WO2015146401A1 - Program and game system - Google Patents

Program and game system Download PDF

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Publication number
WO2015146401A1
WO2015146401A1 PCT/JP2015/054869 JP2015054869W WO2015146401A1 WO 2015146401 A1 WO2015146401 A1 WO 2015146401A1 JP 2015054869 W JP2015054869 W JP 2015054869W WO 2015146401 A1 WO2015146401 A1 WO 2015146401A1
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WIPO (PCT)
Prior art keywords
moving object
approach
target area
unit
speed
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PCT/JP2015/054869
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French (fr)
Japanese (ja)
Inventor
真一郎 山本
一孝 松崎
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株式会社セガゲームス
株式会社ダーツライブ
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Publication of WO2015146401A1 publication Critical patent/WO2015146401A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Definitions

  • the present invention relates to a program and a game system.
  • Patent Document 1 in a putter practice that originally requires a wide place, in order to practice even in a narrow place, a detection unit that detects a passing speed and a passing angle of the golf ball G, a setting unit that sets a target distance, A golf practice machine is described that includes a calculation unit that calculates the arrival position of the golf ball G based on information on the passing speed and angle obtained by the detection unit, and a display unit that displays a calculation result in the calculation unit. Yes.
  • the arrival position of the golf ball is calculated based on the angle and speed at the time of launching the golf ball detected by the detection unit, and the mark around the mark corresponding to the cup is calculated.
  • the golf ball trajectory and speed are not considered. For this reason, the shot feeling was different from actual putter practice.
  • an object of the present invention is to provide a program and a game system capable of performing competition practice by moving a moving object with a sense closer to reality. It is another object of the present invention to provide a program and a game system that can easily perform competition practice in a narrow space by moving a moving object.
  • a program includes a computer, An image acquisition unit for acquiring an image of a predetermined pattern, A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern; An approach direction detector that detects an approach direction of the moving object to the target area; A speed detecting unit for detecting a moving speed of the moving object to the target area; Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area; It functions as a score calculation unit that calculates the score of the player based on the success or failure of the moving object entering the target area.
  • the approach direction detection unit may set the traveling direction of the moving object when the center of the moving object contacts the outer edge of the target area as the approach direction.
  • the speed detection unit may set the approach speed as the speed in the traveling direction of the moving object when the center of the moving object contacts the outer edge of the target area.
  • a trajectory determining unit that determines whether the trajectory of the moving object is a trajectory that satisfies a predetermined condition;
  • the score calculation unit may add an additional score when the trajectory of the moving object is a trajectory that satisfies the predetermined condition.
  • the trajectory determination unit is a trajectory that satisfies the predetermined condition when the entire trajectory of the moving object is included in a predetermined band-shaped region along a straight line passing through the center of the target region. May be determined.
  • the trajectory determination unit predicts an end point of the trajectory of the moving object based on a traveling direction and speed of the moving object at a predetermined timing, and the predicted end point has a predetermined distance from the target area. If it is included in the region, it may be determined that the trajectory satisfies the predetermined condition.
  • a difficulty level setting unit may be provided that sets conditions for the approach direction and the approach speed used when the entry determination unit determines success or failure of entry based on designation by the player.
  • the difficulty level setting unit may set conditions for the approach direction and the approach speed based on inclination information of the course designated by the player.
  • a program includes a computer, An image acquisition unit for acquiring an image of a predetermined pattern, A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern; An approach angle detector that detects an approach angle of the moving object to the target area; A speed detecting unit for detecting a moving speed of the moving object to the target area; Based on the approach angle and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area; It functions as a score calculation unit that calculates the score of the player based on the success or failure of the moving object entering the target area.
  • the game system includes a mat on which a target area for entering a moving object and a predetermined pattern are printed, A terminal device with a camera function, The terminal device An image acquisition unit for acquiring an image of the pattern pattern; A target position recognition unit for recognizing the position of the target area based on the pattern pattern; An approach direction detector that detects an approach direction of the moving object to the target area; A speed detecting unit for detecting a moving speed of the moving object to the target area; Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area; A score calculation unit that calculates a score of the player based on whether the moving object has entered the target area.
  • FIG. 1 is a diagram showing an outline of a putter practice system 1 according to an embodiment of the present invention.
  • the putter practice system 1 includes a mat 2, a terminal device 3, and a table 4.
  • the mat 2 is formed of, for example, a cloth having a length and width of about 1 m, and the terminal device 3 is fixed to the base 4.
  • FIG. 2 is a top view of the mat 2.
  • a cup position (target region) 21 and a pattern pattern 22 are printed.
  • the pattern pattern 22 is a pattern that serves as a mark for designating a plane position in the real world.
  • the pattern pattern 22 is not limited to the checkered pattern as shown in FIG. 2, and may be a pattern including three points necessary for uniquely specifying the plane. For example, a triangle (polygon), a quadrilateral figure, a lattice pattern including three or more intersections, and the like may be used.
  • FIG. 3 is a block diagram showing the configuration of the terminal device 3 according to the present embodiment.
  • the terminal device 3 is a smartphone, a tablet terminal, a mobile phone, a portable information terminal, a portable navigation device, a notebook computer, or other portable terminal devices.
  • the terminal device 3 includes a camera 31, an input device 32, a display device 33, and a control device 34.
  • the camera 31 captures images of the cup area 21 and the pattern pattern 22 of the mat 2.
  • the position of the terminal device 3 is fixed by the stand 4 so that the cup region 21 and the pattern pattern 22 can be captured by the camera 31.
  • the input device 32 is for operation and input by the user.
  • the input device 32 is a keyboard for performing various input operations by operating numeric keys, alphabet keys, other function keys, selection keys, scroll keys, and the like, and output means.
  • a touch panel for selecting a desired menu from a menu screen displayed on a display device 33 can be used.
  • Various menu screens and images captured by the camera 31 are displayed on the display device 33.
  • the control device 34 includes, as hardware, a CPU, a memory such as a ROM and a RAM, an external storage device that stores various information, an input interface, an output interface, a communication interface, and a bus that connects these.
  • the control device 34 includes an image acquisition unit 341, a target position recognition unit 342, a trajectory acquisition unit 343, an approach direction detection unit 344, a speed detection unit 345, an approach determination unit 346, a trajectory determination unit 347, and a score calculation unit. 348 and a difficulty level setting unit 349.
  • the image acquisition unit 341, the target position recognition unit 342, the trajectory acquisition unit 343, the approach direction detection unit 344, the speed detection unit 345, the approach determination unit 346, the trajectory determination unit 347, the score calculation unit 348, and the difficulty level setting unit 349 are a CPU.
  • FIG. 4 is a flowchart of the operation of the putter practice system 1.
  • each processing step to be described later can be executed in any order or in parallel as long as there is no contradiction in processing contents, and other steps may be added between the processing steps.
  • a step described as one step for convenience can be executed by being divided into a plurality of steps, while a step described as being divided into a plurality of steps for convenience can be grasped as one step.
  • the terminal device 3 is fixed to the stand 4 and the pattern pattern 22 on the mat 2 is imaged by the camera 31 (step S11).
  • the image acquisition unit 341 acquires an image of the pattern pattern 22 captured by the camera 31 (step S12).
  • the target position recognition unit 342 recognizes the planar position of the cup area 21 based on the image of the pattern pattern 22 (step S13).
  • the target position recognition unit 342 calculates a conversion formula between coordinates projected on an image acquired by the camera 31 and real-world coordinates.
  • the target position recognizing unit 342 recognizes at least three intersections (P in FIG. 2) from the image acquired by the camera 31, and creates the following conversion formula (1) using information of each point P.
  • m ARM (1)
  • M is a coordinate vector in the real world of the point P
  • m is a coordinate vector of the point P projected on the image plane acquired by the camera 31
  • R is a transformation matrix. If information of at least three points is used, elements (parameters) of the transformation matrix R can be calculated.
  • the target position recognition unit 342 converts the image acquired from the camera 31 into an image viewed from directly above using the obtained conversion formula, and displays the image on the display device 33.
  • FIG. 5 is a diagram showing an example of a screen displayed on the display device 33 before conversion, and an image from the viewpoint position of the camera is displayed as it is.
  • FIG. 6 is a diagram illustrating an example of the screen display after conversion. In FIG. 6, the image which looked at the cup area
  • the image acquisition unit 341 moves on the mat 2 via the camera 31.
  • An image of the golf ball G to be acquired is acquired.
  • the track acquisition unit 343 acquires the track of the golf ball G (step S14).
  • the trajectory acquisition unit 343 removes a region that does not correspond to the golf ball G as noise from the entire acquired image based on information such as color, and recognizes the remaining region as the golf ball G. Further, the trajectory acquisition unit 343 acquires the coordinate value of the center of the area of the golf ball G at predetermined intervals, and uses the coordinate data of the golf ball G as the trajectory of the golf ball G.
  • the golf ball G it is desirable to use a channel in which the contrast with the color of the mat 2 as the background is emphasized. For example, if the mat 2 is a blue color, the white golf ball G can be easily recognized by using the B channel (blue).
  • FIG. 7 is a diagram illustrating a specific method for determining whether or not the moving object is the golf ball G. As shown in FIG. 7, the length of the short side when the image area of the moving object (including the moving object and its shadow, the area indicated by the solid line in FIG. 7; the outline of the moving object is indicated by the dotted line) is surrounded by a rectangle.
  • the target moving object is recognized as the golf golf ball G only when the diameter is 2r and the value of the diameter 2r satisfies a predetermined condition.
  • the judgment condition can be, for example, that 2r is in the range of 1/4 to 2 times the diameter of the golf ball G.
  • the track acquisition unit 343 determines whether or not the track of the golf ball G passes through the outer edge of the cup region 21 (step S15). If it passes through the outer edge of the cup area 21 (YES), the process proceeds to step S16. On the other hand, if the outer edge of the cup region 21 is not passed (NO), the process proceeds to step S18.
  • the approach direction detection unit 344 detects the approach direction of the golf ball G into the cup region 21 (step S16).
  • the approach direction detection unit 344 determines the approach direction based on the traveling direction of the golf ball G when the center of the golf ball G is in contact with the outer edge of the cup region 21. Specifically, as shown in FIG. 8, a vector (traveling direction vector V) connecting two observation points sandwiching a point (entrance point) where the trajectory of the golf ball G first intersects with the outer edge of the cup region 21 is obtained.
  • the direction from the outside to the inside of the cup region 21 (positive direction) or the direction from the inside to the outside (negative direction) is determined.
  • the speed detection unit 345 detects the approach speed of the golf ball into the cup area 21 (step S17).
  • the speed detection unit 345 uses the speed in the traveling direction of the golf ball G when the center of the golf ball G is in contact with the outer edge of the cup region 21 as the approach speed.
  • the approach speed is calculated based on the distance between two observation points that sandwich the point where the trajectory of the golf ball G first intersects with the outer edge of the cup region 21 and the interval between the two observation times.
  • the entry determination unit 346 determines whether or not the golf ball G has entered the cup area 21 based on the direction and speed of entry of the golf ball G into the cup area 21 (step in / out of the cup-in) (step S1). S18).
  • the approach determination unit 346 determines that the cup-in is successful when the approach direction and the approach speed satisfy predetermined conditions.
  • the approach direction may be a positive direction
  • the approach speed range may be 0.5 m / h or more and 1.5 m / h or less. If it is determined in step S15 that the path of the golf ball G does not pass through the outer edge of the cup region 21, or the approach direction and the approach speed of the golf ball G do not satisfy the predetermined conditions. Is determined to be a cup-in failure.
  • the entry determination unit 346 may change the condition for determining that the cup-in is successful depending on the position of the entry point of the golf ball G into the cup region 21.
  • the range of the entry point indicated by c in FIG. 6 (a semicircle on the start point side of the golf ball G trajectory, an arc from the center), and the range indicated by s (of the semicircle on the start point side of the golf ball G track)
  • the condition may be determined depending on which one is included in the end arc) and the range indicated by b (a semicircular arc opposite to the starting point of the golf ball G trajectory).
  • the condition may be the mildest when included in the range c, and the condition may be stricter in the order of the range s and the range b.
  • the entry determination unit 346 performs physical calculation based on the approach direction of the golf ball G into the cup region 21, the approach speed, and the entry point into the cup region 21 to determine whether or not the cup-in is successful. Also good. For example, based on these three parameters, the trajectory change due to the collision of the golf ball G with the cup is calculated, and the success or failure of the cup-in is determined based on the traveling direction and speed of the golf ball G after the trajectory change. It may be.
  • the determination of success or failure of the cup-in may be performed using an approach angle. Specifically, as shown in FIG. 9, the angle ⁇ formed by the tangent L at the position where the center of the golf ball G rides on the outer periphery of the cup region 21 and the traveling direction vector V of the golf ball G is determined as the approach angle. can do.
  • the entry determination unit 346 determines whether or not the golf ball G has entered the cup region 21 based on the direction and speed of entry of the golf ball G into the cup region 21.
  • the approach determination unit 346 determines that the cup-in is successful when the approach angle and the approach speed satisfy predetermined conditions.
  • condition of the approach angle can be 45 degrees or more and 135 degrees or less.
  • the conditions may be changed according to the position of the entry point.
  • physical calculation may be performed based on the approach angle, the approach speed, and the approach point to the cup area 21 to determine whether the cup-in is successful.
  • a sound effect informing that the golf ball G has been cup-in is output from the speaker of the terminal device 3. If it is determined that the golf ball has not entered the cup position 21, a sound effect is output to inform that the cup-in has failed. Further, as shown in FIG. 10, the trajectory T of the golf ball G is displayed on the display device 33.
  • the score calculation unit 348 calculates and outputs the player's score (step S19).
  • the score is calculated based on the success or failure of the cup-in and the trajectory of the golf ball G. For the trajectory, for example, if it is determined as “Nice in” or “Nice touch” below, an additional score is given.
  • the track determination unit 347 includes the entire track of the golf ball G within a belt-like region 51 (a region indicated by vertical stripes in the drawing) along a straight line passing through the center of the cup region 21. If it is, “Nice-in” is determined.
  • the golf ball G when the golf ball G does not pass through the outer edge of the cup region 21, the golf ball passes through a straight line that divides the cup region 21 into a semicircle on the golf ball G starting point side and the opposite side. G predictive stop position is predicted.
  • the position of the straight line divided into the semicircles can be determined based on the positional relationship with the point P of the pattern pattern 22.
  • the trajectory determination unit 347 may acquire an image of the moving golf ball G until it can be acquired by the camera 31, and predict the predicted stop position of the golf ball G when the last image data is acquired. .
  • the predicted stop position is calculated based on the ground frictional resistance value set in advance in addition to the traveling direction and speed at the predicted time of the golf ball G.
  • the actual frictional resistance may be considerably increased when playing with the mat 2 placed on the carpet.
  • the golf ball G is suddenly decelerated on the mat 2, and the actual stop position of the golf ball G may be different from the predicted stop position.
  • the frictional resistance value may be corrected according to the change in speed, and the predicted stop position may be calculated. . In this way, by using the predicted stop position instead of the actual stop position, it is possible to cope with a case where the golf ball G rolls to a position where the camera 31 cannot shoot.
  • the difficulty level setting unit 349 performs the following difficulty level setting based on designation by the player via the input device 32.
  • the difficulty level setting unit 349 sets a cup-in condition corresponding to the inclination.
  • the approach determination unit 346 sets conditions for the approach direction and the approach speed of the golf ball G used when making a cup-in determination based on the inclination.
  • the trajectory of the golf ball G may be limited. For example, the region including the entire trajectory may be limited to a specific range. Thereby, even in a place where there is no inclination, it is possible to practice under the same conditions as practiced on a course with an inclination.
  • the difficulty level setting unit 349 can also set the difficulty level for the conditions of the nice-in determination and the nice touch determination.
  • the difficulty may be increased by narrowing the width of the band-shaped region 51, or the region 51 may be a region along a curve instead of a straight line.
  • the region 52 may be limited to a narrower region.
  • the difficulty level of the nice-in determination and the nice touch determination can be set in correspondence with the inclination setting by the player.
  • the difficulty level setting unit 349 may limit the entry position of the golf ball G into the cup area 21 as a condition for cup-in to the cup area 21.
  • the golf ball G may be limited to the outer edge of the semicircle on the starting point side of the path of the golf ball G among the outer edges of the cup region 21.
  • the semicircle on the start point side can be determined based on the positional relationship with the point P of the pattern pattern 22.
  • the place where the mat 2 is placed is not limited to a flat and uneven place, and the mat 2 can be practiced by placing it on an inclined place or an uneven ground.
  • the position of the cup region 21 and the trajectory of the golf ball are recognized by three-dimensional coordinates.
  • the inclination may be measured using an acceleration sensor included in the terminal device 3.
  • the conditions for determining the cup-in and the conditions for the nice-in / nice touch are set in consideration of the measured inclination and the uneven shape of the ground.
  • the nice touch determination is performed when the cup-in is not performed.
  • the nice touch determination may be performed regardless of whether the cup-in is successful. That is, regardless of whether the cup-in is successful or not, the camera 31 displays an image of the moving golf ball G when the golf ball G passes the outer edge of the cup region 21 or when it passes a straight line that divides the cup region 21 into a semicircle. Then, the predicted stop position of the golf ball G may be predicted at the time of the last acquisition, and the nice touch may be determined based on the predicted stop position. Thereby, the player can perform practice limited to the nice touch.
  • the terminal device 3 is used to recognize the planar position of the cup area 21 on the mat 2, and based on the path of the golf ball, the approach speed and the approach direction to the cup area 21. Thus, the success or failure of the golf ball entering the cup region 21 is determined. Thereby, the practice of the competition performed by moving the moving object can be performed with a sense closer to reality.
  • the track determination unit made a determination such as nice-in and nice touch based on the golf ball's track and predicted stop position, and reflected it in the score. More practical exercises such as touch can be done easily.
  • the difficulty level setting section adjusts the cup-in conditions according to the slope of the course specified by the player, more practical and advanced practice can be performed.
  • the present invention is not limited to a putter golf practice system, and can be applied to a game (competition) in which a moving object such as a ball is moved toward a target.
  • a game in which a moving object such as a ball is moved toward a target.
  • application to curling, bowling, billiards, etc. can be considered.
  • the present invention is to provide a program and a game system capable of performing competition practice by moving a moving object with a sense closer to reality. Moreover, it is suitable for carrying out competition practice by moving a moving object easily in a small space.
  • 1 putter practice system 2 mats, 3 terminal devices, 4 units, 21 cup regions, 22 pattern patterns, 31 cameras, 32 input devices, 33 display devices, 34 control devices, 51, 52 regions, 341 image acquisition unit, 342 targets Position recognition unit, 343 track acquisition unit, 344 approach direction detection unit, 345 speed detection unit, 346 approach determination unit, 347 track determination unit, 348 score calculation unit, 349 difficulty setting unit

Abstract

A program according to the present invention causes a computer to function as: an image acquisition unit which acquires an image of a prescribed pattern of markings; a target location recognition unit which, on the basis of the pattern of markings, recognizes the location of a target region whereto a mobile object is made to enter; an entry direction detection unit which detects the entry direction of the mobile object to the target region; a velocity detection unit which detects the entry velocity of the mobile body to the target region; an entry determination unit which, on the basis of the entry direction and the entry velocity, determines whether the mobile object has entered the target region; and a score computation unit which, on the basis of whether the mobile object has entered the target region, computes a player's score.

Description

プログラムおよびゲームシステムProgram and game system
 本発明は、プログラムおよびゲームシステムに関する。 The present invention relates to a program and a game system.
 ゴルフのように移動物体を移動させて行う競技の練習機が普及している。
 特許文献1には、本来広い場所を必要とするパター練習において、狭い場所でも練習するために、ゴルフボールGの通過速度と通過角度を検出する検知部と、目標距離を設定する設定部と、前記検知部で得られた通過速度及び角度の情報を基にゴルフボールGの到達位置を演算する演算部と、前記演算部での演算結果を表示する表示部からなるゴルフ練習機が記載されている。
2. Description of the Related Art Competition training machines that perform moving objects such as golf are popular.
In Patent Document 1, in a putter practice that originally requires a wide place, in order to practice even in a narrow place, a detection unit that detects a passing speed and a passing angle of the golf ball G, a setting unit that sets a target distance, A golf practice machine is described that includes a calculation unit that calculates the arrival position of the golf ball G based on information on the passing speed and angle obtained by the detection unit, and a display unit that displays a calculation result in the calculation unit. Yes.
特開2005-111195号公報Japanese Patent Laid-Open No. 2005-111195
 しかし、特許文献1に記載されたゴルフ練習機では、検知部が検知したゴルフボールの打ち出し時の角度と速度に基づいてゴルフボールの到達位置を演算しており、カップに対応するマーク周辺でのゴルフボールの軌道や速度については考慮していない。このため、実際のパター練習とは打球感が異なってしまっていた。 However, in the golf practice machine described in Patent Document 1, the arrival position of the golf ball is calculated based on the angle and speed at the time of launching the golf ball detected by the detection unit, and the mark around the mark corresponding to the cup is calculated. The golf ball trajectory and speed are not considered. For this reason, the shot feeling was different from actual putter practice.
 そこで、本発明の目的は、移動物体を移動させて行う競技の練習を、より現実に近い感覚で行うことが可能なプログラムおよびゲームシステムを提供することである。また、移動物体を移動させて行う競技の練習を、狭いスペースで手軽に行うことが可能なプログラムおよびゲームシステムを提供することである。 Therefore, an object of the present invention is to provide a program and a game system capable of performing competition practice by moving a moving object with a sense closer to reality. It is another object of the present invention to provide a program and a game system that can easily perform competition practice in a narrow space by moving a moving object.
本発明に係るプログラムは、コンピュータを、
 所定のパターン模様の画像を取得する画像取得部と、
 前記パターン模様に基づいて、移動物体を進入させる目標領域の位置を認識する目標位置認識部と、
 前記目標領域への前記移動物体の進入方向を検出する進入方向検出部と、
 前記目標領域への移動物体の進入速度を検出する速度検出部と、
 前記進入方向と前記進入速度に基づいて、前記目標領域への前記移動物体の進入の成否を判定する進入判定部と、
 前記目標領域への前記移動物体の進入の成否に基づいて、プレイヤのスコアを算出するスコア算出部と、して機能させるものである。
A program according to the present invention includes a computer,
An image acquisition unit for acquiring an image of a predetermined pattern,
A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern;
An approach direction detector that detects an approach direction of the moving object to the target area;
A speed detecting unit for detecting a moving speed of the moving object to the target area;
Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area;
It functions as a score calculation unit that calculates the score of the player based on the success or failure of the moving object entering the target area.
 また、前記進入方向検出部は、前記移動物体の中心が前記目標領域の外縁に接した際の前記移動物体の進行方向を前記進入方向とするようにしてもよい。 Further, the approach direction detection unit may set the traveling direction of the moving object when the center of the moving object contacts the outer edge of the target area as the approach direction.
 また、前記速度検出部は、前記移動物体の中心が前記目標領域の外縁に接した際の前記移動物体の進行方向の速度を前記進入速度とするようにしてもよい。 Further, the speed detection unit may set the approach speed as the speed in the traveling direction of the moving object when the center of the moving object contacts the outer edge of the target area.
 また、前記移動物体の軌道が所定の条件を満たす軌道であるか否かを判定する軌道判定部を備え、
 前記スコア算出部は、前記移動物体の軌道が前記所定の条件を満たす軌道である場合には、追加のスコアを加算するようにしてもよい。
A trajectory determining unit that determines whether the trajectory of the moving object is a trajectory that satisfies a predetermined condition;
The score calculation unit may add an additional score when the trajectory of the moving object is a trajectory that satisfies the predetermined condition.
 また、前記軌道判定部は、前記移動物体の軌道全体が、前記目標領域の中心を通る直線に沿った所定の帯状の領域に含まれている場合には、前記所定の条件を満たす軌道であると判定するようにしてもよい。 Further, the trajectory determination unit is a trajectory that satisfies the predetermined condition when the entire trajectory of the moving object is included in a predetermined band-shaped region along a straight line passing through the center of the target region. May be determined.
 また、前記軌道判定部は、所定のタイミングにおける前記移動物体の進行方向と速度に基づいて、前記移動物体の軌道の終点を予測し、予測された前記終点が、前記目標領域から所定の距離の領域に含まれる場合には、前記所定の条件を満たす軌道であると判定するようにしてもよい。 The trajectory determination unit predicts an end point of the trajectory of the moving object based on a traveling direction and speed of the moving object at a predetermined timing, and the predicted end point has a predetermined distance from the target area. If it is included in the region, it may be determined that the trajectory satisfies the predetermined condition.
 また、プレイヤの指定に基づいて、前記進入判定部が進入の成否を判定する際に使用する前記進入方向と前記進入速度の条件を設定する難易度設定部を備えるようにしてもよい。 Further, a difficulty level setting unit may be provided that sets conditions for the approach direction and the approach speed used when the entry determination unit determines success or failure of entry based on designation by the player.
 また、前記難易度設定部は、プレイヤの指定したコースの傾斜情報に基づいて、前記進入方向と前記進入速度の条件を設定するようにしてもよい。 Further, the difficulty level setting unit may set conditions for the approach direction and the approach speed based on inclination information of the course designated by the player.
 本発明に係るプログラムは、コンピュータを、
 所定のパターン模様の画像を取得する画像取得部と、
 前記パターン模様に基づいて、移動物体を進入させる目標領域の位置を認識する目標位置認識部と、
 前記目標領域への前記移動物体の進入角度を検出する進入角度検出部と、
 前記目標領域への移動物体の進入速度を検出する速度検出部と、
 前記進入角度と前記進入速度に基づいて、前記目標領域への前記移動物体の進入の成否を判定する進入判定部と、
 前記目標領域への前記移動物体の進入の成否に基づいて、プレイヤのスコアを算出するスコア算出部と、して機能させるものである。
A program according to the present invention includes a computer,
An image acquisition unit for acquiring an image of a predetermined pattern,
A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern;
An approach angle detector that detects an approach angle of the moving object to the target area;
A speed detecting unit for detecting a moving speed of the moving object to the target area;
Based on the approach angle and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area;
It functions as a score calculation unit that calculates the score of the player based on the success or failure of the moving object entering the target area.
 本発明に係るゲームシステムは、移動物体を進入させる目標領域と、所定のパターン模様と、が印刷されたマットと、
 カメラ機能付きの端末装置と、を備え、
 前記端末装置は、
 前記パターン模様の画像を取得する画像取得部と、
 前記パターン模様に基づいて、前記目標領域の位置を認識する目標位置認識部と、
 前記目標領域への前記移動物体の進入方向を検出する進入方向検出部と、
 前記目標領域への移動物体の進入速度を検出する速度検出部と、
 前記進入方向と前記進入速度に基づいて、前記目標領域への前記移動物体の進入の成否を判定する進入判定部と、
 前記目標領域への前記移動物体の進入の成否に基づいて、プレイヤのスコアを算出するスコア算出部と、を備えたものである。
The game system according to the present invention includes a mat on which a target area for entering a moving object and a predetermined pattern are printed,
A terminal device with a camera function,
The terminal device
An image acquisition unit for acquiring an image of the pattern pattern;
A target position recognition unit for recognizing the position of the target area based on the pattern pattern;
An approach direction detector that detects an approach direction of the moving object to the target area;
A speed detecting unit for detecting a moving speed of the moving object to the target area;
Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area;
A score calculation unit that calculates a score of the player based on whether the moving object has entered the target area.
本発明によれば、移動物体を移動させて行う競技の練習を、より現実に近い感覚で行うことができる。また、移動物体を移動させて行う競技の練習を、狭いスペースで手軽に行うことができる。 According to the present invention, it is possible to practice a competition performed by moving a moving object with a sense closer to reality. In addition, it is possible to easily practice a competition performed by moving a moving object in a narrow space.
本発明の実施の形態による、パター練習システムの構成を示すブロック図。The block diagram which shows the structure of the putter practice system by embodiment of this invention. 本発明の実施の形態による、マットの上面図。The top view of the mat | matte by embodiment of this invention. 本発明の実施の形態による、端末装置の構成を示すブロック図。The block diagram which shows the structure of the terminal device by embodiment of this invention. 本発明の実施の形態による、パター練習システムの動作のフローチャート。The flowchart of operation | movement of the putter practice system by embodiment of this invention. 本発明の実施の形態による、端末装置の表示画面の例を示す図。The figure which shows the example of the display screen of a terminal device by embodiment of this invention. 本発明の実施の形態による、端末装置の表示画面の例を示す図。The figure which shows the example of the display screen of a terminal device by embodiment of this invention. 本発明の実施の形態による、移動物体がゴルフボールであるか否かを判断する方法を示す図。The figure which shows the method of determining whether a moving object is a golf ball by embodiment of this invention. 本発明の実施の形態による、ゴルフボールの進入方向を説明する図。The figure explaining the approach direction of the golf ball by embodiment of this invention. 本発明の実施の形態による、ゴルフボールの進入角度を説明する図。The figure explaining the approach angle of the golf ball by embodiment of this invention. 本発明の実施の形態による、端末装置の表示画面の例を示す図。The figure which shows the example of the display screen of a terminal device by embodiment of this invention. 本発明の実施の形態による、端末装置の表示画面の例を示す図。The figure which shows the example of the display screen of a terminal device by embodiment of this invention. 本発明の実施の形態による、端末装置の表示画面の例を示す図。The figure which shows the example of the display screen of a terminal device by embodiment of this invention.
 次に、本発明を実施するための形態について、図面を参照して詳細に説明する。
実施の形態
 図1は、本発明の実施の形態によるパター練習システム1の概略を示す図である。図1に示すように、パター練習システム1は、マット2、端末装置3、台4を含んでいる。マット2は、例えば縦横の長さが1m程度の布で形成されており、端末装置3は台4に固定されている。
Next, embodiments for carrying out the present invention will be described in detail with reference to the drawings.
Embodiment FIG. 1 is a diagram showing an outline of a putter practice system 1 according to an embodiment of the present invention. As shown in FIG. 1, the putter practice system 1 includes a mat 2, a terminal device 3, and a table 4. The mat 2 is formed of, for example, a cloth having a length and width of about 1 m, and the terminal device 3 is fixed to the base 4.
 図2は、マット2の上面図である。マット2には、カップ位置(目標領域)21とパターン模様22が印刷されている。パターン模様22は、現実世界における平面位置を指定するための標識となるパターンである。パターン模様22は、図2に示すような市松模様に限られず、平面を一意に特定するために最低限必要な3つの点が含まれるパターンであればよい。例えば、三角形(ポリゴン)や、四角形の図形、3つ以上の交点が含まれる格子模様などであってもよい。 FIG. 2 is a top view of the mat 2. On the mat 2, a cup position (target region) 21 and a pattern pattern 22 are printed. The pattern pattern 22 is a pattern that serves as a mark for designating a plane position in the real world. The pattern pattern 22 is not limited to the checkered pattern as shown in FIG. 2, and may be a pattern including three points necessary for uniquely specifying the plane. For example, a triangle (polygon), a quadrilateral figure, a lattice pattern including three or more intersections, and the like may be used.
 図3は、本実施形態による端末装置3の構成を示すブロック図である。
 端末装置3は、スマートフォン、タブレット端末、携帯電話機、携帯情報端末、携帯型ナビゲーション装置、ノートパソコン、その他の携帯可能な端末装置である。端末装置3は、カメラ31、入力装置32、表示装置33、制御装置34を備える。
FIG. 3 is a block diagram showing the configuration of the terminal device 3 according to the present embodiment.
The terminal device 3 is a smartphone, a tablet terminal, a mobile phone, a portable information terminal, a portable navigation device, a notebook computer, or other portable terminal devices. The terminal device 3 includes a camera 31, an input device 32, a display device 33, and a control device 34.
 カメラ31は、マット2のカップ領域21やパターン模様22の画像を撮像する。端末装置3は、カップ領域21やパターン模様22をカメラ31で撮像することができるように、台4によって位置が固定されている。 The camera 31 captures images of the cup area 21 and the pattern pattern 22 of the mat 2. The position of the terminal device 3 is fixed by the stand 4 so that the cup region 21 and the pattern pattern 22 can be captured by the camera 31.
入力装置32は、ユーザによる操作及び入力のためのものであり、数字キーやアルファベットキー、その他の機能キー、選択キー、スクロールキーなどを操作して種々の入力操作を行うキーボードや、出力手段である表示装置33に表示されるメニュー画面から所望のメニューを選択するタッチパネルとすることができる。
 表示装置33には、各種メニュー画面や、カメラ31によって撮像された画像が表示される。
The input device 32 is for operation and input by the user. The input device 32 is a keyboard for performing various input operations by operating numeric keys, alphabet keys, other function keys, selection keys, scroll keys, and the like, and output means. A touch panel for selecting a desired menu from a menu screen displayed on a display device 33 can be used.
Various menu screens and images captured by the camera 31 are displayed on the display device 33.
制御装置34は、ハードウェアとして、CPU、ROMやRAM等のメモリ、各種の情報を格納する外部記憶装置、入力インタフェース、出力インタフェース、通信インタフェース及びこれらを結ぶバス等を備えている。制御装置34は、機能的には、画像取得部341、目標位置認識部342、軌道取得部343、進入方向検出部344、速度検出部345、進入判定部346、軌道判定部347、スコア算出部348、難易度設定部349を備える。画像取得部341、目標位置認識部342、軌道取得部343、進入方向検出部344、速度検出部345、進入判定部346、軌道判定部347、スコア算出部348、難易度設定部349は、CPUがROM等に格納された所定のプログラムを実行することにより実現される機能のモジュールに相当する。 The control device 34 includes, as hardware, a CPU, a memory such as a ROM and a RAM, an external storage device that stores various information, an input interface, an output interface, a communication interface, and a bus that connects these. Functionally, the control device 34 includes an image acquisition unit 341, a target position recognition unit 342, a trajectory acquisition unit 343, an approach direction detection unit 344, a speed detection unit 345, an approach determination unit 346, a trajectory determination unit 347, and a score calculation unit. 348 and a difficulty level setting unit 349. The image acquisition unit 341, the target position recognition unit 342, the trajectory acquisition unit 343, the approach direction detection unit 344, the speed detection unit 345, the approach determination unit 346, the trajectory determination unit 347, the score calculation unit 348, and the difficulty level setting unit 349 are a CPU. Corresponds to a module of a function realized by executing a predetermined program stored in a ROM or the like.
 次に、パター練習システム1の動作について説明する。
 図4は、パター練習システム1の動作のフローチャートである。なお、後述の各処理ステップは、処理内容に矛盾を生じない範囲で、任意に順番を変更して又は並列に実行することができるとともに、各処理ステップ間に他のステップを追加してもよい。また、便宜上1ステップとして記載されているステップは、複数ステップに分けて実行することができる一方、便宜上複数ステップに分けて記載されているものは、1ステップとして把握することができる。
Next, the operation of the putter practice system 1 will be described.
FIG. 4 is a flowchart of the operation of the putter practice system 1. In addition, each processing step to be described later can be executed in any order or in parallel as long as there is no contradiction in processing contents, and other steps may be added between the processing steps. . Further, a step described as one step for convenience can be executed by being divided into a plurality of steps, while a step described as being divided into a plurality of steps for convenience can be grasped as one step.
 まず、図1に示すように端末装置3を台4に固定し、カメラ31でマット2上のパターン模様22を撮像する(ステップS11)。
 次に、画像取得部341が、カメラ31で撮像されたパターン模様22の画像を取得する(ステップS12)。
First, as shown in FIG. 1, the terminal device 3 is fixed to the stand 4 and the pattern pattern 22 on the mat 2 is imaged by the camera 31 (step S11).
Next, the image acquisition unit 341 acquires an image of the pattern pattern 22 captured by the camera 31 (step S12).
 次に、目標位置認識部342において、パターン模様22の画像に基づいて、カップ領域21の平面位置を認識する(ステップS13)。
 まず、目標位置認識部342は、カメラ31によって取得される画像に投影された座標と、現実世界の座標との変換式を算出する。目標位置認識部342は、カメラ31によって取得した画像の中から少なくとも3つの交点(図2のP)を認識し、各点Pの情報を用いて以下の変換式(1)を作成する。
m=ARM …(1)
ここで、Mは点Pの現実世界の座標ベクトル、mはカメラ31によって取得される画像平面に投影された点Pの座標ベクトル、Rは変換行列である。最低でも3つの点の情報を用いれば、変換行列Rの要素(パラメータ)を算出することができる。
Next, the target position recognition unit 342 recognizes the planar position of the cup area 21 based on the image of the pattern pattern 22 (step S13).
First, the target position recognition unit 342 calculates a conversion formula between coordinates projected on an image acquired by the camera 31 and real-world coordinates. The target position recognizing unit 342 recognizes at least three intersections (P in FIG. 2) from the image acquired by the camera 31, and creates the following conversion formula (1) using information of each point P.
m = ARM (1)
Here, M is a coordinate vector in the real world of the point P, m is a coordinate vector of the point P projected on the image plane acquired by the camera 31, and R is a transformation matrix. If information of at least three points is used, elements (parameters) of the transformation matrix R can be calculated.
 次に目標位置認識部342は、得られた変換式を用いて、カメラ31から取得した画像を、真上方向から見た画像に変換し、表示装置33に表示する。図5は、変換前の表示装置33に表示される画面の例を示す図であり、カメラの視点位置からの画像がそのまま表示されている。図6は、変換後の画面表示の例を示す図である。図6では、カップ領域21を真上から見た画像が表示されている。 Next, the target position recognition unit 342 converts the image acquired from the camera 31 into an image viewed from directly above using the obtained conversion formula, and displays the image on the display device 33. FIG. 5 is a diagram showing an example of a screen displayed on the display device 33 before conversion, and an image from the viewpoint position of the camera is displayed as it is. FIG. 6 is a diagram illustrating an example of the screen display after conversion. In FIG. 6, the image which looked at the cup area | region 21 from right above is displayed.
 次に、プレイヤが、実際のパターゴルフの要領で、カップ領域21を目標にゴルフクラブでゴルフボールG(移動物体)を打つと、画像取得部341が、カメラ31を介してマット2上を移動するゴルフボールGの画像を取得する。さらに、軌道取得部343がゴルフボールGの軌道を取得する(ステップS14)。
 軌道取得部343は、取得した画像全体の中から、色等の情報に基づいてゴルフボールGに相当しない領域をノイズとして除去し、残った領域をゴルフボールGとして認識する。さらに、軌道取得部343は、所定間隔でゴルフボールGの領域の中心の座標値を取得し、座標値の集合データをゴルフボールGの軌道とする。
 なお、ゴルフボールGの認識には、背景となるマット2の色とのコントラストが強調されるチャネルを使用するのが望ましい。例えば、マット2が青系統の色であれば、Bチャネル(青)を使用することにより、白いゴルフボールGが認識されやすくなる。
Next, when the player hits the golf ball G (moving object) with the golf club with the goal of the cup area 21 in the actual putter golf manner, the image acquisition unit 341 moves on the mat 2 via the camera 31. An image of the golf ball G to be acquired is acquired. Further, the track acquisition unit 343 acquires the track of the golf ball G (step S14).
The trajectory acquisition unit 343 removes a region that does not correspond to the golf ball G as noise from the entire acquired image based on information such as color, and recognizes the remaining region as the golf ball G. Further, the trajectory acquisition unit 343 acquires the coordinate value of the center of the area of the golf ball G at predetermined intervals, and uses the coordinate data of the golf ball G as the trajectory of the golf ball G.
For the recognition of the golf ball G, it is desirable to use a channel in which the contrast with the color of the mat 2 as the background is emphasized. For example, if the mat 2 is a blue color, the white golf ball G can be easily recognized by using the B channel (blue).
 また、ゴルフボールGによく似た形状の物体(球状の移動物体等)とゴルフボールGを区別するための仕組みを実装するようにしてもよい。図7は、移動物体がゴルフボールGであるか否かを判断する具体的な方法を示す図である。図7に示すように、移動物体の画像領域(移動物体とその影を含む、図7の実線で示す領域。移動物体の輪郭は点線で示す。)を矩形で囲ったときの短辺の長さを直径2rとし、直径2rの値が所定の条件を満たす場合にのみ対象の移動物体をゴルフゴルフボールGと認識する。判断の条件は、たとえば、2rがゴルフボールGの直径の4分の1~2倍の範囲内とすることができる。 Also, a mechanism for discriminating between the golf ball G and an object having a shape very similar to the golf ball G (such as a spherical moving object) may be implemented. FIG. 7 is a diagram illustrating a specific method for determining whether or not the moving object is the golf ball G. As shown in FIG. 7, the length of the short side when the image area of the moving object (including the moving object and its shadow, the area indicated by the solid line in FIG. 7; the outline of the moving object is indicated by the dotted line) is surrounded by a rectangle. The target moving object is recognized as the golf golf ball G only when the diameter is 2r and the value of the diameter 2r satisfies a predetermined condition. The judgment condition can be, for example, that 2r is in the range of 1/4 to 2 times the diameter of the golf ball G.
 次に、軌道取得部343は、ゴルフボールGの軌道が、カップ領域21の外縁を通っているか否かを判定する(ステップS15)。カップ領域21の外縁を通っている場合(YES)には、ステップS16へ進む。一方、カップ領域21の外縁を通っていない場合(NO)には、ステップS18へ進む。 Next, the track acquisition unit 343 determines whether or not the track of the golf ball G passes through the outer edge of the cup region 21 (step S15). If it passes through the outer edge of the cup area 21 (YES), the process proceeds to step S16. On the other hand, if the outer edge of the cup region 21 is not passed (NO), the process proceeds to step S18.
 次に、進入方向検出部344は、カップ領域21へのゴルフボールGの進入方向を検出する(ステップS16)。
 進入方向検出部344は、ゴルフボールGの中心がカップ領域21の外縁に接した際のゴルフボールGの進行方向に基づいて、進入方向を決定する。具体的には、図8に示すように、ゴルフボールGの軌道がカップ領域21の外縁と最初に交わる点(進入点)を挟む2つの観測点の間を結ぶベクトル(進行方向ベクトルV)が、カップ領域21の外側から内側へ向かう向き(プラスの方向)であるか、内側から外側へ向かう向きであるか(マイナスの方向)を決定する。
Next, the approach direction detection unit 344 detects the approach direction of the golf ball G into the cup region 21 (step S16).
The approach direction detection unit 344 determines the approach direction based on the traveling direction of the golf ball G when the center of the golf ball G is in contact with the outer edge of the cup region 21. Specifically, as shown in FIG. 8, a vector (traveling direction vector V) connecting two observation points sandwiching a point (entrance point) where the trajectory of the golf ball G first intersects with the outer edge of the cup region 21 is obtained. The direction from the outside to the inside of the cup region 21 (positive direction) or the direction from the inside to the outside (negative direction) is determined.
 次に、速度検出部345は、カップ領域21へのゴルフボールの進入速度を検出する(ステップS17)。
 速度検出部345は、ゴルフボールGの中心がカップ領域21の外縁に接した際のゴルフボールGの進行方向の速度を進入速度とする。進入速度は、ゴルフボールGの軌道がカップ領域21の外縁と最初に交わる点を挟む2つの観測点の間の距離と、2点の観測時間の間隔に基づいて算出する。
Next, the speed detection unit 345 detects the approach speed of the golf ball into the cup area 21 (step S17).
The speed detection unit 345 uses the speed in the traveling direction of the golf ball G when the center of the golf ball G is in contact with the outer edge of the cup region 21 as the approach speed. The approach speed is calculated based on the distance between two observation points that sandwich the point where the trajectory of the golf ball G first intersects with the outer edge of the cup region 21 and the interval between the two observation times.
 次に、進入判定部346は、カップ領域21へのゴルフボールGの進入方向と進入速度に基づいて、カップ領域21へのゴルフボールGの進入の成否(カップインの成否)を判定する(ステップS18)。
 進入判定部346は、進入方向と進入速度が所定の条件を満たした場合には、カップイン成功と判定する。例えば、進入方向については、プラスの方向であること、進入速度の範囲としては、時速0.5m以上時速1.5m以下としてもよい。
 進入判定部346は、ステップS15でゴルフボールGの軌道がカップ領域21の外縁を通っていないと判定された場合、または、ゴルフボールGの進入方向と進入速度が所定の条件を満たしていない場合には、カップイン失敗と判定する。
Next, the entry determination unit 346 determines whether or not the golf ball G has entered the cup area 21 based on the direction and speed of entry of the golf ball G into the cup area 21 (step in / out of the cup-in) (step S1). S18).
The approach determination unit 346 determines that the cup-in is successful when the approach direction and the approach speed satisfy predetermined conditions. For example, the approach direction may be a positive direction, and the approach speed range may be 0.5 m / h or more and 1.5 m / h or less.
If it is determined in step S15 that the path of the golf ball G does not pass through the outer edge of the cup region 21, or the approach direction and the approach speed of the golf ball G do not satisfy the predetermined conditions. Is determined to be a cup-in failure.
 なお、進入判定部346は、カップイン成功と判定する条件をゴルフボールGのカップ領域21への進入点の位置に応じて変えるようにしてもよい。例えば、進入点が図6のcで示す範囲(ゴルフボールGの軌道の始点側の半円の、中央よりの円弧)、sで示す範囲(ゴルフボールGの軌道の始点側の半円の、端のほうの円弧)、およびbで示す範囲(ゴルフボールGの軌道の始点と反対側の半円の円弧)のいずれに含まれるかによって、条件を決定してもよい。図6の例では、範囲cに含まれる場合が最も条件が緩く、範囲s、範囲bの順に条件が厳しくなるようにしてもよい。 It should be noted that the entry determination unit 346 may change the condition for determining that the cup-in is successful depending on the position of the entry point of the golf ball G into the cup region 21. For example, the range of the entry point indicated by c in FIG. 6 (a semicircle on the start point side of the golf ball G trajectory, an arc from the center), and the range indicated by s (of the semicircle on the start point side of the golf ball G track) The condition may be determined depending on which one is included in the end arc) and the range indicated by b (a semicircular arc opposite to the starting point of the golf ball G trajectory). In the example of FIG. 6, the condition may be the mildest when included in the range c, and the condition may be stricter in the order of the range s and the range b.
 また、進入判定部346は、カップ領域21へのゴルフボールGの進入方向と、進入速度と、カップ領域21への進入点に基づいて物理演算を行い、カップインの成否を判定するようにしてもよい。例えば、これらの3つのパラメータに基づいて、ゴルフボールGのカップへの衝突による軌道変化を計算し、軌道変化後のゴルフボールGの進行方向と速度に基づいて、カップインの成否を判定するようにしてもよい。 In addition, the entry determination unit 346 performs physical calculation based on the approach direction of the golf ball G into the cup region 21, the approach speed, and the entry point into the cup region 21 to determine whether or not the cup-in is successful. Also good. For example, based on these three parameters, the trajectory change due to the collision of the golf ball G with the cup is calculated, and the success or failure of the cup-in is determined based on the traveling direction and speed of the golf ball G after the trajectory change. It may be.
 また、カップ領域21へのゴルフボールGの進入方向の代わりに、進入角度を用いてカップインの成否判定を行うようにしてもよい。
 具体的には、図9に示すように、カップ領域21の外周の、ゴルフボールGの中心が乗った位置における接線Lと、ゴルフボールGの進行方向ベクトルVのなす角度αを進入角度として決定することができる。進入判定部346は、カップ領域21へのゴルフボールGの進入方向と進入速度に基づいて、カップ領域21へのゴルフボールGの進入の成否を判定する。進入判定部346は、進入角度と進入速度が所定の条件を満たした場合には、カップインが成功したと判定する。例えば、進入角度の条件は45度以上135度以下などとすることができる。さらに、上記のように、進入点の位置に応じて条件を変えてもよい。また、進入角度と、進入速度と、カップ領域21への進入点に基づいて物理演算を行い、カップインの成否を判定するようにしてもよい。
In addition, instead of the direction in which the golf ball G enters the cup region 21, the determination of success or failure of the cup-in may be performed using an approach angle.
Specifically, as shown in FIG. 9, the angle α formed by the tangent L at the position where the center of the golf ball G rides on the outer periphery of the cup region 21 and the traveling direction vector V of the golf ball G is determined as the approach angle. can do. The entry determination unit 346 determines whether or not the golf ball G has entered the cup region 21 based on the direction and speed of entry of the golf ball G into the cup region 21. The approach determination unit 346 determines that the cup-in is successful when the approach angle and the approach speed satisfy predetermined conditions. For example, the condition of the approach angle can be 45 degrees or more and 135 degrees or less. Furthermore, as described above, the conditions may be changed according to the position of the entry point. Moreover, physical calculation may be performed based on the approach angle, the approach speed, and the approach point to the cup area 21 to determine whether the cup-in is successful.
 進入判定部346によってゴルフボールGがカップ位置21へ進入したと判定されると、端末装置3のスピーカから、ゴルフボールGがカップインしたことを知らせる効果音が出力される。また、ゴルフボールがカップ位置21へ進入しなかったと判定されると、カップインに失敗したことを知らせる効果音が出力される。また、図10に示すように、ゴルフボールGの軌道Tが表示装置33に表示される。 When it is determined that the golf ball G has entered the cup position 21 by the entry determination unit 346, a sound effect informing that the golf ball G has been cup-in is output from the speaker of the terminal device 3. If it is determined that the golf ball has not entered the cup position 21, a sound effect is output to inform that the cup-in has failed. Further, as shown in FIG. 10, the trajectory T of the golf ball G is displayed on the display device 33.
 次に、スコア算出部348は、プレイヤのスコアを算出して出力する(ステップS19)。スコアの算出は、カップインの成否、ゴルフボールGの軌道に基づいて行われる。軌道については、例えば下記の「ナイスイン」または「ナイスタッチ」と判定された場合には、追加のスコアが与えられる。 Next, the score calculation unit 348 calculates and outputs the player's score (step S19). The score is calculated based on the success or failure of the cup-in and the trajectory of the golf ball G. For the trajectory, for example, if it is determined as “Nice in” or “Nice touch” below, an additional score is given.
(ナイスイン判定)
 ゴルフボールGが所定の条件を満たす軌道を描いてカップインした場合には、「ナイスイン」と判定される。軌道判定部347は、図11に示すように、ゴルフボールGの軌道全体が、カップ領域21の中心を通る直線に沿った帯状の領域51(図中の縦縞で示す領域)内に含まれている場合には、「ナイスイン」と判定する。
(Nice-in judgment)
When the golf ball G cups in while drawing a trajectory that satisfies a predetermined condition, it is determined as “nice in”. As shown in FIG. 11, the track determination unit 347 includes the entire track of the golf ball G within a belt-like region 51 (a region indicated by vertical stripes in the drawing) along a straight line passing through the center of the cup region 21. If it is, “Nice-in” is determined.
(ナイスタッチ判定)
 カップインはしなかったものの、ゴルフボールGの停止位置(軌道の終点)が所定の条件を満たす領域に含まれる場合には「ナイスタッチ」と判定される。軌道判定部347は、図12に示すように、ゴルフボールGの予測停止位置が、カップ領域21のほぼ真後ろで、かつカップ領域21からの距離が30~40cmの領域52に含まれる場合には、「ナイスタッチ」と判定する。軌道判定部347は、ゴルフボールGがカップ領域21の外縁を通過した場合にはその時点でゴルフボールGの予測停止位置を予測する。一方、ゴルフボールGがカップ領域21の外縁を通過しなかった場合には、カップ領域21をゴルフボールGの軌道の始点側とその反対側の半円に分割する直線を通過した時点でゴルフボールGの予測停止位置を予測する。この半円に分割する直線の位置は、パターン模様22の点Pとの位置関係に基づいて決定することができる。または、軌道判定部347は、移動するゴルフボールGの画像をカメラ31で取得できるところまで取得し、最後の画像データを取得した時点でゴルフボールGの予測停止位置を予測するようにしてもよい。
(Nice touch judgment)
Although the cup-in was not performed, when the stop position (end point of the track) of the golf ball G is included in an area that satisfies a predetermined condition, it is determined as “nice touch”. When the predicted stop position of the golf ball G is included in a region 52 that is substantially behind the cup region 21 and that is 30 to 40 cm from the cup region 21, as shown in FIG. , “Nice touch” is determined. When the golf ball G passes the outer edge of the cup region 21, the track determination unit 347 predicts the predicted stop position of the golf ball G at that time. On the other hand, when the golf ball G does not pass through the outer edge of the cup region 21, the golf ball passes through a straight line that divides the cup region 21 into a semicircle on the golf ball G starting point side and the opposite side. G predictive stop position is predicted. The position of the straight line divided into the semicircles can be determined based on the positional relationship with the point P of the pattern pattern 22. Alternatively, the trajectory determination unit 347 may acquire an image of the moving golf ball G until it can be acquired by the camera 31, and predict the predicted stop position of the golf ball G when the last image data is acquired. .
 予測停止位置は、ゴルフボールGの予測時点での進行方向や速度の他、予め設定されている地面の摩擦抵抗値に基づいて算出される。なお、マット2をカーペット上に敷いてプレーを行う場合などに、実際の摩擦抵抗がかなり大きくなる場合がある。このような場合、ゴルフボールGがマット2上で急激に減速し、実際のゴルフボールGの停止位置が予測停止位置とかけはなれた位置になることがある。このような状況に対応するため、ゴルフボールGがマット2上で一定値以上減速した場合には、速度の変化に応じて摩擦抵抗値を補正し、予測停止位置を算出するようにしてもよい。このように、実際の停止位置ではなく予測停止位置を用いることで、ゴルフボールGがカメラ31で撮影できない位置まで転がっていってしまう場合にも対応できる。 The predicted stop position is calculated based on the ground frictional resistance value set in advance in addition to the traveling direction and speed at the predicted time of the golf ball G. Note that the actual frictional resistance may be considerably increased when playing with the mat 2 placed on the carpet. In such a case, the golf ball G is suddenly decelerated on the mat 2, and the actual stop position of the golf ball G may be different from the predicted stop position. In order to cope with such a situation, when the golf ball G decelerates on the mat 2 by a certain value or more, the frictional resistance value may be corrected according to the change in speed, and the predicted stop position may be calculated. . In this way, by using the predicted stop position instead of the actual stop position, it is possible to cope with a case where the golf ball G rolls to a position where the camera 31 cannot shoot.
(難易度設定)
 次に、コースの難易度設定について説明する。プレイヤは、下記のように、自身の技量等に基づいてコースの難易度を設定することができる。難易度設定部349は、プレイヤの入力装置32を介した指定に基づいて、以下のような難易度設定を行う。
(Difficulty setting)
Next, the course difficulty level setting will be described. As described below, the player can set the degree of difficulty of the course based on his / her skill and the like. The difficulty level setting unit 349 performs the following difficulty level setting based on designation by the player via the input device 32.
(傾斜設定)
 プレイヤが入力装置32を介してコースの傾斜を設定すると、難易度設定部349は、その傾斜に対応したカップインの条件を設定する。具体的には、進入判定部346によってカップイン判断の際に使用されるゴルフボールGの進入方向と進入速度の条件を、傾斜に基づいて設定する。さらに、ゴルフボールGの軌道も限定するようにしてもよい。例えば、軌道全体が含まれる領域を特定の範囲に限定するようにしてもよい。これにより、実際には傾斜のない場所でも、傾斜があるコースで練習しているのと同じ条件で練習を行うことができる。
(Inclination setting)
When the player sets the inclination of the course via the input device 32, the difficulty level setting unit 349 sets a cup-in condition corresponding to the inclination. Specifically, the approach determination unit 346 sets conditions for the approach direction and the approach speed of the golf ball G used when making a cup-in determination based on the inclination. Furthermore, the trajectory of the golf ball G may be limited. For example, the region including the entire trajectory may be limited to a specific range. Thereby, even in a place where there is no inclination, it is possible to practice under the same conditions as practiced on a course with an inclination.
(ナイスイン・ナイスタッチの条件の難易度設定)
 難易度設定部349は、ナイスイン判定やナイスタッチ判定の条件についても、難易度設定を行うことができる。例えば、ナイスイン判定については、帯状の領域51の幅をより細くすることにより難易度を高くしたり、領域51を直線ではなくカーブに沿った領域にしたりしてもよい。また、ナイスタッチ判定については、領域52をより狭い領域に限定するようにしてもよい。また、ナイスイン判定やナイスタッチ判定の難易度を、プレイヤによる傾斜設定に対応させて設定することもできる。
(Nice-in / Nice-touch condition difficulty setting)
The difficulty level setting unit 349 can also set the difficulty level for the conditions of the nice-in determination and the nice touch determination. For example, regarding the nice-in determination, the difficulty may be increased by narrowing the width of the band-shaped region 51, or the region 51 may be a region along a curve instead of a straight line. For nice touch determination, the region 52 may be limited to a narrower region. Also, the difficulty level of the nice-in determination and the nice touch determination can be set in correspondence with the inclination setting by the player.
(カップ領域への進入位置の限定)
 また、難易度設定部349は、カップ領域21へのカップインの条件として、ゴルフボールGのカップ領域21への進入位置を限定するようにしてもよい。例えば、ゴルフボールGがカップ領域21の外縁のうち、ゴルフボールGの軌道の始点側の半円の外縁に限定してもよい。なお、この始点側の半円はパターン模様22の点Pとの位置関係に基づいて決定することができる。
(Limited entry position to cup area)
Further, the difficulty level setting unit 349 may limit the entry position of the golf ball G into the cup area 21 as a condition for cup-in to the cup area 21. For example, the golf ball G may be limited to the outer edge of the semicircle on the starting point side of the path of the golf ball G among the outer edges of the cup region 21. The semicircle on the start point side can be determined based on the positional relationship with the point P of the pattern pattern 22.
(変形例1)
 マット2を置く場所は、平らで凹凸のない場所に限られず、傾斜のある場所や凹凸のある地面の上にマット2を置いて練習することもできる。この場合には、カップ領域21の位置およびゴルフボールの軌道を三次元座標で認識する。なお、傾斜については、端末装置3が有する加速度センサを用いて計測するようにしてもよい。カップイン判定の条件やナイスイン・ナイスタッチの条件は、計測された傾斜や地面の凹凸形状も考慮して設定される。
(Modification 1)
The place where the mat 2 is placed is not limited to a flat and uneven place, and the mat 2 can be practiced by placing it on an inclined place or an uneven ground. In this case, the position of the cup region 21 and the trajectory of the golf ball are recognized by three-dimensional coordinates. Note that the inclination may be measured using an acceleration sensor included in the terminal device 3. The conditions for determining the cup-in and the conditions for the nice-in / nice touch are set in consideration of the measured inclination and the uneven shape of the ground.
(変形例2)
 上記の実施の形態では、カップインしなかった場合にナイスタッチの判定を行うようにしているが、カップインの成否に関わらず、ナイスタッチの判定を行うようにしてもよい。すなわち、カップインの成否に関わらず、ゴルフボールGがカップ領域21の外縁を通過した時点またはカップ領域21を半円に分割する直線を通過した時点、または移動するゴルフボールGの画像をカメラ31で最後に取得した時点でゴルフボールGの予測停止位置を予測し、予測停止位置に基づいてナイスタッチの判定を行ってもよい。これにより、プレイヤはナイスタッチに限定した練習を行うことができる。
(Modification 2)
In the embodiment described above, the nice touch determination is performed when the cup-in is not performed. However, the nice touch determination may be performed regardless of whether the cup-in is successful. That is, regardless of whether the cup-in is successful or not, the camera 31 displays an image of the moving golf ball G when the golf ball G passes the outer edge of the cup region 21 or when it passes a straight line that divides the cup region 21 into a semicircle. Then, the predicted stop position of the golf ball G may be predicted at the time of the last acquisition, and the nice touch may be determined based on the predicted stop position. Thereby, the player can perform practice limited to the nice touch.
 以上のように、本実施形態によれば、端末装置3を用いてマット2上のカップ領域21の平面位置を認識し、ゴルフボールの軌道、およびカップ領域21への進入速度と進入方向に基づいて、ゴルフボールのカップ領域21への進入の成否を判定するようにした。これにより、移動物体を移動させて行う競技の練習を、より現実に近い感覚で行うことができる。 As described above, according to the present embodiment, the terminal device 3 is used to recognize the planar position of the cup area 21 on the mat 2, and based on the path of the golf ball, the approach speed and the approach direction to the cup area 21. Thus, the success or failure of the golf ball entering the cup region 21 is determined. Thereby, the practice of the competition performed by moving the moving object can be performed with a sense closer to reality.
 また、軌道判定部が、ゴルフボールの軌道や予測停止位置に基づいて、ナイスインやナイスタッチなどの判定を行い、スコアに反映させるようにしたので、単なるカップインの練習だけでなく、ナイスインやナイスタッチなど、より実践的な練習も手軽に行うことができる。 In addition, the track determination unit made a determination such as nice-in and nice touch based on the golf ball's track and predicted stop position, and reflected it in the score. More practical exercises such as touch can be done easily.
 また、難易度設定部が、プレイヤが指定したコースの傾斜などに応じてカップインの条件を調整するようにしたので、より実践的で高度な練習も行うことができる。 Also, since the difficulty level setting section adjusts the cup-in conditions according to the slope of the course specified by the player, more practical and advanced practice can be performed.
 なお、本発明は、パターゴルフの練習システムに限らず、ボールなどの移動物体を目標に向けて移動させるゲーム(競技)に適用することができる。例えば、カーリングやボウリング、ビリヤードなどへの適用が考えられる。 Note that the present invention is not limited to a putter golf practice system, and can be applied to a game (competition) in which a moving object such as a ball is moved toward a target. For example, application to curling, bowling, billiards, etc. can be considered.
 本発明は、移動物体を移動させて行う競技の練習を、より現実に近い感覚で行うことが可能なプログラムおよびゲームシステムを提供することである。また、移動物体を移動させて行う競技の練習を、狭いスペースで手軽に行うことに適している。 The present invention is to provide a program and a game system capable of performing competition practice by moving a moving object with a sense closer to reality. Moreover, it is suitable for carrying out competition practice by moving a moving object easily in a small space.
 1 パター練習システム、2 マット、3 端末装置、4 台、21 カップ領域、22 パターン模様、31 カメラ、32 入力装置、33 表示装置、34 制御装置、51,52 領域、341 画像取得部、342 目標位置認識部、343 軌道取得部、344 進入方向検出部、345 速度検出部、346 進入判定部、347 軌道判定部、348 スコア算出部、349 難易度設定部 1 putter practice system, 2 mats, 3 terminal devices, 4 units, 21 cup regions, 22 pattern patterns, 31 cameras, 32 input devices, 33 display devices, 34 control devices, 51, 52 regions, 341 image acquisition unit, 342 targets Position recognition unit, 343 track acquisition unit, 344 approach direction detection unit, 345 speed detection unit, 346 approach determination unit, 347 track determination unit, 348 score calculation unit, 349 difficulty setting unit

Claims (10)

  1.  コンピュータを、
     所定のパターン模様の画像を取得する画像取得部と、
     前記パターン模様に基づいて、移動物体を進入させる目標領域の位置を認識する目標位置認識部と、
     前記目標領域への前記移動物体の進入方向を検出する進入方向検出部と、
     前記目標領域への移動物体の進入速度を検出する速度検出部と、
     前記進入方向と前記進入速度に基づいて、前記目標領域への前記移動物体の進入の成否を判定する進入判定部と、
     前記目標領域への前記移動物体の進入の成否に基づいて、プレイヤのスコアを算出するスコア算出部と、して機能させるプログラム。
    Computer
    An image acquisition unit for acquiring an image of a predetermined pattern,
    A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern;
    An approach direction detector that detects an approach direction of the moving object to the target area;
    A speed detecting unit for detecting a moving speed of the moving object to the target area;
    Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area;
    A program that functions as a score calculation unit that calculates a score of a player based on success or failure of the moving object entering the target area.
  2.  前記進入方向検出部は、前記移動物体の中心が前記目標領域の外縁に接した際の前記移動物体の進行方向を前記進入方向とする、請求項1に記載のプログラム。 The program according to claim 1, wherein the approach direction detection unit sets the approach direction to the traveling direction of the moving object when the center of the moving object contacts an outer edge of the target area.
  3.  前記速度検出部は、前記移動物体の中心が前記目標領域の外縁に接した際の前記移動物体の進行方向の速度を前記進入速度とする、請求項1または2に記載のプログラム。 The program according to claim 1 or 2, wherein the speed detection unit uses a speed in a traveling direction of the moving object when the center of the moving object is in contact with an outer edge of the target area as the approach speed.
  4.  前記移動物体の軌道が所定の条件を満たす軌道であるか否かを判定する軌道判定部を備え、
     前記スコア算出部は、前記移動物体の軌道が前記所定の条件を満たす軌道である場合には、追加のスコアを加算する、請求項1から3のいずれか1項に記載のプログラム。
    A trajectory determination unit that determines whether the trajectory of the moving object is a trajectory that satisfies a predetermined condition;
    The program according to any one of claims 1 to 3, wherein the score calculation unit adds an additional score when the trajectory of the moving object is a trajectory that satisfies the predetermined condition.
  5.  前記軌道判定部は、前記移動物体の軌道全体が、前記目標領域の中心を通る直線に沿った所定の帯状の領域に含まれている場合には、前記所定の条件を満たす軌道であると判定する、請求項4に記載のプログラム。 The trajectory determination unit determines that the entire trajectory of the moving object is a trajectory that satisfies the predetermined condition when the entire trajectory of the moving object is included in a predetermined band-shaped area along a straight line passing through the center of the target area. The program according to claim 4.
  6.  前記軌道判定部は、所定のタイミングにおける前記移動物体の進行方向と速度に基づいて、前記移動物体の軌道の終点を予測し、予測された前記終点が、前記目標領域から所定の距離の領域に含まれる場合には、前記所定の条件を満たす軌道であると判定する、前記請求項4に記載のプログラム。 The trajectory determination unit predicts an end point of the trajectory of the moving object based on a traveling direction and speed of the moving object at a predetermined timing, and the predicted end point is set to a region at a predetermined distance from the target region. If included, the program according to claim 4, wherein the program determines that the trajectory satisfies the predetermined condition.
  7.  プレイヤの指定に基づいて、前記進入判定部が進入の成否を判定する際に使用する前記進入方向と前記進入速度の条件を設定する難易度設定部を備えた、請求項1から6のいずれか1項に記載のプログラム。 7. The system according to claim 1, further comprising: a difficulty level setting unit configured to set conditions for the approach direction and the approach speed used when the entry determination unit determines success or failure of entry based on designation by a player. The program according to item 1.
  8.  前記難易度設定部は、プレイヤの指定したコースの傾斜情報に基づいて、前記進入方向と前記進入速度の条件を設定する、請求項7に記載のプログラム。 The program according to claim 7, wherein the difficulty level setting unit sets conditions for the approach direction and the approach speed based on inclination information of a course designated by a player.
  9.  コンピュータを、
     所定のパターン模様の画像を取得する画像取得部と、
     前記パターン模様に基づいて、移動物体を進入させる目標領域の位置を認識する目標位置認識部と、
     前記目標領域への前記移動物体の進入角度を検出する進入角度検出部と、
     前記目標領域への移動物体の進入速度を検出する速度検出部と、
     前記進入角度と前記進入速度に基づいて、前記目標領域への前記移動物体の進入の成否を判定する進入判定部と、
     前記目標領域への前記移動物体の進入の成否に基づいて、プレイヤのスコアを算出するスコア算出部と、して機能させるプログラム。
    Computer
    An image acquisition unit for acquiring an image of a predetermined pattern,
    A target position recognizing unit for recognizing the position of the target area for the moving object to enter based on the pattern pattern;
    An approach angle detector that detects an approach angle of the moving object to the target area;
    A speed detecting unit for detecting a moving speed of the moving object to the target area;
    Based on the approach angle and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area;
    A program that functions as a score calculation unit that calculates a score of a player based on success or failure of the moving object entering the target area.
  10.  移動物体を進入させる目標領域と、所定のパターン模様と、が印刷されたマットと、
     カメラ機能付きの端末装置と、を備え、
     前記端末装置は、
     前記パターン模様の画像を取得する画像取得部と、
     前記パターン模様に基づいて、前記目標領域の位置を認識する目標位置認識部と、
     前記目標領域への前記移動物体の進入方向を検出する進入方向検出部と、
     前記目標領域への移動物体の進入速度を検出する速度検出部と、
     前記進入方向と前記進入速度に基づいて、前記目標領域への前記移動物体の進入の成否を判定する進入判定部と、
     前記目標領域への前記移動物体の進入の成否に基づいて、プレイヤのスコアを算出するスコア算出部と、を備えた、ゲームシステム。
    A target area on which a moving object enters and a mat printed with a predetermined pattern,
    A terminal device with a camera function,
    The terminal device
    An image acquisition unit for acquiring an image of the pattern pattern;
    A target position recognition unit for recognizing the position of the target area based on the pattern pattern;
    An approach direction detector that detects an approach direction of the moving object to the target area;
    A speed detecting unit for detecting a moving speed of the moving object to the target area;
    Based on the approach direction and the approach speed, an approach determination unit that determines success or failure of the moving object entering the target area;
    A game system comprising: a score calculation unit that calculates a score of a player based on success or failure of the moving object entering the target area.
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JPH10127848A (en) * 1996-10-24 1998-05-19 Omni Design Pte Ltd Ball game apparatus
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JPH0871194A (en) * 1994-09-06 1996-03-19 Kajima Corp Predictive display method for patting line
JPH10127848A (en) * 1996-10-24 1998-05-19 Omni Design Pte Ltd Ball game apparatus
JP2005111195A (en) * 2003-10-02 2005-04-28 Shigeaki Kiyama Golf trainer
US20080102972A1 (en) * 2005-04-30 2008-05-01 Lindsay Norman M Methods and Systems for Putting Analysis
JP2008539847A (en) * 2005-05-04 2008-11-20 ザ パタライト カンパニー リミテッド Putting practice aids

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