JP6802733B2 - 情報処理装置、サーバシステムおよびステータス管理方法 - Google Patents

情報処理装置、サーバシステムおよびステータス管理方法 Download PDF

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Publication number
JP6802733B2
JP6802733B2 JP2017042197A JP2017042197A JP6802733B2 JP 6802733 B2 JP6802733 B2 JP 6802733B2 JP 2017042197 A JP2017042197 A JP 2017042197A JP 2017042197 A JP2017042197 A JP 2017042197A JP 6802733 B2 JP6802733 B2 JP 6802733B2
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JP
Japan
Prior art keywords
status
information processing
client device
user
game
Prior art date
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Active
Application number
JP2017042197A
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English (en)
Japanese (ja)
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JP2018143548A (ja
JP2018143548A5 (enExample
Inventor
壮志 浦川
壮志 浦川
古山 将佳寿
将佳寿 古山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to JP2017042197A priority Critical patent/JP6802733B2/ja
Priority to US16/486,638 priority patent/US10843072B2/en
Priority to PCT/JP2018/007255 priority patent/WO2018163915A1/ja
Publication of JP2018143548A publication Critical patent/JP2018143548A/ja
Publication of JP2018143548A5 publication Critical patent/JP2018143548A5/ja
Application granted granted Critical
Publication of JP6802733B2 publication Critical patent/JP6802733B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/54Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/75Indicating network or usage conditions on the user display

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Hardware Design (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2017042197A 2017-03-06 2017-03-06 情報処理装置、サーバシステムおよびステータス管理方法 Active JP6802733B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2017042197A JP6802733B2 (ja) 2017-03-06 2017-03-06 情報処理装置、サーバシステムおよびステータス管理方法
US16/486,638 US10843072B2 (en) 2017-03-06 2018-02-27 Information processing apparatus, server system, and status management method
PCT/JP2018/007255 WO2018163915A1 (ja) 2017-03-06 2018-02-27 情報処理装置、サーバシステムおよびステータス管理方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017042197A JP6802733B2 (ja) 2017-03-06 2017-03-06 情報処理装置、サーバシステムおよびステータス管理方法

Publications (3)

Publication Number Publication Date
JP2018143548A JP2018143548A (ja) 2018-09-20
JP2018143548A5 JP2018143548A5 (enExample) 2019-04-18
JP6802733B2 true JP6802733B2 (ja) 2020-12-16

Family

ID=63447516

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017042197A Active JP6802733B2 (ja) 2017-03-06 2017-03-06 情報処理装置、サーバシステムおよびステータス管理方法

Country Status (3)

Country Link
US (1) US10843072B2 (enExample)
JP (1) JP6802733B2 (enExample)
WO (1) WO2018163915A1 (enExample)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI842905B (zh) * 2019-12-16 2024-05-21 南韓商恩希軟件股份有限公司 線上服務存取控制裝置及方法
US12088681B2 (en) * 2021-07-24 2024-09-10 VMware LLC Synchronization of notification actions across multiple enrolled devices

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080220869A1 (en) * 2007-03-08 2008-09-11 Timothy Michael Midgley Method and apparatus for providing game guide data in a gaming environment
US20080220854A1 (en) * 2007-03-08 2008-09-11 Timothy Michael Midgley Method and apparatus for collecting user game play data and crediting users in an online gaming environment
JP5674402B2 (ja) * 2010-09-27 2015-02-25 Necパーソナルコンピュータ株式会社 情報処理装置、通信制御方法及びプログラム
US8529343B2 (en) * 2011-07-27 2013-09-10 Cyber Holdings, Inc. Method for monitoring computer programs
US9795879B2 (en) * 2014-12-31 2017-10-24 Sony Interactive Entertainment America Llc Game state save, transfer and resume for cloud gaming
US10574692B2 (en) * 2016-05-30 2020-02-25 Christopher Nathan Tyrwhitt Drake Mutual authentication security system with detection and mitigation of active man-in-the-middle browser attacks, phishing, and malware and other security improvements

Also Published As

Publication number Publication date
JP2018143548A (ja) 2018-09-20
WO2018163915A1 (ja) 2018-09-13
US20190366207A1 (en) 2019-12-05
US10843072B2 (en) 2020-11-24

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