WO2019205244A1 - Support method, system, and apparatus for virtual long jump competition, and storage medium - Google Patents

Support method, system, and apparatus for virtual long jump competition, and storage medium Download PDF

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Publication number
WO2019205244A1
WO2019205244A1 PCT/CN2018/091139 CN2018091139W WO2019205244A1 WO 2019205244 A1 WO2019205244 A1 WO 2019205244A1 CN 2018091139 W CN2018091139 W CN 2018091139W WO 2019205244 A1 WO2019205244 A1 WO 2019205244A1
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WO
WIPO (PCT)
Prior art keywords
long jump
distance
user
venue
virtual
Prior art date
Application number
PCT/CN2018/091139
Other languages
French (fr)
Chinese (zh)
Inventor
袁晖
Original Assignee
深圳市科迈爱康科技有限公司
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Publication date
Application filed by 深圳市科迈爱康科技有限公司 filed Critical 深圳市科迈爱康科技有限公司
Publication of WO2019205244A1 publication Critical patent/WO2019205244A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

Definitions

  • the present application relates to the field of virtual construction, and in particular to a method, system, device and storage medium for a virtual long jump competition.
  • the main purpose of the present application is to provide an auxiliary method, system, device and storage medium for a virtual long jump competition, which solves the technical problem that it is difficult to sort the long jump results obtained by the user according to the same environment.
  • the present application proposes an auxiliary method for a virtual long jump competition, including the steps:
  • the application also proposes an auxiliary system for a virtual long jump competition, including:
  • the matching module is configured to match, according to the preset environmental information of the virtual long-distance venue, the user information that matches the environment information in the long-distance environment;
  • the long-distance distance acquisition module obtains the long-distance distance of the user in the above-mentioned long-distance environment
  • the sorting module is configured to sort the above-mentioned long jump distance and the historical long jump distance, and share the sorted list to the cloud server.
  • the present application also provides a computer device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, the processor performing the following steps when executing the program:
  • the long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
  • the present application also provides a computer readable storage medium having stored thereon a computer program that, when executed by the processor, implements the following steps:
  • the long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
  • the auxiliary method, system, device and storage medium of the virtual long jump competition of the present application are sorted by the same long jump distance of the long jump environment and the environmental information, thereby obtaining a sorted list, which is convenient for comparison and use in the same situation in the long jump environment.
  • the long jump level of the user increases the user's sense of competition, thereby increasing the time for physical exercise; and by obtaining the rotation angle and measuring distance of the distance measuring device, and calculating the long jump distance according to the rotation angle and the measuring distance, the artificially measured long jump distance is reduced.
  • the error thus ensuring the fairness of the game; and setting the difficulty level of the virtual long jump venue according to the environmental information, and then sorting the virtual long jump venue according to the difficulty level, so that the user can view and select the virtual long jump venue of each level difficulty, improve The user's sense of competition; and, by matching different sorted lists according to the user's gender, age and physical condition, the fairness of the game is guaranteed.
  • FIG. 1 is a schematic flow chart of an auxiliary method of a virtual long jump game according to an embodiment of the present application
  • FIG. 2 is a schematic flow chart of an auxiliary method of a virtual long jump competition according to an embodiment of the present application
  • FIG. 3 is a schematic flow chart of a method for assisting a virtual long jump game according to an embodiment of the present application
  • FIG. 4 is a schematic flow chart of a method for assisting a virtual long jump game according to an embodiment of the present application
  • FIG. 5 is a schematic flowchart of a method for assisting a virtual long jump game according to an embodiment of the present application
  • FIG. 6 is a schematic flow chart of a method for assisting a virtual long jump game according to an embodiment of the present application
  • FIG. 7 is a schematic flow chart of an auxiliary method of a virtual long jump game according to an embodiment of the present application.
  • FIG. 8 is a schematic structural diagram of an auxiliary system of a virtual long jump competition according to an embodiment of the present application.
  • FIG. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application.
  • Figure 10 It is a display diagram of generating an image of a virtual long jump site according to ground conditions and geographic location requirements according to an embodiment of the present application, and transmitting the image to a wearable device of the user for projection;
  • Figure 11 According to an embodiment of the present application, a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper are obtained, and the user jumps in the long jump environment according to the rotation angle and the measured distance. A schematic representation of the distance.
  • the present application provides a method for assisting a virtual long jump competition, including the steps:
  • S1 Matching, according to the preset environmental information of the virtual long-distance venue, the user information that matches the environment information in the long-distance environment;
  • step S1 the user information corresponding to the environmental information in the long jump environment is matched according to the preset environmental information of the virtual long jump site, so that the information of the user matching the long jump environment and the environmental information is collected together.
  • the above-mentioned long jump environment generally includes ground conditions, geographical locations, and weather information.
  • the step S2 is performed to obtain the long jump distance of the user in the long jump environment, wherein the long jump distance is the closest distance from the jump line of the virtual long jump venue to the remote jump location of the user.
  • Step S3 sorting the long jump distance and the historical long jump distance, and sharing the sorted list to the cloud server, and sorting the long jump distance and the historical long jump distance from long to short, so as to compare the situation in the same long jump environment.
  • the user's long jump level increases the user's competitive awareness, thereby increasing the time for physical exercise.
  • the step of acquiring the long jump distance of the user in the long jump environment includes the following steps:
  • the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper are obtained.
  • the triangle is represented as the distance measuring device, and the straight line is expressed as the measured distance.
  • the error of the long-distance distance is artificially measured, thereby ensuring the fairness of the game, wherein the above-mentioned turning angle is generally an angle from the end of the jumper to the point where the jumper is rotated to the drop point of the user.
  • the above measurement distance is generally the distance from the end point of the jumper line to the drop location of the user.
  • Step S5 calculating the long jump distance of the user in the long jump environment according to the rotation angle and the measured distance.
  • the dot is indicated as the drop location of the user, and the dotted line is indicated as the above.
  • the long jump distance is calculated by a trigonometric function according to the above rotation angle and the above measured distance.
  • the method before the step of acquiring the rotation angle and the measuring distance of the distance measuring device provided by the user at both ends of the jumper, the method further includes the steps of:
  • A1 determining whether the user completes the long jump according to the gravity acceleration of the user
  • step A1 it is determined whether the user completes the long jump according to the gravity acceleration of the user, and when the user starts to jump and does not reach the highest point, the gravity acceleration of the user is less than zero, when the user goes from the highest point to The gravity acceleration before landing is greater than zero.
  • the gravity acceleration of the user is equal to zero, so that when the gravity acceleration of the user changes from zero to zero, the user completes the long jump.
  • step A2 If the above step A2, if yes, the rotation angle and the measurement distance of the distance measuring device are obtained, thereby reducing the error of artificially measuring the long jump distance, thereby ensuring the fairness of the game, wherein the above rotation angle is generally caused by a jumper.
  • the endpoint is a dot, and the angle of the rotation from the jumper to the drop location of the user is generally the distance from the end of the jumper to the drop location of the user.
  • the method before the step of matching the user information corresponding to the flight environment and the environment information according to the environment information preset by the virtual long-distance site, the method further includes the following steps:
  • the virtual long-distance field image is generated according to the ground situation and the geographic location requirement, and sent to the wearable device of the user for projection;
  • the corresponding site is matched according to the ground condition and the geographical location requirement of the virtual long jump site, wherein the ground situation is generally that the historical user wearing the wearable device walks on the site, so that the wearable device detects
  • the degree of road surface flatness of the above path and whether there is water accumulation, the above geographical location is generally the regional location.
  • the virtual long jump site image is generated according to the ground situation and the geographic location requirement, and sent to the wearable device of the user for projection.
  • the image formed by the solid line represents the virtual Long-distance field to form a visible virtual long-distance venue, so that the user can perform long-distance competition and training at a place and time of choice, wherein the wearable device can generally change the projection ray according to the real-time position of the user, thereby The above-mentioned virtual long jump venue projected is fixedly displayed at the same position.
  • the historical long-distance distance of the list is sorted, which is convenient for comparing the long-distance ability of users who run in the same long-distance environment, and improving the competition consciousness of the above-mentioned users, thereby increasing the time for physical exercise.
  • step S9 the ground situation, the weather information and the geographical location corresponding to the virtual long jump venue are combined to generate the environmental information, so as to match the above-mentioned long jump environment according to the ground situation, the weather information and the geographical location.
  • the step of matching the user information corresponding to the environment information in the long jump environment according to the preset environmental information of the virtual long jump site includes the following steps:
  • the same weather information corresponding to the weather information corresponding to the virtual long jump venue is filtered out in the same location user set, and the same weather user set is generated;
  • step S10 matching the user information of the geographical location of the long jump environment and the geographical location corresponding to the virtual long jump venue, and generating the same location user set, thereby filtering out the long jump environment from all the user information.
  • the user information of the geographical location is the same as that of the above-mentioned virtual long-distance venue, which is convenient for the next step of screening.
  • step S11 the user information of the same weather information and the weather information corresponding to the virtual long-distance venue is filtered out in the same-position user set, and the same weather user set is generated, thereby filtering out the same-position user set.
  • the user information corresponding to the weather information of the long jump environment and the weather information of the virtual long jump venue is convenient for the next step of screening.
  • the user information of the ground situation corresponding to the ground situation corresponding to the virtual long jump venue is selected in the same weather user set, so that the ground situation of the long jump environment is selected from the same weather user set and the above
  • the user information corresponding to the ground condition of the virtual long-distance field is further selected by the above-mentioned geographical location of the flight environment, the weather information, and the user information corresponding to the ground situation.
  • the method further includes the following steps:
  • the virtual long-distance venue is uploaded to the virtual long-distance venue collection, and the virtual long-distance venues in the virtual long-distance venue collection are sorted according to the difficulty level, and the sorted virtual long-distance venue collections are shared to the cloud server.
  • Step S13 the difficulty level of the virtual long jump venue is set according to the ground condition, the geographic location, and the weather information of the virtual long jump venue, wherein the above-mentioned geographic location is less suitable for the virtual jump venue of the long jump, the higher the difficulty level.
  • step S14 the virtual long jump venue is uploaded to the virtual long jump venue set, the virtual long jump venues in the virtual long jump venue set are sorted according to the difficulty level, and the sorted virtual long jump venue collections are shared to the cloud server. It is convenient for users to view and select virtual long jump venues of various levels of difficulty to improve the user's competitive awareness.
  • the method before the step of acquiring the long distance of the user in the long jump environment, the method further includes the following steps:
  • step S15 the matching user information is matched according to the age and gender of the user, and the matched user information is matched according to the age and gender of the user, thereby ensuring the fairness of the game.
  • the method before the step of calculating the long jump distance of the user in the long jump environment according to the rotation angle and the measured distance, the method further includes the following steps:
  • step S16 it is determined whether the user jumps in the running track according to the detection data of the distance measuring device and the real-time position of the user, so as to prevent the user from jumping from the falling area, thereby ensuring the fairness of the game.
  • step S17 If the above step S17, if yes, the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper are obtained, thereby ensuring the fairness of the game.
  • the method further includes the steps of:
  • A3. Determine whether the query request information of the user is received.
  • A5. Determine whether the user's post-match appeal request is received
  • step A3 it is determined whether the query contest request information of the user is received, wherein the query contest request information generally includes the information of the virtual long jump venue and the target historical user information that needs to be queried.
  • the historical long jump information and the historical long jump distance corresponding to the environmental information are sent to the user, wherein the historical long jump information generally includes a ground situation, a geographical location, and weather information.
  • step A5 it is determined whether the user's post-match appeal request is received, wherein the post-match appeal request generally includes the information of the virtual long jump venue and the target historical user information.
  • the ruling information is generated according to the post-match appeal request, the historical long jump information and the historical long jump distance, and sent to the user, wherein the ruling information generally includes a ruling result and a new sorted list.
  • a method for assisting a virtual long jump game includes the following steps:
  • the virtual long-distance field image is generated according to the ground situation and the geographic location requirement, and sent to the wearable device of the user for projection;
  • the same weather information corresponding to the weather information corresponding to the virtual long jump venue is filtered out in the same location user set, and the same weather user set is generated;
  • the present application further provides an auxiliary system for a virtual long jump competition, including:
  • the matching modulo 1 is configured to match the user information of the long-distance environment and the environmental information according to the preset environmental information of the virtual long-distance field, so as to collect the information of the user that matches the long-range environment and the environmental information.
  • the above-mentioned long jump environment generally includes ground conditions, geographical locations, and weather information;
  • the long distance distance obtaining module 2 is configured to obtain a long jump distance of the user in the long jump environment, wherein the long jump distance is a closest distance from a jump line of the virtual long jump venue to a far exit location of the user;
  • the sorting module 3 is configured to sort the long jump distance and the historical long jump distance, and share the sorted list to the cloud server, and sort the long jump distance and the historical long jump distance from long to short, so as to compare in the same long jump environment. In the case of the user's long jump level, the user's sense of competition is increased, thereby increasing the time for physical exercise.
  • the method further includes:
  • the data acquisition module is configured to obtain the rotation angle and the measurement distance of the distance measuring device set by the user at the two ends of the jumper, thereby reducing the error of manually measuring the long jump distance, thereby ensuring the fairness of the game, wherein the above rotation angle is generally
  • the measuring distance is generally the distance from the end point of the jumper line to the drop point of the user, from the point where the jumper end is a dot and the angle from the jumper to the drop position of the user.
  • the calculation module is configured to calculate a long jump distance of the user in the long jump environment according to the rotation angle and the measured distance, and calculate the long jump distance by a trigonometric function according to the rotation angle and the measured distance.
  • the site matching module is configured to match the corresponding site according to the ground condition and the geographic location requirement of the virtual long-distance site, wherein the ground situation is generally that the historical user wearing the wearable device walks on the site, so that the wearable device detects The degree of road surface to the above path and the presence or absence of stagnant water, the above geographical location is generally the regional location.
  • the virtual long jump site generating module is configured to generate the virtual long jump site image according to the ground situation and the geographic location requirement, and send the image to the wearable device of the user for projection, thereby forming the visible virtual long jump site, thereby using
  • the long-distance competition and training can be performed at the selected place and time, wherein the wearable device can generally change the projection ray according to the real-time position of the user, so that the projected virtual long-distance field is fixedly displayed at the same position.
  • the sorting uploading module is configured to obtain the weather information of the above-mentioned venue, and upload the long-distance distance to the sorted list of the virtual long-distance venue corresponding to the ground situation, the geographical location requirement, and the weather information, and the long jump distance and the foregoing
  • the historical long-distance distance of the sorted list is sorted, which is convenient for comparing the long jump ability of the user running in the same long-distance environment, thereby improving the competition consciousness of the above-mentioned users, thereby increasing the time for physical exercise.
  • the environment information generating module is configured to combine the ground situation, the weather information, and the geographic location corresponding to the virtual long jump site to generate the environmental information, so as to match the long jump environment corresponding to the ground situation, the weather information, and the geographic location.
  • the location matching module is configured to match the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generate a set of the same location user, so as to filter out the above information from all the user information.
  • the user information of the long-distance environment and the geographical location of the above-mentioned virtual long-distance venue is convenient for the next screening.
  • the weather matching module is configured to filter the user information of the weather information corresponding to the virtual long jump venue in the same location user set, and generate the same weather user set to filter from the same location user set.
  • the user information corresponding to the weather information of the above-mentioned long jump environment and the weather information of the above-mentioned virtual long jump venue is convenient for the next screening.
  • the ground condition matching module is configured to: in the same weather user set, select the user information that is the same as the ground situation corresponding to the virtual long jump site, so as to select the ground situation of the long jump environment from the same weather user set.
  • the user information corresponding to the ground condition of the virtual long jump venue further selects the geographic location of the flight environment, the weather information, and the user information corresponding to the ground situation.
  • the difficulty setting module is configured to set a difficulty level of the virtual long jump venue according to the ground condition, the geographical location and the weather information of the virtual long jump venue, wherein the above-mentioned geographic location is less suitable for the jump level of the virtual long jump venue.
  • the difficulty sorting module is configured to upload the virtual long jump venue to the virtual long jump venue set, sort the virtual long jump venues in the virtual long jump venue collection according to the difficulty level, and share the sorted virtual long jump venue collections to the cloud.
  • the server is convenient for the user to view and select the virtual long jump venues of various levels of difficulty, thereby improving the user's sense of competition.
  • the classification module is configured to match the user information according to the age and gender of the user, and match the user information according to the age and gender of the user, thereby ensuring the fairness of the game.
  • the position determining module is configured to determine whether the user jumps in the running track according to the detection data of the distance measuring device and the real-time position of the user, to prevent the user from jumping from the falling area, thereby ensuring the fairness of the game.
  • the angle and distance acquisition module is configured to obtain the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper line, thereby ensuring the fairness of the game.
  • the application further provides a computer device.
  • the computer device 4 is represented in the form of a general-purpose computing device.
  • the components of the computer device 4 may include but are not limited to: one or more processors or
  • the processing unit 5, the system memory 11, is connected to a bus 7 of different system components, including the system memory 11 and the processing unit 6.
  • Bus 7 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, a graphics acceleration port, a processor, or a local bus using any of a variety of bus structures.
  • these architectures include, but are not limited to, an Industry Standard Architecture (ISA) bus, a Micro Channel Architecture (MAC) bus, an Enhanced ISA Bus, a Video Electronics Standards Association (VESA) local bus, and peripheral component interconnects ( PCI) bus.
  • ISA Industry Standard Architecture
  • MAC Micro Channel Architecture
  • VESA Video Electronics Standards Association
  • PCI peripheral component interconnects
  • Computer device 4 typically includes a variety of computer system readable media. These media can be any available media that can be accessed by computer device 4, including both volatile and nonvolatile media, removable and non-removable media.
  • System memory 11 may include computer system readable media in the form of volatile memory, such as random access memory (RAM) 12 and/or cache memory 13.
  • Computer device 4 may further include other mobile/non-removable, volatile/non-volatile computer system storage media.
  • storage system 14 may be used to read and write non-removable, non-volatile magnetic media (commonly referred to as "hard disk drives").
  • a disk drive for reading and writing to a removable non-volatile disk such as a "floppy disk”
  • a removable non-volatile disk for example, CD ⁇ ROM, DVD ⁇ ROM
  • each drive can be connected to bus 7 via one or more data medium interfaces.
  • the memory can include at least one program product having a set (eg, at least one) of program modules 16 that are configured to perform the functions of the various embodiments of the present application.
  • a program/utility 15 having a set (at least one) of program modules 16 may be stored, for example, in a memory, such program modules 16 including, but not limited to, an operating system, one or more applications, other program modules And program data, each of these examples or some combination may include an implementation of a network environment.
  • Program module 16 typically performs the functions and/or methods of the embodiments described herein.
  • the computer device 4 can also communicate with one or more external devices 5 (eg, a keyboard, pointing device, display 10, camera, etc.), and can also communicate with one or more devices that enable the user to interact with the computer device 4, and/ Or communicating with any device (eg, a network card, modem, etc.) that enables the computer device 4 to communicate with one or more other computing devices. This communication can take place via an input/output (I/O) interface 9.
  • computer device 4 can also communicate with one or more networks (e.g., a local area network (LAN)), a wide area network (WAN), and/or a public network (e.g., the Internet) through network adapter 8. As shown, network adapter 8 communicates with other modules of computer device 4 via bus 7.
  • LAN local area network
  • WAN wide area network
  • public network e.g., the Internet
  • the processing unit 6 executes various functions and data processing by running a program stored in the system memory 11, for example, an auxiliary method for implementing the virtual long jump game provided by the embodiment of the present application.
  • the processing unit 6 executes the foregoing procedure, the user information corresponding to the environmental information in the long-distance environment is matched according to the preset environmental information of the virtual long-distance field, and the user jumps in the long-distance environment.
  • the distance sorts the above-mentioned long distance and historical long distance, and shares the sorted list to the cloud server.
  • the present application further provides a computer readable storage medium, where the computer program is stored, and when the program is executed by the processor, the auxiliary method of the virtual long jump game provided by all the embodiments of the present application is implemented:
  • the program when the program is executed by the processor, the user information corresponding to the environmental information in the long-distance environment is matched according to the preset environmental information of the virtual long-distance field, and then the long-distance distance of the user in the long-distance environment is obtained. Further, the above-mentioned long jump distance and historical long jump distance are sorted, and the sorted list is shared to the cloud server.
  • the computer readable medium can be a computer gram signal medium or a computer readable storage medium.
  • the computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the above. More specific examples (non-exhaustive list) of computer readable storage media include: electrical connections having one or more wires, portable computer disks, hard disks, random access memory (RAM) 12, read only memory (ROM) An erasable programmable read only memory (EPOM or flash memory), optical fiber, portable compact disk read only memory (CD ⁇ ROM), optical storage device, magnetic storage device, or any suitable combination of the foregoing.
  • a computer readable storage medium can be any tangible medium that can contain or store a program, which can be used by or in connection with an instruction execution system, apparatus or device.
  • a computer readable signal medium may include a data signal that is propagated in the baseband or as part of a carrier, carrying computer readable program code. Such propagated data signals can take a variety of forms including, but not limited to, electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer readable signal medium can also be any computer readable medium other than a computer readable storage medium that can be transmitted, propagated or transmitted for use by or in connection with an instruction execution system, apparatus or device. .
  • Computer program code for performing the operations of the present application may be written in one or more programming languages, or combinations thereof, including an object oriented programming language, such as Java, Smalltalk, C++, and conventional.
  • a procedural programming language - such as the "C" language or a similar programming language.
  • the program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer, partly on the remote computer, or entirely on the remote computer or server.
  • the remote computer can be connected to the user's computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or can be connected to an external computer (eg, using an Internet service provider) Connected via the Internet).
  • LAN local area network
  • WAN wide area network

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Abstract

A support method, a system, and an apparatus for a virtual long jump competition, and a storage medium. The method comprises steps of: performing, according to pre-determined environment information of a virtual long jump arena, matching to obtain a long jump environment and user information matching the environment information; acquiring a jumping distance of a user in the long jump environment; and ranking the jumping distance along with past jumping distances, and sharing a ranking list to a cloud server. The method further comprises: ranking jumping distances in a long jump environment consistent with the environment information, so as to obtain a ranking list; and acquiring a rotation angle and a measurement distance of a ranging apparatus, and calculating a jumping distance according to the rotation angle and the measurement distance.

Description

虚拟跳远比赛的辅助方法、系统、设备及存储介质  Auxiliary method, system, device and storage medium for virtual long jump competition
技术领域Technical field
本申请涉及到虚拟建设领域领域,特别是涉及到一种虚拟跳远比赛的辅助方法、系统、设备及存储介质。The present application relates to the field of virtual construction, and in particular to a method, system, device and storage medium for a virtual long jump competition.
背景技术Background technique
随着生活水平的日益提高,人们对健身的需要也越来越大,越来越多的人加入到各类体育运动中来,也越来越多人利用跳远来运动健身,但是现在城市用地紧张,且人们要在运动场的开放时间内到达运动场,才能在运动场的跳远场地上进行比赛,导致人们进行跳远比赛受到的地点和时间受到了限制,而且难以将在相同环境下得到的跳远成绩进行排序。With the improvement of living standards, people's needs for fitness are getting bigger and bigger. More and more people are joining various sports. More and more people use long jump to exercise and exercise, but now urban land Tension, and people have to reach the stadium during the opening hours of the stadium to compete in the long-distance field of the stadium, which limits the location and time of the long-distance race, and it is difficult to score the long jump in the same environment. Sort.
申请内容Application content
本申请的主要目的为提供一种虚拟跳远比赛的辅助方法、系统、设备及存储介质,解决了难以将使用者根据在相同环境下得到的跳远成绩进行排序的技术问题。The main purpose of the present application is to provide an auxiliary method, system, device and storage medium for a virtual long jump competition, which solves the technical problem that it is difficult to sort the long jump results obtained by the user according to the same environment.
本申请提出一种虚拟跳远比赛的辅助方法,包括步骤:The present application proposes an auxiliary method for a virtual long jump competition, including the steps:
根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息;Matching the user information in the long jump environment and the above environmental information according to the preset environmental information of the virtual long jump venue;
获取上述使用者在上述跳远环境下的跳远距离;Obtaining the long jump distance of the above user in the above jumping environment;
将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。Sort the above long distance and historical long distance, and share the sorted list to the cloud server.
本申请还提出一种虚拟跳远比赛的辅助系统,包括:The application also proposes an auxiliary system for a virtual long jump competition, including:
匹配模块,设置为根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息;The matching module is configured to match, according to the preset environmental information of the virtual long-distance venue, the user information that matches the environment information in the long-distance environment;
跳远距离获取模块,获取上述使用者在上述跳远环境下的跳远距离;The long-distance distance acquisition module obtains the long-distance distance of the user in the above-mentioned long-distance environment;
排序模块,设置为将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The sorting module is configured to sort the above-mentioned long jump distance and the historical long jump distance, and share the sorted list to the cloud server.
本申请还提出一种计算机设备,包括存储器、处理器以及存储在存储器上并可在处理器上运行的计算机程序,上述处理器执行所述程序时实现以下步骤:The present application also provides a computer device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, the processor performing the following steps when executing the program:
根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息;Matching the user information in the long jump environment and the environmental information according to the preset environmental information of the virtual long jump venue;
获取所述使用者在所述跳远环境下的跳远距离;Obtaining a long jump distance of the user in the long jump environment;
将所述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
本申请还提出一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现以下步骤:The present application also provides a computer readable storage medium having stored thereon a computer program that, when executed by the processor, implements the following steps:
根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息;Matching the user information in the long jump environment and the environmental information according to the preset environmental information of the virtual long jump venue;
获取所述使用者在所述跳远环境下的跳远距离;Obtaining a long jump distance of the user in the long jump environment;
将所述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
本申请的一种虚拟跳远比赛的辅助方法、系统、设备及存储介质,通过将所处跳远环境与环境信息相同的跳远距离进行排序,从而得到排序列表,便于比较在跳远环境相同的情况下使用者的跳远水平,提高使用者的竞争意识,从而增加身体锻炼的时间;并通过获取测距设备的转动角度和测量距离,再根据转动角度和测量距离计算出跳远距离,减少了人为测算跳远距离的误差,从而保证了比赛的公平性;且根据环境信息设定虚拟跳远场地的难易等级,再根据难度等级将虚拟跳远场地排序,便于使用者查看并选择各等级难度的虚拟跳远场地,提高使用者的竞争意识;并且,通过根据使用者的性别、年龄和身体状况匹配不同的排序列表,从而保证比赛的公平性。The auxiliary method, system, device and storage medium of the virtual long jump competition of the present application are sorted by the same long jump distance of the long jump environment and the environmental information, thereby obtaining a sorted list, which is convenient for comparison and use in the same situation in the long jump environment. The long jump level of the user increases the user's sense of competition, thereby increasing the time for physical exercise; and by obtaining the rotation angle and measuring distance of the distance measuring device, and calculating the long jump distance according to the rotation angle and the measuring distance, the artificially measured long jump distance is reduced. The error, thus ensuring the fairness of the game; and setting the difficulty level of the virtual long jump venue according to the environmental information, and then sorting the virtual long jump venue according to the difficulty level, so that the user can view and select the virtual long jump venue of each level difficulty, improve The user's sense of competition; and, by matching different sorted lists according to the user's gender, age and physical condition, the fairness of the game is guaranteed.
附图说明DRAWINGS
图1 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;1 is a schematic flow chart of an auxiliary method of a virtual long jump game according to an embodiment of the present application;
图2 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;2 is a schematic flow chart of an auxiliary method of a virtual long jump competition according to an embodiment of the present application;
图3 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;3 is a schematic flow chart of a method for assisting a virtual long jump game according to an embodiment of the present application;
图4 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;4 is a schematic flow chart of a method for assisting a virtual long jump game according to an embodiment of the present application;
图5 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;FIG. 5 is a schematic flowchart of a method for assisting a virtual long jump game according to an embodiment of the present application; FIG.
图6 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;6 is a schematic flow chart of a method for assisting a virtual long jump game according to an embodiment of the present application;
图7 是本申请一实施例的虚拟跳远比赛的辅助方法的流程示意图;7 is a schematic flow chart of an auxiliary method of a virtual long jump game according to an embodiment of the present application;
图8 是本申请一实施例的虚拟跳远比赛的辅助系统的结构示意图;8 is a schematic structural diagram of an auxiliary system of a virtual long jump competition according to an embodiment of the present application;
图9 是本申请一实施例的一种计算机设备的结构示意图。FIG. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application.
图10 是本申请一实施例的一种根据地面情况和地理位置要求生成虚拟跳远场地图像,并发送至使用者的可穿戴设备进行投射的显示示意图;Figure 10 It is a display diagram of generating an image of a virtual long jump site according to ground conditions and geographic location requirements according to an embodiment of the present application, and transmitting the image to a wearable device of the user for projection;
图11 是本申请一实施例的一种获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离,根据上述转动角度和上述测量距离计算出上述使用者在上述跳远环境下的跳远距离的显示示意图。Figure 11 According to an embodiment of the present application, a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper are obtained, and the user jumps in the long jump environment according to the rotation angle and the measured distance. A schematic representation of the distance.
本申请目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。The implementation, functional features and advantages of the present application will be further described with reference to the accompanying drawings.
具体实施方式detailed description
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请的一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application are clearly and completely described in the following with reference to the drawings in the embodiments of the present application. It is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments of the present application without departing from the inventive scope are the scope of the present application.
需要说明,各个实施例之间的技术方案可以相互结合,但是必须是以本领域普通技术人员能够实现为基础,当技术方案的结合出现相互矛盾或无法实现时应当认为这种技术方案的结合不存在,也不在本申请要求的保护范围之内。It should be noted that the technical solutions between the various embodiments may be combined with each other, but must be based on the realization of those skilled in the art. When the combination of technical solutions is contradictory or cannot be realized, the combination of the technical solutions should not be considered as It exists and is not within the scope of protection required by this application.
参照图1,本申请提出一种虚拟跳远比赛的辅助方法,包括步骤:Referring to FIG. 1, the present application provides a method for assisting a virtual long jump competition, including the steps:
S1、根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息;S1: Matching, according to the preset environmental information of the virtual long-distance venue, the user information that matches the environment information in the long-distance environment;
S2、获取上述使用者在上述跳远环境下的跳远距离;S2. Obtain a long jump distance of the user in the above jumping environment;
S3、将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。S3. Sort the long distance and the historical long distance, and share the sorted list to the cloud server.
如上述步骤S1,根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息,从而将上述跳远环境与上述环境信息相匹配的使用者的信息归集到一起,其中,上述跳远环境一般包括地面情况、地理位置和天气信息。In step S1, the user information corresponding to the environmental information in the long jump environment is matched according to the preset environmental information of the virtual long jump site, so that the information of the user matching the long jump environment and the environmental information is collected together. The above-mentioned long jump environment generally includes ground conditions, geographical locations, and weather information.
如上述步骤S2,获取上述使用者在上述跳远环境下的跳远距离,其中,上述跳远距离为上述虚拟跳远场地的起跳线至上述使用者的跳远落地点的最近距离。The step S2 is performed to obtain the long jump distance of the user in the long jump environment, wherein the long jump distance is the closest distance from the jump line of the virtual long jump venue to the remote jump location of the user.
如上述步骤S3,将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器,将上述跳远距离与上述历史跳远距离由长到短进行排序,便于比较在相同的跳远环境的情况下使用者的跳远水平,提高使用者的竞争意识,从而增加身体锻炼的时间。Step S3, sorting the long jump distance and the historical long jump distance, and sharing the sorted list to the cloud server, and sorting the long jump distance and the historical long jump distance from long to short, so as to compare the situation in the same long jump environment. The user's long jump level increases the user's competitive awareness, thereby increasing the time for physical exercise.
参照图2,在本实施例中,上述获取上述使用者在上述跳远环境下的跳远距离的步骤包括步骤:Referring to FIG. 2, in the embodiment, the step of acquiring the long jump distance of the user in the long jump environment includes the following steps:
S4、获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离;S4. Obtain a rotation angle and a measurement distance of the distance measuring device provided by the user at the two ends of the jumper;
S5、根据上述转动角度和上述测量距离计算出上述使用者在上述跳远环境下的跳远距离。S5. Calculate a long jump distance of the user in the long jump environment according to the rotation angle and the measured distance.
如上述步骤S4,获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离,参照图11,图11中,三角形表示为上述测距设备,直线表示为上述测量距离,减少了人为测算跳远距离的误差,从而保证了比赛的公平性,其中,上述转动角度一般为以由起跳线的端点为圆点,从上述起跳线转动至上述使用者的落地点的角度,上述测量距离一般为上述起跳线的端点至上述使用者的落地点的距离。As shown in the above step S4, the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper are obtained. Referring to FIG. 11, in FIG. 11, the triangle is represented as the distance measuring device, and the straight line is expressed as the measured distance. The error of the long-distance distance is artificially measured, thereby ensuring the fairness of the game, wherein the above-mentioned turning angle is generally an angle from the end of the jumper to the point where the jumper is rotated to the drop point of the user. The above measurement distance is generally the distance from the end point of the jumper line to the drop location of the user.
如上述步骤S5,根据上述转动角度和上述测量距离计算出上述使用者在上述跳远环境下的跳远距离,参照图11,图11中,圆点表示为上述使用者的落地点,虚线表示为上述跳远距离,根据上述转动角度和上述测量距离通过三角函数计算出上述跳远距离。Step S5, calculating the long jump distance of the user in the long jump environment according to the rotation angle and the measured distance. Referring to FIG. 11, in FIG. 11, the dot is indicated as the drop location of the user, and the dotted line is indicated as the above. The long jump distance is calculated by a trigonometric function according to the above rotation angle and the above measured distance.
在本实施例中,在上述获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离的步骤之前,还包括步骤:In the embodiment, before the step of acquiring the rotation angle and the measuring distance of the distance measuring device provided by the user at both ends of the jumper, the method further includes the steps of:
A1、根据上述使用者的重力加速度从而判断上述使用者是否完成跳远;A1, determining whether the user completes the long jump according to the gravity acceleration of the user;
A2、若是,则获取上述测距设备的转动角度和测量距离。A2. If yes, obtain the rotation angle and the measurement distance of the above-mentioned ranging device.
如上述步骤A1,根据上述使用者的重力加速度从而判断上述使用者是否完成跳远,当上述使用者起跳后且未达到最高点时上述使用者的重力加速度小于零,当上述使用者从最高点至落地前的重力加速度大于零,当上述使用者落地后,上述使用者的重力加速度等于零,从而,当上述使用者的重力加速度从大于零瞬间转变为零时,则上述使用者完成跳远。According to the above step A1, it is determined whether the user completes the long jump according to the gravity acceleration of the user, and when the user starts to jump and does not reach the highest point, the gravity acceleration of the user is less than zero, when the user goes from the highest point to The gravity acceleration before landing is greater than zero. When the user falls to the ground, the gravity acceleration of the user is equal to zero, so that when the gravity acceleration of the user changes from zero to zero, the user completes the long jump.
如上述步骤A2,若是,则获取上述测距设备的转动角度和测量距离,减少了人为测算跳远距离的误差,从而保证了比赛的公平性,其中,上述转动角度一般为以由起跳线的端点为圆点,从上述起跳线转动至上述使用者的落地点的角度,上述测量距离一般为上述起跳线的端点至上述使用者的落地点的距离。If the above step A2, if yes, the rotation angle and the measurement distance of the distance measuring device are obtained, thereby reducing the error of artificially measuring the long jump distance, thereby ensuring the fairness of the game, wherein the above rotation angle is generally caused by a jumper. The endpoint is a dot, and the angle of the rotation from the jumper to the drop location of the user is generally the distance from the end of the jumper to the drop location of the user.
参照图3,在本实施例中,在上述根据虚拟跳远场地预设的环境信息匹配出所处飞行环境与上述环境信息相符合的使用者信息的步骤之前,还包括步骤:Referring to FIG. 3, in the embodiment, before the step of matching the user information corresponding to the flight environment and the environment information according to the environment information preset by the virtual long-distance site, the method further includes the following steps:
S6、根据使用者对上述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地;S6. Matching the corresponding venue according to the ground condition and the geographical location requirement of the virtual long-distance venue;
S7、根据上述地面情况和上述地理位置要求生成上述虚拟跳远场地图像,并发送至上述使用者的可穿戴设备进行投射;S7. The virtual long-distance field image is generated according to the ground situation and the geographic location requirement, and sent to the wearable device of the user for projection;
S8、获取上述场地的天气信息,并将上述跳远距离上传至与上述地面情况、上述地理位置要求和上述天气信息对应的上述虚拟跳远场地的排序列表中;S8. Obtain weather information of the foregoing venue, and upload the long jump distance to a sorted list of the virtual long jump venues corresponding to the ground situation, the geographic location requirement, and the weather information;
S9、将上述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成上述环境信息。S9. Combine the ground situation, the weather information, and the geographic location corresponding to the virtual long jump site to generate the environmental information.
如上述步骤S6,根据使用者对上述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地,其中,上述地面情况一般为佩带穿戴设备的历史使用者在场地行走,从而上述穿戴设备检测到上述路径的路面平整程度和是否有积水存在的情况,上述地理位置一般为区域位置。In the above step S6, the corresponding site is matched according to the ground condition and the geographical location requirement of the virtual long jump site, wherein the ground situation is generally that the historical user wearing the wearable device walks on the site, so that the wearable device detects The degree of road surface flatness of the above path and whether there is water accumulation, the above geographical location is generally the regional location.
如上述步骤S7,根据上述地面情况和上述地理位置要求生成上述虚拟跳远场地图像,并发送至上述使用者的可穿戴设备进行投射,参照图10,图10中,实线形成的图像表示上述虚拟跳远场地,从而形成可视的上述虚拟跳远场地,从而是使用者能在自选的地点和时间进行跳远比赛和训练,其中,上述可穿戴设备一般能根据上述使用者的实时位置改变投影射线,从而使投影出来的上述虚拟跳远场地固定显示在同一位置。In the above step S7, the virtual long jump site image is generated according to the ground situation and the geographic location requirement, and sent to the wearable device of the user for projection. Referring to FIG. 10, in FIG. 10, the image formed by the solid line represents the virtual Long-distance field to form a visible virtual long-distance venue, so that the user can perform long-distance competition and training at a place and time of choice, wherein the wearable device can generally change the projection ray according to the real-time position of the user, thereby The above-mentioned virtual long jump venue projected is fixedly displayed at the same position.
如上述步骤S8,获取上述场地的天气信息,并将上述跳远距离上传至与上述地面情况、上述地理位置要求和上述天气信息对应的上述虚拟跳远场地的排序列表中,将上述跳远距离与上述排序列表的历史跳远距离进行排序,便于比较在相同跳远环境下跑步的使用者的跳远能力,提高上述使用者的竞争意识,从而增加身体锻炼的时间。Obtaining the weather information of the venue according to the above step S8, and uploading the long jump distance to the sorted list of the virtual long jump venue corresponding to the ground situation, the geographic location requirement, and the weather information, and sorting the long jump distance and the foregoing The historical long-distance distance of the list is sorted, which is convenient for comparing the long-distance ability of users who run in the same long-distance environment, and improving the competition consciousness of the above-mentioned users, thereby increasing the time for physical exercise.
如上述步骤S9,将上述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成上述环境信息,从而根据上述地面情况、上述天气信息和上述地理位置匹配对应的上述跳远环境。In the above step S9, the ground situation, the weather information and the geographical location corresponding to the virtual long jump venue are combined to generate the environmental information, so as to match the above-mentioned long jump environment according to the ground situation, the weather information and the geographical location.
参照图4,在本实施例中,上述根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息的步骤包括步骤:Referring to FIG. 4, in the embodiment, the step of matching the user information corresponding to the environment information in the long jump environment according to the preset environmental information of the virtual long jump site includes the following steps:
S10、匹配出上述跳远环境的地理位置与上述虚拟跳远场地对应的上述地理位置相同的使用者信息,并生成同位置使用者集合;S10. Match the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generate a set of the same location user;
S11、在同位置使用者集合中筛选出上述天气信息与上述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合;S11. The same weather information corresponding to the weather information corresponding to the virtual long jump venue is filtered out in the same location user set, and the same weather user set is generated;
S12、在同天气使用者集合中筛选出上述地面情况与上述虚拟跳远场地对应的地面情况相同的使用者信息。S12. In the same weather user set, the user information that is the same as the ground situation corresponding to the virtual long jump venue is selected.
如上述步骤S10,匹配出上述跳远环境的地理位置与上述虚拟跳远场地对应的上述地理位置相同的使用者信息,并生成同位置使用者集合,从而从所有的使用者信息中筛选出上述跳远环境的地理位置与上述虚拟跳远场地的地理位置相同的使用者信息,便于进行下一步筛选。In the above step S10, matching the user information of the geographical location of the long jump environment and the geographical location corresponding to the virtual long jump venue, and generating the same location user set, thereby filtering out the long jump environment from all the user information. The user information of the geographical location is the same as that of the above-mentioned virtual long-distance venue, which is convenient for the next step of screening.
如上述步骤S11,在同位置使用者集合中筛选出上述天气信息与上述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合,从而从同位置使用者集合中筛选出上述跳远环境的天气信息与上述虚拟跳远场地的天气信息相对应的使用者信息,便于进行下一步筛选。In step S11, the user information of the same weather information and the weather information corresponding to the virtual long-distance venue is filtered out in the same-position user set, and the same weather user set is generated, thereby filtering out the same-position user set. The user information corresponding to the weather information of the long jump environment and the weather information of the virtual long jump venue is convenient for the next step of screening.
如上述步骤S12,在同天气使用者集合中筛选出上述地面情况与上述虚拟跳远场地对应的地面情况相同的使用者信息,从而从同天气使用者集合中筛选出上述跳远环境的地面情况与上述虚拟跳远场地的地面情况相对应的使用者信息,进而筛选出上述飞行环境的上述地理位置、上述天气信息和上述地面情况相对应的上述使用者信息。In the above step S12, the user information of the ground situation corresponding to the ground situation corresponding to the virtual long jump venue is selected in the same weather user set, so that the ground situation of the long jump environment is selected from the same weather user set and the above The user information corresponding to the ground condition of the virtual long-distance field is further selected by the above-mentioned geographical location of the flight environment, the weather information, and the user information corresponding to the ground situation.
参照图5,在本实施例中,在上述将上述跳远距离上传至与上述地面情况、上述地理位置要求和上述天气信息对应的上述虚拟跳远场地的排序列表中的步骤之后,还包括步骤:Referring to FIG. 5, in the embodiment, after the step of uploading the long jump distance to the sorted list of the virtual long jump venue corresponding to the ground situation, the geographic location requirement, and the weather information, the method further includes the following steps:
S13、根据上述虚拟跳远场地的地面情况、地理位置和天气信息设定上述虚拟跳远场地的难度等级;S13. Set a difficulty level of the virtual long jump venue according to ground conditions, a geographical location, and weather information of the virtual long jump venue;
S14、将上述虚拟跳远场地上传至虚拟跳远场地集合中,将上述虚拟跳远场地集合中的上述虚拟跳远场地按照难度等级进行排序,并将排序后的上述虚拟跳远场地集合共享至云服务器。S14. The virtual long-distance venue is uploaded to the virtual long-distance venue collection, and the virtual long-distance venues in the virtual long-distance venue collection are sorted according to the difficulty level, and the sorted virtual long-distance venue collections are shared to the cloud server.
如上述步骤S13,根据上述虚拟跳远场地的地面情况、地理位置和天气信息设定上述虚拟跳远场地的难度等级,其中,上述的地理位置越不适宜跳远的上述虚拟跳远场地的难度等级越高,上述天气信息越不适宜跳远的上述虚拟跳远场地的难度等级越高,上述地面情况越不平整的上述虚拟跳远场地的难度等级越高。Step S13, the difficulty level of the virtual long jump venue is set according to the ground condition, the geographic location, and the weather information of the virtual long jump venue, wherein the above-mentioned geographic location is less suitable for the virtual jump venue of the long jump, the higher the difficulty level. The higher the difficulty level of the above-mentioned virtual long jump venue, the more unsatisfactory the above weather information is, the higher the difficulty level of the above-mentioned virtual long jump venue is.
如上述步骤S14,将上述虚拟跳远场地上传至虚拟跳远场地集合中,将上述虚拟跳远场地集合中的上述虚拟跳远场地按照难度等级进行排序,并将排序后的上述虚拟跳远场地集合共享至云服务器,便于使用者查看并选择各等级难度的虚拟跳远场地,提高使用者的竞争意识。In the above step S14, the virtual long jump venue is uploaded to the virtual long jump venue set, the virtual long jump venues in the virtual long jump venue set are sorted according to the difficulty level, and the sorted virtual long jump venue collections are shared to the cloud server. It is convenient for users to view and select virtual long jump venues of various levels of difficulty to improve the user's competitive awareness.
参照图6,在本实施例中,在上述获取上述使用者在上述跳远环境下的跳远距离的步骤之前,还包括步骤:Referring to FIG. 6, in the embodiment, before the step of acquiring the long distance of the user in the long jump environment, the method further includes the following steps:
S15、根据上述使用者的年龄和性别匹配出相符合的使用者信息。S15. Match the corresponding user information according to the age and gender of the user.
如上述步骤S15,根据上述使用者的年龄和性别匹配出相符合的使用者信息,根据上述使用者的年龄和性别匹配出相符合的使用者信息,从而保证比赛的公平性。In step S15, the matching user information is matched according to the age and gender of the user, and the matched user information is matched according to the age and gender of the user, thereby ensuring the fairness of the game.
参照图7,在本实施例中,在上述根据上述转动角度和上述测量距离计算出上述使用者在上述跳远环境下的跳远距离的步骤之前,还包括步骤:Referring to FIG. 7, in the embodiment, before the step of calculating the long jump distance of the user in the long jump environment according to the rotation angle and the measured distance, the method further includes the following steps:
S16、根据上述测距设备的检测数据和上述使用者的实时位置判断上述使用者是否在助跑道内起跳;S16. Determine, according to the detection data of the ranging device and the real-time position of the user, whether the user starts to jump in the auxiliary runway;
S17、若是,则获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离。S17. If yes, obtain a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper.
如上述步骤S16,根据上述测距设备的检测数据和上述使用者的实时位置判断上述使用者是否在助跑道内起跳,避免上述使用者从落地区起跳,从而保证比赛的公平性。According to the above step S16, it is determined whether the user jumps in the running track according to the detection data of the distance measuring device and the real-time position of the user, so as to prevent the user from jumping from the falling area, thereby ensuring the fairness of the game.
如上述步骤S17,若是,则获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离,从而保证比赛的公平性。If the above step S17, if yes, the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper are obtained, thereby ensuring the fairness of the game.
在本实施例中,在上述将排序列表共享至云服务器的步骤之后,还包括步骤:In this embodiment, after the step of sharing the sorted list to the cloud server, the method further includes the steps of:
A3、判断是否接收到上述使用者的查询比赛请求信息;A3. Determine whether the query request information of the user is received.
A4、若是,则将与上述环境信息相符合的历史跳远信息和历史跳远距离发送至上述使用者;A4. If yes, send the historical long jump information and the historical long distance corresponding to the above environmental information to the user;
A5、判断是否接收到上述使用者的赛后申诉请求;A5. Determine whether the user's post-match appeal request is received;
A6、若是,则根据上述赛后申诉请求、上述历史跳远信息和上述历史跳远距离生成裁决信息,并发送至上述使用者。A6. If yes, generate the ruling information according to the post-match appeal request, the historical long jump information, and the historical long-distance distance, and send the ruling information to the user.
如上述步骤A3,判断是否接收到上述使用者的查询比赛请求信息,其中,上述查询比赛请求信息一般包括上述虚拟跳远场地的信息和需要查询的目标历史使用者信息。As in the above step A3, it is determined whether the query contest request information of the user is received, wherein the query contest request information generally includes the information of the virtual long jump venue and the target historical user information that needs to be queried.
如上述步骤A4,若是,则将与上述环境信息相符合的历史跳远信息和历史跳远距离发送至上述使用者,其中,上述历史跳远信息一般包括地面情况、地理位置和天气信息。In the above step A4, if yes, the historical long jump information and the historical long jump distance corresponding to the environmental information are sent to the user, wherein the historical long jump information generally includes a ground situation, a geographical location, and weather information.
如上述步骤A5,判断是否接收到上述使用者的赛后申诉请求,其中,上述赛后申诉请求一般包括上述虚拟跳远场地的信息和目标历史使用者信息。As in the above step A5, it is determined whether the user's post-match appeal request is received, wherein the post-match appeal request generally includes the information of the virtual long jump venue and the target historical user information.
如上述步骤A6,若是,则根据上述赛后申诉请求、上述历史跳远信息和上述历史跳远距离生成裁决信息,并发送至上述使用者,其中,上述裁决信息一般包括裁决结果和新排序列表。In the above step A6, if yes, the ruling information is generated according to the post-match appeal request, the historical long jump information and the historical long jump distance, and sent to the user, wherein the ruling information generally includes a ruling result and a new sorted list.
参照图1-7,在本实施例中,一种虚拟跳远比赛的辅助方法,包括步骤:Referring to FIG. 1-7, in this embodiment, a method for assisting a virtual long jump game includes the following steps:
S6、根据使用者对上述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地;S6. Matching the corresponding venue according to the ground condition and the geographical location requirement of the virtual long-distance venue;
S7、根据上述地面情况和上述地理位置要求生成上述虚拟跳远场地图像,并发送至上述使用者的可穿戴设备进行投射;S7. The virtual long-distance field image is generated according to the ground situation and the geographic location requirement, and sent to the wearable device of the user for projection;
S8、获取上述场地的天气信息,并将上述跳远距离上传至与上述地面情况、上述地理位置要求和上述天气信息对应的上述虚拟跳远场地的排序列表中;S8. Obtain weather information of the foregoing venue, and upload the long jump distance to a sorted list of the virtual long jump venues corresponding to the ground situation, the geographic location requirement, and the weather information;
S13、根据上述虚拟跳远场地的地面情况、地理位置和天气信息设定上述虚拟跳远场地的难度等级;S13. Set a difficulty level of the virtual long jump venue according to ground conditions, a geographical location, and weather information of the virtual long jump venue;
S14、将上述虚拟跳远场地上传至虚拟跳远场地集合中,将上述虚拟跳远场地集合中的上述虚拟跳远场地按照难度等级进行排序,并将排序后的上述虚拟跳远场地集合共享至云服务器;S14. Uploading the virtual long-distance venue to the virtual long-distance venue collection, sorting the virtual long-distance venues in the virtual long-distance venue collection according to the difficulty level, and sharing the sorted virtual long-distance venue collections to the cloud server;
S9、将上述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成上述环境信息;S9. Combine the ground conditions, weather information, and geographic location corresponding to the virtual long jump venue to generate the foregoing environmental information;
S10、匹配出上述跳远环境的地理位置与上述虚拟跳远场地对应的上述地理位置相同的使用者信息,并生成同位置使用者集合;S10. Match the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generate a set of the same location user;
S11、在同位置使用者集合中筛选出上述天气信息与上述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合;S11. The same weather information corresponding to the weather information corresponding to the virtual long jump venue is filtered out in the same location user set, and the same weather user set is generated;
S12、在同天气使用者集合中筛选出上述地面情况与上述虚拟跳远场地对应的地面情况相同的使用者信息;S12. In the same weather user set, screen out the user information that is the same as the ground situation corresponding to the virtual long jump venue.
S15、根据上述使用者的年龄和性别匹配出相符合的使用者信息;S15. Matching the matched user information according to the age and gender of the user;
S16、根据上述测距设备的检测数据和上述使用者的实时位置判断上述使用者是否在助跑道内起跳;S16. Determine, according to the detection data of the ranging device and the real-time position of the user, whether the user starts to jump in the auxiliary runway;
S17、若是,则获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离;S17. If yes, obtain a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper;
S4、获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离;S4. Obtain a rotation angle and a measurement distance of the distance measuring device provided by the user at the two ends of the jumper;
S5、根据上述转动角度和上述测量距离计算出上述使用者在上述跳远环境下的跳远距离;S5. Calculate a long jump distance of the user in the above jumping environment according to the rotation angle and the measured distance;
S3、将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。S3. Sort the long distance and the historical long distance, and share the sorted list to the cloud server.
参照图8,本申请还提出一种虚拟跳远比赛的辅助系统,包括:Referring to FIG. 8, the present application further provides an auxiliary system for a virtual long jump competition, including:
匹配模1,设置为根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息,从而将上述跳远环境与上述环境信息相匹配的使用者的信息归集到一起,其中,上述跳远环境一般包括地面情况、地理位置和天气信息;The matching modulo 1 is configured to match the user information of the long-distance environment and the environmental information according to the preset environmental information of the virtual long-distance field, so as to collect the information of the user that matches the long-range environment and the environmental information. Together, wherein the above-mentioned long jump environment generally includes ground conditions, geographical locations, and weather information;
跳远距离获取模块2,获取上述使用者在上述跳远环境下的跳远距离,其中,上述跳远距离为上述虚拟跳远场地的起跳线至上述使用者的跳远落地点的最近距离;The long distance distance obtaining module 2 is configured to obtain a long jump distance of the user in the long jump environment, wherein the long jump distance is a closest distance from a jump line of the virtual long jump venue to a far exit location of the user;
排序模块3,设置为将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器,将上述跳远距离与上述历史跳远距离由长到短进行排序,便于比较在相同的跳远环境的情况下使用者的跳远水平,提高使用者的竞争意识,从而增加身体锻炼的时间。The sorting module 3 is configured to sort the long jump distance and the historical long jump distance, and share the sorted list to the cloud server, and sort the long jump distance and the historical long jump distance from long to short, so as to compare in the same long jump environment. In the case of the user's long jump level, the user's sense of competition is increased, thereby increasing the time for physical exercise.
在本实施例中,还包括:In this embodiment, the method further includes:
数据获取模块,设置为获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离,减少了人为测算跳远距离的误差,从而保证了比赛的公平性,其中,上述转动角度一般为以由起跳线的端点为圆点,从上述起跳线转动至上述使用者的落地点的角度,上述测量距离一般为上述起跳线的端点至上述使用者的落地点的距离。The data acquisition module is configured to obtain the rotation angle and the measurement distance of the distance measuring device set by the user at the two ends of the jumper, thereby reducing the error of manually measuring the long jump distance, thereby ensuring the fairness of the game, wherein the above rotation angle is generally The measuring distance is generally the distance from the end point of the jumper line to the drop point of the user, from the point where the jumper end is a dot and the angle from the jumper to the drop position of the user.
计算模块,设置为根据上述转动角度和上述测量距离计算出上述使用者在上述跳远环境下的跳远距离,根据上述转动角度和上述测量距离通过三角函数计算出上述跳远距离。The calculation module is configured to calculate a long jump distance of the user in the long jump environment according to the rotation angle and the measured distance, and calculate the long jump distance by a trigonometric function according to the rotation angle and the measured distance.
场地匹配模块,设置为根据使用者对上述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地,其中,上述地面情况一般为佩带穿戴设备的历史使用者在场地行走,从而上述穿戴设备检测到上述路径的路面平整程度和是否有积水存在的情况,上述地理位置一般为区域位置。The site matching module is configured to match the corresponding site according to the ground condition and the geographic location requirement of the virtual long-distance site, wherein the ground situation is generally that the historical user wearing the wearable device walks on the site, so that the wearable device detects The degree of road surface to the above path and the presence or absence of stagnant water, the above geographical location is generally the regional location.
虚拟跳远场地生成模块,设置为根据上述地面情况和上述地理位置要求生成上述虚拟跳远场地图像,并发送至上述使用者的可穿戴设备进行投射,从而形成可视的上述虚拟跳远场地,从而是使用者能在自选的地点和时间进行跳远比赛和训练,其中,上述可穿戴设备一般能根据上述使用者的实时位置改变投影射线,从而使投影出来的上述虚拟跳远场地固定显示在同一位置。The virtual long jump site generating module is configured to generate the virtual long jump site image according to the ground situation and the geographic location requirement, and send the image to the wearable device of the user for projection, thereby forming the visible virtual long jump site, thereby using The long-distance competition and training can be performed at the selected place and time, wherein the wearable device can generally change the projection ray according to the real-time position of the user, so that the projected virtual long-distance field is fixedly displayed at the same position.
排序上传模块,设置为获取上述场地的天气信息,并将上述跳远距离上传至与上述地面情况、上述地理位置要求和上述天气信息对应的上述虚拟跳远场地的排序列表中,将上述跳远距离与上述排序列表的历史跳远距离进行排序,便于比较在相同跳远环境下跑步的使用者的跳远能力,提高上述使用者的竞争意识,从而增加身体锻炼的时间。The sorting uploading module is configured to obtain the weather information of the above-mentioned venue, and upload the long-distance distance to the sorted list of the virtual long-distance venue corresponding to the ground situation, the geographical location requirement, and the weather information, and the long jump distance and the foregoing The historical long-distance distance of the sorted list is sorted, which is convenient for comparing the long jump ability of the user running in the same long-distance environment, thereby improving the competition consciousness of the above-mentioned users, thereby increasing the time for physical exercise.
环境信息生成模块,设置为将上述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成上述环境信息,从而根据上述地面情况、上述天气信息和上述地理位置匹配对应的上述跳远环境。The environment information generating module is configured to combine the ground situation, the weather information, and the geographic location corresponding to the virtual long jump site to generate the environmental information, so as to match the long jump environment corresponding to the ground situation, the weather information, and the geographic location.
地理位置匹配模块,设置为匹配出上述跳远环境的地理位置与上述虚拟跳远场地对应的上述地理位置相同的使用者信息,并生成同位置使用者集合,从而从所有的使用者信息中筛选出上述跳远环境的地理位置与上述虚拟跳远场地的地理位置相同的使用者信息,便于进行下一步筛选。The location matching module is configured to match the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generate a set of the same location user, so as to filter out the above information from all the user information. The user information of the long-distance environment and the geographical location of the above-mentioned virtual long-distance venue is convenient for the next screening.
天气匹配模块,设置为在同位置使用者集合中筛选出上述天气信息与上述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合,从而从同位置使用者集合中筛选出上述跳远环境的天气信息与上述虚拟跳远场地的天气信息相对应的使用者信息,便于进行下一步筛选。The weather matching module is configured to filter the user information of the weather information corresponding to the virtual long jump venue in the same location user set, and generate the same weather user set to filter from the same location user set. The user information corresponding to the weather information of the above-mentioned long jump environment and the weather information of the above-mentioned virtual long jump venue is convenient for the next screening.
地面情况匹配模块,设置为在同天气使用者集合中筛选出上述地面情况与上述虚拟跳远场地对应的地面情况相同的使用者信息,从而从同天气使用者集合中筛选出上述跳远环境的地面情况与上述虚拟跳远场地的地面情况相对应的使用者信息,进而筛选出上述飞行环境的上述地理位置、上述天气信息和上述地面情况相对应的上述使用者信息。The ground condition matching module is configured to: in the same weather user set, select the user information that is the same as the ground situation corresponding to the virtual long jump site, so as to select the ground situation of the long jump environment from the same weather user set. The user information corresponding to the ground condition of the virtual long jump venue further selects the geographic location of the flight environment, the weather information, and the user information corresponding to the ground situation.
难度设定模块,设置为根据上述虚拟跳远场地的地面情况、地理位置和天气信息设定上述虚拟跳远场地的难度等级,其中,上述的地理位置越不适宜跳远的上述虚拟跳远场地的难度等级越高,上述天气信息越不适宜跳远的上述虚拟跳远场地的难度等级越高,上述地面情况越不平整的上述虚拟跳远场地的难度等级越高。The difficulty setting module is configured to set a difficulty level of the virtual long jump venue according to the ground condition, the geographical location and the weather information of the virtual long jump venue, wherein the above-mentioned geographic location is less suitable for the jump level of the virtual long jump venue. The higher the difficulty level of the above-mentioned virtual long jump venue, the more unsatisfactory the weather information is, the higher the difficulty level of the above-mentioned virtual long jump venue is.
难度排序模块,设置为将上述虚拟跳远场地上传至虚拟跳远场地集合中,将上述虚拟跳远场地集合中的上述虚拟跳远场地按照难度等级进行排序,并将排序后的上述虚拟跳远场地集合共享至云服务器,便于使用者查看并选择各等级难度的虚拟跳远场地,提高使用者的竞争意识。The difficulty sorting module is configured to upload the virtual long jump venue to the virtual long jump venue set, sort the virtual long jump venues in the virtual long jump venue collection according to the difficulty level, and share the sorted virtual long jump venue collections to the cloud. The server is convenient for the user to view and select the virtual long jump venues of various levels of difficulty, thereby improving the user's sense of competition.
分类模块,设置为根据上述使用者的年龄和性别匹配出相符合的使用者信息,根据上述使用者的年龄和性别匹配出相符合的使用者信息,从而保证比赛的公平性。The classification module is configured to match the user information according to the age and gender of the user, and match the user information according to the age and gender of the user, thereby ensuring the fairness of the game.
位置判断模块,设置为根据上述测距设备的检测数据和上述使用者的实时位置判断上述使用者是否在助跑道内起跳,避免上述使用者从落地区起跳,从而保证比赛的公平性。The position determining module is configured to determine whether the user jumps in the running track according to the detection data of the distance measuring device and the real-time position of the user, to prevent the user from jumping from the falling area, thereby ensuring the fairness of the game.
角度和距离获取模块,设置为获取上述使用者设于起跳线两端的测距设备的转动角度和测量距离,从而保证比赛的公平性。The angle and distance acquisition module is configured to obtain the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper line, thereby ensuring the fairness of the game.
参照图9,在本申请实施例中,本申请还提供一种计算机设备,上述计算机设备4以通用计算设备的形式表现,计算机设备4的组件可以包括但不限于:一个或者多个处理器或者处理单元5,系统存储器11,连接不同系统组件(包括系统存储器11和处理单元6)的总线7。Referring to FIG. 9, in the embodiment of the present application, the application further provides a computer device. The computer device 4 is represented in the form of a general-purpose computing device. The components of the computer device 4 may include but are not limited to: one or more processors or The processing unit 5, the system memory 11, is connected to a bus 7 of different system components, including the system memory 11 and the processing unit 6.
总线7表示几类总线结构中的一种或多种,包括存储器总线或者存储器控制器,外围总线,图形加速端口,处理器或者使用多种总线结构中的任意总线结构的局域总线。举例来说,这些体系结构包括但不限于工业标准体系结构(ISA)总线,微通道体系结构(MAC)总线,增强型ISA总线、视频电子标准协会(VESA)局域总线以及外围组件互连(PCI)总线。Bus 7 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, a graphics acceleration port, a processor, or a local bus using any of a variety of bus structures. For example, these architectures include, but are not limited to, an Industry Standard Architecture (ISA) bus, a Micro Channel Architecture (MAC) bus, an Enhanced ISA Bus, a Video Electronics Standards Association (VESA) local bus, and peripheral component interconnects ( PCI) bus.
计算机设备4典型地包括多种计算机系统可读介质。这些介质可以是任何能够被计算机设备4访问的可用介质,包括易失性和非易失性介质,可移动的和不可移动的介质。Computer device 4 typically includes a variety of computer system readable media. These media can be any available media that can be accessed by computer device 4, including both volatile and nonvolatile media, removable and non-removable media.
系统存储器11可以包括易失性存储器形式的计算机系统可读介质,例如随机存取存储器(RAM)12和/或高速缓存存储器13。计算机设备4可以进一步包括其他移动/不可移动的、易失性/非易失性计算机体统存储介质。仅作为举例,存储系统14可以用于读写不可移动的、非易失性磁介质(通常称为“硬盘驱动器”)。尽管图9中未示出,可以提供用于对可移动非易失性磁盘(如“软盘”)读写的磁盘驱动器,以及对可移动非易失性光盘(例如CD~ROM,DVD~ROM或者其他光介质)读写的光盘驱动器。在这些情况下,每个驱动器可以通过一个或者多个数据介质接口与总线7相连。存储器可以包括至少一个程序产品,该程序产品具有一组(例如至少一个)程序模块16,这些程序模块16被配置以执行本申请各实施例的功能。System memory 11 may include computer system readable media in the form of volatile memory, such as random access memory (RAM) 12 and/or cache memory 13. Computer device 4 may further include other mobile/non-removable, volatile/non-volatile computer system storage media. By way of example only, storage system 14 may be used to read and write non-removable, non-volatile magnetic media (commonly referred to as "hard disk drives"). Although not shown in FIG. 9, a disk drive for reading and writing to a removable non-volatile disk such as a "floppy disk", and a removable non-volatile disk (for example, CD~ROM, DVD~ROM) may be provided. Or other optical media) read and write optical drive. In these cases, each drive can be connected to bus 7 via one or more data medium interfaces. The memory can include at least one program product having a set (eg, at least one) of program modules 16 that are configured to perform the functions of the various embodiments of the present application.
具有一组(至少一个)程序模块16的程序/实用工具15,可以存储在例如存储器中,这样的程序模块16包括——但不限于——操作系统、一个或者多个应用程序、其他程序模块以及程序数据,这些示例中的每一个或某种组合中可能包括网络环境的实现。程序模块16通常执行本申请所描述的实施例中的功能和/或方法。A program/utility 15 having a set (at least one) of program modules 16 may be stored, for example, in a memory, such program modules 16 including, but not limited to, an operating system, one or more applications, other program modules And program data, each of these examples or some combination may include an implementation of a network environment. Program module 16 typically performs the functions and/or methods of the embodiments described herein.
计算机设备4也可以与一个或多个外部设备5(例如键盘、指向设备、显示器10、摄像头等)通信,还可与一个或者多个使得用户能与该计算机设备4交互的设备通信,和/或与使得该计算机设备4能与一个或多个其它计算设备进行通信的任何设备(例如网卡,调制解调器等等)通信。这种通信可以通过输入/输出(I/O)接口9进行。并且,计算机设备4还可以通过网络适配器8与一个或者多个网络(例如局域网(LAN)),广域网(WAN)和/或公共网络(例如因特网)通信。如图所示,网络适配器8通过总线7与计算机设备4的其他模块通信。应当明白,尽管图9中未示出,可以结合计算机设备4使用其他硬件和/或软件模块,包括但不限于:微代码、设备驱动器、冗余处理单元、外部磁盘驱动阵列、RAID系统、磁带驱动器以及数据备份存储系统等。The computer device 4 can also communicate with one or more external devices 5 (eg, a keyboard, pointing device, display 10, camera, etc.), and can also communicate with one or more devices that enable the user to interact with the computer device 4, and/ Or communicating with any device (eg, a network card, modem, etc.) that enables the computer device 4 to communicate with one or more other computing devices. This communication can take place via an input/output (I/O) interface 9. Moreover, computer device 4 can also communicate with one or more networks (e.g., a local area network (LAN)), a wide area network (WAN), and/or a public network (e.g., the Internet) through network adapter 8. As shown, network adapter 8 communicates with other modules of computer device 4 via bus 7. It should be understood that although not shown in FIG. 9, other hardware and/or software modules may be utilized in conjunction with computer device 4, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tapes. Drives and data backup storage systems, etc.
处理单元6通过运行存储在系统存储器11中的程序,从而执行各种功能应用以及数据处理,例如实现本申请实施例所提供的虚拟跳远比赛的辅助方法。The processing unit 6 executes various functions and data processing by running a program stored in the system memory 11, for example, an auxiliary method for implementing the virtual long jump game provided by the embodiment of the present application.
也即,上述处理单元6执行上述程序时实现:根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息,再获取上述使用者在上述跳远环境下的跳远距离,进而,将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。In other words, when the processing unit 6 executes the foregoing procedure, the user information corresponding to the environmental information in the long-distance environment is matched according to the preset environmental information of the virtual long-distance field, and the user jumps in the long-distance environment. The distance, in turn, sorts the above-mentioned long distance and historical long distance, and shares the sorted list to the cloud server.
在本申请实施例中,本申请还提出一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现如本申请所有实施例提供的虚拟跳远比赛的辅助方法:In the embodiment of the present application, the present application further provides a computer readable storage medium, where the computer program is stored, and when the program is executed by the processor, the auxiliary method of the virtual long jump game provided by all the embodiments of the present application is implemented:
也即,给程序被处理器执行时实现:根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与上述环境信息相符合的使用者信息,再获取上述使用者在上述跳远环境下的跳远距离,进而,将上述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。That is, when the program is executed by the processor, the user information corresponding to the environmental information in the long-distance environment is matched according to the preset environmental information of the virtual long-distance field, and then the long-distance distance of the user in the long-distance environment is obtained. Further, the above-mentioned long jump distance and historical long jump distance are sorted, and the sorted list is shared to the cloud server.
可以采用一个或多个计算机可读的介质的任意组合。计算机可读介质可以是计算机克顿信号介质或者计算机可读存储介质。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子(非穷举的列表)包括:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机存取存储器(RAM)12、只读存储器(ROM)、可擦可编程只读存储器(EPOM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD~ROM)、光存储器件、磁存储器件或者上述的任意合适的组合。在本文件中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。Any combination of one or more computer readable media can be utilized. The computer readable medium can be a computer gram signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the above. More specific examples (non-exhaustive list) of computer readable storage media include: electrical connections having one or more wires, portable computer disks, hard disks, random access memory (RAM) 12, read only memory (ROM) An erasable programmable read only memory (EPOM or flash memory), optical fiber, portable compact disk read only memory (CD~ROM), optical storage device, magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium can be any tangible medium that can contain or store a program, which can be used by or in connection with an instruction execution system, apparatus or device.
计算机可读的信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括——但不限于——电磁信号、光信号或上述的任意合适的组合。计算机可读的信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,改计算机可读介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。A computer readable signal medium may include a data signal that is propagated in the baseband or as part of a carrier, carrying computer readable program code. Such propagated data signals can take a variety of forms including, but not limited to, electromagnetic signals, optical signals, or any suitable combination of the foregoing. The computer readable signal medium can also be any computer readable medium other than a computer readable storage medium that can be transmitted, propagated or transmitted for use by or in connection with an instruction execution system, apparatus or device. .
可以以一种或多种程序设计语言或其组合来编写用于执行本申请操作的计算机程序代码,上述程序设计语言包括面向对象的程序设计语言——诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言——诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行或者完全在远程计算机或者服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)——连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。Computer program code for performing the operations of the present application may be written in one or more programming languages, or combinations thereof, including an object oriented programming language, such as Java, Smalltalk, C++, and conventional. A procedural programming language - such as the "C" language or a similar programming language. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer, partly on the remote computer, or entirely on the remote computer or server. In the case of a remote computer, the remote computer can be connected to the user's computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or can be connected to an external computer (eg, using an Internet service provider) Connected via the Internet).
以上所述仅为本申请的优选实施例,并非因此限制本申请的专利范围,凡是利用本申请说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本申请的专利保护范围内。The above description is only the preferred embodiment of the present application, and is not intended to limit the scope of the patent application, and the equivalent structure or equivalent process transformations made by the specification and the drawings of the present application, or directly or indirectly applied to other related The technical field is equally included in the scope of patent protection of the present application.

Claims (20)

  1. 一种虚拟跳远比赛的辅助方法,其中,包括步骤: A method for assisting a virtual long jump game, comprising the steps of:
    根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息;Matching the user information in the long jump environment and the environmental information according to the preset environmental information of the virtual long jump venue;
    获取所述使用者在所述跳远环境下的跳远距离;Obtaining a long jump distance of the user in the long jump environment;
    将所述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
  2. 根据权利要求1所述的虚拟跳远比赛的辅助方法,其中,所述获取所述使用者在所述跳远环境下的跳远距离的步骤包括步骤:The method for assisting a virtual long jump game according to claim 1, wherein the step of acquiring the long jump distance of the user in the long jump environment comprises the steps of:
    获取所述使用者设于起跳线两端的测距设备的转动角度和测量距离;Obtaining a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper;
    根据所述转动角度和所述测量距离计算出所述使用者在所述跳远环境下的跳远距离。Calculating a long jump distance of the user in the long jump environment according to the rotation angle and the measured distance.
  3. 根据权利要求1所述的虚拟跳远比赛的辅助方法,其中,在所述根据虚拟跳远场地预设的环境信息匹配出所处飞行环境与所述环境信息相符合的使用者信息的步骤之前,还包括步骤:The method for assisting a virtual long jump competition according to claim 1, wherein before the step of matching the user information corresponding to the flight environment and the environmental information according to the environmental information preset by the virtual long jump venue, the method further includes step:
    根据使用者对所述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地;Matching corresponding sites according to the ground conditions and geographic location requirements of the virtual long jump venue;
    根据所述地面情况和所述地理位置要求生成所述虚拟跳远场地图像,并发送至所述使用者的可穿戴设备进行投射;Generating the virtual long jump site image according to the ground condition and the geographic location requirement, and sending the image to the user's wearable device for projection;
    获取所述场地的天气信息,并将所述跳远距离上传至与所述地面情况、所述地理位置要求和所述天气信息对应的所述虚拟跳远场地的排序列表中;Obtaining weather information of the venue, and uploading the long jump distance to an ordered list of the virtual long jump venue corresponding to the ground situation, the geographic location requirement, and the weather information;
    将所述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成所述环境信息。Combining ground conditions, weather information, and geographic location corresponding to the virtual long jump venue generates the environmental information.
  4. 根据权利要求3所述的虚拟跳远比赛的辅助方法,其中,所述根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息的步骤包括步骤:The method for assisting a virtual long jump game according to claim 3, wherein the step of matching the user information in accordance with the environment information preset by the virtual long jump site to the user information in the long jump environment and the environment information comprises the steps of:
    匹配出所述跳远环境的地理位置与所述虚拟跳远场地对应的所述地理位置相同的使用者信息,并生成同位置使用者集合;Matching the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generating a set of the same location user;
    在同位置使用者集合中筛选出所述天气信息与所述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合;Filtering, in the set of users in the same location, the same weather information as the weather information corresponding to the virtual long jump venue, and generating the same weather user set;
    在同天气使用者集合中筛选出所述地面情况与所述虚拟跳远场地对应的地面情况相同的使用者信息。The same user information of the ground situation and the ground corresponding to the virtual long jump venue is selected in the same weather user set.
  5. 根据权利要求3所述的虚拟跳远比赛的辅助方法,其中,在所述将所述跳远距离上传至与所述地面情况、所述地理位置要求和所述天气信息对应的所述虚拟跳远场地的排序列表中的步骤之后,还包括步骤:The auxiliary method of the virtual long jump competition according to claim 3, wherein the moving the long jump distance to the virtual long jump venue corresponding to the ground situation, the geographic location requirement, and the weather information After sorting the steps in the list, you also include the steps:
    根据所述虚拟跳远场地的地面情况、地理位置和天气信息设定所述虚拟跳远场地的难度等级;Setting a difficulty level of the virtual long jump venue according to ground conditions, geographic locations, and weather information of the virtual long jump venue;
    将所述虚拟跳远场地上传至虚拟跳远场地集合中,将所述虚拟跳远场地集合中的所述虚拟跳远场地按照难度等级进行排序,并将排序后的所述虚拟跳远场地集合共享至云服务器。Uploading the virtual long-distance venue to the virtual long-distance venue collection, sorting the virtual long-distance venues in the virtual long-distance venue collection according to the difficulty level, and sharing the sorted virtual long-distance venue collections to the cloud server.
  6. 根据权利要求1所述的虚拟跳远比赛的辅助方法,其中,在所述获取所述使用者在所述跳远环境下的跳远距离的步骤之前,还包括步骤:The method of assisting a virtual long jump game according to claim 1, wherein before the step of acquiring the long jump distance of the user in the long jump environment, the method further comprises the steps of:
    根据所述使用者的年龄和性别匹配出相符合的使用者信息。Matching user information according to the age and gender of the user.
  7. 根据权利要求1所述的虚拟跳远比赛的辅助方法,其中,在所述根据所述转动角度和所述测量距离计算出所述使用者在所述跳远环境下的跳远距离的步骤之前,还包括步骤:The auxiliary method of the virtual long jump competition according to claim 1, wherein before the step of calculating the long jump distance of the user in the long jump environment according to the rotation angle and the measured distance, the method further includes step:
    根据所述测距设备的检测数据和所述使用者的实时位置判断所述使用者是否在助跑道内起跳;Determining, according to the detection data of the distance measuring device and the real-time position of the user, whether the user starts to jump in the auxiliary runway;
    若是,则获取所述使用者设于起跳线两端的测距设备的转动角度和测量距离。If yes, obtain the rotation angle and the measurement distance of the distance measuring device provided by the user at both ends of the jumper.
  8. 一种虚拟跳远比赛的辅助系统,其中,包括:An auxiliary system for a virtual long jump competition, which includes:
    匹配模块,设置为根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息;The matching module is configured to match, according to the preset environmental information of the virtual long-distance venue, the user information that matches the environment information in the long-distance environment;
    跳远距离获取模块,获取所述使用者在所述跳远环境下的跳远距离;a long distance distance obtaining module, which acquires a long jump distance of the user in the long jump environment;
    排序模块,设置为将所述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The sorting module is configured to sort the long jump distance and the historical long jump distance, and share the sorted list to the cloud server.
  9. 一种计算机设备,包括存储器、处理器以及存储在存储器上并可在处理器上运行的计算机程序,其中,所述处理器执行所述程序时实现以下步骤:A computer device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor, when executing the program, implements the following steps:
    根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息;Matching the user information in the long jump environment and the environmental information according to the preset environmental information of the virtual long jump venue;
    获取所述使用者在所述跳远环境下的跳远距离;Obtaining a long jump distance of the user in the long jump environment;
    将所述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
  10. 根据权利要求9所述的计算机设备,其中,所述处理器执行所述程序时还实现以下步骤:The computer apparatus according to claim 9, wherein said processor further implements the following steps when said program is executed:
    获取所述使用者设于起跳线两端的测距设备的转动角度和测量距离;Obtaining a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper;
    根据所述转动角度和所述测量距离计算出所述使用者在所述跳远环境下的跳远距离。Calculating a long jump distance of the user in the long jump environment according to the rotation angle and the measured distance.
  11. 根据权利要求9所述的计算机设备,其中,所述处理器执行所述程序时还实现以下步骤:The computer apparatus according to claim 9, wherein said processor further implements the following steps when said program is executed:
    根据使用者对所述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地;Matching corresponding sites according to the ground conditions and geographic location requirements of the virtual long jump venue;
    根据所述地面情况和所述地理位置要求生成所述虚拟跳远场地图像,并发送至所述使用者的可穿戴设备进行投射;Generating the virtual long jump site image according to the ground condition and the geographic location requirement, and sending the image to the user's wearable device for projection;
    获取所述场地的天气信息,并将所述跳远距离上传至与所述地面情况、所述地理位置要求和所述天气信息对应的所述虚拟跳远场地的排序列表中;Obtaining weather information of the venue, and uploading the long jump distance to an ordered list of the virtual long jump venue corresponding to the ground situation, the geographic location requirement, and the weather information;
    将所述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成所述环境信息。Combining ground conditions, weather information, and geographic location corresponding to the virtual long jump venue generates the environmental information.
  12. 根据权利要求11所述的计算机设备,其中,所述处理器执行所述程序时还实现以下步骤:The computer apparatus according to claim 11, wherein said processor further implements the following steps when said program is executed:
    匹配出所述跳远环境的地理位置与所述虚拟跳远场地对应的所述地理位置相同的使用者信息,并生成同位置使用者集合;Matching the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generating a set of the same location user;
    在同位置使用者集合中筛选出所述天气信息与所述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合;Filtering, in the set of users in the same location, the same weather information as the weather information corresponding to the virtual long jump venue, and generating the same weather user set;
    在同天气使用者集合中筛选出所述地面情况与所述虚拟跳远场地对应的地面情况相同的使用者信息。The same user information of the ground situation and the ground corresponding to the virtual long jump venue is selected in the same weather user set.
  13. 根据权利要求11所述的计算机设备,其中,所述处理器执行所述程序时还实现以下步骤:The computer apparatus according to claim 11, wherein said processor further implements the following steps when said program is executed:
    根据所述虚拟跳远场地的地面情况、地理位置和天气信息设定所述虚拟跳远场地的难度等级;Setting a difficulty level of the virtual long jump venue according to ground conditions, geographic locations, and weather information of the virtual long jump venue;
    将所述虚拟跳远场地上传至虚拟跳远场地集合中,将所述虚拟跳远场地集合中的所述虚拟跳远场地按照难度等级进行排序,并将排序后的所述虚拟跳远场地集合共享至云服务器。Uploading the virtual long-distance venue to the virtual long-distance venue collection, sorting the virtual long-distance venues in the virtual long-distance venue collection according to the difficulty level, and sharing the sorted virtual long-distance venue collections to the cloud server.
  14. 根据权利要求9所述的计算机设备,其中,所述处理器执行所述程序时还实现以下步骤:The computer apparatus according to claim 9, wherein said processor further implements the following steps when said program is executed:
    根据所述使用者的年龄和性别匹配出相符合的使用者信息。Matching user information according to the age and gender of the user.
  15. 一种计算机可读存储介质,其上存储有计算机程序,其中,该程序被处理器执行时实现以下步骤:A computer readable storage medium having stored thereon a computer program, wherein the program, when executed by the processor, implements the following steps:
    根据虚拟跳远场地预设的环境信息匹配出所处跳远环境与所述环境信息相符合的使用者信息;Matching the user information in the long jump environment and the environmental information according to the preset environmental information of the virtual long jump venue;
    获取所述使用者在所述跳远环境下的跳远距离;Obtaining a long jump distance of the user in the long jump environment;
    将所述跳远距离与历史跳远距离进行排序,并将排序列表共享至云服务器。The long distance and the historical long distance are sorted, and the sorted list is shared to the cloud server.
  16. 根据权利要求15所述的计算机可读存储介质,其中,该程序被处理器执行时还实现以下步骤:The computer readable storage medium of claim 15 wherein the program, when executed by the processor, further implements the following steps:
    获取所述使用者设于起跳线两端的测距设备的转动角度和测量距离;Obtaining a rotation angle and a measurement distance of the distance measuring device provided by the user at both ends of the jumper;
    根据所述转动角度和所述测量距离计算出所述使用者在所述跳远环境下的跳远距离。Calculating a long jump distance of the user in the long jump environment according to the rotation angle and the measured distance.
  17. 根据权利要求15所述的计算机可读存储介质,其中,该程序被处理器执行时还实现以下步骤:The computer readable storage medium of claim 15 wherein the program, when executed by the processor, further implements the following steps:
    根据使用者对所述虚拟跳远场地的地面情况和地理位置要求匹配出相应的场地;Matching corresponding sites according to the ground conditions and geographic location requirements of the virtual long jump venue;
    根据所述地面情况和所述地理位置要求生成所述虚拟跳远场地图像,并发送至所述使用者的可穿戴设备进行投射;Generating the virtual long jump site image according to the ground condition and the geographic location requirement, and sending the image to the user's wearable device for projection;
    获取所述场地的天气信息,并将所述跳远距离上传至与所述地面情况、所述地理位置要求和所述天气信息对应的所述虚拟跳远场地的排序列表中;Obtaining weather information of the venue, and uploading the long jump distance to an ordered list of the virtual long jump venue corresponding to the ground situation, the geographic location requirement, and the weather information;
    将所述虚拟跳远场地对应的地面情况、天气信息和地理位置组合生成所述环境信息。Combining ground conditions, weather information, and geographic location corresponding to the virtual long jump venue generates the environmental information.
  18. 根据权利要求17所述的计算机可读存储介质,其中,该程序被处理器执行时还实现以下步骤:The computer readable storage medium of claim 17, wherein the program, when executed by the processor, further implements the following steps:
    匹配出所述跳远环境的地理位置与所述虚拟跳远场地对应的所述地理位置相同的使用者信息,并生成同位置使用者集合;Matching the user information of the geographical location of the long jump environment and the geographic location corresponding to the virtual long jump venue, and generating a set of the same location user;
    在同位置使用者集合中筛选出所述天气信息与所述虚拟跳远场地对应的天气信息相同的使用者信息,并生成同天气使用者集合;Filtering, in the set of users in the same location, the same weather information as the weather information corresponding to the virtual long jump venue, and generating the same weather user set;
    在同天气使用者集合中筛选出所述地面情况与所述虚拟跳远场地对应的地面情况相同的使用者信息。The same user information of the ground situation and the ground corresponding to the virtual long jump venue is selected in the same weather user set.
  19. 根据权利要求17所述的计算机可读存储介质,其中,该程序被处理器执行时还实现以下步骤:The computer readable storage medium of claim 17, wherein the program, when executed by the processor, further implements the following steps:
    根据所述虚拟跳远场地的地面情况、地理位置和天气信息设定所述虚拟跳远场地的难度等级;Setting a difficulty level of the virtual long jump venue according to ground conditions, geographic locations, and weather information of the virtual long jump venue;
    将所述虚拟跳远场地上传至虚拟跳远场地集合中,将所述虚拟跳远场地集合中的所述虚拟跳远场地按照难度等级进行排序,并将排序后的所述虚拟跳远场地集合共享至云服务器。Uploading the virtual long-distance venue to the virtual long-distance venue collection, sorting the virtual long-distance venues in the virtual long-distance venue collection according to the difficulty level, and sharing the sorted virtual long-distance venue collections to the cloud server.
  20. 根据权利要求15所述的计算机可读存储介质,其中,该程序被处理器执行时还实现以下步骤:The computer readable storage medium of claim 15 wherein the program, when executed by the processor, further implements the following steps:
    根据所述使用者的年龄和性别匹配出相符合的使用者信息。 Matching user information according to the age and gender of the user.
PCT/CN2018/091139 2018-04-27 2018-06-13 Support method, system, and apparatus for virtual long jump competition, and storage medium WO2019205244A1 (en)

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