WO2018196107A1 - Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle - Google Patents

Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle Download PDF

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Publication number
WO2018196107A1
WO2018196107A1 PCT/CN2017/087552 CN2017087552W WO2018196107A1 WO 2018196107 A1 WO2018196107 A1 WO 2018196107A1 CN 2017087552 W CN2017087552 W CN 2017087552W WO 2018196107 A1 WO2018196107 A1 WO 2018196107A1
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WO
WIPO (PCT)
Prior art keywords
foot
virtual reality
game
foot device
module
Prior art date
Application number
PCT/CN2017/087552
Other languages
English (en)
Chinese (zh)
Inventor
董坤
张颖
刘小建
Original Assignee
歌尔科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 歌尔科技有限公司 filed Critical 歌尔科技有限公司
Publication of WO2018196107A1 publication Critical patent/WO2018196107A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Cardiology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un procédé et un dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et un système de réalité virtuelle. Le procédé comporte les étapes suivantes: une caméra sur un dispositif de réalité virtuelle photographie un module à DEL d'un dispositif placé sur un pied pour produire des images du module à DEL pendant un mouvement du pied (S102); des informations de posture de mouvement du dispositif placé sur le pied recueillies par une unité de mesure à inertie du dispositif placé sur le pied sont acquises (S104); un état de mouvement du dispositif placé sur le pied est déterminé d'après les images et les informations de posture de mouvement (S106); une entrée de jeux effectuée dans le dispositif de réalité virtuelle par un utilisateur est déterminée d'après l'état de mouvement, et l'entrée de jeux est affichée sur le dispositif de réalité virtuelle (S108), réalisant ainsi une expérience immersive pour l'utilisateur.
PCT/CN2017/087552 2017-04-26 2017-06-08 Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle WO2018196107A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201710283611.5 2017-04-26
CN201710283611.5A CN107185229A (zh) 2017-04-26 2017-04-26 虚拟现实设备的游戏输入方法及装置、虚拟现实系统

Publications (1)

Publication Number Publication Date
WO2018196107A1 true WO2018196107A1 (fr) 2018-11-01

Family

ID=59873281

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/087552 WO2018196107A1 (fr) 2017-04-26 2017-06-08 Procédé et dispositif d'entrée de jeux pour dispositif de réalité virtuelle, et système de réalité virtuelle

Country Status (2)

Country Link
CN (1) CN107185229A (fr)
WO (1) WO2018196107A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP4250061A1 (fr) * 2022-03-25 2023-09-27 Nokia Technologies Oy Contrôle utilisateur dans la réalité augmentée

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108671539A (zh) * 2018-05-04 2018-10-19 网易(杭州)网络有限公司 目标对象交互方法及装置、电子设备、存储介质
US11445329B2 (en) * 2021-02-02 2022-09-13 Qualcomm Incorporated Techniques for reducing uplink feedback latency for virtual reality devices in multi-user deployments

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005185617A (ja) * 2003-12-26 2005-07-14 Vr Sports:Kk バーチャルリアリティスポーツシステム
CN104658012A (zh) * 2015-03-05 2015-05-27 第二炮兵工程设计研究院 一种基于惯性与光学测量融合的运动捕捉方法
CN105955483A (zh) * 2016-05-06 2016-09-21 乐视控股(北京)有限公司 虚拟现实终端及其视觉虚拟方法和装置
CN105976432A (zh) * 2016-07-13 2016-09-28 顽石运动智能科技(北京)有限公司 一种足球虚拟系统
CN106310660A (zh) * 2016-09-18 2017-01-11 三峡大学 一种基于力学可视化的虚拟足球运动控制系统
CN106502400A (zh) * 2016-10-24 2017-03-15 网易(杭州)网络有限公司 虚拟现实系统及虚拟现实系统输入方法
CN206819291U (zh) * 2017-04-26 2017-12-29 歌尔科技有限公司 脚部设备和虚拟现实系统

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105183166B (zh) * 2015-09-15 2018-05-22 北京国承万通信息科技有限公司 虚拟现实系统
CN106325513B (zh) * 2016-08-24 2019-12-24 联想(北京)有限公司 信息处理方法及信息处理装置
CN106354205A (zh) * 2016-08-25 2017-01-25 安徽协创物联网技术有限公司 一种可穿戴虚拟现实实现系统

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005185617A (ja) * 2003-12-26 2005-07-14 Vr Sports:Kk バーチャルリアリティスポーツシステム
CN104658012A (zh) * 2015-03-05 2015-05-27 第二炮兵工程设计研究院 一种基于惯性与光学测量融合的运动捕捉方法
CN105955483A (zh) * 2016-05-06 2016-09-21 乐视控股(北京)有限公司 虚拟现实终端及其视觉虚拟方法和装置
CN105976432A (zh) * 2016-07-13 2016-09-28 顽石运动智能科技(北京)有限公司 一种足球虚拟系统
CN106310660A (zh) * 2016-09-18 2017-01-11 三峡大学 一种基于力学可视化的虚拟足球运动控制系统
CN106502400A (zh) * 2016-10-24 2017-03-15 网易(杭州)网络有限公司 虚拟现实系统及虚拟现实系统输入方法
CN206819291U (zh) * 2017-04-26 2017-12-29 歌尔科技有限公司 脚部设备和虚拟现实系统

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP4250061A1 (fr) * 2022-03-25 2023-09-27 Nokia Technologies Oy Contrôle utilisateur dans la réalité augmentée

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CN107185229A (zh) 2017-09-22

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