WO2018196107A1 - Gaming input method and device for virtual reality device, and virtual reality system - Google Patents

Gaming input method and device for virtual reality device, and virtual reality system Download PDF

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Publication number
WO2018196107A1
WO2018196107A1 PCT/CN2017/087552 CN2017087552W WO2018196107A1 WO 2018196107 A1 WO2018196107 A1 WO 2018196107A1 CN 2017087552 W CN2017087552 W CN 2017087552W WO 2018196107 A1 WO2018196107 A1 WO 2018196107A1
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WO
WIPO (PCT)
Prior art keywords
foot
virtual reality
game
foot device
module
Prior art date
Application number
PCT/CN2017/087552
Other languages
French (fr)
Chinese (zh)
Inventor
董坤
张颖
刘小建
Original Assignee
歌尔科技有限公司
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Filing date
Publication date
Application filed by 歌尔科技有限公司 filed Critical 歌尔科技有限公司
Publication of WO2018196107A1 publication Critical patent/WO2018196107A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Definitions

  • the present application relates to the field of smart wearable devices, and more particularly, to a game input method and apparatus for a virtual reality device, and a virtual reality system.
  • VR Virtual Reality
  • VR head-display technology can complete immersive mobile games by cooperating with peripherals, but for foot games such as live football and shuttlecock, there is currently no VR system that can realize the immersive experience of foot games.
  • a game input method for a virtual reality device including:
  • the camera on the virtual reality device captures an LED module of the foot device to obtain an image of the LED module during the movement of the foot;
  • a game input of the user in the virtual reality device is determined according to the motion state, and the game input is displayed in the virtual reality device.
  • the motion state of the foot device includes at least a moving direction and a moving distance of the foot device.
  • the method further includes:
  • the virtual reality device monitors whether a particular game input occurs
  • a haptic feedback signal is generated that wirelessly transmits the haptic feedback signal to the foot device to cause the foot device to haptic feedback to the user's foot.
  • the specific game input is a function of a force of a foot of a game member in a scene presented by the virtual reality device.
  • wirelessly transmitting the haptic feedback signal to the foot device to cause the foot device to perform tactile feedback on the user's foot including:
  • the haptic feedback signal is wirelessly transmitted to the vibration motor of the foot device such that the force of the foot is fed back by the vibration motor.
  • the camera on the virtual reality device photographs the LED module of the foot device, obtains an image of the LED module during the movement of the foot, and acquires the foot collected by the inertial measurement unit of the foot device.
  • the method further includes:
  • displaying the game input in the virtual reality device comprises:
  • the determined game input of the user in the virtual reality device is embodied on a game member selected from the virtual reality scene.
  • a game input device for a virtual reality device including:
  • a first acquiring module configured to acquire an image of the LED module during a movement of the foot obtained by the camera on the virtual reality device and the LED module of the foot device;
  • a second acquiring module configured to acquire motion posture information of the foot device collected by the inertial measurement unit of the foot device
  • a determining module configured to determine a motion state of the foot device according to the image and the motion posture information
  • a display module configured to determine a game input of the user in the virtual reality device according to the motion state, and display the game input in the virtual reality device.
  • the motion state of the foot device includes at least a movement direction of the foot device And the distance of the movement.
  • the device further includes:
  • a monitoring module configured to monitor, by the virtual reality device, whether a specific game input occurs
  • a transmitting module if yes, generating a haptic feedback signal, wirelessly transmitting the haptic feedback signal to the foot device to cause the foot device to perform tactile feedback on the user's foot.
  • the specific game input is a function of a force of a foot of a game member in a scene presented by the virtual reality device.
  • the sending module is further configured to:
  • the haptic feedback signal is wirelessly transmitted to the vibration motor of the foot device such that the force of the foot is fed back by the vibration motor.
  • the device further includes:
  • establishing a correspondence module configured to select a game member from a plurality of game members in the scene presented by the virtual reality device, and establish a correspondence between the selected game member and the user.
  • the display module is further configured to:
  • the determined game input of the user in the virtual reality device is embodied on a game member selected from the virtual reality scene.
  • a game input device for a virtual reality device comprising a memory and a processor, the memory for storing an instruction for controlling the processor to operate to perform the above The game input method of the virtual reality device described in the item.
  • a virtual reality system including a first foot device, a second foot device, and a virtual reality wearing device, wherein the first foot device is provided with a first LED module and a first inertial measurement unit, the second foot device is provided with a second LED module and a second inertial measurement unit; the virtual reality headset includes a game input device of the virtual reality device as described above.
  • the first LED module and the second LED module are infrared LED modules, the first LED module emits a first wavelength infrared ray, and the second LED module emits a second wavelength infrared ray.
  • Game input method and device of virtual reality device provided by embodiment of the present application, virtual reality
  • the system determines the movement state of the foot device by capturing an image obtained by capturing the LED module during the movement of the foot, and acquiring the motion posture information of the collected foot device, and virtualizing the motion state of the foot device
  • the corresponding display in the real device realizes the user's immersive experience.
  • FIG. 1 illustrates a process flow diagram of a game input method of a virtual reality device in accordance with some embodiments of the present application.
  • FIG. 2 is a block diagram showing the structure of a game input device of a virtual reality device according to some embodiments of the present application.
  • FIG. 3 illustrates another structural diagram of a game input device of a virtual reality device according to some embodiments of the present application.
  • FIG. 4 is a block diagram showing the hardware structure of a game input device of a virtual reality device according to some embodiments of the present application.
  • FIG. 5 shows a schematic structural diagram of a virtual reality system according to some embodiments of the present application.
  • FIG. 6 shows a physical schematic of a virtual reality headset, in accordance with some embodiments of the present invention.
  • FIG. 1 illustrates a process flow diagram of a game input method of a virtual reality device in accordance with some embodiments of the present application. Referring to FIG. 1, the method includes at least steps S102 to S108.
  • Step S102 the camera on the virtual reality device photographs the LED module of the foot device, and obtains an image of the LED module during the movement of the foot;
  • Step S104 acquiring motion posture information of the foot device collected by the inertial measurement unit of the foot device;
  • Step S106 determining a motion state of the foot device according to the image and the motion posture information
  • Step S108 determining a game input of the user in the virtual reality device according to the motion state, and displaying the game input in the virtual reality device.
  • the game input method of the virtual reality device determines the image of the foot device by capturing an image obtained by capturing the LED module during the movement of the foot and acquiring the motion posture information of the collected foot device.
  • the motion state and the motion state of the foot device are displayed correspondingly in the virtual reality device, thereby realizing the user's immersive experience.
  • the motion state of the foot device may be determined according to the image corresponding to the captured LED module and the motion posture information of the foot device acquired by the acquired inertial measurement unit.
  • the motion state of the foot device includes at least the direction of motion and the distance of movement of the foot device.
  • the LED module disposed on the foot device moves accordingly.
  • an image corresponding to the movement of the LED module can be obtained.
  • the moving distance of the foot device can be determined according to the corresponding image when the LED module is moved.
  • the direction of movement of the foot device can be determined based on the inertial measurement unit of the foot device.
  • the inertial measurement unit of the foot device includes at least an acceleration sensor And gyro sensor.
  • the image of the LED module during the movement of the foot is obtained, and the motion posture information of the foot device collected by the inertial measurement unit of the foot device is acquired.
  • a game member is selected from a plurality of game members in the scene presented by the virtual reality device, and the corresponding relationship between the selected game member and the user is established. Then, based on the image of the captured LED module and the acquired motion posture information of the foot device, the motion state of the foot device is determined, and then the user's game input in the virtual reality device is determined according to the motion state of the foot device. Finally, the determined game input of the user in the virtual reality device is embodied on the selected game member.
  • the virtual reality device also needs to monitor whether a particular game input occurs. If a particular game input is detected, the virtual reality device generates a tactile feedback signal and wirelessly transmits the tactile feedback signal to the foot device. After receiving the haptic feedback signal, the foot device performs tactile feedback on the user's foot. The tactile feedback of the foot device to the user's foot can be achieved by a vibration motor.
  • the VR device can transmit the haptic feedback signal to the foot device through the Bluetooth communication method or the WIFI communication method. This application does not limit the application.
  • the particular game input is the force of the foot of the game member in the scene presented by the virtual reality device.
  • a soccer game member receives an instant of another soccer game member's pass, and the soccer game member's foot is hit by the soccer ball.
  • the game member kicks the scorpion, the foot of the game member is subjected to the force of the scorpion.
  • the above steps S102 and S104 are two simultaneous operation steps.
  • the game input method of the virtual reality device provided by some embodiments of the present application is a real-time process.
  • the image corresponding to the LED module of the obtained foot device is information that changes in real time
  • the obtained motion posture information measured by the inertial measurement unit of the foot device is also information that changes in real time.
  • the determined motion state of the foot device is also a real-time changing state
  • the game input of the user in the virtual reality device determined according to the motion state of the foot device that changes in real time also changes in real time.
  • the virtual reality device needs to present the user's game input in real time.
  • FIG. 2 shows A schematic structural diagram of a game input device of a virtual reality device according to some embodiments of the present application.
  • the game input device of the virtual reality device includes at least: a first acquiring module 210, configured to acquire an image of the LED module during the movement of the foot obtained by the camera on the virtual reality device and the LED module of the foot device;
  • the second obtaining module 220 is configured to acquire the motion posture information of the foot device collected by the inertial measurement unit of the foot device;
  • the determining module 230 is configured to determine the motion state of the foot device according to the image and the motion posture information;
  • the display module 240 A method for determining a user's game input in the virtual reality device according to the motion state, and displaying the game input in the virtual reality device.
  • the motion state of the foot device includes at least the direction of motion and the distance of movement of the foot device.
  • the game input device of the virtual reality device further includes: a correspondence establishing module 250, configured to select one game member from a plurality of game members in the scene presented by the virtual reality device, and establish a selection.
  • the display module 240 is further configured to display the determined game input of the user in the virtual reality device on the game member selected from the virtual reality scene.
  • the game input device of the virtual reality device further includes: a monitoring module 260, configured for the virtual reality device to monitor whether a specific game input occurs; and a sending module 270, configured to: if the monitoring module 260 detects A specific game input occurs, a haptic feedback signal is generated, and the haptic feedback signal is wirelessly transmitted to the foot device to cause the foot device to tactilely feedback the user's foot.
  • a monitoring module 260 configured for the virtual reality device to monitor whether a specific game input occurs
  • a sending module 270 configured to: if the monitoring module 260 detects A specific game input occurs, a haptic feedback signal is generated, and the haptic feedback signal is wirelessly transmitted to the foot device to cause the foot device to tactilely feedback the user's foot.
  • FIG. 4 is a block diagram showing the hardware structure of a game input device of a virtual reality device according to some embodiments of the present application.
  • the game input device of the virtual reality device includes at least a memory 420 and a processor 410.
  • the memory 420 is for storing instructions for controlling the processor 410 to operate to perform a game input method of a virtual reality device in accordance with some embodiments of the present application.
  • the memory 420 can include high speed random access memory and can also include non-volatile memory such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory.
  • FIG. 5 shows a schematic structural diagram of a virtual reality system according to an embodiment of the present application.
  • the virtual reality system includes the first foot.
  • the first foot device 510 is provided with a first LED module and a first inertial measurement unit.
  • the second foot device 520 is provided with a second LED module and a second inertial measurement unit.
  • the virtual reality headset 530 includes a game input device 5310 of the virtual reality device according to any of the above embodiments.
  • the first foot device 510 is worn on the left foot of the user, and the second foot device 520 is worn on the right foot of the user.
  • the first foot device 510 and the second foot device 520 each include at least a circuit board and a first processor, an LED module, an inertial measurement unit, a foot device communication module, and a vibration motor disposed on the circuit board.
  • the game input device 5310 of the virtual reality device includes at least a second processor, a camera module, a storage module, a display module, and a virtual reality headset communication module.
  • the LED module can be an array of LEDs disposed on the circuit board. Specifically, a plurality of LED lights are evenly arranged on the circuit board along the peripheral contour of the user's foot.
  • the camera module of the virtual reality headset includes a first camera module and a second camera module
  • the virtual reality headset communication module includes a first communication module and a second communication module.
  • FIG. 6 shows a physical schematic diagram of a virtual reality headset in accordance with an embodiment of the present invention.
  • the virtual reality headset 600 shown in FIG. 6 is provided with two camera modules, namely a first camera module 610 and a second camera module 620.
  • the first camera module 610 is used to capture an LED module of the first foot device that is worn on the left foot of the user.
  • the first communication module is used as a communication component between the virtual reality headset and the first foot device.
  • the second camera module 620 is used to capture an LED module of a second foot device that is worn on the user's right foot.
  • the second communication module is used as a communication component between the virtual reality headset and the second foot device.
  • the LED module is coupled to the first processor, the inertial measurement unit is coupled to the first processor, the foot device communication module is coupled to the first processor, and the vibration motor is coupled to the first processor.
  • the first camera module can take a real-time shot of the LED module of the first foot device and send the captured image to the second processor.
  • the second camera module can take a real-time shot of the LED module of the second foot device and send the captured image to the second processor.
  • the inertial measurement unit is configured to measure a motion posture of the foot device, and transmit the measured motion posture information to the first processor.
  • the first processor is configured to transmit the received motion pose information to the virtual reality headset 530 via the foot device communication component.
  • the second processor is configured to acquire motion posture information sent by the first foot device by using the first communication module, and according to the received image And the motion posture information determines the motion state of the first foot device.
  • the second processor is configured to acquire the motion posture information sent by the second foot device through the second communication module, and determine the motion state of the second foot device according to the received image and the motion posture information.
  • the second processor determines a game input of the user in the virtual reality device according to the motion state of the first foot device and the motion state of the second foot device, and inputs the determined game to the display module of the virtual reality headset Displayed on.
  • the second processor acquires the right foot of the user in the virtual reality scene from the display module. After the information, a haptic feedback signal is generated, and the haptic feedback signal is sent to the first processor of the second foot device 520 through the second communication module. After receiving the haptic feedback signal, the first processor sends a control signal to the vibration motor. When the vibration motor receives the control signal, it starts to vibrate to feedback the right foot force.
  • the LED module of the first foot device and the LED module of the second foot device are preferably infrared LED modules that emit infrared light.
  • the first camera module and the second camera module of the virtual reality headset are preferably infrared camera modules.
  • the infrared light emitted by the infrared LED module provided by the first foot device is different from the wavelength of the infrared light emitted by the infrared LED module provided by the second foot device.
  • the infrared light emitted by the infrared LED module of the first foot device has a wavelength of 850 nm
  • the infrared light emitted by the infrared LED module of the second foot device has a wavelength of 900 nm.
  • the first camera module of the virtual reality headset is used to capture the infrared LED module of the first foot device
  • the second camera module is used to capture the infrared LED module of the second foot device.
  • the LED module may also be a module that emits visible light, and the present application does not limit it.
  • the inertial measurement unit of the foot device is further configured to record the number of motion steps of the user wearing the foot device, and send the number of motion steps to the virtual reality headset 530 through the foot device communication module.
  • the second processor of the virtual reality headset 530 After receiving the motion step number by the virtual reality headset communication module, the second processor of the virtual reality headset 530 sends the motion step to the display module and displays it on the display module.
  • the virtual reality scene in the virtual reality device shows 22 football players.
  • the user can access the device through the virtual reality headset Among the 22 football players, one football player is selected.
  • the No. 4 football player will select the No. 4 football player as the user in the virtual reality scene, and associate the No. 4 football player with the user.
  • the user's left foot is wearing the first foot device, and the user's right foot is wearing the second foot device.
  • users wearing two foot devices can exercise.
  • the virtual reality headset can determine the distance of movement of the first foot device based on the image captured by the LED module of the first foot device.
  • the virtual reality headset can determine the distance of movement of the second foot device based on the image captured by the LED module of the second foot device.
  • the virtual reality wearing device determines the moving direction of the first foot device according to the acquired motion posture information collected by the inertial measurement unit of the first foot device.
  • the virtual reality wearing device determines the moving direction of the second foot device according to the acquired motion posture information collected by the inertial measurement unit of the second foot device. Then, the virtual reality wearing device determines the motion state of the first foot device and the second leg according to the determined moving distance and moving direction of the first foot device, and the moving distance and the moving direction of the second foot device. The motion state of the device.
  • the virtual reality wearing device determines the user's game input in the virtual reality wearing device according to the determined motion state of the first foot device and the motion state of the second foot device, and presents in the virtual reality scene.
  • the user wearing the foot device is moving, and the virtual reality wearing device determines that the movement distance of the first foot device is 10 m according to the image taken by the LED module of the first foot device, according to the second foot device The LED module captures the obtained image and determines that the second foot device has a moving distance of 10 m.
  • the virtual reality wearing device determines, according to the motion posture information of the first foot device collected by the inertial measurement unit of the first foot device, that the motion direction of the first foot device is forward motion, according to the inertia of the second foot device
  • the motion posture information of the second foot device collected by the measuring unit determines that the moving direction of the second foot device is forward motion.
  • the motion state of the first foot device and the second foot device it is determined that the user's game input in the virtual reality device is forward motion 10m, and the game input is displayed in the virtual reality device.
  • the above state of motion is then embodied in the No. 4 football player selected from the virtual reality scene.
  • the selected No. 4 football player displayed in the virtual reality scene receives the soccer ball from other football players
  • the selected No. 4 football player performs the right ankle kicking action.
  • a tactile feedback signal is generated, and the tactile feedback signal is wirelessly transmitted to the second foot device.
  • Second foot device connection After receiving the haptic feedback signal, the vibration motor disposed on the second foot device is controlled to vibrate, so that the user's right foot receives the feedback of the force condition, thereby realizing the user's immersive experience.
  • the application can be a system, method and/or computer program product.
  • the computer program product can comprise a computer readable storage medium having computer readable program instructions embodied thereon for causing a processor to implement various aspects of the present application.
  • the computer readable storage medium can be a tangible device that can hold and store the instructions used by the instruction execution device.
  • the computer readable storage medium can be, for example, but not limited to, an electrical storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing.
  • Non-exhaustive list of computer readable storage media include: portable computer disks, hard disks, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM) Or flash memory), static random access memory (SRAM), portable compact disk read only memory (CD-ROM), digital versatile disk (DVD), memory stick, floppy disk, mechanical encoding device, for example, with instructions stored thereon A raised structure in the hole card or groove, and any suitable combination of the above.
  • a computer readable storage medium as used herein is not to be interpreted as a transient signal itself, such as a radio wave or other freely propagating electromagnetic wave, an electromagnetic wave propagating through a waveguide or other transmission medium (eg, a light pulse through a fiber optic cable), or through a wire The electrical signal transmitted.
  • the computer readable program instructions described herein can be downloaded from a computer readable storage medium to various computing/processing devices or downloaded to an external computer or external storage device over a network, such as the Internet, a local area network, a wide area network, and/or a wireless network.
  • the network may include copper transmission cables, fiber optic transmissions, wireless transmissions, routers, firewalls, switches, gateway computers, and/or edge servers.
  • a network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium in each computing/processing device .
  • Computer program instructions for performing the operations of the present application can be assembly instructions, instruction set architecture (ISA) instructions, machine instructions, machine related instructions, microcode, firmware instructions, state setting data, or in one or more programming languages.
  • Computer readable program instructions It may be executed entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer, partly on the remote computer, or entirely on the remote computer or server.
  • the remote computer can be connected to the user's computer through any kind of network, including a local area network (LAN) or wide area network (WAN), or can be connected to an external computer (eg, using an Internet service provider to access the Internet) connection).
  • the customized electronic circuit such as a programmable logic circuit, a field programmable gate array (FPGA), or a programmable logic array (PLA), can be customized by utilizing state information of computer readable program instructions.
  • Computer readable program instructions are executed to implement various aspects of the present application.
  • the computer readable program instructions can be provided to a general purpose computer, a special purpose computer, or a processor of other programmable data processing apparatus to produce a machine such that when executed by a processor of a computer or other programmable data processing apparatus Means for implementing the functions/acts specified in one or more of the blocks of the flowcharts and/or block diagrams.
  • the computer readable program instructions can also be stored in a computer readable storage medium that causes the computer, programmable data processing device, and/or other device to operate in a particular manner, such that the computer readable medium storing the instructions includes An article of manufacture that includes instructions for implementing various aspects of the functions/acts recited in one or more of the flowcharts.
  • the computer readable program instructions can also be loaded onto a computer, other programmable data processing device, or other device to perform a series of operational steps on a computer, other programmable data processing device or other device to produce a computer-implemented process.
  • instructions executed on a computer, other programmable data processing apparatus, or other device implement the functions/acts recited in one or more of the flowcharts and/or block diagrams.
  • each block in the flowchart or block diagram can represent a module, a program segment, or a portion of an instruction.
  • a module, program segment, or portion of an instruction contains one or more executable instructions for implementing the specified logical functions.
  • the functions noted in the blocks may also occur in a different order than those illustrated in the drawings. For example, two consecutive blocks may be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending upon the functionality involved.
  • each block of the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts can be implemented in a dedicated hardware-based system that performs the specified function or function. Or it can be implemented by a combination of dedicated hardware and computer instructions. It is well known to those skilled in the art that implementation by hardware, implementation by software, and implementation by a combination of software and hardware are equivalent.

Abstract

A gaming input method and device for a virtual reality device, and a virtual reality system. The method comprises: a camera on a virtual reality device photographs an LED module of an on-foot device to produce images of the LED module during a foot movement (S102); movement posture information of the on-foot device collected by an inertia measurement unit of the on-foot device is acquired (S104); a movement state of the on-foot device is determined on the basis of the images and of the movement posture information (S106); a gaming input in the virtual reality device by a user is determined on the basis of the movement state, and the gaming input is displayed in the virtual reality device (S108), thus implementing immersive experience for the user.

Description

虚拟现实设备的游戏输入方法及装置、虚拟现实系统Game input method and device of virtual reality device, virtual reality system 技术领域Technical field
本申请涉及智能穿戴设备技术领域,更具体地,涉及一种虚拟现实设备的游戏输入方法及装置、虚拟现实系统。The present application relates to the field of smart wearable devices, and more particularly, to a game input method and apparatus for a virtual reality device, and a virtual reality system.
背景技术Background technique
虚拟实境(Virtual Reality),简称VR技术,是利用电脑模拟产生一个三度空间的虚拟世界,提供使用者关于视觉、听觉、触觉等感官的模拟,让使用者如同身历其境一般,可以及时、没有限制地观察三度空间内的事物。Virtual Reality (VR) is a virtual world that uses computer simulation to generate a three-dimensional space. It provides users with simulations of visual, auditory, tactile and other senses, so that users can be as timely as they are. Observe things in the third dimension without restriction.
现在开发人员越来越看重在虚拟现实环境中用户沉浸式体验的模拟。目前VR头显技术可以通过与外设配合完成沉浸式手游,但是对于实况足球、踢毽子等脚部类游戏,目前还没有一种VR系统能够实现脚部游戏的沉浸式体验。Developers are now increasingly looking at simulations of user immersive experiences in virtual reality environments. At present, VR head-display technology can complete immersive mobile games by cooperating with peripherals, but for foot games such as live football and shuttlecock, there is currently no VR system that can realize the immersive experience of foot games.
申请内容Application content
根据本申请的一个方面,提供了一种虚拟现实设备的游戏输入方法,包括:According to an aspect of the present application, a game input method for a virtual reality device is provided, including:
所述虚拟现实设备上的摄像头对脚部设备的LED模块进行拍摄,得到脚部运动过程中所述LED模块的图像;The camera on the virtual reality device captures an LED module of the foot device to obtain an image of the LED module during the movement of the foot;
获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息;Obtaining motion posture information of the foot device collected by the inertial measurement unit of the foot device;
根据所述图像和所述运动姿态信息确定所述脚部设备的运动状态;Determining a motion state of the foot device according to the image and the motion posture information;
根据所述运动状态确定用户在所述虚拟现实设备中的游戏输入,并将所述游戏输入在所述虚拟现实设备中显示。A game input of the user in the virtual reality device is determined according to the motion state, and the game input is displayed in the virtual reality device.
可选地,所述脚部设备的运动状态至少包括所述脚部设备的运动方向和运动距离。 Optionally, the motion state of the foot device includes at least a moving direction and a moving distance of the foot device.
可选地,所述方法还包括:Optionally, the method further includes:
所述虚拟现实设备监测是否发生特定游戏输入;The virtual reality device monitors whether a particular game input occurs;
如果是,产生触觉反馈信号,将所述触觉反馈信号无线发送至所述脚部设备以使所述脚部设备对所述用户的脚部进行触觉反馈。If so, a haptic feedback signal is generated that wirelessly transmits the haptic feedback signal to the foot device to cause the foot device to haptic feedback to the user's foot.
可选地,所述特定游戏输入是所述虚拟现实设备呈现的场景中的游戏成员的脚部受到力的作用。Optionally, the specific game input is a function of a force of a foot of a game member in a scene presented by the virtual reality device.
可选地,将所述触觉反馈信号无线发送至所述脚部设备以使所述脚部设备对所述用户的脚部进行触觉反馈,包括:Optionally, wirelessly transmitting the haptic feedback signal to the foot device to cause the foot device to perform tactile feedback on the user's foot, including:
将所述触觉反馈信号无线发送至所述脚部设备的振动马达,以使脚部受到力的作用通过所述振动马达进行反馈。The haptic feedback signal is wirelessly transmitted to the vibration motor of the foot device such that the force of the foot is fed back by the vibration motor.
可选地,在所述虚拟现实设备上的摄像头对脚部设备的LED模块进行拍摄,得到脚部运动过程中所述LED模块的图像,以及获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息之前,所述方法还包括:Optionally, the camera on the virtual reality device photographs the LED module of the foot device, obtains an image of the LED module during the movement of the foot, and acquires the foot collected by the inertial measurement unit of the foot device. Before the motion posture information of the device, the method further includes:
从所述虚拟现实设备呈现的场景中的多个游戏成员中选取一个游戏成员,建立选取出的游戏成员与所述用户的对应关系。Selecting one game member from a plurality of game members in the scene presented by the virtual reality device, and establishing a corresponding relationship between the selected game member and the user.
可选地,将所述游戏输入在所述虚拟现实设备中显示,包括:Optionally, displaying the game input in the virtual reality device comprises:
将确定出的用户在所述虚拟现实设备中的游戏输入在从所述虚拟现实场景中选取出的游戏成员上进行体现。The determined game input of the user in the virtual reality device is embodied on a game member selected from the virtual reality scene.
根据本申请的第二方面,提供了一种虚拟现实设备的游戏输入装置,包括:According to a second aspect of the present application, a game input device for a virtual reality device is provided, including:
第一获取模块,用于获取所述虚拟现实设备上的摄像头对脚部设备的LED模块拍摄得到的脚部运动过程中所述LED模块的图像;a first acquiring module, configured to acquire an image of the LED module during a movement of the foot obtained by the camera on the virtual reality device and the LED module of the foot device;
第二获取模块,用于获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息;a second acquiring module, configured to acquire motion posture information of the foot device collected by the inertial measurement unit of the foot device;
确定模块,用于根据所述图像和所述运动姿态信息确定所述脚部设备的运动状态;a determining module, configured to determine a motion state of the foot device according to the image and the motion posture information;
显示模块,用于根据所述运动状态确定用户在所述虚拟现实设备中的游戏输入,并将所述游戏输入在所述虚拟现实设备中显示。And a display module, configured to determine a game input of the user in the virtual reality device according to the motion state, and display the game input in the virtual reality device.
可选地,所述脚部设备的运动状态至少包括所述脚部设备的运动方向 和运动距离。Optionally, the motion state of the foot device includes at least a movement direction of the foot device And the distance of the movement.
可选地,所述装置还包括:Optionally, the device further includes:
监测模块,用于所述虚拟现实设备监测是否发生特定游戏输入;a monitoring module, configured to monitor, by the virtual reality device, whether a specific game input occurs;
发送模块,用于如果是,产生触觉反馈信号,将所述触觉反馈信号无线发送至所述脚部设备以使所述脚部设备对所述用户的脚部进行触觉反馈。And a transmitting module, if yes, generating a haptic feedback signal, wirelessly transmitting the haptic feedback signal to the foot device to cause the foot device to perform tactile feedback on the user's foot.
可选地,所述特定游戏输入是所述虚拟现实设备呈现的场景中的游戏成员的脚部受到力的作用。Optionally, the specific game input is a function of a force of a foot of a game member in a scene presented by the virtual reality device.
可选地,所述发送模块还用于:Optionally, the sending module is further configured to:
将所述触觉反馈信号无线发送至所述脚部设备的振动马达,以使脚部受到力的作用通过所述振动马达进行反馈。The haptic feedback signal is wirelessly transmitted to the vibration motor of the foot device such that the force of the foot is fed back by the vibration motor.
可选地,所述装置还包括:Optionally, the device further includes:
建立对应关系模块,用于从所述虚拟现实设备呈现的场景中的多个游戏成员中选取一个游戏成员,建立选取出的游戏成员与所述用户的对应关系。And establishing a correspondence module, configured to select a game member from a plurality of game members in the scene presented by the virtual reality device, and establish a correspondence between the selected game member and the user.
可选地,所述显示模块还用于:Optionally, the display module is further configured to:
将确定出的用户在所述虚拟现实设备中的游戏输入在从所述虚拟现实场景中选取出的游戏成员上进行体现。The determined game input of the user in the virtual reality device is embodied on a game member selected from the virtual reality scene.
根据本申请的第三方面,提供了一种虚拟现实设备的游戏输入装置,包括存储器和处理器,所述存储器用于存储指令,所述指令用于控制所述处理器进行操作以执行上述一项所述的虚拟现实设备的游戏输入方法。According to a third aspect of the present application, there is provided a game input device for a virtual reality device, comprising a memory and a processor, the memory for storing an instruction for controlling the processor to operate to perform the above The game input method of the virtual reality device described in the item.
根据本申请的第四方面,提供了一种虚拟现实系统,包括第一脚部设备、第二脚部设备和虚拟现实头戴设备,所述第一脚部设备上设置有第一LED模块和第一惯性测量单元,所述第二脚部设备上设置有第二LED模块和第二惯性测量单元;所述虚拟现实头戴设备包括如上述任一所述的虚拟现实设备的游戏输入装置。According to a fourth aspect of the present application, a virtual reality system is provided, including a first foot device, a second foot device, and a virtual reality wearing device, wherein the first foot device is provided with a first LED module and a first inertial measurement unit, the second foot device is provided with a second LED module and a second inertial measurement unit; the virtual reality headset includes a game input device of the virtual reality device as described above.
可选地,所述第一LED模块和所述第二LED模块为红外LED模块,所述第一LED模块发出第一波长红外线,所述第二LED模块发出第二波长红外线。Optionally, the first LED module and the second LED module are infrared LED modules, the first LED module emits a first wavelength infrared ray, and the second LED module emits a second wavelength infrared ray.
本申请实施例提供的虚拟现实设备的游戏输入方法及装置、虚拟现实 系统,通过对脚部运动过程中的LED模块进行拍摄得到的图像,以及获取采集到的脚部设备的运动姿态信息,确定出脚部设备的运动状态,并将脚部设备的运动状态在虚拟现实设备中进行相应显示,实现了用户的沉浸式体验。Game input method and device of virtual reality device provided by embodiment of the present application, virtual reality The system determines the movement state of the foot device by capturing an image obtained by capturing the LED module during the movement of the foot, and acquiring the motion posture information of the collected foot device, and virtualizing the motion state of the foot device The corresponding display in the real device realizes the user's immersive experience.
通过以下参照附图对本申请的示例性实施例的详细描述,本申请的其它特征及其优点将会变得清楚。Other features and advantages of the present application will become apparent from the following detailed description of the exemplary embodiments.
附图说明DRAWINGS
被结合在说明书中并构成说明书的一部分的附图示出了本申请的一些实施例,并且连同其说明一起用于解释本申请一些实施例的原理。The accompanying drawings, which are incorporated in FIG
图1示出了根据本申请一些实施例的虚拟现实设备的游戏输入方法的处理流程图。FIG. 1 illustrates a process flow diagram of a game input method of a virtual reality device in accordance with some embodiments of the present application.
图2示出了根据本申请一些实施例的虚拟现实设备的游戏输入装置的结构示意图。2 is a block diagram showing the structure of a game input device of a virtual reality device according to some embodiments of the present application.
图3示出了根据本申请一些实施例的虚拟现实设备的游戏输入装置的另一种结构示意图。FIG. 3 illustrates another structural diagram of a game input device of a virtual reality device according to some embodiments of the present application.
图4示出了根据本申请一些实施例的虚拟现实设备的游戏输入装置的硬件结构示意图。FIG. 4 is a block diagram showing the hardware structure of a game input device of a virtual reality device according to some embodiments of the present application.
图5示出了根据本申请一些实施例的虚拟现实系统的结构示意图。FIG. 5 shows a schematic structural diagram of a virtual reality system according to some embodiments of the present application.
图6示出了根据本实用新型一些实施例的虚拟现实头戴设备的实物示意图。6 shows a physical schematic of a virtual reality headset, in accordance with some embodiments of the present invention.
具体实施方式detailed description
现在将参照附图来详细描述本申请的一些示例性实施例。应注意到:除非另外具体说明,否则在这些实施例中阐述的部件和步骤的相对布置、数字表达式和数值不限制本申请的范围。Some exemplary embodiments of the present application will now be described in detail with reference to the drawings. It should be noted that the relative arrangement of the components and steps, numerical expressions and numerical values set forth in the embodiments are not intended to limit the scope of the application.
以下对至少一个示例性实施例的描述实际上仅仅是说明性的,决不作为对本申请及其应用或使用的任何限制。The following description of the at least one exemplary embodiment is merely illustrative and is in no way
对于相关领域普通技术人员已知的技术、方法和设备可能不作详细讨 论,但在适当情况下,所述技术、方法和设备应当被视为说明书的一部分。Techniques, methods, and devices known to those of ordinary skill in the relevant art may not be discussed in detail. The techniques, methods, and devices should be considered as part of the specification, where appropriate.
在这里示出和讨论的所有例子中,任何具体值应被解释为仅仅是示例性的,而不是作为限制。因此,示例性实施例的其它例子可以具有不同的值。In all of the examples shown and discussed herein, any specific values are to be construed as illustrative only and not as a limitation. Thus, other examples of the exemplary embodiments may have different values.
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步讨论。It should be noted that similar reference numerals and letters indicate similar items in the following figures, and therefore, once an item is defined in one figure, it is not required to be further discussed in the subsequent figures.
本申请一些实施例提供了一种虚拟现实设备的游戏输入方法。图1示出了根据本申请一些实施例的虚拟现实设备的游戏输入方法的处理流程图。参见图1,该方法至少包括步骤S102至步骤S108。Some embodiments of the present application provide a game input method of a virtual reality device. FIG. 1 illustrates a process flow diagram of a game input method of a virtual reality device in accordance with some embodiments of the present application. Referring to FIG. 1, the method includes at least steps S102 to S108.
步骤S102,虚拟现实设备上的摄像头对脚部设备的LED模块进行拍摄,得到脚部运动过程中LED模块的图像;Step S102, the camera on the virtual reality device photographs the LED module of the foot device, and obtains an image of the LED module during the movement of the foot;
步骤S104,获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息;Step S104, acquiring motion posture information of the foot device collected by the inertial measurement unit of the foot device;
步骤S106,根据图像和运动姿态信息确定脚部设备的运动状态;Step S106, determining a motion state of the foot device according to the image and the motion posture information;
步骤S108,根据运动状态确定用户在虚拟现实设备中的游戏输入,并将游戏输入在虚拟现实设备中显示。Step S108, determining a game input of the user in the virtual reality device according to the motion state, and displaying the game input in the virtual reality device.
本申请一些实施例提供的虚拟现实设备的游戏输入方法,通过对脚部运动过程中的LED模块进行拍摄得到的图像,以及获取采集到的脚部设备的运动姿态信息,确定出脚部设备的运动状态,并将脚部设备的运动状态在虚拟现实设备中进行相应显示,实现了用户的沉浸式体验。The game input method of the virtual reality device provided by some embodiments of the present application determines the image of the foot device by capturing an image obtained by capturing the LED module during the movement of the foot and acquiring the motion posture information of the collected foot device. The motion state and the motion state of the foot device are displayed correspondingly in the virtual reality device, thereby realizing the user's immersive experience.
本申请一些实施例中,根据拍摄的LED模块对应的图像和获取的惯性测量单元采集到的脚部设备的运动姿态信息,可确定脚部设备的运动状态。脚部设备的运动状态至少包括脚部设备的运动方向和运动距离。In some embodiments of the present application, the motion state of the foot device may be determined according to the image corresponding to the captured LED module and the motion posture information of the foot device acquired by the acquired inertial measurement unit. The motion state of the foot device includes at least the direction of motion and the distance of movement of the foot device.
本申请一些实施例中,当用户穿戴脚部设备进行运动时,设置在脚部设备上的LED模块相应地进行移动。通过对脚部设备的LED模块的实时拍摄,可得到LED模块移动时对应的图像。根据LED模块移动时对应的图像可以确定脚部设备的运动距离。根据脚部设备的惯性测量单元可以确定脚部设备的运动方向。脚部设备的惯性测量单元至少包括加速度传感器 和陀螺仪传感器。In some embodiments of the present application, when the user wears the foot device for exercise, the LED module disposed on the foot device moves accordingly. By real-time shooting of the LED module of the foot device, an image corresponding to the movement of the LED module can be obtained. The moving distance of the foot device can be determined according to the corresponding image when the LED module is moved. The direction of movement of the foot device can be determined based on the inertial measurement unit of the foot device. The inertial measurement unit of the foot device includes at least an acceleration sensor And gyro sensor.
本申请一些实施例中,在对脚部设备的LED模块进行拍摄,得到脚部运动过程中LED模块的图像,以及获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息之前,从虚拟现实设备呈现的场景中的多个游戏成员中选取一个游戏成员,建立选取出的游戏成员与用户的对应关系。然后,根据拍摄得到的LED模块的图像以及采集到的脚部设备的运动姿态信息,确定出脚部设备的运动状态,进而根据脚部设备的运动状态确定用户在虚拟现实设备中的游戏输入。最后,将确定出的用户在虚拟现实设备中的游戏输入在从选取出的游戏成员上进行体现。In some embodiments of the present application, before the LED module of the foot device is photographed, the image of the LED module during the movement of the foot is obtained, and the motion posture information of the foot device collected by the inertial measurement unit of the foot device is acquired. A game member is selected from a plurality of game members in the scene presented by the virtual reality device, and the corresponding relationship between the selected game member and the user is established. Then, based on the image of the captured LED module and the acquired motion posture information of the foot device, the motion state of the foot device is determined, and then the user's game input in the virtual reality device is determined according to the motion state of the foot device. Finally, the determined game input of the user in the virtual reality device is embodied on the selected game member.
本申请一些实施例中,虚拟现实设备还需监测是否发生特定游戏输入。若监测到发生特定游戏输入,虚拟现实设备产生触觉反馈信号,并将触觉反馈信号无线发送至脚部设备。脚部设备接收到该触觉反馈信号后,对用户的脚部进行触觉反馈。脚部设备对用户的脚部进行触觉反馈可通过振动马达实现。虚拟现实设备可通过蓝牙通信方式或者WIFI通信方式,将触觉反馈信号发送至脚部设备,对此,本申请并不做出任何限定。In some embodiments of the present application, the virtual reality device also needs to monitor whether a particular game input occurs. If a particular game input is detected, the virtual reality device generates a tactile feedback signal and wirelessly transmits the tactile feedback signal to the foot device. After receiving the haptic feedback signal, the foot device performs tactile feedback on the user's foot. The tactile feedback of the foot device to the user's foot can be achieved by a vibration motor. The VR device can transmit the haptic feedback signal to the foot device through the Bluetooth communication method or the WIFI communication method. This application does not limit the application.
本申请一些实施例中,特定游戏输入是虚拟现实设备呈现的场景中的游戏成员的脚部受到力的作用。例如,足球游戏场景中,一个足球游戏成员接收到另一个足球游戏成员传球的瞬间,该足球游戏成员的脚部受到足球的撞击。再例如,踢毽子游戏场景中,游戏成员在踢毽子的瞬间,该游戏成员的脚部受到毽子的力的作用。In some embodiments of the present application, the particular game input is the force of the foot of the game member in the scene presented by the virtual reality device. For example, in a soccer game scene, a soccer game member receives an instant of another soccer game member's pass, and the soccer game member's foot is hit by the soccer ball. For another example, in the kicking game scene, when the game member kicks the scorpion, the foot of the game member is subjected to the force of the scorpion.
需要说明地是,上述步骤S102和步骤S104是两个同时进行的操作步骤。另外,本申请一些实施例提供的虚拟现实设备的游戏输入方法是一个实时过程。拍摄得到的脚部设备的LED模块对应的图像是实时变化的信息,获取到的脚部设备的惯性测量单元测量得到的运动姿态信息也是是实时变化的信息。相应地,确定出的脚部设备的运动状态也是一个实时变化的状态,进而根据实时变化的脚部设备的运动状态确定出的用户在虚拟现实设备中的游戏输入也是实时变化的。虚拟现实设备需要实时地呈现出用户的游戏输入。It should be noted that the above steps S102 and S104 are two simultaneous operation steps. In addition, the game input method of the virtual reality device provided by some embodiments of the present application is a real-time process. The image corresponding to the LED module of the obtained foot device is information that changes in real time, and the obtained motion posture information measured by the inertial measurement unit of the foot device is also information that changes in real time. Correspondingly, the determined motion state of the foot device is also a real-time changing state, and the game input of the user in the virtual reality device determined according to the motion state of the foot device that changes in real time also changes in real time. The virtual reality device needs to present the user's game input in real time.
本申请一些实施例提供了一种虚拟现实设备的游戏输入装置。图2示 出了根据本申请一些实施例的虚拟现实设备的游戏输入装置的结构示意图。参见图2,虚拟现实设备的游戏输入装置至少包括:第一获取模块210,用于获取虚拟现实设备上的摄像头对脚部设备的LED模块拍摄得到的脚部运动过程中LED模块的图像;第二获取模块220,用于获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息;确定模块230,用于根据图像和运动姿态信息确定脚部设备的运动状态;显示模块240,用于根据运动状态确定用户在虚拟现实设备中的游戏输入,并将游戏输入在虚拟现实设备中显示。Some embodiments of the present application provide a game input device for a virtual reality device. Figure 2 shows A schematic structural diagram of a game input device of a virtual reality device according to some embodiments of the present application. Referring to FIG. 2, the game input device of the virtual reality device includes at least: a first acquiring module 210, configured to acquire an image of the LED module during the movement of the foot obtained by the camera on the virtual reality device and the LED module of the foot device; The second obtaining module 220 is configured to acquire the motion posture information of the foot device collected by the inertial measurement unit of the foot device; the determining module 230 is configured to determine the motion state of the foot device according to the image and the motion posture information; the display module 240, A method for determining a user's game input in the virtual reality device according to the motion state, and displaying the game input in the virtual reality device.
本申请一些实施例中,脚部设备的运动状态至少包括脚部设备的运动方向和运动距离。In some embodiments of the present application, the motion state of the foot device includes at least the direction of motion and the distance of movement of the foot device.
本申请一些实施例中,参见图3,虚拟现实设备的游戏输入装置还包括:建立对应关系模块250,用于从虚拟现实设备呈现的场景中的多个游戏成员中选取一个游戏成员,建立选取出的游戏成员与用户的对应关系。显示模块240还用于将确定出的用户在虚拟现实设备中的游戏输入在从虚拟现实场景中选取出的游戏成员上进行体现。In some embodiments of the present application, referring to FIG. 3, the game input device of the virtual reality device further includes: a correspondence establishing module 250, configured to select one game member from a plurality of game members in the scene presented by the virtual reality device, and establish a selection. The correspondence between the game members and the users. The display module 240 is further configured to display the determined game input of the user in the virtual reality device on the game member selected from the virtual reality scene.
本申请一些实施例中,参见图3,虚拟现实设备的游戏输入装置至少还包括:监测模块260,用于虚拟现实设备监测是否发生特定游戏输入;发送模块270,用于如果监测模块260监测到发生特定游戏输入,产生触觉反馈信号,将触觉反馈信号无线发送至脚部设备以使脚部设备对用户的脚部进行触觉反馈。In some embodiments of the present application, referring to FIG. 3, the game input device of the virtual reality device further includes: a monitoring module 260, configured for the virtual reality device to monitor whether a specific game input occurs; and a sending module 270, configured to: if the monitoring module 260 detects A specific game input occurs, a haptic feedback signal is generated, and the haptic feedback signal is wirelessly transmitted to the foot device to cause the foot device to tactilely feedback the user's foot.
图4示出了根据本申请一些实施例的虚拟现实设备的游戏输入装置的硬件结构示意图。参见图4,虚拟现实设备的游戏输入装置至少包括存储器420和处理器410。该存储器420用于存储指令,该指令用于控制处理器410进行操作以执行根据本申请一些实施例的虚拟现实设备的游戏输入方法。FIG. 4 is a block diagram showing the hardware structure of a game input device of a virtual reality device according to some embodiments of the present application. Referring to FIG. 4, the game input device of the virtual reality device includes at least a memory 420 and a processor 410. The memory 420 is for storing instructions for controlling the processor 410 to operate to perform a game input method of a virtual reality device in accordance with some embodiments of the present application.
该存储器420可以包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。The memory 420 can include high speed random access memory and can also include non-volatile memory such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory.
本申请一些提供了一种虚拟现实系统。图5示出了根据本申请一个实施例的虚拟现实系统的结构示意图。参见图5,虚拟现实系统包括第一脚 部设备510、第二脚部设备520和虚拟现实头戴设备530。第一脚部设备510设置有第一LED模块和第一惯性测量单元。第二脚部设备520设置有第二LED模块和第二惯性测量单元。虚拟现实头戴设备530包括上述任一实施例涉及的虚拟现实设备的游戏输入装置5310。Some of the applications of the present application provide a virtual reality system. FIG. 5 shows a schematic structural diagram of a virtual reality system according to an embodiment of the present application. Referring to FIG. 5, the virtual reality system includes the first foot. The device 510, the second foot device 520, and the virtual reality headset 530. The first foot device 510 is provided with a first LED module and a first inertial measurement unit. The second foot device 520 is provided with a second LED module and a second inertial measurement unit. The virtual reality headset 530 includes a game input device 5310 of the virtual reality device according to any of the above embodiments.
本申请实施例中,第一脚部设备510穿戴在用户的左脚上,第二脚部设备520穿戴在用户的右脚上。第一脚部设备510和第二脚部设备520均至少包括线路板以及设置在线路板上的第一处理器、LED模块、惯性测量单元、脚部设备通信模块和振动马达。虚拟现实设备的游戏输入装置5310至少包括第二处理器、摄像头模块、存储模块、显示模块和虚拟现实头戴设备通信模块。LED模块可为设置在线路板上的LED阵列。具体地,在线路板上、沿着用户脚部的外围轮廓均匀排布有多个LED灯。In the embodiment of the present application, the first foot device 510 is worn on the left foot of the user, and the second foot device 520 is worn on the right foot of the user. The first foot device 510 and the second foot device 520 each include at least a circuit board and a first processor, an LED module, an inertial measurement unit, a foot device communication module, and a vibration motor disposed on the circuit board. The game input device 5310 of the virtual reality device includes at least a second processor, a camera module, a storage module, a display module, and a virtual reality headset communication module. The LED module can be an array of LEDs disposed on the circuit board. Specifically, a plurality of LED lights are evenly arranged on the circuit board along the peripheral contour of the user's foot.
虚拟现实头戴设备的摄像头模块包括第一摄像头模块和第二摄像头模块,虚拟现实头戴设备通信模块包括第一通信模块和第二通信模块。图6示出了根据本实用新型一个实施例的虚拟现实头戴设备的实物示意图。图6示出的虚拟现实头戴设备600设置有两个摄像头模块,即第一摄像头模块610和第二摄像头模块620。第一摄像头模块610用于拍摄穿戴在用户左脚上的第一脚部设备的LED模块。第一通信模块用于作为虚拟现实头戴设备与第一脚部设备之间的通信部件。第二摄像头模块620用于拍摄穿戴在用户右脚上的第二脚部设备的LED模块。第二通信模块用于作为虚拟现实头戴设备与第二脚部设备之间的通信部件。The camera module of the virtual reality headset includes a first camera module and a second camera module, and the virtual reality headset communication module includes a first communication module and a second communication module. FIG. 6 shows a physical schematic diagram of a virtual reality headset in accordance with an embodiment of the present invention. The virtual reality headset 600 shown in FIG. 6 is provided with two camera modules, namely a first camera module 610 and a second camera module 620. The first camera module 610 is used to capture an LED module of the first foot device that is worn on the left foot of the user. The first communication module is used as a communication component between the virtual reality headset and the first foot device. The second camera module 620 is used to capture an LED module of a second foot device that is worn on the user's right foot. The second communication module is used as a communication component between the virtual reality headset and the second foot device.
LED模块与第一处理器连接,惯性测量单元与第一处理器连接,脚部设备通信模块与第一处理器连接,振动马达与第一处理器连接。The LED module is coupled to the first processor, the inertial measurement unit is coupled to the first processor, the foot device communication module is coupled to the first processor, and the vibration motor is coupled to the first processor.
第一摄像头模块可对第一脚部设备的LED模块进行实时拍摄,并将拍摄的图像发送至第二处理器。第二摄像头模块可对第二脚部设备的LED模块进行实时拍摄,并将拍摄的图像发送至第二处理器。The first camera module can take a real-time shot of the LED module of the first foot device and send the captured image to the second processor. The second camera module can take a real-time shot of the LED module of the second foot device and send the captured image to the second processor.
惯性测量单元用于测量脚部设备的运动姿态,并将测量得到的运动姿态信息发送至第一处理器。第一处理器用于通过脚部设备通信部件将接收到的运动姿态信息发送至虚拟现实头戴设备530。第二处理器用于通过第一通信模块获取第一脚部设备发送的运动姿态信息,并根据接收到的图像 和运动姿态信息确定第一脚部设备的运动状态。同时,第二处理器用于通过第二通信模块获取第二脚部设备发送的运动姿态信息,并根据接收到的图像和运动姿态信息确定第二脚部设备的运动状态。第二处理器根据第一脚部设备的运动状态和第二脚部设备的运动状态,确定用户在虚拟现实设备中的游戏输入,并将确定出的游戏输入在虚拟现实头戴设备的显示模块上进行显示。The inertial measurement unit is configured to measure a motion posture of the foot device, and transmit the measured motion posture information to the first processor. The first processor is configured to transmit the received motion pose information to the virtual reality headset 530 via the foot device communication component. The second processor is configured to acquire motion posture information sent by the first foot device by using the first communication module, and according to the received image And the motion posture information determines the motion state of the first foot device. At the same time, the second processor is configured to acquire the motion posture information sent by the second foot device through the second communication module, and determine the motion state of the second foot device according to the received image and the motion posture information. The second processor determines a game input of the user in the virtual reality device according to the motion state of the first foot device and the motion state of the second foot device, and inputs the determined game to the display module of the virtual reality headset Displayed on.
当虚拟现实头戴设备530的显示模块显示的虚拟现实场景中的用户的右脚受到力的作用时,第二处理器从显示模块中获取到虚拟现实场景中的用户的右脚受到力的作用的信息后,产生触觉反馈信号,并将该触觉反馈信号通过第二通信模块发送至第二脚部设备520的第一处理器。第一处理器接收到该触觉反馈信号后,发送控制信号至振动马达。振动马达接收到控制信号时,开始振动,以进行右脚受力情况的反馈。When the right foot of the user in the virtual reality scene displayed by the display module of the virtual reality headset 530 is subjected to a force, the second processor acquires the right foot of the user in the virtual reality scene from the display module. After the information, a haptic feedback signal is generated, and the haptic feedback signal is sent to the first processor of the second foot device 520 through the second communication module. After receiving the haptic feedback signal, the first processor sends a control signal to the vibration motor. When the vibration motor receives the control signal, it starts to vibrate to feedback the right foot force.
本申请一些实施例中,第一脚部设备的LED模块和第二脚部设备的LED模块优选为红外LED模块,可发出红外线。虚拟现实头戴设备的第一摄像头模块和第二摄像头模块优选为红外摄像头模块。第一脚部设备设置的红外LED模块发出的红外线的波长与第二脚部设备设置的红外LED模块发出的红外线的波长是不同的。例如,第一脚部设备的红外LED模块发出的红外线的波长为850nm,第二脚部设备的红外LED模块发出的红外线的波长为900nm。虚拟现实头戴设备的第一摄像头模块用于拍摄第一脚部设备的红外LED模块,第二摄像头模块用于拍摄第二脚部设备的红外LED模块。需要说明地是,LED模块还可为发出可见光的模块,对此,本申请并不做出任何限定。In some embodiments of the present application, the LED module of the first foot device and the LED module of the second foot device are preferably infrared LED modules that emit infrared light. The first camera module and the second camera module of the virtual reality headset are preferably infrared camera modules. The infrared light emitted by the infrared LED module provided by the first foot device is different from the wavelength of the infrared light emitted by the infrared LED module provided by the second foot device. For example, the infrared light emitted by the infrared LED module of the first foot device has a wavelength of 850 nm, and the infrared light emitted by the infrared LED module of the second foot device has a wavelength of 900 nm. The first camera module of the virtual reality headset is used to capture the infrared LED module of the first foot device, and the second camera module is used to capture the infrared LED module of the second foot device. It should be noted that the LED module may also be a module that emits visible light, and the present application does not limit it.
本申请一些实施例中,脚部设备的惯性测量单元还用于记录穿戴有脚部设备的用户的运动步数,并将运动步数通过脚部设备通信模块发送至虚拟现实头戴设备530。虚拟现实头戴设备530的第二处理器通过虚拟现实头戴设备通信模块接收到运动步数后,将运动步数发送至显示模块,并在显示模块上进行显示。In some embodiments of the present application, the inertial measurement unit of the foot device is further configured to record the number of motion steps of the user wearing the foot device, and send the number of motion steps to the virtual reality headset 530 through the foot device communication module. After receiving the motion step number by the virtual reality headset communication module, the second processor of the virtual reality headset 530 sends the motion step to the display module and displays it on the display module.
以足球游戏场景为例,游戏开始前,虚拟现实设备中的虚拟现实场景显示有22名足球运动员。用户可以通过虚拟现实头戴设备的输入装置从 22名足球运动员中选择出一名足球运动员,例如,4号足球运动员,将选择出4号足球运动员当作虚拟现实场景中的用户,并将4号足球运动员与用户建立对应关系。用户的左脚穿戴有第一脚部设备,用户的右脚穿戴有第二脚部设备。足球游戏开始后,穿戴有两个脚部设备的用户可进行运动。虚拟现实头戴设备根据对第一脚部设备的LED模块拍摄得到的图像,可确定第一脚部设备的运动距离。虚拟现实头戴设备根据对第二脚部设备的LED模块拍摄得到的图像,可确定第二脚部设备的运动距离。虚拟现实头戴设备根据获取的第一脚部设备的惯性测量单元采集到的运动姿态信息,确定第一脚部设备的运动方向。虚拟现实头戴设备根据获取的第二脚部设备的惯性测量单元采集到的运动姿态信息,确定第二脚部设备的运动方向。然后,虚拟现实头戴设备根据确定出的第一脚部设备的运动距离和运动方向,以及第二脚部设备的运动距离和运动方向,确定出第一脚部设备的运动状态和第二脚部设备的运动状态。最后,虚拟现实头戴设备根据确定出的第一脚部设备的运动状态和第二脚部设备的运动状态,确定出用户在虚拟现实头戴设备的游戏输入,并在虚拟现实场景中进行呈现。例如,穿戴脚部设备的用户正在运动,虚拟现实头戴设备根据对第一脚部设备的LED模块拍摄得到的图像,确定第一脚部设备的运动距离为10m,根据对第二脚部设备的LED模块拍摄得到的图像,确定第二脚部设备的运动距离为10m。虚拟现实头戴设备根据第一脚部设备的惯性测量单元采集到的第一脚部设备的运动姿态信息,确定第一脚部设备的运动方向是向前运动,根据第二脚部设备的惯性测量单元采集到的第二脚部设备的运动姿态信息,确定第二脚部设备的运动方向是向前运动。根据第一脚部设备和第二脚部设备的运动状态,确定出用户在虚拟现实设备中的游戏输入是向前运动10m,并将游戏输入在虚拟现实设备中进行显示。然后将上述运动状态体现在从虚拟现实场景中选出的4号足球运动员上。Taking the football game scene as an example, before the game starts, the virtual reality scene in the virtual reality device shows 22 football players. The user can access the device through the virtual reality headset Among the 22 football players, one football player is selected. For example, the No. 4 football player will select the No. 4 football player as the user in the virtual reality scene, and associate the No. 4 football player with the user. The user's left foot is wearing the first foot device, and the user's right foot is wearing the second foot device. After the football game begins, users wearing two foot devices can exercise. The virtual reality headset can determine the distance of movement of the first foot device based on the image captured by the LED module of the first foot device. The virtual reality headset can determine the distance of movement of the second foot device based on the image captured by the LED module of the second foot device. The virtual reality wearing device determines the moving direction of the first foot device according to the acquired motion posture information collected by the inertial measurement unit of the first foot device. The virtual reality wearing device determines the moving direction of the second foot device according to the acquired motion posture information collected by the inertial measurement unit of the second foot device. Then, the virtual reality wearing device determines the motion state of the first foot device and the second leg according to the determined moving distance and moving direction of the first foot device, and the moving distance and the moving direction of the second foot device. The motion state of the device. Finally, the virtual reality wearing device determines the user's game input in the virtual reality wearing device according to the determined motion state of the first foot device and the motion state of the second foot device, and presents in the virtual reality scene. . For example, the user wearing the foot device is moving, and the virtual reality wearing device determines that the movement distance of the first foot device is 10 m according to the image taken by the LED module of the first foot device, according to the second foot device The LED module captures the obtained image and determines that the second foot device has a moving distance of 10 m. The virtual reality wearing device determines, according to the motion posture information of the first foot device collected by the inertial measurement unit of the first foot device, that the motion direction of the first foot device is forward motion, according to the inertia of the second foot device The motion posture information of the second foot device collected by the measuring unit determines that the moving direction of the second foot device is forward motion. According to the motion state of the first foot device and the second foot device, it is determined that the user's game input in the virtual reality device is forward motion 10m, and the game input is displayed in the virtual reality device. The above state of motion is then embodied in the No. 4 football player selected from the virtual reality scene.
当虚拟现实场景中显示的选取出的4号足球运动员收到其他足球运动员传过来的足球,选取出的4号足球运动员进行右脚背踢球动作。此时,虚拟现实头戴设备监测到4号足球运动员的右脚背踢球动作后,产生触觉反馈信号,并将触觉反馈信号无线发送至第二脚部设备。第二脚部设备接 收到该触觉反馈信号后,控制设置在第二脚部设备上的振动马达进行振动,以使用户的右脚收到受力情况的反馈,实现用户的沉浸式体验。When the selected No. 4 football player displayed in the virtual reality scene receives the soccer ball from other football players, the selected No. 4 football player performs the right ankle kicking action. At this time, after the virtual reality wearing device monitors the right ankle kicking motion of the No. 4 football player, a tactile feedback signal is generated, and the tactile feedback signal is wirelessly transmitted to the second foot device. Second foot device connection After receiving the haptic feedback signal, the vibration motor disposed on the second foot device is controlled to vibrate, so that the user's right foot receives the feedback of the force condition, thereby realizing the user's immersive experience.
本申请可以是系统、方法和/或计算机程序产品。计算机程序产品可以包括计算机可读存储介质,其上载有用于使处理器实现本申请的各个方面的计算机可读程序指令。The application can be a system, method and/or computer program product. The computer program product can comprise a computer readable storage medium having computer readable program instructions embodied thereon for causing a processor to implement various aspects of the present application.
计算机可读存储介质可以是可以保持和存储由指令执行设备使用的指令的有形设备。计算机可读存储介质例如可以是――但不限于――电存储设备、磁存储设备、光存储设备、电磁存储设备、半导体存储设备或者上述的任意合适的组合。计算机可读存储介质的更具体的例子(非穷举的列表)包括:便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、静态随机存取存储器(SRAM)、便携式压缩盘只读存储器(CD-ROM)、数字多功能盘(DVD)、记忆棒、软盘、机械编码设备、例如其上存储有指令的打孔卡或凹槽内凸起结构、以及上述的任意合适的组合。这里所使用的计算机可读存储介质不被解释为瞬时信号本身,诸如无线电波或者其他自由传播的电磁波、通过波导或其他传输媒介传播的电磁波(例如,通过光纤电缆的光脉冲)、或者通过电线传输的电信号。The computer readable storage medium can be a tangible device that can hold and store the instructions used by the instruction execution device. The computer readable storage medium can be, for example, but not limited to, an electrical storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing. More specific examples (non-exhaustive list) of computer readable storage media include: portable computer disks, hard disks, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM) Or flash memory), static random access memory (SRAM), portable compact disk read only memory (CD-ROM), digital versatile disk (DVD), memory stick, floppy disk, mechanical encoding device, for example, with instructions stored thereon A raised structure in the hole card or groove, and any suitable combination of the above. A computer readable storage medium as used herein is not to be interpreted as a transient signal itself, such as a radio wave or other freely propagating electromagnetic wave, an electromagnetic wave propagating through a waveguide or other transmission medium (eg, a light pulse through a fiber optic cable), or through a wire The electrical signal transmitted.
这里所描述的计算机可读程序指令可以从计算机可读存储介质下载到各个计算/处理设备,或者通过网络、例如因特网、局域网、广域网和/或无线网下载到外部计算机或外部存储设备。网络可以包括铜传输电缆、光纤传输、无线传输、路由器、防火墙、交换机、网关计算机和/或边缘服务器。每个计算/处理设备中的网络适配卡或者网络接口从网络接收计算机可读程序指令,并转发该计算机可读程序指令,以供存储在各个计算/处理设备中的计算机可读存储介质中。The computer readable program instructions described herein can be downloaded from a computer readable storage medium to various computing/processing devices or downloaded to an external computer or external storage device over a network, such as the Internet, a local area network, a wide area network, and/or a wireless network. The network may include copper transmission cables, fiber optic transmissions, wireless transmissions, routers, firewalls, switches, gateway computers, and/or edge servers. A network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium in each computing/processing device .
用于执行本申请操作的计算机程序指令可以是汇编指令、指令集架构(ISA)指令、机器指令、机器相关指令、微代码、固件指令、状态设置数据、或者以一种或多种编程语言的任意组合编写的源代码或目标代码,所述编程语言包括面向对象的编程语言—诸如Smalltalk、C++等,以及常规的过程式编程语言—诸如“C”语言或类似的编程语言。计算机可读程序指令 可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络—包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。在一些实施例中,通过利用计算机可读程序指令的状态信息来个性化定制电子电路,例如可编程逻辑电路、现场可编程门阵列(FPGA)或可编程逻辑阵列(PLA),该电子电路可以执行计算机可读程序指令,从而实现本申请的各个方面。Computer program instructions for performing the operations of the present application can be assembly instructions, instruction set architecture (ISA) instructions, machine instructions, machine related instructions, microcode, firmware instructions, state setting data, or in one or more programming languages. Source code or object code written in any combination, including object oriented programming languages such as Smalltalk, C++, etc., as well as conventional procedural programming languages such as the "C" language or similar programming languages. Computer readable program instructions It may be executed entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer, partly on the remote computer, or entirely on the remote computer or server. In the case of a remote computer, the remote computer can be connected to the user's computer through any kind of network, including a local area network (LAN) or wide area network (WAN), or can be connected to an external computer (eg, using an Internet service provider to access the Internet) connection). In some embodiments, the customized electronic circuit, such as a programmable logic circuit, a field programmable gate array (FPGA), or a programmable logic array (PLA), can be customized by utilizing state information of computer readable program instructions. Computer readable program instructions are executed to implement various aspects of the present application.
这里参照根据本申请一些实施例的方法、装置(系统)和计算机程序产品的流程图和/或框图描述了本申请的各个方面。应当理解,流程图和/或框图的每个方框以及流程图和/或框图中各方框的组合,都可以由计算机可读程序指令实现。Various aspects of the present application are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus, and computer program products according to some embodiments of the present application. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowcharts and/or block diagrams can be implemented by computer readable program instructions.
这些计算机可读程序指令可以提供给通用计算机、专用计算机或其它可编程数据处理装置的处理器,从而生产出一种机器,使得这些指令在通过计算机或其它可编程数据处理装置的处理器执行时,产生了实现流程图和/或框图中的一个或多个方框中规定的功能/动作的装置。也可以把这些计算机可读程序指令存储在计算机可读存储介质中,这些指令使得计算机、可编程数据处理装置和/或其他设备以特定方式工作,从而,存储有指令的计算机可读介质则包括一个制造品,其包括实现流程图和/或框图中的一个或多个方框中规定的功能/动作的各个方面的指令。The computer readable program instructions can be provided to a general purpose computer, a special purpose computer, or a processor of other programmable data processing apparatus to produce a machine such that when executed by a processor of a computer or other programmable data processing apparatus Means for implementing the functions/acts specified in one or more of the blocks of the flowcharts and/or block diagrams. The computer readable program instructions can also be stored in a computer readable storage medium that causes the computer, programmable data processing device, and/or other device to operate in a particular manner, such that the computer readable medium storing the instructions includes An article of manufacture that includes instructions for implementing various aspects of the functions/acts recited in one or more of the flowcharts.
也可以把计算机可读程序指令加载到计算机、其它可编程数据处理装置、或其它设备上,使得在计算机、其它可编程数据处理装置或其它设备上执行一系列操作步骤,以产生计算机实现的过程,从而使得在计算机、其它可编程数据处理装置、或其它设备上执行的指令实现流程图和/或框图中的一个或多个方框中规定的功能/动作。The computer readable program instructions can also be loaded onto a computer, other programmable data processing device, or other device to perform a series of operational steps on a computer, other programmable data processing device or other device to produce a computer-implemented process. Thus, instructions executed on a computer, other programmable data processing apparatus, or other device implement the functions/acts recited in one or more of the flowcharts and/or block diagrams.
附图中的流程图和框图显示了根据本申请的多个实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或指令的一部分,所述 模块、程序段或指令的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。对于本领域技术人员来说公知的是,通过硬件方式实现、通过软件方式实现以及通过软件和硬件结合的方式实现都是等价的。The flowchart and block diagrams in the Figures illustrate the architecture, functionality and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagram can represent a module, a program segment, or a portion of an instruction. A module, program segment, or portion of an instruction contains one or more executable instructions for implementing the specified logical functions. In some alternative implementations, the functions noted in the blocks may also occur in a different order than those illustrated in the drawings. For example, two consecutive blocks may be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending upon the functionality involved. It is also noted that each block of the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts, can be implemented in a dedicated hardware-based system that performs the specified function or function. Or it can be implemented by a combination of dedicated hardware and computer instructions. It is well known to those skilled in the art that implementation by hardware, implementation by software, and implementation by a combination of software and hardware are equivalent.
以上已经描述了本申请的各实施例,上述说明是示例性的,并非穷尽性的,并且也不限于所披露的各实施例。在不偏离所说明的各实施例的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实施例的原理、实际应用或对市场中的技术的改进,或者使本技术领域的其它普通技术人员能理解本文披露的各实施例。本申请的范围由所附权利要求来限定。 The various embodiments of the present application have been described above, and the foregoing description is illustrative, not limiting, and not limited to the disclosed embodiments. Numerous modifications and changes will be apparent to those skilled in the art without departing from the scope of the invention. The choice of terms used herein is intended to best explain the principles, practical applications, or improvements of the techniques in the various embodiments of the embodiments, or to enable those of ordinary skill in the art to understand the embodiments disclosed herein. The scope of the application is defined by the appended claims.

Claims (17)

  1. 一种虚拟现实设备的游戏输入方法,其特征在于,包括:A game input method for a virtual reality device, comprising:
    所述虚拟现实设备上的摄像头对脚部设备的LED模块进行拍摄,得到脚部运动过程中所述LED模块的图像;The camera on the virtual reality device captures an LED module of the foot device to obtain an image of the LED module during the movement of the foot;
    获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息;Obtaining motion posture information of the foot device collected by the inertial measurement unit of the foot device;
    根据所述图像和所述运动姿态信息确定所述脚部设备的运动状态;根据所述运动状态确定用户在所述虚拟现实设备中的游戏输入,并将所述游戏输入在所述虚拟现实设备中显示。Determining a motion state of the foot device according to the image and the motion posture information; determining a game input of the user in the virtual reality device according to the motion state, and inputting the game in the virtual reality device Shown in .
  2. 根据权利要求1所述的方法,其特征在于,所述脚部设备的运动状态至少包括所述脚部设备的运动方向和运动距离。The method of claim 1 wherein the state of motion of the foot device comprises at least a direction of motion and a distance of movement of the foot device.
  3. 根据权利要求1或2所述的方法,其特征在于,所述方法还包括:The method according to claim 1 or 2, wherein the method further comprises:
    所述虚拟现实设备监测是否发生特定游戏输入;The virtual reality device monitors whether a particular game input occurs;
    如果是,产生触觉反馈信号,将所述触觉反馈信号无线发送至所述脚部设备以使所述脚部设备对所述用户的脚部进行触觉反馈。If so, a haptic feedback signal is generated that wirelessly transmits the haptic feedback signal to the foot device to cause the foot device to haptic feedback to the user's foot.
  4. 根据权利要求3所述的方法,其特征在于,所述特定游戏输入是所述虚拟现实设备呈现的场景中的游戏成员的脚部受到力的作用。The method of claim 3 wherein said particular game input is a force applied to a foot of a game member in a scene presented by said virtual reality device.
  5. 根据权利要求3或4所述的方法,其特征在于,将所述触觉反馈信号无线发送至所述脚部设备以使所述脚部设备对所述用户的脚部进行触觉反馈,包括:The method according to claim 3 or 4, wherein the wirelessly transmitting the haptic feedback signal to the foot device to cause the foot device to perform tactile feedback on the user's foot comprises:
    将所述触觉反馈信号无线发送至所述脚部设备的振动马达,以使脚部受到力的作用通过所述振动马达进行反馈。The haptic feedback signal is wirelessly transmitted to the vibration motor of the foot device such that the force of the foot is fed back by the vibration motor.
  6. 根据权利要求1-5任一所述的方法,其特征在于,在所述虚拟现实设备上的摄像头对脚部设备的LED模块进行拍摄,得到脚部运动过程中所述LED模块的图像,以及获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息之前,所述方法还包括:The method according to any one of claims 1-5, wherein the camera on the virtual reality device captures an LED module of the foot device to obtain an image of the LED module during the movement of the foot, and Before acquiring the motion posture information of the foot device collected by the inertial measurement unit of the foot device, the method further includes:
    从所述虚拟现实设备呈现的场景中的多个游戏成员中选取一个游戏成员,建立选取出的游戏成员与所述用户的对应关系。Selecting one game member from a plurality of game members in the scene presented by the virtual reality device, and establishing a corresponding relationship between the selected game member and the user.
  7. 根据权利要求6所述的方法,其特征在于,将所述游戏输入在所述虚拟现实设备中显示,包括: The method of claim 6, wherein displaying the game input in the virtual reality device comprises:
    将确定出的用户在所述虚拟现实设备中的游戏输入在从所述虚拟现实场景中选取出的游戏成员上进行体现。The determined game input of the user in the virtual reality device is embodied on a game member selected from the virtual reality scene.
  8. 一种虚拟现实设备的游戏输入装置,其特征在于,包括:A game input device for a virtual reality device, comprising:
    第一获取模块,用于获取所述虚拟现实设备上的摄像头对脚部设备的LED模块拍摄得到的脚部运动过程中所述LED模块的图像;a first acquiring module, configured to acquire an image of the LED module during a movement of the foot obtained by the camera on the virtual reality device and the LED module of the foot device;
    第二获取模块,用于获取脚部设备的惯性测量单元采集到的脚部设备的运动姿态信息;a second acquiring module, configured to acquire motion posture information of the foot device collected by the inertial measurement unit of the foot device;
    确定模块,用于根据所述图像和所述运动姿态信息确定所述脚部设备的运动状态;a determining module, configured to determine a motion state of the foot device according to the image and the motion posture information;
    显示模块,用于根据所述运动状态确定用户在所述虚拟现实设备中的游戏输入,并将所述游戏输入在所述虚拟现实设备中显示。And a display module, configured to determine a game input of the user in the virtual reality device according to the motion state, and display the game input in the virtual reality device.
  9. 根据权利要求8所述的装置,其特征在于,所述脚部设备的运动状态至少包括所述脚部设备的运动方向和运动距离。The device according to claim 8, wherein the state of motion of the foot device comprises at least a direction of motion and a distance of movement of the foot device.
  10. 根据权利要求8或9所述的装置,其特征在于,所述装置还包括:The device according to claim 8 or 9, wherein the device further comprises:
    监测模块,用于所述虚拟现实设备监测是否发生特定游戏输入;a monitoring module, configured to monitor, by the virtual reality device, whether a specific game input occurs;
    发送模块,用于如果是,产生触觉反馈信号,将所述触觉反馈信号无线发送至所述脚部设备以使所述脚部设备对所述用户的脚部进行触觉反馈。And a transmitting module, if yes, generating a haptic feedback signal, wirelessly transmitting the haptic feedback signal to the foot device to cause the foot device to perform tactile feedback on the user's foot.
  11. 根据权利要求10所述的装置,其特征在于,所述特定游戏输入是所述虚拟现实设备呈现的场景中的游戏成员的脚部受到力的作用。The apparatus according to claim 10, wherein said specific game input is a function of a force of a foot of a game member in a scene presented by said virtual reality device.
  12. 根据权利要求10或11所述的装置,其特征在于,所述发送模块还用于:The device according to claim 10 or 11, wherein the sending module is further configured to:
    将所述触觉反馈信号无线发送至所述脚部设备的振动马达,以使脚部受到力的作用通过所述振动马达进行反馈。The haptic feedback signal is wirelessly transmitted to the vibration motor of the foot device such that the force of the foot is fed back by the vibration motor.
  13. 根据权利要求8-12任一所述的装置,其特征在于,所述装置还包括:The device according to any one of claims 8 to 12, wherein the device further comprises:
    建立对应关系模块,用于从所述虚拟现实设备呈现的场景中的多个游戏成员中选取一个游戏成员,建立选取出的游戏成员与所述用户的对应关系。And establishing a correspondence module, configured to select a game member from a plurality of game members in the scene presented by the virtual reality device, and establish a correspondence between the selected game member and the user.
  14. 根据权利要求13所述的装置,其特征在于,所述显示模块还用于: The device according to claim 13, wherein the display module is further configured to:
    将确定出的用户在所述虚拟现实设备中的游戏输入在从所述虚拟现实场景中选取出的游戏成员上进行体现。The determined game input of the user in the virtual reality device is embodied on a game member selected from the virtual reality scene.
  15. 一种虚拟现实设备的游戏输入装置,其特征在于,包括存储器和处理器,所述存储器用于存储指令,所述指令用于控制所述处理器进行操作以执行根据权利要求1至7中任一项所述的虚拟现实设备的游戏输入方法。A game input device for a virtual reality device, comprising: a memory for storing instructions, wherein the instructions are for controlling the processor to perform operations according to any one of claims 1 to 7 A game input method of the virtual reality device described.
  16. 一种虚拟现实系统,其特征在于,包括第一脚部设备、第二脚部设备和虚拟现实头戴设备,所述第一脚部设备上设置有第一LED模块和第一惯性测量单元,所述第二脚部设备上设置有第二LED模块和第二惯性测量单元;所述虚拟现实头戴设备包括如权利要求8-14任一所述的虚拟现实设备的游戏输入装置。A virtual reality system, comprising: a first foot device, a second foot device, and a virtual reality wearing device, wherein the first foot device is provided with a first LED module and a first inertial measurement unit, The second foot device is provided with a second LED module and a second inertial measurement unit; the virtual reality wearing device comprises a game input device of the virtual reality device according to any one of claims 8-14.
  17. 根据权利要求16所述的虚拟现实系统,其特征在于,所述第一LED模块和所述第二LED模块为红外LED模块,所述第一LED模块发出第一波长红外线,所述第二LED模块发出第二波长红外线。 The virtual reality system according to claim 16, wherein the first LED module and the second LED module are infrared LED modules, and the first LED module emits a first wavelength infrared, the second LED The module emits a second wavelength of infrared light.
PCT/CN2017/087552 2017-04-26 2017-06-08 Gaming input method and device for virtual reality device, and virtual reality system WO2018196107A1 (en)

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