WO2019172470A1 - Method and system for reusing media content on basis of use patterns of user - Google Patents
Method and system for reusing media content on basis of use patterns of user Download PDFInfo
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- WO2019172470A1 WO2019172470A1 PCT/KR2018/002717 KR2018002717W WO2019172470A1 WO 2019172470 A1 WO2019172470 A1 WO 2019172470A1 KR 2018002717 W KR2018002717 W KR 2018002717W WO 2019172470 A1 WO2019172470 A1 WO 2019172470A1
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- playback
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/236—Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
- H04N21/23614—Multiplexing of additional data and video streams
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/236—Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
- H04N21/25866—Management of end-user data
- H04N21/25891—Management of end-user data being end-user preferences
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/4508—Management of client data or end-user data
- H04N21/4532—Management of client data or end-user data involving end-user characteristics, e.g. viewer profile, preferences
Definitions
- the following description relates to a method and a system for reusing media content based on a user's usage pattern, and more specifically, to collect information on a user's usage pattern for media content, and to collect the user's usage pattern for the media content.
- a computer device for performing the media content reuse method and combined with a computer to use the media content reuse method
- Receiving and playing media content through a service provided on the web is accompanied by user data consumption.
- Korean Patent Laid-Open Publication No. 10-2006-0114080 relates to a multimedia streaming service system and method, and when a multimedia content server requests a multimedia content from a client, packetizes an I-Frame of the corresponding multimedia file and transmits the TCP. Initiating a download to the client via.
- a multimedia content server requests a multimedia content from a client
- packetizes an I-Frame of the corresponding multimedia file and transmits the TCP. Initiating a download to the client via.
- repeated reception and playback of media content causes a problem of repeated data consumption from a user's point of view.
- a method of reusing a content By collecting information on user usage patterns for media content, and determining whether to reuse the media content based on the user usage patterns collected for the media content, media that can efficiently reuse media content
- a method of reusing a content a computer device for performing the method of reusing the media content, and a computer program stored in a computer readable recording medium coupled to a computer for executing the method of reusing the media content on a computer, and a recording medium thereof.
- the application stores the data for the playback of the first media content in the terminal of the first user according to the command, and the playback request for the first media content is generated in the terminal of the first user
- the first media content may be reproduced in the terminal of the first user by reusing data for playing the first media content stored in the terminal of the first user.
- the collecting of the information about the usage pattern may include playing time when the first user plays the first media content and after playing the first media content by the first user, And collecting at least one of the repeated playback period taken until the first media content is played again, wherein generating the command comprises: generating the command based on at least one of the playback time and the repeated playback period;
- the reuse probability by the first user may be calculated, and the command may be generated when the calculated reuse probability is greater than or equal to a threshold value.
- the collecting of the information on the usage pattern may further collect information on at least one of the use time and the number of times of use of each of the user for the application, generating the command May further calculate the reuse probability based on at least one of the use time and the use number of times.
- the collecting of the usage pattern may include: number of media contents included in a playlist of the first user, a repeat play flag set in the playlist, and a local of the terminal of the first user. And collecting at least one of the available capacity of the storage, and generating the command may calculate the reuse probability further based on at least one of the number of the media content, the repeat play flag, and the capacity. have.
- the method of reusing the media content is stored in the terminal of the first user of the first media content based on the usage pattern of the first user for the first media content of the collected usage pattern
- the method may further include determining a period of time, and the transmitting of the data to the terminal of the first user may include: storing the data for playing the first media content in the terminal of the first user through the application.
- the determined storage period may be further transmitted to the terminal of the first user so as to be set to the determined storage period.
- the method for reusing the media content may include: updating the determined storage period based on the updated usage pattern when the usage pattern of the first user for the first media content is updated; And transmitting the updated storage period to the terminal of the first user so that the period for storing data for playing the first media content in the terminal of the first user is dynamically updated to the determined storage period through the application. It may further comprise the step.
- information on the usage pattern may be collected for each user for each section of the media content, and the generating of the command may include: The reuse probability of the first user is calculated for each section of the first media content based on the usage pattern of the first user corresponding to each section, and the data for playback of the section having the calculated reuse probability greater than or equal to a threshold value is obtained.
- a command for controlling the application to be reused in the terminal of the first user may be generated.
- a computer program coupled to a computer provides a computer program stored on a computer readable recording medium for executing the media content reuse method on the computer.
- a computer-readable recording medium having recorded thereon a program for executing the media content reuse method on a computer.
- a computer device comprising at least one processor implemented to execute computer readable instructions, wherein the at least one processor provides a plurality of media contents to a plurality of users over a network and to the media content. Collects information on a usage pattern of each of the users, receives a request for the first media content transmitted by the terminal of the first user according to control of an application installed and driven in the terminal of the first user, and And a command for controlling the application to reuse data for playing the first media content in the terminal of the first user based on the usage pattern of the first user among the collected usage patterns. Generating and playing the generated command with the first media content.
- a computer device for transmitting to the terminal of the first user with data for the present invention.
- a computer device comprising at least one processor implemented to execute computer readable instructions, wherein the at least one processor accesses a server over a network to provide media content via a service provided by the server. Receive and play information, and transmit information on a user's usage pattern for the media content to the server (the server serves a plurality of media contents to a plurality of users through a network, Collecting information on a usage pattern), requesting the first media content to the server through a network in response to a request for playing the first media content, and for reproducing the first media content from the server and playing the data.
- the data for the received playback is stored in a local storage according to the command, and when the first media content is played again, the data for the stored playback is used.
- a computer device for playing back first media content is provided.
- the media content can be efficiently reused.
- FIG. 1 is a diagram illustrating an example of a network environment according to an embodiment of the present invention.
- FIG. 2 is a block diagram illustrating an example of a computer device according to an embodiment of the present invention.
- FIG. 3 illustrates an example of an entire environment for reusing media content according to an embodiment of the present invention.
- FIG. 4 is a diagram for one example of storing and reusing some sections of media content according to one embodiment of the present invention.
- FIG. 5 is a diagram for one example of setting and reusing a storage period of media content according to one embodiment of the present invention.
- FIG. 6 is a flowchart illustrating an example of a method for reusing media content according to an embodiment of the present invention.
- FIG. 7 is a flowchart illustrating an example of a method of reusing media content according to another embodiment of the present invention.
- the media content reuse method according to embodiments of the present invention may be implemented through a computer device such as an electronic device and / or a server, which will be described later.
- a computer program according to an embodiment of the present invention may be installed and run on the computer device, and the computer device may perform the method for reusing media content according to embodiments of the present invention under the control of the driven computer program.
- the computer program described above may be stored in a computer readable recording medium in combination with a computer device to cause a computer to execute a method of reusing media content.
- FIG. 1 is a diagram illustrating an example of a network environment according to an embodiment of the present invention.
- the network environment of FIG. 1 illustrates an example including a plurality of electronic devices 110, 120, 130, and 140, a plurality of servers 150 and 160, and a network 170.
- 1 is an example for describing the invention, and the number of electronic devices and the number of servers are not limited as shown in FIG. 1.
- the plurality of electronic devices 110, 120, 130, and 140 may be a fixed terminal or a mobile terminal implemented with a computer device.
- Examples of the plurality of electronic devices 110, 120, 130, and 140 include a smart phone, a mobile phone, a navigation device, a computer, a notebook computer, a digital broadcasting terminal, a personal digital assistant (PDA), and a portable multimedia player (PMP). Tablet PC).
- FIG. 1 illustrates the shape of a smartphone as an example of the electronic device 110, in the embodiments of the present invention, the electronic device 110 may be substantially different from the network 170 using a wireless or wired communication scheme. It may refer to one of various physical computer devices capable of communicating with the electronic devices 120, 130, 140 and / or the server 150, 160.
- the communication method is not limited and may include short-range wireless communication between devices as well as a communication method utilizing a communication network (for example, mobile communication network, wired internet, wireless internet, and broadcasting network) that the network 170 may include.
- the network 170 may include a personal area network (PAN), a local area network (LAN), a campus area network (CAN), a metropolitan area network (MAN), a wide area network (WAN), and a broadband network (BBN). And one or more of networks such as the Internet.
- the network 170 may also include any one or more of network topologies, including bus networks, star networks, ring networks, mesh networks, star-bus networks, trees, or hierarchical networks, but It is not limited.
- Each of the servers 150 and 160 communicates with the plurality of electronic devices 110, 120, 130, and 140 via the network 170 to provide a command, code, file, content, service, or the like. It may be implemented in devices.
- the server 150 may be a service (eg, a social network service, a messaging service, a search service, a mail service, etc.) with a plurality of electronic devices 110, 120, 130, and 140 connected through the network 170. It may be a system for providing a content providing service).
- FIG. 2 is a block diagram illustrating an example of a computer device according to an embodiment of the present invention.
- Each of the plurality of electronic devices 110, 120, 130, and 140 or each of the servers 150 and 160 described above may be implemented by the computer device 200 shown in FIG. 2.
- a computer program according to an embodiment may be installed and run on the computer device 200, and the computer device 200 may reuse media content according to embodiments of the present invention under the control of the driven computer program. The method can be performed.
- the computer device 200 may include a memory 210, a processor 220, a communication interface 230, and an input / output interface 240.
- the memory 210 may be a computer-readable recording medium, and may include a permanent mass storage device such as random access memory (RAM), read only memory (ROM), and a disk drive.
- RAM random access memory
- ROM read only memory
- the non-volatile mass storage device such as a ROM and a disk drive may be included in the computer device 200 as a separate permanent storage device separate from the memory 210.
- the memory 210 may store an operating system and at least one program code. These software components may be loaded into the memory 210 from a computer-readable recording medium separate from the memory 210.
- Such a separate computer-readable recording medium may include a computer-readable recording medium such as a floppy drive, disk, tape, DVD / CD-ROM drive, memory card, and the like.
- the software components may be loaded into the memory 210 via the communication interface 230 rather than the computer readable recording medium.
- software components may be loaded into memory 210 of computer device 200 based on a computer program installed by files received via network 170.
- the processor 220 may be configured to process instructions of a computer program by performing basic arithmetic, logic, and input / output operations. Instructions may be provided to the processor 220 by the memory 210 or the communication interface 230. For example, the processor 220 may be configured to execute a command received according to a program code stored in a recording device such as the memory 210.
- the communication interface 230 may provide a function for the computer device 200 to communicate with other devices (eg, storage devices described above) through the network 170. For example, a request, a command, data, a file, etc. generated by the processor 220 of the computer device 200 according to a program code stored in a recording device such as the memory 210 may be controlled according to the control of the communication interface 230. 170 may be transferred to other devices. Conversely, signals, commands, data, files, and the like from other devices may be received by the computer device 200 via the communication interface 230 of the computer device 200 via the network 170. Signals, commands, data, and the like received through the communication interface 230 may be transmitted to the processor 220 or the memory 210, and the files and the like may be further included in the storage medium (described above). Persistent storage).
- the input / output interface 240 may be a means for interfacing with the input / output device 250.
- the input device may include a device such as a microphone, a keyboard or a mouse
- the output device may include a device such as a display or a speaker.
- the input / output interface 240 may be a means for interfacing with a device in which functions for input and output are integrated into one, such as a touch screen.
- the input / output device 250 may be configured as the computer device 200 and one device.
- the computer device 200 may include fewer or more components than the components of FIG. 2. However, it is not necessary to clearly show most of the prior art components.
- the computer device 200 may be implemented to include at least some of the input and output devices 250 described above, or may further include other components such as a transceiver, a database, and the like.
- the server 310 may provide a service for providing the requested media content in response to a request from each of the plurality of terminals 320.
- each of the server 310 and the plurality of terminals 320 may be implemented by the computer device 200 described above with reference to FIG. 2, and the requested media content is, for example, audio content such as a sound source and / or It may include video content such as a video.
- 3 illustrates an example of a process in which the server 310 provides media content at the request of the terminal 2 330.
- the server 310 may include a media content database 340 in which media contents are stored, or may be associated with a separate system including the media content database 340.
- the server 310 may include a collection information database 350 or may be associated with a separate system including the collection information database 350.
- the collection information database 350 may be a database in which the server 310 collects and stores information on usage patterns of users of media content. For example, information about a first user's usage pattern for the first media content may be stored in the collection information database 350. If there are 100 media contents and 100 users, information about a maximum of 10,000 usage patterns may be stored in the collection information database 350. The data stored in the collection information database 350 will be described in more detail later.
- the request step 361 may be an example of a process in which the terminal 2 330 requests a specific media content A from the server 310.
- the terminal 2 330 may access the streaming server 310 through the network 170 using a specific URL, and request the media content A identified through the URL.
- the obtaining step 362 may be an example of a process in which the server 310 obtains the requested media content A from the media content database 340.
- the server 310 may search and extract the media content A requested by the terminal 2 330 from the media content database 340.
- the collection information extraction step 363 may be an example of a process in which the server 310 extracts information on a user's usage pattern of the terminal 2 330 for the requested media content from the terminal 2 330.
- the collection information database 350 may be a database in which the server 310 collects and stores information on usage patterns of users of media content, and in this case, the server 310 may extract the extracted media. Information about the usage pattern of the user of the terminal 2 330 for the content A may be extracted from the collection information database 350.
- the usage pattern analysis step 364 allows the server 310 to reuse data for playback of the media content A in the terminal 2 330 based on the user's usage pattern of the terminal 2 330 for the media content A.
- FIG. It may be an example of a process of determining whether or not to do so.
- the server 310 calculates a probability of the media content A being reused by the user of the terminal 2 330 (hereinafter, 'reuse probability'), and when the calculated reuse probability is equal to or greater than a preset threshold, the terminal Reuse of media content A at 2330 may be allowed. More specifically, when the preset threshold is 70% and the reuse probability in the terminal 2 330 for the calculated media content A is 90%, the media content A may be allowed to be reused in the terminal 2 330.
- allowing reuse may mean storing data for playing the media content A in the terminal 2 330 and allowing the media content A to be played using data stored at the next playback of the media content A.
- Information collected in the collection information database 350 for calculating the reuse probability is not particularly limited as long as it is information for calculating the probability that users reuse the specific media content.
- the information about the reproduction time and the repeated playback are used. It may include at least one of the information on the period.
- the play time may mean a time when the user of the terminal 2 330 plays the media content A (all or part of the media content A), and the repetitive playback period refers to the media content A by the user of the terminal 2 330.
- the time taken to play media content A again (if media content A has been played three or more times, the time taken to play media content A after nth (n is a natural number) and then n + 1th again)
- a statistical value based on the nth playback time and the n + 1th playback time such as an average period of time or a period calculated based on the most recent playback time and the previous playback time of the media content A. For example, when the user of the terminal 2 330 first plays the media content A of 2 minutes and 30 seconds, all of the media content A is played for 2 minutes and 30 seconds, and 10 minutes after the first playback, the media content A is played.
- the playback time of the user of the terminal 2 330 for the media content A is played. May be 6 minutes and the repeat playback period may be 15 minutes.
- the server 310 may calculate the reuse probability to have a relatively larger value as the play time increases and / or as the repeat play period is shorter.
- the collected information according to the embodiment may further include information on at least one of the use time and the number of times for the application installed and driven in the terminal 2 (330).
- the server 310 may calculate the reuse probability such that the terminal 2 330 has a relatively larger value as at least one of the usage time and the number of times of use of the application increases.
- the information collected according to the embodiment may further include information on the terminal playback environment.
- the information about the terminal playback environment may include information about the number of media contents included in the playlist of the user of the terminal 2 330, the repeat play flag set in the playlist, and the available capacity of the local storage of the terminal 2 330. It may include at least one. For example, since the greater the number of contents included in the playlist, the lower the probability that the media content A is played again, the server 310 may have a relatively larger value as the number of media contents included in the playlist is smaller. The probability of reuse can be calculated.
- the server 310 when the repetitive playback flag is set for the media content A, since the probability that the media content A is played again is high, the server 310 has a case where the repetitive playback flag is set for the media content A.
- the reuse probability may be calculated to have a relatively larger value than when the repetition playback flag is not set.
- the reuse probability may be calculated to have a relatively larger value than when the repeat play flag is not set.
- the server 310 may calculate the reuse probability such that the larger the available capacity of the local storage is, the larger the value becomes.
- the play time, the repeat play period, the use time and the number of times of use of the application may be information obtained as a history of the user of the terminal 2 330, whereas the number of media contents included in the play list, the repeat play flag,
- the usable capacity of the local storage may be information collected at a point in time at which a media content A is to be reused.
- the server 310 may collect various pieces of information that can be collected about the media content A, the terminal 2 330, and the user of the terminal 2 330, and may be used to calculate a reuse probability of the media content A.
- the providing step 365 may be an example of a process in which the server 310 provides the terminal 2 330 with data for reproducing the media content A and information on whether to reuse the data for reproducing. For example, the server 310 sets the reuse flag for the media content A to 1 (reuse allowed) or 0 (not reusable), and provides data for playing the media content A with the reuse flag set to 1 or 0. 330 may be transmitted.
- This reuse flag is an example, and the server 310 commands an instruction for controlling an application installed and driven on the terminal 2 330 and / or the terminal 2 330 so as to reuse data for the reproduction of the media content A.
- FIG. If the method can be transmitted to the terminal 2 (330) is not limited.
- the terminal 2 330 may play an example of a process of playing the media content A through the received data and storing the data in the local storage of the terminal 2 330 according to whether the data is reused. .
- the terminal 2 330 may play the media content A using the received data under the control of the application, and when the reuse flag is set to 1, the terminal 2 330 may store the received data. Thereafter, when the terminal 2 330 tries to play the media content A again, the media content A may be played back using the stored data without requesting the media content A from the server 310. If the reuse flag for the media content A is set to 0, the terminal 2 330 may request the media content A from the server 310 again, and the steps 361 to 366 described above are performed again. Can be.
- the use time and / or the number of times of use of the above-described application may vary depending on the time of requesting the media content A.
- FIG. the number of media contents included in the playlist of the user of the terminal 2 330, the repetitive playback flag set in the playlist, and / or the available capacity of the local storage of the terminal 2 330 may also be the point of requesting the media content A. It may vary.
- the reuse probability of the user of the terminal 2 330 with respect to the media content A may vary depending on the request time for the media content A and / or the calculation time of the reuse probability. Accordingly, the data stored in the local storage of the terminal 2 330 may be deleted depending on the time point, or the storage time may increase. The storage time of such data will be described later in more detail.
- the server 310 collects information on the usage pattern for each section of the media content A for each user, calculates the reuse probability for each section, so that the data for reproduction of some sections of the media content A is stored in the terminal 2 330. It can also be controlled to be stored in local storage. The storage of some sections will be described in more detail later.
- the embodiments access each of the plurality of media contents that the server 310 can provide and the server 310. It will be readily understood by those skilled in the art that the present invention can be applied to each of a plurality of users (terminals of a plurality of users) who can receive the media content.
- applications associated with the server 310 may be installed and run in each of the terminals of the users, and request, playback, and storage of media content in each of the terminals may be performed under the control of the application.
- 4 is a diagram for one example of storing and reusing some sections of media content according to one embodiment of the present invention.
- 4 illustrates an example of the media content 410 divided into six sections from section 1 to section 6.
- the interval 4 and the interval 5 the repeated reproduction period may be shortened.
- the reuse probability for the interval 3, the interval 4, and the interval 5 may have a larger value than the reuse probability for the interval 1, the interval 2, and the interval 6.
- a command for controlling an application to reuse 5 at the user's terminal may be generated and transmitted along with the media content 410 to the corresponding terminal.
- the generated command may correspond to setting the reuse flag of each of interval 3, interval 4, and interval 5 to 1.
- the terminal may play the media content 410 and store the section 3, section 4, and section 5 in the local storage of the terminal. Thereafter, the terminal may play the section corresponding to the first range 420 through the information about the section 3, the section 4, and the section 5 stored in the local storage.
- the header for playing the media content 410 may be stored separately. For example, when the section 1 includes a header for playing the media content 410, the header included in the section 1 or the section 1 may be further stored in the local storage.
- the section of the media content may be arbitrarily divided, but in the streaming service, the section may be divided into units of segment files generated by separating the media content to provide a streaming service for the media content.
- 5 is a diagram for one example of setting and reusing a storage period of media content according to one embodiment of the present invention.
- 5 illustrates an example in which media content 1 (data for playing media content 1, 530) is stored in a local storage 520 of the terminal 510.
- a storage period may be set in the media content 1 530.
- the server 310 may analyze the collected information stored in the collection information database 350 through the collected information corresponding to the user of the media content 1 530 and the terminal 510 to determine the media content 1 530.
- the storage period in the terminal 510 may be determined.
- the determined storage period may be transmitted to the terminal 510, and the terminal 510 may set a storage period of the media content 1 530 under the control of an application installed and driven in the terminal 510.
- the format of the storage period is not limited as long as it is a data format that can indicate how long the media content 1 530 can be stored in the local storage 520.
- the reuse probability of the media content 1 530 may be calculated differently depending on the time when the media content 1 530 is requested or when the reuse probability is calculated.
- the storage period of the media content 1 530 may also vary. For example, the longer the media content 1 530 is not played on the terminal 510, the lower the probability of reuse of the media content 1 530, and the longer the media content 1 530 needs to be stored. Accordingly, as the server 310 updates the usage pattern of the user of the terminal 510 for the media content 1 530 collected and stored in the collection information database 350, the (1) media of the user of the terminal 510 is updated. The reuse probability of the content 1 530 may be recalculated, and (2) the storage period of the media content 1 530 may be updated.
- the server 310 transmits (3) the updated storage period of the media content 1 530 to the terminal 510 so that the terminal 510 stores the media content 1 stored in the local storage 520. It can be renewed.
- the terminal 510 may update the storage period of the media content 1 530 stored in the local storage 520 according to the updated storage period transmitted from the server 310.
- the storage period may be updated to be relatively shorter as the reuse probability is lower, for example, and relatively longer as the reuse probability is larger.
- FIG. 6 is a flowchart illustrating an example of a method for reusing media content according to an embodiment of the present invention.
- the media content reuse method according to the present embodiment may be performed by the computer device 200 implementing the server 310 described above.
- the processor 220 of the computer device 200 may be implemented to execute a control instruction according to a code of an operating system included in the memory 210 or a code of at least one program.
- the processor 220 may perform the steps 610 to 650 included in the method for reusing media content of FIG. 6 according to a control command provided by a code stored in the computer device 200. 200 can be controlled.
- the computer device 200 may serve a plurality of media contents to a plurality of users through a network.
- media content may be streamed to the terminals of users in a streaming manner.
- the computer device 200 may collect information about a usage pattern of each of the users of the media content.
- the collected usage pattern information may include at least one of a playback time of the media content and a repetitive playback period taken until the media content is played again.
- information about at least one of a user's use time and a number of times of use of an application installed and driven on each of the terminals of the users may be further collected.
- at least one of the number of media contents included in the playlist of each user, the repetitive playback flag set in the playlist, and the available capacity of the local storage of each of the terminals of the users may be collected.
- the computer device 200 may receive a request for first media content transmitted by the terminal of the first user according to control of an application installed and driven in the terminal of the first user.
- the computer apparatus 200 may use the application to reuse data for playing the first media content in the terminal of the first user based on the usage pattern of the first user of the first media content among the collected usage patterns. You can create a command to control the.
- the computer device 200 at step 620, the playback time when the first user played the first media content, and after the first user plays the first media content, plays the first media content again. At least one of the repetitive reproduction periods taken to be collected may be collected. In this case, the computer device 200 may collect at least one of such a play time and a repeat play period for each media content and for each user. In this case, the computer device 200 calculates a reuse probability by the first user of the first media content in step 640 based on at least one of a play time and a repeat play period, and the calculated reuse probability is equal to or greater than a threshold. In this case, the command can be generated.
- the computer device 200 may further collect information on at least one of the use time and the use frequency of each of the users of the application in operation 620. In this case, the computer device 200 may calculate the reuse probability based on at least one of the use time and the number of use in step 640. For example, the computer device 200 may calculate a reuse probability according to at least one of a play time and a repeat play period, and at least one of a use time and a use count.
- the computer device 200 in step 620, the number of media content included in the playlist of the first user, the repeat play flag set in the playlist and the available capacity of the local storage of the terminal of the first user. At least one of the more may be collected.
- the computer device 200 may calculate the reuse probability based on at least one of the number of media content, the repeat playback flag, and the capacity in step 640. For example, the computer device may calculate the reuse probability according to at least one of the playback time and the repeat playback period and at least one of the number of media content, the repeat playback flag, and the capacity.
- the computer device 200 may transmit the generated command to the terminal of the first user along with data for playing the first media content.
- the application installed in the terminal of the first user stores data for playing the first media content in the terminal of the first user according to the command, and a request for playing the first media content occurs in the terminal of the first user.
- the data for playing the first media content stored in the terminal of the first user may be reused to play the first media content in the terminal of the first user.
- Such an application may be installed and run on each of terminals of users who request the media content by accessing the computer device 200.
- the computer apparatus 200 may determine a storage period of the first media content in the terminal of the first user based on the usage pattern of the first user of the first media content among the collected usage patterns. .
- the computer device 200 sets the determined storage period so that the period for storing data for playback of the first media content in the terminal of the first user in step 650 is set to a storage period determined through the application. It may further transmit to the user's terminal.
- the computer device 200 may update the storage period determined based on the updated usage pattern. In this case, the computer device 200 may update the updated storage period such that the period for storing data for playback of the first media content in the terminal of the first user is dynamically updated to the storage period determined by the application. Can be sent to.
- the computer apparatus 200 may collect information on a usage pattern for each user for each section of the media content.
- the computer apparatus 200 calculates a reuse probability by the first user for each section of the first media content based on the usage pattern of the first user corresponding to each section of the first media content in step 640.
- a command for controlling an application to reuse data for reproducing a section having a calculated reuse probability greater than or equal to a threshold may be generated.
- data for reproduction of a section in which the reuse probability calculated among the sections of the first media content is greater than or equal to a threshold value may be stored in the local storage of the terminal of the first user.
- playback of the stored sections of the first media content may be performed through data stored in the local storage.
- the header of the first media content may be further stored in the local storage to search for a specific section in the first media content.
- FIG. 7 is a flowchart illustrating an example of a method of reusing media content according to another embodiment of the present invention.
- the method for reusing media content according to the present embodiment may be implemented by a computer device that implements the user's terminal (for example, one of the plurality of terminals 320 described with reference to FIG. 3 or the terminal 510 described with reference to FIG. 5). 200).
- the processor 220 of the computer device 200 may be implemented to execute a control instruction according to a code of an operating system included in the memory 210 or a code of at least one program.
- the processor 220 may perform the steps 710 to 770 included in the method for reusing media content of FIG. 7 according to a control command provided by a code stored in the computer device 200. 200 can be controlled.
- the computer device 200 may access the server through a network and receive and play media content through a service provided by the server.
- the server may correspond to a server implemented by the server 310 described above with reference to FIGS. 3 and 5 or the computer device 200 described with reference to FIG. 6.
- the server may provide media content through a streaming scheme.
- the computer device 200 may transmit information about a user's usage pattern for the media content to the server.
- the server may collect information on the usage pattern from each of a plurality of terminals, such as a terminal of a user, implemented by the computer device 200 according to the embodiment of FIG. 7.
- the server may serve a plurality of media contents to a plurality of users through a network, and collect information on usage patterns of respective users of the media contents.
- the computer device 200 transmits to the server at least one information of a playback time of playing the first media content and a repeating playback period taken after playing the first media content and then playing the first media content again. Can be.
- the user's usage pattern for the first media content may be stored in the server, and then used to determine whether to reuse the first media content when the first media content is requested. Various factors for determining such reuse have been described in detail above.
- the computer device 200 may request the first media content from the server through the network according to the request for playing the first media content.
- the computer device 200 may receive a command for storing data for reproduction of the first media content and data for reproduction from the server.
- the command may be generated by the server as the server determines to reuse the first media content in the user's computer device 200 based on the user's usage pattern for the first media content.
- the computer device 200 may play the first media content through the received data for playback.
- the computer device 200 may store the data for playback received in the local storage according to the command.
- the computer apparatus 200 may play the first media content using the stored data for playback.
- the computer device 200 may store and reuse media content provided by the server based on a command provided from the server. Therefore, the amount of communication data can be reduced because the media content does not need to be provided again, and a frequently used sound source can be stored in the local storage of the computer device 200 and used even when the computer device 200 is offline. Also, instead of storing all the media content to be played in the local storage, it is also possible to solve the problem of the capacity of the local storage by selectively storing and reusing only the media content allowed by the server according to the user's usage pattern. have.
- the computer device 200 may further receive information on the storage period of the first media content from the server, and set the storage period as a storage period of data for reproduction stored in the local data. If the storage period later expires, the computer device 200 may delete the data for reproduction from the local data.
- This storage period can be dynamically updated according to the update of the usage pattern of the user collected by the server. By managing the storage period, it is possible to reduce the amount of data in the local storage required for the reuse of the media content by removing the media content that has a low probability of reuse from the local storage.
- the computer device 200 may generate information about a user's usage pattern for each section of the media content in operation 720 and transmit the generated information to the server.
- the computer device 200 may store the data for the section identified by the command among the data for reproduction received in step 760 in the local storage. As such, by storing data about a section frequently used by the user in the local storage, it is possible to reduce the amount of data to be stored in the local storage rather than storing the entire media content.
- whether to reuse information on the media content is collected based on the usage pattern for each user collected for the media content, and based on the user usage pattern collected for the media content. By determining this, media content can be efficiently reused.
- the system or apparatus described above may be implemented as a hardware component, a software component or a combination of hardware components and software components.
- the devices and components described in the embodiments are, for example, processors, controllers, arithmetic logic units (ALUs), digital signal processors, microcomputers, field programmable gate arrays (FPGAs).
- ALUs arithmetic logic units
- FPGAs field programmable gate arrays
- PLU programmable logic unit
- the processing device may execute an operating system (OS) and one or more software applications running on the operating system.
- the processing device may also access, store, manipulate, process, and generate data in response to the execution of the software.
- processing device includes a plurality of processing elements and / or a plurality of types of processing elements. It can be seen that it may include.
- the processing device may include a plurality of processors or one processor and one controller.
- other processing configurations are possible, such as parallel processors.
- the software may include a computer program, code, instructions, or a combination of one or more of the above, and configure the processing device to operate as desired, or process it independently or collectively. You can command the device.
- Software and / or data may be any type of machine, component, physical device, virtual equipment, computer storage medium or device in order to be interpreted by or to provide instructions or data to the processing device. It can be embodied in.
- the software may be distributed over networked computer systems so that they may be stored or executed in a distributed manner.
- Software and data may be stored on one or more computer readable media.
- the method according to the embodiment may be embodied in the form of program instructions that can be executed by various computer means and recorded in a computer readable medium.
- the computer readable medium may include program instructions, data files, data structures, etc. alone or in combination.
- the program instructions recorded on the media may be those specially designed and constructed for the purposes of the embodiments, or they may be of the kind well-known and available to those having skill in the computer software arts.
- Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tape, optical media such as CD-ROMs, DVDs, and magnetic disks, such as floppy disks.
- Such a recording medium may be various recording means or storage means in the form of a single or several hardware combined, and is not limited to a medium directly connected to any computer system, but may be distributed on a network.
- Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
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Abstract
Description
Claims (20)
- 다수의 미디어 컨텐츠들을 네트워크를 통해 다수의 사용자들에게 서비스하는 단계;Serving a plurality of media contents to a plurality of users over a network;미디어 컨텐츠에 대한 사용자들 각각의 이용 패턴에 대한 정보를 수집하는 단계;Collecting information about usage patterns of respective users of the media content;제1 사용자의 단말에 설치 및 구동된 어플리케이션의 제어에 따라 상기 제1 사용자의 단말이 전송하는 제1 미디어 컨텐츠에 대한 요청을 수신하는 단계;Receiving a request for first media content transmitted by a terminal of the first user according to control of an application installed and driven in the terminal of the first user;상기 수집된 이용 패턴 중 상기 제1 미디어 컨텐츠에 대한 상기 제1 사용자의 이용 패턴에 기반하여 상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에서 재사용하도록 상기 어플리케이션을 제어하기 위한 명령을 생성하는 단계; 및A command for controlling the application to reuse data for playback of the first media content in the terminal of the first user based on the usage pattern of the first user of the first media content among the collected usage patterns; Generating a; And상기 생성된 명령을 상기 제1 미디어 컨텐츠의 재생을 위한 데이터와 함께 상기 제1 사용자의 단말로 전송하는 단계Transmitting the generated command to the terminal of the first user together with data for playing the first media content.를 포함하는 미디어 컨텐츠 재사용 방법.Media content reuse method comprising a.
- 제1항에 있어서,The method of claim 1,상기 어플리케이션은, 상기 명령에 따라 상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에 저장하고, 상기 제1 미디어 컨텐츠에 대한 재생 요청이 상기 제1 사용자의 단말에서 발생하는 경우, 상기 제1 사용자의 단말에 저장된 제1 미디어 컨텐츠의 재생을 위한 데이터를 재사용하여 상기 제1 사용자의 단말에서 상기 제1 미디어 컨텐츠를 재생하도록 구현되는, 미디어 컨텐츠 재사용 방법.When the application stores data for playing the first media content in the terminal of the first user according to the command, and a request for playing the first media content occurs in the terminal of the first user, And reusing data for playback of the first media content stored in the terminal of the first user to play the first media content in the terminal of the first user.
- 제1항에 있어서,The method of claim 1,상기 이용 패턴에 대한 정보를 수집하는 단계는,Collecting information about the usage pattern,상기 제1 사용자가 상기 제1 미디어 컨텐츠를 재생시킨 재생 시간 및 상기 제1 사용자가 상기 제1 미디어 컨텐츠를 재생시킨 후, 상기 제1 미디어 컨텐츠를 다시 재생시키기까지 걸린 반복 재생 기간 중 적어도 하나를 수집하고,Collecting at least one of a playback time when the first user plays the first media content and a repetitive playback period taken after the first user plays the first media content and then plays the first media content again; and,상기 명령을 생성하는 단계는,Generating the command,상기 재생 시간 및 상기 반복 재생 기간 중 적어도 하나에 기반하여 상기 제1 미디어 컨텐츠의 상기 제1 사용자에 의한 재사용 확률을 산출하고, 상기 산출된 재사용 확률이 임계값 이상인 경우에 상기 명령을 생성하는, 미디어 컨텐츠 재사용 방법.Calculate a reuse probability by the first user of the first media content based on at least one of the playback time and the repeat playback period, and generate the command if the calculated reuse probability is greater than or equal to a threshold value; How to reuse content.
- 제3항에 있어서,The method of claim 3,상기 이용 패턴에 대한 정보를 수집하는 단계는,Collecting information about the usage pattern,상기 어플리케이션에 대한 사용자들 각각의 이용 시간 및 이용 횟수 중 적어도 하나에 대한 정보를 더 수집하고,Further collecting information on at least one of a usage time and a number of times of each user for the application;상기 명령을 생성하는 단계는,Generating the command,상기 이용 시간 및 상기 이용 횟수 중 적어도 하나에 더 기반하여 상기 재사용 확률을 산출하는, 미디어 컨텐츠 재사용 방법.And calculating the reuse probability based on at least one of the usage time and the number of usages.
- 제3항에 있어서,The method of claim 3,상기 이용 패턴에 대한 정보를 수집하는 단계는,Collecting information about the usage pattern,상기 제1 사용자의 재생 목록에 포함된 미디어 컨텐츠의 수, 상기 재생 목록에 설정된 반복 재생 플래그 및 상기 제1 사용자의 단말의 로컬 저장소의 사용 가능한 용량 중 적어도 하나를 더 수집하고,Further collecting at least one of the number of media contents included in the playlist of the first user, the repetitive playback flag set in the playlist and the available capacity of the local storage of the terminal of the first user,상기 명령을 생성하는 단계는,Generating the command,상기 미디어 컨텐츠의 수, 상기 반복 재생 플래그 및 상기 용량 중 적어도 하나에 더 기반하여 상기 재사용 확률을 산출하는, 미디어 컨텐츠 재사용 방법.And calculating the reuse probability further based on at least one of the number of the media content, the repeat play flag, and the capacity.
- 제1항에 있어서,The method of claim 1,상기 수집된 이용 패턴 중 상기 제1 미디어 컨텐츠에 대한 상기 제1 사용자의 이용 패턴에 기반하여 상기 제1 미디어 컨텐츠의 상기 제1 사용자의 단말에서의 저장 기간을 결정하는 단계Determining a storage period in the terminal of the first user of the first media content based on the usage pattern of the first user for the first media content among the collected usage patterns를 더 포함하고,More,상기 제1 사용자의 단말로 전송하는 단계는,The step of transmitting to the terminal of the first user,상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에 저장시키는 기간이 상기 어플리케이션을 통해 상기 결정된 저장 기간으로 설정되도록, 상기 결정된 저장 기간을 상기 제1 사용자의 단말로 더 전송하는, 미디어 컨텐츠 재사용 방법.Further transmitting the determined storage period to the terminal of the first user such that the period for storing data for playback of the first media content in the terminal of the first user is set to the determined storage period through the application, How to reuse media content.
- 제6항에 있어서,The method of claim 6,상기 제1 미디어 컨텐츠에 대한 상기 제1 사용자의 이용 패턴이 갱신되는 경우, 상기 갱신된 이용 패턴에 기반하여 상기 결정된 저장 기간을 갱신하는 단계; 및If the usage pattern of the first user for the first media content is updated, updating the determined storage period based on the updated usage pattern; And상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에 저장시키는 기간이 상기 어플리케이션을 통해 상기 결정된 저장 기간으로 동적으로 갱신되도록 상기 갱신된 저장 기간을 상기 제1 사용자의 단말로 전송하는 단계Transmitting the updated storage period to the terminal of the first user such that the period for storing data for playback of the first media content in the terminal of the first user is dynamically updated through the application to the determined storage period. step를 더 포함하는, 미디어 컨텐츠 재사용 방법.Further comprising, the media content reuse method.
- 제1항에 있어서,The method of claim 1,상기 이용 패턴에 대한 정보를 수집하는 단계는,Collecting information about the usage pattern,미디어 컨텐츠의 구간마다 사용자별로 이용 패턴에 대한 정보를 수집하고,Collecting information on the usage pattern for each section of the media content,상기 명령을 생성하는 단계는,Generating the command,상기 제1 미디어 컨텐츠의 구간마다 대응하는 상기 제1 사용자의 이용 패턴에 기반하여 상기 제1 미디어 컨텐츠의 구간마다 상기 제1 사용자에 의한 재사용 확률을 산출하고, 상기 산출된 재사용 확률이 임계값 이상인 구간의 재생을 위한 데이터를 상기 제1 사용자의 단말에서 재사용하도록 상기 어플리케이션을 제어하기 위한 명령을 생성하는, 미디어 컨텐츠 재사용 방법.A section for calculating a reuse probability by the first user for each section of the first media content based on a usage pattern of the first user corresponding to each section of the first media content, and wherein the calculated reuse probability is equal to or greater than a threshold value Generating a command to control the application to reuse data for playback of the first user in a terminal of the first user.
- 제1항 내지 제8항 중 어느 한 항의 방법을 컴퓨터에 실행시키기 위한 컴퓨터 프로그램이 기록되어 있는 컴퓨터에서 판독 가능한 기록매체.A computer-readable recording medium having recorded thereon a computer program for causing a computer to execute the method of claim 1.
- 컴퓨터 장치에 있어서,In a computer device,컴퓨터에서 판독 가능한 명령을 실행하도록 구현되는 적어도 하나의 프로세서At least one processor implemented to execute computer-readable instructions를 포함하고,Including,상기 적어도 하나의 프로세서에 의해,By the at least one processor,다수의 미디어 컨텐츠들을 네트워크를 통해 다수의 사용자들에게 서비스하고,Serve multiple media contents to multiple users over a network,미디어 컨텐츠에 대한 사용자들 각각의 이용 패턴에 대한 정보를 수집하고,Collect information on usage patterns of users of media content,제1 사용자의 단말에 설치 및 구동된 어플리케이션의 제어에 따라 상기 제1 사용자의 단말이 전송하는 제1 미디어 컨텐츠에 대한 요청을 수신하고,Receiving a request for the first media content transmitted by the terminal of the first user under the control of an application installed and driven on the terminal of the first user,상기 수집된 이용 패턴 중 상기 제1 미디어 컨텐츠에 대한 상기 제1 사용자의 이용 패턴에 기반하여 상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에서 재사용하도록 상기 어플리케이션을 제어하기 위한 명령을 생성하고,A command for controlling the application to reuse data for playback of the first media content in the terminal of the first user based on the usage pattern of the first user of the first media content among the collected usage patterns; Creates a,상기 생성된 명령을 상기 제1 미디어 컨텐츠의 재생을 위한 데이터와 함께 상기 제1 사용자의 단말로 전송하는,Transmitting the generated command to the terminal of the first user together with data for playing the first media content,컴퓨터 장치.Computer devices.
- 제10항에 있어서,The method of claim 10,상기 어플리케이션은 상기 명령에 따라 상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에 저장하고, 상기 제1 미디어 컨텐츠에 대한 재생 요청이 상기 제1 사용자의 단말에서 발생하는 경우, 상기 제1 사용자의 단말에 저장된 제1 미디어 컨텐츠의 재생을 위한 데이터를 재사용하여 상기 제1 사용자의 단말에서 상기 제1 미디어 컨텐츠를 재생하도록 구현되는, 컴퓨터 장치.The application stores data for playing the first media content in the terminal of the first user according to the command, and when a play request for the first media content occurs in the terminal of the first user, And reuse the data for playback of the first media content stored in the terminal of the first user to play the first media content in the terminal of the first user.
- 제10항에 있어서,The method of claim 10,상기 적어도 하나의 프로세서에 의해,By the at least one processor,상기 제1 사용자가 상기 제1 미디어 컨텐츠를 재생시킨 재생 시간 및 상기 제1 사용자가 상기 제1 미디어 컨텐츠를 재생시킨 후, 상기 제1 미디어 컨텐츠를 다시 재생시키기까지 걸린 반복 재생 기간 중 적어도 하나를 수집하고,Collecting at least one of a playback time when the first user plays the first media content and a repetitive playback period taken after the first user plays the first media content and then plays the first media content again; and,상기 재생 시간 및 상기 반복 재생 기간 중 적어도 하나에 기반하여 상기 제1 미디어 컨텐츠의 상기 제1 사용자에 의한 재사용 확률을 산출하고, 상기 산출된 재사용 확률이 임계값 이상인 경우에 상기 명령을 생성하는, 컴퓨터 장치.Calculating a reuse probability by the first user of the first media content based on at least one of the playback time and the repeated playback period, and generating the command if the calculated reuse probability is greater than or equal to a threshold value. Device.
- 제12항에 있어서,The method of claim 12,상기 적어도 하나의 프로세서에 의해,By the at least one processor,상기 어플리케이션에 대한 사용자들 각각의 이용 시간 및 이용 횟수 중 적어도 하나에 대한 정보를 더 수집하고,Further collecting information on at least one of a usage time and a number of times of each user for the application;상기 이용 시간 및 상기 이용 횟수 중 적어도 하나에 더 기반하여 상기 재사용 확률을 산출하는, 컴퓨터 장치.And calculate the reuse probability further based on at least one of the usage time and the usage number.
- 제12항에 있어서,The method of claim 12,상기 적어도 하나의 프로세서에 의해,By the at least one processor,상기 제1 사용자의 재생 목록에 포함된 미디어 컨텐츠의 수, 상기 재생 목록에 설정된 반복 재생 플래그 및 상기 제1 사용자의 단말의 로컬 저장소의 사용 가능한 용량 중 적어도 하나를 더 수집하고,Further collecting at least one of the number of media contents included in the playlist of the first user, the repetitive playback flag set in the playlist and the available capacity of the local storage of the terminal of the first user,상기 미디어 컨텐츠의 수, 상기 반복 재생 플래그 및 상기 용량 중 적어도 하나에 더 기반하여 상기 재사용 확률을 산출하는, 컴퓨터 장치.And calculate the reuse probability further based on at least one of the number of media content, the repeat playback flag, and the capacity.
- 제10항에 있어서,The method of claim 10,상기 적어도 하나의 프로세서에 의해,By the at least one processor,상기 수집된 이용 패턴 중 상기 제1 미디어 컨텐츠에 대한 상기 제1 사용자의 이용 패턴에 기반하여 상기 제1 미디어 컨텐츠의 상기 제1 사용자의 단말에서의 저장 기간을 결정하고,Determining a storage period in the terminal of the first user of the first media content based on the usage pattern of the first user of the first media content among the collected usage patterns,상기 제1 미디어 컨텐츠의 재생을 위한 데이터를 상기 제1 사용자의 단말에 저장시키는 기간이 상기 어플리케이션을 통해 상기 결정된 저장 기간으로 설정되도록, 상기 결정된 저장 기간을 상기 제1 사용자의 단말로 더 전송하는, 컴퓨터 장치.Further transmitting the determined storage period to the terminal of the first user such that the period for storing data for playback of the first media content in the terminal of the first user is set to the determined storage period through the application, Computer devices.
- 제10항에 있어서,The method of claim 10,상기 적어도 하나의 프로세서에 의해,By the at least one processor,미디어 컨텐츠의 구간마다 사용자별로 이용 패턴에 대한 정보를 수집하고,Collecting information on the usage pattern for each section of the media content,상기 제1 미디어 컨텐츠의 구간마다 대응하는 상기 제1 사용자의 이용 패턴에 기반하여 상기 제1 미디어 컨텐츠의 구간마다 상기 제1 사용자에 의한 재사용 확률을 산출하고, 상기 산출된 재사용 확률이 임계값 이상인 구간의 재생을 위한 데이터를 상기 제1 사용자의 단말에서 재사용하도록 상기 어플리케이션을 제어하기 위한 명령을 생성하는, 컴퓨터 장치.A section for calculating a reuse probability by the first user for each section of the first media content based on a usage pattern of the first user corresponding to each section of the first media content, wherein the calculated reuse probability is equal to or greater than a threshold value Generating instructions for controlling the application to reuse data for playback of the first user's terminal.
- 컴퓨터와 결합하여 미디어 컨텐츠 재사용 방법을 컴퓨터에 실행시키기 위해 컴퓨터에서 판독 가능한 기록매체에 저장된 컴퓨터 프로그램에 있어서,A computer program stored in a computer readable recording medium for executing a method of reusing a media content in a computer in combination with a computer,상기 미디어 컨텐츠 재사용 방법은,The media content reuse method,네트워크를 통해 서버에 접근하여 상기 서버가 제공하는 서비스를 통해 미디어 컨텐츠를 제공받아 재생하는 단계;Accessing a server through a network and receiving and playing media content through a service provided by the server;상기 미디어 컨텐츠에 대한 사용자의 이용 패턴에 대한 정보를 상기 서버로 전송하는 단계 - 상기 서버는 다수의 미디어 컨텐츠들을 네트워크를 통해 다수의 사용자들에게 서비스하고, 미디어 컨텐츠에 대한 사용자들 각각의 이용 패턴에 대한 정보를 수집함 -;Transmitting information on a user's usage pattern for the media content to the server, wherein the server services a plurality of media contents to a plurality of users through a network, Collects information about-;제1 미디어 컨텐츠의 재생 요청에 따라 네트워크를 통해 상기 서버로 상기 제1 미디어 컨텐츠를 요청하는 단계;Requesting the first media content to the server through a network according to a request for playing the first media content;상기 서버로부터 상기 제1 미디어 컨텐츠의 재생을 위한 데이터 및 상기 재생을 위한 데이터의 저장을 위한 명령을 수신하는 단계 - 상기 명령은 상기 제1 미디어 컨텐츠에 대한 상기 사용자의 이용 패턴에 기반하여 상기 서버가 상기 제1 미디어 컨텐츠를 상기 사용자의 컴퓨터에서 재사용하도록 결정함에 따라 상기 서버에 의해 생성됨 -;Receiving data for playing the first media content and a command for storing data for the playback from the server, wherein the command is based on the user's usage pattern for the first media content. Generated by the server in response to determining to reuse the first media content on the user's computer;상기 수신된 재생을 위한 데이터를 통해 상기 제1 미디어 컨텐츠를 재생하는 단계;Playing the first media content through the received playback data;상기 명령에 따라 상기 수신된 재생을 위한 데이터를 로컬 저장소에 저장하는 단계; 및Storing data for the received playback in a local store according to the command; And상기 제1 미디어 컨텐츠를 다시 재생하는 경우, 상기 저장된 재생을 위한 데이터를 이용하여 상기 제1 미디어 컨텐츠를 재생하는 단계When the first media content is played again, playing the first media content using the stored data for playback;를 포함하는, 컴퓨터 프로그램.Including, a computer program.
- 제17항에 있어서,The method of claim 17,상기 사용자의 이용 패턴에 대한 정보를 상기 서버로 전송하는 단계는,The transmitting of the information on the usage pattern of the user to the server,상기 제1 미디어 컨텐츠를 재생시킨 재생 시간 및 상기 제1 미디어 컨텐츠를 재생시킨 후, 상기 제1 미디어 컨텐츠를 다시 재생시키기까지 걸린 반복 재생 기간 중 적어도 하나의 정보를 상기 서버로 전송하는, 컴퓨터 프로그램.And transmitting at least one piece of information of a reproduction time for reproducing the first media content and a repetitive reproduction period taken after reproducing the first media content and reproducing the first media content to the server.
- 제17항에 있어서,The method of claim 17,상기 미디어 컨텐츠 재사용 방법은,The media content reuse method,상기 서버로부터 상기 제1 미디어 컨텐츠의 저장 기간에 대한 정보를 더 수신하는 단계; 및Further receiving information about a storage period of the first media content from the server; And상기 저장 기간을 상기 로컬 데이터에 저장된 재생을 위한 데이터의 저장 기간으로 설정하고, 상기 저장 기간이 만료되는 경우 상기 로컬 데이터에서 상기 재생을 위한 데이터를 삭제하는 단계Setting the storage period to a storage period of data for reproduction stored in the local data, and deleting the data for reproduction from the local data when the storage period expires를 더 포함하는, 컴퓨터 프로그램.The computer program further comprising.
- 상기 사용자의 이용 패턴에 대한 정보를 상기 서버로 전송하는 단계는,The transmitting of the information on the usage pattern of the user to the server,미디어 컨텐츠의 구간별로 상기 사용자의 이용 패턴에 대한 정보를 생성하여 상기 서버로 전송하고,Generating information on the usage pattern of the user for each section of media content and transmitting the information to the server;상기 명령에 따라 상기 수신된 재생을 위한 데이터를 로컬 저장소에 저장하는 단계는,The storing of the received data for reproduction in the local storage according to the command may include:상기 수신된 재생을 위한 데이터 중 상기 명령에 의해 식별되는 구간에 대한 데이터를 상기 로컬 저장소에 저장하는, 컴퓨터 프로그램.Storing data for the section identified by the command among the data for the received reproduction in the local storage.
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