WO2017028260A1 - Game charging method and charging system based on critical-point tackling progress - Google Patents

Game charging method and charging system based on critical-point tackling progress Download PDF

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Publication number
WO2017028260A1
WO2017028260A1 PCT/CN2015/087475 CN2015087475W WO2017028260A1 WO 2017028260 A1 WO2017028260 A1 WO 2017028260A1 CN 2015087475 W CN2015087475 W CN 2015087475W WO 2017028260 A1 WO2017028260 A1 WO 2017028260A1
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progress
charging
game
user
node
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PCT/CN2015/087475
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French (fr)
Chinese (zh)
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黄冠明
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黄冠明
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Priority to PCT/CN2015/087475 priority Critical patent/WO2017028260A1/en
Publication of WO2017028260A1 publication Critical patent/WO2017028260A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

Definitions

  • the invention belongs to the field of internet, and in particular relates to a game charging method and a charging system based on the progress of the research.
  • CDN Content Delivery Network
  • the embodiment of the invention provides a game charging method based on the progress of the attack, and aims to solve the problem that the charging method is rigid and inflexible.
  • the present invention is implemented as follows: a game charging method based on the progress of the attack, comprising the following steps:
  • the embodiment of the invention further provides a charging system, comprising:
  • a recording unit configured to record a preset charging progress node in the game, a fee corresponding to each charging progress node, and a deposit account associated with the user account;
  • a detecting unit configured to detect a progress of the user's attack
  • a fee management unit whose input end is connected to the output end of the recording unit and the output end of the detecting unit, and is used to deduct the current charging progress node from the deposit account when the user views the progress to reach the charging progress node Corresponding fee;
  • the determining unit is connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging progress node.
  • the user can pay according to the progress of the research, and the accuracy of the payment is improved; on the other hand, the game content provider is controlled to control the degree of the game data transmission according to the user's deposit balance.
  • FIG. 1 is a schematic flowchart of a game charging method based on a progress of a settlement according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a game charging method based on a progress of the invention according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 the preset charging progress node in the game and the fee corresponding to each charging progress node are recorded.
  • the game is divided into different charging progress nodes, such as the first level, the second level, etc., and the corresponding fees are set on each progress node, such as: the first level charge 50 yuan, the second level charge 40 Yuan et al.
  • step S102 a deposit account associated with the user account is recorded; in this step, the deposit account may be directly linked to the user's bank card, and may also be associated with the network account of the network platform.
  • steps S102 and S101 may occur together, or may occur sequentially in any order.
  • step S103 the progress of the user's attack is detected.
  • step S104 when the user's tacky progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account. In this step, automatic deduction is implemented, and the user only needs to pay for the service that he has already obtained.
  • step S105 it is determined whether the deposit account balance is greater than the fee corresponding to the next charging progress node, and if yes, the process proceeds to step S106 to continue transmitting the game data, otherwise, the process proceeds to step S107 to terminate the transfer of the game.
  • the system automatically determines whether the user currently has the spare capacity to continue to enjoy the service provided by the content provider, and automatically provides/terminates the service according to the current account of the user.
  • the user can pay according to the progress of the research, and the accuracy of the payment is improved; on the other hand, the game content provider is controlled to control the degree of the game data transmission according to the user's deposit balance.
  • FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention, including:
  • the recording unit 201 is configured to record a preset charging progress node in the game and a fee corresponding to each charging progress node and a deposit account associated with the user account;
  • the detecting unit 202 is configured to detect a progress of the user's attack
  • the fee management unit 203 has an input end connected to the output end of the recording unit 201 and the output end of the detecting unit 202, and is used for deducting and presenting the deposit account when the user views the progress to reach the charging progress node.
  • the determining unit 204 is connected to the output end of the recording unit 201 and the output end of the detecting unit 202 for determining whether the deposit account balance is greater than the fee corresponding to the next charging progress node.
  • the working principle is that the recording unit 201 records the preset charging progress node in the game and the fee corresponding to each charging progress node and the deposit account associated with the user account, and the detecting unit 202 detects the progress of the user's attack, and the fee management unit 203. According to the information of the recording unit 201 and the detection result of the detecting unit 202, when the user's viewing progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account, and at the same time, the determining unit 204 And determining, according to the information of the recording unit 201 and the detection result of the detecting unit 202, whether the deposit account balance is greater than a fee corresponding to the next charging progress node. When the judgment results are different, the delivery of the game data is continued by the execution unit to perform the continuation/termination.
  • the user can pay according to the progress of the research, and the accuracy of the payment is improved; on the other hand, the game content provider is controlled to control the degree of the game data transmission according to the user's deposit balance.

Abstract

A game charging method and charging system based on a critical-point tackling progress. The method comprises: recording a preset charging progress nodes in a game and expenses corresponding to the charging progress nodes (S101); recording a deposit account associated with a user account (S102); detecting a critical-point tackling progress of a user (S103); when the critical-point tackling progress of the user reaches a charging progress node, subtracting an expense corresponding to the current charging progress node from the deposit account (S104); determining whether a balance of the deposit account is greater than an expense corresponding to a next charging progress node (S105); if yes, continuing transmitting game data (S106); and otherwise, stopping transmitting the game data (S107). By means of the method and the system, in one aspect, a user can pay an expense according to a critical-point tackling progress, thereby improving the accuracy of expense payment; in another aspect, a game content provider is helped to control the degree of transmitting game data according to a deposit balance of the user.

Description

基于攻关进度的游戏收费方法和收费系统  Game charging method and charging system based on the progress of the game 技术领域Technical field
本发明属于互联网领域,尤其是涉及一种基于攻关进度的游戏收费方法和收费系统。 The invention belongs to the field of internet, and in particular relates to a game charging method and a charging system based on the progress of the research.
背景技术Background technique
随着CDN(Content Delivery Network)相关技术的发展,对游戏资源的网络传输的成本越来越低,速度也越来越快,人们势必会愈来愈依赖网络获得游戏资源。With CDN (Content Delivery Network) With the development of related technologies, the cost of network transmission of game resources is getting lower and lower, and the speed is getting faster and faster. People are bound to rely more and more on the network to obtain game resources.
同时,随着知识产权意识在中国的逐渐加强,以及中国国际化的进程,人们也将越来越习惯通过支付费用获得游戏资源。At the same time, with the gradual strengthening of intellectual property awareness in China and the process of China's internationalization, people will become more and more accustomed to obtaining game resources by paying fees.
尤其是最新发售的PS4游戏《生化危机2启示录》,更是如同美剧一样,在网上将一部游戏分为四个部分,每周放送一个部分,这也预示了一个趋势:未来的游戏从整体化出售向片段化出售发展。In particular, the latest release of the PS4 game "Resident Evil 2 Revelation" is like a US drama. It divides a game into four parts on the Internet and delivers a part every week. This also indicates a trend: the future game from The holistic sale is developing towards fragmentation.
整体化出售的缺陷在于:现实中往往出现这样的情况,用户游玩(Play)了一半游戏后,发觉这部游戏自己根本不喜欢玩,但自己已经为整个游戏支付过费用,所以会产生“浪费”的感觉。综上,现有的收费方法以及与当前技术脱节,且容易让用户产生不愉悦的感受。The drawback of the holistic sale is that it is often the case that in reality, after the user has played half of the game, he finds that the game does not like to play at all, but he has already paid for the entire game, so it will result in "wasting." "a feeling of. In summary, the existing charging method is out of touch with the current technology, and it is easy for the user to have an unpleasant feeling.
技术问题technical problem
本发明实施例提供了一种基于攻关进度的游戏收费方法,目的在于解决收费方式死板、不灵活之问题。 The embodiment of the invention provides a game charging method based on the progress of the attack, and aims to solve the problem that the charging method is rigid and inflexible.
技术解决方案Technical solution
本发明是这样实现的:一种基于攻关进度的游戏收费方法,包括以下步骤:The present invention is implemented as follows: a game charging method based on the progress of the attack, comprising the following steps:
记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用;Recording the preset charging progress node in the game and the fee corresponding to each charging progress node;
记录与用户账号相关联的存款账户;Record the deposit account associated with the user account;
检测用户的攻关进度;Detecting the user's progress;
当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;When the user's tacky progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account;
判断所述存款账户余额是否大于下一个收费进度节点对应的费用;Determining whether the deposit account balance is greater than a fee corresponding to the next charging progress node;
若是继续传送游戏数据;If it continues to transmit game data;
否则终止传送游戏数据。Otherwise the transfer of game data is terminated.
本发明实施例还提供了一种收费系统,包括:The embodiment of the invention further provides a charging system, comprising:
记录单元,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;a recording unit, configured to record a preset charging progress node in the game, a fee corresponding to each charging progress node, and a deposit account associated with the user account;
检测单元,用于检测用户的攻关进度;a detecting unit, configured to detect a progress of the user's attack;
费用管理单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;a fee management unit, whose input end is connected to the output end of the recording unit and the output end of the detecting unit, and is used to deduct the current charging progress node from the deposit account when the user views the progress to reach the charging progress node Corresponding fee;
判断单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用。The determining unit is connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging progress node.
有益效果Beneficial effect
通过该发明,一方面可以让用户根据攻关进度付费,提高支付费用的精确度;另一方面帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度。 Through the invention, on the one hand, the user can pay according to the progress of the research, and the accuracy of the payment is improved; on the other hand, the game content provider is controlled to control the degree of the game data transmission according to the user's deposit balance.
附图说明DRAWINGS
图1是本发明实施例提供的一种基于攻关进度的游戏收费方法的流程示意图;FIG. 1 is a schematic flowchart of a game charging method based on a progress of a settlement according to an embodiment of the present invention; FIG.
图2是本发明实施例提供的收费系统的结构示意图。FIG. 2 is a schematic structural diagram of a charging system according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图1是发明实施例提供的一种基于攻关进度的游戏收费方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。FIG. 1 is a schematic flowchart of a game charging method based on a progress of the invention according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤S101中,记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用。举例而言,将游戏分为不同的收费进度节点,如第一关、第二关等,在每一个进度节点上设置相对应的费用,如:第一关收费50元,第二关收费40元等。In step S101, the preset charging progress node in the game and the fee corresponding to each charging progress node are recorded. For example, the game is divided into different charging progress nodes, such as the first level, the second level, etc., and the corresponding fees are set on each progress node, such as: the first level charge 50 yuan, the second level charge 40 Yuan et al.
在步骤S102中,记录与用户账号相关联的存款账户;在该步骤中,所述存款账户可以直接与用户的银行卡挂钩,同时也可以与网络平台的网络账号关联。In step S102, a deposit account associated with the user account is recorded; in this step, the deposit account may be directly linked to the user's bank card, and may also be associated with the network account of the network platform.
此外,上述步骤S102和S101可以一起发生,也可以任意顺序先后发生。In addition, the above steps S102 and S101 may occur together, or may occur sequentially in any order.
在步骤S103中,检测用户的攻关进度。In step S103, the progress of the user's attack is detected.
在步骤S104中,当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用。在该步骤实现自动扣款,用户只需要对其已经获得的服务支付费用。In step S104, when the user's tacky progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account. In this step, automatic deduction is implemented, and the user only needs to pay for the service that he has already obtained.
在步骤S105中,判断所述存款账户余额是否大于下一个收费进度节点对应的费用,若是则进入步骤S106继续传送游戏数据,否则进入步骤S107终止传送游戏。在该步骤中,由系统自动判定用户当前是否有余力继续享受内容提供商提供的服务,并根据用户当前账户的情况自动提供/终止服务。In step S105, it is determined whether the deposit account balance is greater than the fee corresponding to the next charging progress node, and if yes, the process proceeds to step S106 to continue transmitting the game data, otherwise, the process proceeds to step S107 to terminate the transfer of the game. In this step, the system automatically determines whether the user currently has the spare capacity to continue to enjoy the service provided by the content provider, and automatically provides/terminates the service according to the current account of the user.
通过该发明,一方面可以让用户根据攻关进度付费,提高支付费用的精确度;另一方面帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度。Through the invention, on the one hand, the user can pay according to the progress of the research, and the accuracy of the payment is improved; on the other hand, the game content provider is controlled to control the degree of the game data transmission according to the user's deposit balance.
图2是本发明实施例提供的一种收费系统的结构示意图,包括:2 is a schematic structural diagram of a charging system according to an embodiment of the present invention, including:
记录单元201,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;The recording unit 201 is configured to record a preset charging progress node in the game and a fee corresponding to each charging progress node and a deposit account associated with the user account;
检测单元202,用于检测用户的攻关进度;The detecting unit 202 is configured to detect a progress of the user's attack;
费用管理单元203,其输入端与所述记录单元201的输出端以及检测单元202的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;The fee management unit 203 has an input end connected to the output end of the recording unit 201 and the output end of the detecting unit 202, and is used for deducting and presenting the deposit account when the user views the progress to reach the charging progress node. The fee corresponding to the charging progress node;
判断单元204,其输入端与所述记录单元201的输出端以及检测单元202的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用。The determining unit 204 is connected to the output end of the recording unit 201 and the output end of the detecting unit 202 for determining whether the deposit account balance is greater than the fee corresponding to the next charging progress node.
其工作原理是:记录单元201记录了游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户,检测单元202,检测用户的攻关进度,费用管理单元203,根据记录单元201的信息以及检测单元202的检测结果,在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用,同时,判断单元204,根据记录单元201的信息以及检测单元202的检测结果,判断所述存款账户余额是否大于下一个收费进度节点对应的费用。当判断结果不同时,由相应的执行单元来执行继续/终止提供游戏数据的传送。The working principle is that the recording unit 201 records the preset charging progress node in the game and the fee corresponding to each charging progress node and the deposit account associated with the user account, and the detecting unit 202 detects the progress of the user's attack, and the fee management unit 203. According to the information of the recording unit 201 and the detection result of the detecting unit 202, when the user's viewing progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account, and at the same time, the determining unit 204 And determining, according to the information of the recording unit 201 and the detection result of the detecting unit 202, whether the deposit account balance is greater than a fee corresponding to the next charging progress node. When the judgment results are different, the delivery of the game data is continued by the execution unit to perform the continuation/termination.
通过该发明,一方面可以让用户根据攻关进度付费,提高支付费用的精确度;另一方面帮助游戏内容提供商根据用户的存款余额,控制游戏数据传送的程度。Through the invention, on the one hand, the user can pay according to the progress of the research, and the accuracy of the payment is improved; on the other hand, the game content provider is controlled to control the degree of the game data transmission according to the user's deposit balance.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种基于攻关进度的游戏收费方法,其特征在于,所述方法包括如下步骤: A game charging method based on a progress of a tacky process, characterized in that the method comprises the following steps:
    记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用;Recording the preset charging progress node in the game and the fee corresponding to each charging progress node;
    记录与用户账号相关联的存款账户;Record the deposit account associated with the user account;
    检测用户的攻关进度;Detecting the user's progress;
    当用户攻关进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;When the user's tacky progress reaches the charging progress node, the fee corresponding to the current charging progress node is deducted from the deposit account;
    判断所述存款账户余额是否大于下一个收费进度节点对应的费用;Determining whether the deposit account balance is greater than a fee corresponding to the next charging progress node;
    若是继续传送游戏数据;If it continues to transmit game data;
    否则终止传送游戏数据。Otherwise the transfer of game data is terminated.
  2. 一种收费系统,其特征在于,所述收费系统包括:A charging system, characterized in that the charging system comprises:
    记录单元,用于记录游戏中的预设的收费进度节点以及各收费进度节点对应的费用以及与用户账号相关联的存款账户;a recording unit, configured to record a preset charging progress node in the game, a fee corresponding to each charging progress node, and a deposit account associated with the user account;
    检测单元,用于检测用户的攻关进度;a detecting unit, configured to detect a progress of the user's attack;
    费用管理单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于在用户观看进度到达所述收费进度节点时,在所述存款账户中扣取与当前收费进度节点对应的费用;a fee management unit, whose input end is connected to the output end of the recording unit and the output end of the detecting unit, and is used to deduct the current charging progress node from the deposit account when the user views the progress to reach the charging progress node Corresponding fee;
    判断单元,其输入端与所述记录单元的输出端以及检测单元的输出端相连,用于判断所述存款账户余额是否大于下一个收费进度节点对应的费用。The determining unit is connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether the deposit account balance is greater than a fee corresponding to the next charging progress node.
PCT/CN2015/087475 2015-08-19 2015-08-19 Game charging method and charging system based on critical-point tackling progress WO2017028260A1 (en)

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