WO2018023239A1 - Data acquisition method and music player of sound-effect insert technology - Google Patents

Data acquisition method and music player of sound-effect insert technology Download PDF

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Publication number
WO2018023239A1
WO2018023239A1 PCT/CN2016/092552 CN2016092552W WO2018023239A1 WO 2018023239 A1 WO2018023239 A1 WO 2018023239A1 CN 2016092552 W CN2016092552 W CN 2016092552W WO 2018023239 A1 WO2018023239 A1 WO 2018023239A1
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input
gesture
user
time
music
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PCT/CN2016/092552
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French (fr)
Chinese (zh)
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杨洁
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杨洁
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Priority to PCT/CN2016/092552 priority Critical patent/WO2018023239A1/en
Publication of WO2018023239A1 publication Critical patent/WO2018023239A1/en

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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof

Definitions

  • the invention belongs to the field of electronic technology, and in particular relates to a data acquisition method and a music player for a sound effect insertion technology.
  • the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
  • core technologies such as CDMA underlying technology
  • market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
  • the embodiment of the invention provides a data acquisition method for the sound effect insertion technology, and aims to aim at the user's interaction with the music and the input degree when the user is listening to music, and rarely the user's visual and tactile body parts. Also involved in music, this kind of user experience is not good, need to provide a way to enable users to interact with music, but also to facilitate the timely and effective collection of relevant technology.
  • the present invention is implemented as follows: a data acquisition method of a sound effect insertion technique, comprising the following steps:
  • the gesture prompt is pushed to the user
  • the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
  • the embodiment of the invention further provides a music player, comprising:
  • Matching unit gesture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, technical data collecting unit, wherein:
  • a matching unit configured to record a gesture input prompt time that matches a music play time node, a specific gesture that matches a prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
  • a gesture pushing unit wherein the input end is connected to the output end of the matching unit, and is configured to push a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
  • a detecting unit the input end of which is connected to the output end of the gesture pushing unit, and configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting;
  • Successfully inputting a recording unit the input end of which is connected to the output end of the detecting unit, and is configured to: when the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting, the user is The entered behavior is recorded as a successful input and the first sound is played simultaneously;
  • a failure input recording unit wherein the input end is connected to the output end of the detecting unit, and when the user does not input the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompts, The behavior that the user has not entered is recorded as a failed input, and the second sound effect is played at the same time;
  • the technical data collection unit has an input end connected to the output end of the statistical unit, and is configured to send technical use data to a data collection end preset by the manufacturer.
  • the invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
  • FIG. 1 is a schematic flowchart of a data collection method of a sound effect insertion technology according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
  • FIG. 1 is a schematic flow chart of a data acquisition method of a sound effect insertion technology according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 a gesture input prompt time matching the music play time node, a specific gesture matching the prompt time of the gesture input, and a first sound effect and a second sound effect matching the gesture prompt time are recorded.
  • the user listens to music as an example.
  • the matching gesture input prompt time 1 is matched, and when the song is 6 seconds, the gesture input prompt time 2 is matched; the gesture input prompt may be a prompt
  • the first sound effect can be understood as the sound effect matching the currently playing music
  • the second sound effect can be understood as the sound effect which is different from the currently playing music.
  • step S102 in the process of playing music, a gesture prompt is pushed to the user according to the music playing time node and the gesture input prompt time.
  • step S103 detecting that the specific time after the gesture prompt is detected, detecting whether the user inputs the specific gesture matching the prompt time of the gesture input; if yes, proceeding to step S104, recording the behavior input by the user as Successfully inputting and playing the first sound effect at the same time; if not, proceeding to step S105, recording the behavior that the user has not input as the failure input, and simultaneously playing the second sound effect.
  • a gesture prompt is displayed to the user, and at a specific time after the gesture prompt, for example, the specific time can be set to 0.5 seconds, and the user is required to input a specific gesture.
  • the input method is input through the touch screen.
  • the input When it is detected that the user inputs a specific gesture, the input is recorded as a successful input, and the first sound that matches the current music is played; when it is detected that the user does not input a specific gesture, it is recorded as a failure.
  • step S106 after the music stops, the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
  • the system When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
  • the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
  • the invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
  • FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
  • the matching unit 21 is configured to record a gesture input prompt time that matches the music play time node, a specific gesture that matches the prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
  • a gesture pushing unit 22 the input end of which is connected to the output end of the matching unit 21, and is used for pushing a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
  • a detecting unit 23 whose input end is connected to the output end of the gesture pushing unit 22, and is configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting ;
  • a failure input recording unit 25 whose input end is connected to the output end of the detecting unit 23 for when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt , recording the behavior that the user has not input as a failure input, and playing the second sound effect at the same time;
  • a statistical unit 26 whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users;
  • the technical data collecting unit 27 has an input end connected to the output end of the statistical unit 26 for transmitting technical usage data to a data collection terminal preset by the manufacturer.
  • the matching unit 21 records the gesture input prompt time matched with the music playing time node, the specific gesture matching the prompt time of the gesture input, the first sound effect and the second sound effect matched with the gesture prompt time;
  • the gesture pushing unit 22 pushes the gesture prompt to the user; detecting the push within a specific time after the gesture prompting, the detecting unit 23 detects whether the user inputs the a specific gesture matching the prompt time of the gesture input; when the user inputs the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the successful input recording unit 24 records the behavior input by the user For successful input, and playing the first sound effect at the same time; when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the failure input recording unit 25 will not input the user.
  • the behavior is recorded as a failed input and the second sound is played simultaneously; the music stops ,
  • the number of count statistics unit 26 inputs the success and failure of the input, the user pushes and statistics, while the technical data acquisition unit 27 to the manufacturers default data collection terminal data transmission technique used.
  • the invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.

Abstract

Provided are a data acquisition method and music player of sound-effect insert technology, said method comprising: recording a gesture input matched to a music-playback time node (S101); during the process of music playback, pushing a gesture prompt to a user according to the music-playback time node and a gesture-input prompt time (S102); detecting whether, within a specific time of pushing after the gesture prompt, the user inputs a specific gesture matched to the prompt time of the gesture input (S103); if so, then recording the input behavior of the user as a successful input and simultaneously playing the first sound effect (S104); if not, then recording the non-input behavior of the user as a failed input and simultaneously playing the second sound effect (S105); after the music stops, counting the number of successful inputs and failed inputs and pushing the count result to the user, and sending technical usage data to a data collection terminal preset by a manufacturer (S106). The method improves the user's music experience and facilitates the usage of manufacturer collection technology.

Description

音效插技术的数据采集方法和音乐播放器  Data acquisition method and music player for sound effect insertion technology 技术领域Technical field
本发明属于电子技术领域,尤其是涉及一种音效插技术的数据采集方法以及音乐播放器。 The invention belongs to the field of electronic technology, and in particular relates to a data acquisition method and a music player for a sound effect insertion technology.
背景技术Background technique
现在企业申请的专利数量越来越多,而且将专利用在市场上、产品中的情形也越来越多。 Nowadays, the number of patents applied by enterprises is increasing, and the use of patents in the market and products is increasing.
根据国家知识产权的数据库显示, OPPO公司 在2014年申请的发明专利数为938个,而同期 的腾讯公司 的发明专利数为1447个。这两家公司的发明中,有关于用户体验和用户直接操作相关的发明专利约占总数的80%左右。当然包括其他以用户体验为主的公司的类似专利申请也是具有很大的数量级,比如小米公司等。 According to the national intellectual property database, OPPO applied for 938 invention patents in 2014, while Tencent Company of the same period The number of invention patents was 1,447. Among the inventions of the two companies, about 80% of the total number of invention patents related to user experience and direct user operations. Of course, similar patent applications, including other companies based on user experience, are also of a large order of magnitude, such as Xiaomi.
考虑到技术使用的同时,专利的申请过程和授权后的维护过程都会产生人力、财力上的成本:如答复审查意见、缴纳授权费等,对于核心技术(如:CDMA的底层技术)或市场认同度比较高的技术(如:滑动解锁)而言,那么相关成本就可以忽略不计,对于这些技术的投入是值得的,但这类技术毕竟是少数,更多的技术经过市场验证后,其实并不能触及用户的痛点或痒点,而对这些技术的专利投入,就容易造成成本的浪费。 Considering the use of technology, the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification. For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
所以需要有一种方法能够通过实在的数据,及时评估相关技术的市场接受度或价值,同时,为了使得本人的上一个申请《一种根据手势音效插入的方法和音乐播放器》中的相关技术得到及时评估,特提出一种技术使用数据的采集/发送的方法。 Therefore, there is a need to have a way to evaluate the market acceptance or value of related technologies in real time through real data, and at the same time, in order to make the related technology in my previous application "a method based on gesture sound insertion and music player" In a timely evaluation, a method of collecting/sending data using technology is proposed.
技术问题technical problem
本发明实施例提供了一种音效插技术的数据采集方法,目的在于针对于当前用户在听音乐时,用户与音乐的互动感和投入度不强,很少将用户的视觉和触觉等身体部位也参与到音乐中,这种用户体验不佳的情况,需要提供一种能够使用户与音乐产生互动的方法,同时也可以方便厂家及时有效的采集相关技术的使用情况。 The embodiment of the invention provides a data acquisition method for the sound effect insertion technology, and aims to aim at the user's interaction with the music and the input degree when the user is listening to music, and rarely the user's visual and tactile body parts. Also involved in music, this kind of user experience is not good, need to provide a way to enable users to interact with music, but also to facilitate the timely and effective collection of relevant technology.
技术解决方案Technical solution
本发明是这样实现的:一种音效插技术的数据采集方法,包括以下步骤: The present invention is implemented as follows: a data acquisition method of a sound effect insertion technique, comprising the following steps:
记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效; Recording a gesture input prompt time matching the music play time node, a specific gesture matching the prompt time of the gesture input, and a first sound effect and a second sound effect matching the gesture prompt time;
在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示; In the process of playing music, according to the music playing time node and the gesture input prompt time, the gesture prompt is pushed to the user;
检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势; Detecting a specific time after the gesture prompts, detecting whether the user inputs the specific gesture matching the prompt time of the gesture input;
若是,将用户输入的行为记录为成功输入,并同时播放第一音效; If yes, record the behavior entered by the user as a successful input, and simultaneously play the first sound effect;
若否,将用户未输入的行为记录为失败输入,并同时播放第二音效; If not, the behavior that the user has not input is recorded as a failure input, and the second sound effect is simultaneously played;
音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,并向厂家预设的数据采集端发送技术使用数据。 After the music stops, the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
本发明实施例还提供了一种音乐播放器,包括: The embodiment of the invention further provides a music player, comprising:
匹配单元,手势推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,技术数据采集单元,其中: Matching unit, gesture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, technical data collecting unit, wherein:
匹配单元,用于记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效; a matching unit, configured to record a gesture input prompt time that matches a music play time node, a specific gesture that matches a prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
手势推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示; a gesture pushing unit, wherein the input end is connected to the output end of the matching unit, and is configured to push a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
检测单元,其输入端与所述手势推送单元的输出端连接,用于检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势; a detecting unit, the input end of which is connected to the output end of the gesture pushing unit, and configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting;
成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,将用户输入的行为记录为成功输入,并同时播放第一音效; Successfully inputting a recording unit, the input end of which is connected to the output end of the detecting unit, and is configured to: when the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting, the user is The entered behavior is recorded as a successful input and the first sound is played simultaneously;
失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,将用户未输入的行为记录为失败输入,并同时播放第二音效; a failure input recording unit, wherein the input end is connected to the output end of the detecting unit, and when the user does not input the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompts, The behavior that the user has not entered is recorded as a failed input, and the second sound effect is played at the same time;
统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果; a statistical unit, wherein the input ends are respectively connected to the output end of the successful input recording unit and the output end of the failed input recording unit, and after the music is stopped, the number of successful input and failed input is counted, and is pushed to the user. statistical results;
技术数据采集单元,其输入端与所述统计单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 The technical data collection unit has an input end connected to the output end of the statistical unit, and is configured to send technical use data to a data collection end preset by the manufacturer.
有益效果Beneficial effect
该发明提升用户的音乐体验,方便厂家采集技术的使用情况。  The invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
附图说明DRAWINGS
图1是本发明实施例提供的一种音效插技术的数据采集方法的流程示意图; 1 is a schematic flowchart of a data collection method of a sound effect insertion technology according to an embodiment of the present invention;
图2是本发明实施例提供的音乐播放器的结构示意图。 FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图1是发明实施例提供的一种音效插技术的数据采集方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 1 is a schematic flow chart of a data acquisition method of a sound effect insertion technology according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤S101中,记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效。 In step S101, a gesture input prompt time matching the music play time node, a specific gesture matching the prompt time of the gesture input, and a first sound effect and a second sound effect matching the gesture prompt time are recorded.
在本实施例中,以用户听音乐为例,如,歌曲第5秒的时候,匹配手势输入提示时间1,歌曲第6秒的时候匹配手势输入提示时间2;所述手势输入提示可以为提示用户在触摸屏上从左向右滑动,或从上向下的滑动,第一音效可以理解为与当前播放的音乐相匹配的音效,第二音效可以理解为与当前播放的音乐差异较大的音效。 In this embodiment, the user listens to music as an example. For example, when the song is at the 5th second, the matching gesture input prompt time 1 is matched, and when the song is 6 seconds, the gesture input prompt time 2 is matched; the gesture input prompt may be a prompt The user slides from left to right or from top to bottom on the touch screen, the first sound effect can be understood as the sound effect matching the currently playing music, and the second sound effect can be understood as the sound effect which is different from the currently playing music. .
在步骤S102中,在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示。 In step S102, in the process of playing music, a gesture prompt is pushed to the user according to the music playing time node and the gesture input prompt time.
在步骤S103中,检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;若是,则进入步骤S104中,将用户输入的行为记录为成功输入,并同时播放第一音效;若否,则进入步骤S105中,将用户未输入的行为记录为失败输入,并同时播放第二音效。 In step S103, detecting that the specific time after the gesture prompt is detected, detecting whether the user inputs the specific gesture matching the prompt time of the gesture input; if yes, proceeding to step S104, recording the behavior input by the user as Successfully inputting and playing the first sound effect at the same time; if not, proceeding to step S105, recording the behavior that the user has not input as the failure input, and simultaneously playing the second sound effect.
在音乐播放的过程中,在音乐到达每个时间节点上,都会向用户显示手势提示,并在手势提示后的特定时间内,如,这个特定时间可以设置为0.5秒,要求用户输入特定的手势。输入方式通过触摸屏输入。 During the music playing process, when the music arrives at each time node, a gesture prompt is displayed to the user, and at a specific time after the gesture prompt, for example, the specific time can be set to 0.5 seconds, and the user is required to input a specific gesture. . The input method is input through the touch screen.
当检测到用户输入了特定的手势,则将这次输入记为一次成功的输入,并播放与当前音乐相匹配的第一音效;当检测到用户未输入特定的手势,则将记为一次失败的输入,并播放与当前音乐差异较大的第二音效。 When it is detected that the user inputs a specific gesture, the input is recorded as a successful input, and the first sound that matches the current music is played; when it is detected that the user does not input a specific gesture, it is recorded as a failure. The input and play a second sound effect that differs greatly from the current music.
在步骤S106中,音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,并向厂家预设的数据采集端发送技术使用数据。 In step S106, after the music stops, the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
当音乐结束后,系统将统计用户成功输入和失败输入的次数,并将统计的结果推送给用户。 When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
所述技术使用数据为用户使用该技术的数据,即所述方法走完前几个步骤时产生的数据,所述数据包括用户使用该技术的次数(如在一定时间内是第几次使用该技术);使用该技术的具体时间点;使用该技术前后用户的相关操作等有助于技术提供方更好的评价技术的市场价值,并根据所述反馈更好的改进技术的数据。 The technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
该发明提升用户的音乐体验,方便厂家采集技术的使用情况。 The invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
图2是本发明实施例提供的一种音乐播放器的结构示意图,该音乐播放器包括: 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
匹配单元21,手势推送单元22,检测单元23,成功输入记录单元24,失败输入记录单元25,统计单元26,技术数据采集单元27,其中: The matching unit 21, the gesture pushing unit 22, the detecting unit 23, the successful input recording unit 24, the failed input recording unit 25, the statistical unit 26, and the technical data collecting unit 27, wherein:
匹配单元21,用于记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效; The matching unit 21 is configured to record a gesture input prompt time that matches the music play time node, a specific gesture that matches the prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
手势推送单元22,其输入端与所述匹配单元21的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示; a gesture pushing unit 22, the input end of which is connected to the output end of the matching unit 21, and is used for pushing a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
检测单元23,其输入端与所述手势推送单元22的输出端连接,用于检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势; a detecting unit 23, whose input end is connected to the output end of the gesture pushing unit 22, and is configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting ;
成功输入记录单元24,其输入端与所述检测单元23的输出端连接,用于当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,将用户输入的行为记录为成功输入,并同时播放第一音效; Successfully inputting the recording unit 24, the input end of which is connected to the output end of the detecting unit 23, when the user inputs the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompting, Record the behavior entered by the user as a successful input and play the first sound at the same time;
失败输入记录单元25,其输入端与所述检测单元23的输出端连接,用于当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,将用户未输入的行为记录为失败输入,并同时播放第二音效; a failure input recording unit 25 whose input end is connected to the output end of the detecting unit 23 for when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt , recording the behavior that the user has not input as a failure input, and playing the second sound effect at the same time;
统计单元26,其输入端分别与所述成功输入记录单元24的输出端以及所述失败输入记录单元25的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果; a statistical unit 26, whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users;
技术数据采集单元27,其输入端与所述统计单元26的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 The technical data collecting unit 27 has an input end connected to the output end of the statistical unit 26 for transmitting technical usage data to a data collection terminal preset by the manufacturer.
其工作原理是:匹配单元21记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,手势推送单元22向用户推送手势提示;检测推送在所述手势提示后的特定时间内,检测单元23检测用户是否输入所述与手势输入的提示时间匹配的特定手势;当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,成功输入记录单元24将用户输入的行为记录为成功输入,并同时播放第一音效;当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,失败输入记录单元25将用户未输入的行为记录为失败输入,并同时播放第二音效;音乐停止后,统计单元26统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时,技术数据采集单元27向厂家预设的数据采集端发送技术使用数据。 The working principle is: the matching unit 21 records the gesture input prompt time matched with the music playing time node, the specific gesture matching the prompt time of the gesture input, the first sound effect and the second sound effect matched with the gesture prompt time; In the process of music, according to the music playing time node and the gesture input prompting time, the gesture pushing unit 22 pushes the gesture prompt to the user; detecting the push within a specific time after the gesture prompting, the detecting unit 23 detects whether the user inputs the a specific gesture matching the prompt time of the gesture input; when the user inputs the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the successful input recording unit 24 records the behavior input by the user For successful input, and playing the first sound effect at the same time; when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the failure input recording unit 25 will not input the user. The behavior is recorded as a failed input and the second sound is played simultaneously; the music stops , The number of count statistics unit 26 inputs the success and failure of the input, the user pushes and statistics, while the technical data acquisition unit 27 to the manufacturers default data collection terminal data transmission technique used.
该发明提升用户的音乐体验,方便厂家采集技术的使用情况。 The invention enhances the user's music experience and facilitates the use of technology collection by the manufacturer.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种音效插技术的数据采集方法,其特征在于,所述方法包括如下步骤: A data acquisition method for sound effect insertion technology, characterized in that the method comprises the following steps:
    记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;Recording a gesture input prompt time matching the music play time node, a specific gesture matching the prompt time of the gesture input, and a first sound effect and a second sound effect matching the gesture prompt time;
    在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;In the process of playing music, according to the music playing time node and the gesture input prompt time, the gesture prompt is pushed to the user;
    检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;Detecting a specific time after the gesture prompts, detecting whether the user inputs the specific gesture matching the prompt time of the gesture input;
    若是,将用户输入的行为记录为成功输入,并同时播放第一音效;If yes, record the behavior entered by the user as a successful input, and simultaneously play the first sound effect;
    若否,将用户未输入的行为记录为失败输入,并同时播放第二音效;If not, the behavior that the user has not input is recorded as a failure input, and the second sound effect is simultaneously played;
    音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,并向厂家预设的数据采集端发送技术使用数据。After the music stops, the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the technical use data is sent to the data collection end preset by the manufacturer.
  2. 一种音乐播放器,其特征在于,所述音乐播放器包括:A music player, characterized in that the music player comprises:
    匹配单元,手势推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,技术数据采集单元,其中:Matching unit, gesture pushing unit, detecting unit, successful input recording unit, failed input recording unit, statistical unit, technical data collecting unit, wherein:
    匹配单元,用于记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;a matching unit, configured to record a gesture input prompt time that matches a music play time node, a specific gesture that matches a prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
    手势推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;a gesture pushing unit, wherein the input end is connected to the output end of the matching unit, and is configured to push a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
    检测单元,其输入端与所述手势推送单元的输出端连接,用于检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;a detecting unit, the input end of which is connected to the output end of the gesture pushing unit, and configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting;
    成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,将用户输入的行为记录为成功输入,并同时播放第一音效;Successfully inputting a recording unit, the input end of which is connected to the output end of the detecting unit, and is configured to: when the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting, the user is The entered behavior is recorded as a successful input and the first sound is played simultaneously;
    失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,将用户未输入的行为记录为失败输入,并同时播放第二音效;a failure input recording unit, wherein the input end is connected to the output end of the detecting unit, and when the user does not input the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompts, The behavior that the user has not entered is recorded as a failed input, and the second sound effect is played at the same time;
    统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;a statistical unit, wherein the input ends are respectively connected to the output end of the successful input recording unit and the output end of the failed input recording unit, and after the music is stopped, the number of successful input and failed input is counted, and is pushed to the user. statistical results;
    技术数据采集单元,其输入端与所述统计单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。The technical data collection unit has an input end connected to the output end of the statistical unit, and is configured to send technical use data to a data collection end preset by the manufacturer.
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