WO2019000310A1 - Système et dispositif de jeu de bataille - Google Patents
Système et dispositif de jeu de bataille Download PDFInfo
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- WO2019000310A1 WO2019000310A1 PCT/CN2017/090757 CN2017090757W WO2019000310A1 WO 2019000310 A1 WO2019000310 A1 WO 2019000310A1 CN 2017090757 W CN2017090757 W CN 2017090757W WO 2019000310 A1 WO2019000310 A1 WO 2019000310A1
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- WIPO (PCT)
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- module
- signal
- processing module
- preset
- skill
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0252—Shooting devices therefor
Definitions
- the present invention relates to the field of information processing technologies, and in particular, to a battle game device and system.
- the two sides will release different skills to the enemy during the offense and defense.
- the above skills will only feedback simple sounds and lights to both sides to play the role of both sides. Due to the simple form of the above-mentioned sounds and lights, the battle mode is single, and it is impossible to attract the interest of both sides for a long time and reduce the experience of both sides.
- the invention provides a battle game device and system.
- a game device comprising a processing module, a receiving module and an effect module; the processing module is electrically connected to the receiving module and the effect module respectively;
- the transmitting device is configured to transmit a preset skill signal to other competition game devices
- the competition game device is configured to receive preset skill signals sent by other transmitting devices, and release corresponding skill effects.
- a battle play system comprising: a competition game device and a launch device; the launch device being electrically connected to the battle game device;
- the transmitting device is configured to receive a preset trigger signal and send the processing module to the competition game device;
- the processing module is configured to send, according to the preset trigger signal, a preset skill code corresponding to the preset trigger signal, an identifier of the competition game device, and a time stamp to generate a preset skill signal, and send the preset skill signal to the transmitting device;
- the transmitting device is further configured to shoot other devices, and the content of the shooting includes the preset technology Can signal.
- the receiving module receives the preset skill signal in the preset range, and then sends the preset skill signal to the processing module; the processing module obtains the corresponding effect according to the preset skill signal.
- the action command is generated and sent to the effect module according to the above action action; the effect module releases the corresponding skill effect according to the action command.
- the embodiment of the present invention releases the corresponding skill effect according to different preset skill signals. Since the preset skill signal can be customized by the user, it can have more colorful skill effects, thereby continuously attracting the user's attention, thereby improving User experience.
- FIG. 1 is a structural block diagram of a competition game device according to an embodiment of the present invention.
- FIG. 2 is a structural block diagram of a competition game device according to another embodiment of the present invention.
- FIG. 3 is a structural block diagram of an effect module according to an embodiment of the present invention.
- FIG. 4 is a structural block diagram of a competition game device according to still another embodiment of the present invention.
- FIG. 5 is a schematic diagram of a mobile battle game game scenario according to an embodiment of the present invention.
- FIG. 6 is a schematic diagram of the release skill effect of the mobile vehicle shown in FIG. 5;
- FIG. 7 is a schematic structural diagram of a competition game device according to another embodiment of the present invention.
- FIG. 8 is a schematic structural diagram of a game play system according to an embodiment of the present invention.
- FIG. 9 is a schematic diagram of a transmission range of a transmitting device according to an embodiment of the present invention.
- FIG. 10 is a schematic structural diagram of a competition game system according to another embodiment of the present invention.
- FIG. 11 is a schematic structural diagram of a competition game system according to still another embodiment of the present invention.
- FIG. 1 is a structural block diagram of a competition game device according to an embodiment of the present invention.
- the game device 100 can include a receiving module 101, a processing module 102, and an effect module 103.
- the processing module 102 is electrically connected to the receiving module 101 and the effect module 103, respectively.
- the receiving module 101 is configured to receive a preset skill signal in a preset range and send it to the processing module 102;
- the processing module 102 is configured to acquire a corresponding effect action according to the preset skill signal, and send an action instruction according to the effect action to the effect module 103;
- the effect module 103 is configured to release the corresponding skill effect after receiving the action instruction.
- the preset skill signal includes one or more of an identifier, a timestamp, and a preset skill code.
- the identification code is used to represent a competition game device, for example, a game device of the enemy in the two teams, or a game device of the game. Further, each of the competing game devices may include a different identification code. In addition to being able to distinguish between the enemy and the enemy, the identification code of the device that can be fired when hitting the other party is used to count the results of the hits of the respective game devices.
- the time stamp refers to the time when the preset skill signal is transmitted by the certain game device by the preset skill signal.
- the preset skill code refers to the skill type corresponding to the preset skill signal. The above preset skill code can be customized by the user.
- the preset range of the receiving module 101 may be fixed.
- the orientation range may be cylindrical, conical or other irregular shape, and the omnidirectional range may be a 360 degree spherical region.
- the receiving module 101 in the omnidirectional range, can be spliced by a plurality of devices to obtain an annular region; in the directional range, the receiving module 101 can be spliced into a plane or a curved surface for a single or multiple devices, and the receiving module is received from the receiving module.
- the preset range may be adjusted according to the specific scenario and the hardware device of the receiving module 101, which is not limited herein.
- the receiving module receives the preset skill signal in the preset range, and then sends the preset skill signal to the processing module; the processing module obtains the corresponding effect according to the preset skill signal.
- the action command is generated and sent to the effect module according to the above action action; the effect module releases the corresponding skill effect according to the action command.
- the embodiment of the present invention releases the corresponding skill effect according to different preset skill signals. Since the preset skill signal can be customized by the user, it can have more colorful skill effects, thereby continuously attracting the user's attention, thereby improving User experience.
- the receiving module 101 adopts one or more communication modes of infrared, microwave and laser.
- the receiving module 101 adopts one or more of an infrared device, a microwave device and a laser device.
- the preset range may be adjusted according to the device function and the communication mode adopted by the receiving module 101. For example, when the receiving module 101 uses an infrared device, since the infrared light has a certain reflection function, its preset area can be set as an orientation range.
- the receiving module 101 uses the microwave device, the receiving module 101 can be set to an omnidirectional range in order to avoid missing the preset skill signals in other directions due to the good directivity of the microwave.
- the receiving module 101 uses the laser device, the receiving module 101 can be set to an omnidirectional range in order to avoid missing the preset skill signals in other directions.
- the competition game device further includes a sensing module.
- the sensing module 104 is electrically coupled to the processing module 102 for generating an electrical signal to the processing module 102 when the sensor is struck in the sensing module 104.
- the processing module 102 controls the receiving module 101 to receive the preset skill signal in the preset range after receiving the electrical signal sent by the sensor.
- the senor in the sensing module 104 may include one or more of a resistive screen, a capacitive screen, a pressure sensor, an acceleration sensor, or an acoustic sensor.
- a resistive screen may include one or more of a resistive screen, a capacitive screen, a pressure sensor, an acceleration sensor, or an acoustic sensor.
- the sensing module 104 when the sensing module 104 selects a different sensor, it can be hit by a projectile, a laser signal, an infrared signal, an acoustic signal, a microwave signal, and other types of electrical signals.
- a projectile a laser signal
- an infrared signal an infrared signal
- an acoustic signal an acoustic signal
- microwave signal and other types of electrical signals.
- the receiving module 101 when the sensing module 104 is not hit by the projectile, the receiving module 101 is in a closed state. In the closed state, the receiving module 101 does not receive the preset skill signal, or is not sent to the processing module after receiving. 102, to reduce the amount of data processing by the processing module 102. It can be understood that a certain time interval and direction need to be maintained between the launching of the projectile device and the preset skill signal, so as to ensure that the projectile of the sensor in the sensing module 104 and the preset skill signal received by the receiving module 101 are received. Unite. That is, the competing game device can determine which competing game device the projectile comes from based on the preset skill signal.
- the sensing module 104 remains open, ready to receive the projectiles of other competing gaming devices, and generates an electrical signal to the processing module 102 upon receipt of the projectile.
- the processing module 102 controls the receiving module 101 to receive the preset skill signal according to the electrical signal.
- the receiving module 101 is in an open state. In this open state, the receiving module 101 receives the preset skill signal, and feeds back the preset skill signal to the processing module 102.
- the processing module 102 performs subsequent processing on the preset skill signal.
- the sensing module 104 can be electrically connected to the receiving module 101, generate an electrical signal to the receiving module 101 when the sensor is struck, and then receive the preset skill signal and the electrical signal that the receiving module 101 will receive. They are sent together to the processing module 102.
- the solution of the invention can likewise be implemented.
- the sensing module 104 remains open, ready to receive the projectiles of other competing gaming devices, and generates an electrical signal to the receiving module 101 when the projectile is received. If the receiving module 101 is in the off state and is turned on after receiving the electrical signal, the preset skill signal in the preset range is received and the preset skill signal is sent to the processing module 102.
- Processing module The 102 receives the preset skill signal output from the receiving module 101 for processing.
- the processing module 102 determines, according to the preset skill signal, which of the competing game devices the projectile is from, and then acquires the corresponding effect action and generates an action command according to the action action and sends the action command to the effect module 103.
- the processing module 102 is configured with a skill table, and the processing module 102 is configured to obtain effect information corresponding to the preset skill from the skill table according to the preset skill signal, and parse the effect action according to the effect information.
- the above skill table includes user-defined preset skill codes and effect information.
- the skill table can be downloaded by the user to the processing module 102 of the competing game device, or can be generated according to various original skills selected by the user.
- the above skill table may exist in the form of a data table or in the form of text, which is not limited herein.
- the effect module 103 includes a display unit for displaying when receiving an action instruction sent by the processing module 102.
- the display unit may display a preset content, a preset image, a preset text, or a flashing of a preset period, and may also display a parameter such as a life value of the game device, and may be set according to a specific scene, which is not limited herein.
- the above display unit may be one or more of one or more LED lights, one or more OLED lights, fluorescent lights, infrared rays, and AR devices.
- the effect module 103 further includes a speaker.
- the speaker is electrically coupled to the processing module 102 for emitting an audio signal in accordance with the above-described action command.
- the audio signal may be a periodic "click" sound, or an analog sound (gun sound, bomb sound), etc., and may also read an enemy battle game device that hits the battle game device, a preset skill type, and The parameters such as the life value of the game device can be set according to the specific scene, which is not limited herein.
- the effect module 103 further includes a power unit.
- the power unit is electrically coupled to the processing module 102 for providing power upon receipt of an action command.
- the power unit may be one or more of an electric motor, a mechanical device, and a resilient device.
- the power unit can provide power to move the chariot Predetermined actions such as rotation, braking, and vibration, such as in-situ rotation; for example, if the power unit is a mechanical device, the power unit can make a preset action such as moving the car to head up and tilting; and, for example, the power unit is an elastic device.
- the power unit can make the mobile chariot rotate, roll and other preset actions.
- a person skilled in the art can select a suitable power unit and a preset action according to a specific scenario, which is not limited herein.
- the effect module 103 further includes a camera for acquiring a live image upon receiving the motion instruction and transmitting the live image to the terminal or the server.
- the camera can adjust its pointing when receiving an action command, and shoot an enemy game device and its environment that launches a projectile and a preset skill signal to the game device.
- the above camera can also be used as the eye of the battle game device for identifying the route, the surrounding environment, and the game equipment of the enemy and the enemy.
- a person skilled in the art can set according to a specific scenario, which is not limited herein.
- the effect module 103 further includes a cloud platform for adjusting the posture when receiving the motion instruction.
- the camera, the receiving module, the display unit, and the like may be disposed on the cloud platform, and may be set according to a specific scenario, which is not limited herein.
- each part of the effect module 103 may be respectively connected to the processing module 102.
- the effect module 103 may also include an effect processing module.
- the processing module decomposes the action instructions sent by the processing module 102 into sub-instructions corresponding to the respective parts, and then distributes the sub-instructions to the units.
- the solution of the invention can likewise be implemented. A person skilled in the art can make a selection according to a specific scenario, which is not limited herein.
- the game device includes a positioning module 105.
- the positioning module 105 is electrically connected to the processing module 102 for positioning the game device.
- the positioning module 105 can adopt a GNSS (Global Navigation Satellite System) module, a GPS (Global Positioning System) module, a BeiDou Navigation Satellite System module, and a Galileo Satellite system (Galileo Satellite). Navigation System)
- GNSS Global Navigation Satellite System
- GPS Global Positioning System
- BeiDou Navigation Satellite System GPS
- Galileo Satellite Galileo Satellite
- Navigation System Galileo Satellite
- the positioning module is configured on the drone to provide accurate location information for the game device.
- the positioning module may also include a measurement unit, a visual sensor, a radar, and the like. A person skilled in the art can make a selection according to a specific scenario, which is not limited herein.
- the competition game device includes a communication module 106.
- the communication module 106 and the processing module 102 are electrically connected by wire or wirelessly, and are used between the transceiver module and the remote server or terminal. data.
- the communication module 106 can include, but is not limited to, one or more of a Bluetooth module, a GPRS module, a microwave module, and a WIFI module. A person skilled in the art can make a selection according to a specific scenario, which is not limited herein.
- a launch device is further disposed on the battle game device, and the launch device is used to shoot other game devices.
- the content transmitted by the transmitting device includes the above preset skill signal.
- the competition game device provided by the embodiment of the present invention may be a mobile device, such as a mobile chariot, a live CS vest, or the like.
- a mobile device such as a mobile chariot, a live CS vest, or the like.
- the mobile device is a mobile vehicle
- one or more of a display unit, a speaker, a power unit, a camera, and a pan/tilt can be disposed on the mobile vehicle.
- the specific location can be set according to a specific scenario, which is not limited herein.
- the mobile chariot 20 is the launching projectile and the mobile chariot 21 is the hitter.
- the mobile combat vehicle 20 includes a launching device 201 and a competing gaming device 202.
- the mobile vehicle 20 receives the control signal of the user or the camera detects that the mobile chariot 21 exists in the framing image, the mobile vehicle 20 emits a projectile and a preset skill signal to the mobile vehicle 21, wherein the flight path of the projectile is 203, preset The path of the skill signal is 204, and both arrive at the A area on the mobile chariot 21.
- the scheme that the projectile and the preset skill signal arrive at the A area on the mobile vehicle 21 is introduced.
- the end point of the two routes may not be in one area, and needs to be detected according to the mobile vehicle 21.
- the location of the device and sensor depends.
- the detecting device is disposed in the area 213 of the competition game device 212 of the mobile vehicle 21, and the sensor is set in the competition game device. In the area 214 of 212, it can be seen that the above setting is reasonable as the distance between the mobile vehicles 20 and 21 increases.
- the sensor in the mobile vehicle 21 sensing module When the sensor in the mobile vehicle 21 sensing module is hit, the sensor generates an electrical signal to the processing module.
- the processing module receives the preset skill signal from the receiving module based on the electrical signal.
- the receiving module sends the preset skill signal to the processing module, or the processing module directly receives the preset skill signal without controlling the receiving module.
- the processing module acquires the effect information corresponding to the preset skill from the skill table according to the preset skill signal, and parses the effect action according to the effect information, and then generates an action instruction according to the effect action and sends the action instruction to the effect module.
- the effect module releases the corresponding skill effect according to the above action instruction.
- the skill effects released by the effect module in the mobile chariot 21 include the mobile chariot vibration 301, the preset audio 302, and the display preset content 303.
- FIG. 7 is a structural block diagram of a competition game device according to an embodiment of the present invention.
- the game device 400 can include a receiving module 401, a processing module 402, an effect module 403, and a main control board 404.
- the processing module 402 is electrically connected to the receiving module 401, the effect module 403, and the main control board 404, where
- the receiving module 401 is configured to receive a preset skill signal in a preset range and send it to the processing module 102;
- the processing module 402 is configured to send the received preset skill signal to the main control board 404;
- the main control board 404 is configured to parse the preset skill signal to obtain effect information corresponding to the preset skill signal, and feed the effect information to the processing module 402;
- the processing module 402 is further configured to send the effect information generating action instruction to the effect module 403;
- the effect module 403 is configured to release the corresponding skill effect after receiving the action instruction.
- a skill table is disposed in the main control board 404.
- the main control board 404 root According to the skill table, the preset skill signal is parsed to obtain the effect information.
- the configuration of the skill table reference may be made to the manner in which the processing module 102 is configured in the previous embodiment, and details are not described herein again.
- the working principle of the battle game device shown in FIG. 7 is illustrated by taking the mobile battle as shown in FIG. 5 as an example.
- the mobile chariot 20 is the launching projectile and the mobile chariot 21 is the hitter.
- the mobile combat vehicle 20 includes a launching device 201 and a competing gaming device 202.
- the mobile vehicle 20 receives the control signal of the user or the camera detects that the mobile chariot 21 exists in the framing image, the mobile vehicle 20 emits a projectile and a preset skill signal to the mobile vehicle 21, wherein the flight path of the projectile is 203, preset The path of the skill signal is 204, and both arrive at the A area on the mobile chariot 21.
- the scheme that the projectile and the preset skill signal arrive at the A area on the mobile vehicle 21 is introduced.
- the end point of the two routes may not be in one area, and needs to be detected according to the mobile vehicle 21.
- the location of the device and sensor depends.
- the detection device is disposed in the area 213 of the competition game device 212 of the mobile vehicle 21, and the sensor is disposed in the area 214 of the competition game device 212. It can be seen that with the increase of the distance between mobile chariots 20 and 21, the above settings are reasonable.
- the sensor When the sensor in the mobile vehicle 21 sensing module is hit, the sensor generates an electrical signal to the processing module.
- the processing module controls the receiving module to receive the preset skill signal according to the electrical signal.
- the receiving module sends the preset skill signal to the processing module, or the processing module can directly receive the preset skill signal without controlling the receiving module.
- the processing module sends the received preset skill signal to the main control board.
- the main control board parses the preset skill signal to obtain effect information corresponding to the preset skill signal, and feeds back to the processing module.
- the processing module parses the effect action according to the effect information, and then generates an action command according to the effect action and sends the action command to the effect module.
- the effect module releases the corresponding skill effect according to the above action instruction.
- the skill effects released by the effect module in the mobile chariot 21 include shifting.
- the vehicle is shaken 301, the preset audio 302, and the preset content 303 are displayed.
- the combined skill effects are more enriched, thereby attracting the user's attention and the viewing performance during the game.
- the skill table can be set on the main control board, which facilitates the replacement of the main control board, and is advantageous for designing a modular mobile vehicle.
- the processing module can pay more attention to the interaction with other modules, and improve the flexibility of the mobile chariot.
- FIG. 8 is a structural block diagram of a competition game system according to an embodiment of the present invention.
- the battle game system 500 can include a transmitting device 501 and a competing gaming device 502.
- the transmitting device 501 is electrically connected to the competition game device 502;
- the transmitting device 501 is configured to send a preset skill signal to other competition game devices;
- the competition game device 502 is configured to receive preset skill signals sent by other transmitting devices, and release corresponding skill effects.
- the transmitting device 501 can also send the transmitted preset skill signal to the competition game device 502.
- the battle game device 502 can query which battle game system is hit.
- the battle game device 502 can control the launch device 501 to launch the projectile and preset skill signals.
- FIG. 1 to FIG. 7 For the function and structure of the game device 502 in the embodiment of the present invention, please refer to FIG. 1 to FIG. 7 for an embodiment, and details are not described herein again.
- the transmitting device 501 has a transmission range of a preset shape.
- the preset shape includes one or more of a cone shape, a sector shape, and a column shape.
- the preset shape of the transmitting range of the transmitting device 501 at this time can be understood as a straight line.
- the preset shape of the emission range is adjusted to be the taper 601 shown in FIG. 6 by adjusting the emission direction of the projectile.
- the fan shape 602 having a preset shape as shown in FIG. 6 can be realized by clockwise or counterclockwise rotation.
- the preset shape is The shape can be cylindrical. This embodiment illustrates only a few cases. The person skilled in the art can adjust the structure of the transmitting device 501 according to a specific scenario, and adjust the transmitting range according to the above structure.
- the transmitting device 501 further includes a lens that can adjust a transmission range of the preset skill signal.
- the direction of the preset skill signal can be focused to make the effective distance further.
- the direction of the preset skill signal can be emitted to make the coverage wider.
- the transmitting device 501 in order to cooperate with the transmission range of the lens, the transmitting device 501 further includes a power adjusting unit, and the power adjusting unit may adjust a transmission distance of the preset skill signal.
- the power adjusting unit may adjust a transmission distance of the preset skill signal.
- a person skilled in the art can perform matching according to the type of the lens and the performance parameter of the power adjustment unit, which is not limited herein.
- the competition game system 500 further includes a server 503.
- the server 503 is further configured with a skill table.
- the server 503 is electrically coupled to the processing modules in the competing gaming device 502.
- the processing module is configured to send the received preset skill signal to the server 503.
- the server 503 parses the preset skill signal according to the skill table to obtain effect information corresponding to the preset skill signal, and feeds the effect signal to the processing module.
- the server 503 can also store the battle information of each battle game system, for example, the number of shots fired by each launching device, the number and time of preset skill signals, the number of times in each game device, the lifetime, and the like.
- Each device parameter makes it easy for game managers to adjust the game progress.
- the parsing function of the server in FIG. 9 can be set in the main control board or the processing module. A specific function of the server can be adjusted according to a specific scenario, and is not limited herein.
- the server 503 may be a remote server or a local server.
- the game device when the server 503 is a remote server, the game device includes a communication module, and the game device 502 and the remote server establish an uplink and downlink data link through the communication module, and the game device 502 presets the skill signal through the uplink data link. Sent to the remote server. The remote server feeds back the effect information to the competing gaming device 502 via the downlink data link.
- the game device 502 and the remote server are connected in a wired manner, the preset skill signal and the effect information are transmitted through the cable, and will not be described here. It can be understood that the type of the remote server, the communication mode, and the like can be selected by a person skilled in the art according to a specific scenario, and details are not described herein again.
- the game device 503 when the server 503 is a local server, the game device includes a communication module, and the game device 502 and the local server establish an uplink and downlink data link through the communication module, and the game device 502 sets the preset skill through the uplink data link.
- the signal is sent to the local server.
- the local server feeds back the effect information to the competing gaming device 502 via the downlink data link.
- the game device 502 and the local server are connected in a wired manner, the preset skill signal and the effect information are transmitted through the cable, and will not be described here. It can be understood that the type of the local server, the communication mode, and the like can be selected by a person skilled in the art according to a specific scenario, and details are not described herein again.
- the transmitting device 501, the competing game device 502, and the server 503 can constitute a local area network.
- the number of people or the number of devices in the competition game can be increased, thereby improving the fun of the competition game.
- the competition game device 500 further includes a terminal 504 configured with an APP database and a communication module.
- the terminal 504 is electrically connected to the processing module in the competing gaming device 502 in a wired or wireless manner via a communication module.
- a skill table is configured in the APP database.
- the processing module in the game device 502 is configured to send the received preset skill signal to the terminal 504.
- the terminal 504 parses the preset skill signal according to the skill table to obtain effect information corresponding to the preset skill signal, and feeds back to the processing module.
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Abstract
L'invention concerne un système et un dispositif de jeu de bataille (100). Le dispositif comprend un module de traitement (102), un module de réception (101) et un module d'effet (103). Le module de traitement (102) est connecté électriquement au module de réception (101) et au module d'effet (103), respectivement. Le module de réception (101) permet de recevoir un signal de compétence prédéfini dans une plage prédéfinie et d'envoyer ce dernier au module de traitement (102). Le module de traitement (102) permet d'acquérir une action d'effet correspondante en fonction du signal de compétence prédéfini, et de générer une instruction d'action en fonction de l'action d'effet et d'envoyer cette dernière au module d'effet (103). Le module d'effet (103) permet de libérer un effet de compétence correspondant après réception de l'instruction d'action.
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PCT/CN2017/090757 WO2019000310A1 (fr) | 2017-06-29 | 2017-06-29 | Système et dispositif de jeu de bataille |
CN201780003682.3A CN108367195A (zh) | 2017-06-29 | 2017-06-29 | 对战游戏设备、系统 |
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PCT/CN2017/090757 WO2019000310A1 (fr) | 2017-06-29 | 2017-06-29 | Système et dispositif de jeu de bataille |
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WO2020087372A1 (fr) * | 2018-10-31 | 2020-05-07 | 深圳市大疆创新科技有限公司 | Procédé d'identification d'objet entrant en collision, système et support de stockage |
CN110785212A (zh) * | 2018-12-29 | 2020-02-11 | 深圳市大疆创新科技有限公司 | 云台系统、移动平台及对战系统 |
CN110892356A (zh) * | 2018-12-29 | 2020-03-17 | 深圳市大疆创新科技有限公司 | 云台系统及移动平台 |
CN111666791A (zh) * | 2019-03-07 | 2020-09-15 | 北京奇虎科技有限公司 | 一种信息处理方法和装置 |
CN111741797A (zh) * | 2019-06-11 | 2020-10-02 | 深圳市大疆创新科技有限公司 | 多机对战方法、设备及计算机可读存储介质 |
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- 2017-06-29 CN CN201780003682.3A patent/CN108367195A/zh active Pending
- 2017-06-29 WO PCT/CN2017/090757 patent/WO2019000310A1/fr active Application Filing
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US20100041304A1 (en) * | 2008-02-13 | 2010-02-18 | Eisenson Henry L | Interactive toy system |
CN101773731A (zh) * | 2010-01-18 | 2010-07-14 | 孙忻 | 多功能智能型真人cs模拟野战激光对抗系统 |
CN203303626U (zh) * | 2013-06-03 | 2013-11-27 | 南京邮电大学 | 一种基于zigbee无线技术的射击对战游戏设备 |
CN104941204A (zh) * | 2015-07-09 | 2015-09-30 | 上海维聚网络科技有限公司 | 智能玩具系统及其交互方法 |
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