA communication module, a long-distance wireless transmission technology based on spread spectrum technology.
  • Wi-Fi 102 Wi-Fi is a technology that allows electronic devices to connect to a wireless local area network
  • Bluetooth communication 104 a wireless technology standard, can achieve short-distance network sharing and data exchange between fixed equipment, mobile equipment and building personal area network (using 2.4-2.485GHz ISM band UHF radio waves); can also be LORA communication module, a long-distance wireless transmission technology based on spread spectrum technology.
  • FIG. 2 is a schematic flowchart of a data transmission method provided by an embodiment of the present application. The method is applied to the electronic device described in FIG. 1, and the electronic device establishes multiple wireless communication links; As shown, this data transmission method includes:
  • the method further includes: enabling the link aggregation function when the activation request for the link aggregation function is detected.
  • the game running scenes may be various, and may include one game running scene, or may include multiple game running scenes at the same time, such as a team battle running scene, a relatively static running scene, a fast moving running scene, etc. This is not limited.
  • the group battle running scene refers to a scene where multiple users participate in the game at the same time, and the screen of the electronic device displays the scene where multiple users play the game on the same screen
  • the relatively static running scene refers to the game of the account corresponding to the electronic device
  • the fast-moving running scene refers to a scene in which a game character in an account corresponding to an electronic device is in a fast-moving state.
  • the specific implementation manner of the electronic device detecting the game running scene may be various, for example, The number of characters in the current game interface is detected, and the moving speed of the characters in the money game interface can also be detected, etc., which is not limited herein.
  • the electronic device obtains a scene data package of the game running scene.
  • the scene data package includes a data package of associated information that needs to be transmitted when the game application is running when the game application is running, where the scene data package may include at least one of the following information: picture data of the game operation scene, game operation scene Voice data, battle data of game running scenes, character data of game running, etc.
  • the electronic device selects at least two target wireless communication links among the plurality of wireless communication links to shunt and transmit the scene data packet according to the game running scene.
  • the electronic device will split the scene data packet and the data packets other than the scene data packet, and shunt it through at least two wireless communication links that are enabled. For example, by marking data packets with different mark values, and by matching different mark values, querying different routing tables to enable data packets to access the network from different interfaces, that is, transmission from different wireless communication links.
  • the data package other than the scene data package may be a data package of a background application, for example, a data package of a positioning system, etc., which is not limited herein.
  • different game operation scenarios may correspond to different at least two target wireless communication links, at least two target wireless communication links may be selected according to the type of game scenario, or different operation scenarios and at least two target wireless communication links may be set Road mapping relationship, and then select at least two target wireless communication links among the plurality of wireless communication links to shunt and transmit the scene data packets according to the game running scene, which is not limited herein.
  • the electronic device may select at least two target wireless communication links among the plurality of wireless communication links to distribute the scene data packet according to the game running scene.
  • the specific implementation manners may be various, for example It may be that the scene data packet is split into multiple data groups, each data group is transmitted through a different wireless communication link, and then data packets other than the scene data packet are used from multiple data groups for unused wireless communication
  • the link can be transmitted, or the scene data packet can be transmitted from the two wireless communication links with the best network state parameters, and then the data packets other than the scene data packet can be transmitted from one of the two wireless communication links Transmission is not limited here.
  • the data package other than the scene data package may be a data package continuously running in the background, for example, may be a data package corresponding to a positioning module for position positioning, which is not limited herein.
  • the electronic device detects the game running scene when the game application is running on the current station, and obtains a scene data packet of the game running scene, and finally, selects the multiple according to the game running scene At least two target wireless communication links in a wireless communication link offload the scene data packet. It can be seen that during the operation of the game application program, the electronic device selects different at least two target wireless communication links according to different game running scenarios to shunt the transmission of the scene data packets, and can realize the data packet through multiple wireless communication links
  • the shunt transmission function also improves the rationality of link selection. Compared with traditional data transmission methods, it can increase the speed of data transmission, reduce the time consumed by data transmission, reduce network delay, and improve the data transmission efficiency of electronic devices.
  • the selecting at least two target wireless communication links of the plurality of wireless communication links to shunt and transmit the scene data packet according to the game running scene includes:
  • the scene data packet is shunted and transmitted through the at least two target wireless communication links.
  • the specific implementation manner of the electronic device determining the scene type included in the game running scene may be various, for example, it may be determined according to the current game interface, or the identification information may be set when the game is running, and the electronic device may determine the type according to the identification information Identify different game running scenarios, which are not limited here.
  • the specific implementation manner of selecting at least two target wireless communication links in the plurality of wireless communication links matching the scene type according to the scene type may be various, for example, it may be pre-processed in an electronic device
  • the priority order of the wireless communication links corresponding to the scene type is set.
  • the electronic device may first sort multiple wireless communication links, determine the priority order of the wireless communication links according to the scene type, and then select the wireless communication according to the result of the sorting Links, or may be different scenarios corresponding to multiple different wireless communication links, and then select the target wireless communication link among the multiple wireless communication links according to the amount of data packets corresponding to the scene type, which is not limited herein .
  • the scene type includes a relatively still scene and a fast moving scene
  • at least one target wireless communication link with a slower data transmission rate or a poor channel quality can be selected according to the relatively still scene, and can be selected according to the fast moving scene
  • the data transmission rate is faster, or at least one target wireless communication link with good channel quality, and then the scene data packets corresponding to the two types of scenarios are respectively transmitted through the two target wireless communication links.
  • the electronic device selects the target wireless communication link according to the scene type included in the game running scene, and then distributes the scene data packets, which is beneficial to improving the rationality of the wireless communication link selection and ensuring data
  • the utilization rate of the wireless communication link can be balanced.
  • the scene type includes a first scene type and a second scene type
  • the at least two targets matching the scene type in the multiple wireless communication links are selected according to the scene type Wireless communication links, including:
  • the wireless communication link selected may make the channel quality worse.
  • the electronic device selects the wireless communication link according to the amount of data in different scene types, which is beneficial to avoid the waste of high-quality wireless communication links and the speed of data packet transmission with high data volume, improving data transmission s efficiency.
  • the scenario type includes a third scenario type
  • selecting at least two target wireless communication links of the plurality of wireless communication links according to the scenario type includes:
  • the third scene type may be, for example, a team battle running scene.
  • the characteristic of the team battle running scene is that there are many people participating in the game during the game running. Therefore, the electronic device determines the diversion according to the number of people in the third scene corresponding to the third scene type
  • the specific implementation manner of the number of wireless communication links transmitting the scene data packets may be various, for example, the mapping relationship between the number of electronic devices pre-stored and the number of wireless communication links that need to be enabled can be queried through the number of people The mapping relationship determines the number of wireless communication links, or the electronic device first determines a numerical interval corresponding to the number of people, and determines the corresponding number of wireless communication links according to the numerical interval, which is not limited herein.
  • the target wireless communication link may be a target wireless communication link that matches the number of the wireless communication links among the multiple wireless communication links determined by acquiring the network state parameter of the electronic device, or may be Determining a target wireless communication link among the plurality of wireless communication links that matches the number of wireless communication links according to the type of game application, for example, the type of the application may be a click game or an online game, Among them, one-click games can be played through the local area network, and online games need to be played through the Internet, which is not limited here.
  • the network state parameter of the electronic device refers to the parameters such as the network speed and the like used by each wireless communication module of the detection device, such as detecting the zigbee module, Wi-Fi module, and Bluetooth module, respectively.
  • determining the target wireless communication link that matches the number of the wireless communication links in the multiple wireless communication links may be implemented by comparing the network state parameters of each module and enabling the wireless communication module for data selection
  • the transmission, such as poor Wi-Fi network quality, is compensated using the LTE network; the electronic device directly enables the target wireless communication link that matches the number of the wireless communication links among the multiple wireless communication links.
  • the electronic device determines the number of wireless communication links that need to be started according to the number of people, and transmits the scene data packets according to the target wireless communication link matching the number of wireless links, which is conducive to improving the reasonableness of wireless communication link transmission Sex and accuracy.
  • the offload transmission of the scenario data packet through the at least two target wireless communication links includes:
  • the multiple data packets are shunted and transmitted through at least the two target wireless communication links.
  • the specific implementation method of splitting the scene data package to obtain multiple data groups may be to split the scene data package according to different data types in the scene data package, or may be to split the scene data package
  • the data is evenly divided into multiple data groups according to the amount of data, which is not limited here.
  • the multiple data packets mean that the number of data packets and the amount of data in each group have been determined, where one wireless communication link may correspond to multiple data packets or one data packet, which is not limited herein.
  • the specific implementation manner of establishing a correspondence between each split data packet and the at least two target wireless communication links may be to determine the corresponding target according to the data type of each data packet in the data packet
  • the wireless communication link or may be to determine the corresponding target wireless communication link according to the amount of data in the data packet, etc., which is not limited herein.
  • the electronic device splits the scene data packets and selects different target wireless communication links for different data packets for transmission, which reduces the data transmission volume of each target wireless communication link and improves the data. Transmission speed, and the targeted transmission of each target wireless communication link.
  • the establishment of a correspondence between each split data packet and the at least two target wireless communication links includes:
  • the split data packet and each of the Correspondence between target wireless communication links According to the type of each of the data packets and the channel quality of each of the at least two target wireless communication links, the split data packet and each of the Correspondence between target wireless communication links.
  • the electronic device may pre-store a priority relationship corresponding to the type of the data packet, and according to the priority relationship, the target wireless communication link is allocated according to the channel quality, and the high priority is allocated to the wireless communication link with high channel quality, and the low priority If a wireless communication link with a low channel quality is assigned, for example, if the priority of audio data packets is lower than that of image data packets, then the channel quality of the wireless communication link assigned to audio data is lower than that of the wireless communication link assigned to image data road.
  • the electronic device determines the wireless communication link corresponding to each data packet according to the type of each data packet and the channel quality of each data packet, which is beneficial to improving the rationality of transmitting each data packet and improving data The overall speed of transmission.
  • the splitting of the scenario data packet to obtain multiple data packets includes:
  • the specific implementation manner of splitting the scene data package according to the scene type in the scene data package may be various, for example, it may be split according to the operating environment of the scene type, for example, the scene type is in a local area network Game running scene, you can split the scene data according to the audio data type and image data type, where the audio data type can be transmitted through the Bluetooth module or zigbee module, does not occupy data network resources, image data can be through the LTE data network For transmission, to improve the transmission speed of image data, or when the scene data package includes multiple characters, for example, when running a scene in a team battle, the scene data package can be split according to the game environment data and game character data. No limitation.
  • the electronic device groups the data packets in the game running scene according to the data type, which is beneficial to improve the rationality of the data grouping.
  • FIG. 3 is a schematic flowchart of a data transmission method provided by an embodiment of the present application, which is applied to the electronic device as shown in FIG.
  • the device establishes multiple wireless communication links.
  • the data transmission method includes:
  • the electronic device obtains a scene data package of the game running scene.
  • the electronic device determines that the game running scene includes a first scene type and a second scene type.
  • the electronic device determines a first data amount corresponding to the first scene type and a second data amount corresponding to the second scene type.
  • the electronic device selects at least one first target wireless communication link among the plurality of wireless communication links according to the first data amount, and selects the plurality of wireless communication links according to the second data amount At least one of the second target wireless communication links, the first target wireless communication link is different from the second target wireless communication link.
  • the electronic device shunts and transmits the scene data packet through the at least two target wireless communication links.
  • the electronic device detects the game running scene when the game application is running on the current station, and obtains a scene data packet of the game running scene, and finally, selects the multiple according to the game running scene At least two target wireless communication links in a wireless communication link offload the scene data packet. It can be seen that during the operation of the game application program, the electronic device selects different at least two target wireless communication links according to different game running scenarios to shunt the transmission of the scene data packets, and can realize the data packet through multiple wireless communication links
  • the shunt transmission function also improves the rationality of link selection. Compared with traditional data transmission methods, it can increase the speed of data transmission, reduce the time consumed by data transmission, reduce network delay, and improve the data transmission efficiency of electronic devices.
  • the electronic device selects the target wireless communication link according to the type of scene included in the game running scene, and then distributes the transmission of the scene data packet, which is beneficial to improving the rationality of the selection of the wireless communication link and ensuring the data transmission speed. , You can balance the utilization rate of wireless communication links.
  • the electronic device selects the wireless communication link according to the amount of data in different scene types, which is beneficial to avoid the waste of high-quality wireless communication links and the speed of data packet transmission with high data volume, thereby improving the efficiency of data transmission.
  • FIG. 4 is a schematic flowchart of a data transmission method provided by an embodiment of the present application, which is applied to the electronic device as shown in FIG.
  • the device establishes multiple wireless communication links.
  • the data transmission method includes:
  • the electronic device obtains a scene data package of the game running scene.
  • the electronic device determines that the game running scene includes a third scene type.
  • the electronic device determines the number of wireless communication links for off-stream transmission of the scenario data packet according to the number of people in the third scenario corresponding to the third scenario type.
  • the electronic device selects a target wireless communication link that matches the number of the wireless communication links among the plurality of wireless communication links.
  • S406 The electronic device splits the scene data packet to obtain multiple data packets.
  • S407 The electronic device establishes a correspondence between each split data packet and the target wireless communication link.
  • the electronic device shunts and transmits the plurality of data packets through the target wireless communication link according to the corresponding relationship.
  • the electronic device detects the game running scene when the game application is running on the current station, and obtains a scene data packet of the game running scene, and finally, selects the multiple according to the game running scene At least two target wireless communication links in a wireless communication link offload the scene data packet. It can be seen that during the operation of the game application program, the electronic device selects different at least two target wireless communication links according to different game running scenarios to shunt the transmission of the scene data packets, and can realize the data packet through multiple wireless communication links
  • the shunt transmission function also improves the rationality of link selection. Compared with traditional data transmission methods, it can increase the speed of data transmission, reduce the time consumed by data transmission, reduce network delay, and improve the data transmission efficiency of electronic devices.
  • the electronic device selects the target wireless communication link according to the type of scene included in the game running scene, and then distributes the transmission of the scene data packet, which is beneficial to improving the rationality of the selection of the wireless communication link and ensuring the data transmission speed. , You can balance the utilization rate of wireless communication links.
  • the electronic device determines the number of wireless communication links that need to be started according to the number of people, and transmits scene data packets according to the target wireless communication link matching the number of wireless links, which is beneficial to improve the rationality and accuracy of wireless communication link transmission .
  • the electronic device splits the scene data packets and selects different target wireless communication links for different data packets for transmission, which reduces the data transmission volume of each target wireless communication link and improves the data transmission speed, and The targeted transmission of each target wireless communication link.
  • FIG. 5 is a schematic structural diagram of an electronic device 500 provided by an embodiment of the present application.
  • the electronic device establishes multiple wireless devices.
  • the electronic device 500 includes an application processor 510, a memory 520, a communication interface 530, and one or more programs 521, wherein the one or more programs 521 are stored in the memory 520 , And is configured to be executed by the application processor 510 described above, the one or more programs 521 include instructions for performing the following steps:
  • the electronic device detects the game running scene when the game application is running on the current station, and obtains a scene data packet of the game running scene, and finally, selects the multiple according to the game running scene At least two target wireless communication links in a wireless communication link offload the scene data packet. It can be seen that during the operation of the game application program, the electronic device selects different at least two target wireless communication links according to different game running scenarios to shunt the transmission of the scene data packets, and can realize the data packet through multiple wireless communication links
  • the shunt transmission function also improves the rationality of link selection. Compared with traditional data transmission methods, it can increase the speed of data transmission, reduce the time consumed by data transmission, reduce network delay, and improve the data transmission efficiency of electronic devices.
  • the The instruction is specifically used to perform the following operations: determine a scene type included in the game running scene; and select at least two target wireless radios in the plurality of wireless communication links that match the scene type according to the scene type A communication link; and for offloading the scene data packet through the at least two target wireless communication links.
  • the scene type includes a first scene type and a second scene type
  • at least two of the plurality of wireless communication links that match the scene type are selected according to the scene type Regarding the target wireless communication link
  • the instructions in the program 521 are specifically used to perform the following operations: determine the first data amount corresponding to the first scene type and the second data amount corresponding to the second scene type; and For selecting at least one first target wireless communication link among the plurality of wireless communication links according to the first data amount, and selecting at least one of the plurality of wireless communication links according to the second data amount A second target wireless communication link, the first target wireless communication link is different from the second target wireless communication link.
  • the scene type includes a third scene type.
  • the program 521 The instructions in are specifically used to perform the following operations: determine the number of wireless communication links to offload and transmit the data packets of the scenario according to the number of people in the third scenario corresponding to the third scenario type; and to select the multiple wireless A target wireless communication link in the communication link that matches the number of the wireless communication links.
  • the instructions in the program 521 are specifically used to perform the following operations: convert the scene data packet Splitting to obtain multiple data packets; and for establishing a correspondence between each split data packet and the at least two target wireless communication links; and according to the correspondence, by The at least two target wireless communication links offload the plurality of data packets.
  • the instructions in the program 521 are specifically used to execute The following operations: determining the type of each of the data packets; and according to the type of each of the data packets, and the channel quality of each of the at least two target wireless communication links A correspondence between each split data packet and each target wireless communication link is established.
  • the instructions in the program 521 are specifically used to perform the following operations: according to the scene type in the scene data packet Splitting the scene data packet; and for obtaining the multiple data packets after the splitting of the scene data packet, the scene types corresponding to the data in each data packet are different.
  • the electronic device includes a hardware structure and/or a software module corresponding to each function.
  • the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a function is performed by hardware or computer software driven hardware depends on the specific application of the technical solution and design constraints. Professional technicians can use different methods for each specific application to implement the described functions, but such implementation should not be considered to be beyond the scope of this application.
  • the embodiments of the present application may divide the functional unit of the electronic device according to the above method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit.
  • the above integrated unit can be implemented in the form of hardware or software function unit. It should be noted that the division of the units in the embodiments of the present application is schematic, and is only a division of logical functions. In actual implementation, there may be another division manner.
  • the data transmission device 600 is applied to an electronic device, and the electronic device establishes multiple wireless communication links.
  • the data transmission device 600 includes a processing unit 601 and a communication unit 602, where:
  • the processing unit 601 is used to detect a game running scene when the game application is running on the current station; and to obtain a scene data package of the game running scene; and to select the plurality of wireless according to the game running scene At least two target wireless communication links in the communication link shunt the scene data packet through the communication unit 602.
  • the data transmission device 600 may further include a storage unit 603 for storing program codes and data of electronic devices.
  • the processing unit 601 may be a processor
  • the communication unit 602 may be a touch screen or a transceiver
  • the storage unit 603 may be a memory.
  • the electronic device detects the game running scene when the game application is running on the current station, and obtains a scene data packet of the game running scene, and finally, selects the multiple according to the game running scene At least two target wireless communication links in a wireless communication link offload the scene data packet. It can be seen that during the operation of the game application program, the electronic device selects different at least two target wireless communication links according to different game running scenarios to shunt the transmission of the scene data packets, and can realize the data packet through multiple wireless communication links
  • the shunt transmission function also improves the rationality of link selection. Compared with traditional data transmission methods, it can increase the speed of data transmission, reduce the time consumed by data transmission, reduce network delay, and improve the data transmission efficiency of electronic devices.
  • the processing unit 601 is specifically configured to: determine a scene type included in the game running scene; and select at least two targets matching the scene type in the multiple wireless communication links according to the scene type A wireless communication link; and for offloading the scene data packet through the at least two target wireless communication links and the communication unit 602.
  • the scene type includes a first scene type and a second scene type, and at least two of the plurality of wireless communication links that match the scene type are selected according to the scene type
  • the processing unit 601 is specifically configured to: determine the first data amount corresponding to the first scene type and the second data amount corresponding to the second scene type; and The first data amount selects at least one first target wireless communication link among the plurality of wireless communication links, and selects at least one second target wireless communication among the plurality of wireless communication links according to the second data amount Link, the first target wireless communication link is different from the second target wireless communication link.
  • the scene type includes a third scene type, and in terms of selecting at least two target wireless communication links of the plurality of wireless communication links according to the scene type, the processing unit 601 is specifically used for: determining the number of wireless communication links for offloading and transmitting the data packets of the scene according to the number of people in the third scene corresponding to the third scene type; and for selecting among the multiple wireless communication links The number of the wireless communication links matches the target wireless communication link.
  • the processing unit 601 is specifically configured to: use the scene data Packet splitting to obtain multiple data packets; and for establishing a correspondence between each split data packet and the at least two target wireless communication links; and for following the correspondence, The plurality of data packets are shunted through the at least two target wireless communication links and the communication unit 602.
  • the processing unit 601 is specifically configured to: The type of the data packet; and a method for establishing a split based on the type of each data packet and the channel quality of each of the at least two target wireless communication links The correspondence between each of the data packets and each of the target wireless communication links.
  • the processing unit 601 is specifically configured to: convert the scene data according to the scene type in the scene data packet Packet splitting; and for obtaining the multiple data packets after the splitting of the scene data packet, the scene types corresponding to the data in each data packet are different.
  • An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program causes the computer to perform part or all of the steps of any method described in the foregoing method embodiments ,
  • the aforementioned computer includes electronic devices.
  • An embodiment of the present application further provides a computer program product, the computer program product includes a non-transitory computer-readable storage medium storing the computer program, the computer program is operable to cause the computer to perform any of the methods described in the above embodiments Some or all steps of the method.
  • the computer program product may be a software installation package, and the computer includes an electronic device.
  • the disclosed device may be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the division of the above-mentioned units is only a division of logical functions.
  • there may be other division methods for example, multiple units or components may be combined or integrated To another system, or some features can be ignored, or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or software function unit.
  • the technical solution of the present application may essentially be a part that contributes to the existing technology or all or part of the technical solution may be embodied in the form of a software product, and the computer software product is stored in a memory, Several instructions are included to enable a computer device (which may be a personal computer, server, network device, etc.) to perform all or part of the steps of the above methods in various embodiments of the present application.
  • the aforementioned memory includes: U disk, read-only memory (Random Access Memory, RAM), random access memory (Random Access Memory, RAM), mobile hard disk, magnetic disk or optical disk and other media that can store program code.
  • the program may be stored in a computer-readable memory, and the memory may include: a flash disk , Read-only memory (Random Access Memory, RAM), random access device (Random Access Memory, RAM), magnetic disk or CD-ROM, etc.

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Abstract

本申请实施例公开了一种数据传输方法及相关装置,方法包括:当前台运行游戏应用程序时,检测游戏运行场景;获取所述游戏运行场景的场景数据包;根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。本申请实施例有利于提升游戏运行过程中的数据传输速度,减少网络延迟。

Description

数据传输方法及相关装置 技术领域
本申请涉及电子设备技术领域,具体涉及一种数据传输方法及相关装置。
背景技术
随着移动通信技术的发展,用户对数据通信的需求越来越大,目前市面上的智能终端在进行数据传输时,一般通过蜂窝移动网络通信或者Wi-Fi通信等方式发送数据,智能终端需要和相同区域内的其他设备竞争无线链路资源,难以满足用户的上网需求。
发明内容
本申请实施例提供了一种数据传输方法及相关装置,以期提升游戏运行过程中的数据传输速度,减少网络延迟。
第一方面,本申请实施例提供一种数据传输方法,应用于电子设备,所述电子设备建立有多个无线通信链路,所述方法包括:
当前台运行游戏应用程序时,检测游戏运行场景;
获取所述游戏运行场景的场景数据包;
根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。
第二方面,本申请实施例提供一种数据传输装置,应用于电子设备,所述电子设备建立有多个无线通信链路,所述数据传输装置包括处理单元和通信单元,其中,
所述处理单元,用于当前台运行游戏应用程序时,检测游戏运行场景;以及用于获取所述游戏运行场景的场景数据包;以及用于根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路通过所述通信单元分流传输所述场景数据包。
第三方面,本申请实施例提供一种电子设备,包括处理器、存储器、通信接口以及一个或多个程序,其中,上述一个或多个程序被存储在上述存储器中,并且被配置由上述处理器执行,上述程序包括用于执行本申请实施例第一方面任一方法中的步骤的指令。
第四方面,本申请实施例提供了一种计算机可读存储介质,其中,上述计算机可读存储介质存储用于电子数据交换的计算机程序,其中,上述计算机程序使得计算机执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。
第五方面,本申请实施例提供了一种计算机程序产品,其中,上述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,上述计算机程序可操作来使计算机执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。该计算机程序产品可以为一个软件安装包。
附图说明
下面将对本申请实施例所涉及到的附图作简单地介绍。
图1是本申请实施例提供的一种电子设备所处无线通信系统的示例系统架构图;
图2是本申请实施例提供的一种数据传输方法的流程示意图;
图3是本申请实施例提供的另一种数据传输方法的流程示意图;
图4是本申请实施例提供的另一种数据传输方法的流程示意图;
图5是本申请实施例提供的一种电子设备的结构示意图;
图6是本申请实施例提供的一种数据传输装置的功能单元组成框图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别不同对象,而不是用于描述特定顺序。此外,术语“包括”和“具有”以及它们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、系统、产品或设备没有限定于已列出的步骤或单元,而是可选地还包括没有列出的步骤或单元,或可选地还包括对于这些过程、方法、产品或设备固有的其他步骤或单元。
在本文中提及“实施例”意味着,结合实施例描述的特定特征、结构或特性可以包含在本申请的至少一个实施例中。在说明书中的各个位置出现该短语并不一定均是指相同的实施例,也不是与其它实施例互斥的独立的或备选的实施例。本领域技术人员显式地和隐式地理解的是,本文所描述的实施例可以与其它实施例相结合。
本申请实施例所涉及到的电子设备可以是具备数据传输能力的电子设备,该电子设备可以包括各种具有无线通信功能的手持设备、车载设备、可穿戴设备、计算设备或连接到无线调制解调器的其他处理设备,以及各种形式的用户设备(User Equipment,UE),移动台(Mobile Station,MS),终端设备(terminal device)等等。
下面对本申请实施例进行详细介绍。
链路聚合,是指使设备可以同时使用两个或者两个以上的网口同时进行上网,比如在手机上通过链路聚合的同时使用Wi-Fi和数据网络来进行网络访问。android网络系统,当Wi-Fi被使能的时候,会导致数据网络不可使用(ConnectivityService网络评分机制导致数据网络断开),而链路聚合至少需要两个或两个以上的可用网络,所以服务等级协议(Service-Level Agreement,缩写为SLA)的前提条件就是要使Wi-Fi和数据网络共存。如图1所示,目前电子设备101可以连接数据网络103,数据网为用于传输数据业务的通信网;Wi-Fi102,Wi-Fi是一种允许电子设备连接到一个无线局域网的技术;通常使用2.4G UHF或5G SHF ISM射频频段;以及蓝牙通信104,一种无线技术标准,可实现固定设备、移动设备和楼宇个人域网之间的短距离网络共享以及数据交换(使用2.4—2.485GHz的ISM波段的UHF无线电波);还可以是LORA通信模块,一种基于扩频技术的远距离无线传输技术等。
请参阅图2,图2是本申请实施例提供了一种数据传输方法的流程示意图,应用于如图1中所述的电子设备,所述电子设备建立有多个无线通信链路;如图所示,本数据传输方法包括:
S201,当前台运行游戏应用程序时,电子设备检测游戏运行场景。
其中,所述电子设备在当前台运行游戏应用程序时,电子设备检测游戏运行场景之前,所述方法还包括:在检测到针对链路聚合功能的启用请求时,启用链路聚合功能。
其中,所述游戏运行场景可以是多种多样的,可以包括一种游戏运行场景,也可以同时包括多种游戏运行场景,例如团战运行场景、相对静止运行场景、快速移动运行场景等,在此不做限定。
其中,所述团战运行场景是指多用户同时参与游戏的运行场景,并且电子设备的屏幕会同屏显示多用户进行该游戏的场景,所述相对静止运行场景是指电子设备对应的账号的游戏人物处于相对静止状态的场景,所述快速移动运行场景是指电子设备对应的账号的游戏人物处于快速移动状态的场景,电子设备检测游戏运行场景的具体实现方式可以是多种多样的,例如可以对当前的游戏界面中人物的数量进行检测,也可以对但钱的游戏界面中人物的移动速度进行检测等,在此不做限定。
S202,所述电子设备获取所述游戏运行场景的场景数据包。
其中,场景数据包包括游戏应用程序正在运行时的游戏运行场景需要传输的关联信息的数据包,其中,该场景数据包中可以包括以下至少一种信息:游戏运行场景的画面数据、游戏运行场景的语音数据、游戏运行场景的战斗数据、游戏运行的人物数据等。
S203,所述电子设备根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。
具体实现中,电子设备会将场景数据包以及除所述场景数据包之外的数据包进行拆分,通过启用的至少两个无线通信链路对其进行分流传输。例如通过给数据包打上不同的mark值,从而通过匹配不同的mark值,查询不同的路由表,使数据包从不同的接口访问网络,即从不同的无线通信链路传输。
其中,除所述场景数据包之外的数据包可以是后台应用程序的数据包,例如可以是定位系统的数据包等,在此不做限定。
其中,不同的游戏运行场景可以对应不同的至少两个目标无线通信链路,可以根据游戏场景的类型选取至少两个目标无线通信链路,也可以设置不同运行场景与至少两个目标无线通信链路的映射关系,进而根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包,在此不做限定。
其中,所述电子设备根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包的具体实现方式可以是多种多样的,例如可以是将场景数据包拆分为多个数据组,每个数据组通过不同的无线通信链路进行传输,然后除所述场景数据包之外的数据包从多个数据组没有使用的无线通信链路进行传输,也可以是场景数据包从网络状态参数最好的两个无线通信链路进行传输,然后除所述场景数据包之外的数据包从两个中的一个无线通信链路进行传输,在此不做限定。
其中,除所述场景数据包之外的数据包可以是后台持续运行的数据包,例如可以是,位置定位的定位模块对应的数据包等,在此不做限定。
可以看出,本申请实施例中,电子设备在当前台运行游戏应用程序时,检测游戏运行场景,并获取所述游戏运行场景的场景数据包,最后,根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。可见,电子设备在游戏应用程序的运行过程中,根据不同游戏运行场景选取不同的至少两个目标无线通信链路对场景数据包进行分流传输,能够通过多个无线通信链路实现对数据包的分流传输功能,同时提升了链路选取的合理性,相对于传统的数据传输方法能够提高数据传输的速度,减少数据传输消耗的时间,降低网络延迟,提高电子设备的数据传输效率。
在一个可能的示例中,所述根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包,包括:
确定所述游戏运行场景中包括的场景类型;
根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路;
通过所述至少两个目标无线通信链路分流传输所述场景数据包。
其中,电子设备确定游戏运行场景中包括的场景类型的具体实现方式可以是多种多样的,例如可以根据当前的游戏界面来确定,也可以在游戏运行时设置标识信息,电子设备根据该标识信息确定不同的游戏运行场景,在此不做唯一限定。
其中,根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路的具体实现方式可以是多种多样的,例如可以是电子设备中预设置有场景类型对应的无线通信链路的优先级顺序,电子设备可以先将多个无线通信链路进行排序,根据场景类型确定无线通信链路的优先级顺序,然后根据排序的结果选取无线通信链路,或者可以是不同的场景对应多个不同的无线通信链路,然后根据场景类型对应的数据包的数据量选取多个无线通信链路中的目标无线通信链路,在此不做限定。
举例而言,当场景类型包括相对静止场景和快速移动场景时,那么根据相对静止场景可以选取数据传输速率较慢,或者信道质量较差的至少一个目标无线通信链路,根据快速移动场景可以选取数据传输速率较快,或者信道质量好的至少一个目标无线通信链路,然后分别通过这两种目标无线通信链路传输两类场景对应的场景数据包。
可见,本示例中,电子设备根据游戏运行场景中包括的场景类型来选取目标无线通信链路,进而对场景数据包进行分流传输,有利于提升无线通信链路选取的合理性,以及在保证数据传输速度的同时,可以均衡无线通信链路的利用率。
在这个可能的示例中,所述场景类型包括第一场景类型和第二场景类型,所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路,包括:
确定所述第一场景类型对应的第一数据量,以及所述第二场景类型对应的第二数据量;
根据所述第一数据量选取所述多个无线通信链路中的至少一个第一目标无线通信链路,根据所述第二数据量选取所述多个无线通信链路中的至少一个第二目标无线通信链路,所述第一目标无线通信链路与所述第二目标无线通信链路不同。
其中,数据量越大选取的目标无线通信链路的信道质量越好,数据量越小选取的可以使信道质量较差的无线通信链路。
可见,本示例中,电子设备根据不同场景类型的数据量对无线通信链路进行选取,有利于避免高质量的无线通信链路的浪费,以及高数据量的数据包传输的速度,提升数据传输的效率。
在一个可能的示例中,所述场景类型包括第三场景类型,所述根据所述场景类型选取所述多个无线通信链路中的至少两个目标无线通信链路,包括:
根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量;
选取所述多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
其中,第三场景类型例如可以是团战运行场景,团战运行场景的特点是游戏运行过程中参战人数多,因此,电子设备根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量的具体实现方式可以是多种多样的,例如可以是电子设备预存有人数和需要启用的无线通信链路数量之间的映射关系,通过人数查询该映射关系,确定无线通信链路的数量,或者可以是电子设备先确定人数对应的数值区间,根据该数值区间确定对应的无线通信链路的数量,在此不做限定。
其中,所述目标无线通信链路可以是通过获取所述电子设备的网络状态参数确定的多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路,或者可以是根据游戏应用程序的类型确定多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路,所述应用程序的类型例如可以是单击游戏,或者可以是网络游戏,其中,单击 游戏可以通过局域网进行游戏,网络游戏需要通过互联网进行游戏,在此不做限定。
其中,所述电子设备的网络状态参数是指检测设备所有的每个无线通信模块例如检测zigbee模块、Wi-Fi模块、蓝牙模块等分别使用的网速等参数。根据该网络状态参数确定多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路具体实现方式可以是:比较各个模块的网络状态参数,择优启用无线通信模块进行数据的传输,例如Wi-Fi网络质量差,使用LTE网络来弥补;电子设备直接启用多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
可见,本示例中,电子设备根据人数确定需要启动的无线通信链路的数量,并根据与无线链路数量匹配的目标无线通信链路传输场景数据包,有利于提升无线通信链路传输的合理性和准确性。
在一个可能的示例中,所述通过所述至少两个目标无线通信链路分流传输所述场景数据包,包括:
将所述场景数据包拆分,得到多个数据分组;
建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系;
按照所述对应关系,通过至少所述两个目标无线通信链路分流传输所述多个数据分组。
其中,所述将所述场景数据包拆分,得到多个数据分组的具体实现方式可以是根据场景数据包中不同的数据类型对场景数据包进行拆分,或者可以是将场景数据包中的数据按照数据量平均分配为多个数据分组,在此不做限定。
其中,所述多个数据分组是指数据分组的数量和每个组数据量已经确定,其中,一个无线通信链路可以对应多个数据分组也可以对应一个数据分组,在此不做限定。
其中,建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系的具体实现方式可以是根据数据分组中每个数据分组的数据类型确定对应的目标无线通信链路,或者可以是根据数据分组中的数据量确定对应的目标无线通信链路等,在此不做唯一限定。
可见,本示例中,电子设备将场景数据包进行拆分,并对不同的数据分组选取不同的目标无线通信链路进行传输,降低了每个目标无线通信链路的数据传输量,提升了数据传输速度,以及每个目标无线通信链路传输的针对性。
在这个可能的示例中,所述建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系,包括:
确定每个所述数据分组的类型;
根据每个所述数据分组的类型,以及所述至少两个目标无线通信链路中每个所述目标无线通信链路的信道质量建立拆分后的每个所述数据分组与每个所述目标无线通信链路之间的对应关系。
其中,电子设备可以预存有数据分组的类型对应的优先级关系,根据该优先级关系按照信道质量分配目标无线通信链路,优先级高的分配信道质量高的无线通信链路,优先级低的分配信道质量低的无线通信链路,例如,音频数据分组的优先级低于图像数据分组的优先级,那么分配给音频数据的无线通信链路的信道质量低于分配给图像数据的无线通信链路。
可见,本示例中,电子设备根据每个数据分组的类型、以及每个数据分组的信道质量确定每个数据分组对应的无线通信链路,有利于提升传输每个数据分组的合理性,提升数据传输的整体速度。
在一个可能的示例中,所述将所述场景数据包拆分,得到多个数据分组,包括:
根据所述场景数据包中的场景类型将所述场景数据包拆分;
获取所述场景数据包拆分后的所述多个数据分组,每个所述数据分组中的数据对应的场景不同。
其中,根据所述场景数据包中的场景类型将所述场景数据包拆分的具体实现方式可以是多种多样的,例如可以根据场景类型的运行环境进行拆分,例如,场景类型为局域网内的游戏运行场景,那么可以将场景数据按照音频数据类型和图像数据类型拆分,其中,音频数据类型则可以通过蓝牙模块或者zigbee模块进行传输,不占用数据网资源,图像数据可以通过LTE数据网络进行传输,提升图像数据的传输速度,或者当场景数据包中包括多个人物时,例如为团战运行场景时,可以将场景数据包按照游戏环境数据和游戏人物数据进行拆分等,在此不做限定。
可见,本示例中,电子设备将游戏运行场景中的数据包按照数据类型进行分组,有利于提升数据分组的合理性。
与上述图2所示的实施例一致的,请参阅图3,图3是本申请实施例提供的一种数据传输方法的流程示意图,应用于如图1中所述的电子设备,所述电子设备建立有多个无线通信链路,如图所示,本数据传输方法包括:
S301,当前台运行游戏应用程序时,电子设备检测游戏运行场景。
S302,所述电子设备获取所述游戏运行场景的场景数据包。
S303,所述电子设备确定所述游戏运行场景中包括第一场景类型和第二场景类型。
S304,所述电子设备确定所述第一场景类型对应的第一数据量,以及所述第二场景类型对应的第二数据量。
S305,所述电子设备根据所述第一数据量选取所述多个无线通信链路中的至少一个第一目标无线通信链路,根据所述第二数据量选取所述多个无线通信链路中的至少一个第二目标无线通信链路,所述第一目标无线通信链路与所述第二目标无线通信链路不同。
S306,所述电子设备通过所述至少两个目标无线通信链路分流传输所述场景数据包。
可以看出,本申请实施例中,电子设备在当前台运行游戏应用程序时,检测游戏运行场景,并获取所述游戏运行场景的场景数据包,最后,根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。可见,电子设备在游戏应用程序的运行过程中,根据不同游戏运行场景选取不同的至少两个目标无线通信链路对场景数据包进行分流传输,能够通过多个无线通信链路实现对数据包的分流传输功能,同时提升了链路选取的合理性,相对于传统的数据传输方法能够提高数据传输的速度,减少数据传输消耗的时间,降低网络延迟,提高电子设备的数据传输效率。
此外,电子设备根据游戏运行场景中包括的场景类型来选取目标无线通信链路,进而对场景数据包进行分流传输,有利于提升无线通信链路选取的合理性,以及在保证数据传输速度的同时,可以均衡无线通信链路的利用率。
此外,电子设备根据不同场景类型的数据量对无线通信链路进行选取,有利于避免高质量的无线通信链路的浪费,以及高数据量的数据包传输的速度,提升数据传输的效率。
与上述图2所示的实施例一致的,请参阅图4,图4是本申请实施例提供的一种数据传输方法的流程示意图,应用于如图1中所述的电子设备,所述电子设备建立有多个无线通信链路,如图所示,本数据传输方法包括:
S401,当前台运行游戏应用程序时,电子设备检测游戏运行场景。
S402,所述电子设备获取所述游戏运行场景的场景数据包。
S403,所述电子设备确定所述游戏运行场景中包括第三场景类型。
S404,所述电子设备根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量。
S405,所述电子设备选取所述多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
S406,所述电子设备将所述场景数据包拆分,得到多个数据分组。
S407,所述电子设备建立拆分后的每个所述数据分组与所述目标无线通信链路之间的对应关系。
S408,所述电子设备按照所述对应关系,通过所述目标无线通信链路分流传输所述多个数据分组。
可以看出,本申请实施例中,电子设备在当前台运行游戏应用程序时,检测游戏运行场景,并获取所述游戏运行场景的场景数据包,最后,根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。可见,电子设备在游戏应用程序的运行过程中,根据不同游戏运行场景选取不同的至少两个目标无线通信链路对场景数据包进行分流传输,能够通过多个无线通信链路实现对数据包的分流传输功能,同时提升了链路选取的合理性,相对于传统的数据传输方法能够提高数据传输的速度,减少数据传输消耗的时间,降低网络延迟,提高电子设备的数据传输效率。
此外,电子设备根据游戏运行场景中包括的场景类型来选取目标无线通信链路,进而对场景数据包进行分流传输,有利于提升无线通信链路选取的合理性,以及在保证数据传输速度的同时,可以均衡无线通信链路的利用率。
此外,电子设备根据人数确定需要启动的无线通信链路的数量,并根据与无线链路数量匹配的目标无线通信链路传输场景数据包,有利于提升无线通信链路传输的合理性和准确性。
此外,电子设备将场景数据包进行拆分,并对不同的数据分组选取不同的目标无线通信链路进行传输,降低了每个目标无线通信链路的数据传输量,提升了数据传输速度,以及每个目标无线通信链路传输的针对性。
与上述图2、图3、图4所示的实施例一致的,请参阅图5,图5是本申请实施例提供的一种电子设备500的结构示意图,所述电子设备建立有多个无线通信链路,如图所示,所述电子设备500包括应用处理器510、存储器520、通信接口530以及一个或多个程序521,其中,所述一个或多个程序521被存储在上述存储器520中,并且被配置由上述应用处理器510执行,所述一个或多个程序521包括用于执行以下步骤的指令:
当前台运行游戏应用程序时,检测游戏运行场景;
获取所述游戏运行场景的场景数据包;
根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。
可以看出,本申请实施例中,电子设备在当前台运行游戏应用程序时,检测游戏运行场景,并获取所述游戏运行场景的场景数据包,最后,根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。可见,电子设备在游戏应用程序的运行过程中,根据不同游戏运行场景选取不同的至少两个目标无线通信链路对场景数据包进行分流传输,能够通过多个无线通信链路实现对数据包的分流传输功能,同时提升了链路选取的合理性,相对于传统的数据传输方法能够提高数据传输的速度,减少数据传输消耗的时间,降低网络延迟,提高电子设备的数据传输效率。
在一个可能的示例中,在所述根据所述游戏运行场景选取所述多个无线通信链路中的 至少两个目标无线通信链路分流传输所述场景数据包方面,所述程序521中的指令具体用于执行以下操作:确定所述游戏运行场景中包括的场景类型;以及用于根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路;以及用于通过所述至少两个目标无线通信链路分流传输所述场景数据包。
在这个可能的示例中,所述场景类型包括第一场景类型和第二场景类型,在所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路方面,所述程序521中的指令具体用于执行以下操作:确定所述第一场景类型对应的第一数据量,以及所述第二场景类型对应的第二数据量;以及用于根据所述第一数据量选取所述多个无线通信链路中的至少一个第一目标无线通信链路,根据所述第二数据量选取所述多个无线通信链路中的至少一个第二目标无线通信链路,所述第一目标无线通信链路与所述第二目标无线通信链路不同。
在一个可能的示例中,所述场景类型包括第三场景类型,在所述根据所述场景类型选取所述多个无线通信链路中的至少两个目标无线通信链路方面,所述程序521中的指令具体用于执行以下操作:根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量;以及用于选取所述多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
在一个可能的示例中,在所述通过所述至少两个目标无线通信链路分流传输所述场景数据包方面,所述程序521中的指令具体用于执行以下操作:将所述场景数据包拆分,得到多个数据分组;以及用于建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系;以及用于按照所述对应关系,通过所述至少两个目标无线通信链路分流传输所述多个数据分组。
在这个可能的示例中,在所述建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系方面,所述程序521中的指令具体用于执行以下操作:确定每个所述数据分组的类型;以及用于根据每个所述数据分组的类型,以及所述至少两个目标无线通信链路中每个所述目标无线通信链路的信道质量建立拆分后的每个所述数据分组与每个所述目标无线通信链路之间的对应关系。
在一个可能的示例中,在所述将所述场景数据包拆分,得到多个数据分组方面,所述程序521中的指令具体用于执行以下操作:根据所述场景数据包中的场景类型将所述场景数据包拆分;以及用于获取所述场景数据包拆分后的所述多个数据分组,每个所述数据分组中的数据对应的场景类型不同。
上述主要从方法侧执行过程的角度对本申请实施例的方案进行了介绍。可以理解的是,电子设备为了实现上述功能,其包含了执行各个功能相应的硬件结构和/或软件模块。本领域技术人员应该很容易意识到,结合本文中所提供的实施例描述的各示例的单元及算法步骤,本申请能够以硬件或硬件和计算机软件的结合形式来实现。某个功能究竟以硬件还是计算机软件驱动硬件的方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
本申请实施例可以根据上述方法示例对电子设备进行功能单元的划分,例如,可以对应各个功能划分各个功能单元,也可以将两个或两个以上的功能集成在一个处理单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。需要说明的是,本申请实施例中对单元的划分是示意性的,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式。
图6是本申请实施例中所涉及的数据传输装置600的功能单元组成框图。该数据传输装置600应用于电子设备,所述电子设备建立有多个无线通信链路,该数据传输装置600包括处理单元601和通信单元602,其中:
所述处理单元601,用于当前台运行游戏应用程序时,检测游戏运行场景;以及用于获取所述游戏运行场景的场景数据包;以及用于根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路通过所述通信单元602分流传输所述场景数据包。
其中,所述数据传输装置600还可以包括存储单元603,用于存储电子设备的程序代码和数据。所述处理单元601可以是处理器,所述通信单元602可以是触控显示屏或者收发器,存储单元603可以是存储器。
可以看出,本申请实施例中,电子设备在当前台运行游戏应用程序时,检测游戏运行场景,并获取所述游戏运行场景的场景数据包,最后,根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。可见,电子设备在游戏应用程序的运行过程中,根据不同游戏运行场景选取不同的至少两个目标无线通信链路对场景数据包进行分流传输,能够通过多个无线通信链路实现对数据包的分流传输功能,同时提升了链路选取的合理性,相对于传统的数据传输方法能够提高数据传输的速度,减少数据传输消耗的时间,降低网络延迟,提高电子设备的数据传输效率。
在一个可能的示例中,在所述根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路通过所述通信单元602分流传输所述场景数据包方面,所述处理单元601具体用于:确定所述游戏运行场景中包括的场景类型;以及用于根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路;以及用于通过所述至少两个目标无线通信链路以及所述通信单元602分流传输所述场景数据包。
在这个可能的示例中,所述场景类型包括第一场景类型和第二场景类型,在所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路方面,所述处理单元601具体用于:确定所述第一场景类型对应的第一数据量,以及所述第二场景类型对应的第二数据量;以及用于根据所述第一数据量选取所述多个无线通信链路中的至少一个第一目标无线通信链路,根据所述第二数据量选取所述多个无线通信链路中的至少一个第二目标无线通信链路,所述第一目标无线通信链路与所述第二目标无线通信链路不同。
在一个可能的示例中,所述场景类型包括第三场景类型,在所述根据所述场景类型选取所述多个无线通信链路中的至少两个目标无线通信链路方面,所述处理单元601具体用于:根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量;以及用于选取所述多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
在一个可能的示例中,在所述通过所述至少两个目标无线通信链路和所述通信单元602分流传输所述场景数据包方面,所述处理单元601具体用于:将所述场景数据包拆分,得到多个数据分组;以及用于建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系;以及用于按照所述对应关系,通过所述至少两个目标无线通信链路和所述通信单元602分流传输所述多个数据分组。
在这个可能的示例中,在所述建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系方面,所述处理单元601具体用于:确定每个所述数据分组的类型;以及用于根据每个所述数据分组的类型,以及所述至少两个目标无线通信链路中每 个所述目标无线通信链路的信道质量建立拆分后的每个所述数据分组与每个所述目标无线通信链路之间的对应关系。
在一个可能的示例中,在所述将所述场景数据包拆分,得到多个数据分组方面,所述处理单元601具体用于:根据所述场景数据包中的场景类型将所述场景数据包拆分;以及用于获取所述场景数据包拆分后的所述多个数据分组,每个所述数据分组中的数据对应的场景类型不同。
本申请实施例还提供一种计算机存储介质,其中,该计算机存储介质存储用于电子数据交换的计算机程序,该计算机程序使得计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤,上述计算机包括电子设备。
本申请实施例还提供一种计算机程序产品,上述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,上述计算机程序可操作来使计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤。该计算机程序产品可以为一个软件安装包,上述计算机包括电子设备。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的装置,可通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如上述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性或其它的形式。
上述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
上述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储器中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储器中,包括若干指令用以使得一台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例上述方法的全部或部分步骤。而前述的存储器包括:U盘、只读存储器(Random Access Memory,RAM)、随机存取存储器(Random Access Memory,RAM)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储器中,存储器可以包 括:闪存盘、只读存储器(Random Access Memory,RAM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
以上对本申请实施例进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请的方法及其核心思想;同时,对于本领域的一般技术人员,依据本申请的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本申请的限制。

Claims (20)

  1. 一种数据传输方法,其特征在于,应用于电子设备,所述电子设备建立有多个无线通信链路,所述方法包括:
    当前台运行游戏应用程序时,检测游戏运行场景;
    获取所述游戏运行场景的场景数据包;
    根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包。
  2. 根据权利要求1所述的方法,其特征在于,所述根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路分流传输所述场景数据包,包括:
    确定所述游戏运行场景中包括的场景类型;
    根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路;
    通过所述至少两个目标无线通信链路分流传输所述场景数据包。
  3. 根据权利要求2所述的方法,其特征在于,所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路,包括:
    确定所述场景类型对应的所述多个无线通信链路的优先级;
    根据所述多个无线通信链路的优先级选取所述至少两个目标无线通信链路。
  4. 根据权利要求2所述的方法,其特征在于,所述场景类型包括第一场景类型和第二场景类型,所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路,包括:
    确定所述第一场景类型对应的第一数据量,以及所述第二场景类型对应的第二数据量;
    根据所述第一数据量选取所述多个无线通信链路中的至少一个第一目标无线通信链路,根据所述第二数据量选取所述多个无线通信链路中的至少一个第二目标无线通信链路,所述第一目标无线通信链路与所述第二目标无线通信链路不同。
  5. 根据权利要求2所述的方法,其特征在于,所述场景类型包括第三场景类型,所述根据所述场景类型选取所述多个无线通信链路中的至少两个目标无线通信链路,包括:
    根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量;
    选取所述多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
  6. 根据权利要求2所述的方法,其特征在于,所述通过所述至少两个目标无线通信链路分流传输所述场景数据包,包括:
    将所述场景数据包拆分,得到多个数据分组;
    建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系;
    按照所述对应关系,通过至少所述两个目标无线通信链路分流传输所述多个数据分组。
  7. 根据权利要求6所述的方法,其特征在于,所述建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系,包括:
    确定每个所述数据分组的类型;
    根据每个所述数据分组的类型,以及所述至少两个目标无线通信链路中每个所述目标无线通信链路的信道质量建立拆分后的每个所述数据分组与每个所述目标无线通信链路之间的对应关系。
  8. 根据权利要求6所述的方法,其特征在于,所述将所述场景数据包拆分,得到多个 数据分组,包括:
    根据所述场景数据包中的场景类型将所述场景数据包拆分;
    获取所述场景数据包拆分后的所述多个数据分组,每个所述数据分组中的数据对应的场景类型不同。
  9. 一种数据传输装置,其特征在于,应用于电子设备,所述电子设备建立有多个无线通信链路,所述数据传输装置包括处理单元和通信单元,其中,
    所述处理单元,用于当前台运行游戏应用程序时,检测游戏运行场景;以及用于获取所述游戏运行场景的场景数据包;以及用于根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路通过所述通信单元分流传输所述场景数据包。
  10. 根据权利要求9所述的装置,其特征在于,在所述根据所述游戏运行场景选取所述多个无线通信链路中的至少两个目标无线通信链路通过所述通信单元分流传输所述场景数据包方面,所述处理单元具体用于:确定所述游戏运行场景中包括的场景类型;以及用于根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路;以及用于通过所述至少两个目标无线通信链路以及所述通信单元分流传输所述场景数据包。
  11. 根据权利要求10所述的装置,其特征在于,所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路,包括:
    确定所述场景类型对应的所述多个无线通信链路的优先级;
    根据所述多个无线通信链路的优先级选取所述至少两个目标无线通信链路。
  12. 根据权利要求10所述的装置,其特征在于,所述场景类型包括第一场景类型和第二场景类型,在所述根据所述场景类型选取所述多个无线通信链路中与所述场景类型匹配的至少两个目标无线通信链路方面,所述处理单元具体用于:确定所述第一场景类型对应的第一数据量,以及所述第二场景类型对应的第二数据量;以及用于根据所述第一数据量选取所述多个无线通信链路中的至少一个第一目标无线通信链路,根据所述第二数据量选取所述多个无线通信链路中的至少一个第二目标无线通信链路,所述第一目标无线通信链路与所述第二目标无线通信链路不同。
  13. 根据权利要求10所述的装置,所述场景类型包括第三场景类型,在所述根据所述场景类型选取所述多个无线通信链路中的至少两个目标无线通信链路方面,所述处理单元具体用于:根据所述第三场景类型对应的第三场景中的人数确定分流传输所述场景数据包的无线通信链路的数量;以及用于选取所述多个无线通信链路中与所述无线通信链路的数量匹配的目标无线通信链路。
  14. 根据权利要求10所述的装置,其特征在于,在所述通过所述至少两个目标无线通信链路和所述通信单元分流传输所述场景数据包方面,所述处理单元具体用于:将所述场景数据包拆分,得到多个数据分组;以及用于建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系;以及用于按照所述对应关系,通过所述至少两个目标无线通信链路和所述通信单元分流传输所述多个数据分组。
  15. 根据权利要求14所述的装置,其特征在于,在所述建立拆分后的每个所述数据分组与所述至少两个目标无线通信链路之间的对应关系方面,所述处理单元具体用于:确定每个所述数据分组的类型;以及用于根据每个所述数据分组的类型,以及所述至少两个目标无线通信链路中每个所述目标无线通信链路的信道质量建立拆分后的每个所述数据分组与每个所述目标无线通信链路之间的对应关系。
  16. 根据权利要求14所述的装置,其特征在于,在所述将所述场景数据包拆分,得到 多个数据分组方面,所述处理单元具体用于:根据所述场景数据包中的场景类型将所述场景数据包拆分;以及用于获取所述场景数据包拆分后的所述多个数据分组,每个所述数据分组中的数据对应的场景类型不同。
  17. 一种芯片,其特征在于,包括:处理器,用于从存储器中调用并运行计算机程序,使得安装有所述芯片的设备执行如权利要求1-8中任一项所述的方法。
  18. 一种电子设备,其特征在于,包括处理器、存储器、通信接口,以及一个或多个程序,所述一个或多个程序被存储在所述存储器中,并且被配置由所述处理器执行,所述程序包括用于执行如权利要求1-8任一项所述的方法中的步骤的指令。
  19. 一种计算机可读存储介质,其特征在于,存储用于电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如权利要求1-8任一项所述的方法。
  20. 一种计算机程序产品,其特征在于,当所述计算机程序产品在终端上运行时,权利要求1-8任一项所述的方法得以实现。
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