WO2018117010A1 - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
WO2018117010A1
WO2018117010A1 PCT/JP2017/045264 JP2017045264W WO2018117010A1 WO 2018117010 A1 WO2018117010 A1 WO 2018117010A1 JP 2017045264 W JP2017045264 W JP 2017045264W WO 2018117010 A1 WO2018117010 A1 WO 2018117010A1
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WO
WIPO (PCT)
Prior art keywords
location
operation member
game
symbol
gaming machine
Prior art date
Application number
PCT/JP2017/045264
Other languages
French (fr)
Japanese (ja)
Inventor
山崎 龍也
Original Assignee
株式会社足立ライト工業所
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社足立ライト工業所 filed Critical 株式会社足立ライト工業所
Publication of WO2018117010A1 publication Critical patent/WO2018117010A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games

Definitions

  • the present invention relates to a gaming machine, and in particular, to a gaming machine having an operation member operated by a player.
  • some gaming machines such as pachinko gaming machines and slot machines have operation members such as buttons that can be operated when a player plays a game. And a specific game and production are performed by operating such an operation member (for example, refer to patent documents 1).
  • the present invention has been made in view of such circumstances, and an object of the present invention is to provide a gaming machine that can make a player feel novelty and improve the interest of the game in the production using the operation member.
  • the invention according to claim 1 of the present invention is a gaming machine having a casing including an operation member used for a game and an effect display device for displaying an effect related to the game. And having a control means for controlling the game, the operation member is configured to be removable from the first location of the housing in response to the establishment of a specific condition, the control means, In response to the establishment of the specific condition, a predetermined effect is displayed on the effect display device, and the operation member disposed at the first location of the housing is made removable, and the removal is possible. Control to start a specific game and / or effect when a signal is obtained that the player has attached the second operation part after removing the operating member from the first part of the housing in the state Configured to emit signals And characterized in that the gaming machine.
  • the invention according to claim 2 is a gaming machine provided with the second location in another location of the housing in which the first location is provided. It is characterized by that.
  • the invention according to claim 3 is a gaming machine in which the second part is provided in a device different from the casing in which the first part is provided. It is characterized by that.
  • the invention according to claim 4 is transmitted in addition to the invention according to claim 1, wherein the control means is transmitted when the operation member is detached from the first location and attached to the second location.
  • the game machine is configured to perform a lottery when a lottery start signal is obtained, and to transmit a control signal for starting a specific game and / or effect based on the lottery result.
  • the control means performs a lottery in advance with the operation member attached to the first location to obtain lottery result data.
  • a specific game and / or effect based on the lottery result data held in advance when a signal indicating that the operating member is removed from the first location and attached to the second location is obtained.
  • the game machine is configured to transmit a control signal for starting the game.
  • the operation member has a data storage means, and the operation member is attached to the first location.
  • the lottery start signal is stored in the data storage means, and the lottery start signal is extracted from the data storage means when the operation member is attached to the second location. It is a gaming machine.
  • the operation member has no means for storing data
  • the control means stores the lottery start signal.
  • the gaming machine is configured such that a signal that the operation member is attached to the second location is a switch and the control means calls the lottery start signal. To do.
  • the operation member has a data storage means, and the operation member is attached to the first location.
  • the lottery result data is stored in the data storage means, and the lottery result data is extracted from the data storage means when the operation member is attached to the second location. It is a gaming machine.
  • the operation member does not have a means for storing data
  • the lottery result data is stored in the control means.
  • the gaming machine is configured such that a signal indicating that the operation member is attached to the second location is a switch and the control means calls the lottery result data. To do.
  • the operation member is detached from the first location of the housing and attached to another second location in accordance with the establishment of the specific condition. Since the game and / or production is controlled to start, it is possible to make the player feel novel in the production using the operation member and to improve the interest of the game.
  • the operating member is provided in the second location.
  • a particular game and / or performance performed after being attached to a location can be shown to be more special.
  • the operation member when the operation member is removed from the first location and attached to the second location, a lottery regarding a specific game and / or performance to be performed thereafter is performed.
  • the player can enjoy a sense of realism that the subsequent development is completely unknown.
  • the lottery result data is held in advance with the operation member attached to the first location, and the lottery result data is retained.
  • the lottery result data is retained.
  • a specific game and / or performance is performed based on the lottery result data that has been held. Or the production can be performed smoothly.
  • data is stored in the operation member, and the data is taken out from the operation member at the second location where the operation member is attached, and a specific game and / or performance thereafter is performed. Therefore, data can be taken out when the operating member is attached to the second location without requiring a special device or the like.
  • the operation member does not memorize
  • the data is based on the signal that the operation member was removed from the first location and attached to the second location. Since it is called, the player does not take out the data, and fraud such as data falsification can be prevented, and a highly secure gaming machine can be obtained.
  • FIG. 1 is a perspective view of a pachinko gaming machine according to Embodiment 1 of the present invention. It is a front view which shows the game board of the pachinko game machine which concerns on the same Embodiment 1.
  • FIG. 3 is a block diagram showing an electrical configuration of the pachinko gaming machine according to Embodiment 1.
  • FIG. It is a flowchart which shows the control content of the main control apparatus and display control apparatus of the pachinko game machine which concern on the same Embodiment 1.
  • FIG. It is a flowchart which shows the notification effect determination process of the display control apparatus of the pachinko game machine concerning the first embodiment.
  • FIG. 10 is a block diagram showing an electrical configuration of the slot machine according to the second embodiment.
  • FIG. 26 is a perspective view showing an unlocked state with respect to the first location of the operation member of the slot machine according to the second embodiment. It is a perspective view which shows the state which removed the operation member of the slot machine which concerns on the same Embodiment 2 from the 1st location. It is a perspective view which shows a state when attaching the operation member of the slot machine which concerns on the same Embodiment 2 to a 2nd location. It is a perspective view which shows the state which attached the operation member of the slot machine which concerns on the same Embodiment 2 in the 2nd location.
  • Embodiments of the present invention will be described below.
  • Embodiment 1 of the Invention A pachinko gaming machine as a gaming machine according to Embodiment 1 of the present invention will be described below with reference to FIGS.
  • a pachinko gaming machine housing 1 as shown in FIG. 1 is installed in Taijima of the game hall.
  • the housing 1 has an outer frame 2, and the outer frame 2 has a rectangular tube shape whose front and rear surfaces are open.
  • a main body frame 3 is perpendicular to the left side of the front end surface of the outer frame 2. It is mounted so as to be able to rotate around an axis.
  • a horizontally long rectangular ball receiving plate mounting plate 4 is fixed to the front surface of the main body frame 3 and is fixed to a front surface of the ball receiving plate mounting plate 4. Yes.
  • a sword member 100 as an operation member is attached to the left side of the ball tray 5.
  • the sword member 100 is inserted into a first sword insertion hole 110 as shown in FIGS. 7 and 8, and is held in a locked state by a lock member 120 as shown in FIG.
  • the lock member 120 is unlocked as shown in FIG. 6, and the sword member 100 can be pulled out from the first sword insertion hole 110 and removed as shown in FIG. It is configured.
  • the sword member 100 pulled out from the first sword insertion hole 110 is placed in another location of the same housing 1 of the pachinko gaming machine (here, a location on the upper right side of the housing 1).
  • a special game effect is started on the symbol display device 25 as an effect display device.
  • the sword member 100 the first sword insertion hole 110, the lock member 120, and the second sword insertion hole 130 will be described in detail.
  • the sword member 100 is a so-called dagger-shaped member, and a handle portion 101 gripped by a player, a blade portion 102 formed in a tapered shape toward the tip, and a flange shape between the handle portion 101 and the blade portion 102. And a flange portion 103 provided on the surface.
  • the sword member 100 according to the present embodiment is configured such that the blade portion 102 can freely enter and exit the handle portion 101 by a spring (not shown) provided inside the handle portion 101. As a result, it is possible to prevent the player from accidentally piercing the body and to save space by shortening the space when held in the housing 1.
  • the collar portion 103 has a function of preventing the sword member 100 from coming out of the first sword insertion hole 110 by gripping the portion with the lock member 120 in a state of being inserted into the first sword insertion hole 110 described later. ing.
  • the collar part 103 of this Embodiment is comprised with substances, such as iron attracted to a magnet.
  • the sword member 100 may be connected to the housing 1 with a connecting member such as a chain to prevent theft or the like.
  • An alarm may sound when passing through the gate to take it out.
  • an IC tag is attached to the sword member 100, even if the sword member 100 can be removed by a plurality of gaming machines in the same time period due to the unique ID number, Can be distinguished from the housing 1 where the game is playing. For this reason, it is possible to prevent mistakes and mischiefs such as inserting the sword member 100 into the second sword insertion hole 130 of the housing 1 where another person is playing. Can be prevented.
  • the first sword insertion hole 110 is a hole having a size and a shape through which the blade 102 of the sword member 100 can be inserted, and is provided in the ball tray 5.
  • a first sensor 111 (here, a contact sensor, see FIG. 3) is provided at the back of the first sword insertion hole 110. When the inserted sword member 100 comes into contact, the first sensor 111 is turned on. The first sensor 111 is configured to be turned off when the sword member 100 is pulled out and brought into non-contact.
  • the lock member 120 is a member provided up and down so as to sandwich the first sword insertion hole 110, and is configured to slide up and down by a lock mechanism 121 (see FIG. 3) made of a solenoid or the like. ing. And when it is in a locked state, the upper and lower lock members 120 slide in a closing direction to grip the collar portion 103 of the sword member 100, thereby preventing the sword member 100 from being pulled out. .
  • the upper and lower lock members 120 slide in the direction of opening each other and are separated from the collar portion 103 of the sword member 100.
  • the hook portion 103 is not pressed down, and the blade portion 102 that is inserted into the first sword insertion hole 110 and is pressed against the handle portion 101 against the biasing force of the spring is handled by the spring biasing force.
  • the blade portion 102 protrudes from the portion 101, and the blade portion 102 presses the first sensor 111 at the back of the first sword insertion hole 110 with the force, so that the entire sword member 100 protrudes backward by a predetermined amount.
  • the sword member 100 When the sword member 100 is inserted again into the first sword insertion hole 110 and locked with the lock member 120, the sword member 100 is inserted into the first sword insertion hole 110 with the lock member 120 open.
  • the lock member 120 is manually closed.
  • the sword member 100 may be re-locked in such a structure that when the sword member 100 is pressed into the first sword insertion hole 110, the lock member 120 is automatically closed by a physical or electrical action.
  • the second sword insertion hole 130 is a hole having a size and a shape into which the blade portion 102 of the sword member 100 can be inserted. It is provided on the right side of the decorative portion 1A protruding to the side.
  • a second sensor 131 (here, a contact sensor, see FIG. 3) is provided in the back of the second sword insertion hole 130 in the same manner as the first sword insertion hole 110, and when the inserted sword member 100 comes into contact therewith. The second sensor 131 is turned off when the second sensor 131 is turned on and the sword member 100 is pulled out and is not in contact.
  • an electromagnet 132 is provided around the second sword insertion hole 130 instead of the lock member 120.
  • the electromagnet 132 When the electromagnet 132 is energized to generate a magnetic force, When the sword member 100 is inserted, the hook portion 103 sticks to the electromagnet 132 and is held in a state where the blade portion 102 is inserted into the handle portion 101 against the biasing force of the spring. Yes. Further, even when the sword member 100 is inserted into the second sword insertion hole 130 in a state where the electromagnet 132 is not energized and the electromagnet 132 is not generating a magnetic force, the blade portion 102 and the second sensor 131 and the handle are urged by the urging force of the spring. When the part 101 is pressed, the hook part 103 does not stick to the electromagnet 132, so that it is not held in the second sword insertion hole 130, and it jumps out and falls.
  • the firing handle 7 is rotatably mounted on the front surface of the ball tray mounting plate 4 at the right end.
  • a firing motor (not shown) is fixed to the rear of the launching handle 7, and a hitting ball (not shown) is connected to the rotation shaft of the firing motor.
  • This launch motor corresponds to a driving source for the hitting basket.
  • a driving power is supplied to the launching motor, and the game in the ball tray 5 is driven based on the driving of the hitting basket.
  • a ball (pachinko ball) is ejected toward a game area 13D described later.
  • a window frame 8 is mounted on the front surface of the main body frame 3.
  • the window frame 8 has, for example, a substantially rectangular window portion 9, and a transparent window 10 made of glass, acrylic resin, or the like is fixed to the inner peripheral surface of the window portion 9.
  • a speaker (not shown) is fixed at an appropriate position on the rear surface of the window frame 8.
  • a game board 13 is mounted on the main body frame 3, and the game board 13 is covered from the front by a transparent plate such as the transparent window 10 of the window frame 8.
  • An outer rail 13A and an inner rail 13B are fixed to the front surface of the game board 13.
  • a launch passage 13C is formed between the outer rail 13A and the inner rail 13B, and a game ball that is hit by a hitting ball is discharged into the game area 13D through the launch passage 13C.
  • a plurality of obstacle nails K are driven into the game area 13D, and the game balls released into the game area 13D fall within the game area 13D while hitting the obstacle nails K.
  • This game area 13D refers to a substantially circular area surrounded by the outer rail 13A and the inner rail 13B (the remaining area of the launch passage 13C), and corresponds to a rolling area that is the maximum range in which the game ball can roll. .
  • a pocket-shaped symbol start opening 14 whose upper surface is open is fixed.
  • a symbol start sensor 15 (see FIG. 3) comprising a proximity switch is fixed in the symbol start port 14, and the symbol start sensor 15 detects that a game ball has entered the symbol start port 14.
  • a start signal is output.
  • the symbol start port 14 corresponds to a start port
  • the symbol start sensor 15 corresponds to a start port sensor
  • the symbol start signal output from the symbol start sensor 15 corresponds to a start signal.
  • a prize opening base plate 16 is fixed in the game area 13 ⁇ / b> D, and a square cylindrical large winning opening 17 whose front surface is open is fixed to the prize opening base plate 16.
  • a big prize opening sensor 18 (see FIG. 3) composed of a proximity switch electrically connected to the input terminal of the main control device 23 is fixed. It detects that the ball has entered the big winning opening 17 and outputs a count signal.
  • a door 19 is mounted on the winning prize base plate 16 so as to be rotatable about a horizontal shaft 20 at the lower end.
  • the door 19 is connected to a plunger of a special prize opening solenoid 21 (see FIG. 3), and the special prize opening solenoid 21 plays the front of the special prize opening 17 based on the pivoting operation of the door 19 in a vertical state.
  • the ball is closed so that it cannot be entered, and the door 19 is pivoted to the horizontal state where the ball 19 is tilted forward. That is, the special winning opening 17 is switched between a closed state in which a game ball cannot enter and an open state in which a game ball can enter.
  • the big prize opening solenoid 17 is electrically connected to the output terminal of the main control device 23 via the drive circuit 22, and the main control apparatus 23 passes through the drive circuit 22 and the big prize opening solenoid 21.
  • the excitation power supply is given for a set time (for example, 30 seconds)
  • the special winning opening 17 is opened for the set time.
  • This opening operation is called a round operation, and is repeated a set number of times (for example, 15 rounds) (big hit operation).
  • a display base plate 24 is fixed in the game area 13 ⁇ / b> D, and a symbol display device 25 composed of a color liquid crystal display is fixed to the display base plate 24.
  • This symbol display device 25 has three symbol display areas in a horizontal row, and a symbol group consisting of numeric symbols “0” to “9” is variably displayed in each symbol display area. ing.
  • the main control device 23 shown in FIG. 3 is configured mainly with a microcomputer, and a symbol start sensor 15 and a special prize opening sensor 16 are electrically connected to input terminals of the main control device 23. .
  • a display circuit board (not shown) is fixed to the rear surface of the display base plate 24, and a display control device 26 mainly composed of a microcomputer is mounted on the display circuit board. As shown in FIG. 3, the symbol display device 25 is electrically connected to the output terminal 26 via a drive circuit 27.
  • the display control device 26 corresponds to control means, and the output terminal of the main control device 23 is electrically connected to the input terminal of the display control device 26.
  • the lock mechanism 121 outputs a lock release signal when a signal indicating that the specific condition is satisfied is obtained in the display control device 26, and the lock mechanism 121 is detected based on detecting a signal from the display control device 26.
  • the lock mechanism 121 operates to unlock the lock member 120.
  • the lock of the lock member 120 is released, the collar portion 103 of the sword member 100 that has been pressed as described above is released, and the sword member 100 jumps out by a predetermined amount. Thereafter, when the player pulls out the sword member 100 from the first sword insertion hole 110 and removes it, the first sensor 111 outputs an off signal.
  • the display control device 26 When the display control device 26 confirms the off signal of the first sensor 111, the display control device 26 outputs an energization instruction to the electromagnet 132 around the second sword insertion hole 130. When the electromagnet 132 is energized according to this instruction, a predetermined magnetic force is generated. Thereafter, when the player inserts the sword member 100 into the second sword insertion hole 130, the sword member 100 is held by the electromagnet 132 and the second sensor 131 at the back of the second sword insertion hole 130 is attached to the sword member 100. An ON signal is generated upon contact. When the display control device 26 receives this ON signal, a signal for starting a specific effect is transmitted to the symbol display device 25.
  • a prize ball circuit board (not shown) is disposed on the rear side of the game board 13, and a prize ball control device 28 mainly composed of a microcomputer is mounted on the prize ball circuit board. .
  • the input terminal of the prize ball control device 28 is electrically connected to the output terminal of the main control device 23.
  • the main control device 23 receives a symbol start signal from the symbol start sensor 15 or a large signal. Based on the detection of a pitch signal from the prize opening sensor 18, a game ball payout command is output to the prize ball control device.
  • a ball tank (not shown) is fixed on the rear surface side of the game board 13 at the upper end, and game balls are stored in the ball tank.
  • a tank rail (not shown) and a payout case (not shown) are fixed to the rear side of the game board 13. The inside of the payout case communicates with the ball tank via the tank rail, and the game ball is supplied into the payout case from the ball tank through the tank rail.
  • the game ball payout mechanism is stored in the payout case.
  • This payout mechanism uses a payout motor 29 formed of a pulse motor as a drive source, and each game ball is paid out downward from the payout case every time the rotation shaft of the payout motor 29 rotates a set amount.
  • the payout motor 29 is electrically connected to the output terminal of the prize ball control device 28 via the drive circuit 30, and the prize ball control device 28 issues a payout command from the main control device 23. Based on this, the payout motor 29 is driven and controlled, and a game ball is paid out from the payout case and supplied into the ball receiving tray 5.
  • the above-mentioned winning prize sensor 18, main control device 23, prize ball control device 28, payout motor 29, drive circuit 30 and the like constitute a prize ball donating means.
  • the main control device 23 and the display control device 26 based on a control program recorded in advance in the ROM.
  • the main control device 23 proceeds to step S1 in FIG. 4 and outputs an initial screen display command to the display control device 26.
  • the display control device 26 displays the initial symbol “123” in the symbol display region in the left column to the symbol display region in the right column of the symbol display device 25.
  • step S3 acquires the big hit counter value and symbol counter value at the detection timing of the symbol start signal, and stores them in the RAM. Record. These jackpot counters and symbol counters are incremented from “0” to different upper limit values and then added back to “0”.
  • step S4 is performed. Migrate to
  • step S4 the main control device 23 determines complete losing, losing reach and jackpot based on comparing the jackpot counter value of step S3 with the jackpot determination value and losing reach determination value. These jackpot determination value and outlier reach determination value are recorded in advance in the ROM of the main control unit 23.
  • the jackpot counter value is different from both the jackpot determination value and the outbreak reach determination value, it is determined that the hit is complete and the outreach reach is determined.
  • a detachment symbol table is recorded in the ROM of the main controller 23.
  • This out symbol table shows the relationship between the symbol counter value and the out symbol, and when the main control device 23 determines that it is out in step S4 in FIG. 4, the main control device 23 proceeds to step S5 and responds to the symbol counter value in step S3. Select the falling symbol from the symbol table.
  • the off symbol refers to three combination symbols in which the symbol in the left column and the symbol in the right column are different.
  • step S6 When the main control device 23 proceeds to step S6, it outputs a symbol variation command to the display control device 26. Then, the display control device 26 variably displays the symbol groups in a set order in the symbol display area of each column of the symbol display device 25. In the symbol display area of each column, symbols are displayed in a loop-like manner in the vertical direction in a set order of “1” ⁇ “2”... “9” ⁇ “0” ⁇ “1” ⁇ .
  • the display control device 26 performs a lottery to determine whether or not to display the notice effect. If it is determined that the notice effect display is to be performed, the process proceeds to the notice effect determining process in step S18 of FIG. If it is determined that the notice effect display is not performed, the main control device 23 detects that the set time T has elapsed after outputting the symbol variation command, and then proceeds to step S8 in FIG. The temporary stop command for the left column symbol group and the set left column symbol (left column symbol set in step S5) are output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the left column of the symbol display device 25 at the left column symbol set in the left column symbol group.
  • the main control device 23 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command for the left column, the main control device 23 proceeds to step S9 in FIG. 4 to execute the temporary stop command for the right column symbol group and the set right column.
  • the symbol (the right column symbol set in step S5) is output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the right column of the symbol display device 25 at the right column symbol set in the right column symbol group.
  • step S10 the main control device 23 determines that the determination result in step S4 is not a big hit or miss reach. Then, when the set time T has elapsed since the temporary stop command in the right column is output, the process proceeds to step S12, where the temporary stop command for the middle row symbol group and the set middle row symbol (the middle row set in step S5) are transferred. Is output to the display control device 26. Then, the display control device 26 temporarily stops the inside of the symbol display area in the middle row of the symbol display device 25 at the middle row symbol set in the middle row symbol group.
  • the main control device 23 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the middle row, the main control device 23 proceeds to step S13 in FIG. 4 and outputs a symbol confirmation command to the display control device 26. Then, the display control device 26 informs the player that the off symbol has been determined based on the symbols in each row of the symbol display device 25 being stationary.
  • step S14 determines that the determination result in step S4 is not a big hit. And it returns to step S2 and waits for the output of the symbol start signal.
  • the detach reach symbol table is recorded in the ROM of the main controller 23.
  • the outreach symbol table shows the relationship between the symbol counter value and the outreach symbol.
  • the main control device 23 determines that it is outreach in step S4 in FIG. 4, the main control device 23 proceeds to step S16, and the symbol counter in step S3.
  • the outreach design according to the value is selected from the outreach design table.
  • This outreach symbol refers to three combination symbols in which the symbol in the left column and the symbol in the right column are the same, but the symbols in the middle column are different.
  • step S6 When the main control device 23 proceeds to step S6, it outputs a symbol variation command to the display control device 26. Then, the display control device 26 causes the symbol group in the symbol display area of each column of the symbol display device 25 to fluctuate in the vertical direction in a predetermined setting order, and displays a symbol variation screen.
  • the display control device 26 performs a lottery to determine whether or not to display the notice effect. If it is determined that the notice effect display is to be performed, the process proceeds to the notice effect determining process in step S18 of FIG. 4 (details of the notice effect determining process will be described later). If it is determined that the notice effect display is not performed, the main control device 23 detects that the set time T has elapsed after outputting the symbol variation command, and then proceeds to step S8 in FIG. The temporary stop command for the left column symbol group and the set left column symbol (left column symbol set in step S16) are output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the left column of the symbol display device 25 at the left column symbol set in the left column symbol group.
  • the main control device 23 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command for the left column, the main control device 23 proceeds to step S9 in FIG. 4 to execute the temporary stop command for the right column symbol group and the set right column.
  • the symbol (the right column symbol set in step S16) is output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the right column of the symbol display device 25 at the right column symbol set in the right column symbol group.
  • step S10 it is determined that the determination result in step S4 is out of reach and the process proceeds to step S11 to perform a predetermined reach effect.
  • description is abbreviate
  • the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the right column, the main control device 23 proceeds to step S12 in FIG.
  • the symbol (middle row symbol set in step S16) is output to the display control device 26. Then, the display control device 26 temporarily stops the inside of the symbol display area in the middle row of the symbol display device 25 at the middle row symbol set in the middle row symbol group.
  • the main control device 23 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the middle row, the main control device 23 proceeds to step S13 in FIG. 4 and outputs a symbol confirmation command to the display control device 26. Then, the display control device 26 informs the player that the off symbol has been determined based on the symbols in each row of the symbol display device 25 being stationary.
  • step S14 determines that the determination result in step S4 is not a big hit. And it returns to step S2 and waits for the output of the symbol start signal.
  • a jackpot symbol table is recorded in the ROM of the main controller 23.
  • the jackpot symbol table shows the relationship between the symbol counter value and the jackpot symbol.
  • the main control unit 23 determines that the jackpot is determined in step S4 of FIG. 4, the main control unit 23 proceeds to step S17 and responds to the symbol counter value of step S3.
  • the jackpot symbol is selected from the jackpot symbol table.
  • the jackpot symbol refers to three combination symbols having the same symbol in the left column to the right column.
  • step S6 When the main control device 23 proceeds to step S6, it outputs a symbol variation command to the display control device 26. Then, the display control device 26 causes the symbol group in the symbol display area of each column of the symbol display device 25 to fluctuate in the vertical direction in a predetermined setting order, and displays a symbol variation screen.
  • the display control device 26 performs a lottery to determine whether or not to display the notice effect. If it is determined that the notice effect display is to be performed, the process proceeds to the notice effect determining process in step S18 of FIG. 4 (details of the notice effect determining process will be described later). If it is determined that the notice effect display is not performed, the main control device 23 detects that the set time T has elapsed after outputting the symbol variation command, and then proceeds to step S8 in FIG. The temporary stop command for the left column symbol group and the set left column symbol (left column symbol set in step S17) are output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the left column of the symbol display device 25 at the left column symbol set in the left column symbol group.
  • the main control device 23 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command for the left column, the main control device 23 proceeds to step S9 in FIG. 4 to execute the temporary stop command for the right column symbol group and the set right column.
  • the symbol (the right column symbol set in step S17) is output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the right column of the symbol display device 25 at the right column symbol set in the right column symbol group.
  • step S10 When the main control device 23 outputs the temporary stop command of the right row symbol group, the process proceeds to step S10 in FIG.
  • the process proceeds to step S11, and a predetermined reach effect is performed.
  • description is abbreviate
  • step S12 in FIG. 4 the temporary stop command for the middle row symbol group and the set middle row are set.
  • the symbol (middle row symbol set in step S17) is output to the display control device 26. Then, the display control device 26 temporarily stops the inside of the symbol display area in the middle row of the symbol display device 25 at the middle row symbol set in the middle row symbol group.
  • the main control device 23 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the middle row, the main control device 23 proceeds to step S13 in FIG. 4 and outputs a symbol confirmation command to the display control device 26. Then, the display control device 26 informs the player that the jackpot symbol has been determined based on the symbols in each column of the symbol display device 25 being stationary.
  • step S14 the determination result in step S4 is a big hit, and the process proceeds to step S15. Then, based on the drive control of the big winning opening solenoid 21, the above-mentioned big hit operation is executed, and the process returns to step S2.
  • step S7 in FIG. 4 If it is determined in step S7 in FIG. 4 that the notice effect display is to be performed and the process proceeds to step S18 in FIG. 4, a notice effect determining process as shown in FIG. 5 is performed.
  • step S21 of FIG. 5 the display control device 26 first determines whether or not a specific condition is satisfied (for example, whether or not a special notice effect is selected with a predetermined probability).
  • a specific condition for example, whether or not a special notice effect is selected with a predetermined probability.
  • the process proceeds to step S22 in FIG. 5, and another notice effect previously stored in the display control device 26 is displayed. Then, the process returns to step S8 in FIG. 4. Note that description of the notice effect without using the sword member 100 is omitted.
  • step S23 of FIG. 5 the character emits a speech such as “Take out the sword!” To the display control device 26, and the first sword.
  • a video or an image instructing to point out and remove the sword member 100 attached to the insertion hole 110 is displayed, and the lock member 120 is unlocked in step S24 of FIG.
  • step S25 in the figure it is determined whether or not the sword member 100 has been pulled out and removed from the first sword insertion hole 110 within a certain time in this state.
  • the first sensor 111 is an off signal and the sword member 100 is pulled out from the first sword insertion hole 110
  • the sword is pulled out in step S26 of FIG.
  • the video or image that is about to be stored in the place is displayed.
  • step S27 of FIG. 5 the electromagnet 132 around the second sword insertion hole 130 is energized so that the electromagnet 132 has a magnetic force.
  • step S28 of FIG. 5 it is determined whether or not the sword member 100 can be inserted into the second sword insertion hole 130 within a predetermined time in this state.
  • the display controller 26 starts from step S29 in FIG.
  • the symbol display device 25 displays a specific effect (for example, an image of winning a battle with the dragon by inserting a sword into the weak point of the dragon).
  • the reliability with respect to the occurrence of reach or the reliability with respect to the big hit may be changed depending on which displayed production pattern.
  • the image when the sword member 100 is inserted and removed may be set such that A is more reliable than B in terms of reach.
  • Embodiment 2 of the Invention a slot machine as a gaming machine according to Embodiment 2 of the present invention will be described with reference to FIGS. Since the present embodiment is the same as the above-described first embodiment except for the items described below, the same reference numerals are used except for the items different from the above-described first embodiment, and the description thereof is omitted.
  • a slot machine casing 200 as shown in FIG. 10 is installed.
  • the casing 200 of the slot machine includes a gaming machine main body 220 and a door 230 attached to one side of the front surface of the gaming machine main body 220 so as to be opened and closed by a hinge or the like.
  • a game display unit 231 is provided substantially in the center on the front surface of the door unit 230, and a medal insertion slot 232 through which a player inserts medals is provided at the lower right corner of the game display unit 231. Is provided.
  • a start switch 234 for starting a game is provided at the lower left of the game display unit 231.
  • a medal payout port 235 is provided at the center of the lower end of the door 230.
  • the game is automatically stopped after a predetermined time has elapsed after the start switch 234 is pressed and the game is started.
  • a stop switch is provided and the start switch 234 is provided. After the game is started by pressing, the stop switch may be pressed, or the game may be stopped after a predetermined time has elapsed.
  • the gaming machine main body 220 is fixed to the inner bottom surface, stores a plurality of medals therein, and stores the stored medals at a payout opening 235 provided on the front surface of the door portion 230.
  • a hopper device 221 for paying out one by one is installed.
  • a hopper tank 222 that opens upward and stores a plurality of medals is provided at the top of the hopper device 221.
  • a reel unit 203 including three rotating reels is installed at a position where the game display unit 231 comes when the door unit 230 is closed.
  • the game display unit 231 is provided with an opening through which the player can see the symbols of each rotating reel of the reel unit 203.
  • a power supply unit 205 is provided between the upper reel unit 203 of the hopper device 221.
  • a medal (coin) selector 210 is attached to the back side of the medal slot 232 provided on the front surface of the door 230 on the back surface of the door 230.
  • the medal selector 210 detects the passage of the medal inserted from the medal insertion slot 232, rolls the medal toward the hopper device 221, and has a different diameter medal, iron or iron having an outer diameter different from the predetermined dimension.
  • This is an apparatus for selecting and removing illegal medals made of an alloy and selecting and eliminating a predetermined number or more of medals that can be inserted per game.
  • a lead-out path 236 that covers the lower side of the medal selector 210 and communicates with the payout port 235 of the door portion 230 is provided below the medal selector 210.
  • the medals distributed by the medal selector 210 are returned to the player from the payout opening 235 through the lead-out path 236.
  • a player who plays a game in the slot machine can first borrow a medal as a game medium from a medal lending machine (not shown) and insert the medal directly into the medal slot 232.
  • the start switch 234 is a switch located obliquely below the rotary reel 203A, and starts driving the reel unit 203 on condition that a game medal is inserted.
  • the reel unit 203 stops driving after a predetermined time has elapsed since the start switch 234 was pressed and the rotating reel 203A started to rotate.
  • the reel unit 203 includes three rotating reels 203A.
  • Each rotating reel 203A includes a rotating drum (not shown) made of a synthetic resin and a tape-like reel tape 203B attached around the rotating drum.
  • a plurality of (for example, 21) symbols are displayed on the outer peripheral surface of the reel tape 203B.
  • a liquid crystal display device 400 serving as an effect display device that performs effect display according to the progress of the game is disposed on the top of the housing 200.
  • a sword member 300 as an operation member is attached to the lower left of the start switch 234 as shown in FIG.
  • the sword member 300 is inserted into a first sword insertion hole 310 as shown in FIGS. 14 and 15, and is held in a locked state by a lock member 320 as shown in FIG.
  • the lock member 320 is unlocked as shown in FIG. 13, and the sword member 300 can be pulled out from the first sword insertion hole 310 and removed as shown in FIG. It is configured.
  • the sword member 300 pulled out from the first sword insertion hole 310 is placed in another part of the same casing 200 of the slot machine (here, the central part near the top of the casing 200).
  • the liquid crystal display device 400 is configured to start a special game effect by being inserted into the second sword insertion hole 330 provided.
  • the configurations of the sword member 300, the first sword insertion hole 310, the lock member 320, and the second sword insertion hole 330 are the same as those of the first embodiment described above, and thus the description thereof is omitted.
  • FIG. 12 shows a functional block diagram of the slot machine according to the second embodiment.
  • FIG. 12 it has a main board 200 and a sub board 201 each incorporating a CPU, ROM and RAM.
  • the main board 200 performs medal insertion, payout, reel control, winning process, and the like.
  • the sub-board 201 performs processing such as effect display including the liquid crystal display device 400.
  • the operation unit 202 includes switches such as a start switch 234 and a bet switch without reference numerals.
  • the reel unit 203 includes three rotating reels 203A.
  • the effect display unit 204 includes internal lighting of the reel of the game display unit 231, electrical decoration, the liquid crystal display device 400, a speaker, and the like.
  • the effect display unit 204 notifies the winning combination and the pressing order.
  • the hopper device 221 is a device for paying out stored medals one by one to a payout opening 235 provided on the front surface of the door 230.
  • the operation unit 202 includes several switches as described above, but only the start switch 234 is shown in FIG.
  • the main board 200 is for performing an internal lottery based on the output signal of the start switch 234, processing for reel rotation / stop, medal payout, and the like.
  • the main board 200 includes a CPU that performs a control operation according to a preset program, a ROM that is a storage unit that stores the program, and a RAM that temporarily stores processing results.
  • the main board 200 includes a winning lottery means 200a for performing a lottery based on a signal from the start switch 234 and performing a winning determination based on a result of the lottery.
  • the winning lottery means 200a is realized, for example, by software by the CPU of the main board 200 executing a program stored in the ROM.
  • the winning lottery means 200a may include hardware such as an IC. As a winning combination by lottery, the winning flag will not disappear unless the winning game is won, such as a small role, and the next game or later, even if you do not win in the winning game such as a bonus There is a carry-over flag that will be carried over without winning until the prize is won.
  • the winning flag storage unit 200b is a register or a memory (such as a RAM).
  • reference numerals WH1, WH2, and WH3 are harnesses that electrically connect the operation unit 202 and the main board 200, the reel unit 203 and the main board 200, and the hopper device 221 and the main board 200, respectively.
  • the main board 200 further includes a harness monitoring unit 200c that monitors insertion / removal of the plurality of harnesses WH1, WH2, and WH3.
  • the harness monitoring unit 200c is realized, for example, by software by the CPU of the main board 200 executing a program stored in the ROM.
  • the harness monitoring unit 200c may include hardware such as an IC.
  • the sub-board 201 is for receiving a command signal from the main board 200 and notifying the result of the internal lottery and performing various effects.
  • Sub-board 201 includes a CPU that performs a control operation according to a preset program corresponding to a command signal, a ROM that is a storage unit that stores the program, and a RAM that temporarily stores processing results and the like.
  • the sub-board 201 receives a predetermined instruction from the harness monitoring unit 200c, and performs a predetermined notification process (for example, an effect such as a bonus confirmation notification indicating that a winning flag such as a big bonus is set). Do.
  • a predetermined notification process for example, an effect such as a bonus confirmation notification indicating that a winning flag such as a big bonus is set.
  • the ROM of the main board 200 stores the game processing procedure executed by the gaming machine as a sequence program, and stores a winning determination table, a symbol table, a winning symbol combination table, and the like. ing.
  • the winning determination table is divided so as to divide the random value extracted by the random number acquisition unit (random number generator and random number extractor) into each winning mode, and from among a certain range of numerical values generated by the random number acquisition unit Data for dividing the extracted random value into each winning mode is stored.
  • the winning determination table has an area divided for each winning mode corresponding to the entire area of random numbers taken by the random number acquisition unit. For example, a range from 0 to a certain number is divided into a plurality, one division (area) is excluded, and the other division (area) is set as winning 1, winning 2,.
  • the main board 200 and the sub board 201 are configured around the CPU and include a ROM, a RAM, an I / O, and the like. Temporary data required when the CPU operates is stored in the RAM.
  • the RAM is a volatile memory, and data is lost in principle when the power is cut off.
  • a backup power source such as a battery is prepared for a part or all of the data. Will not be lost.
  • the lock mechanism 321 outputs a lock release signal when a signal indicating that the specific condition is established in the sub-board 201 is detected, and the lock mechanism 321 is detected based on detecting a signal from the sub-board 201.
  • the lock member 320 is unlocked, the hook 103 of the sword member 300 held as described above is released, and the sword member 300 pops out by a predetermined amount. Thereafter, when the player removes the sword member 300 from the first sword insertion hole 310 and removes it, the first sensor 311 outputs an off signal.
  • an energization instruction is output from the sub board 201 to the electromagnet 332 around the second sword insertion hole 330.
  • the electromagnet 332 is energized according to this instruction, a predetermined magnetic force is generated.
  • the sword member 300 is held by the electromagnet 332, and the second sensor 331 at the back of the second sword insertion hole 330 is attached to the sword member 300.
  • An ON signal is generated upon contact.
  • the sub-board 201 receives this ON signal, a signal for starting a specific effect is transmitted to the liquid crystal display device 400.
  • the gaming machine (pachinko gaming machine and slot machine) of each embodiment has the sword members (operation members) 100 and 300 in the first cases of the casings 1 and 200 in response to the specific condition being satisfied. It is removed from the sword insertion hole (first place) 110, 310 and attached to another second sword insertion hole (second place) 130, 330, and this action starts a specific game and / or performance. Therefore, it is possible to make the player feel novelty in the production using the sword members (operation members) 100 and 300 and improve the interest of the game.
  • the first sword insertion hole (first position) 110, 310 for removing the sword member (operation member) 100, 300 and the second sword insertion hole for attaching the sword member (operation member) 100, 300 Since the second part) 130 and 330 are provided at different parts of the same casing 1 and 200, the sword members (operation members) 100 and 300 are removed in one casing 1 of the gaming machine.
  • the sword members (operation members) 100 and 300 can be detached and attached easily and easily by the player.
  • the sword members (operation members) 100 and 300 are attached in the first sword insertion holes (first locations) 110 and 310 in advance, and lottery result data is held.
  • the sword member (operation member) 100, 300 is removed from the first sword insertion hole (first place) 110, 310 and attached to the second sword insertion hole (second place) 130, 330 in this state Since the specific game and / or effect is performed based on the lottery result data that has been performed, the subsequent specific game and / or effect can be smoothly performed based on the data held in advance. .
  • the sword members (operation members) 100 and 300 do not store data but only serve as switches, and the data is transmitted from the sword members (operation members) 100 and 300 to the first sword insertion hole.
  • First location Since it is called by a signal that it is removed from 110, 310 and attached to the second sword insertion hole (second location) 130, 330, the player does not bring out data, Tampering such as tampering can be prevented, and a gaming machine with high security can be obtained.
  • the first location where the operation member is removed is provided on the left side of the gaming machine, and the second location where the operation member is attached is provided in the upper center of the gaming machine, but this is not a limitation.
  • the first location and the second location may be provided at appropriate locations in the gaming machine.
  • the 1st location which removes an operation member and the 2nd location which attaches an operation member became the same housing
  • the 1st location which removes an operation member is
  • the provided housing and the device provided with the second location for attaching the operation member may be different devices.
  • a second location may be provided in the upper part of Taijima in the game hall, a ball rental machine provided beside the gaming machine, or other gaming machine equipment other than gaming machines. .
  • the device provided with the second location may be installed at a place (special stage, etc.) where the player has stood up and moved once.
  • the specific game and / or performance performed after the operation member is attached to the second location can be shown to be more special. .
  • the lottery is performed before the operation member is removed from the first location.
  • the present invention is not limited to this, and the operation member is removed from the first location and attached to the second location.
  • a lottery regarding a specific game and / or performance to be performed thereafter may be performed. In this case, the player can enjoy a sense of realism that the subsequent development is completely unknown.
  • the operation member has a role as a mere switch and has data separately.
  • the operation member is not limited to this, and the operation member is configured to store data and is attached.
  • the data may be taken out from the operation member at the second location to perform a specific game and / or performance thereafter. In this case, since the data can be carried by the operation member, the data can be taken out when the operation member is attached to the second location without requiring a special device or the like.
  • the operation member is the sword member 100 or 300 simulating a sword.
  • the operation member is not limited to this, and the operation member is a member of another shape and size. Also good. Moreover, it is not restricted to the shape which stabs and attaches with respect to the housing
  • the effect accompanied by the insertion / extraction of the operation member is performed as the pattern of the notice effect, but the present invention is not limited to this, for example, the effect accompanied by the insertion / removal of the operation member is a reach effect. It may be performed as a pattern.
  • an effect involving insertion / extraction of an operation member may be performed in both a notice effect pattern and a reach effect pattern.
  • the operation member and the second portion are configured to have one each.
  • the present invention is not limited to this, and a plurality of operation members may be included. A plurality of two locations may be provided.
  • an expectation value is set to be different among a plurality of operation members, and an effect that makes the player expect which operation member can be inserted and removed, and a plurality of operations members are not notified of the expected value.
  • an effect can be provided such that the player is notified of the expected value of the operation member.
  • the player can select from among a plurality of second locations where the operation member is to be attached, or to perform an effect such that only one of the plurality of second locations can be attached.
  • the expectation value is set to be different between the plurality of second locations, and the player can expect the player to expect which second location the operation member can be attached to.
  • a second location provided in the same housing and a second location provided in another device may be provided.
  • Main control device 24 ... Display base plate, 25 ... Symbol display device (production) Display device), 26 ... Display control device (control means), 27 ... Drive circuit, 28 ... Prize ball control device, 29 ... Dispensing motor, 30 ... Drive circuit, 100, 300 ... Sword member (operation member), 101 ... handle Part, 102 ... blade part, 103 ... collar part, 110, 310 ... first Insertion hole (first location), 111, 311 ... first sensor, 120, 320 ... lock member, 121, 321 ... lock mechanism, 130, 330 ... second sword insertion hole (second location), 131, 331 ... first 2 sensors, 132, 332 ... electromagnet, 200 ... main board, 200a ...
  • winning lottery means 200b ... flag storage part, 200c ... harness monitoring part, 201 ... sub-board (control means), 202 ... operation part, 203 ... reel unit , 203A ... rotating reel, 203B ... reel tape, 204 ... production display unit, 205 ... power supply unit, 210 ... medal (coin) selector, 220 ... gaming machine body, 221 ... hopper device, 222 ... hopper tank, 230 ... door part, 231 ... Game display section, 232 ... Medal slot, 234 ... Start switch, 235 ... Payout port, 236 ... Introduction path, 400 ... Crystal display device (effect display apparatus), T ... set time, WH1, WH2, WH3 ... harness

Abstract

[Problem] To provide a gaming machine that causes a player to feel novelty and that improves interest in the game in terms of the special effects of using an operation member. [Solution] A gaming machine, which has a case 1 comprising an operation member 100 used in the game play and a special effects display device 25 by which the special effects related to the gaming are displayed, has a control means 26 to control the game. The operation member 100 is configured so as to be removable from a first location 110 on the case 1 in response to a specific condition being established. The control means 26 is configured to display a specified special effects on the special effects display device 25 in response to the specific condition being established and, with the operation member 100 disposed in the first location 110 of the case 1 in a removable state, to issue a control signal to start a specified game and/or special effects when obtaining a signal that the player has removed the operation member 100 from the first location 110 of the case 1 while in the removable state and then mounted same to a different second location 130.

Description

遊技機Game machine
 本発明は遊技機に関し、特に、遊技者が操作する操作部材を有する遊技機に関する。 The present invention relates to a gaming machine, and in particular, to a gaming machine having an operation member operated by a player.
 従来、パチンコ遊技機やスロットマシン等の遊技機の中には、遊技者が遊技を行う上で操作することができるボタン等の操作部材を有しているものがある。そして、このような操作部材を操作することで、特定の遊技や演出が行われるようになっている(例えば、特許文献1参照)。 Conventionally, some gaming machines such as pachinko gaming machines and slot machines have operation members such as buttons that can be operated when a player plays a game. And a specific game and production are performed by operating such an operation member (for example, refer to patent documents 1).
特開2014-036689号公報JP 2014-036689 A
 しかしながら、前記したボタンのような従来の操作部材だけでは、物足りないと感じ、飽きてしまう遊技者も存在していた。そのため、遊技者が従来とは異なる操作を行うことを可能として、遊技者に目新しさを感じさせる工夫が必要であった。 However, there are some players who feel bored with the conventional operation members such as the buttons described above, and are bored. For this reason, it is necessary for the player to perform an operation different from the conventional one, and to make the player feel novel.
 本発明は、このような事情に鑑みてなされたものであり、操作部材を使用する演出において遊技者に目新しさを感じさせ、遊技の興趣を向上させることができる遊技機を提供することを目的とする。 The present invention has been made in view of such circumstances, and an object of the present invention is to provide a gaming machine that can make a player feel novelty and improve the interest of the game in the production using the operation member. And
 かかる課題を解決するために、本発明の請求項1に記載の発明は、遊技に使用する操作部材と、遊技に関する演出が表示される演出表示装置と、を備えた筐体を有する遊技機であって、遊技を制御する制御手段を有しており、前記操作部材は、特定条件が成立することに応じて前記筐体の第一箇所から取り外し可能に構成されており、前記制御手段は、特定条件が成立したことに応じて、前記演出表示装置で所定の演出を表示すると共に、前記筐体の前記第一箇所に配設された前記操作部材を取外可能状態とし、当該取外可能状態において遊技者が前記筐体の前記第一箇所から前記操作部材を取り外した後に、別の第二箇所に取り付けたとの信号が得られたときに、特定の遊技及び/又は演出を開始する制御信号を発信するように構成された遊技機としたことを特徴とする。 In order to solve such a problem, the invention according to claim 1 of the present invention is a gaming machine having a casing including an operation member used for a game and an effect display device for displaying an effect related to the game. And having a control means for controlling the game, the operation member is configured to be removable from the first location of the housing in response to the establishment of a specific condition, the control means, In response to the establishment of the specific condition, a predetermined effect is displayed on the effect display device, and the operation member disposed at the first location of the housing is made removable, and the removal is possible. Control to start a specific game and / or effect when a signal is obtained that the player has attached the second operation part after removing the operating member from the first part of the housing in the state Configured to emit signals And characterized in that the gaming machine.
 また、請求項2に記載の発明は、請求項1に記載の発明に加えて、前記第二箇所は、前記第一箇所が設けられた前記筐体の別の箇所に設けられている遊技機としたことを特徴とする。 In addition to the invention according to claim 1, the invention according to claim 2 is a gaming machine provided with the second location in another location of the housing in which the first location is provided. It is characterized by that.
 また、請求項3に記載の発明は、請求項1に記載の発明に加えて、前記第二箇所は、前記第一箇所が設けられた前記筐体とは異なる機器に設けられている遊技機としたことを特徴とする。 In addition to the invention according to claim 1, the invention according to claim 3 is a gaming machine in which the second part is provided in a device different from the casing in which the first part is provided. It is characterized by that.
 また、請求項4に記載の発明は、請求項1に記載の発明に加えて、前記制御手段は、前記操作部材を前記第一箇所から取り外して前記第二箇所に取り付けたときに発信される抽選開始信号が得られたときに抽選を行い、その抽選結果に基づいて特定の遊技及び/又は演出を開始する制御信号を発信するように構成された遊技機としたことを特徴とする。 Further, the invention according to claim 4 is transmitted in addition to the invention according to claim 1, wherein the control means is transmitted when the operation member is detached from the first location and attached to the second location. The game machine is configured to perform a lottery when a lottery start signal is obtained, and to transmit a control signal for starting a specific game and / or effect based on the lottery result.
 また、請求項5に記載の発明は、請求項1に記載の発明に加えて、前記制御手段は、前記操作部材が前記第一箇所に取り付けられた状態で予め抽選を行って抽選結果データを保有しておき、前記操作部材を前記第一箇所から取り外して前記第二箇所に取り付けたとの信号が得られたときに、予め保有していた抽選結果データに基づいて特定の遊技及び/又は演出を開始する制御信号を発信するように構成された遊技機としたことを特徴とする。 According to a fifth aspect of the present invention, in addition to the first aspect of the present invention, the control means performs a lottery in advance with the operation member attached to the first location to obtain lottery result data. A specific game and / or effect based on the lottery result data held in advance when a signal indicating that the operating member is removed from the first location and attached to the second location is obtained. The game machine is configured to transmit a control signal for starting the game.
 また、請求項6に記載の発明は、請求項4に記載の発明に加えて、前記操作部材にデータ記憶手段を有しており、前記操作部材が前記第一箇所に取り付けられている間に前記データ記憶手段に前記抽選開始信号を記憶しておくようになっており、前記操作部材を前記第二箇所に取り付けたときに前記データ記憶手段から前記抽選開始信号を取り出すように構成されている遊技機としたことを特徴とする。 According to a sixth aspect of the present invention, in addition to the fourth aspect of the invention, the operation member has a data storage means, and the operation member is attached to the first location. The lottery start signal is stored in the data storage means, and the lottery start signal is extracted from the data storage means when the operation member is attached to the second location. It is a gaming machine.
 また、請求項7に記載の発明は、請求項4に記載の発明に加えて、前記操作部材にはデータを記憶する手段を有しておらず、前記制御手段に前記抽選開始信号を記憶しておくようになっており、前記操作部材を前記第二箇所に取り付けたとの信号がスイッチとなって前記制御手段が前記抽選開始信号を呼び出すように構成されている遊技機としたことを特徴とする。 According to a seventh aspect of the invention, in addition to the fourth aspect of the invention, the operation member has no means for storing data, and the control means stores the lottery start signal. The gaming machine is configured such that a signal that the operation member is attached to the second location is a switch and the control means calls the lottery start signal. To do.
 また、請求項8に記載の発明は、請求項5に記載の発明に加えて、前記操作部材にデータ記憶手段を有しており、前記操作部材が前記第一箇所に取り付けられている間に前記データ記憶手段に前記抽選結果データを記憶しておくようになっており、前記操作部材を前記第二箇所に取り付けたときに前記データ記憶手段から前記抽選結果データを取り出すように構成されている遊技機としたことを特徴とする。 According to an eighth aspect of the invention, in addition to the fifth aspect of the invention, the operation member has a data storage means, and the operation member is attached to the first location. The lottery result data is stored in the data storage means, and the lottery result data is extracted from the data storage means when the operation member is attached to the second location. It is a gaming machine.
 また、請求項9に記載の発明は、請求項5に記載の発明に加えて、前記操作部材にはデータを記憶する手段を有しておらず、前記制御手段に前記抽選結果データを記憶しておくようになっており、前記操作部材を前記第二箇所に取り付けたとの信号がスイッチとなって前記制御手段が前記抽選結果データを呼び出すように構成されている遊技機としたことを特徴とする。 According to a ninth aspect of the invention, in addition to the fifth aspect of the invention, the operation member does not have a means for storing data, and the lottery result data is stored in the control means. The gaming machine is configured such that a signal indicating that the operation member is attached to the second location is a switch and the control means calls the lottery result data. To do.
 請求項1に記載の発明によれば、特定条件が成立することに応じて、操作部材を筐体の第一箇所から取り外して別の第二箇所に取り付けるようになっており、この動作によって特定の遊技及び/又は演出を開始するように制御しているため、操作部材を使用する演出において遊技者に目新しさを感じさせ、遊技の興趣を向上させることができる。 According to the first aspect of the present invention, the operation member is detached from the first location of the housing and attached to another second location in accordance with the establishment of the specific condition. Since the game and / or production is controlled to start, it is possible to make the player feel novel in the production using the operation member and to improve the interest of the game.
 請求項2に記載の発明によれば、操作部材を取り外す第一箇所と操作部材を取り付ける第二箇所とが同じ筐体の別の箇所に設けられているため、遊技機の一つの筐体の中で、操作部材の取り外しと取り付けを行うことができ、遊技者が手軽かつ簡単に、操作部材の取り外しと取り付けを行うことができる。 According to invention of Claim 2, since the 1st location which removes an operation member and the 2nd location which attaches an operation member are provided in another location of the same housing, Among them, the operation member can be removed and attached, and the player can easily and easily remove and attach the operation member.
 請求項3に記載の発明によれば、操作部材を取り外す第一箇所が設けられた筐体と操作部材を取り付ける第二箇所が設けられた機器とが異なる装置であるため、操作部材を第二箇所に取り付けた後に行われる特定の遊技及び/又は演出をより特別なものに見せることができる。 According to the third aspect of the present invention, since the casing provided with the first location for removing the operating member and the device provided with the second location for attaching the operating member are different devices, the operating member is provided in the second location. A particular game and / or performance performed after being attached to a location can be shown to be more special.
 請求項4に記載の発明によれば、操作部材を第一箇所から取り外して第二箇所に取り付けたときに、その後に行われる特定の遊技及び/又は演出に関する抽選を行うようになっているため、遊技者にその後の展開が全く分からないという臨場感を享受させることができる。 According to the fourth aspect of the present invention, when the operation member is removed from the first location and attached to the second location, a lottery regarding a specific game and / or performance to be performed thereafter is performed. The player can enjoy a sense of realism that the subsequent development is completely unknown.
 請求項5に記載の発明によれば、操作部材が第一箇所に取り付けられた状態で予め抽選を行って抽選結果データを保有しており、当該状態で操作部材を第一箇所から取り外して第二箇所に取り付けたときに、保有していた抽選結果データに基づいて特定の遊技及び/又は演出を行うようになっているため、予め保有しているデータに基づいてその後の特定の遊技及び/又は演出をスムーズに行うことができる。 According to the fifth aspect of the present invention, the lottery result data is held in advance with the operation member attached to the first location, and the lottery result data is retained. When attached to two locations, a specific game and / or performance is performed based on the lottery result data that has been held. Or the production can be performed smoothly.
 請求項6,8に係る発明によれば、操作部材にデータを記憶しておくようになっていて、取り付けた第二箇所で操作部材からデータを取り出してその後の特定の遊技及び/又は演出を行うようになっているため、特別な機器等を必要とせずに操作部材を第二箇所に取り付けた際にデータを取り出すことができる。 According to the sixth and eighth aspects of the present invention, data is stored in the operation member, and the data is taken out from the operation member at the second location where the operation member is attached, and a specific game and / or performance thereafter is performed. Therefore, data can be taken out when the operating member is attached to the second location without requiring a special device or the like.
 請求項7,9に係る発明によれば、操作部材はデータを記憶せずにスイッチの役割だけをしており、データは操作部材を第一箇所から取り外して第二箇所に取り付けたとの信号によって呼び出されるようになっているため、遊技者がデータを持ち出すことがなく、データ改ざん等の不正を防止することができ、セキュリティの高い遊技機とすることができる。 According to the invention which concerns on Claim 7, 9, the operation member does not memorize | store data, but only the role of the switch, The data is based on the signal that the operation member was removed from the first location and attached to the second location. Since it is called, the player does not take out the data, and fraud such as data falsification can be prevented, and a highly secure gaming machine can be obtained.
本発明の実施の形態1に係るパチンコ遊技機の斜視図である。1 is a perspective view of a pachinko gaming machine according to Embodiment 1 of the present invention. 同実施の形態1に係るパチンコ遊技機の遊技盤を示す正面図である。It is a front view which shows the game board of the pachinko game machine which concerns on the same Embodiment 1. FIG. 同実施の形態1に係るパチンコ遊技機の電気的構成を示すブロック図である。3 is a block diagram showing an electrical configuration of the pachinko gaming machine according to Embodiment 1. FIG. 同実施の形態1に係るパチンコ遊技機のメイン制御装置及び表示制御装置の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the main control apparatus and display control apparatus of the pachinko game machine which concern on the same Embodiment 1. FIG. 同実施の形態1に係るパチンコ遊技機の表示制御装置の予告演出決定処理を示すフローチャートである。It is a flowchart which shows the notification effect determination process of the display control apparatus of the pachinko game machine concerning the first embodiment. 同実施の形態1に係るパチンコ遊技機の操作部材の第一箇所に対するロック解除状態を示す斜視図である。It is a perspective view which shows the lock release state with respect to the 1st location of the operation member of the pachinko game machine concerning the first embodiment. 同実施の形態1に係るパチンコ遊技機の操作部材を第一箇所から取り外した状態を示す斜視図である。It is a perspective view which shows the state which removed the operation member of the pachinko game machine which concerns on the same Embodiment 1 from the 1st location. 同実施の形態1に係るパチンコ遊技機の操作部材を第二箇所に取り付けるときの状態を示す斜視図である。It is a perspective view which shows a state when attaching the operation member of the pachinko game machine which concerns on the same Embodiment 1 to a 2nd location. 同実施の形態1に係るパチンコ遊技機の操作部材を第二箇所に取り付けた状態を示す斜視図である。It is a perspective view which shows the state which attached the operation member of the pachinko game machine which concerns on the same Embodiment 1 in the 2nd location. 本発明の実施の形態2に係るスロットマシンの斜視図である。It is a perspective view of the slot machine which concerns on Embodiment 2 of this invention. 同実施の形態2に係るスロットマシンの扉を開いた内部を示す正面図である。It is a front view which shows the inside which opened the door of the slot machine which concerns on the same Embodiment 2. FIG. 同実施の形態2に係るスロットマシンの電気的構成を示すブロック図である。FIG. 10 is a block diagram showing an electrical configuration of the slot machine according to the second embodiment. 同実施の形態2に係るスロットマシンの操作部材の第一箇所に対するロック解除状態を示す斜視図である。FIG. 26 is a perspective view showing an unlocked state with respect to the first location of the operation member of the slot machine according to the second embodiment. 同実施の形態2に係るスロットマシンの操作部材を第一箇所から取り外した状態を示す斜視図である。It is a perspective view which shows the state which removed the operation member of the slot machine which concerns on the same Embodiment 2 from the 1st location. 同実施の形態2に係るスロットマシンの操作部材を第二箇所に取り付けるときの状態を示す斜視図である。It is a perspective view which shows a state when attaching the operation member of the slot machine which concerns on the same Embodiment 2 to a 2nd location. 同実施の形態2に係るスロットマシンの操作部材を第二箇所に取り付けた状態を示す斜視図である。It is a perspective view which shows the state which attached the operation member of the slot machine which concerns on the same Embodiment 2 in the 2nd location.
 以下、本発明の実施の形態について説明する。
[発明の実施の形態1]
 以下、本発明の実施の形態1における遊技機としてのパチンコ遊技機について図1~図9を参照しながら説明する。遊技ホールの台島には、図1に示すようなパチンコ遊技機の筐体1が設置されている。この筐体1は外枠2を有しており、この外枠2は前後面が開口する四角筒状をなすものであり、外枠2の前端面には本体枠3が左側辺部の垂直な軸を中心に回動可能に装着されている。この本体枠3の前面には下端部に位置して横長な長方形状の球受皿取付板4が固定されており、球受皿取付板4の前面には上面が開口する球受皿5が固定されている。
Embodiments of the present invention will be described below.
Embodiment 1 of the Invention
A pachinko gaming machine as a gaming machine according to Embodiment 1 of the present invention will be described below with reference to FIGS. A pachinko gaming machine housing 1 as shown in FIG. 1 is installed in Taijima of the game hall. The housing 1 has an outer frame 2, and the outer frame 2 has a rectangular tube shape whose front and rear surfaces are open. A main body frame 3 is perpendicular to the left side of the front end surface of the outer frame 2. It is mounted so as to be able to rotate around an axis. A horizontally long rectangular ball receiving plate mounting plate 4 is fixed to the front surface of the main body frame 3 and is fixed to a front surface of the ball receiving plate mounting plate 4. Yes.
 球受皿5の左脇には、図1に示すように、操作部材としての剣部材100が取り付けられている。この剣部材100は、図7,図8に示すような第1剣挿入孔110に挿入されて、図1のようにロック部材120でロックされた状態で保持されている。そして、遊技において特定条件が成立したときには、図6に示すようにロック部材120のロックが解除され、図7に示すように剣部材100を第1剣挿入孔110から引き抜いて取り外すことができるように構成されている。その後、図8,図9に示すように第1剣挿入孔110から引き抜いた剣部材100をパチンコ遊技機の同じ筐体1の別の箇所(ここでは、筐体1の上部右寄りの箇所)に設けられた第2剣挿入孔130に突き刺して取り付けることで、演出表示装置としての図柄表示装置25において特別な遊技演出が開始されるように構成されている。 As shown in FIG. 1, a sword member 100 as an operation member is attached to the left side of the ball tray 5. The sword member 100 is inserted into a first sword insertion hole 110 as shown in FIGS. 7 and 8, and is held in a locked state by a lock member 120 as shown in FIG. When a specific condition is established in the game, the lock member 120 is unlocked as shown in FIG. 6, and the sword member 100 can be pulled out from the first sword insertion hole 110 and removed as shown in FIG. It is configured. Thereafter, as shown in FIGS. 8 and 9, the sword member 100 pulled out from the first sword insertion hole 110 is placed in another location of the same housing 1 of the pachinko gaming machine (here, a location on the upper right side of the housing 1). By being inserted into the provided second sword insertion hole 130, a special game effect is started on the symbol display device 25 as an effect display device.
 以下、剣部材100、第1剣挿入孔110、ロック部材120、第2剣挿入孔130について詳述する。 Hereinafter, the sword member 100, the first sword insertion hole 110, the lock member 120, and the second sword insertion hole 130 will be described in detail.
 まず、剣部材100は、所謂短剣形状の部材であり、遊技者が握る柄部101と先端に向かって先細形状に形成された刃部102と当該柄部101と刃部102の間にフランジ状に設けられた鍔部103とを有している。本実施の形態の剣部材100は、柄部101の内部に設けられたスプリング(図示省略)によって刃部102が柄部101に対して出入自在に構成されている。これにより、遊技者が誤って身体に刺してしまうことを防止すると共に、筐体1に保持する際のスペースを短くして省スペース化を図ることができるようになっている。また、鍔部103は後述する第1剣挿入孔110に挿入した状態でロック部材120で当該部位を把持することで剣部材100が第1剣挿入孔110から抜けないようにする機能を有している。また、本実施の形態の鍔部103は、磁石に引き寄せられる鉄等の物質で構成されている。 First, the sword member 100 is a so-called dagger-shaped member, and a handle portion 101 gripped by a player, a blade portion 102 formed in a tapered shape toward the tip, and a flange shape between the handle portion 101 and the blade portion 102. And a flange portion 103 provided on the surface. The sword member 100 according to the present embodiment is configured such that the blade portion 102 can freely enter and exit the handle portion 101 by a spring (not shown) provided inside the handle portion 101. As a result, it is possible to prevent the player from accidentally piercing the body and to save space by shortening the space when held in the housing 1. In addition, the collar portion 103 has a function of preventing the sword member 100 from coming out of the first sword insertion hole 110 by gripping the portion with the lock member 120 in a state of being inserted into the first sword insertion hole 110 described later. ing. Moreover, the collar part 103 of this Embodiment is comprised with substances, such as iron attracted to a magnet.
 なお、図示は省略するが、剣部材100には、盗難防止等のために、チェーン等の連結部材で筐体1と繋ぐようになっていても良いし、ICタグ等を取り付けて遊技場から持ち出そうとゲートを通過するときにアラームが鳴るようになっていても良い。このとき、剣部材100にICタグを取り付けた場合には、その固有のID番号によって、同一時間帯に複数の遊技機で剣部材100の取外可能状態が発生した場合であっても、他人が遊技している筐体1と区別を付けることができる。このため、剣部材100を他人が遊技している筐体1の第2剣挿入孔130に差し込むといったミスやいたずら行為を防止することができ、このような行為による遊技機の誤作動や不具合を防止することができる。 Although not shown in the drawings, the sword member 100 may be connected to the housing 1 with a connecting member such as a chain to prevent theft or the like. An alarm may sound when passing through the gate to take it out. At this time, when an IC tag is attached to the sword member 100, even if the sword member 100 can be removed by a plurality of gaming machines in the same time period due to the unique ID number, Can be distinguished from the housing 1 where the game is playing. For this reason, it is possible to prevent mistakes and mischiefs such as inserting the sword member 100 into the second sword insertion hole 130 of the housing 1 where another person is playing. Can be prevented.
 また、第1剣挿入孔110は、剣部材100の刃部102が挿通可能な大きさ及び形状の孔部であって、球受皿5に設けられている。この第1剣挿入孔110の奥には第1センサ111(ここでは接触センサ、図3参照)が設けられており、挿入された剣部材100が当接すると第1センサ111がオンになり、剣部材100が引き抜かれて非接触となると第1センサ111がオフとなるように構成されている。 The first sword insertion hole 110 is a hole having a size and a shape through which the blade 102 of the sword member 100 can be inserted, and is provided in the ball tray 5. A first sensor 111 (here, a contact sensor, see FIG. 3) is provided at the back of the first sword insertion hole 110. When the inserted sword member 100 comes into contact, the first sensor 111 is turned on. The first sensor 111 is configured to be turned off when the sword member 100 is pulled out and brought into non-contact.
 また、ロック部材120は、第1剣挿入孔110を挟むように上下に設けられた部材であって、ソレノイド等からなるロック機構121(図3参照)で上下方向にスライド移動するように構成されている。そして、ロック状態となっているときには上下のロック部材120が互いに閉じる方向にスライドしていて剣部材100の鍔部103を把持しており、これにより剣部材100が引き抜けないようになっている。 Further, the lock member 120 is a member provided up and down so as to sandwich the first sword insertion hole 110, and is configured to slide up and down by a lock mechanism 121 (see FIG. 3) made of a solenoid or the like. ing. And when it is in a locked state, the upper and lower lock members 120 slide in a closing direction to grip the collar portion 103 of the sword member 100, thereby preventing the sword member 100 from being pulled out. .
 また、ロックが解除されると上下のロック部材120が互いに開く方向にスライドして剣部材100の鍔部103から離間する。その結果、鍔部103の押さえがなくなり、第1剣挿入孔110に挿入されると共にスプリングの付勢力に抗して柄部101に押圧されていた刃部102が、そのスプリングの付勢力で柄部101から突出し、その力で刃部102が第1剣挿入孔110の奥の第1センサ111を押圧して、剣部材100全体が所定量後方に飛び出すようになっている。なお、再度剣部材100を第1剣挿入孔110に挿入してロック部材120でロックする際には、ロック部材120が開いた状態の第1剣挿入孔110に剣部材100を挿入した上で手動でロック部材120を閉じるようになっている。なお、剣部材100を第1剣挿入孔110の奥に押圧すると物理的又は電気的な作用で自動的にロック部材120が閉じるような構造で再ロックが掛かるようになっていても良い。 Further, when the lock is released, the upper and lower lock members 120 slide in the direction of opening each other and are separated from the collar portion 103 of the sword member 100. As a result, the hook portion 103 is not pressed down, and the blade portion 102 that is inserted into the first sword insertion hole 110 and is pressed against the handle portion 101 against the biasing force of the spring is handled by the spring biasing force. The blade portion 102 protrudes from the portion 101, and the blade portion 102 presses the first sensor 111 at the back of the first sword insertion hole 110 with the force, so that the entire sword member 100 protrudes backward by a predetermined amount. When the sword member 100 is inserted again into the first sword insertion hole 110 and locked with the lock member 120, the sword member 100 is inserted into the first sword insertion hole 110 with the lock member 120 open. The lock member 120 is manually closed. The sword member 100 may be re-locked in such a structure that when the sword member 100 is pressed into the first sword insertion hole 110, the lock member 120 is automatically closed by a physical or electrical action.
 また、第2剣挿入孔130は、第1剣挿入孔110と同様に、剣部材100の刃部102が挿通可能な大きさ及び形状の孔部であって、筐体1の上部において遊技者側に突出した装飾部1Aの右部に設けられている。この第2剣挿入孔130の奥には第1剣挿入孔110と同様に第2センサ131(ここでは接触センサ、図3参照)が設けられており、挿入された剣部材100が当接すると第2センサ131がオンになり、剣部材100が引き抜かれて非接触となると第2センサ131がオフとなるように構成されている。 Similarly to the first sword insertion hole 110, the second sword insertion hole 130 is a hole having a size and a shape into which the blade portion 102 of the sword member 100 can be inserted. It is provided on the right side of the decorative portion 1A protruding to the side. A second sensor 131 (here, a contact sensor, see FIG. 3) is provided in the back of the second sword insertion hole 130 in the same manner as the first sword insertion hole 110, and when the inserted sword member 100 comes into contact therewith. The second sensor 131 is turned off when the second sensor 131 is turned on and the sword member 100 is pulled out and is not in contact.
 また、この第2剣挿入孔130の周囲には、ロック部材120の代わりに電磁石132が設けられており、この電磁石132が通電して磁力を発生しているときに第2剣挿入孔130に剣部材100を差し込むと、差し込まれてスプリングの付勢力に抗して刃部102が柄部101の中に入れ込まれた状態で鍔部103が電磁石132にくっつき、保持されるようになっている。また、電磁石132に通電されておらず電磁石132が磁力を発生していない状態で第2剣挿入孔130に剣部材100を差し込んでも、スプリングの付勢力で刃部102が第2センサ131と柄部101を押圧し、その際、鍔部103が電磁石132にくっつかないため第2剣挿入孔130に保持されず、飛び出して落ちてしまうように構成されている。 In addition, an electromagnet 132 is provided around the second sword insertion hole 130 instead of the lock member 120. When the electromagnet 132 is energized to generate a magnetic force, When the sword member 100 is inserted, the hook portion 103 sticks to the electromagnet 132 and is held in a state where the blade portion 102 is inserted into the handle portion 101 against the biasing force of the spring. Yes. Further, even when the sword member 100 is inserted into the second sword insertion hole 130 in a state where the electromagnet 132 is not energized and the electromagnet 132 is not generating a magnetic force, the blade portion 102 and the second sensor 131 and the handle are urged by the urging force of the spring. When the part 101 is pressed, the hook part 103 does not stick to the electromagnet 132, so that it is not held in the second sword insertion hole 130, and it jumps out and falls.
 球受皿取付板4の前面には右端部に位置して発射ハンドル7が回動可能に装着されている。この発射ハンドル7の後方には発射モータ(図示省略)が固定されており、発射モータの回転軸には打球槌(図示省略)が連結されている。この発射モータは打球槌の駆動源に相当するものであり、発射ハンドル7が回動操作されたときには発射モータに駆動電源が与えられ、打球槌が駆動することに基づいて球受皿5内の遊技球(パチンコ球)を後述する遊技領域13Dへ向けて弾き出す。 The firing handle 7 is rotatably mounted on the front surface of the ball tray mounting plate 4 at the right end. A firing motor (not shown) is fixed to the rear of the launching handle 7, and a hitting ball (not shown) is connected to the rotation shaft of the firing motor. This launch motor corresponds to a driving source for the hitting basket. When the launching handle 7 is rotated, a driving power is supplied to the launching motor, and the game in the ball tray 5 is driven based on the driving of the hitting basket. A ball (pachinko ball) is ejected toward a game area 13D described later.
 本体枠3の前面には窓枠8が装着されている。この窓枠8は例えば略方形状等の窓部9を有するものであり、窓部9の内周面にはガラスやアクリル樹脂等からなる透明窓10が固定されている。この窓枠8の後面の適宜位置にはスピーカ(図示省略)が固定されている。 A window frame 8 is mounted on the front surface of the main body frame 3. The window frame 8 has, for example, a substantially rectangular window portion 9, and a transparent window 10 made of glass, acrylic resin, or the like is fixed to the inner peripheral surface of the window portion 9. A speaker (not shown) is fixed at an appropriate position on the rear surface of the window frame 8.
 本体枠3には、図2に示すように、遊技盤13が装着されており、遊技盤13は窓枠8の透明窓10などの透明板により前方から覆われている。この遊技盤13の前面には外レール13Aおよび内レール13Bが固定されている。これら外レール13Aおよび内レール13B間には発射通路13Cが形成されており、打球槌が弾いた遊技球は発射通路13Cを通して遊技領域13D内に放出される。この遊技領域13D内には複数の障害釘Kが打込まれており、遊技領域13D内に放出された遊技球は障害釘Kに当りながら遊技領域13D内を落下する。この遊技領域13Dは外レール13Aおよび内レール13Bによって囲まれた略円形領域(発射通路13Cの残余領域)を称するものであり、遊技球が転動可能な最大範囲である転動領域に相当する。 As shown in FIG. 2, a game board 13 is mounted on the main body frame 3, and the game board 13 is covered from the front by a transparent plate such as the transparent window 10 of the window frame 8. An outer rail 13A and an inner rail 13B are fixed to the front surface of the game board 13. A launch passage 13C is formed between the outer rail 13A and the inner rail 13B, and a game ball that is hit by a hitting ball is discharged into the game area 13D through the launch passage 13C. A plurality of obstacle nails K are driven into the game area 13D, and the game balls released into the game area 13D fall within the game area 13D while hitting the obstacle nails K. This game area 13D refers to a substantially circular area surrounded by the outer rail 13A and the inner rail 13B (the remaining area of the launch passage 13C), and corresponds to a rolling area that is the maximum range in which the game ball can roll. .
 遊技領域13D内には上面が開口するポケット状の図柄始動口14が固定されている。この図柄始動口14内には近接スイッチからなる図柄始動センサ15(図3参照)が固定されており、図柄始動センサ15は図柄始動口14内に遊技球が入球したことを検出して図柄始動信号を出力する。この図柄始動口14は始動口に相当し、図柄始動センサ15は始動口センサに相当するものであり、図柄始動センサ15から出力される図柄始動信号は始動信号に相当する。 In the game area 13D, a pocket-shaped symbol start opening 14 whose upper surface is open is fixed. A symbol start sensor 15 (see FIG. 3) comprising a proximity switch is fixed in the symbol start port 14, and the symbol start sensor 15 detects that a game ball has entered the symbol start port 14. A start signal is output. The symbol start port 14 corresponds to a start port, the symbol start sensor 15 corresponds to a start port sensor, and the symbol start signal output from the symbol start sensor 15 corresponds to a start signal.
 遊技領域13D内には、図2に示すように、入賞口台板16が固定されており、入賞口台板16には前面が開口する四角筒状の大入賞口17が固定されている。この大入賞口17内には、メイン制御装置23の入力端子に電気的に接続された近接スイッチからなる大入賞口センサ18(図3参照)が固定されており、大入賞口センサ18は遊技球が大入賞口17内に入球したことを検出してカウント信号を出力する。 As shown in FIG. 2, a prize opening base plate 16 is fixed in the game area 13 </ b> D, and a square cylindrical large winning opening 17 whose front surface is open is fixed to the prize opening base plate 16. In the big prize opening 17, a big prize opening sensor 18 (see FIG. 3) composed of a proximity switch electrically connected to the input terminal of the main control device 23 is fixed. It detects that the ball has entered the big winning opening 17 and outputs a count signal.
 入賞口台板16には、図2に示すように、扉19が下端部の水平な軸20を中心に回動可能に装着されている。この扉19は大入賞口ソレノイド21(図3参照)のプランジャに連結されており、大入賞口ソレノイド21は扉19を垂直状態に回動操作することに基づいて大入賞口17の前面を遊技球が入球不能に閉鎖し、扉19を前方へ倒れた水平状態に回動操作することに基づいて大入賞口17の前面を遊技球が入球可能に開放する。即ち、大入賞口17は遊技球が入球不能な閉鎖状態および遊技球が入球可能な開放状態に切換わるものである。 As shown in FIG. 2, a door 19 is mounted on the winning prize base plate 16 so as to be rotatable about a horizontal shaft 20 at the lower end. The door 19 is connected to a plunger of a special prize opening solenoid 21 (see FIG. 3), and the special prize opening solenoid 21 plays the front of the special prize opening 17 based on the pivoting operation of the door 19 in a vertical state. The ball is closed so that it cannot be entered, and the door 19 is pivoted to the horizontal state where the ball 19 is tilted forward. That is, the special winning opening 17 is switched between a closed state in which a game ball cannot enter and an open state in which a game ball can enter.
 大入賞口ソレノイド17は、図3に示すように、ドライブ回路22を介してメイン制御装置23の出力端子に電気的に接続されており、メイン制御装置23はドライブ回路22を通して大入賞口ソレノイド21に励磁電源を設定時間(例えば30秒)だけ与えることに基づいて大入賞口17を設定時間だけ開放する。この開放動作はラウンド動作と称されるものであり、設定回数(例えば15ラウンド)だけ繰り返される(大当り動作)。 As shown in FIG. 3, the big prize opening solenoid 17 is electrically connected to the output terminal of the main control device 23 via the drive circuit 22, and the main control apparatus 23 passes through the drive circuit 22 and the big prize opening solenoid 21. Based on the fact that the excitation power supply is given for a set time (for example, 30 seconds), the special winning opening 17 is opened for the set time. This opening operation is called a round operation, and is repeated a set number of times (for example, 15 rounds) (big hit operation).
 遊技領域13D内には、図2に示すように、表示台板24が固定されており、表示台板24には、カラー液晶表示器からなる図柄表示装置25が固定されている。この図柄表示装置25は、3つの図柄表示領域を横1列に有するものであり、各図柄表示領域内には数字図柄「0」~「9」からなる図柄群が変動表示されるようになっている。 As shown in FIG. 2, a display base plate 24 is fixed in the game area 13 </ b> D, and a symbol display device 25 composed of a color liquid crystal display is fixed to the display base plate 24. This symbol display device 25 has three symbol display areas in a horizontal row, and a symbol group consisting of numeric symbols “0” to “9” is variably displayed in each symbol display area. ing.
 図3に示すメイン制御装置23は、マイクロコンピュータを主体に構成されたものであり、メイン制御装置23の入力端子には、図柄始動センサ15及び大入賞口センサ16が電気的に接続されている。 The main control device 23 shown in FIG. 3 is configured mainly with a microcomputer, and a symbol start sensor 15 and a special prize opening sensor 16 are electrically connected to input terminals of the main control device 23. .
 また、表示台板24の後面には表示回路基板(図示省略)が固定されており、この表示回路基板にはマイクロコンピュータを主体に構成された表示制御装置26が搭載されており、表示制御装置26の出力端子には、図3に示すように、ドライブ回路27を介して図柄表示装置25が電気的に接続されている。この表示制御装置26は制御手段に相当するものであり、表示制御装置26の入力端子にはメイン制御装置23の出力端子が電気的に接続されている。 A display circuit board (not shown) is fixed to the rear surface of the display base plate 24, and a display control device 26 mainly composed of a microcomputer is mounted on the display circuit board. As shown in FIG. 3, the symbol display device 25 is electrically connected to the output terminal 26 via a drive circuit 27. The display control device 26 corresponds to control means, and the output terminal of the main control device 23 is electrically connected to the input terminal of the display control device 26.
 ロック機構121は、表示制御装置26において特定条件が成立したとの信号を得たときにロック解除信号を出力するものであり、表示制御装置26からの信号を検出することに基づいてロック機構121が働いてロック部材120のロックを解除する。そして、ロック部材120のロックが解除されると、前記したように押さえていた剣部材100の鍔部103が開放されて、剣部材100が所定量飛び出す。その後、遊技者が剣部材100を第1剣挿入孔110から抜き出して取り外すと、第1センサ111がオフ信号を出力する。 The lock mechanism 121 outputs a lock release signal when a signal indicating that the specific condition is satisfied is obtained in the display control device 26, and the lock mechanism 121 is detected based on detecting a signal from the display control device 26. Works to unlock the lock member 120. When the lock of the lock member 120 is released, the collar portion 103 of the sword member 100 that has been pressed as described above is released, and the sword member 100 jumps out by a predetermined amount. Thereafter, when the player pulls out the sword member 100 from the first sword insertion hole 110 and removes it, the first sensor 111 outputs an off signal.
 この第1センサ111のオフ信号が表示制御装置26で確認されると、当該表示制御装置26から第2剣挿入孔130の周囲の電磁石132に通電指示を出力する。この指示に従って電磁石132が通電されると所定の磁力が生じる。その後、遊技者が第2剣挿入孔130に剣部材100を挿入すると、当該剣部材100が電磁石132で保持されると共に、第2剣挿入孔130の奥の第2センサ131が剣部材100に接触してオン信号を発生する。このオン信号を表示制御装置26が受信すると、図柄表示装置25に対して特定の演出を開始させる信号を発信するようになっている。 When the display control device 26 confirms the off signal of the first sensor 111, the display control device 26 outputs an energization instruction to the electromagnet 132 around the second sword insertion hole 130. When the electromagnet 132 is energized according to this instruction, a predetermined magnetic force is generated. Thereafter, when the player inserts the sword member 100 into the second sword insertion hole 130, the sword member 100 is held by the electromagnet 132 and the second sensor 131 at the back of the second sword insertion hole 130 is attached to the sword member 100. An ON signal is generated upon contact. When the display control device 26 receives this ON signal, a signal for starting a specific effect is transmitted to the symbol display device 25.
 また、遊技盤13の後面側には、賞球回路基板(図示省略)が配設されており、賞球回路基板にはマイクロコンピュータを主体に構成された賞球制御装置28が搭載されている。この賞球制御装置28の入力端子は、図3に示すように、メイン制御装置23の出力端子に電気的に接続されており、メイン制御装置23は図柄始動センサ15からの図柄始動信号や大入賞口センサ18からの入球信号を検出することに基づいて賞球制御装置28に遊技球の払出指令を出力する。 Further, a prize ball circuit board (not shown) is disposed on the rear side of the game board 13, and a prize ball control device 28 mainly composed of a microcomputer is mounted on the prize ball circuit board. . As shown in FIG. 3, the input terminal of the prize ball control device 28 is electrically connected to the output terminal of the main control device 23. The main control device 23 receives a symbol start signal from the symbol start sensor 15 or a large signal. Based on the detection of a pitch signal from the prize opening sensor 18, a game ball payout command is output to the prize ball control device.
 遊技盤13の後面側には、上端部に位置して球タンク(図示省略)が固定されており、球タンク内には遊技球が貯溜されている。また、遊技盤13の後面側にはタンクレール(図示省略)および払出ケース(図示省略)が固定されている。この払出ケース内はタンクレールを介して球タンク内に通じており、払出ケース内には球タンク内からタンクレールを通して遊技球が供給される。 A ball tank (not shown) is fixed on the rear surface side of the game board 13 at the upper end, and game balls are stored in the ball tank. A tank rail (not shown) and a payout case (not shown) are fixed to the rear side of the game board 13. The inside of the payout case communicates with the ball tank via the tank rail, and the game ball is supplied into the payout case from the ball tank through the tank rail.
 払出ケース内には遊技球の払出機構が収納されている。この払出機構はパルスモータからなる払出モータ29を駆動源とするものであり、払出モータ29の回転軸が設定量回転する毎に払出ケース内から下方へ1個の遊技球が払い出される。この払出モータ29は、図3に示すように、ドライブ回路30を介して賞球制御装置28の出力端子に電気的に接続されており、賞球制御装置28はメイン制御装置23からの払出指令を検出することに基づいて払出モータ29を駆動制御し、払出ケース内から遊技球を払い出し、球受皿5内に供給されるようになっている。そして、前記した大入賞口センサ18,メイン制御装置23,賞球制御装置28,払出モータ29,ドライブ回路30等により、賞球供与手段を構成している。 The game ball payout mechanism is stored in the payout case. This payout mechanism uses a payout motor 29 formed of a pulse motor as a drive source, and each game ball is paid out downward from the payout case every time the rotation shaft of the payout motor 29 rotates a set amount. As shown in FIG. 3, the payout motor 29 is electrically connected to the output terminal of the prize ball control device 28 via the drive circuit 30, and the prize ball control device 28 issues a payout command from the main control device 23. Based on this, the payout motor 29 is driven and controlled, and a game ball is paid out from the payout case and supplied into the ball receiving tray 5. And, the above-mentioned winning prize sensor 18, main control device 23, prize ball control device 28, payout motor 29, drive circuit 30 and the like constitute a prize ball donating means.
 次に上記構成の作用について、図1,図4~図9を用いて説明する。なお、下記動作はメイン制御装置23および表示制御装置26がROMに予め記録された制御プログラムに基づいて実行するものである。メイン制御装置23は電源が投入されると、図4のステップS1へ移行し、表示制御装置26に初期画面の表示指令を出力する。すると、表示制御装置26は、図柄表示装置25の左列の図柄表示領域内~右列の図柄表示領域内に初期図柄「123」を表示する。 Next, the operation of the above configuration will be described with reference to FIGS. 1 and 4 to 9. The following operations are executed by the main control device 23 and the display control device 26 based on a control program recorded in advance in the ROM. When the power is turned on, the main control device 23 proceeds to step S1 in FIG. 4 and outputs an initial screen display command to the display control device 26. Then, the display control device 26 displays the initial symbol “123” in the symbol display region in the left column to the symbol display region in the right column of the symbol display device 25.
 メイン制御装置23は図4のステップS2で図柄始動センサ15からの図柄始動信号を検出すると、ステップS3へ移行し、図柄始動信号の検出タイミングで大当りカウンタ値,図柄カウンタ値を取得してRAMに記録する。これら大当りカウンタ,図柄カウンタは「0」から異なる上限値に加算された後に「0」に戻って加算されるものであり、メイン制御装置23は大当りカウンタ値,図柄カウンタ値を取得すると、ステップS4へ移行する。 When the main controller 23 detects the symbol start signal from the symbol start sensor 15 in step S2 of FIG. 4, the main control device 23 proceeds to step S3, acquires the big hit counter value and symbol counter value at the detection timing of the symbol start signal, and stores them in the RAM. Record. These jackpot counters and symbol counters are incremented from “0” to different upper limit values and then added back to “0”. When the main controller 23 acquires the jackpot counter value and symbol counter value, step S4 is performed. Migrate to
 メイン制御装置23はステップS4へ移行すると、ステップS3の大当りカウンタ値を大当り判定値および外れリーチ判定値と比較することに基づいて完全外れ,外れリーチ,大当りを判定する。これら大当り判定値および外れリーチ判定値はメイン制御装置23のROMに予め記録されたものであり、大当りカウンタ値が大当り判定値および外れリーチ判定値の双方と異なるときには完全外れと判定され、外れリーチ判定値と同一であるときには外れリーチと判定され、大当り判定値と同一であるときには大当りと判定される。 When the main control device 23 proceeds to step S4, the main control device 23 determines complete losing, losing reach and jackpot based on comparing the jackpot counter value of step S3 with the jackpot determination value and losing reach determination value. These jackpot determination value and outlier reach determination value are recorded in advance in the ROM of the main control unit 23. When the jackpot counter value is different from both the jackpot determination value and the outbreak reach determination value, it is determined that the hit is complete and the outreach reach is determined. When it is the same as the judgment value, it is judged as a detach reach, and when it is the same as the big hit judgment value, it is judged as a big hit.
 <完全外れの判定時>メイン制御装置23のROMには外れ図柄テーブルが記録されている。この外れ図柄テーブルは図柄カウンタ値と外れ図柄との関係を示すものであり、メイン制御装置23は図4のステップS4で外れと判定すると、ステップS5へ移行し、ステップS3の図柄カウンタ値に応じた外れ図柄を図柄テーブルから選び出す。この外れ図柄は、左列の図柄および右列の図柄が相違する3個の組合せ図柄を称するものであり、メイン制御装置23は外れ図柄を取得すると、図4のステップS6へ移行する。 <Determination of complete detachment> A detachment symbol table is recorded in the ROM of the main controller 23. This out symbol table shows the relationship between the symbol counter value and the out symbol, and when the main control device 23 determines that it is out in step S4 in FIG. 4, the main control device 23 proceeds to step S5 and responds to the symbol counter value in step S3. Select the falling symbol from the symbol table. The off symbol refers to three combination symbols in which the symbol in the left column and the symbol in the right column are different. When the main control device 23 acquires the symbol out of the design, the process proceeds to step S6 in FIG.
 メイン制御装置23はステップS6へ移行すると、表示制御装置26に図柄変動指令を出力する。すると、表示制御装置26は、図柄表示装置25の各列の図柄表示領域内に図柄群を設定順序でループ状に変動表示する。各列の図柄表示領域内には「1」→「2」…「9」→「0」→「1」→…の設定順序で図柄群がループ状に縦方向に変動表示される。 When the main control device 23 proceeds to step S6, it outputs a symbol variation command to the display control device 26. Then, the display control device 26 variably displays the symbol groups in a set order in the symbol display area of each column of the symbol display device 25. In the symbol display area of each column, symbols are displayed in a loop-like manner in the vertical direction in a set order of “1” → “2”... “9” → “0” → “1” →.
 そして、図4のステップS7へ移行すると、表示制御装置26において、予告演出表示を行うか否かの抽選を行う。ここで、予告演出表示を行うと判定された場合には、図4のステップS18の予告演出決定処理へ移行する。また、予告演出表示を行わないと判定された場合には、メイン制御装置23は図柄変動指令を出力してから設定時間Tが経過したことを検出した後、図4のステップS8へ移行し、左列図柄群の仮停止指令および設定された左列図柄(ステップS5で設定された左列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の左列の図柄表示領域内を左列図柄群の設定された左列図柄で仮停止させる。 Then, when the process proceeds to step S7 in FIG. 4, the display control device 26 performs a lottery to determine whether or not to display the notice effect. If it is determined that the notice effect display is to be performed, the process proceeds to the notice effect determining process in step S18 of FIG. If it is determined that the notice effect display is not performed, the main control device 23 detects that the set time T has elapsed after outputting the symbol variation command, and then proceeds to step S8 in FIG. The temporary stop command for the left column symbol group and the set left column symbol (left column symbol set in step S5) are output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the left column of the symbol display device 25 at the left column symbol set in the left column symbol group.
 メイン制御装置23は左列の仮停止指令を出力してから設定時間Tが経過したことを検出すると、図4のステップS9へ移行し、右列図柄群の仮停止指令および設定された右列図柄(ステップS5で設定された右列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の右列の図柄表示領域内を右列図柄群の設定された右列図柄で仮停止させる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command for the left column, the main control device 23 proceeds to step S9 in FIG. 4 to execute the temporary stop command for the right column symbol group and the set right column. The symbol (the right column symbol set in step S5) is output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the right column of the symbol display device 25 at the right column symbol set in the right column symbol group.
 メイン制御装置23は右列の仮停止指令を出力すると、図4のステップS10へ移行し、ステップS4の判定結果が大当りまたは外れリーチではないと判断する。そして、右列の仮停止指令を出力してから設定時間Tが経過すると、ステップS12へ移行し、中列図柄群の仮停止指令および設定された中列図柄(ステップS5で設定された中列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の中列の図柄表示領域内を中列図柄群の設定された中列図柄で仮停止させる。 When the main control device 23 outputs the temporary stop command in the right column, the main control device 23 proceeds to step S10 in FIG. 4 and determines that the determination result in step S4 is not a big hit or miss reach. Then, when the set time T has elapsed since the temporary stop command in the right column is output, the process proceeds to step S12, where the temporary stop command for the middle row symbol group and the set middle row symbol (the middle row set in step S5) are transferred. Is output to the display control device 26. Then, the display control device 26 temporarily stops the inside of the symbol display area in the middle row of the symbol display device 25 at the middle row symbol set in the middle row symbol group.
 メイン制御装置23は中列の仮停止指令を出力してから設定時間Tが経過したことを検出すると、図4のステップS13へ移行し、表示制御装置26に図柄確定指令を出力する。すると、表示制御装置26は、図柄表示装置25の各列の図柄を静止させることに基づいて外れ図柄が確定したことを遊技者に知らせる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the middle row, the main control device 23 proceeds to step S13 in FIG. 4 and outputs a symbol confirmation command to the display control device 26. Then, the display control device 26 informs the player that the off symbol has been determined based on the symbols in each row of the symbol display device 25 being stationary.
 メイン制御装置23は図柄確定指令を出力すると、図4のステップS14へ移行し、ステップS4の判定結果が大当りではないと判断する。そして、ステップS2に復帰し、図柄始動信号の出力を待つ。 When the main control device 23 outputs the symbol determination command, the process proceeds to step S14 in FIG. 4 and determines that the determination result in step S4 is not a big hit. And it returns to step S2 and waits for the output of the symbol start signal.
 <外れリーチの判定時>メイン制御装置23のROMには外れリーチ図柄テーブルが記録されている。この外れリーチ図柄テーブルは図柄カウンタ値と外れリーチ図柄との関係を示すものであり、メイン制御装置23は図4のステップS4で外れリーチと判定すると、ステップS16へ移行し、ステップS3の図柄カウンタ値に応じた外れリーチ図柄を外れリーチ図柄テーブルから選び出す。この外れリーチ図柄は、左列の図柄および右列の図柄が同一で中列の図柄が相違する3個の組合せ図柄を称するものであり、メイン制御装置23は外れリーチ図柄を設定すると、図4のステップS6へ移行する。 <Determination of detach reach> The detach reach symbol table is recorded in the ROM of the main controller 23. The outreach symbol table shows the relationship between the symbol counter value and the outreach symbol. When the main control device 23 determines that it is outreach in step S4 in FIG. 4, the main control device 23 proceeds to step S16, and the symbol counter in step S3. The outreach design according to the value is selected from the outreach design table. This outreach symbol refers to three combination symbols in which the symbol in the left column and the symbol in the right column are the same, but the symbols in the middle column are different. When the main controller 23 sets the symbol for reach, FIG. The process proceeds to step S6.
 メイン制御装置23はステップS6へ移行すると、表示制御装置26に図柄変動指令を出力する。すると、表示制御装置26は、図柄表示装置25の各列の図柄表示領域内の図柄群を所定の設定順序でループ状に縦方向に変動させ、図柄変動画面を表示する。 When the main control device 23 proceeds to step S6, it outputs a symbol variation command to the display control device 26. Then, the display control device 26 causes the symbol group in the symbol display area of each column of the symbol display device 25 to fluctuate in the vertical direction in a predetermined setting order, and displays a symbol variation screen.
 そして、図4のステップS7へ移行すると、表示制御装置26において、予告演出表示を行うか否かの抽選を行う。ここで、予告演出表示を行うと判定された場合には、図4のステップS18の予告演出決定処理へ移行する(予告演出決定処理の詳細は後述する)。また、予告演出表示を行わないと判定された場合には、メイン制御装置23は図柄変動指令を出力してから設定時間Tが経過したことを検出した後、図4のステップS8へ移行し、左列図柄群の仮停止指令および設定された左列図柄(ステップS16で設定された左列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の左列の図柄表示領域内を左列図柄群の設定された左列図柄で仮停止させる。 Then, when the process proceeds to step S7 in FIG. 4, the display control device 26 performs a lottery to determine whether or not to display the notice effect. If it is determined that the notice effect display is to be performed, the process proceeds to the notice effect determining process in step S18 of FIG. 4 (details of the notice effect determining process will be described later). If it is determined that the notice effect display is not performed, the main control device 23 detects that the set time T has elapsed after outputting the symbol variation command, and then proceeds to step S8 in FIG. The temporary stop command for the left column symbol group and the set left column symbol (left column symbol set in step S16) are output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the left column of the symbol display device 25 at the left column symbol set in the left column symbol group.
 メイン制御装置23は左列の仮停止指令を出力してから設定時間Tが経過したことを検出すると、図4のステップS9へ移行し、右列図柄群の仮停止指令および設定された右列図柄(ステップS16で設定された右列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の右列の図柄表示領域内を右列図柄群の設定された右列図柄で仮停止させる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command for the left column, the main control device 23 proceeds to step S9 in FIG. 4 to execute the temporary stop command for the right column symbol group and the set right column. The symbol (the right column symbol set in step S16) is output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the right column of the symbol display device 25 at the right column symbol set in the right column symbol group.
 メイン制御装置23は右列図柄群の仮停止指令を出力すると、図4のステップS10へ移行する。ここで、ステップS4の判定結果が外れリーチであると判断してステップS11へ移行し、所定のリーチ演出を行う。なお、リーチ演出の詳細については、説明を省略する。 When the main control device 23 outputs the temporary stop command of the right row symbol group, the process proceeds to step S10 in FIG. Here, it is determined that the determination result in step S4 is out of reach and the process proceeds to step S11 to perform a predetermined reach effect. In addition, description is abbreviate | omitted about the detail of reach production.
 メイン制御装置23は右列の仮停止指令を出力してから設定時間Tを経過したことを検出すると、図4のステップS12へ移行し、中列図柄群の仮停止指令および設定された中列図柄(ステップS16で設定された中列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の中列の図柄表示領域内を中列図柄群の設定された中列図柄で仮停止させる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the right column, the main control device 23 proceeds to step S12 in FIG. The symbol (middle row symbol set in step S16) is output to the display control device 26. Then, the display control device 26 temporarily stops the inside of the symbol display area in the middle row of the symbol display device 25 at the middle row symbol set in the middle row symbol group.
 メイン制御装置23は中列の仮停止指令を出力してから設定時間Tが経過したことを検出すると、図4のステップS13へ移行し、表示制御装置26に図柄確定指令を出力する。すると、表示制御装置26は、図柄表示装置25の各列の図柄を静止させることに基づいて外れ図柄が確定したことを遊技者に知らせる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the middle row, the main control device 23 proceeds to step S13 in FIG. 4 and outputs a symbol confirmation command to the display control device 26. Then, the display control device 26 informs the player that the off symbol has been determined based on the symbols in each row of the symbol display device 25 being stationary.
 メイン制御装置23は図柄確定指令を出力すると、図4のステップS14へ移行し、ステップS4の判定結果が大当りではないと判断する。そして、ステップS2に復帰し、図柄始動信号の出力を待つ。 When the main control device 23 outputs the symbol determination command, the process proceeds to step S14 in FIG. 4 and determines that the determination result in step S4 is not a big hit. And it returns to step S2 and waits for the output of the symbol start signal.
 <大当りの判定時>メイン制御装置23のROMには大当り図柄テーブルが記録されている。この大当り図柄テーブルは図柄カウンタ値と大当り図柄との関係を示すものであり、メイン制御装置23は図4のステップS4で大当りと判定すると、ステップS17へ移行し、ステップS3の図柄カウンタ値に応じた大当り図柄を大当り図柄テーブルから選び出す。この大当り図柄は、左列の図柄~右列の図柄が同一な3個の組合せ図柄を称するものであり、メイン制御装置23は大当り図柄を取得すると、図4のステップS6へ移行する。 <When determining the jackpot> A jackpot symbol table is recorded in the ROM of the main controller 23. The jackpot symbol table shows the relationship between the symbol counter value and the jackpot symbol. When the main control unit 23 determines that the jackpot is determined in step S4 of FIG. 4, the main control unit 23 proceeds to step S17 and responds to the symbol counter value of step S3. The jackpot symbol is selected from the jackpot symbol table. The jackpot symbol refers to three combination symbols having the same symbol in the left column to the right column. When the main controller 23 acquires the jackpot symbol, the process proceeds to step S6 in FIG.
 メイン制御装置23はステップS6へ移行すると、表示制御装置26に図柄変動指令を出力する。すると、表示制御装置26は、図柄表示装置25の各列の図柄表示領域内の図柄群を所定の設定順序でループ状に縦方向に変動させ、図柄変動画面を表示する。 When the main control device 23 proceeds to step S6, it outputs a symbol variation command to the display control device 26. Then, the display control device 26 causes the symbol group in the symbol display area of each column of the symbol display device 25 to fluctuate in the vertical direction in a predetermined setting order, and displays a symbol variation screen.
 そして、図4のステップS7へ移行すると、表示制御装置26において、予告演出表示を行うか否かの抽選を行う。ここで、予告演出表示を行うと判定された場合には、図4のステップS18の予告演出決定処理へ移行する(予告演出決定処理の詳細は後述する)。また、予告演出表示を行わないと判定された場合には、メイン制御装置23は図柄変動指令を出力してから設定時間Tが経過したことを検出した後、図4のステップS8へ移行し、左列図柄群の仮停止指令および設定された左列図柄(ステップS17で設定された左列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の左列の図柄表示領域内を左列図柄群の設定された左列図柄で仮停止させる。 Then, when the process proceeds to step S7 in FIG. 4, the display control device 26 performs a lottery to determine whether or not to display the notice effect. If it is determined that the notice effect display is to be performed, the process proceeds to the notice effect determining process in step S18 of FIG. 4 (details of the notice effect determining process will be described later). If it is determined that the notice effect display is not performed, the main control device 23 detects that the set time T has elapsed after outputting the symbol variation command, and then proceeds to step S8 in FIG. The temporary stop command for the left column symbol group and the set left column symbol (left column symbol set in step S17) are output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the left column of the symbol display device 25 at the left column symbol set in the left column symbol group.
 メイン制御装置23は左列の仮停止指令を出力してから設定時間Tが経過したことを検出すると、図4のステップS9へ移行し、右列図柄群の仮停止指令および設定された右列図柄(ステップS17で設定された右列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の右列の図柄表示領域内を右列図柄群の設定された右列図柄で仮停止させる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command for the left column, the main control device 23 proceeds to step S9 in FIG. 4 to execute the temporary stop command for the right column symbol group and the set right column. The symbol (the right column symbol set in step S17) is output to the display control device 26. Then, the display control device 26 temporarily stops the symbol display area in the right column of the symbol display device 25 at the right column symbol set in the right column symbol group.
 メイン制御装置23は右列図柄群の仮停止指令を出力すると、図4のステップS10へ移行する。ここで、ステップS4の判定結果が大当りであると判断してステップS11へ移行し、所定のリーチ演出を行う。なお、リーチ演出の詳細については、説明を省略する。 When the main control device 23 outputs the temporary stop command of the right row symbol group, the process proceeds to step S10 in FIG. Here, it is determined that the determination result in step S4 is a big hit, the process proceeds to step S11, and a predetermined reach effect is performed. In addition, description is abbreviate | omitted about the detail of reach production.
 メイン制御装置23は右列の仮停止指令を出力してから設定時間Tを経過したことを検出すると、図4のステップS12へ移行し、中列図柄群の仮停止指令および設定された中列図柄(ステップS17で設定された中列図柄)を表示制御装置26に出力する。すると、表示制御装置26は、図柄表示装置25の中列の図柄表示領域内を中列図柄群の設定された中列図柄で仮停止させる。 When the main control device 23 detects that the set time T has elapsed since the provision of the temporary stop command in the right column, the main control device 23 proceeds to step S12 in FIG. 4, where the temporary stop command for the middle row symbol group and the set middle row are set. The symbol (middle row symbol set in step S17) is output to the display control device 26. Then, the display control device 26 temporarily stops the inside of the symbol display area in the middle row of the symbol display device 25 at the middle row symbol set in the middle row symbol group.
 メイン制御装置23は中列の仮停止指令を出力してから設定時間Tが経過したことを検出すると、図4のステップS13へ移行し、表示制御装置26に図柄確定指令を出力する。すると、表示制御装置26は、図柄表示装置25の各列の図柄を静止させることに基づいて大当り図柄が確定したことを遊技者に知らせる。 When the main control device 23 detects that the set time T has elapsed since outputting the temporary stop command in the middle row, the main control device 23 proceeds to step S13 in FIG. 4 and outputs a symbol confirmation command to the display control device 26. Then, the display control device 26 informs the player that the jackpot symbol has been determined based on the symbols in each column of the symbol display device 25 being stationary.
 メイン制御装置23は図柄確定指令を出力すると、図4のステップS14へ移行し、ステップS4の判定結果が大当りであると判断し、ステップS15へ移行する。そして、大入賞口ソレノイド21を駆動制御することに基づいて上述の大当り動作を実行し、ステップS2に復帰する。 When the main control device 23 outputs the symbol confirmation command, the process proceeds to step S14 in FIG. 4, the determination result in step S4 is a big hit, and the process proceeds to step S15. Then, based on the drive control of the big winning opening solenoid 21, the above-mentioned big hit operation is executed, and the process returns to step S2.
 また、図4のステップS7で予告演出表示を行うと判定されて図4のステップS18へ移行した場合には、図5に示すような予告演出決定処理を行う。 If it is determined in step S7 in FIG. 4 that the notice effect display is to be performed and the process proceeds to step S18 in FIG. 4, a notice effect determining process as shown in FIG. 5 is performed.
 表示制御装置26は、図5のステップS21で、まず、特定条件が成立したか否か(例えば、所定の確率により特別予告演出が選択されるか否か等)の判定を行う。ここで、特定条件が成立しなかった場合には、図5のステップS22へ移行し、表示制御装置26に予め記憶された他の予告演出を表示した後、図4のステップS8に戻る。なお、剣部材100を用いない予告演出については、説明を省略する。 In step S21 of FIG. 5, the display control device 26 first determines whether or not a specific condition is satisfied (for example, whether or not a special notice effect is selected with a predetermined probability). Here, if the specific condition is not satisfied, the process proceeds to step S22 in FIG. 5, and another notice effect previously stored in the display control device 26 is displayed. Then, the process returns to step S8 in FIG. 4. Note that description of the notice effect without using the sword member 100 is omitted.
 また、図5のステップS21で、特定条件が成立した場合には、次に、図5のステップS23で、表示制御装置26にキャラクタが「剣を抜け!」等の台詞を発し、第1剣挿入孔110に取り付けられている剣部材100を矢印で指し示して抜くように指示する映像又は画像が表示され、図5のステップS24でロック部材120のロックが解除される。次に、図のステップS25で、当該状態において一定時間内に第1剣挿入孔110から剣部材100が引き抜かれて取り外されたかどうかの判定を行う。ここで、第1センサ111がオフ信号となっていて剣部材100が第1剣挿入孔110から引き抜かれていると判定された場合には、図5のステップS26で剣が引き抜かれて所定の場所に収められようとしている映像又は画像が表示される。それと共に、図5のステップS27で第2剣挿入孔130の周囲の電磁石132に通電し、電磁石132に磁力を持たせるようにする。 If the specific condition is satisfied in step S21 of FIG. 5, then, in step S23 of FIG. 5, the character emits a speech such as “Take out the sword!” To the display control device 26, and the first sword. A video or an image instructing to point out and remove the sword member 100 attached to the insertion hole 110 is displayed, and the lock member 120 is unlocked in step S24 of FIG. Next, in step S25 in the figure, it is determined whether or not the sword member 100 has been pulled out and removed from the first sword insertion hole 110 within a certain time in this state. Here, when it is determined that the first sensor 111 is an off signal and the sword member 100 is pulled out from the first sword insertion hole 110, the sword is pulled out in step S26 of FIG. The video or image that is about to be stored in the place is displayed. At the same time, in step S27 of FIG. 5, the electromagnet 132 around the second sword insertion hole 130 is energized so that the electromagnet 132 has a magnetic force.
 次に、図5のステップS28で、当該状態において一定時間内に第2剣挿入孔130に剣部材100を突き刺して取り付けられるかどうかの判定を行う。ここで、第2センサ131がオン信号となっていて剣部材100が第2剣挿入孔130に突き刺さって取り付けられていると判定された場合には、図5のステップS29で表示制御装置26から特定の演出を開始するように指示がなされ、これに応じて図柄表示装置25において特定の演出(例えば、剣をドラゴンの弱点に刺してドラゴンとの戦いに勝利する映像等)を表示する。 Next, in step S28 of FIG. 5, it is determined whether or not the sword member 100 can be inserted into the second sword insertion hole 130 within a predetermined time in this state. Here, if it is determined that the second sensor 131 is an ON signal and the sword member 100 is stuck and attached to the second sword insertion hole 130, the display controller 26 starts from step S29 in FIG. In response to the instruction to start a specific effect, the symbol display device 25 displays a specific effect (for example, an image of winning a battle with the dragon by inserting a sword into the weak point of the dragon).
 そして、当該予告演出を表示した後、図4のステップS12に戻る。 Then, after displaying the notice effect, the process returns to step S12 in FIG.
 なお、どの表示される演出パターンによって、リーチ発生に対する信頼度や、大当りに対する信頼度が変化するようになっていても良い。例えば、剣部材100を抜き差ししたときの映像が、Aの方がBよりリーチ発生に対する信頼度が高くなるように設定されていても良い。
[発明の実施の形態2]
 以下、本発明の実施の形態2における遊技機としてのスロットマシンについて図10~図16を参照しながら説明する。なお、本実施の形態は、以下に説明する事項以外については前記した実施の形態1と同様であるので、前記した実施の形態1と異なる事項以外は同じ符号を付して説明を省略する。
Note that the reliability with respect to the occurrence of reach or the reliability with respect to the big hit may be changed depending on which displayed production pattern. For example, the image when the sword member 100 is inserted and removed may be set such that A is more reliable than B in terms of reach.
[Embodiment 2 of the Invention]
Hereinafter, a slot machine as a gaming machine according to Embodiment 2 of the present invention will be described with reference to FIGS. Since the present embodiment is the same as the above-described first embodiment except for the items described below, the same reference numerals are used except for the items different from the above-described first embodiment, and the description thereof is omitted.
 ゲームセンターには、図10に示すようなスロットマシンの筐体200が設置されている。本実施の形態のスロットマシンの筐体200には、図10に示すように、遊技機本体220と、この遊技機本体220の前面片側にヒンジ等により開閉可能に取り付けられた扉部230とを備えている。この扉部230の前面には、図10に示すように、ほぼ中央にゲーム表示部231を設け、ゲーム表示部231の右下隅部に、遊技者がメダルを投入するためのメダル投入口232が設けられている。 In the game center, a slot machine casing 200 as shown in FIG. 10 is installed. As shown in FIG. 10, the casing 200 of the slot machine according to the present embodiment includes a gaming machine main body 220 and a door 230 attached to one side of the front surface of the gaming machine main body 220 so as to be opened and closed by a hinge or the like. I have. As shown in FIG. 10, a game display unit 231 is provided substantially in the center on the front surface of the door unit 230, and a medal insertion slot 232 through which a player inserts medals is provided at the lower right corner of the game display unit 231. Is provided.
 また、ゲーム表示部231の左下方には、ゲームを開始するためのスタートスイッチ234が設けられている。扉部230の下端部中央には、メダルの払出口235が設けられている。なお、本実施の形態ではスタートスイッチ234を押してゲーム開始後、所定時間経過後に自動的にゲームが停止するようになっているが、スタートスイッチ234の他にストップスイッチを備えていて、スタートスイッチ234を押してゲーム開始後、ストップスイッチを押す又は所定時間経過後にゲームが停止するようになっていても良い。 Further, a start switch 234 for starting a game is provided at the lower left of the game display unit 231. A medal payout port 235 is provided at the center of the lower end of the door 230. In the present embodiment, the game is automatically stopped after a predetermined time has elapsed after the start switch 234 is pressed and the game is started. However, in addition to the start switch 234, a stop switch is provided and the start switch 234 is provided. After the game is started by pressing, the stop switch may be pressed, or the game may be stopped after a predetermined time has elapsed.
 遊技機本体220の内部には、図11に示すように、その内底面に固定され、内部に複数のメダルを貯留して、貯留したメダルを扉部230の前面に設けた払出口235に1枚ずつ払い出すためのホッパ装置221が設置されている。このホッパ装置221の上部には、上方に向けて開口し、内部に複数のメダルを貯留するホッパタンク222を備えている。遊技機本体220の内部には、扉部230を閉めたときにゲーム表示部231が来る位置に三個の回転リールからなるリールユニット203が設置されている。ゲーム表示部231には開口部が設けられていて、それを通して遊技者がリールユニット203の各回転リールの図柄を見ることができるようになっている。ホッパ装置221の上側のリールユニット203との間には電源部205が設けられている。 As shown in FIG. 11, the gaming machine main body 220 is fixed to the inner bottom surface, stores a plurality of medals therein, and stores the stored medals at a payout opening 235 provided on the front surface of the door portion 230. A hopper device 221 for paying out one by one is installed. A hopper tank 222 that opens upward and stores a plurality of medals is provided at the top of the hopper device 221. Inside the gaming machine main body 220, a reel unit 203 including three rotating reels is installed at a position where the game display unit 231 comes when the door unit 230 is closed. The game display unit 231 is provided with an opening through which the player can see the symbols of each rotating reel of the reel unit 203. A power supply unit 205 is provided between the upper reel unit 203 of the hopper device 221.
 扉部230の裏面には、図11に示すように、メダル(コイン)セレクタ210が、扉部230の前面に設けられたメダル投入口232の裏側に取り付けられている。このメダルセレクタ210は、メダル投入口232から投入されたメダルの通過を検出しながら、当該メダルをホッパ装置221に向かって転動させ、外径が所定寸法と違う異径メダルや、鉄又は鉄合金で作製された不正メダルを選別して排除するとともに、1ゲームあたりに投入可能な所定枚数以上のメダルを選別して排除するための装置である。 As shown in FIG. 11, a medal (coin) selector 210 is attached to the back side of the medal slot 232 provided on the front surface of the door 230 on the back surface of the door 230. The medal selector 210 detects the passage of the medal inserted from the medal insertion slot 232, rolls the medal toward the hopper device 221, and has a different diameter medal, iron or iron having an outer diameter different from the predetermined dimension. This is an apparatus for selecting and removing illegal medals made of an alloy and selecting and eliminating a predetermined number or more of medals that can be inserted per game.
 また、メダルセレクタ210の下側には、図11に示すように、その下部側を覆って扉部230の払出口235に連通する導出路236が設けられている。メダルセレクタ210により振り分けられたメダルは、この導出路236を介して払出口235から遊技者に返却される。 Further, as shown in FIG. 11, a lead-out path 236 that covers the lower side of the medal selector 210 and communicates with the payout port 235 of the door portion 230 is provided below the medal selector 210. The medals distributed by the medal selector 210 are returned to the player from the payout opening 235 through the lead-out path 236.
 当該スロットマシンで遊技を行う遊技者は、まずメダル貸機(図示省略)等から遊技媒体であるメダルを借り、メダル投入口232に直接メダルを入れることができる。スタートスイッチ234は回転リール203Aの斜め下方に位置するスイッチであって、遊技メダルの投入を条件に、リールユニット203の駆動を開始させる。リールユニット203は、スタートスイッチ234が押されて回転リール203Aが回転を開始してから所定時間経過後にその駆動が停止される。リールユニット203は、三個の回転リール203Aから構成されている。そして、各回転リール203Aは、合成樹脂からなる回転ドラム(図示省略)と、この回転ドラムの周囲に貼付されるテープ状のリールテープ203Bとを備えている。このリールテープ203Bの外周面には、複数個(例えば21個)の図柄が表示されている。また、筐体200の上部には、遊技の進行に応じて演出表示を行う演出表示装置としての液晶表示装置400が配設されている。 A player who plays a game in the slot machine can first borrow a medal as a game medium from a medal lending machine (not shown) and insert the medal directly into the medal slot 232. The start switch 234 is a switch located obliquely below the rotary reel 203A, and starts driving the reel unit 203 on condition that a game medal is inserted. The reel unit 203 stops driving after a predetermined time has elapsed since the start switch 234 was pressed and the rotating reel 203A started to rotate. The reel unit 203 includes three rotating reels 203A. Each rotating reel 203A includes a rotating drum (not shown) made of a synthetic resin and a tape-like reel tape 203B attached around the rotating drum. A plurality of (for example, 21) symbols are displayed on the outer peripheral surface of the reel tape 203B. In addition, a liquid crystal display device 400 serving as an effect display device that performs effect display according to the progress of the game is disposed on the top of the housing 200.
 また、スタートスイッチ234の左下方には、図10に示すように、操作部材としての剣部材300が取り付けられている。この剣部材300は、図14,図15に示すような第1剣挿入孔310に挿入されて、図10のようにロック部材320でロックされた状態で保持されている。そして、遊技において特定条件が成立したときには、図13に示すようにロック部材320のロックが解除され、図14に示すように剣部材300を第1剣挿入孔310から引き抜いて取り外すことができるように構成されている。その後、図15,図16に示すように第1剣挿入孔310から引き抜いた剣部材300をスロットマシンの同じ筐体200の別の箇所(ここでは、筐体200の上部寄り中央の箇所)に設けられた第2剣挿入孔330に突き刺して取り付けることで、液晶表示装置400において特別な遊技演出が開始されるように構成されている。 Also, a sword member 300 as an operation member is attached to the lower left of the start switch 234 as shown in FIG. The sword member 300 is inserted into a first sword insertion hole 310 as shown in FIGS. 14 and 15, and is held in a locked state by a lock member 320 as shown in FIG. When a specific condition is established in the game, the lock member 320 is unlocked as shown in FIG. 13, and the sword member 300 can be pulled out from the first sword insertion hole 310 and removed as shown in FIG. It is configured. Thereafter, as shown in FIGS. 15 and 16, the sword member 300 pulled out from the first sword insertion hole 310 is placed in another part of the same casing 200 of the slot machine (here, the central part near the top of the casing 200). The liquid crystal display device 400 is configured to start a special game effect by being inserted into the second sword insertion hole 330 provided.
 なお、剣部材300、第1剣挿入孔310、ロック部材320、第2剣挿入孔330の構成については、前記した実施の形態1と同様であるため、説明を省略する。 Note that the configurations of the sword member 300, the first sword insertion hole 310, the lock member 320, and the second sword insertion hole 330 are the same as those of the first embodiment described above, and thus the description thereof is omitted.
 図12は本実施の形態2に係るスロットマシンの機能ブロック図を示す。 FIG. 12 shows a functional block diagram of the slot machine according to the second embodiment.
 図12において、CPU、ROM及びRAMをそれぞれ内蔵するメイン基板200とサブ基板201を有している。メイン基板200はメダルの投入、払い出し、リールの制御、当選処理などを行う。サブ基板201は液晶表示装置400を含む演出表示などの処理を行う。操作部202は、スタートスイッチ234や符号を付していないベットスイッチなどのスイッチからなっている。 In FIG. 12, it has a main board 200 and a sub board 201 each incorporating a CPU, ROM and RAM. The main board 200 performs medal insertion, payout, reel control, winning process, and the like. The sub-board 201 performs processing such as effect display including the liquid crystal display device 400. The operation unit 202 includes switches such as a start switch 234 and a bet switch without reference numerals.
 リールユニット203は三個の回転リール203Aからなっている。演出表示部204はゲーム表示部231のリールの内部照明、電飾、液晶表示装置400、スピーカなどを含むものである。演出表示部204により当選役や押し順の報知がなされる。ホッパ装置221は、貯留したメダルを扉230の前面に設けた払出口235に1枚ずつ払い出すための装置である。なお、操作部202は、上述のようにいくつかのスイッチ類を含むが、図3ではスタートスイッチ234のみを示している。 The reel unit 203 includes three rotating reels 203A. The effect display unit 204 includes internal lighting of the reel of the game display unit 231, electrical decoration, the liquid crystal display device 400, a speaker, and the like. The effect display unit 204 notifies the winning combination and the pressing order. The hopper device 221 is a device for paying out stored medals one by one to a payout opening 235 provided on the front surface of the door 230. The operation unit 202 includes several switches as described above, but only the start switch 234 is shown in FIG.
 メイン基板200は、スタートスイッチ234の出力信号に基づき内部抽選を行ったり、リールの回転・停止やメダルの払い出しなどの処理を行うためのものである。メイン基板200は、予め設定されたプログラムに従って制御動作を行うCPUと、そのプログラムを記憶する記憶手段であるROMおよび処理結果などを一時的に記憶するRAMを含む。 The main board 200 is for performing an internal lottery based on the output signal of the start switch 234, processing for reel rotation / stop, medal payout, and the like. The main board 200 includes a CPU that performs a control operation according to a preset program, a ROM that is a storage unit that stores the program, and a RAM that temporarily stores processing results.
 メイン基板200は、スタートスイッチ234からの信号に基づき抽選を行い、当該抽選の結果に基づき当選判定を行う当選抽選手段200aを含む。当選抽選手段200aは、例えば、メイン基板200のCPUがROMに記憶されたプログラムを実行することによるソフトウエアで実現される。当選抽選手段200aは、ICなどのハードウエアを含むこともある。抽選による当選役として、小役等のように当選したゲームで入賞しないと当選フラグが消滅する持ち越しのない当選役と、ボーナス等のように当選したゲームで入賞しなくても、次ゲーム以降で入賞するまでその当選フラグが消滅しないで持ち越される持ち越しフラグとがある。 The main board 200 includes a winning lottery means 200a for performing a lottery based on a signal from the start switch 234 and performing a winning determination based on a result of the lottery. The winning lottery means 200a is realized, for example, by software by the CPU of the main board 200 executing a program stored in the ROM. The winning lottery means 200a may include hardware such as an IC. As a winning combination by lottery, the winning flag will not disappear unless the winning game is won, such as a small role, and the next game or later, even if you do not win in the winning game such as a bonus There is a carry-over flag that will be carried over without winning until the prize is won.
 当選抽選手段200aでの抽選で当選したときは、そのことを示す当選フラグが当選フラグ記憶部200bに記憶される。当選フラグ記憶部200bはレジスタ又はメモリ(RAMなど)である。 When winning by lottery by the winning lottery means 200a, a winning flag indicating that is stored in the winning flag storage unit 200b. The winning flag storage unit 200b is a register or a memory (such as a RAM).
 図12において、符号WH1、WH2、WH3は、それぞれ、操作部202とメイン基板200、リールユニット203とメイン基板200、ホッパ装置221とメイン基板200を電気的に接続するハーネスである。 12, reference numerals WH1, WH2, and WH3 are harnesses that electrically connect the operation unit 202 and the main board 200, the reel unit 203 and the main board 200, and the hopper device 221 and the main board 200, respectively.
 メイン基板200は、さらに、複数のハーネスWH1,WH2,WH3の抜き差しを監視するハーネス監視部200cを含む。ハーネス監視部200cは、例えば、メイン基板200のCPUがROMに記憶されたプログラムを実行することによるソフトウエアで実現される。ハーネス監視部200cは、ICなどのハードウエアを含むこともある。 The main board 200 further includes a harness monitoring unit 200c that monitors insertion / removal of the plurality of harnesses WH1, WH2, and WH3. The harness monitoring unit 200c is realized, for example, by software by the CPU of the main board 200 executing a program stored in the ROM. The harness monitoring unit 200c may include hardware such as an IC.
 サブ基板201は、メイン基板200からコマンド信号を受けて内部抽選の結果を報知したり各種演出を行うためのものである。サブ基板201は、コマンド信号に応じた予め設定されたプログラムに従って制御動作を行うCPUと、プログラムを記憶する記憶手段であるROMおよび処理結果などを一時的に記憶するRAMを含む。 The sub-board 201 is for receiving a command signal from the main board 200 and notifying the result of the internal lottery and performing various effects. Sub-board 201 includes a CPU that performs a control operation according to a preset program corresponding to a command signal, a ROM that is a storage unit that stores the program, and a RAM that temporarily stores processing results and the like.
 サブ基板201は、ハーネス監視部200cから予め定められた命令を受けて、予め定められた報知処理(例えば、ビッグボーナスなどの当選フラグがセットされていることを示すボーナス確定告知などの演出)を行う。 The sub-board 201 receives a predetermined instruction from the harness monitoring unit 200c, and performs a predetermined notification process (for example, an effect such as a bonus confirmation notification indicating that a winning flag such as a big bonus is set). Do.
 なお、メイン基板200のROMには、この遊技機で実行されるゲーム処理の手順がシーケンスプログラムとして記憶されている他、当選判定テーブル,図柄テーブルおよび入賞図柄組合せテーブル等がそれぞれ区分されて格納されている。当選判定テーブルは、乱数取得部(乱数発生器及び乱数抽出器)で抽出された乱数値を各当選態様に区分けするように区分されており、乱数取得部で発生する一定範囲の数値の中から抽出される乱数値を各当選態様に区画するデータを記憶している。すなわち、当選判定テーブルは、乱数取得部がとる乱数の全領域に対応して、当選態様ごとに区分された領域を有するものである。例えば、0~一定数の範囲を複数に区分し、ひとつの区分(領域)を外れとし、他の区分(領域)を当選1、当選2、・・・というように設定する。 The ROM of the main board 200 stores the game processing procedure executed by the gaming machine as a sequence program, and stores a winning determination table, a symbol table, a winning symbol combination table, and the like. ing. The winning determination table is divided so as to divide the random value extracted by the random number acquisition unit (random number generator and random number extractor) into each winning mode, and from among a certain range of numerical values generated by the random number acquisition unit Data for dividing the extracted random value into each winning mode is stored. In other words, the winning determination table has an area divided for each winning mode corresponding to the entire area of random numbers taken by the random number acquisition unit. For example, a range from 0 to a certain number is divided into a plurality, one division (area) is excluded, and the other division (area) is set as winning 1, winning 2,.
 上述のように、メイン基板200及びサブ基板201は、CPUを中心に構成され、ROM、RAM、I/O等を備えている。CPUが動作する際に必要な一時的なデータなどはRAMに記憶される。RAMは揮発性メモリであり、その電源断によりデータは原則失われるが、発明の実施の形態に係る遊技機においては、その一部又は全部についてバッテリなどのバックアップ電源が用意され、電源断でもデータは失われない。 As described above, the main board 200 and the sub board 201 are configured around the CPU and include a ROM, a RAM, an I / O, and the like. Temporary data required when the CPU operates is stored in the RAM. The RAM is a volatile memory, and data is lost in principle when the power is cut off. However, in the gaming machine according to the embodiment of the invention, a backup power source such as a battery is prepared for a part or all of the data. Will not be lost.
 また、ロック機構321は、サブ基板201において特定条件が成立したとの信号を得たときにロック解除信号を出力するものであり、サブ基板201からの信号を検出することに基づいてロック機構321が働いてロック部材320のロックを解除する。そして、ロック部材320のロックが解除されると、前記したように押さえていた剣部材300の鍔部103が開放されて、剣部材300が所定量飛び出す。その後、遊技者が剣部材300を第1剣挿入孔310から抜き出して取り外すと、第1センサ311がオフ信号を出力する。 The lock mechanism 321 outputs a lock release signal when a signal indicating that the specific condition is established in the sub-board 201 is detected, and the lock mechanism 321 is detected based on detecting a signal from the sub-board 201. Works to unlock the lock member 320. When the lock member 320 is unlocked, the hook 103 of the sword member 300 held as described above is released, and the sword member 300 pops out by a predetermined amount. Thereafter, when the player removes the sword member 300 from the first sword insertion hole 310 and removes it, the first sensor 311 outputs an off signal.
 この第1センサ311のオフ信号がサブ基板201で確認されると、当該サブ基板201から第2剣挿入孔330の周囲の電磁石332に通電指示を出力する。この指示に従って電磁石332が通電されると所定の磁力が生じる。その後、遊技者が第2剣挿入孔330に剣部材300を挿入すると、当該剣部材300が電磁石332で保持されると共に、第2剣挿入孔330の奥の第2センサ331が剣部材300に接触してオン信号を発生する。このオン信号をサブ基板201が受信すると、液晶表示装置400に対して特定の演出を開始させる信号を発信するようになっている。 When the off signal of the first sensor 311 is confirmed on the sub board 201, an energization instruction is output from the sub board 201 to the electromagnet 332 around the second sword insertion hole 330. When the electromagnet 332 is energized according to this instruction, a predetermined magnetic force is generated. Thereafter, when the player inserts the sword member 300 into the second sword insertion hole 330, the sword member 300 is held by the electromagnet 332, and the second sensor 331 at the back of the second sword insertion hole 330 is attached to the sword member 300. An ON signal is generated upon contact. When the sub-board 201 receives this ON signal, a signal for starting a specific effect is transmitted to the liquid crystal display device 400.
 なお、本実施の形態の作用については、本発明の特徴部分の作用が前記した実施の形態1と同様となるため、説明を省略する。 The operation of the present embodiment is the same as that of the first embodiment described above, and the description thereof is omitted.
 以上のように、各実施の形態の遊技機(パチンコ遊技機及びスロットマシン)は、特定条件が成立することに応じて、剣部材(操作部材)100,300を筐体1,200の第1剣挿入孔(第一箇所)110,310から取り外して別の第2剣挿入孔(第二箇所)130,330に取り付けるようになっており、この動作によって特定の遊技及び/又は演出を開始するように制御しているため、剣部材(操作部材)100,300を使用する演出において遊技者に目新しさを感じさせ、遊技の興趣を向上させることができる。 As described above, the gaming machine (pachinko gaming machine and slot machine) of each embodiment has the sword members (operation members) 100 and 300 in the first cases of the casings 1 and 200 in response to the specific condition being satisfied. It is removed from the sword insertion hole (first place) 110, 310 and attached to another second sword insertion hole (second place) 130, 330, and this action starts a specific game and / or performance. Therefore, it is possible to make the player feel novelty in the production using the sword members (operation members) 100 and 300 and improve the interest of the game.
 また、各実施の形態では、剣部材(操作部材)100,300を取り外す第1剣挿入孔(第一箇所)110,310と剣部材(操作部材)100,300を取り付ける第2剣挿入孔(第二箇所)130,330とが同じ筐体1,200の別の箇所に設けられているため、遊技機の一つの筐体1の中で、剣部材(操作部材)100,300の取り外しと取り付けを行うことができ、遊技者が手軽かつ簡単に、剣部材(操作部材)100,300の取り外しと取り付けを行うことができる。 In each embodiment, the first sword insertion hole (first position) 110, 310 for removing the sword member (operation member) 100, 300 and the second sword insertion hole for attaching the sword member (operation member) 100, 300 ( Since the second part) 130 and 330 are provided at different parts of the same casing 1 and 200, the sword members (operation members) 100 and 300 are removed in one casing 1 of the gaming machine. The sword members (operation members) 100 and 300 can be detached and attached easily and easily by the player.
 また、各実施の形態では、剣部材(操作部材)100,300が第1剣挿入孔(第一箇所)110,310に取り付けられた状態で予め抽選を行って抽選結果データを保有しており、当該状態で剣部材(操作部材)100,300を第1剣挿入孔(第一箇所)110,310から取り外して第2剣挿入孔(第二箇所)130,330に取り付けたときに、保有していた抽選結果データに基づいて特定の遊技及び/又は演出を行うようになっているため、予め保有しているデータに基づいてその後の特定の遊技及び/又は演出をスムーズに行うことができる。 In each embodiment, the sword members (operation members) 100 and 300 are attached in the first sword insertion holes (first locations) 110 and 310 in advance, and lottery result data is held. When the sword member (operation member) 100, 300 is removed from the first sword insertion hole (first place) 110, 310 and attached to the second sword insertion hole (second place) 130, 330 in this state Since the specific game and / or effect is performed based on the lottery result data that has been performed, the subsequent specific game and / or effect can be smoothly performed based on the data held in advance. .
 また、各実施の形態では、剣部材(操作部材)100,300はデータを記憶せずにスイッチの役割だけをしており、データは剣部材(操作部材)100,300を第1剣挿入孔(第一箇所)110,310から取り外して第2剣挿入孔(第二箇所)130,330に取り付けたとの信号によって呼び出されるようになっているため、遊技者がデータを持ち出すことがなく、データ改ざん等の不正を防止することができ、セキュリティの高い遊技機とすることができる。 Further, in each embodiment, the sword members (operation members) 100 and 300 do not store data but only serve as switches, and the data is transmitted from the sword members (operation members) 100 and 300 to the first sword insertion hole. (First location) Since it is called by a signal that it is removed from 110, 310 and attached to the second sword insertion hole (second location) 130, 330, the player does not bring out data, Tampering such as tampering can be prevented, and a gaming machine with high security can be obtained.
 なお、以上説明した各実施の形態は、本発明の理解を容易にするために記載されたものであって、本発明を限定するために記載されたものではない。 Each embodiment described above is described in order to facilitate understanding of the present invention, and is not described in order to limit the present invention.
 例えば、前記した実施の形態では、パチンコ遊技機及びスロットマシンを用いて説明したが、これに限るものではなく、本発明の遊技機は、パチンコ遊技機、アレンジボール遊技機、雀球遊技機、回胴式遊技機等の遊技場に設置される遊技機の他、アーケードゲームと呼ばれるゲームセンター、遊園地などのアミューズメントスポット、カジノ等に設置される業務用の遊技機を含むものである。 For example, in the above-described embodiment, the description has been made using a pachinko gaming machine and a slot machine, but the present invention is not limited to this, and the gaming machine of the present invention includes a pachinko gaming machine, an arrangement ball gaming machine, a sparrow ball gaming machine, In addition to gaming machines installed in amusement halls such as spinning-type gaming machines, game machines called arcade games, amusement spots such as amusement parks, and commercial gaming machines installed in casinos and the like are included.
 また、前記した各実施の形態では、操作部材を取り外す第一箇所が遊技機の左側、操作部材を取り付ける第二箇所が遊技機の上部中央に設けられていたが、これに限るものではなく、第一箇所及び第二箇所は遊技機の適宜の場所に設けられていても良い。 Further, in each of the above-described embodiments, the first location where the operation member is removed is provided on the left side of the gaming machine, and the second location where the operation member is attached is provided in the upper center of the gaming machine, but this is not a limitation. The first location and the second location may be provided at appropriate locations in the gaming machine.
 また、前記した各実施の形態では、操作部材を取り外す第一箇所と操作部材を取り付ける第二箇所が同じ筐体となっていたが、これに限るものではなく、操作部材を取り外す第一箇所が設けられた筐体と操作部材を取り付ける第二箇所が設けられた機器とが異なる装置となっていても良い。例えば、異なる遊技機の他、遊技場の台島の上部や、遊技機の横に設けられた球貸機、その他の遊技機以外の遊技場の機器に第二箇所が設けられていても良い。 Moreover, in each above-mentioned embodiment, although the 1st location which removes an operation member and the 2nd location which attaches an operation member became the same housing | casing, it is not restricted to this, The 1st location which removes an operation member is The provided housing and the device provided with the second location for attaching the operation member may be different devices. For example, in addition to different gaming machines, a second location may be provided in the upper part of Taijima in the game hall, a ball rental machine provided beside the gaming machine, or other gaming machine equipment other than gaming machines. .
 また、第二箇所が設けられた機器は、遊技者が一度席を立ち上がって移動した場所(特設ステージ等)に設置されていても良い。この場合には、第一箇所と第二箇所がより離間した位置となるため、操作部材を第二箇所に取り付けた後に行われる特定の遊技及び/又は演出をより特別なものに見せることができる。 Also, the device provided with the second location may be installed at a place (special stage, etc.) where the player has stood up and moved once. In this case, since the first location and the second location are more distant from each other, the specific game and / or performance performed after the operation member is attached to the second location can be shown to be more special. .
 また、前記した各実施の形態では、操作部材を第一箇所から取り外す前に抽選を行っていたが、これに限るものではなく、操作部材を第一箇所から取り外して第二箇所に取り付けたときに、その後に行われる特定の遊技及び/又は演出に関する抽選を行うようになっていても良い。この場合には、遊技者にその後の展開が全く分からないという臨場感を享受させることができる。 In each of the above-described embodiments, the lottery is performed before the operation member is removed from the first location. However, the present invention is not limited to this, and the operation member is removed from the first location and attached to the second location. In addition, a lottery regarding a specific game and / or performance to be performed thereafter may be performed. In this case, the player can enjoy a sense of realism that the subsequent development is completely unknown.
 また、前記した各実施の形態では、操作部材は単なるスイッチとしての役割でデータは別に持っていたが、これに限るものではなく、操作部材にデータを記憶しておくようになっていて、取り付けた第二箇所で操作部材からデータを取り出してその後の特定の遊技及び/又は演出を行うようになっていても良い。この場合には、操作部材でデータを持ち運ぶことができるため、特別な機器等を必要とせずに操作部材を第二箇所に取り付けた際にデータを取り出すことができる。 Further, in each of the above-described embodiments, the operation member has a role as a mere switch and has data separately. However, the operation member is not limited to this, and the operation member is configured to store data and is attached. Alternatively, the data may be taken out from the operation member at the second location to perform a specific game and / or performance thereafter. In this case, since the data can be carried by the operation member, the data can be taken out when the operation member is attached to the second location without requiring a special device or the like.
 また、前記した各実施の形態では、操作部材は剣を模した剣部材100,300であったが、これに限るものではなく、操作部材は他の形状及び他の大きさの部材であっても良い。また、遊技機の筐体に対して突き刺して取り付ける形状のものに限るものでもなく、置いたり嵌めたり等、適宜の取付状態及び取外状態のものを用いれば良い。 In each of the above-described embodiments, the operation member is the sword member 100 or 300 simulating a sword. However, the operation member is not limited to this, and the operation member is a member of another shape and size. Also good. Moreover, it is not restricted to the shape which stabs and attaches with respect to the housing | casing of a game machine, What is necessary is just to use the thing of a suitable attachment state and removal state, such as putting and fitting.
 また、前記した各実施の形態では、操作部材の抜き差しを伴う演出を予告演出のパターンとして行っていたが、本発明はこれに限るものではなく、例えば、操作部材の抜き差しを伴う演出をリーチ演出のパターンとして行っても良い。また、操作部材の抜き差しを伴う演出を予告演出のパターンとリーチ演出のパターンの双方で行っても良い。 Further, in each of the above-described embodiments, the effect accompanied by the insertion / extraction of the operation member is performed as the pattern of the notice effect, but the present invention is not limited to this, for example, the effect accompanied by the insertion / removal of the operation member is a reach effect. It may be performed as a pattern. In addition, an effect involving insertion / extraction of an operation member may be performed in both a notice effect pattern and a reach effect pattern.
 また、前記した各実施の形態では、操作部材及び第二箇所は1つずつ有するように構成されていたが、これに限るものではなく、操作部材を複数有していても良く、また、第二箇所が複数設けられていても良い。 In each of the above-described embodiments, the operation member and the second portion are configured to have one each. However, the present invention is not limited to this, and a plurality of operation members may be included. A plurality of two locations may be provided.
 この場合には、遊技者に複数の操作部材の中から何れかを選択させたり、複数の操作部材のうちの何れかのみが抜き差し可能となるような演出を行うことができる。また、複数の操作部材の間で期待値が異なるように設定しておき、何れの操作部材が抜き差し可能となるかを遊技者に期待させる演出や、遊技者に期待値を知らせておかずに複数の操作部材の中から遊技者が1つの操作部材を選んで抜いたときに、その操作部材の期待値を遊技者に知らせる、といった演出を行うことができる。 In this case, it is possible to cause the player to select one of the plurality of operation members, or to perform an effect such that only one of the plurality of operation members can be inserted and removed. In addition, an expectation value is set to be different among a plurality of operation members, and an effect that makes the player expect which operation member can be inserted and removed, and a plurality of operations members are not notified of the expected value. When the player selects and removes one operation member from among the operation members, an effect can be provided such that the player is notified of the expected value of the operation member.
 また、遊技者に操作部材を取り付ける第二箇所を複数の中から選択させたり、複数の第二箇所のうちの何れかのみが取り付け可能となるような演出を行うことができる。この場合にも、複数の第二箇所の間で期待値が異なるように設定しておき、何れの第二箇所に操作部材を取り付け可能となるかを遊技者に期待させる演出や、遊技者に期待値を知らせておかずに複数の第二箇所の中から遊技者が1つの第二箇所を選んで操作部材を取り付けたときに、その第二箇所の期待値を遊技者に知らせる、といった演出を行うことができる。 Further, it is possible to cause the player to select from among a plurality of second locations where the operation member is to be attached, or to perform an effect such that only one of the plurality of second locations can be attached. Also in this case, the expectation value is set to be different between the plurality of second locations, and the player can expect the player to expect which second location the operation member can be attached to. When the player selects one second location from a plurality of second locations without attaching the expected value and attaches an operation member, the player is informed of the expected value of the second location. It can be carried out.
 また、第二箇所は同一の筐体に複数設けられるものの他、同一の筐体に設けられる第二箇所と、他の機器に設けられる第二箇所を有するようになっていても良い。 Further, in addition to a plurality of second locations provided in the same housing, a second location provided in the same housing and a second location provided in another device may be provided.
1,200…筐体、1A…装飾部、2…外枠、3…本体枠、4…球受皿取付板、5…球受皿、7…発射ハンドル、8…窓枠、9…窓部、10…透明窓、13…遊技盤、13A…外レール、13B…内レール、13C…発射通路、13D…遊技領域、14…図柄始動口、15…図柄始動センサ、16…入賞口台板、17…大入賞口、18…大入賞口センサ、19…扉、20…軸、21…大入賞口ソレノイド、22…ドライブ回路、23…メイン制御装置、24…表示台板、25…図柄表示装置(演出表示装置)、26…表示制御装置(制御手段)、27…ドライブ回路、28…賞球制御装置、29…払出モータ、30…ドライブ回路、100,300…剣部材(操作部材)、101…柄部、102…刃部、103…鍔部、110,310…第1剣挿入孔(第一箇所)、111,311…第1センサ、120,320…ロック部材、121,321…ロック機構、130,330…第2剣挿入孔(第二箇所)、131,331…第2センサ、132,332…電磁石、200…メイン基板、200a…当選抽選手段、200b…フラグ記憶部、200c…ハーネス監視部、201…サブ基板(制御手段)、202…操作部、203…リールユニット、203A…回転リール、203B…リールテープ、204…演出表示部、205…電源部、210…メダル(コイン)セレクタ、220…遊技機本体、221…ホッパ装置、222…ホッパタンク、230…扉部、231…ゲーム表示部、232…メダル投入口、234…スタートスイッチ、235…払出口、236…導入路、400…液晶表示装置(演出表示装置)、T…設定時間、WH1,WH2,WH3…ハーネス DESCRIPTION OF SYMBOLS 1,200 ... Case, 1A ... Decoration part, 2 ... Outer frame, 3 ... Main body frame, 4 ... Ball tray mounting plate, 5 ... Ball tray, 7 ... Launch handle, 8 ... Window frame, 9 ... Window part, 10 DESCRIPTION OF SYMBOLS ... Transparent window, 13 ... Game board, 13A ... Outer rail, 13B ... Inner rail, 13C ... Launch passage, 13D ... Game area, 14 ... Symbol start opening, 15 ... Symbol start sensor, 16 ... Winning end base plate, 17 ... Grand prize opening, 18 ... Grand prize opening sensor, 19 ... Door, 20 ... Shaft, 21 ... Grand prize opening solenoid, 22 ... Drive circuit, 23 ... Main control device, 24 ... Display base plate, 25 ... Symbol display device (production) Display device), 26 ... Display control device (control means), 27 ... Drive circuit, 28 ... Prize ball control device, 29 ... Dispensing motor, 30 ... Drive circuit, 100, 300 ... Sword member (operation member), 101 ... handle Part, 102 ... blade part, 103 ... collar part, 110, 310 ... first Insertion hole (first location), 111, 311 ... first sensor, 120, 320 ... lock member, 121, 321 ... lock mechanism, 130, 330 ... second sword insertion hole (second location), 131, 331 ... first 2 sensors, 132, 332 ... electromagnet, 200 ... main board, 200a ... winning lottery means, 200b ... flag storage part, 200c ... harness monitoring part, 201 ... sub-board (control means), 202 ... operation part, 203 ... reel unit , 203A ... rotating reel, 203B ... reel tape, 204 ... production display unit, 205 ... power supply unit, 210 ... medal (coin) selector, 220 ... gaming machine body, 221 ... hopper device, 222 ... hopper tank, 230 ... door part, 231 ... Game display section, 232 ... Medal slot, 234 ... Start switch, 235 ... Payout port, 236 ... Introduction path, 400 ... Crystal display device (effect display apparatus), T ... set time, WH1, WH2, WH3 ... harness

Claims (9)

  1.  遊技に使用する操作部材と、遊技に関する演出が表示される演出表示装置と、を備えた筐体を有する遊技機であって、
     遊技を制御する制御手段を有しており、
     前記操作部材は、特定条件が成立することに応じて前記筐体の第一箇所から取り外し可能に構成されており、
     前記制御手段は、
     特定条件が成立したことに応じて、前記演出表示装置で所定の演出を表示すると共に、前記筐体の前記第一箇所に配設された前記操作部材を取外可能状態とし、
     当該取外可能状態において遊技者が前記筐体の前記第一箇所から前記操作部材を取り外した後に、別の第二箇所に取り付けたとの信号が得られたときに、特定の遊技及び/又は演出を開始する制御信号を発信するように構成されたことを特徴とする遊技機。
    A gaming machine having a housing including an operation member used for a game and an effect display device that displays an effect related to the game,
    Having control means to control the game,
    The operation member is configured to be removable from the first location of the housing in accordance with a specific condition being satisfied,
    The control means includes
    In response to the establishment of the specific condition, a predetermined effect is displayed on the effect display device, and the operation member disposed at the first location of the housing is made removable.
    When a signal indicating that the player has attached it to another second location after removing the operation member from the first location of the housing in the removable state, a specific game and / or effect A gaming machine configured to transmit a control signal for starting a game.
  2.  前記第二箇所は、前記第一箇所が設けられた前記筐体の別の箇所に設けられていることを特徴とする請求項1に記載の遊技機。 2. The gaming machine according to claim 1, wherein the second location is provided in another location of the housing in which the first location is provided.
  3.  前記第二箇所は、前記第一箇所が設けられた前記筐体とは異なる機器に設けられていることを特徴とする請求項1に記載の遊技機。 The gaming machine according to claim 1, wherein the second location is provided in a device different from the housing provided with the first location.
  4.  前記制御手段は、前記操作部材を前記第一箇所から取り外して前記第二箇所に取り付けたときに発信される抽選開始信号が得られたときに抽選を行い、その抽選結果に基づいて特定の遊技及び/又は演出を開始する制御信号を発信するように構成されたことを特徴とする請求項1に記載の遊技機。 The control means performs lottery when a lottery start signal transmitted when the operation member is detached from the first location and attached to the second location is obtained, and a specific game is based on the lottery result. 2. The gaming machine according to claim 1, wherein the gaming machine is configured to transmit a control signal for starting an effect.
  5.  前記制御手段は、前記操作部材が前記第一箇所に取り付けられた状態で予め抽選を行って抽選結果データを保有しておき、前記操作部材を前記第一箇所から取り外して前記第二箇所に取り付けたとの信号が得られたときに、予め保有していた抽選結果データに基づいて特定の遊技及び/又は演出を開始する制御信号を発信するように構成されたことを特徴とする請求項1に記載の遊技機。 The control means performs lottery in advance in a state where the operation member is attached to the first location and holds lottery result data, and removes the operation member from the first location and attaches to the second location. 2. A control signal for starting a specific game and / or effect is transmitted based on lottery result data held in advance when a signal is received. The gaming machine described.
  6.  前記操作部材にデータ記憶手段を有しており、
     前記操作部材が前記第一箇所に取り付けられている間に前記データ記憶手段に前記抽選開始信号を記憶しておくようになっており、
     前記操作部材を前記第二箇所に取り付けたときに前記データ記憶手段から前記抽選開始信号を取り出すように構成されていることを特徴とする請求項4に記載の遊技機。
    The operation member has data storage means,
    The lottery start signal is stored in the data storage means while the operation member is attached to the first location,
    The gaming machine according to claim 4, wherein the lottery start signal is extracted from the data storage means when the operation member is attached to the second location.
  7.  前記操作部材にはデータを記憶する手段を有しておらず、
     前記制御手段に前記抽選開始信号を記憶しておくようになっており、
     前記操作部材を前記第二箇所に取り付けたとの信号がスイッチとなって前記制御手段が前記抽選開始信号を呼び出すように構成されていることを特徴とする請求項4に記載の遊技機。
    The operation member does not have means for storing data,
    The lottery start signal is stored in the control means,
    The gaming machine according to claim 4, wherein a signal indicating that the operation member is attached to the second location serves as a switch so that the control means calls the lottery start signal.
  8.  前記操作部材にデータ記憶手段を有しており、
     前記操作部材が前記第一箇所に取り付けられている間に前記データ記憶手段に前記抽選結果データを記憶しておくようになっており、
     前記操作部材を前記第二箇所に取り付けたときに前記データ記憶手段から前記抽選結果データを取り出すように構成されていることを特徴とする請求項5に記載の遊技機。
    The operation member has data storage means,
    The lottery result data is stored in the data storage means while the operation member is attached to the first location,
    6. The gaming machine according to claim 5, wherein the lottery result data is extracted from the data storage means when the operation member is attached to the second location.
  9.  前記操作部材にはデータを記憶する手段を有しておらず、
     前記制御手段に前記抽選結果データを記憶しておくようになっており、
     前記操作部材を前記第二箇所に取り付けたとの信号がスイッチとなって前記制御手段が前記抽選結果データを呼び出すように構成されていることを特徴とする請求項5に記載の遊技機。
    The operation member does not have means for storing data,
    The lottery result data is stored in the control means,
    6. The gaming machine according to claim 5, wherein a signal indicating that the operation member is attached to the second location serves as a switch so that the control means calls the lottery result data.
PCT/JP2017/045264 2016-12-19 2017-12-18 Gaming machine WO2018117010A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6626762B1 (en) * 1999-03-19 2003-09-30 Namco, Ltd. Game device
JP2003299872A (en) * 2002-04-12 2003-10-21 Konami Co Ltd Game system and game method
JP2016059547A (en) * 2014-09-17 2016-04-25 株式会社サンセイアールアンドディ Game machine
JP2017042529A (en) * 2015-08-28 2017-03-02 フィールズ株式会社 Game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6626762B1 (en) * 1999-03-19 2003-09-30 Namco, Ltd. Game device
JP2003299872A (en) * 2002-04-12 2003-10-21 Konami Co Ltd Game system and game method
JP2016059547A (en) * 2014-09-17 2016-04-25 株式会社サンセイアールアンドディ Game machine
JP2017042529A (en) * 2015-08-28 2017-03-02 フィールズ株式会社 Game machine

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