CN107185229A - Game input method and device, the virtual reality system of virtual reality device - Google Patents

Game input method and device, the virtual reality system of virtual reality device Download PDF

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Publication number
CN107185229A
CN107185229A CN201710283611.5A CN201710283611A CN107185229A CN 107185229 A CN107185229 A CN 107185229A CN 201710283611 A CN201710283611 A CN 201710283611A CN 107185229 A CN107185229 A CN 107185229A
Authority
CN
China
Prior art keywords
virtual reality
foot
game
led module
game input
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710283611.5A
Other languages
Chinese (zh)
Inventor
董坤
张颖
刘小建
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Goertek Techology Co Ltd
Original Assignee
Goertek Techology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Goertek Techology Co Ltd filed Critical Goertek Techology Co Ltd
Priority to CN201710283611.5A priority Critical patent/CN107185229A/en
Priority to PCT/CN2017/087552 priority patent/WO2018196107A1/en
Publication of CN107185229A publication Critical patent/CN107185229A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Abstract

The invention discloses game input method and device, the virtual reality system of a kind of virtual reality device, methods described includes:Camera on the virtual reality device is shot to the LED module of foot device, obtains the image of the LED module during foot motion;The athletic posture information for the foot device that the Inertial Measurement Unit of acquisition foot device is collected;The motion state of the foot device is determined according to described image and the athletic posture information;Game input of the user in the virtual reality device is determined according to the motion state, and the game input is shown in the virtual reality device.According to one embodiment of the invention, the immersion experience of user is realized.

Description

Game input method and device, the virtual reality system of virtual reality device
Technical field
It is defeated more particularly, to a kind of game of virtual reality device the present invention relates to Intelligent worn device technical field Enter method and device, virtual reality system.
Background technology
Virtual reality (Virtual Reality), abbreviation VR technologies are to produce a three-dimensional space using computer simulation Simulation of the virtual world there is provided user on sense organs such as vision, the sense of hearing, tactiles, allows user as being personally on the scene, can To observe the things in three-dimensional space in time, without limitation.
Present developer increasingly values the simulation that user's immersion is experienced in reality environment.VR show at present Technology can be swum by completing immersion hand with peripheral device, but be played for the foot such as winning eleven, shuttlecock kicking class, at present The immersion experience of foot's game can be also realized without a kind of VR systems.
The content of the invention
It is an object of the present invention to provide the game input method and device of a kind of virtual reality device, virtual reality system The new solution of system.
According to the first aspect of the invention there is provided a kind of game input method of virtual reality device, including:
Camera on the virtual reality device is shot to the LED module of foot device, obtains foot motion mistake The image of LED module described in journey;
The athletic posture information for the foot device that the Inertial Measurement Unit of acquisition foot device is collected;
The motion state of the foot device is determined according to described image and the athletic posture information;According to the motion State determines game input of the user in the virtual reality device, and by the game input in the virtual reality device Middle display.
Alternatively, the motion state of the foot device at least including the foot device the direction of motion and motion away from From.
Alternatively, methods described also includes:
The virtual reality device monitors whether occur particular game input;
If it is, produce tactile feedback signal, the tactile feedback signal is wirelessly transmitted to the foot device so that The foot device carries out touch feedback to the foot of the user.
Alternatively, the foot for the game member that the particular game is inputted in the scene for being the virtual reality device presentation Acted on by power.
Alternatively, the tactile feedback signal is wirelessly transmitted to the foot device so that the foot device is to described The foot of user carries out touch feedback, including:
The tactile feedback signal is wirelessly transmitted to the vibrating motor of the foot device, so that foot is made by power Fed back with by the vibrating motor.
Alternatively, the camera on the virtual reality device is shot to the LED module of foot device, obtains pin The image of LED module described in portion's motion process, and obtain the foot device that the Inertial Measurement Unit of foot device is collected Athletic posture information before, methods described also includes:
A game member is chosen in multiple game members in the scene presented from the virtual reality device, choosing is set up The corresponding relation of the game member of taking-up and the user.
Alternatively, the game input is shown in the virtual reality device, including:
Game input of the user determined in the virtual reality device is being selected from the virtual reality scenario Embodied on the game member of taking-up.
According to the second aspect of the invention there is provided a kind of game input device of virtual reality device, including:
First acquisition module, is clapped the LED module of foot device for obtaining the camera on the virtual reality device Take the photograph the image of the LED module during obtained foot motion;
Second acquisition module, the athletic posture for obtaining the foot device that the Inertial Measurement Unit of foot device is collected Information;
Determining module, the motion shape for determining the foot device according to described image and the athletic posture information State;
Display module, for determining that game of the user in the virtual reality device is inputted according to the motion state, And show the game input in the virtual reality device.
Alternatively, the motion state of the foot device at least including the foot device the direction of motion and motion away from From.
Alternatively, described device also includes:
Monitoring modular, monitors whether occur particular game input for the virtual reality device;
Sending module, for if it is, generation tactile feedback signal, the tactile feedback signal is wirelessly transmitted to described Foot device is so that the foot device carries out touch feedback to the foot of the user.
Alternatively, the foot for the game member that the particular game is inputted in the scene for being the virtual reality device presentation Acted on by power.
Alternatively, the sending module is additionally operable to:
The tactile feedback signal is wirelessly transmitted to the vibrating motor of the foot device, so that foot is made by power Fed back with by the vibrating motor.
Alternatively, described device also includes:
Corresponding relation module is set up, for being selected in multiple game members in the scene that is presented from the virtual reality device A game member is taken, the corresponding relation of the game member and user selected is set up.
Alternatively, the display module is additionally operable to:
Game input of the user determined in the virtual reality device is being selected from the virtual reality scenario Embodied on the game member of taking-up.
There is provided a kind of game input device of virtual reality device, including memory according to the third aspect of the invention we And processor, the memory is for store instruction, and the instruction is above-mentioned to perform for controlling the processor to be operated The game input method of virtual reality device described in one.
According to the fourth aspect of the invention there is provided a kind of virtual reality system, including the first foot device, the second foot The first LED module and the first inertia measurement list are provided with equipment and virtual reality helmet, first foot device The second LED module and the second Inertial Measurement Unit are provided with member, second foot device;The virtual reality helmet Include the game input device of any described use virtual reality device as described above.
Alternatively, first LED module and second LED module are infrared LED module, first LED module First wave length infrared ray is sent, second LED module sends second wave length infrared ray.
Game input method and device, the virtual reality system of virtual reality device provided in an embodiment of the present invention, pass through LED module during foot motion is carried out to shoot obtained image, and obtains the motion appearance of the foot device collected State information, determines the motion state of foot device, and the motion state of foot device is carried out into phase in virtual reality device It should show, realize the immersion experience of user.
By referring to the drawings to the detailed description of the exemplary embodiment of the present invention, further feature of the invention and its Advantage will be made apparent from.
Brief description of the drawings
The accompanying drawing for being combined in the description and constituting a part for specification shows embodiments of the invention, and even It is used for the principle for explaining the present invention together with its explanation.
Fig. 1 shows the handling process of the game input method of virtual reality device according to an embodiment of the invention Figure.
Fig. 2 shows the structural representation of the game input device of virtual reality device according to an embodiment of the invention Figure.
Fig. 3 shows another structure of the game input device of virtual reality device according to an embodiment of the invention Schematic diagram.
Fig. 4 shows that the hardware configuration of the game input device of virtual reality device according to an embodiment of the invention shows It is intended to.
Fig. 5 shows the structural representation of virtual reality system according to an embodiment of the invention.
Fig. 6 shows the schematic diagram in kind of virtual reality helmet according to an embodiment of the invention.
Embodiment
The various exemplary embodiments of the present invention are described in detail now with reference to accompanying drawing.It should be noted that:Unless had in addition Body illustrates that the part and the positioned opposite of step, numerical expression and numerical value otherwise illustrated in these embodiments does not limit this The scope of invention.
The description only actually at least one exemplary embodiment is illustrative below, never as to the present invention And its any limitation applied or used.
It may be not discussed in detail for technology, method and apparatus known to person of ordinary skill in the relevant, but suitable In the case of, the technology, method and apparatus should be considered as a part for specification.
In shown here and discussion all examples, any occurrence should be construed as merely exemplary, without It is as limitation.Therefore, other examples of exemplary embodiment can have different values.
It should be noted that:Similar label and letter represents similar terms in following accompanying drawing, therefore, once a certain Xiang Yi It is defined, then it need not be further discussed in subsequent accompanying drawing in individual accompanying drawing.
The embodiments of the invention provide a kind of game input method of virtual reality device.Fig. 1 is shown according to the present invention The process chart of the game input method of the virtual reality device of one embodiment.Referring to Fig. 1, this method at least includes step S102 to step S108.
Camera on step S102, virtual reality device is shot to the LED module of foot device, obtains foot's fortune The image of LED module during dynamic;
Step S104, obtains the athletic posture information of foot device that the Inertial Measurement Unit of foot device is collected;
Step S106, the motion state of foot device is determined according to image and athletic posture information;
Step S108, determines that game of the user in virtual reality device is inputted, and game is inputted according to motion state Shown in virtual reality device.
The game input method of virtual reality device provided in an embodiment of the present invention, during to foot motion LED module shoot obtained image, and obtains the athletic posture information of the foot device collected, determines that foot sets Standby motion state, and the motion state of foot device is accordingly shown in virtual reality device, realize user's Immersion is experienced.
In the embodiment of the present invention, collected according to the corresponding image of the LED module of shooting and the Inertial Measurement Unit obtained Foot device athletic posture information, it may be determined that the motion state of foot device.The motion state of foot device at least includes The direction of motion and move distance of foot device.
In the embodiment of the present invention, when user's wearing foot device is moved, the LED module in foot device is arranged on Correspondingly move.By the captured in real-time of the LED module to foot device, corresponding figure when can obtain LED module movement Picture.Corresponding image can determine the move distance of foot device when being moved according to LED module.Surveyed according to the inertia of foot device Amount unit can determine the direction of motion of foot device.The Inertial Measurement Unit of foot device at least include acceleration transducer and Gyro sensor.
In the embodiment of the present invention, shot in the LED module to foot device, obtain LED moulds during foot motion The image of block, and before obtaining the athletic posture information of foot device that the Inertial Measurement Unit of foot device is collected, from A game member is chosen in multiple game members in the scene that virtual reality device is presented, the game member selected is set up With the corresponding relation of user.Then, the image and the motion appearance of the foot device collected of the LED module obtained according to shooting State information, determines the motion state of foot device, and then determine user in virtual reality according to the motion state of foot device Game input in equipment.Finally, by game input of the user determined in virtual reality device from the trip selected Embodied on play member.
In the embodiment of the present invention, virtual reality device also needs to monitor whether occur particular game input.If monitoring to occur Particular game is inputted, and virtual reality device produces tactile feedback signal, and tactile feedback signal is wirelessly transmitted into foot device. Foot device is received after the tactile feedback signal, and touch feedback is carried out to the foot of user.Foot of the foot device to user Carrying out touch feedback can be realized by vibrating motor.Virtual reality device can pass through Blue-tooth communication method or WIFI communication parties Formula, tactile feedback signal is sent to foot device, in this regard, the present invention does not make any restriction.
In the embodiment of the present invention, the foot for the game member that particular game is inputted in the scene for being virtual reality device presentation Acted on by power.For example, in football game scene, a football game member receives another football game member pass Moment, the foot of football game member hit by football.For another example in shuttlecock kicking scene of game, game member exists The moment of shuttlecock kicking, the foot of the game member is acted on by the power of shuttlecock.
It should be noted that, above-mentioned steps S102 and step S104 are two operating procedures carried out simultaneously.In addition, this hair The game input method for the virtual reality device that bright embodiment is provided is a real-time process.The foot device that shooting is obtained The corresponding image of LED module is the information of real-time change, the fortune that the Inertial Measurement Unit measurement of the foot device got is obtained The information that it is real-time change that dynamic attitude information, which is also,.Correspondingly, the motion state for the foot device determined is also one real-time The state of change, and then the user determined according to the motion state of the foot device of real-time change is in virtual reality device Game input is also real-time change.Virtual reality device needs to show the game input of user in real time.
Based on same inventive concept, the embodiments of the invention provide a kind of game input device of virtual reality device.Fig. 2 Show the structural representation of the game input device of virtual reality device according to an embodiment of the invention.It is empty referring to Fig. 2 Intending the game input device of real world devices at least includes:First acquisition module 210, for obtaining the shooting on virtual reality device Head shoots the image of LED module during obtained foot motion to the LED module of foot device;Second acquisition module 220, is used The athletic posture information of the foot device collected in the Inertial Measurement Unit for obtaining foot device;Determining module 230, for root The motion state of foot device is determined according to image and athletic posture information;Display module 240, for being determined to use according to motion state Game input of the family in virtual reality device, and game input is shown in virtual reality device.
In the embodiment of the present invention, the direction of motion at least including foot device of the motion state of foot device and motion away from From.
In the embodiment of the present invention, referring to Fig. 3, the game input device of virtual reality device also includes:Set up corresponding relation Module 250, for choosing a game member from multiple game members in the scene that virtual reality device is presented, sets up choosing The game member of taking-up and the corresponding relation of user.Display module 240 is additionally operable to the user that will be determined in virtual reality device In game input embodied on the game member selected from virtual reality scenario.
In the embodiment of the present invention, referring to Fig. 3, the game input device of virtual reality device at least also includes:Monitoring modular 260, monitor whether occur particular game input for virtual reality device;Sending module 270, if for monitoring modular 260 Monitor occur particular game input, produce tactile feedback signal, tactile feedback signal is wirelessly transmitted to foot device so that Foot device carries out touch feedback to the foot of user.
Fig. 4 shows that the hardware configuration of the game input device of virtual reality device according to an embodiment of the invention shows It is intended to.Referring to Fig. 4, the game input device of virtual reality device at least includes memory 420 and processor 410.The memory 420 are used for store instruction, and the instruction is used for control processor 410 and is operated to perform the virtual reality device according to the present invention Game input method.
The memory 420 can include high speed random access memory, can also include nonvolatile memory, such as one or Multiple magnetic storage devices, flash memory or other non-volatile solid state memories.
Based on same inventive concept, the invention provides a kind of virtual reality system.Fig. 5 is shown according to of the invention one The structural representation of the virtual reality system of embodiment.Referring to Fig. 5, virtual reality system includes the first foot device 510, second Foot device 520 and virtual reality helmet 530.First foot device 510 is provided with the first LED module and the first inertia is surveyed Measure unit.Second foot device 520 is provided with the second LED module and the second Inertial Measurement Unit.Virtual reality helmet 530 The game input device 5310 for the virtual reality device being related to including any of the above-described embodiment.
In the embodiment of the present invention, the first foot device 510 is worn on the left foot of user, and the second foot device 520 is dressed On the right crus of diaphragm of user.First foot device 510 and the second foot device 520 at least include wiring board and are arranged on circuit First processor, LED module, Inertial Measurement Unit, foot device communication module and vibrating motor on plate.Virtual reality device Game input device 5310 at least include second processor, camera module, memory module, display module and virtual reality Helmet communication module.LED module can be to set LED array in the circuit board.Specifically, in the circuit board, along with The circumference of family foot is uniformly placed with multiple LEDs.
The camera module of virtual reality helmet includes the first camera module and second camera module, virtual existing Real helmet communication module includes first communication module and second communication module.Fig. 6 is shown according to one implementation of the present invention The schematic diagram in kind of the virtual reality helmet of example.Virtual reality helmet 600 shown in Fig. 6 is provided with two cameras Module, i.e. the first camera module 610 and second camera module 620.First camera module 610 is worn on use for shooting The LED module of the first foot device on the left foot of family.First communication module is used to be used as virtual reality helmet and the first pin Communication component between portion's equipment.Second camera module 620 is used to shoot the second foot device being worn on user's right crus of diaphragm LED module.Second communication module is used to be used as the communication component between virtual reality helmet and the second foot device.
LED module is connected with first processor, and Inertial Measurement Unit is connected with first processor, foot device communication module It is connected with first processor, vibrating motor is connected with first processor.
First camera module can carry out captured in real-time to the LED module of the first foot device, and the image of shooting is sent out Deliver to second processor.Second camera module can carry out captured in real-time to the LED modules of the second foot device, and will shoot Image send to second processor.
Inertial Measurement Unit is used for the athletic posture for measuring foot device, and will measure obtained athletic posture information transmission To first processor.First processor is used to send the athletic posture information received to void by foot device communication component Intend real helmet 530.Second processor is used to obtain the motion appearance that the first foot device is sent by first communication module State information, and determine according to the image and athletic posture information that receive the motion state of the first foot device.Meanwhile, at second Managing device is used to obtain the athletic posture information that the second foot device is sent by second communication module, and according to the image received The motion state of the second foot device is determined with athletic posture information.Second processor is according to the motion state of the first foot device With the motion state of the second foot device, game input of the user in virtual reality device is determined, and by the game determined Input is shown on the display module of virtual reality helmet.
When the right crus of diaphragm of the user in the virtual reality scenario that the display module of virtual reality helmet 530 is shown is by power Effect when, second processor gets the right crus of diaphragm of the user in virtual reality scenario by the effect of power from display module After information, tactile feedback signal is produced, and the tactile feedback signal is sent to the second foot device by second communication module 520 first processor.First processor is received after the tactile feedback signal, sends a control signal to vibrating motor.Vibration When motor receives control signal, start vibration, to carry out the feedback of right crus of diaphragm stressing conditions.
In the embodiment of the present invention, the LED modules of the LED module of the first foot device and the second foot device are preferably red Outer LED module, can send infrared ray.The first camera module and second camera module of virtual reality helmet be preferably Infrared photography head module.Ultrared wavelength and the second foot device that the infrared LED module that first foot device is set is sent The ultrared wavelength that the infrared LED module of setting is sent is different.For example, the infrared LED module hair of the first foot device The ultrared wavelength gone out is 850nm, and the ultrared wavelength that the infrared LED module of the second foot device is sent is 900nm.It is empty Intend the infrared LED module that the first camera module of real helmet is used to shoot the first foot device, second camera mould Block is used for the infrared LED module for shooting the second foot device.It should be noted that, LED module can also be the mould for sending visible ray Block, in this regard, the present invention does not make any restriction.
In the embodiment of the present invention, the Inertial Measurement Unit of foot device, which is additionally operable to record wearing, the user of foot device Step number is moved, and motion step number is sent to virtual reality helmet 530 by foot device communication module.Virtual reality head The second processor for wearing equipment 530 is received after motion step number by virtual reality helmet communication module, will move step number Transmission is shown to display module, and on display module.
By taking football game scene as an example, before game starts, the virtual reality scenario in virtual reality device shows 22 Football player.User can select one by the input unit of virtual reality helmet from 22 football players Name football player, for example, No. 4 football players, and No. 4 football players will be selected as the use in virtual reality scenario Corresponding relation is set up in family with user.The left foot wearing of user has the first foot device, and the right crus of diaphragm wearing of user has the second foot to set It is standby.After football game starts, the user that dressing has two foot devices can be moved.Virtual reality helmet is according to The LED module of one foot device shoots obtained image, it may be determined that the move distance of the first foot device.Virtual reality, which is worn, to be set It is standby that obtained image is shot according to the LED module to the second foot device, it may be determined that the move distance of the second foot device.Virtually The athletic posture information that real helmet is collected according to the Inertial Measurement Unit of the first foot device of acquisition, determines first The direction of motion of foot device.Virtual reality helmet is collected according to the Inertial Measurement Unit of the second foot device of acquisition Athletic posture information, determine the direction of motion of the second foot device.Then, virtual reality helmet is according to determined The move distance and the direction of motion of one foot device, and the second foot device move distance and the direction of motion, determine The motion state of the motion state of one foot device and the second foot device.Finally, virtual reality helmet is according to determining The first foot device motion state and the motion state of the second foot device, determine user in virtual reality helmet Game input, and presented in virtual reality scenario.For example, the user of wearing foot device moves, it is virtual existing Real helmet shoots obtained image according to the LED module of the first foot device, determine the motion of the first foot device away from From for 10m, the image obtained according to the LED module shooting to the second foot device determines the move distance of the second foot device For 10m.The fortune for the first foot device that virtual reality helmet is collected according to the Inertial Measurement Unit of the first foot device Dynamic attitude information, the direction of motion for determining the first foot device is to travel forward, according to the inertia measurement list of the second foot device The athletic posture information for the second foot device that member is collected, the direction of motion for determining the second foot device is to travel forward.Root According to the first foot device and the motion state of the second foot device, determine that game input of the user in virtual reality device is Travelled forward 10m, and game input is shown in virtual reality device.Then above-mentioned motion state is embodied in from void On No. 4 football players selected in plan reality scene.
It is transmitted through what is come when select No. 4 football players shown in virtual reality scenario receive other football players Football, No. 4 football players selected carry out right crus of diaphragm back of the body striking action.Now, virtual reality helmet monitors No. 4 foots After the right crus of diaphragm back of the body striking action of ball sportsman, tactile feedback signal is produced, and tactile feedback signal is wirelessly transmitted to crus secunda Portion's equipment.Second foot device is received after the tactile feedback signal, and control is arranged on the vibrating motor in the second foot device Vibrated, so that the right crus of diaphragm of user receives the feedback of stressing conditions, realize the immersion experience of user.
The present invention can be system, method and/or computer program product.Computer program product can include computer Readable storage medium storing program for executing, containing for making processor realize the computer-readable program instructions of various aspects of the invention.
Computer-readable recording medium can keep and store to perform the tangible of the instruction that equipment is used by instruction Equipment.Computer-readable recording medium for example can be-- but be not limited to-- storage device electric, magnetic storage apparatus, optical storage Equipment, electromagnetism storage device, semiconductor memory apparatus or above-mentioned any appropriate combination.Computer-readable recording medium More specifically example (non exhaustive list) includes:Portable computer diskette, hard disk, random access memory (RAM), read-only deposit It is reservoir (ROM), erasable programmable read only memory (EPROM or flash memory), static RAM (SRAM), portable Compact disk read-only storage (CD-ROM), digital versatile disc (DVD), memory stick, floppy disk, mechanical coding equipment, for example thereon Be stored with instruction punch card or groove internal projection structure and above-mentioned any appropriate combination.It is used herein above to calculate Machine readable storage medium storing program for executing is not construed as instantaneous signal in itself, the electromagnetic wave of such as radio wave or other Free propagations, logical Cross the electromagnetic wave (for example, the light pulse for passing through fiber optic cables) of waveguide or the propagation of other transmission mediums or transmitted by electric wire Electric signal.
Computer-readable program instructions as described herein can be downloaded to from computer-readable recording medium each calculate/ Processing equipment, or by network, such as internet, LAN, wide area network and/or wireless network download to outer computer or External memory equipment.Network can be transmitted, be wirelessly transferred including copper transmission cable, optical fiber, router, fire wall, interchanger, net Close computer and/or Edge Server.Adapter or network interface in each calculating/processing equipment are received from network Computer-readable program instructions, and the computer-readable program instructions are forwarded, for being stored in each calculating/processing equipment In computer-readable recording medium.
Can be that assembly instruction, instruction set architecture (ISA) refer to for performing the computer program instructions that operate of the present invention Make, machine instruction, machine-dependent instructions, microcode, firmware instructions, condition setup data or with one or more programming languages Source code or object code that any combination of speech is write, programming language of the programming language including object-oriented-such as Smalltalk, C++ etc., and conventional procedural programming languages-such as " C " language or similar programming language.Computer Readable program instructions can perform fully on the user computer, partly perform on the user computer, as one solely Vertical software kit is performed, part is performed or completely in remote computer on the remote computer on the user computer for part Or performed on server.In the situation of remote computer is related to, remote computer can be by network-bag of any kind LAN (LAN) or wide area network (WAN)-be connected to subscriber computer are included, or, it may be connected to outer computer is (such as sharp With ISP come by Internet connection).In certain embodiments, by using computer-readable program instructions Status information carry out personalized customization electronic circuit, such as PLD, field programmable gate array (FPGA) or can Programmed logic array (PLA) (PLA), the electronic circuit can perform computer-readable program instructions, so as to realize each side of the present invention Face.
Referring herein to method according to embodiments of the present invention, device (system) and computer program product flow chart and/ Or block diagram describes various aspects of the invention.It should be appreciated that each square frame and flow chart of flow chart and/or block diagram and/ Or in block diagram each square frame combination, can be realized by computer-readable program instructions.
These computer-readable program instructions can be supplied to all-purpose computer, special-purpose computer or other programmable datas The processor of processing unit, so as to produce a kind of machine so that these instructions are passing through computer or other programmable datas During the computing device of processing unit, work(specified in one or more of implementation process figure and/or block diagram square frame is generated The device of energy/action.Can also be the storage of these computer-readable program instructions in a computer-readable storage medium, these refer to Order causes computer, programmable data processing unit and/or other equipment to work in a specific way, so that, be stored with instruction Computer-readable medium then includes a manufacture, and it is included in one or more of implementation process figure and/or block diagram square frame The instruction of the various aspects of defined function/action.
Computer-readable program instructions can also be loaded into computer, other programmable data processing units or other In equipment so that perform series of operation steps on computer, other programmable data processing units or miscellaneous equipment, to produce Raw computer implemented process, so that performed on computer, other programmable data processing units or miscellaneous equipment Instruct function/action specified in one or more of implementation process figure and/or block diagram square frame.
Flow chart and block diagram in accompanying drawing show system, method and the computer journey of multiple embodiments according to the present invention Architectural framework in the cards, function and the operation of sequence product.At this point, each square frame in flow chart or block diagram can generation One module of table, program segment or a part for instruction, the module, program segment or a part for instruction are used comprising one or more In the executable instruction for realizing defined logic function.In some realizations as replacement, the function of being marked in square frame Can be with different from the order marked in accompanying drawing generation.For example, two continuous square frames can essentially be held substantially in parallel OK, they can also be performed in the opposite order sometimes, and this is depending on involved function.It is also noted that block diagram and/or The combination of each square frame in flow chart and the square frame in block diagram and/or flow chart, can use function as defined in execution or dynamic The special hardware based system made is realized, or can be realized with the combination of specialized hardware and computer instruction.It is right For those skilled in the art it is well known that, realized by hardware mode, realized by software mode and by software and It is all of equal value that the mode of combination of hardware, which is realized,.
It is described above various embodiments of the present invention, described above is exemplary, and non-exclusive, and It is not limited to disclosed each embodiment.In the case of without departing from the scope and spirit of illustrated each embodiment, for this skill Many modifications and changes will be apparent from for the those of ordinary skill in art field.The selection of term used herein, purport Best explaining the principle of each embodiment, practical application or to the technological improvement in market, or making its of the art Its those of ordinary skill is understood that each embodiment disclosed herein.The scope of the present invention is defined by the appended claims.

Claims (17)

1. a kind of game input method of virtual reality device, it is characterised in that including:
Camera on the virtual reality device is shot to the LED module of foot device, during obtaining foot motion The image of the LED module;
The athletic posture information for the foot device that the Inertial Measurement Unit of acquisition foot device is collected;
The motion state of the foot device is determined according to described image and the athletic posture information;According to the motion state Game input of the user in the virtual reality device is determined, and the game input is shown in the virtual reality device Show.
2. according to the method described in claim 1, it is characterised in that the motion state of the foot device at least includes the pin The direction of motion and move distance of portion's equipment.
3. according to the method described in claim 1, it is characterised in that methods described also includes:
The virtual reality device monitors whether occur particular game input;
If it is, producing tactile feedback signal, the tactile feedback signal is wirelessly transmitted to the foot device so that described Foot device carries out touch feedback to the foot of the user.
4. method according to claim 3, it is characterised in that the particular game input is that the virtual reality device is in The foot of game member in existing scene is acted on by power.
5. method according to claim 4, it is characterised in that the tactile feedback signal is wirelessly transmitted to the foot Equipment so that the foot device carries out touch feedback to the foot of the user, including:
The tactile feedback signal is wirelessly transmitted to the vibrating motor of the foot device, so that foot is led to by the effect of power The vibrating motor is crossed to be fed back.
6. according to the method described in claim 1, it is characterised in that the camera on the virtual reality device is set to foot Standby LED module is shot, and obtains the image of the LED module during foot motion, and obtain the used of foot device Before the athletic posture information for the foot device that property measuring unit is collected, methods described also includes:
A game member is chosen in multiple game members in the scene presented from the virtual reality device, foundation is selected Game member and the user corresponding relation.
7. method according to claim 6, it is characterised in that show the game input in the virtual reality device Show, including:
Game input of the user determined in the virtual reality device is selected from the virtual reality scenario Game member on embodied.
8. a kind of game input device of virtual reality device, it is characterised in that including:
First acquisition module, shoots for obtaining the camera on the virtual reality device to the LED module of foot device The image of the LED module during the foot motion arrived;
Second acquisition module, the athletic posture for obtaining the foot device that the Inertial Measurement Unit of foot device is collected is believed Breath;
Determining module, the motion state for determining the foot device according to described image and the athletic posture information;
Display module, for determining that game of the user in the virtual reality device is inputted according to the motion state, and will The game input is shown in the virtual reality device.
9. device according to claim 8, it is characterised in that the motion state of the foot device at least includes the pin The direction of motion and move distance of portion's equipment.
10. device according to claim 8, it is characterised in that described device also includes:
Monitoring modular, monitors whether occur particular game input for the virtual reality device;
Sending module, for if it is, generation tactile feedback signal, the foot is wirelessly transmitted to by the tactile feedback signal Equipment is so that the foot device carries out touch feedback to the foot of the user.
11. device according to claim 10, it is characterised in that the particular game input is the virtual reality device The foot of game member in the scene of presentation is acted on by power.
12. device according to claim 11, it is characterised in that the sending module is additionally operable to:
The tactile feedback signal is wirelessly transmitted to the vibrating motor of the foot device, so that foot is led to by the effect of power The vibrating motor is crossed to be fed back.
13. device according to claim 8, it is characterised in that described device also includes:
Corresponding relation module is set up, for choosing one in multiple game members in the scene that is presented from the virtual reality device Individual game member, sets up the corresponding relation of the game member and user selected.
14. device according to claim 13, it is characterised in that the display module is additionally operable to:
Game input of the user determined in the virtual reality device is selected from the virtual reality scenario Game member on embodied.
15. a kind of game input device of virtual reality device, it is characterised in that including memory and processor, the storage Device is used for store instruction, and the instruction is used to control the processor to be operated to perform according to any in claim 1 to 7 The game input method of virtual reality device described in.
16. a kind of virtual reality system, it is characterised in that including the first foot device, the second foot device and virtual reality head Wear and the first LED module and the first Inertial Measurement Unit, second foot device are provided with equipment, first foot device On be provided with the second LED module and the second Inertial Measurement Unit;The virtual reality helmet includes such as claim 8-14 The game input device of any described use virtual reality device.
17. virtual reality system according to claim 16, it is characterised in that first LED module and described second LED module is infrared LED module, and first LED module sends first wave length infrared ray, and second LED module sends Two wavelength infrared rays.
CN201710283611.5A 2017-04-26 2017-04-26 Game input method and device, the virtual reality system of virtual reality device Pending CN107185229A (en)

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Application publication date: 20170922