WO2020056981A1 - 一种全屏沉浸式环境下的通知方法及一种移动终端 - Google Patents

一种全屏沉浸式环境下的通知方法及一种移动终端 Download PDF

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Publication number
WO2020056981A1
WO2020056981A1 PCT/CN2018/124044 CN2018124044W WO2020056981A1 WO 2020056981 A1 WO2020056981 A1 WO 2020056981A1 CN 2018124044 W CN2018124044 W CN 2018124044W WO 2020056981 A1 WO2020056981 A1 WO 2020056981A1
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Prior art keywords
application
notification
application icon
displayed
icon
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PCT/CN2018/124044
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English (en)
French (fr)
Inventor
唐僖僖
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深圳传音控股股份有限公司
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Publication of WO2020056981A1 publication Critical patent/WO2020056981A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72484User interfaces specially adapted for cordless or mobile telephones wherein functions are triggered by incoming communication events
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/7243User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • H04M1/72454User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions according to context-related or environment-related conditions

Definitions

  • the invention relates to the technical field of mobile terminals, in particular to a notification method in a full-screen immersive environment and a mobile terminal.
  • a notification event for example, the mobile terminal receives a message from another application, the notification will be displayed on the touch screen to prompt the user to receive the message.
  • the existing notification methods usually include the following:
  • Top notification A notification bar appears from the top of the interface. It usually contains the application icon of the notification source, and text prompts. The length is generally the maximum width or slightly smaller than the maximum width, which occupies a large area.
  • Popup notification A notification popup pops up from the middle of the interface. This type of popup is generally used for very serious notification categories.
  • Bottom notification A notification pops up from the bottom of the interface. Such notifications are generally used for reminders or warnings, and are accompanied by operation buttons.
  • the above-mentioned notification method tends to disturb the user to some extent.
  • the traditional top notification when a user watches a movie in full screen, the traditional top notification has a large length and width, which will block part of the touch screen content and affect the user's movie viewing experience.
  • the traditional top notification When the user plays a full screen game, the traditional top notification will Occupying a large area of the touch screen, it is easy for the user to accidentally touch the interface during the game operation, which causes the interface to switch, interrupts the original continuous operation, and brings a bad game experience.
  • an object of the present invention is to provide a notification method and a mobile terminal that can lessen the user in a full-screen immersive environment and can protect the user's immersive experience.
  • the invention discloses a notification method in a full-screen immersive environment. Based on a mobile terminal, the method includes:
  • the application icon and the number of notifications of the notification event source are displayed at the edge or corner of the touch screen of the mobile terminal; when the source application of the notification event is different, in accordance with the sequence of occurrence of the notification, Display the application icons and notification quantity of the notification event source on the touch screen edge or corner;
  • the application icon and the number of notifications disappear after a preset time has elapsed.
  • the step of determining whether a user performs operation processing on the application icon when the user performs operation processing on the application icon, opening an application that notifies an event source,
  • the operation process includes the following steps:
  • the number of application icons stacked and displayed at the edges or corners of the touch screen exceeds a preset number
  • only the newly generated preset number of application events of notification events from different sources are stacked and displayed, and the rest are replaced by ellipsis.
  • the preset number of application icons and notifications disappear, if a notification event occurs again, the number of application icons and notifications that have not been processed before, and the application icon and notification of the latest notification event source are cascaded and displayed. Quantity.
  • the operation of sliding the application icon includes: holding down the topmost application icon in a direction perpendicular to the stacking direction and away from the touch screen slide.
  • the invention also discloses a mobile terminal, which includes a processor, a memory, and a touch screen.
  • a computer program is stored on the memory. When the computer program is executed by the processor, the following steps are implemented:
  • the application icon and the number of notifications of the notification event source are displayed at the edge or corner of the touch screen of the mobile terminal; when the source application of the notification event is different, in accordance with the sequence in which the notification occurs Display the application icons and notification quantity of the notification event source on the touch screen edge or corner;
  • the application icon and the number of notifications disappear after a preset time has elapsed.
  • the notification of the present invention occupies only a small area at the edges or corners of the touch screen, occupies less space on the touch screen, and has less impact on the user's full-screen immersive interaction (such as watching videos or game operations).
  • the notification events from different applications only cascade the icon and notification number of the source application. Even if multiple notification events occur at the same time in multiple applications, the notification still only takes up a small area at the edge or corner of the touch screen, ensuring the user's full screen immersion Interactive experience, instead of the top notifications constantly appearing like the conventional notification methods, which will severely disturb users and bring about a very poor user experience.
  • FIG. 1 is a schematic flowchart of a notification method in a full-screen immersive environment according to an embodiment of the present invention
  • FIG. 2 is a schematic flowchart of a notification method in a full-screen immersive environment according to another embodiment of the present invention.
  • FIG. 3 is a schematic diagram showing application icons and notification numbers displayed on a touch screen when the notification source is an application in the present invention
  • FIG. 4 is a schematic diagram showing application icons and notification numbers displayed on a touch screen when the notification source is multiple applications in the present invention
  • FIG. 5 is a schematic diagram of a plurality of application icons displayed in a layered manner in a sliding application according to the present invention
  • FIG. 6 is a schematic diagram of a sliding application icon operation in the present invention.
  • FIG. 7 is a structural block diagram of a mobile terminal in the present invention.
  • first, second, third, etc. may be used in this disclosure to describe various information, such information should not be limited to these terms. These terms are only used to distinguish the same type of information from each other.
  • first information may also be referred to as the second information, and similarly, the second information may also be referred to as the first information.
  • word “if” as used herein can be interpreted as “at” or "when” or "in response to determination”.
  • the notification method is based on a mobile terminal.
  • the mobile terminal may include, but is not limited to, a mobile phone, a tablet computer, a notebook computer, an e-book reader, and the like.
  • the mobile terminal can perform full-screen immersive interaction with the user, such as the user watching a movie, playing a game, or reading an e-book through the mobile terminal. Therefore, in some cases, the mobile terminal may refer to a fixed type terminal.
  • the notification method in a full-screen immersive environment includes the following steps:
  • the occurrence notification event may be a message received from another application, such as a weather message received from a weather application, or a chat message from a social application.
  • the occurrence notification event may also be a message received from the system, such as a notification of system update.
  • S101 Determine whether the mobile terminal is currently in a full-screen immersive environment. After the notification event occurs, the first time is not to inform the user of the notification event, but to determine whether the user is currently in a full-screen immersive environment. Specifically, the processor of the mobile terminal determines whether the currently executing program is a full-screen immersive application. Preferably, it is detected whether a full-screen immersive content is being displayed on the current touch screen (such as playing a movie) or a full-screen immersive interaction is being performed (such as performing a game operation). When both are yes, it is considered to be in a full-screen immersive environment.
  • This step is performed when the judgment in S101 does not hold, that is, when the mobile terminal is not in a full-screen immersive environment.
  • the notification event is notified in a conventional notification manner, which is a preset notification manner of the system, and may include a top notification, a popup notification, a bottom notification, and the like.
  • This step is performed when the judgment in S101 is established, that is, when the mobile terminal is in a full-screen immersive environment.
  • the notification quantity is the notification quantity of the notification event source application, and is displayed at a corner of the corresponding application icon.
  • the area occupied by the number of application icons and notifications does not exceed 1/20 of the size of the touch screen.
  • the notification in this application only indicates the icon of the source application and the specific number of notifications, does not display the specific notification content, and only occupies a smaller area on the touch screen.
  • the processor of the mobile terminal determines whether there are operable controls on the current touch screen application interface before displaying the application icon and the number of notifications. At the same time, adjust the display position or display size of the number of application icons and notifications to avoid blocking the operable controls and affect the user's immersive interactive experience.
  • operable controls for example, when a user performs a game operation, there are usually operable virtual buttons on the interface.
  • the processor detects that there are virtual buttons on the current interface, it controls the application icons and the number of notifications to be displayed outside the virtual buttons. Avoid blocking the virtual buttons when the application icons and notification numbers are displayed, which will affect the user's game operations, interrupt the user's game operations, and bring a bad experience to the user's immersive interaction.
  • the notification source is an application
  • the source application icon and the number of notifications are displayed on the edge or corner of the touch screen.
  • FIG. 3 when the notification source application is Facebook and the number of Facebook notifications is 3, a Facebook application icon (the Facebook actual application icon is not shown in the figure) is displayed in the upper left corner of the touch screen, and The top right corner of the Facebook app icon shows the number of Facebook notifications.
  • the source application of the notification event is different, the application icon and the number of notifications of the source of the notification event are superimposed and displayed on the edge or corner of the touch screen according to the sequence in which the notification occurs.
  • the icon and number of notifications of the source application of the notification event that occurred first are on the bottom layer, and the icon and number of notifications of the source application of the notification event that occured later are on the upper layer of the icon and number of notifications of the source application of the previous notification event.
  • the top layer is the application icon of the source application of the latest notification event and the number of notifications of the application.
  • S103 Determine whether the user performs operation processing on the application icon, that is, determine whether a position of the application icon on the touch screen detects a specific operation action of the user.
  • step S103 When the determination in step S103 is established, that is, when it is detected that the user processes the application icon, this step is performed. Open the application interface corresponding to the application icon, enter the notification source application, and process the notification.
  • the operation processing may specifically include the following steps: when only one application icon is displayed, click the application icon; when multiple application icons are displayed in a cascade, click the application icon located at the uppermost layer, or sliding multiple applications displayed in a cascade Icon, put the icon of the application you want to open on the top, and click the application icon.
  • a plurality of application icons displayed in a cascade manner are slided, and an Instagram icon located below the top Facebook icon is placed on the top.
  • the sliding direction is the same as the direction in which the application icons are stacked. This step is applicable when a full-screen immersive interaction is received and a more important notification is received.
  • the immersive interaction needs to be interrupted and processed in a timely manner. For example, receive SMS notifications, messages from instant messaging applications, and more.
  • step S103 When the determination in step S103 is not established, that is, when the user does not detect that the user processes the application icon, this step is performed.
  • the processor controls the number of application icons and notifications to disappear after a preset time has elapsed. In order to avoid displaying the application icon for a long time to affect the user's immersive interaction, the processor sets a time in advance. When the operation processing of the application icon is not detected within a preset time, the application icon and the number of notifications are no longer displayed.
  • the preset time may be 3 seconds or other suitable time.
  • the icon and notification number of the application are displayed at the edge or corner of the touch screen .
  • the user observes that this notification is an unimportant one. You do n’t need to deal with it immediately, you can ignore this message and continue watching the movie.
  • the application icon and the number of notifications will disappear automatically after 3 seconds. Since the number of application icons and notifications occupies less space on the screen, it will not affect the viewing experience of the user.
  • the number of application icons displayed at the edges or corners of the touch screen may be preset, and when the number of application icons displayed exceeds the preset number, only the latest occurrence of the preset number of application events of notification events from different sources are stacked and displayed, The rest are replaced by ellipsis.
  • the preset number is 3.
  • the application icons corresponding to the latest 3 notification events from different sources are displayed, and the rest are replaced by ellipsis to inform the user of the source of the notification event There are more than three applications.
  • FIG. 2 is a schematic flowchart of a notification method in a full-screen immersive environment according to another embodiment of the present invention.
  • a full-screen immersive environment notification switch is added to a setting item of the mobile terminal.
  • the notification events of the mobile terminal are notified in a conventional notification manner.
  • the notification method in a full-screen immersive environment includes the following steps:
  • step S100 This step is the same as step S100 in the previous embodiment, and details are not described herein again.
  • S201 Determine whether the full-screen immersive environment notification switch in the setting item is turned on.
  • the conventional notification method is a system preset notification method, which may include a top notification, a popup notification, a bottom notification, and the like.
  • the processor of the mobile terminal determines whether the currently executing program is a full-screen immersive application. Preferably, it is detected whether a full-screen immersive content is being displayed on the current touch screen (such as playing a movie) or a full-screen immersive interaction is being performed (such as performing a game operation). When both are yes, it is considered to be in a full-screen immersive environment.
  • S213 When the mobile terminal is not currently in a full-screen immersive environment, the notification event is notified by a conventional notification method.
  • the conventional notification method is a preset notification method of the system, and may include: a top notification, a popup notification, and a bottom notification. Wait.
  • the notification quantity is the notification quantity of the notification event source application, and is displayed at a corner of the corresponding application icon.
  • the area occupied by the number of application icons and notifications does not exceed 1/20 of the size of the touch screen.
  • the notification in this application only indicates the icon of the source application and the specific number of notifications, does not display the specific notification content, and only occupies a smaller area on the touch screen.
  • the notification source is an application
  • the source application icon and the number of notifications are displayed on the edge or corner of the touch screen.
  • FIG. 3 when the notification source application is Facebook and the number of Facebook notifications is 3, a Facebook application icon (the Facebook actual application icon is not shown in the figure) is displayed in the upper left corner of the touch screen, and The top right corner of the Facebook app icon shows the number of Facebook notifications.
  • the application icon and the number of notifications of the source of the notification event are stacked and displayed on the edge or corner of the touch screen according to the sequence in which the notification occurs.
  • the icon and number of notifications of the source application of the notification event that occurred first are on the bottom layer, and the icon and number of notifications of the source application of the notification event that occured later are on the upper layer of the icon and number of notifications of the source application of the previous notification event.
  • the top layer is the application icon of the source application of the latest notification event and the number of notifications of the application.
  • S204 Determine whether the user performs operation processing on the application icon. That is, it is determined whether the position of the application icon on the touch screen detects a specific operation action of the user.
  • the corresponding operation process includes the following steps: when only one application icon is displayed, click the application icon; when multiple application icons are displayed in a cascade, click the application icon located at the uppermost layer, or slide the cascade display Multiple application icons, put the application icon that needs to be opened on the top layer, and click the application icon.
  • FIG. 5 schematically, as shown in FIG. 5, a plurality of application icons displayed by sliding and cascading are placed, and an instagram icon located below the top Facebook icon is placed on the top.
  • the sliding direction is the same as the direction in which the application icons are stacked. This situation applies to receiving a more important notification when performing full-screen immersive interaction, and it is necessary to interrupt the immersive interaction and handle it in a timely manner. For example, receive SMS notifications, messages from instant messaging applications, and more.
  • the application icon is no longer displayed, that is, the notification event corresponding to the application icon is regarded as read, and the application icon is no longer displayed until a new notification event occurs in the application corresponding to the application icon.
  • the corresponding operation process includes the following steps: sliding the application icon, as shown in FIG. 6, holding down the topmost application icon (when there is only one application icon, the application icon itself; when stacked When multiple application icons are displayed, the topmost application icon) slides in a direction perpendicular to the stacking direction and out of the touch screen (the direction shown by the arrow in FIG. 6).
  • a scenario applicable to this situation is that when a user performs a full-screen game operation, a notification event occurs, and the application icon and the number of notifications of the notification event source are displayed at the edge or angle of the touch screen. After seeing the application icon, the user finds that it is not an important notification and does not need to deal with it in a timely manner. At the same time, the user does not want to continue to see the application icon displayed on the screen, obscuring the screen, and can hold down the topmost application icon. Sliding perpendicular to the stacking direction and away from the touch screen, the notification event corresponding to the application icon can be regarded as read, and the application icon is no longer displayed until a new notification event occurs in the application corresponding to the application icon . Through such a sliding operation, when a user performs a game operation, an unimportant notification displayed on the touch screen can be removed in time, and then continued to be invested in the game, thereby ensuring a good immersive gaming experience.
  • S215 When the user does not operate the application icon, the application icon and the number of notifications disappear after a preset time has elapsed. This step is executed when the judgment of S204 is not established.
  • the processor controls the number of application icons and notifications to disappear after a preset time has elapsed.
  • the processor sets a time in advance.
  • the preset time may be 3 seconds or other suitable time.
  • a scenario applicable to this situation is that when a user places a mobile terminal at a distance from a user to watch a movie, if the notification event occurs when a weather message pushed by a weather application is received, the icon and The number of notifications is displayed on the edge or corner of the touch screen. The user observes that this notification is an unimportant one.
  • S217 Display the number of application icons and notifications that have not been processed before and the number of application icons and notifications of the latest notification event source. Among them, the application icon and notification quantity of the latest notification event source are displayed at the top level. This step is performed after S216, and the previously and non-operationally processed notifications and the newly-occurring notifications are presented to the user together to avoid the existence of important notifications before, because the user did not notice and did not process them in time. When a new notification occurs, the user can be reminded of the previously unprocessed notifications, and if there are important notifications, the user can handle them in time.
  • S216 and S217 may further include: S201 and S202. That is, after S216, S201 is performed. If S201 is satisfied, S202 is performed, and if S202 is established, S217 is performed.
  • the present invention also discloses a mobile terminal 10 including a processor 12, a memory 11, and a touch screen 13.
  • the memory 11 stores a computer program, and when the computer program is executed by the processor 12, the following steps are implemented: :
  • the application icon and the number of notifications of the notification event source are displayed at the edge or corner of the touch screen of the mobile terminal; when the source application of the notification event is different, in accordance with the sequence of occurrence of the notification, Display the application icons and notification quantity of the notification event source on the touch screen edge or corner;
  • the application icon and the number of notifications disappear after a preset time has elapsed.
  • the processor 12 may include one or more processing cores.
  • the processor 12 connects various parts of the entire mobile terminal 10 by using various interfaces and lines, and runs or executes a computer program (including instructions, programs, code sets or instruction sets, etc.) stored in the memory 11 and calls stored in the memory
  • the data in 11 performs various functions of the mobile terminal 10 and processes the data.
  • the processor 12 may use at least one of Digital Signal Processing (DSP), Field-Programmable Gate Array (FPGA), and Programmable Logic Array (PLA).
  • DSP Digital Signal Processing
  • FPGA Field-Programmable Gate Array
  • PDA Programmable Logic Array
  • the processor 12 may integrate one or a combination of a central processing unit (Central Processing Unit, CPU), an image processor (Graphics Processing Unit, GPU), and a modem.
  • the CPU mainly handles the operating system, user interface, and application programs
  • the GPU is responsible for rendering and rendering of content to be displayed on the touch screen 13.
  • the memory 11 may include a random access memory (Random Access Memory, RAM), and may also include a read-only memory (Read-Only Memory).
  • the memory 11 includes a non-transitory computer-readable storage medium.
  • the memory 11 may be used to store a computer program (including: an instruction, a program, a code, a code set or an instruction set, etc.).
  • the touch screen 13 is used to receive a user's touch operation on or near any suitable object using a finger, a touch pen, or the like, and to display a user interface of each application program.
  • the touch screen 13 is usually provided on the front panel of the mobile terminal 10.

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Abstract

本发明提供了一种全屏沉浸式环境下的通知方法及一种移动终端,所述方法包括:发生通知事件;判断所述移动终端当前是否处于全屏沉浸式环境;当处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量;当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量;判断用户是否对所述应用图标进行操作处理;当用户不进行操作处理时,所述应用图标和通知数量在经过预设的时间后消失。采用上述通知方法,可以有效减少对用户的打扰,使用户的沉浸式体验得到保护。

Description

一种全屏沉浸式环境下的通知方法及一种移动终端 技术领域
本发明涉及移动终端技术领域,尤其涉及一种全屏沉浸式环境下的通知方法及一种移动终端。
背景技术
随着智能手机、PAD等移动终端的功能越来越强大,用户在日常生活中通常会使用移动终端进行全屏沉浸式交互,比如全屏观看视频或进行全屏游戏。
当用户进行全屏沉浸式交互时,若发生通知事件,比如移动终端接收到了来自其它应用的消息等,会在触摸屏上显示通知,以提示用户收到该消息。现有的通知方式通常包括如下几种:
1)顶部通知:从界面顶部下拉出现一个通知条,通常包含通知来源的应用图标,和文字提示等信息,长度一般是最大宽度或者稍小于最大宽度,占据面积较大。
2)弹框通知:从界面中间弹出一个通知弹框,此类弹框一般用于非常严重的通知类别。
3)底部通知:从界面底部向上弹出一条通知,此类通知一般用于提醒或者警告,并伴随操作按钮。
在移动终端处于全屏沉浸式环境时,上述的通知方式往往会对用户产生一定程度的打扰。以顶部通知为例,当用户全屏看电影时,传统的顶部通知,长度宽度都比较大,会遮挡触摸屏的一部分内容,影响用户的观影体验;当用户进行全屏游戏时,传统的顶部通知会占据触摸屏的较大区域,容易使用户在游戏操作时误触而导致界面切换,打断原本连贯的操作,带来不良的游戏体验。
因此,需要开发一种在全屏沉浸式环境下对用户打扰较小,能够使用户沉浸式体验得到保护的通知方式及移动终端。
发明内容
为了克服上述技术缺陷,本发明的目的在于提供一种在全屏沉浸式环境下对用户打扰较小,能够使用户沉浸式体验得到保护的通知方式及移动终端。
本发明公开了一种全屏沉浸式环境下的通知方法,基于移动终端,所述方法包括:
发生通知事件;
判断所述移动终端当前是否处于全屏沉浸式环境;
当处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量;当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量;
判断用户是否对所述应用图标进行操作处理;
当用户不进行操作处理时,所述应用图标和通知数量在经过预设的时间后消失。
优选地,所述判断用户是否对所述应用图标进行操作处理的步骤中,当用户对所述应用图标进行操作处理时,打开通知事件来源的应用,
所述操作处理包括如下步骤:
当仅显示一个应用图标时,点击所述应用图标;
当层叠显示多个应用图标时,点击位于最上层的应用图标,或者,滑动层叠显示的多个应用图标,将需要打开的应用图标置于顶层,点击所述应用图标。
优选地,当触摸屏边缘或角落处层叠显示的应用图标数量超出预设数量时,仅层叠显示最新发生的预设数量的不同来源的通知事件的应用图标,其余的以省略号代替。
优选地,所述应用图标和通知数量在经过预设的时间后消失后,若再次发生通知事件,层叠显示之前未操作处理的应用图标和通知数量以及最新发生的通知事件来源的应用图标和通知数量。
优选地,当层叠显示多个应用图标时,判断用户是否有滑移应用图标的操作,当有滑移应用图标的操作时,将所述应用图标对应的通知事件视为已读,并不再显示所述应用图标,直至所述应用图标对应的应用有新的通知事件发生;所述滑移应用图标的操作包括:按住位于最顶层的应用图标沿垂直于层叠方向且朝向触摸屏外的方向滑动。
本发明还公开了一种移动终端,包括处理器、存储器、触摸屏,所述存储器上存储有计算机程序,所述计算机程序被处理器执行时实现以下步骤:
发生通知事件;
判断所述移动终端当前是否处于全屏沉浸式环境;
当处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量;当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量;
判断用户是否对所述应用图标进行操作处理;
当用户不进行操作处理时,所述应用图标和通知数量在经过预设的时间后消失。
采用了上述技术方案后,与现有技术相比,具有以下有益效果:
本发明的通知仅占用触摸屏边缘或角落处的较小区域,占用触摸屏空间小,对用户进行全屏沉浸式交互(如观看视频或游戏操作)的影响较小。其次,来自不同应用的通知事件仅层叠显示来源应用的图标和通知数量,即使多个应用同时发生多个通知事件,通知依然只占用触摸屏边缘或角落处的较小区域,保障了用户的全屏沉浸式交互体验,而不会像常规的通知方式一样不断出现顶部通知,对用户形成严重打扰,带来极差的用户体验。
附图说明
图1为本发明一实施例中全屏沉浸式环境下的通知方法的流程示意图;
图2为本发明另一实施例中全屏沉浸式环境下的通知方法的流程示意图;
图3为本发明中通知来源为一个应用时,应用图标和通知数量显示于触摸屏上的示意图;
图4为本发明中通知来源为多个应用时,应用图标和通知数量显示于触摸屏上的示意图;
图5为本发明中滑动应用层叠显示的多个应用图标的示意图;
图6为本发明中滑移应用图标操作的示意图;
图7为本发明中移动终端的结构框图。
附图标记:
10-移动终端,11-存储器,12-处理器,13-触摸屏。
具体实施方式
以下结合附图与具体实施例进一步阐述本发明的优点。
以下示例性实施例中所描述的实施方式并不代表与本公开相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开的一些方面相一致的装置和方 法的例子。
在本公开使用的术语是仅仅出于描述特定实施例的目的,而非旨在限制本公开。在本公开和所附权利要求书中所使用的单数形式的“一种”、“所述”和“该”也旨在包括多数形式,除非上下文清楚地表示其他含义。还应当理解,本文中使用的术语“和/或”是指并包含一个或多个相关联的列出项目的任何或所有可能组合。
应当理解,尽管在本公开可能采用术语第一、第二、第三等来描述各种信息,但这些信息不应限于这些术语。这些术语仅用来将同一类型的信息彼此区分开。例如,在不脱离本公开范围的情况下,第一信息也可以被称为第二信息,类似地,第二信息也可以被称为第一信息。取决于语境,如在此所使用的词语“如果”可以被解释成为“在……时”或“当……时”或“响应于确定”。
在本发明的描述中,需要理解的是,术语“纵向”、“横向”、“上”、“下”、“前”、“后”、“左”、“右”、“竖直”、“水平”、“顶”、“底”“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本发明和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。
在本发明的描述中,除非另有规定和限定,需要说明的是,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是机械连接或电连接,也可以是两个元件内部的连通,可以是直接相连,也可以通过中间媒介间接相连,对于本领域的普通技术人员而言,可以根据具体情况理解上述术语的具体含义。
在后续的描述中,使用用于表示元件的诸如“模块”、“部件”或“单元”的后缀仅为了有利于本发明的说明,其本身并没有特定的意义。因此,“模块”与“部件”可以混合地使用。
参见附图1,为本发明一实施例中全屏沉浸式环境下的通知方法的流程示意图,所述通知方法基于移动终端。所述移动终端可以包括但不限于手机、平板电脑、笔记本电脑和电子书阅读器等。所述移动终端可以与用户进行全屏沉浸式交互,比如用户通过移动终端看电影、玩游戏或阅读电子书。因此,在一些情况下,所述移动终端可以指固定类型的终端。
所述全屏沉浸式环境下的通知方法包括如下步骤:
S100:发生通知事件。所述发生通知事件可以为接收到来自其它应用的消息,比如接收到来自天气类应用的天气消息,或来自社交类应用的聊天消息。所述发生通知事件 也可以为接收到来自系统的消息,比如系统更新的通知等。
S101:判断所述移动终端当前是否处于全屏沉浸式环境。发生通知事件后,第一时间并非将通知事件告知用户,而是判断用户当前是否处于全屏沉浸式环境。具体地,所述移动终端的处理器判断当前正在执行的程序是否为全屏沉浸式应用。优选地,检测当前触摸屏上是否正在显示全屏沉浸式内容(如播放电影)或正在进行全屏沉浸式交互(如进行游戏操作),当均为是时,则认为处于全屏沉浸式环境。
S112:当移动终端不处于全屏沉浸式环境时,所述通知事件以常规的通知方式进行通知。
当S101中的判断不成立时,即移动终端不处于全屏沉浸式环境时,执行此步骤。将通知事件以常规的通知方式进行通知,所述常规的通知方式为系统预设的通知方式,可以包括:顶部通知、弹框通知、底部通知等。
S102:当移动终端处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量。
当S101中的判断成立时,即移动终端处于全屏沉浸式环境时,执行此步骤。于所述移动终端的触摸屏边缘或角落处显示通知事件来源的应用图标和通知数量。所述通知数量为通知事件来源应用的通知数量,显示于对应的应用图标的边角处。优选地,应用图标和通知数量所占用的区域不超过触摸屏大小的1/20。本申请的通知仅仅提示来源应用的图标和具体通知条数,并不显示具体通知内容,且仅占据触摸屏中较小的区域。
优选地,为了避免通知对用户当前正在进行的交互造成影响,所述移动终端的处理器在显示应用图标和通知数量之前,判断当前的触摸屏的应用界面是否存在可操作控件,当存在可操作控件时,调整应用图标和通知数量的显示位置或显示大小,避免对可操作控件形成遮挡,影响用户的沉浸式交互体验。具体地,例如用户在进行游戏操作时,界面上通常会存在可操作的虚拟按钮,当处理器检测到当前界面存在虚拟按钮时,会控制应用图标和通知数量显示在虚拟按钮之外的位置,避免应用图标和通知数量显示时遮挡到虚拟按钮,对用户的游戏操作产生影响,打断用户的游戏操作,给用户的沉浸式交互带来不好的体验。
当通知来源为一个应用时,于触摸屏边缘或角落处显示来源的应用图标和通知数量。示意性地,如图3所述,当通知来源的应用为Facebook,Facebook的通知数量为3条时,于触摸屏左上角显示Facebook的应用图标(图中未示出Facebook的实际应用图标),与Facebook应用图标的右上角显示Facebook的通知数量。当所述通知事件的来源应用不同 时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量。先发生的通知事件的来源应用的图标和通知数量位于底层,后发生的通知事件的来源应用的图标和通知数量位于之前发生的通知事件的来源应用的图标和通知数量的上一层,依次层叠。最上层的是最新发生的通知事件的来源应用的应用图标和该应用的通知数量。示意性地,如图4所示,当通知事件来源为多个不同应用,且最新发生的通知事件来自Facebook时,照通知发生的先后顺序层叠显示多个应用的图标,Facebook的应用图标和通知数量位于顶层。
S103:判断用户是否对所述应用图标进行操作处理,即判断所述触摸屏上应用图标的位置是否检测到用户的特定操作动作。
S104:当用户对应用图标进行操作时,打开所述应用图标对应的应用界面。
当步骤S103中的判断成立时,即检测到用户对应用图标进行处理时,执行此步骤。打开所述应用图标对应的应用界面,进入通知来源应用,对通知进行处理。所述操作处理具体可以包括如下步骤:当仅显示一个应用图标时,点击所述应用图标;当层叠显示多个应用图标时,点击位于最上层的应用图标,或者,滑动层叠显示的多个应用图标,将需要打开的应用图标置于顶层,点击所述应用图标。示意性地,如图5所述,滑动层叠显示的多个应用图标,将位于顶层Facebook图标下层的Instagram图标置于顶层。滑动方向与应用图标层叠的方向相同。本步骤适用于在进行全屏沉浸式交互时,收到了较为重要的通知,需打断沉浸式交互,及时进行处理。例如收到短信通知、即时通讯应用的消息等。
S114:当用户不对应用图标进行操作时,应用图标和通知数量在经过预设的时间后消失。
当步骤S103中的判断不成立时,即没有检测到用户对应用图标进行处理时,执行此步骤。处理器控制应用图标和通知数量在经过预设的时间后消失。为了避免长时间显示应用图标对用户的沉浸式交互造成影响,处理器预先设置一时间,当在预设的时间内没有检测到对应用图标的操作处理,则不再显示应用图标和通知数量。优选地,预设的时间可以为3秒或其它合适的时间。具体地,当用户将移动终端置于距离自己一定距离的地方观看电影时,若发生的通知事件为接收到了天气类应用推送的天气消息,该应用的图标和通知数量显示于触摸屏边缘或角落处。用户观察到此通知为不重要的通知,不需要立刻处理,便可忽略此消息,继续观看电影,该应用图标和通知数量会在3秒后自动消失。由于应用图标和通知数量占据屏幕的空间较小,基本不会对用户的观影体验造成 影响。
优选地,可以预设于触摸屏边缘或角落处显示的应用图标的数量,当显示的应用图标数量超出预设数量时,仅层叠显示最新发生的预设数量的不同来源的通知事件的应用图标,其余的以省略号代替。比如,预设数量为3个,当发生超过3个不同来源的通知事件时,仅显示最新发生的3个不同来源的通知事件对应的应用图标,其余的以省略号代替,以告知用户通知事件来源的应用并不止3个。
参见附图2,为本发明另一实施例中全屏沉浸式环境下的通知方法的流程示意图。在本实施例中,为了使用户具有自主的选择权,于移动终端的设置项中增加全屏沉浸式环境通知开关。当所述全屏沉浸式环境通知开关关闭时,移动终端的通知事件均以常规的通知方式进行通知。
本实施例中,全屏沉浸式环境下的通知方法包括如下步骤:
S200:发生通知事件。
本步骤与前一实施例中步骤S100相同,这里不再赘述。
S201:判断设置项中的全屏沉浸式环境通知开关是否打开。
S212:当全屏沉浸式环境通知开关关闭时,通知事件以常规的通知方式进行通知,所述常规的通知方式为系统预设的通知方式,可以包括:顶部通知、弹框通知、底部通知等。
S202:当全屏沉浸式环境通知开关打开时,判断移动终端当前是否处于全屏沉浸式环境。
所述移动终端的处理器判断当前正在执行的程序是否为全屏沉浸式应用。优选地,检测当前触摸屏上是否正在显示全屏沉浸式内容(如播放电影)或正在进行全屏沉浸式交互(如进行游戏操作),当均为是时,则认为处于全屏沉浸式环境。S213:当移动终端当前不处于全屏沉浸式环境时,通知事件以常规的通知方式进行通知,所述常规的通知方式为系统预设的通知方式,可以包括:顶部通知、弹框通知、底部通知等。
S203:当移动终端当前处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量。
所述通知数量为通知事件来源应用的通知数量,显示于对应的应用图标的边角处。优选地,应用图标和通知数量所占用的区域不超过触摸屏大小的1/20。本申请的通知仅仅提示来源应用的图标和具体通知条数,并不显示具体通知内容,且仅占据触摸屏中较小的区域。
当通知来源为一个应用时,于触摸屏边缘或角落处显示来源的应用图标和通知数量。示意性地,如图3所述,当通知来源的应用为Facebook,Facebook的通知数量为3条时,于触摸屏左上角显示Facebook的应用图标(图中未示出Facebook的实际应用图标),与Facebook应用图标的右上角显示Facebook的通知数量。当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量。先发生的通知事件的来源应用的图标和通知数量位于底层,后发生的通知事件的来源应用的图标和通知数量位于之前发生的通知事件的来源应用的图标和通知数量的上一层,依次层叠。最上层的是最新发生的通知事件的来源应用的应用图标和该应用的通知数量。示意性地,如图4所示,当通知事件来源为多个不同应用,且最新发生的通知事件来自Facebook时,照通知发生的先后顺序层叠显示多个应用的图标,Facebook的应用图标和通知数量位于顶层。
S204:判断用户是否对所述应用图标进行操作处理。即判断所述触摸屏上应用图标的位置是否检测到用户的特定操作动作。
S205:当用户对应用图标进行操作处理时,打开应用图标对应的应用界面或使应用图标不再显示。本步骤在S204的判断成立时执行。
当检测到用户对应用图标进行操作处理时,一种情况是,打开所述应用图标对应的应用界面。在这种情况下,对应的操作处理包括如下步骤:当仅显示一个应用图标时,点击所述应用图标;当层叠显示多个应用图标时,点击位于最上层的应用图标,或者,滑动层叠显示的多个应用图标,将需要打开的应用图标置于顶层,点击所述应用图标。如图5所示,示意性地,如图5所述,滑动层叠显示的多个应用图标,将位于顶层Facebook图标下层的instagram图标置于顶层。滑动方向与应用图标层叠的方向相同。本情况适用于在进行全屏沉浸式交互时,收到了较为重要的通知,需打断沉浸式交互,及时进行处理。例如收到短信通知、即时通讯应用的消息等。
另一种情况是,使应用图标不再显示,即将所述应用图标对应的通知事件视为已读,并不再显示所述应用图标,直至所述应用图标对应的应用有新的通知事件发生。在这种情况下,对应的操作处理包括如下步骤:滑移应用图标,如图6所示,按住位于最顶层的应用图标(当仅有一个应用图标时,为该应用图标本身;当层叠显示多个应用图标时,为位于最顶层的应用图标)沿垂直于层叠方向且朝向触摸屏外的方向滑动(图6中箭头所示的方向)。本情况适用的一种场景就是用户在进行全屏游戏操作时,发生了通知事件,于触摸屏的边缘或角度处显示了通知事件来源的应用图标和通知数量。用户看到应用图 标后,发现并非是重要的通知,不需要及时进行处理,同时,用户也不想继续看到该应用图标显示在屏幕上,遮挡画面,便可按住位于最顶层的应用图标沿垂直于层叠方向且朝向触摸屏外的方向滑动,则可将该应用图标对应的通知事件视为已读,并不再显示所述应用图标,直至所述应用图标对应的应用有新的通知事件发生。通过这样的滑移操作,可以使用户在进行游戏操作时,可以及时去除触摸屏上显示的不重要的通知,而后继续投入到游戏当中,保证了良好的沉浸式游戏体验。
S215:当用户不对应用图标进行操作时,应用图标和通知数量在经过预设的时间后消失。本步骤在S204的判断不成立时执行。
处理器控制应用图标和通知数量在经过预设的时间后消失。为了避免长时间显示应用图标对用户的沉浸式交互造成影响,处理器预先设置一时间,当在预设的时间内没有检测到对应用图标的操作处理,则不再显示应用图标和通知数量。优选地,预设的时间可以为3秒或其它合适的时间。具体地,一种本情况适用的场景是,当用户将移动终端置于距离自己一定距离的地方观看电影时,若发生的通知事件为接收到了天气类应用推送的天气消息,该应用的图标和通知数量显示于触摸屏边缘或角落处。用户观察到此通知为不重要的通知,不需要立刻处理,便可忽略此消息,继续观看电影,该应用图标和通知数量会在3秒后自动消失。由于应用图标和通知数量占据屏幕的空间较小,基本不会对用户的观影体验造成影响。
S216:再次发生通知事件。在应用图标和通知数量经过预设的时间消失后,再次发生通知事件。
S217:层叠显示之前未操作处理的应用图标和通知数量以及最新发生的通知事件来源的应用图标和通知数量。其中,最新发生的通知事件来源的应用图标和通知数量显示于顶层。本步骤在S216之后执行,将之前和未操作处理的通知和新发生的通知一并呈现给用户,避免之前存在重要的通知,因为用户没有注意到而未及时处理。在新通知发生时,可以提醒用户之前未处理的通知,如果其中有重要的通知,用户可以及时进行处理。优选地,S216和S217之间还可包括:S201和S202。即S216之后,进行S201,在S201判断成立的情况下,进行S202,在S202的判断成立的情况下,进行S217。
S217之后,执行S204。
参见附图7,本发明还公开了一种移动终端10,包括处理器12、存储器11、触摸屏13,所述存储器11上存储有计算机程序,所述计算机程序被处理器12执行时实现以下步骤:
发生通知事件;
判断所述移动终端当前是否处于全屏沉浸式环境;
当处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量;当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量;
判断用户是否对所述应用图标进行操作处理;
当用户不进行操作处理时,所述应用图标和通知数量在经过预设的时间后消失。
即,计算机程序被处理器12执行时实现如图1或图2所示实施例中的步骤,这里不再赘述。
本申请中,处理器12可以包括一个或者多个处理核心。处理器12利用各种接口和线路连接整个移动终端10内的各个部分,通过运行或执行存储在存储器11内的计算机程序(包括:指令、程序、代码集或指令集等)以及调用存储在存储器11内的数据,执行移动终端10的各种功能和处理数据。可选地,处理器12可以采用数字信号处理(Digital Signal Processing,DSP)、现场可编程门阵列(Field-Programmable Gate Array,FPGA)、可编程逻辑阵列(Programmable Logic Array,PLA)中的至少一种硬件形式来实现。处理器12可集成中央处理器(Central Processing Unit,CPU)、图像处理器(Graphics Processing Unit,GPU)和调制解调器等中的一种或几种的组合。其中,CPU主要处理操作系统、用户界面和应用程序等,GPU用于负责触摸屏13所需要显示的内容的渲染和绘制。
存储器11可以包括随机存储器(Random Access Memory,RAM),也可以包括只读存储器(Read-Only Memory)。可选地,存储器11包括非瞬时性计算机可读介质(non-transitory computer-readable storage medium)。存储器11可用于存储计算机程序(包括:指令、程序、代码、代码集或指令集等)。
触摸屏13用于接收用户使用手指、触摸笔等任何适合的物体在其上或附近的触摸操作,以及显示各个应用程序的用户界面。触摸屏13通常设置在移动终端10的前面板。
应当注意的是,本发明的实施例有较佳的实施性,且并非对本发明作任何形式的限制,任何熟悉该领域的技术人员可能利用上述揭示的技术内容变更或修饰为等同的有效实施例,但凡未脱离本发明技术方案的内容,依据本发明的技术实质对以上实施例所作的任何修改或等同变化及修饰,均仍属于本发明技术方案的范围内。

Claims (10)

  1. 一种全屏沉浸式环境下的通知方法,基于移动终端,其特征在于,所述方法包括:
    发生通知事件;
    判断所述移动终端当前是否处于全屏沉浸式环境;
    当处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量;当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量;
    判断用户是否对所述应用图标进行操作处理;
    当用户不进行操作处理时,所述应用图标和通知数量在经过预设的时间后消失。
  2. 如权利要求1所述的通知方法,其特征在于,所述判断用户是否对所述应用图标进行操作处理的步骤中,当用户对所述应用图标进行操作处理时,打开通知事件来源的应用,
    所述操作处理包括如下步骤:
    当仅显示一个应用图标时,点击所述应用图标;
    当层叠显示多个应用图标时,点击位于最上层的应用图标,或者,滑动层叠显示的多个应用图标,将需要打开的应用图标置于顶层,点击所述应用图标。
  3. 如权利要求2所述的通知方法,其特征在于,
    当触摸屏边缘或角落处层叠显示的应用图标数量超出预设数量时,仅层叠显示最新发生的预设数量的不同来源的通知事件的应用图标,其余的以省略号代替。
  4. 如权利要求1所述的通知方法,其特征在于,所述应用图标和通知数量在经过预设的时间后消失后,若再次发生通知事件,层叠显示之前未操作处理的应用图标和通知数量以及最新发生的通知事件来源的应用图标和通知数量。
  5. 如权利要求1或4所述的通知方法,其特征在于,当层叠显示多个应用图标时,判断用户是否有滑移应用图标的操作,当有滑移应用图标的操作时,将所述应用图标对应的通知事件视为已读,并不再显示所述应用图标,直至所述应用图标对应的应用有新的通知事件发生;
    所述滑移应用图标的操作包括:按住位于最顶层的应用图标沿垂直于层叠方向且朝向触摸屏外的方向滑动。
  6. 一种移动终端,包括处理器、存储器、触摸屏,其特征在于,所述存储器上存储有计 算机程序,所述计算机程序被处理器执行时实现以下步骤:
    发生通知事件;
    判断所述移动终端当前是否处于全屏沉浸式环境;
    当处于全屏沉浸式环境时,于所述移动终端的触摸屏边缘或角落处显示所述通知事件来源的应用图标和通知数量;当所述通知事件的来源应用不同时,按照通知发生的先后顺序,于触摸屏边缘或角落处层叠显示通知事件来源的应用图标和通知数量;
    判断用户是否对所述应用图标进行操作处理;
    当用户不进行操作处理时,所述应用图标和通知数量在经过预设的时间后消失。
  7. 如权利要求6所述的移动终端,其特征在于,所述判断用户是否对所述应用图标进行操作处理的步骤中,当用户对所述应用图标进行操作处理时,打开通知事件来源的应用,
    所述操作处理包括如下步骤:
    当仅显示一个应用图标时,点击所述应用图标;
    当层叠显示多个应用图标时,点击位于最上层的应用图标,或者,滑动层叠显示的多个应用图标,将需要打开的应用图标置于顶层,点击所述应用图标。
  8. 如权利要求7所述的移动终端,其特征在于,当触摸屏边缘或角落处层叠显示的应用图标数量超出预设数量时,仅层叠显示最新发生的预设数量的不同来源的通知事件的应用图标,其余的以省略号代替。
  9. 如权利要求6所述的移动终端,其特征在于,所述应用图标和通知数量在经过预设的时间后消失后,若再次发生通知事件,层叠显示之前未操作处理的应用图标和通知数量以及最新发生的通知事件来源的应用图标和通知数量。
  10. 如权利要求6或9所述的移动终端,其特征在于,当层叠显示多个应用图标时,判断用户是否有滑移应用图标的操作,当有滑移应用图标的操作时,将所述应用图标对应的通知事件视为已读,并不再显示所述应用图标,直至所述应用图标对应的应用有新的通知事件发生;
    所述滑移应用图标的操作包括:按住位于最顶层的应用图标沿垂直于层叠方向且朝向触摸屏外的方向滑动。
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