WO2015146401A1 - Programme et système de jeu - Google Patents
Programme et système de jeu Download PDFInfo
- Publication number
- WO2015146401A1 WO2015146401A1 PCT/JP2015/054869 JP2015054869W WO2015146401A1 WO 2015146401 A1 WO2015146401 A1 WO 2015146401A1 JP 2015054869 W JP2015054869 W JP 2015054869W WO 2015146401 A1 WO2015146401 A1 WO 2015146401A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- moving object
- approach
- target area
- unit
- speed
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Definitions
- the present invention relates to a program and a game system.
- Patent Document 1 in a putter practice that originally requires a wide place, in order to practice even in a narrow place, a detection unit that detects a passing speed and a passing angle of the golf ball G, a setting unit that sets a target distance, A golf practice machine is described that includes a calculation unit that calculates the arrival position of the golf ball G based on information on the passing speed and angle obtained by the detection unit, and a display unit that displays a calculation result in the calculation unit. Yes.
- the arrival position of the golf ball is calculated based on the angle and speed at the time of launching the golf ball detected by the detection unit, and the mark around the mark corresponding to the cup is calculated.
- the golf ball trajectory and speed are not considered. For this reason, the shot feeling was different from actual putter practice.
- an object of the present invention is to provide a program and a game system capable of performing competition practice by moving a moving object with a sense closer to reality. It is another object of the present invention to provide a program and a game system that can easily perform competition practice in a narrow space by moving a moving object.
- a program includes a computer, An image acquisition unit for acquiring an image of a predetermined pattern, A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern; An approach direction detector that detects an approach direction of the moving object to the target area; A speed detecting unit for detecting a moving speed of the moving object to the target area; Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area; It functions as a score calculation unit that calculates the score of the player based on the success or failure of the moving object entering the target area.
- the approach direction detection unit may set the traveling direction of the moving object when the center of the moving object contacts the outer edge of the target area as the approach direction.
- the speed detection unit may set the approach speed as the speed in the traveling direction of the moving object when the center of the moving object contacts the outer edge of the target area.
- a trajectory determining unit that determines whether the trajectory of the moving object is a trajectory that satisfies a predetermined condition;
- the score calculation unit may add an additional score when the trajectory of the moving object is a trajectory that satisfies the predetermined condition.
- the trajectory determination unit is a trajectory that satisfies the predetermined condition when the entire trajectory of the moving object is included in a predetermined band-shaped region along a straight line passing through the center of the target region. May be determined.
- the trajectory determination unit predicts an end point of the trajectory of the moving object based on a traveling direction and speed of the moving object at a predetermined timing, and the predicted end point has a predetermined distance from the target area. If it is included in the region, it may be determined that the trajectory satisfies the predetermined condition.
- a difficulty level setting unit may be provided that sets conditions for the approach direction and the approach speed used when the entry determination unit determines success or failure of entry based on designation by the player.
- the difficulty level setting unit may set conditions for the approach direction and the approach speed based on inclination information of the course designated by the player.
- a program includes a computer, An image acquisition unit for acquiring an image of a predetermined pattern, A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern; An approach angle detector that detects an approach angle of the moving object to the target area; A speed detecting unit for detecting a moving speed of the moving object to the target area; Based on the approach angle and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area; It functions as a score calculation unit that calculates the score of the player based on the success or failure of the moving object entering the target area.
- the game system includes a mat on which a target area for entering a moving object and a predetermined pattern are printed, A terminal device with a camera function, The terminal device An image acquisition unit for acquiring an image of the pattern pattern; A target position recognition unit for recognizing the position of the target area based on the pattern pattern; An approach direction detector that detects an approach direction of the moving object to the target area; A speed detecting unit for detecting a moving speed of the moving object to the target area; Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area; A score calculation unit that calculates a score of the player based on whether the moving object has entered the target area.
- FIG. 1 is a diagram showing an outline of a putter practice system 1 according to an embodiment of the present invention.
- the putter practice system 1 includes a mat 2, a terminal device 3, and a table 4.
- the mat 2 is formed of, for example, a cloth having a length and width of about 1 m, and the terminal device 3 is fixed to the base 4.
- FIG. 2 is a top view of the mat 2.
- a cup position (target region) 21 and a pattern pattern 22 are printed.
- the pattern pattern 22 is a pattern that serves as a mark for designating a plane position in the real world.
- the pattern pattern 22 is not limited to the checkered pattern as shown in FIG. 2, and may be a pattern including three points necessary for uniquely specifying the plane. For example, a triangle (polygon), a quadrilateral figure, a lattice pattern including three or more intersections, and the like may be used.
- FIG. 3 is a block diagram showing the configuration of the terminal device 3 according to the present embodiment.
- the terminal device 3 is a smartphone, a tablet terminal, a mobile phone, a portable information terminal, a portable navigation device, a notebook computer, or other portable terminal devices.
- the terminal device 3 includes a camera 31, an input device 32, a display device 33, and a control device 34.
- the camera 31 captures images of the cup area 21 and the pattern pattern 22 of the mat 2.
- the position of the terminal device 3 is fixed by the stand 4 so that the cup region 21 and the pattern pattern 22 can be captured by the camera 31.
- the input device 32 is for operation and input by the user.
- the input device 32 is a keyboard for performing various input operations by operating numeric keys, alphabet keys, other function keys, selection keys, scroll keys, and the like, and output means.
- a touch panel for selecting a desired menu from a menu screen displayed on a display device 33 can be used.
- Various menu screens and images captured by the camera 31 are displayed on the display device 33.
- the control device 34 includes, as hardware, a CPU, a memory such as a ROM and a RAM, an external storage device that stores various information, an input interface, an output interface, a communication interface, and a bus that connects these.
- the control device 34 includes an image acquisition unit 341, a target position recognition unit 342, a trajectory acquisition unit 343, an approach direction detection unit 344, a speed detection unit 345, an approach determination unit 346, a trajectory determination unit 347, and a score calculation unit. 348 and a difficulty level setting unit 349.
- the image acquisition unit 341, the target position recognition unit 342, the trajectory acquisition unit 343, the approach direction detection unit 344, the speed detection unit 345, the approach determination unit 346, the trajectory determination unit 347, the score calculation unit 348, and the difficulty level setting unit 349 are a CPU.
- FIG. 4 is a flowchart of the operation of the putter practice system 1.
- each processing step to be described later can be executed in any order or in parallel as long as there is no contradiction in processing contents, and other steps may be added between the processing steps.
- a step described as one step for convenience can be executed by being divided into a plurality of steps, while a step described as being divided into a plurality of steps for convenience can be grasped as one step.
- the terminal device 3 is fixed to the stand 4 and the pattern pattern 22 on the mat 2 is imaged by the camera 31 (step S11).
- the image acquisition unit 341 acquires an image of the pattern pattern 22 captured by the camera 31 (step S12).
- the target position recognition unit 342 recognizes the planar position of the cup area 21 based on the image of the pattern pattern 22 (step S13).
- the target position recognition unit 342 calculates a conversion formula between coordinates projected on an image acquired by the camera 31 and real-world coordinates.
- the target position recognizing unit 342 recognizes at least three intersections (P in FIG. 2) from the image acquired by the camera 31, and creates the following conversion formula (1) using information of each point P.
- m ARM (1)
- M is a coordinate vector in the real world of the point P
- m is a coordinate vector of the point P projected on the image plane acquired by the camera 31
- R is a transformation matrix. If information of at least three points is used, elements (parameters) of the transformation matrix R can be calculated.
- the target position recognition unit 342 converts the image acquired from the camera 31 into an image viewed from directly above using the obtained conversion formula, and displays the image on the display device 33.
- FIG. 5 is a diagram showing an example of a screen displayed on the display device 33 before conversion, and an image from the viewpoint position of the camera is displayed as it is.
- FIG. 6 is a diagram illustrating an example of the screen display after conversion. In FIG. 6, the image which looked at the cup area
- the image acquisition unit 341 moves on the mat 2 via the camera 31.
- An image of the golf ball G to be acquired is acquired.
- the track acquisition unit 343 acquires the track of the golf ball G (step S14).
- the trajectory acquisition unit 343 removes a region that does not correspond to the golf ball G as noise from the entire acquired image based on information such as color, and recognizes the remaining region as the golf ball G. Further, the trajectory acquisition unit 343 acquires the coordinate value of the center of the area of the golf ball G at predetermined intervals, and uses the coordinate data of the golf ball G as the trajectory of the golf ball G.
- the golf ball G it is desirable to use a channel in which the contrast with the color of the mat 2 as the background is emphasized. For example, if the mat 2 is a blue color, the white golf ball G can be easily recognized by using the B channel (blue).
- FIG. 7 is a diagram illustrating a specific method for determining whether or not the moving object is the golf ball G. As shown in FIG. 7, the length of the short side when the image area of the moving object (including the moving object and its shadow, the area indicated by the solid line in FIG. 7; the outline of the moving object is indicated by the dotted line) is surrounded by a rectangle.
- the target moving object is recognized as the golf golf ball G only when the diameter is 2r and the value of the diameter 2r satisfies a predetermined condition.
- the judgment condition can be, for example, that 2r is in the range of 1/4 to 2 times the diameter of the golf ball G.
- the track acquisition unit 343 determines whether or not the track of the golf ball G passes through the outer edge of the cup region 21 (step S15). If it passes through the outer edge of the cup area 21 (YES), the process proceeds to step S16. On the other hand, if the outer edge of the cup region 21 is not passed (NO), the process proceeds to step S18.
- the approach direction detection unit 344 detects the approach direction of the golf ball G into the cup region 21 (step S16).
- the approach direction detection unit 344 determines the approach direction based on the traveling direction of the golf ball G when the center of the golf ball G is in contact with the outer edge of the cup region 21. Specifically, as shown in FIG. 8, a vector (traveling direction vector V) connecting two observation points sandwiching a point (entrance point) where the trajectory of the golf ball G first intersects with the outer edge of the cup region 21 is obtained.
- the direction from the outside to the inside of the cup region 21 (positive direction) or the direction from the inside to the outside (negative direction) is determined.
- the speed detection unit 345 detects the approach speed of the golf ball into the cup area 21 (step S17).
- the speed detection unit 345 uses the speed in the traveling direction of the golf ball G when the center of the golf ball G is in contact with the outer edge of the cup region 21 as the approach speed.
- the approach speed is calculated based on the distance between two observation points that sandwich the point where the trajectory of the golf ball G first intersects with the outer edge of the cup region 21 and the interval between the two observation times.
- the entry determination unit 346 determines whether or not the golf ball G has entered the cup area 21 based on the direction and speed of entry of the golf ball G into the cup area 21 (step in / out of the cup-in) (step S1). S18).
- the approach determination unit 346 determines that the cup-in is successful when the approach direction and the approach speed satisfy predetermined conditions.
- the approach direction may be a positive direction
- the approach speed range may be 0.5 m / h or more and 1.5 m / h or less. If it is determined in step S15 that the path of the golf ball G does not pass through the outer edge of the cup region 21, or the approach direction and the approach speed of the golf ball G do not satisfy the predetermined conditions. Is determined to be a cup-in failure.
- the entry determination unit 346 may change the condition for determining that the cup-in is successful depending on the position of the entry point of the golf ball G into the cup region 21.
- the range of the entry point indicated by c in FIG. 6 (a semicircle on the start point side of the golf ball G trajectory, an arc from the center), and the range indicated by s (of the semicircle on the start point side of the golf ball G track)
- the condition may be determined depending on which one is included in the end arc) and the range indicated by b (a semicircular arc opposite to the starting point of the golf ball G trajectory).
- the condition may be the mildest when included in the range c, and the condition may be stricter in the order of the range s and the range b.
- the entry determination unit 346 performs physical calculation based on the approach direction of the golf ball G into the cup region 21, the approach speed, and the entry point into the cup region 21 to determine whether or not the cup-in is successful. Also good. For example, based on these three parameters, the trajectory change due to the collision of the golf ball G with the cup is calculated, and the success or failure of the cup-in is determined based on the traveling direction and speed of the golf ball G after the trajectory change. It may be.
- the determination of success or failure of the cup-in may be performed using an approach angle. Specifically, as shown in FIG. 9, the angle ⁇ formed by the tangent L at the position where the center of the golf ball G rides on the outer periphery of the cup region 21 and the traveling direction vector V of the golf ball G is determined as the approach angle. can do.
- the entry determination unit 346 determines whether or not the golf ball G has entered the cup region 21 based on the direction and speed of entry of the golf ball G into the cup region 21.
- the approach determination unit 346 determines that the cup-in is successful when the approach angle and the approach speed satisfy predetermined conditions.
- condition of the approach angle can be 45 degrees or more and 135 degrees or less.
- the conditions may be changed according to the position of the entry point.
- physical calculation may be performed based on the approach angle, the approach speed, and the approach point to the cup area 21 to determine whether the cup-in is successful.
- a sound effect informing that the golf ball G has been cup-in is output from the speaker of the terminal device 3. If it is determined that the golf ball has not entered the cup position 21, a sound effect is output to inform that the cup-in has failed. Further, as shown in FIG. 10, the trajectory T of the golf ball G is displayed on the display device 33.
- the score calculation unit 348 calculates and outputs the player's score (step S19).
- the score is calculated based on the success or failure of the cup-in and the trajectory of the golf ball G. For the trajectory, for example, if it is determined as “Nice in” or “Nice touch” below, an additional score is given.
- the track determination unit 347 includes the entire track of the golf ball G within a belt-like region 51 (a region indicated by vertical stripes in the drawing) along a straight line passing through the center of the cup region 21. If it is, “Nice-in” is determined.
- the golf ball G when the golf ball G does not pass through the outer edge of the cup region 21, the golf ball passes through a straight line that divides the cup region 21 into a semicircle on the golf ball G starting point side and the opposite side. G predictive stop position is predicted.
- the position of the straight line divided into the semicircles can be determined based on the positional relationship with the point P of the pattern pattern 22.
- the trajectory determination unit 347 may acquire an image of the moving golf ball G until it can be acquired by the camera 31, and predict the predicted stop position of the golf ball G when the last image data is acquired. .
- the predicted stop position is calculated based on the ground frictional resistance value set in advance in addition to the traveling direction and speed at the predicted time of the golf ball G.
- the actual frictional resistance may be considerably increased when playing with the mat 2 placed on the carpet.
- the golf ball G is suddenly decelerated on the mat 2, and the actual stop position of the golf ball G may be different from the predicted stop position.
- the frictional resistance value may be corrected according to the change in speed, and the predicted stop position may be calculated. . In this way, by using the predicted stop position instead of the actual stop position, it is possible to cope with a case where the golf ball G rolls to a position where the camera 31 cannot shoot.
- the difficulty level setting unit 349 performs the following difficulty level setting based on designation by the player via the input device 32.
- the difficulty level setting unit 349 sets a cup-in condition corresponding to the inclination.
- the approach determination unit 346 sets conditions for the approach direction and the approach speed of the golf ball G used when making a cup-in determination based on the inclination.
- the trajectory of the golf ball G may be limited. For example, the region including the entire trajectory may be limited to a specific range. Thereby, even in a place where there is no inclination, it is possible to practice under the same conditions as practiced on a course with an inclination.
- the difficulty level setting unit 349 can also set the difficulty level for the conditions of the nice-in determination and the nice touch determination.
- the difficulty may be increased by narrowing the width of the band-shaped region 51, or the region 51 may be a region along a curve instead of a straight line.
- the region 52 may be limited to a narrower region.
- the difficulty level of the nice-in determination and the nice touch determination can be set in correspondence with the inclination setting by the player.
- the difficulty level setting unit 349 may limit the entry position of the golf ball G into the cup area 21 as a condition for cup-in to the cup area 21.
- the golf ball G may be limited to the outer edge of the semicircle on the starting point side of the path of the golf ball G among the outer edges of the cup region 21.
- the semicircle on the start point side can be determined based on the positional relationship with the point P of the pattern pattern 22.
- the place where the mat 2 is placed is not limited to a flat and uneven place, and the mat 2 can be practiced by placing it on an inclined place or an uneven ground.
- the position of the cup region 21 and the trajectory of the golf ball are recognized by three-dimensional coordinates.
- the inclination may be measured using an acceleration sensor included in the terminal device 3.
- the conditions for determining the cup-in and the conditions for the nice-in / nice touch are set in consideration of the measured inclination and the uneven shape of the ground.
- the nice touch determination is performed when the cup-in is not performed.
- the nice touch determination may be performed regardless of whether the cup-in is successful. That is, regardless of whether the cup-in is successful or not, the camera 31 displays an image of the moving golf ball G when the golf ball G passes the outer edge of the cup region 21 or when it passes a straight line that divides the cup region 21 into a semicircle. Then, the predicted stop position of the golf ball G may be predicted at the time of the last acquisition, and the nice touch may be determined based on the predicted stop position. Thereby, the player can perform practice limited to the nice touch.
- the terminal device 3 is used to recognize the planar position of the cup area 21 on the mat 2, and based on the path of the golf ball, the approach speed and the approach direction to the cup area 21. Thus, the success or failure of the golf ball entering the cup region 21 is determined. Thereby, the practice of the competition performed by moving the moving object can be performed with a sense closer to reality.
- the track determination unit made a determination such as nice-in and nice touch based on the golf ball's track and predicted stop position, and reflected it in the score. More practical exercises such as touch can be done easily.
- the difficulty level setting section adjusts the cup-in conditions according to the slope of the course specified by the player, more practical and advanced practice can be performed.
- the present invention is not limited to a putter golf practice system, and can be applied to a game (competition) in which a moving object such as a ball is moved toward a target.
- a game in which a moving object such as a ball is moved toward a target.
- application to curling, bowling, billiards, etc. can be considered.
- the present invention is to provide a program and a game system capable of performing competition practice by moving a moving object with a sense closer to reality. Moreover, it is suitable for carrying out competition practice by moving a moving object easily in a small space.
- 1 putter practice system 2 mats, 3 terminal devices, 4 units, 21 cup regions, 22 pattern patterns, 31 cameras, 32 input devices, 33 display devices, 34 control devices, 51, 52 regions, 341 image acquisition unit, 342 targets Position recognition unit, 343 track acquisition unit, 344 approach direction detection unit, 345 speed detection unit, 346 approach determination unit, 347 track determination unit, 348 score calculation unit, 349 difficulty setting unit
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Abstract
Un programme selon la présente invention amène un ordinateur à jouer le rôle : d'unité d'acquisition d'image qui acquiert une image d'un motif déterminé de repères ; d'unité de reconnaissance de position de cible qui, sur la base du motif de repères, reconnaît l'emplacement d'une zone cible dans laquelle un objet mobile est amené à entrer ; d'unité de détection de la direction d'entrée qui détecte la direction d'entrée de l'objet mobile dans la zone cible ; d'unité de détection de la vitesse qui détecte la vitesse d'entrée du corps mobile dans la zone cible ; d'unité de détermination de l'entrée qui, sur la base de la direction d'entrée et de la vitesse d'entrée, détermine si l'objet mobile est entré dans la zone cible ; et d'unité de calcul du score qui, selon que l'objet mobile est entré ou non dans la zone cible, calcule le score d'un joueur.
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JP2014061631A JP2015181770A (ja) | 2014-03-25 | 2014-03-25 | プログラムおよびゲームシステム |
JP2014-061631 | 2014-03-25 |
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PCT/JP2015/054869 WO2015146401A1 (fr) | 2014-03-25 | 2015-02-20 | Programme et système de jeu |
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JP6368404B1 (ja) * | 2017-07-04 | 2018-08-01 | 株式会社コロプラ | 情報処理方法、プログラム及びコンピュータ |
KR101982678B1 (ko) * | 2017-10-31 | 2019-05-27 | 대구대학교 산학협력단 | 영상 처리 기반의 퍼팅 분석 장치 및 방법 |
KR101951336B1 (ko) | 2018-02-07 | 2019-02-22 | 주식회사 실리콘그라피 | 퍼팅 분석 시스템 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH0871194A (ja) * | 1994-09-06 | 1996-03-19 | Kajima Corp | パッティングラインの予測表示方法 |
JPH10127848A (ja) * | 1996-10-24 | 1998-05-19 | Omni Design Pte Ltd | ボールゲーム装置 |
JP2005111195A (ja) * | 2003-10-02 | 2005-04-28 | Shigeaki Kiyama | ゴルフ練習機 |
US20080102972A1 (en) * | 2005-04-30 | 2008-05-01 | Lindsay Norman M | Methods and Systems for Putting Analysis |
JP2008539847A (ja) * | 2005-05-04 | 2008-11-20 | ザ パタライト カンパニー リミテッド | パッティング練習補助具 |
-
2014
- 2014-03-25 JP JP2014061631A patent/JP2015181770A/ja active Pending
-
2015
- 2015-02-20 WO PCT/JP2015/054869 patent/WO2015146401A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0871194A (ja) * | 1994-09-06 | 1996-03-19 | Kajima Corp | パッティングラインの予測表示方法 |
JPH10127848A (ja) * | 1996-10-24 | 1998-05-19 | Omni Design Pte Ltd | ボールゲーム装置 |
JP2005111195A (ja) * | 2003-10-02 | 2005-04-28 | Shigeaki Kiyama | ゴルフ練習機 |
US20080102972A1 (en) * | 2005-04-30 | 2008-05-01 | Lindsay Norman M | Methods and Systems for Putting Analysis |
JP2008539847A (ja) * | 2005-05-04 | 2008-11-20 | ザ パタライト カンパニー リミテッド | パッティング練習補助具 |
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