WO2018115980A1 - An improved board games - Google Patents
An improved board games Download PDFInfo
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- WO2018115980A1 WO2018115980A1 PCT/IB2017/050699 IB2017050699W WO2018115980A1 WO 2018115980 A1 WO2018115980 A1 WO 2018115980A1 IB 2017050699 W IB2017050699 W IB 2017050699W WO 2018115980 A1 WO2018115980 A1 WO 2018115980A1
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- Prior art keywords
- coins
- player
- board
- coin
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0023—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00176—Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
- A63F2003/00201—Octagonal game board
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0023—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
- A63F2007/0029—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games with a playstation for each participant sharing a part of the playing field
- A63F2007/0035—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games with a playstation for each participant sharing a part of the playing field for two players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0023—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
- A63F2007/0047—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games simulating pool, snooker or billiards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0668—Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
Definitions
- the invention relates in general to indoor board games and in particular to a novel board and a plurality of creative games that can be played with the novel board.
- the invention is designed to provide simple, novel and cost-effective entertainment to players who may belong to a family or a group, without venturing outdoors.
- the primary object of the present invention is to provide a new design of Octagon board which enables playing of the creative games disclosed herein.
- Another object of the invention is to provide cost -effective indoor entertainment.
- a novel games is provided with eight pockets, four base lines and a novel central design to facilitate unique coin placements.
- the novel board games is adapted to play indoor games of Cricket, Rainbow, Pairs, Race to 16, Collect maximum point, Poker and Snooker with the help of pre-determined arrangement and combination of a plurality of coloured coins sets and a striker.
- a mechanism of playing Cricket comprises the steps of:
- Runs are awarded based on the pocket coins are pocketed in.
- a mechanism of playing Rainbow comprises the steps of:
- VIBGYOR sequence Violet, Indigo, Blue, Green, Yellow, Orange, Red
- a mechanism of playing Pairs comprises the steps of:
- the winner is the one who collects the maximum number of pairs.
- a mechanism of playing Race to 16 comprises the steps of:
- a mechanism of playing Collect maximum point comprises the steps of:
- the winner is the person who gets the maximum points.
- a mechanism of playing Poker comprises the steps of:
- each player tris to pocket the corresponding coin number and colour to their cards.
- the winner is the player who pockets all 3 coins matching to their cards first.
- a mechanism of playing Snooker comprises the steps of:
- Figure 2a shows the board and coins set for the game "Rainbow” for two players.
- Figure 2b shows the board and coins set for the game “Rainbow” for three players,
- Figure 2c shows the board and coins set for the game "Rainbow” for four players,
- Figure 3 shows the board and coins set for the game "Pairs” for two to four players
- Figure 4 shows the board and coins set for the game "Race to 16" for two players
- Figure 5 shows the board and coins set for the game "Collect maximum point” for two to four players.
- Figure 6 shows the board and coins set for the game "Poker” for two to four players
- Figure 7 shows the board and coins set for the game "Snooker” for two to four players
- Figure 8 shows the plan view of the novel carrom board according to the present invention.
- Figure 9 shows the board and coins set for the game "Word Builder" for two to four players.
- Figure 10 shows the board and coins set for the game "Zero is Hero" for two to four players.
- top, bottom, upward, “downward”, “above” or “below” , “right hand side”, “left hand side” and similar terms this is strictly referring to an orientation with reference to the apparatus , where the base of the apparatus is horizontal and is at the bottom portion of the figures.
- the number of components shown is exemplary and not restrictive and it is within the scope of the invention to vary the shape and size of the apparatus as well as the number of its components, without departing from the principle of the present invention.
- Size of board is bigger than a carrom board.
- the shape of board is Octagon.
- GENERAL RULES FOR ALL THE GAMES Striker to be placed on base line at the time of strike. The striker is used to pocket coins.
- the board is set as shown in figure 1 .
- Batting team will pocket black coins as many as possible to collect runs.
- Runs are awarded based on the pocket coins are pocketed in.
- the batsman tries to pocket the black coins to score runs. Black coins are returned to the board once runs are added to the score.
- the bowler tries to pocket all red coins and get all the 10 batsmen out.
- Figure 2a, 2b and 2c show the placement of coins for the game "Rainbow" for two players, three players and four players respectively. Depending upon the number of players, sets of coins are changed as under. Each set of coins has 7 coins. The sets are required to be of different colours. For 4 players, use 4 sets of each colour.
- the coins are to be arranged as shown in figures 2a to 2c, not keeping any two colours together.
- Level 1 Players decide who will start the game.
- the first player to get all the 7 colours of the rainbow is the winner.
- Figure 3 shows the coin placement for playing "Pairs”.
- Numbered coins 1 -10 are in Red and Black colours.
- the board is arranged as per figure 3. The arrangement is same for 2-4 players.
- PAIRS Method
- the winner is the one who collects the maximum number of pairs.
- Figure 4 shows the coins arrangement for playing "Race to 16".
- Figure 7 shows the arrangement for "Snooker" which is suitable for 2-4 players.
- the board is set according to the diagram shown.
- the striker is used to pocket coins.
- Figure 8 shows the novel Octagon board (1 ) according to the present invention.
- the board has been provided with eight pockets (2).
- Four base lines (3) and novel central design (4) are also provided to facilitate the unique coin placements described above.
- This board (1 ) is suitable for playing all the creative games described above.
- Figure 9 shows the arrangement for the game "Word Builder" which is suitable for 2-4 players.
- each player make words using the letters from the list that he has pocketed.
- PENALTY If a striker is pocketed any 1 consonant is cancelled from players list, letter chosen by player on the right.
- Figure 10 shows the arrangement for the game "Zero is Hero" which is suitable for 2-4 players.
- the aim is to reach a total of Zero
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- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
A novel games board (1) is provided with eight pockets (2), four base lines (3) and a novel central design (4) to facilitate unique coin placements. The board is adapted to play indoor games of Cricket, Rainbow, Pairs, Race to 16, Collect maximum point, Poker, Snooker, Word is Builder and Zero is Hero with the help of pre- determined arrangement and combination of a plurality of coloured coins sets and a striker. A mechanism of playing these indoor games are also discussed. A board with varieties of shapes i.e. rectangular, circular, squeeze and triangle, hexagonal, octagonal and the like.
Description
FIELD OF THE INVENTION
The invention relates in general to indoor board games and in particular to a novel board and a plurality of creative games that can be played with the novel board. The invention is designed to provide simple, novel and cost-effective entertainment to players who may belong to a family or a group, without venturing outdoors.
BACKGROUND AND PRIOR ART There is always a demand for games and toys that keep people entertained indoors, when they are either not willing or are unable to venture outdoors. They serve as tools to keep people engaged in conditions such as bad weather, illness or even simply when they like to enjoy togetherness. New and interesting games and tools therefore need to be invented continuously. Although the game of carrom, and therefore the carrom board, is very popular, there is no known document which discloses a carrom board or the games similar to the ones described herebelow. Therefore the novel board and the creative games according to the present invention are entirely new and inventive and meets the requirement mentioned above. OBJECTS OF THE INVENTION
The primary object of the present invention is to provide a new design of Octagon board which enables playing of the creative games disclosed herein. Another object of the invention is to provide cost -effective indoor entertainment.
Yet another object of the invention is to provide a novel games board which is easy to manufacture. A further object of the invention is to provide a novel games board and games with serve to improve togetherness amongst a group.
How the foregoing objects are achieved will be clear from the following description. In this context it is clarified that the description provided is non-limiting and is only by way of explanation.
SUMMARY OF THE INVENTION
A novel games is provided with eight pockets, four base lines and a novel central design to facilitate unique coin placements.
The novel board games is adapted to play indoor games of Cricket, Rainbow, Pairs, Race to 16, Collect maximum point, Poker and Snooker with the help of pre-determined arrangement and combination of a plurality of coloured coins sets and a striker. A mechanism of playing Cricket comprises the steps of:
1 -10 Red Coins and 1 -10 black coins are used to play Cricket.
Teams decide which team is batting and which is bowling.
Red coins are Batsmen
Black coins are fielders/bowlers
- Batting team will pocket black coins as many as possible to collect runs.
Black coins will return to the board after adding runs to score.
Bowling team will pocket Red coins aka wickets.
- After all Red coins are pocketed, total scored of runs is added up.
Teams will now switch sides (i.e. bowling team will bat and batting team will bowl) .
- Team with highest runs wins.
Runs are awarded based on the pocket coins are pocketed in.
Home shot =2 runs,
- 2nd pocket= 3 runs
- 3rd pocket=4 runs
- opposite pocket= 6 runs
A mechanism of playing Rainbow comprises the steps of:
Level 1 :
Players decide who will start the game,
- Player keeps playing till he misses a pocket, then the next player gets a turn,
If the coin flies out of the board, it should be placed back in the centre of the board,
If the striker goes in the pocket it's a penalty. Player has to put one of his own coins that he has pocketed back in the board. If the player has not yet pocketed a coin, he owes it and he has to put it in whenever he pockets it,
- If a player pockets 2 same colour coins, it's a penalty. Player has to replace the pocketed coin and add 1 of his own coins back on the board, and
The first player to get all the 7 colours of the rainbow is the winner.
Level 2:
Players have to pocket coins as per VIBGYOR sequence (Violet, Indigo, Blue, Green, Yellow, Orange, Red),
Repeat the steps of Level 1 ,
- 1 st person completing VIBGYOR wins.
A mechanism of playing Pairs comprises the steps of:
Players decide who will start the game,
Use the striker to pocket the coins. Players have to collect the coins in pairs. Player keeps playing till he misses a pocket then next player gets a turn,
- If coin flies out, it should be placed in the centre of the board. If the striker goes in the pocket, player has to put one of his pocketed coins back on the board, and
The winner is the one who collects the maximum number of pairs.
A mechanism of playing Race to 16 comprises the steps of:
- Players decide who should start the game. The striker is used to pocket coins. A player keeps playing till he misses a pocket. Then the next player gets a turn,
If the coin flies out of the board it should be placed back in the centre of the board,
If the striker goes in the pocket it's a penalty, and
- The first person who gets a total of 16 points and above is the winner.
A mechanism of playing Collect maximum point comprises the steps of:
Players decide who will start the game,
Use the striker to pocket the coins. Players have to collect the coins maximum point. Player keeps playing till he misses a pocket then next player gets a turn,
- If coin flies out, it should be placed in the centre of the board. If the striker goes in the pocket, player has to put one of his pocketed coins back on the board, and
The winner is the person who gets the maximum points.
Red→ 55 points
Black→ 55 points
- Total = 1 1 0 points
A mechanism of playing Poker comprises the steps of:
Divide counters equally by colour to each player. Players decide who will start the game, Use the striker to pocket coins. Player keeps playing till a pocket is missed. Then the next player gets a turn,
Each player puts a counter in the kitty,
- Shuffle cards and distribute 3 cards to each player,
Players decide whether they want to play after seeing their cards,
If they choose to see, they put 2 more counters in the kitty,
- Once the players have decided to play, each player tris to pocket the corresponding coin number and colour to their cards.,
- The players open their cards on the table after pocketing the coin of that number and colour if they choose to, and
The winner is the player who pockets all 3 coins matching to their cards first.
A mechanism of playing Snooker comprises the steps of:
Players decide who will start the game,
- A player keeps playing till a pocket is missed and then the next player gets a turn,
If the coin flies out of the board, it should be placed back in the centre of the board,
- The player has to pocket a red coin before he can pocket a coloured coin,(red+colour)
- All points are to be added to the player's tally,
- The player has to nominate the colour which he intends to pocket,
- Once the player pockets a nominated coloured coin, the points must be added to the total and the coloured coin must return to its original placement,
- Continue playing till all RED COINS have been pocketed. The player who pockets the last RED COIN can pocket the coloured coins in the following order: YELLOW GREEN ORANGE BLUE PINK BLACK,
If the player misses a shot, the next player gets a turn till all coloured coins are pocketed, and
- Points are added up and the player with the highest points wins. BRIEF DESCRIPTION OF THE ACCOMPANYING DRAWINGS
The nature and scope of the present invention will be better understood from the accompanying drawings, which are by way of illustration of a preferred embodiment and not by way of any sort of limitation. In the accompanying drawings:-
Figure 1 shows the novel board with coins set for playing the creative game "Cricket" according to the present invention.
Figure 2a shows the board and coins set for the game "Rainbow" for two players.
Figure 2b shows the board and coins set for the game "Rainbow" for three players, Figure 2c shows the board and coins set for the game "Rainbow" for four players,
Figure 3 shows the board and coins set for the game "Pairs" for two to four players, Figure 4 shows the board and coins set for the game "Race to 16" for two players, Figure 5 shows the board and coins set for the game "Collect maximum point" for two to four players.
Figure 6 shows the board and coins set for the game "Poker" for two to four players, Figure 7 shows the board and coins set for the game "Snooker" for two to four players, Figure 8 shows the plan view of the novel carrom board according to the present invention.
Figure 9 shows the board and coins set for the game "Word Builder" for two to four players.
Figure 10 shows the board and coins set for the game "Zero is Hero" for two to four players.
DETAILED DESCRIPTION OF THE INVENTION
Having described the main features of the invention above, a more detailed and non-limiting description of a preferred embodiment will be given in the following paragraphs with reference to the accompanying drawings.
In all the figures, like reference numerals represent like features. Further, the shape, size and number of the devices shown are by way of example only and it is within the scope of the present invention to change their shape, size and number without departing from the basic principle of the invention.
Further, when in the following it is referred to "top", "bottom", "upward", "downward", "above" or "below" , "right hand side", "left hand side" and similar terms , this is strictly referring to an orientation with reference to the apparatus , where the base of the apparatus is horizontal and is at the bottom portion of the figures. The number of components shown is exemplary and not restrictive and it is within the scope of the invention to vary the shape and size of the apparatus as well as the number of its components, without departing from the principle of the present invention.
All through the specification including the claims, the technical terms and abbreviations are to be interpreted in the broadest sense of the respective terms, and include all similar items in the
field known by other terms, as may be clear to persons skilled in art. Restriction or limitation if any referred to in the specification, is solely by way of example and understanding the present invention. The commonly known carrom board has four pockets in which a fixed number of coins are dropped according to well established playing rules and the winner or the winning team is decided. The present invention, however, discloses an entirely new approach. The novel board and the games havethe following features:
1 . Size of board is bigger than a carrom board.
2. There are 8 pockets on the board.
3. The shape of board is Octagon.
4. Centre design and arrangement of coins is different.
5. Coin colours are all different and the number of coins used in each game varies.
6. 9 different games can be played using this board.
Now the creative games that have been invented and can be played on this board are described below.
GENERAL RULES FOR ALL THE GAMES : Striker to be placed on base line at the time of strike. The striker is used to pocket coins.
Referring to figure 1 , the game of "Cricket" is played as under:
The board is set as shown in figure 1 .
1 -10 Red Coins and 1 -10 black coins are used to play Cricket.
- Teams decide which team is batting and which is bowling.
Red coins are Batsmen
Black coins are fielders/bowlers
Batting team will pocket black coins as many as possible to collect runs.
Black coins will return to the board after adding runs to score.
- Bowling team will pocket Red coins aka wickets.
- After all Red coins are pocketed, total scored of runs is added up.
Teams will now switch sides (i.e. bowling team will bat and batting team will bowl) .
Team with highest runs wins.
Runs are awarded based on the pocket coins are pocketed in.
- Home shot =2 runs,
- 2nd pocket= 3 runs
- 3rd pocket=4 runs
- opposite pocket= 6 runs
Method:
Players toss to decide who become the Batting team and the Bowling team.
The batsman tries to pocket the black coins to score runs. Black coins are returned to the board once runs are added to the score.
The bowler tries to pocket all red coins and get all the 10 batsmen out.
Once all the RED coins have been pocketed by the bowler, count the number of runs the batsman has scored. Now the players reverse their roles and play again.
Whoever scores the maximum amount of runs is the winner.
PENALTIES - BATTING TEAM PENALTY - If the batsman puts the RED coin in the pocket it's a RUN OUT.
BOWLING TEAM PENALTY - if the bowler puts the BLACK coin in the pocket it's a NO BALL. 6 runs will be granted to the batting team. Figure 2a, 2b and 2c show the placement of coins for the game "Rainbow" for two players, three players and four players respectively. Depending upon the number of players, sets of coins are changed as under. Each set of coins has 7 coins. The sets are required to be of different colours. For 4 players, use 4 sets of each colour.
For 3 players, use 3 sets of each colour.
For 2 players, use 2 sets of each colour.
The coins are to be arranged as shown in figures 2a to 2c, not keeping any two colours together.
Method:
Level 1 :
Players decide who will start the game.
Player keeps playing till he misses a pocket, then the next player gets a turn. If the coin flies out of the board, it should be placed back in the centre of the board.
If the striker goes in the pocket it's a penalty. Player has to put one of his own coins that he has pocketed back in the board. If the player has not yet pocketed a coin, he owes it and he has to put it in whenever he pockets it.
If a player pockets 2 same colour coins, it's a penalty. Player has to replace the pocketed coin and add 1 of his own coins back on the board.
The first player to get all the 7 colours of the rainbow is the winner.
Level 2:
Players have to pocket coins as per VIBGYOR sequence (Violet, Indigo, Blue, Green, Yellow, Orange, Red)
All above rules apply.1 st person completing VIBGYOR wins.
Figure 3 shows the coin placement for playing "Pairs".
Numbered coins 1 -10 are in Red and Black colours.
The board is arranged as per figure 3. The arrangement is same for 2-4 players. PAIRS Method:
Players decide who will start the game.
Use the striker to pocket the coins. Players have to collect the coins in pairs. Player keeps playing till he misses a pocket then next player gets a turn.
If coin flies out, it should be placed in the centre of the board. If the striker goes in the pocket, player has to put one of his pocketed coins back on the board.
The winner is the one who collects the maximum number of pairs.
Figure 4 shows the coins arrangement for playing "Race to 16".
Coins : 7Black and 17 Red.
Black Coins = 2 points each.
Red Coins = 1 point each.
Arrange the board as per the diagram.
Method:
Players decide who should start the game. The striker is used to pocket coins. A player keeps playing till he misses a pocket. Then the next player gets a turn.
If the coin flies out of the board it should be placed back in the centre of the board. If the striker goes in the pocket it's a penalty.
The first person who gets a total of 16 points and above is the winner.
Figure 5 shows the arrangement for "Collect maximum point" which is suitable for 2-4 players. Numbered Coins : 1 - 10 in Black and Red. Value of each coins is as per the number on that particular coin. Method:
Players decide who will start the game.
Use the striker to pocket the coins. Players have to collect the coins in pairs. Player keeps playing till he misses a pocket then next player gets a turn.
If coin flies out, it should be placed in the centre of the board. If the striker goes in the pocket, player has to put one of his pocketed coins back on the board.
The winner is the person who gets the maximum points.
Figure 6 shows the arrangement for the game "Poker" which is also suitable for 2-4 players. Cards - 10 Red and 10 Black
Numbered coins - 1 -10 in Red and Black The board is arranged as shown.
Method:
Divide counters equally by colour to each player. Players decide who will start the game. Use the striker to pocket coins. Player keeps playing till a pocket is missed. Then the next player gets a turn.
Each player puts a counter in the kitty. Shuffle cards and distribute 3 cards to each player. PLAYERS DO NOT DISCLOSE OR REVEAL THEIR CARDS. Value of the hands are as listed below:
Non Connected Cards (Eg. No.3 Black, No. 7 Red, No. 9 Red) = 1 point
Pair [2 cards of same no. but different colour. Eg. No.8 Black, No. 4 Red, No. 4 Black] = 2 point Colour[any number, same colour. Eg. No.5 Red, No.8 Red, No.9 Red] = 3 points
Run Mixed Colour(Eg. No. 4 Red, No.5 Black, No. 6 Red) = 4 pointRun Same Colour(E.g. No. 4 Black, No. 5 Black, No. 6 Black) = 5 points
(Flush) Run Mixed Colour (E.g. No.1 Red, No. 2 Red, No. 3 Black) = 6 pointRoyal Flush (Eg. No.1 , No. 2, No.3 all same colour) = 7 point Players can decide whether they want to play after seeing their cards. If they choose to see, they put 2 more counters in the kitty.
Once the players have decided to play, they will each try to pocket the corresponding coin number and colour to their cards. The players can open their cards on the table after pocketing the coin of that number and colour if they choose to. The winner is the player who pockets all 3 coins matching to their cards first and wins the kitty. The winner also collects additional counters from EACH PLAYER matching o the value listed above.
Figure 7 shows the arrangement for "Snooker" which is suitable for 2-4 players.
In this game, placing of coloured coins as shown in this drawing depends upon the starting player (to be played in teams).
Coins: 16 Red and 6 mixed colours.
The board is set according to the diagram shown. The striker is used to pocket coins.
Method:
Players decide who will start the game. A player keeps playing till a pocket is missed and then the next player gets a turn.
If the coin flies out of the board, it should be placed back in the centre of the board.
The player has to pocket a red coin before he can pocket a coloured coin. All points are to be added to the player's tally. The player has to nominate the colour which he intends to pocket.
If the player misses the nominated colour or pockets a colour not of his nomination, the player loses the points equivalent to the nominated colour to the opposite team and non nominated coloured coin must be placed back in its original spot.
Once the player pockets a nominated coloured coin, the points must be added to the total and the coloured coin must return to its original placement.
Continue playing till all RED COINS have been pocketed. The player who pockets the last RED COIN can pocket the coloured coins in the following order:
YELLOW GREEN ORANGE BLUE PINK BLACK
If the player misses a shot, the next player gets a turn till all coloured coins are pocketed. Points are added up and the player with the highest points wins. PENALTIES:
If a player is aiming for a Red coin and he misses it is considered 4 away and 4 points are awarded to the opponents team.
If the striker hits a coloured coin by mistake, the value of the coloured coin will be awarded to the opponents team.
If the striker is pocketed, it is also considered 4 away and points will be awarded to the opponents team.
Value of the
Coins:
RED = 1 point BLACK = 7 points PINK = 6 points BLUE = 5 points
BROWN = 4 points GREEN = 3 points YELLOW = 2 points
Figure 8 shows the novel Octagon board (1 ) according to the present invention. The board has been provided with eight pockets (2). Four base lines (3) and novel central design (4) are also provided to facilitate the unique coin placements described above. This board (1 ) is suitable for playing all the creative games described above.
Figure 9 shows the arrangement for the game "Word Builder" which is suitable for 2-4 players.
Method:
2 players=20 minutes, 3-4 players 30mins
Players must Pocket as many coins as possible.
Each time a coin is pocketed the letter must be noted under the players name and returned to the centre of the board.
At the end of 20/30 minutes each player make words using the letters from the list that he has pocketed.
Letters cannot be reused.
(Eg: Playerl 's list= ALEJB NTR U
Brunt= 5 points, Ale= 3 points, Total= 5+3=8 points)
Scores awarded for each word is as follows:
3 letter word=3 points
4 letter word=5 points
5 letter word=7 points
6 letter word= 9 points
7 letter and more word=1 1 points
PENALTY: If a striker is pocketed any 1 consonant is cancelled from players list, letter chosen by player on the right.
Player with highest score wins.
In case of a tie player with longer word wins.
Figure 10 shows the arrangement for the game "Zero is Hero" which is suitable for 2-4 players.
Method:
2 players :each player must pocket 6 coins to qualify
3-4players : must pocket 4 coins to qualify.
Red nos. must be added (value as printed)
Black nos. (value as printed) must be subtracted from total.
The aim is to reach a total of Zero
Eg: Red 10- Black 10 =0
Red6 + RED 4- Black 5-Black 1 - Black 4=0
After pocketing minimum required coins, The player with a score of zero or close st to zero wins.
Ending Description, before claims: The present invention has been described with reference to some drawings and a preferred embodiment purely for the sake of understanding and not by way of any limitation and the present invention includes all legitimate developments within the scope of what has been described herein before and claimed in the appended claims.
Claims
1 . A board (1 ) provided with eight pockets (2), four base lines (3) and a novel central design (4) to facilitate unique coin placements,
characterized in that the board is adapted to play indoor games of Cricket, Rainbow, Pairs, Race to 16, Collect maximum point, Poker and Snooker with the help of predetermined arrangement and combination of a plurality of coloured coins sets and a striker.
2. A board as claimed in claim 1 with varieties of shapes i.e. rectangular, circular, squeeze and triangle, hexagonal, octagonal and the like.
3. A mechanism of playing Cricket comprises the steps of:
1 -10 Red Coins and 1 -10 black coins are used to play Cricket.
Teams decide which team is batting and which is bowling.
Red coins are Batsmen
Black coins are fielders/bowlers
Batting team will pocket black coins as many as possible to collect runs. Black coins will return to the board after adding runs to score.
Bowling team will pocket Red coins aka wickets.
- After all Red coins are pocketed, total scored of runs is added up.
Teams will now switch sides (i.e. bowling team will bat and batting team will bowl) . Team with highest runs wins.
Runs are awarded based on the pocket coins are pocketed in.
Home shot =2 runs,
- 2nd pocket= 3 runs
- 3rd pocket=4 runs
- opposite pocket= 6 runs
4. A mechanism of playing Rainbow comprises the steps of:
Level 1 :
Players decide who will start the game,
Player keeps playing till he misses a pocket, then the next player gets a turn,
If the coin flies out of the board, it should be placed back in the centre of the board,
If the striker goes in the pocket it's a penalty. Player has to put one of his own coins that he has pocketed back in the board. If the player has not yet pocketed a coin, he owes it and he has to put it in whenever he pockets it,
If a player pockets 2 same colour coins, it's a penalty. Player has to replace the pocketed coin and add 1 of his own coins back on the board, and
The first player to get all the 7 colours of the rainbow is the winner.
Level 2:
Players have to pocket coins as per VIBGYOR sequence (Violet, Indigo, Blue,
Green, Yellow, Orange, Red),
Repeat the steps of Level 1 ,
1 st person completing VIBGYOR wins.
5. A mechanism of playing Pairs comprises the steps of:
Players decide who will start the game,
Use the striker to pocket the coins. Players have to collect the coins in pairs. Player keeps playing till he misses a pocket then next player gets a turn,
If coin flies out, it should be placed in the centre of the board. If the striker goes in the pocket, player has to put one of his pocketed coins back on the board, and The winner is the one who collects the maximum number of pairs.
6. A mechanism of playing Race to 16 comprises the steps of:
Players decide who should start the game. The striker is used to pocket coins. A player keeps playing till he misses a pocket. Then the next player gets a turn, If the coin flies out of the board it should be placed back in the centre of the board, If the striker goes in the pocket it's a penalty, and
- The first person who gets a total of 16 points and above is the winner.
7. A mechanism of playing Collect maximum point comprises the steps of:
Players decide who will start the game,
Use the striker to pocket the coins. Players have to collect as many coins as possible to collect maximum no. of points. Player keeps playing till he misses a pocket then next player gets a turn,
If coin flies out, it should be placed in the centre of the board. If the striker goes in the pocket, player has to put one of his pocketed coins back on the board, and
The winner is the person who gets the maximum points.
8. A mechanism of playing Poker comprises the steps of:
Divide counters equally by colour to each player. Players decide who will start the game,
Use the striker to pocket coins. Player keeps playing till a pocket is missed. Then the next player gets a turn,
Each player puts a counter in the kitty,
- Shuffle cards and distribute 3 cards to each player,
Players decide whether they want to play after seeing their cards,
If they choose to play, they put 2 more counters in the kitty,
- Once the players have decided to play, each player tris to pocket the corresponding coin number and colour to their cards.,
- The players open their cards on the table after pocketing the coin of that number and colour if they choose to, and
The winner is the player who pockets all 3 coins matching to their cards first.
9. A mechanism of playing Snooker comprises the steps of:
Players decide who will start the game,
- A player keeps playing till a pocket is missed and then the next player gets a turn, If the coin flies out of the board, it should be placed back in the centre of the board,
- The player has to pocket a red coin before he can pocket a coloured coin,
All points are to be added to the player's tally,
The player has to nominate the colour which he intends to pocket,
- Once the player pockets a nominated coloured coin, the points must be added to the total and the coloured coin must return to its original placement,
- Continue playing till all RED COINS have been pocketed. The player who pockets the last RED COIN can pocket the coloured coins in the following order: YELLOW GREEN BROWN BLUE PINK BLACK,
If the player misses a shot, the next player gets a turn till all coloured coins are pocketed, and
Points are added up and the player with the highest points wins.
10. A mechanism of playing Word Builder comprises the steps of:
Players must Pocket as many coins as possible.
Each time a coin is pocketed the letter must be noted under the players name and returned to the centre of the board. - At the end of 20/30 minutes each player make words using the letters from the list that he has pocketed.
Letters cannot be reused.
(Eg: Playei s list= ALEJB NTR U
Brunt= 5 points,Ale= 3 points, Total= 5+3=8 points)
1 1 . A mechanism of playing Zero is Hero comprises the steps of:
- 2 players :each player mustpocket6 coins to qualify 3-4players : must pocket 4 coins to qualify.
Red nos. must be added (value as printed)
Black nos. (value as printed) must be subtracted from total.
- The aim is to reach a total of Zero
Eg: Red 10- Black 10 =0
Red 6 + RED 4- Black 5- Black 1 - Black 4=0
After pocketing minimum required coins, The player with a score of zero or closes t to zero wins.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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IN201621044207 | 2016-12-24 | ||
IN201621044207 | 2016-12-24 |
Publications (1)
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WO2018115980A1 true WO2018115980A1 (en) | 2018-06-28 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/IB2017/050699 WO2018115980A1 (en) | 2016-12-24 | 2017-02-09 | An improved board games |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4017079A (en) * | 1975-03-17 | 1977-04-12 | Norberto Apellaniz | Table game |
GB2145339A (en) * | 1983-08-24 | 1985-03-27 | Paul Bannerjee | Game apparatus |
CN201186146Y (en) * | 2007-11-20 | 2009-01-28 | 凌鹤轩 | Flexible A4 finger ball case |
US20140239592A1 (en) * | 2013-02-27 | 2014-08-28 | Raymond L. Francis | Alphanumeric Game System And Pieces |
IN2015MU03220A (en) * | 2015-08-24 | 2015-09-18 | Kasamali Rattonsey Jafferali |
-
2017
- 2017-02-09 WO PCT/IB2017/050699 patent/WO2018115980A1/en active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4017079A (en) * | 1975-03-17 | 1977-04-12 | Norberto Apellaniz | Table game |
GB2145339A (en) * | 1983-08-24 | 1985-03-27 | Paul Bannerjee | Game apparatus |
CN201186146Y (en) * | 2007-11-20 | 2009-01-28 | 凌鹤轩 | Flexible A4 finger ball case |
US20140239592A1 (en) * | 2013-02-27 | 2014-08-28 | Raymond L. Francis | Alphanumeric Game System And Pieces |
IN2015MU03220A (en) * | 2015-08-24 | 2015-09-18 | Kasamali Rattonsey Jafferali |
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