WO2018196107A1 - Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle - Google Patents
Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle Download PDFInfo
- Publication number
- WO2018196107A1 WO2018196107A1 PCT/CN2017/087552 CN2017087552W WO2018196107A1 WO 2018196107 A1 WO2018196107 A1 WO 2018196107A1 CN 2017087552 W CN2017087552 W CN 2017087552W WO 2018196107 A1 WO2018196107 A1 WO 2018196107A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- foot
- virtual reality
- game
- foot device
- module
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
L'invention concerne un procédé et un dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et un système de réalité virtuelle. Le procédé comporte les étapes suivantes: une caméra sur un dispositif de réalité virtuelle photographie un module à DEL d'un dispositif placé sur un pied pour produire des images du module à DEL pendant un mouvement du pied (S102); des informations de posture de mouvement du dispositif placé sur le pied recueillies par une unité de mesure à inertie du dispositif placé sur le pied sont acquises (S104); un état de mouvement du dispositif placé sur le pied est déterminé d'après les images et les informations de posture de mouvement (S106); une entrée de jeux effectuée dans le dispositif de réalité virtuelle par un utilisateur est déterminée d'après l'état de mouvement, et l'entrée de jeux est affichée sur le dispositif de réalité virtuelle (S108), réalisant ainsi une expérience immersive pour l'utilisateur.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710283611.5 | 2017-04-26 | ||
CN201710283611.5A CN107185229A (zh) | 2017-04-26 | 2017-04-26 | 虚拟现实设备的游戏输入方法及装置、虚拟现实系统 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2018196107A1 true WO2018196107A1 (fr) | 2018-11-01 |
Family
ID=59873281
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2017/087552 WO2018196107A1 (fr) | 2017-04-26 | 2017-06-08 | Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN107185229A (fr) |
WO (1) | WO2018196107A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP4250061A1 (fr) * | 2022-03-25 | 2023-09-27 | Nokia Technologies Oy | Contrôle utilisateur dans la réalité augmentée |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108671539A (zh) * | 2018-05-04 | 2018-10-19 | 网易(杭州)网络有限公司 | 目标对象交互方法及装置、电子设备、存储介质 |
US11445329B2 (en) * | 2021-02-02 | 2022-09-13 | Qualcomm Incorporated | Techniques for reducing uplink feedback latency for virtual reality devices in multi-user deployments |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005185617A (ja) * | 2003-12-26 | 2005-07-14 | Vr Sports:Kk | バーチャルリアリティスポーツシステム |
CN104658012A (zh) * | 2015-03-05 | 2015-05-27 | 第二炮兵工程设计研究院 | 一种基于惯性与光学测量融合的运动捕捉方法 |
CN105955483A (zh) * | 2016-05-06 | 2016-09-21 | 乐视控股(北京)有限公司 | 虚拟现实终端及其视觉虚拟方法和装置 |
CN105976432A (zh) * | 2016-07-13 | 2016-09-28 | 顽石运动智能科技(北京)有限公司 | 一种足球虚拟系统 |
CN106310660A (zh) * | 2016-09-18 | 2017-01-11 | 三峡大学 | 一种基于力学可视化的虚拟足球运动控制系统 |
CN106502400A (zh) * | 2016-10-24 | 2017-03-15 | 网易(杭州)网络有限公司 | 虚拟现实系统及虚拟现实系统输入方法 |
CN206819291U (zh) * | 2017-04-26 | 2017-12-29 | 歌尔科技有限公司 | 脚部设备和虚拟现实系统 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105183166B (zh) * | 2015-09-15 | 2018-05-22 | 北京国承万通信息科技有限公司 | 虚拟现实系统 |
CN106325513B (zh) * | 2016-08-24 | 2019-12-24 | 联想(北京)有限公司 | 信息处理方法及信息处理装置 |
CN106354205A (zh) * | 2016-08-25 | 2017-01-25 | 安徽协创物联网技术有限公司 | 一种可穿戴虚拟现实实现系统 |
-
2017
- 2017-04-26 CN CN201710283611.5A patent/CN107185229A/zh active Pending
- 2017-06-08 WO PCT/CN2017/087552 patent/WO2018196107A1/fr active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005185617A (ja) * | 2003-12-26 | 2005-07-14 | Vr Sports:Kk | バーチャルリアリティスポーツシステム |
CN104658012A (zh) * | 2015-03-05 | 2015-05-27 | 第二炮兵工程设计研究院 | 一种基于惯性与光学测量融合的运动捕捉方法 |
CN105955483A (zh) * | 2016-05-06 | 2016-09-21 | 乐视控股(北京)有限公司 | 虚拟现实终端及其视觉虚拟方法和装置 |
CN105976432A (zh) * | 2016-07-13 | 2016-09-28 | 顽石运动智能科技(北京)有限公司 | 一种足球虚拟系统 |
CN106310660A (zh) * | 2016-09-18 | 2017-01-11 | 三峡大学 | 一种基于力学可视化的虚拟足球运动控制系统 |
CN106502400A (zh) * | 2016-10-24 | 2017-03-15 | 网易(杭州)网络有限公司 | 虚拟现实系统及虚拟现实系统输入方法 |
CN206819291U (zh) * | 2017-04-26 | 2017-12-29 | 歌尔科技有限公司 | 脚部设备和虚拟现实系统 |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP4250061A1 (fr) * | 2022-03-25 | 2023-09-27 | Nokia Technologies Oy | Contrôle utilisateur dans la réalité augmentée |
Also Published As
Publication number | Publication date |
---|---|
CN107185229A (zh) | 2017-09-22 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
RU2719454C1 (ru) | Системы и способы для создания, трансляции и просмотра 3d-контента | |
US10671239B2 (en) | Three dimensional digital content editing in virtual reality | |
JP6408634B2 (ja) | 頭部装着ディスプレイ | |
US10937240B2 (en) | Augmented reality bindings of physical objects and virtual objects | |
US10324522B2 (en) | Methods and systems of a motion-capture body suit with wearable body-position sensors | |
CN106598229B (zh) | 一种虚拟现实场景的生成方法、设备及虚拟现实系统 | |
US20170330362A1 (en) | Augmented reality simulation continuum | |
TW202004421A (zh) | 用於在hmd環境中利用傳至gpu之預測及後期更新的眼睛追蹤進行快速注視點渲染 | |
KR20160081809A (ko) | 증강 및 가상 현실 애플리케이션들에 대한 햅틱 향상 객체들을 생성하기 위한 시스템 및 방법 | |
US20170178272A1 (en) | Multi-user virtual reality processing | |
JP6342038B1 (ja) | 仮想空間を提供するためのプログラム、当該プログラムを実行するための情報処理装置、および仮想空間を提供するための方法 | |
EP3106963B1 (fr) | Realite induite | |
JP2018109984A5 (fr) | ||
EP2840463A1 (fr) | Visualisation activée de manière haptique d'événements sportifs | |
CN108267715B (zh) | 外接设备的定位方法及装置、虚拟现实设备及系统 | |
KR20190071839A (ko) | 가상 현실 경험 공유 | |
WO2018196107A1 (fr) | Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle | |
JP2021007019A (ja) | 位置に基づくゲームプレイコンパニオンアプリケーションへユーザの注目を向ける方法及びシステム | |
US20190304191A1 (en) | Systems and methods to augment an appearance of physical object for an augmented reality experience | |
US20120236158A1 (en) | Virtual directors' camera | |
JP2018514836A (ja) | バーチャル及びオーグメンテッドリアリティ環境におけるコントローラ可視化 | |
McCormack et al. | 2D LIDAR as a distributed interaction tool for virtual and augmented reality video games | |
JP6470374B1 (ja) | 仮想現実を提供するためにコンピュータで実行されるプログラムおよび情報処理装置 | |
JP6836379B2 (ja) | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるプログラム | |
JP6227732B1 (ja) | 仮想空間において入力を支援するための方法および装置、ならびに当該方法をコンピュータに実行させるプログラム |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 17908001 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 17908001 Country of ref document: EP Kind code of ref document: A1 |