WO2019169664A1 - 一种智能互动学习方法 - Google Patents

一种智能互动学习方法 Download PDF

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Publication number
WO2019169664A1
WO2019169664A1 PCT/CN2018/079857 CN2018079857W WO2019169664A1 WO 2019169664 A1 WO2019169664 A1 WO 2019169664A1 CN 2018079857 W CN2018079857 W CN 2018079857W WO 2019169664 A1 WO2019169664 A1 WO 2019169664A1
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WO
WIPO (PCT)
Prior art keywords
slave
host
learning
pogo pin
pin connector
Prior art date
Application number
PCT/CN2018/079857
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English (en)
French (fr)
Inventor
薛文武
周月利
Original Assignee
安徽晨光电子科技有限公司
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Publication of WO2019169664A1 publication Critical patent/WO2019169664A1/zh

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/14Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0639Performance analysis of employees; Performance analysis of enterprise or organisation operations

Definitions

  • the invention relates to the field of intelligent learning technology, in particular to an intelligent interactive learning method.
  • the traditional children's education tools mainly carry out the education of children and primary schools in the form of high-quality cards and hanging wallpapers.
  • the traditional learning machine is mainly flat, and its display screen is easy to cause children's vision loss, and the learning content is also fixed. According to the existing content, children's hands-on ability and creativity cannot be cultivated.
  • the technical problem to be solved by the present invention is to provide an intelligent interactive learning method for the above-mentioned drawbacks of the prior art.
  • an intelligent interactive learning method is provided, which is applied to an intelligent interactive learning system, including at least one slave, intelligently splicing with at least one slave, and For playing interactive information and a host for interactive operation control, and a plurality of different tag cards for reading by the slave and having unique electronic coding; method steps include:
  • the at least one slave reads the tag card placed thereon and sends the electronic code to the host;
  • step S200 the host recognizes the electronic code and determines whether the type of interaction of the host is met; if not, the correct interaction type is prompted, and returns to step S100; if yes, step S300 is performed;
  • the S300 and the host play and/or interact with the interactive information corresponding to the electronic code according to the interaction type.
  • the tag card comprises a plurality of unique electronically encoded learning cards and/or at least one continuous reading card having a unique electronic encoding; the electronic encoding of the learning card corresponds to unique interactive information stored in the host, The electronic code of the continuous reading card corresponds to a continuous reading command for continuous reading control stored in the host.
  • step S100 includes:
  • step S102 Determine whether a learning card is placed on the slave. If not, the traversal ends; if yes, execute step S105.
  • step S103 it is determined whether a learning card is placed on the slave, if not, step S101 is performed; if yes, step S104 is performed;
  • step S104 the slave sends the electronic code of the learning card to the host, and jumps to step S101;
  • the slave sends the electronic code of the learning card to the host, and the traversal ends.
  • the side wall of the host is provided with a host POGO PIN connector
  • the host POGO PIN connector is a POGO PIN connector of the female seat
  • the first POGO PIN connector and the second POGO PIN are sequentially disposed on the four side walls of the slave Connector, third POGO PIN connector and fourth POGO PIN connector
  • first POGO PIN connector and second POGO PIN connector are male POGO PIN connectors
  • the connector is a POGO PIN connector for the female base.
  • the ports of the host POGO PIN connector are GND port, TX_COM port, RX_COM port, COM_ACK port, TX port, RX port and VDD port;
  • the ports of the first POGO PIN connector and the second POGO PIN connector are GND port, RX_COM port, TX_COM port, COM_ACK port, RX port, TX port and VDD port;
  • the ports of the third POGO PIN connector and the fourth POGO PIN connector are VDD port, RX port, TX port, COM_ACK port, RX_COM port, TX_COM port and GND port.
  • the plurality of slaves include a first slave, a second slave, a third slave, and a fourth slave that are intelligently spliced in sequence, and the read card is placed on the first slave; before step S100, the method further includes:
  • the first slave reads the continuous reading card placed thereon, and sends the unique electronic code of the continuous reading card to the host;
  • the host identifies a unique electronic code of the continuous card sent by the first slave, and sends a serial read command corresponding to the electronic code to the first slave;
  • the first slave sends a wake-up command to the third POGO PIN connector of the second slave spliced or the RX of the fourth POGO PIN connector through the TX port of the first POGO PIN connector or the second POGO PIN connector. Port to wake up the second slave.
  • step S104 specifically includes:
  • the second slave reads a unique electronic code of the learning card placed thereon;
  • the second slave pulls the COM_ACK port of the first POGO PIN connector or the second POGO PIN connector to a low level signal, and according to who controls the COM_ACK bus, who can establish a communication connection with the host to avoid communication.
  • Signal interference
  • the second slave sends the electronic code of the learning card to the host through the TX_COM port of the first POGO PIN connector or the second POGO PIN connector.
  • the host sends a feedback signal to the second slave through the TX_COM port of the host POGO PIN connector.
  • the second slave sends a wake-up command to the third slave through the TX port of the first POGO PIN connector or the second POGO PIN connector.
  • the second slave restores the COM_ACK port of the first POGO PIN connector or the second POGO PIN connector to a high level signal to enter a sleep state.
  • step S300 is specifically:
  • the host identifies multiple electronic codes sent by multiple slaves.
  • the host reads multiple interaction information corresponding to the plurality of electronic codes, and inserts the interaction information corresponding to the plurality of electronic codes into the area to be read;
  • the host performs continuous reading and playback of the plurality of interactive information according to the interaction rule of the interaction type.
  • step S300 is specifically:
  • the host identifies a unique electronic code of the learning card sent by the slave, and reads interactive information corresponding to the electronic code.
  • S302 The host plays the interactive information corresponding to the electronic code.
  • the type of interaction includes a type of language learning, an English learning type, a mathematical learning type, and/or a happy learning type;
  • the interactive information is pinyin learning information, Chinese character learning information or Chinese text learning information;
  • the interactive information is alphabet learning information, word learning information, or English text learning information
  • the interaction type is a mathematical learning type
  • the interactive information is digital learning information and computing learning information
  • the interactive information is cognitive education information, story reading information, music entertainment information.
  • the present invention transmits the unique electronic code of the tag card to the host when the slave reads the unique electronic code of the tag card. Encoding the corresponding interactive information, and playing and/or interacting with it, realizing the control of interactive information, etc.
  • the corresponding label card can be placed on the slave machine, and the operation is convenient. Rich in content and interesting, it can give full play to children's hands-on ability and stimulate creativity.
  • FIG. 1 is a schematic diagram of an intelligent interactive learning system corresponding to an embodiment of the intelligent interactive learning method of the present invention
  • FIG. 2 is a schematic diagram of a host module of an embodiment of the intelligent interactive learning method of the present invention
  • FIG. 3 is a schematic diagram of a slave module of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 4 is a schematic structural diagram of a host of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 5 is a schematic diagram of a slave structure of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 6 is a schematic diagram of a POGO PIN connector of a slave of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 7 is a schematic diagram of a tag card of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 8 is a schematic flow chart of an embodiment of an intelligent interactive learning method of the present invention.
  • FIG. 9 is a schematic diagram of a continuous reading process of an embodiment of the intelligent interactive learning method of the present invention.
  • step S104 is a schematic flowchart of step S104 of an embodiment of the intelligent interactive learning method of the present invention.
  • step S0 is a schematic flowchart of step S0 of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 12 is a schematic diagram of a language learning process of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 13 is a schematic diagram of a pinyin continuous reading process of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 14 is a schematic diagram of a Chinese character continuous reading process according to an embodiment of the intelligent interactive learning method of the present invention.
  • 15 is a schematic diagram of a pinyin single reading process of an embodiment of the intelligent interactive learning method of the present invention.
  • 16 is a schematic diagram of an English learning process of an embodiment of the intelligent interactive learning method of the present invention.
  • 17 is a schematic diagram of a letter continuous reading process of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 18 is a schematic diagram of a single-reading process of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 19 is a schematic diagram of a mathematical learning process of an embodiment of the intelligent interactive learning method of the present invention.
  • 20 is a schematic diagram of a digital continuous reading process of an embodiment of the intelligent interactive learning method of the present invention.
  • 21 is a schematic diagram of a flow of determining a formula of an embodiment of the intelligent interactive learning method of the present invention.
  • FIG. 22 is a schematic diagram of a happy learning process of an embodiment of the intelligent interactive learning method of the present invention.
  • the present invention provides an intelligent interactive learning method, which is applied to an intelligent interactive learning system, which includes at least one slave 200, intelligently spliced with the slave 200, and used for playing interaction.
  • the host 100 reads the interactive information corresponding to the unique electronic code of the tag card 300 and plays and/or interacts with it.
  • the interactive information is stored in the host 100, and the interactive information may be pre-stored or updated to the host 100 by using a smart terminal, a computer, or the like.
  • the interactive information may be Chinese learning information, mathematical learning information, and English learning information. And/or happy entertainment information and more.
  • the tag card 300 includes a plurality of unique electronically encoded learning cards 301 and/or at least one continuous card 302 having a unique electronic encoding; wherein the electronic encoding of the learning card 301 corresponds to unique interactive information stored in the host
  • the electronic code of the continuous card 302 corresponds to a continuous read command for continuous read control stored in the host.
  • the slave 200 when the slave 200 is pressed or when the adjacent slave 200 transmits a wake-up signal, the slave 200 starts the card reading process.
  • the slave 200 reads the learning card 301, the learning card is used.
  • the unique electronic code of 301 is sent to the host 100, and the host 100 plays the interactive information corresponding to the electronic code.
  • the slave 200 when the user operates the slave 200 to read the learning card 301 placed on the slave 200, the slave 200 reads the unique electronic code of the learning card 301 and transmits the electronic code to the host 100.
  • 100 identifies the electronic code, and retrieves the interactive information corresponding to the electronic code, and performs display and play.
  • the slave card 200 when the slave card 200 reads the continuous card 302, the unique electronic code of the card 302 is sent to the host 100, and the host 100 reads the serial command corresponding to the electronic code to control the plurality of slaves.
  • the machine 200 reads the unique electronic code of the plurality of learning cards 301 juxtaposed with the continuous reading card 302, and performs continuous reading and playback of the interactive information corresponding to the plurality of electronic codes.
  • the slave 200 transmits the unique electronic code of the card 302 to the host 100, and the host 100 controls A plurality of other slaves 200 in the vicinity of a certain slave 200 read the learning card 301 placed thereon, and the plurality of other slaves 200 transmit the electronic code of each learning card 301 read by the slave 200 to the host 100,
  • the host 100 performs continuous reading and playback of the interactive information corresponding to the plurality of electronic codes.
  • a plurality of other slaves 200 and a slave 200 may be connected in series, or may be disposed around a certain slave 200.
  • a plurality of other slaves 200 are located in a certain slave 200.
  • the host 100 may also be located in the opposite direction of a certain slave 200 and the host 100.
  • the host 100 includes a host housing 101, a host splicing module 102 disposed on the side wall of the host housing 101 for splicing and fixing with the slave 200, and a control device disposed in the host housing 101 for control. 103.
  • a host communication module 104 connected to the control device 103 for communicating with the slave 200, a storage module 105 connected to the control device 103 for storing interactive information, and a control device 103 for reading the slave 200
  • the voice broadcast module 106 for the voice broadcast corresponding to the interactive information of the tag card 300, the power module 107 connected to the control device 103 for power supply, and the power supply connected to the control device 103 for powering the slave 200 intelligently spliced by the host 100 Module 108.
  • the host splicing module 102 is disposed on one side wall of the main body casing 101, and may also be disposed on two side walls of the main body casing 101. Alternatively, one side wall may be provided with two main splicing modules 102, that is, one mainframe.
  • the side wall of the housing 101 can be spliced to two slaves 200 and the like.
  • the storage module 105 not only stores the interactive information, but also stores the unique electronic code of the plurality of learning cards 301, and the correspondence between the electronic encoding and the interactive information, that is, when the host 100 obtains the unique electronic encoding from the slave 200, from the storage.
  • the module 105 retrieves the interactive information corresponding to the electronic code, and performs display and play through the voice broadcast module 106.
  • the power module 107 not only supplies power to the host 100 but also supplies power to the plurality of slaves 200 through the power supply module 108.
  • the power module 107 is a rechargeable battery.
  • the host 100 further includes a wireless communication module 109 connected to the control device 103 for wireless communication with the smart terminal, a host button 110 connected to the control device 103 for interactive operation, and connected to the control device 103 for
  • the indicated host indicator light 111 is connected to the control device 103 and the power module 107 for the USB interface 112 for data transmission and charging.
  • the host button 109 includes a main body switch key 113 connected to the control device 103 for switching, and a main body operation key 114 connected to the control device 103 for interactive operation.
  • the host indicator light 111 is used to display information such as the on/off state of the host 100, the splicing state with the slave 200, and the pairing state with the smart terminal.
  • the wireless communication module 107 of the host 100 performs wireless communication with the smart terminal, and the smart terminal can perform remote operation control on the host 100, such as updating the content stored by the host 100, upgrading its internal program, and the like.
  • the user learns content interests, processes, time, rules, etc. through the host 100 to provide more targeted learning content and better planning suggestions.
  • the communication between the host 200 and the smart terminal is in a wireless manner, and the same communication protocol is used between the smart terminal and the host 100 to perform control and execution of related functions, and the wireless communication module 107 can be a Bluetooth module or a Wifi module. RF modules and so on, but not limited to these.
  • the supporting intelligent terminals can be smart toys, smart homes, tablets, smart phones, and the like.
  • the slave 200 includes a slave housing 201, and a slave splicing module 202 disposed on the four sidewalls of the slave housing 201 for splicing and fixing with the host 100 or other slaves 200.
  • a microcontroller 203 for control within the slave housing 201 is coupled to the microcontroller 203 for reading a unique electronically encoded reading module 204 of the different tag card 300, for connection to the microcontroller 203 for use with the host
  • a slave communication module 205 that communicates with the other slaves 200, a power management module 206 that is connected to the microcontroller 203 for power management, a slave indicator 207 that is connected to the microcontroller 203 for indication, and a micro
  • the controller 203 is coupled to the slave button 208 for interactive operation control.
  • the slave indicator light 207 is used to display information such as the splicing state with the host 100.
  • the slave device 200 is not provided with a power module, and all of the power is supplied by the host 100, that is, the power management module 206 is connected to the power supply module 108 of the host 100, and the power is obtained from the host 100 to the slave 200. It is necessary to supply power to other slaves 200 that are spliced and fixed by the power management module 206.
  • the slave 200 does not read the tag card 300
  • the slave 200 is in a sleep state, and the slave 200 starts to read the tag only when the user operates, or when the host sends a wake-up command, or the neighboring slave sends a wake-up command.
  • the card 300 performs a corresponding information transmission action. Only when the electronic coder who starts reading the tag card when the slave device 200 is activated transmits the relevant data, all the other time sleeps.
  • the host communication module 104 and the power supply module 107 are the host POGO PIN connector disposed on the side wall of the host, the host POGO PIN connector is the POGO PIN connector of the female seat; or the host POGO of the public seat PIN connector, if the host POGO PIN connector is used, it will be convex, not beautiful.
  • the host POGO PIN connector is generally used.
  • the ports of the host POGO PIN connector are GND port, TX_COM port, RX_COM port, COM_ACK port, TX port, RX port, and VDD port.
  • the slave communication module 204 is disposed on the four side walls of the slave housing 201 for communicating with the host communication module 104 of the host 100 or other slave communication modules 204 of the slave 200;
  • the power management module 206 includes a power receiving module 210 disposed on four side walls of the slave housing 201 for receiving power from the power supply module 107 of the host 100 or powering the power management module 206 of the other slave 200.
  • the power receiving module 210 can Powering other slaves, you can also receive power from other slaves.
  • the first POGO PIN connector, the second POGO PIN connector, the third POGO PIN connector, and the fourth side are sequentially disposed on the four sidewalls of the slave 200.
  • POGO PIN connector; first POGO PIN connector and second POGO PIN connector are public POGO PIN connectors for intelligent splicing with the host POGO PIN connector of the host's base; third POGO PIN connector And the fourth POGO PIN connector is the POGO PIN connector of the female seat for intelligent splicing with the POGO PIN connector of the other slaves.
  • the first POGO PIN connector, the second POGO PIN connector, the third POGO PIN connector, and the fourth POGO PIN connector each include a slave communication module 205 and a power receiving module 210.
  • the ports of the first POGO PIN connector and the second POGO PIN connector are GND port, RX_COM port, TX_COM port, and COM_ACK port.
  • the RX port, the TX port, and the VDD port; the ports of the third POGO PIN connector and the fourth POGO PIN connector are VDD port, RX port, TX port, COM_ACK port, RX_COM port, TX_COM port, and GND port.
  • the slave communication module 204 and the power receiving module 210 are disposed on each side wall of the slave housing 201 of the slave 200.
  • the slave communication module 204 and the power receiving module 210 of the slave 200 are both POGOs.
  • the PIN connector preferably, the POGO PIN connector of the four side walls of the slave housing 201 is a 7PIN POGO PIN connector, more specifically, the POGO PIN connection of the two adjacent side walls of the slave housing 201 Both are the female end of the 7PIN POGO PIN connector, and the other two adjacent side walls, the POGO PIN connector are the male end of the 7PIN POGO PIN connector.
  • the data interface definition of the 7PIN POGO PIN connector is the same as the definition of the same seven data interfaces of the host 100, but the order is adjusted so that the slave and the master, the slave and the slave communicate with each other, mainly for communication. Adjustable for achievability.
  • the specific number of ports of the host POGO PIN connector, the first POGO PIN connector, the second POGO PIN connector, the third POGO PIN connector, and the fourth POGO PIN connector can be set as needed, Increase or decrease.
  • the 7-pin POGO PIN connector is used.
  • the function description of each port is shown in the following table.
  • the VDD port is used to take power from the host and supply power to the adjacent spliced slaves.
  • the TX port is used to send data to the adjacent spliced slaves for communication and send feedback commands to the upper slave, such as sending wake-up commands; etc.; RX port is used for Receiving data from adjacent slaves for communication and accepting feedback commands from the next slave, such as receiving wakeup commands; etc.; COM_ACK port is used for priority control of communication with the host, TX_COM is used for mutual interaction with the host Send communication data, such as sending continuous read commands, electronic codes, etc.; RX_COM is used to receive data with the host, such as accepting continuous read commands, electronic codes, etc.; The GND port is used for grounding or negative, etc.
  • VDD + Power supply is connected to the output RX IN Initialize data input TX OUT Initialize the data output COM_ACK OUT Bus control line RX_COM IN Bus data input TX_COM OUT Bus data output GND - Power ground connection
  • the communication flow between the host 100 and the slave 200 and between the slave 200 and the slave 200 is as follows:
  • the TX port and the RX port are used for data communication.
  • the TX port sends data, it first wakes up the device through the RX port of the next device, and then transmits related commands.
  • the bus is used.
  • the transmitting slave 200 pulls the COM_ACK port to a low level signal to control the priority of the bus.
  • the TX_COM port transmits data to the RX_COM port of the host 100
  • the TX_COM port of the host 100 transmits data to the RX_COM port of the transmitting machine 200 to confirm that the data has been received
  • the slave 200 reverts the COM_ACK port to high power after the data transmission is completed.
  • the signal is put into a sleep state, and the COM_ACK port of the slave 200 is restored to a high level in order to allow other slaves to start communicating with the host. All slaves 200 need to query whether the COM_ACK port is a low level signal before communicating with the host 100.
  • the host splicing module 102 is a first magnet disposed on the same side wall of the host housing 101 as the host communication module 104; the slave splicing module 202 is disposed on the four sidewalls of the slave housing 201 for The host splicing module 102 of the host 100 or the slave splicing module 202 of the other slave 200 performs a splicing and fixing of the second magnet.
  • the first magnet and the second magnet are the same, except that the name needs to be distinguished from the name.
  • the slave splicing module 202 is a magnet of a different name magnetic pole disposed on the opposite side wall of the slave housing 201.
  • the host splicing module 102 and the host communication module 104 are disposed on the same side wall of the host casing 101.
  • the host splicing module 102 is two magnets disposed on both sides of the POGO PIN connector, such as an N pole. magnet.
  • the slave splicing module 202 is disposed on the four side walls of the slave housing 201.
  • the slave splicing module 202 is a magnet of a different name magnetic pole disposed on the opposite side wall of the slave housing 201, as set in the slave.
  • the magnetic poles of the magnets on the opposite side walls of the casing 201 are N poles and S poles, respectively. Therefore, the polarities of the magnets provided on the four side walls of the slave housing 201 are N, N, S and S poles, respectively.
  • the host communication module 104 and the power supply module 108 of the host 100 are the POGO PIN connectors of the female end, and the host splicing module 102 is an N-pole magnet, and the slave splicing module 202 of the side wall spliced with the host is The magnet of the S pole is further spliced and fixed together with the host 100 by magnetic attraction.
  • the slave communication module 205 and the power receiving module 210 of the side wall are POGO PIN connectors of the male end, and then the host 100 The slave 200 can be in communication and the slave 200 can be powered. And so on, the stitching fixing manner between the slaves 200 is similar.
  • the tag card 300 includes a plurality of learning cards 301 corresponding to different interactive information and at least one continuous card 302 for continuous reading control; both the learning card 301 and the continuous reading card 302 have unique The electronically encoded RFID card; the reading module 204 of the slave 200 is a unique electronically encoded RFID reader for reading RFID cards.
  • the RFID card includes a card cover 303 in which the surface corresponding to the interactive information is printed on the surface, a RFID chip 304 provided with a unique electronic code, and a soft magnet 305; the slave button 208 is disposed at The top of the slave housing 201 is provided with a receiving coil of the RFID reader and an iron ring magnetically fixed to the soft plastic magnet of the RFID card. More specifically, the RFID card has an RFID chip 304, and the iron ring on the upper surface of the slave button 208 avoids the RFID chip 304, thereby preventing the signal from being blocked.
  • the RFID card with the soft plastic magnet 305 can be extremely conveniently adsorbed in the slave card.
  • the upper surface of the slave button 208 of the machine 200 is easy to handle. The RFID card is adsorbed on the slave 200, and even if the slave 200 is reversed, the RFID card does not fall.
  • the plurality of slaves include a first slave, a second slave, a third slave, and a fourth slave, which are sequentially spliced, the first slave, the second slave, the third slave, and the first
  • the four slaves are all identical.
  • four slaves are described. In practice, there are not only four slaves, and the specific number is not limited.
  • the host is sequentially spliced with a fourth slave, a third slave, a second slave, and a first slave, and the host passes the POGO PIN connector of the female base and the first POGO PIN connector of the fourth slave (or the first Two POGO PIN connectors), the third POGO PIN connector of the fourth slave (or the fourth POGO PIN connector) is connected to the first POGO PIN connector (or the second POGO PIN connector) of the third slave.
  • the third POGO PIN connector (or the fourth POGO PIN connector) of the third slave is connected to the first POGO PIN connector (or the second POGO PIN connector) of the second slave, and the second slave
  • the three POGO PIN connector (or the fourth POGO PIN connector) is connected to the first POGO PIN connector (or the second POGO PIN connector) of the first slave.
  • the complete intelligent interactive learning method specifically includes the following steps:
  • the action of waking up the slave may be that the user presses the slave button to wake up, or the master or other slave sends a wake-up command to wake up the slave. All slaves are in a sleep state at all times. When the user operates or the host or other slave sends a wake-up command, the wake-up is started to ensure that the slave is low-power, and the entire intelligent interactive learning system is low-power. It is powered by a battery, and the host can splicing more slaves to make the learning function more powerful.
  • the at least one slave reads the tag card placed thereon and sends the electronic code to the host; more specifically, the electronic code is 4 bytes and a total of 32 bits, and the first bit is 0 or 1, that is, 1 For continuous reading, 0 is single reading; the second and third are interactive types, ie 00 is the language, 01 is the math, 10 is the English, 11 is the entertainment, etc., and the details are shown in the table below.
  • step S200 The host identifies the electronic code and determines whether the type of interaction of the host is met. If not, the correct interaction type is prompted, and the process returns to step S100; if yes, step S300 is performed.
  • the type of interaction may include a type of language learning, an English learning type, a mathematical learning type, or a happy learning type.
  • the S300 and the host play and/or interact with the interactive information corresponding to the electronic code according to the interaction type.
  • the tag card includes a plurality of unique electronically encoded learning cards and/or at least one continuous reading card having a unique electronic encoding; the electronic encoding of the learning card corresponds to unique interactive information stored in the host
  • the electronic code of the continuous reading card corresponds to a continuous reading command for continuous reading control stored in the host. That is, each learning card has a unique electronic code corresponding to an interactive information stored in the host, and the unique electronic code of each connected card corresponds to a serial read command stored in the host for controlling multiple slave readings.
  • the interactive information is stored in the host, and the interactive information may be pre-stored or updated to the host through a terminal such as a smart terminal, a computer, a tablet, etc., and the interactive information may be language learning information, mathematical learning information, English learning information, and/or Happy entertainment information and more.
  • the reading of the tag card includes two modes of single and continuous reading. When the read tag card is a learning card, it is a single-read mode; when the read tag card is a continuous-reading card, it is a continuous reading mode.
  • the tag card is a learning card, that is, the single-read mode, that is, reading the electronic code of the learning card (tag card) on the slave
  • the detailed steps are as follows:
  • the slave reads the learning card placed thereon and sends the unique electronic code of the learning card to the host.
  • step S200 the host recognizes the electronic code and determines whether the type of interaction of the host is met; if not, the correct interaction type is prompted, and returns to step S100; if yes, step S300 is performed;
  • the S300 and the host play the interactive information corresponding to the electronic code according to the interaction type.
  • step S300 is specifically:
  • the host identifies a unique electronic code of the learning card sent by the slave, and reads interaction information corresponding to the electronic code.
  • S302 The host displays and plays the interactive information corresponding to the electronic code.
  • the single-read operation of the intelligent interactive learning method is very simple.
  • the content of the learning card placed on the slave is the electronic code corresponding to the pinyin "x".
  • the electronic code corresponding to the pinyin "x” is sent to The host, and the host retrieves the pinyin "x" corresponding to the electronic code stored on its storage module, and plays it through the voice playing module.
  • other learning cards for other interactive information placed on the machine have the same operational flow and method.
  • the tag card when the tag card includes at least one continuous reading card and a plurality of learning cards, that is, when the user presses the continuous reading card placed on the slave, the continuous reading mode is entered.
  • the plurality of slaves include a first slave, a second slave, a third slave and a fourth slave which are sequentially spliced in succession, the continuous reading card is placed on the first slave, and the second slave, the third slave, The fourth slave machine is respectively provided with a corresponding learning card.
  • the first slave When the first slave is pressed, the first slave reads the continuous reading card, and then enters the continuous reading mode.
  • the first slave reads the continuous reading card placed thereon, and sends the unique electronic code of the continuous reading card to the host;
  • the host identifies a unique electronic code of the continuous card sent by the first slave, and sends a read command corresponding to the electronic code to the first slave.
  • the read command includes a continuous read direction.
  • the first slave sends a wake-up command to the third POGO PIN connector of the second slave spliced or the RX of the fourth POGO PIN connector through the TX port of the first POGO PIN connector or the second POGO PIN connector. Port to wake up the second slave. Specifically, the first slave sends a wake-up command to the third POGO PIN connector of the second slave spliced through the TX port of the first POGO PIN connector (or the second POGO PIN connector) (or the fourth POGO) The RX port of the PIN connector, which in turn wakes up the second slave by the wake-up command.
  • the second slave After the second slave wakes up, it starts to read the information of the tag card placed thereon and sends it to the host, sends a wake-up command to the third slave and waits for the feedback of the third slave, and if there is no response, sends the traversal to the host. information. So on and so forth.
  • step S100 The at least one slave device separately reads the label card placed thereon and sends the electronic code to the host. Specifically, step S100 includes:
  • step S102 Determine whether a learning card is placed on the slave. If not, the traversal ends; if yes, execute step S105.
  • step S103 it is determined whether a learning card is placed on the slave, if not, step S101 is performed; if yes, step S104 is performed;
  • step S104 the slave sends the electronic code of the learning card to the host, and jumps to step S101;
  • the slave sends the electronic code of the learning card to the host, and the traversal ends.
  • step S104 specifically includes:
  • the second slave reads a unique electronic code of the learning card placed thereon;
  • the second slave pulls the COM_ACK port of the first POGO PIN connector (or the second POGO PIN connector) to a low level signal, and establishes a communication connection with the host in a preferred order; that is, the second slave is in the host
  • pull the COM_ACK port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave to a low level signal, control the priority of the bus, and then communicate with the host in sequence.
  • the second slave sends the electronic code of the learning card to the host through the TX_COM port of the first POGO PIN connector or the second POGO PIN connector; that is, the second slave passes the first POGO PIN connector (or the second POGO)
  • the TX_COM port of the PIN connector sends the electronic code to the RX_COM port of the host.
  • the TX_COM port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave is connected to the RX_COM port of the third POGO PIN connector (fourth POGO PIN connector) of the third slave
  • the TX_COM port of the first POGO PIN connector (or the second POGO PIN connector) of the third slave is connected to the RX_COM port of the third POGO PIN connector of the fourth slave (the fourth POGO PIN connector)
  • the TX_COM port of the first POGO PIN connector (or the second POGO PIN connector) of the four slaves is connected to the RX_COM port of the host POGO PIN connector of the host, and the electronic code read by the second slave can be sent to Host. More specifically, when the second slave communicates with the host, the third slave and the fourth slave that are in the middle of the route do not wake up, and do not consume power, thereby ensuring low-power operation of the slave.
  • the host sends a feedback signal to the second slave through the TX_COM port of the host POGO PIN connector; that is, the host sends a feedback signal to the first POGO PIN connector of the second slave through the TX_COM port of the host POGO PIN connector (or Two POGO PIN connectors) RX_COM port, specifically, the host's host POGO PIN connector's TX_COM port is connected to the fourth slave's first POGO PIN connector (second POGO PIN connector) RX_COM port, fourth The TX_COM port of the third POGO PIN connector (or the fourth POGO PIN connector) of the slave is connected to the RX_COM port of the first POGO PIN connector (second POGO PIN connector) of the third slave, the third slave The TX_COM port of the third POGO PIN connector (or the fourth POGO PIN connector) is connected to the RX_COM port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave, which in turn can The feedback
  • the second slave sends a wake-up command to the third slave through the TX port of the first POGO PIN connector or the second POGO PIN connector; that is, the second slave passes the first POGO PIN connector (or the second POGO PIN)
  • the TX port of the connector sends a wake-up command to the RX port of the third POGO PIN connector (or the fourth POGO PIN connector) of the third slave, thereby awakening the third slave.
  • the second slave returns the COM_ACK port of the first POGO PIN connector or the second POGO PIN connector to a high level signal to enter a sleep state, that is, the second slave will connect the first POGO PIN connector (or the second POGO)
  • the COM_ACK port of the PIN connector is restored to a high level signal, and the second slave completes the task to enter a sleep state.
  • step S200 The host identifies multiple electronic codes and determines whether the interaction type of the host is met. If not, the correct interaction type is prompted, and the process returns to step S100. If yes, step S300 is performed. Specifically, the electronic code sent by the second slave determines the correct interaction type. If not, the correct interaction type is prompted, or the error message is prompted; if yes, step S300 is performed.
  • the S300 and the host perform a continuous play and/or interaction on the plurality of interactive information corresponding to the plurality of electronic codes according to the interaction type.
  • step S300 specifically includes:
  • the host identifies an electronic code of the plurality of learning cards sent by the plurality of slaves (the second slave, the third slave, and the fourth slave);
  • the host reads multiple interaction information corresponding to the electronic code, and puts the interaction information corresponding to the plurality of electronic codes into the area to be read. Specifically, the area to be read stores multiple interactions according to the principle of first-in-first-served. information;
  • the host performs multiple reading and playing of the interactive information according to the interaction rule. More specifically, the interaction rules have corresponding interaction rules depending on the type of interaction.
  • the intelligent interactive learning method in the first embodiment is further analyzed in detail by using specific embodiments for different interaction types.
  • the invention transmits the unique electronic code of the tag card to the host when the slave reads the interactive information corresponding to the unique electronic code of the tag card, and plays and/or interacts to realize the interaction.
  • Information control, etc. when you need to change interactive information for entertainment learning, you only need to place the corresponding label card on the slave machine. It is easy to operate, rich in content, and interesting. It can fully exert children's hands-on ability and stimulate creativity. .
  • the interactive information may be pinyin learning information, Chinese character learning information or Chinese text learning information, but is not limited to such information, and may be further extended to other information.
  • the flow of the method of the language learning is as described in the first embodiment, which is exactly the same as in the first embodiment, and is not described here. Only different places or specific embodiments are described herein.
  • the tag card when the tag card is a learning card, it is a single-read mode, and the host intelligently splicing has multiple slaves, and multiple slave cards are placed on multiple slaves, and the user presses Any slave is a single read, that is, the electronic code of the learning card on the slave is read.
  • the detailed steps are:
  • the slave reads the learning card placed thereon and sends the unique electronic code of the learning card to the host.
  • step S200 the host recognizes the electronic code and determines whether the type of interaction of the host is met; if not, the correct interaction type is prompted, and returns to step S100; if yes, step S300 is performed;
  • the S300 and the host play the interactive information corresponding to the electronic code according to the interaction type.
  • step S300 is specifically:
  • the host identifies a unique electronic code of the learning card sent by the slave, and reads interaction information corresponding to the electronic code.
  • S302 The host displays and plays the interactive information corresponding to the electronic code. That is, the host reads the pinyin, Chinese characters, and text corresponding to the electronic code and directly displays and plays the text. I will not repeat them here.
  • the single-read operation of the intelligent interactive learning method is very simple.
  • the content of the learning card placed on the slave is the electronic code corresponding to the pinyin "x".
  • the electronic code corresponding to the pinyin "x” is sent to The host, and the host retrieves the pinyin "x" corresponding to the electronic code stored on its storage module, and plays it through the voice playing module.
  • other learning cards for other interactive information placed on the machine have the same operational procedures and methods.
  • the interactive rules of pinyin and continuation should be spelled out according to the Chinese rules such as the Basic Rules of Chinese Pinyin Orthography. If the rule is not met, the host prompts a pinyin error and prompts an error message. Therefore, the rules of the "Basic Rules of Chinese Pinyin Orthography" are stored in the host. If it is correct, it will be displayed by the voice broadcast module.
  • the tag card when the tag card includes at least one continuous reading card and a plurality of learning cards, that is, when the user presses the continuous reading card placed on the slave, the continuous reading mode is entered.
  • the plurality of slaves comprise a first slave machine, a second slave machine, a third slave machine, a fourth slave machine and a fifth slave machine which are sequentially intelligently spliced, the fifth slave machine and the host intelligently splicing, and the continuous reading card is placed at the first On the slave, the second slave, the third slave, and the fourth slave respectively have corresponding learning cards, and the second slave places a learning card, and the learning content of the learning card is “x”, the third slave The learning card is placed on the learning card, the learning content of the learning card is "i", the fourth slave is placed on the learning card, the learning content of the learning card is "ao"; when the first slave is pressed, the first slave The machine reads the continuous reading card, the host notifies the first slave to start the traversal action, and the second slave, the third
  • the content obtained is read in accordance with the "Basic Rules of Chinese Pinyin Orthography” (interaction rules) to read the fifth slave's tone, such as “xiao+ (Yinping) Yangping Up Go to sound Soft (not standard)), this method is to greatly reduce the number of traditional tonal cards, increase the difficulty of children in the process of learning, and so on.
  • the interactive information may be alphabet learning information, word learning information, or English text learning information, but is not limited to such information, and may be further extended to other information.
  • the flow of the English learning method is the same as that in the first embodiment, and is not described here. Only different places or specific embodiments are described herein.
  • the tag card when the tag card is a learning card, it is a single-read mode, and the host intelligently splicing has multiple slaves, and multiple slave cards are placed on multiple slaves, and the user presses Any slave is a single read, that is, the electronic code of the learning card on the slave is read.
  • the detailed steps are:
  • the slave reads the learning card placed thereon and sends the unique electronic code of the learning card to the host.
  • step S200 the host recognizes the electronic code and determines whether the type of interaction of the host is met; if not, the correct interaction type is prompted, and returns to step S100; if yes, step S300 is performed;
  • the S300 and the host play the interactive information corresponding to the electronic code according to the interaction type. That is, the host directly broadcasts the letters, words, and texts corresponding to the electronic code through the voice broadcast module.
  • step S300 is specifically:
  • the host identifies a unique electronic code of the learning card sent by the slave, and reads interaction information corresponding to the electronic code.
  • S302 The host displays and plays the interactive information corresponding to the electronic code. That is, the host reads the letters, words, and texts corresponding to the electronic code to directly display and play. I will not repeat them here.
  • the single-read operation of the intelligent interactive learning method is very simple.
  • the content of the learning card placed on the machine is the electronic code corresponding to the pinyin "A".
  • the electronic code corresponding to the pinyin "A” is sent to The host, and the host retrieves the pinyin "A” corresponding to the electronic code stored on its storage module, and plays it through the voice playing module.
  • other learning cards for other interactive information placed on the machine have the same operational flow and method.
  • the interactive rules for English learning mainly include the English Word Pinching Rules.
  • the host needs to check whether multiple consecutive letters match the English Word Pinching Rules.
  • the continuous broadcast is broadcasted through the voice broadcast module. If it does not match, an error message will be displayed.
  • the rules for English words and texts are relatively simple, and they can be broadcast directly, so I won't go into details here.
  • the tag card when the tag card includes at least one continuous reading card and a plurality of learning cards, that is, when the user presses the continuous reading card placed on the slave, the continuous reading mode is entered.
  • the plurality of slaves comprise a first slave, a second slave, a third slave and a fourth slave which are intelligently spliced in sequence, the fourth slave is intelligently spliced with the host, and the read card is placed on the first slave, and the first slave
  • the second slave machine, the third slave machine and the fourth slave machine respectively have corresponding learning cards, and the second slave machine places a learning card, the learning content of the learning card is “b”, and the third slave machine is placed to learn Card, the learning content of the learning card is “o”, the fourth slave is a learning card, the learning content of the learning card is “y”; when the first slave is pressed, the first slave reads Is a continuous reading card, the host controls the second slave, the third slave and the fourth slave to read the corresponding learning card, and reads the read content
  • the interactive information may be digital learning information, computing learning information, but not limited to such information, and may be further extended to other information.
  • the flow of the method of the mathematical learning is the same as that in the first embodiment, and is not described here. Only different places or specific embodiments are described herein.
  • the tag card when the tag card is a learning card, it is a single-read mode, and the host intelligently splicing multiple slaves, and multiple slave cards are placed on multiple slaves, and the user presses Any slave is a single read, that is, the electronic code of the learning card on the slave is read.
  • the detailed steps are:
  • the slave reads the learning card placed thereon and sends the unique electronic code of the learning card to the host.
  • step S200 the host recognizes the electronic code and determines whether the type of interaction of the host is met; if not, the correct interaction type is prompted, and returns to step S100; if yes, step S300 is performed;
  • the S300 and the host play the interactive information corresponding to the electronic code according to the interaction type. That is, the host directly broadcasts the numbers and symbols corresponding to the electronic code through the voice broadcast module.
  • step S300 is specifically:
  • the host identifies a unique electronic code of the learning card sent by the slave, and reads interaction information corresponding to the electronic code.
  • S302 The host displays and plays the interactive information corresponding to the electronic code. That is, the host reads the number corresponding to the electronic code and the operation symbol can be directly displayed and played. I will not repeat them here.
  • the single-read operation of the intelligent interactive learning method is very simple.
  • the content of the learning card placed on the slave is an electronic code corresponding to the number “5”.
  • the electronic code corresponding to the number “5” is sent to The host, and the host retrieves the number "5" corresponding to the electronic code stored on its storage module, and plays it through the voice playing module.
  • other learning cards for other interactive information placed on the machine have the same operational flow and method.
  • the interactive rules of mathematics learning mainly include the "mathematical algorithm”.
  • the host needs to check whether multiple consecutive numbers and symbols conform to the "mathematical algorithm”.
  • the broadcast module performs continuous reading and broadcast, and if it does not match, it will prompt an error message.
  • the rules of numbers and texts are relatively simple, and they can be broadcast directly. I won't go into details here.
  • the tag card when the tag card includes at least one continuous reading card and a plurality of learning cards, that is, when the user presses the continuous reading card placed on the slave, the continuous reading mode is entered.
  • the plurality of slaves comprise a first slave, a second slave, a third slave, a fourth slave, a fifth slave and a sixth slave, and the sixth slave is intelligently spliced with the host, and is continuously read.
  • the card is placed on the sixth slave machine, and the first slave machine, the second slave machine, the third slave machine, and the fourth slave machine respectively have corresponding learning cards, and the first slave machine is placed with a learning card, and the learning card is
  • the learning content is “1”
  • the second slave is a learning card
  • the learning content of the learning card is “+”
  • the third slave is a learning card
  • the learning content of the learning card is “1”
  • the interactive information may be cognitive education information, story reading information, music information, but not limited to such information, and may be further extended to other information.
  • the flow of the method of the happy learning is the same as that in the first embodiment, and is not described here. Only different places or specific embodiments are described herein.
  • the tag card is a learning card, that is, the single-read mode
  • the host intelligently splicing has multiple slaves, and multiple slave cards are placed on multiple slaves, and the user presses any one.
  • the slaves are single-read, that is, read the electronic code of the learning card on the slave.
  • the slave reads the learning card placed thereon and sends the unique electronic code of the learning card to the host.
  • step S200 the host recognizes the electronic code and determines whether the type of interaction of the host is met; if not, the correct interaction type is prompted, and returns to step S100; if yes, step S300 is performed;
  • the S300 and the host play the interactive information corresponding to the electronic code according to the interaction type. That is, the host directly broadcasts the cognition, story, and music corresponding to the electronic code through the voice broadcast module.
  • step S300 is specifically:
  • the host identifies a unique electronic code of the learning card sent by the slave, and reads interaction information corresponding to the electronic code.
  • S302 The host displays and plays the interactive information corresponding to the electronic code. That is, the host reads the cognition, story, and music corresponding to the electronic code to directly display and play. I will not repeat them here.
  • the single-read operation of the happy learning method is very simple.
  • the learning card content placed on the machine is the electronic code of the music "Happy Birthday”.
  • the electronic code of the music "Happy Birthday” is sent to the host.
  • the host retrieves the music "Happy Birthday” corresponding to the electronic code stored on its storage module, and plays it through the voice playing module.
  • other learning cards for other interactive information placed on the machine have the same operational flow and method.
  • data communication between the APP and the host in the corresponding smart terminal is performed via Bluetooth.
  • an intelligent terminal such as Bluetooth and a tablet or a mobile computer
  • data communication between the APP and the host in the corresponding smart terminal is performed via Bluetooth.
  • color recognition red appears in the APP
  • the slave sends the information of the red card to the host
  • the host sends the information to the APP in the smart terminal through Bluetooth, if it is correct
  • the APP performs the corresponding reward broadcast, and if it is wrong, it prompts the corresponding error content.
  • other learning cards for other interactive information placed on the machine, the operation process and method are exactly the same.
  • the corresponding interactive device and the host perform data communication by wireless and perform corresponding actions. For example, when the user presses the forward card in the slave, the slave sends the information of the forward card to the host, and the host sends the information to the interactive device wirelessly, and the interactive car receives the signal to start the forward motion. When the button of the slave is released, the car stops moving forward. And so on, other learning cards for other interactive information placed on the machine, the operation process and method are exactly the same.
  • the tag card may be a corresponding control command, such as controlling the TV, the fan, and the like as a remote control, and at the same time, the host communicates with the smart home through wireless communication, and multiple controls placed on the slave. Commands are used to control smart homes. The specific process method is controlled separately.

Abstract

一种智能互动学习方法,应用于智能互动学习系统,包括:S100、至少一个从机分别读取放置在其上的标签卡并将电子编码发送至主机;S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,返回步骤S100;若符合,则执行步骤S300;S300、主机根据互动类型将电子编码对应的互动信息进行显示播放和/或互动。当从机读取到标签卡的唯一的电子编码时将其发送至主机,主机读取与电子编码对应的互动信息并将其进行播放和/或互动,在需要更换互动信息进行娱乐学习时,只需将对应的标签卡放置在从机上即可,操作方便,内容丰富,趣味性强,能够充分发挥儿童的动手能力,激发创造力。

Description

一种智能互动学习方法 技术领域
本发明涉及智能学习技术领域,尤其涉及一种智能互动学习方法。
背景技术
随着我国二胎政策逐步深入实施及儿童早教理念的普及,千千万万的家长投入了大量的人力和财力对孩子进行早教。在我国,大多数父母采取口头、手势、漫画等传统教育方式对孩子进行认知教育。因为年龄小,孩子还处于一个认知的世界里,对周围动态事物比较感兴趣。
传统的儿童教育工具主要是以优质卡片、挂壁纸等方式进行幼儿及小学阶段的教育,但不能主动发言,以及固定方式方法很难提起儿童的兴趣和主动学习的动力。而传统的学习机主要是平板式,其显示屏容易造成儿童的视力下降,并且学习内容也是固定的,按照既有的内容进行,无法培养儿童的动手能力及创造力。
发明概述
技术问题
本发明要解决的技术问题在于,针对现有技术的上述缺陷,提供一种智能互动学习方法。
问题的解决方案
技术解决方案
本发明解决其技术问题所采用的技术方案是:根据本发明的一方面,提供一种智能互动学习方法,应用于智能互动学习系统,包括至少一个从机、与至少一个从机智能拼接且用于播放互动信息及用于互动操作控制的主机,以及多个不同的供从机读取且具有唯一的电子编码的标签卡;方法步骤包括:
S100、至少一个从机分别读取放置在其上的标签卡并将电子编码发送至主机;
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,并返回步骤S100;若符合,则执行步骤S300;
S300、主机根据互动类型将电子编码对应的互动信息进行播放和/或互动。
优选的,所述标签卡包括多个具有的唯一电子编码的学习卡和/或至少一个具有唯一的电子编码的连读卡;学习卡的电子编码对应于存储在主机中的唯一的互动信息,连读卡的电子编码对应于存储在主机中的用于连读控制的连读命令。
优选的,当标签卡包括至少一个连读卡和多个学习卡时,步骤S100包括:
S101、按照读取方向遍历从机,并判断是否为最后位置;若是,则执行步骤S102;若否,则执行步骤S103;
S102、判断从机上是否放置有学习卡,若无,则遍历结束;若有,则执行步骤S105。
S103、判断从机上是否放置有学习卡,若无,则执行步骤S101;若有,则执行步骤S104;
S104、从机将学习卡的电子编码发送至主机,并跳转执行步骤S101;
S105、从机将学习卡的电子编码发送至主机,遍历结束。
优选的,主机的侧壁设置有主机POGO PIN连接器,主机POGO PIN连接器为母座的POGO PIN连接器;从机的四个侧壁依次设置有第一POGO PIN连接器、第二POGO PIN连接器、第三POGO PIN连接器和第四POGO PIN连接器;第一POGO PIN连接器和第二POGO PIN连接器为公座的POGO PIN连接器;第三POGO PIN连接器和第四POGO PIN连接器为母座的POGO PIN连接器。
优选的,主机POGO PIN连接器的端口依次为GND端口、TX_COM端口、RX_COM端口、COM_ACK端口、TX端口、RX端口和VDD端口;第一POGO PIN连接器和第二POGO PIN连接器的端口依次为GND端口、RX_COM端口、TX_COM端口、COM_ACK端口、RX端口、TX端口和VDD端口;第三POGO PIN连接器和第四POGO PIN连接器的端口依次为VDD端口、RX端口、TX端口、COM_ACK端口、RX_COM端口、TX_COM端口和GND端口。
优选的,多个从机包括依次智能拼接的第一从机、第二从机、第三从机和第四 从机,连读卡放置在第一从机上;在步骤S100之前还包括:
S10、第一从机读取放置在其上的连读卡,并将连读卡的唯一的电子编码发送至主机;
S20、主机识别第一从机发送的连读卡的唯一的电子编码,并将电子编码对应的连读命令发送至第一从机;
S30、第一从机通过第一POGO PIN连接器或第二POGO PIN连接器的TX端口发送唤醒命令至与其拼接的第二从机的第三POGO PIN连接器或第四POGO PIN连接器的RX端口以唤醒第二从机。
优选的,步骤S104具体包括:
S111、第二从机读取放置在其上的学习卡的唯一的电子编码;
S112、第二从机将其上的第一POGO PIN连接器或第二POGO PIN连接器的COM_ACK端口拉低为低电平信号,按照谁控制COM_ACK总线,谁才能与主机建立通信连接,避免通信信号的干扰;
S113、第二从机通过第一POGO PIN连接器或第二POGO PIN连接器的TX_COM端口将学习卡的电子编码发送至主机;
S114、主机通过主机POGO PIN连接器的TX_COM端口发送反馈信号至第二从机;
S115、第二从机通过第一POGO PIN连接器或第二POGO PIN连接器的TX端口发送唤醒命令至第三从机;
S116、第二从机将第一POGO PIN连接器或第二POGO PIN连接器的COM_ACK端口恢复为高电平信号以进入休眠状态。
优选的,步骤S300具体为:
S311、主机识别多个从机发送的多个电子编码;
S312、主机读取多个电子编码对应的多个互动信息,并将多个电子编码对应的互动信息放入待读区域;
S313、主机将多个互动信息按照互动类型的互动规则进行连读播放。
优选的,当标签卡为学习卡时,步骤S300具体为:
S301、主机识别从机发送的学习卡的唯一的电子编码,读取与电子编码对应的 互动信息;
S302、主机将电子编码对应的互动信息进行播放。
优选的,互动类型包括语文学习类型、英语学习类型、数学学习类型和/或快乐学习类型;
当互动类型为语文学习时,互动信息为拼音学习信息、汉字学习信息或语文课文学习信息;
当互动类型为英语学习类型时,互动信息为字母学习信息、单词学习信息或英文课文学习信息;
当互动类型为数学学习类型时,互动信息为数字学习信息、运算学习信息;
当互动类型为快乐学习类型时,互动信息为认知教育信息、故事阅读信息、音乐娱乐信息。
发明的有益效果
有益效果
实施本发明智能互动学习方法的技术方案,具有以下优点或有益效果:本发明当从机读取到标签卡的唯一的电子编码时将其传送至主机,主机读取与标签卡的唯一的电子编码对应的互动信息,并将其进行播放和/或互动,实现互动信息的控制等,在需要更换互动信息进行娱乐学习时,只需将对应的标签卡放置在从机上即可,操作方便,内容丰富,趣味性强,能够充分发挥儿童的动手能力,激发创造力。
对附图的简要说明
附图说明
为了更清楚地说明本发明实施例的技术方案,下面将对实施例描述中所需要使用的附图作简单的介绍,显而易见,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图,附图中:
图1是本发明智能互动学习方法实施例对应的智能互动学习系统示意图;
图2是本发明智能互动学习方法实施例的主机模块示意图;
图3是本发明智能互动学习方法实施例的从机模块示意图;
图4是本发明智能互动学习方法实施例的主机结构示意图;
图5是本发明智能互动学习方法实施例的从机结构示意图;
图6是本发明智能互动学习方法实施例的从机的POGO PIN连接器示意图;
图7是本发明智能互动学习方法实施例的标签卡示意图;
图8是本发明智能互动学习方法实施例的流程示意图;
图9是本发明智能互动学习方法实施例的连读流程示意图;
图10是本发明智能互动学习方法实施例的步骤S104流程示意图;
图11是本发明智能互动学习方法实施例的步骤S0流程示意图;
图12是本发明智能互动学习方法实施例的语文学习流程示意图;
图13是本发明智能互动学习方法实施例的拼音连读流程示意图;
图14是本发明智能互动学习方法实施例的汉字连读流程示意图;
图15是本发明智能互动学习方法实施例的拼音单读流程示意图;
图16是本发明智能互动学习方法实施例的英语学习流程示意图;
图17是本发明智能互动学习方法实施例的字母连读流程示意图;
图18是本发明智能互动学习方法实施例的单词单读流程示意图;
图19是本发明智能互动学习方法实施例的数学学习流程示意图;
图20是本发明智能互动学习方法实施例的数字连读流程示意图;
图21是本发明智能互动学习方法实施例的算式判断流程示意图;
图22是本发明智能互动学习方法实施例的快乐学习流程示意图。
实施该发明的最佳实施例
本发明的最佳实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,下文将要描述的各种实施例将要参考相应的附图,这些附图构成了实施例的一部分,其中描述了实现本发明可能采用的各种实施例。应明白,还可使用其他的实施例,或者对本文列举的实施例进行结构和功能上的修改,而不会脱离本发明的范围和实质。
发明实施例
本发明的实施方式
实施例一
如图1-7所示,本发明提供一种智能互动学习方法实施例,应用于智能互动学习系统,该智能互动学习系统包括至少一个从机200、与从机200智能拼接且用于播放互动信息及用于互动操作控制的主机100,以及多个不同的供从机200读取且具有唯一的电子编码的标签卡300;具体的,当从机200读取到标签卡300的唯一的电子编码时,主机100则读取与标签卡300的唯一的电子编码对应的互动信息,并将其进行播放和/或互动。
更为具体的,所述互动信息存储在主机100中,该互动信息可以通过智能终端、电脑等进行预存或更新到主机100中,该互动信息可以为语文学习信息、数学学习信息、英语学习信息和/或快乐娱乐信息等等。标签卡300包括多个具有的唯一电子编码的学习卡301和/或至少一个具有唯一的电子编码的连读卡302;其中,学习卡301的电子编码对应于存储在主机中的唯一的互动信息,连读卡302的电子编码对应于存储在主机中的用于连读控制的连读命令。
在本实施例中,从机200在按键时或者有相邻的从机200发送唤醒信号的时候,该从机200启动读卡程序,当从机200读取到学习卡301时,将学习卡301的唯一的电子编码发送至主机100,主机100播放该电子编码对应的互动信息。具体的,当用户操作从机200读取放置在该从机200上的学习卡301时,从机200读取该学习卡301的唯一的电子编码,并将该电子编码发送至主机100,主机100识别该电子编码,并调取该电子编码对应的互动信息,并进行显示播放。
在本实施例中,当从机200读取到连读卡302时,将连读卡302的唯一的电子编码发送至主机100,主机100读取电子编码对应的连读命令进而控制多个从机200读取与连读卡302并列的多个学习卡301的唯一的电子编码,并对多个电子编码对应的互动信息进行连读播放。具体的,当用户操作某一从机200读取放置在该从机200上的连读卡302时,该从机200将该连读卡302的唯一的电子编码发送至主机100,主机100控制某一从机200附近的多个其他的从机200读取放置在其上的学习卡301,多个其他的从机200将其读取的每个学习卡301的电子编码发送至主机100,主机100将多个电子编码对应的互动信息进行连读播放。更为具体的,多个其他的从机200与某一从机200可以串联为一列,也可以设置在某一从机200周围,例如,多个其他的从机200位于某一从机200与主机100之间,也可以位 于某一从机200与主机100的反方向位置。
在本实施例中,主机100包括主机壳体101、设置在主机壳体101侧壁用于和从机200进行拼接固定的主机拼接模块102,设置在主机壳体101内用于控制的控制装置103、与控制装置103相连用于和从机200进行通信的主机通信模块104、与控制装置103相连用于存储互动信息的存储模块105、与控制装置103相连用于对从机200读取的标签卡300对应的互动信息进行语音播报的语音播报模块106、与控制装置103相连用于供电的电源模块107、以及与控制装置103相连用于给与主机100智能拼接的从机200供电的供电模块108。
具体的,主机拼接模块102设置在主机壳体101的一个侧壁,也可以设置在主机壳体101的2个侧壁;还可以是一个侧壁设置有两个主机拼接模块102,即一个主机壳体101侧壁可以拼接2个从机200等等。存储模块105不仅存储有互动信息,还存储有多个学习卡301的唯一的电子编码,以及电子编码与互动信息的对应关系,即主机100从从机200获取的唯一的电子编码时,从存储模块105调取与该电子编码对应的互动信息,并通过语音播报模块106进行显示播放。电源模块107不仅要给主机100供电,还需要通过供电模块108给多个从机200进行供电。优选的,该电源模块107为可充电电池。
在本实施例中,主机100还包括与控制装置103相连用于和智能终端进行无线通信的无线通信模块109、与控制装置103相连用于互动操作的主机按键110、与控制装置103相连用于指示的主机指示灯111、与控制装置103及电源模块107相连用于数据传输及充电的USB接口112。更为具体的,主机按键109包括与控制装置103相连用于开关的主机开关键113、以及与控制装置103相连用于互动操作的主机操作键114。优选的,主机指示灯111用于对主机100的开关机状态、与从机200的拼接状态、与智能终端的配对状态等信息进行显示。
具体的,主机100的无线通信模块107与智能终端进行无线通信,进而智能终端可以对主机100进行远程操作控制,如对主机100存储的内容进行更新、对其内部程序进行升级等等,以及了解用户通过主机100的学习内容兴趣、过程、时间、规律等,以便提供更有针对性的学习内容和更好的规划建议。优选的,主机200和智能终端之间的通信采用无线方式,智能终端和主机100之间的采用相同的 通信协议,进行相关功能的控制及执行,无线通信模块107可以为蓝牙模块、Wifi模块、RF模块等等,但不局限于这几种。配套的智能终端可以为智能玩具、智能家居、平板、智能手机等。
在本实施例中,从机200包括从机壳体201、设置在从机壳体201四个侧壁用于和主机100或其他的从机200进行拼接固定的从机拼接模块202,设置在从机壳体201内用于控制的微控制器203,与微控制器203相连用于读取不同的标签卡300的唯一的电子编码的阅读模块204、与微控制器203相连用于和主机100或其他的从机200进行通信的从机通信模块205、与微控制器203相连用于电源管理的电源管理模块206、与微控制器203相连用于指示的从机指示灯207、与微控制器203相连用于互动操作控制的从机按键208。优选的,从机指示灯207用于对与主机100的拼接状态等信息进行显示。
具体的,从机200不设有电源模块,全部由主机100进行供电,即通过电源管理模块206与主机100的供电模块108连接,从主机100获取电源给从机200,同时,从机200还需要通过电源管理模块206给与其拼接固定的其他的从机200进行供电。当从机200不读取标签卡300时,该从机200处于休眠状态,只有用户操作时,或者主机发送唤醒指令,或者相邻的从机发送唤醒指令时该从机200才启动读取标签卡300并执行相应的信息发送动作。只有从机200激活的时候开始读标签卡的电子编码者发送相关数据之后,其他时间全部睡眠。
在本实施例中,主机通信模块104和供电模块107为设置在主机的侧壁的主机POGO PIN连接器,主机POGO PIN连接器为母座的POGO PIN连接器;也可以是公座的主机POGO PIN连接器,如果采用公座的主机POGO PIN连接器,则会有凸出,不美观,为了主机的整体美观度,一般采用母座的主机POGO PIN连接器。具体的,主机POGO PIN连接器的端口依次为GND端口、TX_COM端口、RX_COM端口、COM_ACK端口、TX端口、RX端口和VDD端口。
在本实施例中,从机通信模块204设置在从机壳体201四个侧壁用于和主机100的主机通信模块104或其他的从机200的从机通信模块204进行通信;电源管理模块206包括设置在从机壳体201四个侧壁用于从主机100的供电模块107受电或给 其他的从机200的电源管理模块206供电的受电模块210,该受电模块210既可以给其他的从机供电,也可以从其他的从机受电等。
在本实施例中,与主机的主机POGO PIN连接器对应,从机200的四个侧壁依次设置有第一POGO PIN连接器、第二POGO PIN连接器、第三POGO PIN连接器和第四POGO PIN连接器;第一POGO PIN连接器和第二POGO PIN连接器为公座的POGO PIN连接器,用于和主机的母座的主机POGO PIN连接器进行智能拼接;第三POGO PIN连接器和第四POGO PIN连接器为母座的POGO PIN连接器,用于和其他从机的公座的POGO PIN连接器进行智能拼接。其中,第一POGO PIN连接器、第二POGO PIN连接器、第三POGO PIN连接器及第四POGO PIN连接器均包括从机通信模块205和受电模块210。
在本实施例中,与主机的母座的主机POGO PIN连接器对应,具体的,第一POGO PIN连接器和第二POGO PIN连接器的端口依次为GND端口、RX_COM端口、TX_COM端口、COM_ACK端口、RX端口、TX端口和VDD端口;第三POGO PIN连接器和第四POGO PIN连接器的端口依次为VDD端口、RX端口、TX端口、COM_ACK端口、RX_COM端口、TX_COM端口和GND端口。
在本实施例中,从机200的从机壳体201每个侧壁均设置有从机通信模块204和受电模块210,从机200的从机通信模块204、受电模块210均为POGO PIN连接器,优选的,从机壳体201四个侧壁的POGO PIN连接器为7PIN的POGO PIN连接器,更为具体的,从机壳体201的2个相邻侧壁的POGO PIN连接器均为7PIN的POGO PIN连接器的母端,另外两个相邻侧壁的,POGO PIN连接器均为7PIN的POGO PIN连接器的公端。该7PIN的POGO PIN连接器的数据接口定义和主机100的一样7个数据接口定义相同,但是顺序有调整,以便从机和主机、从机和从机之间的相互通信,主要是为了通信的可实现性而作的调整。
更为具体的,主机POGO PIN连接器、第一POGO PIN连接器、第二POGO PIN连接器、第三POGO PIN连接器和第四POGO PIN连接器的端口的具体数量可以根据需要来设置,可以增加或减少,目前,采用7pin的POGO PIN连接器,具体 每个端口的功能描述如下表所示,其中,VDD端口用于从主机取电,并给相邻拼接的从机进行供电,此目的是为了减少从机的成本,安全及充电便捷方式;TX端口用于给相邻拼接的从机发送数据进行通信及向上一级从机发送反馈命令,如发送唤醒命令等等;RX端口用于从相邻的从机接收数据进行通信及接受下一级从机的反馈命令,如接收唤醒命令等等;COM_ACK端口用于和主机进行通信的优先控制权,TX_COM用于和主机之间的相互发送通信数据,如发送连读命令、电子编码等等;RX_COM用于和主机之间的相互接收数据,如接受连读命令、电子编码等等;GND端口用于接地或者负极等等。
[Table 1]
名称 类型 功能描述
VDD + 电源正连接输出
RX IN 初始化数据输入端
TX OUT 初始化数据输出端
COM_ACK OUT 总线控制线
RX_COM IN 总线数据输入端
TX_COM OUT 总线数据输出端
GND - 电源地连接
在本实施例中,主机100与从机200之间、从机200与从机200之间的通信流程简要如下:
(1)相邻的两个设备(从机200与从机200之间)进行数据通信的时候采用TX端口和RX端口进行数据通信。TX端口在发送数据的时候,首先通过下一个设备的RX端口进行唤醒该设备,再传送相关命令。
(2)在从机200和主机100进行标签卡的信息进行通信的时候采用总线的方式,首先由发送的从机200将COM_ACK端口进行拉低为低电平信号,控制总线的优先级,通过TX_COM端口将数据发送到主机100的RX_COM端口,主机100的TX_COM端口发送数据给正在发送数据的从机200的RX_COM端口确认数据已经 接收到,从机200数据发送完成之后将COM_ACK端口恢复为高电平信号以进入休眠状态,该从机200的COM_ACK端口恢复高电平为了是让其他的从机开始和主机进行通信。所有的从机200在与主机100通信前均需要查询COM_ACK端口是否为低电平信号。
在本实施例中,主机拼接模块102为与主机通信模块104设置在主机壳体101同一侧壁的第一磁铁;从机拼接模块202为设置在从机壳体201四个侧壁用于和主机100的主机拼接模块102或其他的从机200的从机拼接模块202进行拼接固定的第二磁铁,具体的,第一磁铁和第二磁铁均相同,只是为了表述需要从名称加以区分而已。从机拼接模块202为设置在从机壳体201对面侧壁的异名磁极的磁铁。更为具体的,主机拼接模块102与主机通信模块104设置在主机壳体101同一侧壁,优选的,主机拼接模块102为设置在POGO PIN连接器两侧的两个磁铁,如为N极的磁铁。同时,从机拼接模块202设置在从机壳体201的四个侧壁,优选的,从机拼接模块202为设置在从机壳体201对面侧壁的异名磁极的磁铁,如设置在从机壳体201对面侧壁的磁铁的磁极分别为N极和S极。因此,设置在从机壳体201四个侧壁的磁铁的极性依次分别为N极、N极、S极和S极。
更为具体的,主机100的主机通信模块104、供电模块108为母端的POGO PIN连接器,且主机拼接模块102为N极的磁铁,与主机拼接固定的侧壁的从机拼接模块202则为S极的磁铁,进而通过磁性吸合将从机200与主机100拼接固定在一起,同时,该侧壁的从机通信模块205、受电模块210则为公端的POGO PIN连接器,进而主机100可以和从机200进行通信,可以给从机200供电。依此类推,从机200之间的拼接固定方式类似。
在本实施例中,所述标签卡300包括多个对应不同的互动信息的学习卡301以及至少一个用于连读控制的连读卡302;学习卡301和连读卡302均为具有唯一的电子编码的RFID卡片;从机200的阅读模块204为用于读取RFID卡片的唯一的电子编码的RFID阅读器。
在本实施例中,所述RFID卡片包括依次固定的表面印刷有互动信息对应的图片的卡片封面303、设置有唯一的电子编码的RFID芯片304、以及软胶磁铁305;从机按键208设置在从机壳体201顶部;从机按键208上表面设置有RFID阅读器的 接收线圈及与RFID卡片的软胶磁铁磁吸固定的铁环。更为具体的,RFID卡片具有RFID芯片304,而从机按键208上表面的铁环避开RFID芯片304,进而不会遮挡信号,带有软胶磁铁305的RFID卡片可以极其便捷的吸附在从机200的从机按键208的上表面,而且容易拿放。RFID卡片吸附在从机200上,即使将从机200反过来,RFID卡片也不会掉下来。
在本实施例中,多个从机包括依次拼接的第一从机、第二从机、第三从机和第四从机,第一从机、第二从机、第三从机和第四从机均完全一样,这里仅仅为了表述方便,描述了4个从机,在实际中并不仅仅4个从机,具体数量不限。例如,主机依次拼接有第四从机、第三从机、第二从机和第一从机,主机通过母座的POGO PIN连接器与第四从机的第一POGO PIN连接器(或第二POGO PIN连接器)连接,第四从机的第三POGO PIN连接器(或第四POGO PIN连接器)与第三从机的第一POGO PIN连接器(或第二POGO PIN连接器)连接,第三从机的第三POGO PIN连接器(或第四POGO PIN连接器)与第二从机的第一POGO PIN连接器(或第二POGO PIN连接器)连接,第二从机的第三POGO PIN连接器(或第四POGO PIN连接器)与第一从机的第一POGO PIN连接器(或第二POGO PIN连接器)连接。
如图8-11所示,完整的智能互动学习方法具体包括以下步骤:
S0、唤醒至少一个从机。
具体的,唤醒从机的动作可以是用户按压从机按键进行唤醒,也可以是主机或其他从机发送唤醒命令来唤醒该从机。所有的从机在平时均处于休眠状态,当用户操作或主机或其他从机发送唤醒命令时才启动唤醒,确保从机是低功耗的,进而整个智能互动学习系统是低功耗的,主机是通过电池来供电,进而主机可以拼接更多的从机,使其学习功能更加强大。
S100、至少一个从机分别读取放置在其上的标签卡并将电子编码发送至主机;更为具体的,电子编码为4个字节共32位,第一位为0或1,即1为连读,0为单读;第二位和第三位为互动类型,即00为语文,01为数学,10为英语,11为娱乐等等,依次类推,详细信息见下表所示。
Figure PCTCN2018079857-appb-000001
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,并返回步骤S100;若符合,则执行步骤S300。
具体的,提示正确的互动类型,可以是根据主机指示灯提示,通过主机按键确认当前的正确的互动类型。互动类型可以包括语文学习类型、英语学习类型、数学学习类型或快乐学习类型。
S300、主机根据互动类型将电子编码对应的互动信息进行播放和/或互动。
在本实施例中,标签卡包括多个具有的唯一电子编码的学习卡和/或至少一个具有唯一的电子编码的连读卡;学习卡的电子编码对应于存储在主机中的唯一 的互动信息,连读卡的电子编码对应于存储在主机中的用于连读控制的连读命令。即每一个学习卡的唯一的电子编码对应的主机中存储的一个互动信息,而每个连读卡的唯一的电子编码对应主机中存储的一个连读命令,用于控制多个从机读取放置在其上的多个学习卡,一个从机上面放置一个学习卡或连读卡。具体的,互动信息存储在主机中,该互动信息可以通过智能终端、电脑、平板等终端进行预存或更新到主机中,该互动信息可以为语文学习信息、数学学习信息、英语学习信息和/或快乐娱乐信息等等。对标签卡的读取包括单独和连读两种模式,当读取的标签卡为学习卡时,即为单读模式;当读取的标签卡为连读卡时,即为连读模式。
在本实施例中,当标签卡为学习卡时,即为单读模式,即读取从机上的学习卡(标签卡)的电子编码,详细步骤为:
S10、用户按压从机以唤醒该从机;
S100、从机读取放置在其上的学习卡并将学习卡的唯一的电子编码发送至主机;
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,并返回步骤S100;若符合,则执行步骤S300;
S300、主机根据互动类型将电子编码对应的互动信息进行播放。
更为具体的,步骤S300具体为:
S301、主机识别从机发送的学习卡的唯一的电子编码,读取与该电子编码对应的互动信息;
S302、主机将电子编码对应的互动信息进行显示播放。
智能互动学习方法的单读的操作非常简单,例如,从机上放置的学习卡内容为拼音“x”对应的电子编码,当用户按压该从机时,将拼音“x”对应的电子编码发送至主机,而主机则调取存储在其存储模块上的与该电子编码对应的拼音“x”,并通过语音播放模块进行播放。以此类推,其他从机上放置的其他互动信息的学习卡时,其操作流程和方法完全一样。
在本实施例中,当标签卡包括至少一个连读卡和多个学习卡时,即当用户按压放置在从机上的连读卡时进入连读模式。多个从机包括依次智能拼接的第一从 机、第二从机、第三从机和第四从机,连读卡放置在第一从机上,而第二从机、第三从机、第四从机上分别放置有对应的学习卡,当按压第一从机时,第一从机读取到的是连读卡,则进入连读模式。
如图9所示,智能互动学习方法具体步骤为:
S10、第一从机读取放置在其上的连读卡,将该连读卡的唯一的电子编码发送至主机;
S20、主机识别第一从机发送的连读卡的唯一的电子编码,并将该电子编码对应的连读命令发送至第一从机;具体的,连读命令包括连读方向;
S30、第一从机通过第一POGO PIN连接器或第二POGO PIN连接器的TX端口发送唤醒命令至与其拼接的第二从机的第三POGO PIN连接器或第四POGO PIN连接器的RX端口以唤醒第二从机。具体的,就是第一从机通过第一POGO PIN连接器(或第二POGO PIN连接器)的TX端口发送唤醒命令至与其拼接的第二从机的第三POGO PIN连接器(或第四POGO PIN连接器)的RX端口,进而通过该唤醒命令唤醒第二从机。第二从机唤醒之后开始读取放置在其上面的标签卡的信息并发送给主机,向第三从机发送唤醒命令并等待第三从机的反馈,如果没有回应,则向主机发送遍历结束信息。依此类推。
S100、至少一个从机分别读取放置在其上的标签卡并将电子编码发送至主机;具体的,步骤S100包括:
S101、按照读取方向遍历从机,并判断是否为最后位置;若是,则执行步骤S102;若否,则执行步骤S103;
S102、判断从机上是否放置有学习卡,若无,则遍历结束;若有,则执行步骤S105。
S103、判断从机上是否放置有学习卡,若无,则执行步骤S101;若有,则执行步骤S104;
S104、从机将学习卡的电子编码发送至主机,并跳转执行步骤S101;
S105、从机将学习卡的电子编码发送至主机,遍历结束。
如图10所示,具体的,步骤S104具体包括:
S111、第二从机读取放置在其上的学习卡的唯一的电子编码;
S112、第二从机将第一POGO PIN连接器(或第二POGO PIN连接器)的COM_ACK端口拉低为低电平信号,按照优选顺序与主机建立通信连接;即第二从机在与主机进行通信时,将第二从机的第一POGO PIN连接器(或第二POGO PIN连接器)的COM_ACK端口拉低为低电平信号,控制总线的优先级,进而按照先后顺序与主机进行通信。
S113、第二从机通过第一POGO PIN连接器或第二POGO PIN连接器的TX_COM端口将学习卡的电子编码发送至主机;即第二从机通过第一POGO PIN连接器(或第二POGO PIN连接器)的TX_COM端口将电子编码发送至主机的RX_COM端口。
具体的,第二从机的第一POGO PIN连接器(或第二POGO PIN连接器)的TX_COM端口与第三从机的第三POGO PIN连接器(第四POGO PIN连接器)的RX_COM端口连接,第三从机的第一POGO PIN连接器(或第二POGO PIN连接器)的TX_COM端口与第四从机的第三POGO PIN连接器(第四POGO PIN连接器)的RX_COM端口连接,第四从机的第一POGO PIN连接器(或第二POGO PIN连接器)的TX_COM端口与主机的主机POGO PIN连接器的RX_COM端口连接,进而可以将第二从机读取到的电子编码发送至主机。更为具体的,第二从机与主机进行通信时,中间作为路由的第三从机、第四从机不会唤醒,不会消耗电源,进而确保实现从机的低功耗运行。
S114、主机通过主机POGO PIN连接器的TX_COM端口发送反馈信号至第二从机;即主机通过主机POGO PIN连接器的TX_COM端口发送反馈信号至第二从机的第一POGO PIN连接器(或第二POGO PIN连接器)的RX_COM端口,具体的,主机的主机POGO PIN连接器的TX_COM端口与第四从机的第一POGO PIN连接器(第二POGO PIN连接器)的RX_COM端口连接,第四从机的第三POGO PIN连接器(或第四POGO PIN连接器)的TX_COM端口与第三从机的第一POGO PIN连接器(第二POGO PIN连接器)的RX_COM端口连接,第三从机的第三POGO PIN连接器(或第四POGO  PIN连接器)的TX_COM端口与第二从机的第一POGO PIN连接器(或第二POGO PIN连接器)的RX_COM端口连接,进而可以将主机的反馈信号发送至第二从机。
S115、第二从机通过第一POGO PIN连接器或第二POGO PIN连接器的TX端口发送唤醒命令至第三从机;即第二从机通过第一POGO PIN连接器(或第二POGO PIN连接器)的TX端口发送唤醒命令至第三从机的第三POGO PIN连接器(或第四POGO PIN连接器)的RX端口,进而唤醒第三从机。
S116、第二从机将第一POGO PIN连接器或第二POGO PIN连接器的COM_ACK端口恢复为高电平信号进入休眠状态,即第二从机将第一POGO PIN连接器(或第二POGO PIN连接器)的COM_ACK端口恢复为高电平信号,该第二从机完成任务进入休眠状态。
S200、主机识别多个电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,返回步骤S100;若符合,则执行步骤S300。具体的,就是对第二从机发送过来的电子编码确定正确的互动类型,如果不符合,则提示正确的互动类型,或者提示错误信息;如果符合,则执行步骤S300。
S300、主机根据互动类型将多个电子编码对应的多个互动信息进行连读播放和/或互动。
具体的,步骤S300具体包括:
S311、主机识别多个从机(第二从机、第三从机、第四从机)发送过来的多个学习卡的电子编码;
S312、主机读取多个与电子编码对应的多个互动信息,并将多个电子编码对应的互动信息放入待读区域;具体的,该待读区域按照先入先读的原则存放多个互动信息;
S313、主机将多个互动信息按照互动规则进行连读播放。更为具体的,互动规则是根据互动类型的不同有相应的互动规则。
为了更详细描述本发明的技术方案,下面分别对不同的互动类型通过具体实施例来进一步详细分析实施例一中的智能互动学习方法。
本发明当从机读取到标签卡的唯一的电子编码时将其传送至主机,主机读取与标签卡的唯一的电子编码对应的互动信息,并将其进行播放和/或互动,实现互动信息的控制等,在需要更换互动信息进行娱乐学习时,只需将对应的标签卡放置在从机上即可,操作方便,内容丰富,趣味性强,能够充分发挥儿童的动手能力,激发创造力。
实施例二
当互动类型为语文学习时,互动信息可以为拼音学习信息、汉字学习信息或语文课文学习信息,但不局限于这些信息,还可以进一步扩展到其他信息。在本实施例中,语文学习的方法流程如实施例一所述,与实施例一中完全一样的,在此不做赘述,在此仅描述不同的地方或者具体的实施方式。
如图12-15所示,在本实施例中,当标签卡为学习卡时,即为单读模式,主机智能拼接有多个从机,多个从机上放置有多个学习卡,用户按压任何一个从机,均为单读,即读取该从机上的学习卡的电子编码。详细步骤为:
S0、用户按压某一从机以唤醒该从机;
S100、从机读取放置在其上的学习卡并将学习卡的唯一的电子编码发送至主机;
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,并返回步骤S100;若符合,则执行步骤S300;
S300、主机根据互动类型将电子编码对应的互动信息进行播放。
更为具体的,步骤S300具体为:
S301、主机识别从机发送的学习卡的唯一的电子编码,读取与该电子编码对应的互动信息;
S302、主机将电子编码对应的互动信息进行显示播放。即主机读取电子编码对应的拼音、汉字、课文直接进行显示播放即可。在此也不做赘述。
智能互动学习方法的单读的操作非常简单,例如,从机上放置的学习卡内容为拼音“x”对应的电子编码,当用户按压该从机时,将拼音“x”对应的电子编码发送至主机,而主机则调取存储在其存储模块上的与该电子编码对应的拼音“x”,并通过语音播放模块进行播放。以此类推,其他从机上放置的其他互动信息的学 习卡时,其操作流程和方法完全一样。
更为具体的,拼音连读的互动规则需按照《汉语拼音正词法基本规则》等语文规则来拼读,如果不符合该规则,则主机提示拼音错误,并提示错误信息。因此,在主机中存储有《汉语拼音正词法基本规则》规则。如果正确,则通过语音播报模块进行显示播报。
在本实施例中,当标签卡包括至少一个连读卡和多个学习卡时,即当用户按压放置在从机上的连读卡时进入连读模式。多个从机包括依次智能拼接的第一从机、第二从机、第三从机、第四从机和第五从机,第五从机与主机智能拼接,连读卡放置在第一从机上,而第二从机、第三从机、第四从机上分别放置有对应的学习卡,第二从机放置的是学习卡,该学习卡的学习内容为“x”,第三从机放置的是学习卡,该学习卡的学习内容为“i”,第四从机放置的是学习卡,该学习卡的学习内容为“ao”;当按压第一从机时,第一从机读取到的是连读卡,主机通知第一从机开始进行遍历动作,第二从机、第三从机、第四从机和第五从机读取相应的学习卡,并对读取到的内容按照《汉语拼音正词法基本规则》(互动规则)读取第五从机的声调进行连读播放,如“xiao+(阴平
Figure PCTCN2018079857-appb-000002
阳平
Figure PCTCN2018079857-appb-000003
Figure PCTCN2018079857-appb-000004
上声
Figure PCTCN2018079857-appb-000005
去声
Figure PCTCN2018079857-appb-000006
轻声(不标调))”,此种做法是将传统的有声调的卡片的数量大大减少,增加儿童学习过程中寻找的难度等等,依此类推。
同时,针对汉字连读和课文连读,这两个的相对简单,没有太多规则要求,可以直接播放,其具体流程步骤与上述基本一致,在此不做赘述。
实施例三
当互动类型为英语学习类型时,互动信息可以为字母学习信息、单词学习信息或英文课文学习信息,但不局限于这些信息,还可以进一步扩展到其他信息。在本实施例中,英语学习的方法流程如实施例一所述,与实施例一中完全一样的,在此不做赘述,在此仅描述不同的地方或者具体的实施方式。
如图16-18所示,在本实施例中,当标签卡为学习卡时,即为单读模式,主机智能拼接有多个从机,多个从机上放置有多个学习卡,用户按压任何一个从机,均为单读,即读取该从机上的学习卡的电子编码。详细步骤为:
S10、用户按压某一从机以唤醒该从机;
S100、从机读取放置在其上的学习卡并将学习卡的唯一的电子编码发送至主机;
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,并返回步骤S100;若符合,则执行步骤S300;
S300、主机根据互动类型将电子编码对应的互动信息进行播放。即主机通过语音播报模块对电子编码对应的字母、单词、课文直接进行播报即可。
更为具体的,步骤S300具体为:
S301、主机识别从机发送的学习卡的唯一的电子编码,读取与该电子编码对应的互动信息;
S302、主机将电子编码对应的互动信息进行显示播放。即主机读取电子编码对应的字母、单词、课文直接进行显示播放即可。在此也不做赘述。
智能互动学习方法的单读的操作非常简单,例如,从机上放置的学习卡内容为拼音“A”对应的电子编码,当用户按压该从机时,将拼音“A”对应的电子编码发送至主机,而主机则调取存储在其存储模块上的与该电子编码对应的拼音“A”,并通过语音播放模块进行播放。以此类推,其他从机上放置的其他互动信息的学习卡时,其操作流程和方法完全一样。
更为具体的,英文学习的互动规则主要是有《英语单词拼读规则》,在字母连读时,主机需要检查多个连读的字母是否符合《英语单词拼读规则》,若符合,则通过语音播报模块进行连读播报,若不符合,则会提示错误信息。而英文单词和课文的规则比较简单,直接播报即可,在此不做赘述。
在本实施例中,当标签卡包括至少一个连读卡和多个学习卡时,即当用户按压放置在从机上的连读卡时进入连读模式。多个从机包括依次智能拼接的第一从机、第二从机、第三从机和第四从机,第四从机与主机智能拼接,连读卡放置在第一从机上,而第二从机、第三从机、第四从机上分别放置有对应的学习卡,第二从机放置的是学习卡,该学习卡的学习内容为“b”,第三从机放置的是学习卡,该学习卡的学习内容为“o”,第四从机放置的是学习卡,该学习卡的学习内容为“y”;当按压第一从机时,第一从机读取到的是连读卡,主机控制第二从机、第三从机和第四从机读取相应的学习卡,并对读取到的内容按照《英语单 词拼读规则》(互动规则)进行连读播放,如“boy”等等,依此类推。
实施例四
当互动类型为数学学习类型时,互动信息可以为数字学习信息、运算学习信息,但不局限于这些信息,还可以进一步扩展到其他信息。在本实施例中,数学学习的方法流程如实施例一所述,与实施例一中完全一样的,在此不做赘述,在此仅描述不同的地方或者具体的实施方式。
如图19-21所示,在本实施例中,当标签卡为学习卡时,即为单读模式,主机智能拼接有多个从机,多个从机上放置有多个学习卡,用户按压任何一个从机,均为单读,即读取该从机上的学习卡的电子编码。详细步骤为:
S10、用户按压某一从机以唤醒该从机;
S100、从机读取放置在其上的学习卡并将学习卡的唯一的电子编码发送至主机;
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示正确的互动类型,并返回步骤S100;若符合,则执行步骤S300;
S300、主机根据互动类型将电子编码对应的互动信息进行播放。即主机通过语音播报模块对电子编码对应的数字、符号直接进行播报即可。
更为具体的,步骤S300具体为:
S301、主机识别从机发送的学习卡的唯一的电子编码,读取与该电子编码对应的互动信息;
S302、主机将电子编码对应的互动信息进行显示播放。即主机读取电子编码对应的数字、运算符号直接进行显示播放即可。在此也不做赘述。
智能互动学习方法的单读的操作非常简单,例如,从机上放置的学习卡内容为数字“5”对应的电子编码,当用户按压该从机时,将数字“5”对应的电子编码发送至主机,而主机则调取存储在其存储模块上的与该电子编码对应的数字“5”,并通过语音播放模块进行播放。以此类推,其他从机上放置的其他互动信息的学习卡时,其操作流程和方法完全一样。
更为具体的,数学学习的互动规则主要是有《数学运算法则》,在字母连读时,主机需要检查多个连读的数字、符号是否符合《数学运算法则》,若符合, 则通过语音播报模块进行连读播报,若不符合,则会提示错误信息。而数字和课文的规则比较简单,直接播报即可,在此不做赘述。
在本实施例中,当标签卡包括至少一个连读卡和多个学习卡时,即当用户按压放置在从机上的连读卡时进入连读模式。多个从机包括依次智能拼接的第一从机、第二从机、第三从机、第四从机、第五从机和第六从机,第六从机与主机智能拼接,连读卡放置在第六从机上,而第一从机、第二从机、第三从机、第四从机上分别放置有对应的学习卡,第一从机放置的是学习卡,该学习卡的学习内容为“1”,第二从机放置的是学习卡,该学习卡的学习内容为“+”,第三从机放置的是学习卡,该学习卡的学习内容为“1”;第四从机放置的是学习卡,该学习卡的学习内容为“=”;当按压第六从机时,第六从机读取到的是连读卡,主机控制第一从机、第二从机、第三从机和第四从机读取相应的学习卡,并根据数学的《算式规则》进行判断该算式是否成立,如果成立则判断第五从机上的答案是否为正确的答案,正确则播报相应的内容。不正确则进行提示相应的内容。如果根据《算式规则》判断算式不成立则进行播放提示内容。如“1+1=2”等等,即主机通过语音播报模块对电子编码对应的数字、符号直接进行播报即可,依此类推。
实施例五
当互动类型为快乐学习类型时,互动信息可以为认知教育信息、故事阅读信息、音乐信息,但不局限于这些信息,还可以进一步扩展到其他信息。在本实施例中,快乐学习的方法流程如实施例一所述,与实施例一中完全一样的,在此不做赘述,在此仅描述不同的地方或者具体的实施方式。
如图22所示,在本实施例中,当标签卡为学习卡时,即为单读模式,主机智能拼接有多个从机,多个从机上放置有多个学习卡,用户按压任何一个从机,均为单读,即读取该从机上的学习卡的电子编码。详细步骤为:
S10、用户按压某一从机以唤醒该从机;
S100、从机读取放置在其上的学习卡并将学习卡的唯一的电子编码发送至主机;
S200、主机识别电子编码并判断是否符合主机的互动类型;若不符合,则提示 正确的互动类型,并返回步骤S100;若符合,则执行步骤S300;
S300、主机根据互动类型将电子编码对应的互动信息进行播放。即主机通过语音播报模块对电子编码对应的认知、故事、音乐直接进行播报即可。
更为具体的,步骤S300具体为:
S301、主机识别从机发送的学习卡的唯一的电子编码,读取与该电子编码对应的互动信息;
S302、主机将电子编码对应的互动信息进行显示播放。即主机读取电子编码对应的认知、故事、音乐直接进行显示播放即可。在此也不做赘述。
快乐学习方法的单读的操作非常简单,例如,从机上放置的学习卡内容为音乐“生日快乐”的电子编码,当用户按压该从机时,将音乐“生日快乐”的电子编码发送至主机,而主机则调取存储在其存储模块上的与该电子编码对应的音乐“生日快乐”,并通过语音播放模块进行播放。以此类推,其他从机上放置的其他互动信息的学习卡时,其操作流程和方法完全一样。
在本实施例中,如果是通过蓝牙和平板、手机电脑等智能终端进行互动时,相应的智能终端中的APP和主机之间通过蓝牙进行数据通信。例如颜色识别,APP中出现红色,用户按下从机中的红色卡片时,从机将红色卡片的信息发送给主机,主机将此信息通过蓝牙发送给智能终端中的APP进行判断,如果是对的,则APP进行相应的奖励播报,如果是错的,则提示相应的错误内容。依此类推,其他从机上放置的其他互动信息的学习卡时,其操作流程和方法完全一样。
在本实施例中,如果是通过无线和具备相同协议的接收端等进行互动时,例如玩具,相应的互动设备和主机之间通过无线进行数据通信并执行相应的动作。例如无线小车,用户按下从机中的前进卡片时,从机将前进卡片的信息发送给主机,主机将此信息通过无线发送给互动设备,互动的小车接收到此信号开始执行前进的动作,当放开从机的按键,小车停止前进。依此类推,其他从机上放置的其他互动信息的学习卡时,其操作流程和方法完全一样。
在本实施例中,标签卡可以为对应的控制命令,如当做遥控进行控制电视、风扇等智能家居,与此同时,主机通过无线通信与智能家居进行通信连接,而从机上放置的多个控制命令用于控制智能家居。具体流程方法按照单独的进行控 制。
工业实用性
以上所述仅为本发明的较佳实施例而已,本领域技术人员知悉,在不脱离本发明的精神和范围的情况下,可以对这些特征和实施例进行各种改变或等同替换。另外,在本发明的教导下,可以对这些特征和实施例进行修改以适应具体的情况及材料而不会脱离本发明的精神和范围。因此,本发明不受此处所公开的具体实施例的限制,所有落入本申请的权利要求范围内的实施例都属于本发明的保护范围。

Claims (10)

  1. 一种智能互动学习方法,其特征在于,应用于智能互动学习系统,包括至少一个从机、与所述从机智能拼接且用于播放互动信息及互动操作控制的主机,以及多个不同的供所述从机读取且具有唯一的电子编码的标签卡;方法步骤包括:
    S100、至少一个所述从机分别读取放置在其上的所述标签卡并将所述电子编码发送至所述主机;
    S200、所述主机识别所述电子编码并判断是否符合所述主机的互动类型;若不符合,则提示正确的所述互动类型,并返回步骤S100;若符合,则执行步骤S300;
    S300、所述主机根据所述互动类型将所述电子编码对应的所述互动信息进行播放和/或互动。
  2. 根据权利要求1所述的智能互动学习方法,其特征在于,所述标签卡包括多个具有的唯一电子编码的学习卡和/或至少一个具有唯一的电子编码的连读卡;所述学习卡的所述电子编码对应于存储在主机中的唯一的所述互动信息,所述连读卡的所述电子编码对应于存储在主机中的用于连读控制的连读命令。
  3. 根据权利要求2所述的智能互动学习方法,其特征在于,当所述标签卡包括至少一个所述连读卡和多个所述学习卡时,所述步骤S100包括:
    S101、按照所述读取方向遍历所述从机,并判断是否为最后位置;若是,则执行步骤S102;若否,则执行步骤S103;
    S102、判断所述从机上是否放置有所述学习卡,若无,则遍历结束;若有,则执行步骤S105;
    S103、判断所述从机上是否放置有所述学习卡,若无,则执行步骤S101;若有,则执行步骤S104;
    S104、所述从机将所述学习卡的电子编码发送至所述主机,并跳转执行步骤S101;
    S105、所述从机将所述学习卡的电子编码发送至所述主机,遍历结束。
  4. 根据权利要求3所述的智能互动学习方法,其特征在于,所述主机的侧壁设置有主机POGO PIN连接器,所述主机POGO PIN连接器为母座的POGO PIN连接器;
    所述从机的四个侧壁依次设置有第一POGO PIN连接器、第二POGO PIN连接器、第三POGO PIN连接器和第四POGO PIN连接器;所述第一POGO PIN连接器和第二POGO PIN连接器为公座的POGO PIN连接器;所述第三POGO PIN连接器和第四POGO PIN连接器为母座的POGO PIN连接器。
  5. 根据权利要求4所述的智能互动学习方法,其特征在于,所述主机POGO PIN连接器的端口依次为GND端口、TX_COM端口、RX_COM端口、COM_ACK端口、TX端口、RX端口和VDD端口;
    所述第一POGO PIN连接器和第二POGO PIN连接器的端口依次为GND端口、RX_COM端口、TX_COM端口、COM_ACK端口、RX端口、TX端口和VDD端口;
    所述第三POGO PIN连接器和第四POGO PIN连接器的端口依次为VDD端口、RX端口、TX端口、COM_ACK端口、RX_COM端口、TX_COM端口和GND端口。
  6. 根据权利要求5所述的智能互动学习方法,其特征在于,多个所述从机包括依次智能拼接的第一从机、第二从机、第三从机和第四从机,所述连读卡放置在所述第一从机上;在所述步骤S100之前还包括:
    S10、所述第一从机读取放置在其上的所述连读卡,并将所述连读卡的唯一的电子编码发送至主机;
    S20、所述主机识别所述第一从机发送的所述连读卡的唯一的电子 编码,并将所述电子编码对应的连读命令发送至所述第一从机;
    S30、所述第一从机通过所述第一POGO PIN连接器或第二POGO PIN连接器的TX端口发送唤醒命令至与其拼接的所述第二从机的所述第三POGO PIN连接器或第四POGO PIN连接器的RX端口以唤醒所述第二从机。
  7. 根据权利要求6所述的智能互动学习方法,其特征在于,所述步骤S104具体包括:
    S111、所述第二从机读取放置在其上的学习卡的唯一的电子编码;
    S 112、所述第二从机将其上的所述第一POGO PIN连接器或第二POGO PIN连接器的COM_ACK端口拉低为低电平信号,按照优选顺序与所述主机建立通信连接;
    S113、所述第二从机通过所述第一POGO PIN连接器或第二POGO PIN连接器的TX_COM端口将所述学习卡的电子编码发送至所述主机;
    S114、所述主机通过所述主机POGO PIN连接器的TX_COM端口发送反馈信号至所述第二从机;
    S115、所述第二从机通过所述第一POGO PIN连接器或第二POGO PIN连接器的TX端口发送唤醒命令至所述第三从机;
    S116、所述第二从机将所述第一POGO PIN连接器或第二POGO PIN连接器的COM_ACK端口恢复为高电平信号以进入休眠状态。
  8. 根据权利要求7所述的智能互动学习方法,其特征在于,所述步骤S300具体为:
    S311、所述主机识别多个所述从机发送的多个所述电子编码;
    S312、所述主机读取多个所述电子编码对应的多个所述互动信息,并将多个所述电子编码对应的互动信息放入待读区域;
    S313、所述主机将多个所述互动信息按照所述互动类型的所述互动规则进行连读播放。
  9. 根据权利要求2所述的智能互动学习方法,其特征在于,当所述标签卡为所述学习卡时,所述步骤S300具体为:
    S301、所述主机识别所述从机发送的所述学习卡的唯一的电子编码,读取与所述电子编码对应的所述互动信息;
    S302、所述主机将所述电子编码对应的所述互动信息进行播放。
  10. 根据权利要求1-9任一项所述的智能互动学习方法,其特征在于,
    所述互动类型包括语文学习类型、英语学习类型、数学学习类型和/或快乐学习类型;
    当所述互动类型为语文学习时,所述互动信息为拼音学习信息、汉字学习信息或语文课文学习信息;
    当所述互动类型为英语学习类型时,所述互动信息为字母学习信息、单词学习信息或英文课文学习信息;
    当所述互动类型为数学学习类型时,所述互动信息为数字学习信息、运算学习信息;
    当所述互动类型为快乐学习类型时,所述互动信息为认知教育信息、故事阅读信息、音乐娱乐信息。
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