CN107577051B - Shading assembly of virtual reality equipment - Google Patents

Shading assembly of virtual reality equipment Download PDF

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Publication number
CN107577051B
CN107577051B CN201710814461.6A CN201710814461A CN107577051B CN 107577051 B CN107577051 B CN 107577051B CN 201710814461 A CN201710814461 A CN 201710814461A CN 107577051 B CN107577051 B CN 107577051B
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China
Prior art keywords
virtual reality
angle
user
degrees
shading
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CN201710814461.6A
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Chinese (zh)
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CN107577051A (en
Inventor
李刚
张丰学
龙寿伦
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Shenzhen Dlodlo New Technology Co Ltd
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Shenzhen Dlodlo New Technology Co Ltd
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Priority claimed from CN201710392923.XA external-priority patent/CN106990538A/en
Priority claimed from CN201710392078.6A external-priority patent/CN107065194A/en
Priority claimed from CN201710392914.0A external-priority patent/CN107015367A/en
Priority claimed from CN201710392921.0A external-priority patent/CN107015340A/en
Application filed by Shenzhen Dlodlo New Technology Co Ltd filed Critical Shenzhen Dlodlo New Technology Co Ltd
Publication of CN107577051A publication Critical patent/CN107577051A/en
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0176Head mounted characterised by mechanical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

Abstract

The application discloses shading subassembly of virtual reality equipment includes: the front end fixing ring is a closed frame and is used for fixing the shading assembly on the virtual reality equipment; one end of the shading piece is an initial end, and the other end of the shading piece is a stop end provided with a continuously variable tail end curve. The end curve comprises a first curved segment and a second curved segment which are symmetrical along a central plane and define a first profile angle and a second profile angle; the end curve is matched with the face contour of the user by utilizing the continuous change of the first contour angle and the second contour angle, so that the shading component is tightly attached to the face of the user, and the generation of gaps and the influence on the visual effect of the user are prevented. Therefore, the shading assembly provided by the application can not apply pressure to the face of a user, so that the user experience is good; the mask is tightly attached to the face to form a closed space, so that the mask is convenient for a user to use for a long time; under the condition that the form is frivolous, the shading nature is strong, increases user's visual effect, improves the result of use of virtual reality equipment.

Description

Shading assembly of virtual reality equipment
Technical Field
The application relates to the technical field of optics, especially, relate to a shading subassembly of virtual reality equipment.
Background
Virtual Reality (VR) technology, referred to as Virtual technology for short, is a technology that uses computer technology to simulate and generate a Virtual space and provide immersion experience in the Virtual space, and integrates computer graphics, computer simulation, artificial intelligence, display, network parallel processing and other technologies, and is a high-level simulation technology. VR equipment is the human-computer interaction equipment who uses the VR technique, and common VR equipment, the perception such as glasses form for example can keep apart human vision, sense of hearing to the external world, and the guide user produces the VR experience of being personally on the scene.
A typical glasses-shaped virtual reality device is shown in fig. 23, and includes a mirror body 200 and hair bands 100 symmetrically disposed on both sides of the mirror body 200, wherein a virtual reality optical assembly is disposed in the mirror body 200, for example, a glasses-shaped virtual reality device manufactured by using the optical assembly disclosed in US 20170017078B. When a user wears the virtual reality equipment to experience a virtual environment, the user fixes the virtual reality equipment on the head by using the hair band 100, and the screen of the virtual reality equipment is placed in front of eyes after adjustment. When the virtual space is generated by the virtual reality equipment, a closed space needs to be formed between human eyes and a screen, and the image on the screen is weakened or unclear when the closed space is incident on the screen of the virtual reality equipment, or the visual effect of a user is influenced because ambient light irradiates on the eyes. Therefore, in order to prevent the incidence of external light, a light shielding assembly is generally installed on the mirror body of the virtual reality device.
The virtual reality device shown in fig. 23 is mounted with the light shield assembly 300. as can be seen from fig. 23, the light shield assembly 300 is mounted on the side of the mirror body 200 close to the face of the user, i.e. inside the mirror body of the virtual reality device. The shading component 300 is made of elastic materials, when a user wears the virtual reality equipment, the face of the user is in contact with the shading component 300 and extrudes the shading component, the shading component 300 is extruded and deformed to be attached to the outline of the face, a closed space is formed between eyes of the user and the screen of the virtual reality equipment, and therefore the visual effect of the user cannot be influenced.
In the prior art, the outer shape of the light shielding assembly 300 is usually very wide and thick so as to increase the contact area between the light shielding assembly and a human face, thereby improving the fitting degree between the light shielding assembly 300 and the outline of the human face and ensuring the light shielding effect. However, the wide and thick light shield assembly may increase the weight of the virtual reality device, which may cause a sense of pressure when the user wears the virtual reality device, and if the thickness of the light shield assembly 300 is reduced, the light shield effect of the light shield assembly 300 may be deteriorated. Therefore, the shading assembly in the prior art cannot ensure the shading effect of the shading assembly under the condition of light and thin shape.
Disclosure of Invention
The application provides a shading subassembly of virtual reality equipment, solves among the prior art at shading subassembly than heavy, and ventilative nature is poor leads to the poor problem of user experience sense, and the shading subassembly weight of this application is lighter to ventilative nature is strong, and it is strong to hide light, and the user of being convenient for uses for a long time, improves user's experience degree.
The utility model provides a technical scheme of shading subassembly of virtual reality equipment includes:
a light shielding member; the light shading part comprises a top surface, a first curved surface, a second curved surface and a bottom surface, one side, in which the top surface is contacted with the face of a human body, of the non-closed arc shape extending outwards from the center is arranged, the bottom surface is integrally arranged opposite to the top surface from top to bottom, the first curved surface and the second curved surface are positioned on two sides of the top surface and are bent towards the direction close to the bottom surface, the first curved surface and the second curved surface are respectively connected with the top surface and the bottom surface, so that the top surface, the first curved surface, the second curved surface and the bottom surface are enclosed into a closed hollow area, and the closed hollow area is used for being connected with virtual reality equipment to enable the face of a user and the closed hollow area to form a closed space.
Preferably, the hollow region includes a face contact surface and a virtual device connection surface; the face contact surface is used for contacting with the face of a user, and the virtual equipment connecting surface is used for being connected with the viewing side of the inner side of the frame body of the virtual reality equipment.
Preferably, the hollow region includes a face contact surface and a virtual device connection surface; the face contact surface is used for contacting with the face of a user, and the virtual equipment connecting surface is used for being connected with the outer side of the frame body of the virtual reality equipment.
Preferably, the first curved surface and the second curved surface are in smooth transition connection with the top surface and the bottom surface respectively.
Preferably, the device further comprises a front end fixing ring, and the front end fixing ring is positioned on the inner periphery of the hollow area and is coincided with the inner periphery of the hollow area.
Preferably, the front end fixing ring is of a hollow structure or a solid structure.
Preferably, the first curved surface and the second curved surface are respectively provided with a connecting piece, and the connecting pieces are used for being fixed on the virtual reality equipment.
Preferably, the first curved surface and the second curved surface are arranged along the center of the top surface in a left-right symmetrical manner.
Preferably, the first curved surface and the second curved surface protrude from both ends toward the center.
Preferably, the shading assembly is provided with an opening, and the opening is used for exposing the control key protruding from the virtual reality device.
The working principle of the shading component of the virtual reality equipment is as follows: the user is when using the virtual reality equipment that has the shading subassembly, the user takes the virtual reality equipment, the shading piece of shading subassembly will form a relatively inclosed space with user's forehead and user's face and virtual reality equipment together, can let user's eyes avoid external light to disturb, only see the visual light that the virtual reality equipment provided, let the user can be fine immerse in the video scene of virtual reality equipment, great improvement user's experience degree.
The technical scheme of the shading component of another kind of virtual reality equipment of this application includes: front end fixed ring and shading piece.
The front end fixing ring is a closed frame body and is used for movably fixing the shading assembly on the virtual reality equipment; one end of the shading piece is an initial end, the initial end is connected with the front end fixing ring, the shading piece extends from the initial end to the other side of the front end fixing ring to form a cut-off end, and the cut-off end is provided with a continuously-changing tail end curve.
The end curve has a first minimum point and a second minimum point on a central plane of the shading assembly; the distal end of the distal end curve on two sides of the central plane is provided with two distal end poles, the two distal end poles are symmetrical along the central plane, and the distal end poles are the farthest points of the distance between the distal end curve and the front end fixing ring.
The tip curve forms two first curved segments symmetrical along the central plane between the first minimum point and two distal poles, the tip curve forms two second curved segments symmetrical along the central plane between the second minimum point and two distal poles, a continuously varying first contour angle α is formed between the first curved segments and the central plane, the first contour angle α gradually increases the distance between the first curved segments and the front end fixing ring in a direction away from the central plane, a continuously varying second contour angle β is formed between the second curved segments and the central plane, and the second contour angle β continuously increases the distance between the second curved segments and the front end fixing ring in a direction away from the central plane.
The shading piece forms a micro-arc curve from the starting end to the stopping end, so that the shading piece presents a tail end convergence trend; the micro-arc curve forms a convergence angle gamma with the central plane at the distal poles, the convergence angle gamma making a pole distance L1 between two of the distal poles smaller than a ring width H1 of the front end fixing ring.
Preferably, the first profile angle α has a maximum value α 1 at the first minimum point, the maximum value α 1 being between 86-90 degrees, the first profile angle has a minimum value α 2 at the distal extreme point, the minimum value α 2 being between 12-18 degrees, the first profile angle α continuously decreasing from the first minimum point toward the distal extreme point.
Preferably, the first profile angle α has an angle value α 3 of between 52-58 degrees at one-quarter of the loop width H1 of the first curve from the center plane.
Preferably, the first profile angle α has an angle value α 4 of between 75 and 80 degrees at one eighth of the loop width H1 of the first curve from the center plane and an angle value α 5 of between 29 and 35 degrees at three eighths of the loop width H1 of the first curve α from the center plane.
Preferably, the second profile angle β has a maximum value β 1 at the second extreme point, the maximum value β 1 being between 86-90 degrees, the second profile angle has a minimum value β 2 at the distal extreme point, the minimum value β 2 being between 10-16 degrees, the second profile angle β decreasing continuously from the second extreme point in a direction toward the distal extreme point.
Preferably, the second profile angle β has an angle value β 3 of between 55-65 degrees at one-quarter of the loop width H1 of the second curve from the center plane.
Preferably, the second profile angle β has an angle value β 4 of between 60 and 75 degrees at the second curve segment at one eighth of the ring width H1 from the center plane, the angle value β 4 is greater than the angle value β 3, and the first profile angle β has an angle value β 5 of between 25 and 31 degrees at the first curve segment at three eighths of the ring width H1 from the center plane.
Preferably, the pole distance L1 between two of the distal poles is between 92.5% -97.5% of the ring width H1; and/or the distance L2 between the far end pole and the light shield is 50-70% of the ring width H1.
Preferably, the distance L3 of the first minimum point from the shade is between 5% and 15% of the ring width H1; the distance L4 between the second minimum point and the light shield is between 0% and 15% of the ring width H1; the distance L4 is less than the distance L3.
Preferably, two of the second curved segments intersect the front end fixing ring respectively to form two intersection points a symmetrical along the central plane, and the distance L5 between the two intersection points a is not more than one fourth of the ring width H1; the distance between the section of the end curve between the intersection points a and the front end fixing ring is always 0.
According to the above technical solution, the present application provides a shading assembly of virtual reality device, including: the front end fixing ring is a closed frame and is used for fixing the shading assembly on the virtual reality equipment; the light-shading piece one end is for being used for the initiating terminal of being connected with the front end fixed ring, and the light-shading piece extends to the front end fixed ring opposite side from the initiating terminal, forms and ends the end, ends the end curve that the end has continuous variation. The tail end curve comprises a first curve section and a second curve section which are symmetrical along a central plane; a continuously changing first profile angle is formed between the first curved section and the central plane, and a continuously changing second profile angle is formed between the second curved section and the central plane; utilize the continuous variation of first profile angle and second profile angle, make the terminal curvilinear change law and the facial profile looks adaptation of user of shading spare, and then make shading subassembly and the facial inseparable laminating of user, prevent to produce the gap, make external light get into, influence user's visual effect. Moreover, the tail end curve follows the change rule of the face outline, so that uneven pressure of the tail end curve which changes irregularly on the face of the user is avoided, and the oppression feeling is brought to the face of the user; the shading component is made of soft materials, so that the shading component has the characteristic of light and thin shape. Therefore, the shading component of the virtual reality equipment provided by the application can not exert pressure on the face of a user, so that the user can generate better experience; the mask can be tightly attached to the face to form a closed space, so that the mask is convenient for a user to use for a long time; and under the condition that the form is frivolous, the shading nature is strong, avoids the entering of external light, increases user's visual effect, and then improves the result of use of virtual reality equipment.
Drawings
In order to more clearly explain the technical solution of the present application, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious to those skilled in the art that other drawings can be obtained according to the drawings without any creative effort.
Fig. 1 is an exploded view of a virtual reality device according to an embodiment of the present disclosure;
fig. 2 is a structural diagram of a front shell of a virtual reality device according to an embodiment of the present disclosure;
fig. 3(a) and 3(b) are a front view and a back view of a back shell of a virtual reality device according to an embodiment of the present disclosure;
fig. 4 is a structural diagram of a face support used with a virtual reality device according to an embodiment of the present disclosure;
fig. 5 is a structural diagram of a temple of a virtual reality device according to an embodiment of the present disclosure;
fig. 6 is a structural diagram of a shading assembly of a virtual reality device according to an embodiment of the present disclosure;
fig. 7 is a structural diagram of an optical system and a heat sink of a virtual reality device according to an embodiment of the present disclosure;
fig. 8 is a structural diagram of an optical system of a virtual reality device according to an embodiment of the present disclosure;
fig. 9 is an exploded view of a right barrel mechanism, a right display screen, and a right screen bracket of a virtual reality device according to an embodiment of the present disclosure;
FIG. 10 is an exploded view of an optical lens focusing assembly according to an embodiment of the present disclosure;
FIG. 11 is a cross-sectional view of an optical lens focusing assembly according to an embodiment of the present disclosure;
FIG. 12 is a bottom view of an optical lens focusing assembly according to an embodiment of the present disclosure;
FIG. 13 is a top view of an optical lens focusing assembly according to an embodiment of the present disclosure;
fig. 14 is an exploded view of a face support used with a virtual reality device according to an embodiment of the present disclosure;
fig. 15 is a configuration diagram of a virtual reality device and a face support according to an embodiment of the present disclosure;
fig. 16 is an exploded view of a shutter assembly of a virtual reality device according to an embodiment of the present disclosure;
fig. 17(a) (b) (c) are diagrams illustrating steps of installing the shade assembly on a virtual reality device according to an embodiment of the present application;
fig. 18 is a block diagram illustrating a shading assembly mounted on a virtual reality device according to an embodiment of the present application;
fig. 19 is a structural view of a data line fixing member according to an embodiment of the present application;
fig. 20 is an exploded view of a data line mount and a virtual reality device according to an embodiment of the present disclosure;
fig. 21 is a structural diagram illustrating that a data line fixing member is mounted on a virtual reality device according to an embodiment of the present application;
FIG. 22(a) (b) is a block diagram of a right screen support and a left screen support according to an embodiment of the present application;
fig. 23 is a schematic structural diagram of a virtual reality device shown in the prior art;
fig. 24 is a schematic structural diagram of a shading assembly of another virtual reality device according to an embodiment of the present disclosure;
fig. 25 is an exploded view of a light shield assembly of another virtual reality device according to an embodiment of the present disclosure;
fig. 26 is an exploded side view of a shutter assembly of another virtual reality device provided in accordance with an embodiment of the present disclosure;
fig. 27 is a top exploded view of a shade assembly of another virtual reality device provided by an embodiment of the present application;
fig. 28 is a bottom exploded view of a shutter assembly of another virtual reality device provided in accordance with an embodiment of the present disclosure;
fig. 29 is a schematic structural diagram of a first curved segment of a shading assembly of another virtual reality device according to an embodiment of the present disclosure;
fig. 30 is a bottom view of a light shield assembly of another virtual reality device provided in an embodiment of the present application;
fig. 31 is a schematic diagram of a second curved segment of a shading assembly of another virtual reality device according to an embodiment of the present disclosure;
fig. 32 is a schematic plane development view of a light shielding member of a light shielding assembly of another virtual reality device according to an embodiment of the present disclosure.
Detailed Description
In order to make those skilled in the art better understand the technical solutions in the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The virtual reality device in this embodiment includes the casing, the optical system who places in the casing, PCBA board, heating panel and light sense subassembly, with the face support, lens hood that the casing cooperation was used. The following is a detailed description of the respective components.
A shell body: as shown in fig. 1, the housing includes: a picture frame enclosed by the front shell 1 and the rear shell 3, a left leg 5 and a right leg 4 connected with the picture frame. The following is a detailed description of the above components, respectively:
(1) front shell 1: as shown in fig. 2, a plurality of snap fasteners 16 are disposed around the front housing 1 for fastening the front housing 1 and the rear housing 3; a PCBA fixing piece 18 is arranged at the upper end close to the front shell 1 and used for limiting and fixing the PCBA board 8; protection posts 17 are installed near both ends of the front case 1 to prevent the front case 1 from being damaged by excessive force during the installation process or after the installation. Further, in order to improve the quality of the front case 1, a plurality of reinforcing stripes may be provided. In order to reduce the weight of the housing of the virtual reality device, the front housing 1 is preferably made of light plastic, and for the convenience of processing, the whole front housing 1 is preferably designed to be integrally formed.
(2) Rear case 3: as shown in fig. 3(a) and 3(b), the rear case 3 includes a housing chamber 46 for housing an optical system of the virtual reality device, the PCBA board 8, the heat sink 9, the light-sensing component, and the like. The lower end of the rear housing 3 is provided with an adjustment groove 42 for extending and controlling a focus adjustment key (equivalent to a positioning feature, a projecting control key, hereinafter) of the optical system. The upper position of the inner part of the rear shell 3 is provided with a PCBA fixing groove matched with the front shell 1. In order to improve the quality of the rear shell 3, a plurality of reinforcing strips may also be provided, preferably on the sides of the rear shell. The back of backshell 3 is equipped with mirror foot connecting portion, is equipped with the recess 44 of being connected with the arch of left mirror leg 5 and right mirror leg 4 front end on the mirror foot connecting portion, and the outside of recess 44 is equipped with baffle 45. Since the groove 44 has a stopper 45 at the outer side, when the protrusion of the temple is fitted into the groove, the temple can be moved only to the inner side. When the user wears the virtual reality device, the protrusion of the temple arm is blocked by the blocking plate 45 and prevented from moving outwards, and then a force is generated inwards to enable the temple arm to clamp the head of the user. Face support fixing members 41 and 43 are further provided on the rear surface of the rear case 3 for facilitating the fixing of the face support 6. As shown in fig. 4 and 14, the face support 6 includes a main body fixing portion 64 and a face contacting portion 63, the face contacting portion 63 is connected to the main body fixing portion 64 at one side and contacts with the face of the human body at the other side, and the main body fixing portion 64 is provided with protrusions 61 and 62 for inserting the face support fixing members 41 and 43, so that the main body fixing portion 64 is fixed to the rear case 3. In order to facilitate the face support 6 to disperse the weight of the virtual reality device, the body fixing portion 64 and the face contacting portion 63 are each formed in a zigzag shape having a flange protruding outward at the center and an arc portion extending in a direction away from the flange. In order to reduce the weight of the virtual reality housing body, the rear housing 3 is preferably made of light plastic, and for the convenience of processing, the rear housing 3 is preferably designed to be integrally formed.
(3) Left temple 5 and right temple 4: the left temple 5 and the right temple 4 are collectively referred to as temples, and the structures of the temples are not substantially different. The front end of each glasses leg is provided with a bulge 53 which is embedded into a groove on the glasses leg connecting part on the rear shell 3. The left temple 5 will be described in detail below as an example. As shown in fig. 5, in the unfolded state, the left and right temples 5 and 4 are curved inward to grip the head of the user. In order to further enhance the clamping force of the glasses legs, the thickness of the front ends of the glasses legs is larger than that of the rear ends of the glasses legs. In order to reduce the weight of the glasses legs, the glasses legs are also provided with hollow grooves 52, and meanwhile, the hollow grooves 52 can also prevent the injection molding surface from generating defects to affect the appearance. The left leg 5 and the right leg 4 are further provided with through holes 51 respectively, and connectors 71 and 72 of the shading assembly 7 are inserted into the through holes 51 to fix the shading assembly 7. The through hole specifically comprises two communicated fixing holes and a connecting hole, the aperture of the connecting hole is larger than the maximum width of the connecting piece, and the aperture of the fixing hole is smaller than the maximum width of the connecting piece. The fixing hole is used for fixing the protrusion of the shading component, and the connecting hole is used for the protrusion of the shading component to pass through and be positioned. Left side mirror leg 5 and right mirror leg 4 all can be integrated into one piece mechanism, and in order to alleviate whole weight of whole virtual reality equipment, the material of left side mirror leg 5 and right mirror leg 4 is for having pliability plastic (TR 90). Referring to fig. 1, the specific steps of installing the housing and other components of the virtual reality device are as follows:
the first step is as follows: the optical system of the left and right barrel mechanisms 21 and 23 with the left and right display panels 22 and 24 is fixed by being inserted into the storage chamber 46 of the rear case 3, and the fixing method is not limited to a specific one. The positioning features of the left lens cone mechanism 21 and the right lens cone mechanism 23 extend out of the adjusting groove 42 of the rear shell 3 at the same time, so that the user can adjust the focal length conveniently;
the second step is that: the PCBA board 8 is arranged in a PCBA fixing groove of the rear shell 3, and the PCBA board 8 is connected with the optical system;
the third step: the cooling fins 9 are arranged, specifically, one ends of the cooling fins 9 are attached to the heating devices on the PCBA board 8, and the other ends of the cooling fins are respectively attached to the back surfaces of the left display screen 22 and the right display screen 24, so that the cooling fins 9 can uniformly dissipate heat dissipated by the PCBA board 8, the left display screen 22 and the right display screen 24;
the fourth step: installing a front shell 1, namely fixing the front shell 1 and a rear shell 3, specifically pressing the front shell 1 into the rear shell 3, and fixing the front shell 1 through a fastening fixing piece 11 of the front shell 1;
the fifth step: the protrusions 53 on the left and right temples 5 and 4 are embedded into the grooves 44 on the rear case 3;
and a sixth step: the face support 6 is arranged on the rear shell 3, and specifically, the protrusions 61 and 62 on the face support 6 are respectively fixed with the face support fixing pieces 41 and 43 on the rear shell 3;
the seventh step: the shutter member 7 is enclosed around the virtual reality device while the specific connectors 71 and 72 of the shutter member are inserted into the through holes 51 of the temples, respectively.
Above-mentioned virtual reality equipment includes preceding shell, backshell and two mirror legs, simple structure, and the equipment is simple and convenient, covers preceding shell and connection mirror leg with the installation that other devices of virtual reality equipment correspond simultaneously on the groove of accomodating of backshell, and whole virtual reality equipment structure is smaller, and occupation space is less, and the appearance is similar glasses form, and is more pleasing to the eye.
(II) an optical system: as shown in fig. 1, the optical system includes a left barrel mechanism 21, a left display screen 22, a right barrel mechanism 23, and a right display screen 24, and the left barrel mechanism 21 and the right barrel mechanism 23 are identical in structure and are collectively referred to as an optical lens focusing assembly. Specifically, the left lens cone mechanism 21 and the left display screen 22 are mounted on the left screen support, the left display screen 22 is located behind the left lens cone mechanism 21, and the whole left display screen is located on the inner side of the left screen support; the right lens cone mechanism 23 and the right display screen 24 are mounted on the right screen bracket 13, the right display screen 24 is positioned behind the right lens cone mechanism 23, and the right display screen 24 is integrally positioned on the inner side of the right screen bracket 13. The side edges of the left display screen 22 and the right display screen 24 have cut corners, and as shown in fig. 1, the side edge of the lower right corner of the left display screen 22 has a cut corner. The lower left corner of the right display screen 24 has a corner cut. The left screen support and the right screen support 13 are two independent screen supports and are both of a hollow annular structure. Due to the fact that the two screen brackets are hollow, the fact that the content displayed on the corresponding display screen is watched through the lenses of the left lens cone mechanism 21 and the right lens cone mechanism 23 is achieved. The hollow ring shape of the screen support can be a circle or a polygon or an irregular shape, and is determined according to the shape of the optical module and the shape of the virtual reality equipment shell. The surface that each screen support and display screen contact is the screen contact surface, and the screen contact surface is used for laminating mutually with the display screen surface, specifically can establish to the smooth surface, establishes the screen contact surface to the smooth surface, can cause the damage for avoiding the display screen, has also realized the good laminating of display screen and screen support simultaneously. In this embodiment, the screen contact surface is not particularly limited to a smooth surface or a rough surface. In this embodiment, for the laminating on better realization screen contact surface and display screen surface, can set up soft two-sided paste glue between the two, two-sided paste glue can be for the corresponding annular circle of screen support shape, and it is together to make screen support and display screen paste through two-sided paste glue. The optical module contact surface is corresponding to the screen contact surface and is respectively jointed with the left lens cone mechanism 21 and the right lens cone mechanism 23. After the screen support is assembled with display screen and optical module respectively, the screen support plays the effect of the installation of being convenient for, and the three forms airtight space simultaneously, plays dustproof effect. In order to further improve the dustproof effect between screen support and display screen and the optical module, one side that right mirror leg 4 screen supports and is close to right mirror leg 4 screen contact surface is equipped with first recess, one side that right mirror leg 4 screen supports and is close to right mirror leg 4 optical module contact surface is equipped with the second recess, all be used for placing the dust ring in right mirror leg 4 first recess and the 4 second recesses of right mirror leg, realize screen support and optical module, be connected without the space between the display screen, and then avoid external dust to get into, improve its dustproof effect. It should be noted that the display screen and the optical module can also be directly fixed on the screen bracket without using a dust ring. Since the left screen bracket and the right screen bracket are similarly installed, the following description will be made of the installation steps of the right display screen 24, the right lens barrel mechanism 23 and the right screen bracket 13, and it should be understood that the left screen bracket and the right lens barrel mechanism are similarly installed, and the specific installation steps are as follows:
the first step is as follows: a left dust ring 12 and a right dust ring 14 are respectively fixed on a screen contact surface and an optical module contact surface which are oppositely arranged on the screen support 13 (the left and the right are only distinguished by combining the attached drawings and do not have practical meanings), and the screen support assembly is assembled by the screen support 13, the left dust ring 12 and the right dust ring 14. The fixing mode of the left dust ring 12 and the right dust ring 14 can be set according to actual needs, and is not particularly limited. Preferably, it is fixed to paste, and left side dust ring 12 and right dust ring 14 can be for having the two-sided film of stickability, are equipped with first recess and second recess on the screen support 13, and first recess is located the one side that is close to the screen contact surface and corresponding with the shape of left dust ring 12, and the second recess is located the one side that is close to the optical module contact surface and corresponding with the shape of right dust ring 14, is convenient for improve dustproof effect and material saving. It should be noted that the double-sided film is only a specific material that can be selected for the left dust ring 12 and the right dust ring 14, and any material that has adhesive property and can be subjected to soft shrinkage may be used, such as plastic, or a soft PORON, or a soft PVC, or a light and thin cloth; of course, to reduce the overall weight of the virtual reality device, the left and right dust rings 12, 14 are preferably lightweight materials. Similarly, in order to reduce the overall weight of the virtual reality device, the screen support 13 may be integrally formed, and the material of the screen support 13 may be a light material, such as plastic with certain hardness.
The second step is that: the right lens barrel mechanism 23 and the right display screen 24 are respectively fixed with the screen bracket assembly. Specifically, the right barrel mechanism 23 is placed on the right dust ring 14, and preferably, the right barrel mechanism 23 may be placed on the second groove, and one side of the right dust ring 14 is in contact with the screen bracket 13 and the other side is in contact with the right barrel mechanism 23. Specifically, the right display screen 24 is placed on the left dust ring 12, and preferably, the right display screen 24 may be placed on the first groove, so as to fix the right display screen 24 and the screen bracket 13. The left dust ring 12 is in contact with the screen support 13 on one side and the right display screen 24 on the other side. When the right lens barrel mechanism 23 and the right display screen 241 are preferably fixed in the first groove and the second groove on both sides of the screen support 13, a closed space can be formed among the right display screen 24, the screen support 13 and the right lens barrel mechanism 23, the joints of the closed space are all tightly connected, and the side with the groove is dustproof, so that external dust can be prevented from entering the closed space, namely, the external dust is prevented from adhering to the display screen, and the problem of displaying a mixed image on the display screen is caused.
The third step: after the right lens cone mechanism 23, the left dust ring 12, the screen support 13, the right dust ring 14 and the right lens cone mechanism 23 are assembled, the assembled components are fixed on the virtual reality device through the matching of the screen fixing holes in the screen support 13 and the second fixing holes corresponding to the virtual reality device, and the fixing mode is not limited to a screw fixing mode. It should be noted that the screen fixing holes of the screen support 13 include at least one forward hole and at least one backward hole.
As shown in fig. 22(a) (b), the structure of the screen holder is: the two screen brackets are mutually independent, the optical module fixing piece 111 and the positioning piece 113 which extend along the direction far away from the surface of the optical module are arranged on the contact surface of the optical module, when the optical module extends into the screen brackets and protrudes out of the contact surface of the optical module, the optical module fixing piece 111 is contacted with the outermost edge of the optical module and is used for fixing the optical module on the screen brackets, and the optical module fixing piece 111 can be an L-shaped structure which extends towards the center of the screen brackets and is used for limiting the optical module in the L-shaped structure; the positioning member 113 is located at the periphery of the optical module for ensuring that the optical module is installed at a predetermined position for limiting the movement track of the optical module, and the positioning member 113 is used for preventing the optical module from moving outwards. In order to facilitate the fixing of some other small electronic components of the virtual reality device, for example, the light sensor, a corresponding receiving fixing groove 114 is protruded on one side of the screen support for fixing other small electronic components. After display screen, left dust ring, screen support, right dust ring and optical module constitute and accomplish, match through the second fixed orifices that screen fixed orifices 112 on the screen support and virtual reality equipment correspond, realize that the subassembly after the equipment is fixed to virtual reality equipment on, this fixed mode is not restricted to the screw fixation mode. It should be noted that the screen fixing holes 112 of the screen support include at least one forward hole and at least one backward hole. As shown in fig. 10 to 13, the optical lens focusing assembly, which is collectively referred to as a left barrel mechanism and a right barrel mechanism, includes: the optical lens comprises an outer lens cone 211, an outer optical lens 212, an inner lens cone 214 and an inner optical lens 217, wherein the outer optical lens 212 is fixed on the outer lens cone 211, and the inner optical lens 217 is fixed on the inner lens cone 214; the side wall of the outer lens cone 211 is provided with an inclined groove 213; the inner barrel 214 is arranged in the outer barrel 211, and the side wall of the inner barrel 214 is provided with a positioning feature which also extends into the inclined groove 213 and slides along the inclined groove 213; when the inner barrel 214 slides relatively along the outer barrel 211, the distance between the outer optical lens 212 fixed on the outer barrel 211 and the inner optical lens 217 fixed on the inner barrel 214 is adjustable, thereby realizing focusing of the optical assembly. Fig. 10 is an exploded view of an optical focusing assembly, which includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, an inner optical lens 217, two first dust-proof members 218, a first dust-proof member 219, two fixing screws 220, a toggle fixing screw 221, and a toggle silicone head 222. The following description will be made for each of the above components:
(1) outer barrel 211: the outer barrel 211 has at least one inclined groove 213 formed in a sidewall thereof, the inclined groove 213 being inclined at an angle with respect to a horizontal plane, and when the positioning feature fixed to the sidewall of the inner barrel 214 is inserted into the inclined groove 213 and moved along the inclined groove 213, the distance between the outer optical lens 212 and the inner optical lens 217 is adjustable. As shown in fig. 1, the outer barrel 211 has a circular cross-sectional shape, and when the number of the inclined grooves 213 is three or more, the inclined grooves 213 are uniformly distributed in the circumferential direction of the outer barrel 211. It should be noted that the inclined grooves 213 are not limited to three as shown in the drawings, and the number of the inclined grooves 213 is preferably three. Further, the inclined grooves 213 are not limited to being evenly distributed along the circumferential direction of the outer barrel 211, but it is necessary that a plurality of the inclined grooves 213 are located on the same horizontal plane. The sectional shape of the outer barrel 211 is also not limited to the circular shape shown in fig. 1, but may be an ellipse or a diamond or a special shape. In order to better adapt to the morphological characteristics of the human body, the human body nose bridge can be arranged to be matched with the shape of the human body nose bridge in the vicinity of the human body nose bridge, namely, a simple circular cut-off part is formed to be provided with an inclined surface matched with the nose bridge. Therefore, to accommodate a particular virtual reality device housing, and to reduce the volume of the overall virtual reality device, the cross-sectional shape of the outer barrel 211 may be tailored to the particular virtual reality housing.
(2) Outer optical lens 212: the outer optical lens 212 is fixed on the outer barrel 211, and specifically, as shown in fig. 2, the outer optical lens 212 is fixed on the top of the inner side of the outer barrel 211, which is the side far from the inner barrel 214. The fixing method of the outer optical lens 212 and the outer barrel 211 may specifically be: fix outer optical lens 212 at the inboard top of outer lens cone 211 through the plastic, fix through the plastic and can guarantee that outer optical lens 212 is stable fixes on outer lens cone 211 to can effectively prevent dust. The present invention is not particularly limited to the fixing method of both. For convenience of explanation, a combined structure of the outer barrel 211 and the outer optical lens 212 is defined as a first component.
(3) Inner barrel 214: the inner lens barrel 214 is arranged in the outer lens barrel 211, and the inner lens barrel 214 can move in a direction close to or far away from the outer optical lens 212, so that the distance between the outer optical lens 212 and the inner optical lens 217 is adjustable. The specific way to realize that the inner barrel 214 can move along the outer barrel 211 is as follows: at least one positioning feature is disposed on the sidewall of the inner barrel 214, the positioning features correspond to the inclined grooves 213 one by one, and each positioning feature is embedded in the inclined groove 213 and can slide along the inclined groove 213, thereby driving the inner barrel 214 to move. Since the present invention does not limit the number of the inclined grooves 213, the number of the positioning features is not particularly limited. When the number of the inclined grooves 213 is three and the inclined grooves are uniformly distributed along the circumference of the outer barrel 211, the three positioning features move in the inclined grooves 213 at the same time, so that the inner optical lenses 217 on the inner barrel 214 can be ensured to be positioned on one plane in the up-and-down moving process. Further, because outer lens cone 211 contacts with inner lens cone 214, in order to improve the slip of inner lens cone 214 in the focusing process, increased the oil reservoir that plays the lubrication action between inner lens cone 214 and outer lens cone 211, improved inner lens cone 214's slip flexibility to the oil reservoir can prevent external dust to a certain extent and get into inside, plays dustproof effect. A specific oil layer may be formed by applying damping oil between the inner barrel 214 and the outer barrel 211, and it should be understood that other ways to improve the sliding flexibility between the inner barrel 214 and the outer barrel 211 are within the scope of the present application. When the positioning features are three, the structure of the three positioning features can be divided into: two fixing screws 220 and a toggle fixing screw 221, the two fixing screws 220 and the toggle fixing screw 221 are fixed on the inner barrel 214 through fixing screw holes, and the two fixing screws 220 and the toggle fixing screw 221 respectively extend into the inclined groove 213 and can slide along the inclined groove 213. In order to improve the comfort level of pushing the toggle fixing screw 221 and facilitate the user to toggle in the using process, the outer end of the toggle fixing screw 221 is fixedly connected with the toggle silica gel head 222, the toggle silica gel head 222 is silica gel with certain hardness, and the user feels comfortable when using the toggle fixing screw. As shown in fig. 10, the inner barrel 214 includes a circular truncated cone 215 and at least one boss 216 located above the circular truncated cone 215 and extending upward, the bosses 216 correspond to the inclined grooves 213 one to one, and the fixing screw holes are located on the bosses 216. The shape of the convex platform 216 is matched with the shape of the inner wall of the outer lens cone 211, when the outer lens cone 211 is circular, the convex platform 216 can be a ring-shaped wall, and the convex platform 216 is provided with a fixing screw hole corresponding to the inclined groove 213.
(4) Inner optical lens 217: the inner optical lens 217 is fixed to the inner barrel 214. As shown in fig. 2, the inner optical lens 217 is fixed at the bottom of the inner side of the inner barrel 214, for example, a slot is provided at the bottom end of the inner barrel 214, the inner optical lens 217 is fixedly connected with the slot at the bottom end of the inner barrel 214, and the bottom of the inner side is a side far away from the outer barrel 211. The fixing manner of the inner optical lens 217 and the inner barrel 214 may specifically be: the inner optical lens 217 is fixed at the bottom of the inner side of the inner lens cone 214 through plastic, the inner optical lens 217 can be stably fixed on the inner lens cone 214 through plastic fixation, and dust can be effectively prevented. The present invention is not particularly limited to the fixing method of both. Certainly, the inner barrel 214 may not be provided with a clamping groove, the inner optical lens 217 may be fixed on the side wall of the inner bottom of the inner barrel 214, that is, the outer side edge of the inner optical lens 217 is fixedly connected with the inner side wall of the inner barrel 214, the fixing mode may ensure that the inner optical lens 217 is stably fixed on the inner barrel 214 by plastic fixation, and dust prevention is achieved effectively. The present invention is not particularly limited to the fixing method of both. For convenience of explanation, a combined structure of the inner barrel 214 and the inner optical lens 217 is defined as a first component.
(5) First dust prevention member 218 and first dust prevention member 219: when the inner barrel 214 moves in a direction approaching or separating from the outer optical lens 212 by two fixing screws and a toggle fixing screw extending into the inclined groove 213, the two first dust-proof members 218 are fixed one by one outside the inclined groove 213 of the outer barrel 2111 corresponding to the two fixing screws 220, and the first dust-proof member 219 is fixed inside the inclined groove 213 of the outer barrel 211 corresponding to the toggle fixing screw 221. The first dust-proof member 219 may be fixed to the outside. The first dust prevention member 219 and the first dust prevention member 218 are provided with notches corresponding to the inclined grooves 213. The first dust-proof member 219 may be a TPU sheet having an adhesive property, and the TPU sheet has a hole of the inclined groove 213 corresponding to the specific inclined groove 213. The material of the first dust-proof piece 219 is not limited to TPU, and it should be understood that the material is selected as long as it has certain hardness to facilitate grooving, and specific dust-proof property, such as PORON with certain hardness or PVC with certain hardness, high temperature glue or textured glue. The first dust-proof member 218 and the first dust-proof member 219 may be fixed by adhesion to facilitate assembly, but the fixing method is not limited in the present invention. The assembling steps of the optical lens focusing assembly are as follows:
the method comprises the following steps: fixing the outer optical lens 212 on the top of the inner side of the outer lens cone 211 to form a first assembly;
step two: fixing the inner optical lens 217 at the bottom of the inner side of the inner lens barrel 214 to form a second component;
step three: the first dust-proof member 219 is put inside a specific inclined groove 213 of the outer barrel 211 of the first assembly, the specific inclined groove 213 being used to insert a toggle fixing screw.
Step four: the second assembly is placed inside the first assembly, i.e. the assembled inner barrel 214 with the inner optical lens 217 is placed inside the assembled outer barrel 211 with the outer optical lens 212 and the first dust-proof 219.
Step five: since the side wall of the inner barrel 214 is provided with three fixing screw holes, the three fixing screw holes are leaked out of the inclined groove 213, and then two fixing screws 220 and a toggle fixing screw 221 are fixedly connected to the three fixing screw holes respectively. Two first dust-proof members 218 are respectively fixedly connected to the side walls of the outer barrel 211 corresponding to the inclined grooves 213 into which the two fixing screws 220 extend.
Step five: the toggle silicone head 222 is fixed at the outer end of the toggle fixing screw 221.
It should be noted that, the specific assembling steps described above do not constitute a sequential limitation, and the order of the steps may be arranged according to specific situations. The optical lens focusing assembly is mainly applied to the field of virtual reality, particularly to the adjustment of short-distance optical lenses, and it is understood that the optical focusing of short distance in other fields is also in a protection range.
The working principle of the optical lens focusing assembly is as follows: the toggle silicone head 222 is toggled to drive the toggle fixing screw 221 to perform ascending or descending inclined sliding on the inclined groove 213 of the outer barrel 211, and one end of the toggle fixing screw 221 is fixed on the inner barrel 214 and is in a relative plane with the other two fixing screws 220 to enable the inner barrel 214 to be in a relative plane. In the process of pulling the fixing screw 221 to slide along the inclined groove 213, the distance between the inner optical lens 217 on the inner barrel 214 and the outer optical lens 2122 of the outer barrel 211 is adjustable, and the specific change needs to be determined according to the inclination amplitude of the inclined groove 213 and the notch length of the inclined groove 213, preferably, the inclination angle is 5-15 degrees, and the distance between the inner optical lens 217 and the outer optical lens 212 is adjusted within a range of 0.5-10 mm.
(III) face support 6: as shown in fig. 14 and 15, the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the face contact portion 63 is connected to the main body fixing portion 64 at one side and is in contact with the face of the human body at the other side, and the main body fixing portion 64 is further connected to the back case 3 of the virtual reality device without being particularly limited to a connection manner. The body fixing portion 64 and the face contacting portion 63 may be of an integrally molded structure. The body fixing portion 64 and the surface contact portion 63 will be described below.
(1) Body fixing portion 64: in order to facilitate the use of the face support accessory, the shape of the main body fixing part 64 may be a structure in a shape of a Chinese character ji which is arched from two ends to the center, specifically, the shape of the Chinese character ji may be a Chinese character ji which is composed of a flange and arc parts located at two sides of the flange, and the gravity of the virtual reality device can be dispersed to a plurality of positions of the human face. The body fixing portion 64 is provided with at least one protrusion protruding from the outer surface thereof, and the number of the protrusions shown in the drawings is not limited to four, two of the protrusions 61 are provided on the flange, and the other two are provided on the arc portion 62. Corresponding to the protrusion, as shown in fig. 3(b), the back shell 3 of the virtual reality device is provided with face support fixing pieces 41 and 43 for embedding the protrusion, and the face support fixing pieces 41 and 43 may be openings, so that the connection between the main body fixing part 64 and the virtual reality device is realized. When the four fixing parts are arranged on the fixing part of the main body, two of the bulges 61 are positioned at two sides of the flange close to the central axis, and when the fixing part is used, the two bulges are positioned at corresponding positions near the bridge of the nose of a user; two other projections 62 are located on the arch, corresponding to the proximity of the cheekbones of the face. In order to save materials and make the shape of the face rest more beautiful, it is preferable that the body fixing part 64 corresponds to a position to be fixed of the virtual reality device used with it. For ease of manufacture, the body retainer portion 64 is integrally formed and preferably of a lightweight material.
(2) Face-contacting portion 63: the face contact part 63 has one side connected to the body fixing part 64 and the other side contacting the human face. In order to disperse the gravity of the virtual reality device, the shape of the face contact portion 63 may also be a zigzag structure with two ends arched toward the center, and specifically may be a zigzag structure composed of a flange and arc portions located at both sides of the flange, the arc portions extending in a direction away from the flange. Hold in the palm 6 in-service use processes at the face, the flange can correspond near the user's bridge of the nose, and the eye tail direction extension can be followed to arc portion, and the better human face that lets the face hold in the palm the accessory and bear the distribution of power lets facial contact portion and the local atress of human facial contact even promptly. The thickness of the face contact portion 63 gradually increases from the flange to the direction away from the flange, and then gradually decreases, and the thickness of the center is smaller than the thickness of the end portions at both ends, that is, the thickness of the face contact portion 63 near the center axis is thinner, and the thickness of the free end is thicker. The face contacting portion 63 is an inclined face having a certain angle with the face of the human body, that is, the face is a face matching with the face of the human body and the nose bridge face. The inclined planes may specifically include a nose inclined plane and a cheek inclined plane, the area of the nose inclined plane being smaller than the area of the cheek inclined plane, wherein the angle of the nose inclined plane to the vertical plane is 10 ° to 80 °, and the angle of the cheek inclined plane to the vertical plane is 3 ° to 60 °. Further, the face-contacting portion thickness corresponding to the nose inclined face may be smaller than the face-contacting portion thickness corresponding to the cheek inclined face. Considering that the face contact part 63 needs to be in contact with a human body, the face contact part 63 is preferably made of a lightweight and soft material such as foam. Meanwhile, the face contact portion 63 may be integrally formed for the convenience of manufacturing. As shown in fig. 15, the specific steps of mounting the face support 6 on the rear shell 3 are as follows:
the first step is as follows: the body fixing portion 64 and the face contact portion 63 are fixedly connected to form the face rest 6. The fixing connection mode is not particularly limited, and if the fixing connection mode can be adopted, a sticking mode can be adopted for fixing connection;
the second step is that: the body fixing part 64 is fixed to the rear case 3 of the virtual reality apparatus. For example, if the main body fixing portion 64 has a plurality of protrusions 61 and 62 protruding from the outer surface thereof, and the back shell 3 of the virtual reality device has face support fixing members 41 and 43 corresponding to the protrusions 61 and 62, the face support fixing members 41 and 43 may be specifically openings, and the main body fixing portion 64 and the back shell 3 are fixed by the protrusions being snapped into the openings.
It should be noted that the overall transverse length of the face support 6 is 60-160 mm, preferably 90-30 mm, and especially 100-20 mm, which can satisfy most human faces, for example, the transverse length is set to 110mm ± 8 mm; the whole longitudinal height of the face support accessory is 20-80 mm, preferably 30-70 mm, especially 45-55 mm, so that the nose of most of human bodies can be met, for example, the longitudinal height is set to be 48mm +/-5 mm. It should be understood that the face support accessory of the present application makes full use of the morphological characteristics of human face, and allows the user to increase the contact surface with the user's face as much as possible when wearing the virtual reality device, thereby dispersing the gravity of the virtual reality device.
The utility model provides a face holds in palm and is distinguished from current face and holds in the palm only and contact with bridge of the nose part, increase and the facial contact surface of user, face holds in the palm the accessory promptly and not only contacts with the bridge of the nose, but also with near position contact of eye, and then disperse the gravity of virtual reality equipment, bridge of the nose and the periocular of bridge of the nose both sides all can bear the partial gravity of virtual reality equipment, reduce the user and use the uncomfortable and damage that virtual reality equipment worn and bring, can let the long-time comfortable use head-mounted device of user, great improvement user's experience.
(iv) light shielding member 7: as shown in fig. 16 to 18, the shade assembly 7 includes: a light shielding member 78 and a front end fixing ring 77; the light shield 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74, wherein: the side of the top surface 73, which is in contact with the face of the human body, is in a non-closed arc shape extending outwards from the center; the bottom surface 74 is disposed opposite to the top surface 73 in its entirety; the first curved surface 75 and the second curved surface 76 are located on both sides of the top surface 73 and are both curved in a direction approaching the bottom surface 74; the first curved surface 75 and the second curved surface 76 are in smooth transition connection with the top surface 73 and the bottom surface 74 respectively, so that the top surface 73, the first curved surface 75, the second curved surface 76 and the bottom surface 74 enclose a closed hollow area; the front end fixing ring 77 is located at and fitted to the outermost inner periphery of the hollow area. Meanwhile, since the shading component of the virtual reality device of the invention is used with the virtual reality device main body, in order to facilitate the fixation of the shading component 7, the first curved surface 75 and the second curved surface 76 are respectively provided with the connecting pieces 71 and 72, and in order to facilitate the distinction, the first connecting piece 71 and the second connecting piece 72 are respectively used for representing, and the first connecting piece 71 and the second connecting piece 72 are used for being fixed on the left temple 5 and the right temple 4 of the virtual reality device. As shown in fig. 16, the light shielding assembly 7 is a cover structure, and includes a front end fixing ring 77, a light shielding member 78, a first connecting member 71 and a second connecting member 72, which will be described in detail below.
(1) Front end fixing ring 77: the front end fixing ring 77 is built in the outermost side of the shade member 78, and when the shade assembly 7 is applied to the virtual reality apparatus main body, the front end fixing ring 77 is located at the inner periphery of the hollow region and is in contact with the front end of the virtual reality apparatus main body, and when the virtual reality apparatus is in the form of glasses, the front end fixing ring 77 may surround the frame part, where the frame part excludes the temples. The front end fixing ring 77 may be a hollow closed frame, and since the front end fixing ring 77 needs to surround the virtual reality device main body, the shape of the front end fixing ring 77 needs to correspond to the outer shape of the virtual reality device main body. It will be appreciated that if the shape of the virtual reality device body can be rectangular, square or any of a variety of different regular shapes, then the shape of the front end retainer ring 77 will need to be varied accordingly. For example, when the virtual reality apparatus main body selects a form corresponding to the eyeglass form with a certain curvature, the shape of the front end fixing ring 77 is also preferably the eyeglass form, that is, the shape of the front end fixing ring 77 is determined according to the shape of the outer edge of the virtual reality apparatus main body. It should be noted that the front end fixing ring 77 may be hollow, and certainly may be of a solid structure, and in order to save materials, reduce the wearing weight of a user, and improve the user experience, the front end fixing ring 77 is preferably hollow.
(2) The light shielding member 78: the light blocking member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74. When the shading component is applied to the virtual reality equipment main body, the front end fixing ring 77 is used for comprising an outer frame at the front end of the virtual reality equipment main body, the first curved surface 75 and the second curved surface 76 can extend along the direction of the glasses legs, the first connecting piece 71 and the second connecting piece 72 on the first curved surface 75 and the second curved surface 76 are fixed on the left glasses leg 5 and the right glasses leg 4, the shading component 7 is fixed on the virtual reality equipment main body, when a user uses the virtual reality equipment provided with the shading component, a relatively closed space can be formed between a hollow area surrounded by the shading component 78 and the human face, and external optical access is avoided. The piece 78 that shades passes through front end fixed ring 77 and virtual reality equipment main part is connected, the first curved surface 75 and the second curved surface 76 of the piece 78 that shades extend along the direction that is close to the virtual reality equipment end, one side that top surface 73 and human face contacted is the non-closed arc that outwards extends by the center, this non-closed arc can with human forehead phase-match, the bottom surface is established to be by the W shape of both ends arch to the center, also match with human face type equally, do not only can material saving, can also alleviate the weight of shading subassembly, and can improve user's the comfort level of wearing and reach good shading effect. Specifically, the light shielding member 78 may be made of a soft material having a certain hardness, being air permeable, and being capable of preventing light from passing therethrough. Preferably, to facilitate the aesthetic appearance of the shade assembly during use, a material that is somewhat resilient and not easily creased, such as a cotton stretcher, lycra, or the like, may be selected. For example, a synthetic cloth having two layers, one for blocking light and the other for ensuring air permeability and being hardly deformed, is selected as the material. Because general cloth is soft, is difficult to form, in order to solve the problem and improve the elasticity, hardness and wear resistance of the synthetic cloth, two layers of cloth are synthesized by glue. The light-shielding member 78 has a hollow region that accommodates the front end of the virtual reality apparatus main body, specifically, the hollow region includes a face contact surface and a virtual apparatus connection surface; the face contact surface is used for contacting with the face of a user, and the virtual equipment connecting surface is used for connecting with the viewing side of the inner side of the frame body of the virtual reality equipment; or the hollow region includes a face-contacting face and a virtual device-connecting face; the face contact surface is used for contacting with the face of a user, and the virtual equipment connecting surface is used for being connected with the outer side of the frame of the virtual reality equipment. Since the optical assembly of the virtual reality device in this embodiment may be a focusing assembly, the optical assembly specifically includes the outer barrel 211, the outer optical lens 212 fixed to the outer barrel 211, the inner barrel 214, the inner optical lens 217 fixed to the inner barrel 214, and the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221); the side wall of the outer lens cone 211 is provided with at least one inclined groove 213; the inner barrel 214 is built in the outer barrel 211; the positioning features (specifically, the fixing screws 220 and the toggle fixing screws 221) correspond to the inclined slots 213 one by one, and one end of each positioning feature (specifically, the fixing screws 220 and the toggle fixing screws 221) is fixed on the side wall of the inner barrel 214, and the other end thereof passes through the inclined slots 213 and can slide in the inclined slots 213. The positioning features (specifically, the fixing screw 220 and the toggle fixing screw 221) are protruding control keys of the virtual reality device, and when the positioning features (specifically, the fixing screw 220 and the toggle fixing screw 221) are adjusted to enable the inner barrel 214 to slide relatively along the outer barrel 211, a distance between the outer optical lens 212 fixed on the outer barrel 211 and the inner optical lens 217 fixed on the inner barrel 214 is adjustable, so that focusing of the optical assembly is achieved. In order to facilitate the operation of the protruding control keys, the bottom surface of the light shielding member 78 is provided with an opening for exposing the protruding control keys, namely the positioning features, of the virtual reality device, so that focusing is realized and light shielding is also realized. The size of the shading component 7 of the virtual reality device can be as follows: in order to adapt to the size of the human head form, the front end transverse distance of the shading component 7 is relatively smaller than the rear end longitudinal distance. The front end transverse length of the general shading component is any value within the range of 50-250 mm, preferably any value within the range of 120-170 mm, particularly the most suitable size for the public users between 150-160 mm, specifically 155 mm. The longitudinal length is any value within the range of 30-150 mm, preferably any value within the range of 60-120mm, particularly the size which is most suitable for mass users between 80-100 mm, specifically 91 mm. The distance from the arc-shaped bottommost end of the top surface of the shading assembly to the front end of the shading cover is any value within the range of 3-25 mm, preferably any value within the range of 8-20mm, and particularly the distance between 12-16 mm is most suitable for the size of a public user, specifically 14 mm.
The working principle of the shading component 7 of the virtual reality device is as follows: the user is when using the virtual reality equipment that has the shading subassembly, the user takes the virtual reality equipment, shading subassembly 7's shading piece 78 will form a relatively inclosed space with user's forehead and user's face and virtual reality equipment together, can let user's eyes avoid external light to disturb, only see the visual light that the virtual reality equipment provided, let the user can be fine immerse in the video scene of virtual reality equipment, great improvement user's experience degree. The specific installation steps of the shading component 7 of the virtual reality device are as follows:
the first step is as follows: the virtual reality device body is surrounded by a closed hollow area of the shading component, and a front end fixing ring 77 positioned on the inner periphery of the closed hollow area is in contact with a front end frame of the virtual reality device;
the second step is that: the first curved surface 75 and the second curved surface 76 of the shading component are fixed on the virtual reality device through the first connecting piece 71 and the second connecting piece 72, and the first curved surface 75 and the second curved surface 76 extend along the direction of the tail end of the virtual reality device. When the virtual reality equipment is the glasses structure, first connecting piece 71 and second connecting piece 72 are fixed with the mirror leg of virtual reality equipment respectively, specifically can be respectively be equipped with the through-hole 51 that is used for imbedding first connecting piece 71 and second connecting piece 72 on two mirror legs of virtual reality equipment (virtual reality glasses), when first connecting piece 71 and second connecting piece 72 imbed through-hole 51, can realize the fixed of piece 78 and virtual reality equipment main part that shades, and also convenient to detach gets off, the user operation of being convenient for, user's experience degree is improved. It is understood that the virtual reality device and the shading member 78 can be fixed by means of pasting, and the fixing manner is not limited to the present invention.
(V) PCBA board 8: as shown in fig. 7, the rear housing 3 includes a receiving cavity 46 for receiving the PCBA board 8 of the virtual reality device, the PCBA board 8 being connected to the optical system, and in particular, the PCBA board 8 being connected perpendicular to the faces of the left display screen 22 and the right display screen 24. Meanwhile, the light sensing component is also connected with the PCBA board 8 and is perpendicular to the plane of the PCBA board 8.
(sixth) heat sink 9: the radiating fins 9 are respectively attached to the rear sides of the left display screen 22 and the right display screen 24, and are attached to the heating devices of the PCBA board 8. Specifically, the heat sink 9 includes a copper foil layer and a carbon film layer located on an outer layer of the copper foil layer, and the copper foil layer is attached to the rear portions of the left display screen 22 and the right display screen 24 and to the heating device of the PCBA board 8. Specifically, since the display screen generates less heat, a part of the surface layer can be selected to be coated with the heat conducting glue at the rear of the left display screen 22 and the right display screen 24 and connected with the heat sink 9. Because the display screen is only partially adhered and connected with the radiating fins, the display screen is convenient to disassemble in the later maintenance process. Because the chip of PCBA board generates heat greatly, let its heat fully distribute away, consequently can scribble heat-conducting glue and be connected with fin 9 with PCBA board's the device surface layer that generates heat. Consider that the light sense subassembly also can be sheltered from by fin 9, for the convenience of maintenance, can set up the maintenance opening in the fin department that the device that light sense subassembly or other fin sheltered from corresponds, the later stage of being convenient for is maintained, and has avoided in the maintenance process to dismantle whole fin and get off and maintain.
(seventh) data line fixing member 19: as shown in fig. 19 to 21, the data line fixing member 19 is used to fix on the virtual reality device. Specifically, virtual reality equipment includes picture frame and mirror leg, and the backshell 3 of picture frame is equipped with mirror foot connecting portion near one side of mirror leg, is equipped with recess 44 on this mirror foot connecting portion, is equipped with the arch 53 that can imbed recess 44 on the mirror leg. As described above, the data line fixing member 19 is fixed to the temple connecting portion, such as a screw connection, for the purpose of the overall beauty of the virtual reality apparatus. The data line fixing member 19 includes a top surface, and a first side surface and a second side surface respectively connected to the top surface and disposed opposite to each other, and a fixing portion 191, a hollow opening 192, a data line accommodating cavity 193, and a data line baffle 194 are respectively formed thereon for fixing on the virtual reality device, which will be described in detail below. In this embodiment, the second side surface is fixedly connected to the temple connecting portion of the virtual reality device, the first side surface is located inside the outer periphery of the virtual reality device, the data line accommodating cavity defined by the first side surface, the second side surface and the top surface corresponds to the interface of the virtual reality device, the fixing portion 191 is located on the second side surface and extends in the direction away from the top surface, and the fixing portion 191 is used to fix the data line fixing member 19 on the virtual reality device. The fixing part 191 is detachably connected with the virtual reality equipment, and if a screw hole is arranged on the virtual reality equipment, the fixing part 191 is connected with the virtual reality equipment through a screw 195; or the fixing portion 191 is non-detachably connected to the virtual reality device, such as welding, and the like, which is not limited specifically. In order to reduce the weight of the data line fixing member 19 and save materials, the first side surface and/or the second side surface is provided with a hollow opening, not limited to the second side surface shown in fig. 1, which is provided with the hollow opening 192. The top surface, the first side surface and the second side surface enclose a U-shaped data line accommodating cavity 193 with three open sides, and a connector of a data line connected with the virtual reality equipment is accommodated in the data line accommodating cavity 193. In order to further prevent the connector of the data line from loosening or falling off and avoid the problem of poor connection when the data line loosens, the data line fixing piece 19 can be further provided with a data line baffle 194, the data line baffle 194 is arranged on one side of the data line fixing piece 19 away from the virtual reality device, the data line baffle 194 can be respectively connected with the top surface and the first side surface, and a space for extending into the data line is arranged between the data line baffle 194 and the second side surface; or the data line blocking plate 194 may be coupled to the second side surface and the top surface with a space therebetween for inserting the data line while the connector of the data line is received in the data line receiving cavity 193, and the data line blocking plate 25 prevents the connector from being separated from the data line receiving cavity 193. The specific steps of installing the data line fixing member 19 to the virtual reality device are as follows:
the first step is as follows: a data line is connected to the virtual reality device, that is, a connector of the data line is inserted into a data line interface on the virtual reality device, the data line in this embodiment is generally an HDMI data line, and other data lines for data transmission or charging may be adopted without specific limitation;
the second step is that: the data line fixing member 19 is fixed on the virtual reality device, and the connector of the data line is located in the data line accommodating cavity 193 of the data line fixing member 19. It should be noted that the data line fixing member 19 of the present invention may be integrally formed, and preferably, the material is light and has a certain hardness.
The working principle of the data line fixing member 19 is as follows: at first, fix the connector of data line on the data line interface of virtual reality equipment, then the connector of data line also holds in the data line of data line mounting 19 accepts the chamber 193 in, one side that the data line mounting kept away from the data line interface of virtual reality equipment still is equipped with data line baffle 194 simultaneously, data line baffle 194 is used for preventing that the connector of data line is not hard up or drops, block the connector of data line and outwards remove, make the data line well be connected with virtual reality equipment, it is not hard up to avoid the external data line of user in the use, lead to the problem that data transmission is bad even the data line drops, can let the virtual reality's of the bold entering of user scene each other, improve user experience.
Compared with the prior art, the data line fixing piece 19 is additionally arranged on the virtual reality equipment, the data line is fixed on the virtual reality equipment while the connector of the data line is stored, the data line connector can move in a controllable sending range or even does not move, so that the data line can be well connected with the virtual reality equipment, the data line cannot fall off even if a user does strenuous movement in the using process, the user experience is greatly improved, and the application scene of the virtual reality equipment is improved.
Fig. 24 is a schematic structural diagram of a light shielding assembly of another virtual reality device according to an embodiment of the present disclosure.
Referring to fig. 24, a schematic structural diagram of another virtual reality device shading assembly provided in the embodiment of the present application is different from the foregoing embodiment in that the shading assembly 7 includes: a front end fixing ring 77 and a light shielding member 78. This shading subassembly 7 is cover body structure for with virtual reality equipment fixed mounting. The shading assembly 7 may provide an enclosed space when the user experiences a virtual environment wearing the virtual reality device. Wherein, the front end fixing ring 77 is a closed frame body, is arranged in the outermost side of the shading piece 78, and wraps the virtual reality device body by utilizing the structural cooperation of the front end fixing ring 77 and the front end of the virtual reality device body so as to movably fix the shading component 7 on the virtual reality device.
As shown in fig. 25, one end of the light shielding member 78 is a starting end 21a, the starting end 21a is provided with a connecting opening, one end of the front end fixing ring 77 is provided with a fixing opening, the starting end 21a of the light shielding member 78 is connected with the front end fixing ring 77 through the connecting opening and the fixing opening, the connecting opening and the fixing opening have the same shape and are communicated with each other, so that the formed light shielding assembly 7 has a hollow and stable structure. The light blocking member 78 extends from the start end 21a to the other side connected to the front end fixing ring 77 to form a cut-off end 22a, and the cut-off end 22a has a continuously varying end curve 23 a.
When the virtual reality device is worn, the cut-off end 22a is used for being attached to the face of a user to form a closed space, so that the user can experience a good visual effect. The change rule of terminal curve 23a and user's facial profile looks adaptation to make the user when wearing the virtual reality equipment that has shading subassembly 7, can have better experience and feel, when avoiding anomalous profile and skin contact, cause not equidimension's extrusion, increase user's painful sense, make experience not good. Meanwhile, the regular end curve 23a can be perfectly attached to the face of the user, and no gap is generated. Therefore, the shading component 7 can fully play a shading function, and prevent external light from entering from a gap to influence the visual effect of a user.
In order to make the end curve 23a fit to the face contour of the user, the end curve 23a is required to have a regular change rule. Specifically, the end curve 23a has a first minimum point 231a and a second minimum point 232a on the central plane 50a of the shutter member 7; the first minimum point 231a is located at the top of the shade 78, contacting the center of the user's eyebrow or forehead; the second small spot 232a is located at the bottom end of the shade 78, near the bridge of the user's nose.
The distal-most end of the distal curve 23a on both sides of the central plane 50a has two distal poles 233a, the two distal poles 233a are symmetrical along the central plane 50a, and the distal poles 233a are the distal-most points of the distal curve 23a from the front end fixing ring 77. Distal pole 233a is located where visor 78 is attached to the temple and contacts the side of the user's face, such as near the temple or ear.
As shown in fig. 26, the end curve 23a forms two first curved segments 234a symmetrical along the central plane 50a between the first minimum point 231a and the two distal poles 233 a. The first curved section 234a is located at the upper end of the shade member 78 and has an arc shape extending outward from the center; the connection point of the two first curved sections 234a is the first minimum point 231a, so that the two first curved sections 234a in an arc shape are connected to form a smooth arc surface. The cambered surface is in a state that the center is gentle and the cambered surface is gradually bent to two ends, namely the cambered surface approaches to a plane on two sides of the first minimum point 231a and is gradually bent from the first minimum point 231a to the far end pole point 233a, so that the shape of the cambered surface is matched with the forehead contour of a user. The upper end of the shading part 78 is provided with an arc surface structure matched with the forehead contour of the user, so that the user can comfortably wear the virtual reality equipment with the shading component 7, and the shading part 78 with other structures or irregular structures is prevented from generating oppression on the forehead of the user and influencing the experience of the user. Moreover, if the structure of the light shielding member 78 at the first minimum point 231a is not matched with the forehead contour of the user, a gap is easily generated between the light shielding member 78 and the forehead of the user, which affects the light-tightness of the enclosed space, and further affects the light shielding effect of the light shielding assembly 7.
As shown in fig. 28, the end curve 23a forms two second curved segments 235a symmetrical along the central plane 50a between the second minimum point 232a and the two distal extreme points 233 a. The second curved section 235a is located at the lower end of the shade member 78, where it contacts the face and nose of the user, and has an arc shape extending centrally inward. The connection point of the two second curved sections 235a is the second minimum point 232a, so that the two curved sections 235a are connected to form a smooth changing arc surface. The changing arc surface is in an arch shape at the center and gradually bends to two end points, namely the arc surface is in an arch shape at the second minimum point 232a and is used for adapting to the nose of the user, and the arc surface gradually bends from the second minimum point 232a to the far end maximum point 233a and is used for adapting to the face of the user, so that the whole changing arc surface is in a w shape and is matched with the facial contour of the user. The shape of the changed arc surface is matched with the face and the nose of the user, so that the shading piece 78 is tightly attached to the face contour of the user, a gap is avoided, and the shading effect of the shading component 7 is improved.
As shown in fig. 27, the first curved segment 234a forms a continuously varying first contour angle α with the central plane 50a, and the first contour angle α gradually increases the distance between the first curved segment 234a and the front end fixing ring 77 in a direction away from the central plane 50 a.
The first contour angle α is used to limit the curvature of the arc formed on the upper end of the light-shielding member 78, so that the curvature of the arc is adapted to the forehead contour of the user, the curvature of the first curved section 234a is gradually increased from the central plane 50a to the distal end extreme point 233a due to the gradual change of the first contour angle α, so that the distance between each point on the first curved section 234a and the front end fixing ring 77 is gradually increased to adapt to the contour of the user's face, and the appropriate first contour angle α is used to adapt the curvature of the arc on the upper end of the light-shielding member 78 to the forehead contour of the user, so that the light-shielding member 7 can be tightly attached to the user's face when being used, thereby preventing gaps from affecting the light-shielding effect of the light-shielding member 7.
Specifically, as shown in fig. 29, since the arc formed at the upper end of the light-shielding member 78 is gentle at the first minimum point 231a, the first profile angle α forms a maximum value α 1 at the first minimum point 231a, in the present embodiment, it is preferable that the maximum value α 1 varies from 86 degrees to 90 degrees, when the maximum value α 1 is 90 degrees, the arc formed at the upper end is flat and suitable for a user whose forehead is slightly flat, when the maximum value α 1 is 86 degrees, the arc formed at the upper end is arc and suitable for a user whose forehead is slightly bulged, and when the maximum value α 1 is 88 degrees, the arc formed at the upper end is arc and suitable for a user whose forehead is between flat and flat drums.
The structure at the far end pole 233a is a part for connecting the temple, and the part is attached to the side of the face of the user, so that the part provided with the far end pole 233a needs to be kept approximately parallel to the central plane 50a, and further, the parts at two sides of the shading piece 78 provided with the far end poles 233a are relatively parallel, and form a concave structure with the front end fixing ring 77 so as to be buckled on the face of the user, so that the first contour angle α has a minimum value α 2 at the far end pole 233 a. in the embodiment, the minimum value α 2 is preferably changed between 12 degrees and 18 degrees, when the minimum value α 2 adopts 12 degrees, the formed concave structure has the smallest opening degree and is suitable for users with round head shapes, when the minimum value α 2 adopts 18 degrees, the formed concave structure has the largest opening degree and is suitable for users with flat head shapes, and when the minimum value α 2 adopts 15 degrees, the formed concave structure has moderate opening degree and is suitable for users with flat head shapes between round and flat heads.
The first contour angle α continuously decreases from the first minimum point 231a to the distal end extreme point 233a, so that the curvature of the arc surface formed at the upper end of the light-shielding member 78 continuously changes, and the two parts of the light-shielding member 78, on which the distal end extreme point 233a is disposed, are relatively close to be parallel, so that the two parts and the front end fixing ring 77 form a concave structure to adapt to the curvature of the contour of the user's face, thereby ensuring that the upper end of the light-shielding member 78 is tightly attached to the user's face and avoiding the occurrence of gaps.
As shown in fig. 30, the light shielding member 78 forms a micro-arc curve 24a from the start end 21a to the stop end 22a, which makes the light shielding member 78 exhibit a terminal convergence tendency; the light-shielding member 78 has a convergence trend at the far-end pole 233a, so that the two sides of the light-shielding member 78 can clamp the two sides of the user's face, thereby increasing the fit tightness between the light-shielding assembly 7 and the user's face, avoiding the damage to the originally tightly-attached structure due to the shaking of the user's head, and avoiding the generation of gaps.
Specifically, the micro-arc curve 24a forms a convergence angle γ with the central plane 50a at the distal poles 233a, the convergence angle γ being such that the pole distance L1 between the two distal poles 233a is smaller than the ring width H1 of the front end fixing ring 77. In order to facilitate wearing, the pole distance L1 between the two distal poles 233a, that is, the opening width of the light shielding piece 78 cannot be too smaller than the width H1 of the front end fixing ring 77, so as to avoid that the user cannot wear the light shielding piece 78 due to too small distance L1, or that the clamping force of the light shielding piece 78 on the two sides of the face is too large, so that the user's experience is affected by large pressure on the skin.
Thus, in the present embodiment, the pole distance L1 between the two distal poles 233a is defined to be between 92.5% and 97.5% of the ring width H1. The distance L1 occupies 92.5% -97.5% of the width H1, so that when the two parts provided with the distal ends 233a are attached to the sides of the user's face, a proper clamping force is generated, which does not give a tight feeling to the user or easily slide from the face due to small movements of the user. Therefore, the proper distance is used for comparison, and the proper clamping force can be realized when the shading component 7 is attached to the face, so that the shading component 7 is not in pressure contact with the face of a user and is not in pressure feeling, and the user experience is improved.
Since the ring width H1 is adapted to the face width of the user, in the present embodiment, the ring width H1 is defined in terms of the face width of the user. The loop width H1 also varies because the face width varies from user to user due to the difference in head shape of each user or the difference in age of the user. Typically, adult faces are between about 13cm and 20cm wide, while minor faces are between about 10cm and 15cm wide, and as can be seen, the most common face widths are between 13cm and 15 cm. I.e. the ring width H1 varies between 10cm and 20cm, preferably the ring width H1 is optimally between 13cm and 15 cm.
When the distance L1 accounts for 92.5% of the ring width H1, the distance L1 can adopt any value between 9.25cm and 18.5 cm; when the distance L1 accounts for 96% of the ring width H1, the distance L1 can adopt any value between 9.6cm and 19.2 cm; when the distance L1 is 97.5% of the ring width H1, the distance L1 may take any value between 9.75cm and 19.5 cm. Preferably, the distance L1 is the optimal distance ratio when the distance L1 accounts for 95% of the ring width H1, and in this case, the distance L1 can adopt any value between 9.5cm and 19 cm; while the ring width H1 is preferably between 13cm and 15cm, the distance L1 may be any value between 12.35cm and 14.25 cm.
In addition, in order to have a sufficient length of the light shield 78 to fit the user's face, the distance L2 between the distal pole 233a and the light shield 78 is between 50% and 70% of the ring width H1.
When the distance L2 accounts for 50% of the ring width H1, the distance L2 can adopt any value between 5cm and 10 cm; when the distance L2 accounts for 60% of the ring width H1, the distance L2 can adopt any value between 6cm and 12 cm; when the distance L2 is 70% of the ring width H1, the distance L2 may take any value between 7cm and 14 cm. Preferably, the optimal distance ratio is obtained when the distance L2 accounts for 57.5% of the ring width H1, and in this case, the distance L2 can take any value between 5.75cm and 11.5 cm; while the ring width H1 is preferably between 13cm and 15cm, the distance L2 may be any value between 7.475cm and 8.625 cm.
To further illustrate the variation of the first profile angle α, in the present embodiment, the first profile angle α is defined to have an angle value α 3 of between 52 degrees and 58 degrees at a quarter loop width H1 of the first curved segment 234a from the central plane 50a, an angle value α 4 of the first profile angle α at an eighth loop width H1 of the first curved segment 234a from the central plane 50a is between 75 degrees and 80 degrees, and an angle value α 5 of the first profile angle α at an eighth loop width H1 of the first curved segment 234a from the central plane 50a is between 29 degrees and 35 degrees.
In order to embody the rule that the first contour angle α changes continuously, so that the arc surface formed at the upper end of the light shielding member 78 is matched with the contour of the face of a user, when the maximum value α 01 of the first contour angle α is 86 degrees, the α 14 is 75 degrees, the α 23 is 52 degrees, the α 35 is 29 degrees, the minimum value α 42 is 12 degrees, when the maximum value α 61 of the first contour angle α 5 is 88 degrees, the α 74 is 78 degrees, the α 83 is 55 degrees, the α 5 is 32 degrees, the minimum value α 2 is 15 degrees, when the maximum value α 1 of the first contour angle α is 90 degrees, the α 4 is 80 degrees, the α 3 is 58 degrees, the α 5 is 35 degrees, and the minimum value α 2 is 18 degrees.
As shown in fig. 31, the second curved segment 235a forms a continuously varying second contour angle β with the central plane 50a, and the second contour angle β continuously increases the distance between the second curved segment 235a and the front end fixing ring 77 in a direction away from the central plane 50 a.
The second contour angle β is used to limit the curvature of the variable arc formed at the lower end of the shade 78, so that the variation rule of the variable arc is adapted to the face and nose of the user, since the angle of the second contour angle β is gradually changed, the curvature of the second curved segment 235a is gradually increased from the central plane 50a to the distal end pole 233a, so that the two second curved segments 235a can be connected to form an arch structure to fit the nose of the user, and the curvature of the rest of the second curved segment 235a is the same as the curvature of the face of the user, and the appropriate second contour angle β can adapt the curvature of the variable arc at the lower end of the shade 78 to the curvature of the face of the user, so that the shade 7 can closely fit the face of the user when being used, thereby preventing the occurrence of gaps and affecting the shade effect of the shade 7.
Specifically, the variable arc formed at the lower end of the shade member 78 forms an arch at the second minimum point 232a, and the portion connected to the arch is used for fitting the face, so the second contour angle β has a maximum value β 1 at the second minimum point 232a, in this embodiment, the maximum value β 1 varies from 86 degrees to 90 degrees, when the maximum value β 1 adopts 90 degrees, the variable arc formed at the lower end is a plane and is suitable for a user with a slightly flat face, when the maximum value β 1 adopts 86 degrees, the variable arc formed at the lower end is an arc and is suitable for a user with a slightly bulging face, and when the maximum value β 1 adopts 88 degrees, the variable arc formed at the lower end is an arc and is suitable for a user with a face between a relatively flat and a relatively flat drum.
Since the structure at the distal pole 233a is a portion for connecting the temple, and is attached to the side of the user's face, the portion provided with the distal pole 233a needs to be kept approximately parallel to the central plane 50a, and further, the portions of the light-shielding member 78 at both sides provided with the distal poles 233a are relatively parallel, and form a concave structure with the front end fixing ring 77 to be fastened to the user's face, so that the second contour angle has a minimum value β 2 at the distal pole 233a, and in this embodiment, the minimum value β 2 preferably varies from 10 degrees to 16 degrees, and when the minimum value β 2 is 10 degrees, the formed concave structure has the smallest opening degree and is suitable for users with round heads, when the minimum value β 2 is 16 degrees, the formed concave structure has the largest opening degree and is suitable for users with flat heads, and when the minimum value β 2 is 13 degrees, the formed concave structure has the moderate opening degree and is suitable for users with flat heads between round and flat heads.
The second contour angle β continuously decreases from the second minimum point 232a to the far-end extreme point 233a, so that the curvature of the variable arc surface formed at the lower end of the light-shielding member 78 continuously changes, and the two parts of the light-shielding member 78 provided with the far-end extreme point 233a are relatively close to be parallel, so that the two parts and the front end fixing ring 77 form a concave structure to adapt to the radian of the user's facial contour, thereby ensuring that the lower end of the light-shielding member 78 is tightly attached to the user's face and avoiding the occurrence of gaps.
To further illustrate the variation of the second profile angle β, in this embodiment, the second profile angle β is defined to have an angle value β 3 of between 55 degrees and 65 degrees at a quarter loop width H1 of the second curved segment 235a from the center plane 50a, an angle value β 4 of the second profile angle β at an eighth loop width H1 of the second curved segment 235a from the center plane 50a is between 60 degrees and 75 degrees, an angle value β 4 is greater than an angle value β 3, and an angle value β 5 of the first profile angle β at an eighth loop width H1 of the first curved segment 235a from the center plane 50a is between 25 degrees and 31 degrees.
In order to embody the rule that the second contour angle β changes continuously, so that the change arc surface formed at the lower end of the light shielding member 78 is matched with the contour of the face of the user, when the maximum value β 01 of the second contour angle β is 86 degrees, the β 14 is 60 degrees, the β 23 is 55 degrees, the β 35 is 25 degrees, and the minimum value β 42 is 10 degrees, when the maximum value β 61 of the second contour angle β 5 is 88 degrees, the β 74 is 70 degrees, the β 83 is 60 degrees, the β 5 is 28 degrees, the minimum value β 2 is 13 degrees, when the maximum value β 1 of the second contour angle β is 90 degrees, the β 4 is 75 degrees, the β 3 is 65 degrees, the β 5 is 31 degrees, and the minimum value β 2 is 16 degrees.
Since the shade assembly 7 is applied to the virtual reality device, the shade member 78 surrounds the frame to form a closed space using the shade member 78, the rear case 3 coupled to the frame, and the face of the user. Therefore, the minimum distance of the light blocking member 78 from the front end fixing ring 77 is sufficient to surround the lens frame, i.e., the distance is greater than the thickness of the lens frame. In the present embodiment, the distance L3 defining the first minimum point 231a from the light-shielding member 78 varies between 5% and 15% of the ring width H1.
The ring width H1 is changed between 10cm and 20cm, and when the distance L3 accounts for 5 percent of the ring width H1, the distance L3 can adopt any value between 0.5cm and 1 cm; when the distance L3 accounts for 10% of the ring width H1, the distance L3 can adopt any value between 1cm and 2 cm; when the distance L3 is 15% of the ring width H1, the distance L3 may take any value between 1.5cm and 3 cm. Preferably, the distance L3 is the optimal distance ratio when the distance L3 accounts for 9.8% of the ring width H1, and in this case, the distance L3 can adopt any value between 0.98cm and 1.96 cm; while the ring width H1 is most suitably between 13cm and 15cm, the distance L3 may take any value between 1.274cm and 1.47 cm.
When the virtual reality device with the shading component 7 is worn, the nose support of the virtual reality device is in contact with the nose of a user, and the nose support is arranged at the lower end of the glasses frame. Therefore, the arch formed at the lower end of the shade 78 need only fit the structure of the nose pad, rather than completely wrapping the nose pad, to prevent the lower end of the shade 78 from contacting the nose of the user. It can be seen that the lower end of the light-shielding member 78 can be completely connected to the front end fixing ring 77 without leaving a width, or the width of the lower end of the light-shielding member 78 does not exceed the thickness of the frame, and the width of the lower end of the light-shielding member 78 is the distance L4 between the second minimum point 232a and the light-shielding member 78. In this embodiment, the distance L4 between the second minimum point 232a and the light-shielding member 78 is defined to be between 0% and 15% of the ring width H1.
When distance L4 accounts for 0% of ring width H1, distance L4 is also 0 cm; when the distance L4 accounts for 10% of the ring width H1, the distance L4 can adopt any value between 1cm and 2 cm; when the distance L4 is 15% of the ring width H1, the distance L4 may take any value between 1.5cm and 3 cm. Preferably, the distance L4 is the optimal distance ratio when the distance L4 accounts for 7.5% of the ring width H1, and in this case, the distance L4 can adopt any value between 0.75cm and 1.5 cm; while the ring width H1 is most suitably between 13cm and 15cm, the distance L4 may take any value between 0.975cm and 1.125 cm.
In order to install the light shielding assembly on the virtual reality device, a closed space is formed by the upper end of the light shielding piece 78, the nose support on the glasses frame and the face of the user, the width of the upper end of the light shielding piece 78 is required to be larger than that of the lower end, namely the distance L4 is smaller than the distance L3, the lower end of the light shielding piece 78 is prevented from contacting with the face of the user, and the user experience is reduced.
In order to form the arch structure after the two second curved sections 235a having the arc shape are connected to match the shape of the nose pad, the two second curved sections 235a are bent upward after contacting the front end fixing ring 77. And in order to accommodate the width of the nose pad, it is necessary to define a distance between two intersection points where the two second curved sections 235a are connected to the front end fixing ring 77, i.e., a distance between the two intersection points is close to the width of the nose pad.
Specifically, the two second curved segments 235a intersect the front end fixed ring 77, respectively, to form two intersection points a symmetrical along the central plane 50a, and a distance L5 between the two intersection points a is not more than one fourth of the ring width H1; because the ring width H1 varies between 10cm and 20cm, when the ring width H1 is 10cm, the distance L5 can adopt any value within the range of less than 2.5 cm; when the ring width H1 is 15cm, the distance L5 can take any value within the range of less than 3.75 cm; when 20cm is used for the ring width H1, the distance L5 may take any value within a range of less than 5 cm. Preferably, when the ring width H1 is 14cm, which is the optimum width, the distance L5 may take any value within a range of less than 3.5 cm.
Since one end of the second curved segment 235a is connected to the front end fixing ring 77, the distance between the section of the end curved line 23a between the intersection points a and the front end fixing ring 77 is always 0.
In order to make the light-shielding assembly 7 provided by the present application generate a better comfort when being attached to the face of the user, in the present embodiment, the light-shielding member 78 may be made of a soft material that has a certain hardness, is air-permeable, and can prevent light from passing through. Preferably, to facilitate the aesthetic appearance of the shade assembly 7 during use, a material may be selected that has some elasticity and is not prone to wrinkling, such as, for example, lapel cotton, lycra, and the like. For example, the material is a synthetic cloth having two sides, one side for blocking light and the other layer for ensuring air permeability and being not easily deformed. Because general cloth is soft, is difficult to form, in order to solve the problem and improve the elasticity, hardness and wear resistance of the synthetic cloth, two layers of cloth are synthesized by glue. This application is through the 7 outlines of shading subassembly of design laminating face facial curve to utilize the soft characteristic of soft cloth, realize shading subassembly 7 and the facial laminating of user, improve user's experience.
Fig. 32 is a schematic expanded plan view of a light shielding member of a light shielding assembly of another virtual reality device according to an embodiment of the present disclosure, and in an alternative embodiment, as shown in fig. 32, the light shielding member 78 is provided with a positioning notch 236a at a side of the first minimum point 231a located at the starting end 21a, and the positioning notch 236a is used for determining a relative position between the light shielding member 78 and the front end fixing ring 77 when the light shielding member 78 and the front end fixing ring 77 are fixed. For example, a protrusion with a size close to the positioning notch 236a may be provided on the contact surface between the front end fixing ring 77 and the light shielding member 78, and when the light shielding member 78 is fixed to the front end fixing ring 77, the positioning notch 236a is fixed to the protrusion of the front end fixing ring 77, so as to determine the relative position between the light shielding member 78 and the front end fixing ring 77. Further, in an alternative embodiment, as shown in fig. 32, the second small dots 232a are located at both ends of the light blocking member 78 after the planar expansion, i.e., the cut edges of the light blocking member 78, and when the light blocking member 78 is mounted on the front end fixing ring 77, the light blocking member 78 is butt-spliced at the second small dots 232 a. Since the width of the light blocking member 78 at the second pole-point 232a is minimized, locating the cut edge of the light blocking member 78 at the second pole-point 232a minimizes the impact of the splice on the overall structure and appearance of the light blocking member 78.
In the above embodiments, the present invention is not limited to virtual reality devices, but can be applied to any head-mounted device, and the head-mounted device specifically includes, but is not limited to, virtual reality devices, augmented reality devices, game devices, mobile computing devices, other wearable computers, and the like. It should be noted that the numerical values disclosed in the embodiments of the present application, including the distance ratio, the width ratio, the thickness ratio, and the like, all illustrate the dimensional relationships among the components, and in practical applications, the dimensions of the components may also adopt other numerical values, and when the dimension of one of the components changes, the dimensions of other portions also change, and the numerical values after the specific change are not described in detail in the present application, and can be obtained by performing corresponding calculation according to the proportional relationships disclosed in the present application.
According to the technical scheme, the light shielding assembly of the virtual reality device comprises a front end fixing ring 77 and a light shielding piece 78, wherein the front end fixing ring 77 is a closed frame body and is used for fixing the light shielding assembly 7 on the virtual reality device, one end of the light shielding piece 78 is a starting end 21a connected with the front end fixing ring 77, the light shielding piece 78 extends from the starting end 21a to the other side of the front end fixing ring 77 to form a cut-off end 22a, the cut-off end 22a has a continuously-changed end curve 23a, the end curve 23a comprises a first curved section 234a and a second curved section 235a which are symmetrical along a central plane 50a, a continuously-changed first contour angle α is formed between the first curved section 234a and the central plane 50a, a continuously-changed second contour angle β is formed between the second curved section 235a and the central plane 50a, the continuously-changed first contour angle α and the second contour angle β are utilized to enable the change rule of the end curve 23a of the light shielding piece 78 to be matched with a user's contour, the user's contour 7 is further enabled to be matched with the light shielding assembly, the light shielding assembly is enabled to be.
Other embodiments of the present application will be apparent to those skilled in the art from consideration of the specification and practice of the application disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the application and including such departures from the present disclosure as come within known or customary practice within the art to which the invention pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the application being indicated by the following claims.
It will be understood that the present application is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the application is limited only by the appended claims.

Claims (8)

1. A shading assembly of a virtual reality device, comprising: a front end fixing ring (77) and a light shielding member (78); the front end fixing ring (77) is a closed frame body and is used for movably fixing the shading component (7) on the virtual reality equipment; one end of the light shielding piece (78) is a starting end (21a), the starting end (21a) is connected with the front end fixing ring (77), the light shielding piece (78) extends from the starting end (21a) to the other side of the front end fixing ring (77) to form a cut-off end (22a), and the cut-off end (22a) is provided with a continuously-changed tail end curve (23 a);
the end curve (23a) has a first minimum point (231a) and a second minimum point (232a) on a central plane (50a) of the shutter assembly (7); the distal end of the distal curve (23a) on both sides of the central plane (50a) has two distal poles (233a), the two distal poles (233a) are symmetrical along the central plane (50a), and the distal pole (233a) is the farthest point of the distal curve (23a) from the front end fixing ring (77);
the tip curve (23a) forming two first curved segments (234a) symmetrical along the central plane (50a) between the first minimum point (231a) and the two distal poles (233a), the tip curve (23a) forming two second curved segments (235a) symmetrical along the central plane (50a) between the second minimum point (232a) and the two distal poles (233a), the first curved segments (234a) forming a continuously varying first profile angle α between the central plane (50a), the first profile angle α gradually increasing the distance of the first curved segments (234a) from the front end fixing ring (77) in a direction away from the central plane (50a), the second curved segments (235a) forming a continuously varying second profile angle β between the central plane (50a) and the second curved segments (235a), the second profile angle β increasing the distance of the second curved segments (235a) from the front end fixing ring (77) in a direction away from the central plane (50 a);
the light shielding piece (78) forms a micro-arc curve (24a) from the starting end (21a) to the stopping end (22a) to enable the light shielding piece (78) to show a tail end convergence tendency; the micro-arc curve (24a) forms a convergence angle γ with the central plane (50a) at the distal poles (233a), which convergence angle γ makes a pole distance L1 between two of the distal poles (233a) smaller than a ring width H1 of the front end fixing ring (77).
2. The virtual reality device shading assembly of claim 1, wherein the first profile angle α has a maximum value α 1 at the first minimum point (231a), the maximum value α 1 is between 86-90 degrees, the first profile angle α has a minimum value α 2 at the distal pole (233a), the minimum value α 2 is between 12-18 degrees, and the first profile angle α decreases continuously from the first minimum point (231a) to the distal pole (233 a).
3. The shading assembly of a virtual reality device according to claim 2, wherein the first contour angle α has an angle value α 3 of between 52-58 degrees at a distance H1 of the first curved segment (234a) one quarter of the ring width from the central plane (50 a).
4. The shading assembly of a virtual reality device according to claim 3, wherein the first profile angle α has an angle value α 4 of between 75 and 80 degrees at a distance H1 of the first curve (234a) from one eighth of the central plane (50a) and the first profile angle α has an angle value α 5 of between 29 and 35 degrees at a distance H1 of the first curve (234a) from three eighths of the central plane (50 a).
5. The shading assembly of a virtual reality device according to claim 1, wherein the second profile angle β has a maximum value β 1 at the second minimal point (232a), the maximum value β 1 being between 86-90 degrees, the second profile angle having a minimum value β 2 at the distal extremity (233a), the minimum value β 2 being between 10-16 degrees, the second profile angle β decreasing continuously from the second minimal point (232a) towards the distal extremity (233 a).
6. The shade assembly of the virtual reality device of claim 5, wherein an angle value β 3 of the second contour angle β at one-quarter of the ring width H1 of the second curved segment (235a) from the center plane (50a) is between 55-65 degrees.
7. The shading assembly of a virtual reality device according to claim 3, wherein the angle value β 4 of the second contour angle β at the second curve (235a) one eighth of the loop width H1 from the center plane (50a) is between 60 degrees and 75 degrees, the angle value β 4 is greater than the angle value β 3, and the angle value β 5 of the first contour angle β at the first curve (235a) three eighths of the loop width H1 from the center plane (50a) is between 25 degrees and 31 degrees.
8. The shading assembly of a virtual reality device according to any one of claims 1 to 7,
the pole distance L1 between two of the distal poles (233a) is between 92.5% -97.5% of the ring width H1;
and/or the presence of a gas in the gas,
the distance L2 between the far-end pole (233a) and the light shield (78) is between 50% and 70% of the ring width H1.
CN201710814461.6A 2017-05-27 2017-09-11 Shading assembly of virtual reality equipment Active CN107577051B (en)

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CN201710392923.XA CN106990538A (en) 2017-05-27 2017-05-27 A kind of face support accessory of virtual reality device
CN201710392078.6A CN107065194A (en) 2017-05-27 2017-05-27 A kind of light shield device of virtual reality device
CN201710392914.0A CN107015367A (en) 2017-05-27 2017-05-27 A kind of virtual reality device
CN2017103929210 2017-05-27
CN201710392921.0A CN107015340A (en) 2017-05-27 2017-05-27 Optical mirror slip focusing component
CN2017103920786 2017-05-27
CN201710392923X 2017-05-27
CN2017103929140 2017-05-27

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CN201710813577.8A Active CN107577048B (en) 2017-05-27 2017-09-11 Focusing assembly of optical lens
CN201710813536.9A Active CN107526168B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710814466.9A Active CN107703628B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710813550.9A Active CN107643598B (en) 2017-05-27 2017-09-11 Data line mounting and virtual reality equipment subassembly
CN201710813538.8A Pending CN107526170A (en) 2017-05-27 2017-09-11 A kind of virtual reality device
CN201710814460.1A Active CN107526172B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710814465.4A Active CN107577026B (en) 2017-05-27 2017-09-11 Optical lens focusing assembly with dustproof function
CN201710813764.6A Pending CN107526171A (en) 2017-05-27 2017-09-11 A kind of virtual reality device
CN201710813493.4A Active CN107577047B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710813495.3A Active CN107367843B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710814461.6A Active CN107577051B (en) 2017-05-27 2017-09-11 Shading assembly of virtual reality equipment
CN201710814462.0A Active CN107462995B (en) 2017-05-27 2017-09-11 A shading subassembly and virtual reality equipment for virtual reality equipment
CN201710813780.5A Active CN107577049B (en) 2017-05-27 2017-09-11 Face of virtual reality equipment holds in palm accessory
CN201710814463.5A Active CN107462996B (en) 2017-05-27 2017-09-11 Virtual reality equipment component
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CN201710813536.9A Active CN107526168B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710814466.9A Active CN107703628B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710813550.9A Active CN107643598B (en) 2017-05-27 2017-09-11 Data line mounting and virtual reality equipment subassembly
CN201710813538.8A Pending CN107526170A (en) 2017-05-27 2017-09-11 A kind of virtual reality device
CN201710814460.1A Active CN107526172B (en) 2017-05-27 2017-09-11 Virtual reality equipment
CN201710814465.4A Active CN107577026B (en) 2017-05-27 2017-09-11 Optical lens focusing assembly with dustproof function
CN201710813764.6A Pending CN107526171A (en) 2017-05-27 2017-09-11 A kind of virtual reality device
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CN201710814463.5A Active CN107462996B (en) 2017-05-27 2017-09-11 Virtual reality equipment component
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