WO2018047965A1 - Chip measuring system - Google Patents

Chip measuring system Download PDF

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Publication number
WO2018047965A1
WO2018047965A1 PCT/JP2017/032692 JP2017032692W WO2018047965A1 WO 2018047965 A1 WO2018047965 A1 WO 2018047965A1 JP 2017032692 W JP2017032692 W JP 2017032692W WO 2018047965 A1 WO2018047965 A1 WO 2018047965A1
Authority
WO
WIPO (PCT)
Prior art keywords
chip
game
chips
measured
total amount
Prior art date
Application number
PCT/JP2017/032692
Other languages
French (fr)
Japanese (ja)
Inventor
泰 重田
Original Assignee
エンゼルプレイングカード株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by エンゼルプレイングカード株式会社 filed Critical エンゼルプレイングカード株式会社
Priority to NZ752428A priority Critical patent/NZ752428A/en
Priority to KR1020217009191A priority patent/KR102393905B1/en
Priority to CN201780056035.9A priority patent/CN109937075B/en
Priority to MYPI2019001251A priority patent/MY194481A/en
Priority to CN202210524734.4A priority patent/CN115228075A/en
Priority to KR1020227014501A priority patent/KR20220057667A/en
Priority to KR1020237032276A priority patent/KR20230138560A/en
Priority to KR1020197008046A priority patent/KR102235116B1/en
Priority to CN202210523811.4A priority patent/CN115253266A/en
Publication of WO2018047965A1 publication Critical patent/WO2018047965A1/en
Priority to PH12019500533A priority patent/PH12019500533A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/02Roulette-like ball games
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01BMEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
    • G01B11/00Measuring arrangements characterised by the use of optical techniques
    • G01B11/02Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01BMEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
    • G01B11/00Measuring arrangements characterised by the use of optical techniques
    • G01B11/02Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness
    • G01B11/06Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness for measuring thickness ; e.g. of sheet material
    • G01B11/0608Height gauges
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06MCOUNTING MECHANISMS; COUNTING OF OBJECTS NOT OTHERWISE PROVIDED FOR
    • G06M1/00Design features of general application
    • G06M1/27Design features of general application for representing the result of count in the form of electric signals, e.g. by sensing markings on the counter drum
    • G06M1/272Design features of general application for representing the result of count in the form of electric signals, e.g. by sensing markings on the counter drum using photoelectric means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/10Image acquisition
    • G06V10/12Details of acquisition arrangements; Constructional details thereof
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/20Image preprocessing
    • G06V10/25Determination of region of interest [ROI] or a volume of interest [VOI]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/764Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/76Television signal recording
    • H04N5/765Interface circuits between an apparatus for recording and another apparatus
    • H04N5/77Interface circuits between an apparatus for recording and another apparatus between a recording apparatus and a television camera
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
    • H04N7/181Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30232Surveillance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30242Counting objects in image

Definitions

  • the present invention relates to a measuring system for a chip that is a gaming money in a game arcade.
  • chips as gaming substitute coins are stacked in bulk and placed on a gaming table, and an IC tag is mounted in each chip and the stacked chip is read by an IC tag reader provided below the gaming table.
  • the total amount cannot be read accurately due to overlapping chips, and if the sensitivity of the reading device is increased, it is a substitute for gaming placed in different positions (winning or losing depends on the position)
  • the chips as money are added together and the total amount of chips as gaming money for each position cannot be grasped.
  • a blind spot can be formed depending on the viewing angle of the camera, or that the total amount of chips as gaming substitute money cannot be grasped due to overlapping.
  • An object of this invention is to provide the novel system which measures the total amount of the chip
  • a chip measurement system includes an image recording apparatus that records a state of a measurement target chip having a predetermined thickness stacked in a game performed on a game table as an image by a camera; A plurality of height measurement cameras for obtaining images of chips to be measured stacked from different positions or angles; Using the plurality of height measurement cameras, the respective visual angles with respect to the respective horizontal or vertical directions to the measurement target chip obtained from the plurality of height measurement cameras, and the height of the measurement target chip A chip number measuring device that obtains the number of chips to be measured by calculation and And a management control device that controls the image recording device and the chip number measuring device.
  • a chip total amount measuring device that obtains the total amount of measurement target chips stacked from the number of measurement target chips obtained from the chip number measuring device, and In addition to the image recording device and the chip number measuring device, a management control device that controls the chip total amount measuring device may be further provided.
  • the chip measurement system is configured to grasp the position, type and number of chips to be measured by each player via the image recording device in the management control device, and to calculate the total amount of all chips bet by each player.
  • ascertained may be sufficient.
  • the game table further includes a chip tray camera that obtains an image of the chip tray of the dealer of the gaming table, and further includes a chip tray chip measuring device that grasps the total amount of chips on the chip tray from the image of the chip tray camera. May be good.
  • the present invention is a chip measurement system, further comprising a winning / losing result determining device for obtaining a winning / losing result of each game in the game table, wherein the management control device is a player who loses due to information obtained from the winning / losing result determining device
  • the total amount of chips bet by the losing player in the game may be grasped from the position, type and number of chips bet.
  • the management control device grasps the total amount of chips to be measured in the chip tray of the dealer of the gaming table, and from the total amount of chips to be measured in the chip tray to be measured before the settlement of each game, The addition / subtraction of the increase / decrease amount of the measurement target chip in the game calculated from the position, type and number of the measurement target chips betted by the player and the winning / losing result of the game obtained by the winning / losing result determination device, The total amount of chips to be measured in the chip tray to be measured after the liquidation at the end and the reality of the chips to be measured in the chip tray to be measured at the end of the game obtained via the image recording device The total amount may be compared to determine whether or not there is a miscalculation between the total amount that should be and the actual total amount.
  • the image recording apparatus has a plurality of chips
  • the chip total amount measuring apparatus uses a stacked measurement target chip image photographed from a different position or angle of each of the image recording apparatuses. It may be a chip measurement system that calculates the total amount of chips.
  • the measurement target chip in the measurement system of this chip is: At least a colored layer and a white layer or a light colored layer are laminated to form a laminated structure composed of a plurality of plastic layers to form a striped pattern in the laminating direction on the side surface. May be configured such that a printed layer representing the type of game substitute money is applied to the upper and lower surfaces of the laminated structure, and each layer is thermocompression bonded to form a layer structure.
  • the chip measurement system in the present invention is: An image recording device for recording a state of a chip to be measured having a predetermined thickness stacked in a game performed at a game table as an image by a camera; A plurality of height measurement cameras for obtaining images of chips to be measured stacked from different positions or angles; Using the plurality of height measurement cameras, the respective visual angles with respect to the respective horizontal or vertical directions to the measurement target chip obtained from the plurality of height measurement cameras, and the height of the measurement target chip A chip number measuring device that obtains the number of chips to be measured by calculation and A total chip measuring device that obtains by calculation the total number of chips to be measured stacked from the number of chips to be measured obtained from the chip number measuring device and the image analysis result of the image recording device; An image recording device, a chip number measuring device, and a management control device for controlling the total chip amount measuring device,
  • the chip to be measured is At least a colored layer and a white layer or a light colored layer are laminated to
  • the chip to be measured may be at least one of a plurality of plastic layers, and may be a heavy layer containing a metal powder for weight increase in the layer. Further, a white layer or a light color layer may be provided on both sides of the colored layer, and thicknesses of upper and lower layers of the white layer or the light color layer provided with the colored layer may be different from each other. Good.
  • FIG. 1 is a diagram showing an overview of a whole measuring system for chips as game substitute money according to the first embodiment of the present invention.
  • FIG. 2 is a perspective view of a chip as a gaming token showing an example of different stacked states of chips as gaming tokens grasped in the first embodiment of the present invention.
  • FIG. 3 is a side cross-sectional view of a chip as game substitute money in the first embodiment of the present invention.
  • FIG. 4A is a diagram showing another example of a chip as a game substitute money according to the first embodiment of the present invention.
  • FIG. 4B is a diagram showing another example of a chip as a game substitute money in the first exemplary embodiment of the present invention.
  • FIG. 5 is a plan view of a chip as game substitute money in the first embodiment of the present invention.
  • FIG. 6 is a perspective view showing a state in which chips as game substitute coins in the first embodiment of the present invention are stacked.
  • FIG. 7 is a perspective explanatory photographic view illustrating a state in which different types of chips as game substitute coins are stacked.
  • FIG. 8A is a diagram illustrating details of the chip tray according to the first embodiment of this invention.
  • FIG. 8B is a diagram illustrating another example of the chip tray according to the first embodiment of this invention.
  • FIG. 9A is a diagram illustrating a relationship between the chip tray having a two-stage structure and the camera device 2, and is a diagram illustrating a state in which two stages are stacked.
  • FIG. 9A is a diagram illustrating a relationship between the chip tray having a two-stage structure and the camera device 2, and is a diagram illustrating a state in which two stages are stacked.
  • FIG. 9B is a diagram showing a relationship between the two-stage chip tray and the camera device 2 and is a diagram showing a state where the two stages are shifted.
  • FIG. 10 is a diagram illustrating a method of measuring the number of chips as game substitute money according to the first embodiment of this invention.
  • FIG. 11 is a diagram showing a method of measuring the number of chips as game substitute money according to the first embodiment of this invention.
  • FIG. 12 is a diagram showing a method of measuring the number of chips as game substitute money according to the first embodiment of this invention.
  • FIG. 13 is a diagram showing a method of measuring the number of chips as game substitute money according to another embodiment of the present invention.
  • chips as gaming substitutes are stacked in bulk and placed on a gaming table, but the IC tag reader provided under the gaming table has a problem that the total amount cannot be read accurately. Yes, if the sensitivity of the reading device is increased, chips as gaming substitute coins placed at different positions (depending on the position) will be added together and the chips as gaming substitute coins at each position will be added. There is a problem that the total amount cannot be grasped.
  • the pattern of the chip 120 as a game substitute currency is complicated, and when a large number of chips as game substitute coins are stacked, the chips are accurately stacked by the camera. There is a problem that the rare number cannot be grasped.
  • Chips 120 as gaming tokens may be stacked not only when vertically aligned and stacked, but also as shown in FIG. In this case, when the camera device 2 is positioned in the direction of the arrow X shown in FIG. 2 (or when the direction of the chip 120 as a game substitute currency becomes a blind spot), the chip 120 as a game substitute currency is visible. It is assumed that there is no (enters the blind spot).
  • the dealer needs to collect or redeem chips 120 as gaming substitute money placed on the gaming table as a result of winning or losing. Even if an attempt is made to determine this by analyzing the image of the chip 120 as a game substitute currency, the chip 120 as a game substitute currency betted because the pattern of the chip 120 as a game substitute currency is complicated. Whether or not the dealer correctly redeemed the chip 120 as a game substitute coin corresponding to the above cannot be determined by the existing practical image analysis technology, and there is a problem that the prevention of mistakes is not sufficient.
  • the number of chips 120 as game substitute money can be determined by image analysis, and game substitute money that is relatively overlapped.
  • the chip 120 the total amount can be grasped by the position and the color.
  • FIG. 1 is a diagram showing an overview of the entire system.
  • the system according to the present embodiment in a game hall having a plurality of game tables 4 indicates the progress of a game performed on the game table 4 and the game participants 6 and 6.
  • Each game is recorded in the total chip measuring device 302 having an image recording device 300 that records images as a video through a plurality of camera devices 2 including the dealer 5 and analyzes the recorded video of the progress of the game.
  • the card distribution device 3 for determining and displaying the result of the win / loss is provided.
  • the card distribution device 3 is a so-called electronic shoe that is already used and known by those skilled in the art.
  • the game rules are programmed in advance, and the information (rank and suit) of the distributed card 1 is read, It has a structure that can determine whether the game is winning or losing. For example, in a baccarat game, a bunker win, a player win, and a tie (draw) are basically determined by the rank of each 2-3 cards, and a determination result (win / loss result) is displayed on the display lamp 13. .
  • the management control device 14 reads the information (rank and suit) of the card 1 obtained from the card distribution device 3 to determine the winning / losing result of each game, and the chip 120 as a game substitute currency placed by the game participant 6.
  • the winner 6W and the loser 6L among the participants 6 in each game are determined using the measurement results of the position, type, and number of games. Further, the amount of the chip 120 as the game substitute money redeemed to the winner 6W among the participants 6 from the total amount of the balance calculation on the casino side (chip 120 as the game substitute money betted by the loser 6L) in the game table 4
  • a calculation function is provided for each game (the amount obtained by subtracting the total amount).
  • the image recording device 300, the total chip amount measuring device 302, and the management control device 14 in the present measurement system have a structure including a computer, a program, and a memory composed of one or a plurality of components.
  • FIG. 3 is a front cross-sectional view of a chip 120 as a game substitute used in the present measurement system, in which a plurality of plastic layers of different colors are laminated, and at least a colored layer 121 is provided in the middle, and this intermediate coloring A multilayer structure in which a white layer 122 or a light-colored layer (not shown, but a layer lighter in color than the colored layer 121) is laminated on both sides of the layer 121.
  • the color layer 121 is provided, and a multilayer structure in which a white layer 122 or a light color layer (not shown, but a layer having a lighter color than the color layer 121) is laminated on both sides of the intermediate color layer 121 is provided.
  • a striped pattern in the stacking direction is formed on the side surface, and the color of the colored layer 121 is changed for each type of chip 120 (10 points, 20 points, 100 points, 1000 points, etc.) as game substitute money.
  • the type of the chip 120 as a game substitute currency can be specified.
  • the chip 120 as a game substitute currency is a structure having a colored layer 121 and a white layer 122 or a light color layer at least in appearance so as to form an axial stripe pattern on the side surface, and the colored layer 121 serves as a game substitute currency.
  • the type of the chip 120 can be specified.
  • 4A and 4B are different examples, respectively, in which the colored layer 121 and the white layer 122 or the light-colored layer are formed by injection molding. First, in a molding die (not shown), FIG. The colored layer 121 is formed, and then the white layer 122 or the light-colored layer is formed by so-called two-color molding.
  • the chip 120 as a game substitute currency is printed on the surface (upper surface and lower surface) of the white layer 122 indicating the type of the chip 120 as a game substitute currency 123 (100 points or the like). Is given.
  • a transparent layer 124 is provided as the outermost layer, and each layer is thermocompression bonded to form at least a five-layer structure.
  • Chips 120 as these game substitutes are made of a long and narrow plastic material, and the layers (colored layer 121, white layer 122, transparent layer 124) are thermocompression bonded in a long state.
  • a state (a five-layer structure or the like) is formed, and then formed into a circular shape or a rectangular shape by a press or the like. When punching with a press, the dimensions of the die and punch of the die for punching are designed, and R processing (round corners) is applied to the end of the outermost transparent layer 124.
  • a plate-like plastic colored layer 121 and a plate-like plastic white layer 122 or a light-colored layer are laminated to form a plurality of chips.
  • a laminated structure composed of plastic layers is formed. And a design is printed on the upper surface and lower surface of this laminated structure, and also the transparent layer 124 is provided on it.
  • each layer of a laminated structure and the transparent layer 124 is thermocompression-bonded, and each layer is heat-welded, and a substitute money base plate is produced.
  • the substitute money original plate made in this way is punched out with a die to obtain a plurality of chips 120 as game substitute money having a predetermined shape.
  • the upper and lower corners on the outer side of the chip 120 as game substitute money are R-processed by a die.
  • the chip 120 as the game substitute money is provided with a face code made of UV ink or carbon black ink on the surface of the white layer 122 (see FIG. 5).
  • This face code represents the authenticity of the chip 120 as a game substitute currency.
  • the ultraviolet ray or infrared ray
  • FIG. 6 is a perspective view of a state in which chips 120 as game substitute coins are stacked, and a face code F is a combination of a long code FL and a short code FS.
  • a transparent layer (printing layer) 124 is thermocompression-bonded or coated (applied) on the outermost layer so as to cover the print 123 and the face code, but this transparent layer 124 is embossed and used as a game substitute currency.
  • the chips 120 are prevented from coming into close contact with each other.
  • a face code is printed on the surface of the white layer 122.
  • either a security mark or an optical variable device (OVD) is used instead of or together with the face code. Or both may be printed.
  • the edge of the outermost transparent layer (printing layer) 124 on which printing 123 (100 points or the like) has been applied is subjected to R processing (R), and in the punching process of the chip 120 as gaming substitute coins, It prevents the surface from deforming and appearing on the side. Further, the chip 120 as the game substitute money has a sharp edge, and prevents the chip 120 as a hand or other game substitute money from being damaged.
  • the colored layer 121 may be formed of a plurality of colored layers (three layers in FIG. 3). Since the plurality of colored layers (three layers in FIG. 3) are thermocompression bonded to each other, the three-layer structure is not visible as shown in FIG. 3, and FIG. 3 represents three layers for explanation. Further, a hollow B is partially provided in the middle layer of the three layers of the colored layer 121, and the RFID 125 is incorporated therein.
  • the RFID 125 is disposed between the colored layer 121 having a flat surface and the white layer 122 having a flat surface without providing the cutout B in the colored layer 121, and the colored layer 121 and the white layer 122 are directly bonded by thermocompression bonding. By doing so, you may make it incorporate in the chip
  • FIG. 7 is a perspective explanatory photographic view illustrating a state in which different types of chips 120 as game substitute money are stacked.
  • the management control device 14 images the chips 120 as game substitute money placed by the game participants 6 on the game table 4 with the camera device 2 and puts them on the placed areas 8 (whether they bet on a bunker, Whether the player bet on a player, a bet on a pair (PAIR), or a bet on a tie (TIE)) is measured by a chip total amount measuring device 302 provided with an image recording device 300, and game substitute money stacked in each area
  • the chip total amount measuring device 302 analyzes and measures the number and color of the colored layers 121 (or light-colored layers) or white layers 122 of the chips 120 (using information obtained by the image recording device 300), and the game substitute money
  • the type and number of chips 120 are determined.
  • the management control device 14 controls the camera device 2 so that imaging by the camera device 2 is performed when the first card is drawn from the card distribution device, before or after the
  • the management control device 14 may be a control device having an artificial intelligence utilization type or a deep learning structure.
  • the management control device 14 uses the camera device 2 and the image recording device 300 to position 8 of the chip 120 as a game substitute betted by each participant 6 (a player, a bunker, or a position bet on a pair), type ( It is possible to grasp the chip 120 as a game substitute currency and a number of different values for each color).
  • the management control device 14 determines whether the redemption (payment (120 W)) has been properly performed according to the game win / loss result. Through it checked by analyzing the image of the progress of the game.
  • the chip total amount measuring apparatus 302 including the image recording apparatus 300 can easily accurately measure the type and number of chips as gaming substitute money. Furthermore, if an artificial intelligence utilizing computer or control system or deep learning (structure) technology is used, image analysis and determination can be performed more accurately. Artificial intelligence utilizing computers or control systems and deep learning (structural) technology are already known and available to those skilled in the art, and therefore will not be described in detail.
  • the management control device 14 can analyze and grasp the total amount of chips 120 as gaming substitute money in the chip tray 17 of the dealer 5 of the gaming table 4 using the image recording device 300, and after each game is settled, Depending on the amount of the chip 120 as the game money for betting lost by the game participant 6 and the payment 120W to the chip as the game substitute for the winning game participant 6W, Whether or not the total amount of chips 120 as game substitute money has increased or decreased can be compared and calculated according to the outcome of the game. Even if the total amount of chips 120 as game substitute money in the chip tray 17 is always grasped by means such as RFID, the management control device 14 determines whether the increase / decrease amount is correct or not. To determine by analyzing the video of the progress of the game. Artificial intelligence utilization type or deep learning structure may be utilized for these.
  • the management control device 14 grasps the position (a player, a bunker, a position bet on a pair) and the amount (type and number) of chips as gaming substitute money bet at each play position 7 of the game table 4; Comparing the winning and losing history of each game participant 6 obtained from the winning and losing results of each game and the amount of chips (the amount won) as game substitute money with the statistical data of many past (big data) games It may be an artificial intelligence utilization type or deep learning structure that can be extracted as a unique situation (set by the casino).
  • a management control device 14 having a learning structure is provided.
  • the management control device 14 determines that the total amount of chips 120 as gaming substitute money in the chip tray 17 of the dealer 5 of the gaming table 4 is the same as the chip 120 as gaming substitute money betted by each participant 6 after each game. After the liquidation is performed and the liquidation is performed, it is possible to compare and calculate whether or not the increase / decrease in chips as gaming substitutes corresponding to the liquidation is correct.
  • the number of colored layers 121 or white layers 122 of chips 120 as game substitute money stacked in the horizontal direction By analyzing and measuring the color total amount measuring device 302 (using information obtained by the image recording device 300), the type and number of chips 120 as gaming substitute money can be determined. In this way, the total amount of chips 120 as gaming substitute money in the holding chip tray 17 is always grasped (or at predetermined time intervals).
  • the management control device 14 determines the settlement amount of each game (the casino's balance calculation in the game table 4 (games redeemed to the winner 6W of the participants 6 from the total amount of chips 120 as gaming substitute money betted by the loser 6L)).
  • the total amount of chips 120 as game substitute money in the chip tray 17 is always (or predetermined) Validated at time intervals. That is, it is verified whether the increase / decrease in the chips as gaming substitute coins matches the image analysis result by the image recording device 300 and the settlement amount of each game by the dealer 5.
  • FIG. 8A is a diagram showing details of a chip tray as a game substitute currency according to the present embodiment
  • FIG. 8B is a diagram showing another example of a chip tray as a game substitute currency.
  • a chip tray 171 for collecting and temporarily storing chips 120L as gaming substitute coins betted by the losing player 6L and a chip 120W as gaming substitute coins to be redeemed are stored for redemption.
  • Chip tray 172 is provided.
  • the image recording device 300 and the management control device 14 grasp the position, type, and number of chips 120L as gaming substitute money bet by the losing player 6L, and increase the amount of the chip 120L as gaming substitution money in the game. (The amount of the chip 120 as the game substitute money in the chip tray 171 for collection) is calculated. Further, the image recording device 300 and the management control device 14 grasp the actual total amount of the chip 120 as the game substitute money in the chip tray 171 after being collected, and compare the total amount that should be and the actual total amount. It is determined whether or not there is.
  • the chip tray 17 shown previously has a two-stage structure including an upper chip tray 17a and a lower chip tray 17b.
  • 9A and 9B are diagrams showing the relationship between the chip tray 17 having a two-stage structure and the camera device 2, FIG. 9A shows a state in which two stages are stacked, and FIG. 9B shows a state in which the two stages are shifted. Show. Below the upper chip tray 17a is a lower chip tray 17b, which are connected to each other by a hinge 18. When the chip 120 as the game substitute money in the upper chip tray 17a is insufficient, the chip 120 as the game substitute money is replenished from the lower chip tray 17b to the upper chip tray 17a, and the game substitute money in the upper chip tray 17a. When the number of chips 120 is excessive, the chips 120 as game substitute money are moved to the lower chip tray 17b.
  • the upper chip tray 17a is moved by the hinge 18 to the state shown in FIG. 9B.
  • the upper chip tray 17a can be imaged by the camera device 2
  • the lower chip tray 17b can be imaged by the camera device 2 in the state of FIG. 9B.
  • the upper chip tray 17a and the lower chip tray 17b can be imaged simultaneously and separately from each other by the camera device 2C. Further, the upper chip tray 17a and the lower chip tray 17b may be photographed separately in the state of FIG. 9B.
  • the management control device 14 determines in which position (player, bunker or pair) in the betting area 8 each player 6 bet the chip 120 as a game substitute money via the camera device 2 and the image recording device 300. It is possible to grasp the types of chips 120 as bet for gaming substitutes (the chip 120 as gaming substitutes is assigned a different value for each color) and the number of chips.
  • the chips 120 as game substitute coins are not only aligned in the vertical direction and stacked, but may be shifted and stacked as shown in FIG. In this case, when the camera device 2 is positioned in the direction of the arrow X shown in FIG. 2 (or when the direction of the chip 120 as a game substitute currency becomes a blind spot), the chip 120 as a game substitute currency is visible. It is assumed that there is no (enters the blind spot).
  • the management control device 14 analyzes the video of the progress of the game via the image recording device 300 to determine whether or not the payment (120W) to the chip as the substitute money has been properly made according to the game win / loss result. judge. If the determination result analyzed by the management control apparatus 14 via the image recording apparatus 300 is different from the reading result by other means (for example, the reading result by RFID), the analysis image is stored and verified later. be able to.
  • the management control device 14 can analyze and grasp the total amount of chips 120 as gaming substitute money in the chip tray 17 of the dealer 5 of the gaming table 4 using the image recording device 300, and after each game is settled, The game substitute money in the chip tray 17 according to the amount of the payment of the chip 120 as the winning game substitute money to the winning player 6W and the collection of the chip 120 as the player's 6 betting lose game substitute money It is possible to compare and calculate whether or not the total amount of chips 120 has increased or decreased according to the game win / loss result. Even if the total amount of chips 120 as game substitute money in the chip tray 17 is always grasped by means such as RFID, the management control device 14 determines whether the increase / decrease amount is correct or not. To determine by analyzing the video of the progress of the game.
  • the winning / losing result of the game can be determined according to the baccarat rule by reading the rank of the card 1 drawn out in the game in the card distribution device 3.
  • the game win / loss result can also be determined by shooting the game table 4 with the camera device 2, analyzing the image with the image recording device 300, and comparing the analysis result with the game rules with the management control device 14.
  • the camera device 2, the image recording device 300, and the management control device 14 constitute a winning / losing result determining device according to the present invention.
  • the increase / decrease amount of the chip 120 as the game substitute money in the chip tray 17 before and after the chip 120 as the losing game substitute money is collected and the chip 120 as the winning game substitute money is redeemed is The total amount of chips 120 as gaming substitute money in the chip tray 17 and the chip 120 as losing gaming substitute money before collecting the chips 120 as substitute money and redeeming the chips 120 as winning gaming substitute money It can be calculated by comparing the total amount of the chips 120 as the gaming substitute money in the chip tray 17 after the collection and redemption of the chips 120 as the winning gaming substitute money.
  • the total amount of chips 120 as gaming tokens in the chip tray 17 before the chip 120 is collected as the losing gaming tokens and redeemed for the chip 120 as the winning gaming tokens, and the losing gaming tokens
  • the total amount of chips 120 as gaming tokens in the chip tray 17 after collecting the chips 120 and redeeming the chips 120 as winning gaming tokens accommodates the chips 120 as gaming tokens, respectively. It can be detected by photographing the chip tray 17 with the camera device 2 and analyzing the image with the image recording device 300. Further, by embedding RFID indicating the amount in the chip 120 as gaming money, and providing an RFID reader in the chip tray 17, the total amount of the chip 120 as gaming money stored in the chip tray 17 can be obtained. You may make it detect.
  • the total amount of chips 120 as game substitute money on the chip tray 17 is Bb, and when the game ends, chips are collected as lost game substitute money and chips as winning game substitute money are collected.
  • the total amount of chips 120 as gaming substitute money in the chip tray 17 after the redemption for is completed is Ba.
  • the total amount of all play positions 7 of the chips 120 as game substitute money betted in the player area is bp
  • all play positions of the chips 120 as game substitute money betted in the bunker area Assume that the total amount of 7 is bb, and the total amount of all play positions 7 of the chip 120 as gaming substitute money bet on the tie area is bt.
  • Ba ⁇ Bb bp ⁇ bb + bt should be established.
  • the total amount Ba of the chips 120 as game substitute money in the chip tray 17 after the game ends should be (Bb + bp ⁇ bb + bt). If it is not so, it can be determined that there has been an injustice or a mistake in the collection or redemption of chips as gaming substitute money.
  • the management control device 14 calculates the balance of chips as game substitute money from the amount of chips as bet game substitute money on the game table 4 and the game win / loss results for each game. Calculate and verify the increase in the balance of chips as gaming substitute money in the chip tray 17 after the game. When a difference is detected in this verification, the management control device 14 issues an alarm or adds a record to that effect to the video recording taken by the camera device 2. Casino operators can investigate the cause of the difference by checking the video.
  • the measurement system uses the total amount of chips 120 as game substitute money in the chip tray 17 before the settlement of each game, to calculate the amount of chips 120 as game substitute money bet by all players 6 in the game. Addition / subtraction of increase / decrease amount of chips as gaming substitute money in the game calculated from the position, type and number and the game's winning / losing result obtained by the winning / losing result judging device, and the chip after settlement at the end of the game.
  • the total amount of the chip 120 as the game substitute money in the tray 17 is compared with the actual total amount of the chip 120 as the game substitute money in the chip tray 17 at the end of the game obtained through the image recording device 300. Determine whether there is a difference between the total amount that should be and the actual total amount.
  • the management control device 14 grasps the position, type, and number of chips as gaming substitute money betted by each player via the image recording device 300, and all of the chips as losing gaming substitute money betted by each player When the collection is finished, the actual total amount of chips as gaming substitute money in the chip tray as gaming substitute money is grasped, and gaming substitute money in the chip tray as gaming substitute money before the settlement of each game
  • the chip as gaming substitute money in the chip tray 17 is obtained by adding the increase of the chip tray 17 in the game from the position, type and number of chips as gaming substitute money bet by the losing player from the total amount of chips as The total amount of 120 and the chip 12 as gaming substitute money in the chip tray 17 Real is compared with the total, it determines whether there is a difference between the total is to the actual total.
  • the management control device 14 determines from the total amount of chips 120 as game substitute money in the chip tray 17 before the settlement of each game, from the position, type and number of chips 120 as game substitute money bet by the losing player.
  • the total amount of the chip 120 as the game substitute currency in the chip tray 17 added with the increase of the chip tray 17 in the game is compared with the actual total amount of the chip 120 as the game substitute currency in the chip tray 17. It is determined that there is no difference between the total amount that should be and the actual total amount, and the total amount that should be in the chip tray 17 after settlement at the end of the game, and the end of the game obtained via the image recording device 300 Compare the actual total amount of chips 120 as gaming money in the chip tray 17 at the time. If it is determined that there is a difference between the total and actual total determines that mistake payment, generates a payment error signal indicating the error in payment.
  • the chip tray 17 is provided with a recovery chip tray 171 for collecting and temporarily storing chips 120 as gaming substitute money bet by the losing player, and the image recording apparatus 300 is used for the gaming substitute bet by the losing player.
  • the total amount of the chip 120 as the game substitute money in the collection chip tray 171 added with the increase of the chip 120 as the game substitute money in the game calculated from the position, type and number of chips 120L as the money;
  • the actual total amount of chips 120 as gaming substitute money in the recovery chip tray 171 is compared, and it is determined whether or not there is a difference between the total amount that should be and the actual total amount.
  • the actual total amount of chips 120 as gaming substitute money grasped in the chip tray 17 of the dealer 5 of the gaming table 4 by the management control device 14 is calculated based on the amount of chips as gaming substitution money betted by all players and
  • the image recording device 300 can analyze the record of the game in which the above difference occurs. As described above, the image recording apparatus 300 can add an index or time to the acquired video, or can specify and collect a collection scene or a payment scene of the chip 120 as a game substitute currency.
  • the management control device 14 obtains the total amount of chips (chips) as game substitute money in the chip tray 17 after the liquidation at the end of the game via the image recording device 300.
  • the liquidation Judgment is when one of the following 1) to 4) occurs.
  • the management control device 14 takes an image of the position, type, and number of chips as game substitutes placed by the game participants in each game. This is the following 1) to 3). When any of the above is detected. 1) When the card distribution device detects that the first card is drawn, 2) Before and after being drawn 3) After the management control device recognizes the dealer's betting end sign.
  • the management control device 14 grasps the position (a player, a bunker, a position bet on a pair) and the amount (type and number) of chips as gaming substitute money bet at each play position 7 of the game table 4. Then, the winning and losing history of each player 6 obtained from the winning and losing results of each game and the amount of chips (the amount won) as game substitute money are compared with statistical data of a large number of past (big data) games. It is an artificial intelligence utilization type or deep learning structure that can be extracted as a unique situation (set by the casino).
  • a management control device 14 having a learning structure is provided.
  • the management control device 14 of the present measurement system is extracted as a unique situation (integrated with the image recording device 300), or specifies the individual player 6 at the play position 7 that has won a predetermined amount or more. Is a possible structure. Such identification of the player 6 is obtained by obtaining a face image by feature point extraction or the like in the image recording apparatus 300 and adding an identity number (ID or the like).
  • the management control device 14 has a warning function that notifies the other game table of the presence of the specific player. Specifically, a pit manager who manages each game table 4 or each table manager (may be a dealer) is notified to further prevent a peculiar phenomenon.
  • the camera device 2 is installed so as to photograph the chip 120 as a game substitute currency placed at least in the betting area 8 of the game table 4.
  • the image recording device 300 analyzes the image photographed by the camera device 2, and for each user position 7, whether a chip as game substitute money is placed in any of the player, bunker, and tie in the betting area 8, And the amount of the chip as the game substitute money placed is detected.
  • the card distribution device 3 also functions as a winning / losing result determining device, and determines the winning / losing result of the game.
  • the management control device 14 and the win / loss history for each play position 7 The amount of chips as game substitute money (the amount of chips acquired as game substitute money) is recorded (monitored). Note that only one of the winning / losing history and the chip acquisition amount as gaming substitute money may be recorded. In the management control device 14, the winning / losing history and / or the history of the chip acquisition amount as gaming substitute money is set in a peculiar situation (by the casino) compared with statistical data of a large number of past (big data) games. ), The player position 7 is specified as a play position where an illegal act is suspected.
  • the fraud detection system may generate an alarm (light, sound or vibration) so that at least the dealer can perceive at that time. As a result, it is possible to prevent continued fraud by at least stopping the subsequent game on the spot. Further, information indicating that an illegal act is suspected may be added to the video imaged and recorded by the camera device 2. Thus, the cause of the suspected fraud can be investigated by checking the video.
  • the chip 120 as a game substitute money is a stacked layer composed of a plurality of plastic layers in which the colored layer 121 and the white layer 122 or the light colored layer sandwiching the colored layer 121 are stacked. It has a structure, and a stripe pattern is formed on the side surface in the stacking direction.
  • the chip 120 as the game substitute currency has a configuration in which the type of the chip 120 as the game substitute currency can be specified by the colored layer 121 appearing on the side surface.
  • printing is performed on the upper surface and the lower surface of the chip 120 as a game substitute currency. Specifically, printing is performed on the surface of the white layer 122 or the light-colored layer, and the transparent layer 124 is provided on the upper surface thereof.
  • the colored layer 121, the white layer 122 or the light-colored layer, and the printing layer 124 have a layer structure in which the respective layers are thermocompression bonded.
  • the white layer 122 or the light color layer sandwiching the colored layer 121 may be configured to have different thicknesses in the upper and lower sides. Moreover, in this Embodiment, the outer edge of the upper surface and lower surface of the chip
  • the RFID 125 is tightly fixed between plastic layers forming any one of the colored layer 121, the white layer 122, and the light-colored layer.
  • face codes made of infrared absorbing ink such as UV light-emitting ink or infrared absorbing ink (carbon black ink) are provided on the upper surface and / or lower surface of the chip 120 serving as game substitute money. It has been. Further, as a modification of the present embodiment, either or both of a security mark and an optical variable device (OVD) are printed on the surface of the chip 120 as gaming money instead of or together with the face code. It may be.
  • ODD optical variable device
  • the management control device 14 takes an image from the card distribution device 3 for determining the position, type, and number of chips as game substitute money placed by a game participant in each game. This is done when the card is drawn, before or after being drawn, or after the dealer has signed the bet.
  • the measurement system of the present embodiment images the card distribution device 3 that determines and displays the result of each game in the game table 4 and the chip 120 as a game substitute currency placed on the game table 4.
  • Management control for identifying and storing the position, type, and number of chips as gaming substitutes placed on the gaming table 4 by the game participant 6 using the camera device 2 to be used and the imaging result of the camera device 2 Device 14.
  • the chip 120 as a game substitute coin is a stacked structure in which a colored layer 121 and a white layer 122 or a light color layer are stacked, and has a striped pattern in the stacking direction on the side surface.
  • the management control device Based on the winning / losing result obtained from the card distribution device 3 and the position, type and number of chips 120 as gaming substitutes specified using the imaging result of the camera device 2, the management control device 14. Has a calculation function to calculate the balance on the casino side for each game.
  • the management control device 14 measures the number of the colored layer 121, the white layer 122, or the light-colored layer of the chip 120 as the game substitute currency placed by each game participant 6, and uses the color of the colored layer 121 for the game substitute currency. And a function of determining the number of chips 120 as game substitute money by determining the type and amount of the chip.
  • the chips 120 as game substitute coins may not only be stacked in the vertical direction but may be stacked as shown in FIG.
  • the chip 120 as a game substitute currency is visible. It is assumed that there is no (enters the blind spot).
  • the problem requires an extremely sophisticated and expensive image analysis device.
  • the present embodiment has a special configuration for solving this problem. Details will be described below.
  • the measurement system in addition to the camera device 2 for photographing the chip 120 as a game substitute currency, the measurement system is arranged at a predetermined height position from the game table 4, and different positions. Alternatively, it further includes height measuring camera devices 2R and 2L for photographing the chip 120 as game substitute money from an angle. In the following, it is assumed that the height measuring cameras 2R and 2L and the chip 120 as game substitute money are on the same plane perpendicular to the game table 4. The angle ⁇ between the straight line connecting the height measuring camera 2R and the center C of the chip 120 as the top gaming substitute coin and the gaming table 4, the height measuring camera 2L and the top gaming substitute coin 120.
  • the distance L and the angles ⁇ and ⁇ are obtained by the following method.
  • the intersections KR and KL are positions where the center C of the chip 120 as the uppermost gaming substitute coin is projected on the gaming table 4 from the angle of view of the height measuring cameras 2R and 2L. Accordingly, the intersections KR and KL are obtained by obtaining the center of the outline of the chip 120 as the top gaming money of the images taken by the height measuring cameras 2R and 2L by image processing. Furthermore, the distance L between the intersections KR and KL (see FIGS. 10 and 11) is obtained by, for example, obtaining an image overlooking the gaming table 4 from directly above by processing the images taken by the height measurement cameras 2R and 2L. L1 and L2) shown in FIG.
  • the number of chips 120 as game substitute coins having a predetermined thickness t can be obtained by H / t. .
  • the image recording apparatus 300 can obtain the type of chips and the number of chips for each type more easily and accurately by using information on the number of chips 120 as game substitute money.
  • the total amount of chips 120 as game substitute money is obtained.
  • L1, L2, and angles ⁇ , ⁇ change corresponding to the heights H1, H2, so that the formula ( According to 2), the respective heights H1 and H2 are obtained.
  • the height measuring cameras 2R and 2L may also have the function of the camera device 2 for photographing the chip 120 as a game substitute currency.
  • FIG. 13 is a diagram of the measurement system of the present embodiment in roulette. Chips 220 as game substitute coins are stacked and placed on the game table 201. Also in this case, by the method described above, the line linking the height measuring camera 2R and the center C of the top gaming money 220 with the height measuring cameras 2R and 2L and the intersection KR of the gaming table 201 A distance L between the straight line connecting the height measuring camera 2L and the center C of the top gaming substitute currency 220 and the intersection KL of the gaming table 201 can be obtained, and the height of the chip 220 as a gaming substitute currency can be obtained. H can be obtained. From the height H and the thickness t of the chip 220 as game substitute money, the number of chips 220 as game substitute money is obtained.
  • a chip 220 is used as one kind of game substitute currency having a different color for each player. Therefore, the total amount of chips 220 as gaming money can be obtained only from the number of chips 220 as gaming money obtained by the height measuring cameras 2R and 2L and the chip number measuring device 301. The player 6 betting can be discriminated from the color of the chip 220 as the game substitute currency.
  • the management control device 14 or the like may have an artificial intelligence utilization type or a deep learning structure, but those having an artificial intelligence utilization type or a deep learning structure are These are described in Japanese Patent No. 9361577, US Patent Publication No. 2016-171336, US Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, and the like, which are incorporated herein by reference.

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Abstract

Chips which serve as substitute currency for gaming are stacked in bulk and placed on a gaming table, but with conventional techniques whereby IC tags are installed in each chip and are read using a reading device, there are problems in that the total value cannot be read accurately, and using a captured image from a camera results in blind spots or shadows caused by overlaps, and thus the total value of the chips serving as substitute currency for gaming cannot be discerned. The measuring system of the present invention is provided with: a plurality of height measurement cameras (2) which obtain images of stacked chips (120) being measured, from different positions or angles; and a chip number measuring device (302) which obtains the height of the chips being measured, from each viewing angle to each chip being measured, relative to a horizontal or vertical direction, obtained from the plurality of height measurement cameras, and obtains by calculation the number of chips being measured.

Description

チップの計測システムChip measurement system 関連出願の相互参照Cross-reference of related applications
 本出願では、2016年9月12日に日本国に出願された特許出願番号2016-196030の利益を主張し、 当該出願の内容は引用することによりここに組み込まれているものとする。 This application claims the benefit of Patent Application No. 2016-196030 filed in Japan on September 12, 2016, and the contents of the application are incorporated herein by reference.
 本発明は、遊技場における遊技用代用貨幣(gaming chips)であるチップの計測システムに関する。 The present invention relates to a measuring system for a chip that is a gaming money in a game arcade.
 遊技テーブル上に置かれた賭けられた遊技用代用貨幣の枚数や総額を把握するため各遊技用代用貨幣に無線IC(RFID)タグを付けて遊技用代用貨幣の額を把握することが提案されている。 In order to grasp the number and total amount of game money bet placed on the game table, it is proposed to attach a wireless IC (RFID) tag to each game money and grasp the amount of game money. ing.
 特許文献1に記載のカードゲームモニタリングシステムでは、遊技テーブル上に置かれた遊技用代用貨幣が勝敗結果通り回収あるいは償還されたか否かを、遊技用代用貨幣の動きを画像解析することで判定し、不正行為のモニタリングが行われる。 In the card game monitoring system described in Patent Document 1, it is determined by analyzing the movement of the game substitute money whether or not the game substitute money placed on the game table has been collected or redeemed as a result of the win or loss. Fraud monitoring.
 また、カジノなどの遊技場では、賭けられた遊技用代用貨幣としてのチップの枚数や総額を把握するため各遊技用代用貨幣としてのチップにICタグを付けて遊技用代用貨幣としてのチップの額を把握することが提案されている。 In casinos and other game venues, in order to grasp the number and total amount of chips as gaming tokens betted, an IC tag is attached to each gaming token and the amount of chips as gaming token. It has been proposed to grasp.
国際公開第2015/107902号International Publication No. 2015/107902
 遊技用代用貨幣としてのチップが嵩高く積み重ねられて遊技テーブルに置かれるが、各チップ内にICタグを装着し、遊技テーブルの下に設けたICタグの読取装置で積み重ねたチップを読むという従来技術においては、チップが重なっていることが原因で総額が正確に読み取れないという問題があり、読取装置の感度を高くすると、異なる位置(位置により勝敗が左右される)に置かれた遊技用代用貨幣としてのチップが、合算されてしまい各位置ごとの遊技用代用貨幣としてのチップの総額が把握できない、という課題が存在する。また、カメラからの撮像では、カメラの視角により死角ができたり、重なりにより影に入って遊技用代用貨幣としてのチップの総額が把握できないという課題がある。 Conventionally, chips as gaming substitute coins are stacked in bulk and placed on a gaming table, and an IC tag is mounted in each chip and the stacked chip is read by an IC tag reader provided below the gaming table. In technology, there is a problem that the total amount cannot be read accurately due to overlapping chips, and if the sensitivity of the reading device is increased, it is a substitute for gaming placed in different positions (winning or losing depends on the position) There is a problem that the chips as money are added together and the total amount of chips as gaming money for each position cannot be grasped. In addition, in the imaging from the camera, there is a problem that a blind spot can be formed depending on the viewing angle of the camera, or that the total amount of chips as gaming substitute money cannot be grasped due to overlapping.
 カジノなどの遊技場では、遊技用代用貨幣としてのチップが嵩高く積み重ねられて遊技テーブルに置かれるが、遊技テーブルの下に設けたICタグの読取装置では、総額が正確に読み取れないという問題があり、読取装置の感度を高くすると、異なる位置(位置により勝敗が左右される)に置かれた遊技用代用貨幣としてのチップが、合算されてしまい各位置毎の遊技用代用貨幣としてのチップの総額が把握できない、という課題が存在する。
本発明は、遊技場でのゲームにおける積み重ねられたチップの総額を計測する新規なシステムを提供することを目的とする。
In gaming centers such as casinos, chips as gaming substitutes are stacked in bulk and placed on a gaming table, but the IC tag reader provided under the gaming table has a problem that the total amount cannot be read accurately. Yes, if the sensitivity of the reading device is increased, chips as gaming substitute coins placed at different positions (depending on the position) will be added together and the chips as gaming substitute coins at each position will be added. There is a problem that the total amount cannot be grasped.
An object of this invention is to provide the novel system which measures the total amount of the chip | tip stacked in the game in a game hall.
 上記課題を解決するため本願発明におけるチップの計測システムは、遊技テーブルで行われるゲームにおいて積み重ねられた所定の厚さの計測対象のチップの状態をカメラにより画像として記録する画像記録装置と、
 異なる位置もしくは角度から積み重ねられた計測対象のチップの画像を得る複数の高さ計測用カメラと、
 前記複数の高さ計測用カメラを使用して、前記複数の高さ計測用カメラから得られる計測対象のチップへのそれぞれの水平もしくは垂直方向に対するそれぞれの視角と、から前記計測対象のチップの高さを得て前記計測対象のチップの枚数を計算により得るチップ枚数計測装置と、
 画像記録装置及びチップ枚数計測装置を制御する管理制御装置と、を有する。
In order to solve the above problems, a chip measurement system according to the present invention includes an image recording apparatus that records a state of a measurement target chip having a predetermined thickness stacked in a game performed on a game table as an image by a camera;
A plurality of height measurement cameras for obtaining images of chips to be measured stacked from different positions or angles;
Using the plurality of height measurement cameras, the respective visual angles with respect to the respective horizontal or vertical directions to the measurement target chip obtained from the plurality of height measurement cameras, and the height of the measurement target chip A chip number measuring device that obtains the number of chips to be measured by calculation and
And a management control device that controls the image recording device and the chip number measuring device.
 さらに、チップ枚数計測装置から得た計測対象のチップの枚数から積み重ねられた計測対象のチップの総額を計算により得るチップ総額計測装置と、
画像記録装置、チップ枚数計測装置に加えてチップ総額計測装置を制御する管理制御装置と、をさらに備えてもよい。
Furthermore, a chip total amount measuring device that obtains the total amount of measurement target chips stacked from the number of measurement target chips obtained from the chip number measuring device, and
In addition to the image recording device and the chip number measuring device, a management control device that controls the chip total amount measuring device may be further provided.
 チップ枚数計測装置から得た計測対象のチップの枚数と、前記画像記録装置の画像分析結果からそれぞれのチップの種類を識別して積み重ねられた計測対象のチップの総額を計算により得るチップ総額計測装置をさらに備えていてもよい。 A total chip measurement device for calculating the total number of chips to be measured by identifying the type of each chip from the number of chips to be measured obtained from the chip number measurement device and the image analysis result of the image recording device. May be further provided.
 また、本チップの計測システムは、管理制御装置において、前記画像記録装置を介して各プレーヤが賭ける計測対象のチップの位置、種類および枚数を把握し、各プレーヤの賭けたすべてのチップの総額を把握可能な構成であってもよい。また、前記遊技テーブルのディーラのチップトレイの画像を得るチップトレイ用のカメラをさらに備え、チップトレイ用のカメラの画像から前記チップトレイのチップの総額を把握するチップトレイのチップ計測装置をさらに備えたものでもよい。 In addition, the chip measurement system is configured to grasp the position, type and number of chips to be measured by each player via the image recording device in the management control device, and to calculate the total amount of all chips bet by each player. The structure which can be grasped | ascertained may be sufficient. The game table further includes a chip tray camera that obtains an image of the chip tray of the dealer of the gaming table, and further includes a chip tray chip measuring device that grasps the total amount of chips on the chip tray from the image of the chip tray camera. May be good.
 本願発明は、チップの計測システムであって、前記遊技テーブルにおける毎ゲームの勝敗結果を得る勝敗結果判定装置をさらに備え、前記管理制御装置は、前記勝敗結果判定装置より得られる情報により負けたプレーヤの賭けたチップの位置、種類および枚数から当該ゲームにおける負けたプレーヤの賭けたチップ総額を把握可能な構成であってもよい。 The present invention is a chip measurement system, further comprising a winning / losing result determining device for obtaining a winning / losing result of each game in the game table, wherein the management control device is a player who loses due to information obtained from the winning / losing result determining device The total amount of chips bet by the losing player in the game may be grasped from the position, type and number of chips bet.
 さらに前記管理制御装置は、遊技テーブルのディーラのチップトレイにおける計測対象のチップの総額を把握し、各ゲームの清算前の計測対象のチップトレイにおける計測対象のチップの総額から、当該ゲームですべてのプレーヤの賭けた計測対象のチップの位置、種類および枚数と当該勝敗結果判定装置で得た当該ゲームの勝敗結果とから計算される当該ゲームにおける計測対象のチップの増減額を加減算し、当該ゲームの終了時の清算後の前記計測対象のチップトレイにおける計測対象のチップのあるべき総額と、前記画像記録装置を介し得た当該ゲームの終了時の当該計測対象のチップトレイにおける計測対象のチップの現実の総額を比較し、あるべき総額と現実の総額との間に違算があるか否かを判定するものであってよい。 Further, the management control device grasps the total amount of chips to be measured in the chip tray of the dealer of the gaming table, and from the total amount of chips to be measured in the chip tray to be measured before the settlement of each game, The addition / subtraction of the increase / decrease amount of the measurement target chip in the game calculated from the position, type and number of the measurement target chips betted by the player and the winning / losing result of the game obtained by the winning / losing result determination device, The total amount of chips to be measured in the chip tray to be measured after the liquidation at the end and the reality of the chips to be measured in the chip tray to be measured at the end of the game obtained via the image recording device The total amount may be compared to determine whether or not there is a miscalculation between the total amount that should be and the actual total amount.
 さらに、前記画像記録装置を複数有し、前記チップ総額計測装置は、それぞれの前記画像記録装置のそれぞれ異なる位置もしくは角度から撮影された積み重ねられた計測対象のチップの画像を使用して計測対象のチップの総額を計算する、チップの計測システムであってもよい。 Further, the image recording apparatus has a plurality of chips, and the chip total amount measuring apparatus uses a stacked measurement target chip image photographed from a different position or angle of each of the image recording apparatuses. It may be a chip measurement system that calculates the total amount of chips.
 また、本チップの計測システムにおける前記計測対象のチップは、
 少なくとも着色層と、白色層もしくは薄色層を積層して複数のプラスチックの層からなる積層構造体を構成して側面に積層方向の縞模様を形成し、前記着色層により遊戯用代用貨幣の種類が特定可能な構成を有するとともに、前記積層構造体のさらに上下面には遊戯用代用貨幣の種類を表す印刷層が施され、各層間が熱圧着されて層構造をなす構成であってよい。
Moreover, the measurement target chip in the measurement system of this chip is:
At least a colored layer and a white layer or a light colored layer are laminated to form a laminated structure composed of a plurality of plastic layers to form a striped pattern in the laminating direction on the side surface. May be configured such that a printed layer representing the type of game substitute money is applied to the upper and lower surfaces of the laminated structure, and each layer is thermocompression bonded to form a layer structure.
 さらに上記課題を解決するため本願発明におけるチップの計測システムは、
 遊技テーブルで行われるゲームにおいて積み重ねられた所定の厚さの計測対象のチップの状態をカメラにより画像として記録する画像記録装置と、
 異なる位置もしくは角度から積み重ねられた計測対象のチップの画像を得る複数の高さ計測用カメラと、
 前記複数の高さ計測用カメラを使用して、前記複数の高さ計測用カメラから得られる計測対象のチップへのそれぞれの水平もしくは垂直方向に対するそれぞれの視角と、から前記計測対象のチップの高さを得て前記計測対象のチップの枚数を計算により得るチップ枚数計測装置と、
 チップ枚数計測装置から得た計測対象のチップの枚数と、前記画像記録装置の画像分析結果から積み重ねられた計測対象のチップの総額を計算により得るチップ総額計測装置と、
画像記録装置、チップ枚数計測装置、およびチップ総額計測装置を制御する管理制御装置と、を有し、
 前記計測対象のチップは、
 少なくとも着色層と、白色層もしくは薄色層を積層して複数のプラスチックの層からなる積層構造体を構成して側面に積層方向の縞模様を形成し、前記着色層により遊戯用代用貨幣の種類が特定可能な構成を有するとともに、前記積層構造体のさらに上下面には遊戯用代用貨幣の種類を表す印刷層が施され、各層間が熱圧着されて層構造をなす構成である。
Furthermore, in order to solve the above-mentioned problem, the chip measurement system in the present invention is:
An image recording device for recording a state of a chip to be measured having a predetermined thickness stacked in a game performed at a game table as an image by a camera;
A plurality of height measurement cameras for obtaining images of chips to be measured stacked from different positions or angles;
Using the plurality of height measurement cameras, the respective visual angles with respect to the respective horizontal or vertical directions to the measurement target chip obtained from the plurality of height measurement cameras, and the height of the measurement target chip A chip number measuring device that obtains the number of chips to be measured by calculation and
A total chip measuring device that obtains by calculation the total number of chips to be measured stacked from the number of chips to be measured obtained from the chip number measuring device and the image analysis result of the image recording device;
An image recording device, a chip number measuring device, and a management control device for controlling the total chip amount measuring device,
The chip to be measured is
At least a colored layer and a white layer or a light colored layer are laminated to form a laminated structure composed of a plurality of plastic layers to form a striped pattern in the laminating direction on the side surface. Is a structure in which a printed layer representing the type of game substitute money is applied to the upper and lower surfaces of the laminated structure, and each layer is thermocompression bonded to form a layer structure.
 また、前記計測対象のチップは、複数のプラスチックの層の少なくとも一層で、層中に重量増加用の金属粉末を含有した重い層であってもよい。また、さらに前記着色層を挟んで両側に白色層もしくは薄色層を設け、前記着色層を挟んで設けた白色層または薄色層の上下の層の厚みを相互に異なるように構成してもよい。 The chip to be measured may be at least one of a plurality of plastic layers, and may be a heavy layer containing a metal powder for weight increase in the layer. Further, a white layer or a light color layer may be provided on both sides of the colored layer, and thicknesses of upper and lower layers of the white layer or the light color layer provided with the colored layer may be different from each other. Good.
 本発明の計測システムによれば、積み重なって置かれたチップの枚数を計測し、賭けられたチップの総額を計算することで、ゲームの勝敗結果に従ったチップの回収および償還が正しく行われたかどうかが分かる。 According to the measurement system of the present invention, whether or not the chips were correctly collected and redeemed according to the outcome of the game by measuring the number of stacked chips and calculating the total number of chips betted. I know how.
図1は、本発明の第1の実施の形態の遊技用代用貨幣としてのチップの計測システムの全体の概要を示す図である。FIG. 1 is a diagram showing an overview of a whole measuring system for chips as game substitute money according to the first embodiment of the present invention. 図2は、本発明の第1の実施の形態において把握される遊技用代用貨幣としてのチップの異なる重ね状態の例を示す遊技用代用貨幣としてのチップの斜視図である。FIG. 2 is a perspective view of a chip as a gaming token showing an example of different stacked states of chips as gaming tokens grasped in the first embodiment of the present invention. 図3は、本発明の第1の実施の形態における遊技用代用貨幣としてのチップの側面断面図である。FIG. 3 is a side cross-sectional view of a chip as game substitute money in the first embodiment of the present invention. 図4Aは、本発明の第1の実施の形態における遊技用代用貨幣としてのチップの別の例を示す図である。FIG. 4A is a diagram showing another example of a chip as a game substitute money according to the first embodiment of the present invention. 図4Bは、本発明の第1の実施の形態における遊技用代用貨幣としてのチップの別の例を示す図である。FIG. 4B is a diagram showing another example of a chip as a game substitute money in the first exemplary embodiment of the present invention. 図5は、本発明の第1の実施の形態における遊技用代用貨幣としてのチップの平面図である。FIG. 5 is a plan view of a chip as game substitute money in the first embodiment of the present invention. 図6は、本発明の第1の実施の形態における遊技用代用貨幣としてのチップを積上げた状態の斜視図である。FIG. 6 is a perspective view showing a state in which chips as game substitute coins in the first embodiment of the present invention are stacked. 図7は、遊技用代用貨幣としてのチップの種類の異なるものを積上げた状態を説明する斜視説明写真図である。FIG. 7 is a perspective explanatory photographic view illustrating a state in which different types of chips as game substitute coins are stacked. 図8Aは、本発明の第1の実施の形態のチップトレイの詳細を示す図である。FIG. 8A is a diagram illustrating details of the chip tray according to the first embodiment of this invention. 図8Bは、本発明の第1の実施の形態のチップトレイの他の例を示す図である。FIG. 8B is a diagram illustrating another example of the chip tray according to the first embodiment of this invention. 図9Aは、二段構造のチップトレイとカメラ装置2との関係を示す図であり、二段を重ねた状態を示す図である。FIG. 9A is a diagram illustrating a relationship between the chip tray having a two-stage structure and the camera device 2, and is a diagram illustrating a state in which two stages are stacked. 図9Bは、二段構造のチップトレイとカメラ装置2との関係を示す図であり、二段をずらした状態を示す図である。FIG. 9B is a diagram showing a relationship between the two-stage chip tray and the camera device 2 and is a diagram showing a state where the two stages are shifted. 図10は、本発明の第1の実施の形態の遊技用代用貨幣としてのチップの枚数の計測方法を示す図である。FIG. 10 is a diagram illustrating a method of measuring the number of chips as game substitute money according to the first embodiment of this invention. 図11は、本発明の第1の実施の形態の遊技用代用貨幣としてのチップの枚数の計測方法を示す図である。FIG. 11 is a diagram showing a method of measuring the number of chips as game substitute money according to the first embodiment of this invention. 図12は、本発明の第1の実施の形態の遊技用代用貨幣としてのチップの枚数の計測方法を示す図である。FIG. 12 is a diagram showing a method of measuring the number of chips as game substitute money according to the first embodiment of this invention. 図13は、本発明の別の実施の形態の遊技用代用貨幣としてのチップの枚数の計測方法を示す図である。FIG. 13 is a diagram showing a method of measuring the number of chips as game substitute money according to another embodiment of the present invention.
 カジノなどの遊技場では、遊技用代用貨幣としてのチップが嵩高く積み重ねられて遊技テーブルに置かれるが、遊技テーブルの下に設けたICタグの読取装置では、総額が正確に読み取れないという問題があり、読取装置の感度を高くすると、異なる位置(位置により勝敗が左右される)に置かれた遊技用代用貨幣としてのチップが、合算されてしまい各位置毎の遊技用代用貨幣としてのチップの総額が把握できない、という課題が存在する。 In gaming centers such as casinos, chips as gaming substitutes are stacked in bulk and placed on a gaming table, but the IC tag reader provided under the gaming table has a problem that the total amount cannot be read accurately. Yes, if the sensitivity of the reading device is increased, chips as gaming substitute coins placed at different positions (depending on the position) will be added together and the chips as gaming substitute coins at each position will be added. There is a problem that the total amount cannot be grasped.
 また従来、図2に示すように遊技用代用貨幣としてのチップ120の柄は、複雑なものとなっており、多数の遊技用代用貨幣としてのチップが積まれていると、カメラにより正確に積まれた枚数が把握できないという課題がある。 Conventionally, as shown in FIG. 2, the pattern of the chip 120 as a game substitute currency is complicated, and when a large number of chips as game substitute coins are stacked, the chips are accurately stacked by the camera. There is a problem that the rare number cannot be grasped.
 遊技用代用貨幣としてのチップ120は、垂直方向に整列して積み重なる場合だけでなく、図2に示すようにずれて重なることがある。この場合、図2に示す矢印X方向にカメラ装置2が位置する場合(もしくは相対的に遊技用代用貨幣としてのチップ120の向きが死角になる場合)、遊技用代用貨幣としてのチップ120が見えない(死角に入る)ことが想定される。 Chips 120 as gaming tokens may be stacked not only when vertically aligned and stacked, but also as shown in FIG. In this case, when the camera device 2 is positioned in the direction of the arrow X shown in FIG. 2 (or when the direction of the chip 120 as a game substitute currency becomes a blind spot), the chip 120 as a game substitute currency is visible. It is assumed that there is no (enters the blind spot).
 また、ディーラは遊技テーブル上に置かれた遊技用代用貨幣としてのチップ120が勝敗結果通り回収あるいは償還される必要がある。これを、遊技用代用貨幣としてのチップ120を画像解析することで判定しようとしても、遊技用代用貨幣としてのチップ120の柄が複雑であるために、賭けられた遊技用代用貨幣としてのチップ120に対応した遊技用代用貨幣としてのチップ120を償還時にディーラが正確に償還したか否かは、現存の実用的な画像解析技術では判定できず、ミスの防止が十分でないという課題が存在した。 Also, the dealer needs to collect or redeem chips 120 as gaming substitute money placed on the gaming table as a result of winning or losing. Even if an attempt is made to determine this by analyzing the image of the chip 120 as a game substitute currency, the chip 120 as a game substitute currency betted because the pattern of the chip 120 as a game substitute currency is complicated. Whether or not the dealer correctly redeemed the chip 120 as a game substitute coin corresponding to the above cannot be determined by the existing practical image analysis technology, and there is a problem that the prevention of mistakes is not sufficient.
 本実施の形態のシステムによれば、遊技用代用貨幣としてのチップ120が多数積み上げられていても画像分析で遊技用代用貨幣としてのチップ120の枚数が判定でき、比較的重なった遊技用代用貨幣としてのチップ120も総額が位置と色とで把握することができる。 According to the system of the present embodiment, even if a large number of chips 120 as game substitute money are stacked, the number of chips 120 as game substitute money can be determined by image analysis, and game substitute money that is relatively overlapped. As for the chip 120, the total amount can be grasped by the position and the color.
 以下、図面を参照して、本発明の実施の形態の遊技テーブル4を有する遊技場におけるテーブルゲームにおけるチップの計測システムを説明する。図1は同システムの全体の概要を示す図であって、複数の遊技テーブル4を有する遊技場における本実施の形態のシステムは、遊技テーブル4で行われるゲームの進行状態をゲーム参加人6およびディーラ5を含め複数のカメラ装置2を介して映像として記録するとともに記録されたゲームの進行状態の映像を画像分析する画像記録装置300を備えたチップ総額計測装置302、さらに遊技テーブル4において各ゲームの勝敗結果を判定し表示するカード配布装置3を備える。カード配布装置3は、すでに当業者で使われて知られている、いわゆる電子シューであり、あらかじめゲームのルールがプログラムされており、配布されるカード1の情報(ランクとスーツ)を読み取って、ゲームの勝敗を判定することができる構造となっている。たとえばバカラゲームでは、バンカーの勝、プレーヤの勝、タイ(引き分け)が、基本的に各2-3枚のカードのランクにより決定され、判定結果(勝敗結果)は表示ランプ13にて表示される。 Hereinafter, with reference to the drawings, a chip measurement system in a table game in a game hall having a game table 4 according to an embodiment of the present invention will be described. FIG. 1 is a diagram showing an overview of the entire system. The system according to the present embodiment in a game hall having a plurality of game tables 4 indicates the progress of a game performed on the game table 4 and the game participants 6 and 6. Each game is recorded in the total chip measuring device 302 having an image recording device 300 that records images as a video through a plurality of camera devices 2 including the dealer 5 and analyzes the recorded video of the progress of the game. The card distribution device 3 for determining and displaying the result of the win / loss is provided. The card distribution device 3 is a so-called electronic shoe that is already used and known by those skilled in the art. The game rules are programmed in advance, and the information (rank and suit) of the distributed card 1 is read, It has a structure that can determine whether the game is winning or losing. For example, in a baccarat game, a bunker win, a player win, and a tie (draw) are basically determined by the rank of each 2-3 cards, and a determination result (win / loss result) is displayed on the display lamp 13. .
 管理制御装置14は、カード配布装置3から得たカード1の情報(ランクとスーツ)を読み取って各ゲームの勝敗結果を判定するとともに、ゲーム参加人6が置いた遊技用代用貨幣としてのチップ120の位置と種類と枚数の測定結果を用いて、各ゲームにおける参加人6の内の勝者6Wおよび敗者6Lを判定する。また、さらに遊技テーブル4におけるカジノ側の収支計算(敗者6Lの賭けた遊技用代用貨幣としてのチップ120)の総額から参加人6の内の勝者6Wに償還した遊技用代用貨幣としてのチップ120の総額を差引いた額)をゲーム毎に行う計算機能を備える。 The management control device 14 reads the information (rank and suit) of the card 1 obtained from the card distribution device 3 to determine the winning / losing result of each game, and the chip 120 as a game substitute currency placed by the game participant 6. The winner 6W and the loser 6L among the participants 6 in each game are determined using the measurement results of the position, type, and number of games. Further, the amount of the chip 120 as the game substitute money redeemed to the winner 6W among the participants 6 from the total amount of the balance calculation on the casino side (chip 120 as the game substitute money betted by the loser 6L) in the game table 4 A calculation function is provided for each game (the amount obtained by subtracting the total amount).
 本計測システムにおける画像記録装置300、チップ総額計測装置302および管理制御装置14は、一体もしくは複数の構成からなるコンピュータおよびプログラム、メモリを複合的に備えた構造となっている。 The image recording device 300, the total chip amount measuring device 302, and the management control device 14 in the present measurement system have a structure including a computer, a program, and a memory composed of one or a plurality of components.
 次に、本計測に使用する遊技用代用貨幣としてのチップの詳細を説明する。図3は、本計測システムに使用する遊技用代用貨幣としてのチップ120の正面断面図であり、複数の色の異なるプラスチックの層が積層され、少なくとも中間に着色層121を備え、この中間の着色層121の両側に白色層122もしくは薄色層(図示しないが着色層121より色の薄い層であればよい)を積層した多層構造となっている。このように着色層121を備え、この中間の着色層121の両側に白色層122もしくは薄色層(図示しないが着色層121より色の薄い層であればよい)を積層した多層構造とすることで図6に示すように側面に積層方向の縞模様を形成し、遊技用代用貨幣としてのチップ120の種類(10ポイント、20ポイント、100ポイント、1000ポイントなど)ごとに着色層121の色を変える(赤色、緑色、黄色や青色等)ことにより遊技用代用貨幣としてのチップ120の種類を特定できるようにしている。 Next, the details of the chip as a game substitute used for this measurement will be described. FIG. 3 is a front cross-sectional view of a chip 120 as a game substitute used in the present measurement system, in which a plurality of plastic layers of different colors are laminated, and at least a colored layer 121 is provided in the middle, and this intermediate coloring A multilayer structure in which a white layer 122 or a light-colored layer (not shown, but a layer lighter in color than the colored layer 121) is laminated on both sides of the layer 121. As described above, the color layer 121 is provided, and a multilayer structure in which a white layer 122 or a light color layer (not shown, but a layer having a lighter color than the color layer 121) is laminated on both sides of the intermediate color layer 121 is provided. As shown in FIG. 6, a striped pattern in the stacking direction is formed on the side surface, and the color of the colored layer 121 is changed for each type of chip 120 (10 points, 20 points, 100 points, 1000 points, etc.) as game substitute money. By changing (red, green, yellow, blue, etc.), the type of the chip 120 as a game substitute currency can be specified.
 遊技用代用貨幣としてのチップ120は、側面に軸方向の縞模様を形成するよう少なくとも外観において着色層121と白色層122もしくは薄色層を有する構造体とし、着色層121により遊技用代用貨幣としてのチップ120の種類を特定することが可能な構成を有している。図4A及び図4Bは、それぞれ別の実施例であるが、着色層121及び白色層122もしくは薄色層を射出成形により形成している例であり、成形金型(図示せず)内でまず着色層121を成形し、そのあと白色層122もしくは薄色層を成形するいわゆる2色成形で造られている。 The chip 120 as a game substitute currency is a structure having a colored layer 121 and a white layer 122 or a light color layer at least in appearance so as to form an axial stripe pattern on the side surface, and the colored layer 121 serves as a game substitute currency. The type of the chip 120 can be specified. 4A and 4B are different examples, respectively, in which the colored layer 121 and the white layer 122 or the light-colored layer are formed by injection molding. First, in a molding die (not shown), FIG. The colored layer 121 is formed, and then the white layer 122 or the light-colored layer is formed by so-called two-color molding.
 さらに、図5に示すように、遊技用代用貨幣としてのチップ120は、白色層122の表面(上面と下面)には遊技用代用貨幣としてのチップ120の種類を表す印刷123(100ポイントなど)が施されている。図3に示すように、最外層に透明層124が設けられ、各層間が熱圧着されて少なくとも5層構造をなしている。これらの遊技用代用貨幣としてのチップ120は、細長い長尺状のプラスチック材料を用い、長尺の状態で各層(着色層121、白色層122、透明層124)の間が熱圧着されて密着した状態(5層構造等)を形成し、その後にプレス等により円形あるいは長方形等に打ち抜いて形成される。プレスにより打ち抜く際に打ち抜きのための金型のダイとポンチの寸法を設計して最外層の透明層124の端にR加工(丸い角)が施される。 Further, as shown in FIG. 5, the chip 120 as a game substitute currency is printed on the surface (upper surface and lower surface) of the white layer 122 indicating the type of the chip 120 as a game substitute currency 123 (100 points or the like). Is given. As shown in FIG. 3, a transparent layer 124 is provided as the outermost layer, and each layer is thermocompression bonded to form at least a five-layer structure. Chips 120 as these game substitutes are made of a long and narrow plastic material, and the layers (colored layer 121, white layer 122, transparent layer 124) are thermocompression bonded in a long state. A state (a five-layer structure or the like) is formed, and then formed into a circular shape or a rectangular shape by a press or the like. When punching with a press, the dimensions of the die and punch of the die for punching are designed, and R processing (round corners) is applied to the end of the outermost transparent layer 124.
 すなわち、遊技用代用貨幣としてのチップ120を製造する際には、まず、板状のプラスチック製の着色層121と、板状のプラスチック製の白色層122もしくは薄色層とを積層して、複数のプラスチックの層からなる積層構造体を形成する。そして、この積層構造体の上面及び下面に図柄を印刷し、さらにその上に透明層124を設ける。そして、積層構造体と透明層124の各層を加熱圧着して各層を熱溶着して代用貨幣原板を作成する。このようにしてできた代用貨幣原板を金型により打ち抜き加工して、所定の形状の複数の遊技用代用貨幣としてのチップ120を得る。この打ち抜き加工の際に、金型により遊技用代用貨幣としてのチップ120の外側の上下の角をR加工する。 That is, when manufacturing the chip 120 as a game substitute coin, first, a plate-like plastic colored layer 121 and a plate-like plastic white layer 122 or a light-colored layer are laminated to form a plurality of chips. A laminated structure composed of plastic layers is formed. And a design is printed on the upper surface and lower surface of this laminated structure, and also the transparent layer 124 is provided on it. And each layer of a laminated structure and the transparent layer 124 is thermocompression-bonded, and each layer is heat-welded, and a substitute money base plate is produced. The substitute money original plate made in this way is punched out with a die to obtain a plurality of chips 120 as game substitute money having a predetermined shape. At the time of this punching process, the upper and lower corners on the outer side of the chip 120 as game substitute money are R-processed by a die.
 さらに、遊技用代用貨幣としてのチップ120には、白色層122の表面にUVインク又はカーボンブラックインクによるフェイスコードが設けられている(図5参照)。このフェイスコードは遊技用代用貨幣としてのチップ120の真偽を表すものであり、紫外線(もしくは赤外線)を当てるとマークが目に見えるようになり、その形や数の組み合わせで真正なものを表す。図6は遊技用代用貨幣としてのチップ120を積み上げた状態の斜視図であり、長いコードFLと短いコードFSを組み合わせたものが、フェイスコードFである。印刷123やフェイスコードを覆うように最外層には透明層(印刷層)124が熱圧着あるいはコーティング(塗布)されているが、この透明層124にはエンボス加工が施され、遊技用代用貨幣としてのチップ120が互いに密着するのを防いでいる。なお、本実施の形態では、白色層122の表面にフェイスコードを印刷した例を挙げて説明したが、フェイスコードに代えて、あるいはフェイスコードとともに、セキュリティマーク、オプティカルバリアブルデバイス(OVD)のいずれかまたは両方を印刷してもよい。 Furthermore, the chip 120 as the game substitute money is provided with a face code made of UV ink or carbon black ink on the surface of the white layer 122 (see FIG. 5). This face code represents the authenticity of the chip 120 as a game substitute currency. When the ultraviolet ray (or infrared ray) is applied, the mark becomes visible, and the authenticity is represented by a combination of its shape and number. . FIG. 6 is a perspective view of a state in which chips 120 as game substitute coins are stacked, and a face code F is a combination of a long code FL and a short code FS. A transparent layer (printing layer) 124 is thermocompression-bonded or coated (applied) on the outermost layer so as to cover the print 123 and the face code, but this transparent layer 124 is embossed and used as a game substitute currency. The chips 120 are prevented from coming into close contact with each other. In this embodiment, an example in which a face code is printed on the surface of the white layer 122 has been described. However, either a security mark or an optical variable device (OVD) is used instead of or together with the face code. Or both may be printed.
 印刷123(100ポイントなど)が施された最外層の透明層(印刷層)124の端はR加工(R)が施され、遊技用代用貨幣としてのチップ120の打ち抜き工程において、白色層122の表面が変形して側面に現れるのを防止している。また、遊技用代用貨幣としてのチップ120は鋭利な端が残り、手や他の遊技用代用貨幣としてのチップ120を損傷するのを防いでいる。 The edge of the outermost transparent layer (printing layer) 124 on which printing 123 (100 points or the like) has been applied is subjected to R processing (R), and in the punching process of the chip 120 as gaming substitute coins, It prevents the surface from deforming and appearing on the side. Further, the chip 120 as the game substitute money has a sharp edge, and prevents the chip 120 as a hand or other game substitute money from being damaged.
 着色層121は、図3に示すように、着色された複数の層(図3では3層)により形成されてもよい。着色された複数の層(図3では3層)は互いに熱圧着されているので、図3のように3層構造が目視可能な状態ではなく、図3は説明上3層を表している。さらには着色層121の3層の内真ん中の層には一部くり抜きBが設けられ、その中にはRFID125が内蔵されている。 As shown in FIG. 3, the colored layer 121 may be formed of a plurality of colored layers (three layers in FIG. 3). Since the plurality of colored layers (three layers in FIG. 3) are thermocompression bonded to each other, the three-layer structure is not visible as shown in FIG. 3, and FIG. 3 represents three layers for explanation. Further, a hollow B is partially provided in the middle layer of the three layers of the colored layer 121, and the RFID 125 is incorporated therein.
 なお、RFID125は、着色層121にくり抜きBを設けずに、平らな表面の着色層121と平らな表面の白色層122との間に配置して、そのまま着色層121と白色層122を熱圧着することで遊技用代用貨幣としてのチップ120に内蔵させてもよい。着色層121及び白色層122の少なくともいずれかをプラスチック等の熱変形可能な素材で構成することで、熱圧着によってRFID125を挟む着色層121及び白色層122のうちのプラスチック層が熱変形するので、くり抜きBを設けなくてもRFID125がそれらの層の間に密着固定される。 Note that the RFID 125 is disposed between the colored layer 121 having a flat surface and the white layer 122 having a flat surface without providing the cutout B in the colored layer 121, and the colored layer 121 and the white layer 122 are directly bonded by thermocompression bonding. By doing so, you may make it incorporate in the chip | tip 120 as game substitute money. Since at least one of the colored layer 121 and the white layer 122 is made of a heat-deformable material such as plastic, the plastic layer of the colored layer 121 and the white layer 122 sandwiching the RFID 125 is thermally deformed by thermocompression bonding. Even if the cutout B is not provided, the RFID 125 is tightly fixed between these layers.
 図7は、遊技用代用貨幣としてのチップ120の種類の異なるものを積上げた状態を説明する斜視説明写真図である。図において、管理制御装置14は、遊技テーブル4上にゲームの参加人6が置いた遊技用代用貨幣としてのチップ120をカメラ装置2で撮像し、置かれたエリア8別に(バンカーに賭けたか、プレーヤに賭けたか、あるいはペアー(PAIR)に賭けたか、タイ(TIE)に賭けたか)を画像記録装置300を備えたチップ総額計測装置302により測定すると共に、各エリアにおいて積層された遊技用代用貨幣としてのチップ120の着色層121(もしくは薄色層)又は白色層122の数と色をチップ総額計測装置302が(画像記録装置300により得られた情報を使い)分析計測して遊技用代用貨幣としてのチップ120の種類と枚数を判定する。管理制御装置14は、カメラ装置2による撮像をカード配布装置から一枚目のカードが引かれるとき、又は引かれる前後、あるいはディーラの賭け終了のサイン後に行うように、カメラ装置2を制御する。 FIG. 7 is a perspective explanatory photographic view illustrating a state in which different types of chips 120 as game substitute money are stacked. In the figure, the management control device 14 images the chips 120 as game substitute money placed by the game participants 6 on the game table 4 with the camera device 2 and puts them on the placed areas 8 (whether they bet on a bunker, Whether the player bet on a player, a bet on a pair (PAIR), or a bet on a tie (TIE)) is measured by a chip total amount measuring device 302 provided with an image recording device 300, and game substitute money stacked in each area The chip total amount measuring device 302 analyzes and measures the number and color of the colored layers 121 (or light-colored layers) or white layers 122 of the chips 120 (using information obtained by the image recording device 300), and the game substitute money The type and number of chips 120 are determined. The management control device 14 controls the camera device 2 so that imaging by the camera device 2 is performed when the first card is drawn from the card distribution device, before or after the card is drawn, or after the dealer's betting end sign.
 管理制御装置14は、人工知能活用型もしくはディープラーニング構造を有する制御装置であってもよい。管理制御装置14は、カメラ装置2、画像記録装置300を介して各参加人6が賭ける遊技用代用貨幣としてのチップ120の位置8(プレーヤか、バンカーか、ペアーに賭けた位置)、種類(遊技用代用貨幣としてのチップ120は色毎に異なる額の値が割り付けられている)および枚数を把握することが可能である。人工知能活用型のコンピュータもしくは制御システム、ディープラーニング(構造)技術においては、自己学習機能等を用いて、遊技用代用貨幣としてのチップ120の位置8(プレーヤか、バンカーか、ペアーに賭けた位置)、種類(遊技用代用貨幣としてのチップは色毎に異なる額の値が割り付けられている)および枚数を把握することが可能であるため、各ゲームにおいてカード配布装置3が判定するゲームの勝敗結果に従って、各ゲームの負けた参加人6Lの賭けた遊技用代用貨幣としてのチップ120の回収(矢印Eに示す)および勝ったゲーム参加人6Wへの勝ち遊技用代用貨幣としてのチップ120への償還(支払(120W))がゲームの勝敗結果に従って適正に行われたか否かを、管理制御装置14は、画像記録装置300を介してゲームの進行状態の映像を分析することにより判定する。 The management control device 14 may be a control device having an artificial intelligence utilization type or a deep learning structure. The management control device 14 uses the camera device 2 and the image recording device 300 to position 8 of the chip 120 as a game substitute betted by each participant 6 (a player, a bunker, or a position bet on a pair), type ( It is possible to grasp the chip 120 as a game substitute currency and a number of different values for each color). In the artificial intelligence utilization type computer or control system, deep learning (structure) technology, using the self-learning function etc., position 8 of the chip 120 as a game substitute money (a player, a bunker or a position bet on a pair) ), The type (the chip as the game substitute money is assigned a different value for each color) and the number of pieces can be ascertained. According to the result, recovery of the chip 120 as a bet gaming substitute of the losing participant 6L of each game (indicated by an arrow E) and the winning game participant 6W to the chip 120 as the winning gaming substitute currency The management control device 14 determines whether the redemption (payment (120 W)) has been properly performed according to the game win / loss result. Through it checked by analyzing the image of the progress of the game.
 このような場合、図6に示すように(図2に示す従来遊技用代用貨幣としてのチップに比べて)積層した多層構造になっており、側面に積層方向の縞模様がくっきりと形成されているので、画像記録装置300を含むチップ総額計測装置302は容易に遊技用代用貨幣としてのチップの種類および枚数の測定を正確に行うことが可能となる。さらに、人工知能活用型のコンピュータもしくは制御システム、ディープラーニング(構造)技術を用いれば、画像の分析、判定がより正確に可能となる。人工知能活用型のコンピュータもしくは制御システム、ディープラーニング(構造)技術は当業者ですでに既知で利用可能であるため、詳細な説明を略する。 In such a case, as shown in FIG. 6 (as compared with the chips as conventional game substitute coins shown in FIG. 2), it has a multi-layered structure, and the striped pattern in the stacking direction is clearly formed on the side surface. Therefore, the chip total amount measuring apparatus 302 including the image recording apparatus 300 can easily accurately measure the type and number of chips as gaming substitute money. Furthermore, if an artificial intelligence utilizing computer or control system or deep learning (structure) technology is used, image analysis and determination can be performed more accurately. Artificial intelligence utilizing computers or control systems and deep learning (structural) technology are already known and available to those skilled in the art, and therefore will not be described in detail.
 管理制御装置14は、遊技テーブル4のディーラ5のチップトレイ17における遊技用代用貨幣としてのチップ120の総額が画像記録装置300を用いて分析把握可能で、ゲームが終了して清算した後に、各ゲーム参加人6の賭けた負け遊技用代用貨幣としてのチップ120の回収および勝ったゲーム参加人6Wへの勝ち遊技用代用貨幣としてのチップへの支払120Wの額に応じて、チップトレイ17内の遊技用代用貨幣としてのチップ120総額が増減したか否かを、ゲームの勝敗結果に従って比較計算可能である。チップトレイ17における遊技用代用貨幣としてのチップ120の総額は、RFIDなどの手段で常に把握されていても、その増減額が正しいか、否かは、管理制御装置14が、画像記録装置300を介してゲームの進行状態の映像を分析することにより判定する。これらも人工知能活用型もしくはディープラーニング構造が活用されてよい。 The management control device 14 can analyze and grasp the total amount of chips 120 as gaming substitute money in the chip tray 17 of the dealer 5 of the gaming table 4 using the image recording device 300, and after each game is settled, Depending on the amount of the chip 120 as the game money for betting lost by the game participant 6 and the payment 120W to the chip as the game substitute for the winning game participant 6W, Whether or not the total amount of chips 120 as game substitute money has increased or decreased can be compared and calculated according to the outcome of the game. Even if the total amount of chips 120 as game substitute money in the chip tray 17 is always grasped by means such as RFID, the management control device 14 determines whether the increase / decrease amount is correct or not. To determine by analyzing the video of the progress of the game. Artificial intelligence utilization type or deep learning structure may be utilized for these.
 管理制御装置14は、遊技テーブル4の各プレー位置7において賭けた遊技用代用貨幣としてのチップの位置(プレーヤか、バンカーか、ペアーに賭けた位置)と額(種類と枚数)を把握し、各ゲームの勝敗結果により得られる各ゲーム参加人6の勝敗履歴と得た遊技用代用貨幣としてのチップの額(勝った額)を、過去の多数(ビッグデータ)のゲームの統計データと比較して特異な状況(カジノにより設定される)として抽出可能な人工知能活用型もしくはディープラーニング構造であってもよい。典型的にはある額(100万ドル)以上の勝ち額の発生や、ある遊技テーブル4のプレー位置7において、負けた時の賭け遊技用代用貨幣としてのチップの額が少なく、勝った時の賭け遊技用代用貨幣としてのチップの額が多い状態が数ゲーム続き、それが過去のゲームの統計データ(ビッグデータ等)と比較して特異な状況としてこれを抽出可能な人工知能活用型もしくはディープラーニング構造の管理制御装置14を備えるものである。 The management control device 14 grasps the position (a player, a bunker, a position bet on a pair) and the amount (type and number) of chips as gaming substitute money bet at each play position 7 of the game table 4; Comparing the winning and losing history of each game participant 6 obtained from the winning and losing results of each game and the amount of chips (the amount won) as game substitute money with the statistical data of many past (big data) games It may be an artificial intelligence utilization type or deep learning structure that can be extracted as a unique situation (set by the casino). Typically, when a winning amount of more than a certain amount ($ 1 million) is generated, or at the play position 7 of a certain gaming table 4, the amount of chips as a substitute for betting gaming when losing is small, Artificial intelligence utilization type or deep that can be extracted as a unique situation compared to past game statistical data (big data etc.), where several games continue with a large amount of chips as bet gaming substitutes A management control device 14 having a learning structure is provided.
 管理制御装置14は、遊技テーブル4のディーラ5のチップトレイ17における遊技用代用貨幣としてのチップ120の総額が、各ゲームの後に各参加人6の賭けた遊技用代用貨幣としてのチップ120との清算が行われて清算した後に、清算に対応した遊技用代用貨幣としてのチップの増減が正しいか否かを、比較計算可能な構造となっている。 The management control device 14 determines that the total amount of chips 120 as gaming substitute money in the chip tray 17 of the dealer 5 of the gaming table 4 is the same as the chip 120 as gaming substitute money betted by each participant 6 after each game. After the liquidation is performed and the liquidation is performed, it is possible to compare and calculate whether or not the increase / decrease in chips as gaming substitutes corresponding to the liquidation is correct.
 図1に示すディーラ5の遊技用代用貨幣としてのチップ120の保持用のチップトレイ17においては、横方向に積層された遊技用代用貨幣としてのチップ120の着色層121又は白色層122の数と色をチップ総額計測装置302が(画像記録装置300により得られた情報を使い)分析計測することで、遊技用代用貨幣としてのチップ120の種類と枚数が判定可能である。保持用のチップトレイ17の遊技用代用貨幣としてのチップ120の総額は、このようにして常に(もしくは所定の時間間隔で)把握されている。管理制御装置14は、各ゲームの清算額(遊技テーブル4におけるカジノ側の収支計算(敗者6Lの賭けた遊技用代用貨幣としてのチップ120の総額から参加人6の内の勝者6Wに償還した遊技用代用貨幣としてのチップ120の総額を差引いた額))をゲーム毎に行う計算機能を備える(上記参照)ので、チップトレイ17の遊技用代用貨幣としてのチップ120の総額は常に(もしくは所定の時間間隔で)検証される。すなわち、遊技用代用貨幣としてのチップの増減が、画像記録装置300による画像分析結果とディーラ5による各ゲームの清算額と一致するか否かが検証される。 In the chip tray 17 for holding chips 120 as game substitute money of the dealer 5 shown in FIG. 1, the number of colored layers 121 or white layers 122 of chips 120 as game substitute money stacked in the horizontal direction By analyzing and measuring the color total amount measuring device 302 (using information obtained by the image recording device 300), the type and number of chips 120 as gaming substitute money can be determined. In this way, the total amount of chips 120 as gaming substitute money in the holding chip tray 17 is always grasped (or at predetermined time intervals). The management control device 14 determines the settlement amount of each game (the casino's balance calculation in the game table 4 (games redeemed to the winner 6W of the participants 6 from the total amount of chips 120 as gaming substitute money betted by the loser 6L)). (The amount obtained by subtracting the total amount of chips 120 as substitute money))) for each game (see above), the total amount of chips 120 as game substitute money in the chip tray 17 is always (or predetermined) Validated at time intervals. That is, it is verified whether the increase / decrease in the chips as gaming substitute coins matches the image analysis result by the image recording device 300 and the settlement amount of each game by the dealer 5.
 図8Aは、本実施の形態の遊技用代用貨幣としてのチップトレイの詳細を示す図であり、図8Bは遊技用代用貨幣としてのチップトレイの他の例を示す図である。チップトレイ17には、負けたプレーヤ6Lの賭けた遊技用代用貨幣としてのチップ120Lを回収して一時保管する回収用のチップトレイ171と償還する遊技用代用貨幣としてのチップ120Wを保管する償還用のチップトレイ172とが設けられている。画像記録装置300および管理制御装置14は、負けたプレーヤ6Lが賭けた遊技用代用貨幣としてのチップ120Lの位置、種類および枚数を把握し、当該ゲームにおける遊技用代用貨幣としてのチップ120Lの増額分(当該回収用のチップトレイ171における遊技用代用貨幣としてのチップ120のあるべき額)を計算する。さらに、画像記録装置300及び管理制御装置14は、回収した後のチップトレイ171における遊技用代用貨幣としてのチップ120の現実の総額を把握し、あるべき総額と現実の総額とを比較して違いがあるか否かを判定する。 FIG. 8A is a diagram showing details of a chip tray as a game substitute currency according to the present embodiment, and FIG. 8B is a diagram showing another example of a chip tray as a game substitute currency. In the chip tray 17, a chip tray 171 for collecting and temporarily storing chips 120L as gaming substitute coins betted by the losing player 6L and a chip 120W as gaming substitute coins to be redeemed are stored for redemption. Chip tray 172 is provided. The image recording device 300 and the management control device 14 grasp the position, type, and number of chips 120L as gaming substitute money bet by the losing player 6L, and increase the amount of the chip 120L as gaming substitution money in the game. (The amount of the chip 120 as the game substitute money in the chip tray 171 for collection) is calculated. Further, the image recording device 300 and the management control device 14 grasp the actual total amount of the chip 120 as the game substitute money in the chip tray 171 after being collected, and compare the total amount that should be and the actual total amount. It is determined whether or not there is.
 ここで、前に示したチップトレイ17は、上段チップトレイ17aと下段チップトレイ17bとからなる二段構造になっている。図9A及び図9Bは、二段構造のチップトレイ17とカメラ装置2との関係を示す図であり、図9Aは、二段を重ねた状態を示し、図9Bは二段をずらした状態を示している。上段チップトレイ17aの下段には下段チップトレイ17bがあり、互いにヒンジ18でつながっている。上段チップトレイ17aの遊技用代用貨幣としてのチップ120が不足した場合には下段チップトレイ17bから上段チップトレイ17aに遊技用代用貨幣としてのチップ120を補充し、上段チップトレイ17aの遊技用代用貨幣としてのチップ120が過剰になった場合には下段チップトレイ17bに遊技用代用貨幣としてのチップ120を移動させる。 Here, the chip tray 17 shown previously has a two-stage structure including an upper chip tray 17a and a lower chip tray 17b. 9A and 9B are diagrams showing the relationship between the chip tray 17 having a two-stage structure and the camera device 2, FIG. 9A shows a state in which two stages are stacked, and FIG. 9B shows a state in which the two stages are shifted. Show. Below the upper chip tray 17a is a lower chip tray 17b, which are connected to each other by a hinge 18. When the chip 120 as the game substitute money in the upper chip tray 17a is insufficient, the chip 120 as the game substitute money is replenished from the lower chip tray 17b to the upper chip tray 17a, and the game substitute money in the upper chip tray 17a. When the number of chips 120 is excessive, the chips 120 as game substitute money are moved to the lower chip tray 17b.
 下段チップトレイ17bから遊技用代用貨幣としてのチップ120を出し入れするためには上段チップトレイ17aをヒンジ18によって移動させ、図9Bの状態にする。図9Aの状態ではカメラ装置2によって上段チップトレイ17aを撮像し、図9Bの状態ではカメラ装置2によって下段チップトレイ17bを撮像可能である。図9Bの状態ではさらに、カメラ装置2Cによって上段チップトレイ17aと下段チップトレイ17bとを同時にかつ互いに区別可能な状態でも撮像可能である。また、図9Bの状態で上段チップトレイ17aと下段チップトレイ17bを別々に撮影してもよい。 In order to insert and remove chips 120 as gaming substitute money from the lower chip tray 17b, the upper chip tray 17a is moved by the hinge 18 to the state shown in FIG. 9B. In the state of FIG. 9A, the upper chip tray 17a can be imaged by the camera device 2, and the lower chip tray 17b can be imaged by the camera device 2 in the state of FIG. 9B. In the state shown in FIG. 9B, the upper chip tray 17a and the lower chip tray 17b can be imaged simultaneously and separately from each other by the camera device 2C. Further, the upper chip tray 17a and the lower chip tray 17b may be photographed separately in the state of FIG. 9B.
 管理制御装置14は、カメラ装置2、画像記録装置300を介して各プレーヤ6が遊技用代用貨幣としてのチップ120をベットエリア8のいずれの位置(プレーヤか、バンカーか、ペアー)に賭けたか、賭けた遊技用代用貨幣としてのチップ120の種類(遊技用代用貨幣としてのチップ120は色毎に異なる額の値が割り付けられている)および枚数を把握することが可能である。遊技用代用貨幣としてのチップ120は、垂直方向に整列して積み重なる場合だけでなく、図2に示すようにずれて重なることがある。この場合、図2に示す矢印X方向にカメラ装置2が位置する場合(もしくは相対的に遊技用代用貨幣としてのチップ120の向きが死角になる場合)、遊技用代用貨幣としてのチップ120が見えない(死角に入る)ことが想定される。 The management control device 14 determines in which position (player, bunker or pair) in the betting area 8 each player 6 bet the chip 120 as a game substitute money via the camera device 2 and the image recording device 300. It is possible to grasp the types of chips 120 as bet for gaming substitutes (the chip 120 as gaming substitutes is assigned a different value for each color) and the number of chips. The chips 120 as game substitute coins are not only aligned in the vertical direction and stacked, but may be shifted and stacked as shown in FIG. In this case, when the camera device 2 is positioned in the direction of the arrow X shown in FIG. 2 (or when the direction of the chip 120 as a game substitute currency becomes a blind spot), the chip 120 as a game substitute currency is visible. It is assumed that there is no (enters the blind spot).
 このように、遊技用代用貨幣としてのチップ120がベットエリア8のいずれの位置(プレーヤか、バンカーか、ペアー)に賭けたか、賭けた遊技用代用貨幣としてのチップ120の種類(遊技用代用貨幣としてのチップ120は色毎に異なる額の値が割り付けられている)および枚数を把握することが必要である。
 そして、各ゲームにおいてカード配布装置3が判定するゲームの勝敗結果に従って、各プレーヤ6の賭けた負け遊技用代用貨幣としてのチップの回収(矢印Eに示す)および勝ったプレーヤ6Wへの勝ち遊技用代用貨幣としてのチップへの支払(120W)がゲームの勝敗結果に従って適正に行われたか否かを、管理制御装置14は、画像記録装置300を介してゲームの進行状態の映像を分析することにより判定する。管理制御装置14が画像記録装置300を介して分析した判定結果が、その他の手段による読み取り結果(例えばRFIDによる読み取り結果)と異なっていた場合には、当該分析画像を保存して後から検証することができる。
In this way, the position of the chip 120 as the game substitute money bet on the betting area 8 (player, bunker or pair), or the type of the chip 120 as the game substitute money (gaming substitute money). It is necessary to know the number of sheets and the number of the chips 120 that are different from each other.
Then, according to the winning / losing result of the game determined by the card distribution device 3 in each game, the player 6 collects chips (indicated by an arrow E) as a substitute game money for betting and wins the player 6W for winning the game. The management control device 14 analyzes the video of the progress of the game via the image recording device 300 to determine whether or not the payment (120W) to the chip as the substitute money has been properly made according to the game win / loss result. judge. If the determination result analyzed by the management control apparatus 14 via the image recording apparatus 300 is different from the reading result by other means (for example, the reading result by RFID), the analysis image is stored and verified later. be able to.
 管理制御装置14は、遊技テーブル4のディーラ5のチップトレイ17における遊技用代用貨幣としてのチップ120の総額が画像記録装置300を用いて分析把握可能で、ゲームが終了して清算した後に、各プレーヤ6の賭けた負け遊技用代用貨幣としてのチップ120の回収および勝ったプレーヤ6Wへの勝ち遊技用代用貨幣としてのチップへの支払120Wの額に応じて、チップトレイ17内の遊技用代用貨幣としてのチップ120の総額が増減したか否かを、ゲームの勝敗結果に従って比較計算可能である。チップトレイ17における遊技用代用貨幣としてのチップ120の総額は、RFIDなどの手段で常に把握されていても、その増減額が正しいか、否かは、管理制御装置14が、画像記録装置300を介してゲームの進行状態の映像を分析することにより判定する。 The management control device 14 can analyze and grasp the total amount of chips 120 as gaming substitute money in the chip tray 17 of the dealer 5 of the gaming table 4 using the image recording device 300, and after each game is settled, The game substitute money in the chip tray 17 according to the amount of the payment of the chip 120 as the winning game substitute money to the winning player 6W and the collection of the chip 120 as the player's 6 betting lose game substitute money It is possible to compare and calculate whether or not the total amount of chips 120 has increased or decreased according to the game win / loss result. Even if the total amount of chips 120 as game substitute money in the chip tray 17 is always grasped by means such as RFID, the management control device 14 determines whether the increase / decrease amount is correct or not. To determine by analyzing the video of the progress of the game.
 この例では、ゲームの勝敗結果、どの種類の遊技用代用貨幣としてのチップ120がベットエリア8のいずれの位置(プレーヤか、バンカーか、ペアー)に何枚賭けたかの情報、及び負け遊技用代用貨幣としてのチップの回収及び勝ち遊技用代用貨幣としてのチップ120に対する償還が終わった後のチップトレイ17における遊技用代用貨幣としてのチップ120の増減額に基づいて不正やミスを検知するので、ゲーム終了後の遊技用代用貨幣としてのチップ120の動き、すなわち、賭けられていた遊技用代用貨幣としてのチップ120がプレーヤ側に移動したか、ディーラ側に移動したかを把握しなくても、不正やミスを検知できる。 In this example, as a result of winning or losing the game, information on how many types of chips 120 as gaming substitute coins are placed in which position (player, bunker or pair) in the betting area 8, and losing gaming substitute coins. Since the fraud or mistake is detected based on the increase / decrease amount of the chip 120 as the game substitute money in the chip tray 17 after the collection of the chip and the redemption for the chip 120 as the winning game substitute money are over, the game ends Even if the movement of the chip 120 as a later game substitute money, that is, the chip 120 as the game substitute currency that has been bet moved to the player side or to the dealer side, it is illegal or Can detect mistakes.
 ここで、ゲームの勝敗結果は、例えばバカラの場合には、カード配布装置3において、そのゲームで繰り出されたカード1のランクを読み取ることで、バカラのルールに従って判定することができる。また、ゲームの勝敗結果は、遊技テーブル4上をカメラ装置2で撮影して、その画像を画像記録装置300で分析し、管理制御装置14で分析結果をゲームのルールと照らし合わせることでも判定できる。この場合には、カメラ装置2と画像記録装置300と管理制御装置14とで本願発明の勝敗結果判定装置が構成される。 Here, for example, in the case of a baccarat, the winning / losing result of the game can be determined according to the baccarat rule by reading the rank of the card 1 drawn out in the game in the card distribution device 3. The game win / loss result can also be determined by shooting the game table 4 with the camera device 2, analyzing the image with the image recording device 300, and comparing the analysis result with the game rules with the management control device 14. . In this case, the camera device 2, the image recording device 300, and the management control device 14 constitute a winning / losing result determining device according to the present invention.
 各プレー位置7のプレーヤ、どの種類の遊技用代用貨幣としてのチップ120がベットエリア8のいずれの位置(プレーヤか、バンカーか、ペアー)に何枚賭けたかの情報は、ベットエリア8に置かれた遊技用代用貨幣としてのチップ120をカメラ装置2で撮影し、画像記録装置300でプレー位置7毎にその画像を分析することで得られる。後に詳細を説明する。 Information on how many players in each betting position 7 and what kind of gaming money chips 120 bet in which position (player, bunker or pair) in the betting area 8 was placed in the betting area 8. It is obtained by photographing the chip 120 as a game substitute currency with the camera device 2 and analyzing the image for each play position 7 with the image recording device 300. Details will be described later.
 また、負け遊技用代用貨幣としてのチップ120の回収及び勝ち遊技用代用貨幣としてのチップ120に対する償還が行われる前後のチップトレイ17における遊技用代用貨幣としてのチップ120の増減額は、負け遊技用代用貨幣としてのチップ120の回収及び勝ち遊技用代用貨幣としてのチップ120に対する償還をする前のチップトレイ17内の遊技用代用貨幣としてのチップ120の総額と負け遊技用代用貨幣としてのチップ120の回収及び勝ち遊技用代用貨幣としてのチップ120に対する償還をした後のチップトレイ17内の遊技用代用貨幣としてのチップ120の総額とを比較することで算出できる。負け遊技用代用貨幣としてのチップ120の回収及び勝ち遊技用代用貨幣としてのチップ120に対する償還をする前のチップトレイ17内の遊技用代用貨幣としてのチップ120の総額、及び負け遊技用代用貨幣としてのチップ120の回収及び勝ち遊技用代用貨幣としてのチップ120に対する償還をした後のチップトレイ17内の遊技用代用貨幣としてのチップ120の総額は、それぞれ遊技用代用貨幣としてのチップ120を収容したチップトレイ17をカメラ装置2で撮影し、画像記録装置300でその画像を分析することで検知可能である。また、遊技用代用貨幣としてのチップ120内にその額を示すRFIDを埋め込むとともにチップトレイ17にRFIDリーダを設けることで、チップトレイ17に収容されている遊技用代用貨幣としてのチップ120の総額を検出するようにしてもよい。 Further, the increase / decrease amount of the chip 120 as the game substitute money in the chip tray 17 before and after the chip 120 as the losing game substitute money is collected and the chip 120 as the winning game substitute money is redeemed is The total amount of chips 120 as gaming substitute money in the chip tray 17 and the chip 120 as losing gaming substitute money before collecting the chips 120 as substitute money and redeeming the chips 120 as winning gaming substitute money It can be calculated by comparing the total amount of the chips 120 as the gaming substitute money in the chip tray 17 after the collection and redemption of the chips 120 as the winning gaming substitute money. The total amount of chips 120 as gaming tokens in the chip tray 17 before the chip 120 is collected as the losing gaming tokens and redeemed for the chip 120 as the winning gaming tokens, and the losing gaming tokens The total amount of chips 120 as gaming tokens in the chip tray 17 after collecting the chips 120 and redeeming the chips 120 as winning gaming tokens accommodates the chips 120 as gaming tokens, respectively. It can be detected by photographing the chip tray 17 with the camera device 2 and analyzing the image with the image recording device 300. Further, by embedding RFID indicating the amount in the chip 120 as gaming money, and providing an RFID reader in the chip tray 17, the total amount of the chip 120 as gaming money stored in the chip tray 17 can be obtained. You may make it detect.
 例えば、ゲームの開始前にチップトレイ17の遊技用代用貨幣としてのチップ120の総額がBbであり、ゲームが終了して負け遊技用代用貨幣としてのチップの回収及び勝ち遊技用代用貨幣としてのチップに対する償還が終わった後のチップトレイ17の遊技用代用貨幣としてのチップ120の総額がBaであるとする。また、このゲームにおいて、プレーヤエリアに賭けられた遊技用代用貨幣としてのチップ120の全プレー位置7の総額がbpであり、バンカーエリアに賭けられた遊技用代用貨幣としてのチップ120の全プレー位置7の総額がbbであり、タイエリアに賭けられた遊技用代用貨幣としてのチップ120の全プレー位置7の総額がbtであるとする。例えばこのゲームの勝敗結果がバンカーの勝ちである場合には、Ba-Bb=bp-bb+btが成立すべきである。あるいは、ゲーム終了後のチップトレイ17の遊技用代用貨幣としてのチップ120の総額Baは(Bb+bp-bb+bt)であるべきである。そのようになっていない場合には、遊技用代用貨幣としてのチップの回収又は償還において、不正又はミスがあったと判定することができる。 For example, before the game is started, the total amount of chips 120 as game substitute money on the chip tray 17 is Bb, and when the game ends, chips are collected as lost game substitute money and chips as winning game substitute money are collected. Assume that the total amount of chips 120 as gaming substitute money in the chip tray 17 after the redemption for is completed is Ba. Further, in this game, the total amount of all play positions 7 of the chips 120 as game substitute money betted in the player area is bp, and all play positions of the chips 120 as game substitute money betted in the bunker area Assume that the total amount of 7 is bb, and the total amount of all play positions 7 of the chip 120 as gaming substitute money bet on the tie area is bt. For example, if the result of this game is a bunker win, Ba−Bb = bp−bb + bt should be established. Alternatively, the total amount Ba of the chips 120 as game substitute money in the chip tray 17 after the game ends should be (Bb + bp−bb + bt). If it is not so, it can be determined that there has been an injustice or a mistake in the collection or redemption of chips as gaming substitute money.
 以上のように、本実施の形態では、管理制御装置14は、ゲーム毎に遊技テーブル4上の賭け遊技用代用貨幣としてのチップ額とゲームの勝敗結果から遊技用代用貨幣としてのチップの収支を計算し、ゲーム後におけるチップトレイ17内の遊技用代用貨幣としてのチップの残高の増額を検証する。管理制御装置14は、この検証において違いが検出されたら、アラームを発出するか、あるいはカメラ装置2で撮影されたビデオの記録にその旨の記録を追加する。カジノ運営者は、ビデオを確認することで違いの原因を追究することができる。 As described above, in the present embodiment, the management control device 14 calculates the balance of chips as game substitute money from the amount of chips as bet game substitute money on the game table 4 and the game win / loss results for each game. Calculate and verify the increase in the balance of chips as gaming substitute money in the chip tray 17 after the game. When a difference is detected in this verification, the management control device 14 issues an alarm or adds a record to that effect to the video recording taken by the camera device 2. Casino operators can investigate the cause of the difference by checking the video.
 本実施の形態の計測システムは、各ゲームの清算前のチップトレイ17における遊技用代用貨幣としてのチップ120の総額から、当該ゲームですべてのプレーヤ6の賭けた遊技用代用貨幣としてのチップ120の位置、種類および枚数と勝敗結果判定装置で得た当該ゲームの勝敗結果とから計算される当該ゲームにおける遊技用代用貨幣としてのチップの増減額を加減算し、当該ゲームの終了時の清算後のチップトレイ17における遊技用代用貨幣としてのチップ120のあるべき総額と、画像記録装置300を介し得た当該ゲームの終了時のチップトレイ17における遊技用代用貨幣としてのチップ120の現実の総額を比較し、あるべき総額と現実の総額との間に違いがあるか否かを判定する。 The measurement system according to the present embodiment uses the total amount of chips 120 as game substitute money in the chip tray 17 before the settlement of each game, to calculate the amount of chips 120 as game substitute money bet by all players 6 in the game. Addition / subtraction of increase / decrease amount of chips as gaming substitute money in the game calculated from the position, type and number and the game's winning / losing result obtained by the winning / losing result judging device, and the chip after settlement at the end of the game The total amount of the chip 120 as the game substitute money in the tray 17 is compared with the actual total amount of the chip 120 as the game substitute money in the chip tray 17 at the end of the game obtained through the image recording device 300. Determine whether there is a difference between the total amount that should be and the actual total amount.
 管理制御装置14は、画像記録装置300を介して各プレーヤが賭ける遊技用代用貨幣としてのチップの位置、種類および枚数を把握し、各プレーヤの賭けた負け遊技用代用貨幣としてのチップのすべての回収が終わったときに、遊技用代用貨幣としてのチップトレイにおける遊技用代用貨幣としてのチップの現実の総額を把握し、各ゲームの清算前の遊技用代用貨幣としてのチップトレイにおける遊技用代用貨幣としてのチップの総額から、負けたプレーヤの賭けた遊技用代用貨幣としてのチップの位置、種類および枚数から当該ゲームにおけるチップトレイ17の増額を加算した当該チップトレイ17における遊技用代用貨幣としてのチップ120のあるべき総額と、当該チップトレイ17における遊技用代用貨幣としてのチップ120の現実の総額とを比較し、あるべき総額と現実の総額との間に違いがあるか否かを判定する。 The management control device 14 grasps the position, type, and number of chips as gaming substitute money betted by each player via the image recording device 300, and all of the chips as losing gaming substitute money betted by each player When the collection is finished, the actual total amount of chips as gaming substitute money in the chip tray as gaming substitute money is grasped, and gaming substitute money in the chip tray as gaming substitute money before the settlement of each game The chip as gaming substitute money in the chip tray 17 is obtained by adding the increase of the chip tray 17 in the game from the position, type and number of chips as gaming substitute money bet by the losing player from the total amount of chips as The total amount of 120 and the chip 12 as gaming substitute money in the chip tray 17 Real is compared with the total, it determines whether there is a difference between the total is to the actual total.
 管理制御装置14は、各ゲームの清算前のチップトレイ17における遊技用代用貨幣としてのチップ120の総額から、負けたプレーヤの賭けた遊技用代用貨幣としてのチップ120の位置、種類および枚数から当該ゲームにおけるチップトレイ17の増額を加算した当該チップトレイ17における遊技用代用貨幣としてのチップ120のあるべき総額と、当該チップトレイ17における遊技用代用貨幣としてのチップ120の現実の総額とを比較し、あるべき総額と現実の総額との間に違いがないと判定し、かつ当該ゲームの終了時の精算後のチップトレイ17におけるあるべき総額と、画像記録装置300を介し得た当該ゲームの終了時のチップトレイ17における遊技用代用貨幣としてのチップ120の現実の総額を比較し、あるべき総額と現実の総額との間に違いがあると判定した場合には、支払いの間違いと判定し、支払いの間違いを知らせる支払い誤りシグナルを発生させる。 The management control device 14 determines from the total amount of chips 120 as game substitute money in the chip tray 17 before the settlement of each game, from the position, type and number of chips 120 as game substitute money bet by the losing player. The total amount of the chip 120 as the game substitute currency in the chip tray 17 added with the increase of the chip tray 17 in the game is compared with the actual total amount of the chip 120 as the game substitute currency in the chip tray 17. It is determined that there is no difference between the total amount that should be and the actual total amount, and the total amount that should be in the chip tray 17 after settlement at the end of the game, and the end of the game obtained via the image recording device 300 Compare the actual total amount of chips 120 as gaming money in the chip tray 17 at the time. If it is determined that there is a difference between the total and actual total determines that mistake payment, generates a payment error signal indicating the error in payment.
 チップトレイ17には、負けたプレーヤの賭けた遊技用代用貨幣としてのチップ120を回収して一時保管する回収チップトレイ171が設けられ、画像記録装置300は、負けたプレーヤの賭けた遊技用代用貨幣としてのチップ120Lの位置、種類および枚数から計算される当該ゲームにおける遊技用代用貨幣としてのチップ120の増額を加算した回収チップトレイ171における遊技用代用貨幣としてのチップ120のあるべき総額と、回収チップトレイ171における遊技用代用貨幣としてのチップ120の現実の総額とを比較し、あるべき総額と現実の総額との間に違いがあるか否を判定する。 The chip tray 17 is provided with a recovery chip tray 171 for collecting and temporarily storing chips 120 as gaming substitute money bet by the losing player, and the image recording apparatus 300 is used for the gaming substitute bet by the losing player. The total amount of the chip 120 as the game substitute money in the collection chip tray 171 added with the increase of the chip 120 as the game substitute money in the game calculated from the position, type and number of chips 120L as the money; The actual total amount of chips 120 as gaming substitute money in the recovery chip tray 171 is compared, and it is determined whether or not there is a difference between the total amount that should be and the actual total amount.
 管理制御装置14が遊技テーブル4のディーラ5のチップトレイ17における把握されている遊技用代用貨幣としてのチップ120の現実の総額が、すべてのプレーヤの賭けた遊技用代用貨幣としてのチップ額と当該ゲームの勝敗結果とから計算される遊技用代用貨幣としてのチップの増減額に対応していない違いを判定したときは、画像記録装置300において上記の違いが生じたゲームの記録が分析可能となるように、画像記録装置300は、取得した映像にインデックスもしくは時刻を付与するか、もしくは遊技用代用貨幣としてのチップ120の回収シーンあるいは支払シーンを特定して再生できる。 The actual total amount of chips 120 as gaming substitute money grasped in the chip tray 17 of the dealer 5 of the gaming table 4 by the management control device 14 is calculated based on the amount of chips as gaming substitution money betted by all players and When it is determined that a difference that does not correspond to the increase / decrease amount of chips as gaming substitute money calculated from the game win / loss result, the image recording device 300 can analyze the record of the game in which the above difference occurs. As described above, the image recording apparatus 300 can add an index or time to the acquired video, or can specify and collect a collection scene or a payment scene of the chip 120 as a game substitute currency.
 このように、管理制御装置14は、画像記録装置300を介してゲームの終了時の清算後にチップトレイ17における遊技用代用貨幣としてのチップ(チップ)の総額を得るが、この場合の清算後の判断というのは、以下の1)~4)のいずれかが起こったときとする。
 1)勝ち遊技用代用貨幣としてのチップ(勝ちチップ)120に対する償還が終了したとき、
 2)当該ゲームで使用されたカード1が回収され、当該テーブルの廃棄エリアもしくは廃棄スロットに廃棄されるとき、
 3)勝敗結果判定装置に付随する所定のボタンを押したとき、
 4)勝敗を示すマーカー(図示せず)を元に戻したとき。
As described above, the management control device 14 obtains the total amount of chips (chips) as game substitute money in the chip tray 17 after the liquidation at the end of the game via the image recording device 300. In this case, after the liquidation Judgment is when one of the following 1) to 4) occurs.
1) When the redemption for the chip (winning chip) 120 as a substitute for winning game is completed,
2) When the card 1 used in the game is collected and discarded in the discard area or discard slot of the table,
3) When a predetermined button attached to the win / loss result judging device is pressed,
4) When a marker (not shown) indicating victory or defeat is restored.
 上記の計測システムにおいて、前記管理制御装置14は、各ゲームでゲーム参加人が置いた遊技用代用貨幣としてのチップの位置と種類と枚数の撮像を行うが、これは以下の1)~3)のいずれかを検出したときとする。
 1)前記カード配布装置が一枚目のカードが引かれるのを検出したとき、
 2)引かれる前後、
 3)ディーラの賭け終了のサインを管理制御装置が認識した後。
In the above measurement system, the management control device 14 takes an image of the position, type, and number of chips as game substitutes placed by the game participants in each game. This is the following 1) to 3). When any of the above is detected.
1) When the card distribution device detects that the first card is drawn,
2) Before and after being drawn
3) After the management control device recognizes the dealer's betting end sign.
 また、管理制御装置14は、遊技テーブル4の各プレー位置7において賭けた遊技用代用貨幣としてのチップの位置(プレーヤか、バンカーか、ペアーに賭けた位置)と額(種類と枚数)を把握し、各ゲームの勝敗結果により得られる各プレーヤ6の勝敗履歴と得た遊技用代用貨幣としてのチップの額(勝った額)を、過去の多数(ビッグデータ)のゲームの統計データと比較して特異な状況(カジノにより設定される)として抽出可能な人工知能活用型もしくはディープラーニング構造である。典型的にはある額(100万ドル)以上の勝ち額の発生や、ある遊技テーブル4のプレー位置7において、負けた時の賭け遊技用代用貨幣としてのチップの額が少なく、勝った時の賭け遊技用代用貨幣としてのチップの額が多い状態が数ゲーム続き、それが過去のゲームの統計データ(ビッグデータ等)と比較して特異な状況としてこれを抽出可能な人工知能活用型もしくはディープラーニング構造の管理制御装置14を備えるものである。 In addition, the management control device 14 grasps the position (a player, a bunker, a position bet on a pair) and the amount (type and number) of chips as gaming substitute money bet at each play position 7 of the game table 4. Then, the winning and losing history of each player 6 obtained from the winning and losing results of each game and the amount of chips (the amount won) as game substitute money are compared with statistical data of a large number of past (big data) games. It is an artificial intelligence utilization type or deep learning structure that can be extracted as a unique situation (set by the casino). Typically, when a winning amount of more than a certain amount ($ 1 million) is generated, or at the play position 7 of a certain gaming table 4, the amount of chips as a substitute for betting gaming when losing is small, Artificial intelligence utilization type or deep that can be extracted as a unique situation compared to past game statistical data (big data etc.), where several games continue with a large amount of chips as bet gaming substitutes A management control device 14 having a learning structure is provided.
 さらに、本計測システムの管理制御装置14は(画像記録装置300と一体となって)特異な状況として抽出されるか、もしくは所定額以上の勝ちを収めたプレー位置7における個別のプレーヤ6の特定が可能な構造である。このようなプレーヤ6の特定は、画像記録装置300において、顔の画像を特徴点抽出等により得、アイデンティティ番号(ID等)を付して特定しておく。そして管理制御装置14は、特定されたプレーヤ6が、離席して別の遊技テーブルに着いたとき、当該別の遊技テーブルに当該特定プレーヤの存在を知らせる警告機能を有する。具体的には、各遊技テーブル4を管理するピットマネージャや各テーブル責任者(ディーラでもよい)に知らせて、更なる特異現象の防止を図る。 Further, the management control device 14 of the present measurement system is extracted as a unique situation (integrated with the image recording device 300), or specifies the individual player 6 at the play position 7 that has won a predetermined amount or more. Is a possible structure. Such identification of the player 6 is obtained by obtaining a face image by feature point extraction or the like in the image recording apparatus 300 and adding an identity number (ID or the like). When the specified player 6 leaves the seat and arrives at another game table, the management control device 14 has a warning function that notifies the other game table of the presence of the specific player. Specifically, a pit manager who manages each game table 4 or each table manager (may be a dealer) is notified to further prevent a peculiar phenomenon.
 なお、上記の例において、個別のプレーヤ6を特定せずにプレー位置7ごとの勝敗履歴と得た遊技用代用貨幣としてのチップの額(勝った額)を監視してもよい。この場合には、各プレーヤ6が離席した場合にそのプレーヤ6をトラッキングできないことになるが、1つの遊技テーブル4の特定のプレー位置7で負けた時の賭け遊技用代用貨幣としてのチップの額が少なく、勝った時の賭け遊技用代用貨幣としてのチップの額が多い状態が数ゲーム続く等の特異な状況を検知することができる。そして、そのようなプレー位置7が検出された場合には、そのプレー位置7において不正やミスがあった疑いがある。そして、そのプレー位置7を撮影したビデオを検証することで、不正やミスを発見することができる。 In the above example, it is also possible to monitor the winning / losing history for each play position 7 and the amount of chips (the amount won) as gaming substitute money without specifying the individual player 6. In this case, when each player 6 leaves the seat, the player 6 cannot be tracked. However, when the player 6 loses at a specific play position 7 of one game table 4, It is possible to detect a peculiar situation such as a state where the amount of chips is small and the amount of chips as a bet gaming substitute money when winning is many games. If such a play position 7 is detected, there is a suspicion that the play position 7 is illegal or incorrect. Then, by verifying the video where the play position 7 is photographed, fraud and mistakes can be found.
 具体的には、カメラ装置2は、少なくとも遊技テーブル4のベットエリア8に置かれた遊技用代用貨幣としてのチップ120を撮影するように設置される。画像記録装置300は、カメラ装置2によって撮影された画像を分析して、ユーザ位置7ごとにベットエリア8のプレーヤ、バンカー、タイのいずれの位置に遊技用代用貨幣としてのチップが置かれたか、及び置かれた遊技用代用貨幣としてのチップの額を検知する。また、カード配布装置3は、勝敗結果判定装置としても機能し、ゲームの勝敗結果を判定する。管理制御装置14は、遊技用代用貨幣としてのチップ120が置かれたベットエリア8内の位置(プレーヤ、バンカー、又はタイ)及びゲームの勝敗結果に基づいて、プレー位置7ごとの勝敗履歴及び得た遊技用代用貨幣としてのチップの額(遊技用代用貨幣としてのチップ獲得額)を記録していく(監視する)。なお、勝敗履歴及び遊技用代用貨幣としてのチップ獲得額は、そのいずれかのみが記録されてもよい。管理制御装置14は、この勝敗履歴及び/又は遊技用代用貨幣としてのチップ獲得額の履歴が、過去の多数(ビッグデータ)のゲームの統計データと比較して特異な状況(カジノにより設定される)である場合に、このプレーヤ位置7を不正行為が疑われるプレー位置として特定する。 Specifically, the camera device 2 is installed so as to photograph the chip 120 as a game substitute currency placed at least in the betting area 8 of the game table 4. The image recording device 300 analyzes the image photographed by the camera device 2, and for each user position 7, whether a chip as game substitute money is placed in any of the player, bunker, and tie in the betting area 8, And the amount of the chip as the game substitute money placed is detected. The card distribution device 3 also functions as a winning / losing result determining device, and determines the winning / losing result of the game. Based on the position (player, bunker, or tie) in the betting area 8 where the chip 120 as gaming substitute money is placed, and the game win / loss result, the management control device 14 and the win / loss history for each play position 7 The amount of chips as game substitute money (the amount of chips acquired as game substitute money) is recorded (monitored). Note that only one of the winning / losing history and the chip acquisition amount as gaming substitute money may be recorded. In the management control device 14, the winning / losing history and / or the history of the chip acquisition amount as gaming substitute money is set in a peculiar situation (by the casino) compared with statistical data of a large number of past (big data) games. ), The player position 7 is specified as a play position where an illegal act is suspected.
 あるプレーヤ位置7について不正行為が疑われた場合には、不正検知システムは、その時点で少なくともディーラが知覚できるようにアラーム(光や音や振動)を発生させてよい。これにより、少なくともその場でそれ以降のゲームを中断するなどして、不正行為の継続を阻止することができる。また、カメラ装置2によって撮影されて記録される映像に、不正行為が疑われたことを示す情報を付加するようにしてよい。これにより、ビデオを確認することで、不正行為の疑いの原因を究明できる。 If a fraudulent act is suspected for a certain player position 7, the fraud detection system may generate an alarm (light, sound or vibration) so that at least the dealer can perceive at that time. As a result, it is possible to prevent continued fraud by at least stopping the subsequent game on the spot. Further, information indicating that an illegal act is suspected may be added to the video imaged and recorded by the camera device 2. Thus, the cause of the suspected fraud can be investigated by checking the video.
 以上のように、本実施の形態の遊技用代用貨幣としてのチップ120は、着色層121と、着色層121を挟む白色層122もしくは薄色層が積層された、複数のプラスチックの層からなる積層構造を有し、これにより側面に積層方向に縞模様が形成されている。遊技用代用貨幣としてのチップ120は、側面に現れた着色層121により遊技用代用貨幣としてのチップ120の種類が特定可能な構成を有する。また、遊技用代用貨幣としてのチップ120の上面および下面には印刷が施されている。具体的には、白色層122もしくは薄色層の表面に印刷が施され、その上面に透明層124を有する。着色層121、白色層122もしくは薄色層、印刷層124は、各層間が熱圧着されて層構造をなしている。 As described above, the chip 120 as a game substitute money according to the present embodiment is a stacked layer composed of a plurality of plastic layers in which the colored layer 121 and the white layer 122 or the light colored layer sandwiching the colored layer 121 are stacked. It has a structure, and a stripe pattern is formed on the side surface in the stacking direction. The chip 120 as the game substitute currency has a configuration in which the type of the chip 120 as the game substitute currency can be specified by the colored layer 121 appearing on the side surface. In addition, printing is performed on the upper surface and the lower surface of the chip 120 as a game substitute currency. Specifically, printing is performed on the surface of the white layer 122 or the light-colored layer, and the transparent layer 124 is provided on the upper surface thereof. The colored layer 121, the white layer 122 or the light-colored layer, and the printing layer 124 have a layer structure in which the respective layers are thermocompression bonded.
 着色層121を挟む白色層122又は薄色層は、上下で厚みが異なるように構成してもよい。また、本実施の形態では、遊技用代用貨幣としてのチップ120の上面および下面の外縁はR加工が施されている。これにより、遊技用代用貨幣としてのチップ120を扱うプレーヤの手が傷ついたり、他の遊技用代用貨幣としてのチップ120を損傷することを防ぐことができる。また、本実施の形態では、着色層121、白色層122又は薄色層のいずれかを形成するプラスチックの層の間にRFID125が密着固定されている。 The white layer 122 or the light color layer sandwiching the colored layer 121 may be configured to have different thicknesses in the upper and lower sides. Moreover, in this Embodiment, the outer edge of the upper surface and lower surface of the chip | tip 120 as game substitute money is given R process. Thereby, it is possible to prevent the player's hand handling the chip 120 as gaming substitute money from being damaged or damage to the chip 120 as another gaming substitution money. In this embodiment mode, the RFID 125 is tightly fixed between plastic layers forming any one of the colored layer 121, the white layer 122, and the light-colored layer.
 また、本実施の形態では、遊技用代用貨幣としてのチップ120の上面及び/又は下面には、UV発光インク、又は赤外線を吸収するインク(カーボンブラックインク)等の赤外線吸収インクによるフェイスコードが設けられている。また、本実施の形態の変形例として、フェイスコードに代えて、あるいはフェイスコードとともに、セキュリティマーク、オプティカルバリアブルデバイス(OVD)のいずれかまたは両方が遊技用代用貨幣としてのチップ120の表面に印刷されていてもよい。 Further, in the present embodiment, face codes made of infrared absorbing ink such as UV light-emitting ink or infrared absorbing ink (carbon black ink) are provided on the upper surface and / or lower surface of the chip 120 serving as game substitute money. It has been. Further, as a modification of the present embodiment, either or both of a security mark and an optical variable device (OVD) are printed on the surface of the chip 120 as gaming money instead of or together with the face code. It may be.
 本実施の形態の管理制御装置14は、各ゲームでゲーム参加人が置いた遊技用代用貨幣としてのチップの位置と種類と枚数を判別するための撮像を、カード配布装置3から一枚目のカードが引かれるとき、又は、引かれる前後、あるいはディーラの賭け終了のサイン後に行う。 The management control device 14 according to the present embodiment takes an image from the card distribution device 3 for determining the position, type, and number of chips as game substitute money placed by a game participant in each game. This is done when the card is drawn, before or after being drawn, or after the dealer has signed the bet.
 また、本実施の形態の計測システムは、遊技テーブル4において各ゲームの勝敗結果を判定して表示するカード配布装置3と、遊技テーブル4上に置かれた遊技用代用貨幣としてのチップ120を撮像するカメラ装置2と、カメラ装置2による撮像結果を用いて、ゲーム参加人6が遊技テーブル4上に置いた遊技用代用貨幣としてのチップの位置と種類と枚数とを特定して記憶する管理制御装置14とを備える。遊技用代用貨幣としてのチップ120は、着色層121と白色層122もしくは薄色層が積層された積層構造体であり、側面に積層方向の縞模様を有する。管理制御装置14は、カード配布装置3から得た勝敗結果と、カメラ装置2の撮像結果を用いて特定した遊技用代用貨幣としてのチップ120の位置と種類と枚数とに基づいて、遊技テーブル4におけるカジノ側の収支計算をゲーム毎に行う計算機能を備えている。 In addition, the measurement system of the present embodiment images the card distribution device 3 that determines and displays the result of each game in the game table 4 and the chip 120 as a game substitute currency placed on the game table 4. Management control for identifying and storing the position, type, and number of chips as gaming substitutes placed on the gaming table 4 by the game participant 6 using the camera device 2 to be used and the imaging result of the camera device 2 Device 14. The chip 120 as a game substitute coin is a stacked structure in which a colored layer 121 and a white layer 122 or a light color layer are stacked, and has a striped pattern in the stacking direction on the side surface. Based on the winning / losing result obtained from the card distribution device 3 and the position, type and number of chips 120 as gaming substitutes specified using the imaging result of the camera device 2, the management control device 14. Has a calculation function to calculate the balance on the casino side for each game.
 管理制御装置14は、各ゲーム参加人6が置いた遊技用代用貨幣としてのチップ120の着色層121又は白色層122もしくは薄色層の数を計測し、着色層121の色により遊技用代用貨幣としてのチップの種類や金額を判定して遊技用代用貨幣としてのチップ120の枚数を判定する機能を備えている。 The management control device 14 measures the number of the colored layer 121, the white layer 122, or the light-colored layer of the chip 120 as the game substitute currency placed by each game participant 6, and uses the color of the colored layer 121 for the game substitute currency. And a function of determining the number of chips 120 as game substitute money by determining the type and amount of the chip.
 前述したように、遊技用代用貨幣としてのチップ120は、垂直方向に整列して積み重なる場合だけでなく、図2に示すようにずれて重なることがある。この場合、図2に示す矢印X方向にカメラ装置2が位置する場合(もしくは相対的に遊技用代用貨幣としてのチップ120の向きが死角になる場合)、遊技用代用貨幣としてのチップ120が見えない(死角に入る)ことが想定される。各プレー位置7のプレーヤ、どの種類の遊技用代用貨幣としてのチップ120がベットエリア8のいずれの位置(プレーヤか、バンカーか、ペアー)に何枚賭けたかの情報は、ベットエリア8に置かれた遊技用代用貨幣としてのチップ120をカメラ装置2で撮影し、画像記録装置300でプレー位置7毎にその画像を分析することで得られるが、カメラ装置2のみでこれを行おうとすると死角などの問題で極めて高度な高価な画像解析装置が必要となる。本実施の形態では、この課題を解決するための特別の構成を有する。以下に詳細を説明する。 As described above, the chips 120 as game substitute coins may not only be stacked in the vertical direction but may be stacked as shown in FIG. In this case, when the camera device 2 is positioned in the direction of the arrow X shown in FIG. 2 (or when the direction of the chip 120 as a game substitute currency becomes a blind spot), the chip 120 as a game substitute currency is visible. It is assumed that there is no (enters the blind spot). Information on how many players in each betting position 7 and what kind of gaming money chips 120 bet in which position (player, bunker or pair) in the betting area 8 was placed in the betting area 8. It is obtained by photographing the chip 120 as a game substitute money with the camera device 2 and analyzing the image for each play position 7 with the image recording device 300. The problem requires an extremely sophisticated and expensive image analysis device. The present embodiment has a special configuration for solving this problem. Details will be described below.
 図10、11において、本実施の形態の計測システムでは、遊技用代用貨幣としてのチップ120を撮影するカメラ装置2に加えて、遊技用テーブル4からの所定の高さ位置に配置され、異なる位置もしくは角度から遊技用代用貨幣としてのチップ120を撮影する高さ計測用カメラ装置2R、2Lをさらに備える。以下では、高さ計測用カメラ2R、2Lと遊技用代用貨幣としてのチップ120が遊技用テーブル4に垂直な同一平面上にあると仮定する。高さ計測用カメラ2Rと最上位の遊技用代用貨幣としてのチップ120の中心Cとを結ぶ直線と遊技テーブル4がなす角度αと、高さ計測用カメラ2Lと最上位の遊技用代用貨幣120の中心Cを結ぶ直線と遊技テーブル4のなす角度β、高さ計測用カメラ2Rと最上位の遊技用代用貨幣120の中心Cとを結ぶ直線と遊技テーブル4の交点KRと高さ計測用カメラ2Lと最上位の遊技用代用貨幣120の中心Cとを結ぶ直線と遊技テーブル4の交点KLの間の距離Lと、重なった遊技用代用貨幣としてのチップ120の高さHの関係式は以下の式で表される。
 式(1)  L=H/tanα+H/tanβ
10 and 11, in the measurement system of the present embodiment, in addition to the camera device 2 for photographing the chip 120 as a game substitute currency, the measurement system is arranged at a predetermined height position from the game table 4, and different positions. Alternatively, it further includes height measuring camera devices 2R and 2L for photographing the chip 120 as game substitute money from an angle. In the following, it is assumed that the height measuring cameras 2R and 2L and the chip 120 as game substitute money are on the same plane perpendicular to the game table 4. The angle α between the straight line connecting the height measuring camera 2R and the center C of the chip 120 as the top gaming substitute coin and the gaming table 4, the height measuring camera 2L and the top gaming substitute coin 120. An angle β formed by the straight line connecting the center C of the game table 4 and the height measurement camera 2R and the straight line connecting the center C of the top gaming substitute money 120 and the intersection KR of the gaming table 4 and the height measurement camera The relational expression of the distance L between the straight line connecting 2L and the center C of the uppermost gaming substitute money 120 and the intersection KL of the gaming table 4 and the height H of the chip 120 as the overlapping gaming substitute money is as follows. It is expressed by the following formula.
Formula (1) L = H / tan α + H / tan β
 ここで距離L、角度α、βは以下の方法によって求められる。交点KR、KLは、高さ計測用カメラ2R、2Lの画角からみて、最上位の遊技用代用貨幣としてのチップ120の中心Cを遊技テーブル4上に射影した位置である。従って、高さ計測用カメラ2R、2Lによる撮影画像の最上位の遊技用代用貨幣としてのチップ120の輪郭の中心を画像処理によって得ることで交点KR、KLを得る。さらに、高さ計測用カメラ2R、2Lによる撮影画像を画像処理することによって、遊技用テーブル4を真上から俯瞰する画像を得るなどして、交点KR、KL間の距離L(図10、11で示すL1、L2)を得る。さらに、交点KR、KLの位置が分かれば、高さ計測用カメラ2R、2Lのテーブルからの高さは一定なので、角度α、βを得ることができる。以上より、重なった遊技用代用貨幣としてのチップ120の高さHは、式(1)を変形した式(2)で、上記で得た距離L及び角度α、βによって得ることができる。
 式(2)  H=(tanα×tanβ)/((tanα+tanβ))L
Here, the distance L and the angles α and β are obtained by the following method. The intersections KR and KL are positions where the center C of the chip 120 as the uppermost gaming substitute coin is projected on the gaming table 4 from the angle of view of the height measuring cameras 2R and 2L. Accordingly, the intersections KR and KL are obtained by obtaining the center of the outline of the chip 120 as the top gaming money of the images taken by the height measuring cameras 2R and 2L by image processing. Furthermore, the distance L between the intersections KR and KL (see FIGS. 10 and 11) is obtained by, for example, obtaining an image overlooking the gaming table 4 from directly above by processing the images taken by the height measurement cameras 2R and 2L. L1 and L2) shown in FIG. Furthermore, if the positions of the intersections KR and KL are known, the heights from the table of the height measuring cameras 2R and 2L are constant, and therefore the angles α and β can be obtained. From the above, the height H of the chip 120 as the overlapping game substitute money can be obtained from the distance L and the angles α and β obtained in the equation (2) obtained by modifying the equation (1).
Expression (2) H = (tan α × tan β) / ((tan α + tan β)) L
 以上では説明を簡単にするために高さ計測用カメラ2R、2Lと遊技用代用貨幣としてのチップ120が遊技用テーブル4に垂直な同一平面上にあると仮定したが、高さ計測用カメラ2R、2Lと遊技用代用貨幣としてのチップ120が遊技用テーブル4に垂直な同一平面上にない場合でも、図12において同様に計算することができる。中心Cからテーブル面への垂線のテーブル面との交点をO、交点O、KRを結ぶ直線と交点KR、KLを結ぶ直線のなす角度をγ、交点O、KLを結ぶ直線と交点KR、KLを結ぶ直線のなす角度をδとすると、詳細な計算は省略するが、式(2)´で表せる。
 式(2)´ H=tanαtanβ/(tanαcosδ+tanβcosγ)L
In the above description, for the sake of simplicity, it is assumed that the height measurement cameras 2R and 2L and the chip 120 as a game substitute coin are on the same plane perpendicular to the game table 4, but the height measurement camera 2R Even in the case where 2L and the chip 120 as gaming substitute money are not on the same plane perpendicular to the gaming table 4, the same calculation can be made in FIG. The intersection of the perpendicular line from the center C to the table surface with the table surface is O, the angle formed by the straight line connecting the intersection points KR and KL with the straight line connecting the intersection points KR and KL is γ, and the straight line connecting the intersection points O and KL with the intersection points KR and KL. Assuming that the angle formed by the straight line connecting δ is δ, detailed calculation is omitted, but it can be expressed by Expression (2) ′.
Expression (2) ′ H = tan α tan β / (tan α cos δ + tan β cos γ) L
 以上に示した方法で重なった遊技用代用貨幣としてのチップ120の高さHを得ることで、所定の厚みtを有する遊技用代用貨幣としてのチップ120の枚数はH/tによって得ることができる。画像記録装置300は、遊技用代用貨幣としてのチップ120の枚数の情報を利用することで、より容易かつ正確にチップの種類とその種類ごとの枚数を得ることができ、チップ総額計測装置302は遊技用代用貨幣としてのチップ120の総額を得る。同位置にある遊技用代用貨幣としてのチップ120に対しては、図10、11に示すように、高さH1、H2に対応してL1、L2、角度α、βが変化するため、式(2)によってそれぞれの高さH1、H2を得る。また、高さ計測用カメラ2R、2Lは遊技用代用貨幣としてのチップ120を撮影するカメラ装置2の機能を兼ね備えてもよい。 By obtaining the height H of the chips 120 as game substitute coins overlapped by the method described above, the number of chips 120 as game substitute coins having a predetermined thickness t can be obtained by H / t. . The image recording apparatus 300 can obtain the type of chips and the number of chips for each type more easily and accurately by using information on the number of chips 120 as game substitute money. The total amount of chips 120 as game substitute money is obtained. As shown in FIGS. 10 and 11, for the chips 120 as gaming substitute coins at the same position, L1, L2, and angles α, β change corresponding to the heights H1, H2, so that the formula ( According to 2), the respective heights H1 and H2 are obtained. Further, the height measuring cameras 2R and 2L may also have the function of the camera device 2 for photographing the chip 120 as a game substitute currency.
 図13はルーレットにおける本実施の形態の計測システムの図である。遊技用テーブル201上に遊技用代用貨幣としてのチップ220が積み重ねられて置かれる。この場合も上で述べた方法で、高さ計測用カメラ2R、2Lによって、高さ計測用カメラ2Rと最上位の遊技用代用貨幣220の中心Cとを結ぶ直線と遊技テーブル201の交点KRと高さ計測用カメラ2Lと最上位の遊技用代用貨幣220の中心Cとを結ぶ直線と遊技テーブル201の交点KLの間の距離Lを得ることができ、遊技用代用貨幣としてのチップ220の高さHを得ることができる。高さHと遊技用代用貨幣としてのチップ220の厚みtから遊技用代用貨幣としてのチップ220の枚数が得られる。ルーレットではプレーヤごとに色が異なる一種類の遊技用代用貨幣としてのチップ220が使用される。従って、高さ計測用カメラ2R、2Lとチップ枚数計測装置301によって得た遊技用代用貨幣としてのチップ220の枚数からだけで遊技用代用貨幣としてのチップ220の総額を得ることができ、最上位の遊技用代用貨幣としてのチップ220の色から賭けたプレーヤ6を判別可能である。 FIG. 13 is a diagram of the measurement system of the present embodiment in roulette. Chips 220 as game substitute coins are stacked and placed on the game table 201. Also in this case, by the method described above, the line linking the height measuring camera 2R and the center C of the top gaming money 220 with the height measuring cameras 2R and 2L and the intersection KR of the gaming table 201 A distance L between the straight line connecting the height measuring camera 2L and the center C of the top gaming substitute currency 220 and the intersection KL of the gaming table 201 can be obtained, and the height of the chip 220 as a gaming substitute currency can be obtained. H can be obtained. From the height H and the thickness t of the chip 220 as game substitute money, the number of chips 220 as game substitute money is obtained. In the roulette, a chip 220 is used as one kind of game substitute currency having a different color for each player. Therefore, the total amount of chips 220 as gaming money can be obtained only from the number of chips 220 as gaming money obtained by the height measuring cameras 2R and 2L and the chip number measuring device 301. The player 6 betting can be discriminated from the color of the chip 220 as the game substitute currency.
 なお、本実施の形態の計測システムでは、管理制御装置14等に人工知能活用型もしくはディープラーニング構造を有するものであってもよいが、人工知能活用型もしくはディープラーニング構造を有するものについては、米国特許9361577号、米国特許公開公報2016-171336号、米国公開公報2015-036920号、日本特許公開公報2016-110232号等に記載されており、これらの記載は参照により本明細書に組み込まれる。 In the measurement system according to the present embodiment, the management control device 14 or the like may have an artificial intelligence utilization type or a deep learning structure, but those having an artificial intelligence utilization type or a deep learning structure are These are described in Japanese Patent No. 9361577, US Patent Publication No. 2016-171336, US Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, and the like, which are incorporated herein by reference.
 以上、本発明の各種の実施の形態を説明したが、上述の実施の形態は、本発明の範囲内で当業者により変形可能なことはもちろんであり、適用されるゲームでの必要に応じて、本実施の形態の装置が適当に変形されてよい。 While various embodiments of the present invention have been described above, the above-described embodiments can of course be modified by those skilled in the art within the scope of the present invention, and as required by the game to be applied. The apparatus according to the present embodiment may be appropriately modified.

Claims (12)

  1.  遊技場における遊技テーブル上のチップの計測システムであって、
     前記遊技テーブルで行われるゲームにおいて積み重ねられた所定の厚さの計測対象のチップの状態をカメラにより画像として記録する画像記録装置と、
     異なる位置もしくは角度から積み重ねられた計測対象のチップの画像を得る複数の高さ計測用カメラと、
     前記複数の高さ計測用カメラを使用して、前記複数の高さ計測用カメラから得られる計測対象のチップへのそれぞれの水平もしくは垂直方向に対するそれぞれの視角と、から前記計測対象のチップの高さを得て前記計測対象のチップの枚数を計算により得るチップ枚数計測装置と、
     画像記録装置及びチップ枚数計測装置を制御する管理制御装置と、を有するチップの計測システム。
    A chip measurement system on a gaming table in a game hall,
    An image recording device for recording, as an image, a state of a chip to be measured having a predetermined thickness stacked in a game performed at the game table;
    A plurality of height measurement cameras for obtaining images of chips to be measured stacked from different positions or angles;
    Using the plurality of height measurement cameras, the respective visual angles with respect to the respective horizontal or vertical directions to the measurement target chip obtained from the plurality of height measurement cameras, and the height of the measurement target chip A chip number measuring device that obtains the number of chips to be measured by calculation and
    And a management control device for controlling the image recording device and the chip number measuring device.
  2.  請求項1に記載のチップの計測システムであって、
     チップ枚数計測装置から得た計測対象のチップの枚数から積み重ねられた計測対象のチップの総額を計算により得るチップ総額計測装置と、
     画像記録装置、チップ枚数計測装置に加えてチップ総額計測装置を制御する管理制御装置と、を有するチップの計測システム。
    The chip measurement system according to claim 1,
    A chip total amount measuring device for obtaining a total amount of chips to be measured stacked from the number of chips to be measured obtained from the chip number measuring device;
    In addition to the image recording device and the chip number measuring device, a management control device that controls the total chip measuring device, and a chip measuring system.
  3.  請求項1に記載のチップの計測システムであって、
     チップ枚数計測装置から得た計測対象のチップの枚数と、前記画像記録装置の画像分析結果からそれぞれのチップの種類を識別して積み重ねられた計測対象のチップの総額を計算により得るチップ総額計測装置と、
     画像記録装置、チップ枚数計測装置に加えてチップ総額計測装置を制御する管理制御装置と、を有するチップの計測システム。
    The chip measurement system according to claim 1,
    A total chip measurement device for calculating the total number of chips to be measured by identifying the type of each chip from the number of chips to be measured obtained from the chip number measurement device and the image analysis result of the image recording device. When,
    In addition to the image recording device and the chip number measuring device, a management control device that controls the total chip measuring device, and a chip measuring system.
  4.  請求項1から3のいずれかに記載のチップの計測システムであって、
     前記管理制御装置は、前記画像記録装置を介して各プレーヤが賭ける計測対象のチップの位置、種類および枚数を把握し、各プレーヤの賭けたすべてのチップの総額を把握可能な構成である、チップの計測システム。
    A chip measurement system according to any one of claims 1 to 3,
    The management control device is configured to grasp the position, type and number of chips to be measured by each player via the image recording device, and to grasp the total amount of all chips bet by each player. Measurement system.
  5.  請求項1から4のいずれかに記載の計測対象のチップの計測システムであって、
     前記遊技テーブルのディーラのチップトレイの画像を得るチップトレイ用のカメラをさらに備え、チップトレイ用のカメラの画像から前記チップトレイのチップの総額を把握するチップトレイのチップ計測装置をさらに備えた、チップの計測システム。
    A measurement system for a chip to be measured according to any one of claims 1 to 4,
    A chip tray camera for obtaining an image of the chip tray of the dealer of the gaming table, and further comprising a chip tray chip measuring device for grasping the total amount of chips on the chip tray from the image of the chip tray camera; Chip measurement system.
  6.  請求項1から5のいずれかに記載のチップの計測システムであって、
     前記遊技テーブルにおける毎ゲームの勝敗結果を得る勝敗結果判定装置をさらに備え、
    前記管理制御装置は、前記勝敗結果判定装置より得られる情報により負けたプレーヤの賭けたチップの位置、種類および枚数から当該ゲームにおける負けたプレーヤの賭けたチップ総額を把握可能な構成である、チップの計測システム。
    A chip measuring system according to any one of claims 1 to 5,
    The game table further comprises a winning / losing result determining device for obtaining a winning / losing result of each game,
    The management control device is configured to be able to grasp the total amount of chips bet by the losing player in the game from the position, type and number of chips bet by the player losing based on the information obtained from the winning / losing result determining device. Measurement system.
  7.  請求項1から6のいずれかに記載の計測対象のチップの計測システムであって、
     前記管理制御装置は、遊技テーブルのディーラのチップトレイにおける計測対象のチップの総額を把握し、各ゲームの清算前の計測対象のチップトレイにおける計測対象のチップの総額から、当該ゲームですべてのプレーヤの賭けた計測対象のチップの位置、種類および枚数と当該勝敗結果判定装置で得た当該ゲームの勝敗結果とから計算される当該ゲームにおける計測対象のチップの増減額を加減算し、当該ゲームの終了時の清算後の前記計測対象のチップトレイにおける計測対象のチップのあるべき総額と、前記画像記録装置を介し得た当該ゲームの終了時の当該計測対象のチップトレイにおける計測対象のチップの現実の総額を比較し、あるべき総額と現実の総額との間に違算があるか否かを判定する、チップの計測システム。
    A measurement system for a chip to be measured according to any one of claims 1 to 6,
    The management control device grasps the total amount of chips to be measured in the chip tray of the dealer of the game table, and from the total amount of chips to be measured in the chip tray to be measured before the settlement of each game, all players in the game Add or subtract the amount of increase / decrease of the measurement target chip in the game calculated from the position, type and number of the measurement target chips betted by the game and the winning / losing result of the game obtained by the winning / losing result determination device, and end the game The total amount of the measurement target chip in the measurement target chip tray after the liquidation of the time, and the actual of the measurement target chip in the measurement target chip tray at the end of the game obtained through the image recording device A chip measurement system that compares the total amount and determines whether there is a miscalculation between the total amount that should be and the actual total amount.
  8.  請求項1から7のいずれかに記載のチップの計測システムであって、
     前記画像記録装置を複数有し、前記チップ総額計測装置は、それぞれの前記画像記録装置のそれぞれ異なる位置もしくは角度から撮影された積み重ねられた計測対象のチップの画像を使用して計測対象のチップの総額を計算する、チップの計測システム。
    A chip measurement system according to any one of claims 1 to 7,
    A plurality of the image recording devices, and the total chip measuring device uses the images of the stacked measuring target chips photographed from different positions or angles of the respective image recording devices. Chip measurement system that calculates the total amount.
  9.  請求項1から8のいずれかに記載のチップの計測システムであって、
     前記計測対象のチップは、
     少なくとも着色層と、白色層もしくは薄色層を積層して複数のプラスチックの層からなる積層構造体を構成して側面に積層方向の縞模様を形成し、前記着色層により遊戯用代用貨幣の種類が特定可能な構成を有するとともに、前記積層構造体のさらに上下面には遊戯用代用貨幣の種類を表す印刷層が施され、各層間が熱圧着されて層構造をなす構成である、チップの計測システム。
    A chip measuring system according to any one of claims 1 to 8,
    The chip to be measured is
    At least a colored layer and a white layer or a light colored layer are laminated to form a laminated structure composed of a plurality of plastic layers to form a striped pattern in the laminating direction on the side surface. Of the chip, the printed structure representing the type of game substitute money is applied to the upper and lower surfaces of the laminated structure, and each layer is thermocompression-bonded to form a layer structure. Measuring system.
  10.  遊技場における遊技テーブル上のチップの計測システムであって、
     前記遊技テーブルで行われるゲームにおいて積み重ねられた所定の厚さの計測対象のチップの状態をカメラにより画像として記録する画像記録装置と、
     異なる位置もしくは角度から積み重ねられた計測対象のチップの画像を得る複数の高さ計測用カメラと、
     前記複数の高さ計測用カメラを使用して、前記複数の高さ計測用カメラから得られる計測対象のチップへのそれぞれの水平もしくは垂直方向に対するそれぞれの視角と、から前記計測対象のチップの高さを得て前記計測対象のチップの枚数を計算により得るチップ枚数計測装置と、
     チップ枚数計測装置から得た計測対象のチップの枚数と、前記画像記録装置の画像分析結果から積み重ねられた計測対象のチップの総額を計算により得るチップ総額計測装置と、
     画像記録装置、チップ枚数計測装置、およびチップ総額計測装置を制御する管理制御装置と、を有し、
     前記計測対象のチップは、
     少なくとも着色層と、白色層もしくは薄色層を積層して複数のプラスチックの層からなる積層構造体を構成して側面に積層方向の縞模様を形成し、前記着色層により遊戯用代用貨幣の種類が特定可能な構成を有するとともに、前記積層構造体のさらに上下面には遊戯用代用貨幣の種類を表す印刷層が施され、各層間が熱圧着されて層構造をなす構成である、チップの計測システム。
    A chip measurement system on a gaming table in a game hall,
    An image recording device for recording, as an image, a state of a chip to be measured having a predetermined thickness stacked in a game performed at the game table;
    A plurality of height measurement cameras for obtaining images of chips to be measured stacked from different positions or angles;
    Using the plurality of height measurement cameras, the respective visual angles with respect to the respective horizontal or vertical directions to the measurement target chip obtained from the plurality of height measurement cameras, and the height of the measurement target chip A chip number measuring device that obtains the number of chips to be measured by calculation and
    A total chip measuring device that obtains by calculation the total number of chips to be measured stacked from the number of chips to be measured obtained from the chip number measuring device and the image analysis result of the image recording device;
    An image recording device, a chip number measuring device, and a management control device for controlling the total chip amount measuring device,
    The chip to be measured is
    At least a colored layer and a white layer or a light colored layer are laminated to form a laminated structure composed of a plurality of plastic layers to form a striped pattern in the laminating direction on the side surface. Of the chip, the printed structure representing the type of game substitute money is applied to the upper and lower surfaces of the laminated structure, and each layer is thermocompression-bonded to form a layer structure. Measuring system.
  11.  前記複数のプラスチックの層の少なくとも一層は、層中に重量増加用の金属粉末を含有した重い層である、請求項9または10に記載のチップの計測システム。 The chip measurement system according to claim 9 or 10, wherein at least one of the plurality of plastic layers is a heavy layer containing a metal powder for weight increase in the layer.
  12.  前記着色層を挟んで両側に白色層もしくは薄色層を設け、前記着色層を挟んで設けた白色層または薄色層の上下の層の厚みを相互に異なるように構成した、請求項9から11のいずれかに記載のチップの計測システム。 The white layer or the light color layer is provided on both sides of the colored layer, and the thicknesses of the upper and lower layers of the white layer or the light color layer provided with the colored layer are different from each other. The chip measurement system according to any one of 11.
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