WO2019134293A1 - Live streaming method, device, server and medium - Google Patents

Live streaming method, device, server and medium Download PDF

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Publication number
WO2019134293A1
WO2019134293A1 PCT/CN2018/082357 CN2018082357W WO2019134293A1 WO 2019134293 A1 WO2019134293 A1 WO 2019134293A1 CN 2018082357 W CN2018082357 W CN 2018082357W WO 2019134293 A1 WO2019134293 A1 WO 2019134293A1
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WO
WIPO (PCT)
Prior art keywords
live broadcast
video sequence
online
viewer
current
Prior art date
Application number
PCT/CN2018/082357
Other languages
French (fr)
Chinese (zh)
Inventor
熊超
陈少杰
张文明
Original Assignee
武汉斗鱼网络科技有限公司
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Application filed by 武汉斗鱼网络科技有限公司 filed Critical 武汉斗鱼网络科技有限公司
Publication of WO2019134293A1 publication Critical patent/WO2019134293A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/238Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
    • H04N21/2387Stream processing in response to a playback request from an end-user, e.g. for trick-play
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles

Definitions

  • the present invention relates to the field of computer technologies, and in particular, to a live broadcast method, apparatus, server, and medium.
  • network live broadcast has been more and more developed and applied, and the number of live broadcast anchors is also increasing.
  • the anchor In order to attract more viewers, the anchor needs to have enough online time to avoid the loss of the audience.
  • the anchor In order to attract more viewers, the anchor needs to have enough online time to avoid the loss of the audience.
  • the anchor if the anchor is always online, it will inevitably lead to the body being unable to bear, and the anchor will have to deal with the situation urgently, which will inevitably delay the live broadcast, resulting in The viewer cannot obtain the video of the anchor, nor can it interact according to the video content in the live broadcast room of the anchor, which greatly affects the enthusiasm of the viewer and increases the audience turnover rate.
  • the existing anchor live broadcast mode has technical problems that can reduce the workload of the anchor and reduce the loss rate of the viewer.
  • the embodiments of the present application solve the technical problem of the anchor live broadcast mode in the prior art by providing the live broadcast method, the device, the server, and the medium, and the technical problem of reducing the anchor workload and reducing the audience churn rate.
  • a live broadcast method where the method is applied to a live broadcast server, including:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • the method before the receiving the viewer viewing the viewing request of the target live broadcast, the method further includes: receiving and storing the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room.
  • the determining, according to the online time data and the current time, the current play point of the pre-stored video sequence including: calculating a difference duration between the online time data and the current time; The difference duration determines a current play point of the pre-stored video sequence, and the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
  • the method further includes: receiving an online live broadcast request sent by the anchor end corresponding to the target live broadcast, the online live broadcast request Determining the request to start the live broadcast; stopping sending the video sequence to the viewer; receiving the live broadcast video sent by the anchor, and sending the live broadcast video to the viewer.
  • a live broadcast device wherein the device is a live broadcast server, and includes:
  • a receiving module configured to receive a viewing request of the viewer watching the target live broadcast room
  • an obtaining module configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
  • a determining module configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
  • a sending module configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the device further includes: a storage module, configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room;
  • the determining module further includes: a calculating unit, configured to: Calculating a difference duration between the online time data and the current time; determining a unit, configured to determine a current play point of the pre-stored video sequence according to the difference duration, where the current play point is from the video A play point at which the playback start point of the sequence is further from the playback start point by the difference duration.
  • a live broadcast server including a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor implements the program to implement any of the first aspects Said method.
  • a computer readable storage medium having stored thereon a computer program, wherein the program, when executed by a processor, implements the method of any of the first aspects.
  • the method, the device, the client, the server and the medium provided by the embodiment of the present application receive the online time data according to the last live broadcast of the target live broadcast room and receive the viewing.
  • the video sequence is such that during the time when the anchor is not online, the viewer can not only watch the pre-stored video sequence when entering the live broadcast, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can play based on the watched video sequence.
  • the interaction of the screen not only reduces the workload of the anchor, but also reduces the loss rate of the audience.
  • FIG. 1 is a flowchart of a live broadcast method according to an embodiment of the present application
  • FIG. 2 is a schematic structural diagram of a live broadcast device according to an embodiment of the present application.
  • FIG. 3 is a schematic structural diagram of a live broadcast server according to an embodiment of the present application.
  • FIG. 4 is a schematic structural diagram of a computer readable storage medium 400 according to an embodiment of the present application.
  • the embodiment of the present application solves the technical problem that the anchor live broadcast mode reduces the anchor workload and reduces the audience churn rate in the prior art live broadcast mode by providing the login method, the device, the client, the server, and the medium, and realizes the technical problem of reducing the anchor.
  • a live broadcast method the method being applied to a live broadcast server, comprising:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • the viewer may determine the current play of the pre-stored video sequence according to the online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request. Pointing, and starting from the current play point, transmitting the video sequence to the viewer, so that the viewer starts playing the video sequence from the current play point, so that the viewer is offline during the broadcast Into the live broadcast room not only can watch the pre-stored video sequence, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can perform the interaction of the barrage and the like based on the watched video sequence, which not only reduces the workload of the anchor but also reduces the workload of the anchor. Reduced the churn rate of the audience.
  • this embodiment provides a live broadcast method, where the method is applied to a live broadcast server, including:
  • Step S101 receiving a viewing request of the viewer watching the target live broadcast room
  • Step S102 acquiring, according to the viewing request, online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request;
  • Step S103 determining a current play point of the pre-stored video sequence according to the online time data and the current time;
  • Step S104 Send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the live broadcast server may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • the live broadcast server, the anchor end, and the viewer end implement communication through a wired or wireless network, which is not limited herein.
  • step S101 is executed to receive a viewing request between the viewer and the target live broadcast.
  • the viewer terminal may be an electronic device such as a smart phone, a desktop computer, a notebook, or a tablet computer, and is not limited herein.
  • the manner in which the viewer sends the viewing request is more.
  • the viewer user can open the page of the live application (APP) on the viewer, and click on the APP page to click the corresponding corresponding to the anchor.
  • step S102 is performed to acquire, according to the viewing request, online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request.
  • the last live broadcast of the target live broadcast means that the current broadcast time from the current time when the current time is received is directly connected to the target live broadcast room, and Record videos and live live online with the audience.
  • the recent live broadcast of anchor A is: 12:00-20:00 on March 2, 7:00-10:00 on March 3, and 16:00-23 on March 3: 00.
  • the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, and the latest online live broadcast at this time refers to the online live broadcast from 7:00 to 10:00 on March 3. .
  • the online time data may be a broadcast time of the last live broadcast of the target live broadcast, or a fixed play time in the middle of the last live broadcast of the target live broadcast.
  • the online time data is an end time of a last live broadcast of the target live broadcast, so that the pre-stored video can be played from the end when the online live broadcast ends.
  • the recent live broadcast of anchor A is: 12:00-20:00 on March 2, 7:00-10:00 on March 3, and 16:00-23 on March 3: 00.
  • the viewer B enters the live broadcast room corresponding to the anchor A at 8:00 on March 4, and the latest online live broadcast at this time refers to the online live broadcast from 16:00 to 23:00 on March 3.
  • the online time data may be 16:00 on March 3 or 23:00 on March 3.
  • the online time data may be data that is obtained and stored by the live broadcast server when the main broadcast is performed on the live broadcast.
  • the data may be stored in the log or stored in the log, and is not limited herein.
  • step S103 is performed to determine a current play point of the pre-stored video sequence according to the online time data and the current time.
  • the pre-stored video sequence may be obtained in multiple manners, and two examples are as follows:
  • the live broadcast server receives and stores the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the anchor may select one or more videos that are satisfactory to the user, and upload the one or more videos to the live server on the anchor end, so that the live server may use the one or more videos. Stored as the video sequence.
  • the ordering of the video in the video sequence may be set by the anchor on the anchor end, or the live broadcast server may be set randomly or according to the duration or the video source, which is not limited herein.
  • the anchor A uploads the video A, the video B, and the video C to the live broadcast server, and sets the play order to be video B, video A, and video C, and the live broadcast server stores the video sequence as (video).
  • a plurality of online live broadcast videos are generated, and the viewer can vote for the plurality of online live broadcast videos, and the live broadcast server obtains multiple online live broadcasts of the voting.
  • the video is stored as the video sequence, and the ordering of the video sequences corresponds to the voting rank.
  • the anchor A has 20 live broadcasts in the past month, and a total of 20 live broadcast videos are stored.
  • the viewers who enter the live broadcast corresponding to the anchor A can vote for the 20 live broadcast videos, and the live server selects the vote.
  • the top 5 live live videos in the top are sorted by rank and stored as the video sequence.
  • the manner of obtaining the pre-stored video sequence is not limited to the above two types, and may be set as needed, which is not limited herein, and is not enumerated one by one.
  • the online time data is the end time of the last live broadcast of the target live room.
  • the method of the current play point is: calculating the difference duration between the online time data and the current time, and then Determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
  • the most recent live broadcast of the anchor A is from 7:00 to 10:00 on March 3, and the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3,
  • the method of playing the current point is: subtracting the end time of the latest online live broadcast by 10:00 from the current time 15:00, and obtaining the difference duration of 5 hours.
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, that is, .
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, because it is a loop play, that is, the current play.
  • the point is a playback position that is played for 1 hour from the beginning of the video sequence.
  • determining a current play point of the video sequence according to a difference between the current time and an end time of a last live broadcast of the target live broadcast, and ensuring that the offline time of each offline line is started The video sequence is played back from the beginning of the offline time, and the viewers entering the target live room during each time period can ensure synchronization.
  • the online time data is the start time of the last live broadcast of the target live room.
  • the method of the current play point may be: calculating a difference duration between the online time data and the current time, And determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a playback point that is longer than the play start point from the play start point of the video sequence .
  • the current play point thus determined can only guarantee the video synchronization seen by the viewers entering the target live broadcast room, but cannot guarantee that the video sequence is played back from the beginning from the offline time.
  • the current play point method may also And calculating a difference duration between the online time data and the current time, and obtaining a final duration by subtracting the total duration of the last live broadcast from the duration of the difference, and determining the pre-stored according to the final duration.
  • a current play point of the video sequence the current play point being a play point that is separated from the play start point by the final duration from the play start point of the video sequence.
  • the most recent live broadcast of the anchor A is from 7:00 to 10:00 on March 3, and the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3,
  • the current play point method is: subtract the last online live broadcast start time 7:00 from the current time 15:00, obtain the difference duration of 8 hours, and then subtract the anchor broadcast time for 3 hours to obtain the final duration. 5 hours.
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, that is, .
  • the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, because it is a loop play, that is, the current play.
  • the point is a playback position that is played for 1 hour from the beginning of the video sequence.
  • the method for determining the current play point is not limited to the above two types, and is not limited herein.
  • step S104 is executed to start sending the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the live broadcast server determines the current play point, it controls the viewer to start playing the video sequence in sequence from the current play point, starting from the current time, so as to enter the location.
  • Each viewer in the target live broadcast room can watch the synchronized video when the anchor is not online, so that the video content can be used for barrage or voice communication, thereby increasing the enthusiasm of the audience and reducing the audience turnover rate.
  • the online time data is the end time of the last live broadcast of the target live broadcast
  • the most recent live broadcast of the anchor A is 7:00-10:00 on March 3rd. .
  • the audience A enters the live broadcast room of the anchor A at 10:00 on March 3, and at this time, the video sequence is sequentially played back from the head of the viewer A;
  • the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, and at this time, it is determined that the current play point is the play position when the video sequence is continuously played for 5 hours in sequence, so The viewer end of the viewer B sequentially plays the video sequence from the position where the video sequence has been played for 5 hours from the beginning;
  • the viewer C enters the live broadcast room corresponding to the anchor A at 20:00 on March 3, and at this time, determines that the current play point is the play position when the video sequence is continuously played for 10 hours in sequence, so The viewer end of the viewer B sequentially plays the video sequence from the position where the video sequence has been played for 2 hours from the beginning;
  • the online broadcast request sent by the anchor corresponding to the target live broadcast may be set to start the online live broadcast request.
  • the live broadcast server stops sending the video sequence to the viewer, and receives an online live video sent by the anchor, and sends the live broadcast video to the viewer.
  • an offline identification and/or an online identification may be set on the live broadcast identifier of the target live broadcast room, so that the viewer can be based on the offline logo and/or online.
  • the identifier determines whether the currently broadcasted live broadcast or the pre-stored video play of the broadcast in the target live broadcast room.
  • the viewer may determine the current play of the pre-stored video sequence according to the online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request.
  • Pointing, and starting from the current play point transmitting the video sequence to the viewer, so that the viewer starts playing the video sequence from the current play point, so that the viewer is offline during the broadcast Entering the live broadcast room not only can watch the pre-stored video sequence, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can perform the interaction of the barrage and the like based on the watched video sequence, which not only reduces the workload of the anchor but also reduces the workload of the anchor. Reduced the churn rate of the audience.
  • the present application provides a device corresponding to the first embodiment, as shown in the second embodiment.
  • the present embodiment provides a live broadcast device.
  • the device is a live broadcast server, and includes:
  • the receiving module 201 is configured to receive a viewing request of the viewer watching the target live broadcast room;
  • the obtaining module 202 is configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast and a current time when the viewing request is received;
  • a determining module 203 configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
  • the sending module 204 is configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  • the live server may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • the device further includes:
  • a storage module configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  • the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast; the determining module 203 further includes:
  • a calculating unit configured to calculate a difference duration between the online time data and the current time
  • a determining unit configured to determine a current play point of the pre-stored video sequence according to the duration of the difference, where the current play point is from the play start point of the video sequence, and the difference from the play start point is the difference The play point of the duration.
  • the device introduced in this embodiment is a device used in the implementation of a live broadcast method in the first embodiment of the present application. Therefore, based on the method described in Embodiment 1 of the present application, those skilled in the art can understand the device in this embodiment. The specific implementation manners and various changes thereof are not described in detail herein for how the device implements the method in the embodiments of the present application. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a live broadcast server corresponding to the first embodiment.
  • a live broadcast server corresponding to the first embodiment.
  • This embodiment provides a live broadcast server, as shown in FIG. 3, including a memory 310, a processor 320, and a computer program 311 stored on the memory 310 and operable on the processor 320.
  • the processor 320 implements the computer program 311. The following steps:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • any one of the first embodiment can be implemented.
  • the live server shown in this embodiment is a device that is used in the implementation of a live broadcast method in the first embodiment of the present application. Therefore, those skilled in the art can understand the method according to the method in the first embodiment of the present application. The specific implementation of the live server and its various changes, so the method in the embodiment of the present application is not described in detail herein. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a storage medium corresponding to the first embodiment. For details, see Embodiment 4.
  • the embodiment provides a computer readable storage medium 400. As shown in FIG. 4, a computer program 411 is stored thereon. When the computer program 411 is executed by the processor, the following steps are implemented:
  • the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  • any one of the first embodiment can be implemented.
  • embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
  • computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
  • the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device.
  • the apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
  • These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
  • the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.

Abstract

Disclosed in the present invention are a live streaming method, an apparatus, a server and a medium, said method being applied to a live streaming server and comprising: receiving, from a viewer end, a viewing request for viewing a target live streaming studio; acquiring, on the basis of the viewing request, online time data of the latest online live streaming of the target live streaming studio and a current time of receiving the viewing request; determining, according to the online time data and the current time, a current playback point of a pre-stored video sequence; sending, to the viewer end, the video sequence starting from the current playback point, so that the viewer end plays back the video sequence starting from the current playing point. The present invention solves the technical problem in the prior art that the live streaming method cannot reduce the workload of streamers and reduce the loss rate of viewers at the same time, achieving the technical effects of reducing the workload of streamers and reducing the loss rate of viewers.

Description

一种直播方法、装置、服务器及介质Live broadcast method, device, server and medium 技术领域Technical field
本发明涉及计算机技术领域,尤其涉及一种直播方法、装置、服务器及介质。The present invention relates to the field of computer technologies, and in particular, to a live broadcast method, apparatus, server, and medium.
背景技术Background technique
目前,随着网络通信技术的进步和宽带网络的提速,网络直播得到了越来越多的发展和应用,进行直播的主播的数量也越来越多。At present, with the advancement of network communication technology and the speed of broadband networks, network live broadcast has been more and more developed and applied, and the number of live broadcast anchors is also increasing.
为了吸引更多的观众,主播需要有足够多的在线时长,以免观众流失,然而,主播如果一直在线必然会导致身体不能承受,且主播也会有需要紧急处理事情的情况,难免耽误直播,导致观众不能获得该主播的视频,也不能在该主播的直播间内根据视频内容互动,极大的影响了观众的参与积极性,增加观众流失率。In order to attract more viewers, the anchor needs to have enough online time to avoid the loss of the audience. However, if the anchor is always online, it will inevitably lead to the body being unable to bear, and the anchor will have to deal with the situation urgently, which will inevitably delay the live broadcast, resulting in The viewer cannot obtain the video of the anchor, nor can it interact according to the video content in the live broadcast room of the anchor, which greatly affects the enthusiasm of the viewer and increases the audience turnover rate.
可见,现有的主播直播方式,存在减少主播工作量和减少观众流失率不能兼顾的技术问题。It can be seen that the existing anchor live broadcast mode has technical problems that can reduce the workload of the anchor and reduce the loss rate of the viewer.
发明内容Summary of the invention
本申请实施例通过提供直播方法、装置、服务器及介质,解决了现有技术中的主播直播方式,存在的减少主播工作量和减少观众流失率不能兼顾的技术问题。The embodiments of the present application solve the technical problem of the anchor live broadcast mode in the prior art by providing the live broadcast method, the device, the server, and the medium, and the technical problem of reducing the anchor workload and reducing the audience churn rate.
第一方面,提供一种直播方法,所述方法应用于直播服务器,包括:In a first aspect, a live broadcast method is provided, where the method is applied to a live broadcast server, including:
接收观众端观看目标直播间的观看请求;Receiving a viewing request by the viewer to watch the target live broadcast room;
基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;Obtaining, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;Determining a current play point of the pre-stored video sequence according to the online time data and the current time;
从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Starting from the current play point, the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
可选的,在所述接收观众端观看目标直播间的观看请求之前,还包括:接收并存储所述目标直播间对应的主播端上传的所述视频序列。Optionally, before the receiving the viewer viewing the viewing request of the target live broadcast, the method further includes: receiving and storing the video sequence uploaded by the anchor end corresponding to the target live broadcast.
可选的,所述在线时间数据为:所述目标直播间最近一次在线直播的结束时间,或者所述目标直播间最近一次在线直播的开播时间。Optionally, the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room.
可选的,所述根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点,包括:计算出所述在线时间数据和所述当前时间之间的差值 时长;根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。Optionally, the determining, according to the online time data and the current time, the current play point of the pre-stored video sequence, including: calculating a difference duration between the online time data and the current time; The difference duration determines a current play point of the pre-stored video sequence, and the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
可选的,在从所述当前播放点开始,发送所述视频序列至所述观众端之后,还包括:接收到所述目标直播间对应的主播端发送的在线直播请求,所述在线直播请求表征请求开始进行在线直播;停止发送所述视频序列至所述观众端;接收所述主播端发送的在线直播视频,并发送所述在线直播视频至所述观众端。Optionally, after the sending the video sequence to the audience end, the method further includes: receiving an online live broadcast request sent by the anchor end corresponding to the target live broadcast, the online live broadcast request Determining the request to start the live broadcast; stopping sending the video sequence to the viewer; receiving the live broadcast video sent by the anchor, and sending the live broadcast video to the viewer.
第二方面,提供一种直播装置,其特征在于,述装置为直播服务器,包括:In a second aspect, a live broadcast device is provided, wherein the device is a live broadcast server, and includes:
接收模块,用于接收观众端观看目标直播间的观看请求;a receiving module, configured to receive a viewing request of the viewer watching the target live broadcast room;
获取模块,用于基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;And an obtaining module, configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
确定模块,用于根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;a determining module, configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
发送模块,用于从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。And a sending module, configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
可选的,所述装置还包括:存储模块,用于接收并存储所述目标直播间对应的主播端上传的所述视频序列。Optionally, the device further includes: a storage module, configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
可选的,所述在线时间数据为:所述目标直播间最近一次在线直播的结束时间,或者所述目标直播间最近一次在线直播的开播时间;所述确定模块还包括:计算单元,用于计算出所述在线时间数据和所述当前时间之间的差值时长;确定单元,用于根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。Optionally, the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room; the determining module further includes: a calculating unit, configured to: Calculating a difference duration between the online time data and the current time; determining a unit, configured to determine a current play point of the pre-stored video sequence according to the difference duration, where the current play point is from the video A play point at which the playback start point of the sequence is further from the playback start point by the difference duration.
第三方面,提供一种直播服务器,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其特征在于,所述处理器执行所述程序时实现第一方面任一所述的方法。In a third aspect, a live broadcast server is provided, including a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor implements the program to implement any of the first aspects Said method.
第四方面,提供一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该程序被处理器执行时实现第一方面任一所述的方法。In a fourth aspect, a computer readable storage medium having stored thereon a computer program, wherein the program, when executed by a processor, implements the method of any of the first aspects.
本申请实施例中提供的方法、装置、服务器及介质,至少具有如下技术效果或优点:The method, device, server and medium provided in the embodiments of the present application have at least the following technical effects or advantages:
本申请实施例提供的方法、装置、客户端、服务器及介质,在接收到观众端观看目标直播间的观看请求后,会根据目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间来确定预存的视频序列的当前播 放点,并从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列,以使得在主播不在线期间,观众进入直播间不仅能观看预存的视频序列,还能保证每个观众端观看的视频序列是同步的,以便于观众可以基于观看的视频序列进行弹幕等互动,不仅减少了主播的工作量,还减少了观众的流失率。After receiving the viewing request of the target live broadcast room, the method, the device, the client, the server and the medium provided by the embodiment of the present application receive the online time data according to the last live broadcast of the target live broadcast room and receive the viewing. The current time of the request to determine the current play point of the pre-stored video sequence, and from the current play point, send the video sequence to the viewer, so that the viewer starts playing from the current play point. The video sequence is such that during the time when the anchor is not online, the viewer can not only watch the pre-stored video sequence when entering the live broadcast, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can play based on the watched video sequence. The interaction of the screen not only reduces the workload of the anchor, but also reduces the loss rate of the audience.
附图说明DRAWINGS
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly described below. It is obvious that the drawings in the following description are some embodiments of the present invention. Other drawings may also be obtained from those of ordinary skill in the art in light of the inventive work.
图1为本申请实施例中直播方法的流程图;FIG. 1 is a flowchart of a live broadcast method according to an embodiment of the present application;
图2为本申请实施例中直播装置的结构示意图;2 is a schematic structural diagram of a live broadcast device according to an embodiment of the present application;
图3为本申请实施例中直播服务器的结构示意图;3 is a schematic structural diagram of a live broadcast server according to an embodiment of the present application;
图4为本申请实施例中计算机可读存储介质400的结构示意图。FIG. 4 is a schematic structural diagram of a computer readable storage medium 400 according to an embodiment of the present application.
具体实施方式Detailed ways
本申请实施例通过提供登录方法、装置、客户端、服务器及介质,解决了现有技术中的主播直播方式存在的减少主播工作量和减少观众流失率不能兼顾的技术问题,实现了减少主播的工作量和减少观众的流失率的技术效果。The embodiment of the present application solves the technical problem that the anchor live broadcast mode reduces the anchor workload and reduces the audience churn rate in the prior art live broadcast mode by providing the login method, the device, the client, the server, and the medium, and realizes the technical problem of reducing the anchor. The technical effect of workload and reducing the churn rate of the audience.
本申请实施例的技术方案为解决上述技术问题,总体思路如下:The technical solution of the embodiment of the present application is to solve the above technical problem, and the general idea is as follows:
一种直播方法,所述方法应用于直播服务器,包括:A live broadcast method, the method being applied to a live broadcast server, comprising:
接收观众端观看目标直播间的观看请求;Receiving a viewing request by the viewer to watch the target live broadcast room;
基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;Obtaining, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;Determining a current play point of the pre-stored video sequence according to the online time data and the current time;
从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Starting from the current play point, the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
具体来讲,在接收到观众端观看目标直播间的观看请求后,会根据目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间来确定预存的视频序列的当前播放点,并从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列,以使得在主播不在线期间,观众进入直播间不仅能观看预存的视频序列, 还能保证每个观众端观看的视频序列是同步的,以便于观众可以基于观看的视频序列进行弹幕等互动,不仅减少了主播的工作量,还减少了观众的流失率。Specifically, after receiving the viewing request of the target live broadcast room, the viewer may determine the current play of the pre-stored video sequence according to the online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request. Pointing, and starting from the current play point, transmitting the video sequence to the viewer, so that the viewer starts playing the video sequence from the current play point, so that the viewer is offline during the broadcast Into the live broadcast room not only can watch the pre-stored video sequence, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can perform the interaction of the barrage and the like based on the watched video sequence, which not only reduces the workload of the anchor but also reduces the workload of the anchor. Reduced the churn rate of the audience.
为了更好的理解上述技术方案,下面将结合说明书附图以及具体的实施方式对上述技术方案进行详细的说明。In order to better understand the above technical solutions, the above technical solutions will be described in detail below in conjunction with the drawings and specific embodiments.
实施例一Embodiment 1
如图1所示,本实施例提供了一种直播方法,所述方法应用于直播服务器,包括:As shown in FIG. 1 , this embodiment provides a live broadcast method, where the method is applied to a live broadcast server, including:
步骤S101,接收观众端观看目标直播间的观看请求;Step S101, receiving a viewing request of the viewer watching the target live broadcast room;
步骤S102,基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;Step S102, acquiring, according to the viewing request, online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request;
步骤S103,根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;Step S103, determining a current play point of the pre-stored video sequence according to the online time data and the current time;
步骤S104,从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Step S104: Send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
在本申请实施例中,所述直播服务器可以为计算机设备、云端或计算机设备组,在此不作限制。In the embodiment of the present application, the live broadcast server may be a computer device, a cloud, or a computer device group, which is not limited herein.
所述直播服务器、所述主播端和所述观众端之间通过有线或无线网络实现通信,在此不作限制。The live broadcast server, the anchor end, and the viewer end implement communication through a wired or wireless network, which is not limited herein.
下面,结合图1来详细介绍本实施例提供的直播方法的具体实施步骤:`The specific implementation steps of the live broadcast method provided by this embodiment are described in detail below with reference to FIG. 1 :
首先,执行步骤S101,接收观众端观看目标直播间的观看请求。First, step S101 is executed to receive a viewing request between the viewer and the target live broadcast.
在本申请实施例中,所述观众端可以为智能手机、台式电脑、笔记本或平板电脑等电子设备,在此不作限制。In the embodiment of the present application, the viewer terminal may be an electronic device such as a smart phone, a desktop computer, a notebook, or a tablet computer, and is not limited herein.
具体来讲,所述观众端发送所述观看请求的方式较多,例如:观众用户可以在所述观众端上打开直播应用(APP)的页面,并在APP页面上点击所述主播端对应的所述目标直播间的图片标识,从而发送所述观看请求至所述直播服务器;或者,观众用户还可以在自己收藏的主播名单里点击所述目标直播间对应的主播的标识,从而发送所述观看请求至所述直播服务器,在此不作限制,也不再一一列举。Specifically, the manner in which the viewer sends the viewing request is more. For example, the viewer user can open the page of the live application (APP) on the viewer, and click on the APP page to click the corresponding corresponding to the anchor. The picture identifier of the target live broadcast room, so that the viewing request is sent to the live broadcast server; or the viewer user may also click the identifier of the anchor corresponding to the target live broadcast in the favorite broadcast list of the favorite, thereby transmitting the View requests to the live server, which are not limited here, and are not listed one by one.
然后,执行步骤S102,基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间。Then, step S102 is performed to acquire, according to the viewing request, online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request.
需要说明的是,所述目标直播间最近一次在线直播是指,从接收到所述观看请求的当前时间往前,离所述当前时间最近的一次主播直接在线接入所述目标直播间,并录制视频和在线与观众互动的直播。It should be noted that the last live broadcast of the target live broadcast means that the current broadcast time from the current time when the current time is received is directly connected to the target live broadcast room, and Record videos and live live online with the audience.
举例来说,主播A近期的在线直播时间为:3月2日的12:00-20:00,3月3 日的7:00-10:00,3月3日的16:00-23:00。观众B在3月3日的15:00进入所述主播A对应的直播间,则此时的所述最近一次在线直播是指3月3日的7:00-10:00的那次在线直播。For example, the recent live broadcast of anchor A is: 12:00-20:00 on March 2, 7:00-10:00 on March 3, and 16:00-23 on March 3: 00. The viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, and the latest online live broadcast at this time refers to the online live broadcast from 7:00 to 10:00 on March 3. .
在本申请实施例中,所述在线时间数据可以是所述目标直播间最近一次在线直播的开播时间,或者是所述目标直播间最近一次在线直播的中间某固定播放时间。In the embodiment of the present application, the online time data may be a broadcast time of the last live broadcast of the target live broadcast, or a fixed play time in the middle of the last live broadcast of the target live broadcast.
较优的,所述在线时间数据是所述目标直播间最近一次在线直播的结束时间,以便于从所述在线直播结束时能从头播放预存的视频。Preferably, the online time data is an end time of a last live broadcast of the target live broadcast, so that the pre-stored video can be played from the end when the online live broadcast ends.
举例来说,主播A近期的在线直播时间为:3月2日的12:00-20:00,3月3日的7:00-10:00,3月3日的16:00-23:00。观众B在3月4日的8:00进入所述主播A对应的直播间,则此时的所述最近一次在线直播是指3月3日的16:00-23:00的那次在线直播。所述在线时间数据可以是3月3日的16:00或3月3日的23:00。For example, the recent live broadcast of anchor A is: 12:00-20:00 on March 2, 7:00-10:00 on March 3, and 16:00-23 on March 3: 00. The viewer B enters the live broadcast room corresponding to the anchor A at 8:00 on March 4, and the latest online live broadcast at this time refers to the online live broadcast from 16:00 to 23:00 on March 3. . The online time data may be 16:00 on March 3 or 23:00 on March 3.
具体来讲,所述在线时间数据,可以是所述直播服务器在各主播进行在线直播时获取并存储的数据,可以存储为列表单独存放,也可以存储在日志中,在此不作限制。Specifically, the online time data may be data that is obtained and stored by the live broadcast server when the main broadcast is performed on the live broadcast. The data may be stored in the log or stored in the log, and is not limited herein.
接下来,执行步骤S103,根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点。Next, step S103 is performed to determine a current play point of the pre-stored video sequence according to the online time data and the current time.
在本申请实施例中,所述预存的视频序列的获取方式可以有多种,下面列举两种为例:In the embodiment of the present application, the pre-stored video sequence may be obtained in multiple manners, and two examples are as follows:
第一种,主播上传。The first one, the anchor upload.
即在所述接收观众端观看目标直播间的观看请求之前,所述直播服务器会接收并存储所述目标直播间对应的主播端上传的所述视频序列。That is, before the receiving viewer views the viewing request of the target live broadcast, the live broadcast server receives and stores the video sequence uploaded by the anchor end corresponding to the target live broadcast.
具体来讲,主播可以选取自己比较满意的一个或多个视频,并在所述主播端将该一个或多个视频上传至所述直播服务器,以使所述直播服务器将该一个或多个视频存储为所述视频序列。Specifically, the anchor may select one or more videos that are satisfactory to the user, and upload the one or more videos to the live server on the anchor end, so that the live server may use the one or more videos. Stored as the video sequence.
在具体实施过程中,所述视频序列中的视频的排序可以是主播在所述主播端进行设置的,也可以是所述直播服务器随机或按照时长或视频来源进行设置的,在此不作限制。In a specific implementation process, the ordering of the video in the video sequence may be set by the anchor on the anchor end, or the live broadcast server may be set randomly or according to the duration or the video source, which is not limited herein.
举例来说,主播A将视频A、视频B和视频C上传至所述直播服务器,并设置播放顺序依次为视频B、视频A和视频C,则所述直播服务器存储所述视频序列为(视频B→视频A→视频C)。For example, the anchor A uploads the video A, the video B, and the video C to the live broadcast server, and sets the play order to be video B, video A, and video C, and the live broadcast server stores the video sequence as (video). B→Video A→Video C).
第二种,观众投票。Second, the audience voted.
即在主播在所述目标直播间进行在线直播的过程中会生成多个在线直播视频,观众可以对所述多个在线直播视频进行投票,所述直播服务器会获取投 票靠前的多个在线直播视频,并存储为所述视频序列,所述视频序列的排序与投票名次对应。That is, during the live broadcast of the live broadcast of the target live broadcast, a plurality of online live broadcast videos are generated, and the viewer can vote for the plurality of online live broadcast videos, and the live broadcast server obtains multiple online live broadcasts of the voting. The video is stored as the video sequence, and the ordering of the video sequences corresponds to the voting rank.
举例来说,主播A近一个月有20次在线直播,共存储有20个在线直播视频,进入所述主播A对应的直播间的观众可以对该20个在线直播视频进行投票,直播服务器选取投票靠前的前5个在线直播视频,并按照排名进行排序后,存储为所述视频序列。For example, the anchor A has 20 live broadcasts in the past month, and a total of 20 live broadcast videos are stored. The viewers who enter the live broadcast corresponding to the anchor A can vote for the 20 live broadcast videos, and the live server selects the vote. The top 5 live live videos in the top are sorted by rank and stored as the video sequence.
当然,在具体实施过程中,获取所述预存的视频序列的方式不限于以上两种,可以根据需要进行设置,在此不作限制,也不再一一列举。Certainly, in a specific implementation process, the manner of obtaining the pre-stored video sequence is not limited to the above two types, and may be set as needed, which is not limited herein, and is not enumerated one by one.
在本申请实施例中,根据所述在线时间数据的不同,确定当前播放点的方法也可以有多种,下面列举两种为例:In the embodiment of the present application, according to different online time data, there may be multiple methods for determining the current play point, and two examples are as follows:
第一种,在线时间数据为所述目标直播间最近一次在线直播的结束时间。First, the online time data is the end time of the last live broadcast of the target live room.
当所述在线时间数据为所述目标直播间最近一次在线直播的结束时间时,所述当前播放点的方法为:计算出所述在线时间数据和所述当前时间之间的差值时长,再根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。When the online time data is the end time of the last live broadcast of the target live broadcast, the method of the current play point is: calculating the difference duration between the online time data and the current time, and then Determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
举例来说,主播A最近一次在线直播是3月3日的7:00-10:00,观众B在3月3日的15:00进入所述主播A对应的直播间,则此时所述当前播放点的方法为:用所述当前时间15:00减去最近一次在线直播的结束时间10:00,获得差值时长5个小时。假设所述视频序列依序播放的总时长为20个小时,则所述当前播放点为所述视频序列依序连续播放5个小时时的播放位置,即。假设所述视频序列依序播放的总时长为4个小时,则所述当前播放点为所述视频序列依序连续循环播放5个小时时的播放位置,由于是循环播放,即所述当前播放点为从所述视频序列的起头开始播放1个小时的播放位置。For example, the most recent live broadcast of the anchor A is from 7:00 to 10:00 on March 3, and the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, The method of playing the current point is: subtracting the end time of the latest online live broadcast by 10:00 from the current time 15:00, and obtaining the difference duration of 5 hours. Assuming that the total duration of the video sequence is 20 hours in sequence, the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, that is, . Assuming that the total duration of the video sequence is 4 hours, the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, because it is a loop play, that is, the current play. The point is a playback position that is played for 1 hour from the beginning of the video sequence.
具体来讲,根据所述当前时间和所述目标直播间最近一次在线直播的结束时间的差值来确定所述视频序列的当前播放点,能保证在每次主播刚下线的下线时间开始,所视频序列是从所述下线时间开始从头开始循环播放的,并使在各时间段进入所述目标直播间的观众端均能保证同步。Specifically, determining a current play point of the video sequence according to a difference between the current time and an end time of a last live broadcast of the target live broadcast, and ensuring that the offline time of each offline line is started The video sequence is played back from the beginning of the offline time, and the viewers entering the target live room during each time period can ensure synchronization.
第二种,在线时间数据为所述目标直播间最近一次在线直播的开始时间。Second, the online time data is the start time of the last live broadcast of the target live room.
当所述在线时间数据为所述目标直播间最近一次在线直播的开始时间时,所述当前播放点的方法可以为:计算出所述在线时间数据和所述当前时间之间的差值时长,再根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。但,这样确定的当前播放点只能保证进入所述目标直播间的 各观众看到的视频同步,但不能保证所视频序列是从所述下线时间开始从头开始循环播放的。When the online time data is the start time of the last live broadcast of the target live broadcast, the method of the current play point may be: calculating a difference duration between the online time data and the current time, And determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a playback point that is longer than the play start point from the play start point of the video sequence . However, the current play point thus determined can only guarantee the video synchronization seen by the viewers entering the target live broadcast room, but cannot guarantee that the video sequence is played back from the beginning from the offline time.
故为了保证所视频序列是从所述下线时间开始从头开始循环播放的,当所述在线时间数据为所述目标直播间最近一次在线直播的开始时间时,所述当前播放点的方法还可以为:计算出所述在线时间数据和所述当前时间之间的差值时长,再以所述差值时长减去最近一次在线直播的总时长获得最终时长,再根据所述最终时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述最终时长的播放点。Therefore, in order to ensure that the video sequence is played back from the beginning of the offline time, when the online time data is the start time of the last live broadcast of the target live broadcast, the current play point method may also And calculating a difference duration between the online time data and the current time, and obtaining a final duration by subtracting the total duration of the last live broadcast from the duration of the difference, and determining the pre-stored according to the final duration. a current play point of the video sequence, the current play point being a play point that is separated from the play start point by the final duration from the play start point of the video sequence.
举例来说,主播A最近一次在线直播是3月3日的7:00-10:00,观众B在3月3日的15:00进入所述主播A对应的直播间,则此时所述当前播放点的方法为:用所述当前时间15:00减去最近一次在线直播的开始时间7:00,获得差值时长8个小时,再减去主播在线播放时长3个小时,得到最终时长5个小时。假设所述视频序列依序播放的总时长为20个小时,则所述当前播放点为所述视频序列依序连续播放5个小时时的播放位置,即。假设所述视频序列依序播放的总时长为4个小时,则所述当前播放点为所述视频序列依序连续循环播放5个小时时的播放位置,由于是循环播放,即所述当前播放点为从所述视频序列的起头开始播放1个小时的播放位置。For example, the most recent live broadcast of the anchor A is from 7:00 to 10:00 on March 3, and the viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, The current play point method is: subtract the last online live broadcast start time 7:00 from the current time 15:00, obtain the difference duration of 8 hours, and then subtract the anchor broadcast time for 3 hours to obtain the final duration. 5 hours. Assuming that the total duration of the video sequence is 20 hours in sequence, the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, that is, . Assuming that the total duration of the video sequence is 4 hours, the current play point is a play position when the video sequence is continuously played for 5 hours in sequence, because it is a loop play, that is, the current play. The point is a playback position that is played for 1 hour from the beginning of the video sequence.
当然,在具体实施过程中,确定所述当前播放点的方法不限于以上两种,在此不作限制。Of course, in the specific implementation process, the method for determining the current play point is not limited to the above two types, and is not limited herein.
再下来,执行步骤S104,从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Then, step S104 is executed to start sending the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
具体来讲,所述直播服务器确定所述当前播放点后,会控制所述观众端从所述当前时间开始,从所述当前播放点开始依序连续循环播放所述视频序列,以使进入所述目标直播间的各观众端能在主播不在线时,观看到同步的视频,从而能基于视频内容进行弹幕或语音交流,提高观众参与积极性,减少观众流失率。Specifically, after the live broadcast server determines the current play point, it controls the viewer to start playing the video sequence in sequence from the current play point, starting from the current time, so as to enter the location. Each viewer in the target live broadcast room can watch the synchronized video when the anchor is not online, so that the video content can be used for barrage or voice communication, thereby increasing the enthusiasm of the audience and reducing the audience turnover rate.
举例来说,假设视频序列的总时长为8小时,在线时间数据为所述目标直播间最近一次在线直播的结束时间,主播A最近一次在线直播是3月3日的7:00-10:00。For example, suppose the total duration of the video sequence is 8 hours, the online time data is the end time of the last live broadcast of the target live broadcast, and the most recent live broadcast of the anchor A is 7:00-10:00 on March 3rd. .
观众A在3月3日的10:00进入主播A的直播间,则此时,在观众A的观众端从头依序循环播放所述视频序列;The audience A enters the live broadcast room of the anchor A at 10:00 on March 3, and at this time, the video sequence is sequentially played back from the head of the viewer A;
观众B在3月3日的15:00进入所述主播A对应的直播间,则此时,确定所述当前播放点为所述视频序列依序连续播放5个小时时的播放位置,故在观众B的观众端从视频序列从头已播放5小时的位置开始依序循环播放所述视频序 列;The viewer B enters the live broadcast room corresponding to the anchor A at 15:00 on March 3, and at this time, it is determined that the current play point is the play position when the video sequence is continuously played for 5 hours in sequence, so The viewer end of the viewer B sequentially plays the video sequence from the position where the video sequence has been played for 5 hours from the beginning;
观众C在3月3日的20:00进入所述主播A对应的直播间,则此时,确定所述当前播放点为所述视频序列依序连续播放10个小时时的播放位置,故在观众B的观众端从视频序列从头已播放2小时的位置开始依序循环播放所述视频序列;The viewer C enters the live broadcast room corresponding to the anchor A at 20:00 on March 3, and at this time, determines that the current play point is the play position when the video sequence is continuously played for 10 hours in sequence, so The viewer end of the viewer B sequentially plays the video sequence from the position where the video sequence has been played for 2 hours from the beginning;
可见,如果观众A、观众B和观众C均一致在所述目标直播间中连续观看视频,则能保证观众A、观众B和观众C在同一时间观看的视频内容是同步的。It can be seen that if the viewer A, the viewer B and the viewer C consistently watch the video continuously in the target live broadcast room, it can be ensured that the video content viewed by the viewer A, the viewer B and the viewer C at the same time is synchronized.
在本申请实施例中,为了便于在主播上线时,能快速切换到主播的在线视频,可以设置当接收到所述目标直播间对应的主播端发送的表征请求开始进行在线直播的在线直播请求时,所述直播服务器停止发送所述视频序列至所述观众端,并接收所述主播端发送的在线直播视频,并发送所述在线直播视频至所述观众端。In the embodiment of the present application, when the online video of the anchor can be quickly switched to the anchor, the online broadcast request sent by the anchor corresponding to the target live broadcast may be set to start the online live broadcast request. The live broadcast server stops sending the video sequence to the viewer, and receives an online live video sent by the anchor, and sends the live broadcast video to the viewer.
在本申请实施例中,为了便于观众判断当前观看视频的情况,可以设置在目标直播间的直播间标识上设置离线标识和/或在线标识,以使观众能基于所述离线标识和/或在线标识判断当前所述目标直播间内是播放的主播在线直播还是播放的预存视频播放。In the embodiment of the present application, in order to facilitate the viewer to judge the current viewing of the video, an offline identification and/or an online identification may be set on the live broadcast identifier of the target live broadcast room, so that the viewer can be based on the offline logo and/or online. The identifier determines whether the currently broadcasted live broadcast or the pre-stored video play of the broadcast in the target live broadcast room.
具体来讲,在接收到观众端观看目标直播间的观看请求后,会根据目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间来确定预存的视频序列的当前播放点,并从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列,以使得在主播不在线期间,观众进入直播间不仅能观看预存的视频序列,还能保证每个观众端观看的视频序列是同步的,以便于观众可以基于观看的视频序列进行弹幕等互动,不仅减少了主播的工作量,还减少了观众的流失率。Specifically, after receiving the viewing request of the target live broadcast room, the viewer may determine the current play of the pre-stored video sequence according to the online time data of the last live broadcast of the target live broadcast and the current time of receiving the viewing request. Pointing, and starting from the current play point, transmitting the video sequence to the viewer, so that the viewer starts playing the video sequence from the current play point, so that the viewer is offline during the broadcast Entering the live broadcast room not only can watch the pre-stored video sequence, but also ensure that the video sequence viewed by each viewer is synchronized, so that the viewer can perform the interaction of the barrage and the like based on the watched video sequence, which not only reduces the workload of the anchor but also reduces the workload of the anchor. Reduced the churn rate of the audience.
基于同一发明构思,本申请提供了实施例一对应的装置,详见实施例二。Based on the same inventive concept, the present application provides a device corresponding to the first embodiment, as shown in the second embodiment.
实施例二Embodiment 2
本实施例提供一种直播装置,如图2所示,所述装置为直播服务器,包括:The present embodiment provides a live broadcast device. As shown in FIG. 2, the device is a live broadcast server, and includes:
接收模块201,用于接收观众端观看目标直播间的观看请求;The receiving module 201 is configured to receive a viewing request of the viewer watching the target live broadcast room;
获取模块202,用于基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;The obtaining module 202 is configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast and a current time when the viewing request is received;
确定模块203,用于根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;a determining module 203, configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
发送模块204,用于从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。The sending module 204 is configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
在本申请实施例中,所述直播服务器可以为计算机设备、云端或计算机设 备组,在此不作限制。In the embodiment of the present application, the live server may be a computer device, a cloud, or a computer device group, which is not limited herein.
在本申请实施例中,所述装置还包括:In the embodiment of the present application, the device further includes:
存储模块,用于接收并存储所述目标直播间对应的主播端上传的所述视频序列。And a storage module, configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
在本申请实施例中,所述在线时间数据为:所述目标直播间最近一次在线直播的结束时间,或者所述目标直播间最近一次在线直播的开播时间;所述确定模块203还包括:In the embodiment of the present application, the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast; the determining module 203 further includes:
计算单元,用于计算出所述在线时间数据和所述当前时间之间的差值时长;a calculating unit, configured to calculate a difference duration between the online time data and the current time;
确定单元,用于根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。a determining unit, configured to determine a current play point of the pre-stored video sequence according to the duration of the difference, where the current play point is from the play start point of the video sequence, and the difference from the play start point is the difference The play point of the duration.
由于本实施例所介绍的装置为实施本申请实施例一中一种直播方法所采用的装置,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的装置的具体实施方式以及其各种变化形式,所以在此对于该装置如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。The device introduced in this embodiment is a device used in the implementation of a live broadcast method in the first embodiment of the present application. Therefore, based on the method described in Embodiment 1 of the present application, those skilled in the art can understand the device in this embodiment. The specific implementation manners and various changes thereof are not described in detail herein for how the device implements the method in the embodiments of the present application. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
基于同一发明构思,本申请提供了实施例一对应的直播服务器,详见实施例三。Based on the same inventive concept, the present application provides a live broadcast server corresponding to the first embodiment. For details, see Embodiment 3.
实施例三Embodiment 3
本实施例提供一种直播服务器,如图3所示,包括存储器310、处理器320及存储在存储器310上并可在处理器320上运行的计算机程序311,处理器320执行计算机程序311时实现以下步骤:This embodiment provides a live broadcast server, as shown in FIG. 3, including a memory 310, a processor 320, and a computer program 311 stored on the memory 310 and operable on the processor 320. The processor 320 implements the computer program 311. The following steps:
接收观众端观看目标直播间的观看请求;Receiving a viewing request by the viewer to watch the target live broadcast room;
基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;Obtaining, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;Determining a current play point of the pre-stored video sequence according to the online time data and the current time;
从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Starting from the current play point, the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
在具体实施过程中,处理器320执行计算机程序311时,可以实现实施例一中任一实施方式。In a specific implementation process, when the processor 320 executes the computer program 311, any one of the first embodiment can be implemented.
由于本实施例所介绍的直播服务器为实施本申请实施例一中一种直播方法所采用的设备,故而基于本申请实施例一中所介绍的方法,本领域所属技术 人员能够了解本实施例的直播服务器的具体实施方式以及其各种变化形式,所以在此对于该服务器如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。The live server shown in this embodiment is a device that is used in the implementation of a live broadcast method in the first embodiment of the present application. Therefore, those skilled in the art can understand the method according to the method in the first embodiment of the present application. The specific implementation of the live server and its various changes, so the method in the embodiment of the present application is not described in detail herein. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
基于同一发明构思,本申请提供了实施例一对应的存储介质,详见实施例四。Based on the same inventive concept, the present application provides a storage medium corresponding to the first embodiment. For details, see Embodiment 4.
实施例四Embodiment 4
本实施例提供一种计算机可读存储介质400,如图4所示,其上存储有计算机程序411,该计算机程序411被处理器执行时实现以下步骤:The embodiment provides a computer readable storage medium 400. As shown in FIG. 4, a computer program 411 is stored thereon. When the computer program 411 is executed by the processor, the following steps are implemented:
接收观众端观看目标直播间的观看请求;Receiving a viewing request by the viewer to watch the target live broadcast room;
基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;Obtaining, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;Determining a current play point of the pre-stored video sequence according to the online time data and the current time;
从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Starting from the current play point, the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
在具体实施过程中,该计算机程序411被处理器执行时,可以实现实施例一中任一实施方式。In the specific implementation process, when the computer program 411 is executed by the processor, any one of the first embodiment can be implemented.
本领域内的技术人员应明白,本发明的实施例可提供为方法、系统、或计算机程序产品。因此,本发明可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本发明可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。Those skilled in the art will appreciate that embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
本发明是参照根据本发明实施例的方法、设备(系统)、和计算机程序产品的流程图和/或方框图来描述的。应理解可由计算机程序指令实现流程图和/或方框图中的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。可提供这些计算机程序指令到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的装置。The present invention has been described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (system), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or FIG. These computer program instructions can be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing device to produce a machine for the execution of instructions for execution by a processor of a computer or other programmable data processing device. Means for implementing the functions specified in one or more of the flow or in a block or blocks of the flow chart.
这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。The computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device. The apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device. The instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
尽管已描述了本发明的优选实施例,但本领域内的技术人员一旦得知了基本创造性概念,则可对这些实施例作出另外的变更和修改。所以,所附权利要求意欲解释为包括优选实施例以及落入本发明范围的所有变更和修改。While the preferred embodiment of the invention has been described, it will be understood that Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and the modifications and
显然,本领域的技术人员可以对本发明进行各种改动和变型而不脱离本发明的精神和范围。这样,倘若本发明的这些修改和变型属于本发明权利要求及其等同技术的范围之内,则本发明也意图包含这些改动和变型在内。It is apparent that those skilled in the art can make various modifications and variations to the invention without departing from the spirit and scope of the invention. Thus, it is intended that the present invention cover the modifications and modifications of the invention

Claims (10)

  1. 一种直播方法,其特征在于,所述方法应用于直播服务器,包括:A live broadcast method, wherein the method is applied to a live broadcast server, including:
    接收观众端观看目标直播间的观看请求;Receiving a viewing request by the viewer to watch the target live broadcast room;
    基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;Obtaining, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
    根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;Determining a current play point of the pre-stored video sequence according to the online time data and the current time;
    从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。Starting from the current play point, the video sequence is sent to the viewer, so that the viewer starts playing the video sequence from the current play point.
  2. 如权利要求1所述的方法,其特征在于,在所述接收观众端观看目标直播间的观看请求之前,还包括:The method of claim 1, wherein before the receiving the viewer views the viewing request of the target live broadcast, the method further comprises:
    接收并存储所述目标直播间对应的主播端上传的所述视频序列。Receiving and storing the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  3. 如权利要求1所述的方法,其特征在于,所述在线时间数据为:The method of claim 1 wherein said online time data is:
    所述目标直播间最近一次在线直播的结束时间,或者所述目标直播间最近一次在线直播的开播时间。The end time of the last live broadcast of the target live broadcast room, or the broadcast time of the last live broadcast of the target live broadcast room.
  4. 如权利要求3所述的方法,其特征在于,所述根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点,包括:The method according to claim 3, wherein the determining the current play point of the pre-stored video sequence according to the online time data and the current time comprises:
    计算出所述在线时间数据和所述当前时间之间的差值时长;Calculating a difference duration between the online time data and the current time;
    根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。Determining, according to the difference duration, a current play point of the pre-stored video sequence, where the current play point is a play point that is longer than the play start point from the play start point of the video sequence.
  5. 如权利要求1所述的方法,其特征在于,在从所述当前播放点开始,发送所述视频序列至所述观众端之后,还包括:The method of claim 1, further comprising: after transmitting the video sequence to the viewer from the current play point, further comprising:
    接收到所述目标直播间对应的主播端发送的在线直播请求,所述在线直播请求表征请求开始进行在线直播;Receiving an online live broadcast request sent by the anchor end corresponding to the target live broadcast, and the online live broadcast request characterization request starts to be broadcasted online;
    停止发送所述视频序列至所述观众端;Stop sending the video sequence to the viewer;
    接收所述主播端发送的在线直播视频,并发送所述在线直播视频至所述观众端。Receiving an online live video sent by the anchor end, and sending the online live video to the audience end.
  6. 一种直播装置,其特征在于,所述装置为直播服务器,包括:A live broadcast device, wherein the device is a live broadcast server, including:
    接收模块,用于接收观众端观看目标直播间的观看请求;a receiving module, configured to receive a viewing request of the viewer watching the target live broadcast room;
    获取模块,用于基于所述观看请求,获取所述目标直播间最近一次在线直播的在线时间数据和接收到所述观看请求的当前时间;And an obtaining module, configured to acquire, according to the viewing request, online time data of a last live broadcast of the target live broadcast room and a current time when the viewing request is received;
    确定模块,用于根据所述在线时间数据和所述当前时间,确定预存的视频序列的当前播放点;a determining module, configured to determine a current play point of the pre-stored video sequence according to the online time data and the current time;
    发送模块,用于从所述当前播放点开始,发送所述视频序列至所述观众端,以使所述观众端从所述当前播放点开始播放所述视频序列。And a sending module, configured to send the video sequence to the viewer from the current play point, so that the viewer starts playing the video sequence from the current play point.
  7. 如权利要求6所述的装置,其特征在于,还包括:The device of claim 6 further comprising:
    存储模块,用于接收并存储所述目标直播间对应的主播端上传的所述视频序列。And a storage module, configured to receive and store the video sequence uploaded by the anchor end corresponding to the target live broadcast.
  8. 如权利要求6所述的装置,其特征在于,所述在线时间数据为:所述目标直播间最近一次在线直播的结束时间,或者所述目标直播间最近一次在线直播的开播时间;所述确定模块还包括:The device according to claim 6, wherein the online time data is: an end time of the last live broadcast of the target live broadcast room, or an open broadcast time of the last live broadcast of the target live broadcast room; the determining The module also includes:
    计算单元,用于计算出所述在线时间数据和所述当前时间之间的差值时长;a calculating unit, configured to calculate a difference duration between the online time data and the current time;
    确定单元,用于根据所述差值时长确定预存的视频序列的当前播放点,所述当前播放点为从所述视频序列的播放起始点往后,与所述播放起始点距离所述差值时长的播放点。a determining unit, configured to determine a current play point of the pre-stored video sequence according to the duration of the difference, where the current play point is from the play start point of the video sequence, and the difference from the play start point is the difference The play point of the duration.
  9. 一种直播服务器,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其特征在于,所述处理器执行所述程序时实现权利要求1-5任一所述的方法。A live broadcast server comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the program to implement any of claims 1-5 method.
  10. 一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该程序被处理器执行时实现权利要求1-5任一所述的方法。A computer readable storage medium having stored thereon a computer program, wherein the program, when executed by a processor, implements the method of any of claims 1-5.
PCT/CN2018/082357 2018-01-08 2018-04-09 Live streaming method, device, server and medium WO2019134293A1 (en)

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