WO2018219240A1 - Virtual reality device - Google Patents

Virtual reality device Download PDF

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Publication number
WO2018219240A1
WO2018219240A1 PCT/CN2018/088579 CN2018088579W WO2018219240A1 WO 2018219240 A1 WO2018219240 A1 WO 2018219240A1 CN 2018088579 W CN2018088579 W CN 2018088579W WO 2018219240 A1 WO2018219240 A1 WO 2018219240A1
Authority
WO
WIPO (PCT)
Prior art keywords
heat
virtual reality
reality device
layer
display screen
Prior art date
Application number
PCT/CN2018/088579
Other languages
French (fr)
Chinese (zh)
Inventor
李刚
张丰学
龙寿伦
Original Assignee
深圳多哚新技术有限责任公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from CN201710392923.XA external-priority patent/CN106990538A/en
Priority claimed from CN201710392914.0A external-priority patent/CN107015367A/en
Priority claimed from CN201710392078.6A external-priority patent/CN107065194A/en
Priority claimed from CN201710392921.0A external-priority patent/CN107015340A/en
Application filed by 深圳多哚新技术有限责任公司 filed Critical 深圳多哚新技术有限责任公司
Publication of WO2018219240A1 publication Critical patent/WO2018219240A1/en

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Classifications

    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0176Head mounted characterised by mechanical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

Definitions

  • the present application relates to the field of head-mounted display technologies, and in particular, to a virtual reality device.
  • VR technology is a technology that uses computer technology to simulate a virtual space and provide an immersive experience in a virtual space.
  • the technology integrates computer graphics, computer simulation, artificial intelligence, Technologies such as display and network parallel processing are advanced analog technologies.
  • the VR device is a human-computer interaction device that uses VR technology.
  • Common VR devices such as virtual reality devices in the form of glasses, can isolate the human body from the perception of the outside world, and guide the user to create an immersive VR experience.
  • FIG. 23 illustrates a prior art virtual reality device including a scope 200 and a hair band 100.
  • the mirror body 200 of the virtual reality device shown in FIG. 23 is very thick compared with the ordinary glasses.
  • the weight of the scope 200 is concentrated in front of the user's face, causing the user to wear for a long time.
  • a virtual reality device is used, a facial pressure is generated, which affects the user experience.
  • the virtual reality device should be as thin and light as possible, and the short-distance optical amplifying module provided by the US invention patent with the application number US20170017078B and the short-range optical amplifying module and the near-eye display optical module using the same is beneficial to the virtual Reality devices have become even thinner.
  • the virtual reality device due to the integration of a large number of electronic components in the virtual reality device, such as an MCU (Master Control Unit) display, sensors, and the like. These components are all semiconductor components, which generate heat during operation. If the heat stays in the virtual reality device and cannot be discharged in time, the temperature of the virtual reality device will be too high, which will affect the normal operation of the device and even cause the device to overheat and be damaged.
  • MCU Master Control Unit
  • the virtual reality device is required to be thin and light, the internal space of the virtual reality device becomes small, and the space required by the fan cannot be provided, so that the temperature of the virtual reality device cannot be reduced by the heat dissipation of the fan. Moreover, the fan can cause slight vibration and noise of the virtual reality device, affecting the sensitivity of the sensor and reducing the user experience.
  • the present application provides a virtual reality device.
  • the frame comprises a frame and a temple, the front end of the temple is provided with a protrusion, and the frame is provided with a groove corresponding to the protrusion, and a groove is arranged outside the groove.
  • the two temples are curved inwardly.
  • the device further includes a light shielding component that covers the virtual reality device body and extends in a direction near the end of the temple, and a side of the light shielding component near the temple is provided with a connecting member, the mirror A through hole for inserting the connector is provided on the leg.
  • a light shielding component that covers the virtual reality device body and extends in a direction near the end of the temple, and a side of the light shielding component near the temple is provided with a connecting member, the mirror A through hole for inserting the connector is provided on the leg.
  • the through hole includes a fixing hole having a larger diameter than the maximum width of the connecting member, and a connecting hole having a smaller diameter than the maximum width of the connecting member.
  • the light shielding component comprises a light shielding member, wherein the light shielding member comprises a top surface, a first curved surface, a second curved surface and a bottom surface, the top surface, the first curved surface, the second curved surface and the bottom surface a closed hollow area for accommodating the front end of the virtual reality device body, and the first curved surface and the second curved surface are provided with the connecting member for inserting the through hole.
  • the light shielding member comprises a top surface, a first curved surface, a second curved surface and a bottom surface, the top surface, the first curved surface, the second curved surface and the bottom surface a closed hollow area for accommodating the front end of the virtual reality device body, and the first curved surface and the second curved surface are provided with the connecting member for inserting the through hole.
  • the front end fixing ring is further located at an inner periphery of the hollow area and is in contact with the front end of the virtual reality device body.
  • the temple is further provided with a hollow groove extending in the longitudinal direction.
  • the thickness of the front end of the temple is greater than the thickness of the rear end of the temple.
  • the temples are integrally formed.
  • the temple is made of a flexible plastic.
  • the front end of the temple is provided with a protrusion
  • the rear side of the frame is provided with a groove corresponding to the protrusion, and the outside of the groove has a baffle.
  • the heat sink comprises a metal substrate, and the heat sink is divided into a heat collecting zone and a heat radiating zone in a heat conduction direction; the heat collecting zone is attached to the heat generating component on the PCBA board, and the heat radiating zone is The left display screen and the rear display screen are rearwardly attached, and the heating element, the left display screen and the right display screen are located on the same side of the metal substrate; the metal substrate is facing the front side One side of the shell is provided with a heat dissipation layer; the area of the metal substrate in the heat collecting area is smaller than the area of the metal substrate in the heat dissipation area.
  • the heat sink is disposed on a side of the heat-generating component with a thermal conductive gel layer for making the heat collecting zone and the heat-generating component on the PCBA board free of gaps. Bonding, and for seamlessly bonding the heat dissipation zone to the rear of the left display screen and the right display screen.
  • the heat sink is provided with a heat collecting layer on a side where the heat collecting portion is attached to the heat generating component; the heat collecting layer and the heat generating component on the PCBA board are seamlessly fitted; a heat dissipating layer is disposed on a side of the heat dissipating area that is bonded to the heat generating component, and a heat conductive gel layer is used to display the heat dissipating area and the left display screen and the right display There is no gap adhesion behind the screen.
  • a heat collecting gel layer is disposed between the heat collecting layer and the heat generating component, and the heat collecting gel layer is used to make the heat collecting layer and the heat generating component on the PCBA board have no gap. Bonding.
  • the inner side of the front case and the heat dissipating area are disposed with a first radiation piece
  • the first radiation piece includes a first metal layer and a heat radiation layer
  • the heat radiation layer is located before the front Between the shell and the first metal layer; the first metal layer is in contact with the heat-transmissive layer of the heat-dissipating zone after the front shell and the back shell are fastened.
  • a thermal conductive paste is further disposed between the first metal layer and the thermal diffusion layer of the heat dissipation region.
  • the area of the heat dissipation area is greater than three times the area of the heat collection area; the heat dissipation area extends away from the heat collection area toward both sides of the rear case, so that the heat dissipation area covers The areas of the left display screen and the right display screen are respectively greater than one third of the area of the left display screen and the right display screen; the area of the first radiation sheet is larger than the area of the heat dissipation area, The first radiating sheet extends in the same direction as the heat dissipating region.
  • the heat dissipation area completely covers the rear of the left display screen and the right display screen; the area of the first radiation sheet is larger than the area of the heat dissipation area.
  • the rear case is provided with a second radiation piece at a position opposite to the heat generating component;
  • the second radiation piece includes a second metal layer and a rear case heat diffusion layer, the rear case and the rear The shell heat penetrates the layer to fit.
  • the embodiment of the invention provides a virtual reality device, comprising: a frame surrounded by a front shell and a rear shell, an optical system built in the frame, a PCBA board and a heat sink.
  • the heat sink includes a metal substrate and a heat dissipation layer disposed on the surface of the metal substrate, and divides the heat sink into a heat collecting region for absorbing heat and a heat radiating region for radiating heat in a heat conduction direction.
  • the heat generated by each device inside the virtual reality device is absorbed by the metal substrate and transmitted to the heat diffusion layer, and the heat radiation property of the heat diffusion layer is used to radiate heat to the outside.
  • the first radiation piece is disposed on the inner side of the front shell, and is adhered to the heat diffusion layer, and the heat dissipation efficiency of the heat sink can be improved by the heat conduction of the first radiation sheet and the heat sink.
  • the thermal diffusion layer and the first radiation piece are both thin layers, the virtual internal device does not occupy too much internal space, and thus does not affect the thin and light characteristics of the virtual reality device, so that the virtual reality device is provided. Under the premise of thin and light characteristics, it has the characteristics of high heat dissipation efficiency.
  • the heat dissipation chip of the present application realizes the heat dissipation of the internal device, does not affect the sensitivity of the corresponding device, and thus does not affect the use effect of the virtual reality device, and can improve the user experience.
  • FIG. 1 is an exploded view of a virtual reality device according to an embodiment of the present application.
  • FIG. 2 is a structural diagram of a front case of a virtual reality device according to an embodiment of the present application.
  • 3(a) and 3(b) are front and rear views of a rear case of a virtual reality device according to an embodiment of the present application;
  • FIG. 4 is a structural diagram of a face support used in conjunction with a virtual reality device according to an embodiment of the present application
  • FIG. 5 is a structural diagram of a temple of a virtual reality device according to an embodiment of the present application.
  • FIG. 6 is a structural diagram of a shading component of a virtual reality device according to an embodiment of the present application.
  • FIG. 7 is a structural diagram of an optical system and a heat sink of a virtual reality device according to an embodiment of the present application.
  • FIG. 8 is a structural diagram of an optical system of a virtual reality device according to an embodiment of the present application.
  • FIG. 9 is an exploded view of a right lens barrel mechanism, a right display screen, and a right screen bracket of a virtual reality device according to an embodiment of the present application;
  • FIG. 10 is an exploded view of an optical lens focusing assembly according to an embodiment of the present application.
  • FIG. 11 is a cross-sectional view of an optical lens focusing assembly according to an embodiment of the present application.
  • FIG. 12 is a bottom view of an optical lens focusing assembly according to an embodiment of the present application.
  • FIG. 13 is a top plan view of an optical lens focusing assembly according to an embodiment of the present application.
  • FIG. 14 is an exploded view of a face support used in conjunction with a virtual reality device according to an embodiment of the present application
  • FIG. 15 is a schematic structural diagram of a virtual reality device and a face support according to an embodiment of the present application.
  • 16 is an exploded view of a light shielding component of a virtual reality device according to an embodiment of the present application.
  • FIG. 17(a), (b) and (c) are diagrams showing the steps of installing the shading assembly on the virtual reality device according to the embodiment of the present application.
  • FIG. 18 is a structural diagram of a light shielding component shown on an embodiment of the present application installed on a virtual reality device;
  • FIG. 19 is a structural diagram of a data line fixing member according to an embodiment of the present application.
  • 20 is an exploded view of a data line fixing member and a virtual reality device according to an embodiment of the present application
  • 21 is a structural diagram of a data line fixing component installed on a virtual reality device according to an embodiment of the present application.
  • 22(a) and (b) are structural views of a right screen bracket and a left screen bracket according to an embodiment of the present application;
  • FIG. 23 is a schematic structural diagram of a virtual reality glasses according to the prior art.
  • FIG. 24 is an exploded view of a virtual reality device according to an embodiment of the present disclosure.
  • FIG. 25 is a cross-sectional side view showing the structure of a virtual reality device according to an embodiment of the present application.
  • FIG. 26(a) is a schematic structural diagram of a heat sink of a virtual reality device according to an embodiment of the present application.
  • FIG. 26(b) is a schematic structural diagram of a heat sink of another virtual reality device according to an embodiment of the present application.
  • FIG. 26(c) is a schematic structural diagram of a heat sink of another virtual reality device according to an embodiment of the present application.
  • FIG. 26(d) is a schematic structural diagram of a heat sink of another virtual reality device according to an embodiment of the present application.
  • FIG. 27 is an exploded structural view of another virtual reality device according to an embodiment of the present disclosure.
  • FIG. 28(a) is a schematic structural diagram of a front cover of a virtual reality device according to an embodiment of the present application.
  • FIG. 28(b) is a schematic structural diagram of another virtual reality device front case according to an embodiment of the present application.
  • 29(1) and 2(2) are schematic structural diagrams of two first radiation devices of a virtual reality device according to an embodiment of the present application.
  • FIG. 30(1)(2) is a schematic structural diagram of two first radiation devices of a virtual reality device according to another embodiment of the present application.
  • the virtual reality device in this embodiment includes a housing, an optical system built in the housing, a PCBA board, a heat dissipation board and a light sensing component, a face holder, a hood, and the like for use with the housing.
  • the components will be described in detail below.
  • housing As shown in FIG. 1, the housing includes a frame surrounded by the front case 1 and the rear case 3, a left temple 5 and a right temple 4 connected to the frame.
  • the following is a detailed description of the above components:
  • Front case 1 As shown in FIG. 2, the front case 1 is provided with a plurality of snap fixing members 16 for fixing the front case 1 and the rear case 3; and the upper end of the front case 1 is provided with a PCBA fixing member. 18, used to limit and fix the PCBA board 8; a guard column 17 is installed near the two ends of the front case 1 to prevent the front case 1 from being damaged by excessive force on the front case after the installation process or after installation. Further, in order to improve the quality of the front case 1, a plurality of reinforcing stripes may be provided. In order to reduce the weight of the housing of the virtual reality device, the material of the front case 1 is preferably a lightweight plastic, and the entire front case 1 is preferably designed to be integrally formed for the convenience of processing.
  • the rear case 3 includes a housing cavity 46 for housing the optical system of the virtual reality device, the PCBA board 8, the heat sink 9, and the light sensing component. Wait.
  • the lower end of the rear case 3 is provided with an adjustment groove 42 for extending and controlling the focus adjustment key of the optical system (equivalent to the following positioning feature, the protruding control key).
  • the inner casing of the rear casing 3 is provided with a PCBA fixing groove that cooperates with the front casing 1.
  • a plurality of reinforcing strips may be provided, preferably on the side edges of the rear case.
  • a temple connection portion is disposed on the back surface of the rear case 3, and the lens connection portion is provided with a groove 44 connected to the protrusion of the front end of the left temple 5 and the right temple 4, and the outer side of the groove 44 is provided with a baffle 45. . Since the outside of the recess 44 has a baffle 45, when the projection of the temple is fitted into the recess, the temple at this time can only move inward. When the user wears the virtual reality device, the protrusion of the temple is blocked by the shutter 45, preventing it from moving outward, and a force is generated inwardly to allow the temple to clamp the user's head. Face support members 41 and 43 are also provided on the back of the rear case 3 for facilitating the fixation of the face rest 6.
  • the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface, and the main body fixing portion 64 is attached.
  • the projections 61 and 62 for inserting the face holders 41 and 43 are provided, and the main body fixing portion 64 is fixed to the rear case 3.
  • the main body fixing portion 64 and the face contact portion 63 are each a triangular shape composed of an outwardly convex flange located at the center and an arc portion extending away from the flange direction. structure.
  • the rear case 3 is preferably a lightweight plastic, and the rear case 3 is preferably designed to be integrally formed for ease of processing.
  • Left temple 5 and right temple 4 The left temple 5 and the right temple 4 are collectively referred to as temples, and there is no substantial difference in structure between the two.
  • a projection 53 for inserting a recess in the connecting portion of the temple on the rear case 3 is provided at the front end of each of the temples.
  • the left temple 5 will be described in detail below as an example.
  • the left temple 5 and the right temple 4 are curved inwardly to facilitate clamping of the user's head.
  • the thickness of the front end of the temple is greater than the thickness of the rear end of the temple.
  • the temples are also provided with hollow grooves 52, and the hollow grooves 52 can also prevent defects on the injection molding surface and affect the appearance.
  • the left temple 5 and the right temple 4 are respectively provided with through holes 51 for fitting the connecting members 71 and 72 of the light shielding unit 7 into the through holes 51 to realize the fixing of the light shielding unit 7.
  • the through hole specifically includes two communicating fixing holes and a connecting hole.
  • the connecting hole has a larger aperture than the maximum width of the connecting member, and the fixing hole has a smaller aperture than the maximum width of the connecting member.
  • the fixing hole is used to fix the protrusion of the light shielding component, and the connection hole is used for positioning the protrusion of the light shielding component.
  • Both the left temple 5 and the right temple 4 can be an integral molding mechanism.
  • the left temple 5 and the right temple 4 are made of flexible plastic (TR90).
  • TR90 flexible plastic
  • First step The optical system of the left barrel mechanism 21 and the right barrel mechanism 23 with the left display 22 and the right display 24 is inserted into the housing chamber 46 of the rear case 3 for fixing, and the specific fixing method is not limited.
  • the positioning features of the left barrel mechanism 21 and the right barrel mechanism 23 simultaneously extend out of the adjustment groove 42 of the rear case 3, so that the user can adjust the focal length;
  • the second step loading the PCBA board 8 into the PCBA fixing slot of the rear case 3, and connecting the PCBA board 8 with the optical system;
  • the third step loading the heat sink 9, specifically bonding one end of the heat sink 9 with the heat generating device on the PCBA board 8, and the other end is respectively attached to the back surface of the left display screen 22 and the right display screen 24, so that the heat sink 9 is The heat radiated from the PCBA board 8 and the left display 22 and the right display 24 can be evenly dispersed;
  • the fourth step the front case 1 is mounted, that is, the front case 1 and the rear case 3 are fixed, and the front case 1 is pressed into the rear case 3, and is fixed by the buckle fixing member 11 of the front case 1;
  • the fifth step the protrusions 53 on the left temple 5 and the right temple 4 are embedded in the groove 44 on the rear shell 3;
  • the sixth step mounting the face support 6 to the rear case 3, specifically fixing the protrusions 61 and 62 on the face support 6 to the face support members 41 and 43 on the rear case 3, respectively;
  • Step 7 The shading assembly 7 is surrounded by the virtual reality device, and the specific shielding members 71 and 72 of the shading assembly are respectively embedded in the through holes 51 of the temples.
  • the virtual reality device includes a front shell, a rear shell and two temples, and has a simple structure and simple assembly. At the same time, other components of the virtual reality device are correspondingly mounted on the storage groove of the rear shell, and the front shell and the connecting temple are covered.
  • the entire virtual reality device has a relatively small structure, takes up less space, and has a shape similar to that of glasses, and is relatively beautiful.
  • the optical system includes a left barrel mechanism 21, a left display screen 22, a right barrel mechanism 23, and a right display screen 24.
  • the left barrel mechanism 21 and the right barrel mechanism 23 have the same structure. , collectively referred to as optical lens focusing components.
  • the left lens barrel mechanism 21 and the left display screen 22 are mounted on the left screen bracket and the left display screen 22 is located behind the left barrel mechanism 21, and the left display screen is entirely located inside the left screen bracket;
  • the right barrel mechanism 23 and The right display screen 24 is mounted on the right screen bracket 13 and the right display screen 24 is located behind the right barrel mechanism 23, and the right display screen 24 is entirely located inside the right screen bracket 13.
  • the side edges of the left display screen 22 and the right display screen 24 have a chamfer angle. As shown in FIG. 1, the right lower corner side of the left display screen 22 has a chamfered angle. The lower left side of the right display 24 has a chamfered corner.
  • the left screen bracket and the right screen bracket 13 are two independent screen brackets, each of which is a hollow ring structure. Since the two screen holders are hollow, it is realized that the contents displayed by the corresponding display screen are viewed through the lenses of the left barrel mechanism 21 and the right barrel mechanism 23.
  • the hollow ring of the screen bracket may be a circular or polygonal shape or an irregular shape, which is determined according to the shape of the optical module and the shape of the virtual reality device housing.
  • each screen bracket that is in contact with the display screen is a screen contact surface
  • the screen contact surface is used to fit the surface of the display screen. Specifically, it can be set as a smooth surface, and the screen contact surface is set as a smooth surface to avoid damage to the display screen.
  • the display and the screen bracket are well fitted.
  • the screen contact surface is not specifically defined as a smooth surface or a rough surface.
  • a soft double-sided adhesive glue may be disposed between the two, and the double-sided adhesive glue may be an annular ring corresponding to the shape of the screen support.
  • the screen holder is pasted with the display through a double-sided adhesive.
  • the screen contact surface Corresponding to the screen contact surface is an optical module contact surface, and the optical module contact surface is respectively attached to the left barrel mechanism 21 and the right barrel mechanism 23.
  • the screen brackets When the screen brackets are assembled with the display screen and the optical module respectively, the screen brackets serve to facilitate the installation, and at the same time, the three form a confined space, which plays a dustproof role.
  • the right side of the 4-panel bracket of the right temple is disposed near the side of the 4-screen contact surface of the right temple, and the right mirror is provided with a 4-frame bracket.
  • a second groove is disposed on one side of the contact surface of the optical module of the right temple 4, and the first groove of the right temple 4 and the second groove of the right temple 4 are used for placing a dustproof ring to realize the screen bracket and the optical There is no gap between the module and the display screen, so as to avoid the entry of dust from the outside and improve the dustproof effect.
  • the display screen and the optical module can be directly fixed on the screen bracket without using a dust seal. Since the installation of the left screen bracket and the right screen bracket is similar, the installation steps of the right display 24, the right barrel mechanism 23 and the right screen bracket 13 are described below. It should be understood that the installation of the left eye display is similar, and the specific installation steps are as follows: :
  • the first step is to fix the left dust ring 12 and the right dust ring 14 respectively on the oppositely disposed screen contact surface of the screen bracket 13 and the optical module contact surface (left and right are only distinguished by reference to the drawings, and have no actual Meaning), the screen bracket 13, the left dust ring 12 and the right dust ring 14 are assembled into a screen bracket assembly.
  • the fixing manner of the left dust ring 12 and the right dust ring 14 can be set according to actual needs, and is not specifically limited.
  • the sticking and fixing, the left dust ring 12 and the right dust ring 14 can be adhesive double-sided film
  • the screen bracket 13 is provided with a first groove and a second groove, and the first groove is located close to the screen.
  • the double-sided film is only a specific material selected for the left dust ring 12 and the right dust ring 14, and any material having adhesiveness and soft shrinkage, such as plastic or a certain softness, may be used. PORON or a certain soft PVC or thin cloth, etc.; of course, in order to reduce the overall weight of the virtual reality device, the left dust ring 12 and the right dust ring 14 are preferably of a light material.
  • the screen bracket 13 can be integrally formed, and the material of the screen bracket 13 can be selected from a lightweight material such as a plastic having a certain hardness.
  • the second step fixing the right barrel mechanism 23 and the right display screen 24 to the screen holder assembly, respectively.
  • the right barrel mechanism 23 is placed on the right dust ring 14.
  • the right barrel mechanism 23 can be placed on the second groove, and the right dust ring 14 is in contact with the screen holder 13 on one side.
  • One side is in contact with the right barrel mechanism 23.
  • the right display screen 24 is placed on the left dust ring 12.
  • the right display screen 24 can be placed on the first groove to fix the right display screen 24 and the screen bracket 13.
  • the left dust ring 12 is in contact with the screen holder 13 on one side and the right display 24 is on the other side.
  • the right lens barrel mechanism 23 and the right display screen 241 are preferably fixed to the first groove and the second groove on both sides of the screen holder 13, the right display screen 24, the screen holder 13 and the right barrel mechanism 23 can be formed.
  • the joints are tightly connected, and the sides with the grooves are dustproof, so that external dust can be prevented from entering the confined space, that is, the outside dust is prevented from adhering to the display screen.
  • the outside dust is prevented from adhering to the display screen.
  • Step 3 After the right lens barrel mechanism 23, the left dust ring 12, the screen holder 13, the right dust ring 14 and the right lens barrel mechanism 23 are assembled, the screen fixing holes on the screen holder 13 correspond to the virtual reality device.
  • the second fixing holes are matched to realize the assembly of the assembled components to the virtual reality device, and the fixing manner is not limited to the screw fixing manner.
  • the screen fixing hole on the screen bracket 13 includes at least one forward hole and at least one reverse hole.
  • the structure of the screen bracket is: the two screen brackets are independent of each other, and the optical module contact surface is provided with an optical module fixing member 111 and a positioning member 113 extending away from the surface thereof.
  • the optical module fixing member 111 When the optical module protrudes into the screen bracket and protrudes from the contact surface of the optical module, the optical module fixing member 111 is in contact with the outermost edge of the optical module, and is used for fixing the optical module on the screen bracket, and the optical module
  • the fixing member 111 may be an L-shaped structure extending toward the center of the screen holder for defining the optical module in the L-shaped structure; the positioning member 113 is located at the periphery of the optical module for ensuring that the optical module is installed at the preset position. For defining the motion trajectory of the optical module, the positioning member 113 is used to prevent the optical module from moving outward.
  • a corresponding receiving fixing groove 114 is protruded on one side of the screen bracket for fixing other small electronic devices.
  • the screen fixing hole 112 on the screen bracket is matched with the second fixing hole corresponding to the virtual reality device to realize the assembled component. Fixed to the virtual reality device, this fixing method is not limited to the screw fixing method. It should be noted that the screen fixing hole 112 on the screen bracket includes at least one forward hole and at least one reverse hole. As shown in FIG. 10 to FIG.
  • the optical lens focusing assembly collectively referred to as the left barrel mechanism and the right barrel mechanism includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, and an inner optical lens 217.
  • the optical lens 212 is fixed on the outer lens barrel 211, and the inner optical lens 217 is fixed on the inner lens barrel 214;
  • the side wall of the outer lens barrel 211 is provided with an inclined groove 213;
  • the inner lens barrel 214 is disposed in the outer lens barrel 211, and the inner lens barrel 214
  • the side wall is provided with a positioning feature, and the positioning feature further extends into the inclined groove 213 and slides along the inclined groove 213; when the inner barrel 214 slides along the outer barrel 211, the outer optical lens fixed on the outer barrel 211
  • the distance between the 212 and the inner optical lens 217 fixed to the inner barrel 214 is adjustable to achieve focusing of the optical assembly.
  • the exploded view of the optical focusing assembly shown in FIG. 10 includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, an inner optical lens 217, two first dustproof members 218, and a first dustproof member. 219, two fixing screws 220, a toggle fixing screw 221 and a sliding silicone head 222.
  • the outer barrel 211 at least one inclined groove 213 is provided on the side wall of the outer barrel 211, and the inclined groove 213 is inclined at an angle with respect to the horizontal plane, and the positioning feature fixed on the side wall of the inner barrel 214 is embedded.
  • the groove 213 is inclined and moved along the inclined groove 213, the distance between the outer optical lens 212 and the inner optical lens 217 is adjustable.
  • the outer lens barrel 211 has a circular cross section, and when the number of the inclined grooves 213 is three or more, the inclined grooves 213 are evenly distributed along the outer circumference of the outer barrel 211.
  • the inclined grooves 213 are not limited to three as shown in the drawing. Preferably, the number of the inclined grooves 213 is three.
  • the inclined grooves 213 are not limited to being uniformly distributed in the circumferential direction of the outer barrel 211, but it is necessary to satisfy that the plurality of inclined grooves 213 are located on the same horizontal plane.
  • the sectional shape of the outer barrel 211 is not limited to the circular shape shown in Fig. 1, and may be elliptical or rhombic or irregular. In order to better adapt to the morphological characteristics of the human body, near the nose bridge of the human body, it can be set to match the shape of the human nose bridge, that is, a simple circular cut portion is formed to have an inclined surface matching the nose bridge. Therefore, in order to accommodate a specific virtual reality device housing, and to reduce the volume of the overall virtual reality device, the cross-sectional shape of the outer barrel 211 may depend on the specific virtual reality housing.
  • the outer optical lens 212 is fixed on the outer lens barrel 211. Specifically, as shown in FIG. 2, the outer optical lens 212 is fixed on the inner top of the outer lens barrel 211, and the inner top portion is away from the inner lens barrel 214. One side.
  • the fixing manner of the outer optical lens 212 and the outer lens barrel 211 may be: fixing the outer optical lens 212 to the inner top of the outer lens barrel 211 by plastic, and fixing the outer optical lens 212 to the outer lens barrel 211 by plastic fixing. And it can effectively prevent dust. It should be noted that the fixed manner of the two is not specifically limited by the embodiment of the present application. For convenience of explanation, the combined structure of the outer barrel 211 and the outer optical lens 212 is defined as the first assembly.
  • Endoscope barrel 214 The inner barrel 214 is built in the outer barrel 211, and the inner barrel 214 is movable in the direction of approaching or away from the outer optical lens 212, and thus the outer optical lens 212 and the inner optical lens 217 The spacing is adjustable. Specifically, the inner lens barrel 214 can be moved along the outer lens barrel 211 in such a manner that at least one positioning feature is disposed on the side wall of the inner lens barrel 214, and the positioning feature is in one-to-one correspondence with the inclined groove 213, and each positioning feature is embedded. The inside of the inclined groove 213 is slidable along the inclined groove 213, thereby driving the movement of the inner barrel 214.
  • the number of the positioning features is not specifically limited.
  • the three positioning features are simultaneously moved in the inclined groove 213, thereby ensuring that the inner optical lens 217 on the inner barrel 214 is moving up and down. Make them all on one plane.
  • an oil layer for lubricating is added between the inner barrel 214 and the outer barrel 211, and the inner layer is increased.
  • the sliding of the lens barrel 214 is flexible, and the oil layer can prevent the dust from entering the inside to a certain extent, thereby preventing dust.
  • a specific oil layer may be formed by applying damping oil between the inner barrel 214 and the outer barrel 211, and it should be understood that other ways of improving the sliding flexibility between the inner barrel 214 and the outer barrel 211 are the same for the present application. protected range.
  • the positioning feature is three, the structure of the three positioning features can be divided into two fixing screws 220 and a toggle fixing screw 221, and the two fixing screws 220 and the dial fixing screws 221 are fixed by fixing screw holes.
  • the two fixing screws 220 and the toggle fixing screws 221 respectively protrude into the inclined groove 213 and are slidable along the inclined groove 213.
  • the inner barrel 214 includes a circular table 215 and at least one boss 216 extending above the circular table 215 and extending upward.
  • the boss 216 is in one-to-one correspondence with the inclined groove 213, and the fixing screw hole is located on the boss 216.
  • the shape of the boss 216 is matched with the shape of the inner wall of the outer barrel 211.
  • the boss 216 may be an annular wall, and the boss 216 is provided with a fixing screw corresponding to the inclined groove 213. hole.
  • the inner optical lens 217 is fixed to the inner lens barrel 214. As shown in FIG. 2, the inner optical lens 217 is fixed to the inner bottom of the inner lens barrel 214. For example, the bottom end of the inner lens barrel 214 is provided with a card slot, and the inner optical lens 217 is fixedly connected with the bottom end of the inner lens barrel 214. The bottom is the side away from the outer barrel 211.
  • the inner optical lens 217 and the inner lens barrel 214 can be fixed by fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 by plastic, and the inner optical lens 217 can be stably fixed to the inner lens barrel 214 by plastic fixing. It is effective and dustproof.
  • the fixed manner of the two is not specifically limited by the embodiment of the present application.
  • the inner lens barrel 214 can also be provided with no card slot, and the inner optical lens 217 can be fixed to the side wall of the inner bottom of the inner lens barrel 214, that is, the outer side of the inner optical lens 217 is fixedly connected to the inner side wall of the inner lens barrel 214.
  • the fixing method can ensure that the inner optical lens 217 is stably fixed to the inner lens barrel 214 by plastic fixing, and can effectively prevent dust.
  • the fixed manner of the two is not specifically limited by the embodiment of the present application.
  • the combined structure of the inner barrel 214 and the inner optical lens 217 is defined as the first assembly.
  • the first dustproof member 218 and the first dustproof member 219 when the inner lens barrel 214 is moved in the direction of approaching or moving away from the outer optical lens 212 by the two fixing screws and the dial fixing screws that protrude into the inclined groove 213
  • the two first dustproof members 218 are respectively fixed on the outer side of the inclined groove 213 of the outer lens barrel 2111 corresponding to the two fixing screws 220, and the first dustproof member 219 is fixed to the outer lens barrel 211 corresponding to the toggle fixing screw 221.
  • the first dustproof member 219 may be fixed to the outside.
  • the first dustproof member 219 and the first dustproof member 218 are provided with notches corresponding to the inclined grooves 213.
  • the first dust-proof member 219 may specifically be a TPU sheet having adhesiveness, and the TPU sheet has an inclined groove 213 hole corresponding to the specific inclined groove 213.
  • the material of the first dust-proof member 219 is not limited to the TPU. It should be understood that the selected material can be slotted as long as it has a certain hardness, and the specific dust-proof property, such as having a certain hardness. PORON or PVC with a certain hardness, high temperature glue or masking glue.
  • the fixing manner of the first dustproof member 218 and the first dustproof member 219 can be fixed by sticking to facilitate assembly, but the embodiment of the present application does not limit the fixing manner.
  • the assembly steps of the above optical lens focusing assembly are as follows:
  • Step 1 fixing the outer optical lens 212 to the inner top of the outer barrel 211 to form a first component
  • Step two fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 to form a second component
  • Step 3 The first dustproof member 219 is placed inside the specific inclined groove 213 of the outer barrel 211 of the first assembly, and the specific inclined groove 213 is for extending into the toggle fixing screw.
  • Step 4 placing the second component inside the first component, and placing the assembled inner lens barrel 214 with the inner optical lens 217 in the assembled outer mirror with the outer optical lens 212 and the first dustproof member 219 The inside of the barrel 211.
  • Step 5 Since three fixing screw holes are provided on the side wall of the inner lens barrel 214, the three fixing screw holes are leaked to the inclined groove 213, and then two fixing screws 220 and one dial are respectively fixedly connected to the three fixing screw holes. Fix the fixing screw 221. Two first dust-proof members 218 are fixedly connected to the side walls of the outer lens barrel 211 corresponding to the inclined grooves 213 of the two fixing screws 220.
  • Step 5 Fix the dialing silicone head 222 to the outer end of the toggle fixing screw 221.
  • optical lens focusing components are mainly used in the field of virtual reality, especially for short-distance optical lens adjustment. It should be understood that short-distance optical focusing in other fields is also within the scope of protection.
  • the working principle of the optical lens focusing assembly is specifically as follows: the toggled silicone head 222 is driven to drive the toggle fixing screw 221 to slide up or down on the inclined groove 213 of the outer barrel 211, because the fixing screw 221 is toggled. One end is fixed to the inner barrel 214, and the other two fixing screws 220 place the inner barrel 214 in an opposite plane.
  • the distance between the inner optical lens 217 on the inner barrel 214 and the outer optical lens 2122 of the outer barrel 211 is adjustable, and the specific change needs to be inclined according to the inclined groove 213.
  • the amplitude and the length of the notch of the inclined groove 213 are determined, preferably at an inclination angle of 5 to 15 degrees, and the distance between the inner optical lens 217 and the outer optical lens 212 is adjusted to be in the range of 0.5 to 10 mm.
  • the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body face.
  • the main body fixing portion 64 is also connected to the rear case 3 of the virtual reality device, and the connection manner is not specifically limited. Both the main body fixing portion 64 and the face contact portion 63 may be an integrally formed structure. The main body fixing portion 64 and the face contact portion 63 will be described below.
  • Main body fixing portion 64 In order to facilitate the use of the face supporting member, the shape of the main body fixing portion 64 may be a figure-shaped structure which is arched from the both ends toward the center, and specifically may be a flange and an arc on both sides of the flange The glyphs formed by the department can realize the dispersion of the gravity of the virtual reality device to multiple positions on the human face.
  • the main body fixing portion 64 is provided with at least one protrusion protruding from the outer surface thereof, and the number of the protrusions shown in the drawing is not limited to four, two of which are the protrusions 61 on the flange, and the other two The protrusions 62 are located on the curved portion.
  • the rear case 3 of the virtual reality device is provided with face support members 41 and 43 for embedding the protrusions, and the face holders 41 and 43 may specifically For the opening, the connection of the main body fixing portion 64 to the virtual reality device is achieved.
  • the main body fixing portion When four fixing members are provided on the main body fixing portion, two of the protrusions 61 are located on both sides of the flange near the central axis, and in use, the two protrusions are located at corresponding positions near the nose bridge of the user; the other two protrusions 62 is located on the curved portion, corresponding to the vicinity of the facial humerus.
  • the preferred body fixing portion 64 corresponds to the position to be fixed of the virtual reality device to be used.
  • the body fixing portion 64 is integrally formed, and is preferably a lightweight material.
  • Facial contact portion 63 The side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface.
  • the shape of the face contact portion 63 can also be set as a zigzag structure which is arched from the both ends toward the center, and specifically can be a triangular shape composed of a flange and an arc portion on both sides of the flange. The curved portion extends in a direction away from the flange.
  • the flange can correspond to the vicinity of the nose bridge of the user, and the curved portion can extend along the tail of the eye to better allow the face support member to withstand the force distribution of the human face, that is, the face contact portion and The place where the human face touches is evenly stressed.
  • the thickness of the face contact portion 63 is gradually thickened first, and then gradually thinned, and the thickness of the center is smaller than the thickness of the end portions, that is, the thickness near the central axis of the face contact portion 63 is thin. The free end is thicker.
  • the surface in contact with the human body surface at the face contact portion 63 is an inclined surface having a certain angle, that is, the surface is provided as a surface matching the human body surface and the nasal bridge surface.
  • the inclined surface may specifically include a nose inclined surface and an inclined surface of the cheek, and the area of the inclined surface of the nose is smaller than the area of the inclined surface of the cheek, wherein the angle between the inclined surface of the nose and the vertical surface is 10° to 80°, and the inclined surface of the cheek The angle from the vertical plane is 3° to 60°.
  • the thickness of the face contact portion corresponding to the inclined surface of the nose may be smaller than the thickness of the face contact portion corresponding to the inclined surface of the cheek.
  • the face contact portion 63 is preferably a light and soft material such as foam.
  • the face contact portion 63 may be integrally formed. As shown in FIG. 15, the specific installation steps of the above-mentioned face support 6 mounted on the rear case 3 are as follows:
  • the main body fixing portion 64 and the face contact portion 63 are fixedly connected to form a face holder 6.
  • the fixed connection method is not specifically limited, and the fixed connection may be performed by using a pasting method;
  • the main body fixing portion 64 is fixed to the rear case 3 of the virtual reality device.
  • the fixed connection manner is not specifically limited.
  • the face holders 41 and 43 may specifically be openings through which the main body fixing portion 64 and the rear case 3 are fixed by being caught in the opening.
  • the lateral length of the face support 6 is 60-160 mm, preferably 90-30 mm, especially 100-20 mm, which can satisfy most human faces, such as the lateral length is set to 110 mm ⁇ 8 mm;
  • the overall longitudinal height is 20 to 80 mm, preferably 30 to 70 mm, especially 45 to 55 mm, which can satisfy the nose of most human bodies, for example, the longitudinal direction is set to 48 mm ⁇ 5 mm.
  • the face support accessory of the present application makes full use of the facial shape characteristics of the person, so that when the user wears the virtual reality device, the contact surface with the user's face is increased as much as possible, and the gravity of the virtual reality device is dispersed.
  • the face support of the present application is different from the existing face support only in contact with the bridge portion of the nose, and the contact surface with the user's face is increased, that is, the face support member not only contacts the bridge of the nose, but also contacts the position near the eye, thereby further arranging the virtual reality device.
  • the gravity is dispersed, and the eye circumference on both sides of the bridge of the nose and the nose can withstand part of the gravity of the virtual reality device, reducing the discomfort and damage caused by the user wearing the virtual reality device, and allowing the user to use the headset for a long time. , greatly improve the user experience.
  • the light-shielding assembly 7 includes a light-shielding member 78 and a front end fixing ring 77; the light-shielding member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74.
  • the side of the top surface 73 in contact with the human body surface is a non-closed arc extending outward from the center;
  • the bottom surface 74 is integrally disposed integrally with the top surface 73;
  • the first curved surface 75 and the second curved surface 76 are located on the top surface Both sides of the 73 are curved in a direction close to the bottom surface 74;
  • the first curved surface 75 and the second curved surface 76 are respectively smoothly connected with the top surface 73 and the bottom surface 74, such that the top surface 73, the first curved surface 75, and the second curved surface 76
  • the bottom surface 74 encloses a closed hollow region;
  • the front end fixing ring 77 is located at the outermost inner periphery of the hollow region and conforms thereto.
  • the first curved surface 75 and the second curved surface 76 are respectively provided with connecting members 71 and 72, for convenience of distinction, respectively denoted by the first connecting member 71 and the second connecting member 72, the first connecting member 71 and the second connecting member 72 are for fixing on the left temple 5 and the right temple 4 of the virtual reality device.
  • the light shielding unit 7 is a cover structure comprising a front end fixing ring 77, a light blocking member 78, a first connecting member 71 and a second connecting member 72, respectively, for the above components.
  • Front end fixing ring 77 The front end fixing ring 77 is built in the outermost side of the light shielding member 78. When the light shielding unit 7 is applied to the virtual reality device main body, the front end fixing ring 77 is located at the inner periphery of the hollow region and is connected to the front end of the virtual reality device body. Contact, such as when the virtual reality device is in the form of glasses, the front end retaining ring 77 can enclose the frame portion, where the frame portion excludes the temples.
  • the front end fixing ring 77 can be a hollow airtight frame. Since the front end fixing ring 77 needs to surround the virtual reality device body, the shape of the front end fixing ring 77 needs to correspond to the outer shape of the virtual reality device body itself.
  • the shape of the front end fixing ring 77 needs to be changed accordingly.
  • the shape of the front end fixing ring 77 is also preferably a form of glasses, that is, the shape of the front end fixing ring 77 is according to the shape of the outer edge of the main body of the virtual reality device.
  • the front end fixing ring 77 may be hollowed out, and may of course be a solid structure. In order to save materials, reduce user wearing weight, and improve user experience, the front end fixing ring 77 is preferably hollowed out.
  • the light blocking member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74.
  • the front end fixing ring 77 is configured to include a virtual reality device body front end outer frame, and the first curved surface 75 and the second curved surface 76 are extendable in the temple direction, the first curved surface 75 and the second surface
  • the first connecting member 71 and the second connecting portion 72 on the curved surface 76 are fixed on the left temple 5 and the right temple 4, so that the light shielding assembly 7 is fixed on the virtual reality device body, and the user uses the virtual reality device configured with the light shielding component.
  • the light blocking member 78 is connected to the virtual reality device body through the front end fixing ring 77.
  • the first curved surface 75 and the second curved surface 76 of the light blocking member 78 extend in a direction close to the end of the virtual reality device, and the side of the top surface 73 contacting the human body surface is a non-closed arc extending outward from the center, the non-closed arc can be matched with the forehead of the human body, and the bottom surface is set to a W shape which is arched from the both ends to the center, and is also matched with the human face, so that it is not only Saving materials can also reduce the weight of the shading assembly, and can improve the user's wearing comfort and achieve a good shading effect.
  • the light blocking member 78 may be selected from a soft material having a certain hardness, being breathable, and capable of preventing light from transmitting.
  • a material having a certain elasticity and not easy to wrinkle may be selected, such as a pull cotton, a Lycra or the like.
  • the material is selected from a synthetic fabric having two layers, one for shading and the other for air permeability and deformation. Since the general fabric is relatively soft and difficult to mold, in order to solve the problem, the elasticity, hardness and abrasion resistance of the synthetic fabric are improved, and the two layers of the fabric are synthesized by glue.
  • the light blocking member 78 has a hollow area for accommodating the front end of the virtual reality device body.
  • the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is used for the virtual reality device The viewing side of the inside of the frame is connected; or the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is for connecting with the outside of the frame of the virtual reality device.
  • the optical component of the virtual reality device in this embodiment may be a focusing component
  • the optical component specifically includes an outer lens barrel 211, an outer optical lens 212 fixed to the outer lens barrel 211, an inner lens barrel 214, and a fixed inner lens barrel 214.
  • the inner optical lens 217 and the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221); at least one inclined groove 213 is disposed on the side wall of the outer lens barrel 211; the inner lens barrel 214 is built in the outer lens barrel 211;
  • the feature member (specifically, the fixing screw 220 and the toggle fixing screw 221) has a one-to-one correspondence with the inclined groove 213, and one end of each positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is fixed to the inner lens barrel 214.
  • the side wall and the other end are slidable in the inclined groove 213 through the inclined groove 213.
  • the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is a virtual reality device protruding control key, and when the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is adjusted, the inner lens barrel is adjusted.
  • the outer lens barrel 211 is relatively slid along the outer lens barrel 211, the distance between the outer optical lens 212 fixed to the outer lens barrel 211 and the inner optical lens 217 fixed to the inner lens barrel 214 is adjustable, and focusing of the optical component is achieved.
  • the bottom surface of the light shielding member 78 is provided with an opening for the virtual reality device to protrude the control key, that is, the positioning feature is exposed, and the shading is realized while achieving focusing.
  • the size of the shading assembly 7 of the virtual reality device may be such that the front end lateral distance of the shading assembly 7 is relatively smaller than the rear end longitudinal distance in order to adapt to the size of the human head shape.
  • the front end of the light shielding component has a lateral length of any value in the range of 50 to 250 mm, preferably any value in the range of 120 to 170 mm, and particularly preferably between 150 and 160 mm, which is most suitable for the mass of the user, such as 155 mm.
  • the longitudinal length is any value within the range of 30 to 150 mm, preferably any value within the range of 60-120 mm, and particularly between 80 and 100 mm, which is most suitable for mass user size, such as 91 mm.
  • the distance from the bottom end of the curved top surface of the shading component to the front end of the hood is any value within the range of 3 to 25 mm, preferably any value within the range of 8-20 mm, especially between 12 and 16 mm, which is most suitable for the mass user size. Such as 14mm.
  • the working principle of the light-shielding component 7 of the virtual reality device is as follows: when the user uses the virtual reality device with the light-shielding component, the user brings the virtual reality device, and the light-shielding member 78 of the light-shielding component 7 and the user's forehead and the user's face And the virtual reality device forms a relatively closed space, which allows the user's eyes to avoid external light interference, and only sees the visual light provided by the virtual reality device, so that the user can immerse himself in the video scene of the virtual reality device, greatly Improve user experience.
  • the specific installation steps of the shading component 7 of the above virtual reality device are as follows:
  • the first step surrounding the virtual reality device body through the closed hollow region of the light shielding component, and the front end fixing ring 77 located in the inner periphery of the closed hollow region is in contact with the front end frame of the virtual reality device;
  • the second step fixing the first curved surface 75 and the second curved surface 76 of the light shielding assembly to the virtual reality device through the first connecting member 71 and the second connecting member 72, the first curved surface 75 and the second curved surface 76 along the end of the virtual reality device
  • the direction extends.
  • the virtual reality device is a spectacles structure
  • the first connecting member 71 and the second connecting member 72 are respectively fixed to the temples of the virtual reality device, and specifically may be separately set on the two temples of the virtual reality device (virtual reality glasses).
  • the fixing of the light blocking member 78 and the virtual reality device body can be realized. It is also easy to disassemble, which is convenient for users to operate and improve user experience. It can be understood that the virtual reality device and the light-shielding device 78 can also be fixed by means of pasting, and the fixed manner is not specifically limited for the embodiment of the present application.
  • PCBA board 8 As shown in FIG. 7, the rear case 3 includes a storage cavity 46 for accommodating the PCBA board 8 of the virtual reality device, and the PCBA board 8 is connected with the optical system. Specifically, the PCBA board 8 and the left display screen 22. The screen of the right display screen 24 is vertically connected. At the same time, the light sensing component is also connected to the PCBA board 8 and is perpendicular to the plane of the PCBA board 8.
  • Heat sink 9 The heat sink 9 is respectively attached to the rear of the left display 22 and the right display 24, and is attached to the heat generating device of the PCBA board 8.
  • the heat sink 9 includes a copper foil layer and a carbon film layer on the outer layer of the copper foil layer.
  • the copper foil layer is adhered to the rear of the left display screen 22 and the right display screen 24, and is attached to the heat generating device of the PCBA board 8. Hehe.
  • a part of the surface layer of the thermal conductive adhesive may be selected and connected to the heat sink 9 at the rear of the left display 22 and the right display 24. Since the display and the heat sink are only partially bonded, it is easy to disassemble during the maintenance process.
  • the surface of the heat generating component of the PCBA board can be coated with the thermal conductive adhesive and connected to the heat sink 9.
  • a maintenance opening can be provided at the heat sink corresponding to the light-blocking component or other heat-shielding device, so that the maintenance can be performed later, and the maintenance process is avoided. The entire heat sink needs to be removed for repair.
  • Data line fixing member 19 As shown in Figs. 19 to 21, the data line fixing member 19 is used for fixing on a virtual reality device.
  • the virtual reality device includes a frame and a temple, and a side of the rear casing 3 of the frame near the temple is provided with a temple connection portion, the lens connection portion is provided with a groove 44, and the temple is provided with a recess The projection 53 of the groove 44.
  • the data line fixing member 19 is fixed to the temple connecting portion, such as a screw connection.
  • the data line fixing member 19 includes a top surface and first and second side surfaces respectively connected to and opposite to the top surface, and respectively formed with a fixing portion 191 for fixing on the virtual reality device, a hollow opening 192, and a data line receiving
  • the cavity 193 and the data line baffle 194 are described in detail below for each of the above components.
  • the second side is fixedly connected to the temple connection portion of the virtual reality device
  • the first side is located on the inner side of the outer periphery of the virtual reality device, and the first side, the second side, and the top surface are surrounded by data lines.
  • the receiving cavity corresponds to the interface of the virtual reality device
  • the fixing portion 191 is located on the second side and extends away from the top surface, and the fixing portion 191 is used for fixing the data line fixing member 19 on the virtual reality device.
  • the fixing portion 191 is detachably connected to the virtual reality device.
  • the virtual reality device is provided with a screw hole
  • the fixing portion 191 is connected to the virtual reality device through the screw 195
  • the fixing portion 191 is non-detachably connected with the virtual reality device, such as welding, etc.
  • a hollow opening is provided on the first side surface and/or the second side surface, and a hollow opening 192 is not limited to the second side surface shown in FIG.
  • the top surface, the first side surface and the second side surface define a U-shaped data line receiving cavity 193 which is open on three sides, and the connector of the data line connected to the virtual reality device is received in the data line receiving cavity 193.
  • the data line fixing member 19 may further be provided with a data line baffle 194, and the data line baffle 194 is disposed on the data line.
  • the fixing member 19 is away from a side of the virtual reality device, and the data line shutter 194 is connectable to the top surface and the first side, respectively, and has a space for projecting into the data line with the second side; or the data line shutter 194
  • the second side surface and the top surface may be connected to each other and have a gap with the first side surface for extending into the data line, and the connection head of the data line is received in the data line receiving cavity 193, the data line block 25 board It is used to prevent the connector from coming off the data line receiving cavity 193.
  • the specific steps for installing the data line fixture 19 to the virtual reality device are as follows:
  • the first step is to connect the data line on the virtual reality device, that is, insert the connector of the data line into the data line interface on the virtual reality device.
  • the data line in this embodiment is generally an HDMI data line, and of course, other uses may be used.
  • the data line for data transmission or charging is not specifically limited;
  • the data line fixing member 19 shown in the embodiment of the present application may be integrally formed, and the preferred material is a material that is lightweight and has a certain hardness.
  • the working principle of the data line fixing member 19 is as follows: firstly, the connector of the data line is fixed on the data line interface of the virtual reality device, and then the connector of the data line is also accommodated in the data line receiving cavity 193 of the data line fixing member 19. At the same time, the data line fixing member is further away from the data line interface of the virtual reality device, and a data line baffle 194 is further disposed.
  • the data line baffle 194 is used for preventing the connection of the data line from loosening or falling, and blocking the connection of the data line.
  • the data line is well connected with the virtual reality device, avoiding the looseness of the data line externally connected by the user during use, resulting in poor data transmission or even falling off the data line, which allows the user to enter the virtual reality scene interaction boldly. To improve user experience.
  • the virtual reality device in the present application newly adds a data line fixing member 19, and fixes the data line on the virtual reality device while accommodating the connector of the data line, and can have the data line connector at The controllable range can be moved without even moving, so that the data line can be well connected with the virtual reality device, even if the user performs intense exercise during use, the data line will not fall off, and the user's Experience and improve the applicable scenarios of virtual reality devices.
  • FIG. 24 is a structural exploded view of a virtual reality device according to an embodiment of the present application.
  • the present application also provides a virtual reality device including a frame surrounded by a front case 1 and a rear case 3, two temples connected to the rear case 1 and an optical system built in the frame, a PCBA board 8, and a heat sink 9.
  • the optical system is connected to the PCBA board 8, and the optical system includes mutually independent left barrel mechanism 21, right barrel mechanism 23, and left display screen 22 and right display screen 24 respectively mounted behind the two; heat sink 9 and left
  • the display screen 22 and the right display screen 24 are attached to the rear and are attached to the heat generating device of the PCBA board 8.
  • the present embodiment is different from the above embodiment in that the heat sink 9 includes a metal substrate 91 and a heat diffusion layer 92, which is thermally transparent.
  • the layer 92 is disposed on a side of the metal substrate 91 facing the front case 1.
  • the metal substrate 91 serves as a susceptor of the heat sink 9 so that the heat sink 9 can be held in a fixed state and also has a function of conducting heat.
  • the material of the heat dissipation layer 92 is a material having good heat dissipation performance and capable of diffusing heat energy, preferably a material which is powdery and capable of forming a light and thin layer, such as graphene, since the normal state of graphene is powdery. It is necessary to adhere to the metal substrate 91 in order to have a fixed shape, so that the heat dissipation layer 92 and the metal substrate 91 uniformly form the heat sink.
  • the heat diffusion layer 92 is uniformly attached to the surface of the metal substrate 91, so that the heat sink 9 has a function of uniformly dissipating heat.
  • the heat dissipation layer 92 is a thin layer, avoiding occupying too much internal space of the virtual reality device, so that the virtual reality device is lighter and thinner.
  • the heat sink 9 is divided into a heat collecting zone 901 and a heat radiating zone 902 in the heat conduction direction. Since the heat radiated from the left display screen 22 and the right display screen 24 does not have a large amount of heat radiated from the heat generating component 81, the heat collecting zone 901 and the PCBA board are disposed. The heating element 81 on the 8 is attached, and the heat dissipation area 902 is attached to the rear of the left display 22 and the right display 24.
  • the heat collecting portion 901 absorbs the heat radiated by the heat generating element 81 during operation by the heat conductivity of the heat sink 9, that is, the heat radiated from the heat generating element 81 is conducted to the entire metal substrate 91; the metal substrate 91 located in the heat radiating portion 902 can also absorb the left display screen. 22 and the heat emitted by the right display 24.
  • the metal substrate 91 transfers the heat absorbed by the heat collecting portion 901 to the heat diffusion layer 92 attached to the surface of the metal substrate 91, and the heat radiation layer 902 radiates heat by the heat radiation layer 902.
  • the position of the heat collecting zone 901 and the heat radiating zone 902 is such that the fins 9 are L-shaped.
  • the material of the metal substrate 91 may be selected from a copper material or an aluminum material, and may be other materials, which is not specifically limited in this embodiment.
  • the heating element 81 may include an MCU microcontroller, a SOC system level chip, a CPU central processing unit, a GPU graphics processor, a DSP digital signal processor, or an ISP image signal processor, and may also include a WiFi module and a modem.
  • the specific components may be set according to actual conditions, and are not specifically limited in this embodiment.
  • the heating element 81, the left display 22 and the right display 24 are located on the same side of the metal substrate 91, so that the metal substrate 91 can simultaneously absorb the heat radiated from the heating element 81, the left display 22 and the right display 24, and the virtual reality device
  • the heat generated during use is completely absorbed, and heat is radiated along the same heat conduction direction to improve the heat dissipation efficiency of the heat sink 9.
  • the area of the metal substrate 91 in the heat collecting area 901 is smaller than the area of the metal substrate 91 in the heat dissipating area 902, so that the heat sink 9 has sufficient heat dissipation capability to avoid excessive heat accumulated on the metal substrate 91, and the heat dissipating area 902 cannot be timely.
  • the heat is dissipated, which affects the use effect of the heat sink 9.
  • the heat dissipation zone 902 of the heat sink 9 can cover half of the left display screen 22 and the right display screen 24. Under the premise of not affecting the heat dissipation effect of the heat sink 9, the volume of the heat sink 9 can be appropriately reduced, thereby reducing the weight of the virtual reality device to obtain a thin and light virtual reality device.
  • the heat sinking area 902 of the heat sink 9 can be completely covered on the left display screen 22 and the right display screen 24.
  • the heat diffusion layer 92 is only attached to a thin layer on the metal substrate 91, it does not increase the excessive weight burden; and the method of completely covering can be improved.
  • the heat dissipation effect of the heat sink 9 is to radiate all the heat generated by each of the heat generating elements 81 in the virtual reality device.
  • the virtual reality device provided by the embodiment of the present application may further employ a heat sink 9 further including a metal substrate 91 and a heat generating component 81, and a metal substrate 91. And a thermally conductive gel layer 93 between the left display screen 22 and the right display screen 24.
  • the thermally conductive gel layer 93 has heat-conducting properties and serves to seamlessly bond the heat-collecting zone 901 to the heat-generating component 81 on the PCBA board 8, and to provide the heat-dissipating zone 902 with the left display screen 22 and the right display screen 24. No gaps in the back.
  • the metal substrate 91 itself has a plastic property, it is not easy to be formed into a completely smooth plane, and the heat generating element 81, the left display screen 22, and the right display screen 24 respectively have regular planes. Therefore, when the metal substrate 91 is attached to the heat generating element 81, the left display panel 22, and the right display screen 24, a gap is formed at the corresponding position. The occurrence of the gap tends to reduce the efficiency with which the heat generating component 81, the left display panel 22, and the right display panel 24 dissipate heat to the metal substrate 91, so that some of the heat generated by the heat generating component 81, the left display panel 22, and the right display panel 24 remains.
  • the inside of the virtual reality device which in turn affects the use effect of the virtual reality device.
  • the thermally conductive adhesive layer 93 is used to fill the gap between the metal substrate 91 and the heat generating component 81, the left display panel 22 or the right display panel 24, thereby achieving the effect of seamless bonding.
  • the seamless gap bonding can increase the contact area of the heat sink 9 with the heat generating component 81, the left display screen 22, and the right display screen 24, so that the heat radiated by each device during operation can be completely conducted on the metal substrate 91 and passed through the heat.
  • the diffusion layer 92 radiates heat, which in turn improves the heat dissipation efficiency of the heat sink 9.
  • the virtual reality device of the embodiment of the present application may further adopt another heat sink 9, which further includes a heat collecting portion disposed on the side of the heat collecting portion 901 and the heat generating component 81.
  • Layer 94 Specifically, the heat collecting layer 94 is disposed between the metal substrate 91 and the heat generating component 81. The heat collecting layer 94 is disposed only in the heat collecting region 901 and is connected to the heat conductive gel layer 93 of the heat radiating region 902.
  • the heat collecting layer 94 is non-grooved with the heat generating component 81 on the PCBA board 8; the heat sink 9 is provided with a heat conductive gel layer 93 on the side where the heat radiating region 902 is attached to the heat generating component 81, and the heat conductive gel layer 93 is used for
  • the heat dissipation zone 902 is bonded to the rear of the left display screen 22 and the right display screen 24 without gaps.
  • two layers of heat dissipation layer 92 are disposed at the heat collecting portion 901, which can increase the heat absorbing capability of the heat sink 9, and thereby absorb all the heat generated inside the virtual reality device to be radiated to The outside world increases the heat dissipation efficiency of the heat sink 9.
  • the virtual reality device provided by the embodiment of the present application may further employ another heat sink 9, which is different from the previous embodiment in that between the heat collecting layer 94 and the heat generating component 81.
  • a heat collecting gel layer 95 is provided, and the heat collecting gel layer 95 is used to seamlessly bond the heat collecting layer 94 with the heat generating element 81 on the PCBA board 8.
  • the heat collecting gel layer 95 is disposed in the heat collecting region 901, and the heat collecting layer 94 is adhered to the heat collecting gel layer 95, and the sum of the widths of the two is the same as that of the heat conductive gel layer 93 disposed in the heat radiating region 902.
  • the heat collecting gel layer 95 is connected to the heat conductive gel layer 93 with the same width.
  • the virtual reality device provided in this embodiment further includes another heat sink, that is, the first radiation piece 70 .
  • the first radiation piece 70 is disposed at a position corresponding to the heat dissipation area 902 inside the front case 1 .
  • the first radiating sheet 70 is used to radiate heat absorbed by the fins 9 from the front case 1.
  • the first radiating sheet 70 includes a first metal layer 701 and a heat radiating layer 702.
  • the heat radiating layer 702 is located between the front shell 1 and the first metal layer 701.
  • the first metal layer 701 is fastened after the front shell 1 and the rear shell 3 are fastened.
  • the function and structure of the first metal layer 701, and the beneficial effects that can be obtained are the same as those of the metal substrate 91 provided in the above embodiments.
  • the heat radiation layer 702 is attached to the first metal layer 701 in the form and structure, and is also in the same form and structure as the thermal diffusion layer 92 is attached to the metal substrate 91, and the heat radiation layer 702 functions and thermally diffuses.
  • the function of the layer 92 is the same, and therefore, the role of the heat radiation layer 702 will not be described again.
  • the two may be the same material, or may be different, and may be set according to actual needs, which is not specifically limited in this embodiment.
  • the first radiation sheet 70 covers only a half area inside the front case 1.
  • the size and shape of the first radiating sheet 70 are the same as the size and shape of the heat dissipating region 902 of the fin 9, so that the heat absorbed in the fin 9 can be completely transmitted to the first radiating sheet 70, and the heat radiating layer 702 radiates heat to the heat radiating layer 702.
  • the first radiation sheet 70 provided in this embodiment is as shown in FIG. 28(b), and the first radiation sheet 70 is covered.
  • the size and shape of the first radiating plate 70 are the same as the size and shape of the heat radiating region 902 of the heat sink 9, so that the heat absorbed in the heat sink 9 can be completely transmitted to the first radiating film 70, by the heat.
  • the radiation layer 702 radiates heat to the outside of the front case 1.
  • the heat dissipation system in the virtual reality device works by the fact that the heating element 81 disposed inside the virtual reality device, as well as the left display 22 and the right display 24, generate heat during operation.
  • the side on which the heat sink 9 is provided with the metal substrate 91 is bonded to the above-mentioned object capable of generating heat.
  • the heat collecting portion 901 of the heat sink 9 is bonded to the heat generating component 81, and the heat radiating region 902 of the heat sink 9 is bonded to the left display screen 22 and the right display screen 24.
  • the metal substrate 91 absorbs the heat radiated from the heat generating component 81, the left display panel 22, and the right display panel 24, and is transferred to the first radiating sheet 70 through the thermal diffusion layer 92, and finally by the heat radiating layer 702 on the first radiating sheet 70, With its heat radiation characteristics, the heat is completely dissipated to the outside of the front case 1 to achieve the heat dissipation effect.
  • the heat dissipation efficiency of the heat sink 9 can be improved by the heat conduction of the first radiation sheet 70 and the heat sink 9.
  • the heat sink 9 and the first radiation sheet 70 are directly bonded together, as shown in FIG. 29 (1), the heat dissipation layer 92 on the heat dissipation region 902 of the heat sink 9 and the first radiation sheet 70.
  • the upper first metal layer 701 is directly attached.
  • the two directly fit the heat transfer it is also easy to disassemble when the virtual reality device fails.
  • the user's action may have a certain influence on the virtual reality device, causing collision or squeezing between the internal devices, and at this time, the heat sink 9 and the first radiation piece 70 may be caused. Misalignment occurs between them, thereby affecting the heat dissipation efficiency of the heat sink 9.
  • a thermal conductive paste 703 is further disposed between the first metal layer 701 and the thermal diffusion layer 92 of the heat dissipation region 902.
  • the thermal conductive paste 703 has the same function as the thermal conductive adhesive layer 93, and can be used for heat conduction, and the heat sink 9 can be fixed to the first radiation sheet 70.
  • the adhesion of the thermal conductive paste 703 is not as strong as that of the thermal conductive adhesive layer 93, and therefore, even if the virtual reality device needs to be disassembled in the event of a malfunction, the heat sink 9 and the first radiation piece 70 can be easily separated.
  • the thermal grease 703 has a lower adhesive force than the thermal adhesive layer 93, it is sufficient to fit the heat sink 9 and the first radiating film 70, that is, during the use of the virtual reality device, there is no case where the two are separated or misaligned, and thus It does not affect the heat dissipation effect of the heat sink 9.
  • the first radiation piece 70 adopts an arc structure, that is, the center of the first radiation piece 70 extends toward the heat dissipation area 902. Since the first radiation piece 70 is a thin structure and is easily deformed, the bending center and the heat dissipation of the first radiation piece 70 during the process of fastening the front case 1 with the first radiation piece 70 to the rear case 3 The region 902 is in contact with and gradually approaches the distance between the front case 1 and the rear case 3 until the two are fastened together, the first radiation piece 70 is deformed to enlarge the first radiation piece 70 and the heat dissipation area 902. Contact area to increase heat dissipation.
  • Figure 30 (2) The state diagram after the snap-in is shown in Figure 30 (2).
  • the heat sink 9 used in the virtual reality device may also adopt other structures, for example, the heat sink 9 having a heat dissipation area 902 having an area larger than three times the area of the heat collection area 901.
  • the heat dissipation zone 902 extends away from the heat collecting zone 901 toward both sides of the rear case 3, so that the area of the heat dissipation zone 902 covering the left display screen 22 and the right display screen 24 is larger than the area of the left display screen 22 and the right display screen 24, respectively.
  • the weight of the heat sink 9 can be reduced as much as possible without affecting the heat dissipation effect of the heat sink 9, thereby reducing the weight of the virtual reality device.
  • the area of the first radiation piece 70 may be made larger than the area of the heat dissipation area 902, and the first radiation piece 70 and the heat dissipation area 902 extend in the same direction. Since the first radiating sheet 70 is used to radiate heat to the heat radiating region 902 to the outside, in order to increase the effect and rate of radiating heat outward, the area of the first radiating sheet 70 may be appropriately increased to be larger than the heat dissipation of the heat sink 9. The area of zone 902.
  • the area of the first radiation sheet 70 is larger than the area of the heat dissipation region 902.
  • the internal heat is dissipated through the front case 1, but in order to prevent heat from accumulating at the rear case 3, a heat dissipation layer is also disposed at the rear case 3.
  • the rear case 3 is disposed at a position relative to the heat generating component 81, and is provided with a second radiating sheet 50;
  • the second radiating sheet 50 includes a second metal layer 501 and a rear case heat transparent layer 502, and the rear case 3 and the rear case are thermally permeable.
  • the layer 502 is attached.
  • the working principle of the second radiating sheet 50 disposed in the rear case is the same as that of the heat sink 9 and the first radiating sheet 70. Therefore, the working process of the second radiating sheet 50 and the beneficial effects obtained can be referred to the heat sink 9 correspondingly. Or the content disclosed by the first radiation sheet 70 will not be described herein.
  • the present application provides a virtual reality device including: a frame surrounded by a front case 1 and a rear case 3, an optical system built in the frame, a PCBA board 8 and a heat sink 9.
  • the heat sink 9 includes a metal substrate 91 and a heat dissipation layer 92 disposed on the surface of the metal substrate 91, and divides the heat sink 9 into a heat collecting region 901 for absorbing heat and a heat radiating region 902 for radiating heat in the heat conduction direction. .
  • the heat generated by each device inside the virtual reality device is absorbed by the metal substrate 91 and transmitted to the heat diffusion layer 92, and the heat radiation characteristics of the heat diffusion layer 92 are used to radiate heat to the outside.
  • the first radiation piece 70 is disposed on the inner side of the front case 1 and is bonded to the heat diffusion layer 92.
  • the heat dissipation of the heat dissipation piece 9 can be improved by the heat conduction of the first radiation piece 70 and the heat dissipation plate 9.
  • the thermal diffusion layer 92 and the first radiation sheet 70 are both thin layers, the virtual internal device does not occupy too much internal space, and thus does not affect the thin and light characteristics of the virtual reality device, so that the virtual reality device Under the premise of light and thin characteristics, it has the characteristics of high heat dissipation efficiency.
  • the heat sink 9 is used to realize the heat dissipation of the internal device, and the sensitivity of the corresponding device is not affected, thereby not affecting the use effect of the virtual reality device, and the user experience can be improved.
  • the heat of the PCBA board 8 with relatively concentrated heat is quickly transmitted to the metal substrate 91 on the back of the display screen, that is, a relatively small heat dissipation surface is first expanded into several heat dissipation surfaces, and then the enlarged heat dissipation is performed.
  • the surface transfers heat to the first metal layer 702 of the front case 1 which is closest to the outside air, so that the heat can be quickly dissipated and simultaneously dissipated together with the heat generated when the display is operated.
  • a surface of the first metal layer 702 that is in contact with the front case 1 is provided with a heat radiation layer 702 having thermal energy penetrating radiation, so that heat energy can be quickly diffused from the front case 1 to the outside air.
  • the head mounted devices include, but are not limited to, virtual reality devices, augmented reality devices, gaming devices, mobile computing devices, and other wearable devices. Computer, etc. It should be noted that the proportional relationship disclosed in the embodiments of the present application is only used to explain the relationship between the components and other components, and does not impose restrictions on the corresponding components. Therefore, the technical solution obtained without using the proportional relationship disclosed in the present embodiment is also the scope of protection of the present application.

Abstract

A virtual reality device, comprising a glasses frame enclosed by a front housing (1) and a back housing (3), and an optical system, a PCBA board (8) and a cooling fin (9) disposed in the frame. The cooling fin (9) comprises a metal base plate (91) and a heat-permeable diffusion layer (92) disposed on the metal base plate, the cooling fin (9) being divided along a direction of heat transfer into a heat collection region (901) used to absorb heat and a heat dissipation region (902) used to radiate heat. Heat generated by each internal component of the virtual reality device is absorbed by the metal base plate (91) and transferred to the heat-permeable diffusion layer (92), using radiation characteristics of the heat-permeable diffusion layer (92) to radiate heat outside the device. In addition, an inner side of the front housing (1) is provided with a first radiating fin (70) connected to the heat-permeable diffusion layer (92), increasing heat dissipation effectiveness of the cooling fin (9) by means of heat conduction between the first radiating fin (70) and the cooling fin (9). Because the cooling fin (9) is used to realize heat dissipation of the internal components, sensitivity of the corresponding components is not affected, and thus use effects of the virtual reality device are not affected, improving user experience.

Description

一种虚拟现实设备Virtual reality device
本申请要求在2017年5月27日提交中国专利局,申请号为201710392921.0,发明名称为“光学镜片调焦组件”;申请号为201710392923.x,发明名称为“一种虚拟现实设备的脸托配件”;申请号为201710392914.0,发明名称为“一种虚拟现实设备”;申请号为201710392078.6,发明名称为“一种虚拟现实设备的遮光组件”四件专利的中国专利申请的优先权,并要求在2017年9月11日提交中国专利局,申请号为201710813764.6,发明名称为“一种虚拟现实设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。This application is required to be submitted to the China Patent Office on May 27, 2017, the application number is 201710392921.0, the invention name is "optical lens focusing component"; the application number is 201710392923.x, the invention name is "a virtual reality device face support" "Accessory"; application number is 201710392914.0, the invention name is "a kind of virtual reality device"; the application number is 201710392078.6, the invention name is "a kind of virtual reality device light-shielding component", the priority of the Chinese patent application of four patents, and requires The priority of the Chinese Patent Application entitled "A Virtual Reality Device" is hereby incorporated by reference.
技术领域Technical field
本申请涉及头戴显示技术领域,尤其涉及一种虚拟现实设备。The present application relates to the field of head-mounted display technologies, and in particular, to a virtual reality device.
背景技术Background technique
虚拟现实(Virtual Reality:VR)技术,简称虚拟技术,是一种利用电脑技术模拟产生一个虚拟空间,并在虚拟空间中提供沉浸体验的技术,该技术集成了电脑图形、电脑仿真、人工智能、显示及网络并行处理等技术,是一种高级模拟技术。VR设备是应用VR技术的人机交互设备,常见的VR设备,例如眼镜形态的虚拟现实设备,能将人体对外界的视觉、听觉等感知隔离,引导用户产生身临其境的VR体验。Virtual Reality (VR) technology, referred to as virtual technology, is a technology that uses computer technology to simulate a virtual space and provide an immersive experience in a virtual space. The technology integrates computer graphics, computer simulation, artificial intelligence, Technologies such as display and network parallel processing are advanced analog technologies. The VR device is a human-computer interaction device that uses VR technology. Common VR devices, such as virtual reality devices in the form of glasses, can isolate the human body from the perception of the outside world, and guide the user to create an immersive VR experience.
图23示出了一种现有技术提供的虚拟现实设备,包括镜体200和发带100。从图23可以看出,与普通眼镜相比,图23所示的虚拟现实设备的镜体200十分宽厚,当用户佩戴时,镜体200的重量集中在用户面部前方,导致用户在长时间佩戴虚拟现实设备时,产生面部压迫感,影响用户体验。FIG. 23 illustrates a prior art virtual reality device including a scope 200 and a hair band 100. As can be seen from FIG. 23, the mirror body 200 of the virtual reality device shown in FIG. 23 is very thick compared with the ordinary glasses. When the user wears, the weight of the scope 200 is concentrated in front of the user's face, causing the user to wear for a long time. When a virtual reality device is used, a facial pressure is generated, which affects the user experience.
因此,虚拟现实设备应当尽可能轻薄,采用申请号为US20170017078B,名称为短距离光学放大模组及使用其的近眼显示光学模组的美国发明专利提供的短距离光学放大模组,就有利于虚拟现实设备变得更加轻薄。然而,由于虚拟现实设备中集成了大量电子元器件,例如MCU(Master Control Unit)显示屏、传感器等。这些元器件均为半导体元件,在运行中会产生热量,如果热量停留在虚拟现实设备内不能及时排出,会导致虚拟现实设备的温度过高,影响设备的正常运行,甚至造成设备过热而损坏。为了降低虚拟现实设备的温度,现有技术中通过在虚拟现实设备中安装风扇,以及,在虚拟现实设备的壳体上设置排风口,使 电子元器件产生的热量在风扇的气流作用下,从排风口排出。Therefore, the virtual reality device should be as thin and light as possible, and the short-distance optical amplifying module provided by the US invention patent with the application number US20170017078B and the short-range optical amplifying module and the near-eye display optical module using the same is beneficial to the virtual Reality devices have become even thinner. However, due to the integration of a large number of electronic components in the virtual reality device, such as an MCU (Master Control Unit) display, sensors, and the like. These components are all semiconductor components, which generate heat during operation. If the heat stays in the virtual reality device and cannot be discharged in time, the temperature of the virtual reality device will be too high, which will affect the normal operation of the device and even cause the device to overheat and be damaged. In order to reduce the temperature of the virtual reality device, in the prior art, by installing a fan in the virtual reality device and installing an air outlet on the casing of the virtual reality device, the heat generated by the electronic component is under the action of the airflow of the fan. Discharge from the exhaust vent.
但是,如果要求虚拟现实设备变得轻薄,虚拟现实设备的内部空间就会变小,无法提供风扇所需的空间,因此无法通过风扇散热的方式降低虚拟现实设备的温度。并且,风扇会导致虚拟现实设备产生轻微振动和噪音,影响传感器的灵敏度,降低用户体验。However, if the virtual reality device is required to be thin and light, the internal space of the virtual reality device becomes small, and the space required by the fan cannot be provided, so that the temperature of the virtual reality device cannot be reduced by the heat dissipation of the fan. Moreover, the fan can cause slight vibration and noise of the virtual reality device, affecting the sensitivity of the sensor and reducing the user experience.
发明内容Summary of the invention
为了解决上述技术问题,本申请提供一种虚拟现实设备。In order to solve the above technical problem, the present application provides a virtual reality device.
本申请提供的一种虚拟现实设备的技术方案包括:The technical solution of a virtual reality device provided by the present application includes:
包括镜框和镜腿,所述镜腿前端设有凸起,所述镜框上设有与所述凸起相对应的凹槽,所述凹槽外侧具有一个挡板。The frame comprises a frame and a temple, the front end of the temple is provided with a protrusion, and the frame is provided with a groove corresponding to the protrusion, and a groove is arranged outside the groove.
优选的,非折合状态下,两个所述镜腿为向内弯曲的弧形。Preferably, in the non-folded state, the two temples are curved inwardly.
优选的,还包括遮光组件,所述遮光组件包覆所述虚拟现实设备主体并沿靠近镜腿末端的方向延伸,所述遮光组件靠近所述镜腿的一侧设有连接件,所述镜腿上设有用于嵌入所述连接件的通孔。Preferably, the device further includes a light shielding component that covers the virtual reality device body and extends in a direction near the end of the temple, and a side of the light shielding component near the temple is provided with a connecting member, the mirror A through hole for inserting the connector is provided on the leg.
优选的,所述通孔包括固定孔和连接孔,所述连接孔的孔径大于所述连接件的最大宽度,所述固定孔的孔径小于所述连接件的最大宽度。Preferably, the through hole includes a fixing hole having a larger diameter than the maximum width of the connecting member, and a connecting hole having a smaller diameter than the maximum width of the connecting member.
优选的,所述遮光组件包括遮光件,所述遮光件包括顶面、第一曲面、第二曲面和底面,所述顶面、所述第一曲面、所述第二曲面和所述底面围成封闭的用于容纳所述虚拟现实设备主体前端的中空区域,所述第一曲面和所述第二曲面上设有用于嵌入所述通孔的所述连接件。Preferably, the light shielding component comprises a light shielding member, wherein the light shielding member comprises a top surface, a first curved surface, a second curved surface and a bottom surface, the top surface, the first curved surface, the second curved surface and the bottom surface a closed hollow area for accommodating the front end of the virtual reality device body, and the first curved surface and the second curved surface are provided with the connecting member for inserting the through hole.
优选的,还包括前端固定环,所述前端固定环位于所述中空区域的内周边并与所述虚拟现实设备主体前端接触。Preferably, the front end fixing ring is further located at an inner periphery of the hollow area and is in contact with the front end of the virtual reality device body.
优选的,所述镜腿上还设有沿长度方向延伸的镂空槽。Preferably, the temple is further provided with a hollow groove extending in the longitudinal direction.
优选的,所述镜腿前端的厚度大于所述镜脚后端厚度。Preferably, the thickness of the front end of the temple is greater than the thickness of the rear end of the temple.
优选的,所述镜腿一体成型。Preferably, the temples are integrally formed.
优选的,所述镜腿的材质为具有柔韧性塑胶。Preferably, the temple is made of a flexible plastic.
采用上述技术方案的有益效果是:The beneficial effects of adopting the above technical solutions are:
由于镜腿前端设有凸起,镜框后侧设有与凸起相对应的凹槽,凹槽外侧具有一个挡板,当镜腿的凸起装配到该凹槽中,此时的镜腿只能向内一侧移动,当用户配戴时,镜腿的凸起会受到凹槽挡板的阻挡,阻止其向外移动,这时就会向内产生一个力,让镜腿能够夹紧用户头部。Since the front end of the temple is provided with a protrusion, the rear side of the frame is provided with a groove corresponding to the protrusion, and the outside of the groove has a baffle. When the protrusion of the temple is fitted into the groove, the temple only at this time It can move inwardly. When the user wears it, the protrusion of the temple will be blocked by the grooved baffle to prevent it from moving outward. At this time, a force will be generated inward to allow the temple to clamp the user. head.
优选地,所述散热片包括金属基板,所述散热片在热量传导方向分为集热区和散热区;所述集热区与所述PCBA板上的发热元件贴合,所述散热区与所述左显示屏和所述右显示屏的后方贴合,所述发热元件、所述左显示屏和所述右显示屏位于所述金属基板的同一侧;所述金属基板在面向所述前壳的一侧设置有热透散层;所述金属基板在所述集热区的面积小于所述金属基板在所述散热区的面积。Preferably, the heat sink comprises a metal substrate, and the heat sink is divided into a heat collecting zone and a heat radiating zone in a heat conduction direction; the heat collecting zone is attached to the heat generating component on the PCBA board, and the heat radiating zone is The left display screen and the rear display screen are rearwardly attached, and the heating element, the left display screen and the right display screen are located on the same side of the metal substrate; the metal substrate is facing the front side One side of the shell is provided with a heat dissipation layer; the area of the metal substrate in the heat collecting area is smaller than the area of the metal substrate in the heat dissipation area.
优选地,所述散热片在与所述发热元件贴合的一侧设置有导热胶质层,所述导热胶质层用于使所述集热区与所述PCBA板上的发热元件无缝隙粘合,以及,用于使所述散热区与所述左显示屏和所述右显示屏的后方无缝隙粘合。Preferably, the heat sink is disposed on a side of the heat-generating component with a thermal conductive gel layer for making the heat collecting zone and the heat-generating component on the PCBA board free of gaps. Bonding, and for seamlessly bonding the heat dissipation zone to the rear of the left display screen and the right display screen.
优选地,所述散热片在所述集热区与所述发热元件贴合的一侧,设置有集热层;所述集热层与所述PCBA板上的发热元件无缝隙贴合;所述散热片在所述散热区与所述发热元件贴合的一侧,设置有导热胶质层,所述导热胶质层用于使所述散热区与所述左显示屏和所述右显示屏的后方无缝隙粘合。Preferably, the heat sink is provided with a heat collecting layer on a side where the heat collecting portion is attached to the heat generating component; the heat collecting layer and the heat generating component on the PCBA board are seamlessly fitted; a heat dissipating layer is disposed on a side of the heat dissipating area that is bonded to the heat generating component, and a heat conductive gel layer is used to display the heat dissipating area and the left display screen and the right display There is no gap adhesion behind the screen.
优选地,所述集热层和所述发热元件之间还设置有集热胶质层,所述集热胶质层用于使所述集热层与所述PCBA板上的发热元件无缝隙粘合。Preferably, a heat collecting gel layer is disposed between the heat collecting layer and the heat generating component, and the heat collecting gel layer is used to make the heat collecting layer and the heat generating component on the PCBA board have no gap. Bonding.
优选地,所述前壳内侧与所述散热区的相对应位置,设置有第一辐射片,所述第一辐射片包括第一金属层和热辐射层,所述热辐射层位于所述前壳与所述第一金属层之间;所述第一金属层在所述前壳与所述后壳扣合后,与所述散热区的所述热透散层接触。Preferably, the inner side of the front case and the heat dissipating area are disposed with a first radiation piece, the first radiation piece includes a first metal layer and a heat radiation layer, and the heat radiation layer is located before the front Between the shell and the first metal layer; the first metal layer is in contact with the heat-transmissive layer of the heat-dissipating zone after the front shell and the back shell are fastened.
优选地,所述第一金属层与所述散热区的所述热透散层之间还设置有导热膏。Preferably, a thermal conductive paste is further disposed between the first metal layer and the thermal diffusion layer of the heat dissipation region.
优选地,所述散热区的面积大于所述集热区面积的三倍;所述散热区在远离所述集热区的方向,向所述后壳的两侧延伸,使所述散热区覆盖所述左显示屏和所述右显示屏的面积分别大于所述左显示屏和所述右显示屏面积的三分之一;所述第一辐射片的面积大于所述散热区的面积,所述第一辐射片与所述散热区延伸方向相同。Preferably, the area of the heat dissipation area is greater than three times the area of the heat collection area; the heat dissipation area extends away from the heat collection area toward both sides of the rear case, so that the heat dissipation area covers The areas of the left display screen and the right display screen are respectively greater than one third of the area of the left display screen and the right display screen; the area of the first radiation sheet is larger than the area of the heat dissipation area, The first radiating sheet extends in the same direction as the heat dissipating region.
优选地,所述散热区完整覆盖所述左显示屏和所述右显示屏的后方;所述第一辐射片的面积大于所述散热区的面积。Preferably, the heat dissipation area completely covers the rear of the left display screen and the right display screen; the area of the first radiation sheet is larger than the area of the heat dissipation area.
优选地,所述后壳在相对所述发热元件的位置,设置有第二辐射片;所述第二辐射片包括第二金属层和后壳热透散层,所述后壳与所述后壳热透散层贴合。Preferably, the rear case is provided with a second radiation piece at a position opposite to the heat generating component; the second radiation piece includes a second metal layer and a rear case heat diffusion layer, the rear case and the rear The shell heat penetrates the layer to fit.
采用本发明实施例提供了一种虚拟现实设备,包括:由前壳和后壳围成的镜框,内置于镜框的光学系统、PCBA板和散热片。散热片包括金属基板和设置在金属基板表面的热透散层,并将散热片沿热量传导方向划分为用于吸收热量的集热区和用于辐射热量的散热区。虚拟现实设备内部各器件产生的热量由金属基板吸收,并传递至热透散层,利用热透散层的热辐射特性将热量辐射到外界。同时,前壳内侧设置有第一辐射片,并与热透散层贴合,通过第一辐射片与散热片的热量传导,可提高散热片的散热效率。并且,由于热透散层和第一辐射片均为薄薄的一层,不会占用虚拟现实设备过多的内部空间,因此不会影响虚拟现实设备的轻薄特性,使得该虚拟现实设备在具备轻薄特性的前提下,具有散热效率高的特点。可见,本申请利用散热片实现内部器件的散热,不会影响相应器件的灵敏度,进而不会影响虚拟现实设备的使用效果,可提高用户体验。The embodiment of the invention provides a virtual reality device, comprising: a frame surrounded by a front shell and a rear shell, an optical system built in the frame, a PCBA board and a heat sink. The heat sink includes a metal substrate and a heat dissipation layer disposed on the surface of the metal substrate, and divides the heat sink into a heat collecting region for absorbing heat and a heat radiating region for radiating heat in a heat conduction direction. The heat generated by each device inside the virtual reality device is absorbed by the metal substrate and transmitted to the heat diffusion layer, and the heat radiation property of the heat diffusion layer is used to radiate heat to the outside. At the same time, the first radiation piece is disposed on the inner side of the front shell, and is adhered to the heat diffusion layer, and the heat dissipation efficiency of the heat sink can be improved by the heat conduction of the first radiation sheet and the heat sink. Moreover, since the thermal diffusion layer and the first radiation piece are both thin layers, the virtual internal device does not occupy too much internal space, and thus does not affect the thin and light characteristics of the virtual reality device, so that the virtual reality device is provided. Under the premise of thin and light characteristics, it has the characteristics of high heat dissipation efficiency. It can be seen that the heat dissipation chip of the present application realizes the heat dissipation of the internal device, does not affect the sensitivity of the corresponding device, and thus does not affect the use effect of the virtual reality device, and can improve the user experience.
附图说明DRAWINGS
为了更清楚地说明本申请的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,对于本领域普通技术人员而言,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions of the present application, the drawings used in the embodiments will be briefly described below. Obviously, for those skilled in the art, without any creative labor, Other drawings can also be obtained from these figures.
图1为本申请实施例示出的一种虚拟现实设备的爆炸图;1 is an exploded view of a virtual reality device according to an embodiment of the present application;
图2为本申请实施例示出的一种虚拟现实设备的前壳的结构图;2 is a structural diagram of a front case of a virtual reality device according to an embodiment of the present application;
图3(a)和图3(b)为本申请实施例示出的一种虚拟现实设备的后壳的正面图和背面图;3(a) and 3(b) are front and rear views of a rear case of a virtual reality device according to an embodiment of the present application;
图4为本申请实施例示出的与虚拟现实设备配套使用的脸托的结构图;4 is a structural diagram of a face support used in conjunction with a virtual reality device according to an embodiment of the present application;
图5为本申请实施例示出的一种虚拟现实设备的镜腿的结构图;FIG. 5 is a structural diagram of a temple of a virtual reality device according to an embodiment of the present application; FIG.
图6为本申请实施例示出的一种虚拟现实设备的遮光组件的结构图;6 is a structural diagram of a shading component of a virtual reality device according to an embodiment of the present application;
图7为本申请实施例示出的一种虚拟现实设备的光学系统、散热片的结构图;7 is a structural diagram of an optical system and a heat sink of a virtual reality device according to an embodiment of the present application;
图8为本申请实施例示出的一种虚拟现实设备的光学系统的结构图;FIG. 8 is a structural diagram of an optical system of a virtual reality device according to an embodiment of the present application; FIG.
图9为本申请实施例示出的一种虚拟现实设备的右镜筒机构、右显示屏和右屏支架的爆炸图;9 is an exploded view of a right lens barrel mechanism, a right display screen, and a right screen bracket of a virtual reality device according to an embodiment of the present application;
图10为本申请实施例示出的一种光学镜片调焦组件的爆炸图;FIG. 10 is an exploded view of an optical lens focusing assembly according to an embodiment of the present application; FIG.
图11为本申请实施例示出的一种光学镜片调焦组件的剖视图;11 is a cross-sectional view of an optical lens focusing assembly according to an embodiment of the present application;
图12为本申请实施例示出的一种光学镜片调焦组件的仰视图;12 is a bottom view of an optical lens focusing assembly according to an embodiment of the present application;
图13为本申请实施例示出的一种光学镜片调焦组件的俯视图;13 is a top plan view of an optical lens focusing assembly according to an embodiment of the present application;
图14为本申请实施例示出的与虚拟现实设备配套使用的脸托的爆炸图;14 is an exploded view of a face support used in conjunction with a virtual reality device according to an embodiment of the present application;
图15为本申请实施例示出的与虚拟现实设备与脸托的配合结构图;FIG. 15 is a schematic structural diagram of a virtual reality device and a face support according to an embodiment of the present application; FIG.
图16为本申请实施例示出的一种虚拟现实设备的遮光组件的爆炸图;16 is an exploded view of a light shielding component of a virtual reality device according to an embodiment of the present application;
图17(a)(b)(c)为本申请实施例示出的遮光组件安装在虚拟现实设备上的步骤图;17(a), (b) and (c) are diagrams showing the steps of installing the shading assembly on the virtual reality device according to the embodiment of the present application;
图18为本申请实施例示出的遮光组件安装在虚拟现实设备上的结构图;18 is a structural diagram of a light shielding component shown on an embodiment of the present application installed on a virtual reality device;
图19为本申请实施例示出的数据线固定件的结构图;19 is a structural diagram of a data line fixing member according to an embodiment of the present application;
图20为本申请实施例示出的数据线固定件与虚拟现实设备的爆炸图;20 is an exploded view of a data line fixing member and a virtual reality device according to an embodiment of the present application;
图21为本申请实施例示出的数据线固定件安装在虚拟现实设备上的结构图;21 is a structural diagram of a data line fixing component installed on a virtual reality device according to an embodiment of the present application;
图22(a)(b)为本申请实施例示出的右屏支架和左屏支架的结构图;22(a) and (b) are structural views of a right screen bracket and a left screen bracket according to an embodiment of the present application;
图23为现有技术示出的一种虚拟现实眼镜的结构示意图;23 is a schematic structural diagram of a virtual reality glasses according to the prior art;
图24为本申请实施例提供的一种虚拟现实设备的结构分解图;FIG. 24 is an exploded view of a virtual reality device according to an embodiment of the present disclosure;
图25为本申请实施例提供的一种虚拟现实设备的结构分解侧视图;FIG. 25 is a cross-sectional side view showing the structure of a virtual reality device according to an embodiment of the present application;
图26(a)为本申请实施例提供的一种虚拟现实设备的散热片结构示意图;FIG. 26(a) is a schematic structural diagram of a heat sink of a virtual reality device according to an embodiment of the present application;
图26(b)为本申请实施例提供的又一种虚拟现实设备的散热片结构示意图;FIG. 26(b) is a schematic structural diagram of a heat sink of another virtual reality device according to an embodiment of the present application;
图26(c)为本申请实施例提供的另一种虚拟现实设备的散热片结构示意图;FIG. 26(c) is a schematic structural diagram of a heat sink of another virtual reality device according to an embodiment of the present application;
图26(d)为本申请实施例提供的再一种虚拟现实设备的散热片结构示意图;FIG. 26(d) is a schematic structural diagram of a heat sink of another virtual reality device according to an embodiment of the present application;
图27为本申请实施例提供的另一种虚拟现实设备的结构分解图;FIG. 27 is an exploded structural view of another virtual reality device according to an embodiment of the present disclosure;
图28(a)为本申请实施例提供的一种虚拟现实设备前壳的结构示意图;FIG. 28(a) is a schematic structural diagram of a front cover of a virtual reality device according to an embodiment of the present application;
图28(b)为本申请实施例提供的另一种虚拟现实设备前壳的结构示意图;FIG. 28(b) is a schematic structural diagram of another virtual reality device front case according to an embodiment of the present application;
图29(1)(2)为本申请实施例提供的两种虚拟现实设备第一辐射片的结构示意图;29(1) and 2(2) are schematic structural diagrams of two first radiation devices of a virtual reality device according to an embodiment of the present application;
图30(1)(2)为本申请另一实施例提供的两种虚拟现实设备第一辐射片的结构示意图。FIG. 30(1)(2) is a schematic structural diagram of two first radiation devices of a virtual reality device according to another embodiment of the present application.
具体实施方式detailed description
本实施例中的虚拟现实设备包括壳体、内置于壳体的光学系统、PCBA板、散热板和光感组件、与壳体配合使用的脸托、遮光罩等。下面针对各部件进行详细说明。The virtual reality device in this embodiment includes a housing, an optical system built in the housing, a PCBA board, a heat dissipation board and a light sensing component, a face holder, a hood, and the like for use with the housing. The components will be described in detail below.
一、壳体:如图1所示,壳体包括:前壳1与后壳3围成的镜框、与镜框连接的左镜腿5和右镜腿4。下面分别针对上述部件进行详细说明:1. Housing: As shown in FIG. 1, the housing includes a frame surrounded by the front case 1 and the rear case 3, a left temple 5 and a right temple 4 connected to the frame. The following is a detailed description of the above components:
(1)前壳1:如图2所示,前壳1的周边设有若干卡扣固定件16,用来将前壳1与后壳3固定;靠近前壳1的上端设有PCBA固定件18,用来对PCBA板8进行限位和固定;在靠近前壳1两端附近安装保护柱17,用来防止安装过程或者安装好后前壳受力过猛损坏前壳1。进一步的,为了提高前壳1的质量,还可以设置多条加固条纹。为了减轻虚拟现实设备的壳体重量,前壳1的材质优选轻质塑料,为了便于加工,整个前壳1优选设计为一体成型。(1) Front case 1: As shown in FIG. 2, the front case 1 is provided with a plurality of snap fixing members 16 for fixing the front case 1 and the rear case 3; and the upper end of the front case 1 is provided with a PCBA fixing member. 18, used to limit and fix the PCBA board 8; a guard column 17 is installed near the two ends of the front case 1 to prevent the front case 1 from being damaged by excessive force on the front case after the installation process or after installation. Further, in order to improve the quality of the front case 1, a plurality of reinforcing stripes may be provided. In order to reduce the weight of the housing of the virtual reality device, the material of the front case 1 is preferably a lightweight plastic, and the entire front case 1 is preferably designed to be integrally formed for the convenience of processing.
(2)后壳3:如图3(a)和图3(b)所示,后壳3包括收纳腔46,用来收纳虚拟现实设备的光学系统、PCBA板8、散热片9和光感组件等。后壳3的下端设有调节槽42,用于伸出光学系统的焦距调节键(等同于下文的定位特征件、凸出控制键)并对其进行控制。后壳3内部偏上位置设有与前壳1相配合的PCBA固定槽。为了提高后壳3的质量,还可以设置多条加固条纹,优选的设置在后壳的侧边。在后壳3的背面设有镜脚连接部,镜脚连接部上设有与左镜腿5和右镜腿4前端的凸起连接的凹槽44,凹槽44的外侧设有挡板45。由于凹槽44外侧具有一个挡板45,当镜腿的凸起装配到该凹槽中时,此时的镜腿只能向内侧移动。当用户配戴该虚拟现实设备时,镜腿的凸起会受到挡板45的阻挡,阻止其向外移动,这时就会向内产生一个力,让镜腿能够夹紧用户头部。在后壳3的背面还设有脸托固定件41和43,用来便于脸托6的固定。如图4和图14所示,脸托6包括主体固定部64和面部接触部63,面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触,主体固定部64上设有用于嵌入脸托固定件41和43的凸起61和62,实现主体固定部64固定在后壳3上。为了便于脸托6能分散虚拟现实设备的重量,主体固定部64和面部接触部63均为由位于中心的向外凸起的凸缘和沿远离凸缘方向延伸的弧形部组成的几字形结构。为了减轻虚拟现实壳体主体的重量,后壳3优选轻质塑料,为了便于加工,后壳3优选设计为一体成型。(2) Rear Case 3: As shown in FIGS. 3(a) and 3(b), the rear case 3 includes a housing cavity 46 for housing the optical system of the virtual reality device, the PCBA board 8, the heat sink 9, and the light sensing component. Wait. The lower end of the rear case 3 is provided with an adjustment groove 42 for extending and controlling the focus adjustment key of the optical system (equivalent to the following positioning feature, the protruding control key). The inner casing of the rear casing 3 is provided with a PCBA fixing groove that cooperates with the front casing 1. In order to improve the quality of the rear case 3, a plurality of reinforcing strips may be provided, preferably on the side edges of the rear case. A temple connection portion is disposed on the back surface of the rear case 3, and the lens connection portion is provided with a groove 44 connected to the protrusion of the front end of the left temple 5 and the right temple 4, and the outer side of the groove 44 is provided with a baffle 45. . Since the outside of the recess 44 has a baffle 45, when the projection of the temple is fitted into the recess, the temple at this time can only move inward. When the user wears the virtual reality device, the protrusion of the temple is blocked by the shutter 45, preventing it from moving outward, and a force is generated inwardly to allow the temple to clamp the user's head. Face support members 41 and 43 are also provided on the back of the rear case 3 for facilitating the fixation of the face rest 6. As shown in FIGS. 4 and 14, the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface, and the main body fixing portion 64 is attached. The projections 61 and 62 for inserting the face holders 41 and 43 are provided, and the main body fixing portion 64 is fixed to the rear case 3. In order to facilitate the weight of the face support 6 to disperse the virtual reality device, the main body fixing portion 64 and the face contact portion 63 are each a triangular shape composed of an outwardly convex flange located at the center and an arc portion extending away from the flange direction. structure. In order to reduce the weight of the virtual reality housing body, the rear case 3 is preferably a lightweight plastic, and the rear case 3 is preferably designed to be integrally formed for ease of processing.
(3)左镜腿5和右镜腿4:将左镜腿5和右镜腿4统称为镜腿,两者结构无 实质差别。每一镜腿前端设有用于嵌入后壳3上镜脚连接部上凹槽的凸起53。下面以左镜腿5为例进行详细说明。如图5所示,非折合状态下,左镜腿5和右镜腿4为向内弯曲的弧形,便于夹紧使用者头部。为了进一步增强镜腿的夹紧力度,镜腿前端的厚度大于镜脚后端厚度。为了减轻镜腿的重量,镜腿上还设有镂空槽52,同时镂空槽52也可以防止注塑表面产生缺陷,影响美观。左镜腿5和右镜腿4上还分别设有通孔51,用于将遮光组件7的连接件71和72嵌入通孔51,实现遮光组件7的固定。通孔具体包括两个相通的固定孔和连接孔,连接孔的孔径大于连接件的最大宽度,固定孔的孔径小于连接件的最大宽度。固定孔用来固定遮光组件的凸起,连接孔用来遮光组件的凸起穿过定位。左镜腿5和右镜腿4均可为一体成型机构,为了减轻整体虚拟现实设备的整体重量,左镜腿5和右镜腿4的材质为具有柔韧性塑胶(TR90)。结合图1所示,上述虚拟现实设备的壳体和其他组件的具体安装步骤如下:(3) Left temple 5 and right temple 4: The left temple 5 and the right temple 4 are collectively referred to as temples, and there is no substantial difference in structure between the two. A projection 53 for inserting a recess in the connecting portion of the temple on the rear case 3 is provided at the front end of each of the temples. The left temple 5 will be described in detail below as an example. As shown in FIG. 5, in the non-folded state, the left temple 5 and the right temple 4 are curved inwardly to facilitate clamping of the user's head. In order to further enhance the clamping force of the temple, the thickness of the front end of the temple is greater than the thickness of the rear end of the temple. In order to reduce the weight of the temples, the temples are also provided with hollow grooves 52, and the hollow grooves 52 can also prevent defects on the injection molding surface and affect the appearance. The left temple 5 and the right temple 4 are respectively provided with through holes 51 for fitting the connecting members 71 and 72 of the light shielding unit 7 into the through holes 51 to realize the fixing of the light shielding unit 7. The through hole specifically includes two communicating fixing holes and a connecting hole. The connecting hole has a larger aperture than the maximum width of the connecting member, and the fixing hole has a smaller aperture than the maximum width of the connecting member. The fixing hole is used to fix the protrusion of the light shielding component, and the connection hole is used for positioning the protrusion of the light shielding component. Both the left temple 5 and the right temple 4 can be an integral molding mechanism. To reduce the overall weight of the overall virtual reality device, the left temple 5 and the right temple 4 are made of flexible plastic (TR90). As shown in FIG. 1, the specific installation steps of the housing and other components of the above virtual reality device are as follows:
第一步:将带有左显示屏22、右显示屏24的左镜筒机构21、右镜筒机构23的光学系统装入后壳3的收纳腔46中进行固定,不限定具体固定方式。左镜筒机构21、右镜筒机构23的定位特征件同时伸出后壳3的调节槽42,便于用户来进行调节焦距;First step: The optical system of the left barrel mechanism 21 and the right barrel mechanism 23 with the left display 22 and the right display 24 is inserted into the housing chamber 46 of the rear case 3 for fixing, and the specific fixing method is not limited. The positioning features of the left barrel mechanism 21 and the right barrel mechanism 23 simultaneously extend out of the adjustment groove 42 of the rear case 3, so that the user can adjust the focal length;
第二步:将PCBA板8装入后壳3的PCBA固定槽中,并将PCBA板8与光学系统进行连接;The second step: loading the PCBA board 8 into the PCBA fixing slot of the rear case 3, and connecting the PCBA board 8 with the optical system;
第三步:装入散热片9,具体将散热片9一端与PCBA板8上的发热器件贴合,另外一端分别与左显示屏22和右显示屏24的背面贴合,使得散热片9就可以将PCBA板8和左显示屏22和右显示屏24散发的热量均匀散出;The third step: loading the heat sink 9, specifically bonding one end of the heat sink 9 with the heat generating device on the PCBA board 8, and the other end is respectively attached to the back surface of the left display screen 22 and the right display screen 24, so that the heat sink 9 is The heat radiated from the PCBA board 8 and the left display 22 and the right display 24 can be evenly dispersed;
第四步:装上前壳1,即将前壳1与后壳3进行固定,具体的将前壳1压入后壳3中,通过前壳1的扣固定件11进行固定;The fourth step: the front case 1 is mounted, that is, the front case 1 and the rear case 3 are fixed, and the front case 1 is pressed into the rear case 3, and is fixed by the buckle fixing member 11 of the front case 1;
第五步:将左镜腿5和右镜腿4上的凸起53嵌入后壳3上的凹槽44;The fifth step: the protrusions 53 on the left temple 5 and the right temple 4 are embedded in the groove 44 on the rear shell 3;
第六步:将脸托6安装到后壳3上,具体的将脸托6上的凸起61和62分别与后壳3上的脸托固定件41和43进行固定;The sixth step: mounting the face support 6 to the rear case 3, specifically fixing the protrusions 61 and 62 on the face support 6 to the face support members 41 and 43 on the rear case 3, respectively;
第七步:将遮光组件7包围虚拟现实设备,同时将遮光组件的,具体的遮连接件71和72分别嵌入镜腿的通孔51上。Step 7: The shading assembly 7 is surrounded by the virtual reality device, and the specific shielding members 71 and 72 of the shading assembly are respectively embedded in the through holes 51 of the temples.
上述虚拟现实设备包括前壳、后壳和两个镜腿,结构简单,组装简便,同时将虚拟现实设备的其他器件对应的安装在后壳的收纳槽上,盖上前壳和连接镜腿,整个虚拟现实设备结构比较小,占用空间较小,外形类似眼镜形态,比较美观。The virtual reality device includes a front shell, a rear shell and two temples, and has a simple structure and simple assembly. At the same time, other components of the virtual reality device are correspondingly mounted on the storage groove of the rear shell, and the front shell and the connecting temple are covered. The entire virtual reality device has a relatively small structure, takes up less space, and has a shape similar to that of glasses, and is relatively beautiful.
(二)光学系统:如图1所示,光学系统包括左镜筒机构21、左显示屏22、右镜筒机构23和右显示屏24,左镜筒机构21和右镜筒机构23结构相同,统称为光学镜片调焦组件。具体的,左镜筒机构21和左显示屏22安装在左屏支架上且左显示屏22位于左镜筒机构21的后方,左显示屏整体位于左屏支架的内侧;右镜筒机构23和右显示屏24安装在右屏支架13上且右显示屏24位于右镜筒机构23的后方,右显示屏24整体位于右屏支架13的内侧。左显示屏22和右显示屏24的侧边沿具有切角,如图1所示,左显示屏22的右下角侧边具有切角。右显示屏24的左下角侧边具有切角。左屏支架和右屏支架13为两个相互独立的屏支架,均为一中空环状结构。由于两个屏支架中空,实现了通过左镜筒机构21和右镜筒机构23的镜片观看对应显示屏所显示的内容。屏支架的中空环状可为圆形或多边形或不规则形形状,具体根据光学模组的形状和虚拟现实设备外壳的形状确定。各屏支架与显示屏接触的面为屏接触面,屏接触面用于与显示屏表面相贴合,具体可设为光滑面,将屏接触面设为光滑面,可为避免显示屏造成损坏,同时也实现了显示屏与屏支架的良好贴合。本实施例中不具体限定屏接触面为光滑面或粗糙面。本实施例中,为了更好的实现屏接触面与显示屏表面的贴合,可以在两者之间设置软性的双面粘贴胶,双面粘贴胶可以为屏支架形状相对应的环形圈,通过双面粘贴胶使屏支架与显示屏粘贴在一起。与屏接触面相对应的为光学模组接触面,光学模组接触面分别与左镜筒机构21、右镜筒机构23相贴合。当屏支架分别与显示屏和光学模组组装后,屏支架起到便于安装的作用,同时三者形成密闭空间,起到防尘作用。为了进一步提高屏支架与显示屏和光学模组之间的防尘效果,右镜腿4屏支架靠近右镜腿4屏接触面的一侧设有第一凹槽,右镜腿4屏支架靠近右镜腿4光学模组接触面的一侧设有第二凹槽,右镜腿4第一凹槽和右镜腿4第二凹槽内均用于放置防尘圈,实现屏支架与光学模组、显示屏之间连接无空隙,进而避免外界的灰尘进入,提高其的防尘效果。需要说明的是,也可在不用防尘圈的情况下直接将显示屏和光学模组固定在屏支架上。由于左屏支架与右屏支架的安装相似,下面以右显示屏24、右镜筒机构23和右屏支架13的安装步骤进行说明,应该理解为左眼显示屏的安装相似,具体安装步骤如下:(2) Optical system: As shown in Fig. 1, the optical system includes a left barrel mechanism 21, a left display screen 22, a right barrel mechanism 23, and a right display screen 24. The left barrel mechanism 21 and the right barrel mechanism 23 have the same structure. , collectively referred to as optical lens focusing components. Specifically, the left lens barrel mechanism 21 and the left display screen 22 are mounted on the left screen bracket and the left display screen 22 is located behind the left barrel mechanism 21, and the left display screen is entirely located inside the left screen bracket; the right barrel mechanism 23 and The right display screen 24 is mounted on the right screen bracket 13 and the right display screen 24 is located behind the right barrel mechanism 23, and the right display screen 24 is entirely located inside the right screen bracket 13. The side edges of the left display screen 22 and the right display screen 24 have a chamfer angle. As shown in FIG. 1, the right lower corner side of the left display screen 22 has a chamfered angle. The lower left side of the right display 24 has a chamfered corner. The left screen bracket and the right screen bracket 13 are two independent screen brackets, each of which is a hollow ring structure. Since the two screen holders are hollow, it is realized that the contents displayed by the corresponding display screen are viewed through the lenses of the left barrel mechanism 21 and the right barrel mechanism 23. The hollow ring of the screen bracket may be a circular or polygonal shape or an irregular shape, which is determined according to the shape of the optical module and the shape of the virtual reality device housing. The surface of each screen bracket that is in contact with the display screen is a screen contact surface, and the screen contact surface is used to fit the surface of the display screen. Specifically, it can be set as a smooth surface, and the screen contact surface is set as a smooth surface to avoid damage to the display screen. At the same time, the display and the screen bracket are well fitted. In this embodiment, the screen contact surface is not specifically defined as a smooth surface or a rough surface. In this embodiment, in order to better achieve the fit of the screen contact surface and the display screen surface, a soft double-sided adhesive glue may be disposed between the two, and the double-sided adhesive glue may be an annular ring corresponding to the shape of the screen support. The screen holder is pasted with the display through a double-sided adhesive. Corresponding to the screen contact surface is an optical module contact surface, and the optical module contact surface is respectively attached to the left barrel mechanism 21 and the right barrel mechanism 23. When the screen brackets are assembled with the display screen and the optical module respectively, the screen brackets serve to facilitate the installation, and at the same time, the three form a confined space, which plays a dustproof role. In order to further improve the dustproof effect between the screen bracket and the display screen and the optical module, the right side of the 4-panel bracket of the right temple is disposed near the side of the 4-screen contact surface of the right temple, and the right mirror is provided with a 4-frame bracket. A second groove is disposed on one side of the contact surface of the optical module of the right temple 4, and the first groove of the right temple 4 and the second groove of the right temple 4 are used for placing a dustproof ring to realize the screen bracket and the optical There is no gap between the module and the display screen, so as to avoid the entry of dust from the outside and improve the dustproof effect. It should be noted that the display screen and the optical module can be directly fixed on the screen bracket without using a dust seal. Since the installation of the left screen bracket and the right screen bracket is similar, the installation steps of the right display 24, the right barrel mechanism 23 and the right screen bracket 13 are described below. It should be understood that the installation of the left eye display is similar, and the specific installation steps are as follows: :
第一步:在屏支架13的相对设置的屏接触面和光学模组接触面上分别固定左防尘圈12、右防尘圈14(左、右仅仅是结合附图进行区别,不具有实际含义),屏支架13、左防尘圈12和右防尘圈14组装成屏支架组件。左防尘圈12和右防尘圈14的固定方式可根据实际需要设置,不具体限定。优选为粘贴固定,左防尘圈12和右防尘圈14可为具有粘贴性的双面胶片,屏支架13上设有第一凹槽和第二凹槽,第一凹槽位于靠近屏接触面的一侧并与左防尘圈12的形状相对应,第二凹槽位于靠近光学模组接触面的一侧并与右防尘圈14的形状相对应,便于提高防尘效果以及节约材料。需要说明的是,双面胶片只是左防尘圈12和右防尘圈14可选的一种具体材料,任何具有粘贴性并且可以进行软性收缩的材料都 可以,比如塑料或具有一定软性的PORON或一定软性的PVC或轻薄的布料等;当然,为了减轻虚拟现实设备的整体重量,左防尘圈12和右防尘圈14优选质轻材料。同理,为了减轻虚拟现实设备的整体重量,屏支架13可一体成型,屏支架13的材料可选择轻质材料,如具有一定硬度的塑胶。The first step is to fix the left dust ring 12 and the right dust ring 14 respectively on the oppositely disposed screen contact surface of the screen bracket 13 and the optical module contact surface (left and right are only distinguished by reference to the drawings, and have no actual Meaning), the screen bracket 13, the left dust ring 12 and the right dust ring 14 are assembled into a screen bracket assembly. The fixing manner of the left dust ring 12 and the right dust ring 14 can be set according to actual needs, and is not specifically limited. Preferably, the sticking and fixing, the left dust ring 12 and the right dust ring 14 can be adhesive double-sided film, the screen bracket 13 is provided with a first groove and a second groove, and the first groove is located close to the screen. One side of the surface corresponds to the shape of the left dust ring 12, and the second groove is located on the side close to the contact surface of the optical module and corresponds to the shape of the right dust ring 14, which is convenient for improving dustproof effect and material saving. . It should be noted that the double-sided film is only a specific material selected for the left dust ring 12 and the right dust ring 14, and any material having adhesiveness and soft shrinkage, such as plastic or a certain softness, may be used. PORON or a certain soft PVC or thin cloth, etc.; of course, in order to reduce the overall weight of the virtual reality device, the left dust ring 12 and the right dust ring 14 are preferably of a light material. Similarly, in order to reduce the overall weight of the virtual reality device, the screen bracket 13 can be integrally formed, and the material of the screen bracket 13 can be selected from a lightweight material such as a plastic having a certain hardness.
第二步:将右镜筒机构23和右显示屏24分别与屏支架组件进行固定。具体的,将右镜筒机构23放置到右防尘圈14上,优选的,右镜筒机构23可以放置在第二凹槽上,该右防尘圈14一侧与屏支架13接触,另一侧与右镜筒机构23接触。具体的,将右显示屏24放置到左防尘圈12上,优选的,右显示屏24可以放置在第一凹槽上,实现右显示屏24与屏支架13的固定。该左防尘圈12一侧与屏支架13接触,另一侧与右显示屏24接触。将右镜筒机构23和右显示屏241优选的固定在屏支架13两侧的第一凹槽和第二凹槽时,右显示屏24、屏支架13和右镜筒机构23之间能够形成密闭空间,其连接处都是紧密连接,并且具有凹槽的侧边进行防尘,这样就可以避免外界的灰尘进入到该密闭空间中,也就是说避免外界灰尘进粘附到显示屏上,造成显示屏上显示出现杂像的问题。The second step: fixing the right barrel mechanism 23 and the right display screen 24 to the screen holder assembly, respectively. Specifically, the right barrel mechanism 23 is placed on the right dust ring 14. Preferably, the right barrel mechanism 23 can be placed on the second groove, and the right dust ring 14 is in contact with the screen holder 13 on one side. One side is in contact with the right barrel mechanism 23. Specifically, the right display screen 24 is placed on the left dust ring 12. Preferably, the right display screen 24 can be placed on the first groove to fix the right display screen 24 and the screen bracket 13. The left dust ring 12 is in contact with the screen holder 13 on one side and the right display 24 is on the other side. When the right lens barrel mechanism 23 and the right display screen 241 are preferably fixed to the first groove and the second groove on both sides of the screen holder 13, the right display screen 24, the screen holder 13 and the right barrel mechanism 23 can be formed. In the confined space, the joints are tightly connected, and the sides with the grooves are dustproof, so that external dust can be prevented from entering the confined space, that is, the outside dust is prevented from adhering to the display screen. Causes a problem with the murray on the display.
第三步:当右镜筒机构23、左防尘圈12、屏支架13、右防尘圈14和右镜筒机构23组装完成后,通过屏支架13上的屏固定孔与虚拟现实设备对应的第二固定孔匹配,实现组装后的组件固定到虚拟现实设备上,此固定方式不局限于螺钉固定方式。需要说明的是,屏支架13上的屏固定孔包括至少一个正向孔和至少一个反向孔。如图22(a)(b)所示,屏支架的结构为:两个屏支架相互独立,光学模组接触面上设有沿远离其表面方向延伸光学模组固定件111和定位件113,当光学模组伸入屏支架并凸出于光学模组接触面时,光学模组固定件111与光学模组的最外边相接触,用于将光学模组固定在屏支架上,光学模组固定件111可以为向屏支架中心延伸的L形结构,用于将光学模组限定在L形结构内;定位件113位于光学模组的外围,用于确保光学模组安装在预设位置,用于限定光学模组的运动轨迹,定位件113用来防止光学模组向外移动。为了便于虚拟现实设备一些其他小电子件的固定,例如光感器,在屏支架的一侧凸出一个对应的收纳固定槽114,用来对其他小电子器件的固定。当显示屏、左防尘圈、屏支架、右防尘圈和光学模组组成完成后,通过屏支架上的屏固定孔112与虚拟现实设备对应的第二固定孔匹配,实现组装后的组件固定到虚拟现实设备上,此固定方式不局限于螺钉固定方式。需要说明的是,屏支架上的屏固定孔112包括至少一个正向孔和至少一个反向孔。如图10至图13所示,左镜筒机构和右镜筒机构统称为的光学镜片调焦组件均包括:外镜筒211、外光学镜片212、内镜筒214和内光学镜片217,外光学镜片212固定在外镜筒211上,内光学镜片217固定在内镜筒214上;外镜筒211侧壁上设有倾斜槽213;内镜筒214设置在外镜筒211内,内镜筒214的侧壁上设有定位特征件,定位特征件还伸入倾斜槽213并沿倾斜槽213滑动;当内镜筒214沿外镜筒211相对滑动时,固定在外镜筒211上的外光 学镜片212与固定在内镜筒214上的内光学镜片217之间的距离可调,实现了光学组件的调焦。如图10所示的光学调焦组件的爆炸图,包括一个外镜筒211、外光学镜片212、内镜筒214、内光学镜片217、两个第一防尘件218、第一防尘件219、两个固定螺钉220、拨动固定螺钉221和拨动硅胶头222。下面分别针对上述各部件进行说明:Step 3: After the right lens barrel mechanism 23, the left dust ring 12, the screen holder 13, the right dust ring 14 and the right lens barrel mechanism 23 are assembled, the screen fixing holes on the screen holder 13 correspond to the virtual reality device. The second fixing holes are matched to realize the assembly of the assembled components to the virtual reality device, and the fixing manner is not limited to the screw fixing manner. It should be noted that the screen fixing hole on the screen bracket 13 includes at least one forward hole and at least one reverse hole. As shown in FIG. 22( a ) and ( b ), the structure of the screen bracket is: the two screen brackets are independent of each other, and the optical module contact surface is provided with an optical module fixing member 111 and a positioning member 113 extending away from the surface thereof. When the optical module protrudes into the screen bracket and protrudes from the contact surface of the optical module, the optical module fixing member 111 is in contact with the outermost edge of the optical module, and is used for fixing the optical module on the screen bracket, and the optical module The fixing member 111 may be an L-shaped structure extending toward the center of the screen holder for defining the optical module in the L-shaped structure; the positioning member 113 is located at the periphery of the optical module for ensuring that the optical module is installed at the preset position. For defining the motion trajectory of the optical module, the positioning member 113 is used to prevent the optical module from moving outward. In order to facilitate the fixing of some other small electronic components of the virtual reality device, such as a light sensor, a corresponding receiving fixing groove 114 is protruded on one side of the screen bracket for fixing other small electronic devices. After the display screen, the left dust ring, the screen bracket, the right dust ring and the optical module are completed, the screen fixing hole 112 on the screen bracket is matched with the second fixing hole corresponding to the virtual reality device to realize the assembled component. Fixed to the virtual reality device, this fixing method is not limited to the screw fixing method. It should be noted that the screen fixing hole 112 on the screen bracket includes at least one forward hole and at least one reverse hole. As shown in FIG. 10 to FIG. 13, the optical lens focusing assembly collectively referred to as the left barrel mechanism and the right barrel mechanism includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, and an inner optical lens 217. The optical lens 212 is fixed on the outer lens barrel 211, and the inner optical lens 217 is fixed on the inner lens barrel 214; the side wall of the outer lens barrel 211 is provided with an inclined groove 213; the inner lens barrel 214 is disposed in the outer lens barrel 211, and the inner lens barrel 214 The side wall is provided with a positioning feature, and the positioning feature further extends into the inclined groove 213 and slides along the inclined groove 213; when the inner barrel 214 slides along the outer barrel 211, the outer optical lens fixed on the outer barrel 211 The distance between the 212 and the inner optical lens 217 fixed to the inner barrel 214 is adjustable to achieve focusing of the optical assembly. The exploded view of the optical focusing assembly shown in FIG. 10 includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, an inner optical lens 217, two first dustproof members 218, and a first dustproof member. 219, two fixing screws 220, a toggle fixing screw 221 and a sliding silicone head 222. The following describes each of the above components:
(1)外镜筒211:该外镜筒211侧壁上设有至少一个倾斜槽213,倾斜槽213相对于水平面以一定角度倾斜,当固定在内镜筒214侧壁上的定位特征件嵌入倾斜槽213并沿倾斜槽213移动时,外光学镜片212与内光学镜片217之间的间距可调。如图1所示,外镜筒211横截面的形状为圆形,当倾斜槽213数量为三个以上时,倾斜槽213沿外镜筒211周向均布。需要说明的是,倾斜槽213不局限于图中所示的三个,优选的,倾斜槽213的数量为三个。此外,倾斜槽213也不仅限于沿外镜筒211周向均布,但必须满足若干个倾斜槽213位于同一水平面上。外镜筒211的截面形状也不限于图1中所示的圆形,也可为椭圆或菱形或异形。为了更好适配人体的形态特征,在靠近人体鼻梁附近,可以设置为与人体鼻梁匹配的形状,即将一个简单的圆形切除部分形成具有一与鼻梁匹配的倾斜面。因此,为了适应具体虚拟现实设备外壳,以及减小整体的虚拟现实设备的体积,外镜筒211的截面形可根据具体的虚拟现实外壳而定。(1) The outer barrel 211: at least one inclined groove 213 is provided on the side wall of the outer barrel 211, and the inclined groove 213 is inclined at an angle with respect to the horizontal plane, and the positioning feature fixed on the side wall of the inner barrel 214 is embedded. When the groove 213 is inclined and moved along the inclined groove 213, the distance between the outer optical lens 212 and the inner optical lens 217 is adjustable. As shown in FIG. 1, the outer lens barrel 211 has a circular cross section, and when the number of the inclined grooves 213 is three or more, the inclined grooves 213 are evenly distributed along the outer circumference of the outer barrel 211. It should be noted that the inclined grooves 213 are not limited to three as shown in the drawing. Preferably, the number of the inclined grooves 213 is three. Further, the inclined grooves 213 are not limited to being uniformly distributed in the circumferential direction of the outer barrel 211, but it is necessary to satisfy that the plurality of inclined grooves 213 are located on the same horizontal plane. The sectional shape of the outer barrel 211 is not limited to the circular shape shown in Fig. 1, and may be elliptical or rhombic or irregular. In order to better adapt to the morphological characteristics of the human body, near the nose bridge of the human body, it can be set to match the shape of the human nose bridge, that is, a simple circular cut portion is formed to have an inclined surface matching the nose bridge. Therefore, in order to accommodate a specific virtual reality device housing, and to reduce the volume of the overall virtual reality device, the cross-sectional shape of the outer barrel 211 may depend on the specific virtual reality housing.
(2)外光学镜片212:外光学镜片212固定在外镜筒211上,具体的,如图2所示,外光学镜片212固定在外镜筒211的内侧顶部,内侧顶部即为远离内镜筒214的一侧。外光学镜片212与外镜筒211的固定方式具体可以是:通过塑胶将外光学镜片212固定在外镜筒211的内侧顶部,通过塑胶固定可以保证外光学镜片212稳定的固定在外镜筒211上,并且能有效防尘。需要说明的是,本申请实施例示出的不具体限定两者的固定方式。为了便于说明,将外镜筒211和外光学镜片212的组合结构定义为第一组件。(2) The outer optical lens 212: the outer optical lens 212 is fixed on the outer lens barrel 211. Specifically, as shown in FIG. 2, the outer optical lens 212 is fixed on the inner top of the outer lens barrel 211, and the inner top portion is away from the inner lens barrel 214. One side. The fixing manner of the outer optical lens 212 and the outer lens barrel 211 may be: fixing the outer optical lens 212 to the inner top of the outer lens barrel 211 by plastic, and fixing the outer optical lens 212 to the outer lens barrel 211 by plastic fixing. And it can effectively prevent dust. It should be noted that the fixed manner of the two is not specifically limited by the embodiment of the present application. For convenience of explanation, the combined structure of the outer barrel 211 and the outer optical lens 212 is defined as the first assembly.
(3)内镜筒214:内镜筒214内置于外镜筒211,且内镜筒214可沿靠近或远离外光学镜片212的方向移动,进而外光学镜片212和内光学镜片217两者的间距可调。具体实现内镜筒214可沿外镜筒211移动的方式为:内镜筒214的侧壁上设有至少一个定位特征件,定位特征件与倾斜槽213一一对应,每一定位特征件嵌入倾斜槽213内并可沿倾斜槽213滑动,进而带动内镜筒214的移动。由于本申请实施例示出的未限定倾斜槽213的数量,则定位特征件的数量也不做具体限定。当倾斜槽213的数量为三个且沿外镜筒211周向均布时,三个定位特征件同时在倾斜槽213内移动,进而可保证内镜筒214上的内光学镜片217在上下移动过程中使其均处于一个平面上。进一步,由于外镜筒211与内镜筒214接触,为了提高调焦过程中内镜筒214的滑动,在内镜筒214与外镜筒211之间增加了起到润滑作用的油层,提高内镜筒214的滑动灵活性,并且油层一定程度上能够 阻止外界的灰尘进入内部,起到防尘作用。具体的油层可以通过在内镜筒214与外镜筒211之间涂阻尼油形成,应该理解为其他可以提高内镜筒214与外镜筒211之间的滑动灵活性的方式都为本申请的保护范围。当定位特征件为三个时,三个定位特征件的结构可以分为:两个固定螺钉220和拨动固定螺钉221,两个固定螺钉220和拨动固定螺钉221通过固定螺孔固定在内镜筒214上,且两个固定螺钉220和拨动固定螺钉221分别伸入倾斜槽213并可沿倾斜槽213滑动。为了能提高推动拨动固定螺钉221的舒适度,便于用户在使用过程便于拨动,该拨动固定螺钉221外侧端固定连接有拨动硅胶头222,该拨动硅胶头222为具有一定硬度的硅胶,用户使用起来手感比较舒适。如图10所示,内镜筒214包括圆台215和位于圆台215上方并向上延伸的至少一个凸台216,凸台216与倾斜槽213一一对应,固定螺孔位于凸台216上。凸台216的形状与外镜筒211内壁形状相吻合,当外镜筒211为圆形时,凸台216可以为环形壁,该凸台216上均设有与倾斜槽213相对应的固定螺孔。(3) Endoscope barrel 214: The inner barrel 214 is built in the outer barrel 211, and the inner barrel 214 is movable in the direction of approaching or away from the outer optical lens 212, and thus the outer optical lens 212 and the inner optical lens 217 The spacing is adjustable. Specifically, the inner lens barrel 214 can be moved along the outer lens barrel 211 in such a manner that at least one positioning feature is disposed on the side wall of the inner lens barrel 214, and the positioning feature is in one-to-one correspondence with the inclined groove 213, and each positioning feature is embedded. The inside of the inclined groove 213 is slidable along the inclined groove 213, thereby driving the movement of the inner barrel 214. Since the number of the inclined grooves 213 is not limited as shown in the embodiment of the present application, the number of the positioning features is not specifically limited. When the number of the inclined grooves 213 is three and uniformly distributed along the circumferential direction of the outer barrel 211, the three positioning features are simultaneously moved in the inclined groove 213, thereby ensuring that the inner optical lens 217 on the inner barrel 214 is moving up and down. Make them all on one plane. Further, since the outer barrel 211 is in contact with the inner barrel 214, in order to improve the sliding of the inner barrel 214 during the focusing process, an oil layer for lubricating is added between the inner barrel 214 and the outer barrel 211, and the inner layer is increased. The sliding of the lens barrel 214 is flexible, and the oil layer can prevent the dust from entering the inside to a certain extent, thereby preventing dust. A specific oil layer may be formed by applying damping oil between the inner barrel 214 and the outer barrel 211, and it should be understood that other ways of improving the sliding flexibility between the inner barrel 214 and the outer barrel 211 are the same for the present application. protected range. When the positioning feature is three, the structure of the three positioning features can be divided into two fixing screws 220 and a toggle fixing screw 221, and the two fixing screws 220 and the dial fixing screws 221 are fixed by fixing screw holes. On the lens barrel 214, the two fixing screws 220 and the toggle fixing screws 221 respectively protrude into the inclined groove 213 and are slidable along the inclined groove 213. In order to improve the comfort of the push-and-fixing screw 221, the user can facilitate the dialing during the use process. The outer end of the toggle fixing screw 221 is fixedly connected with a dialing silicone head 222. The dialing silicone head 222 has a certain hardness. Silicone, the user feels comfortable to use. As shown in FIG. 10, the inner barrel 214 includes a circular table 215 and at least one boss 216 extending above the circular table 215 and extending upward. The boss 216 is in one-to-one correspondence with the inclined groove 213, and the fixing screw hole is located on the boss 216. The shape of the boss 216 is matched with the shape of the inner wall of the outer barrel 211. When the outer barrel 211 is circular, the boss 216 may be an annular wall, and the boss 216 is provided with a fixing screw corresponding to the inclined groove 213. hole.
(4)内光学镜片217:内光学镜片217固定在内镜筒214上。如图2所示,内光学镜片217固定在内镜筒214的内侧底部,如内镜筒214的底端设有卡槽,内光学镜片217与内镜筒214底端卡槽固定连接,内侧底部为远离外镜筒211的一侧。内光学镜片217与内镜筒214的固定方式具体可以是:通过塑胶将内光学镜片217固定在内镜筒214的内侧底部,通过塑胶固定可以保证内光学镜片217稳定的固定在内镜筒214上,并且能有效防尘。需要说明的是,本申请实施例示出的不具体限定两者的固定方式。当然内镜筒214也可以不设卡槽,可以将内光学镜片217固定在内镜筒214的内侧底部的侧壁,即内光学镜片217的外侧边与内镜筒214的内侧壁固定连接,固定方式可以通过塑胶固定可以保证内光学镜片217稳定的固定在内镜筒214上,并且能有效防尘。需要说明的是,本申请实施例示出的不具体限定两者的固定方式。为了便于说明,将内镜筒214和内光学镜片217的组合结构定义为第一组件。(4) Inner optical lens 217: The inner optical lens 217 is fixed to the inner lens barrel 214. As shown in FIG. 2, the inner optical lens 217 is fixed to the inner bottom of the inner lens barrel 214. For example, the bottom end of the inner lens barrel 214 is provided with a card slot, and the inner optical lens 217 is fixedly connected with the bottom end of the inner lens barrel 214. The bottom is the side away from the outer barrel 211. Specifically, the inner optical lens 217 and the inner lens barrel 214 can be fixed by fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 by plastic, and the inner optical lens 217 can be stably fixed to the inner lens barrel 214 by plastic fixing. It is effective and dustproof. It should be noted that the fixed manner of the two is not specifically limited by the embodiment of the present application. Of course, the inner lens barrel 214 can also be provided with no card slot, and the inner optical lens 217 can be fixed to the side wall of the inner bottom of the inner lens barrel 214, that is, the outer side of the inner optical lens 217 is fixedly connected to the inner side wall of the inner lens barrel 214. The fixing method can ensure that the inner optical lens 217 is stably fixed to the inner lens barrel 214 by plastic fixing, and can effectively prevent dust. It should be noted that the fixed manner of the two is not specifically limited by the embodiment of the present application. For convenience of explanation, the combined structure of the inner barrel 214 and the inner optical lens 217 is defined as the first assembly.
(5)第一防尘件218和第一防尘件219:当内镜筒214通过伸入倾斜槽213的两个固定螺钉和拨动固定螺钉沿靠近或远离外光学镜片212的方向移动时,两个第一防尘件218分别一一固定在两个固定螺钉220对应的外镜筒2111的倾斜槽213外侧,第一防尘件219固定在拨动固定螺钉221对应的外镜筒211的倾斜槽213内侧。需要说明的是,第一防尘件219也可以固定在外侧。第一防尘件219和第一防尘件218上设有与倾斜槽213对应的槽口。第一防尘件219具体可为具有粘贴性的TPU片,该TPU片上有与特定倾斜槽213对应的倾斜槽213孔。本申请实施例示出的不限定第一防尘件219的材质为TPU,应该理解为,所选材质只要满足具有一定硬度便于进行开槽口,且具体防尘性质即可,如具有一定硬度的PORON或一定硬度的PVC、高温胶或美纹胶等。第一防尘件218和第一防尘件219的固定方式均可通过粘贴的方式进行固定,便于组装,但本申请实施例示 出的不限定其固定方式。上述光学镜片调焦组件的装配步骤为:(5) The first dustproof member 218 and the first dustproof member 219: when the inner lens barrel 214 is moved in the direction of approaching or moving away from the outer optical lens 212 by the two fixing screws and the dial fixing screws that protrude into the inclined groove 213 The two first dustproof members 218 are respectively fixed on the outer side of the inclined groove 213 of the outer lens barrel 2111 corresponding to the two fixing screws 220, and the first dustproof member 219 is fixed to the outer lens barrel 211 corresponding to the toggle fixing screw 221. The inside of the inclined groove 213. It should be noted that the first dustproof member 219 may be fixed to the outside. The first dustproof member 219 and the first dustproof member 218 are provided with notches corresponding to the inclined grooves 213. The first dust-proof member 219 may specifically be a TPU sheet having adhesiveness, and the TPU sheet has an inclined groove 213 hole corresponding to the specific inclined groove 213. The material of the first dust-proof member 219 is not limited to the TPU. It should be understood that the selected material can be slotted as long as it has a certain hardness, and the specific dust-proof property, such as having a certain hardness. PORON or PVC with a certain hardness, high temperature glue or masking glue. The fixing manner of the first dustproof member 218 and the first dustproof member 219 can be fixed by sticking to facilitate assembly, but the embodiment of the present application does not limit the fixing manner. The assembly steps of the above optical lens focusing assembly are as follows:
步骤一:将外光学镜片212固定在外镜筒211的内侧顶部,形成第一组件;Step 1: fixing the outer optical lens 212 to the inner top of the outer barrel 211 to form a first component;
步骤二:将内光学镜片217固定在内镜筒214的内侧底部,形成第二组件;Step two: fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 to form a second component;
步骤三:将第一防尘件219放入第一组件的外镜筒211的特定倾斜槽213的内侧,该特定倾斜槽213用于伸入拨动固定螺钉。Step 3: The first dustproof member 219 is placed inside the specific inclined groove 213 of the outer barrel 211 of the first assembly, and the specific inclined groove 213 is for extending into the toggle fixing screw.
步骤四:将第二组件置于第一组件内侧,即将组装好的带有内光学镜片217的内镜筒214置于组装好的带有外光学镜片212和第一防尘件219的外镜筒211的内侧。Step 4: placing the second component inside the first component, and placing the assembled inner lens barrel 214 with the inner optical lens 217 in the assembled outer mirror with the outer optical lens 212 and the first dustproof member 219 The inside of the barrel 211.
步骤五:由于内镜筒214的侧壁上设有三个固定螺孔,三个固定螺孔外漏于倾斜槽213,然后在三个固定螺孔上分别固定连接两个固定螺钉220和一个拨动固定螺钉221。两个固定螺钉220伸入的倾斜槽213对应的外镜筒211的侧壁上分别固定连接两个第一防尘件218。Step 5: Since three fixing screw holes are provided on the side wall of the inner lens barrel 214, the three fixing screw holes are leaked to the inclined groove 213, and then two fixing screws 220 and one dial are respectively fixedly connected to the three fixing screw holes. Fix the fixing screw 221. Two first dust-proof members 218 are fixedly connected to the side walls of the outer lens barrel 211 corresponding to the inclined grooves 213 of the two fixing screws 220.
步骤五:将拨动硅胶头222固定在拨动固定螺钉221外侧端。Step 5: Fix the dialing silicone head 222 to the outer end of the toggle fixing screw 221.
需要说明的是,上述的具体装配步骤不构成先后限制,可以根据具体情况安排其步骤的先后顺序。光学镜片调焦组件主要应用于虚拟现实领域,特别是短距离的光学镜片调节,应该理解为其他领域进行短距离的光学调焦也在保护范围内。上述光学镜片调焦组件的工作原理具体为:拨动拨动硅胶头222使其带动拨动固定螺钉221在外镜筒211的倾斜槽213上进行上升或下降的倾斜滑动,由于拨动固定螺钉221一端固定在内镜筒214上,并且与其他两个固定螺钉220使内镜筒214在一个相对平面内。在拨动固定螺钉221沿倾斜槽213滑动的过程中,内镜筒214上的内光学镜片217与外镜筒211的外光学镜片2122的间距可调,具体的变化需要根据倾斜槽213的倾斜幅度以及倾斜槽213的槽口长度决定,优选的在倾斜角度在5-15度,内光学镜片217和外光学镜片212的距离调节范围在0.5-10mm之间。It should be noted that the specific assembly steps described above do not constitute a sequential limitation, and the order of the steps may be arranged according to specific conditions. Optical lens focusing components are mainly used in the field of virtual reality, especially for short-distance optical lens adjustment. It should be understood that short-distance optical focusing in other fields is also within the scope of protection. The working principle of the optical lens focusing assembly is specifically as follows: the toggled silicone head 222 is driven to drive the toggle fixing screw 221 to slide up or down on the inclined groove 213 of the outer barrel 211, because the fixing screw 221 is toggled. One end is fixed to the inner barrel 214, and the other two fixing screws 220 place the inner barrel 214 in an opposite plane. During the sliding of the set screw 221 along the inclined groove 213, the distance between the inner optical lens 217 on the inner barrel 214 and the outer optical lens 2122 of the outer barrel 211 is adjustable, and the specific change needs to be inclined according to the inclined groove 213. The amplitude and the length of the notch of the inclined groove 213 are determined, preferably at an inclination angle of 5 to 15 degrees, and the distance between the inner optical lens 217 and the outer optical lens 212 is adjusted to be in the range of 0.5 to 10 mm.
(三)脸托6:如图14和15所示,脸托6包括主体固定部64和面部接触部63,面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触,主体固定部64还与虚拟现实设备的后壳3连接,不具体限定连接方式。主体固定部64和面部接触部63均可为一体成型结构。下面分别针对主体固定部64和面部接触部63进行说明。(3) Face support 6: As shown in Figs. 14 and 15, the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body face. The main body fixing portion 64 is also connected to the rear case 3 of the virtual reality device, and the connection manner is not specifically limited. Both the main body fixing portion 64 and the face contact portion 63 may be an integrally formed structure. The main body fixing portion 64 and the face contact portion 63 will be described below.
(1)主体固定部64:为了便于脸托配件的使用,主体固定部64的形状可为由两端向中心拱起的几字形结构,具体可为凸缘和位于凸缘两侧的弧形部组成的几字形,可实现将虚拟现实设备的重力分散到人体面部多处位置。主体固定部64 上设有至少一个凸出于其外表面的凸起,不局限附图中所示的凸起的数量为四个,其中两个为位于凸缘上的凸起61,另两个为位于弧形部上的凸起62。与该凸起相对应的是,如图3(b)所示,虚拟现实设备的后壳3上设有用于嵌入凸起的脸托固定件41和43,脸托固定件41和43具体可以为开口,实现了主体固定部64与虚拟现实设备的连接。当主体固定部上设有四个固定件时,其中两个凸起61位于凸缘靠近中轴线的两侧,在使用时,两个凸起位于用户鼻梁附近对应的位置;另外两个凸起62位于弧形部上,对应于靠近脸部颧骨附近。为了节约材料,以及使脸托形状比较美观,优选的主体固定部64与配套使用的虚拟现实设备的待固定位置相对应。为了便于生产,主体固定部64为一体成型,且优选质轻材料。(1) Main body fixing portion 64: In order to facilitate the use of the face supporting member, the shape of the main body fixing portion 64 may be a figure-shaped structure which is arched from the both ends toward the center, and specifically may be a flange and an arc on both sides of the flange The glyphs formed by the department can realize the dispersion of the gravity of the virtual reality device to multiple positions on the human face. The main body fixing portion 64 is provided with at least one protrusion protruding from the outer surface thereof, and the number of the protrusions shown in the drawing is not limited to four, two of which are the protrusions 61 on the flange, and the other two The protrusions 62 are located on the curved portion. Corresponding to the protrusion, as shown in FIG. 3(b), the rear case 3 of the virtual reality device is provided with face support members 41 and 43 for embedding the protrusions, and the face holders 41 and 43 may specifically For the opening, the connection of the main body fixing portion 64 to the virtual reality device is achieved. When four fixing members are provided on the main body fixing portion, two of the protrusions 61 are located on both sides of the flange near the central axis, and in use, the two protrusions are located at corresponding positions near the nose bridge of the user; the other two protrusions 62 is located on the curved portion, corresponding to the vicinity of the facial humerus. In order to save material and make the shape of the face support more beautiful, the preferred body fixing portion 64 corresponds to the position to be fixed of the virtual reality device to be used. For ease of production, the body fixing portion 64 is integrally formed, and is preferably a lightweight material.
(2)面部接触部63:面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触。为了分散虚拟现实设备的重力,面部接触部63的形状同样可设为由两端向中心拱起的几字形结构,具体可为凸缘和位于凸缘两侧的弧形部组成的几字形,弧形部沿远离凸缘的方向延伸。在脸托6实际使用过程中,凸缘可对应到使用者鼻梁附近,弧形部可沿眼尾方向延伸,更好的让脸托配件承受到力分配的人体面部,即让面部接触部与人体面部接触的地方受力均匀。沿凸缘至远离凸缘的方向,面部接触部63的厚度为先逐步变厚,后逐步变薄,且中心的厚度小于两端端部的厚度,即面部接触部63中心轴附近厚度较薄,自由端厚度较厚。在面部接触部63与人体面部相接触的一面为具有一定角度的倾斜面,即将该面设置为与人体面以及鼻梁面相匹配的面。该倾斜面可具体包括鼻部倾斜面和脸颊倾斜面,鼻部倾斜面的面积小于脸颊倾斜面的面积,其中,鼻部倾斜面与竖直面的角度为10°~80°,脸颊倾斜面与竖直面的角度为3°至60°。此外,鼻部倾斜面对应的面部接触部厚度可小于脸颊倾斜面对应的面部接触部厚度。考虑到面部接触部63需要与人体进行接触,面部接触部63优选质轻且柔软材质,比如泡棉。同时为了便于生产加工,面部接触部63可为一体成型。如图15所示,上述脸托6安装到后壳3上的具体安装步骤如下:(2) Facial contact portion 63: The side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface. In order to disperse the gravity of the virtual reality device, the shape of the face contact portion 63 can also be set as a zigzag structure which is arched from the both ends toward the center, and specifically can be a triangular shape composed of a flange and an arc portion on both sides of the flange. The curved portion extends in a direction away from the flange. During the actual use of the face support 6, the flange can correspond to the vicinity of the nose bridge of the user, and the curved portion can extend along the tail of the eye to better allow the face support member to withstand the force distribution of the human face, that is, the face contact portion and The place where the human face touches is evenly stressed. In the direction from the flange to the flange, the thickness of the face contact portion 63 is gradually thickened first, and then gradually thinned, and the thickness of the center is smaller than the thickness of the end portions, that is, the thickness near the central axis of the face contact portion 63 is thin. The free end is thicker. The surface in contact with the human body surface at the face contact portion 63 is an inclined surface having a certain angle, that is, the surface is provided as a surface matching the human body surface and the nasal bridge surface. The inclined surface may specifically include a nose inclined surface and an inclined surface of the cheek, and the area of the inclined surface of the nose is smaller than the area of the inclined surface of the cheek, wherein the angle between the inclined surface of the nose and the vertical surface is 10° to 80°, and the inclined surface of the cheek The angle from the vertical plane is 3° to 60°. In addition, the thickness of the face contact portion corresponding to the inclined surface of the nose may be smaller than the thickness of the face contact portion corresponding to the inclined surface of the cheek. In view of the fact that the face contact portion 63 needs to be in contact with the human body, the face contact portion 63 is preferably a light and soft material such as foam. At the same time, in order to facilitate the production process, the face contact portion 63 may be integrally formed. As shown in FIG. 15, the specific installation steps of the above-mentioned face support 6 mounted on the rear case 3 are as follows:
第一步:将主体固定部64和面部接触部63固定连接,形成脸托6。固定连接方式不具体限定,如可采用粘贴方式进行固定连接;First step: The main body fixing portion 64 and the face contact portion 63 are fixedly connected to form a face holder 6. The fixed connection method is not specifically limited, and the fixed connection may be performed by using a pasting method;
第二步:将主体固定部64固定到虚拟现实设备的后壳3上。不具体限定固定连接方式,如主体固定部64上若有若干凸出于其外表面的凸起61和62,虚拟现实设备的后壳3上与凸起61和62相对应的脸托固定件41和43,脸托固定件41和43具体可以为开口,通过凸起卡入开口中实现主体固定部64和后壳3的固定。Second step: The main body fixing portion 64 is fixed to the rear case 3 of the virtual reality device. The fixed connection manner is not specifically limited. For example, if there are a plurality of protrusions 61 and 62 protruding from the outer surface of the main body fixing portion 64, the face holder fixing members corresponding to the protrusions 61 and 62 on the rear case 3 of the virtual reality device 41 and 43, the face holders 41 and 43 may specifically be openings through which the main body fixing portion 64 and the rear case 3 are fixed by being caught in the opening.
值得注意的是,脸托6整体的横向长度为60~160mm,优选的90~30mm,特别是100~20mm这样可以满足大部分人体的脸部,比如横向长度设为 110mm±8mm;脸托配件整体的纵向高度20~80mm,优选的30~70mm,特别是45~55mm这样可以满足大部分人体的鼻部,比如纵向设为48mm±5mm。应该理解为,本申请的脸托配件充分利用人的脸部形态特点,让用户配戴虚拟现实设备时,尽可能的增大与用户面部的接触面,将虚拟现实设备的重力进行分散。It is worth noting that the lateral length of the face support 6 is 60-160 mm, preferably 90-30 mm, especially 100-20 mm, which can satisfy most human faces, such as the lateral length is set to 110 mm ± 8 mm; The overall longitudinal height is 20 to 80 mm, preferably 30 to 70 mm, especially 45 to 55 mm, which can satisfy the nose of most human bodies, for example, the longitudinal direction is set to 48 mm ± 5 mm. It should be understood that the face support accessory of the present application makes full use of the facial shape characteristics of the person, so that when the user wears the virtual reality device, the contact surface with the user's face is increased as much as possible, and the gravity of the virtual reality device is dispersed.
本申请的脸托区别于现有脸托只与鼻梁部分进行接触,增大与用户面部的接触面,即脸托配件不仅与鼻梁接触,而且还与眼部附近位置接触,进而将虚拟现实设备的重力进行分散,鼻梁和鼻梁两侧的眼周都可承受虚拟现实设备的部分重力,减少用户使用虚拟现实设备配戴带来的不舒服以及损伤,可以让用户长时间舒服的使用头戴设备,大大的提高用户的体验度。The face support of the present application is different from the existing face support only in contact with the bridge portion of the nose, and the contact surface with the user's face is increased, that is, the face support member not only contacts the bridge of the nose, but also contacts the position near the eye, thereby further arranging the virtual reality device. The gravity is dispersed, and the eye circumference on both sides of the bridge of the nose and the nose can withstand part of the gravity of the virtual reality device, reducing the discomfort and damage caused by the user wearing the virtual reality device, and allowing the user to use the headset for a long time. , greatly improve the user experience.
(四)遮光组件7:如图16至图18所示,遮光组件7包括:遮光件78和前端固定环77;遮光件78包括顶面73、第一曲面75、第二曲面76和底面74,其中:顶面73与人体面部相接触的一侧为由中心向外延伸的非封闭弧形;底面74整体与顶面73整体上下相对设置;第一曲面75和第二曲面76位于顶面73两侧,并均向靠近底面74的方向弯曲;第一曲面75和第二曲面76均分别与顶面73和底面74光滑过渡连接,使得顶面73、第一曲面75、第二曲面76和底面74围成一封闭中空区域;前端固定环77位于中空区域的最外侧的内周边并与其吻合。同时,由于本申请实施例示出的虚拟现实设备的遮光组件与虚拟现实设备主体配套使用,为了便于该遮光组件7的固定,第一曲面75和第二曲面76上各分别设有连接件71和72,为了便于区分,分别用第一连接件71和第二连接件72表示,第一连接件71和第二连接件72用于固定在虚拟现实设备的左镜腿5和右镜腿4上。如爆炸图图16所示,遮光组件7为一罩体结构,包括一个前端固定环77、一个遮光件78、一个第一连接件71和一个第二连接件72,下面分别针对上述各部件进行详细说明。(4) Light-shielding assembly 7: As shown in FIGS. 16 to 18, the light-shielding assembly 7 includes a light-shielding member 78 and a front end fixing ring 77; the light-shielding member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74. Wherein: the side of the top surface 73 in contact with the human body surface is a non-closed arc extending outward from the center; the bottom surface 74 is integrally disposed integrally with the top surface 73; the first curved surface 75 and the second curved surface 76 are located on the top surface Both sides of the 73 are curved in a direction close to the bottom surface 74; the first curved surface 75 and the second curved surface 76 are respectively smoothly connected with the top surface 73 and the bottom surface 74, such that the top surface 73, the first curved surface 75, and the second curved surface 76 And the bottom surface 74 encloses a closed hollow region; the front end fixing ring 77 is located at the outermost inner periphery of the hollow region and conforms thereto. In the meantime, since the light shielding component of the virtual reality device shown in the embodiment of the present application is used in conjunction with the virtual reality device body, in order to facilitate the fixing of the light shielding component 7, the first curved surface 75 and the second curved surface 76 are respectively provided with connecting members 71 and 72, for convenience of distinction, respectively denoted by the first connecting member 71 and the second connecting member 72, the first connecting member 71 and the second connecting member 72 are for fixing on the left temple 5 and the right temple 4 of the virtual reality device. . As shown in the exploded view of Fig. 16, the light shielding unit 7 is a cover structure comprising a front end fixing ring 77, a light blocking member 78, a first connecting member 71 and a second connecting member 72, respectively, for the above components. Detailed description.
(1)前端固定环77:前端固定环77内置于遮光件78最外侧,当将遮光组件7应用到虚拟现实设备主体时,前端固定环77位于中空区域的内周边并与虚拟现实设备主体前端接触,如当虚拟现实设备为眼镜形态时,前端固定环77可以包围镜框部分,此处镜框部分排除镜腿。前端固定环77可为一个镂空密闭框架,由于前端固定环77需要包围虚拟现实设备主体,所以前端固定环77的形状需与虚拟现实设备主体本身外侧形状相对应。可以理解的是,如虚拟现实设备主体的形状可以为长方形,正方形以及各个不同规则的形状,则前端固定环77的形状需要相应变化。例如,当虚拟现实设备主体选择具有一定弧度且与眼镜形态相对应的形态时,前端固定环77的形状也优选为眼镜形态,即前端固定环77的形状是根据虚拟现实设备主体外侧边缘的形状而定。需要说明的是,前端固定环77可以是镂空,当然也可以是实心结构,为了节约材料、减轻用户配戴重量,提高用户体验度,前端固定环77优选为镂空。(1) Front end fixing ring 77: The front end fixing ring 77 is built in the outermost side of the light shielding member 78. When the light shielding unit 7 is applied to the virtual reality device main body, the front end fixing ring 77 is located at the inner periphery of the hollow region and is connected to the front end of the virtual reality device body. Contact, such as when the virtual reality device is in the form of glasses, the front end retaining ring 77 can enclose the frame portion, where the frame portion excludes the temples. The front end fixing ring 77 can be a hollow airtight frame. Since the front end fixing ring 77 needs to surround the virtual reality device body, the shape of the front end fixing ring 77 needs to correspond to the outer shape of the virtual reality device body itself. It can be understood that, as the shape of the main body of the virtual reality device may be a rectangle, a square, and various different regular shapes, the shape of the front end fixing ring 77 needs to be changed accordingly. For example, when the virtual reality device body selects a shape having a certain curvature and corresponding to the shape of the glasses, the shape of the front end fixing ring 77 is also preferably a form of glasses, that is, the shape of the front end fixing ring 77 is according to the shape of the outer edge of the main body of the virtual reality device. And set. It should be noted that the front end fixing ring 77 may be hollowed out, and may of course be a solid structure. In order to save materials, reduce user wearing weight, and improve user experience, the front end fixing ring 77 is preferably hollowed out.
(2)遮光件78:遮光件78包括顶面73、第一曲面75、第二曲面76和底面74。当将遮光组件应用到虚拟现实设备主体时,前端固定环77用于包括虚拟现实设备主体前端外框架,第一曲面75和第二曲面76可沿镜腿方向延伸,第一曲面75和第二曲面76上的第一连接件71和第二连接72固定在左镜腿5和右镜腿4上,实现遮光组件7固定在虚拟现实设备主体上,用户在使用配置有遮光组件的虚拟现实设备时,遮光件78围成的中空区域与人体面部能形成相对密闭的空间,避免外界的光学进入。遮光件78通过前端固定环77和虚拟现实设备主体连接,遮光件78的第一曲面75和第二曲面76沿靠近虚拟现实设备末端的方向延伸,顶面73与人体面部相接触的一侧为由中心向外延伸的非封闭弧形,该非封闭弧形可以与人体额头相匹配,底面设为由两端向中心拱起的W形,也同样与人体脸型相匹配,这样做不仅仅可以节约材料,还可以减轻遮光组件的重量,并且能够提高用户的配戴舒适度并且达到良好的遮光效果。具体的,遮光件78可选择具有一定硬度、可透气且能够防止光线透过的软性材质。优选的,为了便于遮光组件在使用过程中美观,可以选择具有一定弹性并且不容易褶皱的材质,例如拉架棉、莱卡等。例如,材质选择一种合成布,该合成布具有两层,一侧用来进行遮光,另外一层用来进行保证透气并且不易变形。由于一般的布料都比较柔软,难以成型,为了解决该问题,提高合成布的弹性、硬度并且耐磨性,通过胶水将两层布料进行合成。遮光件78具有容纳虚拟现实设备主体前端的中空区域,具体的,中空区域包括面部接触面和虚拟设备连接面;面部接触面用于与用户面部接触,虚拟设备连接面用于与虚拟现实设备的框体内侧的观看侧连接;或中空区域包括面部接触面和虚拟设备连接面;面部接触面用于与用户面部接触,虚拟设备连接面用于与虚拟现实设备的框体外侧连接。由于本实施例中的虚拟现实设备的光学组件可以为调焦组件,光学组件具体包括外镜筒211、固定在外镜筒211的外光学镜片212、内镜筒214、固定在内镜筒214的内光学镜片217和定位特征件(具体为的固定螺钉220和拨动固定螺钉221);外镜筒211侧壁上设有至少一个倾斜槽213;内镜筒214内置于外镜筒211;定位特征件(具体为的固定螺钉220和拨动固定螺钉221)与倾斜槽213一一对应,各定位特征件(具体为的固定螺钉220和拨动固定螺钉221)一端固定在内镜筒214的侧壁,另一端穿过倾斜槽213可在倾斜槽213内滑动。定位特征件(具体为的固定螺钉220和拨动固定螺钉221)即为虚拟现实设备凸出控制键,当调节定位特征件(具体为的固定螺钉220和拨动固定螺钉221)使内镜筒214沿外镜筒211相对滑动时,固定在外镜筒211上的外光学镜片212与固定在内镜筒214上的内光学镜片217之间的距离可调,实现了光学组件的调焦。为了使得上述凸出控制键便于操作,遮光件78的底面上设有开孔,开孔用于虚拟现实设备凸出控制键即定位特征件外露,在实现调焦的同时也实现了遮光。上述虚拟现实设备的遮光组件7的尺寸可以为:为了适配人体头部形态的大小,遮光组件7的前端横向距离相对小于后端纵向距离。一般遮光组件的前端横向长度为50~250mm范围内任意值,优选为 120~170mm范围内任意值,特别是150~160mm之间最适合大众用户尺寸,具体比如155mm。纵向长度在30~150mm范围内任意值,优选为60-120mm范围内任意值,特别是80~100mm之间最适合大众用户尺寸,具体如91mm。遮光组件顶面的弧形的最底端至遮光罩前端的距离为3~25mm范围内任意值,优选为8-20mm范围内任意值,特别是12~16mm之间最适合大众用户尺寸,具体如14mm。(2) Light blocking member 78: The light blocking member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74. When the shading assembly is applied to the virtual reality device body, the front end fixing ring 77 is configured to include a virtual reality device body front end outer frame, and the first curved surface 75 and the second curved surface 76 are extendable in the temple direction, the first curved surface 75 and the second surface The first connecting member 71 and the second connecting portion 72 on the curved surface 76 are fixed on the left temple 5 and the right temple 4, so that the light shielding assembly 7 is fixed on the virtual reality device body, and the user uses the virtual reality device configured with the light shielding component. When the hollow area enclosed by the light shielding member 78 and the human body surface can form a relatively closed space, the external optical access can be avoided. The light blocking member 78 is connected to the virtual reality device body through the front end fixing ring 77. The first curved surface 75 and the second curved surface 76 of the light blocking member 78 extend in a direction close to the end of the virtual reality device, and the side of the top surface 73 contacting the human body surface is a non-closed arc extending outward from the center, the non-closed arc can be matched with the forehead of the human body, and the bottom surface is set to a W shape which is arched from the both ends to the center, and is also matched with the human face, so that it is not only Saving materials can also reduce the weight of the shading assembly, and can improve the user's wearing comfort and achieve a good shading effect. Specifically, the light blocking member 78 may be selected from a soft material having a certain hardness, being breathable, and capable of preventing light from transmitting. Preferably, in order to facilitate the appearance of the light shielding component during use, a material having a certain elasticity and not easy to wrinkle may be selected, such as a pull cotton, a Lycra or the like. For example, the material is selected from a synthetic fabric having two layers, one for shading and the other for air permeability and deformation. Since the general fabric is relatively soft and difficult to mold, in order to solve the problem, the elasticity, hardness and abrasion resistance of the synthetic fabric are improved, and the two layers of the fabric are synthesized by glue. The light blocking member 78 has a hollow area for accommodating the front end of the virtual reality device body. Specifically, the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is used for the virtual reality device The viewing side of the inside of the frame is connected; or the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is for connecting with the outside of the frame of the virtual reality device. Since the optical component of the virtual reality device in this embodiment may be a focusing component, the optical component specifically includes an outer lens barrel 211, an outer optical lens 212 fixed to the outer lens barrel 211, an inner lens barrel 214, and a fixed inner lens barrel 214. The inner optical lens 217 and the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221); at least one inclined groove 213 is disposed on the side wall of the outer lens barrel 211; the inner lens barrel 214 is built in the outer lens barrel 211; The feature member (specifically, the fixing screw 220 and the toggle fixing screw 221) has a one-to-one correspondence with the inclined groove 213, and one end of each positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is fixed to the inner lens barrel 214. The side wall and the other end are slidable in the inclined groove 213 through the inclined groove 213. The positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is a virtual reality device protruding control key, and when the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is adjusted, the inner lens barrel is adjusted. When the outer lens barrel 211 is relatively slid along the outer lens barrel 211, the distance between the outer optical lens 212 fixed to the outer lens barrel 211 and the inner optical lens 217 fixed to the inner lens barrel 214 is adjustable, and focusing of the optical component is achieved. In order to facilitate the operation of the protruding control button, the bottom surface of the light shielding member 78 is provided with an opening for the virtual reality device to protrude the control key, that is, the positioning feature is exposed, and the shading is realized while achieving focusing. The size of the shading assembly 7 of the virtual reality device may be such that the front end lateral distance of the shading assembly 7 is relatively smaller than the rear end longitudinal distance in order to adapt to the size of the human head shape. Generally, the front end of the light shielding component has a lateral length of any value in the range of 50 to 250 mm, preferably any value in the range of 120 to 170 mm, and particularly preferably between 150 and 160 mm, which is most suitable for the mass of the user, such as 155 mm. The longitudinal length is any value within the range of 30 to 150 mm, preferably any value within the range of 60-120 mm, and particularly between 80 and 100 mm, which is most suitable for mass user size, such as 91 mm. The distance from the bottom end of the curved top surface of the shading component to the front end of the hood is any value within the range of 3 to 25 mm, preferably any value within the range of 8-20 mm, especially between 12 and 16 mm, which is most suitable for the mass user size. Such as 14mm.
上述虚拟现实设备的遮光组件7的工作原理为:用户在使用带有遮光组件的虚拟现实设备时,用户带上虚拟现实设备,遮光组件7的遮光件78就会与用户的额头以及用户的脸以及虚拟现实设备一起形成一个相对密闭的空间,可以让用户眼睛避免外界的光线干扰,只看到虚拟现实设备提供的视觉光线,让用户能够很好的沉浸到虚拟现实设备的视频场景中,大大的提高用户的体验度。上述虚拟现实设备的遮光组件7的具体安装步骤如下:The working principle of the light-shielding component 7 of the virtual reality device is as follows: when the user uses the virtual reality device with the light-shielding component, the user brings the virtual reality device, and the light-shielding member 78 of the light-shielding component 7 and the user's forehead and the user's face And the virtual reality device forms a relatively closed space, which allows the user's eyes to avoid external light interference, and only sees the visual light provided by the virtual reality device, so that the user can immerse himself in the video scene of the virtual reality device, greatly Improve user experience. The specific installation steps of the shading component 7 of the above virtual reality device are as follows:
第一步:通过遮光组件的封闭中空区域将虚拟现实设备主体包围,位于封闭中空区域内周边的前端固定环77与虚拟现实设备的前端框架相接触;The first step: surrounding the virtual reality device body through the closed hollow region of the light shielding component, and the front end fixing ring 77 located in the inner periphery of the closed hollow region is in contact with the front end frame of the virtual reality device;
第二步:通过第一连接件71和第二连接件72将遮光组件的第一曲面75和第二曲面76固定在虚拟现实设备上,第一曲面75和第二曲面76沿虚拟现实设备末端的方向延伸。当虚拟现实设备为眼镜结构时,第一连接件71和第二连接件72分别与虚拟现实设备的镜腿固定,具体可以为虚拟现实设备(虚拟现实眼镜)的两个镜腿上各分别设有用于嵌入第一连接件71和第二连接件72的通孔51,当第一连接件71和第二连接件72嵌入通孔51时,可实现遮光件78和虚拟现实设备主体的固定,并且也便于拆卸下来,便于用户操作,提高用户的体验度。可以理解的是,虚拟现实设备和遮光件78也可通过粘贴的方式实现固定,对本申请实施例示出的不具体限定固定方式。The second step: fixing the first curved surface 75 and the second curved surface 76 of the light shielding assembly to the virtual reality device through the first connecting member 71 and the second connecting member 72, the first curved surface 75 and the second curved surface 76 along the end of the virtual reality device The direction extends. When the virtual reality device is a spectacles structure, the first connecting member 71 and the second connecting member 72 are respectively fixed to the temples of the virtual reality device, and specifically may be separately set on the two temples of the virtual reality device (virtual reality glasses). There is a through hole 51 for embedding the first connecting member 71 and the second connecting member 72. When the first connecting member 71 and the second connecting member 72 are embedded in the through hole 51, the fixing of the light blocking member 78 and the virtual reality device body can be realized. It is also easy to disassemble, which is convenient for users to operate and improve user experience. It can be understood that the virtual reality device and the light-shielding device 78 can also be fixed by means of pasting, and the fixed manner is not specifically limited for the embodiment of the present application.
(五)PCBA板8:如图7所示,后壳3包括收纳腔46,用来收纳虚拟现实设备的PCBA板8,PCBA板8与光学系统连接,具体的,PCBA板8与左显示屏22、右显示屏24的屏面垂直连接。同时,光感组件还连接PCBA板8,且与PCBA板8平面保持垂直。(5) PCBA board 8: As shown in FIG. 7, the rear case 3 includes a storage cavity 46 for accommodating the PCBA board 8 of the virtual reality device, and the PCBA board 8 is connected with the optical system. Specifically, the PCBA board 8 and the left display screen 22. The screen of the right display screen 24 is vertically connected. At the same time, the light sensing component is also connected to the PCBA board 8 and is perpendicular to the plane of the PCBA board 8.
(六)散热片9:散热片9分别与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。具体的,散热片9包括铜箔层和位于铜箔层的外层的碳膜层,铜箔层与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。具体的,由于显示屏发热小,因此可在左显示屏22和右显示屏24的后方选取一部分表层涂导热胶并与散热片9连接。由于显示屏与散热片仅部分粘贴连接,便于后期维护过程中的拆卸。由于PCBA板的芯片发热比较大,要让其热量充分散发出去,因此可将PCBA板的发热器件表层涂满导热胶并与散热片9连接。考虑到光感组件也会被散热片9遮挡住,为了便于维修,在光感组 件或其他散热片遮挡的器件对应的散热片处可以设置维修开口,便于后期进行维修,而避免了维修过程中需要将整个散热片拆卸下来进行维修。(6) Heat sink 9: The heat sink 9 is respectively attached to the rear of the left display 22 and the right display 24, and is attached to the heat generating device of the PCBA board 8. Specifically, the heat sink 9 includes a copper foil layer and a carbon film layer on the outer layer of the copper foil layer. The copper foil layer is adhered to the rear of the left display screen 22 and the right display screen 24, and is attached to the heat generating device of the PCBA board 8. Hehe. Specifically, since the display heat is small, a part of the surface layer of the thermal conductive adhesive may be selected and connected to the heat sink 9 at the rear of the left display 22 and the right display 24. Since the display and the heat sink are only partially bonded, it is easy to disassemble during the maintenance process. Since the chip of the PCBA board has a relatively large heat generation, the heat of the PCBA board is sufficiently dissipated. Therefore, the surface of the heat generating component of the PCBA board can be coated with the thermal conductive adhesive and connected to the heat sink 9. Considering that the light-sensing component is also blocked by the heat sink 9, in order to facilitate maintenance, a maintenance opening can be provided at the heat sink corresponding to the light-blocking component or other heat-shielding device, so that the maintenance can be performed later, and the maintenance process is avoided. The entire heat sink needs to be removed for repair.
(七)数据线固定件19:如图19至21所示,数据线固定件19用于固定在虚拟现实设备上。具体的,虚拟现实设备包括镜框和镜腿,镜框的后壳3靠近镜腿的一侧设有镜脚连接部,该镜脚连接部上设有凹槽44,镜腿上设有可嵌入凹槽44的凸起53。经过上述说明,为了虚拟现实设备的整体美观,数据线固定件19固定在镜脚连接部上,如螺钉连接。数据线固定件19包括顶面和分别与顶面连接并相对设置的第一侧面和第二侧面,其上分别形成有用于固定在虚拟现实设备上的固定部191、镂空开口192、数据线收容腔193和数据线挡板194,下面针对上述各部件进行详细说明。本实施例中,设定第二侧面与虚拟现实设备的镜脚连接部固定连接,第一侧面位于虚拟现实设备的外周边的内侧,第一侧面、第二侧面和顶面围成的数据线收容腔与虚拟现实设备的接口相对应,则固定部191位于第二侧面上并沿远离顶面的方向延伸,固定部191用来将数据线固定件19固定在虚拟现实设备上。固定部191与虚拟现实设备可拆卸连接,如虚拟现实设备上设有螺钉孔,固定部191与虚拟现实设备通过螺钉195连接;或固定部191与虚拟现实设备不可拆卸连接,如焊接等,具体不做限定。为了减轻数据线固定件19的重量以及节约材料,第一侧面和/或第二侧面上设有镂空开口,不局限于图1中所示的第二侧面上设有镂空开口192。顶面、第一侧面和第二侧面围成一三面开口的U形的数据线收容腔193,与虚拟现实设备连接的数据线的连接头收容在数据线收容腔193内。为了进一步防止数据线的连接头松动或掉落,避免数据线松动到时连接不良的问题,数据线固定件19上还可以进一步设有数据线挡板194,数据线挡板194设在数据线固定件19远离虚拟现实设备的一侧,数据线挡板194可分别与顶面和第一侧面连接,并与第二侧面之间具有用于伸入数据线的间隔;或数据线挡板194可以与第二侧面和顶面连接,并与第一侧面之间具有空隙,该空隙用于伸入数据线,同时数据线的连接头容纳在数据线收容腔193内,该数据线挡25板用于防止连接头脱离数据线收容腔193。将数据线固定件19安装到虚拟现实设备的具体步骤如下:(7) Data line fixing member 19: As shown in Figs. 19 to 21, the data line fixing member 19 is used for fixing on a virtual reality device. Specifically, the virtual reality device includes a frame and a temple, and a side of the rear casing 3 of the frame near the temple is provided with a temple connection portion, the lens connection portion is provided with a groove 44, and the temple is provided with a recess The projection 53 of the groove 44. After the above description, for the overall appearance of the virtual reality device, the data line fixing member 19 is fixed to the temple connecting portion, such as a screw connection. The data line fixing member 19 includes a top surface and first and second side surfaces respectively connected to and opposite to the top surface, and respectively formed with a fixing portion 191 for fixing on the virtual reality device, a hollow opening 192, and a data line receiving The cavity 193 and the data line baffle 194 are described in detail below for each of the above components. In this embodiment, the second side is fixedly connected to the temple connection portion of the virtual reality device, and the first side is located on the inner side of the outer periphery of the virtual reality device, and the first side, the second side, and the top surface are surrounded by data lines. The receiving cavity corresponds to the interface of the virtual reality device, and the fixing portion 191 is located on the second side and extends away from the top surface, and the fixing portion 191 is used for fixing the data line fixing member 19 on the virtual reality device. The fixing portion 191 is detachably connected to the virtual reality device. For example, the virtual reality device is provided with a screw hole, the fixing portion 191 is connected to the virtual reality device through the screw 195, or the fixing portion 191 is non-detachably connected with the virtual reality device, such as welding, etc. Not limited. In order to reduce the weight of the data line fixing member 19 and to save material, a hollow opening is provided on the first side surface and/or the second side surface, and a hollow opening 192 is not limited to the second side surface shown in FIG. The top surface, the first side surface and the second side surface define a U-shaped data line receiving cavity 193 which is open on three sides, and the connector of the data line connected to the virtual reality device is received in the data line receiving cavity 193. In order to further prevent the connection of the data line from loosening or falling, and avoiding the problem of poor connection when the data line is loose, the data line fixing member 19 may further be provided with a data line baffle 194, and the data line baffle 194 is disposed on the data line. The fixing member 19 is away from a side of the virtual reality device, and the data line shutter 194 is connectable to the top surface and the first side, respectively, and has a space for projecting into the data line with the second side; or the data line shutter 194 The second side surface and the top surface may be connected to each other and have a gap with the first side surface for extending into the data line, and the connection head of the data line is received in the data line receiving cavity 193, the data line block 25 board It is used to prevent the connector from coming off the data line receiving cavity 193. The specific steps for installing the data line fixture 19 to the virtual reality device are as follows:
第一步:在虚拟现实设备上连接好数据线,即将数据线的连接头插入到虚拟现实设备上的数据线接口,本实施例中的数据线一般为HDMI数据线,当然也可采用其他用来进行数据传输或者进行充电的数据线,不做具体限定;The first step is to connect the data line on the virtual reality device, that is, insert the connector of the data line into the data line interface on the virtual reality device. The data line in this embodiment is generally an HDMI data line, and of course, other uses may be used. The data line for data transmission or charging is not specifically limited;
第二步:将数据线固定件19固定在虚拟现实设备上,数据线的连接头位于数据线固定件19中数据线收容腔193内。需要说明的是,本申请实施例示出的数据线固定件19可为一体成型,优选的材质为轻质并且具有一定硬度的材质。The second step: the data line fixing member 19 is fixed on the virtual reality device, and the connector of the data line is located in the data line receiving cavity 193 of the data line fixing member 19. It should be noted that the data line fixing member 19 shown in the embodiment of the present application may be integrally formed, and the preferred material is a material that is lightweight and has a certain hardness.
上述数据线固定件19的工作原理为:首先将数据线的连接头固定在虚拟现实设备的数据线接口上,然后数据线的连接头也容纳在数据线固定件19的数据 线收容腔193内,同时数据线固定件远离虚拟现实设备的数据线接口的一侧还设有数据线挡板194,数据线挡板194用于防止数据线的连接头松动或掉落,阻挡数据线的连接头向外移动,使得数据线与虚拟现实设备良好连接,避免用户在使用过程中外接的数据线松动,导致数据传输不良甚至数据线脱落的问题,可以让用户大胆的进入的虚拟现实的场景互动中,提高用户体验度。The working principle of the data line fixing member 19 is as follows: firstly, the connector of the data line is fixed on the data line interface of the virtual reality device, and then the connector of the data line is also accommodated in the data line receiving cavity 193 of the data line fixing member 19. At the same time, the data line fixing member is further away from the data line interface of the virtual reality device, and a data line baffle 194 is further disposed. The data line baffle 194 is used for preventing the connection of the data line from loosening or falling, and blocking the connection of the data line. Moving outward, the data line is well connected with the virtual reality device, avoiding the looseness of the data line externally connected by the user during use, resulting in poor data transmission or even falling off the data line, which allows the user to enter the virtual reality scene interaction boldly. To improve user experience.
与现有技术相比,本申请中的虚拟现实设备新增加了数据线固定件19,在收纳数据线的连接头的同时将数据线固定在虚拟现实设备上,能有让数据线连接头在可控发范围移动,甚至不发生移动,这样就可以让数据线很好与虚拟现实设备进行连接,即便用户使用过程中进行剧烈的运动也不会导致数据线脱落,较大的提高了用户的体验度,并且提高了虚拟现实设备的适用场景。Compared with the prior art, the virtual reality device in the present application newly adds a data line fixing member 19, and fixes the data line on the virtual reality device while accommodating the connector of the data line, and can have the data line connector at The controllable range can be moved without even moving, so that the data line can be well connected with the virtual reality device, even if the user performs intense exercise during use, the data line will not fall off, and the user's Experience and improve the applicable scenarios of virtual reality devices.
参见图24,图24为本申请实施例提供的一种虚拟现实设备的结构分解图。Referring to FIG. 24, FIG. 24 is a structural exploded view of a virtual reality device according to an embodiment of the present application.
本申请还提供了一种虚拟现实设备,包括由前壳1和后壳3围成的镜框、与后壳1连接的两个镜腿和内置于镜框的光学系统、PCBA板8、散热片9,光学系统与PCBA板8连接,且光学系统包括相互独立的左镜筒机构21、右镜筒机构23和分别安装于两者后方的左显示屏22和右显示屏24;散热片9与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。The present application also provides a virtual reality device including a frame surrounded by a front case 1 and a rear case 3, two temples connected to the rear case 1 and an optical system built in the frame, a PCBA board 8, and a heat sink 9. The optical system is connected to the PCBA board 8, and the optical system includes mutually independent left barrel mechanism 21, right barrel mechanism 23, and left display screen 22 and right display screen 24 respectively mounted behind the two; heat sink 9 and left The display screen 22 and the right display screen 24 are attached to the rear and are attached to the heat generating device of the PCBA board 8.
如图25和图26(a)所示,基于上述实施例公开的内容,本实施例与上述实施例的区别之处在于,散热片9包括金属基板91和热透散层92,热透散层92设置在金属基板91面向前壳1的一侧。金属基板91作为散热片9的基座,能够使散热片9保持固定形态,同时也具有传导热量的功能。热透散层92的材质为具有良好散热性能,并且能将热能穿透扩散出去的材质,优选的,为粉末状并且能够形成轻薄层的材料,例如石墨烯,由于石墨烯的常态为粉末状,需附着在金属基板91上才能有固定的形态,以使热透散层92和金属基板91均匀地形成散热片。热透散层92均匀地附着在金属基板91的表面,使得散热片9具有均匀散热的功能。在实际应用中,热透散层92为薄薄的一层,避免占用虚拟现实设备过多的内部空间,以使虚拟现实设备更加轻薄。As shown in FIG. 25 and FIG. 26(a), based on the content disclosed in the above embodiments, the present embodiment is different from the above embodiment in that the heat sink 9 includes a metal substrate 91 and a heat diffusion layer 92, which is thermally transparent. The layer 92 is disposed on a side of the metal substrate 91 facing the front case 1. The metal substrate 91 serves as a susceptor of the heat sink 9 so that the heat sink 9 can be held in a fixed state and also has a function of conducting heat. The material of the heat dissipation layer 92 is a material having good heat dissipation performance and capable of diffusing heat energy, preferably a material which is powdery and capable of forming a light and thin layer, such as graphene, since the normal state of graphene is powdery. It is necessary to adhere to the metal substrate 91 in order to have a fixed shape, so that the heat dissipation layer 92 and the metal substrate 91 uniformly form the heat sink. The heat diffusion layer 92 is uniformly attached to the surface of the metal substrate 91, so that the heat sink 9 has a function of uniformly dissipating heat. In practical applications, the heat dissipation layer 92 is a thin layer, avoiding occupying too much internal space of the virtual reality device, so that the virtual reality device is lighter and thinner.
散热片9在热量传导方向分为集热区901和散热区902,由于左显示屏22和右显示屏24散发的热量没有发热元件81散发的热量大,因此,将集热区901与PCBA板8上的发热元件81贴合,散热区902与左显示屏22和右显示屏24的后方贴合。The heat sink 9 is divided into a heat collecting zone 901 and a heat radiating zone 902 in the heat conduction direction. Since the heat radiated from the left display screen 22 and the right display screen 24 does not have a large amount of heat radiated from the heat generating component 81, the heat collecting zone 901 and the PCBA board are disposed. The heating element 81 on the 8 is attached, and the heat dissipation area 902 is attached to the rear of the left display 22 and the right display 24.
集热区901利用散热片9的导热性吸收发热元件81在工作时散发的热量,即将发热元件81散发的热量传导至整个金属基板91;位于散热区902的金属基板91也可吸收左显示屏22和右显示屏24散发的热量。金属基板91将集热区901吸收的热量传递给附着在金属基板91表面的热透散层92,利用热透散层92的热 辐射特性,由散热区902将热量辐射出去。集热区901和散热区902的位置使散热片9呈L形。The heat collecting portion 901 absorbs the heat radiated by the heat generating element 81 during operation by the heat conductivity of the heat sink 9, that is, the heat radiated from the heat generating element 81 is conducted to the entire metal substrate 91; the metal substrate 91 located in the heat radiating portion 902 can also absorb the left display screen. 22 and the heat emitted by the right display 24. The metal substrate 91 transfers the heat absorbed by the heat collecting portion 901 to the heat diffusion layer 92 attached to the surface of the metal substrate 91, and the heat radiation layer 902 radiates heat by the heat radiation layer 902. The position of the heat collecting zone 901 and the heat radiating zone 902 is such that the fins 9 are L-shaped.
为了实现热的传导,金属基板91的材质可选择铜材或铝材,也可为其他材质,本实施例不做具体限定。In order to realize the heat conduction, the material of the metal substrate 91 may be selected from a copper material or an aluminum material, and may be other materials, which is not specifically limited in this embodiment.
本实施例中,发热元件81可以包括MCU微控制器、SOC系统级芯片、CPU中央处理器、GPU图形处理器、DSP数字信号处理器或ISP图像信号处理器等,还可包括WiFi模块、调制解调器等,具体的元件可根据实际情况进行设置,本实施例不做具体限定。In this embodiment, the heating element 81 may include an MCU microcontroller, a SOC system level chip, a CPU central processing unit, a GPU graphics processor, a DSP digital signal processor, or an ISP image signal processor, and may also include a WiFi module and a modem. The specific components may be set according to actual conditions, and are not specifically limited in this embodiment.
发热元件81、左显示屏22和右显示屏24位于金属基板91的同一侧,使金属基板91可以同时吸收发热元件81、左显示屏22和右显示屏24散发的热量,并将虚拟现实设备在使用时产生的热量全部吸收,沿相同的热传导方向,将热量辐射出去,提高散热片9的散热效率。金属基板91在集热区901的面积小于金属基板91在散热区902的面积,以使散热片9有充足的散热能力,避免金属基板91上聚集过多的热量,而散热区902无法及时将热量散发出去,影响散热片9的使用效果。The heating element 81, the left display 22 and the right display 24 are located on the same side of the metal substrate 91, so that the metal substrate 91 can simultaneously absorb the heat radiated from the heating element 81, the left display 22 and the right display 24, and the virtual reality device The heat generated during use is completely absorbed, and heat is radiated along the same heat conduction direction to improve the heat dissipation efficiency of the heat sink 9. The area of the metal substrate 91 in the heat collecting area 901 is smaller than the area of the metal substrate 91 in the heat dissipating area 902, so that the heat sink 9 has sufficient heat dissipation capability to avoid excessive heat accumulated on the metal substrate 91, and the heat dissipating area 902 cannot be timely. The heat is dissipated, which affects the use effect of the heat sink 9.
在一种可选的具体实施方式中,如图24所示,散热片9的散热区902可覆盖在左显示屏22和右显示屏24一半的位置。在不影响散热片9散热效果的前提下,可适当地减少散热片9的体积,从而减轻虚拟现实设备的自身重量,以得到轻薄的虚拟现实设备。In an alternative embodiment, as shown in FIG. 24, the heat dissipation zone 902 of the heat sink 9 can cover half of the left display screen 22 and the right display screen 24. Under the premise of not affecting the heat dissipation effect of the heat sink 9, the volume of the heat sink 9 can be appropriately reduced, thereby reducing the weight of the virtual reality device to obtain a thin and light virtual reality device.
在另一种可选的具体实施方式中,如图27所示,散热片9的散热区902可完全覆盖在左显示屏22和右显示屏24上。虽然此种设置会加重虚拟现实设备的重量,但由于热透散层92仅附着在金属基板91上薄薄的一层,因此,不会增加过多重量负担;并且采用完全覆盖的方式可以提高散热片9的散热效果,以将虚拟现实设备中各发热元件81产生的热量全部辐射出去。In another alternative embodiment, as shown in FIG. 27, the heat sinking area 902 of the heat sink 9 can be completely covered on the left display screen 22 and the right display screen 24. Although such an arrangement may increase the weight of the virtual reality device, since the heat diffusion layer 92 is only attached to a thin layer on the metal substrate 91, it does not increase the excessive weight burden; and the method of completely covering can be improved. The heat dissipation effect of the heat sink 9 is to radiate all the heat generated by each of the heat generating elements 81 in the virtual reality device.
如图26(b)所示,本申请实施例提供的虚拟现实设备还可以采用又一种散热片9,该散热片9还包括设置在金属基板91和发热元件81之间,以及金属基板91和左显示屏22、右显示屏24之间的导热胶质层93。As shown in FIG. 26(b), the virtual reality device provided by the embodiment of the present application may further employ a heat sink 9 further including a metal substrate 91 and a heat generating component 81, and a metal substrate 91. And a thermally conductive gel layer 93 between the left display screen 22 and the right display screen 24.
为了使散热片9能够稳定地贴合在发热元件81、左显示屏22和右显示屏24上,需要在散热片9与发热元件81贴合的一侧设置导热胶质层93。导热胶质层93具有导热的特性,并用于使集热区901与PCBA板8上的发热元件81无缝隙粘合,以及,用于使散热区902与左显示屏22和右显示屏24的后方无缝隙粘合。In order to allow the heat sink 9 to be stably attached to the heat generating element 81, the left display panel 22, and the right display panel 24, it is necessary to provide the heat conductive gel layer 93 on the side where the heat sink 9 and the heat generating element 81 are bonded. The thermally conductive gel layer 93 has heat-conducting properties and serves to seamlessly bond the heat-collecting zone 901 to the heat-generating component 81 on the PCBA board 8, and to provide the heat-dissipating zone 902 with the left display screen 22 and the right display screen 24. No gaps in the back.
由于金属基板91自身具有塑性的特性,不易被制作成完全平滑的平面,而发热元件81、左显示屏22和右显示屏24分别存在规则的平面。因此,当金属基 板91与发热元件81、左显示屏22和右显示屏24贴合时,相应位置会产生缝隙。缝隙的出现易降低发热元件81、左显示屏22和右显示屏24散发热量向金属基板91传递的效率,使发热元件81、左显示屏22和右显示屏24产生的热量还有一部分留存在虚拟现实设备内部,进而影响虚拟现实设备的使用效果。Since the metal substrate 91 itself has a plastic property, it is not easy to be formed into a completely smooth plane, and the heat generating element 81, the left display screen 22, and the right display screen 24 respectively have regular planes. Therefore, when the metal substrate 91 is attached to the heat generating element 81, the left display panel 22, and the right display screen 24, a gap is formed at the corresponding position. The occurrence of the gap tends to reduce the efficiency with which the heat generating component 81, the left display panel 22, and the right display panel 24 dissipate heat to the metal substrate 91, so that some of the heat generated by the heat generating component 81, the left display panel 22, and the right display panel 24 remains. The inside of the virtual reality device, which in turn affects the use effect of the virtual reality device.
因此,本实施例中采用导热胶质层93,将金属基板91与发热元件81、左显示屏22或右显示屏24之间的缝隙填充上,达到无缝隙粘合的效果。无缝隙粘合可以增加散热片9与发热元件81、左显示屏22和右显示屏24的接触面积,以使各器件在工作时散发的热量能够全部地传导在金属基板91上,并通过热透散层92将热量辐射出去,进而可提高散热片9的散热效率。Therefore, in the present embodiment, the thermally conductive adhesive layer 93 is used to fill the gap between the metal substrate 91 and the heat generating component 81, the left display panel 22 or the right display panel 24, thereby achieving the effect of seamless bonding. The seamless gap bonding can increase the contact area of the heat sink 9 with the heat generating component 81, the left display screen 22, and the right display screen 24, so that the heat radiated by each device during operation can be completely conducted on the metal substrate 91 and passed through the heat. The diffusion layer 92 radiates heat, which in turn improves the heat dissipation efficiency of the heat sink 9.
如图26(c)所示,本申请实施例提供虚拟现实设备还可以采用另一种散热片9,该散热片9还包括设置在集热区901与发热元件81贴合一侧的集热层94。具体地,集热层94设置在金属基板91和发热元件81之间,该集热层94仅设置在集热区901,且与散热区902的导热胶质层93连接。As shown in FIG. 26(c), the virtual reality device of the embodiment of the present application may further adopt another heat sink 9, which further includes a heat collecting portion disposed on the side of the heat collecting portion 901 and the heat generating component 81. Layer 94. Specifically, the heat collecting layer 94 is disposed between the metal substrate 91 and the heat generating component 81. The heat collecting layer 94 is disposed only in the heat collecting region 901 and is connected to the heat conductive gel layer 93 of the heat radiating region 902.
集热层94与PCBA板8上的发热元件81无缝隙贴合;散热片9在散热区902与发热元件81贴合的一侧,设置有导热胶质层93,导热胶质层93用于使散热区902与左显示屏22和右显示屏24的后方无缝隙粘合。The heat collecting layer 94 is non-grooved with the heat generating component 81 on the PCBA board 8; the heat sink 9 is provided with a heat conductive gel layer 93 on the side where the heat radiating region 902 is attached to the heat generating component 81, and the heat conductive gel layer 93 is used for The heat dissipation zone 902 is bonded to the rear of the left display screen 22 and the right display screen 24 without gaps.
本实施例中提供的散热片9,在集热区901处设置两层热透散层92,可以增加散热片9的吸热能力,进而可将虚拟现实设备内部产生的热量全部吸收以辐射到外界,提高散热片9的散热效率。In the heat sink 9 provided in this embodiment, two layers of heat dissipation layer 92 are disposed at the heat collecting portion 901, which can increase the heat absorbing capability of the heat sink 9, and thereby absorb all the heat generated inside the virtual reality device to be radiated to The outside world increases the heat dissipation efficiency of the heat sink 9.
如图26(d)所示,本申请实施例提供的虚拟现实设备还可以采用再一种散热片9,与上一实施例的区别之处在于,集热层94和发热元件81之间还设置有集热胶质层95,集热胶质层95用于使集热层94与PCBA板8上的发热元件81无缝隙粘合。As shown in FIG. 26(d), the virtual reality device provided by the embodiment of the present application may further employ another heat sink 9, which is different from the previous embodiment in that between the heat collecting layer 94 and the heat generating component 81. A heat collecting gel layer 95 is provided, and the heat collecting gel layer 95 is used to seamlessly bond the heat collecting layer 94 with the heat generating element 81 on the PCBA board 8.
具体地,集热胶质层95设置在集热区901,集热层94与集热胶质层95贴合,且二者的宽度之和与设置在散热区902的导热胶质层93的宽度相同,集热胶质层95与导热胶质层93相连接。Specifically, the heat collecting gel layer 95 is disposed in the heat collecting region 901, and the heat collecting layer 94 is adhered to the heat collecting gel layer 95, and the sum of the widths of the two is the same as that of the heat conductive gel layer 93 disposed in the heat radiating region 902. The heat collecting gel layer 95 is connected to the heat conductive gel layer 93 with the same width.
本实施例中的集热胶质层95的作用与所能取得的有益效果,可相应参照前述实施例提供的导热胶质层93的作用和有益效果,此处不再赘述。The functions and beneficial effects of the heat-collecting layer 93 provided in the previous embodiment can be referred to the functions and benefits of the heat-collecting layer 95 in this embodiment.
如图28(a)所示,本实施例提供的虚拟现实设备内部还包括另一散热片,即第一辐射片70。具体地,本实施例中,第一辐射片70设置在前壳1内侧与散热区902的相对应位置。第一辐射片70用于将散热片9吸收的热量由前壳1辐射出去。As shown in FIG. 28( a ), the virtual reality device provided in this embodiment further includes another heat sink, that is, the first radiation piece 70 . Specifically, in the embodiment, the first radiation piece 70 is disposed at a position corresponding to the heat dissipation area 902 inside the front case 1 . The first radiating sheet 70 is used to radiate heat absorbed by the fins 9 from the front case 1.
第一辐射片70包括第一金属层701和热辐射层702,热辐射层702位于前壳1与第一金属层701之间;第一金属层701在前壳1与后壳3扣合后,与散热区902的热透散层92接触。第一金属层701的作用、结构以及所能取得的有益效果等,与上述实施例中提供的金属基板91的相同,相应部分可参照上述实施例对金属基板91的介绍,此处不再赘述。而热辐射层702附着在第一金属层701的形式以及结构等,也与热透散层92附着在金属基板91的形式及结构相同,以及热辐射层702所起到的作用与热透散层92的作用相同,因此,关于热辐射层702的作用也不再赘述。同时,二者可为同一种材质,也可不同,可根据实际需要进行设置,本实施例不做具体限定。The first radiating sheet 70 includes a first metal layer 701 and a heat radiating layer 702. The heat radiating layer 702 is located between the front shell 1 and the first metal layer 701. The first metal layer 701 is fastened after the front shell 1 and the rear shell 3 are fastened. Contact with the thermal diffusion layer 92 of the heat dissipation region 902. The function and structure of the first metal layer 701, and the beneficial effects that can be obtained are the same as those of the metal substrate 91 provided in the above embodiments. For the corresponding parts, reference may be made to the metal substrate 91 in the above embodiment, and details are not described herein. . The heat radiation layer 702 is attached to the first metal layer 701 in the form and structure, and is also in the same form and structure as the thermal diffusion layer 92 is attached to the metal substrate 91, and the heat radiation layer 702 functions and thermally diffuses. The function of the layer 92 is the same, and therefore, the role of the heat radiation layer 702 will not be described again. At the same time, the two may be the same material, or may be different, and may be set according to actual needs, which is not specifically limited in this embodiment.
在其中一种可选的具体实施方式中,与图24所示的散热片9对应,本实施例中,第一辐射片70仅覆盖在前壳1内侧的一半区域。第一辐射片70的尺寸和形状与散热片9的散热区902的尺寸和形状相同,便于散热片9中吸收的热量能够全部传递至第一辐射片70,由热辐射层702将热量辐射到前壳1的外部。在前壳1内侧只覆盖一半的第一辐射片70,可以在保证散热片9的散热效率的同时,减轻虚拟现实设备的自身重量。In an alternative embodiment, corresponding to the heat sink 9 shown in FIG. 24, in the present embodiment, the first radiation sheet 70 covers only a half area inside the front case 1. The size and shape of the first radiating sheet 70 are the same as the size and shape of the heat dissipating region 902 of the fin 9, so that the heat absorbed in the fin 9 can be completely transmitted to the first radiating sheet 70, and the heat radiating layer 702 radiates heat to the heat radiating layer 702. The outside of the front case 1. Covering only half of the first radiating sheet 70 on the inner side of the front case 1 can reduce the weight of the virtual reality device while ensuring the heat dissipation efficiency of the heat sink 9.
在另一种可选的具体实施方式中,与图27所示的散热片9对应,本实施例中提供的第一辐射片70如图28(b)所示,第一辐射片70覆盖在前壳1内侧的全部区域上。根据上述实施例的介绍,第一辐射片70的尺寸和形状与散热片9的散热区902的尺寸和形状相同,便于散热片9中吸收的热量能够全部传递至第一辐射片70,由热辐射层702将热量辐射到前壳1的外部。而在前壳1内侧全部覆盖第一辐射片70虽然也会增加虚拟现实设备的重量,但由于第一金属层701和热辐射层702均为薄薄的一层,并不会增加多少重量;并且,增加第一辐射片70的面积,可以加大热量散发的效率,进而提高散热片9的散热效率。In another optional embodiment, corresponding to the heat sink 9 shown in FIG. 27, the first radiation sheet 70 provided in this embodiment is as shown in FIG. 28(b), and the first radiation sheet 70 is covered. On the entire area inside the front case 1. According to the introduction of the above embodiment, the size and shape of the first radiating plate 70 are the same as the size and shape of the heat radiating region 902 of the heat sink 9, so that the heat absorbed in the heat sink 9 can be completely transmitted to the first radiating film 70, by the heat. The radiation layer 702 radiates heat to the outside of the front case 1. While covering the first radiation piece 70 on the inner side of the front case 1 also increases the weight of the virtual reality device, since the first metal layer 701 and the heat radiation layer 702 are both thin layers, the weight is not increased; Moreover, by increasing the area of the first radiation sheet 70, the efficiency of heat dissipation can be increased, and the heat dissipation efficiency of the heat sink 9 can be improved.
虚拟现实设备中的散热系统的工作原理为,虚拟现实设备内部设置的发热元件81,以及左显示屏22和右显示屏24均会在工作过程中产生热量。本实施例中,散热片9设有金属基板91的那一侧贴合在上述能够产生热量的物体上。具体的,散热片9的集热区901与发热元件81贴合,散热片9的散热区902与左显示屏22和右显示屏24贴合。金属基板91吸收发热元件81、左显示屏22和右显示屏24散发的热量,通过热透散层92传递至第一辐射片70上,最终由第一辐射片70上的热辐射层702,利用其热辐射特性,将热量全部散发至前壳1的外部,达到散热的效果。通过第一辐射片70与散热片9的热量传导,可提高散热片9的散热效率。The heat dissipation system in the virtual reality device works by the fact that the heating element 81 disposed inside the virtual reality device, as well as the left display 22 and the right display 24, generate heat during operation. In the present embodiment, the side on which the heat sink 9 is provided with the metal substrate 91 is bonded to the above-mentioned object capable of generating heat. Specifically, the heat collecting portion 901 of the heat sink 9 is bonded to the heat generating component 81, and the heat radiating region 902 of the heat sink 9 is bonded to the left display screen 22 and the right display screen 24. The metal substrate 91 absorbs the heat radiated from the heat generating component 81, the left display panel 22, and the right display panel 24, and is transferred to the first radiating sheet 70 through the thermal diffusion layer 92, and finally by the heat radiating layer 702 on the first radiating sheet 70, With its heat radiation characteristics, the heat is completely dissipated to the outside of the front case 1 to achieve the heat dissipation effect. The heat dissipation efficiency of the heat sink 9 can be improved by the heat conduction of the first radiation sheet 70 and the heat sink 9.
在上述实施例中,散热片9与第一辐射片70直接贴合在一起,如图29(1)所示,散热片9的散热区902上的热透散层92与第一辐射片70上的第一金属层701直接贴合。虽然二者直接贴合也能进行热量的传递,也易于当虚拟现实设备 出现故障时的拆机操作。但由于虚拟现实设备被使用过程中,用户的动作会对虚拟现实设备产生一定的影响,使其内部的器件之间发生碰撞或挤压,此时,会造成散热片9与第一辐射片70之间发生错位,从而影响散热片9的散热效率。In the above embodiment, the heat sink 9 and the first radiation sheet 70 are directly bonded together, as shown in FIG. 29 (1), the heat dissipation layer 92 on the heat dissipation region 902 of the heat sink 9 and the first radiation sheet 70. The upper first metal layer 701 is directly attached. Although the two directly fit the heat transfer, it is also easy to disassemble when the virtual reality device fails. However, during the use of the virtual reality device, the user's action may have a certain influence on the virtual reality device, causing collision or squeezing between the internal devices, and at this time, the heat sink 9 and the first radiation piece 70 may be caused. Misalignment occurs between them, thereby affecting the heat dissipation efficiency of the heat sink 9.
为此,在另一个实施例中,如图29(2)所示,在第一金属层701与散热区902的热透散层92之间还设置有导热膏703。导热膏703与导热胶质层93的作用相同,均可用于导热,并可将散热片9与第一辐射片70进行固定。但是导热膏703的黏着力不如导热胶质层93的强,因此,即使虚拟现实设备在出现故障需要拆机时,仍可轻松地将散热片9和第一辐射片70分开。虽然导热膏703的黏着力不如导热胶质层93,但足够将散热片9和第一辐射片70贴合,即在虚拟现实设备使用过程中,不会出现二者分开或错位的情况,进而不会影响散热片9的散热效果。To this end, in another embodiment, as shown in FIG. 29 (2), a thermal conductive paste 703 is further disposed between the first metal layer 701 and the thermal diffusion layer 92 of the heat dissipation region 902. The thermal conductive paste 703 has the same function as the thermal conductive adhesive layer 93, and can be used for heat conduction, and the heat sink 9 can be fixed to the first radiation sheet 70. However, the adhesion of the thermal conductive paste 703 is not as strong as that of the thermal conductive adhesive layer 93, and therefore, even if the virtual reality device needs to be disassembled in the event of a malfunction, the heat sink 9 and the first radiation piece 70 can be easily separated. Although the thermal grease 703 has a lower adhesive force than the thermal adhesive layer 93, it is sufficient to fit the heat sink 9 and the first radiating film 70, that is, during the use of the virtual reality device, there is no case where the two are separated or misaligned, and thus It does not affect the heat dissipation effect of the heat sink 9.
本申请另一实施例提供的虚拟现实设备,如图30(1)所示,第一辐射片70采用弧形结构,即第一辐射片70的中心向散热区902延伸。由于第一辐射片70为一较薄的结构,易于变形,当将带有第一辐射片70的前壳1扣合在后壳3上的过程中,第一辐射片70的弯曲中心与散热区902接触,并随着前壳1与后壳3之间的距离逐渐接近直到二者扣合在一起时,第一辐射片70产生形变,以加大第一辐射片70与散热区902的接触面积,增加散热效果。扣合后的状态图如图30(2)所示。The virtual reality device provided by another embodiment of the present application, as shown in FIG. 30 (1), the first radiation piece 70 adopts an arc structure, that is, the center of the first radiation piece 70 extends toward the heat dissipation area 902. Since the first radiation piece 70 is a thin structure and is easily deformed, the bending center and the heat dissipation of the first radiation piece 70 during the process of fastening the front case 1 with the first radiation piece 70 to the rear case 3 The region 902 is in contact with and gradually approaches the distance between the front case 1 and the rear case 3 until the two are fastened together, the first radiation piece 70 is deformed to enlarge the first radiation piece 70 and the heat dissipation area 902. Contact area to increase heat dissipation. The state diagram after the snap-in is shown in Figure 30 (2).
在其他实施例中,虚拟现实设备中采用的散热片9还可采用其他结构,例如,采用散热区902的面积大于集热区901面积三倍的散热片9。散热区902在远离集热区901的方向,向后壳3的两侧延伸,使散热区902覆盖左显示屏22和右显示屏24的面积分别大于左显示屏22和右显示屏24面积的三分之一。采用本实施例提供的散热片9,在不影响散热片9的散热效果的同时,可以尽量的减少散热片9的重量,进而使虚拟现实设备的重量减轻。In other embodiments, the heat sink 9 used in the virtual reality device may also adopt other structures, for example, the heat sink 9 having a heat dissipation area 902 having an area larger than three times the area of the heat collection area 901. The heat dissipation zone 902 extends away from the heat collecting zone 901 toward both sides of the rear case 3, so that the area of the heat dissipation zone 902 covering the left display screen 22 and the right display screen 24 is larger than the area of the left display screen 22 and the right display screen 24, respectively. one third. By using the heat sink 9 provided in this embodiment, the weight of the heat sink 9 can be reduced as much as possible without affecting the heat dissipation effect of the heat sink 9, thereby reducing the weight of the virtual reality device.
另外,还可使第一辐射片70的面积大于散热区902的面积,第一辐射片70与散热区902延伸方向相同。由于第一辐射片70用于向外界辐射散热区902的热量,因此,为了增加向外辐射热量的效果和速率,可适当的增加第一辐射片70的面积,使其大于散热片9的散热区902的面积。In addition, the area of the first radiation piece 70 may be made larger than the area of the heat dissipation area 902, and the first radiation piece 70 and the heat dissipation area 902 extend in the same direction. Since the first radiating sheet 70 is used to radiate heat to the heat radiating region 902 to the outside, in order to increase the effect and rate of radiating heat outward, the area of the first radiating sheet 70 may be appropriately increased to be larger than the heat dissipation of the heat sink 9. The area of zone 902.
当散热区902完整覆盖左显示屏22和右显示屏24的后方时,第一辐射片70的面积大于散热区902的面积。由此所取得的有益效果可相应参照上述介绍的内容,此处不再赘述。When the heat dissipation region 902 completely covers the rear of the left display screen 22 and the right display screen 24, the area of the first radiation sheet 70 is larger than the area of the heat dissipation region 902. The beneficial effects obtained thereby can be referred to the above-mentioned contents correspondingly, and will not be described herein.
本实施例提供的虚拟现实设备,其内部热量的散发是通过前壳1实现,但是为了防止热量在后壳3处堆积,需在后壳3处也设置散热层。In the virtual reality device provided in this embodiment, the internal heat is dissipated through the front case 1, but in order to prevent heat from accumulating at the rear case 3, a heat dissipation layer is also disposed at the rear case 3.
具体地,后壳3在相对发热元件81的位置,设置有第二辐射片50;第二辐射片50包括第二金属层501和后壳热透散层502,后壳3与后壳热透散层502贴合。Specifically, the rear case 3 is disposed at a position relative to the heat generating component 81, and is provided with a second radiating sheet 50; the second radiating sheet 50 includes a second metal layer 501 and a rear case heat transparent layer 502, and the rear case 3 and the rear case are thermally permeable. The layer 502 is attached.
在后壳设置的第二辐射片50的工作原理与散热片9和第一辐射片70的相同,因此,关于第二辐射片50的工作过程以及所能所得的有益效果可相应参照散热片9或者第一辐射片70公开的内容,此处不再赘述。The working principle of the second radiating sheet 50 disposed in the rear case is the same as that of the heat sink 9 and the first radiating sheet 70. Therefore, the working process of the second radiating sheet 50 and the beneficial effects obtained can be referred to the heat sink 9 correspondingly. Or the content disclosed by the first radiation sheet 70 will not be described herein.
由以上技术方案可知,本申请提供了一种虚拟现实设备,包括:由前壳1和后壳3围成的镜框,内置于镜框的光学系统、PCBA板8和散热片9。散热片9包括金属基板91和设置在金属基板91表面的热透散层92,并将散热片9沿热量传导方向划分为用于吸收热量的集热区901和用于辐射热量的散热区902。虚拟现实设备内部各器件产生的热量由金属基板91吸收,并传递至热透散层92,利用热透散层92的热辐射特性将热量辐射到外界。同时,前壳1内侧设置有第一辐射片70,并与热透散层92贴合,通过第一辐射片70与散热片9的热量传导,可提高散热片9的散热效率。并且,由于热透散层92和第一辐射片70均为薄薄的一层,不会占用虚拟现实设备过多的内部空间,因此不会影响虚拟现实设备的轻薄特性,使得该虚拟现实设备在具备轻薄特性的前提下,具有散热效率高的特点。可见,本申请利用散热片9实现内部器件的散热,不会影响相应器件的灵敏度,进而不会影响虚拟现实设备的使用效果,可提高用户体验。As can be seen from the above technical solutions, the present application provides a virtual reality device including: a frame surrounded by a front case 1 and a rear case 3, an optical system built in the frame, a PCBA board 8 and a heat sink 9. The heat sink 9 includes a metal substrate 91 and a heat dissipation layer 92 disposed on the surface of the metal substrate 91, and divides the heat sink 9 into a heat collecting region 901 for absorbing heat and a heat radiating region 902 for radiating heat in the heat conduction direction. . The heat generated by each device inside the virtual reality device is absorbed by the metal substrate 91 and transmitted to the heat diffusion layer 92, and the heat radiation characteristics of the heat diffusion layer 92 are used to radiate heat to the outside. At the same time, the first radiation piece 70 is disposed on the inner side of the front case 1 and is bonded to the heat diffusion layer 92. The heat dissipation of the heat dissipation piece 9 can be improved by the heat conduction of the first radiation piece 70 and the heat dissipation plate 9. Moreover, since the thermal diffusion layer 92 and the first radiation sheet 70 are both thin layers, the virtual internal device does not occupy too much internal space, and thus does not affect the thin and light characteristics of the virtual reality device, so that the virtual reality device Under the premise of light and thin characteristics, it has the characteristics of high heat dissipation efficiency. It can be seen that the heat sink 9 is used to realize the heat dissipation of the internal device, and the sensitivity of the corresponding device is not affected, thereby not affecting the use effect of the virtual reality device, and the user experience can be improved.
本申请通过将热量比较集中的PCBA板8的热量先快速的传递到显示屏背后的金属基板91上,即先将一个比较小的散热面扩大成几倍的散热面,然后通过该扩大的散热面将热量传递到与外界空气最近的前壳1的第一金属层702,让热量能快速散出,同时会带着显示屏工作时产生的热量一起散出。进一步,还在与前壳1接触的第一金属层702面设有具有热能穿透辐射的热辐射层702,这样能让热能快速从前壳1扩散到外界的空气中。可见,本申请提供的散热系统,在不需要额外增加风扇,或空调的情况下,并且不需要对原有的虚拟现实设备整体结构和布局进行大幅度的改动,就能很好的将虚拟现实设备内的热量散出去。In the present application, the heat of the PCBA board 8 with relatively concentrated heat is quickly transmitted to the metal substrate 91 on the back of the display screen, that is, a relatively small heat dissipation surface is first expanded into several heat dissipation surfaces, and then the enlarged heat dissipation is performed. The surface transfers heat to the first metal layer 702 of the front case 1 which is closest to the outside air, so that the heat can be quickly dissipated and simultaneously dissipated together with the heat generated when the display is operated. Further, a surface of the first metal layer 702 that is in contact with the front case 1 is provided with a heat radiation layer 702 having thermal energy penetrating radiation, so that heat energy can be quickly diffused from the front case 1 to the outside air. It can be seen that the heat dissipation system provided by the present application can effectively implement virtual reality without requiring additional fan or air conditioner, and without major changes to the overall structure and layout of the original virtual reality device. The heat inside the device is dissipated.
以上实施例中,不仅局限于虚拟现实设备,还可应用于任何头戴设备,且所述头戴设备具体包括但不限于虚拟现实设备、增强现实设备、游戏设备、移动计算设备以及其它可穿戴式计算机等。需要说明的是,本申请实施例中公开的比例关系,仅用于说明各部件的与其他部件之间的关系,并不造成对相应部件的限制。因此,即使不采用本实施例公开的比例关系而得到的技术方案,也为本申请的保护范围。In the above embodiments, not only virtual reality devices but also any head mounted devices, and the head mounted devices include, but are not limited to, virtual reality devices, augmented reality devices, gaming devices, mobile computing devices, and other wearable devices. Computer, etc. It should be noted that the proportional relationship disclosed in the embodiments of the present application is only used to explain the relationship between the components and other components, and does not impose restrictions on the corresponding components. Therefore, the technical solution obtained without using the proportional relationship disclosed in the present embodiment is also the scope of protection of the present application.
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本发明的其它实施方案。本发明旨在涵盖本发明的任何变型、用途或者适应性变化,这 些变型、用途或者适应性变化遵循本发明的一般性原理并包括本发明未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本发明的真正范围和精神由下面的权利要求指出。Other embodiments of the invention will be apparent to those skilled in the <RTIgt; The present invention is intended to cover any variations, uses, or adaptations of the present invention, which are in accordance with the general principles of the invention and include common general knowledge or common technical means in the art that are not disclosed in the present invention. . The specification and examples are to be considered as illustrative only,
应当理解的是,本发明并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本发明的范围仅由所附的权利要求来限制。It is to be understood that the invention is not limited to the details of the details of The scope of the invention is limited only by the appended claims.

Claims (10)

  1. 一种虚拟现实设备,其特征在于,包括由前壳(1)和后壳(3)围成的镜框、与所述后壳(1)连接的两个镜腿(4,5)和内置于所述镜框的光学系统、PCBA板(8)、散热片(9),所述光学系统与所述PCBA板(8)连接,且所述光学系统包括相互独立的左镜筒机构(21)、右镜筒机构(23)和分别安装于两者后方的左显示屏(22)和右显示屏(24);所述散热片(9)与所述左显示屏(22)和右显示屏(24)的后方贴合,并与所述PCBA板(8)的发热器件贴合。A virtual reality device, comprising: a frame surrounded by a front case (1) and a rear case (3), two temples (4, 5) connected to the rear case (1), and built in An optical system of the frame, a PCBA board (8), a heat sink (9), the optical system is connected to the PCBA board (8), and the optical system includes mutually independent left barrel mechanisms (21), a right barrel mechanism (23) and a left display (22) and a right display (24) respectively mounted behind the two; the heat sink (9) and the left display (22) and the right display ( 24) is attached to the rear and is attached to the heat generating device of the PCBA board (8).
  2. 根据权利要求1所述的虚拟现实设备,其特征在于,所述散热片(9)包括金属基板(91),所述散热片(9)在热量传导方向分为集热区(901)和散热区(902);所述集热区(901)与所述PCBA板(8)上的发热元件(81)贴合,所述散热区(902)与所述左显示屏(22)和所述右显示屏(24)的后方贴合,所述发热元件(81)、所述左显示屏(22)和所述右显示屏(24)位于所述金属基板(91)的同一侧;所述金属基板(91)在面向所述前壳(1)的一侧设置有热透散层(92);所述金属基板(91)在所述集热区(901)的面积小于所述金属基板(91)在所述散热区(902)的面积。The virtual reality device according to claim 1, wherein the heat sink (9) comprises a metal substrate (91), and the heat sink (9) is divided into a heat collecting region (901) and heat dissipation in a heat conduction direction. a region (902); the heat collecting region (901) is in contact with a heating element (81) on the PCBA board (8), the heat dissipation region (902) and the left display screen (22) and the a rear side of the right display screen (24), the heating element (81), the left display screen (22) and the right display screen (24) are located on the same side of the metal substrate (91); a metal substrate (91) is provided with a heat dissipation layer (92) on a side facing the front case (1); the area of the metal substrate (91) in the heat collecting portion (901) is smaller than the metal substrate (91) The area of the heat dissipation zone (902).
  3. 根据权利要求2所述的虚拟现实设备,其特征在于,所述散热片(9)在与所述发热元件(81)贴合的一侧设置有导热胶质层(93),所述导热胶质层(93)用于使所述集热区(901)与所述PCBA板(8)上的发热元件(81)无缝隙粘合,以及,用于使所述散热区(902)与所述左显示屏(22)和所述右显示屏(24)的后方无缝隙粘合。The virtual reality device according to claim 2, wherein the heat sink (9) is provided with a thermal conductive gel layer (93) on a side of the heat generating component (81), the thermal adhesive a layer (93) for seamlessly bonding the heat collecting region (901) to the heat generating component (81) on the PCBA board (8), and for making the heat sinking region (902) There is no gap adhesion between the left display screen (22) and the right display screen (24).
  4. 根据权利要求2所述的虚拟现实设备,其特征在于,所述散热片(9)在所述集热区(901)与所述发热元件(81)贴合的一侧,设置有集热层(94);所述集热层(94)与所述PCBA板(8)上的发热元件(81)无缝隙贴合;所述散热片(9)在所述散热区(902)与所述发热元件(81)贴合的一侧,设置有导热胶质层(93),所述导热胶质层(93)用于使所述散热区(902)与所述左显示屏(22)和所述右显示屏(24)的后方无缝隙粘合。The virtual reality device according to claim 2, wherein the heat sink (9) is provided with a heat collecting layer on a side where the heat collecting portion (901) is in contact with the heat generating element (81). (94); the heat collecting layer (94) is seamlessly bonded to the heat generating component (81) on the PCBA board (8); the heat sink (9) is in the heat radiating area (902) and the The side on which the heating element (81) is attached is provided with a thermal conductive gel layer (93) for making the heat dissipating area (902) and the left display (22) and The rear of the right display screen (24) is seamlessly bonded.
  5. 根据权利要求4所述的虚拟现实设备,其特征在于,所述集热层(94)和所述发热元件(81)之间还设置有集热胶质层(95),所述集热胶质层(95)用于使所述集热层(94)与所述PCBA板(8)上的发热元件(81)无缝隙粘合。The virtual reality device according to claim 4, wherein a heat collecting gel layer (95) is further disposed between the heat collecting layer (94) and the heat generating component (81), and the heat collecting glue The layer (95) is used to seamlessly bond the heat collecting layer (94) to the heat generating element (81) on the PCBA board (8).
  6. 根据权利要求2-5任一项所述的虚拟现实设备,其特征在于,所述前壳(1)内侧与所述散热区(902)的相对应位置,设置有第一辐射片(70),所述第一辐射片(70)包括第一金属层(701)和热辐射层(702),所述热 辐射层(702)位于所述前壳(1)与所述第一金属层(701)之间;所述第一金属层(701)在所述前壳(1)与所述后壳(3)扣合后,与所述散热区(902)的所述热透散层(92)接触。The virtual reality device according to any one of claims 2 to 5, characterized in that: a corresponding position of the inner side of the front case (1) and the heat dissipation area (902) is provided with a first radiation piece (70) The first radiating sheet (70) includes a first metal layer (701) and a heat radiating layer (702), and the heat radiating layer (702) is located at the front shell (1) and the first metal layer ( Between 701); the first metal layer (701) is coupled to the heat dissipation layer (902) of the heat dissipation region (902) after the front case (1) is engaged with the rear case (3) 92) Contact.
  7. 根据权利要求6所述的虚拟现实设备,其特征在于,所述第一金属层(701)与所述散热区(902)的所述热透散层(92)之间还设置有导热膏(703)。The virtual reality device according to claim 6, wherein a heat conductive paste is further disposed between the first metal layer (701) and the heat dissipation layer (92) of the heat dissipation region (902) ( 703).
  8. 根据权利要求6所述的虚拟现实设备,其特征在于,所述散热区(902)的面积大于所述集热区(901)面积的三倍;所述散热区(902)在远离所述集热区(901)的方向,向所述后壳(3)的两侧延伸,使所述散热区(902)覆盖所述左显示屏(22)和所述右显示屏(24)的面积分别大于所述左显示屏(22)和所述右显示屏(24)面积的三分之一;所述第一辐射片(70)的面积大于所述散热区(902)的面积,所述第一辐射片(70)与所述散热区(902)延伸方向相同。The virtual reality device according to claim 6, wherein an area of the heat dissipation area (902) is greater than three times an area of the heat collection area (901); and the heat dissipation area (902) is away from the set The direction of the hot zone (901) extends toward both sides of the rear case (3) such that the heat dissipation area (902) covers the areas of the left display screen (22) and the right display screen (24), respectively More than one third of the area of the left display screen (22) and the right display screen (24); the area of the first radiation sheet (70) is larger than the area of the heat dissipation area (902), A radiation sheet (70) extends in the same direction as the heat dissipation region (902).
  9. 根据权利要求6所述的虚拟现实设备,其特征在于,所述散热区(902)完整覆盖所述左显示屏(22)和所述右显示屏(24)的后方;所述第一辐射片(70)的面积大于所述散热区(902)的面积。The virtual reality device according to claim 6, wherein the heat dissipation area (902) completely covers the rear of the left display screen (22) and the right display screen (24); the first radiation piece The area of (70) is larger than the area of the heat dissipation zone (902).
  10. 根据权利要求6所述的虚拟现实设备,其特征在于,所述后壳(3)在相对所述发热元件(81)的位置,设置有第二辐射片(50);所述第二辐射片(50)包括第二金属层(501)和后壳热透散层(502),所述后壳(3)与所述后壳热透散层(52)贴合。The virtual reality device according to claim 6, wherein the rear case (3) is provided with a second radiation piece (50) at a position opposite to the heat generating element (81); the second radiation piece (50) comprising a second metal layer (501) and a back shell heat diffusion layer (502), the back shell (3) being bonded to the back shell heat diffusion layer (52).
PCT/CN2018/088579 2017-05-27 2018-05-27 Virtual reality device WO2018219240A1 (en)

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CN201710392923.XA CN106990538A (en) 2017-05-27 2017-05-27 A kind of face support accessory of virtual reality device
CN201710392914.0A CN107015367A (en) 2017-05-27 2017-05-27 A kind of virtual reality device
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CN201710392078.6A CN107065194A (en) 2017-05-27 2017-05-27 A kind of light shield device of virtual reality device
CN201710392914.0 2017-05-27
CN201710392078.6 2017-05-27
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CN201710813764.6A CN107526171A (en) 2017-05-27 2017-09-11 A kind of virtual reality device
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