WO2018170989A1 - 3d模型的移动端展示交互实现方法 - Google Patents
3d模型的移动端展示交互实现方法 Download PDFInfo
- Publication number
- WO2018170989A1 WO2018170989A1 PCT/CN2017/081448 CN2017081448W WO2018170989A1 WO 2018170989 A1 WO2018170989 A1 WO 2018170989A1 CN 2017081448 W CN2017081448 W CN 2017081448W WO 2018170989 A1 WO2018170989 A1 WO 2018170989A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- model
- map
- tag
- file
- select
- Prior art date
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04845—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration
- G06T5/50—Image enhancement or restoration by the use of more than one image, e.g. averaging, subtraction
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L9/00—Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
- H04L9/40—Network security protocols
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10004—Still image; Photographic image
- G06T2207/10012—Stereo images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2008—Assembling, disassembling
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2021—Shape modification
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Computer Graphics (AREA)
- Architecture (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
Abstract
Description
Claims (2)
- 一种3D模型的移动端展示交互实现方法,其特征在于包括如下步骤:一、从数据中心获取3D模型数据,对3D模型进行减面优化处理;处理完后,根据模型类别放入到指定文件夹;二、检查当前的环境是否正确,不正确则对环境进行设置;三、根据3D模型的不同类别导入到不同的层别区域;四、每个区域各创建一盏Point Light,按进入到哪个空间命名;五、进行材质适配,先创建一个【材质库】,加载到工程文件里面;导入的文件中的Material根据名字适配【材质库】中同名的Material所使用的shader以及相关参数,对3D模型生成法线贴图,并放入法线贴图通道中;六、确定贴图规范,并对导入文件中的3D模型进行贴图;七、将模型上传后台页面引入U3D,模型制作完成后,选中要导出上传的3D模型,打开上传页面,选择模型类型,调出相应的上传选项,将3D模型生成Prefabs文件上传。
- 根据权利要求1所述的一种3D模型的移动端展示交互的实现方法,其特征在于包括如下步骤:一、使用Unity3D程序从数据中心获取3D模型的数据,调用PolygonCruncherSDK,使用减面优化数据对3D模型进行减面优化处理;处理完后,根据3D模型类别放入到指定文件夹;二、启用Unity3D程序检查当前的环境是否正确,不正确则对环境进 行如下设置;a、修改默认的SkyBox为WispySkybox,Ambient Source改为Color,Ambient Color参数设置为RGB=5B5B5B,取消自动烘焙;b、PlayerSettings里面的Bundle Identifier字段自动设置,Device Filter修改为ARMv7;c、Rendering Path设置为Forward模式;d、Layers设置:User Layer 8:Light,User Layer 9:Player,User Layer10:Floor,User Layer 11:Tianhua,User Layer 12:Baijian,User Layer 20:NGUI,User Layer 21:Cube,User Layer22:NewModel,User Layer 23:OPC,User Layer 24:door,User Layer 25:MovieTV,User Layer 26:Ditan;e、Tags设置:Tag 0:ding,Tag 1:che,Tag 2:pengzhuang,Tag 3:jiaohu,Tag4:deng,Tag 5:diaodeng,Tag 6:dianti,Tag 7:diantianniu,Tag 8:damen,Tag 9:Terrain,Tag 10:TV;f、QualitySettings设置为Fantastic,Pixel Light Count设置为4,Anisotropic Texture设置为Forced On;三、空间模型导入后,chuang组、men组、chufang组、dimian组合tijiaoxian_meshc放入Light层;物件模型放入Player层(ditan、diaodeng除外);为tianhua组和ZGZ_01_noc添加一个Tag为:ding; 所有物件Static选项选Reflection Probe Static选项;MaterialNaming改为Model Name+Models Material;四、每个区域各创建一盏Point Light,离地面高度2.2米,Render Mode选择Important,Culling Mask选择Light、Player、baijian、ditan层;g、Point Light命名:对主空间有影响的光源,归纳到主空间命名里面;如:kt01-01、kt01-02、kt01-03、kt01-04、kt01-05、kt01-06;zws01-01、zws01-02;cws01-01、cws01-02;h、在每个区域的Point Light子级下创建一个Reflection Probe并位置归零;Reflection Probe设置:Type选项为Realtime模式、Refresh Mode为Via scripting;Time Slicing为No time slicing;选Box Projection;Size与Probe Origin设置略大于所在区域空间尺寸;Cubemap Capture settings下面的Resolution为256,其余均为默认;i、menzu001、menzu002、menzu003等等下的所有子节点下面加空物体且按进入到哪个空间命名;五、进行材质适配,物件类模型的材质贴图适配方法如下:使用shader脚本及常用Material参数先创建一个【材质库】,加载到工程文件里面;导入的FBX文件中的Material根据名字适配【材质库】中同名的Material所使用的shader以及相关参数,保留自身 漫反射颜色和贴图,并提供是否生成法线贴图的选项,法线贴图由漫反射贴图自动生成,生成后放入法线贴图通道中;空间类模型的材质贴图适配方法如下:j、导入模型后,墙面模型qiangmian_、tianhua_使用Legacy Shaders/Lightmapped/Bumped Diffuse类型的shader,Lightmap(RGB)的Texture寻找与模型名字对应的灯光贴图,如模型tianhua_01,寻找到tianhua_01-L.tga的灯光贴图;Main Color的RGB值为255.225.225;k、其他材质按照物品模型方式适配对应的Material;六、确定贴图规范,并进行贴图,A、所有贴图按需求尺寸调整为128*128、256*256、512*512,最大不超过1024*1024;小物件贴图不超过256*256,可平铺贴图不超过512*512,大面积不平铺贴图不超过1024*1024;B、同类型材质,相同规格的材质,可互换材质的贴图尺寸须统一为512*512;C、灯光贴图的名称以模型名加后缀–L,大小不超过512*512,格式为tga、jpg;D、贴图命名规则:所有贴图都须加上相应的后缀,具体规则如下:漫反射贴图:-d;法线贴图:-n,高光贴图:-g,高度贴图:-h,E、法线贴图(凡带有后缀-n的贴图)使用unity转换工具,Texture Type选择Normal map,bumpiness值0.02;七、将模型上传后台页面引入U3D,模型制作完成后,选中要导出上 传的模型,打开上传页面,选择模型类型,调出相应的上传选项;选好上传选项,模型自动生成Prefabs文件,Transform参数全部重置,以模型名字命名的资源文件并上传;物件模型则截取Prefabs文件的模型预览窗口中,xyz轴的中心轴相对的角度截图并上传,预览窗口背景色改为白色;自动保存场景和工程文件。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US16/496,664 US20200035038A1 (en) | 2017-03-24 | 2017-04-21 | An Interactive Implementation Method for Mobile Terminal Display of 3D Model |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710183421.6A CN108629850B (zh) | 2017-03-24 | 2017-03-24 | 3d模型的移动端展示交互实现方法 |
CN201710183421.6 | 2017-03-24 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2018170989A1 true WO2018170989A1 (zh) | 2018-09-27 |
Family
ID=63585903
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2017/081448 WO2018170989A1 (zh) | 2017-03-24 | 2017-04-21 | 3d模型的移动端展示交互实现方法 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20200035038A1 (zh) |
CN (1) | CN108629850B (zh) |
WO (1) | WO2018170989A1 (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109559384A (zh) * | 2018-11-19 | 2019-04-02 | 长沙眸瑞网络科技有限公司 | 一种基于WebGL的网页端三维模型编辑方法 |
CN109857288A (zh) * | 2018-12-18 | 2019-06-07 | 维沃移动通信有限公司 | 一种显示方法及终端 |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106658148B (zh) * | 2017-01-16 | 2020-04-10 | 深圳创维-Rgb电子有限公司 | Vr播放方法、vr播放装置及vr播放系统 |
CN111210505A (zh) * | 2019-12-30 | 2020-05-29 | 南昌市小核桃科技有限公司 | 3d模型加载方法、服务器、存储介质、处理器 |
CN112184880A (zh) * | 2020-09-03 | 2021-01-05 | 同济大学建筑设计研究院(集团)有限公司 | 建筑三维模型处理方法、装置、计算机设备和存储介质 |
KR102487289B1 (ko) * | 2020-09-07 | 2023-01-11 | 주식회사 트리플 | 제스처 가이드 인터페이스 제공에 따른 인터페이스 시스템 및 그 방법 |
CN112906086A (zh) * | 2021-02-02 | 2021-06-04 | 广东博智林机器人有限公司 | 模型展示方法及装置、电子设备、计算机可读存储介质 |
CN116524063B (zh) * | 2023-07-04 | 2023-09-22 | 腾讯科技(深圳)有限公司 | 光照颜色的计算方法、装置、设备及介质 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130218890A1 (en) * | 2011-08-29 | 2013-08-22 | James Conal Fernandes | Geographic asset management system |
CN104102545A (zh) * | 2014-07-04 | 2014-10-15 | 北京理工大学 | 移动增强现实浏览器三维资源配置与加载的优化方法 |
CN105303597A (zh) * | 2015-12-07 | 2016-02-03 | 成都君乾信息技术有限公司 | 一种用于3d模型的减面处理系统及处理方法 |
CN105447913A (zh) * | 2015-12-31 | 2016-03-30 | 青岛爱维互动信息技术有限公司 | 一种实体图纸和线上3d模型结合的互动系统 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9299188B2 (en) * | 2013-08-08 | 2016-03-29 | Adobe Systems Incorporated | Automatic geometry and lighting inference for realistic image editing |
CN104966312B (zh) * | 2014-06-10 | 2017-07-21 | 腾讯科技(深圳)有限公司 | 一种3d模型的渲染方法、装置及终端设备 |
CN104881890A (zh) * | 2015-05-25 | 2015-09-02 | 上海溪田信息技术有限公司 | 基于移动终端的医学三维重建快速交互渲染方法 |
US10593075B2 (en) * | 2017-09-27 | 2020-03-17 | International Business Machines Corporation | Visualizing linear assets using client-side processing |
-
2017
- 2017-03-24 CN CN201710183421.6A patent/CN108629850B/zh active Active
- 2017-04-21 WO PCT/CN2017/081448 patent/WO2018170989A1/zh active Application Filing
- 2017-04-21 US US16/496,664 patent/US20200035038A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130218890A1 (en) * | 2011-08-29 | 2013-08-22 | James Conal Fernandes | Geographic asset management system |
CN104102545A (zh) * | 2014-07-04 | 2014-10-15 | 北京理工大学 | 移动增强现实浏览器三维资源配置与加载的优化方法 |
CN105303597A (zh) * | 2015-12-07 | 2016-02-03 | 成都君乾信息技术有限公司 | 一种用于3d模型的减面处理系统及处理方法 |
CN105447913A (zh) * | 2015-12-31 | 2016-03-30 | 青岛爱维互动信息技术有限公司 | 一种实体图纸和线上3d模型结合的互动系统 |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109559384A (zh) * | 2018-11-19 | 2019-04-02 | 长沙眸瑞网络科技有限公司 | 一种基于WebGL的网页端三维模型编辑方法 |
CN109559384B (zh) * | 2018-11-19 | 2022-11-08 | 长沙眸瑞网络科技有限公司 | 一种基于WebGL的网页端三维模型编辑方法 |
CN109857288A (zh) * | 2018-12-18 | 2019-06-07 | 维沃移动通信有限公司 | 一种显示方法及终端 |
Also Published As
Publication number | Publication date |
---|---|
CN108629850B (zh) | 2021-06-22 |
CN108629850A (zh) | 2018-10-09 |
US20200035038A1 (en) | 2020-01-30 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2018170989A1 (zh) | 3d模型的移动端展示交互实现方法 | |
CN106056658B (zh) | 一种虚拟对象渲染方法及装置 | |
US8872811B1 (en) | Visualization method | |
CN111723902A (zh) | 使用神经网络动态估计增强现实场景中位置的照明参数 | |
US11625861B2 (en) | Point cloud colorization system with real-time 3D visualization | |
CN109448089A (zh) | 一种渲染方法及装置 | |
CN106934693A (zh) | 基于ar产品模型在vr场景中显示的瓷砖选型方法和系统 | |
JP3141245B2 (ja) | 画像の表示方法 | |
CN109155073A (zh) | 材料感知三维扫描 | |
US11681751B2 (en) | Object feature visualization apparatus and methods | |
CN104077802A (zh) | 增强虚拟场景实时仿真图像显示的方法 | |
Sheng et al. | Global illumination compensation for spatially augmented reality | |
Kolivand et al. | Realistic real-time outdoor rendering in augmented reality | |
US11315300B2 (en) | Multi-spectral rendering for synthetics | |
AU2011324027A1 (en) | Embroidery image rendering using texture database | |
CN113648652B (zh) | 对象渲染方法和装置、存储介质及电子设备 | |
US6753875B2 (en) | System and method for rendering a texture map utilizing an illumination modulation value | |
CN116485981A (zh) | 三维模型贴图制作方法、装置、设备及存储介质 | |
Sheng et al. | Perceptual global illumination cancellation in complex projection environments | |
Park et al. | Projector compensation framework using differentiable rendering | |
TWI671711B (zh) | 模擬畫作於環境空間中的光線分佈之裝置及方法 | |
Bratuž et al. | Defining Optimal Conditions of Colors in 3D Space in Dependence on Gamma Values, Illumination, and Background Color. | |
CN106971418A (zh) | 手持式家居建材凹凸表面质感重建装置 | |
US20240046546A1 (en) | Method and system for creating virtual spaces | |
Peddie et al. | Work flow and material standards |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 17901948 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 17901948 Country of ref document: EP Kind code of ref document: A1 |
|
32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 12.02.2020) |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 17901948 Country of ref document: EP Kind code of ref document: A1 |