WO2016038989A1 - Server device and server program - Google Patents

Server device and server program Download PDF

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Publication number
WO2016038989A1
WO2016038989A1 PCT/JP2015/068876 JP2015068876W WO2016038989A1 WO 2016038989 A1 WO2016038989 A1 WO 2016038989A1 JP 2015068876 W JP2015068876 W JP 2015068876W WO 2016038989 A1 WO2016038989 A1 WO 2016038989A1
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Prior art keywords
serial code
user
issuing
server
attribute information
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PCT/JP2015/068876
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French (fr)
Japanese (ja)
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翔太郎 山口
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株式会社セガゲームス
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Publication of WO2016038989A1 publication Critical patent/WO2016038989A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

Definitions

  • the present invention relates to a server device and a server program.
  • serial code One technique for promoting the use of application programs such as game applications that run on terminal devices is called serial code (see, for example, Patent Document 1).
  • the serial code is a multi-digit alphanumeric character string, with a description that a reward (reward) can be obtained by inputting the serial code, through magazine advertisements, network advertisements, SNS (Social Networking Service) postings, etc. Diffused.
  • the user who has obtained the serial code downloads and installs the corresponding application program to the terminal device, and inputs the serial code directly or indirectly to the application program, so that a reward corresponding to the serial code is given. For example, in the case of a game application, it is expected that a special item is given or the ability value is increased, so that the game progress is advantageous and the use of the game application is promoted.
  • the present invention has been proposed in view of the above-described conventional problems, and the object of the present invention is to provide a serial code that can be given a reward according to a target user from a serial code that is uniformly distributed. To provide a management mechanism.
  • the serial code is a serial code issued by the issuing unit.
  • a determination unit that determines whether or not there is a response, and a response unit that responds with specific information of a reward previously associated with the attribute information of the user when the attribute information of the user who uses the serial code is received Is provided.
  • FIG. 1 is a diagram showing a configuration example of a system according to an embodiment of the present invention.
  • the system includes a terminal device 1 such as a smart phone, a mobile phone, and a PC (Personal Computer) possessed by a user (player), an access point 2 such as a mobile radio base station and a Wi-Fi station, A network 3 such as the Internet and various servers 4, 5, 7 are provided.
  • a terminal device 1 such as a smart phone, a mobile phone, and a PC (Personal Computer) possessed by a user (player)
  • an access point 2 such as a mobile radio base station and a Wi-Fi station
  • a network 3 such as the Internet and various servers 4, 5, 7 are provided.
  • the terminal device 1 includes a browser application 11 and a game application 12.
  • the browser application 11 performs request / acquisition / display of page data and transmission / reception of form data described in a language such as HTML (Hyper Text Markup Language) according to HTTP (Hyper Text Transfer Protocol) that is a standard protocol of the Internet. It has a function.
  • the game application 12 has a function of executing a predetermined game.
  • the download server 4 downloads the game application (12) in response to access from the terminal device 1 and installs the game application 12 in the terminal device 1.
  • the game management server 5 has a function of managing the game application 12 executed on the terminal device 1, and includes a login management unit 51, an item ID acquisition unit 52, and an item granting unit 53.
  • the login management unit 51 manages user registration and login at the start of using the game application 12.
  • the item ID acquisition unit 52 obtains the serial code and an item ID that identifies an item as a reward corresponding to a user attribute (whether the user is a beginner having a predetermined level or less).
  • the code is issued from the code issuing server 7, or the code issuing server 7 only confirms the consistency of the serial code and determines the item ID by itself.
  • the serial code is a multi-digit alphanumeric character string issued by the code issuing server 7 and distributed by a paper medium such as a magazine or an advertisement on a network.
  • the item ID is information for identifying an item as a reward.
  • the item assigning unit 53 assigns an item as a reward based on the serial code and the user attribute to the game application 12.
  • the code issuance server 7 has a function of managing the issuance of serial codes, and includes a serial code issuance unit 71, a page response unit 72, a consistency determination unit 73, and an item ID response unit 74.
  • the serial code issuing unit 71 issues a serial code in association with the campaign ID.
  • the campaign ID is information for identifying a campaign to which a reward such as an item using a serial code is given.
  • the page response unit 72 responds to the page data of the page to which the serial code is input in response to the request.
  • the consistency determination unit 73 confirms the consistency of the serial code in response to a request from the game management server 5 and responds with the result.
  • the item ID response unit 74 responds with an item ID corresponding to the serial code, the campaign ID, and the user attribute in response to a request from the game management server 5. When the item ID is determined on the game management server 5 side, the item ID response unit 74 is not necessary.
  • the game management server 5 and the code issuing server 7 are illustrated as separate devices, but may be the same server device when the management entities are the same.
  • FIG. 2 is a diagram illustrating a hardware configuration example of the terminal device 1.
  • the terminal device 1 includes a power supply system 101, a main system 102 including a processor 103, a memory controller 104, and a peripheral interface 105, and a storage unit 106.
  • the terminal device 1 also includes an external port 107, a high frequency circuit 108, an antenna 109, an audio circuit 110, a speaker 111, a microphone 112, a proximity sensor 113, and a GPS (Global Positioning System) circuit 114.
  • GPS Global Positioning System
  • the terminal device 1 also includes an input / output (I / O) subsystem 115 including a display controller 116, an optical sensor controller 117, and an input controller 118, a touch-responsive display system 119, an optical sensor 120, and an input unit 121. And.
  • I / O input / output subsystem 115 including a display controller 116, an optical sensor controller 117, and an input controller 118, a touch-responsive display system 119, an optical sensor 120, and an input unit 121.
  • FIG. 3 is a diagram showing a hardware configuration example of each server (download server 4, game management server 5, code issuing server 7).
  • each server has a CPU (Central Processing Unit) 402, a ROM (Read Only Memory) 403, a RAM (Random Access Memory) 404, and an NVRAM (Non-Volatile Random Access Memory) 405 connected to a system bus 401.
  • I have.
  • Each server includes an I / F (Interface) 406, an I / O (Input / Output Device) 407, an HDD (Hard Disk Drive) 408, and a NIC (Network Interface Card) 409 connected to the I / F 406.
  • I / F Interface
  • I / O Input / Output Device
  • HDD Hard Disk Drive
  • NIC Network Interface Card
  • a monitor 410 connected to the I / O 407, a keyboard 411, a mouse 412, and the like.
  • a CD / DVD (Compact Disk / Digital Versatile Disk) drive or the like can be connected to the I / O 407.
  • the serial code issuing unit 71 of the code issuing server 7 issues a serial code in association with the campaign ID, and distributes it through a paper medium such as a magazine or an advertisement on a network.
  • the serial code may be a single or a plurality of fixed codes, or may be accessed by the code issuing server 7 to issue a different serial code for each access.
  • FIG. 4 shows processing from the input of the serial code by the user who has obtained the distributed serial code to the item addition as a reward in the game application 12.
  • step S201 when the user of the terminal device 1 designates a predetermined address (URL or the like) of the serial code input page of the code issuing server 7 (step S201), the browser application 11 inputs the serial code to the code issuing server 7. A page request for the page is transmitted (step S202). In response to this, the page response unit 72 of the code issuing server 7 transmits the page data of the serial code input page as a response to the browser application 11 of the requesting terminal device 1 (step S203). The browser application 11 of the terminal device 1 displays the received serial code input page on the monitor (step S204).
  • a predetermined address URL or the like
  • FIG. 5 is a diagram showing a screen example of the serial code input page, in which an input field 809 for inputting a serial code and a button 810 for instructing to receive an item are displayed.
  • Step S205 when the user of the terminal device 1 inputs a serial code in the input field (input field 809 in FIG. 5) of the serial code input page and taps a button (button 810 in FIG. 5) instructing item reception.
  • the browser application 11 tries to activate the corresponding game application 12 in accordance with the description embedded in the button.
  • the game application 12 can be activated by a description such as a URL scheme.
  • the download server 4 is accessed (step S206), the program and data are downloaded and installed (step S207), and again. The process returns to the state where the serial code input page is displayed (step S204).
  • the browser application 11 uses the campaign ID and the serial code as parameters and the game application 12 Is activated (step S208).
  • the activated game application 12 internally stores the received campaign ID and serial code (step S209), and accesses the game management server 5 based on an address (such as a URL) preset in the game application 12. (Step S210). At this time, it is accompanied by a campaign ID and serial code delivered from the browser application 11 and held internally, and login information (user ID, password, etc.). Note that the URL for accessing the game management server 5 may be included in advance in the serial code input page. Further, when the game application 12 is used for the first time or the like, the login information may not exist. In this case, the game management server 5 requests the input of the login information.
  • the login management unit 51 of the game management server 5 Upon receiving the access, the login management unit 51 of the game management server 5 authenticates the user based on the login information (step S211), and when successfully authenticated, the item ID acquisition unit 52 determines the user attribute (step S212). . For example, when a user below a predetermined level is classified as a beginner and a user exceeding that level is classified as a non-novice, and different items (rewards) are given, a determination is made with reference to the game history information of the user, whether the user is a beginner or a non-novice The user attribute information indicating whether or not is generated. Then, the item ID acquisition unit 52 transmits a request to the code issuing server 7 with the campaign ID, serial code, and user attribute information (step S213).
  • the consistency determination unit 73 of the code issuing server 7 considers the correspondence with the campaign ID and is a serial code generated in accordance with a predetermined rule or a generated code stored inside The consistency is checked based on whether or not there is a match with the serial code (step S214), and if it exists, the item ID associated with the user attribute information is acquired (step S215), and the game management server 5 (Step S216). For example, when the item ID “A” is associated with “beginner” of the user attribute information and the item ID “B” is associated with “non-beginner”, when the consistency is confirmed, confirmation OK is performed. And an item ID (A or B) corresponding to this.
  • the game management server 5 transmits the item data to the game application 12 of the terminal device 1 in accordance with the association between the item ID and the item data associated with each other in advance (step S217).
  • the game application 12 of the terminal device 1 makes the item usable based on the received item data (step S218), and displays that the item has been acquired (step S219).
  • FIG. 6 is a diagram showing a screen example of the item acquisition screen, and a display 814 such as “You have acquired XX!” Is displayed.
  • the notification that the item as a reward is reflected may be performed by voice or the like.
  • FIG. 4 an example in which the serial code is not entered in the game application 12 but the serial code is input on another page to start the game application 12 and the serial code is delivered at that time.
  • a game application that unlocks (adds) a new function or content by adding a code or the like in the game application or adds a policy is artificially and artificially.
  • the serial code may be directly input to the game application 12.
  • FIG. 7 shows other processes from the input of the serial code by the user who has obtained the distributed serial code to the item assignment as a reward in the game application 12.
  • the code issuing server 7 does not acquire the item ID, but determines the item ID on the game management server 5 side.
  • step S ⁇ b> 301 when the user of the terminal device 1 designates a predetermined address (URL or the like) of the serial code input page of the code issuing server 7 (step S ⁇ b> 301), the browser application 11 inputs the serial code to the code issuing server 7. A page request for the page is transmitted (step S302). In response, the page response unit 72 of the code issuing server 7 transmits the page data of the serial code input page as a response to the browser application 11 of the requesting terminal device 1 (step S303). The browser application 11 of the terminal device 1 displays the received serial code input page on the monitor (step S304).
  • the serial code input page is the same as that shown in FIG.
  • Step S305 when the user of the terminal device 1 inputs a serial code in the input field (input field 809 in FIG. 5) of the serial code input page and taps a button (button 810 in FIG. 5) instructing item reception.
  • the browser application 11 tries to start the corresponding game application 12 in accordance with the description embedded in the button.
  • the game application 12 can be activated by a description such as a URL scheme.
  • the download server 4 is accessed (step S306), the program and data are downloaded and installed (step S307), and again.
  • the process returns to the state where the serial code input page is displayed (step S304).
  • the browser application 11 uses the campaign ID and the serial code as parameters, and the game application 12 Is activated (step S308).
  • the activated game application 12 internally stores the received campaign ID and serial code (step S309), and accesses the game management server 5 based on an address (such as a URL) preset in the game application 12. (Step S310). At this time, it is accompanied by a campaign ID and serial code delivered from the browser application 11 and held internally, and login information (user ID, password, etc.). Note that the URL for accessing the game management server 5 may be included in advance in the serial code input page. Further, when the game application 12 is used for the first time or the like, the login information may not exist. In this case, the game management server 5 requests the input of the login information.
  • the login management unit 51 of the game management server 5 Upon receiving the access, the login management unit 51 of the game management server 5 authenticates the user based on the login information (step S311), and when successfully authenticated, the item ID acquisition unit 52 codes the campaign ID and the serial code. A request is transmitted to the issuing server 7 (step S312).
  • the consistency determination unit 73 of the code issuing server 7 considers the correspondence with the campaign ID and is a serial code generated in accordance with a predetermined rule or a generated code stored inside The consistency is checked based on whether there is a match with the serial code (step S313), and if it exists, a response indicating that the match is OK is sent (step S314).
  • the item ID acquisition unit 52 of the game management server 5 determines the user attribute and determines the item ID (step S315). For example, when a user below a predetermined level is classified as a beginner and a user exceeding that level is classified as a non-novice, and different items (rewards) are given, a determination is made with reference to the game history information of the user, whether the user is a beginner or a non-novice Is generated, and an item ID associated with the user attribute information is acquired. For example, when the item ID “A” is associated with “beginner” of the user attribute information and the item ID “B” is associated with “non-novice”, the item ID is “A” or “B”. To get.
  • the game management server 5 transmits the item data to the game application 12 of the terminal device 1 in accordance with the association between the item ID and the item data associated with each other in advance (step S316).
  • the game application 12 of the terminal device 1 makes the item usable based on the received item data (step S317), and displays that the item has been acquired (step S317).
  • the item acquisition screen is the same as that shown in FIG.
  • the beginner and the non-beginner as user attribute information, it is not limited to these.
  • it can be divided according to which stage it has reached, it can be divided according to how long the game has been played, or it can be divided according to how much is charged it can.
  • a screen may be provided for the user to confirm what kind of reward is given for each user attribute information. For example, if the user is currently in the second stage and the third stage reward is more attractive to the user than the second stage reward, proceed to the third stage before entering the serial code The degree of freedom can be given. Thereby, the continuous play of a game and charging can be promoted.
  • the attribute of the character or item used by the user in the game may be used as the user attribute information, and the item or item ID may be determined based on this. For example, if it is a character, an item ID corresponding to a set occupation such as a warrior or a wizard is determined, and if it is an item, an item ID corresponding to the type of optional parts such as weapons and armor that it owns is determined. . In addition, even if the user owns multiple types of characters and items, the one selected by the user for use in games (quests and battles) from among the multiple types of characters and items owned by the user By targeting the item, an item (reward) according to the user's current setting information (user attribute information) can be given.

Abstract

Provided is a framework with which rewards in accordance with target users are bestowed from uniformly distributed serial codes. A server device is equipped with: a publishing means that publishes serial codes; a determination means that, when a serial code that has been input to an application program is received, determines whether that serial code is a serial code that has been published by the publishing means, and then provides a response; and a response means that, when attribute information for a user using a serial code is received, responds with specific information of a reward associated in advance with the attribute information for that user.

Description

サーバ装置およびサーバプログラムServer device and server program
 本発明はサーバ装置およびサーバプログラムに関する。 The present invention relates to a server device and a server program.
 端末装置上で動作するゲームアプリ等のアプリケーションプログラムの利用を促進する一手法として、シリアルコードと呼ばれるものがある(例えば、特許文献1等を参照。)。 One technique for promoting the use of application programs such as game applications that run on terminal devices is called serial code (see, for example, Patent Document 1).
 シリアルコードは、複数桁の英数文字列であり、当該シリアルコードの入力によりリワード(報酬)が得られる旨の説明文とともに、雑誌広告、ネットワーク広告、SNS(Social Networking Service)投稿等を介して拡散される。シリアルコードを入手したユーザは、対応するアプリケーションプログラムを端末装置にダウンロードおよびインストールし、アプリケーションプログラムに対して直接または間接にシリアルコードを入力することで、シリアルコードに対応したリワードが付与される。例えば、ゲームアプリであれば、特殊なアイテムが付与されたり、能力値が増強されたりすることで、ゲーム進行が有利となり、ゲームアプリの利用を促進させることが期待される。 The serial code is a multi-digit alphanumeric character string, with a description that a reward (reward) can be obtained by inputting the serial code, through magazine advertisements, network advertisements, SNS (Social Networking Service) postings, etc. Diffused. The user who has obtained the serial code downloads and installs the corresponding application program to the terminal device, and inputs the serial code directly or indirectly to the application program, so that a reward corresponding to the serial code is given. For example, in the case of a game application, it is expected that a special item is given or the ability value is increased, so that the game progress is advantageous and the use of the game application is promoted.
特開2014-21632号公報JP 2014-21632 A
 従来、シリアルコードの入力により付与されるリワードはシリアルコードに対して固定されていたため、キャンペーンの目的から本当にリワードを付与したいユーザに相応のリワードが付与できないという問題があった。例えば、ゲームアプリのプロモーションを行う際に、シリアルコードを使用するケースが多いが、この場合、新規ユーザを獲得したいという意図であっても、実際には既存ユーザが主にシリアルコードを使うことになり、意図した結果が得られない。また、ゲームアプリの利用が止まってしまった既存ユーザへの刺激策としてシリアルコードを使用する場合でも、意図したユーザの使用が保証されるとは限らない。 Conventionally, since the reward given by the input of the serial code is fixed to the serial code, there is a problem that a corresponding reward cannot be given to a user who really wants to give a reward for the purpose of the campaign. For example, there are many cases where a serial code is used when promoting a game application, but in this case, even if the intention is to acquire a new user, the existing user mainly uses the serial code. Therefore, the intended result cannot be obtained. Even when a serial code is used as a stimulus to an existing user who has stopped using a game application, the intended user's use is not always guaranteed.
 本発明は上記の従来の問題点に鑑み提案されたものであり、その目的とするところは、一律に配布するシリアルコードから、ターゲットとなるユーザに応じたリワードを付与することのできるシリアルコードの管理の仕組を提供することにある。 The present invention has been proposed in view of the above-described conventional problems, and the object of the present invention is to provide a serial code that can be given a reward according to a target user from a serial code that is uniformly distributed. To provide a management mechanism.
 上記の課題を解決するため、本発明にあっては、シリアルコードを発行する発行手段と、アプリケーションプログラムに入力されたシリアルコードを受け付けた場合、当該シリアルコードが前記発行手段により発行したシリアルコードであるか否かの判定を行って応答する判定手段と、シリアルコードを使用するユーザの属性情報を受け付けた場合、当該ユーザの属性情報に予め対応付けられたリワードの特定情報を応答する応答手段とを備える。 In order to solve the above-described problems, in the present invention, when an issuing unit that issues a serial code and a serial code input to an application program are received, the serial code is a serial code issued by the issuing unit. A determination unit that determines whether or not there is a response, and a response unit that responds with specific information of a reward previously associated with the attribute information of the user when the attribute information of the user who uses the serial code is received Is provided.
 本発明にあっては、一律に配布するシリアルコードからターゲットとなるユーザに応じたリワードを付与することのできるシリアルコードの管理の仕組を提供することができる。 In the present invention, it is possible to provide a serial code management mechanism that can give a reward according to a target user from a serial code that is uniformly distributed.
本発明の一実施形態にかかるシステムの構成例を示す図である。It is a figure which shows the structural example of the system concerning one Embodiment of this invention. 端末装置のハードウェア構成例を示す図である。It is a figure which shows the hardware structural example of a terminal device. 各サーバのハードウェア構成例を示す図である。It is a figure which shows the hardware structural example of each server. 実施形態の処理例を示すフローチャート(その1)である。It is a flowchart (the 1) which shows the process example of embodiment. シリアルコード入力ページの画面例を示す図である。It is a figure which shows the example of a screen of a serial code input page. アイテム獲得画面の画面例を示す図である。It is a figure which shows the example of a screen of an item acquisition screen. 実施形態の処理例を示すフローチャート(その2)である。It is a flowchart (the 2) which shows the process example of embodiment.
 以下、本発明の好適な実施形態につき説明する。なお、ゲームアプリを対象とした例について説明するが、その他のアプリケーションプログラムについても同様に適用することができる。 Hereinafter, preferred embodiments of the present invention will be described. Although an example for a game application will be described, other application programs can be similarly applied.
 <構成>
 図1は本発明の一実施形態にかかるシステムの構成例を示す図である。図1において、システムは、ユーザ(プレイヤ)が所持するスマートフォン、携帯電話、PC(Personal Computer)等の端末装置1、・・と、移動無線基地局やWi-Fiステーション等のアクセスポイント2と、インターネット等のネットワーク3と、各種のサーバ4、5、7とを備えている。
<Configuration>
FIG. 1 is a diagram showing a configuration example of a system according to an embodiment of the present invention. In FIG. 1, the system includes a terminal device 1 such as a smart phone, a mobile phone, and a PC (Personal Computer) possessed by a user (player), an access point 2 such as a mobile radio base station and a Wi-Fi station, A network 3 such as the Internet and various servers 4, 5, 7 are provided.
 端末装置1は、ブラウザアプリ11とゲームアプリ12とを備えている。ブラウザアプリ11は、インターネットの標準プロトコルであるHTTP(Hyper Text Transfer Protocol)等に従い、HTML(Hyper Text Markup Language)等の言語で記述されたページデータの要求・取得・表示およびフォームデータの送受信を行う機能を有している。ゲームアプリ12は、所定のゲームを実行する機能を有している。 The terminal device 1 includes a browser application 11 and a game application 12. The browser application 11 performs request / acquisition / display of page data and transmission / reception of form data described in a language such as HTML (Hyper Text Markup Language) according to HTTP (Hyper Text Transfer Protocol) that is a standard protocol of the Internet. It has a function. The game application 12 has a function of executing a predetermined game.
 ダウンロードサーバ4は、端末装置1からのアクセスに応じ、ゲームアプリ(12)のダウンロードを行わせ、端末装置1内にゲームアプリ12をインストールさせるものである。 The download server 4 downloads the game application (12) in response to access from the terminal device 1 and installs the game application 12 in the terminal device 1.
 ゲーム管理サーバ5は、端末装置1で実行されるゲームアプリ12の管理を行う機能を有しており、ログイン管理部51とアイテムID取得部52とアイテム付与部53とを備えている。ログイン管理部51は、ゲームアプリ12の使用開始時におけるユーザ登録およびログインの管理を行う。アイテムID取得部52は、シリアルコードの使用時において、シリアルコードと、ユーザ属性(当該ユーザが所定レベル以下の初心者であるか否か等)に対応するリワードとしてのアイテムを特定するアイテムIDとをコード発行サーバ7から取得するか、コード発行サーバ7にはシリアルコードの整合性の確認のみを行ってもらい、自らアイテムIDを決定する。シリアルコードは、コード発行サーバ7により発行され、雑誌等の紙媒体またはネットワーク上の広告等により配布される複数桁の英数文字列である。アイテムIDは、リワードとしてのアイテムを識別する情報である。アイテム付与部53は、ゲームアプリ12に対し、シリアルコードおよびユーザ属性に基づくリワードとしてのアイテムの付与を行う。 The game management server 5 has a function of managing the game application 12 executed on the terminal device 1, and includes a login management unit 51, an item ID acquisition unit 52, and an item granting unit 53. The login management unit 51 manages user registration and login at the start of using the game application 12. When using the serial code, the item ID acquisition unit 52 obtains the serial code and an item ID that identifies an item as a reward corresponding to a user attribute (whether the user is a beginner having a predetermined level or less). The code is issued from the code issuing server 7, or the code issuing server 7 only confirms the consistency of the serial code and determines the item ID by itself. The serial code is a multi-digit alphanumeric character string issued by the code issuing server 7 and distributed by a paper medium such as a magazine or an advertisement on a network. The item ID is information for identifying an item as a reward. The item assigning unit 53 assigns an item as a reward based on the serial code and the user attribute to the game application 12.
 コード発行サーバ7は、シリアルコードの発行を管理する機能を有しており、シリアルコード発行部71とページ応答部72と整合性判定部73とアイテムID応答部74とを備えている。シリアルコード発行部71は、キャンペーンIDに対応付けてシリアルコードを発行する。キャンペーンIDは、シリアルコードによるアイテム等のリワードの付与を行うキャンペーンを識別する情報である。ページ応答部72は、シリアルコードを入力するページのページデータをリクエストに応じて応答する。整合性判定部73は、ゲーム管理サーバ5からの要求に応じてシリアルコードの整合性を確認し、結果を応答する。アイテムID応答部74は、ゲーム管理サーバ5からの要求に応じてシリアルコード、キャンペーンIDおよびユーザ属性に対応するアイテムIDを応答する。ゲーム管理サーバ5側でアイテムIDを決定する場合、アイテムID応答部74は不要となる。 The code issuance server 7 has a function of managing the issuance of serial codes, and includes a serial code issuance unit 71, a page response unit 72, a consistency determination unit 73, and an item ID response unit 74. The serial code issuing unit 71 issues a serial code in association with the campaign ID. The campaign ID is information for identifying a campaign to which a reward such as an item using a serial code is given. The page response unit 72 responds to the page data of the page to which the serial code is input in response to the request. The consistency determination unit 73 confirms the consistency of the serial code in response to a request from the game management server 5 and responds with the result. The item ID response unit 74 responds with an item ID corresponding to the serial code, the campaign ID, and the user attribute in response to a request from the game management server 5. When the item ID is determined on the game management server 5 side, the item ID response unit 74 is not necessary.
 なお、ゲーム管理サーバ5、コード発行サーバ7は別の装置として図示してあるが、運営主体が同じ場合は同じサーバ装置としてもよい。 The game management server 5 and the code issuing server 7 are illustrated as separate devices, but may be the same server device when the management entities are the same.
 図2は端末装置1のハードウェア構成例を示す図である。図2において、端末装置1は、電源システム101と、プロセッサ103、メモリコントローラ104、周辺インタフェース105を含むメインシステム102と、記憶部106とを備えている。また、端末装置1は、外部ポート107と、高周波回路108と、アンテナ109と、オーディオ回路110と、スピーカ111と、マイク112と、近接センサ113と、GPS(Global Positioning System)回路114とを備えている。また、端末装置1は、ディスプレイコントローラ116、光学センサコントローラ117、入力コントローラ118を含むI/O(Input/Output)サブシステム115と、タッチ反応型ディスプレイシステム119と、光学センサ120と、入力部121とを備えている。 FIG. 2 is a diagram illustrating a hardware configuration example of the terminal device 1. 2, the terminal device 1 includes a power supply system 101, a main system 102 including a processor 103, a memory controller 104, and a peripheral interface 105, and a storage unit 106. The terminal device 1 also includes an external port 107, a high frequency circuit 108, an antenna 109, an audio circuit 110, a speaker 111, a microphone 112, a proximity sensor 113, and a GPS (Global Positioning System) circuit 114. ing. The terminal device 1 also includes an input / output (I / O) subsystem 115 including a display controller 116, an optical sensor controller 117, and an input controller 118, a touch-responsive display system 119, an optical sensor 120, and an input unit 121. And.
 図3は各サーバ(ダウンロードサーバ4、ゲーム管理サーバ5、コード発行サーバ7)のハードウェア構成例を示す図である。図3において、各サーバは、システムバス401に接続されたCPU(Central Processing Unit)402、ROM(Read Only Memory)403、RAM(Random Access Memory)404、NVRAM(Non-Volatile Random Access Memory)405を備えている。また、各サーバは、I/F(Interface)406と、I/F406に接続された、I/O(Input/Output Device)407、HDD(Hard Disk Drive)408、NIC(Network Interface Card)409と、I/O407に接続されたモニタ410、キーボード411、マウス412等を備えている。I/O407にはCD/DVD(Compact Disk/Digital Versatile Disk)ドライブ等を接続することもできる。 FIG. 3 is a diagram showing a hardware configuration example of each server (download server 4, game management server 5, code issuing server 7). In FIG. 3, each server has a CPU (Central Processing Unit) 402, a ROM (Read Only Memory) 403, a RAM (Random Access Memory) 404, and an NVRAM (Non-Volatile Random Access Memory) 405 connected to a system bus 401. I have. Each server includes an I / F (Interface) 406, an I / O (Input / Output Device) 407, an HDD (Hard Disk Drive) 408, and a NIC (Network Interface Card) 409 connected to the I / F 406. , A monitor 410 connected to the I / O 407, a keyboard 411, a mouse 412, and the like. A CD / DVD (Compact Disk / Digital Versatile Disk) drive or the like can be connected to the I / O 407.
 <動作>
 先ず、コード発行サーバ7のシリアルコード発行部71により、キャンペーンIDに対応付けてシリアルコードが発行され、雑誌等の紙媒体またはネットワーク上の広告等により配布される。なお、シリアルコードは単一または複数の固定のものとしてもよいし、コード発行サーバ7にアクセスさせ、アクセスの都度に異なるシリアルコードを発行するようにしてもよい。
<Operation>
First, the serial code issuing unit 71 of the code issuing server 7 issues a serial code in association with the campaign ID, and distributes it through a paper medium such as a magazine or an advertisement on a network. The serial code may be a single or a plurality of fixed codes, or may be accessed by the code issuing server 7 to issue a different serial code for each access.
 図4は、配布されたシリアルコードを入手したユーザによるシリアルコードの入力からゲームアプリ12におけるリワードとしてのアイテム付与までの処理を示している。 FIG. 4 shows processing from the input of the serial code by the user who has obtained the distributed serial code to the item addition as a reward in the game application 12.
 図4において、端末装置1のユーザがコード発行サーバ7のシリアルコード入力ページの所定のアドレス(URL等)を指定すると(ステップS201)、ブラウザアプリ11は、コード発行サーバ7に対してシリアルコード入力ページについてのページリクエストを送信する(ステップS202)。これを受け、コード発行サーバ7のページ応答部72は、シリアルコード入力ページのページデータをレスポンスとして要求元の端末装置1のブラウザアプリ11に送信する(ステップS203)。端末装置1のブラウザアプリ11は、受信したシリアルコード入力ページをモニタ上に表示する(ステップS204)。 In FIG. 4, when the user of the terminal device 1 designates a predetermined address (URL or the like) of the serial code input page of the code issuing server 7 (step S201), the browser application 11 inputs the serial code to the code issuing server 7. A page request for the page is transmitted (step S202). In response to this, the page response unit 72 of the code issuing server 7 transmits the page data of the serial code input page as a response to the browser application 11 of the requesting terminal device 1 (step S203). The browser application 11 of the terminal device 1 displays the received serial code input page on the monitor (step S204).
 図5はシリアルコード入力ページの画面例を示す図であり、シリアルコードを入力する入力欄809と、アイテムの受け取りを指示するボタン810とが表示されている。 FIG. 5 is a diagram showing a screen example of the serial code input page, in which an input field 809 for inputting a serial code and a button 810 for instructing to receive an item are displayed.
 図4に戻り、端末装置1のユーザがシリアルコード入力ページの入力欄(図5の入力欄809)にシリアルコードを入力し、アイテムの受け取りを指示するボタン(図5のボタン810)をタップすると(ステップS205)、ブラウザアプリ11は、ボタンに埋め込まれた記述に従い、対応するゲームアプリ12の起動を試みる。ゲームアプリ12の起動は、URLスキーム等の記述により実現することができる。この際、ゲームアプリ12が未インストールである場合、起動が行えないため、代替処理として、ダウンロードサーバ4にアクセスし(ステップS206)、プログラムおよびデータをダウンロードしてインストールを行い(ステップS207)、再びシリアルコード入力ページを表示した状態(ステップS204)に戻る。 Returning to FIG. 4, when the user of the terminal device 1 inputs a serial code in the input field (input field 809 in FIG. 5) of the serial code input page and taps a button (button 810 in FIG. 5) instructing item reception. (Step S205), the browser application 11 tries to activate the corresponding game application 12 in accordance with the description embedded in the button. The game application 12 can be activated by a description such as a URL scheme. At this time, if the game application 12 is not installed, the game application 12 cannot be activated, so as an alternative process, the download server 4 is accessed (step S206), the program and data are downloaded and installed (step S207), and again. The process returns to the state where the serial code input page is displayed (step S204).
 アイテムの受け取りを指示するボタン(図5のボタン810)をタップ(ステップS205)した際にゲームアプリ12がインストールされている場合、ブラウザアプリ11は、キャンペーンIDとシリアルコードをパラメータとして、ゲームアプリ12を起動する(ステップS208)。 When the game application 12 is installed when the button (button 810 in FIG. 5) for instructing item reception is tapped (step S205), the browser application 11 uses the campaign ID and the serial code as parameters and the game application 12 Is activated (step S208).
 起動したゲームアプリ12は、受け取ったキャンペーンIDとシリアルコードを内部的に保持し(ステップS209)、ゲームアプリ12内に予め設定されているアドレス(URL等)に基づいてゲーム管理サーバ5にアクセスする(ステップS210)。この際、ブラウザアプリ11から引き渡されて内部的に保持しているキャンペーンIDとシリアルコードと、ログイン情報(ユーザID、パスワード等)を伴う。なお、ゲーム管理サーバ5にアクセスするためのURLは、シリアルコード入力ページに予め含めておくようにしてもよい。また、ゲームアプリ12が最初の使用等である場合にログイン情報が存在しない場合があるが、その場合はゲーム管理サーバ5からログイン情報の入力が求められる。 The activated game application 12 internally stores the received campaign ID and serial code (step S209), and accesses the game management server 5 based on an address (such as a URL) preset in the game application 12. (Step S210). At this time, it is accompanied by a campaign ID and serial code delivered from the browser application 11 and held internally, and login information (user ID, password, etc.). Note that the URL for accessing the game management server 5 may be included in advance in the serial code input page. Further, when the game application 12 is used for the first time or the like, the login information may not exist. In this case, the game management server 5 requests the input of the login information.
 アクセスを受けたゲーム管理サーバ5のログイン管理部51は、ログイン情報に基づいてユーザを認証し(ステップS211)、正常に認証すると、アイテムID取得部52は、ユーザ属性を判定する(ステップS212)。例えば、所定レベル以下のユーザを初心者、それを超えるユーザを非初心者に分け、異なるアイテム(リワード)を付与する場合、当該ユーザのゲーム履歴情報を参照して判定を行い、初心者であるか非初心者であるかを示すユーザ属性情報を生成する。そして、アイテムID取得部52は、キャンペーンIDとシリアルコードとユーザ属性情報を伴ってコード発行サーバ7に対してリクエストを送信する(ステップS213)。 Upon receiving the access, the login management unit 51 of the game management server 5 authenticates the user based on the login information (step S211), and when successfully authenticated, the item ID acquisition unit 52 determines the user attribute (step S212). . For example, when a user below a predetermined level is classified as a beginner and a user exceeding that level is classified as a non-novice, and different items (rewards) are given, a determination is made with reference to the game history information of the user, whether the user is a beginner or a non-novice The user attribute information indicating whether or not is generated. Then, the item ID acquisition unit 52 transmits a request to the code issuing server 7 with the campaign ID, serial code, and user attribute information (step S213).
 これを受け、コード発行サーバ7の整合性判定部73は、キャンペーンIDとの対応を考慮し、所定の規則に沿って生成されたシリアルコードであるか、または、内部に保存してある生成済みのシリアルコードに一致するものがあるか否かにより整合性の確認を行い(ステップS214)、存在すれば、ユーザ属性情報に対応付けられたアイテムIDを取得し(ステップS215)、ゲーム管理サーバ5に送信する(ステップS216)。例えば、ユーザ属性情報の「初心者」にアイテムID「A」が対応付けられており、「非初心者」にアイテムID「B」が対応付けられている場合、整合性が確認された場合、確認OKの旨と対応するアイテムID(AかB)を応答する。 In response to this, the consistency determination unit 73 of the code issuing server 7 considers the correspondence with the campaign ID and is a serial code generated in accordance with a predetermined rule or a generated code stored inside The consistency is checked based on whether or not there is a match with the serial code (step S214), and if it exists, the item ID associated with the user attribute information is acquired (step S215), and the game management server 5 (Step S216). For example, when the item ID “A” is associated with “beginner” of the user attribute information and the item ID “B” is associated with “non-beginner”, when the consistency is confirmed, confirmation OK is performed. And an item ID (A or B) corresponding to this.
 これを受け、ゲーム管理サーバ5は、予め内部的に対応付けられたアイテムIDとアイテムデータの対応付けに従い、アイテムデータを端末装置1のゲームアプリ12に送信する(ステップS217)。 In response to this, the game management server 5 transmits the item data to the game application 12 of the terminal device 1 in accordance with the association between the item ID and the item data associated with each other in advance (step S217).
 端末装置1のゲームアプリ12は、受信したアイテムデータに基づいてアイテムを使用可能な状態とし(ステップS218)、アイテムが獲得された旨の表示を行う(ステップS219)。図6はアイテム獲得画面の画面例を示す図であり、「○○を獲得しました!」といった表示814が表示されている。なお、リワードとしてのアイテムが反映されたことの報知は音声等で行なってもよい。 The game application 12 of the terminal device 1 makes the item usable based on the received item data (step S218), and displays that the item has been acquired (step S219). FIG. 6 is a diagram showing a screen example of the item acquisition screen, and a display 814 such as “You have acquired XX!” Is displayed. The notification that the item as a reward is reflected may be performed by voice or the like.
 なお、図4では、ゲームアプリ12の中でシリアルコードの入力を行わず、他のページにおいてシリアルコードを入力してゲームアプリ12を起動し、その際にシリアルコード等を引き渡すようにした例について説明した。これは、ゲームアプリの流通環境によっては、ゲームアプリ内でユーザがコード等を入力することにより新しい機能やコンテンツをアンロック(ロック解除)したり追加したりするゲームアプリが政策的かつ人為的に禁止される場合があり、そのような環境に対処するためである。従って、そのような環境ではなく、直接にゲームアプリ12にシリアルコードを入力できる場合には、ゲームアプリ12に直接にシリアルコードを入力するようにしてもよい。 In FIG. 4, an example in which the serial code is not entered in the game application 12 but the serial code is input on another page to start the game application 12 and the serial code is delivered at that time. explained. Depending on the distribution environment of the game application, a game application that unlocks (adds) a new function or content by adding a code or the like in the game application or adds a policy is artificially and artificially. In order to cope with such an environment. Therefore, if the serial code can be directly input to the game application 12 instead of such an environment, the serial code may be directly input to the game application 12.
 次に、図7は配布されたシリアルコードを入手したユーザによるシリアルコードの入力からゲームアプリ12におけるリワードとしてのアイテム付与までの他の処理を示している。図7では、図4とは異なり、コード発行サーバ7ではアイテムIDの取得を行わず、ゲーム管理サーバ5側でアイテムIDを決定している。 Next, FIG. 7 shows other processes from the input of the serial code by the user who has obtained the distributed serial code to the item assignment as a reward in the game application 12. In FIG. 7, unlike FIG. 4, the code issuing server 7 does not acquire the item ID, but determines the item ID on the game management server 5 side.
 図7において、端末装置1のユーザがコード発行サーバ7のシリアルコード入力ページの所定のアドレス(URL等)を指定すると(ステップS301)、ブラウザアプリ11は、コード発行サーバ7に対してシリアルコード入力ページについてのページリクエストを送信する(ステップS302)。これを受け、コード発行サーバ7のページ応答部72は、シリアルコード入力ページのページデータをレスポンスとして要求元の端末装置1のブラウザアプリ11に送信する(ステップS303)。端末装置1のブラウザアプリ11は、受信したシリアルコード入力ページをモニタ上に表示する(ステップS304)。シリアルコード入力ページは図5に示したのと同様である。 In FIG. 7, when the user of the terminal device 1 designates a predetermined address (URL or the like) of the serial code input page of the code issuing server 7 (step S <b> 301), the browser application 11 inputs the serial code to the code issuing server 7. A page request for the page is transmitted (step S302). In response, the page response unit 72 of the code issuing server 7 transmits the page data of the serial code input page as a response to the browser application 11 of the requesting terminal device 1 (step S303). The browser application 11 of the terminal device 1 displays the received serial code input page on the monitor (step S304). The serial code input page is the same as that shown in FIG.
 図7に戻り、端末装置1のユーザがシリアルコード入力ページの入力欄(図5の入力欄809)にシリアルコードを入力し、アイテムの受け取りを指示するボタン(図5のボタン810)をタップすると(ステップS305)、ブラウザアプリ11は、ボタンに埋め込まれた記述に従い、対応するゲームアプリ12の起動を試みる。ゲームアプリ12の起動は、URLスキーム等の記述により実現することができる。この際、ゲームアプリ12が未インストールである場合、起動が行えないため、代替処理として、ダウンロードサーバ4にアクセスし(ステップS306)、プログラムおよびデータをダウンロードしてインストールを行い(ステップS307)、再びシリアルコード入力ページを表示した状態(ステップS304)に戻る。 Returning to FIG. 7, when the user of the terminal device 1 inputs a serial code in the input field (input field 809 in FIG. 5) of the serial code input page and taps a button (button 810 in FIG. 5) instructing item reception. (Step S305), the browser application 11 tries to start the corresponding game application 12 in accordance with the description embedded in the button. The game application 12 can be activated by a description such as a URL scheme. At this time, if the game application 12 is not installed, it cannot be activated, so as an alternative process, the download server 4 is accessed (step S306), the program and data are downloaded and installed (step S307), and again. The process returns to the state where the serial code input page is displayed (step S304).
 アイテムの受け取りを指示するボタン(図5のボタン810)をタップ(ステップS305)した際にゲームアプリ12がインストールされている場合、ブラウザアプリ11は、キャンペーンIDとシリアルコードをパラメータとして、ゲームアプリ12を起動する(ステップS308)。 When the game application 12 is installed when the button (button 810 in FIG. 5) for instructing to receive the item is tapped (step S305), the browser application 11 uses the campaign ID and the serial code as parameters, and the game application 12 Is activated (step S308).
 起動したゲームアプリ12は、受け取ったキャンペーンIDとシリアルコードを内部的に保持し(ステップS309)、ゲームアプリ12内に予め設定されているアドレス(URL等)に基づいてゲーム管理サーバ5にアクセスする(ステップS310)。この際、ブラウザアプリ11から引き渡されて内部的に保持しているキャンペーンIDとシリアルコードと、ログイン情報(ユーザID、パスワード等)を伴う。なお、ゲーム管理サーバ5にアクセスするためのURLは、シリアルコード入力ページに予め含めておくようにしてもよい。また、ゲームアプリ12が最初の使用等である場合にログイン情報が存在しない場合があるが、その場合はゲーム管理サーバ5からログイン情報の入力が求められる。 The activated game application 12 internally stores the received campaign ID and serial code (step S309), and accesses the game management server 5 based on an address (such as a URL) preset in the game application 12. (Step S310). At this time, it is accompanied by a campaign ID and serial code delivered from the browser application 11 and held internally, and login information (user ID, password, etc.). Note that the URL for accessing the game management server 5 may be included in advance in the serial code input page. Further, when the game application 12 is used for the first time or the like, the login information may not exist. In this case, the game management server 5 requests the input of the login information.
 アクセスを受けたゲーム管理サーバ5のログイン管理部51は、ログイン情報に基づいてユーザを認証し(ステップS311)、正常に認証すると、アイテムID取得部52は、キャンペーンIDとシリアルコードを伴ってコード発行サーバ7に対してリクエストを送信する(ステップS312)。 Upon receiving the access, the login management unit 51 of the game management server 5 authenticates the user based on the login information (step S311), and when successfully authenticated, the item ID acquisition unit 52 codes the campaign ID and the serial code. A request is transmitted to the issuing server 7 (step S312).
 これを受け、コード発行サーバ7の整合性判定部73は、キャンペーンIDとの対応を考慮し、所定の規則に沿って生成されたシリアルコードであるか、または、内部に保存してある生成済みのシリアルコードに一致するものがあるか否かにより整合性の確認を行い(ステップS313)、存在すれば、整合OKの旨を応答する(ステップS314)。 In response to this, the consistency determination unit 73 of the code issuing server 7 considers the correspondence with the campaign ID and is a serial code generated in accordance with a predetermined rule or a generated code stored inside The consistency is checked based on whether there is a match with the serial code (step S313), and if it exists, a response indicating that the match is OK is sent (step S314).
 これを受け、ゲーム管理サーバ5のアイテムID取得部52は、ユーザ属性を判定しアイテムIDを決定する(ステップS315)。例えば、所定レベル以下のユーザを初心者、それを超えるユーザを非初心者に分け、異なるアイテム(リワード)を付与する場合、当該ユーザのゲーム履歴情報を参照して判定を行い、初心者であるか非初心者であるかを示すユーザ属性情報を生成し、ユーザ属性情報に対応付けられたアイテムIDを取得する。例えば、ユーザ属性情報の「初心者」にアイテムID「A」が対応付けられており、「非初心者」にアイテムID「B」が対応付けられている場合、アイテムIDとして「A」か「B」を取得する。 In response, the item ID acquisition unit 52 of the game management server 5 determines the user attribute and determines the item ID (step S315). For example, when a user below a predetermined level is classified as a beginner and a user exceeding that level is classified as a non-novice, and different items (rewards) are given, a determination is made with reference to the game history information of the user, whether the user is a beginner or a non-novice Is generated, and an item ID associated with the user attribute information is acquired. For example, when the item ID “A” is associated with “beginner” of the user attribute information and the item ID “B” is associated with “non-novice”, the item ID is “A” or “B”. To get.
 そして、ゲーム管理サーバ5は、予め内部的に対応付けられたアイテムIDとアイテムデータの対応付けに従い、アイテムデータを端末装置1のゲームアプリ12に送信する(ステップS316)。 Then, the game management server 5 transmits the item data to the game application 12 of the terminal device 1 in accordance with the association between the item ID and the item data associated with each other in advance (step S316).
 端末装置1のゲームアプリ12は、受信したアイテムデータに基づいてアイテムを使用可能な状態とし(ステップS317)、アイテムが獲得された旨の表示を行う(ステップS317)。アイテム獲得画面は図6に示したのと同様である。 The game application 12 of the terminal device 1 makes the item usable based on the received item data (step S317), and displays that the item has been acquired (step S317). The item acquisition screen is the same as that shown in FIG.
 <総括>
 以上説明したように、本実施形態によれば、一律に配布するシリアルコードからターゲットとなるユーザに応じたリワードを付与することのできるシリアルコードの管理の仕組を提供することができる。
<Summary>
As described above, according to the present embodiment, it is possible to provide a serial code management mechanism that can give a reward according to a target user from a serial code that is uniformly distributed.
 なお、ユーザ属性情報として初心者と非初心者について例示したが、これらに限定されるものではない。例えば、ゲームアプリにおいて、どのステージに到達しているかによって分けることもできるし、どれだけの期間にわたってゲームプレイをしているかによって分けることもできるし、どれだけの課金がされているかによって分けることもできる。 In addition, although illustrated about the beginner and the non-beginner as user attribute information, it is not limited to these. For example, in a game application, it can be divided according to which stage it has reached, it can be divided according to how long the game has been played, or it can be divided according to how much is charged it can.
 また、ユーザに対し、ユーザ属性情報毎に、どのようなリワードが付与されるのかを確認できる画面を設けてもよい。例えば、ユーザが現在、2ステージ目にいるときに、2ステージ目のリワードよりも3ステージ目のリワードの方がそのユーザにとって魅力的だった場合、3ステージ目まで進めてからシリアルコードを入力するという自由度を与えることができる。これにより、ゲームの継続的プレイや課金を促すことができる。 In addition, a screen may be provided for the user to confirm what kind of reward is given for each user attribute information. For example, if the user is currently in the second stage and the third stage reward is more attractive to the user than the second stage reward, proceed to the third stage before entering the serial code The degree of freedom can be given. Thereby, the continuous play of a game and charging can be promoted.
 また、ユーザがゲームで使用するキャラクタやアイテムの属性をユーザ属性情報とし、これに基づいてアイテムもしくはアイテムIDを決定するようにしてもよい。例えば、キャラクタであれば戦士や魔法使い等の設定された職業に対応したアイテムIDを決定し、アイテムであれば、所有している武器や防具等のオプションパーツの種類に対応したアイテムIDを決定する。なお、ユーザが複数種類のキャラクタやアイテムを所有していたとしても、ユーザが複数種類所有しているキャラクタやアイテムの中からユーザがゲーム(クエストやバトル)で使用するものとして選択されているものを対象とすることで、ユーザの現在の設定情報(ユーザ属性情報)に応じたアイテム(リワード)を付与することができる。 Further, the attribute of the character or item used by the user in the game may be used as the user attribute information, and the item or item ID may be determined based on this. For example, if it is a character, an item ID corresponding to a set occupation such as a warrior or a wizard is determined, and if it is an item, an item ID corresponding to the type of optional parts such as weapons and armor that it owns is determined. . In addition, even if the user owns multiple types of characters and items, the one selected by the user for use in games (quests and battles) from among the multiple types of characters and items owned by the user By targeting the item, an item (reward) according to the user's current setting information (user attribute information) can be given.
 以上、本発明の好適な実施の形態により本発明を説明した。ここでは特定の具体例を示して本発明を説明したが、特許請求の範囲に定義された本発明の広範な趣旨および範囲から逸脱することなく、これら具体例に様々な修正および変更を加えることができることは明らかである。すなわち、具体例の詳細および添付の図面により本発明が限定されるものと解釈してはならない。 The present invention has been described above by the preferred embodiments of the present invention. While the invention has been described with reference to specific embodiments, various modifications and changes may be made to the embodiments without departing from the broad spirit and scope of the invention as defined in the claims. Obviously you can. In other words, the present invention should not be construed as being limited by the details of the specific examples and the accompanying drawings.
 1    端末装置
 11   ブラウザアプリ
 12   ゲームアプリ
 2    アクセスポイント
 3    ネットワーク
 4    ダウンロードサーバ
 5    ゲーム管理サーバ
 51   ログイン管理部
 52   アイテムID取得部
 53   アイテム付与部
 7    コード発行サーバ
 71   シリアルコード発行部
 72   ページ応答部
 73   整合性判定部
 74   アイテムID応答部
DESCRIPTION OF SYMBOLS 1 Terminal device 11 Browser application 12 Game application 2 Access point 3 Network 4 Download server 5 Game management server 51 Login management part 52 Item ID acquisition part 53 Item assignment part 7 Code issue server 71 Serial code issue part 72 Page response part 73 Consistency Determination unit 74 Item ID response unit

Claims (7)

  1.  シリアルコードを発行する発行手段と、
     アプリケーションプログラムに入力されたシリアルコードを受け付けた場合、当該シリアルコードが前記発行手段により発行したシリアルコードであるか否かの判定を行って応答する判定手段と、
     シリアルコードを使用するユーザの属性情報を受け付けた場合、当該ユーザの属性情報に予め対応付けられたリワードの特定情報を応答する応答手段と
    を備えたことを特徴とするサーバ装置。
    Issuing means for issuing a serial code;
    When receiving a serial code input to the application program, a determination unit that determines whether the serial code is a serial code issued by the issuing unit and responds.
    A server device, comprising: response means for responding to a specific information of a reward previously associated with the attribute information of the user when the attribute information of the user who uses the serial code is received.
  2.  アプリケーションプログラムに入力されたシリアルコードが正規のシリアルコードであるか否かを発行元サーバに対して確認する確認手段と、
     正規のシリアルコードであると確認された場合に、当該シリアルコードを使用するユーザの属性情報に基づき、当該ユーザの属性情報に予め対応付けられたリワードを付与する付与手段と
    を備えたことを特徴とするサーバ装置。
    Confirmation means for confirming to the issuing server whether or not the serial code input to the application program is a regular serial code;
    When it is confirmed that the serial code is a legitimate serial code, it is provided with a granting unit that grants a reward previously associated with the attribute information of the user based on the attribute information of the user who uses the serial code. Server device.
  3.  シリアルコードを発行する発行手段と、
     アプリケーションプログラムに入力されたシリアルコードを受け付けた場合、当該シリアルコードが前記発行手段により発行したシリアルコードであるか否かの判定を行う判定手段と、
     前記発行手段が発行したシリアルコードであると判定された場合、当該シリアルコードを使用するユーザの属性情報に基づき、当該ユーザの属性情報に予め対応付けられたリワードを付与する付与手段と
    を備えたことを特徴とするサーバ装置。
    Issuing means for issuing a serial code;
    When receiving the serial code input to the application program, a determination unit that determines whether the serial code is a serial code issued by the issuing unit;
    When it is determined that the serial code has been issued by the issuing means, the granting means for granting a reward previously associated with the attribute information of the user based on the attribute information of the user who uses the serial code The server apparatus characterized by the above-mentioned.
  4.  請求項1乃至3のいずれか一項に記載のサーバ装置において、
     前記シリアルコードは、キャンペーンを識別するキャンペーンIDに対応付けて発行される
    ことを特徴とするサーバ装置。
    In the server apparatus as described in any one of Claims 1 thru | or 3,
    The server device, wherein the serial code is issued in association with a campaign ID for identifying a campaign.
  5.  サーバ装置を構成するコンピュータを、
     シリアルコードを発行する発行手段、
     アプリケーションプログラムに入力されたシリアルコードを受け付けた場合、当該シリアルコードが前記発行手段により発行したシリアルコードであるか否かの判定を行って応答する判定手段、
     シリアルコードを使用するユーザの属性情報を受け付けた場合、当該ユーザの属性情報に予め対応付けられたリワードの特定情報を応答する応答手段
    として機能させるサーバプログラム。
    The computer that constitutes the server device
    Issuing means for issuing a serial code,
    A determination unit that, when receiving a serial code input to the application program, determines whether or not the serial code is a serial code issued by the issuing unit and responds;
    A server program that functions as a response unit that responds to specific information of a reward previously associated with the attribute information of the user when the attribute information of the user who uses the serial code is received.
  6.  サーバ装置を構成するコンピュータを、
     アプリケーションプログラムに入力されたシリアルコードが正規のシリアルコードであるか否かを発行元サーバに対して確認する確認手段、
     正規のシリアルコードであると確認された場合に、当該シリアルコードを使用するユーザの属性情報に基づき、当該ユーザの属性情報に予め対応付けられたリワードを付与する付与手段
    として機能させるサーバプログラム。
    The computer that constitutes the server device
    Confirmation means for confirming to the issuing server whether or not the serial code input to the application program is a regular serial code;
    A server program that functions as a granting unit that grants a reward previously associated with attribute information of a user based on the attribute information of the user who uses the serial code when the serial code is confirmed.
  7.  サーバ装置を構成するコンピュータを、
     シリアルコードを発行する発行手段、
     アプリケーションプログラムに入力されたシリアルコードを受け付けた場合、当該シリアルコードが前記発行手段により発行したシリアルコードであるか否かの判定を行う判定手段、
     前記発行手段が発行したシリアルコードであると判定された場合、当該シリアルコードを使用するユーザの属性情報に基づき、当該ユーザの属性情報に予め対応付けられたリワードを付与する付与手段
    として機能させるサーバプログラム。
    The computer that constitutes the server device
    Issuing means for issuing a serial code,
    A determination unit that determines whether the serial code is a serial code issued by the issuing unit when the serial code input to the application program is received;
    When it is determined that the serial code is issued by the issuing means, based on the attribute information of the user who uses the serial code, a server that functions as an assigning means for giving a reward previously associated with the attribute information of the user program.
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