WO2020047580A1 - Appareil d'arceau de cricket - Google Patents

Appareil d'arceau de cricket Download PDF

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Publication number
WO2020047580A1
WO2020047580A1 PCT/AU2019/050925 AU2019050925W WO2020047580A1 WO 2020047580 A1 WO2020047580 A1 WO 2020047580A1 AU 2019050925 W AU2019050925 W AU 2019050925W WO 2020047580 A1 WO2020047580 A1 WO 2020047580A1
Authority
WO
WIPO (PCT)
Prior art keywords
display
stump
processor
cricket
impact
Prior art date
Application number
PCT/AU2019/050925
Other languages
English (en)
Inventor
Jon Eric RUTGERS
Original Assignee
Rutgers Jon Eric
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2018903357A external-priority patent/AU2018903357A0/en
Application filed by Rutgers Jon Eric filed Critical Rutgers Jon Eric
Priority to AU2019336264A priority Critical patent/AU2019336264B2/en
Publication of WO2020047580A1 publication Critical patent/WO2020047580A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • A63B2024/0068Comparison to target or threshold, previous performance or not real time comparison to other individuals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0675Input for modifying training controls during workout
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/20Cricket
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/20Distances or displacements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/51Force
    • A63B2220/53Force of an impact, e.g. blow or punch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/56Pressure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/801Contact switches
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0015Training appliances or apparatus for special sports for cricket
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/02Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for large-room or outdoor sporting games
    • A63B71/023Supports, e.g. poles
    • A63B71/028Floor sockets for removable poles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0219Special purpose keyboards

Definitions

  • This invention relates to the sport of cricket, in general, and more specifically to a cricket wicket apparatus for use in playing a game of cricket.
  • Cricket is a well-known sport and leisure activity.
  • the wicket is one of the two sets of three stumps and two bails at either end of the pitch.
  • the wicket is guarded by a batsman who, with his bat, attempts to prevent the ball from hitting the wicket.
  • cricket wicket apparatus comprising:
  • cricket stumps each having a plurality of light emitters arranged along a length thereof;
  • a base configured to operatively receive and support said cricket stumps, the base defining a display portion and an input portion;
  • a scoring input arranged at the input portion and configured to receive user input on a progress of a cricket game
  • a display arranged at the display portion and configured to display a progress score of the game
  • a processor arranged in signal communication with the scoring input and display and configured to receive the user input and to determine the progress score for display, said processor configured to selectively energise the stump light emitters in a predetermined manner according to the determined progress score.
  • the apparatus includes at least one impact sensor configured to sense an impact with the stumps, the processor configured to selectively energise the stump light emitters in a predetermined manner when such impact is sensed.
  • the light emitters comprise light emitting diodes (LEDs) .
  • each stump is manufactured from a resilient and translucent material with the LEDs arranged therein at predetermined positions along a length thereof, so that selective energising of individual LEDs facilitates display of the progress score and/or sensed stump impact.
  • the LEDs comprise RGB (red, green, blue) , tri-colour or multi-colour LEDs able to display different colours according to requirements.
  • the processor is configured to display the progress score for individual teams as a column graph represented by individual stumps, e.g. a first team's score is represented by a predetermined number of LEDs energised in one stump, with a second team' s score represented by a predetermined number of LEDs energised in another stump, such LED representations comparatively determined by the processor.
  • the processor is configured to energise the LEDs according to a predetermined sequence when stump impact is sensed .
  • the impact sensor comprises a sensor located in an upper portion of a stump where a bail is operatively receivable, movement of said bail sensed as stump impact.
  • the impact sensor may comprise a Reed switch located in the base, a stump, a bail or the like .
  • the display portion of the base is defined on a surface operatively facing a batsman during play, with the input portion defined on an opposite side of the base facing away from the batsman towards a wicket keeper. Variations hereon are possible and within the scope of the invention.
  • the display comprises a digital display, such as a seven-segment display, an LCD display, a dot matrix display, or the like.
  • the display is configured to display the progress score comprising runs scored, wickets taken, overs bowled, number of runs being chased, and/or any suitable aspect or statistic known in the art of cricket.
  • the processor is configured to selectively energise the stump light emitters to graphically represent runs scored, wickets taken, overs bowled, number of runs being chased, and/or any suitable aspect or statistic known in the art of cricket.
  • the scoring input comprises a plurality of buttons actuatable via, for example, a foot or hand of a user.
  • the scoring input comprises buttons selected from a group consisting of an 'out' button, a 'six' button, a M' button, a ⁇ ' button, an 'over' button, an 'innings' button and a 'reset/undo' button.
  • the processor is programmed to determine the progress score based on the rules of cricket and the received user scoring input.
  • the processor is programmed to determine the progress score based on the sensed stump impact.
  • the processor is configured to display the determined progress score according to the rules of cricket and the received user scoring input. [0024] Additionally, the processor is configured to display the determined progress score according to the sensed stump impact.
  • the apparatus includes an audio emitter arranged in signal communication with the processor configured to generate sound effects based on the received user scoring input, the determined progress score and/or the sensed stump impact.
  • the processor may be configured to emit music for entertainment purposes.
  • the processor includes a Bluetooth or similar transceiver configured to operatively communicate with a remote electronic device in order to receive music for emission via the audio emitter and/or transfer data to the remote electronic device .
  • the apparatus includes suitable energising means for energising the processor, display, LEDs, audio emitter, etc., e.g. a rechargeable battery, or the like.
  • Figure 1 is a diagrammatic component layout representation of a cricket wicket apparatus in accordance with an aspect of the invention
  • FIG. 2 is a diagrammatic front perspective view representation of one embodiment of a cricket wicket apparatus in accordance with an aspect of the invention.
  • FIG. 3 is a diagrammatic rear perspective view representation of the cricket wicket apparatus of Figure 2.
  • Such apparatus 10 generally comprises a processor 26, an LED array 14 arranged as part of cricket wicket stumps 12, at least one impact sensor 28, a scoring input 22, a display 24, an audio emitter 30, a transceiver 32, and some manner of energising means 34.
  • Apparatus 10 includes base 16 which is configured to operatively receive and support the cricket stumps 12 and also defines display portion 18 and input portion 20.
  • the base 16 may receive the stumps 12 via suitable apertures, which may include an interference fit to secure the stumps 12, suitable magnets, and/or the like.
  • Apparatus 10 further includes scoring input 22 which is arranged at the input portion 20 and is configured to receive player or user input on a progress of a cricket game. Further included is display 24 which is arranged at the display portion 18 of base 16 and is configured to display a progress score of the game .
  • Apparatus 10 as interactive cricket stumps, has been devised to address the need or want of players being able to keep score easily during a game of social or informal cricket.
  • the display or scoreboard 24 has been designed to be manufactured within the display portion 18 or a front face of the base 16 which operatively support the stumps 12, typically including suitable bails 12.1. This arrangement allows a majority of the players to be able to see the score during the game of cricket.
  • the base 16 includes a scoring input 22 as a selection of buttons found on the input portion 20 of the base 16. These buttons make updates to the scoreboard and are designed for a player, typically a wicket keeper, to use a foot, hand or finger during the game.
  • Processor 26 typically includes at least one impact sensor 28 which is configured to sense impact and/or displacement of the stumps 12 or bails 12.1.
  • the processor 26 is also arranged in signal communication with the scoring input 22 and display 24 to receive the user input via the scoring input 22 and to determine the progress score for display.
  • the processor 26 is further configured to selectively energise the stump LEDs 14 in a predetermined manner depending on the determined progress score and/or sensed stump impact.
  • Processor 26 may comprise any suitable processor or microcontroller configured to receive input, perform logical and arithmetical operations on a suitable instruction set, and provide output, as well as transitory and/or non-transitory electronic storage.
  • a preferred embodiment of the cricket wicket apparatus 10 comprises cricket stumps 12, each having a plurality of light emitting diodes (LEDs) 14 arranged along an inner length thereof.
  • the LEDs (or similar light emitters) are generally individually addressable, as described herein.
  • each stump 12 is manufactured from a resilient and translucent material with the LEDs 14 arranged therein at predetermined positions along a length thereof, as shown. In this manner, selective energising of individual LEDs facilitates display of the progress score and/or sensed stump impact.
  • the LEDs comprise RGB (red, green, blue) , tri-colour or multi-colour LEDs able to display different colours according to requirements.
  • the stumps 12 may also include foam padding, or the like, wherein the LEDs are arranged to minimise potential impact damage thereto, or the like.
  • the processor 26 is configured to display the progress score for individual teams of players as a column graph represented by individual stumps 12, e.g. a first team's score is represented by a predetermined number of LEDs energised in one stump, with a second team' s score represented by a predetermined number of LEDs energised in another stump, such LED representations comparatively determined by the processor.
  • team l's score will be shown in the 'to win' section of the display 24 as well as in the form of a column graph within one of the stumps 12.
  • an animation is set to occur.
  • the runs scored by team 1 in the 'runs' section of the display 24 will count down whilst the 1 stump displaying team l's column graph will fill up at the same time. This will be accompanied by sound effect, as described in more detail below.
  • One stump will show this graphing of team l's score initially by having all of its LED's on in the colour red. Team 2 will have another stump to graph their score in the same manner.
  • Team 2's score will be indicated in the colour blue and will go up as runs are scored and updated to the display 24.
  • the processor 26 at the beginning of team 2's innings will calculate how many runs need to be scored to illuminate each LED within team 2's stump according to how many runs team 1 scored. This function allows a 360-degree view of the relative scores compared to each other.
  • the LEDs 14 are generally illuminated in different colours and with different animations during different scenarios, e.g. when an Out' button (as part of scoring input 22, shown in figure 3) is pressed, all three stumps 12 may pulse red for 3 seconds, or the like. Accordingly, the processor 26 is generally configured to energise the individual LEDs 14 according to a predetermined sequence when stump displacement is sensed, or the like. The LEDs 14 may also be used to display or indicate any scoring aspect or scoring statistic of the game of cricket, as required .
  • the impact sensor 28 comprises a light sensor located in an upper portion of a stump 12 where a bail 12.1 is operatively receivable, movement of said bail sensed as stump impact and/or displacement.
  • the impact sensors 28 are located in the top of the two outside stumps 12 and sense when a bail 12.1 has been dislodged. This automatically notifies the processor 26 that a bail 12.1 has been displaced, such as when a cricket ball has hit the wickets, or the like. The 'wickets' portion of the display 24 is then updated to reflect this wicket along with an LED display.
  • the impact sensors 28 may be turned off if a bail 12.1 has been lost or misplaced and is not available.
  • the ⁇ run' button may be held down whilst the processor 26 is turned on or energised, for example, which will deactivate the relevant bail/impact sensor 28 for the game.
  • This deactivation or a sensor 28 may be indicated to the players by 3 seconds of flashing red lights in the top of each stump, or the like.
  • the impact sensors 28 operate by using passive light sensors that vary the voltage on analogue input pins of a microprocessor based on light sensed at the top of the stump. The microprocessor then compares the voltage read at the bails to the voltage read by an ambient light sensor and will activate when the bails or impact sensors 28 approaches a threshold close to that of the reading of the ambient sensors, or the like.
  • other sensor arrangements are possible and within the scope of the present invention, such as Reed switches located in the base 12, a stump 12, a bail 12.1, infrared sensors, contact switches, pressure switches, tilt switches, electromagnetic resonance detectors, acoustic sensors, capacitive sensors, resistive sensors, inertial switches and/or the like.
  • the display portion 18 of the base 16 is typically defined on a surface operatively facing a batsman during play, with the input portion 20 defined on an opposite side of the base 16 facing away from the batsman towards a wicket keeper, or the like.
  • the display and input portions 18 and 20 may be defined on other surfaces of the base 16, as per requirements.
  • the base 16 may define interference fit or similar apertures (not shown) wherein the stumps 12 or bails 12.1 (or even a cricket ball) may be stored when not in use.
  • the display 24 typically comprises a digital display, such as a seven-segment display, a dot matrix display, or the like.
  • the display 24 is generally configured to display the progress score comprising runs scored, wickets taken, overs bowled and the number of runs being chased, and/or any suitable or desirable aspect of statistic, as is well-known in the art of cricket.
  • the scoring input 22 generally comprises a plurality of buttons actuatable via a foot of a player or user.
  • the scoring input 22 comprises buttons selected from a group consisting of an 'out' button, a 'six' button, a M' button, a ⁇ ' button, an 'over' button, an 'innings' button and a 'reset/undo' button, with the buttons useable to primarily update the display 24 to keep score during a game of cricket.
  • the 'Out' button typically adds a wicket to the wickets column.
  • the 'Over' button typically adds 1 over to the 'over' section of the display 24, with the 'Undo/Reset' button useable to undo a last (or multiple) entry or adjustment made to the display 24, for example, or if this button is held in for 3 seconds then the game is reset.
  • the 'Undo/Reset' button is generally physically different to the other buttons as in it is set within the base 16 to prevent accidental pressing by a misplaced foot, etc.
  • the 'Innings' button is used to declare the end of a team's batting. Most social games of cricket don't have 10 players per side so when the last batter for team 1 is out, then the 'innings' button is pressed and this will tell the microprocessor to send the score to the 'to win' section of the display 24. When the 'innings' button is pressed during team 2's innings, the microprocessor will generally calculate and declare a winner, as per the rules of cricket.
  • the processor 26 is generally programmed to determine the progress score based on the rules of cricket and the received user scoring input.
  • the processor 26 is also programmed to determine the progress score based on the sensed stump impact.
  • the processor 26 is generally configured to display the determined progress score according to the rules of cricket and the received user scoring input along with the sensed stump impact.
  • apparatus 10 typically includes an audio emitter 30 which is arranged in signal communication with the processor 26 and is configured to generate sound effects based on the received user scoring input, the determined progress score and/or the sensed stump displacement, e.g. when a button is pressed, or the like.
  • apparatus 10 includes two speakers located within the base 16 on either side, or the like. The speakers 30 will play sound effects and are triggered either by a button being pressed or a bail being dislodged.
  • the processor 26 may be configured to emit music for entertainment purposes. A large number of different sound effects may be stored within the microprocessor and are categorised and set to randomly play for certain button activations or dislodgement of bails, etc.
  • the processor 26 includes non-transitory memory for storing of sound effects, instruction sets, progress score, rules of cricket, received user scoring input, and/or the like. For example, should energising means 34 fail or be interrupted, i.e. depleted battery, the last progress score etc. can be saved, or the like.
  • the processor 26 includes a Bluetooth or similar transceiver 32 configured to operatively communicate with a remote electronic device, such as a mobile phone, in order to receive music for emission via the audio emitter 30.
  • transceiver 32 may also be used to exchange suitable information with a remote electronic device.
  • transceiver 32 may be used to share the progress score and/or received user input to an app on a mobile phone, which may be shared on social media etc., as will be appreciated by the skilled addressee, or the like.
  • Apparatus 10 also typically includes suitable energising means 34 for energising the processor 26, display 24, LEDs 14, etc., e.g. a rechargeable battery, or the like .
  • Applicant believes is particularly advantageous that the present invention provides for apparatus 10 able to keep score during a game of cricket, as well as provide visible indication of such score and wicket taking typically visible to all the players.
  • apparatus 10 includes a novel LED display integrated into the stumps 12, whereby a cricket score can be shown in an interactive and easily-visible manner, as well as events of the game displayed in new and interesting ways.
  • Optional embodiments of the present invention may also be said to broadly consist in the parts, elements and features referred to or indicated herein, individually or collectively, in any or all combinations of two or more of the parts, elements or features, and wherein specific integers are mentioned herein which have known equivalents in the art to which the invention relates, such known equivalents are deemed to be incorporated herein as if individually set forth.
  • well-known processes, well-known device structures, and well-known technologies are not described in detail, as such will be readily understood by the skilled addressee.

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Illuminated Signs And Luminous Advertising (AREA)

Abstract

L'invention concerne un appareil d'arceau de cricket (10) comprenant des piquets pour le cricket (12) ayant chacun une pluralité de diodes électroluminescentes (DEL) (14) disposées le long d'une longueur de ceux-ci, ainsi qu'une base (16) conçue pour recevoir et supporter de manière fonctionnelle lesdits piquets de cricket (12). La base (16) définit une portion d'affichage (18) et une portion d'entrée (20), une entrée de notation (22) étant agencée au niveau de la portion d'entrée (20) et conçue pour recevoir une entrée d'utilisateur sur une progression d'un jeu de cricket. Un affichage (24) est agencé au niveau de la portion d'affichage (18) et conçu pour afficher une note de progression du jeu. Un processeur (26) comprend au moins un capteur d'impact (28) conçu pour détecter un impact avec les piquets, le processeur (26) étant agencé en communication de signal avec l'entrée de notation (22) et l'affichage (24) pour recevoir l'entrée d'utilisateur et déterminer la note de progression pour l'affichage. Le processeur (26) est en outre conçu pour exciter sélectivement les DEL (14) de piquets d'une manière prédéfinie en fonction de la note de progression déterminée et/ou de l'impact détecté sur le piquet.
PCT/AU2019/050925 2018-09-07 2019-08-31 Appareil d'arceau de cricket WO2020047580A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2019336264A AU2019336264B2 (en) 2018-09-07 2019-08-31 Cricket wicket apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2018903357A AU2018903357A0 (en) 2018-09-07 Cricket wicket apparatus
AU2018903357 2018-09-07

Publications (1)

Publication Number Publication Date
WO2020047580A1 true WO2020047580A1 (fr) 2020-03-12

Family

ID=69721468

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2019/050925 WO2020047580A1 (fr) 2018-09-07 2019-08-31 Appareil d'arceau de cricket

Country Status (2)

Country Link
AU (1) AU2019336264B2 (fr)
WO (1) WO2020047580A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003033081A2 (fr) * 2001-10-18 2003-04-24 Eichstaedt Johann-Louis Systeme de surveillance de guichet de cricket
GB2425356A (en) * 2005-04-20 2006-10-25 Richard Bruce Welch Sports game apparatus and method comprising impact sensors
WO2011044642A1 (fr) * 2009-10-16 2011-04-21 Bronte Eckermann Système pour indiquer le déplacement d'un article d'une position ou orientation vers une autre position ou orientation
AU2016100491A4 (en) * 2015-05-01 2016-06-02 Bowling Master Pty Ltd Device and method for cricket training
AU2016213841A1 (en) * 2015-10-29 2017-05-18 Designs To You Pty Ltd Interactive cricket stumps

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003033081A2 (fr) * 2001-10-18 2003-04-24 Eichstaedt Johann-Louis Systeme de surveillance de guichet de cricket
GB2425356A (en) * 2005-04-20 2006-10-25 Richard Bruce Welch Sports game apparatus and method comprising impact sensors
WO2011044642A1 (fr) * 2009-10-16 2011-04-21 Bronte Eckermann Système pour indiquer le déplacement d'un article d'une position ou orientation vers une autre position ou orientation
AU2016100491A4 (en) * 2015-05-01 2016-06-02 Bowling Master Pty Ltd Device and method for cricket training
AU2016213841A1 (en) * 2015-10-29 2017-05-18 Designs To You Pty Ltd Interactive cricket stumps

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