WO2016134140A1 - Dispositif électronique d'assistance à l'entraînement pour l'utilisation d'un accessoire de frappe - Google Patents

Dispositif électronique d'assistance à l'entraînement pour l'utilisation d'un accessoire de frappe Download PDF

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Publication number
WO2016134140A1
WO2016134140A1 PCT/US2016/018457 US2016018457W WO2016134140A1 WO 2016134140 A1 WO2016134140 A1 WO 2016134140A1 US 2016018457 W US2016018457 W US 2016018457W WO 2016134140 A1 WO2016134140 A1 WO 2016134140A1
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WO
WIPO (PCT)
Prior art keywords
impulse
data
training signal
player
signal
Prior art date
Application number
PCT/US2016/018457
Other languages
English (en)
Inventor
Cody Friesen
Joel MOXLEY
Kevin Schaff
Original Assignee
Arizona Board Of Regents, Acting For And On Behalf Of Arizona State University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Arizona Board Of Regents, Acting For And On Behalf Of Arizona State University filed Critical Arizona Board Of Regents, Acting For And On Behalf Of Arizona State University
Publication of WO2016134140A1 publication Critical patent/WO2016134140A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3676Training appliances or apparatus for special sports for golf for putting
    • A63B69/3685Putters or attachments on putters, e.g. for measuring, aligning
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B60/00Details or accessories of golf clubs, bats, rackets or the like
    • A63B60/42Devices for measuring, verifying, correcting or customising the inherent characteristics of golf clubs, bats, rackets or the like, e.g. measuring the maximum torque a batting shaft can withstand
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0655Tactile feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2209/00Characteristics of used materials
    • A63B2209/10Characteristics of used materials with adhesive type surfaces, i.e. hook and loop-type fastener
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/54Torque
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/64Frequency, e.g. of vibration oscillation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry

Definitions

  • the present invention is generally related to games wherein a player strikes a ball by a stroke, and more specifically to a system and apparatus for training the player to use a striking implement that has a vibratory wave amplifying feature.
  • players strike a ball by a stroke or a number of strokes using a striking implement to advance the ball from a ball striking location to a hole, pocket, receptacle or target area of a playing surface.
  • a striking implement for example, the objective in the game of billiards or pool is to project a cue ball directly, via other cue balls or boundary rails into pockets by using a striking implement known as a cue.
  • a striking implement known as a cue.
  • Another example is the game of golf, wherein the objective is to advance a golf ball into a putting hole in the fewest number of strokes with the use of a striking implement commonly known as a golf club.
  • An aspect of the present disclosure provides for a strike training aid that detects vibrations in a shaft of a striking implement, records vibration data describing the characteristics of the vibrations, and produces a signal to a user of the striking implement based on the vibration data.
  • a training aid that can be used by a player striking balls with a CFR implement.
  • the present disclosure provides a device for training a player to use a striking implement
  • the device includes a sensing assembly that attaches to the striking implement, and an interface assembly storing program instructions and providing realtime feedback describing the ball strike to the player.
  • the sensing assembly includes: a sensor that delects a vibratory impulse in the striking implement and records the vibratory impulse as impulse data, the vibratory impulse caused by a ball strike on the striking implement; and a transmitter in electrical communication with the sensor, the transmitter receiving the impulse data and transmitting the impulse data as the impulse data is received.
  • the interface assembly includes: an audio port configured to emit sound to the player; a signal content data store containing audio data; a receiver in signal communication with the transmitter and receiving the impulse data; a processor in electrical communication with the receiver and executing the program instructions to receive the impulse data from the receiver and convert the impulse data into a training signal data stream as the impulse data is received; and a signal generator in electrical communication with the processor and the audio port and configured to access the signal content data store, the signal generator receiving the training signal data stream, generating a sonic training signal from the training signal data stream and the audio data, and delivering the sonic training signal to the audio port, the audio port emitting the sonic training signal to the player.
  • the audio data may be a waveform representing a baseline pitch
  • the signal generator may generate the sonic training signal by: associating the baseline pitch with a target vibratory impulse; determining, from the training signal data stream, a difference between the vibratory impulse and the target vibratory impulse, the difference representing a distance of the ball strike from a target strike location on the striking implement; modifying the waveform according to the distance to produce a modulated waveform; and generating the sonic training signal from the modulated waveform.
  • the impulse data may include a frequency spectrum of the vibratory impulse.
  • the striking implement may be a constrained frequency resonator (CFR) putter having a head, a shaft attached to the head, and a resonator incorporated into the shaft, the device further comprising a housing containing the sensing assembly, the housing disposed on the CFR putter between the resonator and the player's hands when the player grips the CFR putter, such that the vibratory impulse is produced by the resonator when the player strikes a golf ball with the head of the CFR putter.
  • the sensor may detect a torque component of the vibratory impulse, and may record torque data representing the torque component; the processor may further execute the program instructions to receive the torque data and convert the impulse data and the torque data into the training signal data stream.
  • the present disclosure provides a device having a sensing assembly and an interface assembly.
  • the sensing assembly attaches to a striking implement for a sport, detects an impulse within the striking implement caused by a ball strike on the striking implement, and generates training signal data representing the impulse.
  • the interface assembly is in signal communication with the sensing assembly and receives the training signal data and produces, from the training signal data, a training signal that describes the ball strike with respect to a desired ball strike, and that is delivered to a player gripping the striking implement.
  • the interface assembly may deliver the training signal to the player with substantially no latency subsequent to the ball strike.
  • the sensing assembly may include: a first sensor configured to detect vibration within the impulse and to record the vibration as impulse data; a processor electrically connected to the first sensor and configured to generate the training signal data from the impulse data; and a transmitter electrically connected to the processor and configured to send the training signal data to the interface assembly.
  • the sensing assembly may further include a housing containing the at least one sensor, the processor, and the transmitter, the housing having an attachment mechanism for attaching the housing to the striking implement, and the housing having dimensions and a weight that render the housing unobtrusive to the player's use of the striking implement.
  • the sensing assembly may further include a second sensor electrically connected to the processor and configured to detect torque within the impulse and to record the torque as torque data, the processor further configured to generate the training signal data from the impulse data and the torque data.
  • the first sensor may be further configured to detect torque within the impulse and to record the torque as torque data, the processor further configured to generate the training signal data from the impulse data and the torque data.
  • the interface assembly may be integrated within a mobile device of the player.
  • the interface assembly may be configured to generate a programming interface that enables the user to modify one or more settings each associated with a corresponding parameter of a plurality of parameters of the training signal, and to display the programming interface on a native display device of the mobile device.
  • the training signal data may include a frequency spectrum representing a vibration component of the impulse, and to produce the training signal, the interface assembly may be configured to determine a difference between the frequency spectrum and a desired frequency spectrum associated with the desired ball strike and generate the training signal to demonstrate the difference to the player.
  • the interface assembly may be configured to: obtain, from a signal content data store, a baseline waveform that is an audio representation of the desired frequency spectrum; modulate the baseline waveform based on the difference to produce a first modulated waveform; and incorporate the first modulated waveform into the training signal.
  • the training signal data may further include torque data representing a torque component of the impulse, and to produce the training signal, the interface assembly may be further configured to generate the training signal to demonstrate the torque component to the player by: obtaining, from the signal content data store, a torque waveform; modulating the baseline waveform with the torque waveform based on the torque data to produce a second modulated waveform; and incorporating the second modulated waveform into the training signal.
  • the present disclosure provides a device having an output device, a first sensor, a conversion module in signal communication with the first sensor, and a signal generator in signal communication with the processor and the output device.
  • the first sensor attaches to a striking implement for a sport, detects an impulse caused by a ball strike on the striking implement, and generates impulse data representing the impulse.
  • the conversion module is configured to receive the impulse data and convert the impulse data into a training signal data stream.
  • the signal generator is configured to: receive the training signal data stream; generate a training signal from the training signal data stream, the training signal describing the ball strike with respect to a desired ball strike; and deliver the training signal to the output device, the output device outputting the training signal to a player gripping the striking implement.
  • the first sensor may detect a vibratory component of the impulse and generate, as the impulse data, a frequency spectrum representing the vibratory component; to generate the training signal, the signal generator may be configured to: obtain a target frequency spectrum representing vibrations in the striking implement caused by the desired ball strike; determine a difference between the frequency spectrum and the target frequency spectrum; and generate the training signal to represent the difference.
  • the striking implement may be a constrained frequency resonator (CFR) putter having a head, a shaft attached to the head, and a resonator incorporated into the shaft and configured to produce a signature constrained frequency spectrum in response to strikes on the head, and the device may be disposed on the CFR putter between the resonator and the player's hands when the player grips the CFR putter, such that the vibratory impulse is produced by the resonator when the player strikes a golf ball with the head of the CFR putter.
  • CFR constrained frequency resonator
  • the training signal may be an audio signal and, to generate the training signal, the signal generator may be configured to: obtain a baseline waveform having a first pitch, the baseline waveform representing the desired ball strike; determine, from the training signal data stream, a distance of the ball strike from the desired ball strike; modulate the baseline waveform based on the distance to produce a modulated waveform having a second pitch; and incorporate the modulated waveform into the training signal.
  • FIG. 1 is a diagram of a first embodiment of a training system in accordance with the present disclosure.
  • FIG. 2 is a diagram of a first embodiment of a training system in accordance with the present disclosure.
  • FIG. 3 is a front view of an exemplary housing for a sensing assembly in accordance with the present disclosure, attached to an exemplary embodiment of a striking implement.
  • FIG. 4 is a flowchart of a method of using the present training system to train a player to use the exemplary striking implement.
  • the present disclosure describes a training system for use with a striking implement.
  • the training system may be used by a player to condition the player's use of the striking implement.
  • the training system converts a vibratory impulse in the shaft of the striking implement into a sonic or visual signal and delivers the converted signal to the player.
  • the properties of the converted signal may be determined by the properties of the vibratory impulse.
  • the vibratory impulse is also communicated to the player's hand(s), and through repetition, the player will learn to recognize the properties of the vibratory impulse through conditioned correlation of the converted signal to the feeling in the player's hand(s).
  • An embodiment of the invention relates to the game of golf, and the invention will be described herein with details relating to a golf club.
  • FIG. 1 illustrates a conceptual implementation of the training system.
  • a sensing assembly 10 attaches to the striking implement in a suitable position, as described below, for collecting data representing the vibratory impulse of the ball strike.
  • the sensing assembly 10 may include one or more sensors 12 configured to receive the impulse.
  • any suitable sensor or combination of sensors may be used to detect the vibration of the striking implement, such as one or more accclerometers, gyroscopes, and the like.
  • the impulse may be represented as a frequency of vibration, and may be received and interpreted by the sensors 12 as such.
  • the impulse may further have a torque component, caused by a twisting of the striking implement, and the sensors 12 may receive torque data in the form of a frequency spectrum or a magnitude of force in one or more directions.
  • the sensors 12 that detect vibration may also detect torque, or one or more of the sensors 12 may be dedicated to sensing torque and may therefore be suitable force-detecting sensors, such as stress or strain sensors.
  • the sensors 12 may be equipped with signal conditioning means, such as analog- to-digital converters, noise or bandpass filters, and other components suitable for normalizing or otherwise improving the impulse data for processing.
  • the sensing assembly 10 may include one or more discrete signal conditioning circuits 14 in electrical communication with the sensors 12 and configured to condition the raw impulse data collected by the sensors 12.
  • the sensing assembly 10 may further include a transmitter 16 in electrical communication with the sensors 12 and/or the signal conditioning circuits 14.
  • the transmitter 16 may be configured to receive the conditioned impulse data and transmit it to an interface assembly 20.
  • the sensing assembly 10 may be self-powered, and may therefore include a power supply 18, such as a small battery or other charge-storing device.
  • the interface assembly 20 may be electrically attached to or remote from the sensing assembly 10.
  • the interface assembly 20 may include a receiver 22 configured to receive data from the transmitter 16 of the sensing assembly 10.
  • the receiver 22 may communicate with the transmitter 16 via any suitable transmission channel and protocol.
  • the transmitter 16 and receiver 22 may be Bluetooth-enabled devices and may communicate via Bluetooth.
  • one or both of the receiver 22 and transmitter 16 may be capable of two-way communication (i.e., they may be transceivers) so that messages may pass back and forth between the transmitter 16 and receiver 22.
  • One or both of the sensing assembly 10 and interface assembly 20 may be further configured to communicate with other devices that are compatible with the communication protocol.
  • the interface assembly 20 may include one or more processors 24 electrically attached to the receiver 22 and configured to receive the impulse data.
  • a processor 24 may be any computer processing unit capable of processing the impulse data as described herein.
  • the processors 24 may convert the impulse data into a training signal of a sonic, visual, or otherwise discernible format.
  • the processors' 24 processing routines may be supplied with data or instructions from one or more components of the interface assembly 20, each of which may be integral with or discrete from the processors 24.
  • a conversion module 26 may include stored computer program instructions for analyzing the impulse data and converting it into a data stream that represents the impulse data and can be interpreted by a signal generator 28 to generate the corresponding training signal as described below.
  • the processors 24 may execute the program instructions of the conversion module 26 to receive the impulse data continuously in real-time, and to convert the impulse data into the training signal data stream with minimal latency after the ball is struck.
  • the signal generator 28 receives the training signal data stream and generates the training signal from it.
  • the signal generator 28 may be a transducer that generates sound, light, mechanical vibration, electrical stimulation, or another signal directly from the incoming data stream.
  • the signal generator 28 may be a hardware component, or group of components, that delivers the generated signal directly to the player.
  • a transducer may vibrate a housing containing the interface assembly 20 or may emit a sound or flash of light therefrom.
  • the signal generator 28 may be a sound or graphics engine including stored computer program instructions for reformatting the incoming data stream into a digital sonic or graphic training signal.
  • the signal generator 28 may retrieve audio or video data for creating the training signal from a signal content data store 30.
  • the signal content data store 30 may be a database, file, file system, or other suitable digital data storage structure.
  • the audio or video (as is suitable for the desired format of training signal) data may be, in some non-limiting examples, a sound file or video file in any suitable format (e.g., Waveform Audio File Format (WAV)), an audio data stream for producing a pulse-width modulated monotone or polytone (e.g., for an internal computer speaker), or another suitable data format.
  • WAV Waveform Audio File Format
  • the signal generator 28 may identify the appropriate data to be retrieved and process the data based on the incoming data stream to produce the appropriate training signal.
  • the training signal may indicate information about the quality of the ball strike by varying one or more acoustic characteristics of the sound.
  • variable characteristics includes pitch, amplitude, phase, stereophonic mixing, waveform masking, and the like.
  • a baseline "perfect" pitch may be selected to represent a correct striking of the ball at the "sweet spot" of the striking implement, which produces a certain recognizable vibratory impulse in the striking implement, referred to herein as the "target" vibratory impulse.
  • the target vibratory impulse may, in turn, be represented (e.g., in the signal content data store 30) by a target frequency spectrum.
  • the waveform of the training signal may be modulated to reflect the strike, such as raising or lowering the pitch according to the distance from the target strike location (i.e., the "sweet spot") (reflected in the detected impulse force, e.g. in its frequency spectrum).
  • the waveform may be modulated with a stored "torque" waveform thai modifies the training signal with an increasing amount of the torque waveform to indicate torque in the striking implement.
  • the torque waveform may represent an unpleasant sound to discourage torque in the swing or strike.
  • the signal generator 28 may modulate a baseline waveform in the fashion; additionally or alternatively, the signal generator 28 may determine which waveform(s), from a plurality of waveforms, is/are the appropriate waveform(s) to include in the training signal based on the location of the ball strike on the striking surface (e.g., the club face).
  • the waveforms comprising the training signal may be stored in the signal content data store 30.
  • the signal generator 28 may then deliver the training signal to an electrically connected output port or output device.
  • the interface assembly 20 may include an audio port 32 electrically connected to the signal generator 28.
  • the audio port 32 may be an internal speaker connection or a jack for connecting an external sound source, such as a pair of headphones.
  • the interface assembly 20 may further include a display device 34 electrically connected to one or both of the processor 24 and the signal generator 28.
  • the display device 34 may be a monitor, integrated screen or touchscreen, or another suitable display device for displaying the visual training signal to the player.
  • the display device 34 may further be configured to display a programming interface generated by the processor 24.
  • the programming interface may present configuration options to the player to allow the player to customize the parameters of the training signal.
  • the programming interface may allow the player to change the pitch, volume, display colors, sensitivity, playback duration, signal-recording settings, and the like.
  • the display device 34 may also serve as an input device (e.g., a touchscreen) for receiving customization input from the player.
  • the interface assembly 20 may electrically connect to another input device (not shown), such as a keyboard or mouse.
  • the interface assembly 20 may include or be configured to access a memory module 36, which may be a random-access, semi-permanent, or permanent memory structure that may store preprogrammed or customized settings, impulse data, previously-generated training signals, data streams for processor buffering purposes, or other data as may be suitable for generation and delivery of the training signal.
  • a power source (not shown), such as a battery, may power some or all of the components of the interface assembly 20.
  • FIG. 2 illustrates another conceptual implementation of the training system, where the training signal generation capabilities of the system as described above with respect to FIG. 1 may be performed by the sensing assembly 10 instead of the interface assembly 20.
  • the sensing assembly 10 may include a processor 40, which may be any suitable microprocessor or computer processing unit as described above, and the conversion module 26 and signal generator 28 may be discrete modules electrically connected to the processor 40 or integrated within the processor 40.
  • the signal generator 28 may emit the training signal from the sensing assembly 10 so that the training signal is perceptible by the player.
  • the signal generator 28 may be a sound generator that generates and emits a sonic training signal.
  • the signal generator 28 may generate the training signal, and the signal generator 28 or the processor 40 may deliver the training signal to the transmitter 16, which then transmits the training signal to the interface assembly 20.
  • the receiver 22 of the interface assembly 20 may receive the training signal and deliver it to the processor 24, which may then perform further processing (such as modification of the training signal according to stored data or customized parameters as described above) and/or deliver the training signal to the appropriate output device (e.g., the audio port 32, display device 34, or both).
  • the described components may be arranged on either of the assemblies 10, 20 as is suitable for the application of the system.
  • Some non-limiting modifications include: the conversion module 26 may reside on the sensing assembly 10 and the signal generator 28 may reside on the interface assembly 20; a signal generator 28 or multiple signal generators 28 may generate multiple training signals of the same or different format, or may generate a compound training signal that comprises multiple formats (e.g., a sonic component and a visual component); or, both assemblies 10, 20 may include a signal generator 28 for generating different components of the training signal.
  • the sensing assembly 10 may be incorporated into a housing 50 having an attachment structure (not shown), such as a Velcro strap or adjustable bracket, that allows the housing SO to be attached at any suitable point on a striking implement, such as a CFR putter 100.
  • the illustrated CFR putter 100 includes a resonator ISO incorporated into the shaft 130 of the putter 100.
  • the shaft 130 is attached between the head 1 10 and the resonator 150.
  • a grip section 170 is also attached to the resonator 150.
  • the shaft 130 may be a distal shaft section, and a proximal shaft section (not shown) may attach to the opposite end of the resonator 150, the proximal shaft section then attaching to the gripping section 170.
  • the head 110 may be provided as a flat, low-profile golf putter head, with the loft, or angle of the face of the putter head 110 to the shaft 130, being below ten degrees.
  • any suitable head 1 10 may be employed for any desired type of stroke.
  • a suitable position for the housing SO may be on the grip-side (i.e., between the resonator ISO and the player's hands, rather than between the resonator ISO and the head 110) so that the sensor(s) 12 of the sensing assembly detect the vibratory impulse force of the strike as converted by the resonator 150.
  • the housing SO may be designed to be unobtrusive to the player's use of the club, and may further be designed to remain on the striking implement (e.g., CFR putter 100) during storage.
  • the components of the sensing assembly 10 may be selected to consume a minimal amount of space, and the size and weight of the housing SO may thereby be minimized.
  • the selected impulse force sensor 12 may weigh about three grams; the corresponding housing SO may weigh up to about six grams, including the sensing assembly 10 contained therein, and may measure up to about 30 millimeters long, three millimeters wide, and three millimeters deep.
  • Suitable attachment mechanisms for such a housing 50 include, without limitation, a hook-and-loop strap, a friction-fit plastic or metal clip, one or more elastic loops, and other such attachment devices.
  • the interface assembly 20 may be implemented on an electronic mobile device carried by the player.
  • the mobile device may be operatively dedicated to the system; that is, the mobile device may be a device that only includes the components of the interface assembly 20 and only serves to receive data from the sensing assembly 10 and produce the training signal for the player.
  • the mobile device may be a personal data assistant, smartphone or other mobile phone, or another configurable multifunction mobile device that may be carried by the player.
  • the system may include a computer program product that may be installed on the mobile device to configure the mobile device to operate with the system.
  • the computer program product may configure native components of the mobile device to operate as components of the interface assembly 20, such as follows without limitation: the receiver or transceiver of the mobile device may operate as the receiver 22 of the interface assembly 20 and thereby receive the transmissions of the sensing assembly 10; the native input and output devices, including display screen, audio or data output jacks, keyboard, and the like, may operate as the ports (e.g., audio port 32) and display device 34; and, the native processing, memory, and data storage components may perform the signal processing and data storage and retrieval functions as described above.
  • the computer program product may provide a user interface for display on the display device 34, the user interface operating to present information and receive input from the player as described above.
  • the training system may be used to train the player to use the striking implement through repetitive ball strikes (i.e., practice) with the striking implement while the sensor assembly housing SO is attached to the striking implement and the system is activated.
  • the system detects, at the sensor, the vibratory impulse of the striking implement, typically the shaft, resulting from the ball strike.
  • the striking implement is a CFR putter
  • the vibratory impulse may have been modified by the resonator of the CFR putter before being detected at step 400.
  • the raw sensor data representing the impulse force may be conditioned to reduce or remove noise and to otherwise normalize the impulse data.
  • the impulse data may be converted to the training signal data stream, which digitally represents the training signal.
  • the data stream may be input into the signal generator and the training signal generated therefrom.
  • the training signal may be delivered to the player.
  • delivery constitutes emission by the signal generator of the training signal so it is perceptible by the player. Additionally or alternatively, such delivery is to a display screen, speaker, audio port with audio device connected, or other device suitable for emitting the training signal to the player.

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  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Golf Clubs (AREA)

Abstract

L'invention concerne un dispositif d'entraînement à la frappe pour des accessoires de frappe sportifs, tels que des clubs de golf, des battes de base-ball et des queues de billard, transmettant au joueur maniant l'accessoire un retour d'informations concernant la précision du mouvement de rotation de l'accessoire qui entre en contact avec une balle. Le dispositif comprend un ou plusieurs capteurs qui détectent une impulsion dans l'accessoire provoquée par une frappe de balle. Les capteurs détectent une vibration et/ou un couple dans l'impulsion. Le dispositif peut déterminer des caractéristiques de la frappe de balle, telles que la position de la frappe sur l'accessoire, la distance à partir d'un emplacement cible de la frappe constituant un point idéal, et la torsion de l'accessoire du fait de la frappe de balle, à partir des données d'impulsion. Le dispositif génère un signal d'entraînement en fonction des caractéristiques de frappe, et délivre le signal d'entraînement au joueur avec un temps de latence perceptible nul ou minime après la frappe, afin de décrire au joueur la frappe par rapport à la frappe de balle cible.
PCT/US2016/018457 2015-02-18 2016-02-18 Dispositif électronique d'assistance à l'entraînement pour l'utilisation d'un accessoire de frappe WO2016134140A1 (fr)

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US201562117898P 2015-02-18 2015-02-18
US62/117,898 2015-02-18

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