WO2018163915A1 - 情報処理装置、サーバシステムおよびステータス管理方法 - Google Patents

情報処理装置、サーバシステムおよびステータス管理方法 Download PDF

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Publication number
WO2018163915A1
WO2018163915A1 PCT/JP2018/007255 JP2018007255W WO2018163915A1 WO 2018163915 A1 WO2018163915 A1 WO 2018163915A1 JP 2018007255 W JP2018007255 W JP 2018007255W WO 2018163915 A1 WO2018163915 A1 WO 2018163915A1
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WO
WIPO (PCT)
Prior art keywords
status
client device
information processing
change
user
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Ceased
Application number
PCT/JP2018/007255
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English (en)
French (fr)
Japanese (ja)
Inventor
壮志 浦川
古山 将佳寿
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Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to US16/486,638 priority Critical patent/US10843072B2/en
Publication of WO2018163915A1 publication Critical patent/WO2018163915A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/54Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/75Indicating network or usage conditions on the user display

Definitions

  • the present invention relates to a technique for managing the status of a client device connected to a network.
  • the server that provides the network service manages users based on user accounts for identifying users.
  • the user can use the network service by signing in to the network service from the client device using the user account and recognizing that the client device is online by the server.
  • User management is operated according to various policies depending on the service provider, but it is very important to perform data synchronization processing strictly when multiple client devices of one user are allowed to be online. A complicated mechanism is required, which is expensive.
  • a user management method that limits the number of online client devices to one per user.
  • the server maintains the online state of one client device while the other client device Forcibly transition to the offline state.
  • the server determines the service provision destination by managing the status of the client device. Since the conventional server provides an online service only to a client device that is status-managed as an online state, it does not provide an online service to a client device that is status-managed as an offline state. Therefore, in a case where a user continues to use a client device whose status is managed in an offline state, since an online service is not provided, it is difficult to say that the usability is good. Therefore, the present inventor has come up with a technique for improving the usability of the client apparatus that is in an offline state by introducing a new status as a management status of the client apparatus.
  • an object of the present invention is to appropriately manage the status of the client device and improve the convenience for the user.
  • an information processing apparatus is a service provided by a server system including at least one server, and one user signs in using one user account.
  • the information processing device uses a service that permits only one client device in an online state that can execute a game.
  • the information processing apparatus includes a login management unit that logs a user into the information processing apparatus, a status management unit that manages a status of the information processing apparatus, and a change instruction reception unit that receives a status change instruction from a server.
  • the status management unit changes the managed status to the status instructed to change, and the status management unit allows the user to If the information processing apparatus is logged in and the information processing apparatus is signed in to the service, the information processing apparatus is in an online state and the service is available, and the information processing apparatus In the second status where the game is offline and the service is available In either displacement, it manages the status of the information processing apparatus.
  • This status management method includes a step of logging a user into the information processing device, a step of managing the status of the information processing device, and a step of receiving a status change instruction from the server.
  • the managed status is changed to the status instructed by the status change instruction.
  • the status management step when the user is logged in to the information processing apparatus and the information processing apparatus is signed in to the service, the information processing apparatus is in an online state and the service can be used.
  • the status of the information processing apparatus is managed by either a certain first status or a second status in which the information processing apparatus is in an offline state where the game cannot be executed and the service is available.
  • the server system includes a status management unit that manages the status of the client device, a change notification reception unit that receives a status change notification from the client device, a change instruction transmission unit that transmits a status change instruction to the client device, Is provided.
  • the status management unit sets the status of the first client device to the first status.
  • the status management unit When the change notification receiving unit receives a change notification to the first status from the second client device to which the user has logged in and signs in to the server system using the same user account, the status management unit Sets the status of the second client device to the first status, and sets the status of the first client device to the second status that is an offline state in which the game cannot be executed while maintaining the user's login.
  • the change instruction transmission unit transmits an instruction to change to the second status to the first client device.
  • the status management method includes a step of managing the status of the client device, a step of receiving a status change notification from the client device, and a step of transmitting a status change instruction to the client device.
  • the change notification accepting step accepts a change notification to the first status in the online state from the first client device to which the user has logged in and signs in to the server system using the user account
  • the status management step sets the status of the first client device to the first status.
  • the status management step Sets the status of the second client device to the first status, and sets the status of the first client device to the second status that is an offline state in which the game cannot be executed while maintaining the user's login.
  • the change instruction transmission step transmits an instruction to change to the second status to the first client device.
  • FIG. 1 shows an information processing system 1 according to an embodiment of the present invention.
  • the information processing system 1 includes an information processing apparatus 10 that is a client apparatus operated by a user, a cloud system 12, and a server system 14.
  • the information processing apparatus 10, the cloud system 12, and the server system 14 are connected to be communicable with each other via a network 3 such as the Internet.
  • the information processing apparatus 10 may be a stationary game apparatus.
  • the access point (hereinafter referred to as “AP”) 8 has the functions of a wireless access point and a router, and the information processing apparatus 10 is connected to the AP 8 by wireless or wired connection to the network 3.
  • the auxiliary storage device 2 is a large-capacity storage device such as an HDD (hard disk drive) or a flash memory, and may be an external storage device connected to the information processing device 10 by a USB (Universal Serial Bus) or a built-in storage. It may be a device.
  • the output device 4 may be a television having a display for outputting an image and a speaker for outputting sound, or may be a computer display.
  • a camera 7 as an imaging device is provided in the vicinity of the output device 4 and images the space around the output device 4.
  • the information processing device 10 is connected to the input device 6 operated by the user wirelessly or by wire, and the input device 6 outputs operation information indicating the operation result of the user to the information processing device 10.
  • the input device 6 may be a game controller having a plurality of input units such as a plurality of push-type operation buttons, an analog stick capable of inputting an analog amount, and a rotary button, but may be input from a keyboard, a mouse, a touch pad, or the like. It may be an interface device.
  • the information processing apparatus 10 receives the operation information from the input apparatus 6, the information processing apparatus 10 reflects it in the OS (system software) and application processing, and causes the output apparatus 4 to output the processing result.
  • OS system software
  • the cloud system 12 is provided separately from the server system 14 and provides cloud gaming to the user.
  • the cloud system 12 reflects the operation information of the input device 6 transmitted from the information processing device 10 in the processing of the cloud game, and stream-distributes game image data and audio data to the information processing device 10.
  • the information processing device 10 transmits operation information of the input device 6 to the cloud system 12, receives streaming data distributed from the cloud system 12, and outputs it from the output device 4.
  • the cloud system 12 has a plurality of processing units having a function of performing arithmetic processing, and assigns one processing unit to one user. For example, when the cloud system 12 has 10,000 processing units, 10,000 users can access the cloud system 12 and play a cloud game. In the information processing system 1, when viewed from the server system 14, the processing unit assigned to the user becomes a client device that is operated by the user and processes the game.
  • the server system 14 includes at least one server that provides network services to client devices.
  • the server system 14 includes a notification server 15, a message server 16, a content server 17, a storage server 18, and a shared server 19.
  • the notification server 15 provides a service that pushes messages and instructions.
  • the notification server 15 has a role of pushing and notifying a client device of messages and instructions generated by other servers, in this case, the message server 16, the content server 17, the storage server 18, the shared server 19, and the like.
  • the message server 16 generates various messages related to the game and friends, such as the online status of friends registered as friends, a request message for friend registration, and an invitation message to the game.
  • the content server 17 is a server that transmits content such as a game program to the client device, and the client device downloads the content from the content server 17.
  • the storage server 18 stores game save data and backup data of the auxiliary storage device 2.
  • the sharing server 19 distributes the game image / sound data being played by the user to the viewer's terminal device or uploads the user's past game videos to the sharing site.
  • the notification server 15 mainly pushes messages generated by the message server 16 to the client device. When messages and instructions are generated by the content server 17, the storage server 18, and the shared server 19, these messages and Push the instruction to the client device.
  • the server system 14 may be composed of a plurality of servers as shown, but may be composed of a single server having the respective functions.
  • the information processing apparatus 10 In order for the user to receive the network service provided by the server system 14, it is necessary to log in to the information processing apparatus 10 and sign in to each network service. As will be described later, the information processing apparatus 10 according to the embodiment can receive a part of network services while maintaining a signed-in state even after the user logs out. In any case, in order for the information processing apparatus 10 to receive a network service, it is necessary to sign in to the service.
  • the information processing apparatus 10 displays a login screen including an icon image associated with the login user account on the output device 4. The user selects his / her icon image and, if a login passcode is set, inputs the passcode.
  • the information processing apparatus 10 performs user authentication from the input passcode, and when the user authentication is successful, logs in the user.
  • This user authentication is an example, and the user may input a user account for login and a passcode, and the information processing apparatus 10 may perform user authentication from the input user account and passcode.
  • the information processing apparatus 10 may perform user authentication by determining a match between a user's face image captured by the camera 7 and a user's face image registered in advance. The user can use the information processing apparatus 10 by logging in to the information processing apparatus 10.
  • the information processing apparatus 10 When the user logs in, the information processing apparatus 10 automatically signs in to the network service using the sign-in user account. When the information processing apparatus 10 signs in to the network service, the user can use the network service provided by the server system 14.
  • FIG. 2 shows a functional block diagram of the information processing apparatus 10.
  • the information processing apparatus 10 includes a main power button 20, a power ON LED 21, a standby LED 22, a system controller 24, a clock 26, a device controller 30, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, and wired communication.
  • a module 40, a subsystem 50, and a main system 60 are included.
  • the main system 60 includes a main CPU (Central Processing Unit), a memory and a memory controller that are main storage devices, a GPU (Graphics Processing Unit), and the like.
  • the GPU is mainly used for arithmetic processing of game programs. These functions may be configured as a system on chip and formed on a single chip.
  • the main CPU has a function of starting the OS and executing an application installed in the auxiliary storage device 2 in an environment provided by the OS.
  • the main CPU In the information processing system 1 configured as a cloud computing system, the main CPU also has a function of outputting game images and game sounds provided from the cloud system 12 from the output device 4.
  • the subsystem 50 includes a sub CPU, a memory that is a main storage device, a memory controller, and the like, and does not include a GPU.
  • the number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operation power consumption of the sub CPU is smaller than the operation power consumption of the main CPU.
  • the sub CPU operates while the main CPU is in the standby status, and its processing function is limited in order to reduce power consumption. In the information processing apparatus 10, since the subsystem 50 is in operation when the main system 60 is on standby, it is possible to maintain a state in which the network service is always signed in.
  • the main power button 20 is an input unit through which an operation input from a user is performed.
  • the main power button 20 is provided on the front surface of the housing of the information processing apparatus 10 and turns on or off the power supply to the main system 60 of the information processing apparatus 10. To be manipulated.
  • the main power supply is turned off, the main system 60 enters a standby status.
  • the power ON LED 21 is lit when the main power button 20 is turned on, and the standby LED 22 is lit when the main power button 20 is turned off.
  • the system controller 24 detects pressing of the main power button 20 by the user. When the main power button 20 is pressed while the main power is off, the system controller 24 acquires the pressing operation as an “on instruction”, while when the main power is in the on state, the main power button 20 is pressed. When the button 20 is pressed, the system controller 24 acquires the pressing operation as an “off instruction”.
  • the clock 26 is a real-time clock, generates current date / time information, and supplies it to the system controller 24, the subsystem 50, and the main system 60.
  • the device controller 30 is configured as an LSI (Large-Scale Integrated Circuit) that exchanges information between devices like a South Bridge. As illustrated, devices such as a system controller 24, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, a wired communication module 40, a subsystem 50, and a main system 60 are connected to the device controller 30.
  • the device controller 30 absorbs the difference in electrical characteristics of each device and the difference in data transfer speed, and controls the data transfer timing.
  • the media drive 32 is a drive device that loads and drives a ROM medium 44 in which software such as a game application and license information are recorded and reads programs and data from the ROM medium 44.
  • the ROM medium 44 is a read-only recording medium such as an optical disc, a magneto-optical disc, or a Blu-ray disc.
  • the USB module 34 is a module that is connected to an external device with a USB cable.
  • the USB module 34 may be connected to the auxiliary storage device 2 and the camera 7 with a USB cable.
  • the flash memory 36 is an auxiliary storage device that constitutes an internal storage.
  • the wireless communication module 38 wirelessly communicates with the input device 6 using a communication protocol such as Bluetooth (registered trademark) protocol or IEEE802.11 protocol.
  • the wired communication module 40 performs wired communication with an external device and connects to the network 3 via the AP 8.
  • the user may have a plurality of client devices that can be used in the information processing system 1.
  • This is the case where the user has a plurality of information processing devices 10 that are stationary game devices, or the case where the user has a terminal device such as a portable game machine or a smartphone in addition to the information processing device 10. Therefore, for the user, it is ideal that the game can be played on each of the plurality of client devices.
  • a service providing entity when a game is played simultaneously on a plurality of client devices, it is necessary to construct a mechanism for surely performing synchronization processing of game data, and a very complicated response is required.
  • the server system 14 manages the status of each client device, and is in an online state in which a game can be executed among a plurality of client devices in which one user signs in using one user account. Restrict a client device to only one client device.
  • the server system 14 may separately have a dedicated server for managing the status of the client device, but in the embodiment, the notification server 15 manages the status of the client device.
  • the notification server 15 may notify the managed status to other servers in real time, but each server may independently manage the status of the client device.
  • FIG. 3 shows the management status of the client device.
  • the client device is managed by distinguishing between four statuses of “disconnected”, “standby”, “active”, and “listen”.
  • This management status is shared in the information processing system 1, that is, not only the server system 14 but also the client device itself manages the status of the client device with any of the four statuses.
  • “Device presence” is information for managing whether the client device is online or offline in the network service.
  • a client device in an online state can execute a game and is provided with a full network service.
  • a client device in an offline state cannot play a game, and even if it is in a state signed in to a network service, only a part of the network service is provided. Since the server system 14 performs status management so as to limit the number of client devices in an online state among a plurality of client devices to which one user signs in, the client device of one user is 1 Only the car can be online.
  • the presence status is “online” is the active status. Therefore, of the plurality of client devices of the user, only one client device can be set to the active status, and other client devices have a disconnect status, standby status, and listen status whose presence information is “offline state”. Either one will be set.
  • “online state” and “offline state” are names for status management, and there is no problem in maintaining a state in which a client device in the offline state is connected to the network 3 and signed in to the server system 14. .
  • the server system 14 provides two types of network services to the client device.
  • the two types of network services are referred to as “online service” and “offline service” in accordance with the name of the presence information.
  • the online service is a service provided to a client device in an online state where the game can be executed.
  • the storage server 18 saves data storage service and the shared server 19 performs streaming distribution of game image data during play.
  • the online service includes a push notification service by the notification server 15 provided only to the client device in the online state.
  • a message notification process such as “a friend is online” or “a friend has received an invitation to a game” generated by the message server 16 is applicable.
  • the service provided by the notification server 15 as one of the online services is referred to as “first push notification”.
  • the first push notification is implemented to display a message on the client device.
  • Offline service is a service provided to client devices that are online and offline.
  • the offline service is a service provided to a client device that is signed in regardless of whether it is online or offline.
  • a content download service by the content server 17 is applicable.
  • the offline service includes a push notification service by the notification server 15 provided to both the client device in the online state and the client device in the offline state.
  • the notification server 15 notifies that the content is to be transmitted.
  • the service provided by the notification server 15 as one of the offline services is referred to as “second push notification”.
  • the second push notification is not basically intended for display on the client device, but is performed to instruct processing on the client device.
  • the client device set with the listen status can receive the first push notification from the notification server 15 even in the offline state. Since the client device in the listen status is managed as an offline state, the game cannot be executed and the online service provided by the storage server 18, the shared server 19, or the like cannot be received.
  • the disconnect status is a status in which the connection between the client device and the server system 14 is disconnected. Since the client device in the disconnected status is disconnected from the notification server 15, the notification server 15 does not perform the first push notification and the second push notification. Presence information is offline.
  • the standby status is a status in which the user is not logged in to the client device, but the client device is connected to the server system 14 and signed in to the network service.
  • the client device in the standby status is in an offline state and can receive provision of an offline service from the server system 14. Therefore, the notification server 15 performs the second push notification to the client device in the standby status.
  • the active status is a status in which the user logs in to the client device, and the client device is connected to the server system 14 and signed in to the network service.
  • the client device in the active status is in an online state, and can receive an offline service and an online service from the server system 14. Therefore, the notification server 15 performs the first push notification and the second push notification to the client device in the active status.
  • the number of client devices to which the active status is set is limited to one.
  • the listen status is a status in which the user logs in to the client device, and the client device is connected to the server system 14 and signed in to the network service, but the presence information is in an offline state. is there. Therefore, the client device in the listen status cannot execute the game and can receive the offline service from the server system 14, but cannot receive the online service in principle.
  • the listen status is configured as a special status in which the client device in the offline state can receive the first push notification included in the online service.
  • the listen status is set to notify a user who operates the information processing apparatus 10 when the information processing apparatus 10 uses the cloud system 12. This will be described in detail after each configuration of the information processing apparatus 10 is described.
  • FIG. 4 shows the configuration of the information processing apparatus 10.
  • the information processing apparatus 10 includes a processing unit 100 and a communication unit 102.
  • the processing unit 100 includes an operation information receiving unit 110, a login management unit 112, a sign-in processing unit 114, an application execution unit 116, an output processing unit 118, and status management.
  • Unit 120 transmission unit 130, and reception unit 140.
  • the transmission unit 130 includes an activation instruction transmission unit 132, an operation information transmission unit 134, and a change notification transmission unit 136.
  • the reception unit 140 includes a streaming data acquisition unit 142, a change instruction reception unit 144, and a push notification acquisition unit 146.
  • the communication unit 102 is expressed as a configuration having the functions of the wireless communication module 38 and the wired communication module 40 shown in FIG.
  • each element described as a functional block for performing various processes can be configured by a circuit block, a memory, and other LSIs in terms of hardware, and loaded into the memory in terms of software. Realized by programs. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and is not limited to any one.
  • the operation information receiving unit 110 receives operation information of the input device 6.
  • the login management unit 112 performs predetermined user authentication to log the user into the information processing apparatus 10, and the sign-in processing unit 114 causes the logged-in user to sign in to the network service.
  • the application execution unit 116 has a function of executing a game program stored in the auxiliary storage device 2 or a game program recorded in the ROM medium 44.
  • the application execution unit 116 can execute the game program only when the active status is set.
  • the output processing unit 118 outputs the game image and game sound to the output device 4.
  • the status management unit 120 manages the status of the information processing apparatus 10.
  • the status management unit 120 manages the status of the information processing apparatus 10 by holding the status information, and updates the status information if the status is changed.
  • the status management unit 120 is in an online state where the information processing apparatus 10 can execute a game when the user is logged in to the information processing apparatus 10 and the information processing apparatus 10 is signed in to the service.
  • Information processing in either an active status in which the service can be used or a listen status in which the information processing apparatus 10 is in an offline state in which the game cannot be executed and a part of the service can be used.
  • the status of the device 10 is managed.
  • the activation instruction transmission unit 132 transmits an activation instruction for activating the cloud game to the cloud system 12.
  • the operation information transmission unit 134 transmits operation information of the input device 6 to the cloud system 12.
  • the change notification transmission unit 136 transmits a status change notification to the notification server 15.
  • the streaming data acquisition unit 142 acquires game streaming data from the cloud system 12.
  • the change instruction receiving unit 144 receives a status change instruction from the notification server 15.
  • the status management unit 120 changes the managed status to the status instructed to change, and specifically, changes the status information held therein to the change instruction. Update to the updated status information.
  • the push notification acquisition unit 146 acquires a push notification from the notification server 15.
  • FIG. 5 shows the configuration of the notification server 15.
  • the notification server 15 includes a processing unit 300 and a communication unit 302.
  • the processing unit 300 includes a status management unit 310, a change notification reception unit 312, a change instruction transmission unit 314, a message acquisition unit 316, and a notification processing unit 318.
  • each element described as a functional block for performing various processes can be configured by a circuit block, a memory, and other LSIs in terms of hardware, and loaded in the memory in terms of software. Realized by programs. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and is not limited to any one.
  • the status management unit 310 manages the status of the client device.
  • the status management unit 310 manages the status of each client device by holding the status information of each client device, and updates the status information if the status is changed.
  • the embodiment describes that the status management unit 310 manages the status of the client device of one user, but actually manages the status of the client devices of all users who use the network service.
  • the change notification receiving unit 312 receives a status change notification from the client device.
  • the change instruction transmission unit 314 transmits a status change instruction to the client device.
  • the message acquisition unit 316 acquires a message from various servers in the server system 14, and the notification processing unit 318 pushes the message to the client device.
  • the server system 14 permits only one client device in an online state among a plurality of client devices that sign in using the same user account, and manages other client devices in an offline state. To do.
  • the notification server 15 in the server system 14 manages the statuses of a plurality of client devices.
  • FIG. 6 shows a sequence for performing status management of two information processing apparatuses.
  • information processing apparatuses A and B which are client apparatuses, are game apparatuses having the configuration of the information processing apparatus 10 illustrated in FIG. 4 and are operated by the same user.
  • the output processing unit 118 of the information processing apparatus A displays a login screen including the user's icon image on the output apparatus 4.
  • the login management unit 112 performs passcode authentication and logs the user into the information processing apparatus A.
  • the sign-in processing unit 114 performs automatic sign-in processing using the user account of the logged-in user, and the status management unit 120 displays the status of the information processing apparatus A.
  • the active status is set (S10). As described above, the status management unit 120 manages the status of the information processing apparatus A by holding the status information. Therefore, the status management unit 120 holds active status information indicating that it is in the active status.
  • the change notification transmission unit 136 transmits a notification of change to the active status to the notification server 15 (S12).
  • the change notification transmission unit 136 includes the identification information of the information processing apparatus A, user account information, and login time information indicating the time when the user logs into the information processing apparatus A in the status change notification.
  • the status management unit 310 sets the status of the information processing apparatus A to the active status (S14). Similar to the status management unit 120, the status management unit 310 holds the active status information as the status information of the information processing device A, thereby setting the status of the information processing device A to the active status.
  • the change notification transmission unit 136 transmits a notification of change to the active status to the notification server 15 (S18).
  • the change notification transmission unit 136 includes, in the status change notification, identification information of the information processing apparatus B, user account information, and login time information indicating the time when the user logged into the information processing apparatus B.
  • the change notification receiving unit 312 receives the change notification to the active status from the information processing apparatus B and provides it to the status management unit 310.
  • the status management unit 310 manages the status of the client apparatus based on the user account, and confirms that the status change notification of the information processing apparatus B conflicts with the active status set in the information processing apparatus A. Since the status management unit 310 restricts one client device to set an active status to one user, only one of the information processing device A and the information processing device B can set the active status.
  • the status management unit 310 refers to the login time information included in the status change notification and applies a so-called “later win rule” that sets the client device that has logged in later to the active status.
  • the status management unit 310 displays the status of the information processing apparatus B.
  • the active status is set, and the status of the information processing apparatus A is set to the standby status (S20).
  • the status management unit 310 performs status management that limits the number of client devices that set the active status to one.
  • the change instruction transmission unit 314 transmits an instruction to change to the standby status to the information processing apparatus A (S22).
  • the change instruction receiving unit 144 provides the login management unit 112 and the status management unit 120 when receiving a change instruction to the standby status. Thereby, the login management unit 112 logs out the user from the information processing apparatus A. Further, the status management unit 120 sets the status of the information processing apparatus A to the standby status, and specifically changes the active status information held therein to the standby status information (S24).
  • S24 standby status information
  • FIG. 7 shows the configuration of the cloud system 12.
  • the cloud system 12 includes a management unit 200, a communication unit 202, and a plurality of processing units 204a, 204b,... 204z (hereinafter collectively referred to as “processing unit 204”).
  • the plurality of processing units 204 have a function of reading a game disk image stored in a database (not shown) and executing a game program.
  • the processing unit 204 may be a unit having the same function as the application execution unit 116 in the information processing apparatus 10.
  • the management unit 200 includes an allocation processing unit 210, a login management unit 212, a sign-in processing unit 214, a status management unit 216, an operation information providing unit 218, a transmission unit 230, and a reception unit 240.
  • the transmission unit 230 includes a streaming data distribution unit 232 and a change notification transmission unit 234.
  • the reception unit 240 includes an activation instruction acquisition unit 242, an operation information acquisition unit 244, a change instruction reception unit 246, a push notification acquisition unit 248, and an end.
  • An instruction acquisition unit 250 is included.
  • each element described as a functional block for performing various processes can be configured by a circuit block, a memory, and other LSIs in terms of hardware, and loaded into the memory in terms of software. Realized by programs. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and is not limited to any one.
  • the allocation processing unit 210 allocates the processing unit 204 to the user in response to a request from the user.
  • the login management unit 212 logs the user assigned the processing unit 204 into the processing unit 204, and the sign-in processing unit 214 uses the sign-in user account to log in the user who logged into the processing unit 204 to the network service. Sign in to Therefore, the server system 14 treats the processing unit 204 assigned to the user as the user's client device.
  • the status management unit 216 manages the status of the processing unit 204 assigned to the user.
  • the operation information providing unit 218 provides the operation information transmitted from the information processing apparatus 10 of the user to the processing unit 204 assigned to the user, and the processing unit 204 reflects the operation information of the user in the game process.
  • the streaming data distribution unit 232 distributes the streaming data of the game processed by the processing unit 204 to the information processing apparatus 10.
  • the change notification transmission unit 234 transmits a status change notification to the notification server 15.
  • the activation instruction acquisition unit 242 acquires an activation instruction for the cloud game from the information processing apparatus 10.
  • the operation information acquisition unit 244 acquires operation information of the input device 6 from the information processing apparatus 10.
  • the change instruction receiving unit 246 receives a status change instruction from the notification server 15.
  • the push notification acquisition unit 248 acquires a push notification from the notification server 15.
  • the end instruction acquisition unit 250 acquires a cloud game end instruction from the information processing apparatus 10.
  • the processing unit 204 assigned to the user in the cloud system 12 signs into the server system 14 with the same user account as the information processing apparatus 10. Therefore, in the sequence shown in FIG. 6, the information processing apparatus A corresponds to the “information processing apparatus 10” and the information processing apparatus B is assigned to the “processing unit 204 assigned in the cloud system 12” in the order of the login time. Correspond.
  • the processing unit 204 is set to the active status and the information processing apparatus 10 is set to the standby status in S20. .
  • the information processing apparatus 10 outputs a game image streamed from the processing unit 204 to the output device 4.
  • the processing unit 204 in the active status obtains the first push notification message from the notification server 15 and superimposes it on the game image, so that the user can view the message on the game image that is streamed. .
  • the information processing apparatus 10 may display a system image or another application image other than the game on the output device 4 instead of the game image in response to a screen switching instruction from the user during the play of the cloud game.
  • the user may interrupt the game, display a system screen, start a browser from the system screen, and display a game capture site.
  • the processing unit 204 since the game image to be streamed is not displayed on the output device 4, even if the processing unit 204 superimposes the message notified on the game image, the user cannot see the message.
  • the information processing apparatus B whose login time is later corresponds to “the processing unit 204 assigned in the cloud system 12”
  • the information processing apparatus A whose login time is earlier is set to the standby status.
  • the listening status is set so that the notification server 15 can receive the first push notification service.
  • the information processing apparatus 10 can acquire the first push notification from the notification server 15, and even when the user switches the screen of the cloud game to the system screen, the message by the first push notification is real-time. You will be able to see it.
  • FIG. 8 shows a sequence for performing status management of the information processing apparatus and the processing unit in the embodiment.
  • the output processing unit 118 displays a login screen including the user's icon image on the output apparatus 4.
  • the login management unit 112 performs passcode authentication and logs the user into the information processing apparatus 10.
  • the sign-in processing unit 114 performs automatic sign-in processing using the user account of the logged-in user
  • the status management unit 120 displays the status of the information processing apparatus 10.
  • the active status is set (S100).
  • the status management unit 120 sets the status of the information processing apparatus 10 by holding active status information indicating that it is in the active status.
  • the change notification transmission unit 136 transmits a notification of change to the active status to the notification server 15 (S102).
  • the change notification transmission unit 136 includes the identification information of the information processing device 10, user account information, and login time information indicating the time when the user logs into the information processing device 10 in the status change notification.
  • the status management unit 310 sets the status of the information processing apparatus 10 to the active status, specifically, Holds the active status information indicating the active status as the status information of the information processing apparatus 10 (S104).
  • the application execution unit 116 can execute the game program, and the service provided by the server system 14 can be fully received.
  • the user operates the input device 6 of the information processing apparatus 10 to start a cloud game (S106).
  • the output processing unit 118 displays a game icon image for selecting a cloud game on the output device 4, and when the user selects a cloud game icon image, the activation instruction transmission unit 132 activates the cloud game.
  • An activation instruction is transmitted to the cloud system 12. This activation instruction includes information related to the user account in order to identify the user.
  • the allocation processing unit 210 allocates the processing unit 204 to the user
  • the login management unit 212 logs the user into the processing unit 204
  • the sign-in processing unit 214 uses the user account to notify the user to the notification server 15. Sign in.
  • the status management unit 216 sets the status of the processing unit 204 assigned to the user to the active status (S112).
  • the change notification transmission unit 234 transmits a notification of change to the active status to the notification server 15 (S114).
  • the change notification transmission unit 234 includes login time information indicating a login time of the user to the processing unit 204 and includes user account information and information for specifying the processing unit 204 in the change notification.
  • the status management unit 120 enters a state of waiting for status change instruction transmission from the notification server 15 (S110).
  • the change notification receiving unit 312 receives a notification of change to the active status from the cloud system 12 and provides it to the status management unit 310.
  • the status management unit 310 has a function of distinguishing the status change notification transmitted from the cloud system 12 from the status change notification transmitted from the information processing apparatus 10. For example, information indicating that the status has been transmitted from the cloud system 12 may be added to the status change notification transmitted from the cloud system 12. Therefore, the status management unit 310 recognizes that the notification of change to the active status is transmitted from the cloud system 12.
  • the status management unit 310 manages the status of the client device based on the user account, and confirms that the status change notification of the processing unit 204 conflicts with the active status set in the information processing device 10. Therefore, the status management unit 310 compares the login time included in the status change notification transmitted in S114 with the login time included in the status change notification transmitted in S102. As a result, the status management unit 310 determines that the login time of the status change notification of the processing unit 204 transmitted in S114 is later.
  • the status management unit 310 recognizes that the status change notification in S114 is transmitted from the cloud system 12, and performs status management different from the status management shown in S20 of FIG. That is, when the status change notification is transmitted from the cloud system 12, the status management unit 310 sets the status of the processing unit 204 to the active status and sets the status of the information processing apparatus 10 to the listen status (S116). In this way, by applying the post-win rule, the status management unit 310 performs status management so that only one client device becomes an active status for one user.
  • the change instruction transmission unit 314 transmits an instruction to change to the listen status to the information processing apparatus 10 (S118). This change instruction includes information for specifying the processing unit 204.
  • the change instruction accepting unit 144 provides the status management unit 120 when receiving an instruction to change to the listen status.
  • the status management unit 120 sets the status of the information processing apparatus 10 to the listen status, and specifically updates the held active status information to the listen status information (S120).
  • the status management unit 120 sets the listen status on condition that the change instruction is provided while waiting for the status change instruction in S110.
  • the information processing apparatus 10 can transition to the listen status only when the information processing apparatus 10 starts the cloud game. It is determined that the status management unit 120 is in the standby status in S110 that it is running the cloud game. That is, even if the information processing apparatus that has not started the cloud game accepts an instruction to change to the listen status, the status management unit 120 is not in the change instruction standby status, and thus does not transition to the listen status.
  • the change instruction reception unit 144 receives the notification from the notification server 15.
  • the status management unit 120 is not in the standby status of S110, so the login management unit 112 may log out the user, and the status management unit 120 may change the status to the standby status.
  • the user can play the cloud game from the information processing apparatus 10 in the listen status.
  • the operation information reception unit 110 receives operation information of the input device 6, and the operation information transmission unit 134 transmits the operation information to the cloud system 12.
  • the operation information acquisition unit 244 acquires the operation information
  • the operation information providing unit 218 provides the operation information to the processing unit 204 assigned to the user.
  • the processing unit 204 reflects the operation information in the progress of the game program and generates game streaming data.
  • the streaming data distribution unit 232 transmits the streaming data to the information processing apparatus 10.
  • the streaming data acquisition unit 142 acquires streaming data
  • the output processing unit 118 outputs the streaming data from the output device 4.
  • the user plays the cloud game.
  • the notification server 15 applies the first push notification service and the second push notification service not only to the processing unit 204 in the online state but also to the information processing apparatus 10 in the offline state.
  • the message acquisition unit 316 acquires a message generated by each server in the server system 14, and the notification processing unit 318 pushes the message to both the processing unit 204 and the information processing apparatus 10. Notice.
  • the push notification acquisition unit 248 acquires the push notification transmitted from the notification server 15, and the processing unit 204 superimposes the notification message on the game image. Thereby, the user who is playing the game can see the notification message included in the streaming data and know that the user has been invited to the game, for example.
  • the push notification acquisition unit 146 acquires a push notification transmitted from the notification server 15. Thereby, the user can see the notification message transmitted from the notification server 15 even when the cloud game is paused and the system screen is displayed on the output device 4.
  • the user is in a cloud game play by introducing a listen status that can be provided with a notification service when playing a cloud game. Even if it exists, the notification message from the notification server 15 can be viewed.
  • the user ends the cloud game (S122).
  • the end instruction acquisition unit 250 acquires the end instruction of the cloud game
  • the streaming session is ended between the information processing apparatus 10 and the cloud system 12 (S124).
  • the status management unit 120 sets the status of the information processing apparatus 10 to the active status (S126), and the change notification transmission unit 136 notifies the change to the active status. Is transmitted to the notification server 15 (S130).
  • the change notification includes information for specifying the processing unit 204 assigned to the user.
  • the login management unit 212 logs out the user from the processing unit 204, and the sign-in processing unit 214 signs out the user from the service.
  • the status management unit 216 sets the status of the processing unit 204 to the disconnection status (S128), and the change notification transmission unit 234 transmits a change notification to the disconnection status to the notification server 15 (S132).
  • the change notification receiving unit 312 receives a status change notification from each of the information processing apparatus 10 and the cloud system 12 and provides it to the status management unit 310. Based on these status change notifications, the status management unit 310 sets the status of the information processing apparatus 10 to the active status and the status of the processing unit 204 to the disconnected status (S134). The information processing apparatus 10 that has finished the cloud game can execute the game by returning to the active status, and the network service is fully provided from the server system 14.
  • the sequence shown in FIG. 8 shows a case where the cloud game has ended normally and the logout process of the user is appropriately performed in S128 in the cloud system 12.
  • the logout process of the user is not appropriately performed on the cloud system 12 side.
  • the status management unit 120 is notified of the end of the cloud game, so the status of the information processing apparatus 10 is set to the active status (S126). )
  • the change notification transmission unit 136 transmits a notification of change to the active status to the notification server 15 (S130). This change notification includes login time information.
  • the status management unit 310 applies a winning rule based on the login time of each client device.
  • the login time between the information processing apparatus 10 and the processing unit 204 is always earlier for the information processing apparatus 10 and later for the processing unit 204. Therefore, if the post-winning rule is strictly applied, the status management unit 310 always rejects the change notification to the active status from the information processing apparatus 10 in the listen status.
  • the status management unit 310 changes the status regardless of the login time. .
  • the notification server 15 receives the status change notification from the cloud system 12 in S132, but even if it does not receive this, it receives the status change notification from the information processing device 10 in S130.
  • the status update process in S134 may be performed.
  • the status management unit 310 may set the status of the processing unit 204 to the disconnection status, and the change instruction transmission unit 314 may transmit an instruction to change to the disconnection status to the processing unit 204.
  • the status management unit 216 sets the status of the processing unit 204 to the disconnection status.
  • the cloud system 12 provides cloud gaming, but other cloud services may be provided.
  • SYMBOLS 1 Information processing system, 10 ... Information processing apparatus, 12 ... Cloud system, 14 ... Server system, 15 ... Notification server, 100 ... Processing part, 112 ... Login management 114, sign-in processing unit, 120 ... status management unit, 130 ... transmission unit, 132 ... activation instruction transmission unit, 134 ... operation information transmission unit, 136 ... change notification Transmission unit, 140... Reception unit, 142... Streaming data acquisition unit, 144... Change instruction reception unit, 146... Push notification acquisition unit, 200. 212 ... Signal management unit 214 ... Sign-in processing unit 216 ... Status management unit 230 ... Transmission unit 232 ... Streaming data distribution unit 234 ...
  • Modification Notification transmission unit 240... Reception unit, 242... Activation instruction acquisition unit, 244... Operation information acquisition unit, 246... Change instruction reception unit, 248.
  • End instruction acquisition unit 300 ... processing unit, 310 ... status management unit, 312 ... change notification reception unit, 314 ... change instruction transmission unit, 316 ... message acquisition unit, 318 ... -Notification processing part.
  • the present invention can be used in the field of managing the status of client devices connected to a network.

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