WO2017124362A1 - 一种好友上线监测技术的数据收集方法以及在线游戏系统 - Google Patents

一种好友上线监测技术的数据收集方法以及在线游戏系统 Download PDF

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Publication number
WO2017124362A1
WO2017124362A1 PCT/CN2016/071534 CN2016071534W WO2017124362A1 WO 2017124362 A1 WO2017124362 A1 WO 2017124362A1 CN 2016071534 W CN2016071534 W CN 2016071534W WO 2017124362 A1 WO2017124362 A1 WO 2017124362A1
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user
friend
online
network
mobile phone
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PCT/CN2016/071534
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English (en)
French (fr)
Inventor
邓娟
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邓娟
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Priority to PCT/CN2016/071534 priority Critical patent/WO2017124362A1/zh
Publication of WO2017124362A1 publication Critical patent/WO2017124362A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]

Definitions

  • the invention belongs to the field of the Internet, and in particular relates to a data collection method for a friend online monitoring technology and an online game system.
  • the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
  • core technologies such as CDMA underlying technology
  • market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
  • Embodiments of the present invention provide a data collection method for a friend online monitoring technology and an online game system, the purpose of which is to solve the game. Although they are friends with each other, they are not able to know in time whether the other party is online or not. Providing a data collection method for a friend's online monitoring technology and an online game system, At the same time, it is convenient for manufacturers to collect relevant technologies in a timely and effective manner.
  • the present invention is implemented as follows: a data collection method for a friend online monitoring technology, comprising the following steps:
  • the embodiment of the invention further provides an online game system, comprising:
  • a recording unit configured to record a mobile phone number bound by the user and a network ID of each friend in the user's buddy list
  • a first monitoring unit connected to the recording unit, for monitoring whether the user accesses the Internet
  • the second monitoring unit is connected to the first monitoring unit, and is configured to monitor whether a network ID of each friend in the friend list of the user has a new login when the user does not access the Internet;
  • the prompting unit is connected to the second monitoring unit, and is configured to send a message to the user's mobile phone to remind the user to log in to the user when the network ID of each friend in the friend list of the user has a new login;
  • the technical data sending unit is connected to the prompting unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
  • the invention records the mobile phone number bound by the user and the network ID of each friend in the user's buddy list; monitors whether the user accesses the Internet, and monitors whether the network ID of each friend in the buddy list of the user has a new login when the user is not online. If a new login sends a message to the user's mobile phone, the user is prompted to log in, and the technical usage data is sent to the data collection terminal preset by the manufacturer.
  • FIG. 1 is a schematic flowchart of a method for collecting data of a friend online monitoring technology according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of an online game system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a data collection method for a friend online monitoring technology according to an embodiment of the present invention. For the convenience of description, only the parts related to the embodiments of the present invention are shown.
  • step S101 the mobile phone number bound by the user and the user's buddy list are recorded.
  • Users can record their mobile phone number and the network ID of their friends in the friends' table, in order to understand which users need to monitor which friends are online.
  • step S102 monitoring whether the user accesses the Internet
  • step S103 the original state is maintained, if the user is monitored.
  • step S104 it is monitored whether the network ID of each friend in the friend list of the user has a new login. If the network ID of each friend in the friend list of the user is not updated, the process proceeds to the step. S105, maintaining the original state; if monitoring the network ID of each friend in the buddy list of the user has a new login to send information to the user's mobile phone, proceeding to step S106, prompting the user to log in to the friend, and sending the data to the preset data collection end of the manufacturer Technical usage data.
  • the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
  • the invention records the mobile phone number bound by the user and the user's buddy list.
  • the network ID of the friend monitors whether the user accesses the Internet. When it is detected that the user does not have the Internet access, it monitors whether the network ID of each friend in the friend list of the user has a new login; if there is a new login, the information is sent to the user mobile phone. Remind users to log in as their friends At the same time, it is convenient for manufacturers to collect relevant technologies in a timely and effective manner.
  • FIG. 2 is a schematic structural diagram of an online game system according to an embodiment of the present invention.
  • the game system includes:
  • a recording unit 21 configured to record a mobile phone number bound by the user and a network ID of each friend in the user's buddy list;
  • the first monitoring unit 22 is connected to the recording unit and configured to monitor whether the user accesses the Internet.
  • the second monitoring unit 23 is connected to the first monitoring unit, and is configured to monitor whether a network ID of each friend in the friend list of the user has a new login when the user does not access the Internet;
  • the prompting unit 24 is connected to the second monitoring unit 23, and is configured to send a message to the user's mobile phone to remind the user to log in to the user when the network ID of each friend in the friend list of the user has a new login.
  • the technical data sending unit 25 is connected to the prompting unit 24 for transmitting technical usage data to a data collection terminal preset by the manufacturer.
  • the working principle is: the recording unit 21 records the mobile phone number bound by the user and the network ID of each friend in the user's buddy list, the first monitoring unit 22 monitors whether the user accesses the Internet, and the second monitoring unit 23, when the user does not have the Internet access And monitoring whether the network ID of each friend in the friend list of the user has a new login.
  • the prompting unit 24 sends a message to the user mobile phone to remind the user.
  • the technical data sending unit 25 transmits the technical use data to the data collection terminal preset by the manufacturer.
  • the invention records the mobile phone number bound by the user and the user's buddy list.
  • the network ID of the friend monitors whether the user accesses the Internet. When it is detected that the user does not have the Internet access, it monitors whether the network ID of each friend in the friend list of the user has a new login; if there is a new login, the information is sent to the user mobile phone. Remind users to log in as their friends At the same time, it is convenient for manufacturers to collect relevant technologies in a timely and effective manner.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

一种好友上线监测技术的数据收集方法以及在线游戏系统。所述方法包括:记录用户绑定的手机号以及用户的好友列表中各好友的网络ID(S101);监测用户是否上网(S102),若是,保持原状(S103);若否,监测所述用户的好友列表中各好友的网络ID是否有新的登录(S104);若否,保持原状(S105);若是,向用户手机发送信息,提醒用户其好友登录,并向厂家预设的数据采集端发送技术使用数据(S106)。当用户下线时,还可以提醒用户其好友的登录情况,同时也方便厂家及时有效的采集相关技术的使用情况。

Description

一种好友上线监测技术的数据收集方法以及在线游戏系统 技术领域
本发明属于互联网领域,特别是涉及 一种好友上线监测技术的数据收集方法以及在线游戏系统。
背景技术
现在企业申请的专利数量越来越多,而且将专利用在市场上、产品中的情形也越来越多。
根据国家知识产权的数据库显示, OPPO公司 在2014年申请的发明专利数为938个,而同期 的腾讯公司 的发明专利数为1447个。这两家公司的发明中,有关于用户体验和用户直接操作相关的发明专利约占总数的80%左右。当然包括其他以用户体验为主的公司的类似专利申请也是具有很大的数量级,比如小米公司等。
考虑到技术使用的同时,专利的申请过程和授权后的维护过程都会产生人力、财力上的成本:如答复审查意见、缴纳授权费等,对于核心技术(如:CDMA的底层技术)或市场认同度比较高的技术(如:滑动解锁)而言,那么相关成本就可以忽略不计,对于这些技术的投入是值得的,但这类技术毕竟是少数,更多的技术经过市场验证后,其实并不能触及用户的痛点或痒点,而对这些技术的专利投入,就容易造成成本的浪费。
所以需要有一种方法能够通过实在的数据,及时评估相关技术的市场接受度或价值,同时,为了使得本人的上一个申请《 一种好友上线提醒的方法以及在线游戏系统 》中的相关技术得到及时评估,特提出一种技术使用数据的采集/发送的方法。
技术问题
本发明实施例提供一种好友上线监测技术的数据收集方法以及在线游戏系 统,目的在于为了解决游戏中 虽然互为好友,但不能及时知悉对方是否在网上的缺陷。而提供一种好友上线监测技术的数据收集方法以及在线游戏系 统, 同时也方便厂家及时有效的采集相关技术的使用情况。
技术解决方案
本发明是这样实现的:一种好友上线监测技术的数据收集方法,包括以下步骤:
记录用户绑定的手机号以及用户的好友列表中各好友的网络
ID ;
监测用户是否上网,
若是,保持原状;
若否,监测所述用户的好友列表中各好友的网络ID是否有新的
登录;
若否,保持原状;
若是,向用户手机发送信息,提醒用户其好友登录,并向厂家预设的数据采集端发送技术使用数据。
本发明实施例还提供一种 在线游戏系 统 ,包括:
记录单元,用于记录用户绑定的手机号以及用户的好友列表中各好友的网络ID;
第一监测单元,与记录单元连接,用于监测用户是否上网,
第二监测单元,与第一监测单元连接,用于当用户没有上网时,监测所述用户的好友列表中各好友的网络ID是否有新的登录;
提示单元,与第二监测单元连接,用于当所述用户的好友列表中各好友的网络ID有新的登陆时,向用户手机发送信息,提醒用户其好友登录;
技术数据发送单元,与所述提示单元连接,用于向厂家预设的数据采集端发送技术使用数据。
有益效果
该发明通过记录用户绑定的手机号以及用户的好友列表中各好友的网络ID;监测用户是否上网,当用户未上网时监测所述用户的好友列表中各好友的网络ID是否有新的登录,若有新的登陆向用户手机发送信息,提醒用户其好友登录,并向厂家预设的数据采集端发送技术使用数据。
附图说明
图1是本发明实施例提供的一种好友上线监测技术的数据收集方法 的流程示意图;
图2是本发明实施例提供的一种 在线游戏系 统 的结构示意图。
本发明的实施方式
为了使本发明的目的,技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步的详细说明。应当理解,此处所描述的具体实施例仅仅用于解释本发明,并不用于限定本发明。
图1是本发明实施例提供的一种好友上线监测技术的数据收集方法 的流程示意图, 为了便于说明,只示出了于本发明实施例相关的部分。
在步骤S101中,记录用户绑定的手机号以及用户的好友列表中
各好友的网络ID;
用户可以记录自己的手机号以及好友里表中好友的网络ID,以便于了解用户需要监测哪些好友的上线情况。
在步骤S102中,监测用户是否上网;
当监测到用户上网则进入步骤S103,保持原状,若监测到用户
没有上网则进入步骤S104,监测所述用户的好友列表中各好友的网络ID是否有新的登录;此时如监测所述用户的好友列表中各好友的网络ID没有新的登录,则进入步骤S105,保持原状;若监测所述用户的好友列表中各好友的网络ID有新的登录向用户手机发送信息,则进入步骤S106,提醒用户其好友登录,并向厂家预设的数据采集端发送技术使用数据。
所述技术使用数据为用户使用该技术的数据,即所述方法走完前几个步骤时产生的数据,所述数据包括用户使用该技术的次数(如在一定时间内是第几次使用该技术);使用该技术的具体时间点;使用该技术前后用户的相关操作等有助于技术提供方更好的评价技术的市场价值,并根据所述反馈更好的改进技术的数据。
该发明通过记录用户绑定的手机号以及用户的好友列表中各好
友的网络ID,监测用户是否上网,当监测到用户没有上网时,则监测所述用户的好友列表中各好友的网络ID是否有新的登录;若有新的登陆则向用户手机发送信息,提醒用户其好友登录 ,同时也方便厂家及时有效的采集相关技术的使用情况。
图2是本发明实施例提供的一种 在线游戏系 统 的结构示意图。该游戏系统包括:
记录单元21,用于记录用户绑定的手机号以及用户的好友列表中各好友的网络ID;
第一监测单元22,与记录单元连接,用于监测用户是否上网,
第二监测单元23,与第一监测单元连接,用于当用户没有上网时,监测所述用户的好友列表中各好友的网络ID是否有新的登录;
提示单元24,与第二监测单元23连接,用于当所述用户的好友列表中各好友的网络ID有新的登陆时,向用户手机发送信息,提醒用户其好友登录;
技术数据发送单元25,与所述提示单元24连接,用于向厂家预设的数据采集端发送技术使用数据。
其工作原理是:记录单元21,记录用户绑定的手机号以及用户的好友列表中各好友的网络ID,第一监测单元22,监测用户是否上网,第二监测单元23,当用户没有上网时,监测所述用户的好友列表中各好友的网络ID是否有新的登录,当所述用户的好友列表中各好友的网络ID有新的登陆时,提示单元24向用户手机发送信息,提醒用户其好友登录,于此同时,技术数据发送单元25向厂家预设的数据采集端发送技术使用数据。
该发明通过记录用户绑定的手机号以及用户的好友列表中各好
友的网络ID,监测用户是否上网,当监测到用户没有上网时,则监测所述用户的好友列表中各好友的网络ID是否有新的登录;若有新的登陆则向用户手机发送信息,提醒用户其好友登录 ,同时也方便厂家及时有效的采集相关技术的使用情况。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在发明的精神和原则之内所做的任何修改,等同替换和改进等,均应包含在本发明保护范围之内。

Claims (2)

  1. 一种好友上线监测技术的数据收集方法,其特征在于,所述方法包括如下步骤:
    记录用户绑定的手机号以及用户的好友列表中各好友的网络
    ID ;
    监测用户是否上网,
    若是,保持原状;
    若否,监测所述用户的好友列表中各好友的网络ID是否有新的
    登录;
    若否,保持原状;
    若是,向用户手机发送信息,提醒用户其好友登录,并向厂家预设的数据采集端发送技术使用数据。
  2. 一种在线游戏系统,其特征在于,所述在线游戏系统包括:
    记录单元,用于记录用户绑定的手机号以及用户的好友列表中各好友的网络ID;
    第一监测单元,与记录单元连接,用于监测用户是否上网,
    第二监测单元,与第一监测单元连接,用于当用户没有上网时,监测所述用户的好友列表中各好友的网络ID是否有新的登录;
    提示单元,与第二监测单元连接,用于当所述用户的好友列表中各好友的网络ID有新的登陆时,向用户手机发送信息,提醒用户其好友登录;
    技术数据发送单元,与所述提示单元连接,用于向厂家预设的数据采集端发送技术使用数据。
PCT/CN2016/071534 2016-01-20 2016-01-20 一种好友上线监测技术的数据收集方法以及在线游戏系统 WO2017124362A1 (zh)

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