WO2015120641A1 - 对游戏空间区域划界的方法和装置、体感游戏系统 - Google Patents

对游戏空间区域划界的方法和装置、体感游戏系统 Download PDF

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Publication number
WO2015120641A1
WO2015120641A1 PCT/CN2014/072455 CN2014072455W WO2015120641A1 WO 2015120641 A1 WO2015120641 A1 WO 2015120641A1 CN 2014072455 W CN2014072455 W CN 2014072455W WO 2015120641 A1 WO2015120641 A1 WO 2015120641A1
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WO
WIPO (PCT)
Prior art keywords
information
control device
game
area
point
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Application number
PCT/CN2014/072455
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English (en)
French (fr)
Inventor
龙涛
乔磊
滕敏
Original Assignee
江苏惠通集团有限责任公司
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Publication of WO2015120641A1 publication Critical patent/WO2015120641A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

Definitions

  • a somatosensory game is loved by users because it can realistically simulate various actual scenes such as games, sports, games, etc. during the game, for example, when simulating sports, Users can simulate various sports such as table tennis and tennis in ordinary indoor places. Without real sports venues, users can experience the actual process of sports and achieve the purpose of fitness and entertainment. Give users a good experience.
  • Existing somatosensory games usually use a somatosensory control device, such as a game controller, a remote controller, etc., to control game objects in the game to perform various somatosensory games.
  • An information processing device such as a processor embedded in the smart terminal, receives a signal containing the position information from the sensation control device through the wireless communication module and performs processing, and then controls display of the game interface and the game object in the display device.
  • a processor embedded in the smart terminal receives a signal containing the position information from the sensation control device through the wireless communication module and performs processing, and then controls display of the game interface and the game object in the display device.
  • the information processing device controls the game display interface and the game display object to display in accordance with the information transmitted by the somatosensory control device, since the game space region is not demarcated, the information processing The device cannot accurately obtain the position of the somatosensory control device in the game space region, and thus ⁇ It is difficult to accurately determine the motion track or display position of the game object in the game display area.
  • the information device can only define the area of the package according to the speed and the amplitude of the swing of the somatosensory control device during the process of manipulating the somatosensory control device, and then, after processing, the position of the spatial region is correspondingly Convert to the location of the display area.
  • the screen display result obtained by the information processing device may be inaccurate, thereby affecting the information processing device. Processing performance, but for the user will feel the authenticity is not strong enough.
  • the remote controller since the prior art does not perform spatial demarcation, if the user swings relatively large, the remote controller may be judged to be out of bounds regardless of the position of the remote controller, and then the game is displayed in the game display area. Object out of bounds information.
  • the normal phenomenon should be that if the user swings the remote control, the amplitude is relatively large, but as long as the position and angle of the remote control are appropriate, the table tennis should not be judged out of bounds, that is, the corresponding table tennis should be displayed at the appropriate position in the game display area. s position.
  • the problem solved by the present invention is the problem that the game space area cannot be demarcated in the prior art somatosensory game.
  • the technical solution of the present invention provides a method for demarcating a game space area, which is applied to a somatosensory game, the method comprising: determining an initial point in a game display area and the initial point corresponding to a space area Position information, the initial point corresponding to the position information in the spatial region is initial position information of the somatosensory control device; moving the somatosensory control device from the initial position of the somatosensory control device to move the point correspondingly displayed in the game display region a boundary point to the game display area; obtaining, according to the geomagnetism information of the position corresponding to the boundary point, the position information of the boundary point corresponding to the space area, the geomagnetic information from the body Geomagnetic sensor acquisition of the sensing control device; determining a boundary of the game space region based on the spatial position information, the spatial position information including position information of the boundary point corresponding to the spatial region.
  • the determining the initial point in the game display area and the position is initial position information of the s
  • the positional information corresponding to the spatial region in the initial point is obtained according to the geomagnetism information when the somatosensory control device is in the position corresponding to the initial point.
  • the determining the initial point in the game display area and the position information of the initial point corresponding to the spatial area comprises: acquiring geomagnetic information when the somatosensory control device is in the initial position; The geomagnetic information obtains the position information of the initial point corresponding to the spatial region; and the initial point in the game display region is determined according to the position information of the initial point corresponding to the spatial region.
  • the geomagnetic information includes a geomagnetic intensity value and a magnetic dip value.
  • the method for demarcating a game space area further includes: calibrating geomagnetic information output by the geomagnetic sensor by using GPS positioning information before obtaining location information corresponding to the spatial area.
  • the initial point is a center point of the game display area.
  • the initial point is a boundary point of the game display area.
  • the spatial location information further includes location information of the initial point corresponding to the spatial region.
  • the method for demarcating a game space area further includes: acquiring geomagnetic information during movement of the somatosensory control device in real time to determine a real-time position of the somatosensory control device; and real-time position according to the somatosensory control device Determining a moving direction of the somatosensory control device; displaying prompt information for prompting a moving direction of the somatosensory control device on the screen based on a moving direction of the somatosensory control device.
  • the technical solution of the present invention further provides a device for demarcating a game space region, which is applied to a somatosensory game, comprising: a determining unit, configured to determine an initial point in the game display region and the initial point corresponding to Position information of the spatial region, the initial point corresponding to the position information in the spatial region is initial position information of the somatosensory control device; and an obtaining unit configured to move to the game when the somatosensory control device corresponds to the point displayed in the game display region When the boundary point of the area is displayed, the position information corresponding to the space area corresponding to the boundary point is obtained according to the geomagnetism information of the position of the somatosensory control device at the position corresponding to the boundary point, the geomagnetism information from the somatosensory control device a geomagnetic sensor acquisition; a demarcation unit, configured to determine a boundary of the game space region based on the spatial location information obtained by the obtaining unit, where the spatial location information
  • the determining unit includes: a first initial point determining unit, configured to determine an initial point in the game display area; a first geomagnetism acquiring unit, configured to acquire the somatosensory control device at the initial point a geomorphic information at a corresponding position; a first position obtaining unit configured to obtain, according to the geomagnetism information of the somatosensory control device at a position corresponding to the initial point, the position information corresponding to the initial point in the spatial region
  • the determining unit includes: a second geomagnetism acquiring unit, configured to acquire geomagnetic information when the somatosensory control device is in an initial position; and a second position obtaining unit that obtains geomagnetic information according to the somatosensory control device in an initial position.
  • the initial point corresponds to position information in the spatial area; the second initial point determining unit is configured to determine the initial point in the game display area according to the position information of the initial point corresponding to the spatial area.
  • the device for demarcating the game space area further includes: a correcting unit, configured to calibrate the geomagnetic information output by the geomagnetic sensor by using GPS positioning information before obtaining position information corresponding to the spatial area.
  • the device for demarcating the game space area further includes: a position determining unit, configured to acquire geomagnetic information during the movement of the somatosensory control device in real time to determine a real-time position of the somatosensory control device; Determining, according to the real-time position of the somatosensory control device, a moving direction of the somatosensory control device; and a prompting unit, configured to display, on the screen, a prompt for prompting the moving direction of the somatosensory control device based on the moving direction of the somatosensory control device information.
  • the technical solution of the present invention further provides a somatosensory game system, including a somatosensory control device and an information processing device, the somatosensory control device including a geomagnetic sensor that outputs geomagnetic information, the information processing device including the pair as described above A device for demarcating a game space area.
  • the technical solution of the present invention has the following advantages: Through the geomagnetic sensor in the somatosensory control device, the initial point in the game display area and the initial point of the spatial region corresponding to the boundary point and the geomagnetic information at the boundary point of the spatial region are obtained, and the initial information of the game space region is determined by the geomagnetism information.
  • Point position information and boundary point position information in the game space area thereby realizing demarcation of the spatial area of the somatosensory game, and applying the geomagnetic information can accurately and effectively define the game space area, so that the motion track of the game object is determined or
  • the user can control the speed, the amplitude of the somatosensory control device and the spatial area of the game to obtain more accurate results, thereby improving the processing capability of the game system, improving the realism of the spatial somatosensory game, and effectively improving the user experience. .
  • FIG. 1 is a schematic flow chart of a method for demarcating a game space region according to a technical solution of the present invention
  • FIG. 2 is a schematic flow chart of a method for demarcating a game space region according to Embodiment 1 of the present invention
  • a game object is usually controlled by a somatosensory control device, which generally includes sensors such as an acceleration sensor and a gyroscope, and can output position information and motion trajectory of the somatosensory control device.
  • Sensors such as an acceleration sensor and a gyroscope
  • Information such as speed, but when calculating the above position information, motion trajectory, etc. based on the data obtained during the motion of the acceleration sensor, gyroscope, etc., some errors usually occur.
  • the moving track of the geomagnetic sensor from point A to point B is a curve, or the moving track from point A to point B is a straight line, or is otherwise bypassed from point A to point B, space of point A and point B.
  • the calculation result of the coordinate value is unique, and the calculation result has nothing to do with the manner and path of the motion.
  • the spatial coordinate value containing the error for the point A or the point B may be generated due to the gradual accumulation of data errors due to the difference in the motion trajectory and mode.
  • the inventors have thus conceived that the geomagnetic information outputted by the geomagnetic sensor can obtain accurate spatial position information, and the geomagnetic sensor can accurately locate the problem to solve the problem that the game space region cannot be demarcated in the existing somatosensory game.
  • step S110 is first executed to determine the initial point in the game display area and the position information of the initial point corresponding to the spatial area.
  • the initial point of the game display area and the position information corresponding to the initial point in the space area may be determined in various manners, for example, the initial point of the game display area may be directly set as the center of the game display area, or set to The point on one of the boundaries of the game display area can also be set to other positions of the game display area.
  • the sensation control device When the sensation control device is moved, when the corresponding point displayed in the game display area is at the initial point of the game display area, it is determined that the position at which the somatosensory control device is located at this time is the initial point corresponding to the game display area.
  • the initial position of the somatosensory control device in the space may be first determined, the initial point of the game display area is located at a predetermined position, and the initial position of the somatosensory control device is associated with the initial point of the game display area.
  • Step S120 is executed to move the somatosensory control device from the initial position of the somatosensory control device to move a point corresponding to the game display region to a boundary point of the game display region.
  • the somatosensory control device starts moving from the initial position of the somatosensory control device, correspondingly, the point corresponding to the game display region is also moved from the initial point of the game display region, correspondingly to the point displayed in the game display region.
  • the position of the somatosensory control device at this time is a boundary point of the game space area.
  • the geomagnetic information contained in the somatosensory control device can be acquired in real time by the geomagnetic sensor contained in the somatosensory control device, and the somatosensory control device can be determined in real time at each position in real time.
  • Step S130 is executed to obtain position information corresponding to the spatial region in the boundary point according to the geomagnetism information when the somatosensory control device is at the position corresponding to the boundary point.
  • the position where the somatosensory control device is located is the position of a boundary point of the game space area, and the geomagnetic information according to the position of the somatosensory control device at this time.
  • the position information of the boundary point of the game space area can be obtained. It can be understood that the position information of one boundary point of the game space area can be determined by the above steps S120 and S130, and correspondingly, step S120 and step S130 are repeatedly performed, and the corresponding game space can be determined according to all boundary points of the game display area. Location information for all boundary points of the area.
  • Step S140 is performed to determine a boundary of the game space region based on the spatial location information, where the spatial location information includes location information of the boundary region corresponding to the spatial region.
  • the demarcation of the game space area can be completed by the initial point in the game display area and the position information of the boundary point corresponding to the space area.
  • the above steps may be slightly different depending on the shape of the game display area. For example, when the game display area is a square area, after determining the center point position of the game display area and the initial point position information corresponding to the game space area by step S110, the game can be determined by step S120 and step S130. a boundary point of the space area, and since the game display area is a square area, at this time, it can be played by the game.
  • the initial point position information of the space area and the position information of one boundary point of the game space area can determine a square space game area.
  • the game display area is a rectangular area
  • one of the game space areas may be determined by step S120 and step S130.
  • the initial point position information, and the position information of the boundary points corresponding to the long side and the short side of the game space area determined above, can determine the entire rectangular game space area.
  • the game display area is a circle, and the boundary point is a point on the circumference, so only one boundary point is determined.
  • step S120 and step S130 are repeated to determine a plurality of boundary points, and the starting point may also be one of the boundary points. Therefore, depending on the shape of the game display area, the shape of the corresponding determined game space area may be different, and the present invention does not specifically limit the shape of the game space area.
  • the denomination function of the somatosensory game space area can be realized, and the demarcation function of the somatosensory game space area can be demarcated at the beginning of the somatosensory game, or can be required by the user.
  • the demarcation function is enabled through the function menu, etc., the implementation process is not limited here.
  • a method in which the game display area is a rectangular area and the somatosensory control device is a remote controller including a geomagnetic sensor will be described in detail with reference to a specific embodiment.
  • an initial point of the game display area is first determined, and then the initial point determines the position information corresponding to the space area, that is, determines the initial point of the game space area. Then, the boundary point of the corresponding game space area is confirmed according to the boundary point of the game display area, thereby completing the demarcation of the game space area.
  • step S210 is first performed to enter a game space area demarcation guide interface, which guides the user to complete the demarcation of the game space.
  • step S211 is first performed to determine an initial point position of the game display area, and an initial point position of the game display area may be preset, such as setting an initial point position of the game display area as a game display.
  • the initial point position of the game display area is set in advance as the center point of the game display area.
  • Step S212 is performed to determine an initial point position of the remote controller according to the screen prompt information.
  • the screen prompt information may prompt the user that the center point of the game display area is an initial point of the game display area, and prompt the user to move the remote controller to a suitable position, so that the remote controller correspondingly displays the point displayed in the game display area at the game display.
  • the initial point of the area causes the initial position of the remote controller to correspond to the initial point of the game display area.
  • the remote controller is moved.
  • the point corresponding to the remote display corresponding to the game display area is located at the center point of the game area
  • press the OK button of the remote controller to determine the position of the remote controller at this time. It is the initial point position of the remote controller when determining the area of the game space area, whereby the initial position of the remote controller is associated with the initial point position of the game display area.
  • Step S213 is executed to obtain geomagnetism information of the remote controller at the initial point position of the game space area.
  • geomagnetic information output by the geomagnetic sensor when the remote controller is in the initial position is recorded, and the geomagnetic information includes a magnetic intensity value and a magnetic dip value.
  • Step S214 is executed to calibrate the geomagnetic information by using GPS positioning information.
  • Geomagnetic information is obtained by an algorithm inside the geomagnetic sensor, although relative to a gyroscope or the like
  • the position information obtained by the attitude sensing device is more accurate, but in order to obtain more accurate position information, the geomagnetic information can be calibrated by GPS positioning information.
  • the accurate longitude and latitude information of the position of the remote controller at this time can be obtained by using the GPS positioning information, and the geomagnetic information at any longitude and latitude of the earth can be obtained from the existing data, that is, the longitude and the dimension can be obtained.
  • the magnetic field distribution is then corrected according to the geomagnetic information obtained at the latitude and longitude to obtain the magnetic intensity value and the magnetic dip value obtained by the remote controller, thereby obtaining more accurate magnetic intensity values and magnetic dip values, and then based on the geomagnetic sensor in three
  • the geomagnetic information on the shaft can accurately determine the spatial attitude of the remote control.
  • Step S215 is executed to obtain an absolute coordinate value of the remote controller at the initial point position of the game space region.
  • the corrected magnetic intensity value and the magnetic dip value obtained in step S214 are obtained as absolute coordinate values of the initial position of the remote controller in the game space region.
  • the origin of the absolute coordinate system is initially set, there is a problem of coordinate system offset due to the gradual accumulation of data errors due to, for example, a 6-axis coordinate system composed of a conventional sensor such as an acceleration sensor and a gyroscope.
  • the geomagnetic sensor does not have the problem of gradually accumulating data errors, and does not cause coordinate system offset.
  • it can be obtained by a 6-axis absolute coordinate system composed of a geomagnetic sensor and an acceleration sensor.
  • the data including the magnetic intensity value and the magnetic dip value are used to calibrate the absolute coordinate value of the initial point position acquired by the gyroscope, and the magnetic intensity value obtained by the 6-axis absolute coordinate system composed of the geomagnetic sensor and the gyroscope can be obtained.
  • the data such as the magnetic dip value is used to calibrate the absolute coordinate value of the initial point position acquired by the acceleration sensor, and the magnetic intensity value and the magnetic dip value obtained by the six-axis absolute coordinate system composed of the gyroscope and the geomagnetic sensor can be obtained.
  • Data, calibrate the absolute coordinate values of the initial point position acquired by the geomagnetic sensor This can eliminate static final accumulated error, i.e., to eliminate the gradual accumulation of error data, and thus obtain an accurate absolute coordinate values.
  • Step S216 is executed to start moving the remote controller from the initial point position of the remote controller.
  • the user may be prompted in this step to first move the point corresponding to the game display area to the boundary point corresponding to the long side of the rectangular area of the game display area.
  • User moves the remote control, when the remote When the controller moves the point displayed in the game display area to the boundary point corresponding to the long side of the displayed rectangular area, it is determined that the position where the remote controller is located is the boundary point position corresponding to the long side of the rectangular area of the game space area.
  • the geomagnetic information of the position point during the movement of the remote controller can be acquired in real time, so that the absolute coordinate values of the remote controller at each position point are obtained in real time, and the position information of the remote controller is determined according to the position information of the remote controller.
  • a moving direction of the remote controller determining a moving direction of the remote controller by the real-time position, and displaying information for prompting a moving direction of the remote controller according to a moving direction of the remote controller to guide the user to move the remote controller to the game space
  • the position of the boundary point corresponding to the long side of the rectangular area of the area.
  • Determining the direction of motion of the remote controller from the real-time position may be determined by various methods well known to those skilled in the art, for example, according to the absolute coordinate value of the remote controller at point A, and the absolute coordinate value of the remote control at point B, It is possible to determine the angle between the A point and the B point of the remote control in the coordinate system and the coordinate axis, and then the angle between the A point and the B point and the coordinate axis can be determined to determine that the remote controller moves from point A to
  • the direction of movement of point B for example, the direction of movement of the remote controller from point A to point B can also be determined according to the magnitude of the magnetic dip of point A and point B.
  • Step S217 is executed to determine whether the position of the remote controller corresponding to the point displayed in the game display area has moved to the boundary point of the game display area. If the determination result is YES, step S219 is performed; otherwise, step S218 is performed. By the movement of the remote controller, the corresponding point on the control display device is moved in the game display area, and when the corresponding point moves to the boundary point of the game display area, step S219 is performed.
  • Step S218, continuing to move the remote controller, and returning to step S217 to determine in real time whether the position of the remote controller corresponding to the point displayed in the game display area moves to the boundary point of the game display area until the determination result is YES.
  • Step S219 determining that the position of the remote controller corresponding to the boundary point of the game display area at this time is a boundary point of the game space area, that is, determining the position of the remote controller at this time as the boundary point corresponding to the long side of the rectangular area of the game space area.
  • the boundary point corresponding to the long side mentioned here may be an end point of the long side (that is, the intersection of the long side and the short side of the rectangular area, or the apex of one corner of the rectangular area) or the long side Medium Point.
  • step S220 to step S222 are performed to obtain the boundary point position information corresponding to the long side of the rectangular region of the game space region.
  • the geomagnetic information of the boundary point position corresponding to the long side of the rectangular area of the game space area is acquired by step S220; then the geomagnetic information is calibrated by using the GPS positioning information in step S221, and then according to the calibrated geomagnetic information, The absolute coordinate value of the boundary point position of the remote controller at the game space area at this time is obtained by step S222.
  • Step S223 is performed to determine whether all the boundary point positions of the game space region have been determined, and determine whether the game space region, that is, the boundary points corresponding to the long side and the short side of the rectangular region have been determined, and if the judgment result is yes, Step S225 is performed, otherwise step S224 is performed. If the boundary point is the end point of the long side and the short side, step S223 can judge whether or not the position of the three end points (boundary points) corresponding to the game space area has been determined at least. If the boundary point is the midpoint of the long side and the midpoint of the short side, step S223 can determine whether the position of the midpoint of the long side and the midpoint of the short side correspond to the position of the game space area.
  • Step S224 move the remote controller to the initial position of the remote controller, and continue to determine other boundary point positions.
  • step S224 move the remote controller to the initial point position of the remote controller, and continue to perform steps S216 to S223 to move the remote controller to the boundary point corresponding to the short side of the rectangular area of the game space area.
  • the position information of the boundary point corresponding to the short side of the rectangular area of the game space area is determined.
  • the boundary point corresponding to the short side mentioned here may be a short one end point (that is, the intersection of the long side and the short side of the rectangular area, or the apex of one corner of the rectangular area) or the midpoint of the short side. .
  • all of the boundary point position information of the game space area can be determined by the above method.
  • Step S225 is performed to determine a boundary of the game space region from the initial point position of the game space region and the boundary point position, and complete the demarcation of the game space region, thereby determining the game space region corresponding to the game.
  • the rectangular area of the display area is determined.
  • the boundary point corresponding to the long side is the midpoint of the long side
  • the boundary point corresponding to the short side is the midpoint of the short side, for example, according to the center point (initial point) and the long side of the rectangular area
  • the midpoint of the midpoint and the short side correspond to the location information in the spatial region to finally determine the game area of the space.
  • the game area of the space can be finally determined only according to the position information of the boundary point corresponding to the spatial area.
  • step S310 is first performed to enter a game space area demarcation guide.
  • the wizard interface may guide the user to complete the demarcation of the game space in steps, for example, the user may be prompted to first determine the initial point position of the game space region.
  • Step S311 is performed to determine an initial point position of the game space area.
  • the user can press the OK button of the remote control at a certain position in the space area according to the screen prompt information, and determine that the position of the remote controller is the initial point position of the remote controller, and the initial point position of the remote controller is used as the game space.
  • the initial point location of the area is the initial point location of the area.
  • the position of the space area refers to any position within the range of the remote control signal received by the somatosensory game display screen.
  • the game space area may be determined according to the actual size of the space and the user's habit. Initial point location.
  • the initial point position of the game space area is determined as the center point position of the game space area. In other embodiments, the initial point position of the game space area may also be determined as the boundary point of the game space area. Location, or other location determined as the game space area. Step S312 is executed to determine an initial point position of the game display area.
  • the initial point position of the game display area is determined by the initial point position of the remote controller determined in step S311, specifically, when the initial point position of the remote controller is determined by pressing the OK button of the remote controller in step S311, the remote controller is simultaneously made
  • the position corresponding to the point displayed in the game display area is located at a center point position of the game display area, and the center point position of the game display area is determined as an initial point position of the game display area, thereby causing the initial position of the remote controller and the game display area
  • the initial point position establishes a correspondence.
  • Step S313 is executed to obtain geomagnetic information of the remote controller at the initial point position.
  • geomagnetic information output by the geomagnetic sensor when the remote controller is in the initial position is recorded, and the geomagnetic information includes a magnetic intensity value and a magnetic dip value.
  • Step S314 is executed to calibrate the geomagnetic information by using GPS positioning information.
  • Step S315 is executed to obtain an absolute coordinate value of the initial position of the remote controller in the game space region.
  • step S314 and step S315 refer to step S214 to step S215 of the first embodiment, and details are not described herein again.
  • Step S316 is executed to start moving the remote controller from the initial point position of the remote controller.
  • the remote controller may be moved according to the screen prompt information so that the remote controller correspondingly displays the point displayed in the game display area from the center point position of the game display area to a boundary of the game display area Point to move.
  • the moving direction of the remote controller can be determined in real time as in the first embodiment, and the information indicating the moving direction of the remote controller is displayed on the screen.
  • the specific implementation please refer to the first embodiment.
  • Step S317 is executed to determine whether the point corresponding to the remote display corresponding to the game display area is moved to the boundary point of the game display area, and if so, step S319 is performed, otherwise step S318 is performed.
  • step S319 is performed, otherwise step S318 is performed.
  • Step S318, continue to move the remote controller, and return to step S317, that is, determine in real time whether the position of the remote controller corresponding to the point displayed in the game display area moves to the game display area. The boundary point until the judgment result is yes.
  • Step S319 determining that the position of the remote controller corresponding to the boundary point position of the game display area at this time is the boundary point position of the game space area, that is, determining the position of the remote controller at this time as a boundary point of the game space area. For example, if the midpoint of the long side and the midpoint of the short side are taken as an example, in this step, if the point corresponding to the display in the game display area is moved to the midpoint of the long side in step S318, Then, it is determined that the position of the remote controller is the position of the midpoint of the long side corresponding to the position of the game space area. If the point corresponding to the game display area is moved to the midpoint of the short side in step S318, it is determined that the remote controller is at this time. The midpoint where the position is the short side corresponds to the position of the game space area.
  • Step S320 is performed to acquire geomagnetic information of the remote controller at the boundary point position of the game space area; and step S321 is performed to calibrate the geomagnetic information by using GPS positioning information; and step S322 is performed to obtain the remote controller in the game space area.
  • the absolute coordinates of the position of the boundary point correspond to the step S220 to the step S222 of the first embodiment, and details are not described herein again.
  • Step S323 is executed to determine whether all the boundary point positions of the game space region have been determined. Specifically, it is determined whether the game space region, that is, the boundary points corresponding to the long side and the short side of the rectangular region have been determined, if the judgment result is If yes, go to step S325, otherwise go to step S324. As described in the first embodiment, if the boundary point is the end point of the long side and the short side, step S323 can judge whether or not the position of the three end points (boundary points) corresponding to the game space area has been determined at least. If the boundary point is the midpoint of the long side and the midpoint of the short side, step S323 can determine whether the position of the midpoint of the long side and the midpoint of the short side correspond to the position of the game space area.
  • Step S324 according to the screen prompt, move the remote controller to the initial position of the remote controller, and continue to determine other boundary point positions.
  • move the remote controller to the initial point position of the remote controller and continue to step S316 to step S323 until all the boundary point position information of the game space area is determined.
  • Step S325 determining a boundary of the game space region from the initial point position of the game space region and the boundary point position, and completing the demarcation of the game space region.
  • the boundary point corresponding to the long side is also the midpoint and the short side of the long side.
  • the game area of the space can be finally determined according to the position information of the center point (initial point) of the rectangular area, the midpoint of the long side, and the midpoint of the short side corresponding to the spatial area.
  • the boundary point is the end point of the long side and the short side
  • the game area i or the space may be finally determined according to the position information corresponding to the space area corresponding to the boundary point.
  • the user can receive any position within the range of the remote controller signal as the initial point position of the game space area without the somatosensory game display screen, instead of Limited to one location, for example, when the user has finished the game space area demarcation in a certain area, if you want to play the somatosensory game in another space area, you can move the remote control to another space area, press The OK button of the remote control reconfirms the initial point, and then re-demarcates, instead of being limited to only one area for demarcation, so that the demarcation of the corresponding game space area can be performed according to the actual space area, and the reality of the space somatosensory game can be improved. Degrees to improve the user experience.
  • the geomagnetic information outputted by the geomagnetic sensor included in the remote controller can accurately obtain the initial point of the game space region and the position information of each boundary point, thereby further accurately demarcating the game space.
  • the technical solution of the present invention further provides a device for demarcating a game space area, which is applied to a somatosensory game, the device comprising: a determining unit, configured to determine a game display area The initial point and the initial point correspond to position information in the spatial area, the initial point corresponds to the position information in the spatial area as initial position information of the somatosensory control device; and the obtaining unit is configured to display the somatosensory control device correspondingly in the game
  • the position information corresponding to the space area corresponding to the boundary point is obtained according to the geomagnetism information when the somatosensory control device is at the position corresponding to the boundary point, Geomagnetic information is acquired from a geo
  • the technical solution of the present invention further provides a somatosensory game system, including a somatosensory control device and an information processing device, the somatosensory control device including a geomagnetic sensor that outputs geomagnetic information, the information processing device including demarcation of a game space region as described above
  • a somatosensory game system including a somatosensory control device and an information processing device, the somatosensory control device including a geomagnetic sensor that outputs geomagnetic information, the information processing device including demarcation of a game space region as described above

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Abstract

 一种对游戏空间区域划界的方法和装置、体感游戏系统,所述对游戏空间区域划界的方法和装置应用于体感游戏中,所述方法包括:确定游戏显示区域中的初始点及所述初始点对应在游戏空间区域的初始点位置信息,从所述体感控制装置的初始位置开始移动所述体感控制装置,以将对应显示在游戏显示区域的点移动到所述游戏显示区域的边界点,根据所述体感控制装置在与所述边界点对应的位置时的地磁信息获得所述边界点对应在空间区域的位置信息,所述地磁信息从所述体感控制装置的地磁传感器获取,基于空间位置信息确定游戏空间区域的边界。本发明技术方案可以准确有效的划定游戏空间区域,提高空间体感游戏的真实度,有效提高用户体验度。

Description

对游戏空间区域划界的方法和装置、 体感游戏系统 本申请要求 2014 年 2 月 17 日提交中国专利局、 申请号为 201410053398.5、 发明名称为 "对游戏空间区域划界的方法和装置、 体感游戏系统"的中国专利申请的优先权, 其全部内容通过引用结合 在本申请中。 技术领域 本发明涉及计算机游戏控制技术,尤其涉及一种对游戏空间区域 划界的方法和装置、 体感游戏系统。 背景技术 在各种智能设备普及的今天, 体感游戏由于其在游戏的过程中, 可以真实模拟各种游戏、 体育运动、 比赛等实际场景, 而受到用户的 喜爱, 例如, 在模拟体育运动时, 用户可以在普通的室内场所即可模 拟进行各种如乒乓球、 网球的等体育运动, 无需真实的运动场地, 用 户即可很好的体验所述体育运动的实际过程, 达到健身娱乐的目的, 使用户获得良好的体验。 现有的体感游戏通常都会使用体感控制装置, 比如通过游戏手 柄、 遥控器等控制游戏中的游戏对象, 以进行各种体感游戏。 信息处 理设备,比如嵌入在智能终端中的处理器通过无线通讯模块从体感控 制装置接收包含位置信息的信号并进行处理,然后控制显示设备中游 戏界面和游戏对象的显示。 现有技术中, 用户在进行体感游戏的过程中, 对于体感游戏的空 间区域没有进行具体的划界, 发明人发现在游戏过程中, 会出现一些 问题。 比如, 在进行体感游戏的过程中, 信息处理设备在根据体感控 制装置所传递的信息,控制游戏显示界面以及游戏显示对象进行显示 的过程中, 由于没有对游戏空间区域进行划界, 所以信息处理设备也 就无法准确获得体感控制装置的在游戏空间区域范围的位置,进而也 ^艮难准确地判断游戏对象在游戏显示区域的运动轨迹或显示位置。一 般来说, 信息设备只能根据用户在操控体感控制装置的过程中, 所述 体感控制装置挥动的速度、 幅度的大小, 进行筒单的区域界定, 进而 经过处理后, 将空间区域的位置相应转换为显示区域的位置。但在上 述转换过程中,由于并不是根据准确的游戏空间区域范围内的位置信 息进行相应的处理, 所以, 会导致信息处理设备处理得到的屏幕显示 结果会不准确, 从而影响到信息处理设备的处理性能, 而对于用户来 说则会感受到真实性不够强。 又例如, 在实际的游戏过程中, 由于现 有技术没有进行空间划界, 如果用户挥动幅度比较大, 则不管遥控器 在什么位置, 就可能会被判断为出界, 进而在游戏显示区域显示游戏 对象出界的信息。但正常的现象应该是, 如果用户挥动遥控器幅度比 较大, 但只要遥控器挥动的位置、 角度合适, 乒乓球就不应该被判断 出界, 即应该在游戏显示区域内的合适位置显示相应乒乓球的位置。 这就导致, 本不是出界的情况被信息处理设备处理为出界的情况, 影 响游戏系统的处理性能, 并给用户带来不好的用户体验。 发明内容 本发明解决的问题是现有技术体感游戏中无法对游戏空间区域 进行划界的问题。 为解决上述问题,本发明技术方案提供一种对游戏空间区域划界 的方法, 应用于体感游戏中, 所述方法包括: 确定游戏显示区域中的初始点及所述初始点对应在空间区域的位 置信息,所述初始点对应在空间区域的位置信息为体感控制装置的初 始位置信息; 从所述体感控制装置的初始位置开始移动所述体感控制装置以将 对应显示在游戏显示区域的点移动到所述游戏显示区域的边界点; 根据所述体感控制装置在与所述边界点对应的位置时的地磁信息 获得所述边界点对应在空间区域的位置信息,所述地磁信息从所述体 感控制装置的地磁传感器获取; 基于空间位置信息确定游戏空间区域的边界,所述空间位置信息 包括所述边界点对应在空间区域的位置信息。 可选的,所述确定游戏显示区域中的初始点及所述初始点对应在 空间区域的位置信息包括: 确定游戏显示区域中的初始点; 获取所述体感控制装置在与所述初始点对应的位置时的地磁信
根据所述体感控制装置在与所述初始点对应的位置时的地磁信 息获得所述初始点对应在空间区域的位置信息。 可选的,所述确定游戏显示区域中的初始点及所述初始点对应在 空间区域的位置信息包括: 获取体感控制装置在初始位置时的地磁信息; 根据所述体感控制装置在初始位置时的地磁信息获得所述初始 点对应在空间区域的位置信息; 根据所述初始点对应在空间区域的位置信息确定游戏显示区域 中的所述初始点。 可选的, 所述地磁信息包括地磁强度值和磁倾角值。 可选的, 所述对游戏空间区域划界的方法还包括: 在获得对应在 空间区域的位置信息前, 利用 GPS定位信息对所述地磁传感器输出 的地磁信息进行校准。 可选的, 所述初始点为游戏显示区域的中心点。 可选的, 所述初始点为游戏显示区域的一个边界点。 可选的,所述空间位置信息还包括所述初始点对应在空间区域的 位置信息。 可选的, 所述对游戏空间区域划界的方法还包括: 实时获取所述体感控制装置移动过程中的地磁信息以确定所述 体感控制装置的实时位置; 根据所述体感控制装置的实时位置确定所述体感控制装置的运 动方向; 基于所述体感控制装置的运动方向在屏幕上显示用于提示体感 控制装置移动方向的提示信息。 为解决上述问题,本发明技术方案还提供一种对游戏空间区域划 界的装置, 应用于体感游戏中, 包括: 确定单元,用于确定游戏显示区域中的初始点及所述初始点对应 在空间区域的位置信息,所述初始点对应在空间区域的位置信息为体 感控制装置的初始位置信息; 获得单元,用于当所述体感控制装置对应显示在游戏显示区域的 点移动到所述游戏显示区域的边界点时 ,根据所述体感控制装置在与 所述边界点对应的位置时的地磁信息获得所述边界点对应在空间区 域的位置信息, 所述地磁信息从所述体感控制装置的地磁传感器获 取; 划界单元,用于基于获得单元获得的空间位置信息确定游戏空间 区域的边界,所述空间位置信息包括所述边界点对应在空间区域的位 置信息。 可选的, 所述确定单元包括: 第一初始点确定单元, 用于确定游戏显示区域中的初始点; 第一地磁获取单元,用于获取所述体感控制装置在与所述初始点 对应的位置时的地磁信息; 第一位置获得单元,用于根据所述体感控制装置在与所述初始点 对应的位置时的地磁信息获得所述初始点对应在空间区域的位置信
可选的, 所述确定单元包括: 第二地磁获取单元, 用于获取体感 控制装置在初始位置时的地磁信息; 第二位置获得单元 ,根据所述体感控制装置在初始位置时的地磁 信息获得所述初始点对应在空间区域的位置信息; 第二初始点确定单元,用于根据所述初始点对应在空间区域的位 置信息确定游戏显示区域中的所述初始点。 可选的, 所述对游戏空间区域划界的装置还包括: 校正单元, 用 于在获得对应在空间区域的位置信息前, 利用 GPS定位信息对所述 地磁传感器输出的地磁信息进行校准。 可选的, 所述对游戏空间区域划界的装置还包括: 位置确定单元,用于实时获取所述体感控制装置移动过程中的地 磁信息以确定所述体感控制装置的实时位置; 方向确定单元,用于根据所述体感控制装置的实时位置确定所述 体感控制装置的运动方向; 提示单元,用于基于所述体感控制装置的运动方向在屏幕上显示 用于提示体感控制装置移动方向的提示信息。 为解决上述问题, 本发明技术方案还提供一种体感游戏系统, 包 括体感控制装置和信息处理设备,所述体感控制装置包括输出地磁信 息的地磁传感器,所述信息处理设备包括如上所述的对游戏空间区域 划界的装置。 与现有技术相比, 本发明的技术方案具有以下优点: 通过体感控制装置中的地磁传感器,获得游戏显示区域中的初始 点及边界点所对应在空间区域的初始点及在空间区域的边界点的地 磁信息,由所述地磁信息确定游戏空间区域的初始点位置信息及在游 戏空间区域的边界点位置信息,由此实现了对体感游戏的空间区域进 行划界, 并且应用地磁信息可以准确有效的界定游戏空间区域, 使得 在判断游戏对象的运动轨迹或显示位置时可以结合用户操作体感控 制装置的速度、 幅度和游戏的空间区域得到更为准确的结果, 从而提 高的游戏系统的处理能力, 也提高了空间体感游戏的真实度, 有效提 高用户体验度。 进一步, 通过利用 GPS定位信息对所述地磁传感器输出的地磁 信息进行校准,通过校准后的地磁信息获得能够使得所述游戏空间区 域的初始点及游戏空间区域的边界点的位置信息更加准确,有效提高 游戏空间区域划界结果的准确性。 附图说明 图 1 是本发明技术方案提供的对游戏空间区域划界的方法流程 示意图; 图 2是本发明实施例一提供的对游戏空间区域划界的方法流程 示意图; 图 3 是本发明实施例二提供的对游戏空间区域划界的方法流程 示意图。 具体实施方式 在体感游戏的过程中, 通常是通过体感控制装置来操控游戏对 象, 所述体感控制装置通常包括如加速度感应器、 陀螺仪等传感器, 可以输出体感控制装置的位置信息、运动轨迹以及速度等信息, 但根 据加速度感应器、陀螺仪等得到的运动过程中的数据来计算上述位置 信息、 运动轨迹等信息时, 通常会出现一些误差。 比如, 以陀螺仪为 例, 由于陀螺仪自身数据计算过程中的算法以及制造工艺等问题, 在 长时间的使用过程中, 会出现逐渐积累的数据误差, 具体地, 当陀螺 仪的三轴坐标与空间三维坐标出现较大偏差时,就会出现坐标偏移现 象, 表现在当水平移动含有陀螺仪的姿态感知设备时, 由于陀螺仪的 X轴与空间坐标水平轴之间有较大的夹角,就会导致陀螺仪不仅在 X 轴有数据输出, 此时在 Y轴也有较大的分量, 这样就会导致陀螺仪 输出的坐标信息不准确, 即计算结果产生误差, 导致确定的空间位置 信息不准确。 发明人发现, 如果将地磁传感器加入到所述体感控制装置中, 则 可以解决所述体感控制装置输出的空间坐标值不准确的问题,进而可 以对体感游戏的空间区域进行准确划界,提高用户体验度。这是由于, 地磁传感器的工作原理是当被测设备位于地磁场中处于不同的位置 状态, 由于地磁场在不同方向上的磁通分布是不同的, 所以地磁传感 器就可以通过检测三个轴线上磁场强度的变化而获得被测设备的状 态,而且对于空间的任意位置之间,比如对于空间不同的两点 A和 B, 如果由地磁信息来计算 A点和 B点的空间坐标值, 则不论所述地磁 传感器从 A点到 B点的运动轨迹为曲线, 或者从 A点到 B点的运动 轨迹是直线, 或者是通过其它方式从 A点绕行到 B点, A点和 B点 的空间坐标值的计算结果是唯一的,所述计算结果和运动的方式及路 径没有关系。 而对于陀螺仪等感知设备则可能会由于运动轨迹、 方式 的不同, 而由于逐渐积累的数据误差导致产生对于 A点或者 B点得 到含有误差的空间坐标值。发明人由此想到, 可以由地磁传感器所输 出的地磁信息得到空间位置准确的信息,利用地磁传感器可以精确定 位的特性来解决现有体感游戏中无法对游戏空间区域进行划界的问 题。 基于上述分析,本发明技术方案提供一种应用于体感游戏中的对 游戏空间区域划界的方法,所述体感游戏的体感控制装置含有用于输 出地磁信息的地磁传感器,所述体感控制装置可以为体感游戏的遥控 器、 游戏手柄等。 如图 1所示, 首先执行步骤 S110, 确定游戏显示区域中的初始 点及所述初始点对应在空间区域的位置信息。 游戏显示区域的初始点及所述初始点对应在空间区域的位置信 息可以通过多种方式确定, 例如, 所述游戏显示区域的初始点可以直 接设定为游戏显示区域的中心,或者设定为游戏显示区域的某一个边 界上的点, 也可以设定为游戏显示区域的其它位置。 在移动体感控制 装置时, 当对应的显示在游戏显示区域的点处于所述游戏显示区域的 初始点时,确定此时所述体感控制装置所在的位置即为所述游戏显示 区域的初始点对应在空间区域的位置。也可以先确定体感控制装置在 空间的初始位置, 将所述游戏显示区域的初始点位于预先设定的位 置, 并使体感控制装置的初始位置与所述游戏显示区域的初始点对 应。 在确定游戏显示区域中的初始点对应在空间区域的位置后,进而 由体感控制装置在所述位置处所输出的地磁信息,获得所述位置处的 绝对坐标值, 即获得此位置处的位置信息。 所述磁信息可以包含有地磁强度值和磁倾角值等信息, 进一步 , 所述地磁信息可以利用 GPS定位信息对其进行校准, 以得到更为精 确的地磁信息, 进而可以获得更加准确的位置信息。 执行步骤 S120, 从所述体感控制装置的初始位置开始移动所述 体感控制装置以将对应显示在游戏显示区域的点移动到所述游戏显 示区域的边界点。 当体感控制装置从所述体感控制装置的初始位置开始移动时,相 应地,对应显示在游戏显示区域的点也从所述游戏显示区域的初始点 开始移动, 当对应显示在游戏显示区域的点移动到所述游戏显示区域 的一个边界点时,确定此时体感控制装置的位置为游戏空间区域的一 个边界点。 在体感控制装置移动的过程中,可以通过体感控制装置所含有的 地磁传感器,实时获取所述体感控制装置移动过程中在每一个位置处 的地磁信息,实时确定所述体感控制装置在每一个位置处的绝对坐标 值, 进而确定所述体感控制装置的运动方向, 基于所述体感控制装置 的运动方向, 以及游戏显示区域的边界点的位置, 在屏幕上显示用于 提示体感控制装置移动方向的信息,以引导用户将所述体感控制装置 对应显示在游戏显示区域的点移动到游戏显示区域的边界点,进而确 定游戏空间区域的边界点位置。 执行步骤 S130, 根据所述体感控制装置在与所述边界点对应的 位置时的地磁信息获得所述边界点对应在空间区域的位置信息。 当对应显示在游戏显示区域的点移动到所述游戏显示区域的边 界点时,体感控制装置所在的位置即为游戏空间区域的一个边界点的 位置,根据此时体感控制装置所在位置的地磁信息即可获得游戏空间 区域的所述边界点的位置信息。 可以理解,通过上述步骤 S120和步骤 S130可以确定游戏空间区 域的一个边界点的位置信息, 相应地, 重复执行步骤 S120 和步骤 S130, 则可以根据游戏显示区域的所有边界点,确定对应的游戏空间 区域的所有边界点的位置信息。 执行步骤 S140, 基于空间位置信息确定游戏空间区域的边界, 所述空间位置信息包括所述边界点对应在空间区域的位置信息。 由游戏显示区域中的初始点以及边界点对应在空间区域的位置 信息即可完成对游戏空间区域进行划界。 需要说明的是, 游戏显示区域的形状的不同, 上述步骤可能略有 不同。 举例来说, 当所述游戏显示区域为正方形区域时, 在由步骤 S110确定游戏显示区域的中心点位置及对应在游戏空间区域的初始 点位置信息后,由步骤 S120和步骤 S130即可确定游戏空间区域的一 个边界点, 而由于游戏显示区域为正方形区域, 此时, 则可以由游戏 空间区域的初始点位置信息,以及所述游戏空间区域的一个边界点的 位置信息, 就可以确定正方形的空间游戏区域。 而当所述游戏显示区 域为长方形区域时, 在由步骤 S110确定游戏显示区域的中心点位置 及对应在游戏空间区域的初始点位置信息后, 由步骤 S120 和步骤 S130 可以确定游戏空间区域的一个边界点, 而由于游戏显示区域为 长方形区域,长方形区域的长度值和宽度值是不同的,所以除此之外, 还需要确定另外一个边界点才能确定整个长方形区域, 例如, 如果通 过步骤 S120和步骤 S130确认了长方形区域的长边所对应的边界点 后,仍然需要返回执行步骤 S120和步骤 S130确定游戏空间区域的长 方形区域的短边所对应的边界点, 此时, 则通过游戏空间区域的初始 点位置信息,以及上述确定的游戏空间区域的长边和短边所对应的边 界点的位置信息, 可以确定整个长方形的游戏空间区域。 又如, 游戏 显示区域为圆形, 边界点为圆周上的一个点, 因此只要确定一个边界 点即可。 当然, 如果游戏显示区域为多边形或不规则图形, 则就需要 重复步骤 S120和步骤 S130来确定多个边界点, 另外,起始点也可以 为其中的一个边界点。 因此, 根据游戏显示区域的形状的不同, 相应 的确定的游戏空间区域的形状会有所不同,本发明对于游戏空间区域 的形状不做具体限定。 通过步骤 S110至步骤 S140, 可以实现对体感游戏空间区域划界 功能,所述对体感游戏空间区域划界功能可以在所述体感游戏每次开 始的时候进行划界,也可以是在用户需要的时候通过功能菜单等方式 开启划界功能后的实现过程, 这里不做限定。 下面以游戏显示区域为长方形区域、体感控制装置为含有地磁传 感器的遥控器为例,结合具体实施例对游戏空间区域划界的方法进行 详细的说明。
实施例一
在本实施例中, 先确定游戏显示区域的初始点, 再由所述初始点 确定其对应在空间区域的位置信息,即确定游戏空间区域的初始点位 置,然后根据游戏显示区域的边界点确认对应的游戏空间区域的边界 点, 进而完成对于游戏空间区域的划界。
图 2是本发明实施例一提供的对游戏空间区域划界的方法流程示 意图, 所述方法可以由与显示设备连接或自带显示设备的智能终端 (例如, 体感游戏机主机、 计算机、 平板电脑等)实现。 如图 2所示, 在需要对游戏空间区域划界的时候, 首先执行步骤 S210, 进入游戏空 间区域划界向导界面,所述向导界面可以指导用户完成对游戏空间的 划界。 在进入所述向导界面后, 首先执行步骤 S211 , 确定游戏显示区 域的初始点位置, 所述游戏显示区域的初始点位置可以预先设定, 如 预先设定游戏显示区域的初始点位置为游戏显示区域的中心点,或者 为游戏显示区域中的某一个点。 在本实施例中, 预先设定游戏显示区 域的初始点位置为游戏显示区域的中心点。
执行步骤 S212, 根据屏幕提示信息, 确定遥控器的初始点位置。 所述屏幕提示信息可以提示用户游戏显示区域的中心点为游戏 显示区域的初始点, 提示用户将遥控器移动到合适的位置, 以使得遥 控器对应显示在游戏显示区域的点位于所述游戏显示区域的初始点, 使遥控器的初始位置与所述游戏显示区域的初始点相对应。
具体地, 根据屏幕的提示信息, 移动遥控器, 当遥控器对应显示 在游戏显示区域的点位于所述游戏区域的中心点位置时,按下遥控器 的 OK键, 确定此时遥控器的位置为用于确定游戏空间区域的区域时 的遥控器的初始点位置, 由此, 使遥控器的初始位置与游戏显示区域 的初始点位置建立对应关系。
执行步骤 S213 ,获得遥控器在游戏空间区域的初始点位置的地磁 信息。
具体地, 记录遥控器在初始位置时地磁传感器输出的地磁信息, 所述地磁信息包括磁强度值和磁倾角值。
执行步骤 S214, 利用 GPS定位信息对所述地磁信息进行校准。 通过地磁传感器内部的算法得到地磁信息,虽然相对于陀螺仪等 姿态感知设备所得到的位置信息会更加准确,但为了得到更加精确的 位置信息, 可以通过 GPS定位信息对所述地磁信息进行校准。
具体地, 可以通过 GPS定位信息获得此时遥控器所在位置的精确 的经度、 纬度信息, 可以从现有的资料中获取在地球任一经度、 纬度 处的地磁信息, 即可以获得经度、 维度处的磁场分布, 然后根据所获 取在该经纬度的地磁信息对由遥控器得到的磁强度值和磁倾角值进 行修正, 进而得到更加准确的磁强度值和磁倾角值, 进而基于地磁传 感器在三个轴上的地磁信息就可以准确确定遥控器的空间姿态。
执行步骤 S215 ,获得遥控器在游戏空间区域的初始点位置的绝对 坐标值。
由步骤 S214得到的校正后的磁强度值和磁倾角值,得到遥控器在 游戏空间区域的初始点位置的绝对坐标值。
由于绝对坐标系的原点均是初始设定的,但是由于由加速度感应 器和陀螺仪等传统传感器所构成的例如 6轴的坐标系统存在逐渐积累 的数据误差, 因此会存在坐标系偏移的问题, 而地磁传感器则不存在 逐渐积累的数据误差的问题, 不会引起坐标系偏移, 在计算所述绝对 坐标值时, 可以由地磁传感器和加速度感应器构成的 6轴绝对坐标系 所获得的含有磁强度值和磁倾角值等的数据,对陀螺仪所获取的初始 点位置的绝对坐标值进行校准, 可以由地磁传感器和陀螺仪构成的 6 轴绝对坐标系所获得的含有磁强度值和磁倾角值等的数据,对加速度 传感器所获取的初始点位置的绝对坐标值进行校准,可以由陀螺仪和 地磁传感器构成的 6轴绝对坐标系所获得的含有磁强度值和磁倾角值 等的数据, 对地磁传感器所获取的初始点位置的绝对坐标值进行校 准, 这样就可以最终消除静态累积误差, 即消除所述逐渐累积的数据 误差, 进而得到准确的绝对坐标值。
执行步骤 S216, 从遥控器的初始点位置开始移动遥控器。
在本实施例中, 由于所述游戏显示区域为长方形区域, 则可以在 此步骤中提示用户,首先将对应显示在游戏显示区域的点移动到游戏 显示区域长方形区域的长边所对应的边界点。 用户移动遥控器, 当遥 控器对应显示在游戏显示区域的点移动到显示的长方形区域长边所 对应的边界点时,确定此时遥控器所在的位置为游戏空间区域长方形 区域的长边所对应的边界点位置。
进一步, 在遥控器移动的过程中, 还可以实时获取遥控器移动过 程中的位置点的地磁信息,从而实时获得遥控器的在各位置点的绝对 坐标值, 根据所述遥控器的位置信息确定所述遥控器的运动方向, 由 所述实时位置确定遥控器的运动方向,根据遥控器的运动方向在屏幕 上显示用于提示遥控器移动方向的信息,以引导用户将遥控器移动到 游戏空间区域长方形区域的长边所对应的边界点位置。
由所述实时位置确定遥控器的运动方向可以采用本领域技术人 员所熟知的多种方法进行确定, 比如, 根据遥控器在 A点的绝度坐标 值, 以及遥控在 B点的绝对坐标值, 可以确定遥控器 A点以及 B点在所 在坐标系内与坐标轴之间的夹角, 进而由 A点及 B点与坐标轴之间不 同的夹角, 即可确定遥控器从 A点运动到 B点的运动方向, 再比如, 也可以根据 A点以及 B点的磁倾角的大小确定遥控器从 A点运动到 B 点的运动方向。
执行步骤 S217,判断遥控器位置对应显示在游戏显示区域的点是 否移动到游戏显示区域的边界点, 如果判断结果为是, 则执行步骤 S219, 否则执行步骤 S218。 通过遥控器的移动, 控制显示设备上的对 应点在游戏显示区域中移动,当对应点移动到游戏显示区域的边界点 时执行步骤 S219。
步骤 S218, 继续移动遥控器, 并返回执行步骤 S217, 实时判断遥 控器位置对应显示在游戏显示区域的点是否移动到游戏显示区域的 边界点, 直到判断结果为是为止。
步骤 S219,确定此时与游戏显示区域的边界点对应的遥控器的位 置为游戏空间区域的一个边界点,即确定此时遥控器所在位置为游戏 空间区域长方形区域的长边所对应的边界点位置,这里所说的长边所 对应的边界点可以是长边的一个端点(也就是长方形区域的长边和短 边的交点, 或者说是长方形区域的一个角的顶点)也可以是长边的中 点。
接着执行步骤 S220至步骤 S222,获得游戏空间区域长方形区域的 长边所对应的边界点位置信息。具体地, 首先通过步骤 S220获取游戏 空间区域长方形区域的长边所对应的边界点位置的地磁信息;然后通 过步骤 S221利用 GPS定位信息对所述地磁信息进行校准,之后根据校 准后的地磁信息,通过步骤 S222获得此时遥控器在游戏空间区域的边 界点位置的绝对坐标值。
执行步骤 S223 ,判断游戏空间区域的所有边界点位置是否都已确 定, 判断游戏空间区域, 即长方形区域的长边和短边所对应的边界点 位置是否都已确定, 如果判断结果为是, 则执行步骤 S225 , 否则执行 步骤 S224。如果边界点为长边和短边的端点,则步骤 S223可以判断是 否至少已经确定了三个端点 (边界点)对应在游戏空间区域的位置。 如果边界点为长边的中点和短边的中点,则步骤 S223可以判断长边的 中点和短边的中点对应在游戏空间区域的位置是否都已确定。
步骤 S224, 按照屏幕提示, 将遥控器移到遥控器的初始点位置, 继续确定其他边界点位置。 在此步骤中, 按照屏幕提示, 将遥控器移 到遥控器的初始点位置,继续执行步骤 S216至步骤 S223 ,将遥控器向 游戏空间区域长方形区域的短边所对应的边界点的方向移动,以确定 游戏空间区域长方形区域的短边所对应的边界点的位置信息。这里所 说的短边所对应的边界点可以是短的一个端点(也就是长方形区域的 长边和短边的交点, 或者说是长方形区域的一个角的顶点)也可以是 短边的中点。
在其他实施例中, 如果游戏显示区域含有更多的边界点, 则可以 通过上述方法, 确定游戏空间区域的所有边界点位置信息。
在游戏空间区域长方形区域的短边所对应的边界点的位置信息 确定后, 至此, 已经确定游戏空间区域长方形区域的中心点、 短边所 对应的边界点以及长边所对应的边界点, 然后执行步骤 S225 , 由游戏 空间区域的初始点位置以及边界点位置, 确定游戏空间区域的边界, 完成对游戏空间区域的划界,由此确定的游戏空间区域是对应于游戏 显示区域的长方形区域。 本实施例中, 以长边所对应的边界点为长边 的中点、短边所对应的边界点为短边的中点为例, 根据长方形区域的 中心点(初始点)、 长边的中点和短边的中点对应在空间区域的位置 信息可以最终确定空间的游戏区域。 在其他实施例中, 如果边界点为 长边和短边的端点,则只需根据边界点对应在空间区域的位置信息可 以最终确定空间的游戏区域。
实施例二
在本实施例中, 先确定遥控器在空间区域的初始位置信息, 再确 定对应的显示在屏幕上的游戏显示区域的初始点的位置信息,即确定 游戏显示区域的初始点位置信息,然后根据游戏显示区域的边界点确 认对应的游戏空间区域的边界点, 进而完成对于游戏空间区域的划 界。
图 3是本发明实施例二提供的对游戏空间区域划界的方法流程示 意图, 如图 3所示, 在需要对游戏空间区域划界的时候, 首先执行步 骤 S310, 进入游戏空间区域划界向导界面, 所述向导界面可以指导用 户按步骤完成对游戏空间的划界, 比如, 可以提示用户首先确定游戏 空间区域的初始点位置。
执行步骤 S311 , 确定游戏空间区域的初始点位置。
用户可以根据屏幕提示信息, 在空间区域的某一个位置, 按下遥 控器的 OK键, 确定此时遥控器的位置为遥控器的初始点位置, 将所 述遥控器的初始点位置作为游戏空间区域的初始点位置。
所述空间区域的某一个位置,是指体感游戏显示屏幕所能接收到 遥控器信号范围内的任何一个位置, 在具体实施时, 可以根据空间实 际大小, 以及用户习惯确定一点作为游戏空间区域的初始点位置。
在本实施例中,将游戏空间区域的初始点位置确定为游戏空间区 域的中心点位置, 在其他实施例中, 也可以将所述游戏空间区域的初 始点位置确定为游戏空间区域的边界点位置,或者确定为游戏空间区 域的其它位置。 执行步骤 S312, 确定游戏显示区域的初始点位置。
由步骤 S311中确定的遥控器的初始点位置确定游戏显示区域的 初始点位置, 具体地, 当在步骤 S311中, 按下遥控器的 OK键确定遥 控器的初始点位置时,同时使得遥控器位置对应显示在游戏显示区域 的点位于所述游戏显示区域的中心点位置,确定游戏显示区域的中心 点位置为游戏显示区域的初始点位置, 由此, 使遥控器的初始位置与 游戏显示区域的初始点位置建立对应关系。
执行步骤 S313 , 获取遥控器在初始点位置的地磁信息。
具体地, 记录遥控器在初始位置时地磁传感器输出的地磁信息, 所述地磁信息包括磁强度值和磁倾角值。
执行步骤 S314, 利用 GPS定位信息对所述地磁信息进行校准。 执行步骤 S315 ,获得遥控器在游戏空间区域的初始点位置的绝对 坐标值。
步骤 S314和步骤 S315具体实施过程, 请参考实施例一步骤 S214 至步骤 S215 , 在此不再赘述。
执行步骤 S316, 从遥控器的初始点位置开始移动遥控器。
将遥控器从游戏空间区域的中心点位置开始移动,可以根据屏幕 提示信息,移动遥控器以使得遥控器对应显示在游戏显示区域的点从 游戏显示区域的中心点位置向游戏显示区域的一个边界点移动。
在此步骤中, 同样可以如同实施例一所述, 实时判断遥控器的移 动方向, 进而在屏幕上显示指示遥控器运动方向的信息, 具体实施方 式请参考实施例一。
执行步骤 S317,判断遥控器对应显示在游戏显示区域的点是否移 动到游戏显示区域的边界点, 如果是, 执行步骤 S319, 否则执行步骤 S318。通过遥控器的移动,控制显示设备上的对应点在游戏显示区域 中移动, 当对应点移动到游戏显示区域的边界点时执行步骤 S319。
步骤 S318, 继续移动遥控器, 并返回执行步骤 S317, 即实时判断 遥控器位置对应显示在游戏显示区域的点是否移动到游戏显示区域 的边界点, 直到判断结果为是为止。
步骤 S319,确定此时与游戏显示区域的边界点位置对应的遥控器 的位置为游戏空间区域的边界点位置,即确定此时遥控器的位置为游 戏空间区域一个边界点的位置。举例来说, 如果以边界点为长边的中 点和短边的中点为例, 则在此步骤中,如果在骤 S318中对应显示在游 戏显示区域的点移动到长边的中点,则确定此时遥控器的位置为长边 的中点对应在游戏空间区域的位置,如果在骤 S318中对应显示在游戏 显示区域的点移动到短边的中点,则确定此时遥控器的位置为短边的 中点对应在游戏空间区域的位置。
执行步骤 S320,获取此时遥控器在游戏空间区域的边界点位置的 地磁信息; 执行步骤 S321 , 利用 GPS定位信息对所述地磁信息进行校 准; 执行步骤 S322, 获得此时遥控器在游戏空间区域的边界点位置的 绝对坐标。所述步骤 S320至步骤 S322对应于实施例一的步骤 S220至步 骤 S222, 在此不再赘述。
执行步骤 S323 ,判断游戏空间区域的所有边界点位置是否都已确 定, 具体地, 判断游戏空间区域, 即长方形区域的长边和短边所对应 的边界点位置是否都已确定, 如果判断结果为是, 则执行步骤 S325 , 否则执行步骤 S324。如实施例一中所述,如果边界点为长边和短边的 端点, 则步骤 S323可以判断是否至少已经确定了三个端点 (边界点) 对应在游戏空间区域的位置。 如果边界点为长边的中点和短边的中 点,则步骤 S323可以判断长边的中点和短边的中点对应在游戏空间区 域的位置是否都已确定。
步骤 S324, 按照屏幕提示, 将遥控器移到遥控器的初始点位置, 继续确定其他边界点位置。 在此步骤中, 按照屏幕提示, 将遥控器移 到遥控器的初始点位置,继续执行步骤 S316至步骤 S323 , 直到所游戏 空间区域的所有边界点位置信息都确定为止。
步骤 S325 , 由游戏空间区域的初始点位置以及边界点位置, 确定 游戏空间区域的边界, 完成对游戏空间区域的划定。
本实施例中, 同样以长边所对应的边界点为长边的中点、短边所 对应的边界点为短边的中点为例, 则根据长方形区域的中心点(初始 点)、 长边的中点和短边的中点对应在空间区域的位置信息可以最终 确定空间的游戏区域。 在其他实施例中, 如果边界点为长边和短边的 端点,则只需根据边界点对应在空间区域的位置信息可以最终确定空 间的游戏区 i或。
在实施例二中, 首先确定遥控器在空间区域的初始点位置, 用户 可以将体感游戏显示屏幕所能接收到遥控器信号范围内的任何一个 位置, 作为游戏空间区域的初始点位置, 而不局限于一个位置, 举例 来说, 当用户在某一区域已完成游戏空间区域划界后, 如果想在另一 个空间区域去玩体感游戏, 则可以将遥控器移动到另一个空间区域, 按下遥控器的 OK键重新确认初始点, 然后重新进行划界, 而不是只 局限在一个区域进行划界,使得可以根据实际空间区域情况进行相应 的游戏空间区域的划界,提高空间体感游戏的真实度,提高用户体验。
从上述实施例可以看出, 由遥控器所含有的地磁传感器所输出的 地磁信息,可以准确获得游戏空间区域的初始点及各个边界点的位置 信息, 进而可以对游戏空间进行准确的划界。
进一步, 通过利用 GPS定位信息对所述地磁传感器输出的地磁 信息进行校准, 使得对游戏空间区域划界的结果准确可靠。 对应上述对游戏空间区域划界的方法, 本发明技术方案还提供一 种对游戏空间区域划界的装置, 应用于体感游戏中, 所述装置包括: 确定单元,用于确定游戏显示区域中的初始点及所述初始点对应在空 间区域的位置信息,所述初始点对应在空间区域的位置信息为体感控 制装置的初始位置信息; 获得单元, 用于当所述体感控制装置对应显 示在游戏显示区域的点移动到所述游戏显示区域的边界点时,根据所 述体感控制装置在与所述边界点对应的位置时的地磁信息获得所述 边界点对应在空间区域的位置信息,所述地磁信息从所述体感控制装 置的地磁传感器获取; 划界单元, 用于基于获得单元获得的空间位置 信息确定游戏空间区域的边界,所述空间位置信息包括所述边界点对 应在空间区域的位置信息。所述对游戏空间区域划界的装置的具体实 施可参考本实施例对游戏空间区域划界的方法, 在此不再赘述。 本发明技术方案还提供一种体感游戏系统,包括体感控制装置和 信息处理设备, 所述体感控制装置包括输出地磁信息的地磁传感器, 所述信息处理设备包括如上所述的对游戏空间区域划界的装置,所述 体感游戏系统的具体实现过程可以参考上述方法、 装置的详细说明。 本领域技术人员可以理解,实现上述技术方案的全部或部分是可 以通过程序来指令相关的硬件来完成,所述的程序可以存储于可读存 储介质中, 所述存储介质可以是 ROM、 RAM, 磁碟、 光盘等。 虽然本发明披露如上, 但本发明并非限定于此。 任何本领域技术 人员, 在不脱离本发明的精神和范围内, 均可作各种更动与修改, 因 此本发明的保护范围应当以权利要求所限定的范围为准。

Claims

权 利 要 求
1. 一种对游戏空间区域划界的方法, 应用于体感游戏中, 其特征在 于, 包括: 确定游戏显示区域中的初始点及所述初始点对应在空间区域的 位置信息,所述初始点对应在空间区域的位置信息为体感控制装置的 初始位置信息; 从所述体感控制装置的初始位置开始移动所述体感控制装置以 将对应显示在游戏显示区域的点移动到所述游戏显示区域的边界点; 根据所述体感控制装置在与所述边界点对应的位置时的地磁信 息获得所述边界点对应在空间区域的位置信息,所述地磁信息从所述 体感控制装置的地磁传感器获取; 基于空间位置信息确定游戏空间区域的边界,所述空间位置信息 包括所述边界点对应在空间区域的位置信息。
2. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 所述确定游戏显示区域中的初始点及所述初始点对应在空间区域的 位置信息包括: 确定游戏显示区域中的初始点; 获取所述体感控制装置在与所述初始点对应的位置时的地磁信
根据所述体感控制装置在与所述初始点对应的位置时的地磁信 息获得所述初始点对应在空间区域的位置信息。
3. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 所述确定游戏显示区域中的初始点及所述初始点对应在空间区域的 位置信息包括: 获取体感控制装置在初始位置时的地磁信息; 根据所述体感控制装置在初始位置时的地磁信息获得所述初始 点对应在空间区域的位置信息; 根据所述初始点对应在空间区域的位置信息确定游戏显示区域 中的所述初始点。
4. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 所述地磁信息包括地磁强度值和磁倾角值。
5. 如权利要求 1至 4任一项所述的对游戏空间区域划界的方法, 其 特征在于, 还包括: 在获得对应在空间区域的位置信息前, 利用 GPS 定位信息对所述地磁传感器输出的地磁信息进行校准。
6. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 所述初始点为游戏显示区域的中心点。
7. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 所述初始点为游戏显示区域的一个边界点。
8. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 所述空间位置信息还包括所述初始点对应在空间区域的位置信息。
9. 如权利要求 1所述的对游戏空间区域划界的方法, 其特征在于, 还包括: 实时获取所述体感控制装置移动过程中的地磁信息以确定所述 体感控制装置的实时位置; 根据所述体感控制装置的实时位置确定所述体感控制装置的运 动方向; 基于所述体感控制装置的运动方向在屏幕上显示用于提示体感 控制装置移动方向的提示信息。
10.—种对游戏空间区域划界的装置, 应用于体感游戏中, 其特征在 于, 包括: 在空间区域的位置信息,所述初始点对应在空间区域的位置信息为体 感控制装置的初始位置信息; 获得单元,用于当所述体感控制装置对应显示在游戏显示区域的 点移动到所述游戏显示区域的边界点时,根据所述体感控制装置在与 所述边界点对应的位置时的地磁信息获得所述边界点对应在空间区 域的位置信息, 所述地磁信息从所述体感控制装置的地磁传感器获 取; 划界单元,用于基于获得单元获得的空间位置信息确定游戏空间 区域的边界,所述空间位置信息包括所述边界点对应在空间区域的位 置信息。
11.如权利要求 10所述的对游戏空间区域划界的装置, 其特征在于, 所述确定单元包括: 第一初始点确定单元, 用于确定游戏显示区域中的初始点; 第一地磁获取单元,用于获取所述体感控制装置在与所述初始点 对应的位置时的地磁信息; 第一位置获得单元,用于根据所述体感控制装置在与所述初始点 对应的位置时的地磁信息获得所述初始点对应在空间区域的位置信
12.如权利要求 10所述的对游戏空间区域划界的装置, 其特征在于, 所述确定单元包括: 第二地磁获取单元,用于获取体感控制装置在初始位置时的地磁 信息; 第二位置获得单元,根据所述体感控制装置在初始位置时的地磁 信息获得所述初始点对应在空间区域的位置信息; 第二初始点确定单元,用于根据所述初始点对应在空间区域的位 置信息确定游戏显示区域中的所述初始点。
13.如权利要求 10至 12任一项所述的对游戏空间区域划界的装置, 其特征在于, 还包括: 校正单元, 用于在获得对应在空间区域的位置 信息前, 利用 GPS定位信息对所述地磁传感器输出的地磁信息进行 校准。
14.如权利要求 10所述的对游戏空间区域划界的装置, 其特征在于, 还包括: 位置确定单元,用于实时获取所述体感控制装置移动过程中的地 磁信息以确定所述体感控制装置的实时位置; 方向确定单元,用于根据所述体感控制装置的实时位置确定所述 体感控制装置的运动方向; 提示单元,用于基于所述体感控制装置的运动方向在屏幕上显示 用于提示体感控制装置移动方向的提示信息。
15.—种体感游戏系统, 包括体感控制装置和信息处理设备, 所述体 感控制装置包括输出地磁信息的地磁传感器, 其特征在于, 所述信息 处理设备包括权利要求 10至 14任一项所述的对游戏空间区域划界的 装置。
+
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