WO2020008518A1 - Server device, program, method, and terminal device - Google Patents

Server device, program, method, and terminal device Download PDF

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Publication number
WO2020008518A1
WO2020008518A1 PCT/JP2018/025160 JP2018025160W WO2020008518A1 WO 2020008518 A1 WO2020008518 A1 WO 2020008518A1 JP 2018025160 W JP2018025160 W JP 2018025160W WO 2020008518 A1 WO2020008518 A1 WO 2020008518A1
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WIPO (PCT)
Prior art keywords
information
terminal device
unit game
advertisement
server device
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PCT/JP2018/025160
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French (fr)
Japanese (ja)
Inventor
一喜 森下
貴洋 遠藤
Original Assignee
ガンホー・オンライン・エンターテイメント株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by ガンホー・オンライン・エンターテイメント株式会社 filed Critical ガンホー・オンライン・エンターテイメント株式会社
Priority to JP2018535085A priority Critical patent/JP6775588B2/en
Priority to PCT/JP2018/025160 priority patent/WO2020008518A1/en
Publication of WO2020008518A1 publication Critical patent/WO2020008518A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present disclosure relates to a server device, a program, a method, and a terminal device for displaying an advertisement on a user terminal device.
  • Patent Literature 1 describes a management server that displays, in a virtual golf tournament played by a user of one or a plurality of terminal devices, advertisement information of a tool maker of a tool to be used on a game screen of each user's terminal device. Have been.
  • the present disclosure provides, in various embodiments, a server device, a program, a method, and a terminal device that can more strongly motivate a user to view advertisement information.
  • An interface a memory configured to store a predetermined instruction instruction in addition to the result information received from the terminal device via the communication interface, and a predetermined instruction to the terminal device based on the instruction instruction.
  • a processor configured to instruct transmission of the advertisement information, and to perform processing for registering the result information in the memory as an execution result of the unit game in the terminal device after the transmission of the advertisement information.
  • a server device including:
  • An interface in addition to the result information received from the terminal device via the communication interface, a memory configured to store a predetermined instruction command, a computer based on the instruction command, Instruct the terminal device to transmit predetermined advertisement information, and perform processing for registering the result information in the memory as the execution result of the unit game in the terminal device after the advertisement information is transmitted.
  • a program to function as the configured processor is provided.
  • a processor executes the instruction instruction. Instructing the terminal device to transmit predetermined advertisement information, and transmitting the result information to the memory after the advertisement information is transmitted. Registering as an execution result.
  • a communication interface configured to communicate with a server device communicably connected via a network and transmit result information of an executed unit game
  • An input interface configured to detect an instruction input
  • a display configured to provide a display related to the unit game, advertisement information received by an instruction from the server device, and an In addition to the result information, a memory configured to store a predetermined instruction instruction, and based on the instruction instruction, an instruction input for transmitting the result information detected by the input interface to the server device.
  • Said processor configured to the advertisement information to the processing for displaying on the display, the terminal device including a "is provided.
  • a server device a program, a method, and a terminal device that can more strongly motivate a user to view advertisement information.
  • FIG. 1 is a diagram conceptually illustrating a system according to various embodiments of the present disclosure.
  • FIG. 2 is a conceptual diagram schematically illustrating a configuration of the system 1 according to the first embodiment of the present disclosure.
  • FIG. 3 is a block diagram illustrating an example of a configuration of the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 4 is a block diagram illustrating an example of a configuration of the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 5A is a diagram conceptually illustrating an event information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 5B is a diagram conceptually illustrating the battle information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 5A is a diagram conceptually illustrating an event information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 5B is a diagram conceptually illustrating the battle
  • FIG. 6 is a diagram illustrating a processing sequence executed in the terminal device 100 and the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 7 is a diagram illustrating a processing flow executed in the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 8 is a diagram illustrating a processing flow executed in the server device 200 according to the first embodiment of the present disclosure.
  • FIG. 9 is a diagram illustrating a processing flow executed in the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 10A is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 10A is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 10B is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 10C is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
  • the system according to various embodiments of the present disclosure is suitably used in a multi-player event called e-sports, for example.
  • e-sports a multi-player event
  • FIG. 1 is a diagram conceptually illustrating a system according to various embodiments of the present disclosure. Specifically, FIG. 1 is a diagram conceptually showing a method of displaying an advertisement, acquiring revenue by the advertisement, and distributing the acquired revenue in the system.
  • the system automatically creates a tournament table by a known method, and the users B1 to U8 play a match B1 to B7. Do.
  • the battles B1 to B7 are performed by executing the unit game specified in the event on the terminal devices of the users U1 to U8 and comparing the magnitudes of the results (for example, scores).
  • each user needs to register the execution result of the unit game performed on his / her own terminal device in the server device.
  • an advertisement is displayed on each user's terminal device. That is, when registering the result, the user needs to watch the advertisement. Then, at least a part of the advertisement profit obtained by displaying the advertisement on each terminal device is provided as a reward to the user who becomes the winner of the tournament.
  • the result can be registered any number of times within a predetermined period. Therefore, each time a result is registered, an advertisement is displayed on the terminal device, so that a higher advertisement profit can be obtained. And if higher profits are obtained, the reward provided to the user can be increased.
  • the users U7 and U8 are users who have paid the entry fee and participated in the event. Such a user may be configured not to display the advertisement on the terminal device when registering the result.
  • the unit game means one unit of the game, and includes, for example, one or more quests, scenarios, chapters, dungeons, missions, battles, battles, battles, stages, and the like.
  • a unit game to be executed is determined in advance for each event to be held, and a score (result) obtained by executing the unit game competes.
  • an event refers to an event in which a specific operator recruits users to be participants, causes the users to execute unit games predetermined for each event, and competes for the results.
  • an event called e-sports, in which a plurality of users play a unit game on each terminal device, register the results in a server device, and compete for the results. Only one user or a plurality of users may participate in the event. That is, at least one terminal device may be connected to the server device that manages the event, and a plurality of terminal devices may be connected.
  • FIG. 2 is a conceptual diagram schematically illustrating a configuration of a system 1 according to the first embodiment of the present disclosure.
  • the system 1 includes a plurality of terminal devices 100 (terminal devices 100-1 and 100-2) and a server device 200 communicably connected to the terminal devices 100 via a network 300.
  • the server device 200 and the terminal device 100 communicate with each other as needed to transmit and receive various information, programs, and the like necessary for the progress of unit games and events.
  • two terminal devices 100-1 and 100-2 are described as the terminal devices 100.
  • the number of the terminal devices 100 may be one. May be used.
  • the server device 200 is described as a single device, each component and processing of the server device 200 can be distributed to a plurality of server devices.
  • advertisement information for displaying an advertisement is stored in the server device 200, and the advertisement information is transmitted from the server device 200.
  • an advertisement distribution server is separately provided, and the server device 200
  • the advertisement information may be transmitted to the terminal device 100 directly from the advertisement distribution server or via the server device 200.
  • FIG. 3 is a block diagram illustrating an example of a configuration of the terminal device 100 according to the first embodiment of the present disclosure.
  • the terminal device 100 does not need to include all of the components illustrated in FIG. 3, and may have a configuration in which some of the components are omitted, or may include other components.
  • the terminal device 100 is, for example, a portable terminal device capable of wireless communication represented by a smartphone.
  • the present embodiment can communicate with the server device 200 such as a portable game machine, a feature phone, a personal digital assistant, a PDA, a laptop personal computer, a desktop personal computer, a stationary game machine, and an arcade game machine. Any terminal device can be used as long as the terminal device can execute the program related to the unit game and the event according to.
  • the terminal devices 100-1 and 100-2 may be the same type of terminal device, or may be different types of terminal devices.
  • the terminal device 100 includes a display 111, a processor 112, a memory 113, a communication interface 114, and an input interface 115 including a touch panel 116 and hard keys 117. These components are electrically connected to each other via a control line and a data line.
  • the display 111 functions as a display unit that reads out image information stored in the memory 113 and performs various displays according to instructions from the processor 112. Specifically, the display 111 displays characters, backgrounds, various parameters, and the like related to the unit game according to the present embodiment, displays an advertisement based on the received advertisement information, and displays a result of the received event and a reward. Display various information such as display.
  • the display 111 is composed of, for example, a liquid crystal display.
  • the processor 112 includes a CPU (microcomputer), and functions as a control unit that controls other connected components based on various programs stored in the memory 113.
  • the processor 112 processes the instruction command stored in the memory 113, that is, the program for executing the unit game according to the present embodiment and the program for executing the OS. Specifically, the processor 112 performs a process of receiving a user entry for an event, a process of executing a unit game associated with the entered event, a process of transmitting a result obtained by executing the unit game, and a received advertisement.
  • Various processes including an advertisement display process based on the information, an event result and a reward display process are executed.
  • the processor 112 may be configured with a single CPU, but may be configured with a plurality of CPUs. Further, other types of processors such as a GPU that performs image processing may be appropriately combined.
  • the memory 113 includes a RAM, a ROM, or a non-volatile memory (in some cases, an HDD) and functions as a storage unit.
  • the ROM stores, as a program, instruction commands for executing the unit game, the event, and the OS according to the present embodiment.
  • the RAM is a memory used for writing and reading data while the program stored in the ROM is being processed by the processor 112.
  • the nonvolatile memory is a memory in which data is written and read by executing the program, and the data written in the nonvolatile memory is stored even after the execution of the program is completed.
  • the memory 113 includes received advertisement information, drawing information such as characters and background necessary for executing the unit game, information such as ability values of the characters necessary for executing the unit game, and execution of the unit game. Is temporarily stored at least temporarily.
  • the communication interface 114 includes a wireless communication processing circuit and an antenna connected to the wireless communication processing circuit, and functions as a communication unit.
  • the communication interface 114 is connected to the server device 200 connected via the network 300, a program required to execute the unit game or the event according to the present embodiment, and user information, advertisement information, event result information, match result information, and the like. Send and receive.
  • the wireless communication processing circuit performs processing such as modulation and demodulation of information to be transmitted and received.
  • the communication interface 114 is processed based on a wideband wireless communication system represented by W-CDMA (Wideband-Code Division Multiple Access) or LTE (Long Term Evolution), and is represented by IEEE 802.11. It is also possible to perform processing based on a method related to narrow-band wireless communication such as a wireless LAN or Bluetooth (registered trademark).
  • W-CDMA Wideband-Code Division Multiple Access
  • LTE Long Term Evolution
  • IEEE 802.11 IEEE 802.11
  • the communication interface 114 can use wired communication instead of or in addition to wireless communication.
  • a communication processing circuit for wired communication may be provided instead of or in addition to the wireless communication processing circuit.
  • the input interface 115 includes the touch panel 116 and the hard keys 1176, and functions as an input unit for reading various input information.
  • the touch panel 116 receives input of various instructions from the user, and is used for operation of icons displayed on the display 111, input of character strings by the user, and the like.
  • the touch panel 116 is arranged so as to cover the display 111, and outputs information on position coordinates touched by an object (a user's finger, a stylus, or the like) in accordance with image data displayed on the display 111.
  • As the touch panel method a known method such as a resistive film method, a capacitive coupling method, or an ultrasonic surface acoustic wave method can be used.
  • As the hard key 117 a known key can be used as appropriate.
  • the touch panel 116 and / or the hard keys 117 accept a user's instruction input such as selection of an event to be entered, execution of a unit game, transmission of result information, and the like.
  • FIG. 4 is a block diagram illustrating an example of a configuration of the server device 200 according to the first embodiment of the present disclosure.
  • the server device 200 does not need to include all of the components illustrated in FIG. 4, may have a configuration in which some components are omitted, or may include other components.
  • a server device 200 includes a RAM 211, a ROM, a nonvolatile memory, a memory 211 including an HDD, a processor 212 including a CPU, an I / O port 213, and a communication interface 214 including a communication processing circuit. including. These components are electrically connected to each other via a control line and a data line.
  • the memory 211 includes a RAM, a ROM, a nonvolatile memory, and an HDD, and functions as a storage unit.
  • the memory 211 stores, as a program, an instruction command for executing the unit game, the event, and the OS according to the present embodiment. Such a program is loaded and executed by the processor 212.
  • the memory (especially, RAM) is temporarily used to execute writing and reading of data while the program is executed by the processor 212.
  • the event information table FIG. 5a
  • the battle information table FIG. 5a
  • advertisement information such as advertisement ID information and advertisement data for specifying an advertisement to be displayed
  • the memory 211 stores unit game information, such as image data, drawing data, and the like, a character information table including character ID information for specifying a character's ability value and a character, and the like.
  • the processor 212 is constituted by a CPU (microcomputer: microcomputer), and functions as a control unit for executing instruction commands stored in the memory 211, that is, various programs, and controlling other connected components.
  • the processor 212 receives the entry request for the event together with the user identification information from the terminal device 100, the processor 212 performs authentication processing with reference to the user information and performs entry acceptance processing. After that, the processor 212 executes processes such as an event holding process and a reward giving process based on the instruction command stored in the memory 211.
  • the processor 212 may be constituted by a single CPU, but may be constituted by a plurality of CPUs.
  • the I / O port 213 functions as an information input / output unit for inputting / outputting information to / from various external devices such as a printer.
  • a known connection format such as a serial port, a parallel port, or a USB can be adopted as desired.
  • the communication interface 214 transmits a program for executing a unit game or an event according to the present embodiment, various kinds of information, and the like via the terminal device 100 and the network 300 or via another server device and the network 300. Processing such as modulation and demodulation is performed for transmission and reception.
  • the communication interface 214 communicates with each terminal device and other server devices according to a known wireless communication method or a known wired communication method.
  • the communication interface 214 executes processing for transmitting and receiving advertisement information, event information, unit game information, character information, event result information, match result information, and the like, according to the processor 212. .
  • FIG. 5A is a diagram conceptually illustrating an event information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure. Specifically, the table stores information on events to be held now, in the past, and in the future. According to FIG.
  • event ID information for specifying an event to be held
  • event name information of the event for specifying a start time and an end time for recruiting entries to the event
  • event Format information for specifying the format of the event
  • entry condition information that is a condition for the user to enter the event
  • reward provided to the user in the event and reward information specifying the condition is stored in the event information table.
  • the event ID information is “E4”
  • the event name information is “N4” (for example, “XXX Game Champion Decision Battle!”)
  • the event period information is “L4” (for example, “April 1, 2019”).
  • format information is “tournament format by 8 players”
  • entry condition information is “payment or free of XX game points”
  • reward information is “P4” ( For example, "game points equivalent to 30% of the advertising revenue for the tournament winner, 15% of the advertising revenue for the runner-up” and "G4" as the unit game information (for example, "two-player match” Puzzle game ").
  • Each piece of information stored in the event information table is transmitted from time to time to the terminal device 100 of a pre-registered user or a user who desires the information, and an event whose entry is desired on the display 111 of the terminal device 100 can be selected. It is displayed in a list.
  • FIG. 5B is a diagram conceptually showing a battle information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure. Specifically, this table is a table created for each event, and when the start time of the entry recruiting period comes, various information necessary for executing the event is stored.
  • FIG. 5B shows, as an example, an event information table in which the event ID information is “E4”. Since the event is a tournament-type two-player puzzle game (FIG. 5A), first, match ID information for specifying a match (FIG. 1) of each user is stored.
  • FIG. 5A shows, as an example, an event information table in which the event ID information is “E4”. Since the event is a tournament-type two-player puzzle game (FIG. 5A), first, match ID information for specifying a match (FIG. 1) of each user is stored.
  • match period information indicating a period for receiving the transmission of the match result
  • user ID information for specifying a user who has entered the match specified by the match ID information
  • score information for storing a result of execution of the unit game by each user, or a result information registration request or result information from a user terminal device.
  • advertisement ID information for specifying the advertisement information to be transmitted to the terminal device, and display frequency information indicating the number of times of display on the terminal device of each user so far are stored.
  • the battle period information includes the user ID.
  • Each user (“U5" and “U8”) competes with "U5", a user who entered “free” as information and type information, and "U8", a user who entered by paying game points as entry fee.
  • Score information "S6-1” and “S6-2” for example, “250 points” and “150 points"
  • "free” “A2” for example, a release notification of the YYY game application is issued as advertisement ID information for specifying the advertisement information to be displayed on the terminal device of “U5” that is the user who has entered “ Ad) is, and is "6" as the display count information indicating the number of times the ad is displayed, are respectively stored.
  • the advertisement is not displayed on the U8 terminal device that has entered the “pay” entry even if a registration request for the result of the unit game is made, and thus the advertisement ID information and the display count information are not stored. 2 "has been acquired. Then, as a result of the match, U5 having the higher score recorded during the period "T6" is stored as the winner in the match information table as the user of the next match ID "B7".
  • the information tables shown in FIGS. 5A and 5B have been described as examples of information stored in the memory 211.
  • an advertisement information table in which advertisement information such as advertisement ID information and advertisement data for specifying an advertisement to be displayed is stored, a unit game information table such as characters and drawing data necessary for executing the unit game, and the ability value and character of the character are stored.
  • a character information table including the character ID information to be specified may be stored in the memory 211.
  • the advertisement data and the like in the advertisement information table may be stored in a memory of an advertisement distribution server connected to the server device 200 via a network.
  • the server device 200 refers to the event period information in the event information table (FIG. 5A) at a predetermined cycle, and determines whether or not there is an event that has reached the entry recruitment start time for the event. Then, if there is an event for which entry recruitment for the event has started, the event transmission information of the event is transmitted to the terminal device 100. In the terminal device 100 that has received the information, the events for which entries are being invited are displayed in a list. Then, it transmits to the server device 200 the entry information including the event ID information of the event to be entered based on the user's selection, and whether or not the entry fee has been paid. Upon receiving the entry information, the server device 200 accepts the entry of the transmitted user to the event, and stores the user ID information of the user in the battle information table. As a result, an entry receiving process is performed.
  • the server device 200 accepts the entry of the transmitted user to the event, and stores the user ID information of the user in the battle information table. As a result, an entry receiving process is performed.
  • FIG. 6 is a diagram illustrating a processing sequence executed in the terminal device 100 and the server device 200 according to the first embodiment of the present disclosure. Specifically, FIG. 6 shows an event holding process (process relating to an individual battle performed during an event) performed between the terminal device 100 and the server device 200, and a battle ending process (when an individual battle ends). Is a diagram illustrating a processing sequence of a reward processing (a processing performed after the completion of all competitions and a winner of an event is determined). Although only the terminal device 100 is described in FIG. 6 for convenience, the same processing is naturally performed on a plurality of terminal devices including the terminal device 100-1 and the terminal device 100-2.
  • the server device 200 refers to the battle period information in the battle information table for each event at a predetermined cycle, and determines whether or not there is a unit game for which the reception of the battle result has been started (S11). If there is a unit game for which the reception of the match result has been started, the server device 200 identifies the user who has entered the match from the user ID information, and transmits the match information (T11) to the terminal device 100 of the user. .
  • the battle information (T11) includes, in addition to the unit game information (drawing data of the game screen, user information, user character information, and the like) necessary for executing the unit game, information included in the battle information table (battle ID information, User ID information of the opponent user, battle period information, etc.).
  • the terminal device 100 Upon receiving the battle information (T11), the terminal device 100 displays “accepting the battle result” on the display 111, and also displays information on the user as the opponent. Then, when the user executes the unit game in the terminal device 100 (S12), the result registration request (T12) is transmitted from the terminal device 100 to the server device 200.
  • the server device 200 When the server device 200 receives the result registration request (T12), the server device 200 performs an interrupt process for receiving the match result. Specifically, the server device 200 refers to the battle period information in the battle information table based on the battle ID information included in the request and determines whether the reception period of the battle result has ended (S13). ). Then, if the processing has not been completed, the server device 200 refers to the advertisement ID information in the battle information table and determines an advertisement to be transmitted to the terminal device 100 (S14). The server device 200 transmits to the terminal device 100 the advertisement information of the determined advertisement (T13: including advertisement ID information and advertisement data for specifying the advertisement to be displayed).
  • the terminal device 100 Upon receiving the advertisement information (T13), the terminal device 100 displays an advertisement on the display 111 based on the received advertisement data and the like (S15). Then, when the display of the advertisement is completed, the unit game result information (T14: including score information, match ID information, user ID information, and the like obtained in the unit game) performed in S12 is transmitted to the server device 200.
  • the unit game result information T14: including score information, match ID information, user ID information, and the like obtained in the unit game
  • the server device 200 Upon receiving the unit game result information (T14), the server device 200 stores the result in the score information of the battle information table based on the battle ID information, and increases the display count information by "1" (S16). Thus, the server device 200 ends the event holding process together with the interrupt process related to the reception of the match result.
  • the server device 200 refers to the battle period information in the battle information table at predetermined intervals, and determines whether or not there is a battle for which the reception period of the battle result has ended. As a result, when it is determined that there is, the competition result of the completed competition is totaled (S17). Specifically, the server device 200 compares the score information of each user stored in association with the battle ID information of the completed battle, and determines which user is the winner. The server device 200 transmits the result to the terminal device 100 of the user who performed the battle as battle result information (T15). The terminal device 100 that has received the battle result information (T15) performs a display such as “Win XX of the user XX, advance to the second round” on the display 111 based on the received information. Thus, the battle ending process ends (S18).
  • the server device 200 refers to the battle information table for each event at a predetermined cycle, and determines whether all battles included in the event have been completed (S21). If all matches have been completed, the server device 200 refers to the display count information in the match information table and determines the advertising profit. Further, the server device 200 refers to the type information in the battle information table and determines the entry profit. Then, the server device 200 determines the event profit from the determined advertisement profit and entry profit (S22).
  • the server apparatus 200 determines the winner of the event (for example, the winner of the tournament and the runner-up) with reference to the match information table, and determines the reward to be given to the winner based on the profit of the event. (S23).
  • the server device 200 transmits, to the terminal device 100, event result information (T16) storing the user ID information of the winner and the content of the reward to the terminal device 100 of the user who has entered the event. .
  • the terminal device 100 that has received the event result information (T16) displays the result on the display 111 (S24). As described above, the process related to the reward award is completed.
  • FIG. 7 is a diagram illustrating a process flow executed in the server device 200 according to the first embodiment of the present disclosure. Specifically, of the main routine executed by the processor 212 of the server device 200 based on the program stored in the memory 211 at a predetermined cycle, the entry receiving process (not shown) and the reward providing process (S21 to S21 in FIG. 6) It is a figure showing the processing flow of S23).
  • the processor 212 of the server device 200 refers to the event period information in the event information table (FIG. 5A) and determines whether or not there is an event at the start time of the entry recruitment period (S101). .
  • event holding information is transmitted to each terminal device 100 of a predetermined user (S102).
  • Each piece of information stored in the event information table is stored in the event holding information. Then, on the display 111 of the terminal device 100 that has received this, the events for which entries are being invited are displayed in a list.
  • the processor 212 refers to each battle information table (FIG. 5B) stored for each event and determines whether or not there is an event for which all battles have been completed (S103). Then, when there is an event in which all battles have been completed, the processor 212 executes a reward providing process.
  • the processor 212 refers to the battle information table of the event and determines the user to whom the reward is to be given (S104).
  • the processor 212 refers to the score information of the match in the match ID information “B7” to be the final match of the event, and determines the winner and the runner-up to be rewarded (FIG.
  • the user whose user ID information is “U1” wins, and the user whose user ID information is “U5” runs second.
  • the processor 212 refers to the display count information in the battle information table. Then, in each match (match ID information “B1” to “B7” in the examples of FIGS. 1 and 5B), the number of times each user has displayed the advertisement is totaled (37 times in FIG. 5B). The processor 212 determines the advertising revenue M1 for the event from the advertising display cost and the number of times determined for each advertisement in advance (S105). In other words, the more the number of times the advertisement is displayed, the higher the advertising revenue, and the less the number of times the advertisement is displayed, the lower the advertising revenue.
  • the processor 212 refers to the type information in the match information table and pays an entry fee to enter among the users (user ID information “U1” to “U8” in FIG. 5B) that have entered the event and entered.
  • the user in FIG. 5B, user ID information “U7” and “U8”) is specified.
  • the processor 212 determines the entry profit M2 obtained from the entry cost from the user (S106).
  • the processor 212 refers to the reward information in the event information table to determine the reward for the event.
  • the event information table includes “P4” as reward information (for example, “game points equivalent to 30% of the advertising revenue to the tournament winner, and 15% of game points ”) are stored. Accordingly, the processor 212 gives the user who is the winner (the user whose user ID information is “U1” in the example of FIG. 1) M1 * 30/100 worth of game points to the second-winner (user ID in the example of FIG. 1). A game point equivalent to M1 * 15/100 is determined as a reward to be given to a user whose information is “user U5”) (S107).
  • the source of the reward for granting only the advertising revenue M1 is the source of the reward.
  • the entry revenue M2 or both the advertising revenue M1 and the entry revenue M2 may be the source of the reward.
  • Other sources of revenue may be included in the funding.
  • a part of the advertising revenue M1 and the like is used as a source, but all of them may be used as a source.
  • the obtained reward varies depending on the obtained profit (advertising profit M1 and / or entry profit M2).
  • a reward may be given to the user using the obtained profit as a source.
  • a fixed amount determined in advance (“1000 game points for a winner”, “200 game points for a runner-up” Points, etc.) may be provided as a reward.
  • the person to whom the reward is to be given may be given the right to draw, and the amount obtained as a result of the drawing may be given as a reward (the winner may be given "100 points, 200 points, 500 points, The lottery that wins one of 1000 points is performed, and the runner-up is made a lottery that wins any one of 10, 20, 50, and 200 points.)
  • the processor 212 transmits the event result information to the terminal device 100 of the user who has entered the event (S108).
  • the event result information includes information such as the winner and the runner-up and the contents of the paid reward, and the display 111 of the terminal device 100 that has received the information displays the content of the reward in accordance with the user's instruction input. Is displayed.
  • the server device 200 receives a notification that the user has confirmed the reward content from each terminal device 100
  • the server device 200 receives a reward (for example, a game point equivalent to M1 * 30/100) given to each user. Is stored in the user information table of the server device 200.
  • FIG. 8 is a diagram illustrating a processing flow executed in the server device 200 according to the first embodiment of the present disclosure. Specifically, this is a processing flow of an interrupt process (S13 to S16 in FIG. 6) performed by the processor 212 when a result registration request is received from the terminal device 100.
  • an interrupt process S13 to S16 in FIG. 6
  • the processing flow is started by receiving a result registration request of a unit game execution result from the terminal device 100 via the communication interface 214 (S201).
  • the processor 212 refers to the match period information in the match information table of the specified event based on the event ID information and the match ID information included in the result registration request, and determines whether the match is within the match result reception period. (S202). If it is within the reception period, the processor 212 refers to the battle information table and determines, based on the battle ID information, advertisement ID information to be displayed on the terminal device 100 that transmitted the result registration request (S203). ).
  • the processor 212 determines, from an advertisement information table (not shown), advertisement information to be transmitted to the terminal device 100 that has transmitted the result registration request, and determines the terminal information via the communication interface 214.
  • the advertisement information is transmitted to the device 100 (S204).
  • the processor 212 receives the unit game result information including the score information, the event ID information, the battle ID information, the user ID information, and the like obtained by executing the unit game from the terminal device 100 via the communication interface 214. (S205). Then, the processor 212 stores the received score information in the score information of the match information table of the memory 211 based on the received event ID information and the match ID information (S206). Further, the processor 212 increases the display count information of the battle information table by “1” and stores the information. Thus, the interrupt processing ends.
  • the processor 212 transmits to the terminal device 100 via the communication interface 214 a message indicating that the competition result cannot be registered, and ends the processing flow. I do.
  • the terminal device 100 can execute the unit game any number of times. Therefore, the server apparatus 200 overwrites and stores the unit game result information each time the unit game result registration request is received within the acceptance period.
  • FIG. 9 is a diagram illustrating a process flow executed in the terminal device 100 according to the first embodiment of the present disclosure. Specifically, FIG. 9 is a diagram illustrating a process flow of an event holding process (S12 and S15 in FIG. 6) executed by the processor 112 of the terminal device 100 based on the program stored in the memory 113.
  • S12 and S15 in FIG. 6 an event holding process executed by the processor 112 of the terminal device 100 based on the program stored in the memory 113.
  • the processor 112 upon detecting an instruction input by the user via the input interface 115, the processor 112 detects whether execution of the unit game is selected based on the instruction input (S301).
  • FIG. 10A is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 10A illustrates an example of a screen displayed on the display 111 when the user selects execution of the unit game.
  • match information T11 in FIG. 6
  • event icons indicating the entered event are displayed in a list.
  • Each event icon indicates whether or not a match result is currently being accepted based on match period information included in the match information. Since the event icon 31a is currently selected by the user, the color of the background is changed as compared with the other event icons 31.
  • an execution icon 32 for selecting the execution of the unit game performed in the selected event a result icon 33 for selecting the display of the result of the selected event and the award given are displayed.
  • the execution icon 32 when the event of the event icon 31a is selected, and when the input interface 115 detects that the user presses the execution icon 32, the execution of the unit game performed by the event is started.
  • the processor 112 executes the unit game based on the previously received match information (T11 in FIG. 6) (S302). Then, when the execution of the unit game ends, the processor 112 performs a display on the display 111 for confirming the presence or absence of the result registration request.
  • FIG. 10B is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure. Specifically, FIG. 10B shows an example of a confirmation screen for confirming the presence / absence of a unit game result registration request.
  • the board surface 34 of the executed unit game (the puzzle game in the example of FIG. 10b) and the result (score) 35 are displayed on the display 111.
  • the result registration request screen 36 is displayed on the board 34 in a superimposed manner.
  • the processor 112 determines that a result registration request has been issued.
  • the processor 112 ends the execution of the unit game without transmitting the result (score) to the server device 200.
  • the processor 112 determines whether a result registration request has been made as a result of executing the unit game as described above (S303). Then, when a registration request is made via the communication interface 114, the processor 112 transmits a result registration request including event ID information and battle ID information to the server device 200 (S304).
  • the processor 112 receives the advertisement information (S204 in FIG. 8) from the server device 200 via the communication interface 114 (S305), the processor 112 displays based on the advertisement data included in the received advertisement information. An advertisement is displayed on 111 (S306).
  • FIG. 10C is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
  • FIG. 10C is a diagram showing an example when an advertisement is received and an advertisement is displayed on a display.
  • the advertisement screen 37 is displayed so as to be superimposed on the screen when the execution of the unit game is completed.
  • the advertisement displays a still image such as “Game XXX new series @ MM month DD day sale start!”, And after a predetermined display period (for example, 20 seconds from the start of display), the advertisement is displayed.
  • the advertisement screen 37 is automatically closed. At this time, a skip icon 38 is displayed on the advertisement screen 37.
  • the skip icon 38 controls the processor 112 to close the advertisement screen 37 when a user's instruction input to the icon is detected after the shortest display period (for example, 5 seconds) has elapsed. That is, by pressing the skip icon 38 after the shortest display period, the user can close the advertisement screen 37 at will by the user without waiting for the advertisement display period (20 seconds).
  • the shortest display period for example, 5 seconds
  • the advertisement screen 37 of a still image is displayed.
  • the present invention is not limited to this, and any form of advertisement such as a moving image advertisement can be displayed.
  • the display is not superimposed on the screen on which the execution of the unit game has been completed, but the screen on which the execution of the unit game has been completed is temporarily closed, and the advertisement screen 37 is displayed on the entire display 111. May be. Further, like a banner advertisement, it may be displayed in a screen in which the execution of the unit game has been completed.
  • the processor 112 outputs, via the communication interface 114, a unit including score information, event ID information, battle ID information, user ID information, and the like obtained by executing the unit game.
  • the game result information is transmitted to the server device 200 (S307).
  • the user can execute the unit game any number of times within the reception period of the match result stored as the match period information and register the result. It is possible.
  • the result registration request is transmitted from the terminal device 100 and received by the server device 200 (S205 in FIG. 8 and S304 in FIG. 9)
  • the registration of the result information is not performed outside the reception period. Therefore, in this case, the display of the advertisement on the display 111 of the terminal device 100 is not performed.
  • the server device 200 transmits, as the advertisement information, a message indicating that the match result cannot be registered, and the terminal device 100 displays “registration impossible” on the display 111.
  • an advertisement is displayed on the display 111 of the terminal device 100 when the execution result of the unit game is registered in the server device 200. Then, the advertising revenue obtained by displaying the advertisement was used as a source of reward for the event. Furthermore, the execution result of the unit game can be registered any number of times within a predetermined reception period, and an advertisement is displayed each time. Therefore, the user needs to view the advertisement when registering the result, and it is possible to create a strong motivation to make the user view the advertisement. In addition, even if the user views the advertisement, the user is returned as a reward, so that the user can receive the profit by viewing the advertisement. Further, the user can be encouraged to view the advertisement, the event manager can obtain a high profit, and the advertisement distributor can also increase the chance of viewing the advertisement.
  • the server device 200 determines whether or not the result registration request (S303 in FIG. 9) has been received from the terminal device 100 before the unit game result reception period. However, for example, when the execution of the unit game is completed, the result information is transmitted to the server device 200 without transmitting the result registration request. It may be determined whether or not.
  • the advertisement information to be displayed when the unit game is executed on the terminal device 100 and the information on the result registration acceptance period are also transmitted, and when the terminal device 100 detects a registration request for the unit game (S303 in FIG. 9). Instead of sending a result registration request to the server device 200, the terminal device 100 may determine whether or not the result registration period is in progress, and if so, display an advertisement.
  • the advertisement is displayed on the terminal device 100 every time the execution result of the unit game is registered.
  • the frequency of displaying the advertisement can be adjusted as appropriate, such as once for a plurality of requests, or not to be displayed until a certain period elapses after the registration request is made.
  • the advertisement is displayed on the display 111 of the terminal device 100. Then, the advertising revenue obtained by displaying the advertisement was used as a source of reward for the event. Furthermore, the execution result of the unit game can be registered any number of times within a predetermined reception period, and an advertisement is displayed each time. Therefore, the user needs to view the advertisement when registering the result, and it is possible to create a strong motivation to make the user view the advertisement. In addition, even if the user views the advertisement, the user is returned as a reward, so that the user can receive the profit by viewing the advertisement. Further, the user can be encouraged to view the advertisement, the event manager can obtain a high profit, and the advertisement distributor can also increase the chance of viewing the advertisement.
  • the processes and procedures described in this specification can be realized not only by those explicitly described in each embodiment but also by software, hardware, or a combination thereof. Specifically, the processes and procedures described in this specification are realized by mounting logic corresponding to the processes on a medium such as an integrated circuit, a volatile memory, a nonvolatile memory, a magnetic disk, or an optical storage. Is done. In addition, the processes and procedures described in this specification can be executed by various computers including a terminal device and a server device by implementing the processes and procedures as a computer program.

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Abstract

[Problem] To provide a server device, a program, a method, and a terminal device that, through a variety of embodiments, enables stronger incentivizing of users so as to watch advertising information. [Solution] This server device comprises: a communication interface that is configured to carry out communication with a terminal device which is communicably connected via a network so as to execute a unit game, and to receive result information on the unit game; a memory that is configured to store a prescribed instruction command in addition to the result information received from the terminal device through the communication interface; and a processor that is configured to perform processing for giving an instruction to request transmission of prescribed advertising information to the terminal device on the basis of the instruction command, and for registering, in the memory, the aforementioned result information as an execution result of the unit game executed on the terminal device following the transmission of the advertising information.

Description

サーバー装置、プログラム、方法、及び端末装置Server device, program, method, and terminal device
 本開示は、ユーザの端末装置に広告を表示させるためのサーバー装置、プログラム、方法及び端末装置に関する。 The present disclosure relates to a server device, a program, a method, and a terminal device for displaying an advertisement on a user terminal device.
 従来より、多人数参加型のゲームシステムにおいて、各ユーザのゲーム画面に広告情報を表示させることが知られていた。特許文献1には、1又は複数の端末装置のユーザがプレイするバーチャル・ゴルフトーナメントにおいて、各ユーザの端末装置のゲーム画面中に、使用する用具の用具メーカーの広告情報を表示させる管理サーバーが記載されている。 Conventionally, in a multiplayer game system, it has been known to display advertisement information on a game screen of each user. Patent Literature 1 describes a management server that displays, in a virtual golf tournament played by a user of one or a plurality of terminal devices, advertisement information of a tool maker of a tool to be used on a game screen of each user's terminal device. Have been.
特開2003-228640号公報JP 2003-228640 A
 そこで、上記のような技術を踏まえ、本開示では、様々な実施形態により、ユーザに広告情報を視聴する動機をより強く与えることが可能な、サーバー装置、プログラム、方法及び端末装置を提供する。 Therefore, based on the above-described technology, the present disclosure provides, in various embodiments, a server device, a program, a method, and a terminal device that can more strongly motivate a user to view advertisement information.
 本開示の一態様によれば、「ネットワークを介して通信可能に接続され単位ゲームの実行が可能な端末装置との間で通信し、前記単位ゲームの結果情報を受信するように構成された通信インターフェイスと、前記端末装置から前記通信インターフェイスを介して受信した前記結果情報に加えて、所定の指示命令を記憶するように構成されたメモリと、前記指示命令に基づいて、前記端末装置への所定の広告情報の送信を指示し、前記広告情報の送信がなされたのちに前記メモリに前記結果情報を前記端末装置における前記単位ゲームの実行結果として登録するための処理をするように構成されたプロセッサと、を含むサーバー装置」が提供される。 According to an embodiment of the present disclosure, “communication configured to communicate with a terminal device communicably connected via a network and capable of executing a unit game and receiving result information of the unit game” An interface, a memory configured to store a predetermined instruction instruction in addition to the result information received from the terminal device via the communication interface, and a predetermined instruction to the terminal device based on the instruction instruction. A processor configured to instruct transmission of the advertisement information, and to perform processing for registering the result information in the memory as an execution result of the unit game in the terminal device after the transmission of the advertisement information. And a server device including:
 本開示の一態様によれば、「ネットワークを介して通信可能に接続され単位ゲームの実行が可能な端末装置との間で通信し、前記単位ゲームの結果情報を受信するように構成された通信インターフェイスと、前記端末装置から前記通信インターフェイスを介して受信した前記結果情報に加えて、所定の指示命令を記憶するように構成されたメモリと、を含むコンピュータを、前記指示命令に基づいて、前記端末装置に所定の広告情報の送信を指示し、前記広告情報の送信がなされたのちに前記メモリに前記結果情報を前記端末装置における前記単位ゲームの実行結果として登録するための処理をするように構成されたプロセッサ、として機能させるプログラム」が提供される。 According to an embodiment of the present disclosure, “communication configured to communicate with a terminal device communicably connected via a network and capable of executing a unit game and receiving result information of the unit game” An interface, in addition to the result information received from the terminal device via the communication interface, a memory configured to store a predetermined instruction command, a computer based on the instruction command, Instruct the terminal device to transmit predetermined advertisement information, and perform processing for registering the result information in the memory as the execution result of the unit game in the terminal device after the advertisement information is transmitted. A program to function as the configured processor "is provided.
 本開示の一態様によれば、「ネットワークを介して通信可能に接続され単位ゲームの実行が可能な端末装置との間で通信し、前記単位ゲームの結果情報を受信するように構成された通信インターフェイスと、前記端末装置から前記通信インターフェイスを介して受信した前記結果情報に加えて、所定の指示命令を記憶するように構成されたメモリと、を含むコンピュータにおいて、プロセッサが前記指示命令を実行することによりなされる方法であって、前記端末装置に所定の広告情報の送信を指示する段階と、前記広告情報の送信がなされたのちに前記メモリに前記結果情報を前記端末装置における前記単位ゲームの実行結果として登録する段階と、を含む方法」が提供される。 According to an embodiment of the present disclosure, “communication configured to communicate with a terminal device communicably connected via a network and capable of executing a unit game and receiving result information of the unit game” In a computer including an interface and a memory configured to store a predetermined instruction command in addition to the result information received from the terminal device via the communication interface, a processor executes the instruction instruction. Instructing the terminal device to transmit predetermined advertisement information, and transmitting the result information to the memory after the advertisement information is transmitted. Registering as an execution result. "
 本開示の一態様によれば、「ネットワークを介して通信可能に接続されたサーバー装置との間で通信し、実行した単位ゲームの結果情報を送信するように構成された通信インターフェイスと、ユーザの指示入力を検出するように構成された入力インターフェイスと、前記単位ゲームに関連する表示をするように構成されたディスプレイと、前記サーバー装置による指示により受信した広告情報と、実行した前記単位ゲームの前記結果情報とに加え、所定の指示命令を記憶するように構成されたメモリと、前記指示命令に基づいて、前記入力インターフェイスで検出した、前記結果情報を前記サーバー装置へ送信するための指示入力に応じて前記結果情報の登録要求又は前記結果情報の少なくともいずれかを前記サーバー装置に送信し、受信した前記広告情報を前記ディスプレイに表示する処理をするように構成されたプロセッサと、を含む端末装置」が提供される。 According to one embodiment of the present disclosure, “a communication interface configured to communicate with a server device communicably connected via a network and transmit result information of an executed unit game, An input interface configured to detect an instruction input, a display configured to provide a display related to the unit game, advertisement information received by an instruction from the server device, and an In addition to the result information, a memory configured to store a predetermined instruction instruction, and based on the instruction instruction, an instruction input for transmitting the result information detected by the input interface to the server device. Transmitting at least one of the result information registration request or the result information to the server device, Said processor configured to the advertisement information to the processing for displaying on the display, the terminal device including a "is provided.
 本開示の様々な実施形態によれば、ユーザに広告情報を視聴する動機をより強く与えることが可能な、サーバー装置、プログラム、方法及び端末装置を提供することができる。 According to various embodiments of the present disclosure, it is possible to provide a server device, a program, a method, and a terminal device that can more strongly motivate a user to view advertisement information.
 なお、上記効果は説明の便宜のための例示的なものであるにすぎず、限定的なものではない。上記効果に加えて、または上記効果に代えて、本開示中に記載されたいかなる効果や当業者であれば明らかな効果を奏することも可能である。 効果 Note that the above effects are merely examples for convenience of description, and are not limiting. In addition to or in place of the above-described effect, any of the effects described in the present disclosure and effects obvious to those skilled in the art can be obtained.
図1は、本開示の様々な実施形態に係るシステムを概念的に示す図である。FIG. 1 is a diagram conceptually illustrating a system according to various embodiments of the present disclosure. 図2は、本開示の第1実施形態に係るシステム1の構成を概略的に示す概念図である。FIG. 2 is a conceptual diagram schematically illustrating a configuration of the system 1 according to the first embodiment of the present disclosure. 図3は、本開示の第1実施形態に係る端末装置100の構成の例を示すブロック図である。FIG. 3 is a block diagram illustrating an example of a configuration of the terminal device 100 according to the first embodiment of the present disclosure. 図4は、本開示の第1実施形態に係るサーバー装置200の構成の例を示すブロック図である。FIG. 4 is a block diagram illustrating an example of a configuration of the server device 200 according to the first embodiment of the present disclosure. 図5aは、本開示の第1実施形態に係るサーバー装置200のメモリ211に記憶されるイベント情報テーブルを概念的に示す図である。FIG. 5A is a diagram conceptually illustrating an event information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure. 図5bは、本開示の第1実施形態に係るサーバー装置200のメモリ211に記憶される対戦情報テーブルを概念的に示す図である。FIG. 5B is a diagram conceptually illustrating the battle information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure. 図6は、本開示の第1実施形態に係る端末装置100及びサーバー装置200において実行される処理シーケンスを示す図である。FIG. 6 is a diagram illustrating a processing sequence executed in the terminal device 100 and the server device 200 according to the first embodiment of the present disclosure. 図7は、本開示の第1実施形態に係るサーバー装置200において実行される処理フローを示す図である。FIG. 7 is a diagram illustrating a processing flow executed in the server device 200 according to the first embodiment of the present disclosure. 図8は、本開示の第1実施形態に係るサーバー装置200において実行される処理フローを示す図である。FIG. 8 is a diagram illustrating a processing flow executed in the server device 200 according to the first embodiment of the present disclosure. 図9は、本開示の第1実施形態に係る端末装置100において実行される処理フローを示す図である。FIG. 9 is a diagram illustrating a processing flow executed in the terminal device 100 according to the first embodiment of the present disclosure. 図10aは、本開示の第1実施形態に係る端末装置100のディスプレイ111に表示される画面の例を示す図である。FIG. 10A is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure. 図10bは、本開示の第1実施形態に係る端末装置100のディスプレイ111に表示される画面の例を示す図である。FIG. 10B is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure. 図10cは、本開示の第1実施形態に係る端末装置100のディスプレイ111に表示される画面の例を示す図である。FIG. 10C is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure.
 添付図面を参照して本開示の様々な実施形態を説明する。なお、図面における共通する構成要素には同一の参照符号が付されている。 様 々 Various embodiments of the present disclosure will be described with reference to the accompanying drawings. Note that common constituent elements in the drawings are denoted by the same reference numerals.
<本開示に係るシステムの概要>
 本開示の様々な実施形態に係るシステムでは、例えばeスポーツと呼ばれる多人数参加型のイベントにおいて好適に利用される。当該システムは、このようなイベントにおいて、効果的に各端末装置に広告を表示させ、さらにイベントから得られる収益の少なくとも一部を報償とすることで、イベントの運営者、広告の配信者、及びイベントの参加者となるユーザのいずれにとっても、有益なものとすることができる。
<Overview of the system according to the present disclosure>
The system according to various embodiments of the present disclosure is suitably used in a multi-player event called e-sports, for example. In such an event, in such an event, by effectively displaying an advertisement on each terminal device, and further using at least a part of the revenue obtained from the event as a reward, the event operator, the advertisement distributor, and It can be beneficial to any of the users who will be attending the event.
 図1は、本開示の様々な実施形態に係るシステムを概念的に示す図である。具体的には、図1は、当該システムにおける広告の表示、それによる収益の獲得、そして獲得した収益の分配の方法を概念的に示した図である。図1によると、ユーザU1~U8が各端末装置を用いてイベントにエントリーを申し込むと、当該システムが公知の方法で自動的にトーナメント表を作成し、ユーザU1~U8同士で対戦B1~B7を行う。この対戦B1~B7は、ユーザU1~U8自身の端末装置で当該イベントにおいて指定される単位ゲームを実行し、その結果(例えば、スコア)の大小を比較することによりなされる。ことのとき、各ユーザは自身の端末装置で行った単位ゲームの実行結果をサーバー装置に登録する必要があるが、その登録に際して各ユーザの端末装置に広告を表示させる。つまり結果の登録を行いたい場合には、ユーザは広告を視聴する必要がある。そして、トーナメントの勝者となるユーザには、各端末装置に広告を表示させることで得られた広告収益の少なくとも一部を報償として提供する。 FIG. 1 is a diagram conceptually illustrating a system according to various embodiments of the present disclosure. Specifically, FIG. 1 is a diagram conceptually showing a method of displaying an advertisement, acquiring revenue by the advertisement, and distributing the acquired revenue in the system. According to FIG. 1, when the users U1 to U8 apply for an entry to an event using each terminal device, the system automatically creates a tournament table by a known method, and the users B1 to U8 play a match B1 to B7. Do. The battles B1 to B7 are performed by executing the unit game specified in the event on the terminal devices of the users U1 to U8 and comparing the magnitudes of the results (for example, scores). In this case, each user needs to register the execution result of the unit game performed on his / her own terminal device in the server device. At the time of registration, an advertisement is displayed on each user's terminal device. That is, when registering the result, the user needs to watch the advertisement. Then, at least a part of the advertisement profit obtained by displaying the advertisement on each terminal device is provided as a reward to the user who becomes the winner of the tournament.
 各対戦B1~B7において、あらかじめ決められた期間内であれば、何度でも結果の登録が可能である。したがって、結果を登録する都度、端末装置に広告が表示されるので、より高い広告収益を得ることができる。そして、より高い収益が得られれば、ユーザに提供される報償も大きくすることが可能である。 結果 In each of the battles B1 to B7, the result can be registered any number of times within a predetermined period. Therefore, each time a result is registered, an advertisement is displayed on the terminal device, so that a higher advertisement profit can be obtained. And if higher profits are obtained, the reward provided to the user can be increased.
 また、ユーザU1~U8のうち、ユーザU7及びU8は、当該イベントにエントリー費用を支払って参加したユーザである。このようなユーザは、結果の登録の際に端末装置に広告を表示させないようにしてもよい。 ユ ー ザ Also, among the users U1 to U8, the users U7 and U8 are users who have paid the entry fee and participated in the event. Such a user may be configured not to display the advertisement on the terminal device when registering the result.
 なお、本開示において、単位ゲームとは、ゲームの一つのまとまりを意味し、例えば、一又は複数のクエスト、シナリオ、チャプター、ダンジョン、ミッション、戦闘、対戦、バトル、ステージ等を含む。本開示においては、開催されるイベントごとに、実行される単位ゲームがあらかじめ決められており、その単位ゲームの実行により得られたスコア(結果)を競う。 In the present disclosure, the unit game means one unit of the game, and includes, for example, one or more quests, scenarios, chapters, dungeons, missions, battles, battles, battles, stages, and the like. In the present disclosure, a unit game to be executed is determined in advance for each event to be held, and a score (result) obtained by executing the unit game competes.
 また、本開示において、イベントとは、特定の運営者が参加者となるユーザを募集し、イベントごとにあらかじめ決められた単位ゲームをユーザに実行させ、その結果を競うものである。一例としては、eスポーツと呼ばれ、複数のユーザが各端末装置上で単位ゲームをそれぞれ行い、その結果をサーバー装置に登録し、その結果を競うイベントが挙げられる。イベントに参加するユーザは一人だけでもよく、複数人いてもよい。すなわち、イベントを管理するサーバー装置に接続される端末装置は、少なくとも一つあれば良く、複数接続されてもよい。 In addition, in the present disclosure, an event refers to an event in which a specific operator recruits users to be participants, causes the users to execute unit games predetermined for each event, and competes for the results. One example is an event called e-sports, in which a plurality of users play a unit game on each terminal device, register the results in a server device, and compete for the results. Only one user or a plurality of users may participate in the event. That is, at least one terminal device may be connected to the server device that manages the event, and a plurality of terminal devices may be connected.
<第1実施形態>
1.本開示の第1実施形態に係るシステム1の構成
 図2は、本開示の第1実施形態に係るシステム1の構成を概略的に示す概念図である。図2を参照すると、システム1は、複数の端末装置100(端末装置100-1及び100-2)と、当該端末装置100とネットワーク300を介して通信可能に接続されたサーバー装置200とを含む。サーバー装置200及び端末装置100は、互いに随時通信して、単位ゲームやイベントの進行に必要な各種情報やプログラム等を送受信する。
<First embodiment>
1. Configuration of System 1 According to First Embodiment of Present Disclosure FIG. 2 is a conceptual diagram schematically illustrating a configuration of a system 1 according to the first embodiment of the present disclosure. Referring to FIG. 2, the system 1 includes a plurality of terminal devices 100 (terminal devices 100-1 and 100-2) and a server device 200 communicably connected to the terminal devices 100 via a network 300. . The server device 200 and the terminal device 100 communicate with each other as needed to transmit and receive various information, programs, and the like necessary for the progress of unit games and events.
 なお、図2の例では、端末装置100として、端末装置100-1及び100-2の二つが記載されているが、端末装置100は一つであってもよいし、さらに多数の端末装置を用いてもよい。また、サーバー装置200は単一のものとして記載されているが、サーバー装置200の各構成要素及び処理を複数のサーバー装置に分配することも可能である。たとえば、本実施形態においては、広告を表示するための広告情報は、サーバー装置200に記憶され、当該サーバー装置200から広告情報が送信されるものとするが、広告配信サーバーを別途設け、サーバー装置200からの指示を受けて、広告配信サーバーから直接又はサーバー装置200を介して端末装置100に広告情報を送信するようにしてもよい。 In the example of FIG. 2, two terminal devices 100-1 and 100-2 are described as the terminal devices 100. However, the number of the terminal devices 100 may be one. May be used. Further, although the server device 200 is described as a single device, each component and processing of the server device 200 can be distributed to a plurality of server devices. For example, in the present embodiment, advertisement information for displaying an advertisement is stored in the server device 200, and the advertisement information is transmitted from the server device 200. However, an advertisement distribution server is separately provided, and the server device 200 In response to an instruction from the terminal 200, the advertisement information may be transmitted to the terminal device 100 directly from the advertisement distribution server or via the server device 200.
2.端末装置100の構成
 図3は、本開示の第1実施形態に係る端末装置100の構成の例を示すブロック図である。端末装置100は、図3に示す構成要素の全てを備える必要はなく、一部を省略した構成をとることも可能であるし、他の構成要素を加えることも可能である。
2. Configuration of Terminal Device 100 FIG. 3 is a block diagram illustrating an example of a configuration of the terminal device 100 according to the first embodiment of the present disclosure. The terminal device 100 does not need to include all of the components illustrated in FIG. 3, and may have a configuration in which some of the components are omitted, or may include other components.
 端末装置100は、一例としては、スマートフォンに代表される無線通信可能な携帯型の端末装置が挙げられる。しかし、それ以外にも、携帯型ゲーム機、フィーチャーフォン、携帯情報端末、PDA、ラップトップパソコン、デスクトップパソコン、据え置き型ゲーム機、アーケードゲーム機など、サーバー装置200と通信可能であって本実施形態に係る単位ゲーム及びイベントに係るプログラムを実行可能な端末装置であれば、いずれでもよい。また、端末装置100-1及び100-2は、それぞれ同種の端末装置であってもよいし、異なる種類の端末装置であってもよい。 The terminal device 100 is, for example, a portable terminal device capable of wireless communication represented by a smartphone. However, other than this, the present embodiment can communicate with the server device 200 such as a portable game machine, a feature phone, a personal digital assistant, a PDA, a laptop personal computer, a desktop personal computer, a stationary game machine, and an arcade game machine. Any terminal device can be used as long as the terminal device can execute the program related to the unit game and the event according to. Further, the terminal devices 100-1 and 100-2 may be the same type of terminal device, or may be different types of terminal devices.
 図3によると、端末装置100は、ディスプレイ111、プロセッサ112、メモリ113、通信インターフェイス114並びにタッチパネル116及びハードキー117を含む入力インターフェイス115を含む。そして、これらの各構成要素が制御ライン及びデータラインを介して互いに電気的に接続される。 According to FIG. 3, the terminal device 100 includes a display 111, a processor 112, a memory 113, a communication interface 114, and an input interface 115 including a touch panel 116 and hard keys 117. These components are electrically connected to each other via a control line and a data line.
 ディスプレイ111は、プロセッサ112の指示に応じて、メモリ113に記憶された画像情報を読み出して各種表示を行う表示部として機能する。具体的には、ディスプレイ111は、本実施形態に係る単位ゲームに関連する、キャラクタや背景、各種パラメータ等の表示や、受信した広告情報に基づく広告の表示や、受信したイベントの結果及び報償の表示などの各種情報を表示する。ディスプレイ111は、例えば液晶ディスプレイから構成される。 The display 111 functions as a display unit that reads out image information stored in the memory 113 and performs various displays according to instructions from the processor 112. Specifically, the display 111 displays characters, backgrounds, various parameters, and the like related to the unit game according to the present embodiment, displays an advertisement based on the received advertisement information, and displays a result of the received event and a reward. Display various information such as display. The display 111 is composed of, for example, a liquid crystal display.
 プロセッサ112は、CPU(マイクロコンピュータ:マイコン)から構成され、メモリ113に記憶された各種プログラムに基づいて、接続された他の構成要素を制御する制御部として機能する。プロセッサ112は、メモリ113に記憶された指示命令、すなわち本実施形態に係る単位ゲームを実行するためのプログラムやOSを実行するためのプログラムを処理する。具体的には、プロセッサ112は、イベントに対するユーザのエントリーの受付処理、エントリーしたイベントに対応付けられた単位ゲームの実行処理、単位ゲームの実行により得られた結果の送信に係る処理、受信した広告情報に基づく広告の表示処理、イベントの結果及び報償の表示処理などを含む、様々な処理を実行する。なお、プロセッサ112は、単一のCPUで構成されても良いが、複数のCPUで構成されても良い。また、画像処理を担うGPU等、他の種類のプロセッサを適宜組み合わせてもよい。 The processor 112 includes a CPU (microcomputer), and functions as a control unit that controls other connected components based on various programs stored in the memory 113. The processor 112 processes the instruction command stored in the memory 113, that is, the program for executing the unit game according to the present embodiment and the program for executing the OS. Specifically, the processor 112 performs a process of receiving a user entry for an event, a process of executing a unit game associated with the entered event, a process of transmitting a result obtained by executing the unit game, and a received advertisement. Various processes including an advertisement display process based on the information, an event result and a reward display process are executed. Note that the processor 112 may be configured with a single CPU, but may be configured with a plurality of CPUs. Further, other types of processors such as a GPU that performs image processing may be appropriately combined.
 メモリ113は、RAM、ROM、又は不揮発性メモリ(場合によっては、HDD)を含み、記憶部として機能する。ROMは、本実施形態に係る単位ゲームやイベント、OSを実行するための指示命令をプログラムとして記憶する。RAMは、ROMに記憶されたプログラムがプロセッサ112により処理されている間、データの書き込み及び読み込みをするために用いられるメモリである。不揮発性メモリは、当該プログラムの実行によってデータの書き込み及び読み込みが実行されるメモリであって、ここに書き込まれたデータは、当該プログラムの実行が終了した後でも保存される。メモリ113には、本実施形態においては、受信した広告情報、単位ゲームの実行に必要なキャラクタ、背景などの描画情報、単位ゲームの実行に必要なキャラクタの能力値などの情報、単位ゲームの実行により得られた結果情報などが少なくとも一時的に記憶される。 The memory 113 includes a RAM, a ROM, or a non-volatile memory (in some cases, an HDD) and functions as a storage unit. The ROM stores, as a program, instruction commands for executing the unit game, the event, and the OS according to the present embodiment. The RAM is a memory used for writing and reading data while the program stored in the ROM is being processed by the processor 112. The nonvolatile memory is a memory in which data is written and read by executing the program, and the data written in the nonvolatile memory is stored even after the execution of the program is completed. In the present embodiment, the memory 113 includes received advertisement information, drawing information such as characters and background necessary for executing the unit game, information such as ability values of the characters necessary for executing the unit game, and execution of the unit game. Is temporarily stored at least temporarily.
 通信インターフェイス114は、無線通信処理回路、及び当該無線通信処理回路に接続されたアンテナを含み、通信部として機能する。通信インターフェイス114は、ネットワーク300を介して接続されたサーバー装置200と、本実施形態に係る単位ゲームやイベントの実行に必要なプログラムや、ユーザ情報、広告情報、イベント結果情報、対戦結果情報などの送受信を行う。無線通信処理回路では、送受信する情報の変調や復調などの処理を行う。 The communication interface 114 includes a wireless communication processing circuit and an antenna connected to the wireless communication processing circuit, and functions as a communication unit. The communication interface 114 is connected to the server device 200 connected via the network 300, a program required to execute the unit game or the event according to the present embodiment, and user information, advertisement information, event result information, match result information, and the like. Send and receive. The wireless communication processing circuit performs processing such as modulation and demodulation of information to be transmitted and received.
 通信インターフェイス114は、W-CDMA(Wideband-Code Division Multiple Access)方式やLTE(Long Term Evolution)方式に代表されるような広帯域の無線通信方式に基づいて処理されるが、IEEE802.11に代表されるような無線LANやBluetooth(登録商標)のような狭帯域の無線通信に関する方式に基づいて処理することも可能である。 The communication interface 114 is processed based on a wideband wireless communication system represented by W-CDMA (Wideband-Code Division Multiple Access) or LTE (Long Term Evolution), and is represented by IEEE 802.11. It is also possible to perform processing based on a method related to narrow-band wireless communication such as a wireless LAN or Bluetooth (registered trademark).
 通信インターフェイス114は、無線通信に代えて、または加えて、有線通信を用いることも可能である。その場合には、無線通信処理回路に代えて、または加えて、有線通信のための通信処理回路を設ければよい。 The communication interface 114 can use wired communication instead of or in addition to wireless communication. In that case, a communication processing circuit for wired communication may be provided instead of or in addition to the wireless communication processing circuit.
 入力インターフェイス115は、タッチパネル116及びハードキー1176を含み、様々な入力情報を読み取るための入力部として機能する。タッチパネル116は、ユーザからの各種指示入力を受け付け、ディスプレイ111に表示されたアイコンの操作や、ユーザによる文字列の入力などに利用される。タッチパネル116は、ディスプレイ111を被覆するように配置され、ディスプレイ111の表示する画像データに対応して、客体(ユーザの指やスタイラス等)によってタッチされた位置座標の情報を出力する。タッチパネル方式としては、抵抗膜方式、静電容量結合方式、超音波表面弾性波方式など、公知の方式を利用することができる。ハードキー117には公知のものを適宜利用することができる。タッチパネル116及び/又はハードキー117は、エントリーするイベントの選択、単位ゲームの実行、結果情報の送信などにおけるユーザの指示入力を受け付ける。 The input interface 115 includes the touch panel 116 and the hard keys 1176, and functions as an input unit for reading various input information. The touch panel 116 receives input of various instructions from the user, and is used for operation of icons displayed on the display 111, input of character strings by the user, and the like. The touch panel 116 is arranged so as to cover the display 111, and outputs information on position coordinates touched by an object (a user's finger, a stylus, or the like) in accordance with image data displayed on the display 111. As the touch panel method, a known method such as a resistive film method, a capacitive coupling method, or an ultrasonic surface acoustic wave method can be used. As the hard key 117, a known key can be used as appropriate. The touch panel 116 and / or the hard keys 117 accept a user's instruction input such as selection of an event to be entered, execution of a unit game, transmission of result information, and the like.
3.サーバー装置200の構成
 図4は、本開示の第1実施形態に係るサーバー装置200の構成の例を示すブロック図である。サーバー装置200は、図4に示す構成要素の全てを備える必要はなく、一部を省略した構成をとることも可能であるし、他の構成要素を加えることも可能である。
3. Configuration of Server Device 200 FIG. 4 is a block diagram illustrating an example of a configuration of the server device 200 according to the first embodiment of the present disclosure. The server device 200 does not need to include all of the components illustrated in FIG. 4, may have a configuration in which some components are omitted, or may include other components.
 図4によると、サーバー装置200は、RAM、ROM、及び不揮発性メモリ、HDD等を含むメモリ211、CPU等から構成されるプロセッサ212、I/Oポート213、及び通信処理回路を含む通信インターフェイス214を含む。そして、これらの各構成要素が制御ライン及びデータラインを介して互いに電気的に接続される。 According to FIG. 4, a server device 200 includes a RAM 211, a ROM, a nonvolatile memory, a memory 211 including an HDD, a processor 212 including a CPU, an I / O port 213, and a communication interface 214 including a communication processing circuit. including. These components are electrically connected to each other via a control line and a data line.
 メモリ211は、RAM、ROM、不揮発性メモリ、HDDを含み、記憶部として機能する。そして、当該メモリ211は、本実施形態に係る単位ゲームやイベント、OSを実行するための指示命令をプログラムとして記憶する。このようなプログラムは、プロセッサ212によってロードされ実行される。また、当該メモリ(特にRAM)は、上記プログラムがプロセッサ212によって実行される間、データの書き込み及び読み込みを実行するために一時的に用いられる。本実施形態においては、イベント情報テーブル(図5a)、対戦情報テーブル(図5b)に加えて、表示する広告を特定する広告ID情報や広告データなどの広告情報、単位ゲームの実行に必要なキャラクタや描画データなどの単位ゲーム情報、キャラクタの能力値やキャラクタを特定するキャラクタID情報を含むキャラクタ情報テーブルなどがメモリ211に記憶される。 (4) The memory 211 includes a RAM, a ROM, a nonvolatile memory, and an HDD, and functions as a storage unit. The memory 211 stores, as a program, an instruction command for executing the unit game, the event, and the OS according to the present embodiment. Such a program is loaded and executed by the processor 212. The memory (especially, RAM) is temporarily used to execute writing and reading of data while the program is executed by the processor 212. In the present embodiment, in addition to the event information table (FIG. 5a) and the battle information table (FIG. 5b), advertisement information such as advertisement ID information and advertisement data for specifying an advertisement to be displayed, and characters required for executing the unit game The memory 211 stores unit game information, such as image data, drawing data, and the like, a character information table including character ID information for specifying a character's ability value and a character, and the like.
 プロセッサ212は、CPU(マイクロコンピュータ:マイコン)から構成され、メモリ211に記憶された指示命令、すなわち各種プログラムを実行して、接続された他の構成要素を制御するための制御部として機能する。プロセッサ212は、端末装置100からユーザ識別情報とともにイベントへのエントリー要求を受信するとユーザ情報を参照して認証処理をするとともに、エントリー受付処理を行う。そして、その後、プロセッサ212は、イベント開催処理、報償付与処理などの処理を、メモリ211に記憶された指示命令に基づいて実行する。なお、プロセッサ212は、単一のCPUで構成されても良いが、複数のCPUで構成されても良い。 The processor 212 is constituted by a CPU (microcomputer: microcomputer), and functions as a control unit for executing instruction commands stored in the memory 211, that is, various programs, and controlling other connected components. When the processor 212 receives the entry request for the event together with the user identification information from the terminal device 100, the processor 212 performs authentication processing with reference to the user information and performs entry acceptance processing. After that, the processor 212 executes processes such as an event holding process and a reward giving process based on the instruction command stored in the memory 211. The processor 212 may be constituted by a single CPU, but may be constituted by a plurality of CPUs.
 I/Oポート213は、特に図示はしていないが、プリンタ等の様々な外部機器との間で情報の入出力をするための情報入出力部として機能する。I/Oポート213は、シリアルポート、パラレルポート、USB等、所望に応じて公知の接続形式を採用することが可能である。 Although not shown, the I / O port 213 functions as an information input / output unit for inputting / outputting information to / from various external devices such as a printer. As the I / O port 213, a known connection format such as a serial port, a parallel port, or a USB can be adopted as desired.
 通信インターフェイス214は、一例として、端末装置100とネットワーク300を介して、又は他のサーバー装置とネットワーク300を介して、本実施形態に係る単位ゲームやイベントの実行のためのプログラム、各種情報等を送受信するために、変調や復調などの処理を行う。通信インターフェイス214は、公知の無線通信方式や公知の有線通信方式にしたがって、各端末装置や他のサーバー装置と通信する。本実施形態においては、一例としては、通信インターフェイス214は、プロセッサ212にしたがって、広告情報、イベント情報、単位ゲーム情報、キャラクタ情報、イベント結果情報、対戦結果情報などを送受信するための処理を実行する。 As an example, the communication interface 214 transmits a program for executing a unit game or an event according to the present embodiment, various kinds of information, and the like via the terminal device 100 and the network 300 or via another server device and the network 300. Processing such as modulation and demodulation is performed for transmission and reception. The communication interface 214 communicates with each terminal device and other server devices according to a known wireless communication method or a known wired communication method. In the present embodiment, as an example, the communication interface 214 executes processing for transmitting and receiving advertisement information, event information, unit game information, character information, event result information, match result information, and the like, according to the processor 212. .
4.サーバー装置200のメモリ211に記憶された情報
 図5aは、本開示の第1実施形態に係るサーバー装置200のメモリ211に記憶されるイベント情報テーブルを概念的に示す図である。具体的には、当該テーブルには、現在、過去、将来に開催されるイベントに関する情報が記憶される。図5aによると、開催されるイベントを特定するためのイベントID情報に対応付けて、それぞれ、イベントのイベント名情報、イベントへのエントリーの募集開始時間と終了時間を特定するイベント期間情報、イベントの開催形式を特定する形式情報、イベントへユーザがエントリーする条件となるエントリー条件情報、イベントにおいてユーザに提供される報償とその条件が特定された報償情報、及び当該イベントに参加する各端末装置において実行される単位ゲームが特定された単位ゲーム情報がイベント情報テーブルには記憶されている。
4. Information Stored in Memory 211 of Server Device 200 FIG. 5A is a diagram conceptually illustrating an event information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure. Specifically, the table stores information on events to be held now, in the past, and in the future. According to FIG. 5a, in association with event ID information for specifying an event to be held, event name information of the event, event period information for specifying a start time and an end time for recruiting entries to the event, and an event Format information for specifying the format of the event, entry condition information that is a condition for the user to enter the event, a reward provided to the user in the event and reward information specifying the condition, and execution in each terminal device participating in the event Unit game information specifying the unit game to be executed is stored in the event information table.
 たとえば、イベントID情報が「E4」のイベントにおいては、イベント名情報として「N4」(例えば、「XXXゲームチャンピオン決定戦!」)、イベント期間情報として「L4」(例えば、「2019年4月1日0:00~2019年4月30日23:59」)、形式情報として「8人によるトーナメント形式」、エントリー条件情報として「○○ゲームポイントの支払い又は無料」、報償情報として「P4」(例えば、「トーナメントの優勝者に広告収益の30%相当のゲームポイント、準優勝者に広告収益の15%相当のゲームポイント」)、及び単位ゲーム情報として「G4」(例えば、「二者対戦のパズルゲーム」)がそれぞれ記憶されている。 For example, in the event where the event ID information is “E4”, the event name information is “N4” (for example, “XXX Game Champion Decision Battle!”), And the event period information is “L4” (for example, “April 1, 2019”). Date: 0:00 to 23:59 on April 30, 2019), format information is “tournament format by 8 players”, entry condition information is “payment or free of XX game points”, and reward information is “P4” ( For example, "game points equivalent to 30% of the advertising revenue for the tournament winner, 15% of the advertising revenue for the runner-up" and "G4" as the unit game information (for example, "two-player match" Puzzle game ").
 イベント情報テーブルに記憶された各情報は、あらかじめ登録されたユーザや当該情報を所望するユーザの端末装置100に対して随時送信され、端末装置100のディスプレイ111にエントリーを希望するイベントが選択可能にリスト状に表示される。 Each piece of information stored in the event information table is transmitted from time to time to the terminal device 100 of a pre-registered user or a user who desires the information, and an event whose entry is desired on the display 111 of the terminal device 100 can be selected. It is displayed in a list.
 図5bは、本開示の第1実施形態に係るサーバー装置200のメモリ211に記憶される対戦情報テーブルを概念的に示す図である。具体的には、当該テーブルは、各イベントごとに作成されるテーブルで、エントリー募集期間の開始時間になるとそのイベントの実行に必要な情報が様々記憶される。図5bは、その一例として、イベントID情報が「E4」のイベント情報テーブルを示す。当該イベントは、トーナメント形式の二者対戦のパズルゲームであるので(図5a)、各ユーザの対戦(図1)を特定する対戦ID情報がまず記憶される。この対戦ID情報に対応付けて、対戦結果の送信を受けつける期間を示す対戦期間情報、対戦ID情報で特定される対戦にエントリーしているユーザを特定するユーザID情報、エントリーしたユーザがどのようなエントリー条件を満たしてエントリーしたかを特定する種別情報、各ユーザが単位ゲームを実行した結果を記憶するスコア情報、ユーザの端末装置から結果情報の登録要求又は結果情報の少なくともいずれかを受信したときに端末装置に対して送信する広告情報を特定する広告ID情報、これまでに各ユーザの端末装置に表示された回数を示す表示回数情報が、対戦情報テーブルには記憶されている。 FIG. 5B is a diagram conceptually showing a battle information table stored in the memory 211 of the server device 200 according to the first embodiment of the present disclosure. Specifically, this table is a table created for each event, and when the start time of the entry recruiting period comes, various information necessary for executing the event is stored. FIG. 5B shows, as an example, an event information table in which the event ID information is “E4”. Since the event is a tournament-type two-player puzzle game (FIG. 5A), first, match ID information for specifying a match (FIG. 1) of each user is stored. In association with the match ID information, match period information indicating a period for receiving the transmission of the match result, user ID information for specifying a user who has entered the match specified by the match ID information, When receiving type information for specifying whether or not an entry has been made under the entry condition, score information for storing a result of execution of the unit game by each user, or a result information registration request or result information from a user terminal device. In the battle information table, advertisement ID information for specifying the advertisement information to be transmitted to the terminal device, and display frequency information indicating the number of times of display on the terminal device of each user so far are stored.
 たとえば、対戦ID情報が「B6」の対戦においては、対戦期間情報として「T6」(例えば、「2019年5月1日12:00~2019年5月2日12:00」)が、ユーザID情報及び種別情報として「無料」エントリーしたユーザである「U5」とエントリー費用として○○ゲームポイントを支払ってエントリーしたユーザである「U8」が、各ユーザ(「U5」及び「U8」)が対戦期間である「T6」の間に登録した単位ゲームの結果の最高スコアであるスコア情報として「S6-1」及び「S6-2」(例えば、「250点」と「150点」)、「無料」エントリーしたユーザである「U5」の端末装置に表示させる広告情報を特定する広告ID情報として「A2」(例えば、YYYゲームアプリケーションの発売告知をする広告)が、そして当該広告が表示された回数を示す表示回数情報として「6」が、それぞれ記憶されている。 For example, in the battle with the battle ID information of “B6”, “T6” (for example, “12:00 on May 1, 2019 to 12:00 on May 2, 2019”) as the battle period information includes the user ID. Each user ("U5" and "U8") competes with "U5", a user who entered "free" as information and type information, and "U8", a user who entered by paying game points as entry fee. Score information "S6-1" and "S6-2" (for example, "250 points" and "150 points"), which are the highest scores of the unit games registered during the period "T6", "free" “A2” (for example, a release notification of the YYY game application is issued as advertisement ID information for specifying the advertisement information to be displayed on the terminal device of “U5” that is the user who has entered “ Ad) is, and is "6" as the display count information indicating the number of times the ad is displayed, are respectively stored.
 つまり、「B6」の対戦には、ユーザID情報が「U5」と「U8」の各ユーザが対戦をすることが記憶されている。そして、期間「T6」の間に各ユーザが単位ゲームを実行し、その結果の登録要求を行うことでスコア情報が随時更新されるとともに、表示回数情報が「1」増加して記憶される。すなわち、「無料」エントリーしたU5は単位ゲームの結果の登録要求を6回行い、その端末装置に「6回」、広告「A2」が表示され、最高スコアとして「S6-1」が獲得されたことを示している。一方、「有料」エントリーしたU8の端末装置には単位ゲームの結果の登録要求を行っても広告は表示されないので、広告ID情報及び表示回数情報は記憶されていないが、最高スコアとして「S6-2」が獲得されたことを示している。そして、当該対戦の結果、期間「T6」の間により高いスコアを記録したU5が勝者として次の対戦ID情報が「B7」の対戦のユーザとして対戦情報テーブルに記憶される。 In other words, it is stored that the users whose user ID information is “U5” and “U8” will fight in the battle “B6”. Then, when each user executes the unit game during the period “T6” and makes a registration request for the result, the score information is updated as needed, and the display count information is increased by “1” and stored. That is, U5 who entered "free" made a registration request for the result of the unit game six times, and the terminal device displayed "six times", the advertisement "A2" was displayed, and "S6-1" was obtained as the highest score. It is shown that. On the other hand, the advertisement is not displayed on the U8 terminal device that has entered the “pay” entry even if a registration request for the result of the unit game is made, and thus the advertisement ID information and the display count information are not stored. 2 "has been acquired. Then, as a result of the match, U5 having the higher score recorded during the period "T6" is stored as the winner in the match information table as the user of the next match ID "B7".
 本実施形態においては、メモリ211に記憶される情報の一例として図5a及び図5bに示す各情報テーブルを挙げた。しかし、表示する広告を特定する広告ID情報や広告データなどの広告情報が記憶された広告情報テーブル、単位ゲームの実行に必要なキャラクタや描画データなど単位ゲーム情報テーブル、キャラクタの能力値やキャラクタを特定するキャラクタID情報を含むキャラクタ情報テーブルなどが、メモリ211に記憶されていてもよい。なお、広告情報テーブル中の広告データなどは、サーバー装置200にネットワークを介して接続された広告配信サーバーのメモリに記憶されていてもよい。 In the present embodiment, the information tables shown in FIGS. 5A and 5B have been described as examples of information stored in the memory 211. However, an advertisement information table in which advertisement information such as advertisement ID information and advertisement data for specifying an advertisement to be displayed is stored, a unit game information table such as characters and drawing data necessary for executing the unit game, and the ability value and character of the character are stored. A character information table including the character ID information to be specified may be stored in the memory 211. The advertisement data and the like in the advertisement information table may be stored in a memory of an advertisement distribution server connected to the server device 200 via a network.
5.端末装置100及びサーバー装置200で行われる処理シーケンス
[エントリー受付処理]
 特に図示はしないが、サーバー装置200がイベント情報テーブル(図5a)のイベント期間情報を所定周期で参照して、イベントへのエントリー募集開始時間に達したイベントがあるか否かを判定する。そして、イベントへのエントリー募集が開始されたイベントがあると、当該イベントのイベント開催情報を端末装置100に送信する。それを受信した端末装置100において、エントリー募集中のイベントをリスト状に表示する。そしてユーザの選択に基づいてエントリーするイベントのイベントID情報、エントリー費用の支払いの有無などを含むエントリー情報をサーバー装置200に送信する。サーバー装置200は、エントリー情報を受信すると、送信したユーザのイベントへのエントリーを受け付けて、当該ユーザのユーザID情報を対戦情報テーブルに記憶する。これにより、エントリー受付処理が行われる。
5. Processing sequence performed in terminal apparatus 100 and server apparatus 200 [entry acceptance processing]
Although not specifically shown, the server device 200 refers to the event period information in the event information table (FIG. 5A) at a predetermined cycle, and determines whether or not there is an event that has reached the entry recruitment start time for the event. Then, if there is an event for which entry recruitment for the event has started, the event transmission information of the event is transmitted to the terminal device 100. In the terminal device 100 that has received the information, the events for which entries are being invited are displayed in a list. Then, it transmits to the server device 200 the entry information including the event ID information of the event to be entered based on the user's selection, and whether or not the entry fee has been paid. Upon receiving the entry information, the server device 200 accepts the entry of the transmitted user to the event, and stores the user ID information of the user in the battle information table. As a result, an entry receiving process is performed.
[イベント開催処理]
 図6は、本開示の第1実施形態に係る端末装置100及びサーバー装置200において実行される処理シーケンスを示す図である。具体的には、図6は、端末装置100とサーバー装置200との間で行われるイベント開催処理(イベント中に行われる個々の対戦に係る処理)、対戦終了処理(個々の対戦が終了した際に行われる処理)、及び報償付与処理(全ての対戦が終了してイベントの勝者が決定した後に行われる処理)の処理シーケンスを示す図である。便宜上、図6においては端末装置100としか記載していないが、当然、端末装置100-1及び端末装置100-2を含む複数の端末装置に対して同様の処理がなされる。
[Event holding process]
FIG. 6 is a diagram illustrating a processing sequence executed in the terminal device 100 and the server device 200 according to the first embodiment of the present disclosure. Specifically, FIG. 6 shows an event holding process (process relating to an individual battle performed during an event) performed between the terminal device 100 and the server device 200, and a battle ending process (when an individual battle ends). Is a diagram illustrating a processing sequence of a reward processing (a processing performed after the completion of all competitions and a winner of an event is determined). Although only the terminal device 100 is described in FIG. 6 for convenience, the same processing is naturally performed on a plurality of terminal devices including the terminal device 100-1 and the terminal device 100-2.
 まず、イベント開催処理(イベント中に行われる個々の対戦に係る処理)について説明する。サーバー装置200は、所定周期で、各イベントごとの対戦情報テーブルの対戦期間情報を参照し、対戦結果の受付が開始された単位ゲームがあるか否かを判定する(S11)。サーバー装置200は、対戦結果の受付が開始された単位ゲームがある場合には、当該対戦にエントリーしたユーザをユーザID情報から特定し、当該ユーザの端末装置100に対戦情報(T11)を送信する。なお、対戦情報(T11)には、単位ゲームの実行に必要な単位ゲーム情報(ゲーム画面の描画データ、ユーザ情報、ユーザキャラクタ情報など)に加え、対戦情報テーブルに含まれる情報(対戦ID情報、対戦相手となるユーザのユーザID情報、対戦期間情報など)が含まれる。 First, the event holding process (the process related to each battle performed during the event) will be described. The server device 200 refers to the battle period information in the battle information table for each event at a predetermined cycle, and determines whether or not there is a unit game for which the reception of the battle result has been started (S11). If there is a unit game for which the reception of the match result has been started, the server device 200 identifies the user who has entered the match from the user ID information, and transmits the match information (T11) to the terminal device 100 of the user. . The battle information (T11) includes, in addition to the unit game information (drawing data of the game screen, user information, user character information, and the like) necessary for executing the unit game, information included in the battle information table (battle ID information, User ID information of the opponent user, battle period information, etc.).
 端末装置100は、対戦情報(T11)を受信すると、ディスプレイ111に「対戦結果受付中」の表示とともに、対戦相手となるユーザの情報などを表示する。そして、端末装置100においてユーザにより単位ゲームが実行されると(S12)、端末装置100からサーバー装置200にその結果の結果登録要求(T12)が送信される。 Upon receiving the battle information (T11), the terminal device 100 displays “accepting the battle result” on the display 111, and also displays information on the user as the opponent. Then, when the user executes the unit game in the terminal device 100 (S12), the result registration request (T12) is transmitted from the terminal device 100 to the server device 200.
 サーバー装置200は、結果登録要求(T12)を受信すると、対戦結果の受付に係る割り込み処理を行う。具体的には、サーバー装置200は、当該要求中に含まれる対戦ID情報に基づいて、対戦情報テーブルの対戦期間情報を参照し、対戦結果の受付期間が終了したか否かを判定する(S13)。そして、まだ終了していなければ、サーバー装置200は、対戦情報テーブルの広告ID情報を参照し、端末装置100に送信する広告を決定する(S14)。サーバー装置200は、決定した広告の広告情報(T13:表示する広告を特定する広告ID情報や広告データなどを含む)を端末装置100に送信する。 When the server device 200 receives the result registration request (T12), the server device 200 performs an interrupt process for receiving the match result. Specifically, the server device 200 refers to the battle period information in the battle information table based on the battle ID information included in the request and determines whether the reception period of the battle result has ended (S13). ). Then, if the processing has not been completed, the server device 200 refers to the advertisement ID information in the battle information table and determines an advertisement to be transmitted to the terminal device 100 (S14). The server device 200 transmits to the terminal device 100 the advertisement information of the determined advertisement (T13: including advertisement ID information and advertisement data for specifying the advertisement to be displayed).
 端末装置100は、広告情報(T13)を受信すると、受信した広告データ等に基づいてディスプレイ111に広告を表示する(S15)。そして、広告の表示が終了したら、S12で行った単位ゲーム結果情報(T14:単位ゲームで得られたスコア情報、対戦ID情報、ユーザID情報などを含む)をサーバー装置200に送信する。 Upon receiving the advertisement information (T13), the terminal device 100 displays an advertisement on the display 111 based on the received advertisement data and the like (S15). Then, when the display of the advertisement is completed, the unit game result information (T14: including score information, match ID information, user ID information, and the like obtained in the unit game) performed in S12 is transmitted to the server device 200.
 サーバー装置200は、単位ゲーム結果情報(T14)を受信すると、対戦ID情報に基づいて、対戦情報テーブルのスコア情報に結果を記憶し、また表示回数情報を「1」増加させる(S16)。これで、サーバー装置200は、対戦結果の受付に係る割り込み処理とともに、イベント開催処理を終了する。 Upon receiving the unit game result information (T14), the server device 200 stores the result in the score information of the battle information table based on the battle ID information, and increases the display count information by "1" (S16). Thus, the server device 200 ends the event holding process together with the interrupt process related to the reception of the match result.
[対戦終了処理]
 次に、対戦終了処理(個々の対戦が終了した際に行われる処理)について説明する。サーバー装置200は、所定周期で対戦情報テーブルの対戦期間情報を参照し、対戦結果の受付期間が終了した対戦があるか否かを判定する。その結果、あると判定された場合には、その終了した対戦の対戦結果を集計する(S17)。具体的には、サーバー装置200は、終了した対戦の対戦ID情報に対応付けて記憶された各ユーザのスコア情報を比較し、どちらのユーザが勝者となるかを判定する。サーバー装置200は、その結果を対戦結果情報(T15)として、対戦を行ったユーザの端末装置100に送信する。対戦結果情報(T15)を受信した端末装置100は、受信した情報に基づいて、ディスプレイ111に「ユーザXXの勝利、2回戦に進出」などの表示を行う。以上により、対戦終了処理を終了する(S18)。
[Competition end processing]
Next, the battle ending process (the process performed when each battle ends) will be described. The server device 200 refers to the battle period information in the battle information table at predetermined intervals, and determines whether or not there is a battle for which the reception period of the battle result has ended. As a result, when it is determined that there is, the competition result of the completed competition is totaled (S17). Specifically, the server device 200 compares the score information of each user stored in association with the battle ID information of the completed battle, and determines which user is the winner. The server device 200 transmits the result to the terminal device 100 of the user who performed the battle as battle result information (T15). The terminal device 100 that has received the battle result information (T15) performs a display such as “Win XX of the user XX, advance to the second round” on the display 111 based on the received information. Thus, the battle ending process ends (S18).
[報償付与処理]
 次に、報償付与処理(全ての対戦が終了してイベントの勝者が決定した後に行われる処理)について説明する。サーバー装置200は、所定周期で、各イベントごとの対戦情報テーブルを参照し、イベントに含まれるすべての対戦が終了したか否かを判定する(S21)。全ての対戦が終了していた場合には、サーバー装置200は、対戦情報テーブルの表示回数情報を参照し、広告収益を決定する。また、サーバー装置200は、対戦情報テーブルの種別情報を参照し、エントリー収益を決定する。そして、サーバー装置200は、決定された広告収益とエントリー収益からイベントの収益を決定する(S22)。次に、サーバー装置200は、対戦情報テーブルを参照して当該イベントの勝者(例えば、トーナメントの優勝者と準優勝者)を決定し、イベントの収益に基づいて、当該勝者に付与する報償を決定する(S23)。サーバー装置200は、報償が決定されると、端末装置100に、勝者のユーザID情報や報償の内容が記憶されたイベント結果情報(T16)を当該イベントにエントリーしたユーザの端末装置100に送信する。
[Reward granting process]
Next, a description will be given of a reward providing process (a process performed after all battles are completed and a winner of the event is determined). The server device 200 refers to the battle information table for each event at a predetermined cycle, and determines whether all battles included in the event have been completed (S21). If all matches have been completed, the server device 200 refers to the display count information in the match information table and determines the advertising profit. Further, the server device 200 refers to the type information in the battle information table and determines the entry profit. Then, the server device 200 determines the event profit from the determined advertisement profit and entry profit (S22). Next, the server apparatus 200 determines the winner of the event (for example, the winner of the tournament and the runner-up) with reference to the match information table, and determines the reward to be given to the winner based on the profit of the event. (S23). When the reward is determined, the server device 200 transmits, to the terminal device 100, event result information (T16) storing the user ID information of the winner and the content of the reward to the terminal device 100 of the user who has entered the event. .
 イベント結果情報(T16)を受信した端末装置100は、ディスプレイ111にその結果を表示する(S24)。以上により、報償付与に係る処理を終了する。 (4) The terminal device 100 that has received the event result information (T16) displays the result on the display 111 (S24). As described above, the process related to the reward award is completed.
6.サーバー装置200の処理フロー
 図7は、本開示の第1実施形態に係るサーバー装置200において実行される処理フローを示す図である。具体的には、所定周期で、サーバー装置200のプロセッサ212がメモリ211に記憶されたプログラムに基づいて実行するメインルーチンのうち、エントリー受付処理(図示しない)及び報償付与処理(図6のS21~S23)の処理フローを示す図である。
6. Process Flow of Server Device 200 FIG. 7 is a diagram illustrating a process flow executed in the server device 200 according to the first embodiment of the present disclosure. Specifically, of the main routine executed by the processor 212 of the server device 200 based on the program stored in the memory 211 at a predetermined cycle, the entry receiving process (not shown) and the reward providing process (S21 to S21 in FIG. 6) It is a figure showing the processing flow of S23).
 図7によると、サーバー装置200のプロセッサ212は、イベント情報テーブル(図5a)のイベント期間情報を参照し、エントリーの募集期間の開始時間になったイベントがあるか否かを判定する(S101)。その結果、開始時間になったイベントがある場合には、あらかじめ決められたユーザの各端末装置100に、イベント開催情報を送信する(S102)。当該イベント開催情報には、イベント情報テーブルに記憶された各情報が記憶されている。そして、これを受信した端末装置100のディスプレイ111には、エントリー募集中のイベントがリスト状に表示される。 According to FIG. 7, the processor 212 of the server device 200 refers to the event period information in the event information table (FIG. 5A) and determines whether or not there is an event at the start time of the entry recruitment period (S101). . As a result, if there is an event whose start time is reached, event holding information is transmitted to each terminal device 100 of a predetermined user (S102). Each piece of information stored in the event information table is stored in the event holding information. Then, on the display 111 of the terminal device 100 that has received this, the events for which entries are being invited are displayed in a list.
 次に、プロセッサ212は、各イベントごとに記憶された各対戦情報テーブル(図5b)を参照し、全ての対戦が終了したイベントがあるか否かを判定する(S103)。そして、全ての対戦が終了したイベントがある場合には、プロセッサ212は、報償付与処理を実行する。まず、プロセッサ212は、そのイベントの対戦情報テーブルを参照し、報償付与の対象となるユーザを決定する(S104)。図5bの例においては、プロセッサ212は、当該イベントの決勝戦となる対戦ID情報「B7」の対戦のスコア情報を参照し、報償付与の対象となる優勝者と準優勝者を決定する(図1及び図5bの例ではユーザID情報が「U1」のユーザが優勝し、「U5」のユーザが準優勝)。 Next, the processor 212 refers to each battle information table (FIG. 5B) stored for each event and determines whether or not there is an event for which all battles have been completed (S103). Then, when there is an event in which all battles have been completed, the processor 212 executes a reward providing process. First, the processor 212 refers to the battle information table of the event and determines the user to whom the reward is to be given (S104). In the example of FIG. 5B, the processor 212 refers to the score information of the match in the match ID information “B7” to be the final match of the event, and determines the winner and the runner-up to be rewarded (FIG. In the examples of FIGS. 1 and 5b, the user whose user ID information is “U1” wins, and the user whose user ID information is “U5” runs second.
 次に、プロセッサ212は、対戦情報テーブルの表示回数情報を参照する。そして、各対戦(図1及び図5bの例では、対戦ID情報「B1」~「B7」)において、各ユーザが広告を表示した回数を集計する(図5bでは、合計37回)。プロセッサ212は、各広告ごとにあらかじめ決められた広告表示費用とその回数から、当該イベントにおける広告収益M1を決定する(S105)。つまり、広告が表示された回数が多ければ多いほど、広告収益も増加し、広告が表示された回数が少なければ、広告収益も減少する。 Next, the processor 212 refers to the display count information in the battle information table. Then, in each match (match ID information “B1” to “B7” in the examples of FIGS. 1 and 5B), the number of times each user has displayed the advertisement is totaled (37 times in FIG. 5B). The processor 212 determines the advertising revenue M1 for the event from the advertising display cost and the number of times determined for each advertisement in advance (S105). In other words, the more the number of times the advertisement is displayed, the higher the advertising revenue, and the less the number of times the advertisement is displayed, the lower the advertising revenue.
 次に、プロセッサ212は、対戦情報テーブルの種別情報を参照し、当該イベントにエントリーした各ユーザ(図5bでは、ユーザID情報「U1」~「U8」)のうち、エントリー費用を支払ってエントリーしたユーザ(図5bでは、ユーザID情報「U7」及び「U8」)を特定する。そして、プロセッサ212は、当該ユーザからのエントリー費用から得られたエントリー収益M2を決定する(S106)。 Next, the processor 212 refers to the type information in the match information table and pays an entry fee to enter among the users (user ID information “U1” to “U8” in FIG. 5B) that have entered the event and entered. The user (in FIG. 5B, user ID information “U7” and “U8”) is specified. Then, the processor 212 determines the entry profit M2 obtained from the entry cost from the user (S106).
 次に、プロセッサ212は、イベント情報テーブルの報償情報を参照し、当該イベントの報償を決定する。図5bのイベントID情報が「E4」の場合、イベント情報テーブルには報償情報として「P4」(例えば、「トーナメントの優勝者に広告収益の30%相当のゲームポイント、準優勝者に広告収益の15%相当のゲームポイント」)が記憶されている。したがって、プロセッサ212は、優勝者(図1の例ではユーザID情報が「U1」のユーザ)となるユーザにM1*30/100相当のゲームポイントを、準優勝者(図1の例ではユーザID情報が「U5」のユーザ)となるユーザにM1*15/100相当のゲームポイントを、それぞれ付与する報償として決定する(S107)。 Next, the processor 212 refers to the reward information in the event information table to determine the reward for the event. When the event ID information of FIG. 5B is “E4”, the event information table includes “P4” as reward information (for example, “game points equivalent to 30% of the advertising revenue to the tournament winner, and 15% of game points ") are stored. Accordingly, the processor 212 gives the user who is the winner (the user whose user ID information is “U1” in the example of FIG. 1) M1 * 30/100 worth of game points to the second-winner (user ID in the example of FIG. 1). A game point equivalent to M1 * 15/100 is determined as a reward to be given to a user whose information is “user U5”) (S107).
 なお、上記の例では、広告収益M1のみを付与する報償の原資とするが、当然、エントリー収益M2のみ、又は広告収益M1とエントリー収益M2の両方を原資としてもよい。また、他の収益源を原資に含めてもよい。さらに、上記の例では、広告収益M1などの一部を原資としたが、それらの全部を原資としてもよい。 In the above example, the source of the reward for granting only the advertising revenue M1 is the source of the reward. Of course, only the entry revenue M2 or both the advertising revenue M1 and the entry revenue M2 may be the source of the reward. Other sources of revenue may be included in the funding. Further, in the above example, a part of the advertising revenue M1 and the like is used as a source, but all of them may be used as a source.
 また、上記の例では、得られた収益(広告収益M1及び/又はエントリー収益M2)に応じて、得られる報償が変動する。しかし、これに限らず、得られた収益を原資としてユーザに報償を付与すればよく、例えばあらかじめ決められた固定額(優勝者には「1000ポイントのゲームポイント」、準優勝者には「200ポイントのゲームポイント」など)を報償として付与してもよい。さらに、この場合、報償の付与対象者には抽選する権利を与え、その抽選の結果得られた額を報償として付与してもよい(優勝者には、「100ポイント、200ポイント、500ポイント、1000ポイントのいずれかが当たる抽選」をさせ、準優勝者には、「10ポイント、20ポイント、50ポイント、200ポイントのいずれかがあたる抽選」をさせる)。 In addition, in the above example, the obtained reward varies depending on the obtained profit (advertising profit M1 and / or entry profit M2). However, the present invention is not limited to this, and a reward may be given to the user using the obtained profit as a source. For example, a fixed amount determined in advance (“1000 game points for a winner”, “200 game points for a runner-up” Points, etc.) may be provided as a reward. Further, in this case, the person to whom the reward is to be given may be given the right to draw, and the amount obtained as a result of the drawing may be given as a reward (the winner may be given "100 points, 200 points, 500 points, The lottery that wins one of 1000 points is performed, and the runner-up is made a lottery that wins any one of 10, 20, 50, and 200 points.)
 次に、プロセッサ212は、当該イベントのエントリーしたユーザの端末装置100にイベント結果情報を送信する(S108)。当該イベント結果情報には、優勝者や準優勝者などの情報や、支払われた報償内容を含み、それを受信した端末装置100のディスプレイ111には、ユーザの指示入力に応じて当該報償内容が表示される。特に図示はしないが、サーバー装置200は、ユーザが報償内容を確認したことの通知を各端末装置100から受信すると、各ユーザに付与された報償(例えば、M1*30/100相当のゲームポイント)をサーバー装置200のユーザ情報テーブルに記憶する。 Next, the processor 212 transmits the event result information to the terminal device 100 of the user who has entered the event (S108). The event result information includes information such as the winner and the runner-up and the contents of the paid reward, and the display 111 of the terminal device 100 that has received the information displays the content of the reward in accordance with the user's instruction input. Is displayed. Although not particularly shown, when the server device 200 receives a notification that the user has confirmed the reward content from each terminal device 100, the server device 200 receives a reward (for example, a game point equivalent to M1 * 30/100) given to each user. Is stored in the user information table of the server device 200.
 以上により、サーバー装置200のプロセッサ212が実行するメインルーチンのうち、イベント開催処理及び報償付与処理の処理フローが終了する。 With the above, the processing flow of the event holding processing and the reward giving processing in the main routine executed by the processor 212 of the server device 200 ends.
 図8は、本開示の第1実施形態に係るサーバー装置200において実行される処理フローを示す図である。具体的には、端末装置100から結果登録要求を受信したときにプロセッサ212が行う割り込み処理(図6のS13~S16)の処理フローである。 FIG. 8 is a diagram illustrating a processing flow executed in the server device 200 according to the first embodiment of the present disclosure. Specifically, this is a processing flow of an interrupt process (S13 to S16 in FIG. 6) performed by the processor 212 when a result registration request is received from the terminal device 100.
 図8によると、当該処理フローは、通信インターフェイス214を介して端末装置100から単位ゲームの実行結果の結果登録要求を受信することにより開始される(S201)。プロセッサ212は、結果登録要求に含まれるイベントID情報と対戦ID情報とに基づいて、特定されたイベントの対戦情報テーブルの対戦期間情報を参照し、対戦結果の受付期間内か否かを判定する(S202)。そして、受付期間内であった場合には、プロセッサ212は、対戦情報テーブルを参照し、対戦ID情報に基づいて、結果登録要求を送信した端末装置100に表示させる広告ID情報を決定する(S203)。次に、プロセッサ212は、決定した広告ID情報に基づいて、広告情報テーブル(図示しない)から、結果登録要求を送信した端末装置100に送信する広告情報を決定し、通信インターフェイス214を介して端末装置100に広告情報を送信する(S204)。 According to FIG. 8, the processing flow is started by receiving a result registration request of a unit game execution result from the terminal device 100 via the communication interface 214 (S201). The processor 212 refers to the match period information in the match information table of the specified event based on the event ID information and the match ID information included in the result registration request, and determines whether the match is within the match result reception period. (S202). If it is within the reception period, the processor 212 refers to the battle information table and determines, based on the battle ID information, advertisement ID information to be displayed on the terminal device 100 that transmitted the result registration request (S203). ). Next, based on the determined advertisement ID information, the processor 212 determines, from an advertisement information table (not shown), advertisement information to be transmitted to the terminal device 100 that has transmitted the result registration request, and determines the terminal information via the communication interface 214. The advertisement information is transmitted to the device 100 (S204).
 次に、プロセッサ212は、通信インターフェイス214を介して、端末装置100から、単位ゲームの実行により得られたスコア情報、イベントID情報、対戦ID情報、ユーザID情報などを含む単位ゲーム結果情報を受信する(S205)。そして、プロセッサ212は、受信したイベントID情報及び対戦ID情報に基づいて、メモリ211の対戦情報テーブルのスコア情報に、受信したスコア情報を記憶する(S206)。また、プロセッサ212は、対戦情報テーブルの表示回数情報を「1」増加させて記憶する。以上により、当該割り込み処理は終了する。 Next, the processor 212 receives the unit game result information including the score information, the event ID information, the battle ID information, the user ID information, and the like obtained by executing the unit game from the terminal device 100 via the communication interface 214. (S205). Then, the processor 212 stores the received score information in the score information of the match information table of the memory 211 based on the received event ID information and the match ID information (S206). Further, the processor 212 increases the display count information of the battle information table by “1” and stores the information. Thus, the interrupt processing ends.
 S202において、対戦結果の受付期間外であると判定された場合には、プロセッサ212は、通信インターフェイス214を介して、端末装置100に対戦結果の登録ができない旨を送信して、処理フローを終了する。 In S202, when it is determined that it is outside the competition result reception period, the processor 212 transmits to the terminal device 100 via the communication interface 214 a message indicating that the competition result cannot be registered, and ends the processing flow. I do.
 なお、本実施形態においては、端末装置100では何回でも単位ゲームを実行することが可能である。したがって、サーバー装置200は、単位ゲームの結果の登録要求を受信したときが受付期間内であれば、その都度単位ゲームの結果情報を上書きして記憶する。 In the present embodiment, the terminal device 100 can execute the unit game any number of times. Therefore, the server apparatus 200 overwrites and stores the unit game result information each time the unit game result registration request is received within the acceptance period.
7.端末装置100の処理フロー
 図9は、本開示の第1実施形態に係る端末装置100において実行される処理フローを示す図である。具体的には、図9は、端末装置100のプロセッサ112がメモリ113に記憶されたプログラムに基づいて実行するイベント開催処理(図6のS12及びS15)の処理フローを示す図である。
7. Process Flow of Terminal Device 100 FIG. 9 is a diagram illustrating a process flow executed in the terminal device 100 according to the first embodiment of the present disclosure. Specifically, FIG. 9 is a diagram illustrating a process flow of an event holding process (S12 and S15 in FIG. 6) executed by the processor 112 of the terminal device 100 based on the program stored in the memory 113.
 図9によると、プロセッサ112は、入力インターフェイス115を介してユーザの指示入力を検出すると、当該指示入力に基づいて単位ゲームの実行が選択されたか否かを検出する(S301)。 According to FIG. 9, upon detecting an instruction input by the user via the input interface 115, the processor 112 detects whether execution of the unit game is selected based on the instruction input (S301).
 ここで、図10aは、本開示の第1実施形態に係る端末装置100のディスプレイ111に表示される画面の例を示す図である。具体的には、図10aは、ユーザが単位ゲームの実行を選択する際にディスプレイ111に表示される画面の例を示す。図10aによると、サーバー装置200からあらかじめエントリーしたイベントごとに受信した対戦情報(図6のT11)に基づいて、エントリーしたイベントを示す各イベントアイコンがリスト状に表示される。各イベントアイコンには、対戦情報に含まれる対戦期間情報に基づいて、現在対戦結果の受付中であるか否かなどが表示される。イベントアイコン31aは、現在ユーザによって選択されているため、他のイベントアイコン31と比較して背景の色が変更されている。そして、ディスプレイ111の下部には、選択したイベントで行われる単位ゲームの実行を選択する実行アイコン32、選択したイベントの結果や付与された報償の表示を選択する結果アイコン33などが表示される。図10aの例では、イベントアイコン31aのイベントが選択されており、ユーザによる実行アイコン32の押下を入力インターフェイス115が検出すると、当該イベントで行われる単位ゲームの実行が開始される。 Here, FIG. 10A is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure. Specifically, FIG. 10A illustrates an example of a screen displayed on the display 111 when the user selects execution of the unit game. According to FIG. 10A, based on match information (T11 in FIG. 6) received for each event previously entered from the server device 200, event icons indicating the entered event are displayed in a list. Each event icon indicates whether or not a match result is currently being accepted based on match period information included in the match information. Since the event icon 31a is currently selected by the user, the color of the background is changed as compared with the other event icons 31. At the lower part of the display 111, an execution icon 32 for selecting the execution of the unit game performed in the selected event, a result icon 33 for selecting the display of the result of the selected event and the award given are displayed. In the example of FIG. 10A, when the event of the event icon 31a is selected, and when the input interface 115 detects that the user presses the execution icon 32, the execution of the unit game performed by the event is started.
 再び図9に戻り、次に、単位ゲームの実行が選択された場合には、プロセッサ112は、あらかじめ受信した対戦情報(図6のT11)に基づいて単位ゲームを実行する(S302)。そして、単位ゲームの実行が終了すると、プロセッサ112は、結果登録要求の有無を確認するための表示をディスプレイ111に行う。 Returning to FIG. 9 again, next, when the execution of the unit game is selected, the processor 112 executes the unit game based on the previously received match information (T11 in FIG. 6) (S302). Then, when the execution of the unit game ends, the processor 112 performs a display on the display 111 for confirming the presence or absence of the result registration request.
 図10bは、本開示の第1実施形態に係る端末装置100のディスプレイ111に表示される画面の例を示す図である。具体的には、図10bは、単位ゲームの結果登録要求の有無の確認画面の例を示す。図10bによると、ディスプレイ111上に、実行された単位ゲーム(図10bの例ではパズルゲーム)の盤面34とその結果(スコア)35が表示されている。そして、単位ゲームの実行が終了すると、盤面34上に、結果登録要求画面36が重畳して表示される。プロセッサ112は、入力インターフェイス115を介して図10bの「はい」がタッチされたことを検出すると、結果登録要求があったと判断する。一方、「いいえ」がタッチされたことを検出すると、プロセッサ112は、結果(スコア)をサーバー装置200に送信することなく単位ゲームの実行を終了する。 FIG. 10B is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure. Specifically, FIG. 10B shows an example of a confirmation screen for confirming the presence / absence of a unit game result registration request. According to FIG. 10b, the board surface 34 of the executed unit game (the puzzle game in the example of FIG. 10b) and the result (score) 35 are displayed on the display 111. When the execution of the unit game is completed, the result registration request screen 36 is displayed on the board 34 in a superimposed manner. When detecting that “Yes” in FIG. 10B has been touched via the input interface 115, the processor 112 determines that a result registration request has been issued. On the other hand, when detecting that “No” has been touched, the processor 112 ends the execution of the unit game without transmitting the result (score) to the server device 200.
 再び図9に戻り、プロセッサ112は、上記のとおり、単位ゲームの実行した結果の結果登録要求がなされたか否かを判断する(S303)。そし、プロセッサ112は、通信インターフェイス114を介して、登録要求がなされた場合には、イベントID情報及び対戦ID情報を含む結果登録要求をサーバー装置200に送信する(S304)。 Returning to FIG. 9 again, the processor 112 determines whether a result registration request has been made as a result of executing the unit game as described above (S303). Then, when a registration request is made via the communication interface 114, the processor 112 transmits a result registration request including event ID information and battle ID information to the server device 200 (S304).
 次に、プロセッサ112は、通信インターフェイス114を介して、サーバー装置200から広告情報(図8のS204)を受信すると(S305)、プロセッサ112は、受信した広告情報に含まれる広告データに基づいてディスプレイ111に広告を表示する(S306)。 Next, when the processor 112 receives the advertisement information (S204 in FIG. 8) from the server device 200 via the communication interface 114 (S305), the processor 112 displays based on the advertisement data included in the received advertisement information. An advertisement is displayed on 111 (S306).
 図10cは、本開示の第1実施形態に係る端末装置100のディスプレイ111に表示される画面の例を示す図である。具体的には、図10cは広告情報を受信してディスプレイに広告が表示されたときの例を示す図である。図10cによると、単位ゲームの実行が終了した際の画面に、広告画面37が重畳して表示されている。図10cの例では、広告には「ゲームXXX新シリーズ MM月DD日発売開始!!」という静止画像の表示がされ、あらかじめ決められた表示期間(例えば、表示開始から20秒)を過ぎると当該広告画面37が自動的に閉じられる。このとき、広告画面37上に、スキップアイコン38を表示する。このスキップアイコン38は、最短表示期間(例えば、5秒)を過ぎたのちに当該アイコンへのユーザの指示入力を検出するとで、プロセッサ112が広告画面37を閉じるよう制御するものである。すなわち、ユーザは、最短表示期間を過ぎるとスキップアイコン38を押下することで、広告の表示期間(20秒)を待たずしてユーザの意思により広告画面37を閉じることが可能となる。 FIG. 10C is a diagram illustrating an example of a screen displayed on the display 111 of the terminal device 100 according to the first embodiment of the present disclosure. Specifically, FIG. 10C is a diagram showing an example when an advertisement is received and an advertisement is displayed on a display. According to FIG. 10C, the advertisement screen 37 is displayed so as to be superimposed on the screen when the execution of the unit game is completed. In the example of FIG. 10c, the advertisement displays a still image such as “Game XXX new series @ MM month DD day sale start!”, And after a predetermined display period (for example, 20 seconds from the start of display), the advertisement is displayed. The advertisement screen 37 is automatically closed. At this time, a skip icon 38 is displayed on the advertisement screen 37. The skip icon 38 controls the processor 112 to close the advertisement screen 37 when a user's instruction input to the icon is detected after the shortest display period (for example, 5 seconds) has elapsed. That is, by pressing the skip icon 38 after the shortest display period, the user can close the advertisement screen 37 at will by the user without waiting for the advertisement display period (20 seconds).
 なお、図10cの例では、静止画像の広告画面37を表示する例を示したが、これに限らず、動画広告などあらゆる形態の広告を表示することが可能である。また、その表示も、単位ゲームの実行が終了した画面に重畳して表示させるのではなく、単位ゲームの実行が終了した画面を一旦閉じて、広告画面37をディスプレイ111の全体に表示するようにしてもよい。また、バナー広告のように、単位ゲームの実行が終了した画面内に表示してもよい。 In the example of FIG. 10c, an example is shown in which the advertisement screen 37 of a still image is displayed. However, the present invention is not limited to this, and any form of advertisement such as a moving image advertisement can be displayed. Also, the display is not superimposed on the screen on which the execution of the unit game has been completed, but the screen on which the execution of the unit game has been completed is temporarily closed, and the advertisement screen 37 is displayed on the entire display 111. May be. Further, like a banner advertisement, it may be displayed in a screen in which the execution of the unit game has been completed.
 再び図9に戻り、プロセッサ112は、広告の表示が終了すると、通信インターフェイス114を介して、単位ゲームの実行により得られたスコア情報、イベントID情報、対戦ID情報、ユーザID情報などを含む単位ゲーム結果情報を、サーバー装置200に送信する(S307)。 Returning to FIG. 9 again, when the display of the advertisement ends, the processor 112 outputs, via the communication interface 114, a unit including score information, event ID information, battle ID information, user ID information, and the like obtained by executing the unit game. The game result information is transmitted to the server device 200 (S307).
 図10aにおいて、結果アイコン33の押下を検出することで、選択されたイベントアイコン31のイベント結果情報又は対戦結果情報を参照することが可能となる。ユーザのイベント結果情報の選択を検出した場合には、優勝者や準優勝者の情報や、受信した報償情報がディスプレイ111に表示される。また、ユーザの対戦結果情報の選択を検出した場合には、指定した対戦の対戦結果(自身の勝敗と、相手のスコアなど)がディスプレイ111に表示される。以上により、イベント開催処理(図6のS12及びS15)を終了する。 In FIG. 10A, by detecting the pressing of the result icon 33, it becomes possible to refer to the event result information or the match result information of the selected event icon 31. When the selection of the event result information by the user is detected, the information of the winner and the runner-up and the received reward information are displayed on the display 111. In addition, when the selection of the user's match result information is detected, the match result of the specified match (its own win or loss, the score of the opponent, etc.) is displayed on the display 111. Thus, the event holding process (S12 and S15 in FIG. 6) ends.
 なお、本実施形態においては、図9より明らかなとおり、ユーザは対戦期間情報として記憶された対戦結果の受付期間内であれば、何度でも単位ゲームを実行し、その結果を登録することが可能である。しかし、端末装置100から結果登録要求が送信され、サーバー装置200で受信されたとき(図8のS205、及び図9のS304)、受付期間外であれば結果情報の登録は行わない。したがって、この場合は、端末装置100のディスプレイ111への広告の表示も行われない。サーバー装置200は、広告情報として対戦結果の登録ができない旨を送信し、端末装置100はディスプレイ111に「登録不可」の表示を行う。 In this embodiment, as is clear from FIG. 9, the user can execute the unit game any number of times within the reception period of the match result stored as the match period information and register the result. It is possible. However, when the result registration request is transmitted from the terminal device 100 and received by the server device 200 (S205 in FIG. 8 and S304 in FIG. 9), the registration of the result information is not performed outside the reception period. Therefore, in this case, the display of the advertisement on the display 111 of the terminal device 100 is not performed. The server device 200 transmits, as the advertisement information, a message indicating that the match result cannot be registered, and the terminal device 100 displays “registration impossible” on the display 111.
 以上、本実施形態においては、単位ゲームの実行結果をサーバー装置200に登録する際に、端末装置100のディスプレイ111に広告が表示されるようにした。そして、この広告表示により得られる広告収益を、イベントの報償の原資とした。さらに、単位ゲームの実行結果は、あらかじめ決められた受付期間内に何度でも登録可能にし、その都度広告を表示させるようにした。したがって、ユーザは結果の登録にあたり広告の視聴が必要となり、ユーザに広告を視聴させる強い動機を創出することが可能となる。また、ユーザは、広告を視聴したとしても、報償として還元されるため、広告視聴による利益の還元を受けることができる。さらに、ユーザに広告視聴を喚起させることができ、イベント運営者も高い収益を得ることができるとともに、広告配信者も広告視聴の機会を増加させることができる。 As described above, in the present embodiment, an advertisement is displayed on the display 111 of the terminal device 100 when the execution result of the unit game is registered in the server device 200. Then, the advertising revenue obtained by displaying the advertisement was used as a source of reward for the event. Furthermore, the execution result of the unit game can be registered any number of times within a predetermined reception period, and an advertisement is displayed each time. Therefore, the user needs to view the advertisement when registering the result, and it is possible to create a strong motivation to make the user view the advertisement. In addition, even if the user views the advertisement, the user is returned as a reward, so that the user can receive the profit by viewing the advertisement. Further, the user can be encouraged to view the advertisement, the event manager can obtain a high profit, and the advertisement distributor can also increase the chance of viewing the advertisement.
<その他の実施形態>
 第1実施形態では、サーバー装置200は、端末装置100から結果登録要求(図9のS303)を受信してから単位ゲームの結果の受付期間内か否かの判断をするようにした。しかし、例えば、単位ゲームの実行が終了すると、結果登録要求を送信することなく、その結果情報をサーバー装置200に送信し、サーバー装置200は、結果情報の受信をすると単位ゲームの受付期間か否かの判断をするようにしてもよい。また、端末装置100において単位ゲームが実行されるときに表示させる広告情報と結果の登録受付期間の情報も送信し、端末装置100において単位ゲームの登録要求を検出したときに(図9のS303)、サーバー装置200に結果登録要求を送ることなく、端末装置100において結果登録期間内か否かを判断し、その期間内であれば広告を表示させるようにしてもよい。
<Other embodiments>
In the first embodiment, the server device 200 determines whether or not the result registration request (S303 in FIG. 9) has been received from the terminal device 100 before the unit game result reception period. However, for example, when the execution of the unit game is completed, the result information is transmitted to the server device 200 without transmitting the result registration request. It may be determined whether or not. The advertisement information to be displayed when the unit game is executed on the terminal device 100 and the information on the result registration acceptance period are also transmitted, and when the terminal device 100 detects a registration request for the unit game (S303 in FIG. 9). Instead of sending a result registration request to the server device 200, the terminal device 100 may determine whether or not the result registration period is in progress, and if so, display an advertisement.
 また、第1実施形態では単位ゲームの実行結果の登録を行うたびに端末装置100に広告を表示させるようにした。しかし、広告を表示させる頻度は、複数回の要求ごとに1回としたり、登録要求がなされたのちに一定期間経過するまでは表示させないようにするなど、適宜調整することが可能である。 In the first embodiment, the advertisement is displayed on the terminal device 100 every time the execution result of the unit game is registered. However, the frequency of displaying the advertisement can be adjusted as appropriate, such as once for a plurality of requests, or not to be displayed until a certain period elapses after the registration request is made.
 また、第1実施形態では、図9のS303及び図10bにおいて、ユーザに結果の登録要求を送信するか否かを選択できるようにした。しかし、例えば、単位ゲームが終了すると、図10bの画面を表示して選択させることなく、一律にサーバー装置に登録要求又は結果情報を送信し、強制的にディスプレイ111に図10cに例示する広告画面37を表示させるようにしてもよい。 In the first embodiment, in S303 and FIG. 10B of FIG. 9, it is possible to select whether or not to transmit a result registration request to the user. However, for example, when the unit game is over, the registration request or the result information is uniformly transmitted to the server device without displaying and selecting the screen of FIG. 10B, and the advertisement screen illustrated in FIG. 37 may be displayed.
 以上、他の実施形態においても、第1実施形態と同様に、単位ゲームの実行結果をサーバー装置200に登録する際に、端末装置100のディスプレイ111に広告が表示されるようにした。そして、この広告表示により得られる広告収益を、イベントの報償の原資とした。さらに、単位ゲームの実行結果は、あらかじめ決められた受付期間内に何度でも登録可能にし、その都度広告を表示させるようにした。したがって、ユーザは結果の登録にあたり広告の視聴が必要となり、ユーザに広告を視聴させる強い動機を創出することが可能となる。また、ユーザは、広告を視聴したとしても、報償として還元されるため、広告視聴による利益の還元を受けることができる。さらに、ユーザに広告視聴を喚起させることができ、イベント運営者も高い収益を得ることができるとともに、広告配信者も広告視聴の機会を増加させることができる。 As described above, in the other embodiments, similarly to the first embodiment, when registering the execution result of the unit game in the server device 200, the advertisement is displayed on the display 111 of the terminal device 100. Then, the advertising revenue obtained by displaying the advertisement was used as a source of reward for the event. Furthermore, the execution result of the unit game can be registered any number of times within a predetermined reception period, and an advertisement is displayed each time. Therefore, the user needs to view the advertisement when registering the result, and it is possible to create a strong motivation to make the user view the advertisement. In addition, even if the user views the advertisement, the user is returned as a reward, so that the user can receive the profit by viewing the advertisement. Further, the user can be encouraged to view the advertisement, the event manager can obtain a high profit, and the advertisement distributor can also increase the chance of viewing the advertisement.
 なお、各実施形態で説明した各要素を適宜組み合わせるか、それらを置き換えてシステムを構成することも可能である。 Note that it is also possible to configure the system by appropriately combining the elements described in each embodiment or replacing them.
 本明細書で説明される処理及び手順は、各実施形態において明示的に説明されたものによってのみならず、ソフトウェア、ハードウェア又はこれらの組み合わせによっても実現可能である。具体的には、本明細書で説明された処理及び手順は、集積回路、揮発性メモリ、不揮発性メモリ、磁気ディスク、光ストレージ等の媒体に、当該処理に相当するロジックを実装することによって実現される。また、本明細書で説明される処理及び手順は、それらの処理・手順をコンピュータプログラムとして実装し、端末装置やサーバー装置を含む各種のコンピュータに実行させることが可能である。 The processes and procedures described in this specification can be realized not only by those explicitly described in each embodiment but also by software, hardware, or a combination thereof. Specifically, the processes and procedures described in this specification are realized by mounting logic corresponding to the processes on a medium such as an integrated circuit, a volatile memory, a nonvolatile memory, a magnetic disk, or an optical storage. Is done. In addition, the processes and procedures described in this specification can be executed by various computers including a terminal device and a server device by implementing the processes and procedures as a computer program.
 本明細書中で説明される処理及び手順が単一の装置、ソフトウェア、コンポーネント、モジュールによって実行される旨が説明されたとしても、そのような処理又は手順は、複数の装置、複数のソフトウェア、複数のコンポーネント、及び/又は、複数のモジュールによって実行されるものとすることができる。また、本明細書中で説明される各種情報が単一のメモリや記憶部に格納される旨が説明されたとしても、そのような情報は、単一の装置に備えられた複数のメモリ又は複数の装置に分散して配置された複数のメモリに分散して格納されるものとすることができる。さらに、本明細書において説明されるソフトウェアおよびハードウェアの要素は、それらをより少ない構成要素に統合して、又は、より多い構成要素に分解することによって実現されるものとすることができる。 Even if it is described that the processes and procedures described herein are performed by a single device, software, component, module, such processes or procedures can be performed by multiple devices, multiple software, It may be performed by multiple components and / or multiple modules. Further, even if it is described that various types of information described in this specification are stored in a single memory or a storage unit, such information is stored in a plurality of memories or a plurality of memories provided in a single device. It may be stored in a plurality of memories distributed in a plurality of devices. Further, the software and hardware elements described herein may be implemented by integrating them into fewer components or decomposing them into more components.
 100 端末装置
 200 サーバー装置
 300 ネットワーク
100 terminal device 200 server device 300 network

Claims (11)

  1.  ネットワークを介して通信可能に接続され単位ゲームの実行が可能な端末装置との間で通信し、前記単位ゲームの結果情報を受信するように構成された通信インターフェイスと、
     前記端末装置から前記通信インターフェイスを介して受信した前記結果情報に加えて、所定の指示命令を記憶するように構成されたメモリと、
     前記指示命令に基づいて、前記端末装置への所定の広告情報の送信を指示し、前記広告情報の送信がなされたのちに前記メモリに前記結果情報を前記端末装置における前記単位ゲームの実行結果として登録するための処理をするように構成されたプロセッサと、
     を含むサーバー装置。
    A communication interface configured to communicate with a terminal device communicably connected via a network and capable of executing a unit game, and to receive result information of the unit game;
    In addition to the result information received from the terminal device via the communication interface, a memory configured to store a predetermined instruction command,
    Based on the instruction command, instruct transmission of predetermined advertisement information to the terminal device, and after the transmission of the advertisement information, store the result information in the memory as an execution result of the unit game in the terminal device. A processor configured to perform a process for registering;
    Server device including.
  2.  前記プロセッサは、前記結果情報をあらかじめ決められた期間内においてのみ登録する、請求項1に記載のサーバー装置。 The server device according to claim 1, wherein the processor registers the result information only within a predetermined period.
  3.  前記プロセッサは、前記期間内において、前記端末装置から前記結果情報を受信するたびに登録する、請求項2に記載のサーバー装置。 The server device according to claim 2, wherein the processor registers each time the result information is received from the terminal device within the period.
  4.  前記プロセッサは、前記端末装置に対して、前記結果情報に基づいて報償情報を送信するための処理をするように構成された、請求項1~3のいずれか一項に記載のサーバー装置。 4. The server device according to claim 1, wherein the processor is configured to perform a process for transmitting reward information to the terminal device based on the result information.
  5.  前記報償情報は、前記端末装置において前記広告情報が表示された回数に応じて変化する、請求項4に記載のサーバー装置。 The server device according to claim 4, wherein the reward information changes in accordance with the number of times the advertisement information is displayed on the terminal device.
  6.  前記報償情報は、前記端末装置において前記広告情報が表示されたことにより得られる収益に応じて変化する、請求項4に記載のサーバー装置。 The server device according to claim 4, wherein the reward information changes according to a profit obtained by displaying the advertisement information on the terminal device.
  7.  前記プロセッサは、前記端末装置において所定のエントリー費用を支払って前記単位ゲームが実行された場合には、前記端末装置に前記広告情報を送信するための処理を行わない、請求項1~6のいずれか一項に記載のサーバー装置。 The processor according to any one of claims 1 to 6, wherein the processor does not perform a process for transmitting the advertisement information to the terminal device when the unit game is executed by paying a predetermined entry fee in the terminal device. The server device according to claim 1.
  8.  前記通信インターフェイスは、前記ネットワークを介して通信可能に接続された前記単位ゲームの実行が可能な複数の端末装置との間で通信をし、
     前記プロセッサは、前記複数の端末のそれぞれから受信した結果情報に基づいて実行した前記単位ゲームの勝者を決定する、請求項1~7のいずれか一項に記載のサーバー装置。
    The communication interface communicates with a plurality of terminal devices capable of executing the unit game connected communicably via the network,
    The server device according to any one of claims 1 to 7, wherein the processor determines a winner of the unit game executed based on result information received from each of the plurality of terminals.
  9.  ネットワークを介して通信可能に接続され単位ゲームの実行が可能な端末装置との間で通信し、前記単位ゲームの結果情報を受信するように構成された通信インターフェイスと、前記端末装置から前記通信インターフェイスを介して受信した前記結果情報に加えて、所定の指示命令を記憶するように構成されたメモリと、を含むコンピュータを、
     前記指示命令に基づいて、前記端末装置に所定の広告情報の送信を指示し、前記広告情報の送信がなされたのちに前記メモリに前記結果情報を前記端末装置における前記単位ゲームの実行結果として登録するための処理をするように構成されたプロセッサ、
     として機能させるプログラム。
    A communication interface configured to communicate with a terminal device communicably connected via a network and capable of executing a unit game, and to receive result information of the unit game; and a communication interface from the terminal device. A memory configured to store a predetermined instruction command, in addition to the result information received through the computer,
    Instructs the terminal device to transmit predetermined advertisement information based on the instruction command, and after transmitting the advertisement information, registers the result information in the memory as an execution result of the unit game in the terminal device. A processor configured to perform processing for performing
    Program to function as.
  10.  ネットワークを介して通信可能に接続され単位ゲームの実行が可能な端末装置との間で通信し、前記単位ゲームの結果情報を受信するように構成された通信インターフェイスと、前記端末装置から前記通信インターフェイスを介して受信した前記結果情報に加えて、所定の指示命令を記憶するように構成されたメモリと、を含むコンピュータにおいて、プロセッサが前記指示命令を実行することによりなされる方法であって、
     前記端末装置に所定の広告情報の送信を指示する段階と、
     前記広告情報の送信がなされたのちに前記メモリに前記結果情報を前記端末装置における前記単位ゲームの実行結果として登録する段階と、
     を含む方法。
    A communication interface configured to communicate with a terminal device communicably connected via a network and capable of executing a unit game, and to receive result information of the unit game; and a communication interface from the terminal device. And a memory configured to store a predetermined instruction instruction, in addition to the result information received via, a method performed by a processor executing the instruction instruction,
    Instructing the terminal device to transmit predetermined advertisement information;
    Registering the result information in the memory as an execution result of the unit game in the terminal device after the transmission of the advertisement information;
    A method that includes
  11.  ネットワークを介して通信可能に接続されたサーバー装置との間で通信し、実行した単位ゲームの結果情報を送信するように構成された通信インターフェイスと、
     ユーザの指示入力を検出するように構成された入力インターフェイスと、
     前記単位ゲームに関連する表示をするように構成されたディスプレイと、
     前記サーバー装置による指示により受信した広告情報と、実行した前記単位ゲームの前記結果情報とに加え、所定の指示命令を記憶するように構成されたメモリと、
     前記指示命令に基づいて、前記入力インターフェイスで検出した、前記結果情報を前記サーバー装置へ送信するための指示入力に応じて前記結果情報の登録要求又は前記結果情報の少なくともいずれかを前記サーバー装置に送信し、受信した前記広告情報を前記ディスプレイに表示する処理をするように構成されたプロセッサと、
     を含む端末装置。
    A communication interface configured to communicate with a server device communicably connected via a network and transmit result information of the executed unit game;
    An input interface configured to detect a user's instruction input;
    A display configured to display related to the unit game;
    A memory configured to store a predetermined instruction command in addition to the advertisement information received by the instruction from the server device and the result information of the executed unit game;
    Based on the instruction command, at least one of the result information registration request or the result information is transmitted to the server device in response to an instruction input for transmitting the result information to the server device, detected by the input interface. A processor configured to transmit and display the received advertisement information on the display,
    Terminal device including.
PCT/JP2018/025160 2018-07-03 2018-07-03 Server device, program, method, and terminal device WO2020008518A1 (en)

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JP2003062351A (en) * 2001-06-12 2003-03-04 Sony Computer Entertainment Inc Tournament system, tournament performing method, server device, tournament performing program, and computer read-out recording medium with tournament performing program recorded thereon
JP2014513331A (en) * 2011-02-21 2014-05-29 ヨン リム,テ Internet advertising system based on social commerce game and service method thereof (System method foron-line advertisement social social commerce game)
JP2017505499A (en) * 2014-05-22 2017-02-16 バリューポーション カンパニー リミテッド ADVERTISING METHOD AND APPARATUS USING COHORT-BASED USER ANALYSIS PLATFORM AND MARKETING PLATFORM

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Patent Citations (3)

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Publication number Priority date Publication date Assignee Title
JP2003062351A (en) * 2001-06-12 2003-03-04 Sony Computer Entertainment Inc Tournament system, tournament performing method, server device, tournament performing program, and computer read-out recording medium with tournament performing program recorded thereon
JP2014513331A (en) * 2011-02-21 2014-05-29 ヨン リム,テ Internet advertising system based on social commerce game and service method thereof (System method foron-line advertisement social social commerce game)
JP2017505499A (en) * 2014-05-22 2017-02-16 バリューポーション カンパニー リミテッド ADVERTISING METHOD AND APPARATUS USING COHORT-BASED USER ANALYSIS PLATFORM AND MARKETING PLATFORM

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