WO2016095612A1 - 超高清osd菜单的显示方法及装置 - Google Patents

超高清osd菜单的显示方法及装置 Download PDF

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Publication number
WO2016095612A1
WO2016095612A1 PCT/CN2015/093185 CN2015093185W WO2016095612A1 WO 2016095612 A1 WO2016095612 A1 WO 2016095612A1 CN 2015093185 W CN2015093185 W CN 2015093185W WO 2016095612 A1 WO2016095612 A1 WO 2016095612A1
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Prior art keywords
application
ultra
high definition
layer
ultra high
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PCT/CN2015/093185
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English (en)
French (fr)
Inventor
李涛
龙超
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深圳Tcl数字技术有限公司
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Publication of WO2016095612A1 publication Critical patent/WO2016095612A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering

Definitions

  • the present invention relates to the field of menu display technologies, and in particular, to a display method and apparatus for an ultra high definition OSD menu.
  • ultra-high-definition TVs such as 4K2K TVs have gradually entered the mainstream market of TVs, but most 4K2K TVs currently only play 4K2K Ultra HD videos or pictures, and their OSD (on-screen) Display, on-screen menu adjustment mode)
  • the menu is still displayed after stretching the resolution of 1080p.
  • the way of displaying after the stretching process will greatly affect the clarity of the OSD menu display, making the OSD menu Cannot achieve the visual effect of 4K2K Ultra HD resolution.
  • 4K2K TVs that can display 4K2K Ultra HD resolution OSD menus, due to limited hardware platforms and bottlenecks in system memory bandwidth, 4K2K TVs have low display frame rates when displaying 4K2K Ultra HD resolution OSD menus.
  • the user's operation is very fluent, which reduces the user's experience with the 4K2K Ultra HD resolution OSD menu.
  • the main object of the present invention is to solve the technical problem that the display frame rate of the ultra high definition OSD menu is too low under the condition of limited hardware platform.
  • the present invention provides a method for displaying an ultra high definition OSD menu, the method comprising the following steps:
  • the processing memory is allocated from the graphics processor's video memory
  • the ultra high definition application layer is overlapped with the preset application layer to obtain a menu layer and displayed through an OSD menu.
  • the step of allocating processing memory from the graphics processor's video memory comprises:
  • the processing memory of the first set value is allocated from the graphics processor's video memory
  • the processing memory of the second set value is allocated from the graphics processor's video memory
  • the first set value is smaller than the second set value.
  • the step of determining the type of the activated ultra high definition application comprises:
  • the activated ultra-high definition application is a third-party ultra-high definition application
  • the pre-installed application identifier is included in the configuration file, the pre-installed application identifier is verified. If the pre-installed application identifier is verified as being correctly identified, the activated ultra-high-definition application is pre-installed as an ultra-high-definition application. After verifying that the pre-installed application identifier is an error identifier, it is determined that the launched Ultra HD application is a third-party Ultra HD application.
  • the step of performing the aliasing process on the ultra-high-definition application layer and the preset application layer to obtain the menu layer and displaying through the OSD menu further includes:
  • the UHD application layer is scaled to a second set value by a scaler.
  • the step of performing the aliasing process on the ultra high definition application layer and the preset application layer comprises:
  • the ultra high definition application layer and the preset application layer are aliased by a scaler.
  • the present invention further provides a display device for an ultra high definition OSD menu, the display device comprising:
  • An obtaining module configured to perform a model rendering of the graphic of the ultra high definition application by the graphics processor in the allocated processing memory, to obtain an ultra high definition application layer;
  • a display module configured to perform an aliasing process on the ultra high definition application layer and the preset application layer, obtain a menu layer, and display through the OSD menu.
  • the allocation module is further configured to:
  • the processing memory of the first set value is allocated from the graphics processor's video memory
  • the processing memory of the second set value is allocated from the graphics processor's video memory
  • the first set value is smaller than the second set value.
  • the allocation module is further configured to:
  • the activated ultra-high definition application is a third-party ultra-high definition application
  • the pre-installed application identifier is included in the configuration file, the pre-installed application identifier is verified. If the pre-installed application identifier is verified as being correctly identified, the activated ultra-high-definition application is pre-installed as an ultra-high-definition application. After verifying that the pre-installed application identifier is an error identifier, it is determined that the launched Ultra HD application is a third-party Ultra HD application.
  • the display device further comprises:
  • the zoom module is configured to: if the activated ultra high definition application is a pre-installed ultra high definition application, the ultra high definition application layer is scaled to a second set value by a scaler.
  • the display module is further configured to:
  • the ultra high definition application layer and the preset application layer are aliased by a scaler.
  • the display method and device of the ultra-high-definition OSD menu proposed by the invention directly apply for processing memory from the graphics memory of the graphics processor when starting the ultra-high-definition application, so that the graphics processor can directly apply to the ultra-high definition application in its own video memory. Perform model rendering, aliasing, etc., and finally display through the OSD menu. Since there is no need to occupy the system's memory bandwidth, the system memory is saved, and the graphics processor directly processes the ultra-high-definition application in its own video memory. Faster, with the existing hardware platform limited and the system memory bandwidth bottleneck, the display frame rate of the ultra-high-definition OSD menu is improved, and the smoothness of the user operation and the experience of the ultra-high-definition OSD menu are improved.
  • FIG. 1 is a schematic flow chart of a first embodiment of a method for displaying an ultra high definition OSD menu according to the present invention
  • FIG. 2 is a schematic flow chart of a second embodiment of a method for displaying an ultra high definition OSD menu according to the present invention
  • FIG. 3 is a schematic diagram of functional modules of a first embodiment of a display device for an ultra high definition OSD menu according to the present invention
  • FIG. 4 is a schematic diagram of functional modules of a second embodiment of a display device for an ultra high definition OSD menu according to the present invention.
  • the invention provides a display method of an ultra high definition OSD menu.
  • FIG. 1 is a schematic flowchart diagram of a first embodiment of a method for displaying an ultra high definition OSD menu according to the present invention.
  • the display method of the ultra high definition OSD menu includes:
  • Step S10 when the ultra high definition application is started, the processing memory is allocated from the graphics memory of the graphics processor;
  • the Ultra HD application when the Ultra HD application is started, directly from the graphics processing (Graphics Processing Unit, referred to as GPU, allocates processing memory in the memory, instead of requesting processing memory from the system memory.
  • the processing memory allocated in the memory is used for the subsequent calculation and drawing processing.
  • Step S20 The graphics processor performs model rendering on the graphics of the ultra high definition application in the allocated processing memory to obtain an ultra high definition application layer.
  • the graphics processor After the processing memory is allocated in the graphics memory for the ultra high definition application, the graphics processor directly renders the graphics of the ultra high definition application in the allocated processing memory to obtain the ultra high definition application layer. This eliminates the need to take up the system's memory bandwidth and eases the system's memory load, and the graphics processor is designed to perform complex mathematical and geometric calculations that are necessary for graphics rendering, directly by the graphics processor itself. In the graphics memory, model rendering work such as graphics calculations is more efficient and faster.
  • Step S30 the ultra-high-definition application layer and the preset application layer are aliased, the menu layer is obtained, and displayed through the OSD menu.
  • the ultra-high-definition application layer and the preset application layer are subjected to alpha aliasing processing, wherein the preset application layer is a pre-prepared 2K application layer, including a menu display After the related 2K application image, window, etc., the obtained ultra-high-definition application layer and the preset application layer are alpha-aliased, the final menu layer can be obtained and displayed through the OSD menu to achieve super Display of HD OSD menus.
  • the memory is directly applied from the graphics memory of the graphics processor, so that the graphics processor can directly perform model rendering, aliasing, etc. on the ultra-high definition application in its own video memory, and finally through the OSD menu.
  • Displaying because it does not need to occupy the system's memory bandwidth, saves system memory, and the graphics processor directly processes ultra-high-definition applications in its own video memory more efficiently, faster, limited in existing hardware platforms and system memory bandwidth
  • the display frame rate of the Ultra HD OSD menu is improved, and the smoothness of the user operation and the experience of the Ultra HD OSD menu are improved.
  • FIG. 2 is a schematic flowchart diagram of a second embodiment of a method for displaying an ultra high definition OSD menu according to the present invention.
  • the display method of the ultra high definition OSD menu includes:
  • Step S101 when the ultra high definition application is started, determine the type of the activated ultra high definition application
  • the Ultra HD application When the Ultra HD application is launched, its type is judged and differentiated into pre-installed Ultra HD applications and third-party Ultra HD applications. It should be noted that, as the most widely used and most typical application in the ultra-high-definition application is the 4K application, in this embodiment, only the ultra-high-definition application is used as the 4K application as an example, and of course, the ultra-high-definition application is not limited. Other resolution applications.
  • the configuration file of the launched Ultra HD application is obtained, and the configuration file is parsed to query whether the configuration file contains information about the preinstalled application identifier.
  • the activated ultra-high-definition application is determined to be a third-party 4K application; if the configuration file includes the pre-installed application identifier, the validity of the pre-installed application identifier is continued. The verification is performed. If the pre-installed application identifier is verified as being correctly identified, the activated ultra-high definition application is determined to be a pre-installed 4K application. If the pre-installed application identifier is verified as an incorrect identifier, the activated ultra-high definition application is determined to be a third party. 4K application.
  • Step S102 if the activated ultra-high definition application is a pre-installed ultra-high definition application, the processing memory of the first set value is allocated from the graphics memory of the graphics processor;
  • Step S103 if the activated ultra-high definition application is a third-party ultra-high definition application, the processing memory of the second set value is allocated from the graphics memory of the graphics processor;
  • the pre-installed ultra-high-definition application is the original ultra-high-definition application at the factory, which has been compressed, optimized, etc., and its graphics size is smaller than that of the third-party ultra-high-definition application, and its graphics are modeled.
  • the layer obtained after rendering is also smaller than the Ultra HD layer of the third-party Ultra HD application. Therefore, the first set value of the processing memory size allocated to the pre-installed ultra-high-definition application from the graphics memory of the graphics processor is smaller than the second set value of the processing memory size allocated to the third-party ultra-high definition application.
  • the ultra-high-definition application is a pre-installed 4K application
  • only the first set value that is, the processing memory of 3.2K layer size
  • the processing memory of the 3.2K layer size is enough for the graphics processor to complete the model rendering of the pre-installed 4K application graphics to obtain the ultra-high-definition application layer, so that a single pre-installed 4K application layer can save 20 % of the memory, and because the display is using the triple cache technology, a total of more than 20 megabytes of memory can be saved, saving a lot of memory, further improving the processing speed of the graphics processor.
  • the layer obtained by model rendering the graphics is a standard 4K layer size, and therefore, from the graphics processor's video memory. Assigning a second set value, that is, a processing memory of 4K layer size, to the third-party 4K application, so that the graphics processor can perform model rendering and acquiring the ultra-high-definition application on the graphics of the third-party 4K application in the allocated processing memory.
  • the high definition of the third-party 4K application layer can be guaranteed, and the compatibility with the third-party 4K application is realized.
  • Step S20 The graphics processor performs model rendering on the graphics of the ultra high definition application in the allocated processing memory to obtain an ultra high definition application layer.
  • the graphics processor performs model rendering on the graphics of the pre-installed 4K application to obtain the ultra-high-definition application layer in the allocated processing memory
  • the graphics processor further includes:
  • Step S40 If the activated ultra high definition application is a pre-installed ultra high definition application, the ultra high definition application layer is scaled to a second set value by a scaler.
  • the Ultra HD application layer obtained by model rendering of the pre-installed 4K application is not a true 4K layer size, it needs to be scaled to a 4K layer size by a scaler to ensure the final output of the Ultra HD application.
  • the layer is the true 4K layer size, and since the pre-installed 4K application is an application that has been compressed and optimized, a small processing memory is first allocated to model the graphics to obtain a layer. Then the scaler can scale the layer to the 4K layer size, which will not affect the definition and save a lot of memory space. At the same time, the scale is scaled by the scaler.
  • the hardware operates directly and does not take up memory bandwidth and is faster.
  • the layer obtained by rendering the graphics is a standard 4K layer size. Therefore, after the model of the third-party 4K application is rendered to obtain the ultra-high-definition application layer, It is not necessary to scale the Ultra HD application layer.
  • Step S30 the ultra-high-definition application layer and the preset application layer are aliased, the menu layer is obtained, and displayed through the OSD menu.
  • the ultra-high-definition application layer that is pre-installed with the 4K application scaled to the 4K layer size of the ultra-high-definition application layer or the third-party 4K application for model rendering is overlapped with the preset application layer, and further, the embodiment
  • the process of superimposing the ultra-high-definition application layer and the preset application layer by the retort is performed by the scaler, and the aliasing process is performed in the video memory by using the GPU in the present embodiment.
  • the scaler for aliasing is directly processed by hardware, which does not occupy the memory bandwidth, reduces the burden on the graphics processor, and the aliasing efficiency is higher than the graphics processor, faster, and the acquisition menu is improved.
  • the speed of the layer makes the final UHD OSD menu display frame rate higher, further improving the smoothness of user operations.
  • the present invention further provides a display device for an ultra high definition OSD menu.
  • FIG. 3 is a schematic diagram of functional modules of a first embodiment of a display device for an ultra high definition OSD menu according to the present invention.
  • the display device of the ultra high definition OSD menu includes:
  • the allocation module 01 is configured to allocate processing memory from the graphics processor's video memory when the ultra high definition application is started;
  • the Ultra HD application when the Ultra HD application is started, directly from the graphics processing (Graphics Processing Unit, referred to as GPU, allocates processing memory in the memory, instead of requesting processing memory from the system memory.
  • the processing memory allocated in the memory is used for the subsequent calculation and drawing processing.
  • the obtaining module 02 is configured to perform model rendering on the graphics of the ultra high definition application by the graphics processor in the allocated processing memory to obtain an ultra high definition application layer;
  • the graphics processor After the processing memory is allocated in the graphics memory for the ultra high definition application, the graphics processor directly renders the graphics of the ultra high definition application in the allocated processing memory to obtain the ultra high definition application layer. This eliminates the need to take up the system's memory bandwidth and eases the system's memory load, and the graphics processor is designed to perform complex mathematical and geometric calculations that are necessary for graphics rendering, directly by the graphics processor itself. In the graphics memory, model rendering work such as graphics calculations is more efficient and faster.
  • the display module 03 is configured to perform an aliasing process on the ultra high definition application layer and the preset application layer, obtain a menu layer, and display through the OSD menu.
  • the ultra-high-definition application layer and the preset application layer are subjected to alpha aliasing processing, wherein the preset application layer is a pre-prepared 2K application layer, including a menu display After the related 2K application image, window, etc., the obtained ultra-high-definition application layer and the preset application layer are alpha-aliased, the final menu layer can be obtained and displayed through the OSD menu to achieve super Display of HD OSD menus.
  • the memory is directly applied from the graphics memory of the graphics processor, so that the graphics processor can directly perform model rendering, aliasing, etc. on the ultra-high definition application in its own video memory, and finally through the OSD menu.
  • Displaying because it does not need to occupy the system's memory bandwidth, saves system memory, and the graphics processor directly processes ultra-high-definition applications in its own video memory more efficiently, faster, limited in existing hardware platforms and system memory bandwidth
  • the display frame rate of the Ultra HD OSD menu is improved, and the smoothness of the user operation and the experience of the Ultra HD OSD menu are improved.
  • FIG. 4 is a schematic diagram of functional modules of a second embodiment of a display device for an ultra high definition OSD menu according to the present invention.
  • the display device of the ultra high definition OSD menu further includes:
  • the zoom module 04 is configured to: if the activated ultra high definition application is a preinstalled ultra high definition application, the ultra high definition application layer is scaled to a second set value by a scaler.
  • the ultra high definition application when the ultra high definition application is started, the type is judged, and the pre-installed ultra high definition application and the third party ultra high definition application are distinguished.
  • the most widely used and most typical application in the ultra-high-definition application is the 4K application
  • the ultra-high-definition application is used as the 4K application as an example, and of course, the ultra-high-definition application is not limited. Other resolution applications.
  • the configuration file of the launched Ultra HD application is obtained, and the configuration file is parsed to query whether the configuration file contains information about the preinstalled application identifier.
  • the activated ultra-high-definition application is determined to be a third-party 4K application; if the configuration file includes the pre-installed application identifier, the validity of the pre-installed application identifier is continued. The verification is performed. If the pre-installed application identifier is verified as being correctly identified, the activated ultra-high definition application is determined to be a pre-installed 4K application. If the pre-installed application identifier is verified as an incorrect identifier, the activated ultra-high definition application is determined to be a third party. 4K application.
  • the processing memory of the first set value is allocated from the graphics processor's video memory; if the activated ultra-high definition application is a third-party ultra-high definition application, the slave graphics processor The processing memory of the second set value is allocated in the video memory.
  • the pre-installed ultra-high-definition application is the original ultra-high-definition application at the factory, which has been compressed, optimized, etc., and its graphics size is smaller than that of the third-party ultra-high-definition application, and its graphics are modeled.
  • the layer obtained after rendering is also smaller than the Ultra HD layer of the third-party Ultra HD application. Therefore, the first set value of the processing memory size allocated to the pre-installed ultra-high-definition application from the graphics memory of the graphics processor is smaller than the second set value of the processing memory size allocated to the third-party ultra-high definition application.
  • the ultra-high-definition application is a pre-installed 4K application
  • only the first set value that is, the processing memory of 3.2K layer size
  • the processing memory of the 3.2K layer size is enough for the graphics processor to complete the model rendering of the pre-installed 4K application graphics to obtain the ultra-high-definition application layer, so that a single pre-installed 4K application layer can save 20 % of the memory, and because the display is using the triple cache technology, a total of more than 20 megabytes of memory can be saved, saving a lot of memory, further improving the processing speed of the graphics processor.
  • the layer obtained by model rendering the graphics is a standard 4K layer size, and therefore, from the graphics processor's video memory. Assigning a second set value, that is, a processing memory of 4K layer size, to the third-party 4K application, so that the graphics processor can perform model rendering and acquiring the ultra-high-definition application on the graphics of the third-party 4K application in the allocated processing memory.
  • the high definition of the third-party 4K application layer can be guaranteed, and the compatibility with the third-party 4K application is realized.
  • the graphics processor Modeling the graphics of the ultra high definition application in the allocated processing memory by the graphics processor to obtain an ultra high definition application layer; further, if the activated ultra high definition application is a preloaded 4K application, the graphics processor is allocated 3.2K layer size processing in the memory to complete the model rendering of the pre-installed 4K application graphics After obtaining the work of the ultra-high-definition application layer, the ultra-high-definition application layer is also scaled by the scaler to the 4K layer size.
  • the Ultra HD application layer obtained by model rendering of the pre-installed 4K application is not a true 4K layer size, it needs to be scaled to a 4K layer size by a scaler to ensure the final output of the Ultra HD application.
  • the layer is the true 4K layer size, and since the pre-installed 4K application is an application that has been compressed and optimized, a small processing memory is first allocated to model the graphics to obtain a layer. Then the scaler can scale the layer to the 4K layer size, which will not affect the definition and save a lot of memory space. At the same time, the scale is scaled by the scaler.
  • the hardware operates directly and does not take up memory bandwidth and is faster.
  • the layer obtained by rendering the graphics is a standard 4K layer size. Therefore, after the model of the third-party 4K application is rendered to obtain the ultra-high-definition application layer, It is not necessary to scale the Ultra HD application layer.
  • the ultra-high-definition application layer that is pre-installed with the 4K application scaled to the 4K layer size of the ultra-high-definition application layer or the third-party 4K application for model rendering is overlapped with the preset application layer, and further, the embodiment
  • the process of superimposing the ultra-high-definition application layer and the preset application layer by the retort is performed by the scaler, and the aliasing process is performed in the video memory by using the GPU in the present embodiment.
  • the scaler for aliasing is directly processed by hardware, which does not occupy the memory bandwidth, reduces the burden on the graphics processor, and the aliasing efficiency is higher than the graphics processor, faster, and the acquisition menu is improved.
  • the speed of the layer makes the final UHD OSD menu display frame rate higher, further improving the smoothness of user operations.
  • the technical solution of the present invention which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk,
  • a storage medium such as ROM/RAM, disk,
  • the optical disc includes a number of instructions for causing a terminal device (which may be a cell phone, a computer, a server, or a network device, etc.) to perform the methods described in various embodiments of the present invention.

Abstract

本发明公开了一种超高清OSD菜单的显示方法,包括以下步骤:启动超高清应用时,从图形处理器的显存中分配处理内存;由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。本发明还公开了一种超高清OSD菜单的显示装置。本发明在现有硬件平台有限和系统内存带宽存在瓶颈的情况下,提高了超高清OSD菜单的显示帧率,提升了用户操作的流畅度及对超高清OSD菜单的体验感。

Description

超高清OSD菜单的显示方法及装置
技术领域
本发明涉及菜单显示技术领域,尤其涉及一种超高清OSD菜单的显示方法及装置。
背景技术
随着显示技术的发展,超高清电视如4K2K电视已经逐渐进入电视机的主流市场,但是目前大多数4K2K电视基本上只能播放4K2K超高清的视频或者图片,其操作的OSD(on-screen display,屏幕菜单式调节方式)菜单仍然是通过对1080p的分辨率进行拉伸处理后再进行显示,这种拉伸处理后再显示的方式会极大地影响OSD菜单显示的清晰度,使OSD菜单无法达到4K2K超高清分辨率的视觉效果。虽然也有4K2K电视可以显示4K2K超高清分辨率的OSD菜单,但是由于现有硬件平台有限和系统内存带宽存在瓶颈等原因导致4K2K电视在显示4K2K超高清分辨率的OSD菜单时的显示帧率很低,用户操作的流畅度很差,降低了用户对4K2K超高清分辨率的OSD菜单的体验感。
上述内容仅用于辅助理解本发明的技术方案,并不代表承认上述内容是现有技术。
发明内容
本发明的主要目的在于解决在有限的硬件平台条件下超高清OSD菜单的显示帧率过低的技术问题。
为实现上述目的,本发明提供的一种超高清OSD菜单的显示方法,所述方法包括以下步骤:
启动超高清应用时,从图形处理器的显存中分配处理内存;
由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
优选地,所述启动超高清应用时,从图形处理器的显存中分配处理内存的步骤包括:
启动超高清应用时,判断启动的超高清应用的类型;
若启动的超高清应用为预装超高清应用,则从图形处理器的显存中分配第一设定值大小的处理内存;
若启动的超高清应用为第三方超高清应用,则从图形处理器的显存中分配第二设定值大小的处理内存;
其中,所述第一设定值小于所述第二设定值。
优选地,所述判断启动的超高清应用的类型的步骤包括:
获取启动的超高清应用的配置文件,并对所述配置文件进行解析;
若所述配置文件中不包含预装应用标识,则判断启动的超高清应用为第三方超高清应用;
若所述配置文件中包含预装应用标识,则对所述预装应用标识进行验证,若验证所述预装应用标识为正确标识,则判断启动的超高清应用为预装超高清应用,若验证所述预装应用标识为错误标识,则判断启动的超高清应用为第三方超高清应用。
优选地,所述将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示的步骤之前还包括:
若启动的超高清应用为预装超高清应用,由缩放器将所述超高清应用图层缩放至第二设定值大小。
优选地,所述将所述超高清应用图层与预设应用图层进行混叠处理的步骤包括:
由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
此外,为实现上述目的,本发明还提供一种超高清OSD菜单的显示装置,所述显示装置包括:
分配模块,用于启动超高清应用时,从图形处理器的显存中分配处理内存;
获取模块,用于由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
显示模块,用于将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
优选地,所述分配模块还用于:
启动超高清应用时,判断启动的超高清应用的类型;
若启动的超高清应用为预装超高清应用,则从图形处理器的显存中分配第一设定值大小的处理内存;
若启动的超高清应用为第三方超高清应用,则从图形处理器的显存中分配第二设定值大小的处理内存;
其中,所述第一设定值小于所述第二设定值。
优选地,所述分配模块还用于:
获取启动的超高清应用的配置文件,并对所述配置文件进行解析;
若所述配置文件中不包含预装应用标识,则判断启动的超高清应用为第三方超高清应用;
若所述配置文件中包含预装应用标识,则对所述预装应用标识进行验证,若验证所述预装应用标识为正确标识,则判断启动的超高清应用为预装超高清应用,若验证所述预装应用标识为错误标识,则判断启动的超高清应用为第三方超高清应用。
优选地,所述显示装置还包括::
缩放模块,用于若启动的超高清应用为预装超高清应用,由缩放器将所述超高清应用图层缩放至第二设定值大小。
优选地,所述显示模块还用于:
由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
本发明提出的一种超高清OSD菜单的显示方法及装置,在启动超高清应用时直接从图形处理器的显存中申请处理内存,这样,可由图形处理器直接在自身的显存中对超高清应用进行模型渲染、混叠等处理,最后通过OSD菜单进行显示,由于无需占用系统的内存带宽,节省了系统内存,且图形处理器直接在自身的显存中对超高清应用进行处理效率更高,速度更快,在现有硬件平台有限和系统内存带宽存在瓶颈的情况下,提高了超高清OSD菜单的显示帧率,提升了用户操作的流畅度及对超高清OSD菜单的体验感。
附图说明
图1为本发明超高清OSD菜单的显示方法第一实施例的流程示意图;
图2为本发明超高清OSD菜单的显示方法第二实施例的流程示意图;
图3为本发明超高清OSD菜单的显示装置第一实施例的功能模块示意图;
图4为本发明超高清OSD菜单的显示装置第二实施例的功能模块示意图。
本发明目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。
具体实施方式
应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
本发明提供一种超高清OSD菜单的显示方法。
参照图1,图1为本发明超高清OSD菜单的显示方法第一实施例的流程示意图。
在第一实施例中,该超高清OSD菜单的显示方法包括:
步骤S10,启动超高清应用时,从图形处理器的显存中分配处理内存;
本实施例中,在启动超高清应用时,直接从图形处理器(Graphics Processing Unit,简称GPU)的内存即显存中分配处理内存,而不是从系统内存中申请处理内存,显存中分配的处理内存供启动的超高清应用在后续计算、绘图等处理中使用。
步骤S20,由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
为超高清应用在显存中分配处理内存后,由图形处理器直接在分配好的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层。这样,无需占用系统的内存带宽,减轻了系统的内存负担,且图形处理器是专为执行复杂的数学和几何计算而设计的,这些计算是图形渲染所必需的,由图形处理器直接在自身的显存中进行如图形计算之类的模型渲染工作,效率更高,读取的速度也更快。
步骤S30,将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
获取到超高清应用图层后,将该超高清应用图层与预设应用图层做alpha混叠处理,其中,预设应用图层是预先准备好的2K应用图层,包括菜单显示需要用到的相关2K应用图像、窗口等,将获取的超高清应用图层与预设应用图层做alpha混叠处理后,即可得到最终的菜单图层,并通过OSD菜单进行显示,以实现超高清OSD菜单的显示。
本实施例在启动超高清应用时直接从图形处理器的显存中申请处理内存,这样,可由图形处理器直接在自身的显存中对超高清应用进行模型渲染、混叠等处理,最后通过OSD菜单进行显示,由于无需占用系统的内存带宽,节省了系统内存,且图形处理器直接在自身的显存中对超高清应用进行处理效率更高,速度更快,在现有硬件平台有限和系统内存带宽存在瓶颈的情况下,提高了超高清OSD菜单的显示帧率,提升了用户操作的流畅度及对超高清OSD菜单的体验感。
参照图2,图2为本发明超高清OSD菜单的显示方法第二实施例的流程示意图。
在上述第一实施例的基础上,在第二实施例中,该超高清OSD菜单的显示方法包括:
步骤S101,启动超高清应用时,判断启动的超高清应用的类型;
在超高清应用启动时,对其类型进行判断,区分为预装超高清应用和第三方超高清应用。需要说明的是,由于目前超高清应用中应用最广泛、最典型的是4K应用,因此,本实施例中仅以超高清应用为4K应用为例进行说明,当然,也不限定超高清应用为其他分辨率的应用。在4K应用启动时,获取启动的超高清应用的配置文件,并对该配置文件进行解析,以查询该配置文件中是否包含预装应用标识的相关信息。若所述配置文件中不包含预装应用标识,则判断启动的超高清应用为第三方4K应用;若所述配置文件中包含预装应用标识,则继续对所述预装应用标识的有效性进行验证,若验证所述预装应用标识为正确标识,则判断启动的超高清应用为预装4K应用,若验证所述预装应用标识为错误标识,则判断启动的超高清应用为第三方4K应用。
步骤S102,若启动的超高清应用为预装超高清应用,则从图形处理器的显存中分配第一设定值大小的处理内存;
步骤S103,若启动的超高清应用为第三方超高清应用,则从图形处理器的显存中分配第二设定值大小的处理内存;
需要说明的是,预装超高清应用是出厂时原装的超高清应用,已对其进行了压缩、优化等处理,其图形大小比第三方超高清应用的图形要小一些,对其图形进行模型渲染后获得的图层也比第三方超高清应用的超高清图层要小。因此,从图形处理器的显存中分配给预装超高清应用的处理内存大小第一设定值要小于分配给第三方超高清应用的处理内存大小第二设定值,本实施例中,以超高清应用为4K应用为例,若启动的超高清应用为预装4K应用,则从图形处理器的显存中只为预装4K应用分配第一设定值即3.2K图层大小的处理内存,3.2K图层大小的处理内存已足够由图形处理器来完成对预装4K应用的图形进行模型渲染获取超高清应用图层的工作,这样,获取单个预装4K应用图层即可节约20%的显存,且因为显示都是用的三重缓存技术,所以一共可以节约二十几兆大小的显存,节省了大量显存,进一步提升了图形处理器的处理速度。
若启动的超高清应用为第三方4K应用,由于第三方4K应用为真4K应用,对其图形进行模型渲染后获得的图层为标准的4K图层大小,因此,从图形处理器的显存中为第三方4K应用分配第二设定值即4K图层大小的处理内存,这样,能保证图形处理器在分配的处理内存中对所述第三方4K应用的图形进行模型渲染及获取超高清应用图层的过程中,能保证第三方4K应用图层的高清晰度,实现对第三方4K应用的兼容。
步骤S20,由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
进一步地,图形处理器在分配的处理内存中完成对预装4K应用的图形进行模型渲染获取超高清应用图层的工作之后,还包括:
步骤S40,若启动的超高清应用为预装超高清应用,由缩放器将所述超高清应用图层缩放至第二设定值大小。
由于对预装4K应用的图形进行模型渲染获取的超高清应用图层并不是真正的4K图层大小,因此,需要通过缩放器将其缩放至4K图层大小,以保证最终输出的超高清应用图层为真正的4K图层大小,且由于预装4K应用是已经进行了压缩、优化处理后的应用,因此,先分配一个较小的处理内存来对其图形进行模型渲染获得一图层,再通过缩放器将该图层缩放至4K图层大小的处理方式,既不会对其清晰度造成任何影响,还能节约大量显存空间,同时,通过缩放器来对图层进行缩放是属于通过硬件来直接操作,并不会占用显存带宽,且速度更快。
而由于第三方4K应用为真4K应用,对其图形进行模型渲染后获得的图层为标准的4K图层大小,因此,对第三方4K应用的图形进行模型渲染获取超高清应用图层之后,并不需要对其超高清应用图层进行缩放处理。
步骤S30,将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
将预装4K应用的缩放至4K图层大小的超高清应用图层或第三方4K应用进行模型渲染后的超高清应用图层与预设应用图层进行混叠处理,进一步地,本实施例中将所述超高清应用图层与预设应用图层进行混叠处理是由缩放器来完成的,相对于现有的利用图形处理器在显存中来进行混叠处理,本实施例中由缩放器来进行混叠属于通过硬件来直接处理,既不会占用显存带宽,减轻了图形处理器的负担,且混叠的效率比图形处理器混叠更高,速度更快,提高了获取菜单图层的速度,使最终超高清OSD菜单的显示帧率更高,进一步地提升了用户操作的流畅度。
本发明进一步提供一种超高清OSD菜单的显示装置。
参照图3,图3为本发明超高清OSD菜单的显示装置第一实施例的功能模块示意图。
在第一实施例中,该超高清OSD菜单的显示装置包括:
分配模块01,用于启动超高清应用时,从图形处理器的显存中分配处理内存;
本实施例中,在启动超高清应用时,直接从图形处理器(Graphics Processing Unit,简称GPU)的内存即显存中分配处理内存,而不是从系统内存中申请处理内存,显存中分配的处理内存供启动的超高清应用在后续计算、绘图等处理中使用。
获取模块02,用于由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
为超高清应用在显存中分配处理内存后,由图形处理器直接在分配好的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层。这样,无需占用系统的内存带宽,减轻了系统的内存负担,且图形处理器是专为执行复杂的数学和几何计算而设计的,这些计算是图形渲染所必需的,由图形处理器直接在自身的显存中进行如图形计算之类的模型渲染工作,效率更高,读取的速度也更快。
显示模块03,用于将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
获取到超高清应用图层后,将该超高清应用图层与预设应用图层做alpha混叠处理,其中,预设应用图层是预先准备好的2K应用图层,包括菜单显示需要用到的相关2K应用图像、窗口等,将获取的超高清应用图层与预设应用图层做alpha混叠处理后,即可得到最终的菜单图层,并通过OSD菜单进行显示,以实现超高清OSD菜单的显示。
本实施例在启动超高清应用时直接从图形处理器的显存中申请处理内存,这样,可由图形处理器直接在自身的显存中对超高清应用进行模型渲染、混叠等处理,最后通过OSD菜单进行显示,由于无需占用系统的内存带宽,节省了系统内存,且图形处理器直接在自身的显存中对超高清应用进行处理效率更高,速度更快,在现有硬件平台有限和系统内存带宽存在瓶颈的情况下,提高了超高清OSD菜单的显示帧率,提升了用户操作的流畅度及对超高清OSD菜单的体验感。
参照图4,图4为本发明超高清OSD菜单的显示装置第二实施例的功能模块示意图。
在上述第一实施例的基础上,在第二实施例中,该超高清OSD菜单的显示装置还包括:
缩放模块04,用于若启动的超高清应用为预装超高清应用,由缩放器将所述超高清应用图层缩放至第二设定值大小。
本实施例中,在超高清应用启动时,对其类型进行判断,区分为预装超高清应用和第三方超高清应用。需要说明的是,由于目前超高清应用中应用最广泛、最典型的是4K应用,因此,本实施例中仅以超高清应用为4K应用为例进行说明,当然,也不限定超高清应用为其他分辨率的应用。在4K应用启动时,获取启动的超高清应用的配置文件,并对该配置文件进行解析,以查询该配置文件中是否包含预装应用标识的相关信息。若所述配置文件中不包含预装应用标识,则判断启动的超高清应用为第三方4K应用;若所述配置文件中包含预装应用标识,则继续对所述预装应用标识的有效性进行验证,若验证所述预装应用标识为正确标识,则判断启动的超高清应用为预装4K应用,若验证所述预装应用标识为错误标识,则判断启动的超高清应用为第三方4K应用。
若启动的超高清应用为预装超高清应用,则从图形处理器的显存中分配第一设定值大小的处理内存;若启动的超高清应用为第三方超高清应用,则从图形处理器的显存中分配第二设定值大小的处理内存。
需要说明的是,预装超高清应用是出厂时原装的超高清应用,已对其进行了压缩、优化等处理,其图形大小比第三方超高清应用的图形要小一些,对其图形进行模型渲染后获得的图层也比第三方超高清应用的超高清图层要小。因此,从图形处理器的显存中分配给预装超高清应用的处理内存大小第一设定值要小于分配给第三方超高清应用的处理内存大小第二设定值,本实施例中,以超高清应用为4K应用为例,若启动的超高清应用为预装4K应用,则从图形处理器的显存中只为预装4K应用分配第一设定值即3.2K图层大小的处理内存,3.2K图层大小的处理内存已足够由图形处理器来完成对预装4K应用的图形进行模型渲染获取超高清应用图层的工作,这样,获取单个预装4K应用图层即可节约20%的显存,且因为显示都是用的三重缓存技术,所以一共可以节约二十几兆大小的显存,节省了大量显存,进一步提升了图形处理器的处理速度。
若启动的超高清应用为第三方4K应用,由于第三方4K应用为真4K应用,对其图形进行模型渲染后获得的图层为标准的4K图层大小,因此,从图形处理器的显存中为第三方4K应用分配第二设定值即4K图层大小的处理内存,这样,能保证图形处理器在分配的处理内存中对所述第三方4K应用的图形进行模型渲染及获取超高清应用图层的过程中,能保证第三方4K应用图层的高清晰度,实现对第三方4K应用的兼容。
由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;进一步地,若启动的超高清应用为预装4K应用,图形处理器在分配的3.2K图层大小的处理内存中完成对预装4K应用的图形进行模型渲染获取超高清应用图层的工作之后,还由缩放器将所述超高清应用图层缩放至4K图层大小。
由于对预装4K应用的图形进行模型渲染获取的超高清应用图层并不是真正的4K图层大小,因此,需要通过缩放器将其缩放至4K图层大小,以保证最终输出的超高清应用图层为真正的4K图层大小,且由于预装4K应用是已经进行了压缩、优化处理后的应用,因此,先分配一个较小的处理内存来对其图形进行模型渲染获得一图层,再通过缩放器将该图层缩放至4K图层大小的处理方式,既不会对其清晰度造成任何影响,还能节约大量显存空间,同时,通过缩放器来对图层进行缩放是属于通过硬件来直接操作,并不会占用显存带宽,且速度更快。
而由于第三方4K应用为真4K应用,对其图形进行模型渲染后获得的图层为标准的4K图层大小,因此,对第三方4K应用的图形进行模型渲染获取超高清应用图层之后,并不需要对其超高清应用图层进行缩放处理。
将预装4K应用的缩放至4K图层大小的超高清应用图层或第三方4K应用进行模型渲染后的超高清应用图层与预设应用图层进行混叠处理,进一步地,本实施例中将所述超高清应用图层与预设应用图层进行混叠处理是由缩放器来完成的,相对于现有的利用图形处理器在显存中来进行混叠处理,本实施例中由缩放器来进行混叠属于通过硬件来直接处理,既不会占用显存带宽,减轻了图形处理器的负担,且混叠的效率比图形处理器混叠更高,速度更快,提高了获取菜单图层的速度,使最终超高清OSD菜单的显示帧率更高,进一步地提升了用户操作的流畅度。
上述本发明实施例序号仅仅为了描述,不代表实施例的优劣。通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到上述实施例方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本发明各个实施例所述的方法。
以上仅为本发明的优选实施例,并非因此限制本发明的专利范围,凡是利用本发明说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本发明的专利保护范围内。

Claims (20)

  1. 一种超高清OSD菜单的显示方法,其特征在于,所述方法包括以下步骤:
    启动超高清应用时,从图形处理器的显存中分配处理内存;
    由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
    将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
  2. 如权利要求1所述的超高清OSD菜单的显示方法,其特征在于,所述超高清应用为4K应用,所述预设应用图层为2K应用图层。
  3. 如权利要求1所述的超高清OSD菜单的显示方法,其特征在于,所述启动超高清应用时,从图形处理器的显存中分配处理内存的步骤包括:
    启动超高清应用时,判断启动的超高清应用的类型;
    若启动的超高清应用为预装超高清应用,则从图形处理器的显存中分配第一设定值大小的处理内存;
    若启动的超高清应用为第三方超高清应用,则从图形处理器的显存中分配第二设定值大小的处理内存;
    其中,所述第一设定值小于所述第二设定值。
  4. 如权利要求3所述的超高清OSD菜单的显示方法,其特征在于,所述判断启动的超高清应用的类型的步骤包括:
    获取启动的超高清应用的配置文件,并对所述配置文件进行解析;
    若所述配置文件中不包含预装应用标识,则判断启动的超高清应用为第三方超高清应用;
    若所述配置文件中包含预装应用标识,则对所述预装应用标识进行验证,若验证所述预装应用标识为正确标识,则判断启动的超高清应用为预装超高清应用,若验证所述预装应用标识为错误标识,则判断启动的超高清应用为第三方超高清应用。
  5. 如权利要求3所述的超高清OSD菜单的显示方法,其特征在于,所述将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示的步骤之前还包括:
    若启动的超高清应用为预装超高清应用,由缩放器将所述超高清应用图层缩放至第二设定值大小。
  6. 如权利要求3所述的超高清OSD菜单的显示方法,其特征在于,所述第一设定值为3.2K图层大小,所述第二设定值为4K图层大小。
  7. 如权利要求5所述的超高清OSD菜单的显示方法,其特征在于,所述第一设定值为3.2K图层大小,所述第二设定值为4K图层大小。
  8. 如权利要求1所述的超高清OSD菜单的显示方法,其特征在于,所述将所述超高清应用图层与预设应用图层进行混叠处理的步骤包括:
    由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
  9. 如权利要求2所述的超高清OSD菜单的显示方法,其特征在于,所述将所述超高清应用图层与预设应用图层进行混叠处理的步骤包括:
    由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
  10. 如权利要求3所述的超高清OSD菜单的显示方法,其特征在于,所述将所述超高清应用图层与预设应用图层进行混叠处理的步骤包括:
    由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
  11. 一种超高清OSD菜单的显示装置,其特征在于,所述显示装置包括:
    分配模块,用于启动超高清应用时,从图形处理器的显存中分配处理内存;
    获取模块,用于由图形处理器在分配的处理内存中对所述超高清应用的图形进行模型渲染,获取超高清应用图层;
    显示模块,用于将所述超高清应用图层与预设应用图层进行混叠处理,获取菜单图层,并通过OSD菜单进行显示。
  12. 如权利要求11所述的显示装置,其特征在于,所述超高清应用为4K应用,所述预设应用图层为2K应用图层。
  13. 如权利要求11所述的显示装置,其特征在于,所述分配模块还用于:
    启动超高清应用时,判断启动的超高清应用的类型;
    若启动的超高清应用为预装超高清应用,则从图形处理器的显存中分配第一设定值大小的处理内存;
    若启动的超高清应用为第三方超高清应用,则从图形处理器的显存中分配第二设定值大小的处理内存;
    其中,所述第一设定值小于所述第二设定值。
  14. 如权利要求13所述的显示装置,其特征在于,所述分配模块还用于:
    获取启动的超高清应用的配置文件,并对所述配置文件进行解析;
    若所述配置文件中不包含预装应用标识,则判断启动的超高清应用为第三方超高清应用;
    若所述配置文件中包含预装应用标识,则对所述预装应用标识进行验证,若验证所述预装应用标识为正确标识,则判断启动的超高清应用为预装超高清应用,若验证所述预装应用标识为错误标识,则判断启动的超高清应用为第三方超高清应用。
  15. 如权利要求13所述的显示装置,其特征在于,所述显示装置还包括::
    缩放模块,用于若启动的超高清应用为预装超高清应用,由缩放器将所述超高清应用图层缩放至第二设定值大小。
  16. 如权利要求13所述的显示装置,其特征在于,所述第一设定值为3.2K图层大小,所述第二设定值为4K图层大小。
  17. 如权利要求15所述的显示装置,其特征在于,所述第一设定值为3.2K图层大小,所述第二设定值为4K图层大小。
  18. 如权利要求11所述的显示装置,其特征在于,所述显示模块还用于:
    由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
  19. 如权利要求12所述的显示装置,其特征在于,所述显示模块还用于:
    由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
  20. 如权利要求13所述的显示装置,其特征在于,所述显示模块还用于:
    由缩放器将所述超高清应用图层与预设应用图层进行混叠处理。
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