WO2019134293A1 - Procédé de diffusion en continu en direct, dispositif, serveur, et support - Google Patents

Procédé de diffusion en continu en direct, dispositif, serveur, et support Download PDF

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Publication number
WO2019134293A1
WO2019134293A1 PCT/CN2018/082357 CN2018082357W WO2019134293A1 WO 2019134293 A1 WO2019134293 A1 WO 2019134293A1 CN 2018082357 W CN2018082357 W CN 2018082357W WO 2019134293 A1 WO2019134293 A1 WO 2019134293A1
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WIPO (PCT)
Prior art keywords
live broadcast
video sequence
online
viewer
current
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PCT/CN2018/082357
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English (en)
Chinese (zh)
Inventor
熊超
陈少杰
张文明
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武汉斗鱼网络科技有限公司
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Publication of WO2019134293A1 publication Critical patent/WO2019134293A1/fr

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/238Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
    • H04N21/2387Stream processing in response to a playback request from an end-user, e.g. for trick-play
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

Definitions

  • the present invention relates to the field of computer technologies, and in particular, to a live broadcast method, apparatus, server, and medium.
  • network live broadcast has been more and more developed and applied, and the number of live broadcast anchors is also increasing.
  • the anchor In order to attract more viewers, the anchor needs to have enough online time to avoid the loss of the audience.
  • the anchor In order to attract more viewers, the anchor needs to have enough online time to avoid the loss of the audience.
  • the anchor if the anchor is always online, it will inevitably lead to the body being unable to bear, and the anchor will have to deal with the situation urgently, which will inevitably delay the live broadcast, resulting in The viewer cannot obtain the video of the anchor, nor can it interact according to the video content in the live broadcast room of the anchor, which greatly affects the enthusiasm of the viewer and increases the audience turnover rate.
  • the existing anchor live broadcast mode has technical problems that can reduce the workload of the anchor and reduce the loss rate of the viewer.
  • the embodiments of the present application solve the technical problem of the anchor live broadcast mode in the prior art by providing the live broadcast method, the device, the server, and the medium, and the technical problem of reducing the anchor workload and reducing the audience churn rate.
  • a live broadcast method where the method is applied to a live broadcast server, including:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • the method before the receiving the viewer viewing the viewing request of the target live broadcast, the method further includes: receiving and storing the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room.
  • the determining, according to the online time data and the current time, the current play point of the pre-stored video sequence including: calculating a difference duration between the online time data and the current time; The difference duration determines a current play point of the pre-stored video sequence, and the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
  • the method further includes: receiving an online live broadcast request sent by the anchor end corresponding to the target live broadcast, the online live broadcast request Determining the request to start the live broadcast; stopping sending the video sequence to the viewer; receiving the live broadcast video sent by the anchor, and sending the live broadcast video to the viewer.
  • a live broadcast device wherein the device is a live broadcast server, and includes:
  • a receiving module configured to receive a viewing request of the viewer watching the target live broadcast room
  • an obtaining module configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
  • a determining module configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
  • a sending module configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the device further includes: a storage module, configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room;
  • the determining module further includes: a calculating unit, configured to: Calculating a difference duration between the online time data and the current time; determining a unit, configured to determine a current play point of the pre-stored video sequence according to the difference duration, where the current play point is from the video A play point at which the playback start point of the sequence is further from the playback start point by the difference duration.
  • a live broadcast server including a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor implements the program to implement any of the first aspects Said method.
  • a computer readable storage medium having stored thereon a computer program, wherein the program, when executed by a processor, implements the method of any of the first aspects.
  • the method, the device, the client, the server and the medium provided by the embodiment of the present application receive the online time data according to the last live broadcast of the target live broadcast room and receive the viewing.
  • the video sequence is such that during the time when the anchor is not online, the viewer can not only watch the pre-stored video sequence when entering the live broadcast, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can play based on the watched video sequence.
  • the interaction of the screen not only reduces the workload of the anchor, but also reduces the loss rate of the audience.
  • FIG. 1 is a flowchart of a live broadcast method according to an embodiment of the present application
  • FIG. 2 is a schematic structural diagram of a live broadcast device according to an embodiment of the present application.
  • FIG. 3 is a schematic structural diagram of a live broadcast server according to an embodiment of the present application.
  • FIG. 4 is a schematic structural diagram of a computer readable storage medium 400 according to an embodiment of the present application.
  • the embodiment of the present application solves the technical problem that the anchor live broadcast mode reduces the anchor workload and reduces the audience churn rate in the prior art live broadcast mode by providing the login method, the device, the client, the server, and the medium, and realizes the technical problem of reducing the anchor.
  • a live broadcast method the method being applied to a live broadcast server, comprising:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • the viewer may determine the current play of the pre-stored video sequence according to the online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request. Pointing, and starting from the current play point, transmitting the video sequence to the viewer, so that the viewer starts playing the video sequence from the current play point, so that the viewer is offline during the broadcast Into the live broadcast room not only can watch the pre-stored video sequence, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can perform the interaction of the barrage and the like based on the watched video sequence, which not only reduces the workload of the anchor but also reduces the workload of the anchor. Reduced the churn rate of the audience.
  • this embodiment provides a live broadcast method, where the method is applied to a live broadcast server, including:
  • Step S101 receiving a viewing request of the viewer watching the target live broadcast room
  • Step S102 acquiring, according to the viewing request, online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request;
  • Step S103 determining a current play point of the pre-stored video sequence according to the online time data and the current time;
  • Step S104 Send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the live broadcast server may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • the live broadcast server, the anchor end, and the viewer end implement communication through a wired or wireless network, which is not limited herein.
  • step S101 is executed to receive a viewing request between the viewer and the target live broadcast.
  • the viewer terminal may be an electronic device such as a smart phone, a desktop computer, a notebook, or a tablet computer, and is not limited herein.
  • the manner in which the viewer sends the viewing request is more.
  • the viewer user can open the page of the live application (APP) on the viewer, and click on the APP page to click the corresponding corresponding to the anchor.
  • step S102 is performed to acquire, according to the viewing request, online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request.
  • the last live broadcast of the target live broadcast means that the current broadcast time from the current time when the current time is received is directly connected to the target live broadcast room, and Record videos and live live online with the audience.
  • the recent live broadcast of anchor A is: 12:00-20:00 on March 2, 7:00-10:00 on March 3, and 16:00-23 on March 3: 00.
  • the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, and the latest online live broadcast at this time refers to the online live broadcast from 7:00 to 10:00 on March 3. .
  • the online time data may be a broadcast time of the last live broadcast of the target live broadcast, or a fixed play time in the middle of the last live broadcast of the target live broadcast.
  • the online time data is an end time of a last live broadcast of the target live broadcast, so that the pre-stored video can be played from the end when the online live broadcast ends.
  • the recent live broadcast of anchor A is: 12:00-20:00 on March 2, 7:00-10:00 on March 3, and 16:00-23 on March 3: 00.
  • the viewer B enters the live broadcast room corresponding to the anchor A at 8:00 on March 4, and the latest online live broadcast at this time refers to the online live broadcast from 16:00 to 23:00 on March 3.
  • the online time data may be 16:00 on March 3 or 23:00 on March 3.
  • the online time data may be data that is obtained and stored by the live broadcast server when the main broadcast is performed on the live broadcast.
  • the data may be stored in the log or stored in the log, and is not limited herein.
  • step S103 is performed to determine a current play point of the pre-stored video sequence according to the online time data and the current time.
  • the pre-stored video sequence may be obtained in multiple manners, and two examples are as follows:
  • the live broadcast server receives and stores the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the anchor may select one or more videos that are satisfactory to the user, and upload the one or more videos to the live server on the anchor end, so that the live server may use the one or more videos. Stored as the video sequence.
  • the ordering of the video in the video sequence may be set by the anchor on the anchor end, or the live broadcast server may be set randomly or according to the duration or the video source, which is not limited herein.
  • the anchor A uploads the video A, the video B, and the video C to the live broadcast server, and sets the play order to be video B, video A, and video C, and the live broadcast server stores the video sequence as (video).
  • a plurality of online live broadcast videos are generated, and the viewer can vote for the plurality of online live broadcast videos, and the live broadcast server obtains multiple online live broadcasts of the voting.
  • the video is stored as the video sequence, and the ordering of the video sequences corresponds to the voting rank.
  • the anchor A has 20 live broadcasts in the past month, and a total of 20 live broadcast videos are stored.
  • the viewers who enter the live broadcast corresponding to the anchor A can vote for the 20 live broadcast videos, and the live server selects the vote.
  • the top 5 live live videos in the top are sorted by rank and stored as the video sequence.
  • the manner of obtaining the pre-stored video sequence is not limited to the above two types, and may be set as needed, which is not limited herein, and is not enumerated one by one.
  • the online time data is the end time of the last live broadcast of the target live room.
  • the method of the current play point is: calculating the difference duration between the online time data and the current time, and then Determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
  • the most recent live broadcast of the anchor A is from 7:00 to 10:00 on March 3, and the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3,
  • the method of playing the current point is: subtracting the end time of the latest online live broadcast by 10:00 from the current time 15:00, and obtaining the difference duration of 5 hours.
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, that is, .
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, because it is a loop play, that is, the current play.
  • the point is a playback position that is played for 1 hour from the beginning of the video sequence.
  • determining a current play point of the video sequence according to a difference between the current time and an end time of a last live broadcast of the target live broadcast, and ensuring that the offline time of each offline line is started The video sequence is played back from the beginning of the offline time, and the viewers entering the target live room during each time period can ensure synchronization.
  • the online time data is the start time of the last live broadcast of the target live room.
  • the method of the current play point may be: calculating a difference duration between the online time data and the current time, And determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a playback point that is longer than the play start point from the play start point of the video sequence .
  • the current play point thus determined can only guarantee the video synchronization seen by the viewers entering the target live broadcast room, but cannot guarantee that the video sequence is played back from the beginning from the offline time.
  • the current play point method may also And calculating a difference duration between the online time data and the current time, and obtaining a final duration by subtracting the total duration of the last live broadcast from the duration of the difference, and determining the pre-stored according to the final duration.
  • a current play point of the video sequence the current play point being a play point that is separated from the play start point by the final duration from the play start point of the video sequence.
  • the most recent live broadcast of the anchor A is from 7:00 to 10:00 on March 3, and the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3,
  • the current play point method is: subtract the last online live broadcast start time 7:00 from the current time 15:00, obtain the difference duration of 8 hours, and then subtract the anchor broadcast time for 3 hours to obtain the final duration. 5 hours.
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, that is, .
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, because it is a loop play, that is, the current play.
  • the point is a playback position that is played for 1 hour from the beginning of the video sequence.
  • the method for determining the current play point is not limited to the above two types, and is not limited herein.
  • step S104 is executed to start sending the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the live broadcast server determines the current play point, it controls the viewer to start playing the video sequence in sequence from the current play point, starting from the current time, so as to enter the location.
  • Each viewer in the target live broadcast room can watch the synchronized video when the anchor is not online, so that the video content can be used for barrage or voice communication, thereby increasing the enthusiasm of the audience and reducing the audience turnover rate.
  • the online time data is the end time of the last live broadcast of the target live broadcast
  • the most recent live broadcast of the anchor A is 7:00-10:00 on March 3rd. .
  • the audience A enters the live broadcast room of the anchor A at 10:00 on March 3, and at this time, the video sequence is sequentially played back from the head of the viewer A;
  • the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, and at this time, it is determined that the current play point is the play position when the video sequence is continuously played for 5 hours in sequence, so The viewer end of the viewer B sequentially plays the video sequence from the position where the video sequence has been played for 5 hours from the beginning;
  • the viewer C enters the live broadcast room corresponding to the anchor A at 20:00 on March 3, and at this time, determines that the current play point is the play position when the video sequence is continuously played for 10 hours in sequence, so The viewer end of the viewer B sequentially plays the video sequence from the position where the video sequence has been played for 2 hours from the beginning;
  • the online broadcast request sent by the anchor corresponding to the target live broadcast may be set to start the online live broadcast request.
  • the live broadcast server stops sending the video sequence to the viewer, and receives an online live video sent by the anchor, and sends the live broadcast video to the viewer.
  • an offline identification and/or an online identification may be set on the live broadcast identifier of the target live broadcast room, so that the viewer can be based on the offline logo and/or online.
  • the identifier determines whether the currently broadcasted live broadcast or the pre-stored video play of the broadcast in the target live broadcast room.
  • the viewer may determine the current play of the pre-stored video sequence according to the online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request.
  • Pointing, and starting from the current play point transmitting the video sequence to the viewer, so that the viewer starts playing the video sequence from the current play point, so that the viewer is offline during the broadcast Entering the live broadcast room not only can watch the pre-stored video sequence, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can perform the interaction of the barrage and the like based on the watched video sequence, which not only reduces the workload of the anchor but also reduces the workload of the anchor. Reduced the churn rate of the audience.
  • the present application provides a device corresponding to the first embodiment, as shown in the second embodiment.
  • the present embodiment provides a live broadcast device.
  • the device is a live broadcast server, and includes:
  • the receiving module 201 is configured to receive a viewing request of the viewer watching the target live broadcast room;
  • the obtaining module 202 is configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast and a current time when the viewing request is received;
  • a determining module 203 configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
  • the sending module 204 is configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the live server may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • the device further includes:
  • a storage module configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast; the determining module 203 further includes:
  • a calculating unit configured to calculate a difference duration between the online time data and the current time
  • a determining unit configured to determine a current play point of the pre-stored video sequence according to the duration of the difference, where the current play point is from the play start point of the video sequence, and the difference from the play start point is the difference The play point of the duration.
  • the device introduced in this embodiment is a device used in the implementation of a live broadcast method in the first embodiment of the present application. Therefore, based on the method described in Embodiment 1 of the present application, those skilled in the art can understand the device in this embodiment. The specific implementation manners and various changes thereof are not described in detail herein for how the device implements the method in the embodiments of the present application. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a live broadcast server corresponding to the first embodiment.
  • a live broadcast server corresponding to the first embodiment.
  • This embodiment provides a live broadcast server, as shown in FIG. 3, including a memory 310, a processor 320, and a computer program 311 stored on the memory 310 and operable on the processor 320.
  • the processor 320 implements the computer program 311. The following steps:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • any one of the first embodiment can be implemented.
  • the live server shown in this embodiment is a device that is used in the implementation of a live broadcast method in the first embodiment of the present application. Therefore, those skilled in the art can understand the method according to the method in the first embodiment of the present application. The specific implementation of the live server and its various changes, so the method in the embodiment of the present application is not described in detail herein. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a storage medium corresponding to the first embodiment. For details, see Embodiment 4.
  • the embodiment provides a computer readable storage medium 400. As shown in FIG. 4, a computer program 411 is stored thereon. When the computer program 411 is executed by the processor, the following steps are implemented:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • any one of the first embodiment can be implemented.
  • embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
  • computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
  • the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device.
  • the apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
  • These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
  • the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.

Abstract

La présente invention concerne un procédé de diffusion en continu en direct, un appareil, un serveur, et un support. Ledit procédé est appliqué à un serveur de diffusion en continu en direct, et comprend : la réception, depuis une extrémité spectateur, d'une demande de visualisation portant sur la visualisation d'un studio de diffusion en continu en direct cible ; l'acquisition, sur la base de la demande de visualisation, de données de temps en ligne de la dernière diffusion en continu en direct en ligne du studio de diffusion en continu en direct cible et une heure actuelle de réception de la demande de visualisation ; la détermination, d'après les données de temps en ligne et l'heure actuelle, d'un point de lecture actuel d'une séquence vidéo préenregistrée ; l'envoi, à l'extrémité spectateur, de la séquence vidéo commençant au point de lecture actuel de sorte que l'extrémité spectateur lise la séquence vidéo à partir du point de lecture actuel. La présente invention résout le problème technique lié, dans l'état de la technique, au fait que le procédé de diffusion en continu en direct ne peut pas réduire la charge de travail des diffuseurs en continu et réduire en même temps le taux de perte de spectateurs. L'invention permet ainsi de réduire la charge de travail des diffuseurs en continu, et de réduire le taux de perte de spectateurs.
PCT/CN2018/082357 2018-01-08 2018-04-09 Procédé de diffusion en continu en direct, dispositif, serveur, et support WO2019134293A1 (fr)

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CN201810015656.9A CN108174233A (zh) 2018-01-08 2018-01-08 一种直播方法、装置、服务器及介质
CN201810015656.9 2018-01-08

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CN111212294B (zh) * 2018-11-22 2021-10-29 腾讯科技(深圳)有限公司 直播间的状态更新方法、装置及可读存储介质
CN111385664B (zh) * 2018-12-29 2023-04-14 广州市百果园网络科技有限公司 直播间的互动数据处理方法、装置、存储介质及服务器
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