WO2019082842A1 - Game system and computer program for same - Google Patents

Game system and computer program for same

Info

Publication number
WO2019082842A1
WO2019082842A1 PCT/JP2018/039186 JP2018039186W WO2019082842A1 WO 2019082842 A1 WO2019082842 A1 WO 2019082842A1 JP 2018039186 W JP2018039186 W JP 2018039186W WO 2019082842 A1 WO2019082842 A1 WO 2019082842A1
Authority
WO
WIPO (PCT)
Prior art keywords
unit
evaluation
user
time
continuous
Prior art date
Application number
PCT/JP2018/039186
Other languages
French (fr)
Japanese (ja)
Inventor
牧野 徹
Original Assignee
株式会社コナミアミューズメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コナミアミューズメント filed Critical 株式会社コナミアミューズメント
Publication of WO2019082842A1 publication Critical patent/WO2019082842A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation

Definitions

  • the present invention relates to a game system or the like that evaluates a user's operation based on the amount of deviation between an operation instructed to the user and an operation performed by the user.
  • a game system which compares an operation instructed to the user with an operation actually performed by the user, and evaluates the user's operation to be higher as the difference between the two is smaller.
  • the evaluation range is appropriately set for at least one of the position and time of the operation instructed by the user, and the position or time of the operation actually performed by the user is within the evaluation range. It is customary that processing is performed such that the success or failure of the user's operation is determined with a certain condition as the condition for success determination, and the user's score is added when it is determined that the operation is successful (for example, see Patent Document 1). .
  • the user may be instructed to perform a continuous operation combining a plurality of unit operations whose position and time gradually change.
  • the user may be instructed by the user to perform continuous operations such as a glissando operation in which a plurality of operation members arranged left and right are sequentially operated right or left one by one.
  • this type of continuous operation is instructed, the success or failure of each unit operation is individually determined based on whether or not the shift amount of the position and time is within a predetermined evaluation range for each unit operation included in the continuous operation. Processing may be applied such that the score is added according to the determination result of.
  • the evaluation range is set for each unit operation, the evaluation range may overlap between unit operations.
  • an object of this invention is to provide the game system etc. which can determine appropriately whether the user performed the continuous operation correctly.
  • a game system includes an operation instruction unit that instructs a user on a plurality of operations whose position and timing are determined, an operation detection unit that detects the position and timing of an operation performed by the user, For each operation instructed by the operation instruction means, the user's operation is performed based on whether or not the operation detection means has detected an operation within a predetermined evaluation range for each of the positional and temporal deviation amounts.
  • Operation evaluation means for evaluating the operation instruction means including a plurality of unit operations in which the position and the time at which the operation should be performed gradually change from a predetermined start operation to the end operation, and at least two It is a game system in which it is possible to indicate a continuous operation set so that an evaluation range for each of the position and the time includes an overlapping range between unit operations.
  • the continuous operation is instructed to the operation evaluation means, for each unit operation included in the continuous operation, the deviation amount of the position and time is the operation detection means within the evaluation range.
  • the operation detection means detects an operation in the intermediate region between as a discrimination target operation, referring to the position of the preceding operation detected by the operation detection means within a predetermined reference period preceding the operation
  • Direction determining means is provided for determining the direction in which the position of the user's operation is changing as the operation direction
  • the continuous operation determining means sets the position at which the operation should be performed in the intermediate area.
  • an operation in which the position and the shift amount of the time with respect to the unit operation fall within the evaluation range, and the operation direction determined by the direction determination unit matches the direction in which the position of the operation should change The success or failure of the unit operation is determined on the condition that the operation detection means has detected the condition as the success determination condition.
  • a computer program for a game system is an operation instruction unit that instructs a user on a plurality of operations whose position and timing are determined, and an operation detection that detects the position and timing of an operation performed by the user. Means, and for each operation instructed by the operation instruction means, the user based on whether or not the operation detection means detects an operation within a predetermined evaluation range for each of the positional and temporal deviation amounts.
  • Operation evaluation means for evaluating the operation of the plurality of unit operation units, wherein the operation instruction unit includes a plurality of unit operations whose position and timing at which the operation is to be gradually change from a predetermined start operation to an end operation; Between two unit operations, it is possible to indicate a continuous operation set so that the evaluation range for each of the position and the time includes an overlapping range.
  • a computer program that is applied to a game system and configured to cause a computer of the game system to function as the operation evaluation unit, and the operation evaluation unit is included in the continuous operation when the continuous operation is instructed.
  • the operation detection unit detects an operation in an intermediate area between a start position where the start operation should be performed and an end position where the end operation should be performed as the operation to be determined;
  • the position of the user's operation is referred to by referring to the position of the preceding operation detected by the operation detection means within a predetermined reference period preceding the operation.
  • the continuous operation judging means further functions as a direction judging means for judging as the operation direction, and the continuous operation judging means relates to the unit operation in which the position where the operation is to be performed is set in the intermediate area.
  • the operation detection means has successfully detected an operation in which the time shift amount is within the evaluation range and the operation direction determined by the direction determination means matches the direction in which the position of the operation should be changed As a condition of the determination, it is configured to determine the success or failure of the unit operation.
  • FIG. 1 The perspective view which shows the outline of the game machine which concerns on one form of this invention.
  • the functional block diagram which shows an example of the principal part which concerns on the control system of a game machine.
  • the functional block diagram which shows an example of the mutual relationship of the logical apparatus provided in a game control apparatus.
  • the flowchart which shows an example of the procedure of a glissando evaluation process.
  • FIG. 9 is a flowchart showing an example of the procedure of individual evaluation processing as the subroutine processing of FIG. 8; FIG. The flowchart following FIG. The figure which shows an example of the continuous operation which can be excluded from the object of direction determination. The figure which shows the other example of the continuous operation which can be excluded from the object of direction determination.
  • FIG. 1 shows an appearance configuration of a game machine as an embodiment of a game system according to the present invention.
  • the game machine 1 includes a housing 2, a display 3 attached to the housing 2, and an input device 4 provided on the front side of the display 3.
  • a flat panel display such as a liquid crystal monitor is used.
  • the display device 3 is attached to the housing 2 with its display surface directed obliquely upward.
  • the input device 4 includes the keyboard unit 5.
  • the keyboard unit 5 is positioned at the user's hand when the user stands in front of the housing 2 so as to face the display device 3 and extends from one end to the other end of the display 3 in the left-right direction.
  • the direction based on the user when specifying the direction based on the user, unless otherwise specified, it means the direction based on the state in which the user stands facing the display device 3 as a reference.
  • a pair of left and right speakers 6 is provided on the upper end side of the display device 3 of the housing 2.
  • the input device 4 is provided with various input devices such as a push button switch and a card reader, but the description thereof is omitted.
  • the keyboard unit 5 includes a plurality of keys 11 as an example of the operation member.
  • the keys 11 are provided so as to be aligned at a constant interval in the left-right direction of the housing 2 (which coincides with the left-right direction in the drawing).
  • the upper surface of the key 11 is flat over the whole.
  • the keyboard unit 5 is also provided with a sensor (not shown) such as a sensor or a switch that outputs an operation signal in accordance with the depression operation of each key 11.
  • a detection device is provided for each key 11. Therefore, the keyboard unit 5 outputs an operation signal corresponding to the pressing operation for each key 11.
  • the game machine 1 instructs the user through the display device 3 to operate the keyboard unit 5 in accordance with the progress of the music while reproducing a predetermined music, and the instructed operation and the operation of each key 11 of the keyboard 5 And a music game is executed to evaluate the user's operation in comparison with the above.
  • FIG. 2 shows an example of a game screen displayed on the display device 3 at the time of execution of the music game. While an arbitrary background image corresponding to the image of the music is appropriately displayed on the game screen 100, the operation instruction image 101 is displayed so as to be superimposed on the background image.
  • the operation instruction image 101 is a note 102 as an example of an instruction marker displayed so as to move while drawing a parabolic locus from the base side to the front side of the game screen 100, and the left and right A determination line 103 as an example of a reference mark displayed so as to extend linearly in the direction and a keyboard image 104 displayed below the determination line 103 are included.
  • the determination line 103 corresponds to the current playing position in the music, in other words, the current time in the game executed for one music.
  • the keyboard image 104 is displayed so as to reproduce each key 11 of the keyboard unit 5 on the game screen 100. In the following, each image of the key 11 indicated by the keyboard image 104 may be expressed as the key 11 for convenience.
  • the notes 102 have a width corresponding to a plurality of, for example, three keys 11 (which are the keys 11 on the keyboard image 104) in the left and right direction of the game screen 100, and have a width in the upper and lower direction. It has a relatively thin flat shape.
  • the position of each note 102 in the vertical direction of the game screen 100 indicates the position in the music where the key 11 is to be operated, in other words, the time when the operation should be performed during the progress of the music (timing of operation).
  • the notes 102 are displayed on the game screen 100 at a predetermined time earlier than the time of the operation to be instructed thereby (as an example, a time which precedes the time when the operation should be performed by a time length equivalent to two bars of the music). Appear. Thereafter, the notes 102 move toward the determination line 103 while drawing a parabolic trajectory as the music progresses, and the display thereof is controlled so as to overlap the determination line 103 at the time when the operation should be performed.
  • the position of the note 102 in the left-right direction of the game screen 100 indicates the position of the key 11 on which the operation should be performed. That is, when the Notes 102 and the judgment line 103 overlap, the display position of the Notes 102 in the left-right direction is the center position of the Notes 102 in the left-right direction and the center of the image of the key 11 to be operated in the left-right direction. Are determined to match.
  • the beat position marker 105 is displayed at the break position of the beat in the music, for example, at the position of the first beat of each measure, and, like the note 102, a locus on the game screen 100 along the parabola along with the progress of the music. Is displayed as if drawn. Since the beat position indicator 105 is a marker indicating the position of the beat in the music, it is displayed so as to move on the game screen 100 while maintaining the relationship with the position in the music indicated by the note 102.
  • Note that keeping the relationship with the position in the music indicated by Notes 102 means that Notes 102 moves gradually on game screen 100 in accordance with the playing position of the music, so during the music of beat position indicator 105 and Notes 102
  • the beat position indicator 105 also means to move gradually on the game screen 100 in synchronization with the movement of the note 102 so that the positional relationship between them does not change.
  • the user can refer to the beat position mark 105 to grasp the tempo and beat of the music.
  • the operation evaluation image 108 is an image showing the evaluation result of the user's operation.
  • the level of the user's operation is determined according to the amount of time lag between the time of the instructed operation and the time of the operation performed by the user.
  • the operation evaluation image 108 is displayed as an image for notifying the user of the level thus determined.
  • the score of the user is added according to the level.
  • the amount of score addition is set larger as the amount of deviation is smaller.
  • the score image 109 is displayed as an image indicating the current score of the user.
  • the combo number display image 110 is displayed as an image that displays the number of combos as the number of continuations of the operation satisfying the predetermined requirements.
  • a plurality of notes 102 are displayed with an appropriate position or time, and if the user depresses the key 11 once at a position and timing according to the notes 102, the operation succeeds. It is determined that the Such an operation is a basic operation in a game, and may be called a normal operation below.
  • an operation different from the normal operation may be instructed by the user via the operation instruction image 101. For example, operations such as a long press operation in which one key 11 is continuously pressed for a fixed period, a simultaneous operation of simultaneously operating a plurality of keys 11, and a continuous operation of sequentially operating a plurality of keys 11 arranged laterally are different from the normal operation.
  • FIG. 3 shows an example of the operation instruction image 101 when a glissando operation is instructed as an example of the continuous operation.
  • the notes 102 and the judgment line 103 of the operation instruction image 101 are mainly shown, and the keyboard image 104 is not shown.
  • the beat position marker 105 and the auxiliary line 106 are shown by broken lines.
  • the auxiliary line 106 is shown to gradually and clearly appear from the upper part of the background image of the game screen 100, but in FIG. Is drawn to draw a parabola.
  • the notes 102 may be displayed so as to appear from near the top of the parabola drawn by the auxiliary line 106, or may be displayed as appearing from near the lower end of the back side of the auxiliary line 106 in FIG.
  • a glissando notes group (hereinafter, abbreviated as a notes group) GLn instructing a glissando operation is displayed.
  • the notes group GLn corresponds to the start point note 102S corresponding to the start point position where the glissando operation should be started, the end point note 102E corresponding to the position where the glissando operation should end, and the turnaround position where the operation direction of the glissando operation should be reversed. It includes a turning point Notes 102T and an intermediate Notes 102M disposed between those Notes 102S, 102T and 102E. In the following, when it is not necessary to distinguish between these notes, the notes 102 and the subscripts are omitted.
  • the display position of the note 102 is sequentially shifted by a relatively small amount in the horizontal direction and the vertical direction.
  • the display position in the left-right direction of the note 102 is gradually shifted to the right from the start point note 102S to the turning point note 102T.
  • the display position of the note 102 in the left-right direction is gradually shifted to the left from the turning point note 102T to the end point note 102E.
  • the operation position indicated by each Note 102 is gradually shifted to the right, and from the turning point Notes 102T to the end point Notes 102E, the operation points are indicated by each Note 102
  • the position to be operated is gradually shifted to the left.
  • the position of the note 102 in the left-right direction is set so that the note 102 is not separated in the left-right direction at least between two adjacent notes 102. That is, in the two adjacent notes 102, the lateral shift amount of each note 102 is set so that a part of the plurality of keys 11 indicated by each note 102 overlap each other.
  • the amount of lateral deviation between the notes 102 is constant from the start point note 102S to the end point note 102E. However, as long as the duplication of the key 11 mentioned above is maintained, the deviation
  • the time interval is the time interval between Notes 102 when normal operation is instructed It is set small enough compared with. Therefore, when an operation is instructed by the Notes 102 included in the Notes group GLn, the user needs to sequentially operate the keys 11 arranged in the left and right direction in a short time.
  • the time interval between the notes 102 may also be changed as appropriate.
  • an identification image 111 for distinguishing the Notes 102 included in the Notes group GLn from the other Notes 102 is also displayed.
  • the identification image 111 is displayed as an image of a band-like line which mutually connects the Notes 102 contained in the Notes group GLn as an example.
  • the identification image 111 may be displayed in an appropriate manner as long as the user can identify the notes 102 that constitute the glissando operation.
  • the glissando operation instructs the user by differentiating the shape, size, color, pattern and other display elements of the Notes 102 included in the Notes group GLn from the other Notes 102 instead of or in addition to the identification image 111 It may be done. Note that, as is clear from FIG.
  • notes 102 etc. for instructing the normal operation may be displayed along with this.
  • a pair of Notes 102 displayed at the center of the upper part of FIG. 3 is an example of instructing simultaneous operation of two keys 11.
  • various operations use Notes 102 of the operation instruction image 101 and the judgment line 103. And the user may be instructed.
  • the game machine 1 it is determined whether or not the amount of deviation between the position and timing of the operation instructed by the user and the position and timing of the operation actually performed by the user is within a predetermined evaluation range. And the user's operation is evaluated according to the determination result, and the score is added according to the evaluation result.
  • the evaluation range is differentiated between normal operation and glissando operation. An example is shown in FIG.
  • Notes 102 for instructing normal operation are illustrated on the right side, and some Notes 102 of Notes group GLn for instructing glissando operation are illustrated on the left, respectively.
  • FIG. 4 The keys 11 designated as the operation position corresponding to the lowest note 102 located at the lowest position are hatched respectively.
  • an evaluation range for the normal operation note 102 will be described.
  • an evaluation range P for the position and an evaluation range T1 for the time are set.
  • These evaluation ranges P and T1 are ranges set for the respective amounts of deviation of the position and time between the operation instructed by the user and the operation actually performed by the user, but in FIG.
  • the evaluation range P of the position is shown in the left and right direction with reference to the note 102, and the evaluation range T1 of the time is shown in the vertical direction. If the position and timing of the operation performed by the user are within the illustrated evaluation range P and T1, the amount of deviation between the position and time is within the evaluation range P, T1.
  • the evaluation range P of the position is set to straddle three keys 11 of the key 11 as the operation position and the keys 11 adjacent to the left and right. This is the same as the display range in the left-right direction of the note 102.
  • the evaluation range P of the position does not necessarily have to be set symmetrically on the left and right with respect to the position of the key 11 on which the operation is to be performed.
  • the evaluation range T1 of time is set to a range of time t1 to t2 shifted by a predetermined time before and after the operation time tx indicated by the note 102.
  • the time lengths t1 to tx and the time lengths tx to t2 may not necessarily coincide with each other.
  • the evaluation range T1 of time does not necessarily have to be set symmetrically with respect to the operation time tx.
  • the evaluation range T1 is divided into a plurality of levels in order to change the evaluation of the user according to the amount of time lag.
  • a certain range is set to the level A before and after the operation timing tx
  • the level B is set before and after the level A
  • the level C is set outside the level A.
  • the amount of score addition is calculated according to which division of levels A to C the timing of the actual operation belongs. The addition amount is calculated each time the user's operation is evaluated to any of the levels A to C, and is calculated so as to gradually decrease in the order of the levels A, B, and C.
  • the evaluation range P of the position does not necessarily have to be set in a range corresponding to the three keys 11.
  • two keys 11 or four or more keys 11 may be included in the evaluation range P.
  • the evaluation range P may not necessarily coincide with the width of the note 102 in the left-right direction. For example, a range larger than the number of keys 11 whose operation is indicated by the notes 102 may be set as the evaluation range P.
  • the evaluation range P does not necessarily need to be a range larger than the key 11 designated as the operation position (the position where the operation should be performed).
  • the evaluation range P may be set so as to include only a single key 11 set as the operation position.
  • the operation position may be set to include a plurality of keys 11 and the range of the key 11 designated as the operation position may be set as the evaluation range P.
  • three keys 11 aligned left and right may be set as the operation position, and the range of the keys 11 included in the operation position may be set as the evaluation range P.
  • the range of the key 11 set as the operation position, the range of the key 11 indicated by the note 102, and the evaluation range P coincide with each other.
  • the evaluation range P When the evaluation range P includes a plurality of keys 11, the evaluation range P is divided into a plurality of levels in units of the key 11 as in the time evaluation range T1, and the key 11 operated by the user is included in the evaluation range P. In the case of evaluation, you may differentiate according to the level.
  • the relationship between the range set as the operation position, the range indicated by the Notes 102, and the evaluation range P related to the position can be set variously.
  • FIG. 4 that is, an example in which a single key 11 is set as the operation position, and the range of three keys 11 including the key 11 at the operation position is set as the display range and evaluation range P of the Notes 102 Continue to explain.
  • the evaluation range P of the position and the evaluation range T2 of the time are set for each of the Notes 102 for the Notes group GLn specifying the glissando operation.
  • the position evaluation range P is the same as the evaluation range P set for the normal operation note 102.
  • the evaluation range T2 of time is set larger than the evaluation range T1 for the normal operation note 102.
  • the start time t0 of the evaluation range T2 is set earlier than the start time t1 of the evaluation range T1
  • the end time t3 of the evaluation range T2 is set later than the end time t2 of the evaluation range T1.
  • T2 is larger than the evaluation range T1.
  • the evaluation range T2 is divided into a plurality of levels A to C in the same manner as the evaluation range T1.
  • the evaluation range T2 is expanded beyond the evaluation range T1 by expanding the range determined to be the level C more than that of the evaluation range T1.
  • the ranges determined as levels A and B are the same as those in the evaluation range T1.
  • the evaluation range T2 may be set by expanding the evaluation range T1 either before or after the operation time tx.
  • the range of levels A to C may be appropriately differentiated between the evaluation ranges T1 and T2.
  • the evaluation range T2 may be expanded beyond the evaluation range T1 by adding a further level range such as the level D with respect to the evaluation range T2.
  • the time interval of each note 102 of the Notes group GLn of the glissando operation is set smaller than that of the normal operation. Therefore, the user needs to operate many keys 11 sequentially in a short time, and the degree of difficulty of the operation inevitably increases accordingly. Therefore, the time base for determining whether or not the operation for each note 102 is successful is relaxed, thereby suppressing an excessive increase in the degree of difficulty.
  • the evaluation range T1 corresponds to an example of the evaluation range of the reference state
  • the evaluation range T2 corresponds to an example of the evaluation range of the relaxed state.
  • the respective notes 102 of the note group GLn are arranged relatively close in the left-right direction and the up-down direction. Therefore, overlapping ranges occur in the evaluation ranges P and T 2 between at least two Notes 102.
  • the operation when the operation is performed in the overlapping range, it can be determined as either the operation corresponding to the note 102 on the left or the operation corresponding to the note 102 on the right. Therefore, the user performs an operation different from the glissando operation intended by the game developer, such as simultaneously depressing the keys 11 corresponding to those Notes 102 or depressing the keys 11 in the reverse order. However, it may be determined that the operation is successful.
  • the operation direction is also added to the determination factor as to whether or not the operation corresponding to at least a part of the notes 102 included in the notes group GLn is appropriately performed. ing.
  • the operation position gradually changes to the right with respect to the three Notes 102 included in the Notes group GLn.
  • the direction of the change is the operation direction
  • the position of the key 11 operated by the user changes in the same direction as the operation direction, it is determined that the operation is appropriate and the position of the key 11 is different from the operation direction For example, it is determined that the operation is not appropriate.
  • Which direction the user operates the key 11 is, for example, when one key 11 is operated, whether the position of the key 11 operated prior to it is biased to the right or to the left It can identify by judging. Note that, among the notes 102 of the notes group GLn, some of the notes 102 are excluded from the target of the direction determination. The detailed procedure of direction determination will be described later.
  • the game machine 1 is provided with a game control device 50.
  • the game control device 50 is configured as an example of a computer including peripheral devices such as a CPU and an internal memory necessary for its operation.
  • the game control device 50 is connected to the input device 4 including the keyboard unit 5 described above, and to the display device 3, the sound output device 7 and the storage device 51.
  • Various signals necessary for controlling the game are input from the input device 4.
  • An operation signal from the keyboard unit 5 is also input to the game control device 50.
  • the display device 3 displays the game screen 100 in accordance with the image signal output from the game control device 50.
  • the sound output device 7 includes the speaker 6 and its drive circuit, and causes the speaker 6 (see FIG. 1) to output a voice, a musical tone, a sound effect, etc. according to the sound signal output from the game control device 50.
  • the storage device 51 is a storage device using a non-volatile storage medium such as a magnetic disk and a flash memory, and functions as an external storage device for the CPU of the game control apparatus 50.
  • a game program PG and game data DG are recorded.
  • the game control device 50 appropriately reads the game program PG and the game data DG, and executes various processes for causing the user to play a predetermined game.
  • the user instructs the user to operate according to the music advancing at a predetermined tempo, compares each of the instructed operations with the actual operation of the user, and performs the user's operation. If it is a music game of the type to evaluate, it can set suitably.
  • the game data DG includes music data MD for each music that can be played on the game machine 1.
  • the music data MD further includes Notes data Nd.
  • the notes data Nd is data describing the details of the operation to be performed by the user during the reproduction of the music.
  • the notes data Nd is appropriately referred to in the display of the game screen 100 and the evaluation of the user's operation.
  • the notes data Nd is configured as a set of a large number of records including information specifying an operation time, an operation position and an operation type.
  • the operation time information specifies the position in the music where the user should operate, that is, the time when the operation should be performed.
  • the position in the music is specified using the number of bars from the start of playing the music and the position in the bar.
  • the position in the bar can be specified, for example, by dividing one bar by a predetermined number and specifying the position from the top of the bar. For example, if one bar is divided into 100 equal parts and the position in the bar is described, if the fifteenth position from the beginning of the fifth bar is specified as the operation time, the operation is performed in the form of "5, 015" You can specify the time.
  • the information on the operation position is information that designates the key 11 on which the operation is to be performed.
  • an operation position can be designated by setting a unique key number for each key 11 of the keyboard unit 5 and describing the key number as information of the operation position.
  • the information of the operation type is information specifying the type of operation such as the above-described normal operation or long press operation as special operation, simultaneous operation, or continuous operation.
  • music information such as music title, tempo, time signature, bar configuration, or various information such as information specifying key sound to be generated in response to the operation of the key 11 Data describing the information may be included as appropriate.
  • play data PD is also recorded in the storage device 51.
  • the play data PD is data in which a score obtained in each play, a user's level, the number of plays, and other information are recorded as the play content of the user.
  • the play data PD is stored, for example, in a predetermined server (not shown) and downloaded to the game machine 1 on condition of user authentication. In the play of the music game, the play data PD is appropriately updated and uploaded to the server at a predetermined timing.
  • the game control device 50 executes various initial settings necessary to operate as the game machine 1, and subsequently reads the game program PG from the storage device 51 and executes it. By setting up the environment for playing music games. Operation control unit 52, operation detection unit 53, operation evaluation unit 54, as a logical device realized by the combination of the computer hardware and the computer program in game control device 50 by execution of game program PG. And an evaluation processing unit 55 is provided. By appropriately using these logical devices, the game control device 50 executes various processes necessary to cause the user to play a music game.
  • the operation instructing unit 52 instructs the user via the display device 3 an operation according to the progress of the music based on the notes data Nd corresponding to the music selected by the user.
  • the operation detection unit 53 detects which key 11 the user has operated at what timing (timing) in accordance with the output from the keyboard unit 5 of the input device 4.
  • the combination of the keyboard unit 5 and the operation detection unit 53 functions as an example of the operation detection unit.
  • the operation evaluation unit 54 evaluates the user's operation by comparing the position and timing of the user's operation detected by the operation detection unit 53 with the operation position and operation timing described in the Notes data Nd.
  • the operation evaluation unit 54 functions as an example of the operation evaluation unit.
  • the evaluation processing unit 55 executes processing according to the evaluation result of the operation evaluation unit 54 so that the evaluation result of the operation evaluation unit 54 is reflected in the game.
  • the evaluation processing unit 55 functions as an example of the evaluation processing means.
  • the game control device 50 may be provided with various logical devices in addition to the above.
  • an apparatus etc. may be suitably provided in the game control apparatus 50, those illustration is abbreviate
  • FIG. 7 more specifically shows the relationship between the operation instruction unit 52, the operation detection unit 53, the operation evaluation unit 54, and the evaluation processing unit 55 of the game control device 50.
  • the operation instructing unit 52 reads from the notes data Nd a record to be displayed on the game screen 100, for example, a record in which the operation time is designated within the range equivalent to two bars of the music from the current time to the future.
  • the position of the note 102 in the screen 100 is repeatedly calculated in a cycle corresponding to the frame rate of the display device 3, and the note 102 is displayed at the calculated position.
  • the illustrated notes data Nd may be read from the storage device 51 to the internal storage device of the game control device 50 as needed.
  • a logical device or a hardware device in charge of drawing an image intervenes between the operation instructing unit 52 and the display device 3, but the illustration thereof is omitted.
  • the operation detection unit 53 takes in the operation signal of the key 11 from the keyboard 5, and records information indicating the position of the operated key 11 (for example, a key number) and the time when the operation is detected in the operation log data Dop.
  • the operation log data Dop is data of an operation history held in the internal storage device of the game control device 50.
  • the operation evaluation unit 54 compares the position and time of the operation recorded in the operation log data Dop with the operation position and the operation time described in the notes data Nd, and based on the deviation amounts of the position and time, the user Are evaluated, and various determination results of the operation evaluation unit 54 including the evaluation results are sequentially recorded in the determination log data Dev.
  • the determination log data Dev is also data held in the internal storage device of the game control device 50. As described in FIG.
  • the evaluation method of the operation evaluation unit 54 includes the position and timing of the user's operation included in the evaluation position P and T1 or T2 regarding the operation position and the operation timing set for the note 102. If so, the user's operation is evaluated to any one of levels A to C according to the amount of time lag.
  • the operation evaluation unit 54 is provided with a continuous operation determination unit 54a and a direction determination unit 54b as further logical devices.
  • the continuous operation determining unit 54a evaluates the shift amounts of the position and the time for each of the notes 102 included in the continuous operation. Whether or not the user has succeeded in each operation is determined based on whether or not the operation detection unit 53 detects the operation in P and T2.
  • the continuous operation determining unit 54a functions as an example of the continuous operation determining unit.
  • the direction determination unit 54b changes a user's operation direction when an operation corresponding to the given note 102 is performed on a predetermined note 102 included in the continuous operation, that is, the user changes the operation position in any direction. Determine if it was.
  • the direction determination unit 54b functions as an example of the direction determination unit.
  • the evaluation result of the operation evaluation unit 54 is notified to the evaluation processing unit 55.
  • the evaluation processing unit 55 takes charge of processing for reflecting the evaluation result of the operation evaluation unit 54 in the game. For example, the evaluation processing unit 55 adds the score each time the evaluation of the levels A to C is obtained, and records the added score in the state data Dst.
  • the state data Dst is held in the internal storage device of the game control device 50, and is recorded in the play data PD of the storage device 51 at an appropriate timing.
  • the state data Dst may be part of the play data PD, or the play data PD itself may be managed by the evaluation processing unit 55 as the state data Dst.
  • the operation evaluation unit 54 of the game control device 50 detects the operation in the evaluation range P and T1 in which the shift amounts of the position and time are within the evaluation range P and T1, for each operation instructed by the user via the notes 102. Is repeatedly executed at a predetermined cycle (for example, the frame rate of the display device 3), but when a glissando operation is instructed, the glissando evaluation process of FIG. 8 is executed centering on the continuous operation determination unit 54a. . Note that the processing in FIG. 8 and the subsequent steps may be performed in parallel with the operation on the note 102 that instructs an operation other than the normal operation and other glissando operations.
  • the continuous operation judging unit 54a When the glissando evaluation process is started, the continuous operation judging unit 54a first evaluates the notes 102 included in the glissando operation notes group GLn (see FIG. 3) on the basis of the notes data Nd. It discriminate
  • the continuous operation determination unit 54a executes an individual evaluation process for determining whether the operation is successful or not for each of the notes 102 determined in step S1 (step S2).
  • the individual evaluation process is a subroutine process of FIG. 8 and the details thereof will be described later.
  • the continuous operation judging unit 54a After returning from the individual evaluation process, the continuous operation judging unit 54a refers to the judgment log data Dev to judge whether the individual evaluation process has been applied to all the notes 102 judged in step S1 (step S3). ). The continuous operation determining unit 54a returns to step S2 if there is an unevaluated note 102, and ends the process of FIG. 8 if all the notes 102 have been evaluated.
  • step S2 the continuous operation judging unit 54a selects a note 102 to be evaluated in the present process from the notes group GLn (step S21).
  • This process is a process of selecting a record of Notes data Nd corresponding to any one of the Notes 102 included in the Notes group GLn (see FIG. 3) of the glissando operation.
  • the Notes 102 is selected for convenience. Express as a thing. For example, among the records to which the process of FIG. 8 is not applied yet, the record with the earliest operation time may be selected in step S1.
  • the evaluation by the operation evaluation unit 54 is repeatedly performed for each of the notes 102 included in the notes group GLn, in other words, for each unit operation constituting the glissando operation instructed to the user. Be done.
  • the unit operations in this case are individual operations from the start point note 102S to the end point note 102E, and include the operation corresponding to both the notes 102S and 102E.
  • the continuous operation determining unit 54a determines, based on the operation log data Dop, whether or not an operation within the evaluation range P of the position with respect to the note 102 selected in step S21 and the evaluation range T2 of time is detected. (Step S22). In addition, when several operation which satisfy
  • step S21 when the start point note 102S, the turnaround point note 102T, or the end point note 102E in FIG. 3 is selected in step S21, it is determined as the note 102 that is not the direction determination target. Therefore, in step S23, an intermediate note 102M in an intermediate region between the start point note 102S and the turning point note 102T and the intermediate point between the turning point note 102T and the end point 102E is evaluated as the note 102 to be evaluated. An affirmative decision is made only when it is selected.
  • the intermediate area is an area not including the operation positions indicated by the start point note 102S, the turning point note 102T, and the end point note 102E, but including all the operation positions indicated by the intermediate note 102M.
  • the operation direction can not be determined from the beginning.
  • the turning point notes 102T and the end point notes 102E it is possible to determine the direction based on the preceding operation.
  • the continuous operation indicated only by the start point note 102S and the end point note 102E, or as shown in FIG. 12, is indicated only by the start point note 102S, the turning point note 102T and the end point note 102E.
  • the turning point notes 102T and the end point notes 102E may be excluded from the direction determination. However, at least one of the turning point note 102 T and the end point note 102 E may be included in the direction determination target note.
  • the continuous operation determination unit 54a requests the direction determination unit 54b to determine the operation direction, and the direction determination unit accordingly.
  • 54b starts the process of determining the operation direction of the note 102 to be evaluated. That is, the direction determining unit 54b first refers to the operation log data Dop to determine the operation detected in step S22, that is, the preceding operation with respect to the operation determined within the evaluation ranges P and T2 (step S24). This is processing for identifying an operation within a time range which has been traced back to a predetermined reference period in the past from the timing of the operation detected in step S22.
  • the reference period may be set to, for example, several mm seconds.
  • step S25 determines whether the operation detected in step S22 is a continuous operation based on the comparison with the preceding operation determined in step S24 (step S25).
  • This is a process of determining whether the position of the operation detected in step S22 matches the position of the preceding operation and the operation is not interrupted, that is, the key 11 is continuously pressed. If the position of the key 11 operated by the user has not changed, it is considered that the user continues to operate the same key 11 or repeatedly operates the same key 11.
  • the former is suitably regarded as a single operation on the key 11, while the latter is suitably regarded as a plurality of different operations being performed on the same position.
  • Step S25 is processing for determination. The reason for providing such a process is as follows.
  • the operation position does not change if the position of the key 11 operated by the user does not change. It is also good. However, since the Notes 102 and the judgment line 103 have a constant width in the vertical direction, it takes some time for the Notes 102 to reach and pass the judgment line 103. If the tempo of the music is relatively slow, even with the glissando operation, the user may keep pressing the same key 11 for at least a part of the period until the note 102 reaches the judgment line 103 and passes through it. . Also in that case, it is not appropriate to evaluate that the operation position has not changed and the user has failed in the operation. Therefore, first, in step S25, with reference to the operation log data Dop, it is determined whether or not the user continues pressing the same key 11.
  • step S25 If it is determined in step S25 that the operation is not the continuous operation, the direction determining unit 54b compares the position of the operation detected in step S22 with the preceding operation determined in step S24, and detects the position of the key 11 operated by the user. Is determined (step S26). If the position has changed, the direction determining unit 54b determines the operation direction based on whether the position of the preceding operation is biased to the left or right with respect to the operation detected in step S22 (step S27). If the position of the advance operation is biased to the left, the operation direction is right, and if the position of the advance operation is shifted to the right, the operation direction is left.
  • step S26 determines that the operation position has not changed
  • step S25 determines whether the continuation operation has ended within the predetermined continuation period
  • This process can be realized by a method of determining the continuation time of the operation detected in step S22 based on the operation log data Dop.
  • the duration may be determined based on the length of time required for the note 102 to pass through the determination line 103 in view of the reason for determining whether or not the operation is a continuation operation.
  • a time length corresponding to several frames in the display device 3 may be set as the duration.
  • step S29 When it is determined in step S29 that the process has ended within the continuation period, the direction determining unit 54b determines the previous direction determination result with reference to the determination log data Dev, and the operation direction is detected in step S22 this time. It determines as the operation direction corresponding to operation (step S30). On the other hand, if it is determined in step S29 that the continuation operation has not ended within the continuation period, that is, if it is determined that the same key 11 is continuously depressed beyond the continuation period, the direction determination unit 54b Determines that the operation position has not changed (step S31).
  • step S27, S28, S30 or S31 the determination result is notified to the continuous operation determination unit 54a.
  • the continuous operation determining unit 54a determines whether the operation direction matches the operation direction on the note 102 selected as the evaluation target in step S21 (step S40). .
  • the operation direction corresponding to the note 102 is the direction in which the operation position should change between the operation corresponding to the note 102 and the operation preceding it, and can be determined by referring to the notes data Nd. It is. If the operation directions match, the continuous operation determining unit 54a proceeds to step S41 in FIG. 10 and determines that the user has successfully operated the note 102 to be evaluated.
  • the continuous operation judging unit 54a sets the user's operation to any of levels A to C (see FIG. 4) according to the amount of difference between the operation time corresponding to the evaluation target note 102 and the operation time detected in step S22. It is determined whether or not the evaluation should be performed as the operation of (4), and the determined level is notified to the evaluation processing unit 55 (step S42). In response to this, the evaluation processing unit 55 adds a value corresponding to the level as the evaluation result to the current value of the score of the user recorded in the state data Dst (step S43).
  • the evaluation processing unit 55 records information indicating that each of the record corresponding to the note 102 selected in step S21 and the operation detected in step S22 corresponding to the note 102 has been processed. It records in Nd and operation log data Dop (step S44).
  • step S44 ends, the individual evaluation process ends, and the process proceeds to step S3 in FIG.
  • the process of step S44 is performed so that each of the records of the notes data Nd and the operations recorded in the operation log data Dop are not selected multiple times in the processes of FIGS. .
  • step S44 may be performed by a process of writing flag information indicating that processing has been completed to the record of the Notes data Nd and the operation log data Dop.
  • the operation evaluation unit 54 records various determination results performed in the current process in the determination log data Dev.
  • step S40 in FIG. 9 determines that the directions do not match. If it is determined in step S40 in FIG. 9 that the directions do not match, the continuous operation determination unit 54a proceeds to step S45 in FIG. 10 and determines that the user has failed in the operation of the note 102 to be evaluated. In that case, the processes of steps S42 and S43 are skipped, and the process proceeds to step S44. In this case, score addition is not performed. Also, when it is determined in step S28 or S31 in FIG. 9 that there is no change in the direction, the continuous operation determining unit 54a proceeds to step S45.
  • the operation in which the shift amount with respect to the position and time of each operation is within the evaluation range P and T2 is If it is detected, it is determined that the operation is successful.
  • the intermediate note 102M it is determined that the operation succeeded only when the amount of deviation with respect to the position and timing of the operation falls within the evaluation ranges P and T2 and the operation whose operation direction matches is detected. .
  • the continuous operation determining unit 54a of the operation evaluation unit 54 executes the processes of steps S21 to S23 of FIG. 9 and steps S41 and S45 of FIG.
  • the direction determining unit 54b of the operation evaluation unit 54 functions as an example of the direction determining unit by executing the processes of steps S24 to S31 in FIG.
  • the success or failure of the user's operation is determined based on whether or not the operation within the evaluation range of each operation included in the continuous operation is detected, and the unit of the intermediate area indicated by the intermediate note 102M. With regard to the operation, it is weighted on the condition that the direction of the operation matches as a condition for the success determination, while the start point operation instructed by the start point note 102S, the return operation instructed by the turning point note 102T, and the end point note 102E. Regarding the end operation to be instructed, it is assumed that coincidence or non-coincidence of the operation direction is not considered in the success or failure judgment, but as described above, the coincidence of the operation direction is at least one of the return operation and the end operation. It may be weighted as a condition for success determination.
  • the success or failure of the continuous operation is not limited to the example in which only the success or failure of each operation is determined.
  • the result of the success / failure determination of each unit operation may be integrated to further perform the success / failure determination on the entire continuous operation.
  • processing may be added such that the entire continuous operation is determined to be successful and the score is added accordingly.
  • the continuous operation is not limited to the example in which the turning point is set, and may be set so that the turning point does not exist. For example, in FIG.
  • the continuous operation is modified so that the notes 102 are arranged only from the start point note 102S to the turning point notes 102T, or the note 102 is arranged only from the turning point notes 102T to the end point notes 102E.
  • Continuous operation may be modified to Alternatively, the continuous operation may be configured to include two or more folding points. The number of unit operations included in the continuous operation, the interval of positions between unit operations, and the interval of time may be changed as appropriate.
  • FIGS. 9 and 10 are an example in which the operation is evaluated for each operation instructed via the notes 102, it may be a process performed for each user operation. In the former case, the evaluation is also performed when the operation is not performed on the Notes 102 (determined as failure), and in the case of the latter case, the evaluation is also performed when the operation is not performed on the Notes 102. It does not happen. Which method to use may be appropriately selected according to the specification of the game or the like.
  • the Notes 102 instructs the user to operate by moving toward the determination line 103, but the Notes 102 within a predetermined period of the music is arranged according to the operation position and the operation time.
  • the position and time when the operation should be performed may be presented to the user by displaying the game screen 100 in a stationary state and moving the determination line 103 according to the progress of the music.
  • both of the Notes 102 and the judgment line 103 may be moved, and the position and timing of the operation may be indicated by overlapping the two.
  • the present invention is not limited to an example in which the timing of the operation is indicated by the note 102 overlapping the determination line 103, and the note 102 and the determination line 103 approach within a predetermined distance or move away from the predetermined distance.
  • the display of the notes 102 and the judgment line 103 may be controlled such that the timing of the operation comes when the judgment line 103 and the judgment line 103 are placed in a predetermined positional relationship.
  • an example is shown in which the user operates the keyboard unit 5 imitating a key of a keyboard instrument to play music, but the user's operation target is not limited to such an input device, and various musical instruments may be used.
  • a simulated input device may be used.
  • the input device is not limited to the example imitating a musical instrument.
  • the input device is not limited to an example in which a plurality of operation members are arranged in a predetermined direction, and an input device that detects a position touched by the user as a position of operation like a touch panel is used as at least a part of operation detection means May be
  • the operation of the user is not limited to an example by hand, but may be an operation using a foot.
  • the operation detection means is not limited to the example including the input device which the user physically operates.
  • the operation detection means is configured to identify the user with a camera or other identification means, and to detect at what time and at what position the hand or foot is positioned by the user within a predetermined play area. May be
  • the game system is not limited to the form of a game machine configured on a single case, and is a network using a home stationary game machine, a portable game machine, or a network terminal as a user input / output device. It may be configured as a type game system.
  • a game system (1) includes an operation instruction unit (3, 52) for instructing a user to perform a plurality of operations whose position and timing are determined, and a position and timing of an operation performed by the user For each operation instructed by the operation detecting means (5, 53) for detecting the position and the operation instructing means, the shift amounts of the position and time are within the predetermined evaluation range (P and T1 or T2).
  • Operation evaluation means (54) for evaluating the user's operation based on whether or not the operation is detected by the operation detection means, and the operation instruction means performs a predetermined start operation (for example, the start point note 102S A plurality of unit operations (for example, with Notes group GLn) in which the position and timing at which the operation should be performed gradually change from the instructed operation) to the ending operation (the operation instructed by end point Notes 102E as an example) Indicating a continuous operation including an indicated sequence of operations, and between at least two unit operations, the evaluation range (P, T2) for each of the position and the time being set to include an overlapping range.
  • a predetermined start operation for example, the start point note 102S A plurality of unit operations (for example, with Notes group GLn) in which the position and timing at which the operation should be performed gradually change from the instructed operation) to the ending operation (the operation instructed by end point Notes 102E as an example)
  • the evaluation range (P, T2) for each of the position and the time being
  • each of the shift amounts of the position and the time for each unit operation included in the continuous operation is the Continuous operation determination means (54a, S21 to S23, S41, S45) for determining whether or not the user has succeeded in each unit operation based on whether the operation detection means has detected an operation within the evaluation range
  • the operation detection unit detects an operation in an intermediate area between the start position where the start operation should be performed and the end position where the end operation should be performed as the determination target operation.
  • the direction determination is performed such that the direction in which the position of the user's operation is changing is determined as the operation direction with reference to the position of the preceding operation detected by the operation detecting means within a predetermined reference period preceding the operation.
  • the continuous operation judging means is a shift of the position and the time with respect to the unit operation with respect to the unit operation in which the position where the operation is to be performed is set in the intermediate region.
  • the condition that the operation detection unit detects an operation whose amount is within the evaluation range and the operation direction determined by the direction determination unit matches the direction in which the position of the operation should change is the condition of the success determination, It determines the success or failure of the unit operation.
  • a computer program (PG) for a game system includes an operation instructing unit (3, 52) for instructing a user to perform a plurality of operations whose position and time are determined; For each operation instructed by the operation detection means (5, 53) for detecting the position and time, and each operation instruction means, the shift amount of each of the position and time is within a predetermined evaluation range (P and T1 or T2 Operation evaluation means for evaluating the user's operation based on whether or not the operation detection means has detected an operation in (a), and the operation instruction means is instructed by a predetermined start operation (as one example by the Notes 102S) A plurality of unit operations (as an example Notes group) where the position and timing at which the operation should be performed gradually change from the operation) to the end operation (the operation instructed by Notes 102E as an example) A series of operations including a series of operations indicated by Ln, and between at least two unit operations, evaluation operations (P, T2) for each of the position and the time are set so as to
  • the operation detecting unit detects an operation within the evaluation range for each of the position and time shift amounts.
  • Continuous operation determination means (54a, S21 to S23, S41, S45) for determining whether or not the user has succeeded in each unit operation, and the start operation
  • the operation detection means detects an operation in an intermediate area between the start position to be performed and the end position to be performed as the determination target operation
  • the operation detecting unit detects the operation within the predetermined reference period preceding the operation.
  • the operation discriminating means is for the unit operation in which the position where the operation is to be performed is set in the intermediate region, the position relative to the unit operation and the deviation amount of the time are within the evaluation range and the direction discriminating means
  • the unit operation is performed under the condition that the operation detection unit detects an operation whose detected operation direction matches the direction in which the position of the operation should change. It is configured to determine the success or failure of the game.
  • the operation of the user and the unit operation instructed by the user Position and the time between them and the amount of deviation within a predetermined evaluation range, and the direction in which the user is changing the operation position based on the relationship between the user's operation and the preceding operation
  • it is determined that the user's operation is successful on the condition that the user's operation is within the evaluation range and the directions match. That is, it is not determined that the operation is successful unless the user changes the position of the operation in an appropriate direction.
  • the computer program according to an aspect of the present invention may be provided in a state of being stored in a storage medium. If this storage medium is used, for example, the computer program according to the present invention is installed and executed in a computer, whereby the game system of the present invention can be realized using the computer.
  • the storage medium storing the computer program may be a non-transitory storage medium such as a CDROM.
  • the direction determining means determines the operation direction based on whether the position of the preceding operation is to be changed or the opposite direction with respect to the position of the determination target operation. You may When the user performs an operation at any position, referring to the direction in which the preceding operation is biased, it is determined in which direction the user changed the position of the operation. Can. In this way, it is possible to determine inappropriate operations that do not follow the designated order by a relatively simple process, and exclude the operations from the targets of the success determination.
  • the direction determining means detects, as the preceding operation in the reference period, an operation different from the determination target operation and at the same position as the determination target operation is detected (for example, as shown in FIG. In the case where a negative determination is made in S26), it is determined that the direction operated by the user has not changed, and the continuous operation determining means has determined that the direction has not changed
  • the operation direction may be determined not to coincide with the direction to be changed. According to this, when the user performs a plurality of operations at a position where the evaluation ranges for a plurality of unit operations overlap, it is determined that the direction of the operation has not changed, and the operations coincide with each other. It can be excluded from the target of the success judgment as an inappropriate operation.
  • the operation detection unit detects an operation in the intermediate region and continues within a predetermined duration at the same position as the determination target operation (for example, step S25 in FIG. In the case where an affirmative determination is made in S29), the operation direction determined at the previous time may be determined as the operation direction for the determination target operation.
  • the operation direction determined in the previous operation is directly taken over as the operation direction for the operation. be able to.
  • Can For example, if the time interval between unit operations in continuous operation is relatively long, the time length of each operation may increase, and even in such a case, it is possible to appropriately determine success or failure. .
  • the direction determining means When the continuing operation is detected beyond the continuation period (when, for example, a negative determination is made in step S29 of FIG. 9), the direction determining means operates the user regarding the continuing operation. When it is determined that the moving direction has not changed, and the continuous operation determining means determines that the direction has not changed with respect to the continuing operation, the operating direction matches the changing direction. It may be determined that it does not. According to this, when the time length of the operation continuously performed at the same position is excessively extended beyond the continuation period, the user dare continuously operates the same position where the operation position should be changed. It is possible to consider such an operation as a target of the success judgment.
  • the direction determining means also refers to the position of the operation detected by the operation detecting means within the reference period corresponding to the operation even when the operation detecting means detects the operation to be associated with the ending operation.
  • the operation direction is determined, and the continuous operation determining means determines the shift amount between the position and the time with respect to the operation within the evaluation range and the direction also regarding the operation to be associated with the end operation.
  • the success or failure of the unit operation may be determined by detecting that the operation detecting unit detects an operation whose operation direction matches the direction in which the position of the operation should change. In this case, the criteria that are determined to be successful can be tightened by incorporating the coincidence or non-coincidence of directions as an element of the success or failure judgment also with respect to the operation corresponding to the end operation.
  • the operation instructing means can indicate a folding operation (an operation instructed by the folding point note 102T as an example) as at least one of the continuous operations in which a folding position exists in which the direction of change of the position between the unit operations is reversed. It may be taken. In this case, while the direction in which the operation is to be performed is reversed with the turning point in between, it is possible to capture whether the direction of the operation performed by the user is correctly reversed or not to the element of success / failure determination.
  • a folding operation an operation instructed by the folding point note 102T as an example
  • the direction determination means also detects the operation position detected by the operation detection means within the reference period corresponding to the operation even when the operation detection means detects the operation to be associated with the operation at the return position.
  • the operation direction is determined with reference to the continuous operation determination unit, and the shift amount of the position and the time with respect to the operation is within the evaluation range also for the operation to be associated with the operation of the return position.
  • the success or failure of the unit operation is determined on the condition that the operation detection unit detects an operation in which the operation direction determined by the direction determination unit matches the direction in which the position of the operation should change. May be In this case, also regarding the operation corresponding to the turn-back operation, by incorporating the coincidence or non-coincidence of the directions into the element of the success or failure judgment, it is possible to make strict the criterion judged as the operation succeeded.
  • the operation evaluation means applies an evaluation range with respect to the time to a predetermined reference state (a state to which an evaluation range T1 is applied as an example) and a relaxed state (an example to which an evaluation range T2 is expanded than the reference state).
  • the continuous operation determining means may determine success or failure of the unit operation using the evaluation range of the relaxed state.
  • the evaluation range of the relaxation state is used to relax the criteria for determining the success or failure of the unit operation included in the continuous operation, thereby preventing an excessive increase in the degree of difficulty of the continuous operation, and matching or mismatching the direction.
  • Game console game system
  • Display device operation instruction means
  • Keyboard section operation detection means
  • Operation Instruction Unit Operation Instruction Unit
  • Operation detection unit Operation detection means
  • Operation Evaluation Unit Operation Evaluation Means
  • Direction discrimination unit direction discrimination means

Abstract

A game system provided with an operation evaluation unit 54 for evaluating an operation by a user on the basis of whether or not there is detected an operation in which the amounts of deviation of position and time are within an evaluation range, the game system including a plurality of unit operations in which the position and timing gradually change from a prescribed start operation until a terminating operation, and furthermore enabling an indication of continuous operation in which the evaluation ranges overlap each other between the unit operations, wherein: the operation evaluation unit 54 has provided therein a continuous operation determination unit 54a for determining whether or not the user has succeeded in each unit operation on the basis of whether or not the operation in which the amounts of deviation of position and time are within the evaluation range is detected for each unit operation, and a direction determination unit 54b that, when an operation in an intermediate region of the continuous operation is detected, refers to the position of an operation preceding that operation and determines the direction of a change of an operation position of the user; and the game system determines the success or failure of unit operations, where a success is determined when the determined direction matches an indicated direction.

Description

ゲームシステム及びそのコンピュータプログラムGame system and computer program therefor
 本発明は、ユーザに対して指示された操作とユーザが行った操作とのずれ量に基づいてユーザの操作を評価するゲームシステム等に関する。 The present invention relates to a game system or the like that evaluates a user's operation based on the amount of deviation between an operation instructed to the user and an operation performed by the user.
 ユーザに対して指示された操作とユーザが実際に行った操作とを比較し、両者のずれが小さいほどユーザの操作を高く評価するゲームシステムが周知である。この種のゲームシステムでは、ユーザに指示される操作の位置及び時期の少なくともいずれか一方に対して評価範囲が適宜に設定され、ユーザが実際に行った操作の位置又は時期がその評価範囲内であることを成功判定の条件としてユーザの操作の成否を判別し、操作に成功したと判定された場合にユーザのスコアを加算するといった処理が行われることが通例である(例えば特許文献1参照)。 There is known a game system which compares an operation instructed to the user with an operation actually performed by the user, and evaluates the user's operation to be higher as the difference between the two is smaller. In this type of game system, the evaluation range is appropriately set for at least one of the position and time of the operation instructed by the user, and the position or time of the operation actually performed by the user is within the evaluation range. It is customary that processing is performed such that the success or failure of the user's operation is determined with a certain condition as the condition for success determination, and the user's score is added when it is determined that the operation is successful (for example, see Patent Document 1). .
特開2017-143995号公報[Patent Document 1] JP-A-2015-143995
 上述したゲームシステムでは、位置及び時期が漸次変化する複数の単位操作を組み合わせた連続操作がユーザに指示されることがある。例えば、左右に並べられた複数の操作部材を右又は左に一つずつ順次操作するグリッサンド操作等の連続操作がユーザに指示されることがある。この種の連続操作が指示される場合、連続操作に含まれる単位操作ごとに位置及び時間のずれ量が所定の評価範囲内か否かに基づいて各単位操作の成否が個別に判別され、それらの判別結果に応じてスコアが加算される、といった処理が適用されることもある。しかしながら、個々の単位操作に対して評価範囲が設定されている場合には、単位操作間で評価範囲が重複することがある。その場合、個々の単位操作が指定された順序で行われなくとも、操作に成功したと判定される可能性がある。そのような判定は、ゲームの開発者が意図していなかった不適切な操作を成功と評価するおそれを生じさせ、それによりゲームの難易度が不所望に低下し、ひいてはゲームの興趣が損なわれるおそれがある。 In the above-described game system, the user may be instructed to perform a continuous operation combining a plurality of unit operations whose position and time gradually change. For example, the user may be instructed by the user to perform continuous operations such as a glissando operation in which a plurality of operation members arranged left and right are sequentially operated right or left one by one. When this type of continuous operation is instructed, the success or failure of each unit operation is individually determined based on whether or not the shift amount of the position and time is within a predetermined evaluation range for each unit operation included in the continuous operation. Processing may be applied such that the score is added according to the determination result of. However, when the evaluation range is set for each unit operation, the evaluation range may overlap between unit operations. In that case, even if individual unit operations are not performed in the designated order, it may be determined that the operation is successful. Such a determination may cause an inappropriate operation that the game developer did not intend to be evaluated as a success, thereby undesirably reducing the degree of difficulty of the game and thus impairing the interest of the game. There is a fear.
 そこで、本発明は、ユーザが連続操作を正しく行ったか否かを適切に判定することが可能なゲームシステム等を提供することを目的とする。 Then, an object of this invention is to provide the game system etc. which can determine appropriately whether the user performed the continuous operation correctly.
 本発明の一態様に係るゲームシステムは、ユーザに対して位置及び時期が定められた複数の操作を指示する操作指示手段と、ユーザが行った操作の位置及び時期を検出する操作検出手段と、前記操作指示手段にて指示される各操作に対して、位置及び時間のそれぞれのずれ量が所定の評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて前記ユーザの操作を評価する操作評価手段と、を備え、前記操作指示手段は、所定の開始操作から終了操作に至るまで、操作が行われるべき位置及び時期が漸次変化する複数の単位操作を含み、かつ少なくとも二つの単位操作の間では前記位置及び前記時間のそれぞれに対する評価範囲が互いに重複範囲を含むように設定された連続操作を指示することが可能とされたゲームシステムであって、前記操作評価手段には、前記連続操作が指示された場合、当該連続操作に含まれる各単位操作に対して、位置及び時間のそれぞれのずれ量が前記評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて、前記ユーザが各単位操作に成功したか否かを判別する連続操作判別手段と、前記開始操作が行われるべき始点位置と前記終了操作が行われるべき終点位置との間の中間領域における操作を判別対象操作として前記操作検出手段が検出した場合、当該操作に先行する所定の参照期間内にて前記操作検出手段が検出した先行操作の位置を参照して、前記ユーザの操作の位置が変化している方向を操作方向として判別する方向判別手段とが設けられ、前記連続操作判別手段は、前記操作が行われるべき位置が前記中間領域に設定された単位操作に関して、当該単位操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別するものである。 A game system according to an aspect of the present invention includes an operation instruction unit that instructs a user on a plurality of operations whose position and timing are determined, an operation detection unit that detects the position and timing of an operation performed by the user, For each operation instructed by the operation instruction means, the user's operation is performed based on whether or not the operation detection means has detected an operation within a predetermined evaluation range for each of the positional and temporal deviation amounts. Operation evaluation means for evaluating, the operation instruction means including a plurality of unit operations in which the position and the time at which the operation should be performed gradually change from a predetermined start operation to the end operation, and at least two It is a game system in which it is possible to indicate a continuous operation set so that an evaluation range for each of the position and the time includes an overlapping range between unit operations. When the continuous operation is instructed to the operation evaluation means, for each unit operation included in the continuous operation, the deviation amount of the position and time is the operation detection means within the evaluation range. Means for determining whether or not the user has succeeded in each unit operation based on whether or not the user has detected, a start position where the start operation should be performed, and an end position where the end operation should be performed When the operation detection means detects an operation in the intermediate region between as a discrimination target operation, referring to the position of the preceding operation detected by the operation detection means within a predetermined reference period preceding the operation, Direction determining means is provided for determining the direction in which the position of the user's operation is changing as the operation direction, and the continuous operation determining means sets the position at which the operation should be performed in the intermediate area. With regard to the unit operation, an operation in which the position and the shift amount of the time with respect to the unit operation fall within the evaluation range, and the operation direction determined by the direction determination unit matches the direction in which the position of the operation should change The success or failure of the unit operation is determined on the condition that the operation detection means has detected the condition as the success determination condition.
 本発明の一態様に係るゲームシステム用のコンピュータプログラムは、ユーザに対して位置及び時期が定められた複数の操作を指示する操作指示手段、ユーザが行った操作の位置及び時期を検出する操作検出手段、及び前記操作指示手段にて指示される各操作に対して、位置及び時間のそれぞれのずれ量が所定の評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて前記ユーザの操作を評価する操作評価手段を備え、前記操作指示手段は、所定の開始操作から終了操作に至るまで、操作が行われるべき位置及び時期が漸次変化する複数の単位操作を含み、かつ少なくとも二つの単位操作の間では前記位置及び前記時間のそれぞれに対する評価範囲が互いに重複範囲を含むように設定された連続操作を指示することが可能とされたゲームシステムに適用され、前記ゲームシステムのコンピュータを前記操作評価手段として機能させるように構成されたコンピュータプログラムであって、前記操作評価手段を、前記連続操作が指示された場合、当該連続操作に含まれる各単位操作に対して、位置及び時間のそれぞれのずれ量が前記評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて、前記ユーザが各単位操作に成功したか否かを判別する連続操作判別手段、及び前記開始操作が行われるべき始点位置と前記終了操作が行われるべき終点位置との間の中間領域における操作を判別対象操作として前記操作検出手段が検出した場合、当該操作に先行する所定の参照期間内にて前記操作検出手段が検出した先行操作の位置を参照して、前記ユーザの操作の位置が変化している方向を操作方向として判別する方向判別手段としてさらに機能させ、前記連続操作判別手段は、前記操作が行われるべき位置が前記中間領域に設定された単位操作に関して、当該単位操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別する、ように構成されたものである。 A computer program for a game system according to an aspect of the present invention is an operation instruction unit that instructs a user on a plurality of operations whose position and timing are determined, and an operation detection that detects the position and timing of an operation performed by the user. Means, and for each operation instructed by the operation instruction means, the user based on whether or not the operation detection means detects an operation within a predetermined evaluation range for each of the positional and temporal deviation amounts. Operation evaluation means for evaluating the operation of the plurality of unit operation units, wherein the operation instruction unit includes a plurality of unit operations whose position and timing at which the operation is to be gradually change from a predetermined start operation to an end operation; Between two unit operations, it is possible to indicate a continuous operation set so that the evaluation range for each of the position and the time includes an overlapping range. A computer program that is applied to a game system and configured to cause a computer of the game system to function as the operation evaluation unit, and the operation evaluation unit is included in the continuous operation when the continuous operation is instructed. Whether or not the user has succeeded in each unit operation based on whether or not the operation detecting means has detected an operation within the evaluation range for each of the position and time deviations for each unit operation being performed When the operation detection unit detects an operation in an intermediate area between a start position where the start operation should be performed and an end position where the end operation should be performed as the operation to be determined; The position of the user's operation is referred to by referring to the position of the preceding operation detected by the operation detection means within a predetermined reference period preceding the operation. The continuous operation judging means further functions as a direction judging means for judging as the operation direction, and the continuous operation judging means relates to the unit operation in which the position where the operation is to be performed is set in the intermediate area. And the operation detection means has successfully detected an operation in which the time shift amount is within the evaluation range and the operation direction determined by the direction determination means matches the direction in which the position of the operation should be changed As a condition of the determination, it is configured to determine the success or failure of the unit operation.
本発明の一形態に係るゲーム機の概略を示す斜視図。BRIEF DESCRIPTION OF THE DRAWINGS The perspective view which shows the outline of the game machine which concerns on one form of this invention. ゲーム画面の一例を示す図。The figure which shows an example of a game screen. 連続操作の一例としてのグリッサンド操作が指示される場合の操作指示画像の一例を示す図。The figure which shows an example of the operation instruction | indication image when the glissando operation as an example of continuous operation is instruct | indicated. 位置及び時間のずれ量に関して設定される評価範囲の一例を示す図。The figure which shows an example of the evaluation range set regarding the shift | offset | difference amount of a position and time. ゲーム機の制御系に係る要部の一例を示す機能ブロック図。The functional block diagram which shows an example of the principal part which concerns on the control system of a game machine. ノーツデータを構成するレコードの一例を示す図。The figure which shows an example of the record which comprises Notes data. ゲーム制御装置に設けられる論理的装置の相互の関係の一例を示す機能ブロック図。The functional block diagram which shows an example of the mutual relationship of the logical apparatus provided in a game control apparatus. グリッサンド評価処理の手順の一例を示すフローチャート。The flowchart which shows an example of the procedure of a glissando evaluation process. 図8のサブルーチン処理としての個別評価処理の手順の一例を示すフローチャート。FIG. 9 is a flowchart showing an example of the procedure of individual evaluation processing as the subroutine processing of FIG. 8; FIG. 図9に続くフローチャート。The flowchart following FIG. 方向判別の対象から除外し得る連続操作の一例を示す図。The figure which shows an example of the continuous operation which can be excluded from the object of direction determination. 方向判別の対象から除外し得る連続操作の他の例を示す図。The figure which shows the other example of the continuous operation which can be excluded from the object of direction determination.
 図1は、本発明に係るゲームシステムの一形態としてのゲーム機の外観構成を示している。ゲーム機1は、筐体2と、筐体2に取り付けられた表示装置3と、表示装置3の手前側に設けられた入力装置4とを備えている。表示装置3には、例えば液晶モニタ等のフラットパネルディスプレイが用いられている。表示装置3は、その表示面を斜め上方に向けるようにして筐体2に取り付けられている。入力装置4は、鍵盤部5を含んでいる。鍵盤部5は、ユーザが表示装置3と向かい合うようにして筐体2の前方に立ったときにそのユーザの手元に位置し、かつ表示装置3の左右方向の一端部から他端部まで延びるように設けられている。以下、ユーザを基準として方向を特定する場合には、特に断らない限り、ユーザが表示装置3と向かい合うようにして立った状態を基準としたときの方向を意味するものとする。なお、筐体2の表示装置3の上端側には左右一対のスピーカ6が設けられている。入力装置4には、鍵盤部5の他に押釦スイッチ、カードリーダ等の各種の入力機器が設けられるが、それらの説明は省略する。 FIG. 1 shows an appearance configuration of a game machine as an embodiment of a game system according to the present invention. The game machine 1 includes a housing 2, a display 3 attached to the housing 2, and an input device 4 provided on the front side of the display 3. For the display device 3, for example, a flat panel display such as a liquid crystal monitor is used. The display device 3 is attached to the housing 2 with its display surface directed obliquely upward. The input device 4 includes the keyboard unit 5. The keyboard unit 5 is positioned at the user's hand when the user stands in front of the housing 2 so as to face the display device 3 and extends from one end to the other end of the display 3 in the left-right direction. Provided in Hereinafter, when specifying the direction based on the user, unless otherwise specified, it means the direction based on the state in which the user stands facing the display device 3 as a reference. A pair of left and right speakers 6 is provided on the upper end side of the display device 3 of the housing 2. In addition to the keyboard 5, the input device 4 is provided with various input devices such as a push button switch and a card reader, but the description thereof is omitted.
 鍵盤部5は、操作部材の一例としての複数の鍵11を備えている。鍵11は、筐体2の左右方向(図中の左右方向と一致する。)に一定の間隔で並ぶように設けられている。鍵11の上面はその全体に亘って平面状である。鍵盤部5には、各鍵11の押下操作に応じて操作信号を出力するセンサ、スイッチ等の検出装置(不図示)も設けられている。検出装置は鍵11ごとに設けられている。したがって、鍵盤部5は鍵11ごとに押下操作に応じた操作信号が出力される。 The keyboard unit 5 includes a plurality of keys 11 as an example of the operation member. The keys 11 are provided so as to be aligned at a constant interval in the left-right direction of the housing 2 (which coincides with the left-right direction in the drawing). The upper surface of the key 11 is flat over the whole. The keyboard unit 5 is also provided with a sensor (not shown) such as a sensor or a switch that outputs an operation signal in accordance with the depression operation of each key 11. A detection device is provided for each key 11. Therefore, the keyboard unit 5 outputs an operation signal corresponding to the pressing operation for each key 11.
 ゲーム機1では、所定の楽曲を再生しつつその楽曲の進行に合わせた鍵盤部5の操作を表示装置3を介してユーザに指示し、指示された操作と鍵盤部5の各鍵11の操作とを比較してユーザの操作を評価する音楽ゲームが実行される。図2は、音楽ゲームの実行時に表示装置3に表示されるゲーム画面の一例を示している。ゲーム画面100には楽曲のイメージに対応した、あるいは任意の背景画像が適宜に表示されるとともに、その背景画像上に重ねるようにして操作指示画像101が表示される。操作指示画像101は、ゲーム画面100の奧側から手前側に向かって放物線状の軌跡を描きつつ移動するように表示される指示標識の一例としてのノーツ102と、ゲーム画面100の下部にて左右方向に直線的に延びるように表示される基準標識の一例としての判定ライン103と、その判定ライン103の下方に表示される鍵盤画像104とを含んでいる。判定ライン103は楽曲中の現在の演奏位置、言い換えれば一の楽曲に関して実行されるゲーム中の現在時刻に対応する。鍵盤画像104は、鍵盤部5の各鍵11をゲーム画面100上に再現するようにして表示される。なお、以下では、鍵盤画像104にて示される鍵11のそれぞれの画像を便宜的に鍵11と表現することがある。 The game machine 1 instructs the user through the display device 3 to operate the keyboard unit 5 in accordance with the progress of the music while reproducing a predetermined music, and the instructed operation and the operation of each key 11 of the keyboard 5 And a music game is executed to evaluate the user's operation in comparison with the above. FIG. 2 shows an example of a game screen displayed on the display device 3 at the time of execution of the music game. While an arbitrary background image corresponding to the image of the music is appropriately displayed on the game screen 100, the operation instruction image 101 is displayed so as to be superimposed on the background image. The operation instruction image 101 is a note 102 as an example of an instruction marker displayed so as to move while drawing a parabolic locus from the base side to the front side of the game screen 100, and the left and right A determination line 103 as an example of a reference mark displayed so as to extend linearly in the direction and a keyboard image 104 displayed below the determination line 103 are included. The determination line 103 corresponds to the current playing position in the music, in other words, the current time in the game executed for one music. The keyboard image 104 is displayed so as to reproduce each key 11 of the keyboard unit 5 on the game screen 100. In the following, each image of the key 11 indicated by the keyboard image 104 may be expressed as the key 11 for convenience.
 ノーツ102は、ゲーム画面100の左右方向に対して複数個、一例として3個の鍵11(鍵盤画像104上の鍵11である。)に対応した幅を有し、かつ上下方向には幅に比して相当に薄い偏平な形状である。ゲーム画面100の上下方向における各ノーツ102の位置は、鍵11が操作されるべき楽曲中の位置、言い換えれば、楽曲の進行中において操作が行われるべき時期(操作のタイミング)を示している。ノーツ102は、それによって指示すべき操作の時期に対して所定時間早い時期(一例として操作が行われるべき時期よりも楽曲の2小節に相当する時間長だけ先行する時期)にゲーム画面100上に出現する。その後、ノーツ102は、楽曲の進行に伴って放物線状の軌跡を描きつつ判定ライン103に向かって移動し、操作が行われるべき時期に判定ライン103と重なり合うようにその表示が制御される。 The notes 102 have a width corresponding to a plurality of, for example, three keys 11 (which are the keys 11 on the keyboard image 104) in the left and right direction of the game screen 100, and have a width in the upper and lower direction. It has a relatively thin flat shape. The position of each note 102 in the vertical direction of the game screen 100 indicates the position in the music where the key 11 is to be operated, in other words, the time when the operation should be performed during the progress of the music (timing of operation). The notes 102 are displayed on the game screen 100 at a predetermined time earlier than the time of the operation to be instructed thereby (as an example, a time which precedes the time when the operation should be performed by a time length equivalent to two bars of the music). Appear. Thereafter, the notes 102 move toward the determination line 103 while drawing a parabolic trajectory as the music progresses, and the display thereof is controlled so as to overlap the determination line 103 at the time when the operation should be performed.
 ゲーム画面100の左右方向におけるノーツ102の位置は、操作が行われるべき鍵11の位置を示している。すなわち、ノーツ102の左右方向における表示位置は、ノーツ102と判定ライン103とが重なったときに、ノーツ102の左右方向における中心位置と、操作が行われるべき鍵11の画像の左右方向における中心とが一致するように定められる。 The position of the note 102 in the left-right direction of the game screen 100 indicates the position of the key 11 on which the operation should be performed. That is, when the Notes 102 and the judgment line 103 overlap, the display position of the Notes 102 in the left-right direction is the center position of the Notes 102 in the left-right direction and the center of the image of the key 11 to be operated in the left-right direction. Are determined to match.
 ゲーム画面100には、操作指示画像101のノーツ102が表示される領域を左右方向に直線的に貫くように延びる拍位置標識105と、ノーツ102の移動軌跡に沿って放物線状に延びる補助線106とが表示される。拍位置標識105は、楽曲中における拍の区切り位置、一例として各小節の一拍目の位置に表示され、かつノーツ102と同様に、楽曲の進行に伴ってゲーム画面100上を放物線上の軌跡を描くようにして表示される。
拍位置標識105は、楽曲中の拍の位置を示す標識であることから、ノーツ102が示す楽曲中の位置との関係を保ちつつゲーム画面100上を移動するように表示される。なお、ノーツ102が示す楽曲中の位置との関係を保つことは、ノーツ102が楽曲の演奏位置に応じてゲーム画面100上を漸次移動することから、拍位置標識105とノーツ102との楽曲中の相互間における位置関係が変わらないようにして拍位置標識105もノーツ102の移動に同期してゲーム画面100上を漸次移動することを意味する。ユーザは拍位置標識105を参照して楽曲のテンポや拍子を把握することができる。
On the game screen 100, there are a beat position marker 105 extending linearly in the left-right direction in a region where the note 102 of the operation instruction image 101 is displayed, and an auxiliary line 106 extending parabolically along the movement trajectory of the note 102. Is displayed. The beat position mark 105 is displayed at the break position of the beat in the music, for example, at the position of the first beat of each measure, and, like the note 102, a locus on the game screen 100 along the parabola along with the progress of the music. Is displayed as if drawn.
Since the beat position indicator 105 is a marker indicating the position of the beat in the music, it is displayed so as to move on the game screen 100 while maintaining the relationship with the position in the music indicated by the note 102. Note that keeping the relationship with the position in the music indicated by Notes 102 means that Notes 102 moves gradually on game screen 100 in accordance with the playing position of the music, so during the music of beat position indicator 105 and Notes 102 The beat position indicator 105 also means to move gradually on the game screen 100 in synchronization with the movement of the note 102 so that the positional relationship between them does not change. The user can refer to the beat position mark 105 to grasp the tempo and beat of the music.
 ゲーム画面100には、さらに操作評価画像108、スコア画像109、及びコンボ数表示画像110が表示される。操作評価画像108は、ユーザの操作の評価結果を示す画像である。各ノーツ102が判定ライン103に到達する時期を基準として設定される時間の評価範囲内にノーツ102と左右方向に一致する三つの鍵11のいずれかをユーザが押下操作した場合、そのノーツ102にて指示される操作の時期とユーザが行った操作の時期との間の時間のずれ量に応じてユーザの操作のレベルが判定される。操作評価画像108はそのように判定されたレベルをユーザに通知する画像として表示される。レベルに応じてユーザのスコアが加算される。スコアの加算量はずれ量が小さいほど大きく設定される。スコア画像109は、ユーザの現在のスコアを示す画像として表示される。さらに、コンボ数表示画像110は、一定の要件を満たす操作の継続数としてのコンボ数を表示する画像として表示される。 On the game screen 100, an operation evaluation image 108, a score image 109, and a combo number display image 110 are further displayed. The operation evaluation image 108 is an image showing the evaluation result of the user's operation. When the user presses one of the three keys 11 coincident with the note 102 in the horizontal direction within the evaluation range of the time set with reference to the time when each note 102 reaches the judgment line 103, the note 102 is displayed. The level of the user's operation is determined according to the amount of time lag between the time of the instructed operation and the time of the operation performed by the user. The operation evaluation image 108 is displayed as an image for notifying the user of the level thus determined. The score of the user is added according to the level. The amount of score addition is set larger as the amount of deviation is smaller. The score image 109 is displayed as an image indicating the current score of the user. Furthermore, the combo number display image 110 is displayed as an image that displays the number of combos as the number of continuations of the operation satisfying the predetermined requirements.
 図2に示すゲーム画面100では、複数のノーツ102が適宜に位置又は時間を空けて表示され、ユーザがそれらのノーツ102に応じた位置及び時期に鍵11を一回押下操作すれば操作に成功したと判定される。このような操作はゲームにおける基本的な操作であり、以下では通常操作と呼ぶことがある。一方、ゲーム機1では、通常操作とは異なる操作が操作指示画像101を介してユーザに指示されることがある。例えば、一つの鍵11を一定期間連続して押し続ける長押し操作、複数の鍵11を同時に操作する同時操作、左右に並ぶ複数の鍵11を順次操作する連続操作といった操作が通常操作とは異なる特殊操作としてユーザに指示されることがある。図3は連続操作の一例としてのグリッサンド操作が指示される場合の操作指示画像101の一例を示している。なお、図3では操作指示画像101のノーツ102及び判定ライン103を中心に示し、鍵盤画像104は図示を省略している。拍位置標識105及び補助線106は破線で示している。図2において、補助線106は、ゲーム画面100の背景画像の上部から徐々に明瞭に現れるように示されているが、図3では、ゲーム画面100の奥側下部から上部を経て手前側に下降する放物線を描くように描かれている。ノーツ102は、補助線106が描く放物線の頂部付近から出現するように表示されてもよいし、図3の補助線106の奥側の下端部付近から出現するように表示されてもよい。 In the game screen 100 shown in FIG. 2, a plurality of notes 102 are displayed with an appropriate position or time, and if the user depresses the key 11 once at a position and timing according to the notes 102, the operation succeeds. It is determined that the Such an operation is a basic operation in a game, and may be called a normal operation below. On the other hand, in the game machine 1, an operation different from the normal operation may be instructed by the user via the operation instruction image 101. For example, operations such as a long press operation in which one key 11 is continuously pressed for a fixed period, a simultaneous operation of simultaneously operating a plurality of keys 11, and a continuous operation of sequentially operating a plurality of keys 11 arranged laterally are different from the normal operation. The user may be instructed as a special operation. FIG. 3 shows an example of the operation instruction image 101 when a glissando operation is instructed as an example of the continuous operation. In FIG. 3, the notes 102 and the judgment line 103 of the operation instruction image 101 are mainly shown, and the keyboard image 104 is not shown. The beat position marker 105 and the auxiliary line 106 are shown by broken lines. In FIG. 2, the auxiliary line 106 is shown to gradually and clearly appear from the upper part of the background image of the game screen 100, but in FIG. Is drawn to draw a parabola. The notes 102 may be displayed so as to appear from near the top of the parabola drawn by the auxiliary line 106, or may be displayed as appearing from near the lower end of the back side of the auxiliary line 106 in FIG.
 図3の例では、操作指示画像101の中央から左側の範囲において、グリッサンド操作を指示するグリッサンドノーツ群(以下、ノーツ群と略称する。)GLnが表示されている。ノーツ群GLnは、グリッサンド操作を開始すべき始点位置に対応する始点ノーツ102Sと、グリッサンド操作を終了すべき位置に対応する終点ノーツ102Eと、グリッサンド操作の操作方向を反転させるべき折り返し位置に対応する折り返し点ノーツ102Tと、それらのノーツ102S、102T及び102Eの間に配置される中間ノーツ102Mとを含んでいる。以下では、これらのノーツを区別する必要がないときはノーツ102と添え字を省略して示す。 In the example of FIG. 3, in a range from the center to the left of the operation instruction image 101, a glissando notes group (hereinafter, abbreviated as a notes group) GLn instructing a glissando operation is displayed. The notes group GLn corresponds to the start point note 102S corresponding to the start point position where the glissando operation should be started, the end point note 102E corresponding to the position where the glissando operation should end, and the turnaround position where the operation direction of the glissando operation should be reversed. It includes a turning point Notes 102T and an intermediate Notes 102M disposed between those Notes 102S, 102T and 102E. In the following, when it is not necessary to distinguish between these notes, the notes 102 and the subscripts are omitted.
 始点ノーツ102Sから終点ノーツ102Eに至るまで、ノーツ102の表示位置は左右方向及び上下方向に比較的小さい量ずつ順次ずらされている。左右方向の表示位置に関しては、始点ノーツ102Sから折り返し点ノーツ102Tに至るまで、ノーツ102の左右方向の表示位置は漸次右方にずらされている。一方、折り返し点ノーツ102Tから終点ノーツ102Eに至るまで、ノーツ102の左右方向の表示位置は漸次左方にずらされている。つまり、始点ノーツ102Sから折り返し点ノーツ102Tに至るまでは各ノーツ102にて指示される操作位置が漸次右方にずらされ、折り返し点ノーツ102Tから終点ノーツ102Eに至るまでは各ノーツ102にて指示される操作位置が漸次左方にずらされている。ノーツ102の左右方向の位置は、少なくとも隣接する二つのノーツ102間においてノーツ102が左右方向に離れないように設定されている。つまり、隣接する二つのノーツ102間では、各ノーツ102によって示される複数個の鍵11の一部が互いに重複するように、各ノーツ102の左右方向のずれ量が設定されている。ノーツ102間の左右方向のずれ量は始点ノーツ102Sから終点ノーツ102Eに至るまで一定である。ただし、上述した鍵11の重複が維持される限り、ノーツ102間の左右方向のずれ量は適宜に変更されてよい。 From the start point note 102S to the end point note 102E, the display position of the note 102 is sequentially shifted by a relatively small amount in the horizontal direction and the vertical direction. Regarding the display position in the left-right direction, the display position in the left-right direction of the note 102 is gradually shifted to the right from the start point note 102S to the turning point note 102T. On the other hand, the display position of the note 102 in the left-right direction is gradually shifted to the left from the turning point note 102T to the end point note 102E. That is, from the start point Notes 102S to the turning point Notes 102T, the operation position indicated by each Note 102 is gradually shifted to the right, and from the turning point Notes 102T to the end point Notes 102E, the operation points are indicated by each Note 102 The position to be operated is gradually shifted to the left. The position of the note 102 in the left-right direction is set so that the note 102 is not separated in the left-right direction at least between two adjacent notes 102. That is, in the two adjacent notes 102, the lateral shift amount of each note 102 is set so that a part of the plurality of keys 11 indicated by each note 102 overlap each other. The amount of lateral deviation between the notes 102 is constant from the start point note 102S to the end point note 102E. However, as long as the duplication of the key 11 mentioned above is maintained, the deviation | shift amount of the left-right direction between the notes 102 may be changed suitably.
 また、ノーツ群GLnに含まれるノーツ102間の時間のずれ量(上下方向のずれ量)も一定に設定されているが、その時間間隔は通常操作が指示される場合のノーツ102間の時間間隔に比して十分に小さく設定されている。したがって、ノーツ群GLnに含まれるノーツ102によって操作が指示される場合、ユーザは左右方向に並んだ鍵11を短時間で順次操作する必要がある。なお、ノーツ102間の時間間隔も適宜に変更されてよい。 Also, although the time shift amount (vertical shift amount) between Notes 102 included in Notes group GLn is also set constant, the time interval is the time interval between Notes 102 when normal operation is instructed It is set small enough compared with. Therefore, when an operation is instructed by the Notes 102 included in the Notes group GLn, the user needs to sequentially operate the keys 11 arranged in the left and right direction in a short time. The time interval between the notes 102 may also be changed as appropriate.
 操作指示画像101には、ノーツ群GLnに含まれるノーツ102を、それ以外のノーツ102と区別する識別画像111も表示される。識別画像111は、一例としてノーツ群GLnに含まれるノーツ102を相互に結ぶ帯状のラインの画像として表示される。ただし、グリッサンド操作を構成するノーツ102をユーザが識別することが可能である限り、識別画像111は適宜の態様で表示されてよい。識別画像111に代えて、又は加えて、ノーツ群GLnに含まれるノーツ102の形状、大きさ、色、模様その他の表示要素を他のノーツ102と差別化することにより、グリッサンド操作がユーザに指示されてもよい。なお、図3から明らかなように、グリッサンド操作が指示される場合、これと併行して通常操作を指示するノーツ102等も適宜に表示されてよい。図3の上部中央に表示される一対のノーツ102は二つの鍵11の同時操作を指示する例であるが、その他にも各種の操作が操作指示画像101のノーツ102と判定ライン103とを利用してユーザに指示されてよい。 In the operation instruction image 101, an identification image 111 for distinguishing the Notes 102 included in the Notes group GLn from the other Notes 102 is also displayed. The identification image 111 is displayed as an image of a band-like line which mutually connects the Notes 102 contained in the Notes group GLn as an example. However, the identification image 111 may be displayed in an appropriate manner as long as the user can identify the notes 102 that constitute the glissando operation. The glissando operation instructs the user by differentiating the shape, size, color, pattern and other display elements of the Notes 102 included in the Notes group GLn from the other Notes 102 instead of or in addition to the identification image 111 It may be done. Note that, as is clear from FIG. 3, when the glissando operation is instructed, notes 102 etc. for instructing the normal operation may be displayed along with this. A pair of Notes 102 displayed at the center of the upper part of FIG. 3 is an example of instructing simultaneous operation of two keys 11. In addition, various operations use Notes 102 of the operation instruction image 101 and the judgment line 103. And the user may be instructed.
 上述したように、ゲーム機1では、ユーザに指示された操作の位置及び時期と、ユーザが実際に行った操作の位置及び時期との間のずれ量が所定の評価範囲内か否かが判別され、その判別結果に応じてユーザの操作が評価され、その評価結果に応じてスコアが加算される、といった処理が行われる。その評価範囲は、通常操作と、グリッサンド操作とでは差別化されている。図4にその一例を示す。 As described above, in the game machine 1, it is determined whether or not the amount of deviation between the position and timing of the operation instructed by the user and the position and timing of the operation actually performed by the user is within a predetermined evaluation range. And the user's operation is evaluated according to the determination result, and the score is added according to the evaluation result. The evaluation range is differentiated between normal operation and glissando operation. An example is shown in FIG.
 図4では、通常操作を指示するノーツ102を右側に、グリッサンド操作を指示するノーツ群GLnの一部のノーツ102を左側にそれぞれ例示し、通常操作のノーツ102及びノーツ群GLnのうち、図4で最も下に位置するノーツ102に対応する操作位置として指定されている鍵11をハッチングにてそれぞれ示している。まず、通常操作のノーツ102に対する評価範囲を説明する。通常操作のノーツ102に対しては、位置に関する評価範囲P及び時間に関する評価範囲T1が設定されている。これらの評価範囲P、T1は、ユーザに指示される操作とユーザが実際に行った操作との間の位置及び時間のそれぞれのずれ量に対して設定される範囲であるが、図4では、ノーツ102を基準として左右方向に位置の評価範囲Pを、上下方向に時間の評価範囲T1をそれぞれ示している。ユーザが行った操作の位置及び時期が図示の評価範囲P及びT1内にあれば、位置及び時間のずれ量は評価範囲P、T1内である。 In FIG. 4, Notes 102 for instructing normal operation are illustrated on the right side, and some Notes 102 of Notes group GLn for instructing glissando operation are illustrated on the left, respectively. Of Notes 102 for normal operation and Notes group GLn, FIG. The keys 11 designated as the operation position corresponding to the lowest note 102 located at the lowest position are hatched respectively. First, an evaluation range for the normal operation note 102 will be described. For the normal operation note 102, an evaluation range P for the position and an evaluation range T1 for the time are set. These evaluation ranges P and T1 are ranges set for the respective amounts of deviation of the position and time between the operation instructed by the user and the operation actually performed by the user, but in FIG. The evaluation range P of the position is shown in the left and right direction with reference to the note 102, and the evaluation range T1 of the time is shown in the vertical direction. If the position and timing of the operation performed by the user are within the illustrated evaluation range P and T1, the amount of deviation between the position and time is within the evaluation range P, T1.
 位置の評価範囲Pは、操作位置としての鍵11と左右に隣接する鍵11との三つの鍵11に跨がるように設定される。これはノーツ102の左右方向における表示範囲と同一である。なお、位置の評価範囲Pは、操作が行われるべき鍵11の位置に対して必ずしも左右に対称的に設定されることを要しない。一方、時間の評価範囲T1は、ノーツ102が示す操作時期txを挟んで前後に所定時間ずれた時刻t1~t2の範囲に設定される。時間長t1~txと時間長tx~t2とは必ずしも一致しなくともよい。つまり、時間の評価範囲T1も操作時期txに対して必ずしも対称的に設定されることを要しない。時間のずれ量に応じてユーザの評価を変化させるために評価範囲T1は複数のレベルに区分される。図4では操作時期txを含んで前後に一定範囲がレベルAに設定され、レベルAの前後にレベルBが設定され、さらにその外側にレベルCが設定される。 The evaluation range P of the position is set to straddle three keys 11 of the key 11 as the operation position and the keys 11 adjacent to the left and right. This is the same as the display range in the left-right direction of the note 102. The evaluation range P of the position does not necessarily have to be set symmetrically on the left and right with respect to the position of the key 11 on which the operation is to be performed. On the other hand, the evaluation range T1 of time is set to a range of time t1 to t2 shifted by a predetermined time before and after the operation time tx indicated by the note 102. The time lengths t1 to tx and the time lengths tx to t2 may not necessarily coincide with each other. That is, the evaluation range T1 of time does not necessarily have to be set symmetrically with respect to the operation time tx. The evaluation range T1 is divided into a plurality of levels in order to change the evaluation of the user according to the amount of time lag. In FIG. 4, a certain range is set to the level A before and after the operation timing tx, the level B is set before and after the level A, and the level C is set outside the level A.
 ユーザが操作時期txに対して評価範囲T1内の時期に、評価範囲Pに含まれる少なくとも一つの鍵11を操作すれば、ノーツ102に対する操作に成功したと判定される。その場合、実際の操作の時期がレベルA~Cのいずれの区分に属するかに応じてスコアの加算量が算出される。加算量はユーザの操作がレベルA~Cのいずれかに評価されるごとに算出され、かつレベルA、B、Cの順で漸次小さくなるように算出される。 If the user operates at least one key 11 included in the evaluation range P at a time within the evaluation range T1 with respect to the operation time tx, it is determined that the operation on the note 102 has succeeded. In that case, the amount of score addition is calculated according to which division of levels A to C the timing of the actual operation belongs. The addition amount is calculated each time the user's operation is evaluated to any of the levels A to C, and is calculated so as to gradually decrease in the order of the levels A, B, and C.
 なお、操作すべき鍵11として指定された鍵11のみならず、左右の鍵11も位置の評価範囲Pに含めているのは、鍵盤部5の鍵11が比較的小さいピッチで密に並んでいるために、ユーザが操作すべき鍵11を押下操作したつもりでも、これに代えて、又は加えて隣接する鍵11を押下操作する可能性があることに配慮したものである。ただし、位置の評価範囲Pは必ずしも三つの鍵11に相当する範囲に設定されることを要しない。例えば、2個の鍵11、あるいは4個以上の鍵11が評価範囲Pに含まれてもよい。評価範囲Pはノーツ102の左右方向の幅と必ずしも一致しなくともよい。例えば、ノーツ102によって操作が示される鍵11の個数よりも大きい範囲が評価範囲Pとして設定されてもよい。 It should be noted that not only the key 11 designated as the key 11 to be operated but also the left and right keys 11 are included in the evaluation range P of the position, because the keys 11 of the keyboard 5 are densely arranged at a relatively small pitch Therefore, even if the user intends to depress the key 11 to be operated, it is considered that the adjacent key 11 may be depressed instead or in addition. However, the evaluation range P of the position does not necessarily have to be set in a range corresponding to the three keys 11. For example, two keys 11 or four or more keys 11 may be included in the evaluation range P. The evaluation range P may not necessarily coincide with the width of the note 102 in the left-right direction. For example, a range larger than the number of keys 11 whose operation is indicated by the notes 102 may be set as the evaluation range P.
 また、評価範囲Pは操作位置(操作が行われるべき位置)として指定される鍵11よりも大きい範囲であることを必ずしも要しない。例えば、操作位置として設定される単一の鍵11のみを含むように評価範囲Pが設定されてもよい。あるいは、複数の鍵11を含むように操作位置を設定し、その操作位置として指定された鍵11の範囲を評価範囲Pとして設定してもよい。一例として、図4に括弧書きで示したように、左右に並んだ三つの鍵11を操作位置として設定し、その操作位置に含まれる鍵11の範囲を評価範囲Pとして設定してもよい。この場合には、操作位置として設定された鍵11の範囲、ノーツ102によって示される鍵11の範囲及び評価範囲Pが相互に一致することになる。評価範囲Pが複数の鍵11を含む場合、評価範囲Pを、時間の評価範囲T1と同様に鍵11を単位として複数のレベルに区分し、ユーザが操作した鍵11が評価範囲Pに包含されている場合の評価を、レベルに応じて差別化してもよい。以上のように、操作位置として設定する範囲、ノーツ102によって示す範囲、及び位置に関する評価範囲Pの関係は種々の設定が可能である。以下では、図4の例、すなわち単一の鍵11が操作位置として設定され、その操作位置の鍵11を含む三つの鍵11の範囲がノーツ102の表示範囲及び評価範囲Pとして設定された例について説明を続ける。 Moreover, the evaluation range P does not necessarily need to be a range larger than the key 11 designated as the operation position (the position where the operation should be performed). For example, the evaluation range P may be set so as to include only a single key 11 set as the operation position. Alternatively, the operation position may be set to include a plurality of keys 11 and the range of the key 11 designated as the operation position may be set as the evaluation range P. As one example, as shown in parentheses in FIG. 4, three keys 11 aligned left and right may be set as the operation position, and the range of the keys 11 included in the operation position may be set as the evaluation range P. In this case, the range of the key 11 set as the operation position, the range of the key 11 indicated by the note 102, and the evaluation range P coincide with each other. When the evaluation range P includes a plurality of keys 11, the evaluation range P is divided into a plurality of levels in units of the key 11 as in the time evaluation range T1, and the key 11 operated by the user is included in the evaluation range P. In the case of evaluation, you may differentiate according to the level. As described above, the relationship between the range set as the operation position, the range indicated by the Notes 102, and the evaluation range P related to the position can be set variously. In the following, the example of FIG. 4, that is, an example in which a single key 11 is set as the operation position, and the range of three keys 11 including the key 11 at the operation position is set as the display range and evaluation range P of the Notes 102 Continue to explain.
 一方、グリッサンド操作を指定するノーツ群GLnについても、各ノーツ102ごとに位置の評価範囲P、及び時間の評価範囲T2が設定される。位置の評価範囲Pは通常操作のノーツ102に対して設定される評価範囲Pと同じである。一方、時間の評価範囲T2は、通常操作のノーツ102に対する評価範囲T1よりも大きく設定される。図示の例では、評価範囲T2の始期t0を評価範囲T1の始期t1よりも早い時期に設定し、かつ評価範囲T2の終期t3を評価範囲T1の終期t2よりも遅い時期に設定して評価範囲T2を評価範囲T1よりも拡大している。評価範囲T2は、評価範囲T1と同様に複数のレベルA~Cに区分される。図示の例では、レベルCと判定される範囲を評価範囲T1のそれよりも拡大することによって評価範囲T2が評価範囲T1よりも拡大されている。レベルA及びBと判定される範囲は評価範囲T1のそれらと同一である。ただし、操作時期txの前後いずれか一方に関して評価範囲T1を拡大することによって評価範囲T2が設定されてもよい。レベルA~Cの範囲も評価範囲T1、T2間で適宜に差別化されてよい。あるいは、評価範囲T2に関してレベルDといったさらなるレベルの範囲を追加することにより、評価範囲T2を評価範囲T1よりも拡大してもよい。図4で示したノーツ群GLnのノーツ102の相互の時間間隔(上下方向の距離)、評価範囲T2の大きさ、各ノーツ102に対応する評価範囲T2の始期t0及び終期t3と隣接するノーツ102に対応した操作時期txとの時間間隔等の関係はあくまで一例である。それらの関係は、楽曲のテンポ、ビート等の音楽的な属性、ユーザに要求する操作の難易度の設定等に応じて適宜に変更されてよい。 On the other hand, the evaluation range P of the position and the evaluation range T2 of the time are set for each of the Notes 102 for the Notes group GLn specifying the glissando operation. The position evaluation range P is the same as the evaluation range P set for the normal operation note 102. On the other hand, the evaluation range T2 of time is set larger than the evaluation range T1 for the normal operation note 102. In the illustrated example, the start time t0 of the evaluation range T2 is set earlier than the start time t1 of the evaluation range T1, and the end time t3 of the evaluation range T2 is set later than the end time t2 of the evaluation range T1. T2 is larger than the evaluation range T1. The evaluation range T2 is divided into a plurality of levels A to C in the same manner as the evaluation range T1. In the illustrated example, the evaluation range T2 is expanded beyond the evaluation range T1 by expanding the range determined to be the level C more than that of the evaluation range T1. The ranges determined as levels A and B are the same as those in the evaluation range T1. However, the evaluation range T2 may be set by expanding the evaluation range T1 either before or after the operation time tx. The range of levels A to C may be appropriately differentiated between the evaluation ranges T1 and T2. Alternatively, the evaluation range T2 may be expanded beyond the evaluation range T1 by adding a further level range such as the level D with respect to the evaluation range T2. The time interval between the notes 102 of the notes group GLn shown in FIG. 4 (vertical distance), the size of the evaluation range T2, and the notes 102 adjacent to the start t0 and the end t3 of the evaluation range T2 corresponding to each note 102. The relationship between the operation time tx corresponding to and the time interval etc. is merely an example. The relationship between them may be changed as appropriate according to the tempo of music, musical attributes such as beats, and the setting of the degree of difficulty of the operation required of the user.
 以上のように時間の評価範囲T2を通常操作時の評価範囲T1よりも拡大する理由の一つは次の通りである。グリッサンド操作のノーツ群GLnの各ノーツ102の時間間隔は通常操作のそれよりも小さく設定されている。そのため、ユーザは短時間で多くの鍵11を順次操作する必要があり、それに伴って操作の難易度が必然的に上昇する。そのため、各ノーツ102に対する操作に成功したか否かを判定するための時間的な基準を緩和し、それにより難易度の過度の上昇を抑えることとした。なお、上記の例では、評価範囲T1が基準状態の評価範囲の一例に、評価範囲T2が緩和状態の評価範囲の一例にそれぞれ相当する。 One of the reasons for expanding the evaluation range T2 of time more than the evaluation range T1 at the time of normal operation as described above is as follows. The time interval of each note 102 of the Notes group GLn of the glissando operation is set smaller than that of the normal operation. Therefore, the user needs to operate many keys 11 sequentially in a short time, and the degree of difficulty of the operation inevitably increases accordingly. Therefore, the time base for determining whether or not the operation for each note 102 is successful is relaxed, thereby suppressing an excessive increase in the degree of difficulty. In the above example, the evaluation range T1 corresponds to an example of the evaluation range of the reference state, and the evaluation range T2 corresponds to an example of the evaluation range of the relaxed state.
 図4から明らかなように、ノーツ群GLnの各ノーツ102は左右方向及び上下方向に比較的近接して配置される。そのため、少なくとも二つのノーツ102間においては、評価範囲P及びT2に重複範囲が生じる。この場合、重複範囲で操作が行われると、左側のノーツ102に対応する操作、又は右側のノーツ102に対応する操作のいずれとしても判定することができる。したがって、ユーザがそれらのノーツ102に対応する鍵11を同時に押下操作し、あるいは左右逆の順序で鍵11を押下操作する、といったようにゲームの開発者が意図したグリッサンド操作とは異なる操作を行っても操作に成功したと判定される可能性がある。ノーツ群GLnにおける各ノーツ102の上下左右の間隔を狭めた場合には、より短時間で多数の鍵11を順に操作することが要求されてグリッサンド操作の難易度が相対的に上昇すべきところ、ノーツ102同士が密に配置されるほど評価範囲P及びT2の重複範囲が拡大し、ゲームの開発者が意図しない不適切な操作が成功と判定される可能性が高まる。その場合、難易度を適切に設定できないおそれが生じる。しかも、上述したように、グリッサンド操作に関しては、時間の評価範囲T2が通常操作の評価範囲T1よりも拡大されているために評価範囲T2の重複範囲も相応に拡大する。このため、評価範囲T2の設定が、意図した範囲を超えてグリッサンド操作の難易度を必要以上に低下させるおそれもある。 As apparent from FIG. 4, the respective notes 102 of the note group GLn are arranged relatively close in the left-right direction and the up-down direction. Therefore, overlapping ranges occur in the evaluation ranges P and T 2 between at least two Notes 102. In this case, when the operation is performed in the overlapping range, it can be determined as either the operation corresponding to the note 102 on the left or the operation corresponding to the note 102 on the right. Therefore, the user performs an operation different from the glissando operation intended by the game developer, such as simultaneously depressing the keys 11 corresponding to those Notes 102 or depressing the keys 11 in the reverse order. However, it may be determined that the operation is successful. When the distance between the upper, lower, left, and right of each note 102 in the notes group GLn is narrowed, it is required to operate the multiple keys 11 sequentially in a shorter time, and the difficulty of the glissando operation should be relatively increased. The denser the notes 102 are arranged, the larger the overlapping range of the evaluation ranges P and T2 increases, and the possibility that an inappropriate operation not intended by the game developer is determined to be successful is increased. In that case, there is a possibility that the degree of difficulty can not be set properly. Moreover, as described above, regarding the glissando operation, since the evaluation range T2 of time is expanded more than the evaluation range T1 of the normal operation, the overlapping range of the evaluation range T2 is also expanded accordingly. For this reason, there is also a possibility that setting of evaluation range T2 may reduce the degree of difficulty of the glissando operation more than necessary beyond the intended range.
 そこで、ゲーム機1では、グリッサンド操作が指示される場合、ノーツ群GLnに含まれるノーツ102の少なくとも一部に対応する操作が適切に行われたか否かの判定に関して、操作方向も判断要素に加えている。図4の例では、ノーツ群GLnに含まれる三つのノーツ102に関して、操作位置は漸次右方に変化する。その変化の方向を操作方向とすれば、ユーザが操作する鍵11の位置が操作方向と同一方向に変化していれば適切な操作と判定し、鍵11の位置が操作方向とは異なっていれば、適切な操作ではないと判定される。ユーザがどのような方向に鍵11を操作しているかは、例えば一つの鍵11が操作された場合、それに先行して操作された鍵11の位置が右方又は左方のいずれに偏っているかを判別することにより特定することができる。なお、ノーツ群GLnのノーツ102のうち、一部のノーツ102は方向判別の対象から除外される。方向判別の詳細な手順については後述する。 Therefore, in the game machine 1, when the glissando operation is instructed, the operation direction is also added to the determination factor as to whether or not the operation corresponding to at least a part of the notes 102 included in the notes group GLn is appropriately performed. ing. In the example of FIG. 4, the operation position gradually changes to the right with respect to the three Notes 102 included in the Notes group GLn. Assuming that the direction of the change is the operation direction, if the position of the key 11 operated by the user changes in the same direction as the operation direction, it is determined that the operation is appropriate and the position of the key 11 is different from the operation direction For example, it is determined that the operation is not appropriate. Which direction the user operates the key 11 is, for example, when one key 11 is operated, whether the position of the key 11 operated prior to it is biased to the right or to the left It can identify by judging. Note that, among the notes 102 of the notes group GLn, some of the notes 102 are excluded from the target of the direction determination. The detailed procedure of direction determination will be described later.
 次に、図5を参照して、上述した音楽ゲームを実行するためのゲーム機1の制御系の一例を説明する。図5に示すように、ゲーム機1にはゲーム制御装置50が設けられている。ゲーム制御装置50はCPU及びその動作に必要な内部メモリといった周辺機器を含んだコンピュータの一例として構成されている。ゲーム制御装置50には、上述した鍵盤部5を含む入力装置4が接続されるとともに、表示装置3、音出力装置7及び記憶装置51が接続される。入力装置4からはゲームの制御に必要な各種の信号が入力される。鍵盤部5からの操作信号もゲーム制御装置50に入力される。表示装置3はゲーム制御装置50から出力される画像信号に従ってゲーム画面100を表示する。音出力装置7はスピーカ6及びその駆動回路を含み、ゲーム制御装置50から出力される音声信号に応じた音声、楽音、効果音等をスピーカ6(図1参照)から出力させる。 Next, with reference to FIG. 5, an example of a control system of the game machine 1 for executing the above-described music game will be described. As shown in FIG. 5, the game machine 1 is provided with a game control device 50. The game control device 50 is configured as an example of a computer including peripheral devices such as a CPU and an internal memory necessary for its operation. The game control device 50 is connected to the input device 4 including the keyboard unit 5 described above, and to the display device 3, the sound output device 7 and the storage device 51. Various signals necessary for controlling the game are input from the input device 4. An operation signal from the keyboard unit 5 is also input to the game control device 50. The display device 3 displays the game screen 100 in accordance with the image signal output from the game control device 50. The sound output device 7 includes the speaker 6 and its drive circuit, and causes the speaker 6 (see FIG. 1) to output a voice, a musical tone, a sound effect, etc. according to the sound signal output from the game control device 50.
 記憶装置51は、磁気ディスク、フラッシュメモリ等の不揮発性記憶媒体を用いた記憶装置であって、ゲーム制御装置50のCPUに対する外部記憶装置として機能する。記憶装置51には、ゲームプログラムPG及びゲームデータDGが記録されている。ゲーム制御装置50はゲームプログラムPG及びゲームデータDGを適宜に読み込んで、ユーザに所定のゲームをプレイさせるための各種の処理を実行する。ゲームプログラムPGよって実現されるゲームは、予め定められたテンポで進行する楽曲に合わせた操作をユーザに指示し、指示された操作のそれぞれとユーザの実際の操作とを比較してユーザの操作を評価するタイプの音楽ゲームであれば適宜に設定可能である。ゲームデータDGには、ゲーム機1にてプレイすることが可能な楽曲ごとの楽曲データMDが含まれている。 The storage device 51 is a storage device using a non-volatile storage medium such as a magnetic disk and a flash memory, and functions as an external storage device for the CPU of the game control apparatus 50. In the storage device 51, a game program PG and game data DG are recorded. The game control device 50 appropriately reads the game program PG and the game data DG, and executes various processes for causing the user to play a predetermined game. In the game realized by the game program PG, the user instructs the user to operate according to the music advancing at a predetermined tempo, compares each of the instructed operations with the actual operation of the user, and performs the user's operation. If it is a music game of the type to evaluate, it can set suitably. The game data DG includes music data MD for each music that can be played on the game machine 1.
 楽曲データMDにはノーツデータNdがさらに含まれている。ノーツデータNdは、楽曲の再生中にユーザが行うべき操作の詳細を記述したデータである。ノーツデータNdは、ゲーム画面100の表示、及びユーザの操作の評価において適宜に参照される。ノーツデータNdは、例えば図6に示すように、操作時期、操作位置及び操作種類を指定する情報を含む多数のレコードの集合として構成される。操作時期の情報は、ユーザが操作を行うべき楽曲中の位置、つまり操作が行われるべき時期を指定する。例えば、楽曲の演奏開始からの小節数、及び小節内の位置を用いて楽曲中の位置が特定される。小節内の位置は例えば一小節を所定数で分割し、小節の先端から何番目の位置かを指定することにより特定することができる。例えば一小節を100等分して小節内の位置を記述するとすれば、5小節目の先頭から15番目の位置を操作の時期として指定する場合には、"5、015"といった形式で操作の時期を指定することができる。 The music data MD further includes Notes data Nd. The notes data Nd is data describing the details of the operation to be performed by the user during the reproduction of the music. The notes data Nd is appropriately referred to in the display of the game screen 100 and the evaluation of the user's operation. For example, as shown in FIG. 6, the notes data Nd is configured as a set of a large number of records including information specifying an operation time, an operation position and an operation type. The operation time information specifies the position in the music where the user should operate, that is, the time when the operation should be performed. For example, the position in the music is specified using the number of bars from the start of playing the music and the position in the bar. The position in the bar can be specified, for example, by dividing one bar by a predetermined number and specifying the position from the top of the bar. For example, if one bar is divided into 100 equal parts and the position in the bar is described, if the fifteenth position from the beginning of the fifth bar is specified as the operation time, the operation is performed in the form of "5, 015" You can specify the time.
 操作位置の情報は、操作が行われるべき鍵11を指定する情報である。例えば、鍵盤部5の各鍵11にユニークなキー番号を設定し、そのキー番号を操作位置の情報として記述することにより操作位置を指定することができる。操作種類の情報は、上述した通常操作、又は特殊操作としての長押し操作、同時操作、連続操作といった操作の種類を指定する情報である。なお、楽曲データMDには、ノーツデータNdの他にも、楽曲のタイトル、テンポ、拍子、小節構成といった楽曲情報、あるいは鍵11の操作に対して発生させるべきキー音を指定する情報といった各種の情報を記述したデータが適宜に含まれてよい。 The information on the operation position is information that designates the key 11 on which the operation is to be performed. For example, an operation position can be designated by setting a unique key number for each key 11 of the keyboard unit 5 and describing the key number as information of the operation position. The information of the operation type is information specifying the type of operation such as the above-described normal operation or long press operation as special operation, simultaneous operation, or continuous operation. In the music data MD, in addition to the notes data Nd, music information such as music title, tempo, time signature, bar configuration, or various information such as information specifying key sound to be generated in response to the operation of the key 11 Data describing the information may be included as appropriate.
 図5に戻って、記憶装置51には、さらにプレイデータPDも記録される。プレイデータPDは、ユーザのプレイ内容として、毎回のプレイで得たスコア、ユーザのレベル、プレイ回数その他の情報を記録したデータである。プレイデータPDは例えば所定のサーバ(不図示)に保存され、ユーザ認証を条件としてゲーム機1にダウンロードされる。音楽ゲームのプレイにおいてプレイデータPDは適宜に更新され、所定のタイミングでサーバにアップロードされる。 Returning to FIG. 5, play data PD is also recorded in the storage device 51. The play data PD is data in which a score obtained in each play, a user's level, the number of plays, and other information are recorded as the play content of the user. The play data PD is stored, for example, in a predetermined server (not shown) and downloaded to the game machine 1 on condition of user authentication. In the play of the music game, the play data PD is appropriately updated and uploaded to the server at a predetermined timing.
 ゲーム機1が起動されると、ゲーム制御装置50は、ゲーム機1として動作するために必要な各種の初期設定を実行し、続いて、記憶装置51からゲームプログラムPGを読み込んでこれを実行することにより、音楽ゲームを実行するための環境を設定する。ゲームプログラムPGが実行されることにより、ゲーム制御装置50には、コンピュータハードウエアとコンピュータプログラムとの組み合わせによって実現される論理的装置として、操作指示部52、操作検出部53、操作評価部54、及び評価処理部55が設けられる。
これらの論理的装置を適宜に利用することにより、ゲーム制御装置50はユーザに音楽ゲームをプレイさせるために必要な各種の処理を実行する。
When the game machine 1 is activated, the game control device 50 executes various initial settings necessary to operate as the game machine 1, and subsequently reads the game program PG from the storage device 51 and executes it. By setting up the environment for playing music games. Operation control unit 52, operation detection unit 53, operation evaluation unit 54, as a logical device realized by the combination of the computer hardware and the computer program in game control device 50 by execution of game program PG. And an evaluation processing unit 55 is provided.
By appropriately using these logical devices, the game control device 50 executes various processes necessary to cause the user to play a music game.
 操作指示部52は、ユーザが選択した楽曲に対応するノーツデータNdに基づいて、楽曲の進行に合わせた操作を表示装置3を介してユーザに指示する。それにより、表示装置3と操作指示部52との組み合わせが操作指示手段の一例として機能する。操作検出部53は、入力装置4の鍵盤部5からの出力に従ってユーザがどの鍵11をどのような時期(タイミング)に操作したかを検出する。鍵盤部5と操作検出部53との組み合わせが操作検出手段の一例として機能する。操作評価部54は、操作検出部53が検出したユーザの操作の位置及び時期と、ノーツデータNdに記述された操作位置及び操作時期とを比較してユーザの操作を評価する。それにより、操作評価部54は操作評価手段の一例として機能する。評価処理部55は、操作評価部54の評価結果がゲームに反映されるように、操作評価部54の評価結果に応じた処理を実行する。それにより、評価処理部55は評価処理手段の一例として機能する。 The operation instructing unit 52 instructs the user via the display device 3 an operation according to the progress of the music based on the notes data Nd corresponding to the music selected by the user. Thus, the combination of the display device 3 and the operation instructing unit 52 functions as an example of the operation instructing unit. The operation detection unit 53 detects which key 11 the user has operated at what timing (timing) in accordance with the output from the keyboard unit 5 of the input device 4. The combination of the keyboard unit 5 and the operation detection unit 53 functions as an example of the operation detection unit. The operation evaluation unit 54 evaluates the user's operation by comparing the position and timing of the user's operation detected by the operation detection unit 53 with the operation position and operation timing described in the Notes data Nd. Thus, the operation evaluation unit 54 functions as an example of the operation evaluation unit. The evaluation processing unit 55 executes processing according to the evaluation result of the operation evaluation unit 54 so that the evaluation result of the operation evaluation unit 54 is reflected in the game. Thus, the evaluation processing unit 55 functions as an example of the evaluation processing means.
 ゲーム制御装置50には、上記の他にも各種の論理的装置が設けられてよい。例えば、ユーザが選択した楽曲がスピーカ6から再生されるように音出力装置7を制御する装置、鍵11の操作に対応したキー音がスピーカ6から出力されるように音出力装置7を制御する装置等がゲーム制御装置50に適宜に設けられてよいが、それらの図示は省略する。 The game control device 50 may be provided with various logical devices in addition to the above. For example, a device that controls the sound output device 7 so that the music selected by the user is reproduced from the speaker 6, and controls the sound output device 7 such that a key sound corresponding to the operation of the key 11 is output from the speaker 6 Although an apparatus etc. may be suitably provided in the game control apparatus 50, those illustration is abbreviate | omitted.
 図7は、ゲーム制御装置50の操作指示部52、操作検出部53、操作評価部54及び評価処理部55の関係をより具体的に示している。操作指示部52は、ノーツデータNdから、ゲーム画面100に表示すべき範囲、一例として、現在時刻から将来に向けて楽曲の二小節相当の範囲内に操作時期が指定されたレコードを読み取り、ゲーム画面100内のノーツ102の位置を表示装置3のフレームレートに応じた周期で繰り返し演算し、演算された位置にノーツ102を表示させる。なお、図示のノーツデータNdは、記憶装置51からゲーム制御装置50の内部記憶装置に随時読み出されてよい。操作指示部52と表示装置3との間には画像の描画を担当する論理的装置あるいはハードウエア装置が介在するが、その図示は省略した。 FIG. 7 more specifically shows the relationship between the operation instruction unit 52, the operation detection unit 53, the operation evaluation unit 54, and the evaluation processing unit 55 of the game control device 50. The operation instructing unit 52 reads from the notes data Nd a record to be displayed on the game screen 100, for example, a record in which the operation time is designated within the range equivalent to two bars of the music from the current time to the future The position of the note 102 in the screen 100 is repeatedly calculated in a cycle corresponding to the frame rate of the display device 3, and the note 102 is displayed at the calculated position. The illustrated notes data Nd may be read from the storage device 51 to the internal storage device of the game control device 50 as needed. A logical device or a hardware device in charge of drawing an image intervenes between the operation instructing unit 52 and the display device 3, but the illustration thereof is omitted.
 操作検出部53は、鍵盤部5から鍵11の操作信号を取り込み、操作された鍵11の位置を示す情報(例えばキー番号)及び操作が検出された時期を操作ログデータDopに随時記録する。操作ログデータDopは、ゲーム制御装置50の内部記憶装置に保持される操作履歴のデータである。操作評価部54は、操作ログデータDopに記録された操作の位置及び時期と、ノーツデータNdに記述された操作位置及び操作時期とを比較し、位置及び時間のそれぞれのずれ量に基づいてユーザの操作を評価し、その評価結果を含む操作評価部54の各種の判定結果を判定ログデータDevに逐次記録する。判定ログデータDevもゲーム制御装置50の内部記憶装置に保持されるデータである。操作評価部54の評価手法は、図4にて説明したように、ユーザの操作の位置及び時期がノーツ102に対して設定された操作位置及び操作時期に関する評価範囲P及びT1又はT2に含まれていれば、時間のずれ量に応じてユーザの操作をレベルA~Cのいずれかに評価するというものである。 The operation detection unit 53 takes in the operation signal of the key 11 from the keyboard 5, and records information indicating the position of the operated key 11 (for example, a key number) and the time when the operation is detected in the operation log data Dop. The operation log data Dop is data of an operation history held in the internal storage device of the game control device 50. The operation evaluation unit 54 compares the position and time of the operation recorded in the operation log data Dop with the operation position and the operation time described in the notes data Nd, and based on the deviation amounts of the position and time, the user Are evaluated, and various determination results of the operation evaluation unit 54 including the evaluation results are sequentially recorded in the determination log data Dev. The determination log data Dev is also data held in the internal storage device of the game control device 50. As described in FIG. 4, the evaluation method of the operation evaluation unit 54 includes the position and timing of the user's operation included in the evaluation position P and T1 or T2 regarding the operation position and the operation timing set for the note 102. If so, the user's operation is evaluated to any one of levels A to C according to the amount of time lag.
 操作評価部54には、さらなる論理的装置として、連続操作判別部54a、及び方向判別部54bが設けられる。連続操作判別部54aは、ノーツデータNdに記録されたレコードにて連続操作が指定されている場合、その連続操作に含まれる各ノーツ102に対して、位置及び時間のそれぞれのずれ量が評価範囲P及びT2内の操作を操作検出部53が検出したか否かに基づいて、ユーザが個々の操作に成功したか否かを判別する。それにより、連続操作判別部54aは連続操作判別手段の一例として機能する。方向判別部54bは、連続操作に含まれる所定のノーツ102を対象として、そのノーツ102に対応した操作が行われた際のユーザの操作方向、すなわちユーザがどのような方向に操作位置を変化させていたかを判別する。それにより、方向判別部54bは方向判別手段の一例として機能する。 The operation evaluation unit 54 is provided with a continuous operation determination unit 54a and a direction determination unit 54b as further logical devices. When the continuous operation is designated in the record recorded in the Notes data Nd, the continuous operation determining unit 54a evaluates the shift amounts of the position and the time for each of the notes 102 included in the continuous operation. Whether or not the user has succeeded in each operation is determined based on whether or not the operation detection unit 53 detects the operation in P and T2. Thus, the continuous operation determining unit 54a functions as an example of the continuous operation determining unit. The direction determination unit 54b changes a user's operation direction when an operation corresponding to the given note 102 is performed on a predetermined note 102 included in the continuous operation, that is, the user changes the operation position in any direction. Determine if it was. Thus, the direction determination unit 54b functions as an example of the direction determination unit.
 操作評価部54の評価結果は評価処理部55に通知される。評価処理部55は、操作評価部54の評価結果をゲームに反映させる処理を担当する。例えば、評価処理部55は、レベルA~Cの評価が得られるごとにスコアを加算し、その加算されたスコアを状態データDstに記録する。状態データDstはゲーム制御装置50の内部記憶装置に保持され、適宜のタイミングで記憶装置51のプレイデータPDに記録される。なお、状態データDstはプレイデータPDの一部であってもよいし、プレイデータPDそれ自体が状態データDstとして評価処理部55にて管理されてもよい。 The evaluation result of the operation evaluation unit 54 is notified to the evaluation processing unit 55. The evaluation processing unit 55 takes charge of processing for reflecting the evaluation result of the operation evaluation unit 54 in the game. For example, the evaluation processing unit 55 adds the score each time the evaluation of the levels A to C is obtained, and records the added score in the state data Dst. The state data Dst is held in the internal storage device of the game control device 50, and is recorded in the play data PD of the storage device 51 at an appropriate timing. The state data Dst may be part of the play data PD, or the play data PD itself may be managed by the evaluation processing unit 55 as the state data Dst.
 次に、図8~図10を参照して、ユーザの操作を評価するためにゲーム制御装置50が実行する処理のうち、特にグリッサンド操作が指示された場合の処理の一例を説明する。
ゲーム制御装置50の操作評価部54は、ノーツ102を介してユーザに指示される操作ごとに、位置及び時間のそれぞれのずれ量が評価範囲P及びT1内の操作を操作検出部53が検出したか否かを所定の周期(一例として表示装置3のフレームレート)で繰り返し実行するが、グリッサンド操作が指示される場合には、連続操作判別部54aを中心として図8のグリッサンド評価処理を実行する。なお、図8以下の処理は、通常操作その他のグリッサンド操作以外の操作を指示するノーツ102に対する操作と並列的に行われてよい。
Next, with reference to FIG. 8 to FIG. 10, among the processes executed by the game control apparatus 50 to evaluate the user's operation, an example of the process when the glissando operation is particularly instructed will be described.
The operation evaluation unit 54 of the game control device 50 detects the operation in the evaluation range P and T1 in which the shift amounts of the position and time are within the evaluation range P and T1, for each operation instructed by the user via the notes 102. Is repeatedly executed at a predetermined cycle (for example, the frame rate of the display device 3), but when a glissando operation is instructed, the glissando evaluation process of FIG. 8 is executed centering on the continuous operation determination unit 54a. . Note that the processing in FIG. 8 and the subsequent steps may be performed in parallel with the operation on the note 102 that instructs an operation other than the normal operation and other glissando operations.
 グリッサンド評価処理が開始されると、まず連続操作判別部54aは、ノーツデータNdに基づいて、グリッサンド操作のノーツ群GLn(図3参照)に含まれるノーツ102を以下の処理における評価対象のノーツ102として判別する(ステップS1)。これはノーツデータNdの各レコードの操作種類を参照して、今回の処理で評価すべきグリッサンド操作に対応したレコードの集合を判別する処理である。対象のノーツ102の集合が判別されると、連続操作判別部54aは、ステップS1で判別したノーツ102ごとに操作の成否を判別するための個別評価処理を実行する(ステップS2)。個別評価処理は図8のサブルーチン処理であり、その詳細は後述する。個別評価処理から復帰すると、連続操作判別部54aは、判定ログデータDevを参照して、ステップS1で判別した全てのノーツ102に対して個別評価処理が適用されたか否かを判別する(ステップS3)。連続操作判別部54aは、未評価のノーツ102が存在していればステップS2へ戻り、全ノーツ102の評価が終了していれば図8の処理を終える。 When the glissando evaluation process is started, the continuous operation judging unit 54a first evaluates the notes 102 included in the glissando operation notes group GLn (see FIG. 3) on the basis of the notes data Nd. It discriminate | determines as (step S1). This is a process of determining a set of records corresponding to the glissando operation to be evaluated in the present process with reference to the operation type of each record of the Notes data Nd. When the set of target notes 102 is determined, the continuous operation determination unit 54a executes an individual evaluation process for determining whether the operation is successful or not for each of the notes 102 determined in step S1 (step S2). The individual evaluation process is a subroutine process of FIG. 8 and the details thereof will be described later. After returning from the individual evaluation process, the continuous operation judging unit 54a refers to the judgment log data Dev to judge whether the individual evaluation process has been applied to all the notes 102 judged in step S1 (step S3). ). The continuous operation determining unit 54a returns to step S2 if there is an unevaluated note 102, and ends the process of FIG. 8 if all the notes 102 have been evaluated.
 次に、図9及び図10を参照して個別評価処理(図8のステップS2)の手順の一例を説明する。個別評価処理が開始されると、連続操作判別部54aは、ノーツ群GLnから今回の処理で評価対象とすべきノーツ102を選択する(ステップS21)。この処理は、グリッサンド操作のノーツ群GLn(図3参照)に含まれるいずれか一のノーツ102に対応するノーツデータNdのレコードを選択する処理であるが、ここでは便宜的にノーツ102を選択するものとして表現する。例えば、図8の処理が未だ適用されていないレコードのうち、操作時期が最も早いレコードがステップS1で選択されてよい。図8の処理が繰り返し実行されることにより、ノーツ群GLnに含まれるノーツ102ごとに、言い換えればユーザに対して指示されるグリッサンド操作を構成する単位操作ごとに操作評価部54による評価が繰り返し実行される。なお、この場合の単位操作は、始点ノーツ102Sから終点ノーツ102Eに至るまでの個々の操作であり、両ノーツ102S、102Eに対応する操作を含む。 Next, an example of the procedure of the individual evaluation process (step S2 in FIG. 8) will be described with reference to FIGS. 9 and 10. When the individual evaluation process is started, the continuous operation judging unit 54a selects a note 102 to be evaluated in the present process from the notes group GLn (step S21). This process is a process of selecting a record of Notes data Nd corresponding to any one of the Notes 102 included in the Notes group GLn (see FIG. 3) of the glissando operation. Here, the Notes 102 is selected for convenience. Express as a thing. For example, among the records to which the process of FIG. 8 is not applied yet, the record with the earliest operation time may be selected in step S1. By repeatedly executing the process of FIG. 8, the evaluation by the operation evaluation unit 54 is repeatedly performed for each of the notes 102 included in the notes group GLn, in other words, for each unit operation constituting the glissando operation instructed to the user. Be done. The unit operations in this case are individual operations from the start point note 102S to the end point note 102E, and include the operation corresponding to both the notes 102S and 102E.
 次に、連続操作判別部54aは、ステップS21で選択したノーツ102に対する位置の評価範囲P、及び時間の評価範囲T2内の操作が検出されているか否かを操作ログデータDopに基づいて判別する(ステップS22)。なお、ステップS22の要件を満たす複数の操作が検出されている場合には、最先の操作を評価範囲P及びT2内の操作として判別する等、所定の基準に従って操作が選択されてもよい。ステップS22にて操作が検出されていると判定された場合、連続操作判別部54aはステップS21で選択したノーツ102が方向判別対象外のノーツ102か否かを判別する(ステップS23)。例えば、図3の始点ノーツ102S、折り返し点ノーツ102T、又は終点ノーツ102EがステップS21で選択されている場合には、方向判別対象外のノーツ102として判別される。したがって、ステップS23は、評価対象のノーツ102が、始点ノーツ102Sと折り返し点ノーツ102Tとの間、及び折り返し点ノーツ102Tと終点ノーツ102Eとの間の中間領域の中間ノーツ102Mが評価対象ノーツ102として選択された場合に限って肯定判断される。なお、中間領域は、始点ノーツ102S、折り返し点ノーツ102T及び終点ノーツ102Eのそれぞれで指示される操作位置を含まず、中間ノーツ102Mにて指示される操作位置の全てを包含する領域である。 Next, the continuous operation determining unit 54a determines, based on the operation log data Dop, whether or not an operation within the evaluation range P of the position with respect to the note 102 selected in step S21 and the evaluation range T2 of time is detected. (Step S22). In addition, when several operation which satisfy | fills the requirements of step S22 is detected, operation may be selected according to a predetermined | prescribed reference | standard, such as discriminate | determining the earliest operation as operation in evaluation range P and T2. If it is determined in step S22 that the operation is detected, the continuous operation determining unit 54a determines whether the note 102 selected in step S21 is a not-targeted note 102 (step S23). For example, when the start point note 102S, the turnaround point note 102T, or the end point note 102E in FIG. 3 is selected in step S21, it is determined as the note 102 that is not the direction determination target. Therefore, in step S23, an intermediate note 102M in an intermediate region between the start point note 102S and the turning point note 102T and the intermediate point between the turning point note 102T and the end point 102E is evaluated as the note 102 to be evaluated. An affirmative decision is made only when it is selected. The intermediate area is an area not including the operation positions indicated by the start point note 102S, the turning point note 102T, and the end point note 102E, but including all the operation positions indicated by the intermediate note 102M.
 始点ノーツ102Sに関しては、これに対応する操作に先行する操作を観念できないため、そもそも操作方向を判別することができない。一方、折り返し点ノーツ102T及び終点ノーツ102Eについては、それに先行操作に基づく方向判別が可能である。しかしながら、例えば図11に示すように、始点ノーツ102S及び終点ノーツ102Eのみで指示される連続操作、あるいは図12に示すように、始点ノーツ102S、折り返し点ノーツ102T及び終点ノーツ102Eのみで指示される連続操作に関しては、操作方向の一致を成功判定の条件に設定すると、比較的簡易な操作が指示されていることとの対比において判定基準が過度に厳格化され、ユーザの不快感につながりかねない。そのため、折り返し点ノーツ102T及び終点ノーツ102Eも方向判別の対象外としてよい。ただし、折り返し点ノーツ102T及び終点ノーツ102Eの少なくともいずれか一方を方向判別対象ノーツに含めてもよい。 With regard to the starting point note 102S, since the operation preceding the operation corresponding thereto can not be conceived, the operation direction can not be determined from the beginning. On the other hand, for the turning point notes 102T and the end point notes 102E, it is possible to determine the direction based on the preceding operation. However, for example, as shown in FIG. 11, the continuous operation indicated only by the start point note 102S and the end point note 102E, or as shown in FIG. 12, is indicated only by the start point note 102S, the turning point note 102T and the end point note 102E. Regarding continuous operation, if setting the coincidence of the operation direction as the condition of success judgment, the judgment criteria may become too strict in comparison with the fact that a relatively simple operation is instructed, which may lead to user discomfort. . Therefore, the turning point notes 102T and the end point notes 102E may be excluded from the direction determination. However, at least one of the turning point note 102 T and the end point note 102 E may be included in the direction determination target note.
 図9に戻って、ステップS23で方向判別対象外のノーツ102ではないと判定された場合、連続操作判別部54aは方向判別部54bに操作方向の判別を要求し、これに応じて方向判別部54bは評価対象ノーツ102に関する操作方向を判別する処理を開始する。すなわち、方向判別部54bは、まず操作ログデータDopを参照して、ステップS22で検出された操作、つまり評価範囲P及びT2内と判別された操作に対する先行操作を判別する(ステップS24)。これはステップS22で検出された操作の時期から所定の参照期間過去に遡った時間範囲内の操作を識別する処理である。参照期間は一例として数mm秒程度に設定されてよい。 Returning to FIG. 9, when it is determined in step S23 that it is not the note 102 not subject to direction determination, the continuous operation determination unit 54a requests the direction determination unit 54b to determine the operation direction, and the direction determination unit accordingly. 54b starts the process of determining the operation direction of the note 102 to be evaluated. That is, the direction determining unit 54b first refers to the operation log data Dop to determine the operation detected in step S22, that is, the preceding operation with respect to the operation determined within the evaluation ranges P and T2 (step S24). This is processing for identifying an operation within a time range which has been traced back to a predetermined reference period in the past from the timing of the operation detected in step S22. The reference period may be set to, for example, several mm seconds.
 次に、方向判別部54bは、ステップS22で検出された操作が継続操作か否かをステップS24で判別した先行操作との比較に基づいて判別する(ステップS25)。これはステップS22で検出された操作の位置と先行操作との位置が一致し、かつその操作が途切れていない、つまり鍵11が継続して押下げられているか否かを判別する処理である。
ユーザによって操作された鍵11の位置が変化していない場合、ユーザが同一の鍵11を継続して操作しているか、又は同一の鍵11を繰り返し操作しているかのいずれかと考えられる。前者は鍵11に対する一回の操作とみなすことが適切である一方、後者は複数回の互いに異なる操作が同一位置に対して行われたとみなすことが適切である。ステップS25は、その見極めのための処理である。そのような処理を設けた理由は次の通りである。
Next, the direction determining unit 54b determines whether the operation detected in step S22 is a continuous operation based on the comparison with the preceding operation determined in step S24 (step S25). This is a process of determining whether the position of the operation detected in step S22 matches the position of the preceding operation and the operation is not interrupted, that is, the key 11 is continuously pressed.
If the position of the key 11 operated by the user has not changed, it is considered that the user continues to operate the same key 11 or repeatedly operates the same key 11. The former is suitably regarded as a single operation on the key 11, while the latter is suitably regarded as a plurality of different operations being performed on the same position. Step S25 is processing for determination. The reason for providing such a process is as follows.
 グリッサンド操作において操作位置の変化の一致を成功判定の条件として加える場合、ユーザが操作している鍵11の位置が変化していなければ、操作位置が変化しておらず、失敗操作と判定してもよい。しかしながら、ノーツ102及び判定ライン103は上下方向に一定幅を有しているので、ノーツ102が判定ライン103に到達して通過するまでにある程度の時間を要する。楽曲のテンポが比較的緩やかな場合、グリッサンド操作といえども、ノーツ102が判定ライン103に達して通過するまでの期間の少なくとも一部に亘ってユーザが同一の鍵11を押し続ける可能性がある。その場合にも操作位置が変化していないと判定してユーザが操作に失敗したと評価することは適当ではない。そこで、まずはステップS25にて、操作ログデータDopを参照して、ユーザが同一の鍵11を継続して押下操作しているか否かを判別する。 In the case where the coincidence of the change in the operation position is added as the condition for the success determination in the glissando operation, the operation position does not change if the position of the key 11 operated by the user does not change. It is also good. However, since the Notes 102 and the judgment line 103 have a constant width in the vertical direction, it takes some time for the Notes 102 to reach and pass the judgment line 103. If the tempo of the music is relatively slow, even with the glissando operation, the user may keep pressing the same key 11 for at least a part of the period until the note 102 reaches the judgment line 103 and passes through it. . Also in that case, it is not appropriate to evaluate that the operation position has not changed and the user has failed in the operation. Therefore, first, in step S25, with reference to the operation log data Dop, it is determined whether or not the user continues pressing the same key 11.
 ステップS25で継続操作ではないと判定された場合、方向判別部54bは、ステップS22で検出した操作と、ステップS24で判別した先行操作との位置を比較して、ユーザが操作した鍵11の位置が変化しているか否かを判別する(ステップS26)。位置が変化している場合、方向判別部54bは、ステップS22で検出した操作に対して、先行操作の位置が左右いずれの側に偏っているかに基づいて操作方向を判別する(ステップS27)。先行操作の位置が左側に偏っていれば操作方向は右方であり、先行操作の位置が右側に偏っていれば操作方向は左方である。 If it is determined in step S25 that the operation is not the continuous operation, the direction determining unit 54b compares the position of the operation detected in step S22 with the preceding operation determined in step S24, and detects the position of the key 11 operated by the user. Is determined (step S26). If the position has changed, the direction determining unit 54b determines the operation direction based on whether the position of the preceding operation is biased to the left or right with respect to the operation detected in step S22 (step S27). If the position of the advance operation is biased to the left, the operation direction is right, and if the position of the advance operation is shifted to the right, the operation direction is left.
 ステップS26で操作位置が変化していないと判定された場合、方向判別部54bは操作位置が変化していないと判定する(ステップS28)。また、ステップS25で継続操作中と判定された場合、方向判別部54bはその継続操作が所定の継続期間内に終了したか否かを判別する(ステップS29)。この処理はステップS22で検出した操作の継続時間を操作ログデータDopに基づいて判別するといった手法により実現することが可能である。継続期間は、継続操作か否かを判別する理由からみて、ノーツ102が判定ライン103を通過するに要する時間長に基づいて定めればよい。楽曲のテンポにもよるが、一例として表示装置3における数フレーム相当の時間長が継続期間に設定されてよい。 If it is determined in step S26 that the operation position has not changed, the direction determining unit 54b determines that the operation position has not changed (step S28). If it is determined in step S25 that the continuation operation is being performed, the direction determination unit 54b determines whether the continuation operation has ended within the predetermined continuation period (step S29). This process can be realized by a method of determining the continuation time of the operation detected in step S22 based on the operation log data Dop. The duration may be determined based on the length of time required for the note 102 to pass through the determination line 103 in view of the reason for determining whether or not the operation is a continuation operation. Although depending on the tempo of the music, as an example, a time length corresponding to several frames in the display device 3 may be set as the duration.
 ステップS29で継続期間内に終了したと判定された場合、方向判別部54bは、判定ログデータDevを参照して前回の方向判定結果を判別し、その操作方向を今回のステップS22で検出された操作に対応する操作方向として決定する(ステップS30)。一方、ステップS29で継続操作が継続期間内に終了していないと判定された場合、つまり継続期間を超えて同一鍵11が継続的に押下操作されていると判定された場合、方向判別部54bは操作位置が変化していないと判定する(ステップS31)。 When it is determined in step S29 that the process has ended within the continuation period, the direction determining unit 54b determines the previous direction determination result with reference to the determination log data Dev, and the operation direction is detected in step S22 this time. It determines as the operation direction corresponding to operation (step S30). On the other hand, if it is determined in step S29 that the continuation operation has not ended within the continuation period, that is, if it is determined that the same key 11 is continuously depressed beyond the continuation period, the direction determination unit 54b Determines that the operation position has not changed (step S31).
 ステップS27、S28、S30又はS31にて操作方向が判定されると、その判定結果は連続操作判別部54aに通知される。ステップS27又はS30の判定結果が通知された場合、連続操作判別部54aは、その操作方向がステップS21で評価対象として選択したノーツ102に関する操作方向と一致するか否かを判別する(ステップS40)。
ノーツ102に対応した操作方向は、当該ノーツ102に対応した操作と、それに先行する操作との間で操作位置が変化すべき方向であって、ノーツデータNdを参照することにより判別することが可能である。操作方向が一致する場合、連続操作判別部54aは図10のステップS41に進み、ユーザが評価対象のノーツ102の操作に成功したと判定する。続いて、連続操作判別部54aは、評価対象のノーツ102に対応する操作時期と、ステップS22で検出した操作の時期とのずれ量に従ってユーザの操作をレベルA~C(図4参照)のいずれの操作として評価すべきかを判別し、判定されたレベルを評価処理部55に通知する(ステップS42)。これを受けて、評価処理部55は、状態データDstに記録されているユーザのスコアの現在値に評価結果としてのレベルに応じた値を加算する(ステップS43)。
When the operation direction is determined in step S27, S28, S30 or S31, the determination result is notified to the continuous operation determination unit 54a. When the determination result in step S27 or S30 is notified, the continuous operation determining unit 54a determines whether the operation direction matches the operation direction on the note 102 selected as the evaluation target in step S21 (step S40). .
The operation direction corresponding to the note 102 is the direction in which the operation position should change between the operation corresponding to the note 102 and the operation preceding it, and can be determined by referring to the notes data Nd. It is. If the operation directions match, the continuous operation determining unit 54a proceeds to step S41 in FIG. 10 and determines that the user has successfully operated the note 102 to be evaluated. Subsequently, the continuous operation judging unit 54a sets the user's operation to any of levels A to C (see FIG. 4) according to the amount of difference between the operation time corresponding to the evaluation target note 102 and the operation time detected in step S22. It is determined whether or not the evaluation should be performed as the operation of (4), and the determined level is notified to the evaluation processing unit 55 (step S42). In response to this, the evaluation processing unit 55 adds a value corresponding to the level as the evaluation result to the current value of the score of the user recorded in the state data Dst (step S43).
 その後、評価処理部55は、ステップS21で選択されたノーツ102に対応するレコード、及びそのノーツ102に対応してステップS22で検出された操作のそれぞれが処理済みであることを示す情報をノーツデータNd及び操作ログデータDopに記録する(ステップS44)。ステップS44の処理を終えると、個別評価処理が終了し、図8のステップS3へと処理が進められる。ステップS44の処理は、ノーツデータNdの各レコード及び操作ログデータDopに記録された操作のそれぞれが図8~図10の処理で複数回重複して判別対象に選択されないように行われるものである。例えば、処理済みであることを示すフラグ情報をノーツデータNdのレコード及び操作ログデータDopに書き込むといった処理によってステップS44が実行されてよい。なお、ステップS44と並行して操作評価部54は今回の処理で行われた各種の判定結果を判定ログデータDevに記録する。 Thereafter, the evaluation processing unit 55 records information indicating that each of the record corresponding to the note 102 selected in step S21 and the operation detected in step S22 corresponding to the note 102 has been processed. It records in Nd and operation log data Dop (step S44). When the process of step S44 ends, the individual evaluation process ends, and the process proceeds to step S3 in FIG. The process of step S44 is performed so that each of the records of the notes data Nd and the operations recorded in the operation log data Dop are not selected multiple times in the processes of FIGS. . For example, step S44 may be performed by a process of writing flag information indicating that processing has been completed to the record of the Notes data Nd and the operation log data Dop. Note that, in parallel with step S44, the operation evaluation unit 54 records various determination results performed in the current process in the determination log data Dev.
 図9のステップS40で方向が一致しないと判定された場合、連続操作判別部54aは図10のステップS45に進み、ユーザが評価対象のノーツ102の操作に失敗したと判定する。その場合、ステップS42及びステップS43の処理はスキップされ、ステップS44へと処理が進められる。この場合、スコア加算は行われない。また、図9のステップS28又はS31で方向に変化なしと判定された場合にも連続操作判別部54aはステップS45に進む。 If it is determined in step S40 in FIG. 9 that the directions do not match, the continuous operation determination unit 54a proceeds to step S45 in FIG. 10 and determines that the user has failed in the operation of the note 102 to be evaluated. In that case, the processes of steps S42 and S43 are skipped, and the process proceeds to step S44. In this case, score addition is not performed. Also, when it is determined in step S28 or S31 in FIG. 9 that there is no change in the direction, the continuous operation determining unit 54a proceeds to step S45.
 以上の処理によれば、始点ノーツ102S、折り返し点ノーツ102T、及び終点ノーツ102Eのそれぞれに対応する操作に関しては、それぞれの操作の位置及び時期に対するずれ量が評価範囲P及びT2内にある操作が検出された場合に操作に成功したと判定される。一方、中間ノーツ102Mに関しては、操作の位置及び時期に対するずれ量が評価範囲P及びT2内にあり、かつ操作方向が一致する操作が検出されている場合に限って操作に成功したと判定される。したがって、グリッサンド操作の指示に対して、ユーザが複数の中間ノーツ102Mのそれぞれに対応する鍵11を同時に操作し、あるいはそれらの鍵11を指定された順序とは逆に操作した場合には、たとえそれらの操作の位置及び時期が中間ノーツ102Mに対する評価範囲P及びT2内であったとしても、操作に失敗したと判定される。これにより、ゲームの開発者が意図しない不適切な操作が成功と判定されるおそれを排除し、グリッサンド操作の成否を適切に判定してゲームの難易度が過度に低下するおそれを解消し、又は低減することができる。 According to the above processing, with respect to the operations corresponding to the start point note 102S, the turning point note 102T, and the end point note 102E, the operation in which the shift amount with respect to the position and time of each operation is within the evaluation range P and T2 is If it is detected, it is determined that the operation is successful. On the other hand, with regard to the intermediate note 102M, it is determined that the operation succeeded only when the amount of deviation with respect to the position and timing of the operation falls within the evaluation ranges P and T2 and the operation whose operation direction matches is detected. . Therefore, even if the user simultaneously operates the keys 11 corresponding to each of the plurality of intermediate notes 102M or operates the keys 11 in the reverse order of the designated order in response to the indication of the glissando operation, even if Even if the position and timing of those operations are within the evaluation ranges P and T2 for the intermediate notes 102M, it is determined that the operations have failed. This eliminates the possibility that an inappropriate operation unintended by the game developer is determined to be successful, properly determines the success or failure of the glissando operation, and eliminates the possibility of the game difficulty being excessively reduced, or It can be reduced.
 図8~図10の処理においては、操作評価部54の連続操作判別部54aが図9のステップS21~S23、図10のステップS41及びステップS45の処理を実行することにより連続操作判別手段の一例として機能し、操作評価部54の方向判別部54bが図9のステップS24~S31の処理を実行することにより方向判別手段の一例として機能する。 In the processes of FIGS. 8 to 10, the continuous operation determining unit 54a of the operation evaluation unit 54 executes the processes of steps S21 to S23 of FIG. 9 and steps S41 and S45 of FIG. The direction determining unit 54b of the operation evaluation unit 54 functions as an example of the direction determining unit by executing the processes of steps S24 to S31 in FIG.
 上記の形態では、連続操作に含まれる個々の操作の評価範囲内の操作が検出されたか否かに基づいてユーザの操作の成否を判定し、かつ中間ノーツ102Mにて指示される中間領域の単位操作に関しては、操作の方向が一致することを成功判定の条件として加重する一方で、始点ノーツ102Sにて指示される始点操作、折り返し点ノーツ102Tにて指示される折り返し操作、及び終点ノーツ102Eにて指示される終了操作に関しては、操作の方向の一致又は不一致を成否判定で考慮しないものとしたが、上述したように、折り返し操作及び終了操作の少なくともいずれか一方に関しては操作の方向の一致を成功判定の条件として加重してもよい。 In the above embodiment, the success or failure of the user's operation is determined based on whether or not the operation within the evaluation range of each operation included in the continuous operation is detected, and the unit of the intermediate area indicated by the intermediate note 102M. With regard to the operation, it is weighted on the condition that the direction of the operation matches as a condition for the success determination, while the start point operation instructed by the start point note 102S, the return operation instructed by the turning point note 102T, and the end point note 102E. Regarding the end operation to be instructed, it is assumed that coincidence or non-coincidence of the operation direction is not considered in the success or failure judgment, but as described above, the coincidence of the operation direction is at least one of the return operation and the end operation. It may be weighted as a condition for success determination.
 連続操作の成否に関しては、個々の操作の成否のみを判定する例に限らない。例えば、個々の単位操作の成否判定の結果を総合して、連続操作の全体に関する成否判定がさらに行われてもよい。例えば、単位操作の成功率が一定水準以上の場合に連続操作の全体が成功と判定され、それに応じてスコアが加算されるといった処理が追加されてもよい。連続操作は、折り返し点が設定された例に限らず、折り返し点が存在しないように設定されてもよい。例えば、図3において、始点ノーツ102Sから折り返し点ノーツ102Tまでに限ってノーツ102が配置されるように連続操作を変形し、あるいは折り返し点ノーツ102Tから終点ノーツ102Eまでに限ってノーツ102が配置されるように連続操作を変形してもよい。あるいは、二以上の折り返し点が含まれるように連続操作が構成されてもよい。連続操作に含まれる単位操作の個数、単位操作間における位置の間隔、時間の間隔も適宜に変更されてよい。 The success or failure of the continuous operation is not limited to the example in which only the success or failure of each operation is determined. For example, the result of the success / failure determination of each unit operation may be integrated to further perform the success / failure determination on the entire continuous operation. For example, when the success rate of the unit operation is equal to or higher than a predetermined level, processing may be added such that the entire continuous operation is determined to be successful and the score is added accordingly. The continuous operation is not limited to the example in which the turning point is set, and may be set so that the turning point does not exist. For example, in FIG. 3, the continuous operation is modified so that the notes 102 are arranged only from the start point note 102S to the turning point notes 102T, or the note 102 is arranged only from the turning point notes 102T to the end point notes 102E. Continuous operation may be modified to Alternatively, the continuous operation may be configured to include two or more folding points. The number of unit operations included in the continuous operation, the interval of positions between unit operations, and the interval of time may be changed as appropriate.
 図9及び図10の処理は、ノーツ102を介して指示される操作ごとに操作を評価する例であるが、ユーザの操作ごとに行われる処理としてもよい。前者の場合には、ノーツ102に対して操作が行われない場合も評価が行われ(失敗と判定される)、後者の場合にはノーツ102に対して操作が行われない場合には評価も行われない。いずれの手法を採用するかは、ゲームの仕様等に応じて適宜に選択されてよい。 Although the processes in FIGS. 9 and 10 are an example in which the operation is evaluated for each operation instructed via the notes 102, it may be a process performed for each user operation. In the former case, the evaluation is also performed when the operation is not performed on the Notes 102 (determined as failure), and in the case of the latter case, the evaluation is also performed when the operation is not performed on the Notes 102. It does not happen. Which method to use may be appropriately selected according to the specification of the game or the like.
 上記の形態においては、ノーツ102が判定ライン103に向かって移動することによりユーザに操作を指示しているが、楽曲中の所定の期間内におけるノーツ102を操作位置及び操作時期に応じた配列に従ってゲーム画面100上に静止状態で表示し、判定ライン103を楽曲の進行に応じて移動させることにより、操作が行われるべき位置及び時期をユーザに提示するようにしてもよい。あるいは、ノーツ102及び判定ライン103の双方を移動させて、両者が重なることにより操作の位置及び時期を指示するようにしてもよい。さらに、ノーツ102が判定ライン103と重なり合うことをもって操作の時期を示す例に限らず、ノーツ102と判定ライン103とが所定距離内に接近し、あるいは所定距離を超えて遠ざかるといったように、ノーツ102と判定ライン103とが所定の位置関係に置かれたときに操作の時期が到来するようにノーツ102及び判定ライン103の表示が制御されてもよい。 In the above embodiment, the Notes 102 instructs the user to operate by moving toward the determination line 103, but the Notes 102 within a predetermined period of the music is arranged according to the operation position and the operation time. The position and time when the operation should be performed may be presented to the user by displaying the game screen 100 in a stationary state and moving the determination line 103 according to the progress of the music. Alternatively, both of the Notes 102 and the judgment line 103 may be moved, and the position and timing of the operation may be indicated by overlapping the two. Furthermore, the present invention is not limited to an example in which the timing of the operation is indicated by the note 102 overlapping the determination line 103, and the note 102 and the determination line 103 approach within a predetermined distance or move away from the predetermined distance. The display of the notes 102 and the judgment line 103 may be controlled such that the timing of the operation comes when the judgment line 103 and the judgment line 103 are placed in a predetermined positional relationship.
 上記の形態では、鍵盤楽器の鍵を模した鍵盤部5をユーザが操作して楽曲を演奏する例を示したが、ユーザの操作対象はその種の入力装置に限定されず、各種の楽器を模した入力装置が用いられてよい。入力装置は楽器を模した例に限られない。入力装置は、複数の操作部材が所定方向に並べて配置された例に限らず、タッチパネルのようにユーザが触れた位置を操作の位置として検出する入力装置が操作検出手段の少なくとも一部として利用されてもよい。ユーザの操作は手による例に限らず、足を用いた操作であってもよい。操作検出手段はユーザが物理的に操作する入力装置を含んだ例に限らない。ユーザをカメラその他の識別手段にて識別し、所定のプレイ領域内でユーザがどのような時期にどのような位置に手、あるいは足を位置させたか、を検出するように操作検出手段が構成されてもよい。 In the above embodiment, an example is shown in which the user operates the keyboard unit 5 imitating a key of a keyboard instrument to play music, but the user's operation target is not limited to such an input device, and various musical instruments may be used. A simulated input device may be used. The input device is not limited to the example imitating a musical instrument. The input device is not limited to an example in which a plurality of operation members are arranged in a predetermined direction, and an input device that detects a position touched by the user as a position of operation like a touch panel is used as at least a part of operation detection means May be The operation of the user is not limited to an example by hand, but may be an operation using a foot. The operation detection means is not limited to the example including the input device which the user physically operates. The operation detection means is configured to identify the user with a camera or other identification means, and to detect at what time and at what position the hand or foot is positioned by the user within a predetermined play area. May be
 ゲームシステムは、単独の筐体上に構成されたゲーム機の形態に限定されず、家庭用の据え置き型のゲーム機、携帯型のゲーム機、あるいはネットワーク端末をユーザの入出力装置として利用したネットワーク型のゲームシステムとして構成されてもよい。 The game system is not limited to the form of a game machine configured on a single case, and is a network using a home stationary game machine, a portable game machine, or a network terminal as a user input / output device. It may be configured as a type game system.
 上述した実施の形態及び変形例のそれぞれから導き出される本発明の各種の態様を以下に記載する。なお、以下の説明では、本発明の各態様の理解を容易にするために添付図面に図示された対応する要素を括弧書きにて付記するが、それにより本発明が図示の形態に限定されるものではない。 Various aspects of the invention derived from each of the above-described embodiments and variations are described below. In the following description, in order to facilitate understanding of each aspect of the present invention, corresponding elements shown in the attached drawings are appended in parentheses, but the present invention is thereby limited to the illustrated form. It is not a thing.
 本発明の一態様に係るゲームシステム(1)は、ユーザに対して位置及び時期が定められた複数の操作を指示する操作指示手段(3、52)と、ユーザが行った操作の位置及び時期を検出する操作検出手段(5、53)と、前記操作指示手段にて指示される各操作に対して、位置及び時間のそれぞれのずれ量が所定の評価範囲(P及びT1又はT2)内の操作を前記操作検出手段が検出したか否かに基づいて前記ユーザの操作を評価する操作評価手段(54)と、を備え、前記操作指示手段は、所定の開始操作(一例として始点ノーツ102Sで指示される操作)から終了操作(一例として終点ノーツ102Eで指示される操作)に至るまで、操作が行われるべき位置及び時期が漸次変化する複数の単位操作(一例としてノーツ群GLnで指示される一連の操作)を含み、かつ少なくとも二つの単位操作の間では前記位置及び前記時間のそれぞれに対する評価範囲(P、T2)が互いに重複範囲を含むように設定された連続操作を指示することが可能とされたゲームシステムであって、前記操作評価手段には、前記連続操作が指示された場合、当該連続操作に含まれる各単位操作に対して、位置及び時間のそれぞれのずれ量が前記評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて、前記ユーザが各単位操作に成功したか否かを判別する連続操作判別手段(54a、S21~S23、S41、S45)と、前記開始操作が行われるべき始点位置と前記終了操作が行われるべき終点位置との間の中間領域における操作を判別対象操作として前記操作検出手段が検出した場合、当該操作に先行する所定の参照期間内にて前記操作検出手段が検出した先行操作の位置を参照して、前記ユーザの操作の位置が変化している方向を操作方向として判別する方向判別手段(54b、S24~S31)とが設けられ、前記連続操作判別手段は、前記操作が行われるべき位置が前記中間領域に設定された単位操作に関して、当該単位操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別するものである。 A game system (1) according to one aspect of the present invention includes an operation instruction unit (3, 52) for instructing a user to perform a plurality of operations whose position and timing are determined, and a position and timing of an operation performed by the user For each operation instructed by the operation detecting means (5, 53) for detecting the position and the operation instructing means, the shift amounts of the position and time are within the predetermined evaluation range (P and T1 or T2). Operation evaluation means (54) for evaluating the user's operation based on whether or not the operation is detected by the operation detection means, and the operation instruction means performs a predetermined start operation (for example, the start point note 102S A plurality of unit operations (for example, with Notes group GLn) in which the position and timing at which the operation should be performed gradually change from the instructed operation) to the ending operation (the operation instructed by end point Notes 102E as an example) Indicating a continuous operation including an indicated sequence of operations, and between at least two unit operations, the evaluation range (P, T2) for each of the position and the time being set to include an overlapping range. When the continuous operation is instructed to the operation evaluation means, each of the shift amounts of the position and the time for each unit operation included in the continuous operation is the Continuous operation determination means (54a, S21 to S23, S41, S45) for determining whether or not the user has succeeded in each unit operation based on whether the operation detection means has detected an operation within the evaluation range And the operation detection unit detects an operation in an intermediate area between the start position where the start operation should be performed and the end position where the end operation should be performed as the determination target operation. In this case, the direction determination is performed such that the direction in which the position of the user's operation is changing is determined as the operation direction with reference to the position of the preceding operation detected by the operation detecting means within a predetermined reference period preceding the operation. Means (54b, S24 to S31) is provided, and the continuous operation judging means is a shift of the position and the time with respect to the unit operation with respect to the unit operation in which the position where the operation is to be performed is set in the intermediate region. The condition that the operation detection unit detects an operation whose amount is within the evaluation range and the operation direction determined by the direction determination unit matches the direction in which the position of the operation should change is the condition of the success determination, It determines the success or failure of the unit operation.
 本発明の一態様に係るゲームシステム用のコンピュータプログラム(PG)は、ユーザに対して位置及び時期が定められた複数の操作を指示する操作指示手段(3、52)、ユーザが行った操作の位置及び時期を検出する操作検出手段(5、53)、及び前記操作指示手段にて指示される各操作に対して、位置及び時間のそれぞれのずれ量が所定の評価範囲(P及びT1又はT2)内の操作を前記操作検出手段が検出したか否かに基づいて前記ユーザの操作を評価する操作評価手段を備え、前記操作指示手段は、所定の開始操作(一例としてノーツ102Sで指示される操作)から終了操作(一例としてノーツ102Eで指示される操作)に至るまで、操作が行われるべき位置及び時期が漸次変化する複数の単位操作(一例としてノーツ群GLnで指示される一連の操作)を含み、かつ少なくとも二つの単位操作の間では前記位置及び前記時間のそれぞれに対する評価範囲(P、T2)が互いに重複範囲を含むように設定された連続操作を指示することが可能とされたゲームシステム(1)に適用され、前記ゲームシステムのコンピュータを前記操作評価手段として機能させるように構成されたコンピュータプログラムであって、前記操作評価手段を、前記連続操作が指示された場合、当該連続操作に含まれる各単位操作に対して、位置及び時間のそれぞれのずれ量が前記評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて、前記ユーザが各単位操作に成功したか否かを判別する連続操作判別手段(54a、S21~S23、S41、S45)、及び前記開始操作が行われるべき始点位置と前記終了操作が行われるべき終点位置との間の中間領域における操作を判別対象操作として前記操作検出手段が検出した場合、当該操作に先行する所定の参照期間内にて前記操作検出手段が検出した先行操作の位置を参照して、前記ユーザの操作の位置が変化している方向を操作方向として判別する方向判別手段(54b、S24~S31)としてさらに機能させ、前記連続操作判別手段は、前記操作が行われるべき位置が前記中間領域に設定された単位操作に関して、当該単位操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別する、ように構成されたものである。 A computer program (PG) for a game system according to an aspect of the present invention includes an operation instructing unit (3, 52) for instructing a user to perform a plurality of operations whose position and time are determined; For each operation instructed by the operation detection means (5, 53) for detecting the position and time, and each operation instruction means, the shift amount of each of the position and time is within a predetermined evaluation range (P and T1 or T2 Operation evaluation means for evaluating the user's operation based on whether or not the operation detection means has detected an operation in (a), and the operation instruction means is instructed by a predetermined start operation (as one example by the Notes 102S) A plurality of unit operations (as an example Notes group) where the position and timing at which the operation should be performed gradually change from the operation) to the end operation (the operation instructed by Notes 102E as an example) A series of operations including a series of operations indicated by Ln, and between at least two unit operations, evaluation operations (P, T2) for each of the position and the time are set so as to include overlapping regions. A computer program that is applied to a game system (1) capable of instructing and configured to cause a computer of the game system to function as the operation evaluation unit, the operation evaluation unit being the continuous operation When each of the unit operations included in the continuous operation is instructed, the operation detecting unit detects an operation within the evaluation range for each of the position and time shift amounts. Continuous operation determination means (54a, S21 to S23, S41, S45) for determining whether or not the user has succeeded in each unit operation, and the start operation When the operation detection means detects an operation in an intermediate area between the start position to be performed and the end position to be performed as the determination target operation, the operation detecting unit detects the operation within the predetermined reference period preceding the operation. It is further made to function as direction determination means (54b, S24 to S31) for determining the direction in which the position of the user's operation is changing as the operation direction with reference to the position of the preceding operation detected by the operation detection means. The operation discriminating means is for the unit operation in which the position where the operation is to be performed is set in the intermediate region, the position relative to the unit operation and the deviation amount of the time are within the evaluation range and the direction discriminating means The unit operation is performed under the condition that the operation detection unit detects an operation whose detected operation direction matches the direction in which the position of the operation should change. It is configured to determine the success or failure of the game.
 上記の態様によれば、始点位置と終点位置との間の中間領域に設定された単位操作の指示に対応する操作をユーザが行った場合、そのユーザの操作と、ユーザに指示された単位操作との間の位置及び時期とずれ量が所定の評価範囲内か否かが判別されるとともに、ユーザの操作と先行操作との間の関係に基づいて、ユーザが操作位置を変化させている方向が、単位操作間において位置が変化すべき方向と一致するか否かが判別される。そして、ユーザの操作が評価範囲内でかつ方向が一致することを条件としてユーザの操作が成功と判定される。つまり、ユーザが操作の位置を適切な方向に変化させていない限り操作に成功したとは判定されない。これにより、個々の単位操作が指定された順序で行われなくとも操作に成功したと判定されるおそれを排除し、連続操作の成否を適切に評価することができる。 According to the above aspect, when the user performs an operation corresponding to an instruction of a unit operation set in an intermediate area between the start position and the end position, the operation of the user and the unit operation instructed by the user Position and the time between them and the amount of deviation within a predetermined evaluation range, and the direction in which the user is changing the operation position based on the relationship between the user's operation and the preceding operation However, it is determined whether or not it matches the direction in which the position should change between unit operations. Then, it is determined that the user's operation is successful on the condition that the user's operation is within the evaluation range and the directions match. That is, it is not determined that the operation is successful unless the user changes the position of the operation in an appropriate direction. This eliminates the possibility that it will be determined that the operation is successful even if the individual unit operations are not performed in the specified order, and the success or failure of the continuous operation can be appropriately evaluated.
 なお、本発明の一態様に係るコンピュータプログラムは、記憶媒体に記憶された状態で提供されてもよい。この記憶媒体を用いれば、例えばコンピュータに本発明に係るコンピュータプログラムをインストールして実行することにより、そのコンピュータを利用して本発明のゲームシステムを実現することができる。コンピュータプログラムを記憶した記憶媒体は、CDROM等の非一過性の記憶媒体であってもよい。 Note that the computer program according to an aspect of the present invention may be provided in a state of being stored in a storage medium. If this storage medium is used, for example, the computer program according to the present invention is installed and executed in a computer, whereby the game system of the present invention can be realized using the computer. The storage medium storing the computer program may be a non-transitory storage medium such as a CDROM.
 上記態様において、前記方向判別手段は、前記先行操作の位置が、前記判別対象操作の位置に対して前記変化すべき方向又はその反対方向のいずれに偏っているかに基づいて、前記操作方向を判別してもよい。ユーザがいずれかの位置で操作を行った場合、それに先行する操作がどのような方向に偏っているかを参照すれば、ユーザがどのような方向に操作の位置を変化させていたかを判別することができる。これにより、指定された順序に従わない不適切な操作を比較的簡単な処理で判別し、その操作を成功判定の対象から除外することが可能である。 In the above aspect, the direction determining means determines the operation direction based on whether the position of the preceding operation is to be changed or the opposite direction with respect to the position of the determination target operation. You may When the user performs an operation at any position, referring to the direction in which the preceding operation is biased, it is determined in which direction the user changed the position of the operation. Can. In this way, it is possible to determine inappropriate operations that do not follow the designated order by a relatively simple process, and exclude the operations from the targets of the success determination.
 前記方向判別手段は、前記参照期間内における前記先行操作として、前記判別対象操作と異なる操作であってかつ前記判別対象操作と位置が一致する操作が検出されている場合(一例として図9のステップS26にて否定判断される場合)には、前記ユーザが操作している方向が変化していないと判別し、前記連続操作判別手段は、前記方向が変化していないと判別された場合には、前記操作方向が前記変化すべき方向とは一致しないと判別してもよい。これによれば、複数の単位操作に対する評価範囲が重複している位置でユーザが複数回の操作を行った場合、操作の方向が変化していないと判定し、それらの操作を、方向の一致しない不適切な操作として成功判定の対象から除外することができる。 The direction determining means detects, as the preceding operation in the reference period, an operation different from the determination target operation and at the same position as the determination target operation is detected (for example, as shown in FIG. In the case where a negative determination is made in S26), it is determined that the direction operated by the user has not changed, and the continuous operation determining means has determined that the direction has not changed The operation direction may be determined not to coincide with the direction to be changed. According to this, when the user performs a plurality of operations at a position where the evaluation ranges for a plurality of unit operations overlap, it is determined that the direction of the operation has not changed, and the operations coincide with each other. It can be excluded from the target of the success judgment as an inappropriate operation.
 前記方向判別手段は、前記中間領域における操作であってかつ同一位置で所定の継続期間内で継続する操作を前記操作検出手段が前記判別対象操作として検出した場合(一例として図9のステップS25及びS29で肯定判断される場合)には、前回に判別された操作方向を当該判別対象操作に対する操作方向として判別してもよい。これによれば、ユーザが単位操作に対する評価範囲内の同一位置を所定の継続期間に亘って継続的に操作した場合、当該操作に対する操作の方向として、前回に判別されている操作方向をそのまま引き継ぐことができる。これにより、ユーザの個々の操作がある程度の時間長に亘って継続する場合でも、それらの操作を方向が変化していない操作であると直ちに判定せず、成功判定される可能性を担保することができる。例えば連続操作における単位操作間の時間間隔が比較的長いような場合には、個々の操作の時間長が増加する可能性があり、そのような場合でも成否を適切に判定することが可能である。 When the operation detection unit detects an operation in the intermediate region and continues within a predetermined duration at the same position as the determination target operation (for example, step S25 in FIG. In the case where an affirmative determination is made in S29), the operation direction determined at the previous time may be determined as the operation direction for the determination target operation. According to this, when the user continuously operates the same position within the evaluation range for the unit operation for a predetermined duration, the operation direction determined in the previous operation is directly taken over as the operation direction for the operation. be able to. In this way, even when the user's individual operations continue for a certain length of time, it is not immediately determined that the operation is an operation whose direction has not changed, and it is ensured that the success determination may be made. Can. For example, if the time interval between unit operations in continuous operation is relatively long, the time length of each operation may increase, and even in such a case, it is possible to appropriately determine success or failure. .
 前記方向判別手段は、前記継続する操作が前記継続期間を超えて検出された場合(一例として図9のステップS29で否定判断される場合)には、当該継続する操作に関して前記ユーザが操作している方向が変化していないと判別し、前記連続操作判別手段は、前記継続する操作に関して前記方向が変化していないと判別された場合には、前記操作方向が前記変化すべき方向とは一致しないと判別してもよい。これによれば、同一位置で継続的に行われる操作の時間長が継続期間を超えて過度に長引く場合、ユーザが操作の位置を変化させるべきところを、敢えて同一位置を継続操作しているとみなし、そのような操作を成功判定の対象から除外することが可能である。 When the continuing operation is detected beyond the continuation period (when, for example, a negative determination is made in step S29 of FIG. 9), the direction determining means operates the user regarding the continuing operation. When it is determined that the moving direction has not changed, and the continuous operation determining means determines that the direction has not changed with respect to the continuing operation, the operating direction matches the changing direction. It may be determined that it does not. According to this, when the time length of the operation continuously performed at the same position is excessively extended beyond the continuation period, the user dare continuously operates the same position where the operation position should be changed. It is possible to consider such an operation as a target of the success judgment.
 前記方向判別手段は、前記終了操作に対応付けられるべき操作を前記操作検出手段が検出した場合にも、当該操作に対応する前記参照期間内にて前記操作検出手段が検出した操作の位置を参照して前記操作方向を判別し、前記連続操作判別手段は、前記終了操作に対応付けられるべき操作に関しても、当該操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別してもよい。この場合には、終了操作に対応する操作に関しても方向の一致又は不一致を成否判定の要素に取り込むことにより、操作に成功したと判定される基準を厳格化することができる。 The direction determining means also refers to the position of the operation detected by the operation detecting means within the reference period corresponding to the operation even when the operation detecting means detects the operation to be associated with the ending operation. The operation direction is determined, and the continuous operation determining means determines the shift amount between the position and the time with respect to the operation within the evaluation range and the direction also regarding the operation to be associated with the end operation. The success or failure of the unit operation may be determined by detecting that the operation detecting unit detects an operation whose operation direction matches the direction in which the position of the operation should change. In this case, the criteria that are determined to be successful can be tightened by incorporating the coincidence or non-coincidence of directions as an element of the success or failure judgment also with respect to the operation corresponding to the end operation.
 前記操作指示手段は、前記単位操作間における位置の変化の方向が反転する折り返し位置が存在する折り返し操作(一例として折り返し点ノーツ102Tによって指示される操作)を、前記連続操作の少なくとも一種として指示可能とされてもよい。この場合には、折り返し点を挟んで操作が行われるべき方向が反転するところ、ユーザが行っている操作の方向が正しく反転しているか否かを成否判定の要素に取り込むことが可能である。 The operation instructing means can indicate a folding operation (an operation instructed by the folding point note 102T as an example) as at least one of the continuous operations in which a folding position exists in which the direction of change of the position between the unit operations is reversed. It may be taken. In this case, while the direction in which the operation is to be performed is reversed with the turning point in between, it is possible to capture whether the direction of the operation performed by the user is correctly reversed or not to the element of success / failure determination.
 前記方向判別手段は、前記折り返し位置の操作に対応付けられるべき操作を前記操作検出手段が検出した場合にも、当該操作に対応する前記参照期間内にて前記操作検出手段が検出した操作の位置を参照して前記操作方向を判別し、前記連続操作判別手段は、前記折り返し位置の操作に対応付けられるべき操作に関しても、当該操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別してもよい。この場合には、折り返し操作に対応する操作に関しても方向の一致又は不一致を成否判定の要素に取り込むことにより、操作に成功したと判定される基準を厳格化することができる。 The direction determination means also detects the operation position detected by the operation detection means within the reference period corresponding to the operation even when the operation detection means detects the operation to be associated with the operation at the return position. The operation direction is determined with reference to the continuous operation determination unit, and the shift amount of the position and the time with respect to the operation is within the evaluation range also for the operation to be associated with the operation of the return position. And the success or failure of the unit operation is determined on the condition that the operation detection unit detects an operation in which the operation direction determined by the direction determination unit matches the direction in which the position of the operation should change. May be In this case, also regarding the operation corresponding to the turn-back operation, by incorporating the coincidence or non-coincidence of the directions into the element of the success or failure judgment, it is possible to make strict the criterion judged as the operation succeeded.
 前記操作評価手段は、前記時間に対する評価範囲を、所定の基準状態(一例として評価範囲T1が適用される状態)と前記基準状態よりも拡大された緩和状態(一例として評価範囲T2が適用される状態)との間で切り替え可能であり、前記連続操作判別手段は、前記緩和状態の評価範囲を用いて前記単位操作の成否を判別してもよい。これによれば、緩和状態の評価範囲を用いて連続操作に含まれる単位操作の成否判定の基準を緩和し、それにより連続操作の難易度の過度の上昇を防ぎつつ、方向の一致又は不一致を成否判定の要素に取り込むことにより、緩和状態の適用に伴って不適切な操作が成功と判定されるおそれを解消又は低減し、連続操作の難易度を適切に保つことができる。 The operation evaluation means applies an evaluation range with respect to the time to a predetermined reference state (a state to which an evaluation range T1 is applied as an example) and a relaxed state (an example to which an evaluation range T2 is expanded than the reference state). And the continuous operation determining means may determine success or failure of the unit operation using the evaluation range of the relaxed state. According to this, the evaluation range of the relaxation state is used to relax the criteria for determining the success or failure of the unit operation included in the continuous operation, thereby preventing an excessive increase in the degree of difficulty of the continuous operation, and matching or mismatching the direction. By incorporating the element into the success / failure determination factor, it is possible to eliminate or reduce the possibility that an inappropriate operation is determined to be successful with the application of the relaxation state, and to maintain the difficulty of the continuous operation appropriately.
 1 ゲーム機(ゲームシステム)
 3 表示装置(操作指示手段)
 5 鍵盤部(操作検出手段)
 11 鍵
 50 ゲーム制御装置(コンピュータ)
 52 操作指示部(操作指示手段)
 53 操作検出部(操作検出手段)
 54 操作評価部(操作評価手段)
 54a 連続操作判別部(連続操作判別手段)
 54b 方向判別部(方向判別手段)
 100 ゲーム画面
 101 操作指示画像
 102 ノーツ
 103 判定ライン
 104 鍵盤画像
1 Game console (game system)
3 Display device (operation instruction means)
5 Keyboard section (operation detection means)
11 key 50 game control device (computer)
52 Operation Instruction Unit (Operation Instruction Unit)
53 Operation detection unit (operation detection means)
54 Operation Evaluation Unit (Operation Evaluation Means)
54a Continuous operation determination unit (continuous operation determination means)
54b Direction discrimination unit (direction discrimination means)
100 game screen 101 operation instruction image 102 note 103 judgment line 104 keyboard image

Claims (10)

  1.  ユーザに対して位置及び時期が定められた複数の操作を指示する操作指示手段と、
     ユーザが行った操作の位置及び時期を検出する操作検出手段と、
     前記操作指示手段にて指示される各操作に対して、位置及び時間のそれぞれのずれ量が所定の評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて前記ユーザの操作を評価する操作評価手段と、
    を備え、
     前記操作指示手段は、所定の開始操作から終了操作に至るまで、操作が行われるべき位置及び時期が漸次変化する複数の単位操作を含み、かつ少なくとも二つの単位操作の間では前記位置及び前記時間のそれぞれに対する評価範囲が互いに重複範囲を含むように設定された連続操作を指示することが可能とされたゲームシステムであって、
     前記操作評価手段には、
     前記連続操作が指示された場合、当該連続操作に含まれる各単位操作に対して、位置及び時間のそれぞれのずれ量が前記評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて、前記ユーザが各単位操作に成功したか否かを判別する連続操作判別手段と、 前記開始操作が行われるべき始点位置と前記終了操作が行われるべき終点位置との間の中間領域における操作を判別対象操作として前記操作検出手段が検出した場合、当該操作に先行する所定の参照期間内にて前記操作検出手段が検出した先行操作の位置を参照して、前記ユーザの操作の位置が変化している方向を操作方向として判別する方向判別手段とが設けられ、
     前記連続操作判別手段は、前記操作が行われるべき位置が前記中間領域に設定された単位操作に関して、当該単位操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別する、ゲームシステム。
    Operation instruction means for instructing the user to perform a plurality of operations whose positions and times are determined;
    Operation detection means for detecting the position and timing of the operation performed by the user;
    For each operation instructed by the operation instruction means, the user's operation is performed based on whether or not the operation detection means has detected an operation within a predetermined evaluation range for each of the positional and temporal deviation amounts. Operation evaluation means to evaluate;
    Equipped with
    The operation instructing means includes a plurality of unit operations in which the position and the time at which the operation should be performed gradually change from a predetermined start operation to the end operation, and the position and the time between at least two unit operations. A game system in which it is possible to indicate a continuous operation set so that the evaluation ranges for each of the two include overlapping ranges.
    The operation evaluation means includes
    When the continuous operation is instructed, for each unit operation included in the continuous operation, it is based on whether or not the operation detection means detects an operation within the evaluation range for each of the shift amounts of position and time. Continuous operation determining means for determining whether or not the user has succeeded in each unit operation; an operation in an intermediate area between a start position where the start operation should be performed and an end position where the end operation should be performed When the operation detection unit detects the operation as a discrimination target operation, the position of the operation of the user is changed with reference to the position of the preceding operation detected by the operation detection unit within a predetermined reference period preceding the operation. Direction determining means for determining the operating direction as the operation direction,
    The continuous operation determining means relates to the unit operation in which the position where the operation is to be performed is set in the intermediate area, and the deviation amount of the position and the time with respect to the unit operation is within the evaluation range and the direction determining means A game system, which determines success or failure of the unit operation with the operation detecting unit detecting that the operation direction in which the operation direction determined in the step coincides with the direction in which the position of the operation should change.
  2.  前記方向判別手段は、前記先行操作の位置が、前記判別対象操作の位置に対して前記変化すべき方向又はその反対方向のいずれに偏っているかに基づいて、前記操作方向を判別する請求項1に記載のゲームシステム。 The direction determining means determines the operation direction based on whether the position of the preceding operation should be changed with respect to the position of the determination target operation or in the opposite direction thereof. The game system described in.
  3.  前記方向判別手段は、前記参照期間内における前記先行操作として、前記判別対象操作と異なる操作であってかつ前記判別対象操作と位置が一致する操作が検出されている場合には、前記ユーザが操作している方向が変化していないと判別し、
     前記連続操作判別手段は、前記方向が変化していないと判別された場合には、前記操作方向が前記変化すべき方向とは一致しないと判別する請求項2に記載のゲームシステム。
    The direction determining means determines that the user performs an operation different from the determination target operation as the preceding operation in the reference period and an operation having a position coincident with the determination target operation is detected. Determine that the direction in which you are
    The game system according to claim 2, wherein the continuous operation determining means determines that the operation direction does not coincide with the direction to be changed, when it is determined that the direction is not changed.
  4.  前記方向判別手段は、前記中間領域における操作であってかつ同一位置で所定の継続期間内で継続する操作を前記操作検出手段が前記判別対象操作として検出した場合には、前回に判別された操作方向を当該判別対象操作に対する操作方向として判別する請求項1~3のいずれか一項に記載のゲームシステム。 When the operation detection unit detects an operation in the intermediate region and continues at a same position within a predetermined duration as the determination target operation, the direction determination unit determines the operation determined in the previous time. The game system according to any one of claims 1 to 3, wherein the direction is determined as an operation direction for the determination target operation.
  5.  前記方向判別手段は、前記継続する操作が前記継続期間を超えて検出された場合には、当該継続する操作に関して前記ユーザが操作している方向が変化していないと判別し、
     前記連続操作判別手段は、前記継続する操作に関して前記方向が変化していないと判別された場合には、前記操作方向が前記変化すべき方向とは一致しないと判別する請求項4に記載のゲームシステム。
    When the continuing operation is detected beyond the continuation period, the direction determining means determines that the direction in which the user is operating has not changed with respect to the continuing operation.
    The game according to claim 4, wherein the continuous operation determining means determines that the operation direction does not match the direction to be changed when it is determined that the direction has not changed with respect to the continuing operation. system.
  6.  前記方向判別手段は、前記終了操作に対応付けられるべき操作を前記操作検出手段が検出した場合にも、当該操作に対応する前記参照期間内にて前記操作検出手段が検出した操作の位置を参照して前記操作方向を判別し、
     前記連続操作判別手段は、前記終了操作に対応付けられるべき操作に関しても、当該操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別する、請求項1~5のいずれか一項に記載のゲームシステム。
    The direction determining means also refers to the position of the operation detected by the operation detecting means within the reference period corresponding to the operation even when the operation detecting means detects the operation to be associated with the ending operation. To determine the operation direction,
    With regard to the operation to be associated with the end operation, the continuous operation determining means also determines the position and the shift amount of the time for the operation within the evaluation range and the operation direction determined by the direction determining means. The success or failure of the unit operation according to any one of claims 1 to 5, wherein the operation detection means detects an operation whose position coincides with the direction in which the position of the operation should change. Game system.
  7.  前記操作指示手段は、前記単位操作間における位置の変化の方向が反転する折り返し位置が存在する折り返し操作を、前記連続操作の少なくとも一種として指示可能とされている請求項1~6のいずれか一項に記載のゲームシステム。 The said operation instruction | command means can be made to be able to instruct | indicate the folding operation in which the folding | returning position to which the direction of a change of the position between the said unit operations is reversed reverses as at least 1 type of the said continuous operation. The game system described in the section.
  8.  前記方向判別手段は、前記折り返し位置の操作に対応付けられるべき操作を前記操作検出手段が検出した場合にも、当該操作に対応する前記参照期間内にて前記操作検出手段が検出した操作の位置を参照して前記操作方向を判別し、
     前記連続操作判別手段は、前記折り返し位置の操作に対応付けられるべき操作に関しても、当該操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別する、請求項7に記載のゲームシステム。
    The direction determination means also detects the operation position detected by the operation detection means within the reference period corresponding to the operation even when the operation detection means detects the operation to be associated with the operation at the return position. Determine the operation direction with reference to
    The continuous operation judging means is an operation in which the position and the deviation amount of the time for the operation are judged by the direction judging means within the evaluation range also with respect to the operation to be associated with the operation of the return position. The game system according to claim 7, wherein the success or failure of the unit operation is determined by detecting that the operation detecting unit detects an operation whose direction matches the direction in which the position of the operation should change.
  9.  前記操作評価手段は、前記時間に対する評価範囲を、所定の基準状態と前記基準状態よりも拡大された緩和状態との間で切り替え可能であり、
     前記連続操作判別手段は、前記緩和状態の評価範囲を用いて前記単位操作の成否を判別する請求項1~8のいずれか一項に記載のゲームシステム。
    The operation evaluation means is capable of switching the evaluation range with respect to the time between a predetermined reference state and a relaxation state expanded from the reference state,
    The game system according to any one of claims 1 to 8, wherein the continuous operation determining means determines the success or failure of the unit operation using the evaluation range of the relaxation state.
  10.  ユーザに対して位置及び時期が定められた複数の操作を指示する操作指示手段、ユーザが行った操作の位置及び時期を検出する操作検出手段、及び前記操作指示手段にて指示される各操作に対して、位置及び時間のそれぞれのずれ量が所定の評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて前記ユーザの操作を評価する操作評価手段を備え、前記操作指示手段は、所定の開始操作から終了操作に至るまで、操作が行われるべき位置及び時期が漸次変化する複数の単位操作を含み、かつ少なくとも二つの単位操作の間では前記位置及び前記時間のそれぞれに対する評価範囲が互いに重複範囲を含むように設定された連続操作を指示することが可能とされたゲームシステムに適用され、前記ゲームシステムのコンピュータを前記操作評価手段として機能させるように構成されたコンピュータプログラムであって、
     前記操作評価手段を、
     前記連続操作が指示された場合、当該連続操作に含まれる各単位操作に対して、位置及び時間のそれぞれのずれ量が前記評価範囲内の操作を前記操作検出手段が検出したか否かに基づいて、前記ユーザが各単位操作に成功したか否かを判別する連続操作判別手段、及び
     前記開始操作が行われるべき始点位置と前記終了操作が行われるべき終点位置との間の中間領域における操作を判別対象操作として前記操作検出手段が検出した場合、当該操作に先行する所定の参照期間内にて前記操作検出手段が検出した先行操作の位置を参照して、前記ユーザの操作の位置が変化している方向を操作方向として判別する方向判別手段としてさらに機能させ、
     前記連続操作判別手段は、前記操作が行われるべき位置が前記中間領域に設定された単位操作に関して、当該単位操作に対する前記位置及び前記時間のずれ量が前記評価範囲内で、かつ前記方向判別手段にて判別された操作方向が前記操作の位置が変化すべき方向と一致する操作を前記操作検出手段が検出したことを成功判定の条件として、前記単位操作の成否を判別する、ように構成されたゲームシステム用のコンピュータプログラム。
    Operation instructing means for instructing the user to perform a plurality of operations whose positions and times are determined, operation detecting means for detecting the position and timing of the operation performed by the user, and operations instructed by the operation instructing means And an operation evaluation unit that evaluates the user's operation based on whether the operation detection unit detects an operation within a predetermined evaluation range for each of the position and time deviations, and the operation instruction unit Includes a plurality of unit operations in which the position and time at which the operation should be performed gradually change from a predetermined start operation to the end operation, and evaluation for each of the position and the time between at least two unit operations The present invention is applied to a game system in which it is possible to instruct a continuous operation in which the ranges are set so as to include overlapping ranges with one another. A configured computer programmed to function as a work evaluation unit,
    The operation evaluation means is
    When the continuous operation is instructed, for each unit operation included in the continuous operation, it is based on whether or not the operation detection means detects an operation within the evaluation range for each of the shift amounts of position and time. And an operation in an intermediate area between a start position where the start operation should be performed and an end position where the end operation should be performed. When the operation detection unit detects the operation as a discrimination target operation, the position of the operation of the user is changed with reference to the position of the preceding operation detected by the operation detection unit within a predetermined reference period preceding the operation. Further function as direction determination means for determining the operating direction as the operation direction,
    The continuous operation determining means relates to the unit operation in which the position where the operation is to be performed is set in the intermediate area, and the deviation amount of the position and the time with respect to the unit operation is within the evaluation range and the direction determining means The success or failure of the unit operation is determined by detecting that the operation detection means detects an operation whose operation direction matches the direction in which the position of the operation should change. Computer program for game system.
PCT/JP2018/039186 2017-10-27 2018-10-22 Game system and computer program for same WO2019082842A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017-208343 2017-10-27
JP2017208343A JP6864794B2 (en) 2017-10-27 2017-10-27 Game system and its computer programs

Publications (1)

Publication Number Publication Date
WO2019082842A1 true WO2019082842A1 (en) 2019-05-02

Family

ID=66247486

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2018/039186 WO2019082842A1 (en) 2017-10-27 2018-10-22 Game system and computer program for same

Country Status (2)

Country Link
JP (1) JP6864794B2 (en)
WO (1) WO2019082842A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102266387B1 (en) * 2019-07-09 2021-06-17 주식회사 네오위즈 Method, apparatus and recording medium for controlling a game

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001145778A (en) * 1999-09-08 2001-05-29 Konami Co Ltd Game system, and computer readable storage medium for effecting the system
US20100257993A1 (en) * 2009-04-11 2010-10-14 Brow Thomas E Method and system for interactive musical game
JP4847997B2 (en) * 2008-11-11 2011-12-28 株式会社コナミデジタルエンタテインメント GAME DEVICE, OPERATION EVALUATION METHOD, AND PROGRAM
JP2015058156A (en) * 2013-09-18 2015-03-30 株式会社バンダイナムコゲームス Program, game device, and server system
JP5830135B1 (en) * 2014-06-16 2015-12-09 株式会社カプコン GAME PROGRAM AND GAME DEVICE
WO2017141945A1 (en) * 2016-02-16 2017-08-24 株式会社コナミデジタルエンタテインメント Game machine and computer program thereof

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001145778A (en) * 1999-09-08 2001-05-29 Konami Co Ltd Game system, and computer readable storage medium for effecting the system
JP4847997B2 (en) * 2008-11-11 2011-12-28 株式会社コナミデジタルエンタテインメント GAME DEVICE, OPERATION EVALUATION METHOD, AND PROGRAM
US20100257993A1 (en) * 2009-04-11 2010-10-14 Brow Thomas E Method and system for interactive musical game
JP2015058156A (en) * 2013-09-18 2015-03-30 株式会社バンダイナムコゲームス Program, game device, and server system
JP5830135B1 (en) * 2014-06-16 2015-12-09 株式会社カプコン GAME PROGRAM AND GAME DEVICE
WO2017141945A1 (en) * 2016-02-16 2017-08-24 株式会社コナミデジタルエンタテインメント Game machine and computer program thereof

Also Published As

Publication number Publication date
JP6864794B2 (en) 2021-04-28
JP2019080600A (en) 2019-05-30

Similar Documents

Publication Publication Date Title
US6638160B2 (en) Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same
US8702509B2 (en) Game system, control method of controlling computer and a storage medium storing a computer program used thereof
JP3950142B2 (en) GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM
US20130040733A1 (en) Game system, control method of controlling computer, and a storage medium storing a computer program
US8663016B2 (en) Game system, computer program for same, and method of controlling the game system
JP5427659B2 (en) GAME SYSTEM, COMPUTER PROGRAM THEREOF, AND GAME SYSTEM CONTROL METHOD
US8536437B2 (en) Musical score playing device and musical score playing program
US8622827B2 (en) Game system and control method of controlling computer used thereof
US9522329B2 (en) Game system, control method, and a storage medium storing a computer program used thereof
US8696452B2 (en) Game system, control method of controlling computer and a storage medium storing a computer program used thereof
US20130109471A1 (en) Game system and computer program for same
US9463382B2 (en) Game system, control method, and a storage medium storing a computer program used thereof
US20130045802A1 (en) Game system, data generation system, data generation method of controlling computer, and a storage medium storing a computer program
US20130045783A1 (en) Game system and control method of controlling computer used therefor
JP6592769B2 (en) GAME SYSTEM AND COMPUTER PROGRAM THEREOF
WO2019082842A1 (en) Game system and computer program for same
US20120172121A1 (en) Music Game System Capable Of Text Output And Computer-Readable Storage Medium Storing Computer Program Of Same
US20190295518A1 (en) Electronic musical instrument and lesson processing method for electronic musical instrument
JP7241402B2 (en) GAME SYSTEM, GAME PROGRAM, AND GAME SYSTEM CONTROL METHOD
US20130053143A1 (en) Data generation system, data generation method, and a storage medium storing a computer program
JP2019198729A (en) Game system and computer program
JP7246723B2 (en) GAME SYSTEM, GAME PROGRAM, AND GAME SYSTEM CONTROL METHOD
JP7241401B2 (en) GAME SYSTEM, GAME PROGRAM, AND GAME SYSTEM CONTROL METHOD
JP6380772B1 (en) GAME DEVICE AND PROGRAM

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 18869949

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 18869949

Country of ref document: EP

Kind code of ref document: A1