WO2018109613A1 - Method and apparatus for teaching and cognitive enhancement - Google Patents
Method and apparatus for teaching and cognitive enhancement Download PDFInfo
- Publication number
- WO2018109613A1 WO2018109613A1 PCT/IB2017/057629 IB2017057629W WO2018109613A1 WO 2018109613 A1 WO2018109613 A1 WO 2018109613A1 IB 2017057629 W IB2017057629 W IB 2017057629W WO 2018109613 A1 WO2018109613 A1 WO 2018109613A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- consonants
- vowels
- teams
- word
- display
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 16
- 230000037410 cognitive enhancement Effects 0.000 title claims abstract description 10
- 230000015572 biosynthetic process Effects 0.000 claims abstract description 37
- 238000004891 communication Methods 0.000 claims description 8
- 238000012545 processing Methods 0.000 claims description 2
- 238000012795 verification Methods 0.000 claims description 2
- 230000001149 cognitive effect Effects 0.000 description 4
- 239000003086 colorant Substances 0.000 description 4
- 239000000470 constituent Substances 0.000 description 3
- 239000011521 glass Substances 0.000 description 2
- 239000004579 marble Substances 0.000 description 2
- 239000004576 sand Substances 0.000 description 2
- 238000012549 training Methods 0.000 description 2
- 238000010276 construction Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000004806 packaging method and process Methods 0.000 description 1
- 230000002250 progressing effect Effects 0.000 description 1
- 230000001105 regulatory effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/32—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support
- G09B1/40—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support to form symbols or signs by appropriate arrangement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F2003/00996—Board games available as video games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
- A63F2003/0426—Spelling games
Definitions
- THIS INVENTION relates to education and teaching of orthography. More specifically, the invention relates to a method and apparatus for teaching and cognitive enhancement.
- an apparatus for teaching and cognitive enhancement of a learner keen to develop and improve word formation and spelling skills comprising: a token for each of at least two teams; a play space comprising a marked off area between a finish and a start to visually track progress of the respective teams on the play space by way of movement of the tokens along the marked off area; representations of all 21 consonants and 5 vowels; a consonant and vowel selection display for displaying a selection of consonants and vowels selected alternatingly by each of the teams, the selection being randomly and haphazardly selected from the representations of all 21 consonants and 5 vowels; a timer for timing a period within which word formation associated with each respective team, by using the randomly and haphazardly selected representations of the consonants and vowels, can occur; a word formation display on which words, formed by each respective team during the word formation period, can be judged by an opposing team as valid and existing words such that alternating progress of the respective teams on the
- the selection of consonants and vowels selected alternatingly by each of the teams comprises between about 6 to 8 consonants and about 3 to 4 vowels.
- the tokens, play space, representations of all 21 consonants and 5 vowels, consonant and vowel selection display, timer and word formation display are all electronically represented on a pc, tablet, smart phone, dedicated website or the like.
- the tokens, play space, representations of all 21 consonants and 5 vowels, consonant and vowel selection display, timer and word formation display are all physically manufactured three dimensional objects.
- a method of teaching and cognitive enhancement comprising the steps of: providing an apparatus as hereinbefore described; allowing a first word forming team to select from representations of all 21 consonants and 5 vowels, a selection of at least 3 vowels and 6 consonants that are placed on the consonant and vowel selection display; allowing an opposing team to time a timer for timing a period within which word formation, associated with the first word forming team, can occur; allowing the first word forming team to form as many words as possible within the word forming time period and to present same on the word formation display for judgement by the opposing team; and judging all valid and existing words displayed on the word forming display, such that alternating progress of the respective teams on the play space, by way of movement of the tokens along the marked off area, can be determined based on the number and length of words created during the word formation period using only the consonants and vowels randomly selected and appearing on the consonant and vowel selection display.
- the method as described above may be utilized online, on a pc, laptop, tablet, smart phone or the like; or, alternatively on a gameboard which is provided with physically manufactured three dimensional objects in the form of tokens, play space, representations of all 21 consonants and 5 vowels, consonant and vowel selection display, and timer and word formation display.
- Figure 1 shows a plan view of game board of an apparatus, in accordance with an embodiment of the invention, for teaching and cognitive enhancement of a learner keen to develop and improve word formation and spelling skills
- Figure 2 shows a plan view of a consonant and vowel selection display of the game board of figure 1 ;
- Figure 3 shows a plan view of a word formation display of the apparatus of figure 1 ;
- Figure 4 shows a plan view of packaging for the apparatus of figure 1 .
- FIG. 1 an apparatus (10) in the form of a board game, in accordance with a first embodiment of the invention, is shown.
- the apparatus (10) is configured and specially manufactured for use in orthography training and enhancement of cognitive skills.
- the apparatus (10), as shown in the drawings/photographs consists of differently shaped or coloured tokens, preferably designating different playing teams; a generally planar play space or gameboard (12) on which a marked off playing area is defined between a start and a finish; representations or engraved rectangular components (14) identifying all 21 consonants and 5 vowels of the alphabet; a consonant and vowel selection display (16) in the form of a rack or tray adapted to hold and present the selected consonants and vowels, as best shown in Figure 2; a minute timer (not shown), preferably a sand clock, having two glass bulbs connected vertically by a narrow neck that allows a regulated trickle of material (such as sand) from the upper bulb to the lower one; and a word formation display (18), typically but not necessarily a sheet of paper, as shown in Figure 3, on which created words can be written. It is envisaged that the apparatus (10) and its constituent members may all be neatly packed and fitted for shipment and sale in a packaged cardboard container as displayed in Figure
- the abovementioned constituent members of the apparatus (10) may in other embodiments of the invention also be electronically represented on a pc, tablet, smart phone, dedicated website or the like by way of suitably written software capable of creating a virtual representation of the respective constituent members.
- This embodiment is believed to also fall within the ambit of this invention.
- the idea of the game is to create as many words as possible in one minute, given, for example, 6 consonants and 3 vowels.
- players are challenged to move tokens around the board by making more and more valid words, until the finish is reached.
- the game typically has 4 levels, each with its associated degree of difficulty.
- Players can make a minimum of 3 letter words and a bonus move is granted for creating words using 5 to 9 letters.
- the first person to exit level 1 gets a bonus move.
- Level 2 has exciting challenges to players because there are certain points where the first players to reach, can steal a move from their opponent of choice and hence move one ahead whilst chosen opponent moves one behind.
- Players are allowed to create only a minimum of 4 letter words, and a bonus move is granted for words made, using 8 to 9 letters. Two (2) moves are deducted from players who create incorrect words in this level.
- a minimum of two (2) players or teams up to a maximum of four (4) players or 4 teams are allowed to play the game at once.
- the game is intended for people over the age of 8 years.
- each player or team is given a letter holder where picked letters will be placed on, and a playing token of a different colours.
- the colours of tokens are typically yellow, green, blue and orange.
- a colour dice is thrown by all players or teams.
- the dice has different colours on each side, yellow, green, blue, orange, white and black.
- the apparatus consists of the board or play surface (12), 4 letter-holding racks being the consonant and vowel selection display (16), 84 consonants (4 x 21 consonants) in an android green pouch and 25 vowels (5 x 5 vowels) in a yellow pouch. There are 4 tokens of different colours for playing pieces or tokens, a colour dice and a one minute marble clock.
- the first player/team picks 6 consonants from the bag carrying consonants, and places them on the letter-rack (16) and picks 3 vowels from a bag carrying vowels, and places them on the rack too, preferably below the selected consonants.
- a player is not allowed to create the same word during their single playing turn, but is allowed to use the same word not more than 3 times during the entire game.
- An opponent can be penalised a move if they interrupt a player or team during their 1 -minute playing turn.
- the software application may include a system comprising remotely accessible server means for storing: an electronically displayable token for each of at least two teams; a selectable play space comprising a marked off area between a finish and a start to visually track progress of the respective teams on the play space by way of movement of the tokens along the marked off area; representations of all 21 consonants and 5 vowels; a consonant and vowel selection display for displaying a selection of consonants and vowels selected alternatingly by each of the teams, the selection being randomly and haphazardly selected from the representations of all 21 consonants and 5 vowels; a timer for timing a period within which word formation associated with each respective team, by using the randomly and haphazardly selected representations of the consonants and vowels, can occur; and a word formation display on which words, formed by each respective team during the word formation period, can be judged, either by an opposing team or by a word identifying module built into the software, as valid and existing words such that alternating progress of the respective teams
Landscapes
- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
ZA2016/08583 | 2016-12-13 | ||
ZA201608583 | 2016-12-13 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2018109613A1 true WO2018109613A1 (en) | 2018-06-21 |
Family
ID=62559457
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IB2017/057629 WO2018109613A1 (en) | 2016-12-13 | 2017-12-05 | Method and apparatus for teaching and cognitive enhancement |
Country Status (1)
Country | Link |
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WO (1) | WO2018109613A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2358807A (en) * | 1999-12-15 | 2001-08-08 | Progress Games 2000 Ltd | A word forming board game |
US20080187890A1 (en) * | 2007-02-02 | 2008-08-07 | Podurgiel Lori M | Word-building board game |
WO2013092836A1 (en) * | 2011-12-21 | 2013-06-27 | Welltec A/S | Downhole mapping system |
-
2017
- 2017-12-05 WO PCT/IB2017/057629 patent/WO2018109613A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2358807A (en) * | 1999-12-15 | 2001-08-08 | Progress Games 2000 Ltd | A word forming board game |
US20080187890A1 (en) * | 2007-02-02 | 2008-08-07 | Podurgiel Lori M | Word-building board game |
WO2013092836A1 (en) * | 2011-12-21 | 2013-06-27 | Welltec A/S | Downhole mapping system |
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