WO2019076327A1 - 游戏中来电处理方法、装置、终端及存储介质 - Google Patents

游戏中来电处理方法、装置、终端及存储介质 Download PDF

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Publication number
WO2019076327A1
WO2019076327A1 PCT/CN2018/110718 CN2018110718W WO2019076327A1 WO 2019076327 A1 WO2019076327 A1 WO 2019076327A1 CN 2018110718 W CN2018110718 W CN 2018110718W WO 2019076327 A1 WO2019076327 A1 WO 2019076327A1
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WO
WIPO (PCT)
Prior art keywords
game
terminal
incoming call
call
interface
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PCT/CN2018/110718
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English (en)
French (fr)
Inventor
郎启东
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深圳市万普拉斯科技有限公司
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Publication of WO2019076327A1 publication Critical patent/WO2019076327A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72448User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
    • H04M1/72454User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions according to context-related or environment-related conditions

Definitions

  • the present invention relates to, but is not limited to, the field of mobile communication technologies, and in particular, to a call processing method, device, terminal, and storage medium in a game.
  • a mobile phone user receives an incoming call from time to time while playing a game. Once the call is selected, the mobile phone will jump to the call interface, causing the game to be interrupted and jumping out of the game interface, which causes the user to have to find it again after the call ends.
  • the game program and re-entering the game interface can continue the game. Some mobile phones will stay in the game interface that received the call when the user played the game last time, and some mobile phones will restart the game, forcing the user to play the game from the beginning. The above situation makes the game user's experience very poor.
  • embodiments of the present invention are directed to providing an in-game call processing method, apparatus, terminal, and storage medium to remain in the current game interface when an incoming call is received during the game, thereby improving user experience.
  • an embodiment of the present invention provides a method for processing an incoming call in a game, where the method is performed by a terminal, and the method includes:
  • the control When the terminal is in a game state and receives an incoming call, the control displays the incoming call information on the game interface;
  • the displaying the caller information on the game interface comprises: controlling the caller information to be displayed on the game interface.
  • the displaying the caller information on the game interface comprises: controlling the caller information to be displayed on a partial area of the game interface.
  • the receiving an operation instruction for the incoming call information, controlling the running of the game program, and maintaining the game interface include: when the operation instruction is an answering instruction, controlling the background processing of the two-party call and displaying the call identifier in the status bar. .
  • the method further includes: determining whether the terminal has a connected earphone; controlling the call through the earphone when the terminal is connected to the earphone; and controlling the call in the hands-free mode when the terminal is not connected to the earphone.
  • an embodiment of the present invention provides an in-game call processing device, where the device is applied to a terminal, and the device includes:
  • the call control module is configured to control to display the incoming call information on the game interface when the terminal is in the game state and receives the incoming call;
  • the interface control module is configured to receive an operation instruction for the incoming call information, control the running of the game program, and maintain the game interface.
  • the device further includes: a sound control module configured to control the game sound to switch to a mute state when the operation command is an answering command.
  • the device further includes:
  • a judging module configured to determine whether the terminal has a connected headset
  • the call control module is configured to control the call through the headset when the terminal has a connected headset; and is configured to control the call in the hands-free mode when the terminal is not connected to the headset.
  • an embodiment of the present invention provides a terminal, where the terminal includes a memory and a processor, where the memory is configured to store a program supporting a processor to execute the method, and the processor is configured to be configured to execute The program stored in the memory.
  • an embodiment of the present invention provides a computer storage medium for storing computer software instructions for use by the device.
  • the technical solution of the embodiment of the present invention is used to receive an incoming call during the game, the user still stays at the current game interface to improve the user experience; the call is guaranteed to be normal, and the game continues to be played at the node of the last game and Quickly enter the technical effects of the game state.
  • FIG. 1 is a flowchart of a method for processing an incoming call in a first game according to an embodiment of the present invention
  • FIG. 2 is a flowchart of a method for processing an incoming call in a second game provided by an embodiment of the present invention
  • FIG. 3 is a structural block diagram of an in-game call processing apparatus according to an embodiment of the present invention.
  • FIG. 4 is a block diagram showing the structure of an incoming call processing apparatus in a second game provided by an embodiment of the present invention
  • FIG. 5 is a structural block diagram of a terminal according to an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of a first display interface of a terminal according to an embodiment of the present invention.
  • FIG. 7 is a schematic diagram of a second display interface of a terminal according to an embodiment of the present invention.
  • Terminal-1 Game Interface-10, Caller Information-20, Status Bar-30, Caller ID-31, Memory-50, Processor-60, Speaker-70, Input Unit-80, Display-90, In-game Caller Processing device-100, 200, call control module-110, interface control module-120, judgment module-210, voice control module-220, call control module-230.
  • the method is performed by a terminal, and the method includes the following steps:
  • step S12 when the terminal is in the game state and receives an incoming call, the control displays the incoming call information on the game interface.
  • the terminal may be any terminal device including a mobile phone, a tablet computer, a PDA (Personal Digital Assistant), a car computer, and the like.
  • the smart phone when the smart phone receives an incoming call when a certain game program is in a game state, the smart phone controls the current interface to stay on the game interface and displays the incoming call information on the game interface.
  • the incoming call information is displayed on the game interface; in another embodiment of the present invention, the incoming call information is suspended on a partial area of the game interface; in still another embodiment of the present invention
  • the caller information is displayed on the game interface by other means, such as watermarking.
  • the caller information 20 is displayed above the game interface 10 of the terminal 1. It can be understood that the caller information 20 can be displayed at other positions of the game interface 10, such as the following.
  • Step S13 receiving an operation instruction for the incoming call information, controlling the running of the game program and maintaining the game interface.
  • the terminal 1 controls to continue to run the game program and maintain The game interface 10, that is, regardless of how the call is operated, the current display interface of the terminal 1 is always the game interface, so that the user can play the game during the call to avoid having to pick up and may need to chat for a long time. phone.
  • the terminal when the terminal receives an incoming call during the game, the terminal still stays at the current game interface, thereby improving the user experience; ensuring that the call is normally performed while satisfying the The node of the last game continues to play the game and quickly enter the game state.
  • the method is performed by a terminal, and the method includes the following steps:
  • step S20 when the terminal is in the game state and receives an incoming call, the control displays the incoming call information on the game interface.
  • This step is the same as step S12 in the call processing method in the first game, and will not be described here.
  • step S21 it is determined whether an incoming call answering instruction is received.
  • the call information 20 may not be operated any time, after a preset time. Terminal 1 automatically controls to interrupt the incoming call.
  • step S22 the game program is controlled to run and maintained on the game interface.
  • control runs the game program and maintains the game interface.
  • Step S23 when receiving the incoming call answering instruction, the control background processes both parties to the call and displays the caller ID in the status bar.
  • the caller ID is displayed in the status bar.
  • the current interface displays the game interface 10
  • the caller ID 31 is displayed in the status bar 30.
  • the status bar 30 also displays other identifiers, such as the current service operator and signal. Intensity, time, etc., to indicate the various states of the terminal 1, the user can also know through the caller ID 31 that the game interface 10 currently in operation and the call are in progress. In an embodiment, the user can pull the status bar 30 by operating the status bar 30, and the incoming call information 20 is displayed to hang up the incoming call.
  • step S24 the game sound is controlled to switch to the mute state.
  • the control game sound is switched to the mute state to prevent the game sound from interfering with the user's call voice.
  • step S25 it is determined whether the terminal is connected to the earphone. If the terminal is connected to the earphone, step S27 is performed; if the earphone is not connected, step S26 is performed.
  • the earphone interface of the terminal is inserted into the earphone, that is, whether the earphone terminal is coupled with the earphone interface to achieve electrical connection.
  • step S26 the call is controlled in the hands-free mode.
  • step S28 the method flows to step S28.
  • the current display interface of the terminal is always the game interface, and the call is made in the hands-free mode, and a hand-operated game interface is released, and the user can play the game while talking to avoid holding the terminal close to the ear call. , can not continue to operate on the game interface, can not play the game experience during the call.
  • step S27 the call is controlled through the headset.
  • the terminal has a connected headset
  • the user also plays the game while talking, satisfying the double experience.
  • step S28 when the call hang up command is received, the control game sound is switched to the original sound state.
  • the game before the hang up command is received, the game is in a mute state.
  • the call hang up command is received, the call is interrupted, and the control game sound is switched from the mute state to the original state, thereby ensuring that the terminal is in the initial soundtrack. Set the game to play.
  • the embodiment of the present invention provides an in-game call processing device, as shown in the first in-game call processing device 100 (hereinafter referred to as "device") shown in FIG.
  • the device 100 is applied to a terminal, and the device 100 includes:
  • the call control module 110 is configured to display, when the terminal is in a game state, receive an incoming call, and control to display the incoming call information on the game interface;
  • the interface control module 120 is configured to receive an operation instruction for the incoming call information, control the running of the game program, and maintain the game interface.
  • the terminal when the terminal receives an incoming call during the game, the terminal still stays at the current game interface, thereby improving the user experience; ensuring that the call is normal and satisfying. The effect of continuing to play the game and quickly enter the game state at the node of the last game.
  • the embodiment of the present invention provides an in-game call processing device.
  • the device block diagram 200 includes an incoming call control module 110, an interface control module 120, a determining module 210, a sound control module 220, and a call control module 230.
  • the call control module 110 is configured to control to display incoming call information on the game interface when the terminal is in a game state and receives an incoming call.
  • the interface control module 120 is configured to receive an operation instruction for the incoming call information, control the running of the game program, and maintain the game interface.
  • the determining module 210 is configured to determine whether an incoming call answering instruction is received.
  • the call control module 230 is configured to control the background processing of both parties' calls and display the caller ID in the status bar
  • the sound control module 220 is configured to control the game sound to switch to the mute state.
  • the determining module 210 is further configured to determine whether the terminal has a connected headset.
  • the call control module 230 is further configured to control the call in the hands-free mode when the terminal is not connected to the headset.
  • the call control module 230 is further configured to control the call through the headset.
  • the sound control module 220 is further configured to control the game sound to switch to the original sound state when an incoming call hang up command is received.
  • An embodiment of the present invention provides a terminal, where the terminal includes a memory and a processor, and the memory is configured to store a program supporting the processor to execute the in-game call processing method provided by the foregoing embodiment, and the processor is configured to be configured to execute in the memory. Stored program.
  • the terminal can also include a communication interface configured to communicate with other devices or communication networks.
  • the terminal can be any terminal device including a mobile phone, a tablet computer, a personal digital assistant (PDA), a car computer, and the like.
  • the embodiment of the present invention further provides a storage medium for storing computer software instructions used by the incoming call processing device in any of the games provided in the foregoing embodiments.
  • FIG. 5 is a structural block diagram of a terminal according to an embodiment of the present invention.
  • the terminal 1 includes components such as a memory 50, a processor 60, a speaker 70, an input unit 80, and a display screen 90.
  • the terminal structure shown in FIG. 5 does not constitute a limitation to the terminal, and may include more or less components than those illustrated, or a combination of certain components, or different component arrangements.
  • the components of the terminal of this embodiment are specifically described below with reference to FIG. 5:
  • the memory 50 is configurable to store software programs and modules, and the processor 60 executes various functional applications and data processing of the terminal 1 by running software programs and modules stored in the memory 50.
  • the memory 50 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may be stored according to Data created by the use of the mobile phone (such as audio data, phone book, etc.).
  • memory 50 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
  • the input unit 80 can be configured to receive input numeric or character information and to generate key signal inputs related to user settings and function control of the terminal.
  • Input unit 80 can include a touch panel as well as other input devices.
  • a touch panel also referred to as a touch screen, can collect touch operations on or near the user (such as the user using a finger, a stylus, or the like, any suitable object or accessory on or near the touch panel).
  • the corresponding connecting device is driven according to a preset program.
  • the touch panel may include two parts: a touch detection device and a touch controller.
  • the touch detection device detects the touch orientation of the user, and detects a signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts the touch information into contact coordinates, and sends the touch information.
  • the processor 60 is provided and can receive commands from the processor 60 and execute them.
  • touch panels can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves.
  • the input unit 80 may also include other input devices. Other input devices may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackballs, mice, joysticks, and the like.
  • the display screen 90 can be configured to display information entered by the user or information provided to the user as well as various menus, interfaces, such as game interfaces of the terminal.
  • the display screen 90 can include a display panel, and the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.
  • the touch panel can cover the display panel, and when the touch panel detects a touch operation on or near it, the touch panel transmits to the processor 60 to determine the type of the touch event, and then the processor 60 according to the touch event. The type provides the corresponding visual output on the display panel.
  • the touch panel and the display panel are two independent components to implement the input and input functions of the mobile phone, in some embodiments, the input and output functions of the mobile phone can be realized by integrating the touch panel with the display panel.
  • An audio circuit (not shown), a speaker 70, and a microphone (not shown) provide an audio interface between the user and the terminal.
  • the audio circuit can transmit the converted electrical signal of the received audio data to the speaker 70, and convert it into a sound signal output by the speaker 70.
  • the microphone converts the collected sound signal into an electrical signal, which is converted and received by the audio circuit.
  • the processor 60 is the control center of the terminal, which connects various parts of the entire handset using various interfaces and lines, executes or executes software programs and/or modules stored in the memory 50, and invokes data stored in the memory 50 to execute The terminal's various functions and processing data, so as to monitor the terminal as a whole.
  • Processor 60 may include one or more processing units; in one embodiment, processor 60 may integrate an application processor that primarily processes an operating system, user interface, applications, and the like. Processor 60 may be integrated with a modem processor, and the modem processor may not be integrated into processor 60.
  • the terminal 1 further includes a power source (such as a battery) for supplying power to the various components.
  • the power source can be logically connected to the processor 60 through the power management system to manage charging, discharging, and power management through the power management system.
  • the terminal may further include a camera, a Bluetooth module, and the like, and details are not described herein again.
  • a computer program product for in-game call processing method, device, terminal and storage medium includes a computer readable storage medium storing program code, the program code comprising instructions for executing the foregoing method
  • program code comprising instructions for executing the foregoing method
  • the functions may be stored in a computer readable storage medium if implemented in the form of a software functional unit and sold or used as a standalone product.
  • the technical solution of the present invention which is essential or contributes to the prior art, or a part of the technical solution, may be embodied in the form of a software product, which is stored in a storage medium, including
  • the instructions are used to cause a computer device (which may be a personal computer, server, or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
  • the foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, and the like. .

Abstract

本发明公开了一种游戏中来电处理方法、装置、终端及存储介质,涉及移动通信技术领域,该方法由终端执行,该方法包括:当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息;接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。

Description

游戏中来电处理方法、装置、终端及存储介质
相关申请的交叉引用
本申请基于申请号为201710991612.5、申请日为2017年10月20日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本发明涉及但不限于移动通信技术领域,尤其涉及一种游戏中来电处理方法、装置、终端及存储介质。
背景技术
相关技术中,手机用户在玩游戏时会时不时接收到来电,一旦选择接听该来电,手机就会跳转到通话界面,导致游戏中断,跳出游戏界面,这使得用户不得不在通话结束后,重新找到该游戏程序及再次进入该游戏界面,才能继续游戏。有的手机会停留在上次用户玩游戏时接收到来电的游戏界面,而有的手机会重新启动该游戏,迫使用户不得不从头开始玩游戏,以上情况都让游戏用户的体验度非常差。
发明内容
有鉴于此,本发明实施例期望提供一种游戏中来电处理方法、装置、终端及存储介质,以在游戏过程中接收到来电时,仍然停留在当前游戏界面,提高用户的体验度。
为了实现上述目的,本发明实施例采用的技术方案如下:
第一方面,本发明实施例提供了一种游戏中来电处理方法,所述方法由终端执行,所述方法包括:
当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息;
接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
上述方案中,所述控制在游戏界面显示来电信息包括:控制所述来电信息悬浮显示在所述游戏界面上。
上述方案中,所述控制在游戏界面显示来电信息包括:控制所述来电信息悬浮显示在所述游戏界面的部分区域上。
上述方案中,所述接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面包括:当所述操作指令为接听指令时,控制后台处理双方通话及在状态栏显示来电标识。
上述方案中,所述方法还包括:判断所述终端有无连接耳机;当所述终端有连接耳机时,控制通过耳机通话;当所述终端没有连接耳机时,控制在免提模式下通话。
第二方面,本发明实施例提供了一种游戏中来电处理装置,所述装置应用于终端,所述装置包括:
来电控制模块,配置为当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息;
界面控制模块,配置为接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
上述方案中,所述装置还包括:声音控制模块,配置为当所述操作指令为接听指令时,控制游戏声音切换到静音状态。
上述方案中,所述装置还包括:
判断模块,配置为判断所述终端有无连接耳机;
通话控制模块,配置为当所述终端有连接耳机时,控制通过耳机通话; 还配置为当所述终端没有连接耳机时,控制在免提模式下通话。
第三方面,本发明实施例提供了一种终端,所述终端包括存储器以及处理器,所述存储器配置为存储支持处理器执行所述方法的程序,所述处理器被配置为配置为执行所述存储器中存储的程序。
第四方面,本发明实施例提供了一种计算机存储介质,用于储存为所述装置所用的计算机软件指令。
应用本发明实施例的技术方案以在游戏过程中接收到来电时,仍然停留在当前游戏界面,提高用户的体验度;确保了通话正常进行,同时满足了在上次游戏的节点继续玩游戏及快速进入游戏状态的技术效果。
附图说明
图1示出了本发明实施例所提供的第一种游戏中来电处理方法流程图;
图2示出了本发明实施例所提供的第二种游戏中来电处理方法流程图;
图3示出了本发明实施例所提供的第一种游戏中来电处理装置的结构框图;
图4示出了本发明实施例所提供的第二种游戏中来电处理装置的结构框图;
图5示出了本发明实施例所提供的一种终端的结构框图;
图6示出了本发明实施例所提供的一种终端的第一种显示界面示意图;
图7示出了本发明实施例所提供的一种终端的第二种显示界面示意图。
主要元件符号说明:
终端-1,游戏界面-10,来电信息-20,状态栏-30,来电标识-31,存储器-50,处理器-60,扬声器-70,输入单元-80,显示屏-90,游戏中来电处理装置-100、200,来电控制模块-110,界面控制模块-120,判断模块-210,声音控制模块-220,通话控制模块-230。
具体实施方式
为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合附图对本发明的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
下面结合附图,对本发明的具体实施方式作详细说明。
参见图1所示的第一种游戏中来电处理方法流程图,该方法由终端执行,该方法包括以下步骤:
步骤S12,当终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息。
其中,终端可以为包括手机、平板电脑、PDA(Personal Digital Assistant,个人数字助理)、车载电脑等任意终端设备。
在本实施例中,以智能手机为例,智能手机在执行某一游戏程序处于游戏状态下接收到来电时,控制当前界面停留在游戏界面及在该游戏界面上显示来电信息。在本发明的一实施例中,来电信息悬浮显示在该游戏界面上;在本发明的另一实施例中,来电信息悬浮显示在该游戏界面的部分区域上;在本发明的又一实施例中,来电信息通过其他方式显示在该游戏界面上,如浮水印等。如图6所示,终端1的游戏界面10上方显示有来电信息20,可以理解,来电信息20可以显示在游戏界面10的其他位置,如下方等。
步骤S13,接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
在本实施例中,如图6所示,接收对该来电信息20的操作指令,无论是接收到对该来电的接听指令,还是挂断指令,终端1都控制继续运行该 游戏程序及维持在该游戏界面10,即无论对该来电如何操作,终端1的当前显示界面始终为该游戏界面,使得用户在通话过程中,照样可以玩游戏,以避免不得不接的及可能需要长时间聊天的电话。
综上所述,本实施例提供的上述游戏中来电处理方法,终端在游戏过程中接收到来电时,仍然停留在当前游戏界面,提高用户的体验度;确保了通话正常进行,同时满足了在上次游戏的节点继续玩游戏及快速进入游戏状态的效果。
参见图2所示的第二种游戏中来电处理方法流程图,该方法由终端执行,该方法包括以下步骤:
步骤S20,当终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息。
此步骤与第一种游戏中来电处理方法中的步骤S12相同,在此不再赘述。
步骤S21,判断是否接收到来电接听指令?
例如,如图6所示,根据显示的来电信息20判断是否接收到对“接听”或“挂断”虚拟按键的触摸操作,当然,亦可不在来电信息20上做任何操作,预设时间后,终端1自动控制中断该来电。
步骤S22,控制运行该游戏程序及维持在该游戏界面。
无论接收到来电接听指令与否,如接收到接听指令、挂断指令、或者不响应,控制运行该游戏程序及维持在该游戏界面。
步骤S23,当接收到来电接听指令时,控制后台处理双方通话及在状态栏显示来电标识。
在实际实施时,当接收到来电接听指令时,控制前台维持在该游戏界面,后台处理双方通话,两个进程切换着进行,同时在状态栏显示来电标识。如图7所示,当接收到来电接听指令时,当前界面显示游戏界面10, 在状态栏30中显示来电标识31,可以理解,状态栏30还显示其他标识,如当前服务的运营商、信号强度及时间等,以示意终端1的各个状态,用户亦可通过该来电标识31了解当前所处的游戏界面10及通话在进行中。在一实施例中,用户可通过操作该状态栏30,如下拉该状态栏30,来电信息20显示,从而来挂断该来电。
步骤S24,控制游戏声音切换到静音状态。
在一实施例中,由于来电之前,终端运行着游戏程序及播放着游戏声音,在来电接听状态下,控制游戏声音切换到静音状态,以避免游戏声音干扰到用户的通话声音。
步骤S25,判断终端有无连接耳机,如果终端连接耳机,执行步骤S27;如果没有连接耳机,执行步骤S26。
例如,通过判断终端的耳机接口有无插入耳机,即有无耳机端子与耳机接口耦合,实现电连接。
步骤S26,控制在免提模式下通话。接着,该方法流向步骤S28。
在本实施例中,确保终端的当前显示界面始终为该游戏界面,在免提模式下通话,释放出一只手操作游戏界面,用户可以边通话边玩游戏,以避免手握终端贴近耳朵通话,无法继续在游戏界面上操作,无法在通话过程中玩游戏体验差的情况。
步骤S27,控制通过耳机通话。
同理,当所述终端有连接耳机时,用户亦边通话边玩游戏,满足双重体验。
步骤S28,当接收到来电挂断指令时,控制游戏声音切换到原声状态。
在本实施例中,未接收到挂断指令之前,游戏处于静音状态,当接收到来电挂断指令时,说明该通话中断,控制游戏声音由静音状态切换到原声状态,从而确保终端在初始原声设置下播放游戏。
对于前述实施例所提供的游戏中来电处理方法,本发明实施例提供了一种游戏中来电处理装置,参见图3所示的第一种游戏中来电处理装置100(以下简称“装置”)的结构框图,所述装置100应用于终端,所述装置100包括:
来电控制模块110,配置为当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息;
界面控制模块120,配置为接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
综上所述,本实施例提供的上述游戏中来电处理装置100,终端在游戏过程中接收到来电时,仍然停留在当前游戏界面,提高用户的体验度;确保了通话正常进行,同时满足了在上次游戏的节点继续玩游戏及快速进入游戏状态的效果。
对于前述实施例所提供的游戏中来电处理方法,本发明实施例提供了一种游戏中来电处理装置,参见图4所示的第二种游戏中来电处理装置200(以下简称“装置”)的结构框图,该装置200包括来电控制模块110、界面控制模块120、判断模块210、声音控制模块220和通话控制模块230。
所述来电控制模块110,配置为当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息。
所述界面控制模块120,配置为接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
所述判断模块210,配置为判断是否接收到来电接听指令。当接收到来电接听指令时,所述通话控制模块230配置为控制后台处理双方通话及在状态栏显示来电标识,所述声音控制模块220配置为控制游戏声音切换到静音状态。
该判断模块210还配置为判断所述终端有无连接耳机。
当所述终端没有连接耳机时,所述通话控制模块230还配置为控制在免提模式下通话。当所述终端有连接耳机时,所述通话控制模块230还配置为控制通过耳机通话。
在一实施例中,当接收到来电挂断指令时,所述声音控制模块220还配置为控制游戏声音切换到原声状态。
本实施例所提供的上述装置200,其实现原理及产生的技术效果和前述实施例相同,为简要描述,装置实施例部分未提及之处,可参考前述方法实施例中相应内容。
本发明实施例提供了一种终端,该终端包括存储器以及处理器,存储器配置为存储支持处理器执行前述实施例所提供的游戏中来电处理方法的程序,处理器被配置为配置为执行存储器中存储的程序。该终端还可以包括通信接口,配置为与其他设备或通信网络通信。该终端可以为包括手机、平板电脑、个人数字助理(Personal Digital Assistant,PDA)、车载电脑等任意终端设备。
本发明实施例还提供了一种存储介质,用于储存为前述实施例所提供的任一项游戏中来电处理装置所用的计算机软件指令。
如图5所示的本发明实施例提供的终端的结构框图。参考图5,该终端1包括:存储器50、处理器60、扬声器70、输入单元80及显示屏90等部件。本领域技术人员可以理解,图5中示出的终端结构并不构成对终端的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。下面结合图5对本实施例的终端的各个构成部件进行具体的介绍:
存储器50可配置为存储软件程序以及模块,处理器60通过运行存储在存储器50的软件程序以及模块,从而执行终端1的各种功能应用以及数据处理。存储器50可主要包括存储程序区和存储数据区,其中,存储程序 区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器50可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
输入单元80可配置为接收输入的数字或字符信息,以及产生与终端的用户设置以及功能控制有关的键信号输入。输入单元80可包括触控面板以及其他输入设备。触控面板,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板上或在触控面板附近的操作),并根据预先设定的程式驱动相应的连接装置。在实际应用中,触控面板可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器60,并能接收处理器60发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板。除了触控面板,输入单元80还可以包括其他输入设备。其他输入设备可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示屏90可配置为显示由用户输入的信息或提供给用户的信息以及终端的各种菜单、界面,如游戏界面。显示屏90可包括显示面板,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示面板。在一实施例中,触控面板可覆盖显示面板,当触控面板检测到在其上或附近的触摸操作后,传送给处理器60以确定触摸事件的类型,随后处理器60根据触摸事件的类型在显示面板上提供相应的视觉输出。虽然触控面板与显示面板是作为 两个独立的部件来实现手机的输入和输入功能,但是在某些实施例中,可以将触控面板与显示面板集成而实现手机的输入和输出功能。
音频电路(图中未示)、扬声器70,传声器(图中未示)可提供用户与终端之间的音频接口。音频电路可将接收到的音频数据转换后的电信号,传输到扬声器70,由扬声器70转换为声音信号输出;另一方面,传声器将收集的声音信号转换为电信号,由音频电路接收后转换为音频数据,再将音频数据输出处理器60处理后,经RF电路(图中未示)以发送给比如另一终端,或者将音频数据输出至存储器50以便进一步处理。
处理器60是终端的控制中心,利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器50内的软件程序和/或模块,以及调用存储在存储器50内的数据,执行终端的各种功能和处理数据,从而对终端进行整体监控。处理器60可包括一个或多个处理单元;在一实施例中,处理器60可集成应用处理器,应用处理器主要处理操作系统、用户界面和应用程序等。处理器60可以集成调制解调处理器,调制解调处理器也可以不集成到处理器60中。
终端1还包括给各个部件供电的电源(比如电池),在一实施例中,电源可以通过电源管理系统与处理器60逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。尽管未示出,终端还可以包括摄像头、蓝牙模块等,在此不再赘述。
本发明实施例所提供的一种游戏中来电处理方法、装置、终端及存储介质的计算机程序产品,包括存储了程序代码的计算机可读存储介质,所述程序代码包括的指令可用于执行前面方法实施例中所述的方法,具体实现可参见方法实施例,在此不再赘述。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本发 明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
最后应说明的是:以上所述实施例,仅为本发明的具体实施方式,用以说明本发明的技术方案,而非对其限制,本发明的保护范围并不局限于此,尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本发明实施例技术方案的精神和范围,都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应以所述权利要求的保护范围为准。

Claims (10)

  1. 一种游戏中来电处理方法,所述方法由终端执行,所述方法包括:
    当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息;
    接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
  2. 根据权利要求1所述的方法,其中,所述控制在游戏界面显示来电信息包括:
    控制所述来电信息悬浮显示在所述游戏界面上。
  3. 根据权利要求2所述的方法,其中,所述控制在游戏界面显示来电信息包括:
    控制所述来电信息悬浮显示在所述游戏界面的部分区域上。
  4. 根据权利要求1所述的方法,其中,所述接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面包括:
    当所述操作指令为接听指令时,控制后台处理双方通话及在状态栏显示来电标识。
  5. 根据权利要求1所述的方法,其中,所述方法还包括:
    判断所述终端有无连接耳机;
    当所述终端有连接耳机时,控制通过耳机通话;
    当所述终端没有连接耳机时,控制在免提模式下通话。
  6. 一种游戏中来电处理装置,所述装置应用于终端,所述装置包括:
    来电控制模块,配置为当所述终端处于游戏状态接收到来电时,控制在游戏界面显示来电信息;
    界面控制模块,配置为接收对该来电信息的操作指令,控制运行该游戏程序及维持在该游戏界面。
  7. 根据权利要求6所述的装置,其中,所述装置还包括:
    声音控制模块,配置为当所述操作指令为接听指令时,控制游戏声音切换到静音状态。
  8. 根据权利要求7所述的装置,其中,所述装置还包括:
    判断模块,配置为判断所述终端有无连接耳机;
    通话控制模块,配置为当所述终端有连接耳机时,控制通过耳机通话;还配置为当所述终端没有连接耳机时,控制在免提模式下通话。
  9. 一种终端,所述终端包括存储器以及处理器,所述存储器配置为存储支持处理器执行权利要求1至5任一项所述方法的程序,所述处理器被配置为执行所述存储器中存储的程序。
  10. 一种存储介质,所述存储介质包括存储的程序,其中,所述程序运行时执行权利要求1至5中任一项所述的游戏中来电处理方法。
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