WO2015096781A1 - 网络产品展示方法、装置、系统、服务器及终端 - Google Patents

网络产品展示方法、装置、系统、服务器及终端 Download PDF

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Publication number
WO2015096781A1
WO2015096781A1 PCT/CN2014/094983 CN2014094983W WO2015096781A1 WO 2015096781 A1 WO2015096781 A1 WO 2015096781A1 CN 2014094983 W CN2014094983 W CN 2014094983W WO 2015096781 A1 WO2015096781 A1 WO 2015096781A1
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WIPO (PCT)
Prior art keywords
network product
lifetime
terminal
server
network
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Application number
PCT/CN2014/094983
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English (en)
French (fr)
Inventor
陈敏
Original Assignee
腾讯科技(深圳)有限公司
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to US15/106,576 priority Critical patent/US9749434B2/en
Priority to KR1020167017714A priority patent/KR101926756B1/ko
Publication of WO2015096781A1 publication Critical patent/WO2015096781A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/535Tracking the activity of the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1859Arrangements for providing special services to substations for broadcast or conference, e.g. multicast adapted to provide push services, e.g. data channels
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/52Network services specially adapted for the location of the user terminal
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/75Indicating network or usage conditions on the user display

Definitions

  • the present invention relates to the field of computer technologies, and in particular, to a network product display method, apparatus, system, server, and terminal.
  • a network product refers to a product that depends on the existence of the network, such as a network video, a network picture, a network e-book or an installation package download link.
  • Network companies can publish network products on the website, and as people's demand for network products increases, the competition between network companies becomes more and more fierce. In order to enhance their competitiveness, network companies usually choose to put more network products. Open to users.
  • a network company when a network company develops or acquires a network product, it usually publishes the network product on a website, so that the user can use the terminal held, access the website, and download the network product in the website. And show the network products. For example, when the network company obtains the latest video, the video is posted on the video website, and the terminal held by the user can access the video website, download the video in the video website, and play the video, and the user can The terminal browses the video.
  • the related art has at least the following problem: when the website has a large number of network products, it will occupy a large amount of resources of the server of the website, which causes a great burden on the server.
  • the present invention provides a network product display method, device, system, and server, in order to solve the problem that the server displays a large amount of network products in the prior art, and the server resources are occupied in a large amount, which causes a large burden on the server. And terminal.
  • the technical solution is as follows:
  • a network product display method comprising:
  • a method for displaying a network product comprising:
  • the behavior event is sent to the server, so that the server adjusts the lifetime of the network product according to the collected behavior event of the network product, where the lifetime is the remaining display duration of the network product.
  • a network product display device comprising:
  • a collecting module configured to collect a behavior event sent by at least one terminal, where the behavior event is generated according to an operation on the displayed network product
  • the first adjustment module is configured to adjust a lifetime of the network product according to the behavior event collected by the collection module, where the lifetime is the remaining display duration of the network product.
  • a network product display device comprising:
  • An event generating module configured to generate a behavior event according to an operation on the displayed network product
  • a third sending module configured to send the behavior event to the server, so that the server adjusts a lifetime of the network product according to the collected behavior event of the network product, where the lifetime is the network product The remaining display time.
  • a network product display system comprising a server and at least one terminal,
  • the server includes the network product display device of the third aspect
  • the terminal includes the network product display device of the fourth aspect.
  • a server comprising: a central processing unit, a network interface unit, and a system memory, wherein the system memory stores a set of program codes, and the central processing unit is configured to call the system memory for storage through the system bus.
  • Program code to do the following:
  • a seventh aspect provides a terminal, the terminal comprising: a central processing unit, a network interface unit, a display, and a system memory, wherein the system memory stores a set of program codes, and the central processing unit is used to call the system memory through the system bus.
  • Stored program code to do the following:
  • the behavior event is sent to the server, so that the server adjusts the lifetime of the network product according to the collected behavior event of the network product, where the lifetime is the remaining display duration of the network product.
  • the server generates a behavior event according to the operation of the network product, and the server collects the behavior event sent by the terminal, and adjusts the lifetime of the network product according to the collected behavior event; and solves the problem that when the network product in the server is relatively large, the server is occupied by a large amount.
  • Resource a problem that causes a great burden on the server; when the network product is unpopular, the lifetime of the network product can be reduced according to the operation of the network product by the user, and then the survival time is lower than the first predetermined survival threshold.
  • the network product is deleted, the consumption of server resources is reduced, and the survival of the inferior network product can be automatically realized.
  • FIG. 1 is a schematic diagram of an implementation environment involved in a network product display method provided in some embodiments of the present invention
  • FIG. 2 is a flowchart of a method for displaying a network product according to an embodiment of the present invention
  • FIG. 3 is a flowchart of a method for displaying a network product according to another embodiment of the present invention.
  • FIG. 4A is a flowchart of a method for displaying a network product according to still another embodiment of the present invention.
  • 4B is a schematic diagram of a network product displayed in a terminal and a lifetime of a network product provided in an embodiment of the present invention
  • 4C is a schematic diagram of a network product displayed in a terminal provided in an embodiment of the present invention.
  • 4D is a schematic diagram showing the lifetime of all network products simultaneously displayed by operation in an embodiment of the present invention.
  • 4E is a schematic diagram showing the lifetime of a network product displayed by operation in an embodiment of the present invention.
  • 4F is a schematic diagram of an option for user selection provided in an embodiment of the present invention.
  • 4G is a schematic diagram of a user-selectable option provided in another embodiment of the present invention.
  • 4H is a schematic diagram of a user-selectable option provided in still another embodiment of the present invention.
  • FIG. 4I is a schematic diagram of a user performing a behavior event on a network product displaying a selection item according to an embodiment of the present invention
  • 5A is a flowchart of a method for displaying a network product according to still another embodiment of the present invention.
  • FIG. 5B is a schematic diagram of adjusting the lifetime of a network product displayed by a terminal according to a behavior event of a friend user according to a part of the present invention
  • FIG. 6 is a flowchart of a method for displaying a network product according to another embodiment of the present invention.
  • FIG. 7 is a schematic structural diagram of a server provided in some embodiments of the present invention.
  • FIG. 8 is a schematic structural diagram of a network product display apparatus according to an embodiment of the present invention.
  • FIG. 9 is a schematic structural diagram of a network product display apparatus according to another embodiment of the present invention.
  • FIG. 10 is a schematic structural diagram of a network product display apparatus according to still another embodiment of the present invention.
  • FIG. 11 is a schematic structural diagram of a network product display apparatus according to still another embodiment of the present invention.
  • FIG. 12 is a schematic structural diagram of a network product deletion system according to an embodiment of the present invention.
  • FIG. 13 is a schematic structural diagram of a terminal provided in an embodiment of the present invention.
  • FIG. 14 is a schematic structural diagram of a terminal provided in another embodiment of the present invention.
  • FIG. 15 is a schematic structural diagram of a server provided in an embodiment of the present invention.
  • FIG. 1 it is a schematic diagram of an implementation environment involved in a network product display method provided in some embodiments of the present invention.
  • the implementation environment may include, but is not limited to, a server 120 and at least one terminal 140, and the server 120 may be connected to the terminal 140 by way of a wired network or a wireless network.
  • Server 120 can be used to provide network products for storing and managing network products.
  • the server 120 can be one or more servers or a cloud computing center.
  • the server 120 can be implemented by one server; it can also be implemented by a combination of multiple servers, each server
  • the terminal 140 can run a client of any application, where the application can be an application for playing video or audio, an application for viewing a picture, an application with an album browsing function, and the like.
  • the terminal 140 can run a browser, open a webpage in a browser, and display a video, a picture, and the like on a webpage opened by the browser.
  • the terminals mentioned here can be smart phones, personal computers, tablets, smart TVs, e-book readers, MP3 players (Moving Picture Experts Group Audio Layer III), MP4 (Moving Picture) Experts Group Audio Layer IV, motion imaging experts compress standard audio layers 4) players, laptops and desktop computers, and more.
  • FIG. 2 it is a flowchart of a method for displaying a network product according to an embodiment of the present invention.
  • the embodiment is mainly applied to the server 120 in the implementation environment shown in FIG. 1 by using the network product display method. Illustrated in the example.
  • the network product display method can include:
  • the server collects at least one behavioral event sent by the at least one terminal to the displayed network product. That is, at least one terminal generates a behavior event according to the operation of the displayed network product by the user, and sends the generated behavior event to the server, and the server collects the behavior event sent by each terminal.
  • the network products mentioned here can download links for video, audio, pictures, e-books or installation packages.
  • behavioral events can be set according to the specific form of the network product. Behavioral events can usually include browsing, forwarding, evaluation, collection, sharing, and the like. The user can operate on the network product displayed on the terminal to implement the above behavioral events.
  • the duration of survival refers to the remaining display duration of the network product, that is, the length of time that the network product can continue to be displayed.
  • the server can reduce the duration of the life as time goes by, that is, the time passes by 1 second, and the lifetime is reduced by 1 second.
  • the server not only reduces the lifetime duration as time passes, but also Adjust the lifetime of network products based on collected behavioral events.
  • the server When a server publishes a network product, the server usually sets an initial lifetime for the network product, such as 1 month, a week, and so on.
  • the initial lifetime of the different network products may be the same or different, which is not limited by the embodiment of the present invention.
  • the network product display method adjusts the lifetime of the network product according to the behavior event generated by the terminal according to the operation of the network product, and adjusts the lifetime of the network product according to the collected behavior event;
  • the network products When the network products are displayed for a long time, it will occupy a large amount of resources of the server and cause a great burden on the server; since the lifetime of the network product can be adjusted according to the behavior events performed by the user, when the network product is not popular, It can reduce the lifetime of the network product, and then delete the network product when the lifetime is lower than the predetermined survival threshold, thereby reducing the occupation of server resources; and since the unpopular product is deleted, the user can easily Finding popular products, and improving the efficiency of user search; and because the survival time of network products can be adjusted according to user choices, it can improve the enthusiasm of users to participate, and realize the automatic survival of the fittest for network products, thereby improving The level of excitement of web products.
  • the first technical feature the adjusting the lifetime of the network product according to the collected behavior event, including at least one of the following:
  • the behavior event For each behavior event collected, when the behavior event is a predetermined positive event, increasing the lifetime of the network product, the positive event being a behavior event that positively increases the survival time;
  • the behavior event For each behavior event collected, when the behavior event is a predetermined negative event, the lifetime of the network product is reduced, and the negative event is a behavior event that adversely affects the survival time.
  • the second technical feature the adjusting the lifetime of the network product according to the collected behavior event, including:
  • Adjusting the network product according to a predetermined algorithm and the number of occurrences of each type of behavioral event The length of time to live.
  • the third technical feature before the collecting the behavior event sent by the at least one terminal, further includes:
  • the method before the collecting the behavior event sent by the at least one terminal, the method further includes:
  • the fifth technical feature after adjusting the lifetime of the network product according to the collected behavior event, further includes:
  • the adjusted lifetime is sent to the terminal, so that the terminal displays the adjusted lifetime
  • the network product is deleted.
  • FIG. 3 it is a flowchart of a method for displaying a network product according to another embodiment of the present invention.
  • the embodiment is mainly applied to a terminal in the implementation environment shown in FIG. 1 by using the network product display method. Illustrated in 140.
  • the network product display method can include:
  • the terminal receives behavioral events performed by the user on the displayed network product.
  • the terminal can display network products.
  • the network products mentioned here can download links for video, audio, pictures, e-books or installation packages.
  • the user can view the network products displayed on the terminal, and can perform some behavior events on the network products.
  • the behavior events here can be set according to the specific form of the network product, and the behavior events can usually include browsing, forwarding, evaluation, collecting, sharing. Wait.
  • the user can operate on the network product displayed on the terminal, and the terminal will generate the above behavior event accordingly.
  • the terminal sends a behavior event to the server, so that the server adjusts the lifetime of the network product according to the collected behavior event.
  • the network product display method generateds a behavior event according to the operation of the network product, and sends the generated behavior event to the server, and the server adjusts the survival of the network product according to the collected behavior event.
  • the length of time solves the problem that when the server displays a large number of network products, it will occupy a large amount of resources of the server, causing a great burden on the server; since the lifetime of the network product can be adjusted according to the behavior events performed by the user, in the network
  • the product is unpopular, the lifetime of the network product can be reduced, and when the lifetime is lower than the predetermined survival threshold, the displayed network product is deleted, thereby reducing the occupation of server resources; and because of the unpopular product After being deleted, users can easily find popular products, thereby improving the efficiency of user search; and because the survival time of network products can be adjusted according to the user's choice, it can improve the enthusiasm of user participation and achieve automatic The survival of the fittest Thereby increasing the degree of wonderful networking products.
  • the first technical feature before generating a behavioral event based on the operation of the displayed network product, also includes:
  • the network product and the duration of the life are displayed at a predetermined location.
  • the second technical feature after the sending the behavior event to the server, the method further includes:
  • the adjusted lifetime is displayed at the predetermined location.
  • a third technical feature the method further comprising:
  • FIG. 4A it is a flowchart of a method for displaying a network product according to another embodiment of the present invention.
  • the embodiment is mainly applied to the implementation environment shown in FIG. 1 by using the network product display method.
  • the network product display method can include:
  • the terminal sends an acquisition request for acquiring a network product to the server.
  • the network products mentioned here can download links for video, audio, pictures, e-books or installation packages.
  • the network product is usually stored in the server by the developer.
  • the terminal needs to view a certain network product
  • the network product needs to be obtained from the relevant server, that is, the terminal needs to first send the network product for obtaining the network product. Get the request.
  • a terminal can request one or more network products from a server at one time. For example, when the address of a video website is input in a browser in the terminal and it is determined that the acquisition request is sent to the server, the server sends all network products (including one or more) in the video network to the terminal, and the terminal One or more network products will be displayed at one time. That is, the user inputs the address of a video website in the browser in the terminal, the terminal obtains the address of the video website input by the user, and sends an acquisition request to the server, where the acquisition request carries the address of the video website, and the server receives the address.
  • the terminal When the request is obtained, all the videos in the video website are sent to the terminal according to the address of the video website, and the terminal can display the video in the video website at one time. For example, when the terminal determines to send a request for obtaining a network product to the server according to a certain link point in the browser, the server sends the network product to the terminal, and the terminal displays the network product. That is, the terminal displays multiple link points in the browser, and each link point corresponds to one or more network products. When the user selects a link point, the terminal sends a get request to the server, and the obtain request includes the link. If the server receives the acquisition request, the network product corresponding to the link point is sent to the terminal.
  • the terminal is a client (such as XX video player) that is set in the terminal for browsing video, when playing When the client is opened, the client sends a request to the server, and the server sends all the video information corresponding to the client to the terminal, and the terminal displays the video information at one time.
  • client such as XX video player
  • the server receives an acquisition request sent by the terminal for acquiring a network product.
  • the server sends the network product and the lifetime of the network product to the terminal, and the survival time is the remaining display duration of the network product;
  • the server can set a lifetime for the network product.
  • the server When a network product needs to be released, the server usually sets an initial lifetime for the network product.
  • the initial lifetime can be set according to the actual situation, for example, it can be 1 week. Or 1 month, etc.
  • the server will reduce the lifetime of the network product accordingly, and the server can also increase or decrease the lifetime of the network product according to the behavior of the network product.
  • Each network product corresponds to a current lifetime.
  • the terminal receives and displays, at a predetermined location, a network product sent by the server and a lifetime of the network product.
  • the terminal displays the network products at the predetermined location and also displays the lifetime of the network products.
  • FIG. 4B shows a schematic diagram of the network products displayed in the terminal and the lifetime of the network products provided in an embodiment of the present invention.
  • the network products displayed in the terminal are videos, where each video corresponds to a lifetime, and the user can view the video and the duration of each video corresponding to the video.
  • the terminal can also display only the network product in the default display, as shown in FIG. 4C, which shows the display provided in the terminal according to an embodiment of the present invention.
  • FIG. 4C shows the display provided in the terminal according to an embodiment of the present invention.
  • a schematic diagram of a network product which only shows the network product (video), and does not show the lifetime of the network product.
  • the user may be configured to display an option for displaying the lifetime of the network product.
  • the terminal sends the option according to the server.
  • the lifetime of network products shows the length of time that related network products survive.
  • the terminal may be configured to display options for the lifetime of all network products, as shown in FIG.
  • FIG. 4D which shows a schematic diagram of the lifetime of all network products simultaneously displayed by operation in an embodiment of the present invention.
  • You can right-click (or click the screen several times in a short time) the blank area of the web product page displayed on the terminal. Popping out a selection box, the user selects an option for displaying the lifetime of all network products, and the corresponding terminal can directly display the lifetime of the received network products after receiving the display request generated by the user selecting the option. .
  • an option for displaying the lifetime of all network products can also be set on the display page of the displayed network product, and the user can directly select the option, so that the terminal selects the selection after receiving the user.
  • the display request generated by the item can directly display the lifetime of the received network products.
  • the terminal may also separately set, for each network product, an option for displaying the lifetime of the corresponding network product, as shown in FIG. 4E, which shows a network product displayed by operation in an embodiment of the present invention.
  • FIG. 4E shows a network product displayed by operation in an embodiment of the present invention.
  • a schematic diagram of the duration of the life the user can select one of the network products and right click (or click the screen several times in a short time, or slide the screen in a specified area near the network product by some gesture, or press and hold the network) The area displayed by the product, etc.), the terminal bounces out a selection box, and the user selects a selection item for displaying the lifetime of the network product, and the corresponding terminal can directly display after receiving the display request generated by the user selecting the selection item. The lifetime of the network product that has been received.
  • the server can also send the network product only to the terminal, and does not send the lifetime of the network product, so that the terminal can only display the network product in the default state, and when the user selects and displays the lifetime of the network product through operation,
  • the terminal may receive a selection operation for the user to select the lifetime of the display, and then the terminal sends a duration display request for displaying the lifetime of the network product to the server, and the server sends the lifetime of the network product to the terminal, and the terminal receives the server to send the request.
  • the lifetime of the network product is displayed, and the lifetime of the network product is displayed at a predetermined location of the terminal, which is usually located in the vicinity of the network product.
  • the terminal may detect the operation of the user clicking the selection item, and then send a duration display request to the server, and the duration display request is used to request the display.
  • the lifetime of the network product when the server receives the request for the duration display, the server sends the lifetime of the network product to the terminal, and the terminal receives the lifetime of the network transmission, and displays the lifetime of the network product at the predetermined location.
  • the terminal receives a behavior event performed on the displayed network product, where the behavior event is an event generated when the network product is operated;
  • the terminal can display other related information while displaying the network product, such as options for the user to perform some operations, and the behavior events can be set according to the specific form of the network product, and the behavior event can usually include Browse, forward, rate, bookmark, share, and more.
  • the user can operate on the selection of the network product displayed at the terminal to implement the behavioral events described above.
  • these behavioral events are used to indicate the user's preference or dislike of the network products. For example, when a user clicks on a network product, it usually means that the user has certain interest in the network product, and for example, the user forwards a network product. It usually means that the user likes the network product and thinks that the network product is worth recommending. For example, if the user negatively evaluates the network product (such as selecting "step", "dislike", etc.), it usually means that the user does not like the network product. .
  • the behavior event set for the network product when the network product is released, in order to represent the user's favorite viewpoint and dislike the viewpoint, usually includes at least two types, at least one type of behavior event. Used to represent a user's favorite point of view, this type of behavioral event can be identified as a positive event, and there is also at least one type of behavioral event used to represent a point of view that the user does not like, and this type of behavioral event can be identified as a negative event; Or at least one type of behavioral event is used to indicate that the user is highly liked, and there is also at least one type of behavioral event for indicating that the user's preference is low.
  • FIG. 4F shows a schematic diagram of a user-selectable option provided in one embodiment of the present invention.
  • Each of the displayed network products may be displayed nearby.
  • the selection item related to the network product for the user to select a behavior event such as the “top” or “step” shown in FIG. 4F
  • the user may select the selection item of the network product according to the preference of the individual for the network product, correspondingly,
  • the behavioral events generated by the user when selecting these options include the following two types: click on "top” or click on "tread”, click on "top” to think of positive events, and click on "tread” to consider negative events; Referring to FIG.
  • FIG. 4G there is shown a schematic diagram of a user-selectable option provided in another embodiment of the present invention.
  • each of the displayed network products photographs shown
  • the choices corresponding to the network product five stars shown
  • users can choose one star, two stars or three stars according to their preference for network products.
  • the network products are reviewed.
  • the behavioral events generated by the user when selecting these options include the following five types: selecting five stars, selecting four stars, selecting Samsung, selecting two stars, and selecting one of the stars, among which five stars are selected and four stars are selected. And choosing Samsung's behavioral events can be considered positive events, choosing two stars and choosing one star can be considered negative events.
  • the network product when released, it can be only represented on behalf of the user.
  • the view includes only at least one behavioral event in sharing, browsing, or forwarding.
  • the behavior events selected by the user include: selecting "share”, selecting "forwarding", selecting "favorite”, etc., and these behavioral events are usually behaviors that the user performs when he likes the network product.
  • FIG. 4H which is a schematic diagram of a user-selectable selection provided in another embodiment of the present invention, the options selected by the user for selection are “share” and “forward”. And "collection.”
  • FIG. 4I shows a schematic diagram of a user performing a behavior event on a network product displaying a selection item according to an embodiment of the present invention.
  • the user can send a display instruction for displaying the selection item related to the network product to the terminal in a specific manner, such as a right mouse click, on the displayed network product, and after receiving the display instruction, the terminal displays the selection of the network product. item.
  • the terminal when the terminal displays the network product, the user can operate the network product, and the terminal can detect the operation of the user, and generate a corresponding behavior event according to the operation. For example, when the user triggers a forwarding operation on the network product, the terminal generates a forwarding behavior event.
  • These behavioral events may represent a user's opinion of a favorite network product or a dislike of the network product, and in order to distinguish between the two viewpoints, the terminal may divide the behavioral events that may occur in the network product into two types, one Types of behavioral events are used to represent the user's view of the network product. This type of behavioral event can be referred to as a positive event, while another type of behavioral event is used to indicate that the user does not like the view of the network product. Events can be called negative events.
  • behavioral events can also be used to indicate the degree to which the user likes the network product.
  • the behavior event can be considered as a positive event, and the user represented by the behavior event
  • the degree of love of the network product is low, the behavior event can be considered as a negative event.
  • the degree of preference is high.
  • the degree of preference is higher than that when browsing the network product.
  • the terminal may set an interest level for each behavior event according to the degree of the user's favorite product that each behavior event can represent, and predetermine the preset interest level, and the behavior event with the interest level higher than the preset interest level may be A behavioral event considered to be a positive event and whose level of interest is not higher than the predetermined level of interest may be considered a negative event.
  • the terminal sends the behavior event to the server.
  • the terminal can directly transmit the behavior event to the server in real time.
  • the server collects behavior events of network products sent by at least one terminal.
  • the server may receive the behavior event 1, behavior event 2, or behavior sent by the terminal.
  • the behavior event 1 sent by 300 terminals receives the behavior event 1 sent by 300 terminals
  • the server receives 350 behavior events 2
  • the server receives 600 behavior events 3, etc., the number here is only An illustrative example of the implementation.
  • the server adjusts a lifetime of the network product according to the collected behavior event
  • the server can adjust the lifetime of the network product according to the received behavior event every time a behavior event is received. At this point, the server adjusts the lifetime of the network product according to the collected behavioral events, which may include:
  • the survival time of the network product is increased according to the behavioral event, and the positive event is a behavioral event that plays a positive role in increasing the survival time;
  • the server may reserve a behavior event belonging to a positive event, stored in a positive event table, and a behavior event scheduled to belong to a negative event, stored in the negative event table, whenever the server receives a behavior event, Query whether the behavior event is included in the positive event table, and when the behavior event is included in the positive event table, determine that the behavior event is a predetermined positive event.
  • the server reserves a preset interest level, and when the server receives a behavior event, acquires an interest level of the behavior event, and when the interest level of the behavior event is higher than the preset interest level, determining that the behavior event is predetermined Positive events.
  • the server can set the aspect ratio for the positive event, and adjust the lifetime of the network product according to the aspect ratio. Further, the server may set different height adjustment ratios for different positive events. For example, if there are behavior events “browsing”, “sharing”, etc., the height ratio of the behavior event “browsing” may be 3%, which is behavior.
  • the event "Share” setting can be increased by 5%.
  • the server receives a positive event, it can increase the height according to the increase ratio of the positive event.
  • the length of time before the survival For example, when a certain behavior event of the network product is a predetermined positive event, and the positive event is increased by 5%, the current survival time is 30 minutes, and the survival time after the adjustment is 31 minutes 30 second.
  • the survival time of the network product is reduced according to the behavioral event, and the negative event is a behavioral event that negatively affects the survival time.
  • the server Whenever the server receives a behavior event, it queries whether the behavior event is included in the negative event table, and when the behavior event is included in the negative event table, determines that the behavior event is a predetermined negative event. Or, when the server receives a behavior event, acquiring an interest level of the behavior event, and determining that the behavior event is a predetermined negative event when the interest level of the behavior event is not higher than the preset interest level.
  • the server can set a lowering ratio for the positive event, and adjust the lifetime of the network product according to the lowering ratio.
  • the server may set different down ratios for different negative events, such as a negative event: clicking "step", the down ratio of the "step” setting for the negative event may be -2%, when the server Each time a negative event is received, the current survival time can be lowered according to the lowering ratio corresponding to the negative event. For example, when a certain behavior event of a network product is a predetermined negative event, and the reduction ratio of the negative event is 2%, and the current survival time is 30 minutes, the survival time after the reduction is 29 minutes and 50 seconds. .
  • the adjustment ratio corresponding to the behavior event of the network product may be preset, and if the behavior event is a predetermined positive event, the corresponding elevation ratio is set, if the behavior event is a predetermined negative event. Then, the corresponding down ratio is set, and the lifetime of the network product is adjusted according to the adjustment ratio corresponding to the behavior event of the network product sent by the collected terminal.
  • the server can collect the behavior events of the collected network products for a period of time, and adjust the lifetime of the network products according to the statistical results. At this point, the server adjusts the lifetime of the network product according to the collected behavioral events, which may include:
  • the lifetime of the network product may be adjusted according to all the collected behavior events after collecting a certain period of time or a certain number of behavior events. For example, every 1 day to extract all the behavioral events of the network products collected during the day, or, for each behavior event collected by the network product, count the behavioral events of the network product. When the number reaches a predetermined number of thresholds, all of the behavioral events of the collected network products are extracted.
  • the predetermined time is a time indicated by every predetermined time interval
  • the collection period refers to a time period in which the predetermined time is the end time and the time span is equal to the predetermined time interval.
  • the scheduled time is a time period indicated when the number of collected all behavior events reaches a predetermined number of thresholds, and the collection period refers to a time period from the last scheduled time to the current predetermined time.
  • a network product will have multiple types of behavioral events, such as “browsing”, “sharing”, “collection” and other types of behavioral events, and different users have behavioral events on the same network product. It may be different, so it is necessary to collect the total number of each type of behavioral event collected during the collection period. For example, for the same network product, the total number of "browsing" of network products collected during the collection period may be 3500, the total number of “shares” may be 1806 times, and the total number of "collections” may be 2641. all over.
  • the lifetime of the network product is adjusted according to a predetermined algorithm and the calculated total number of occurrences of each type of behavioral event.
  • weights can be pre-set for each behavioral event of the network product, and the lifetime of the network product can be adjusted according to the length of time that each behavior event can be adjusted and the weight of each behavior event.
  • the length of time that each behavioral event collected can be adjusted is determined by the length of time that a single behavioral event can be adjusted for each behavioral event and the total number of times each behavioral event. If a single behavior event in each behavior event can be adjusted for the same length of time, each type of behavior event can be adjusted for the length of time that a single behavior event can be adjusted in that type and the total number of behavior events in that type. The product of.
  • the server can set weights based on the type of behavioral event, that is, set weights for each type of behavioral event. For each type of behavioral event, the server obtains the weight set for this type of behavioral event, calculates the length of time that a single behavioral event can be adjusted, the total number of occurrences of this type of behavioral event, and the weight of the The product, based on the calculated product, adjusts the lifetime of the network product.
  • the weight of the sharing event is 0.9
  • each sharing event can increase the survival time by 1 second
  • the total number of sharing events is 100 times
  • the factor affecting the lifetime of the network product may include, in addition to the type of the behavior event, the level of the user who triggered the behavior event, the time when the behavior event occurred, or other factors.
  • the server can consider the multiple factors of the behavioral event to determine the length of time that the behavioral event can be adjusted. At this time, due to the user level of different behavioral events in this type. The occurrence time may be different.
  • the duration of each behavior event determined by the server may be different.
  • the server calculates the sum of the durations that can be adjusted for each behavior event in this type. The duration of the behavioral event can be adjusted, and then the product of the duration and weight that can be adjusted for this type of behavioral event is calculated, and the lifetime of the network product is adjusted according to the calculated product.
  • the sharing event has a weight of 0.9.
  • the server collects two sharing events: sharing event A and sharing event B
  • the user level that triggers sharing event A is the highest level 1
  • the user level that triggers sharing event B is level 2.
  • the length of the sharing event A can be set to 2 seconds
  • the length of the sharing event B can be set to 1 second
  • the server can also set a weight for positive events and a weight for negative events.
  • the server can also set a length of time for the positive event to be adjusted, and set a length of time for the negative event to be adjusted.
  • the positive event can be adjusted for a positive time, indicating that the survival time is to be increased, and the negative event is The length of time that can be adjusted is negative, indicating that you want to reduce the length of time.
  • the server determines whether the behavioral event of this type is a positive event or a negative event, so that according to the attribute of the behavioral event of this type, the corresponding adjustable time length and Weight, the server can obtain the total number of occurrences of this type of behavioral event, calculate the total number of times, the obtained length of time that can be adjusted, and the weight, and adjust the lifetime of the network product according to the product.
  • the weight set for the positive event is greater than the weight set for the negative event, and the length of time that can be adjusted for the positive event is equal to the length of time that can be adjusted for the negative event.
  • the survival time is increased, and when the behavioral event is a negative event, the survival time is lowered.
  • a network product has a positive event and a negative event.
  • each positive event can increase the lifetime by 1 second.
  • the duration of the adjustment is +1 second.
  • Each negative event can reduce the duration of the life by 1 second (that is, the length of the adjustment can be -1 second), the weight of the positive event is 0.7, and the weight of the negative event is 0.5.
  • the survival time of network products is adjusted.
  • One possible implementation method is to divide the frequency of behavioral events into different levels, each level corresponding to different adjustment ratios, and the adjustment according to the frequency of behavioral events.
  • the ratio adjusts the lifetime of the network product. For example, according to the total number of shares shared by the network product and the total number of times of browsing, the frequency of sharing (such as the total number of shares divided by the total number of times of browsing) is calculated, and the lifetime of the network product is adjusted according to the frequency of sharing, specifically, the frequency of sharing.
  • the frequency of sharing is divided into three levels: 0 to 30%, 30% to 60%, 60% to 100%, and the set adjustment ratios are 10%, 30%, and 50%, respectively.
  • the server may determine the user's identity level according to the user who sent the behavior event, determine the adjustment weight corresponding to the behavior event according to the correspondence between the identity level and the adjustment weight, and adjust the network product according to the determined adjustment weight.
  • the length of life For details on adjusting the lifetime of the network product according to the weight, refer to the description in the first case and the second case, and details are not described herein.
  • the weight of the adjustment is set to 5
  • the server collects The sharing event of a Weibo is generated by a user operation without "V"
  • the weight of the adjustment is set to 2.
  • the server can also combine any two of the above three situations or three situations to adjust the lifetime of the network product.
  • adjusting the lifetime of the network product may include: the server obtains the adjustment ratio of the behavior event every time a behavior event is received, that is, if the behavior event If it is a predetermined positive event, the ratio of the height corresponding to the behavior event is obtained, and if the behavior event is a predetermined negative event, the lowering ratio corresponding to the behavior event is obtained.
  • the user level that triggers the behavior event is obtained, the weight corresponding to the user level is obtained, and the product of the adjustment ratio corresponding to the behavior event and the weight corresponding to the user level is calculated, and the lifetime of the network product is adjusted according to the product.
  • the server deletes the network product, so that the terminal cannot obtain and display the network product from the server.
  • the predetermined survival threshold mentioned here can be set according to actual conditions, for example, can be set to 0.
  • the predetermined survival threshold may be determined in advance by the server, or may be changed according to the current resource occupancy rate and the number of currently stored network products during the running of the server. This is not limited.
  • the server deletes the network product.
  • the server may also save the deleted network product to another backup server or other backup storage area.
  • the terminal can no longer view the network product.
  • the server has deleted the network product.
  • the terminal wants to request to display the network product
  • the network product cannot be displayed because the network product needs to be obtained from the server, and the network product has been deleted in the server. Therefore, the terminal cannot display the network product.
  • the server when the server deletes the network product, some terminals may have downloaded and displayed the network product. At this time, even if the server deletes the network product, the terminals can continue to display the network product, if these The terminal closes the network product. When the next time you want to continue to display the network product, the network product cannot be displayed because the network product has been deleted from the server, and the terminal cannot be displayed again. Out of the network product.
  • the server adjusts the lifetime of the network product according to the behavior events of the users, the lifetime is already Adjusting to a time below the predetermined time threshold to directly delete the network product, the initial lifetime of the network product can be set longer, so that more users can see and comment.
  • the server adjusts the lifetime of the network product according to the operation of the network product by the user. If the lifetime of the network product is not greater than the predetermined survival threshold, the server may delete the network product and release the network product occupation. resource of.
  • the server sends the adjusted lifetime of the network product to the terminal;
  • the server may first refresh the lifetime of the network product in the server, so that when the subsequent terminal requests to display the network product, the latest adjusted survival may be displayed. duration.
  • the server may also notify the terminal of the adjusted lifetime of the network product.
  • the terminal receives the adjusted lifetime of the adjusted network product sent by the server.
  • the terminal refreshes and displays the lifetime of the network product.
  • the terminal may refresh the lifetime of the displayed network product.
  • the server adjusts the lifetime of the network product to 1 hour, 32 minutes, and 52 seconds
  • the adjusted survival is performed.
  • the duration is sent to the terminal, and the terminal can refresh and display the latest adjusted lifetime of 1 hour, 32 minutes and 52 seconds. In this way, the user can see the current lifetime of the network product.
  • the network product display method collects the collected behavior event according to the behavior event generated by the user's operation on the network product, and the server adjusts the behavior event according to the collected behavior event.
  • the survival time of the network product is solved; when the network products displayed by the server are relatively large in the prior art, the server resources are largely occupied, which causes a great burden on the server; since the network can be adjusted according to the behavior events performed by the user
  • the survival time of the product can reduce the lifetime of the network product when the network product is unpopular, and then delete the displayed network product when the lifetime is lower than the predetermined survival threshold, thereby reducing the occupation of the server resource.
  • steps 401, 404 to 406, 411, and 412 can be separately implemented as a network product display method in which the terminal 140 is the execution subject, and the steps 402, 403, 407 to 410 can be separately implemented to implement the server 120 as the execution subject.
  • Network product display method
  • FIG. 5A it is a flowchart of a method for displaying a network product according to another embodiment of the present invention. This embodiment is mainly applied to the implementation environment shown in FIG. 1 by using the network product display method.
  • the network product display method can include:
  • the terminal sends an acquisition request for acquiring a network product to the server.
  • the network products mentioned here can download links for video, audio, pictures, e-books or installation packages.
  • the network product is usually stored in the server by the developer.
  • the terminal needs to view a certain network product
  • the network product needs to be obtained from the relevant server, that is, the terminal needs to first send the network product for obtaining the network product. Get the request.
  • the server receives an acquisition request sent by the terminal for acquiring a network product.
  • the server sends the network product and the lifetime of the network product to the terminal, and the lifetime is a time when the network product will continue to be displayed;
  • the server can set a lifetime for the network product.
  • the server When a network product needs to be released, the server usually sets an initial lifetime for the network product.
  • the initial lifetime can be set according to the actual situation, for example, it can be 1 week. Or one.
  • Each network product corresponds to a current lifetime.
  • the server receives the acquisition request sent by the terminal for acquiring the network product, the network product and the lifetime of the network product can be sent to the terminal.
  • the terminal receives and displays, at a predetermined location, a network product sent by the server and a lifetime of the network product.
  • the terminal adjusts a lifetime of the network product according to a behavior event performed by the user of the user of the terminal on the network product.
  • the buddy user of the user of the terminal is a user who is a friend who is logged in with the terminal. For example, if the user logged in is ss, the buddy user of the user is sa, tb, or yd, and the terminal logged in with the user ss is based on the buddy user. Adjust the lifetime of the network product for the behavior events of the network products displayed by the terminal for sa, tb, and yd. That is to say, the terminal can adjust the lifetime of the network product in the terminal according to the behavior event of the network product displayed by the friend circle on the terminal.
  • the terminal may include the following two situations:
  • the lifetime of the network product may be adjusted according to the collected behavior of the buddy user in the real-time, which may include:
  • the survival time of the network product is increased according to the behavioral event, and the positive event is a behavioral event that plays a positive role in increasing the survival time;
  • the survival time of the network product is reduced according to the behavior event, and the negative event is a behavior event that has a negative effect on increasing the survival time.
  • the buddy user collected during the period may adjust the lifetime of the network product to the behavior of the network product, which may include:
  • the lifetime of the network product is adjusted according to a predetermined algorithm and the total number of times each behavior event is calculated.
  • the process of adjusting the lifetime of the network product according to the behavior event of the network product is similar to the corresponding adjustment process in the server, and details are not described herein.
  • the terminal refreshes and displays the adjusted lifetime of the network product.
  • the terminal after the terminal adjusts the lifetime of the network product according to the behavior event of the network product displayed by the friend circle, if the lifetime of the adjusted network product is greater than 0 (that is, the set predetermined threshold), then The terminal can refresh and display the adjusted lifetime of the network product.
  • FIG. 5B is a schematic diagram of adjusting the lifetime of a network product displayed by a terminal according to a behavior event of a friend user, which is provided in some embodiments of the present invention.
  • the original survival time is adjusted to " 3 days 02 hours 45 minutes”
  • the behavioral events 13 sharing, 21 collections, and 17 forwardings
  • the terminal deletes the network product being displayed.
  • the terminal when the terminal adjusts the lifetime of the network product according to the behavior event of the network product displayed by the friend circle, if the lifetime of the adjusted network product is less than 0 (that is, the set predetermined threshold), then The terminal can directly delete the network product being displayed.
  • the duration of the collection is constant during the collection.
  • the duration of the reduction is less than the duration of the collection period, so the adjusted lifetime may be less than 0, and the terminal directly deletes the displayed video.
  • the network product display method adjusts the lifetime of the network product by collecting behavior events generated when the friend user operates the network product, and solves the problem that when the network product displayed by the server is relatively large, , it will take up a lot of resources of the server, causing a great burden on the server; because the terminal can adjust the network according to the behavior events of the friend user
  • the product has a long life span. Therefore, when the network product is not welcomed by the friend, the lifetime of the network product can be reduced, and when the survival time is lower than the predetermined survival threshold, the displayed network product is deleted, thereby reducing the terminal resource.
  • the choice is adjusted, so the enthusiasm of the buddy users and the interaction between the buddies can be improved, and the survival of the fittest for the network products can be automatically realized, thereby improving the brilliance of the network products.
  • steps 501, 504 to 507 can be separately implemented as the network product display method with the terminal 140 as the execution subject, and the steps 502 and 503 can be separately implemented as the network product display method with the server 120 as the execution subject.
  • FIG. 6 it is a flowchart of a method for displaying a network product according to another embodiment of the present invention. This embodiment is mainly applied to the implementation environment shown in FIG. 1 by using the network product display method.
  • the network product display method can include:
  • the first terminal generates a specified network product to be released.
  • the specified network product is generated by the first terminal, and may be a video recorded by the user on the first terminal, a piece of text information input by the user, a picture taken by the first terminal, and the like, which are not limited in this embodiment of the present invention.
  • the first terminal sends the specified network product to the server.
  • the server may be a server of a social platform, such as a server of a microblog platform or a server of a WeChat platform, which is not limited by the embodiment of the present invention.
  • the first terminal and the second terminal in the embodiment of the present invention may install an application of the social platform, and interact with the server through an application of the social platform.
  • the operation of uploading the specified network product may be triggered on the first terminal.
  • the first terminal detects the operation of uploading the specified network product
  • the first terminal detects the operation of the specified network product.
  • the server sends the specified network product.
  • the first terminal may provide a user with an option for uploading the specified network product, where the operation of the uploading specified network product may be triggered by a user's click operation on the selected item, or triggered by other operations, in the embodiment of the present invention. There is no limit to this.
  • the server receives the specified network product sent by the first terminal, and determines a second terminal where the friend user in the user relationship chain of the first terminal is located.
  • the server sends the designated network product to the second terminal.
  • the server may maintain a user relationship chain of each user, and each user relationship chain includes multiple friend users.
  • the server can aggregate the network products published by each friend user of the user into a network page, and send the network page to the terminal where the user is located, and the terminal where the user is located can display the network page.
  • the user can view the network products published by the friend users on the web page, and operate the displayed network products.
  • the server when the server receives the specified network product sent by the first terminal, acquiring the user relationship chain of the first terminal, the server may specify the network product for each friend user in the user relationship chain. Add to the friend user's web page, get the updated web page, and determine the second terminal where the friend user is located. At this time, the server may actively send the updated network page to the second terminal, or send an updated network page to the second terminal when receiving an instruction to refresh the web page sent by the second terminal. The second terminal can display the updated web page, and the user can view the specified network product in the updated web page.
  • the designated network product may be directly sent to the second terminal.
  • the second terminal may directly display the designated network product, or the first
  • the second terminal may also display a message notification, prompting the user to receive a new message, and displaying the designated network product when the user clicks the notification of the message.
  • the server sends the designated network product to the second terminal, so as to publish the specified network product to the friend user, and the server may set the initial survival of the specified network product before sending the designated network product.
  • the duration may be that the server may send the initial lifetime of the specified network product to the second terminal while sending the designated network product to the second terminal.
  • the server sends the specified network product to the second terminal and the initial lifetime is taken as an example.
  • the server may further send the designated network product to the first terminal and the The initial lifetime is displayed by the first terminal, and the initial lifetime is not described here.
  • the second terminal When receiving the specified network product, the second terminal displays the designated network product at a predetermined location of the second terminal, and generates a behavior event according to the operation of the specified network product by the user.
  • the predetermined location may be located at the top of the network page currently displayed by the second terminal, or in the message notification column of the second terminal, which is not limited in this embodiment of the present invention.
  • the user can operate the specified network product, and the terminal can generate a corresponding behavior event according to the operation of the user, and the specific process and the foregoing steps 405 is similar and will not be described here.
  • the second terminal sends a behavior event to the server.
  • the generated behavior event is sent to the server, and the server adjusts the lifetime of the specified network product according to the behavior event.
  • the user relationship chain of the first terminal may include multiple friend users, and the server determines multiple second terminals where multiple friend users are located according to the user relationship chain of the first terminal.
  • the plurality of second terminals may generate a behavior event of the specified network product, and the server may send the server to the server, and the server may adjust the lifetime of the specified network product according to the behavior event every time a behavior event is received.
  • the behavior events sent by the multiple second terminals may also be collected for a period of time, the collected behavior events are counted, and the lifetime of the network products is adjusted according to the statistical results.
  • the specific process of adjusting the lifetime of the specified network product according to the behavior of the second terminal is similar to the foregoing steps 408 and 505, and details are not described herein again.
  • the server sends the adjusted lifetime of the specified network product to the first terminal and the second terminal.
  • the server adjusts the lifetime of the specified network product, and obtains the adjusted lifetime.
  • the server may send the adjusted lifetime of the specified network product to the first terminal and the second terminal, so that the first Both the terminal and the second terminal can display the adjusted lifetime of the specified network product, so that the user who publishes the specified network product and the friend user of the user can view the specified network product after adjusting on the terminal held by the user.
  • the length of life is the length of life.
  • the first terminal displays the specified network product and the adjusted lifetime of the specified network product at the predetermined location of the first terminal.
  • the second terminal When the second terminal receives the adjusted lifetime of the specified network product, the second terminal displays the specified network product and the adjusted lifetime of the specified network product at the predetermined location of the second terminal.
  • the server may delete the designated network product when the adjusted lifetime of the specified network product is not greater than the predetermined survival threshold. Then, after the first terminal or the second terminal refreshes the displayed network product, the designated network product is not displayed again.
  • the network product display method adjusts the lifetime of the network product by collecting behavior events generated when the friend user operates the network product;
  • the server displays a large number of network products, it will occupy a large amount of resources of the server and cause a great burden on the server.
  • the terminal can adjust the lifetime of the network product according to behavior events performed by the friend user, the network product does not When the friend is welcome, the lifetime of the network product can be reduced, and the displayed network product is deleted when the survival time is lower than the predetermined survival threshold, thereby reducing the effect on the occupancy of the terminal resource; and because of the unpopularity After the product is deleted, the user of the terminal can easily find the product that is welcomed by the friend, thereby improving the efficiency of the user's search; and because the lifetime of the network product can be adjusted according to the choice of the friend user, the friend's participation can be improved.
  • the enthusiasm and the interaction between friends have realized the automatic survival of the fittest for network products, and thus the wonderful level of network products.
  • the network product display method separately implemented in the server shown in FIG. 4A, FIG. 5A, and FIG. 6 can be implemented by multiple modules set in the server.
  • FIG. 7 It shows a schematic structural diagram of a server provided in some embodiments of the present invention, and the server may include a product release module 720, a behavior event acquisition module 740, and a lifetime duration control module 760.
  • the product publishing module 720 can release the network product and the lifetime of the network product to the terminal 780; the user can view the network product displayed on the terminal 780, and can operate the network product to generate a corresponding behavior event;
  • the behavior event acquisition module 740 can collect the behavior events generated at the terminal 780;
  • the survival duration control module 760 can adjust the lifetime of the network product according to the behavior events collected by the behavior event acquisition module 740, when the survival time is less than or equal to 0,
  • the network product can be removed.
  • the lifetime is greater than 0, the lifetime can be sent to the terminal 780, so that the terminal 780 refreshes and displays the lifetime of the network product.
  • FIG. 8 it is a schematic structural diagram of a network product display apparatus according to an embodiment of the present invention.
  • the network product display apparatus can be applied to the server in the implementation environment shown in FIG. 1 .
  • the network product display device may include, but is not limited to, a collection module 802 and a first adjustment module 804.
  • the collecting module 802 can be configured to collect behavior events sent by at least one terminal, where the behavior events are generated according to operations on the displayed network products;
  • the first adjustment module 804 can be used to collect behavior events according to the collection module 802. Adjusting the lifetime of the network product, where the lifetime is the remaining display duration of the network product.
  • the network product display device adjusts the lifetime of the network product according to the collected behavior event by collecting the behavior event generated according to the user's operation on the network product;
  • the server resources will be occupied a lot, causing a great burden on the server; since the lifetime of the network products can be adjusted according to the behavior events performed by the users, the products in the network are not
  • you are welcome you can reduce the lifetime of the network product, and then delete the displayed network product when the lifetime is lower than the predetermined survival threshold, thereby reducing the effect on the occupancy of the server resources; and because the unwelcome product is After the deletion, the user can easily find the popular product, thereby improving the efficiency of the user's search; and because the survival time of the network product can be adjusted according to the operation performed by the user, the enthusiasm of the user to participate can be improved, and the automatic aligning is realized.
  • FIG. 9 it is a schematic structural diagram of a network product display device according to another embodiment of the present invention.
  • the network product display device can be applied to the implementation environment shown in FIG. 1 .
  • Illustrated in the server 120, the network product display device may include, but is not limited to, a collection module 902 and a first adjustment module 904.
  • the collecting module 902 can be configured to collect behavior events sent by at least one terminal, where the behavior events are generated according to operations on the displayed network products;
  • the first adjustment module 904 can be configured to adjust a lifetime of the network product according to the behavior event collected by the collection module 902, where the lifetime is the remaining display duration of the network product.
  • the first adjustment module 904 may include a height adjustment submodule 904a and a down adjustment submodule 904b.
  • the height adjustment sub-module 904a may be configured to increase the lifetime of the network product when the behavior event is a predetermined positive event for each of the collected behavior events, the positive event is increasing the survival time Positive behavioral events;
  • the down-sub-module 904b can be used to reduce the lifetime of the network product when the behavior event is a predetermined negative event for each behavior event collected, the negative event is to increase the survival time Negative behavioral events.
  • the first adjustment module 904 may include: an extraction submodule 904c, a calculation submodule 904d, and an adjustment submodule 904e.
  • the extracting sub-module 904c may be configured to extract, at a predetermined time, all behavior events collected during the collection period, the scheduled time being a time indicated by every predetermined time interval or the number of collected all behavior events reaching a predetermined number The time indicated by the threshold;
  • the calculating sub-module 904d can be used to calculate the number of occurrences of each type of behavior event collected during the collection period extracted by the extraction sub-module;
  • the adjustment sub-module 904e can be used to adjust the lifetime of the network product according to a predetermined algorithm and the number of occurrences of each type of behavior event calculated by the calculation sub-module.
  • the network product display apparatus may further include: a first receiving module 906 and a first sending module 908.
  • the first receiving module 906 is configured to receive an obtaining request sent by any terminal, where the obtaining request is used to request to acquire the network product;
  • the first sending module 908 can be configured to send the network product and the lifetime of the network product to the terminal corresponding to the acquiring request, so that the terminal displays the network product and the network product at a predetermined location The length of time to live.
  • the network product display device further includes: a network product obtaining module 910, a friend terminal determining module 912, a product sending module 914, and a behavior event receiving module 916.
  • the network product obtaining module 910 can be configured to obtain a network product sent by the first terminal.
  • the friend terminal determining module 912 is configured to determine a second terminal where the friend user in the user relationship chain of the first terminal is located;
  • the product sending module 914 can be configured to send the network product to the second terminal, so that the second terminal displays the network product, and returns a behavior event generated according to an operation on the network product;
  • the behavior event receiving module 916 can be configured to receive a behavior event returned by the second terminal.
  • the network product display device further includes: a second sending module 918 and a first deleting module 920.
  • the second sending module 918 is configured to: when the adjusted lifetime of the first adjusting module is greater than a predetermined survival threshold, send the adjusted lifetime to the terminal, so that the terminal displays the adjusted lifetime ;
  • the first deleting module 920 is configured to delete the network product when the adjusted lifetime of the first adjusting module is not greater than the predetermined survival threshold.
  • the network product display device adjusts the lifetime of the network product according to the collected behavior event by collecting the behavior event generated according to the user's operation on the network product;
  • the server displays a large number of network products, it will occupy a large amount of resources of the server and cause a great burden on the server; since the lifetime of the network product can be adjusted according to the behavior events performed by the user, when the network product is not popular , the survival time of the network product can be reduced, and the displayed network product is deleted when the survival time is lower than the predetermined survival threshold, thereby reducing the effect on the occupancy of the server resource; and after the unpopular product is deleted, Users can easily find popular products, thereby improving the efficiency of user search; and because the survival time of network products can be adjusted according to the operations performed by users, it can improve the enthusiasm of user participation and realize automatic network products. Survival of the fittest, and thus improve Wonderful level network products.
  • FIG. 10 it is a schematic structural diagram of a network product display device according to another embodiment of the present invention.
  • the network product display device can be applied to the implementation environment shown in FIG.
  • the terminal 140 is exemplified.
  • the network product display device may include, but is not limited to, an event generating module 1002 and a third sending module 1004.
  • An event generating module 1002 configured to generate a behavior event according to an operation on the displayed network product
  • the third sending module 1004 is configured to send the behavior event to the server, so that the server adjusts a lifetime of the network product according to the collected behavior event of the network product, where the lifetime is the network The remaining display duration of the product.
  • the network product display device collects the collected behavior event according to the behavior event generated by the user's operation on the network product, and the server adjusts the behavior event according to the collected behavior event.
  • the survival time of the network product is solved; when the network products displayed by the server are relatively large in the prior art, the server resources are largely occupied, which causes a great burden on the server; since the network can be adjusted according to the behavior events performed by the user
  • the survival time of the product can reduce the lifetime of the network product when the network product is unpopular, and then delete the displayed network product when the lifetime is lower than the predetermined survival threshold, thereby reducing the occupation of the server resource.
  • FIG. 10 it is a schematic structural diagram of a network product display device according to another embodiment of the present invention.
  • the network product display device can be applied to the implementation environment shown in FIG. Illustrated in the terminal 140, the network product display device may include, but is not limited to, an event generating module 1102 and a third sending module 1104.
  • An event generating module 1102 configured to generate a behavior event according to an operation on the displayed network product
  • the third sending module 1104 is configured to send the behavior event to the server, so that the server adjusts a lifetime of the network product according to the collected behavior event of the network product, where the lifetime is the network The remaining display duration of the product.
  • the network product display device may further include: a fourth sending module 1106 and a display module 1108.
  • the fourth sending module 1106 may be configured to send an acquisition request to the server, where the obtaining request is used to request to acquire the network product, so that the server returns the network product and the lifetime of the network product;
  • the display module 1108 can be configured to receive the network product and the lifetime of the network product; display the network product and the lifetime duration at a predetermined location.
  • the display module 1108 is further configured to receive the adjusted lifetime of the network product sent by the server, where the adjusted lifetime is greater than a predetermined survival threshold. Displaying the adjusted survival time at the predetermined location.
  • the network product display apparatus may further include: a product generation module 1110, a fifth sending module 1112, and an adjustment receiving module 1114.
  • a product generation module 1110 configured to generate a specified network product to be released
  • the fifth sending module 1112 is configured to send the specified network product to the server, so that the server determines the second terminal where the friend user in the user relationship chain of the local end is located, and sends the specified network to the second terminal. And receiving, by the second terminal, a behavior event generated according to the operation of the specified network product, and adjusting a lifetime of the specified network product according to the behavior event;
  • Adjusting the receiving module 1114 configured to receive the specified network product and the returned by the server Describe the survival time of the specified network product after adjustment;
  • the display module 1108 is further configured to display, at the predetermined location, the specified network product and the adjusted lifetime of the specified network product.
  • the network product display device collects the collected behavior event according to the behavior event generated by the user's operation on the network product, and the server adjusts the behavior event according to the collected behavior event.
  • the survival time of the network product is solved; when the network products displayed by the server are relatively large in the prior art, the server resources are largely occupied, which causes a great burden on the server; since the network can be adjusted according to the behavior events performed by the user
  • the survival time of the product can reduce the lifetime of the network product when the network product is unpopular, and then delete the displayed network product when the lifetime is lower than the predetermined survival threshold, thereby reducing the occupation of the server resource.
  • the network product display device provided in the above embodiment is only illustrated by the division of each functional module in the network product display.
  • the foregoing functions may be assigned different functions according to requirements.
  • the module is completed, that is, the internal structure of the server and the terminal are divided into different functional modules to complete all or part of the functions described above.
  • the network product display device and the network product display method embodiment provided by the foregoing embodiments are in the same concept, and the specific implementation process is described in detail in the method embodiment, and details are not described herein again.
  • FIG. 12 it is a schematic structural diagram of a network product display system according to an embodiment of the present invention.
  • This embodiment mainly uses the network product display system to be applied to the implementation environment shown in FIG.
  • the network product display system can include: a server 1202 and at least one terminal 1204;
  • Server 1202 may include a network product presentation device as shown in FIG. 8 or FIG. 9, and terminal 1204 may include a network product presentation device as shown in FIG. 10 or FIG.
  • the network product display system collects the collected behavior event according to the behavior event generated by the user's operation on the network product, and the server adjusts the behavior event according to the collected behavior event.
  • the longevity of network products solved the problem of the prior art
  • the server resources are occupied a lot, which causes a great burden on the server; since the lifetime of the network products can be adjusted according to the behavior events performed by the users, the network products are not popular.
  • the lifetime of the network product can be reduced, and the displayed network product is deleted when the lifetime is lower than the predetermined survival threshold, thereby reducing the effect on the occupancy of the server resource; and the unpopular product is deleted.
  • the user can easily find the popular product, thereby improving the efficiency of the user's search; and because the survival time of the network product can be adjusted according to the operation performed by the user, the enthusiasm of the user participation can be improved, and the automatic network is realized.
  • the terminal 1300 is a conventional desktop computer or a laptop notebook, and the terminal 1300 includes a central processing unit ( CPU) 1301, system memory 1304 including random access memory (RAM) 1302 and read only memory (ROM) 1303, and system bus 1305 connecting system memory 1304 and central processing unit 1301.
  • the terminal 1300 also includes a basic input/output system (I/O system) 1306 that facilitates transfer of information between various devices within the terminal, and a mass storage device 1307 for storing operating systems, applications, and other program modules.
  • I/O system basic input/output system
  • the basic input/output system 1306 includes a display 1308 for displaying information and an input device 1309 such as a mouse or keyboard for user input of information.
  • the display 1308 and the input device 1309 are both connected to the central processing unit 1301 via an input/output controller 1310 connected to the system bus 1305.
  • the basic input/output system 1306 can also include an input output controller 1310 for receiving and processing input from a plurality of other devices, such as a keyboard, mouse, or electronic stylus.
  • the input and output controller 1310 also provides output to a display screen, printer, or other type of output device.
  • the mass storage device 1307 is connected to the central processing unit 1301 by a mass storage controller (not shown) connected to the system bus 1305.
  • the mass storage device 1307 and its associated terminal readable medium provide non-volatile storage for the terminal 1300. That is, the mass storage device 1307 may include a terminal readable medium (not shown) such as a hard disk or a CD-ROM drive.
  • the computer readable medium can include computer storage media and communication media.
  • Computer storage media includes volatile and nonvolatile, removable and non-removable, implemented by any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Dynamic media.
  • Computer storage media include RAM, ROM, EPROM, EEPROM, flash memory or other solid state storage technologies, CD-ROM, DVD or other optical storage, tape cartridges, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage medium is not limited to the above.
  • the computer 1300 may also be operated by a remote computer connected to the network via a network such as the Internet. That is, the computer 1300 can be connected to the network 1312 through the network interface unit 1313 connected to the system bus 1305, or can also be connected to other types of networks or remote computer systems (not shown) using the network interface unit 1313. .
  • FIG. 14 is a schematic structural diagram of a terminal according to an embodiment of the present invention.
  • the terminal may be used to implement the network product display method provided in the foregoing embodiment. Specifically:
  • the terminal 1400 may include an RF (Radio Frequency) circuit 110, a memory 112 including one or more computer readable storage media, an input unit 130, a display unit 140, a WiFi (Wireless Fidelity) module 170, including There are one or more processing cores such as processor 180 and the like. It will be understood by those skilled in the art that the terminal device structure shown in FIG. 14 does not constitute a limitation of the terminal device, and may include more or less components than those illustrated, or a combination of certain components, or different component arrangements. among them:
  • the RF circuit 110 can be used for transmitting and receiving information or during a call, and receiving and transmitting signals. Specifically, after receiving downlink information of the base station, the downlink information is processed by one or more processors 180. In addition, the data related to the uplink is sent to the base station. .
  • the RF circuit 110 includes, but is not limited to, an antenna, at least one amplifier, a tuner, one or more oscillators, a Subscriber Identity Module (SIM) card, a transceiver, a coupler, an LNA (Low Noise Amplifier). , duplexer, etc.
  • RF circuitry 110 can also communicate with the network and other devices via wireless communication.
  • the wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA (Code Division Multiple Access). , Code Division Multiple Access), WCDMA (Wideband Code Division Multiple Access), LTE (Long Term Evolution), e-mail, SMS (Short Messaging Service), and the like.
  • GSM Global System of Mobile communication
  • GPRS General Packet Radio Service
  • CDMA Code Division Multiple Access
  • WCDMA Wideband Code Division Multiple Access
  • LTE Long Term Evolution
  • e-mail Short Messaging Service
  • the memory 112 can be used to store software programs and modules, and the processor 180 executes various functional applications and data processing by running software programs and modules stored in the memory 112.
  • Memory The 112 may include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function (such as a sound playing function, an image playing function, etc.), and the storage data area may be stored according to the terminal.
  • the data created by the use of the 1400 (such as audio data, phone book, etc.).
  • memory 112 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, memory 112 may also include a memory controller to provide access to memory 112 by processor 180 and input unit 130.
  • the input unit 130 can be configured to receive input numeric or character information and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.
  • input unit 130 can include touch-sensitive surface 131 as well as other input devices 132.
  • Touch-sensitive surface 131 also referred to as a touch display or trackpad, can collect touch operations on or near the user (such as a user using a finger, stylus, etc., on any suitable object or accessory on touch-sensitive surface 131 or The operation near the touch-sensitive surface 131) and driving the corresponding connecting device according to a preset program.
  • the touch-sensitive surface 131 can include two portions of a touch detection device and a touch controller.
  • the touch detection device detects the touch orientation of the user, and detects a signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts the touch information into contact coordinates, and sends the touch information.
  • the processor 180 is provided and can receive commands from the processor 180 and execute them.
  • the touch-sensitive surface 131 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves.
  • the input unit 130 can also include other input devices 132.
  • other input devices 132 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackballs, mice, joysticks, and the like.
  • the display unit 140 can be used to display information input by the user or information provided to the user and various graphical user interfaces of the terminal 1400, which can be composed of graphics, text, icons, video, and any combination thereof.
  • the display unit 140 may include a display panel 141.
  • the display panel 141 may be configured in the form of an LCD (Liquid Crystal Display), an OLED (Organic Light-Emitting Diode), or the like.
  • the touch-sensitive surface 131 may cover the display panel 141, and when the touch-sensitive surface 131 detects a touch operation thereon or nearby, it is transmitted to the processor 180 to determine the type of the touch event, and then the processor 180 according to the touch event The type provides a corresponding visual output on display panel 141.
  • touch-sensitive surface 131 and display panel 141 are implemented as two separate components to implement input and input functions, in some embodiments, touch-sensitive surface 131 can be integrated with display panel 141 for input. And output function.
  • WiFi is a short-range wireless transmission technology
  • the terminal 1400 can help users to send and receive emails, browse web pages, and access streaming media through the WiFi module 170, which provides wireless broadband Internet access for users.
  • FIG. 14 shows the WiFi module 170, it can be understood that it does not belong to the essential configuration of the terminal 1400, and may be omitted as needed within the scope of not changing the essence of the invention.
  • the processor 180 is the control center of the terminal 1400, which connects various portions of the entire handset using various interfaces and lines, by running or executing software programs and/or modules stored in the memory 112, and recalling data stored in the memory 112, The various functions and processing data of the terminal 1400 are performed to perform overall monitoring of the mobile phone.
  • the processor 180 may include one or more processing cores; preferably, the processor 180 may integrate an application processor and a modem processor, where the application processor mainly processes an operating system, a user interface, an application, and the like.
  • the modem processor primarily handles wireless communications. It can be understood that the above modem processor may not be integrated into the processor 180.
  • the terminal 1400 may further include a camera, a Bluetooth module, and the like, and details are not described herein again.
  • the display unit of the terminal device is a touch screen display
  • the terminal device further includes a memory, and one or more programs, wherein one or more programs are stored in the memory and configured to be one or one Executed by the above processor, the one or more programs include instructions for performing the operations described in the above embodiments.
  • the embodiment of the present invention further provides a computer readable storage medium, which may be a computer readable storage medium included in the memory in the above embodiment; or may exist separately and not assembled into the terminal.
  • Computer readable storage medium stores one or more programs that are used by one or more processors to perform a network product presentation method, the method comprising:
  • the behavior event is sent to the server, so that the server adjusts the lifetime of the network product according to the collected behavior event of the network product, where the lifetime is the remaining display duration of the network product.
  • the method before generating the behavior event according to the operation of the displayed network product, the method further includes:
  • the network product and the duration of the life are displayed at a predetermined location.
  • the method further includes:
  • the adjusted lifetime is displayed at the predetermined location.
  • the method further includes:
  • FIG. 15 is a schematic structural diagram of a server according to an embodiment of the present invention.
  • the server 1500 can vary considerably depending on configuration or performance, and can include one or more central processing units (CPUs) 1522 (eg, one or more processors) and memory 1532, one or one
  • the above storage medium 1542 or storage medium 1530 of data 1544 eg, one or one storage device in Shanghai.
  • the memory 1532 and the storage medium 1530 may be short-term storage or persistent storage.
  • the program stored on storage medium 1530 can include one or more modules (not shown), each of which can include a series of instruction operations in the server.
  • the central processor 1522 can be configured to communicate with the storage medium 1530 to perform a series of instruction operations in the storage medium 1530 on the server 1500.
  • Server 1500 may also include one or more wired or wireless network interfaces 1550, one or more input and output interfaces 1558, and the like.
  • the above mentioned storage medium may be a read only memory, a magnetic disk or an optical disk or the like.

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Abstract

本发明公开了一种网络产品展示方法、装置、系统、服务器及终端,属于计算机技术领域。所述方法包括:收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;根据所述行为事件调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。本发明通过收集根据对网络产品的操作生成的行为事件,并根据收集到的行为事件调整该网络产品的生存时长;解决了当服务器所发布的网络产品比较多时,会大量占用服务器的资源的问题;达到了可以降低对服务器资源的占用量以及实现网络产品优胜劣汰的效果。

Description

网络产品展示方法、装置、系统、服务器及终端
本申请要求于2013年12月25日提交中国专利局、申请号为201310724107.6、发明名称为“网络产品展示方法、装置及系统”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及计算机技术领域,特别涉及一种网络产品展示方法、装置、系统、服务器及终端。
背景技术
网络产品是指依赖于网络存在的产品,比如一段网络视频、一张网络图片、一个网络电子书或一个安装包下载链接等。网络公司可以在网站上发布网络产品,而随着人们对网络产品需求的日益提高,网络公司之间的竞争越来越激烈,为了增强自身竞争力,网络公司通常会选择将更多的网络产品开放给用户使用。
在实际应用中,当网络公司在开发或获取到一个网络产品之后,通常会将该网络产品在网站上发布,以便用户可以使用所持有的终端,访问该网站,下载该网站中的网络产品,并对该网络产品进行展示。比如,当网络公司获取到最新的视频时,将该视频在视频网站上发布,用户所持有的终端可以访问该视频网站,下载视频网站中的视频,并播放该视频,用户即可在该终端浏览视频。
在实现本发明的过程中,发明人发现相关技术至少存在以下问题:当网站所发布的网络产品比较多时,会占用网站的服务器大量的资源,给服务器造成很大的负担。
发明内容
为了解决现有技术中当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题,本发明实施例提供了一种网络产品展示方法、装置、系统、服务器及终端。所述技术方案如下:
第一方面,提供了一种网络产品展示方法,所述方法包括:
收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
根据收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
第二方面,提供了一种网络产品展示方法,所述方法包括:
根据对展示的网络产品的操作,生成行为事件;
将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
第三方面,提供了一种网络产品展示装置,所述装置包括:
收集模块,用于收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
第一调整模块,用于根据所述收集模块收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
第四方面,还提供一种网络产品展示装置,所述装置包括:
事件生成模块,用于根据对展示的网络产品的操作,生成行为事件;
第三发送模块,用于将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
第五方面,还提供一种网络产品展示系统,所述系统包括服务器和至少一个终端,
所述服务器包括如第三方面所述的网络产品展示装置;
所述终端包括如第四方面所述的网络产品展示装置。
第六方面,提供了一种服务器,所述服务器包括:中央处理单元、网络接口单元和系统存储器,系统存储器中存储一组程序代码,且中央处理单元通过系统总线用于调用系统存储器中存储的程序代码,用于执行以下操作:
收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
根据收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
第七方面,提供了一种终端,所述终端包括:中央处理单元、网络接口单元、显示器和系统存储器,系统存储器中存储一组程序代码,且中央处理单元通过系统总线用于调用系统存储器中存储的程序代码,用于执行以下操作:
根据对展示的网络产品的操作,生成行为事件;
将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
本发明实施例提供的技术方案带来的有益效果是:
通过终端根据对网络产品的操作生成行为事件,服务器收集终端发送的行为事件,并根据收集到的行为事件调整该网络产品的生存时长;解决了当服务器中的网络产品比较多时,占用服务器大量的资源,给服务器造成很大的负担的问题;在该网络产品不受欢迎时,可以根据用户对该网络产品的操作,减少该网络产品的生存时长,进而在生存时长低于第一预定生存阈值时,删除该网络产品,从而降低了对服务器资源的占用量,并可以自动实现网络产品的优胜劣汰。
附图说明
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本发明部分实施例中提供的网络产品展示方法所涉及的实施环境示意图;
图2是本发明一个实施例中提供的网络产品展示方法的方法流程图;
图3是本发明另一个实施例中提供的网络产品展示方法的方法流程图;
图4A是本发明再一个实施例中提供的网络产品展示方法的方法流程图;
图4B是本发明一个实施例中提供的显示在终端的网络产品以及网络产品的生存时长的示意图;
图4C是本发明一个实施例中提供的显示在终端的网络产品的示意图;
图4D是本发明一个实施例中提供的通过操作同时展示所有网络产品的生存时长的示意图;
图4E是本发明一个实施例中提供的通过操作展示一个网络产品的生存时长的示意图;
图4F是本发明一个实施例中提供的可供用户选择的选择项的示意图;
图4G是本发明另一个实施例中提供的可供用户选择的选择项的示意图;
图4H是本发明再一个实施例中提供的可供用户选择的选择项的示意图;
图4I是本发明一个实施例中提供的用户对展示选择项的网络产品进行行为事件的示意图;
图5A是本发明还一个实施例中提供的网络产品展示方法的方法流程图;
图5B是本发明部分实施例中提供的在终端根据好友用户的行为事件调整终端展示的网络产品的生存时长的示意图;
图6是本发明又一个实施例中提供的网络产品展示方法的方法流程图;
图7是本发明部分实施例中提供的服务器的结构示意图;
图8是本发明一个实施例中提供的网络产品展示装置的结构示意图;
图9是本发明另一个实施例中提供的网络产品展示装置的结构示意图;
图10是本发明再一个实施例中提供的网络产品展示装置的结构示意图;
图11是本发明还一个实施例中提供的网络产品展示装置的结构示意图;
图12是本发明一个实施例中提供的网络产品删除系统的结构示意图;
图13是本发明一个实施例中提供的终端的结构示意图;
图14是本发明另一个实施例中提供的终端的结构示意图;
图15是本发明一个实施例中提供的服务器的结构示意图。
具体实施方式
为使本发明的目的、技术方案和优点更加清楚,下面将结合附图对本发明实施方式作进一步地详细描述。
请参见图1所示,其示出了本发明部分实施例中提供的网络产品展示方法所涉及的实施环境示意图。该实施环境可以包括但不限于:服务器120和至少一个终端140,服务器120可以通过有线网络方式或无线网络方式与终端140连接。
服务器120可以用于提供网络产品,对网络产品进行存储和管理。服务器120可以是一台或者多台服务器,还可以是一个云计算中心。换句话说,服务器120可以由一台服务器实现;也可以由多台服务器组合实现,每台服务器承 担相同或者不同的功能,比如有用于管理网络产品的服务器、用于存储网络产品的服务器、用于计算网络产品生存时长的服务器等等;服务器120也可以采用云计算中心实现,云计算中心是一整片服务集群所形成的虚拟计算平台。
终端140可以运行任一应用程序的客户端,其中应用程序可以为用于播放视频或音频的应用程序,或用于查看图片的应用程序,或具有相册浏览功能的应用程序等。终端140可以运行浏览器,在浏览器中打开网页,浏览器所打开的网页上可以展示播放视频、图片等信息。这里所讲的终端可以为智能手机、个人电脑、平板电脑、智能电视、电子书阅读器、MP3播放器(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面4)播放器、膝上型便携计算机和台式计算机等等。
请参见图2所示,其示出了本发明一个实施例中提供的网络产品展示方法的方法流程图,本实施例主要以该网络产品展示方法应用于图1所示实施环境中的服务器120中进行举例说明的。该网络产品展示方法可以包括:
201,收集至少一个终端发送的行为事件,行为事件根据对展示的网络产品的操作生成;
服务器收集至少一个终端发送的对展示的网络产品进行的至少一个行为事件。也即是,至少一个终端根据用户对展示的网络产品的操作,生成行为事件,将生成的行为事件发送给服务器,则服务器收集每个终端发送的行为事件。
这里所讲的网络产品可以为视频、音频、图片、电子书或安装包下载链接等。
在实际应用中,行为事件可以根据网络产品的具体形态来设定,行为事件通常可以包括浏览、转发、评价、收藏、分享等。用户可以对展示在终端的网络产品进行操作以实现上述的行为事件。
202,根据收集的行为事件调整网络产品的生存时长,生存时长为网络产品的剩余展示时长。
生存时长是指该网络产品的剩余展示时长,也即是网络产品还能继续被展示的时长。该服务器可以随着时间的不断推移,减少该生存时长,即时间经过1秒,将该生存时长减小1秒。
在本发明实施例中,服务器不仅随着时间的推移减少该生存时长,还可以 根据收集的行为事件调整网络产品的生存时长。
当服务器发布一个网络产品时,服务器通常会为该网络产品设置一个初始的生存时长,比如1个月、一周等。不同网络产品的初始生存时长可以相同,也可以不同,本发明实施例对此不做限定。
综上所述,本发明实施例中提供的网络产品展示方法,通过收集终端根据对网络产品的操作生成的行为事件,并根据收集到的行为事件调整该网络产品的生存时长;解决了当服务器展示的网络产品比较多时,会占用服务器大量的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除该网络产品,从而降低了对服务器资源的占用量;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户的选择来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
需要补充说明的是,图2中的实施例分别和以下一种或多种技术特征的组合可以形成不同的实现方式。
第一种技术特征,所述根据收集到的行为事件,调整所述网络产品的生存时长,包括以下至少一项:
对于收集到的每个行为事件,当所述行为事件为预定的正面事件时,则增加所述网络产品的生存时长,所述正面事件为对增加生存时长起正面作用的行为事件;
对于收集到的每个行为事件,当所述行为事件为预定的负面事件时,则减少所述网络产品的生存时长,所述负面事件为对增加生存时长起负面作用的行为事件。
第二种技术特征,所述根据收集到的行为事件,调整所述网络产品的生存时长,包括:
在预定时刻提取在收集期间内收集到的所有行为事件,所述预定时刻为每隔预定时间间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
计算所述收集期间内收集到的每种类型的行为事件的发生次数;
根据预定算法以及每种类型的行为事件的发生次数,调整所述网络产品的 生存时长。
第三种技术特征,在所述收集至少一个终端发送的行为事件之前,还包括:
接收任一终端发送的获取请求,所述获取请求用于请求获取所述网络产品;
将所述网络产品以及所述网络产品的生存时长发送给所述获取请求对应的终端,以便所述终端在预定位置展示所述网络产品以及所述网络产品的生存时长。
第四种技术特征,在所述收集至少一个终端发送的行为事件之前,所述方法还包括:
获取第一终端发送的网络产品;
确定所述第一终端的用户关系链中的好友用户所在的第二终端;
将所述网络产品发送给所述第二终端,以便所述第二终端展示所述网络产品,返回根据对所述网络产品的操作生成的行为事件;
接收所述第二终端返回的行为事件。
第五种技术特征,在所述根据收集到的行为事件,调整所述网络产品的生存时长之后,还包括:
当调整后的生存时长大于预定生存阈值时,将调整后的生存时长发送给所述终端,以便所述终端展示所述调整后的生存时长;
当调整后的生存时长不大于所述预定生存阈值时,删除所述网络产品。
请参见图3所示,其示出了本发明另一个实施例中提供的网络产品展示方法的方法流程图,本实施例主要以该网络产品展示方法应用于图1所示实施环境中的终端140中进行举例说明的。该网络产品展示方法可以包括:
301,根据对展示的网络产品的操作,生成行为事件;
终端接收用户对展示的网络产品进行的行为事件。
在实际应用中,终端可以展示网络产品,这里所讲的网络产品可以为视频、音频、图片、电子书或安装包下载链接等。
用户可以查看终端上展示的网络产品,并可以对这些网络产品进行一些行为事件,这里的行为事件可以根据网络产品的具体形态来设定,行为事件通常可以包括浏览、转发、评价、收藏、分享等。用户可以对展示在终端的网络产品进行操作,则该终端会相应生成上述的行为事件。
302,将行为事件发送给服务器,以便服务器根据收集的网络产品的行为事件调整网络产品的生存时长,生存时长为网络产品的剩余展示时长。
终端将行为事件发送给服务器,以便服务器根据收集的行为事件调整网络产品的生存时长。
综上所述,本发明实施例中提供的网络产品展示方法,通过根据对网络产品的操作生成行为事件,将生成的行为事件发送给服务器,服务器根据收集到的行为事件调整该网络产品的生存时长;解决了当服务器展示的网络产品比较多时,会占用服务器大量的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户的选择来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
需要补充说明的是,图3中的实施例分别和以下一种或多种技术特征的组合可以形成不同的实现方式。
第一种技术特征,在根据对展示的网络产品的操作,生成行为事件之前,还包括:
向所述服务器发送获取请求,所述获取请求用于请求获取所述网络产品,以便所述服务器返回所述网络产品以及所述网络产品的生存时长;
接收所述网络产品以及所述网络产品的生存时长;
在预定位置展示所述网络产品以及所述生存时长。
第二种技术特征,所述将所述行为事件发送给服务器之后,所述方法还包括:
接收所述服务器发送的所述网络产品调整后的生存时长,所述调整后的生存时长大于预定生存阈值;
在所述预定位置展示所述调整后的生存时长。
第三种技术特征,所述方法还包括:
生成待发布的指定网络产品;
向所述服务器发送所述指定网络产品,以便所述服务器确定本端的用户关 系链中的好友用户所在的第二终端,向所述第二终端发送所述指定网络产品,并接收所述第二终端根据对所述指定网络产品的操作生成的行为事件,根据所述行为事件,调整所述指定网络产品的生存时长;
接收所述服务器返回的所述指定网络产品以及所述指定网络产品调整后的生存时长;
在所述预定位置展示所述指定网络产品以及所述指定网络产品调整后的生存时长。
请参见图4A所示,其示出了本发明再一个实施例中提供的网络产品展示方法的方法流程图,本实施例主要以该网络产品展示方法应用于图1所示实施环境中进行举例说明的。该网络产品展示方法可以包括:
401,终端向服务器发送用于获取网络产品的获取请求;
这里所讲的网络产品可以为视频、音频、图片、电子书或安装包下载链接等。
在实际应用中,网络产品通常由开发商保存在服务器中,当终端需要查看某一个网络产品时,需要从相关的服务器中获取该网络产品,也即终端需要首先向服务器发送用于获取网络产品的获取请求。
通常,终端可以一次性请求从服务器获取一个或多个网络产品。比如,在终端中的浏览器中输入某个视频网站的地址并确定向服务器发送获取请求时,服务器会将该视频网络中的所有网络产品(包括一个或多个)发送给终端,此时终端会一次性展示一个或多个网络产品。也即是,用户在终端中的浏览器中输入某个视频网站的地址,该终端获取用户输入的视频网站的地址,向服务器发送获取请求,该获取请求携带该视频网站的地址,服务器接收到该获取请求时,会根据该视频网站的地址,将该视频网站中的所有视频发送给终端,此时终端可以一次性展示该视频网站中的视频。还比如,当终端在浏览器中根据某一个链接点确定向服务器发送获取一个网络产品的请求时,服务器会将该网络产品发送给终端,此时终端会展示该网络产品。也即是,终端在浏览器中展示多个链接点,每个链接点对应一个或多个网络产品,当用户选择某一个链接点时,终端向该服务器发送获取请求,该获取请求包括该链接点,则该服务器接收到该获取请求时,将该链接点对应的网络产品发送给该终端。再比如,终端为设置在终端中的一个用于浏览视频的客户端(例如XX视频播放器),当打 开该客户端时,该客户端会向服务器发送获取请求,服务器会将与客户端对应的所有视频信息发送给终端,此时终端会一次性展示这些视频信息。
402,服务器接收终端发送的用于获取网络产品的获取请求;
403,服务器将网络产品以及网络产品的生存时长发送给终端,生存时长为网络产品的剩余展示时长;
服务器可以为网络产品设置一个生存时长,当一个网络产品需要发布时,服务器通常会为网络产品设置的一个初始的生存时长,该初始的生存时长可以根据实际情况进行设定,比如可以为1周或1个月等。
随着时间的不断推移,该服务器会相应减少网络产品的生存时长,且该服务器还可以根据该网络产品的行为事件,增加或减少网络产品的生存时长。每一个网络产品会对应一个当前的生存时长,当服务器接收到终端发送的用于获取网络产品的获取请求时,则可以向该终端发送该网络产品以及网络产品的生存时长。
404,终端接收并在预定位置展示服务器发送的网络产品以及网络产品的生存时长;
为了能够带动用户对网络产品进行评价的积极性,通常终端在接收到服务器发送的网络产品以及网络产品的生存时长之后,会在预定位置显示网络产品的同时,也会显示该网络产品对应的生存时长。举例来讲,请参见图4B所示,其示出了本发明一个实施例中提供的显示在终端的网络产品以及网络产品的生存时长的示意图。终端中显示的网络产品为视频,其中每个视频对应一个生存时长,用户可以在终端查看视频以及每个视频所对应的生存时长。
很显然,终端在接收到网络产品以及网络产品的生存时长之后,也可以在默认展示时仅展示网络产品,请参见图4C所示,其示出了本发明一个实施例中提供的显示在终端的网络产品的示意图,该图中仅展示了网络产品(视频),并没有展示网络产品的生存时长。为了可以供用户选择是否展示该网络产品的生存时长,可以为用户设置用于显示网络产品生存时长的选择项,当用户选择用于显示网络产品生存时长的选择项时,终端会根据服务器发送的网络产品的生存时长展示相关的网络产品的生存时长。该终端可以设置用于展示所有网络产品的生存时长的选择项,请参见图4D所示,其示出了本发明一个实施例中提供的通过操作同时展示所有网络产品的生存时长的示意图,用户可以右击(或短时间内连续点击屏幕若干次)终端上显示的网络产品页面的空白区域, 弹跳出一个选择框,用户选择其中用于显示所有网络产品的生存时长的选择项,对应的终端在接收到用户选择该选择项产生的显示请求之后可以直接显示已经接收的这些网络产品的生存时长。很显然,在实际应用中,还可以在展示的网络产品的显示页面设置一个用于显示所有网络产品的生存时长的选择项,用户可以直接选择该选择项,以便终端在接收到用户选择该选择项产生的显示请求之后可以直接显示已经接收的这些网络产品的生存时长。该终端还可以为每个网络产品单独地设置用于展示相应网络产品的生存时长的选择项,请参见图4E所示,其示出了本发明一个实施例中提供的通过操作展示一个网络产品的生存时长的示意图,用户可以选中其中一个网络产品,并右击(或者在短时间内连续点击屏幕若干次,或者通过某种手势在该网络产品附近的指定区域滑动屏幕,或者长按该网络产品显示的区域等),终端会弹跳出一个选择框,用户选择其中用于显示该网络产品的生存时长的选择项,对应的终端在接收到用户选择该选择项产生的显示请求之后可以直接显示已经接收的该网络产品的生存时长。很显然,在实际应用中,还可以在展示的每个网络产品附近区域设置一个用于显示网络产品的生存时长的选择项,用户可以直接选择每一个网络产品的选择项,以便终端在接收到用户选择某一个网络产品的选择项产生的显示请求之后可以直接显示已经接收的对应的网络产品的生存时长。
而在实际应用中,服务器也可以仅向终端发送网络产品,而并不发送网络产品的生存时长,这样终端中在默认状态下仅能展示网络产品,当用户通过操作选择展示网络产品的生存时长时,终端可以接收到用户选择展示生存时长的选择操作,然后终端向服务器发送用于展示该网络产品的生存时长的时长展示请求,服务器将该网络产品的生存时长发送给终端,终端接收服务器发送的该网络产品的生存时长,并将该网络产品的生存时长展示在终端的预定位置处,该预定位置通常位于网络产品的附近区域。也即是,当用户通过点击设置的选择项,选择展示网络产品的生存时长时,终端可以检测到用户点击该选择项的操作,然后向服务器发送时长展示请求,该时长展示请求用于请求展示该网络产品的生存时长,服务器接收到该时长展示请求时,再将该网络产品的生存时长发送给终端,终端接收服务器发送的生存时长,并在预定位置展示该网络产品的生存时长。
405,终端接收对展示的网络产品进行的行为事件,行为事件是对网络产品进行操作时生成的事件;
在实际应用中,终端在展示网络产品的同时还可以展示其他的相关信息,比如可供用户进行一些操作的选择项,这些行为事件可以根据网络产品的具体形态来设定,行为事件通常可以包括浏览、转发、评价、收藏、分享等。用户可以对展示在终端的网络产品的选择项进行操作以实现上述的行为事件。通常来讲,这些行为事件用于表示用户对网络产品的喜爱或不喜爱的偏向,比如用户点击浏览一个网络产品则通常意味着用户对该网络产品有一定的兴趣,还比如用户转发一个网络产品则通常意味着用户喜爱该网络产品,认为该网络产品值得推荐,再比如用户对该网络产品进行负面评价(比如选择“踩”、“不喜爱”等)则通常意味着用户不喜爱该网络产品。
在一种可能的实现方式中,网络产品在发布时,为了可以代表用户的喜爱观点和不喜爱观点,对网络产品设置的行为事件通常会包括至少两种类型,其中至少一种类型的行为事件用于表示用户喜爱的观点,这种类型的行为事件可以认定为正面事件,还存在至少一种类型的行为事件用于表示用户不喜爱的观点,这种类型的行为事件可以认定为负面事件;或者说至少一种类型的行为事件用于表示用户喜爱的程度高,还存在至少一种类型的行为事件用于表示用户喜爱的程度低。
举例来讲,请参见图4F所示,其示出了本发明一个实施例中提供的可供用户选择的选择项的示意图,每一个展示的网络产品(图示的视频节目)附近可以显示有与该网络产品相关的供用户选择产生行为事件的选择项,比如图4F中所示“顶”或“踩”,用户可以根据个人对网络产品的喜好选择该网络产品的选择项,对应的,用户选择这些选择项时产生的行为事件包括如下两种类型:点击“顶”或点击“踩”中,点击“顶”则可以认为正面事件,点击“踩”则可以认为负面事件;再举例来讲,请参见图4G所示,其示出了本发明另一个实施例中提供的可供用户选择的选择项的示意图,同样的,每一个展示的网络产品(图示的照片)附近均存在与该网络产品对应的选择项(图示的五星),用户可以根据个人对网络产品的喜欢程度选择其中一颗星、两颗星还是三颗星等对网络产品进行点评,用户选择这些选择项时产生的行为事件包括如下五种类型:选择五星、选择四星、选择三星、选择两星和选择一星中的一种,其中选择五星、选择四星和选择三星的行为事件则可以认为正面事件,选择两星和选择一星则可以认为负面事件。
在另一种可能的实现方式中,网络产品在发布时,可以仅有代表用户喜爱 的观点,比如仅包含分享、浏览或转发中的至少一种行为事件。举例来讲,用户选择的行为事件包括:选择“分享”、选择“转发”、选择“收藏”等,这些行为事件通常为用户在喜爱这个网络产品时所作的行为。请参见图4H所示,其示出了本发明再一个实施例中提供的可供用户选择的选择项的示意图,该图中所出可供用户选择的选择项为“分享”、“转发”和“收藏”。
很显然,这些选择项也可以不同时展示在终端上,而是用户需要对网络产品进行某种行为事件时,通常一些特定的方式使得终端显示与这些网络产品相关的选择项,以便用户根据这些选择项进行某些行为事件。举例来讲,请参见图4I所示,其示出了本发明一个实施例中提供的用户对展示选择项的网络产品进行行为事件的示意图。用户可以在展示的网络产品上通过特定的方式,比如右击鼠标的方式,向终端发送展示与该网络产品相关的选择项的展示指令,终端接收到该展示指令之后,展示该网络产品的选择项。
综上所述,终端在展示该网络产品的同时,用户可以对该网络产品进行操作,该终端可以检测到用户的操作,根据该操作生成相应的行为事件。如当用户触发了对网络产品的转发操作时,该终端生成转发行为事件。
这些行为事件可以表示用户喜爱网络产品的观点或者不喜爱该网络产品的观点,而为了区分这两种的观点,该终端可以将该网络产品可能会发生的行为事件划分为两种类型,一种类型的行为事件用于表示用户喜爱该网络产品的观点,这一类行为事件可以称为正面事件,而另一种类型的行为事件用于表示用户不喜爱该网络产品的观点,这一类行为事件可以称为负面事件。
这些行为事件还可以用于表示用户喜爱网络产品的程度,当该行为事件所表示的用户喜爱该网络产品的程度较高时,可以认为该行为事件是正面事件,当该行为事件所表示的用户喜爱该网络产品的程度较低时,可以认为该行为事件是负面事件。比如用户浏览该网络产品,则表示用户对该网络产品有一定的兴趣,喜爱程度高。用户转发该网络产品则表示用户喜爱该网络产品,认为该网络产品值得推荐,喜爱程度还要高于浏览该网络产品时的喜爱程度。则该终端可以根据每个行为事件所能表示的用户喜爱产品的程度,为每个行为事件设定兴趣等级,并预先确定预设兴趣等级,兴趣等级高于该预设兴趣等级的行为事件可以认为是正面事件,兴趣等级不高于该预设兴趣等级的行为事件可以认为是负面事件。
406,终端将该行为事件发送给服务器;
当用户在终端对某一个网络产品操作时产生一个行为事件时,该终端可以直接将该行为事件实时的传送给服务器。
407,服务器收集至少一个终端发送的网络产品的行为事件;
在实际应用中,一个网络产品发布后,通常会有大量的终端下载并展示该网络产品,因此会存在很多不同终端处生成的与该网络产品对应的行为事件,每一个生成与网络产品对应的行为事件的终端均会向服务器发送对展示的网络产品进行的行为事件,所以服务器会收集到至少一个终端发送的对展示的网络产品进行的行为事件。
举例来讲,对于一个网络产品来讲,如果该网络产品所对应的行为事件包括行为事件1、行为事件2和行为事件3,则服务器可能收到终端发送的行为事件1、行为事件2或行为事件3的一种、两种或多种,比如,服务器接收到300个终端发送的行为事件1,服务器接收到350个行为事件2,服务器接收到600个行为事件3等,这里的数字仅是进行的示意性举例。
408,服务器根据收集的行为事件调整网络产品的生存时长;
在第一种情况下,服务器可以在每接收到一个行为事件时,可以根据接收到的行为事件调整网络产品的生存时长。此时,服务器根据收集的行为事件调整网络产品的生存时长可以包括:
第一,当行为事件为预定的正面事件时,则根据行为事件增加网络产品的生存时长,正面事件为对调高生存时长起正面作用的行为事件;
在实际应用中,该服务器可以预定属于正面事件的行为事件,存储在正面事件表中,预定属于负面事件的行为事件,存储在负面事件表中,则每当该服务器接收到一个行为事件时,查询该正面事件表中是否包括该行为事件,当该正面事件表中包括该行为事件时,确定该行为事件为预定的正面事件。或者该服务器预定预设兴趣等级,当该服务器接收到一个行为事件时,获取该行为事件的兴趣等级,当该行为事件的兴趣等级高于该预设兴趣等级时,确定该行为事件为预定的正面事件。
该服务器可以为正面事件设置调高比例,根据调高比例对该网络产品的生存时长进行调整。进一步地,该服务器可以为不同的正面事件设置不同的调高比例,比如存在行为事件“浏览”、“分享”等,则为行为事件“浏览”设置的调高比例可以为3%,为行为事件“分享”设置的调高比例可以为5%,当服务器每接收到一个正面事件时,则可以根据该正面事件所对应的调高比例调高当 前的生存时长。举例来讲,当网络产品的某一个行为事件是预定的正面事件,且该正面事件的调高比例为5%,当前的生存时长为30分钟,则调高后的生存时长则为31分钟30秒。
第二,当行为事件为预定的负面事件时,则根据行为事件减少网络产品的生存时长,负面事件为对增加生存时长起负面作用的行为事件。
每当该服务器接收到一个行为事件时,查询该负面事件表中是否包括该行为事件,当该负面事件表中包括该行为事件时,确定该行为事件为预定的负面事件。或者,当该服务器接收到一个行为事件时,获取该行为事件的兴趣等级,当该行为事件的兴趣等级不高于该预设兴趣等级时,确定该行为事件为预定的负面事件。
在实际应用中,该服务器可以为正面事件设置调低比例,根据调低比例对该网络产品的生存时长进行调整。进一步地,该服务器可以为不同的负面事件设置不同的调低比例,比如存在负面事件:点击“踩”,则为该负面事件点击“踩”设置的调低比例可以为-2%,当服务器每接收到一个负面事件时,则可以根据该负面事件所对应的调低比例调低当前的生存时长。举例来讲,当网络产品的某一个行为事件是预定的负面事件,而负面事件的调低比例为2%,当前的生存时长为30分钟,则调低后的生存时长则为29分钟50秒。
也就是说,对于一个网络产品来讲,可以预先设定与网络产品的行为事件对应的调整比例,如果行为事件是预定的正面事件则设置对应的调高比例,如果行为事件是预定的负面事件则设置对应的调低比例,根据收集到的终端发送的网络产品的行为事件所对应的调整比例调整网络产品的生存时长。
在第二种情况下,服务器可以在一段时间统计收集到的网络产品的行为事件,并根据统计结果调整网络产品的生存时长。此时,服务器根据收集的行为事件调整网络产品的生存时长可以包括:
第一,在预定时刻提取在收集期间内收集到的所有的行为事件,预定时刻为每隔预定时间间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
在实际应用中,为了降低服务器的计算量,可以在收集一段时间或一定数量的行为事件之后,根据收集到的所有行为事件来调节网络产品的生存时长。比如每隔1天提取在这一天内收集到的网络产品的所有的行为事件,或者,每收集到网络产品的一个行为事件,则为该网络产品的行为事件进行计数,当计 数达到预定数量阈值时,则提取这些收集到的网络产品的所有的行为事件。
其中,预定时刻为每隔预定时间间隔所指示的时刻时,该收集期间是指以该预定时刻为终止时间、时间跨度等于该预定时间间隔的时间段。预定时刻为收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻时,该收集期间是指从上一次预定时刻至当前预定时刻之间的时间段。
第二,计算收集期间内收集到的每种类型的行为事件发生的总次数;
通常来讲,一个网络产品会对应有多种类型的行为事件,比如“浏览”、“分享”、“收藏”等类型的行为事件,而不同的用户对同一个网络产品所进行的行为事件很可能是不同的,因此需要收集在收集期间内收集到的每种类型的行为事件的总次数。举例来讲,对于同一个网络产品,在收集期间内收集到的网络产品的“浏览”的总次数可能为3500,“分享”的总次数可能为1806遍,“收藏”的总次数可能为2641遍。
第三,根据预定算法以及计算得到的每种类型的行为事件发生的总次数调整网络产品的生存时长。
在实际应用中,可以为网络产品的每种行为事件预先设定好权重,根据收集到的每种行为事件所能调整的时长以及每种行为事件的权重调整网络产品的生存时长。其中收集到的每种行为事件所能调整的时长根据每种行为事件中单个行为事件所能调整的时长以及每种行为事件的总次数确定。如果每种行为事件中单个行为事件所能调整的时长相同,则每种类型的行为事件所能调整的时长为该类型中单个行为事件所能调整的时长与该类型中行为事件发生的总次数的乘积。
该服务器可以根据行为事件的类型设定权重,也即是为每种类型的行为事件分别设定权重。对于每种类型的行为事件来说,该服务器获取为这种类型的行为事件所设定的权重,计算单个行为事件所能调整的时长、这种类型的行为事件发生的总次数以及该权重的乘积,根据计算出的乘积,调整网络产品的生存时长。
例如,分享事件的权重为0.9,每个分享事件能将生存时长调高1秒,分享事件发生的总次数为100次,则将生存时长调整0.9*100*1=90秒,即将生存时长增加90秒。
另外,由于影响网络产品的生存时长的因素除行为事件的类型之外,还可以包括触发该行为事件的用户等级、该行为事件发生的时间或者其他因素,则 对于每种类型中的每个行为事件来说,该服务器可以综合考虑该行为事件的多种因素,确定该行为事件所能调整的时长,此时,由于这种类型中不同行为事件的用户等级、发生时间等可能不同,该服务器所确定的每个行为事件所能调整的时长可能也不同,则该服务器计算这种类型中每个行为事件所能调整的时长之和,作为这种类型的行为事件所能调整的时长,再计算这种类型的行为事件所能调整的时长与权重的乘积,根据计算出的乘积,调整网络产品的生存时长。
例如,分享事件的权重为0.9,当服务器收集到两个分享事件:分享事件A和分享事件B,触发分享事件A的用户等级为最高级1级,触发分享事件B的用户等级为2级,则考虑分享事件的用户等级后,可以将分享事件A所能调高的时长设为2秒,将分享事件B所能调高的时长设为1秒,将生存时长调整0.9*(2+1)=2.7秒,即将生存时长增加2.7秒。
考虑到多个类型的行为事件可以划分为两种属性:正面事件和负面事件,该服务器还可以为正面事件设定一个权重,为负面事件设定一个权重。该服务器还可以为正面事件设定一个所能调整的时长,为负面事件设定一个所能调整的时长,其中,正面事件所能调整的时长为正数,表示要调高生存时长,负面事件所能调整的时长为负数,表示要调低生存时长。那么,对于每种类型的行为事件来说,该服务器判断这种类型的行为事件是正面事件还是负面事件,从而能够根据这种类型的行为事件的属性,获取到对应的所能调整的时长和权重,该服务器可以获取这种类型的行为事件发生的总次数,计算该总次数、获取到的所能调整的时长以及权重的乘积,根据该乘积,调整网络产品的生存时长。可选地,为正面事件设定的权重大于为负面事件设定的权重,为正面事件设定的所能调整的时长与为负面事件设定的所能调整的时长相等。
例如,当行为事件为正面事件时,调高生存时长,当行为事件为负面事件时,调低生存时长。举例来讲,某一个网络产品对应有一个正面事件和一个负面事件,当服务器收集的该正面事件为300次、负面事件为100,每个正面事件能将生存时长调高1秒(即所能调整的时长为+1秒),每个负面事件能将生存时长调低1秒(即所能调整的时长为-1秒),正面事件的权重为0.7,负面事件的权重为0.5,则将生存时长调整为0.7*300*1-0.3*100*1=180秒,也即如果调整前的生存时长为20分钟时,则调整后的生存时长即为23分钟。
很显然,还可以通过其他的预定算法来调整网络产品的生存时长,比如按 照行为事件发生的频次调整网络产品的生存时长等,一种可能的实现方式为,将行为事件的频次划分不同的等级,每一个等级对应不同的调整比值,根据行为事件的频次所对应的调整比值调整网络产品的生存时长。如根据网络产品的分享的总次数以及浏览的总次数计算分享的频次(如分享的总次数除以浏览的总次数),根据分享的频次调整网络产品的生存时长,具体地,将分享的频次划分不同的等级,每一个等级设置不同的调整比值,根据分享的频次所对应的调整比值调整网络产品的生存时长。举例来讲,分享的频次划分为三个等级:0~30%,30%~60%,60%~100%,设置的调整比值分别为10%、30%和50%,若此时分享的频次为40%,当前的生存时长为20分钟,则调整后的生存时长为20分钟+40%*30%*20分钟=22分钟24秒。
在第三种情况下,服务器还可以根据发送该行为事件的用户确定用户的身份等级,根据身份等级和调整权重的对应关系,确定行为事件所对应的调整权重,根据确定的调整权重调整网络产品的生存时长。具体根据权重调整网络产品的生存时长可以参见第一种情况和第二种情况中的描述,这里就不再赘述。
举例来讲,如果服务器收集到的一条微博的分享事件是由带“V”(比如认证过的用户会带有V标识)用户操作生成的,则调整的权重设置为5,而如果服务器收集到的一条微博的分享事件是由不带“V”用户操作生成的,则调整的权重设置为2。
该服务器还可以将上述三种情况中的任两种情况或者三种情况结合起来,对网络产品的生存时长进行调整。例如,根据第一种情况和第三种情况的结合方式,对网络产品的生存时长进行调整可以包括:服务器在每接收到一个行为事件时,获取该行为事件的调整比例,即如果该行为事件是预定的正面事件,则获取该行为事件对应的调高比例,如果该行为事件是预定的负面事件,获取该行为事件对应的调低比例。再获取触发该行为事件的用户等级,获取该用户等级对应的权重,计算该行为事件对应的调整比例与该用户等级对应的权重的乘积,根据该乘积,对网络产品的生存时长进行调整。
409,当调整后的网络产品的生存时长不大于预定生存阈值时,服务器则删除网络产品,以使得终端无法再从服务器中获取并展示该网络产品;
这里所讲的预定生存阈值可以根据实际情况设定,比如可以设定为0。该预定生存阈值可以由该服务器预先确定,也可以在该服务器的运行过程中,根据当前的资源占用率和当前存储的网络产品的数目进行更改,本发明实施例对 此不做限定。
当调整后的网络产品的生存时长不大于预定生存阈值时,服务器则删除网络产品。在一种可能的实现方式中,服务器还可以将删除的网络产品保存至其他的备份服务器或其他备份存储区域中。
通常来讲,当服务器删除网络产品之后,终端则无法再查看到该网络产品。在实际应用中,可能会存在如下几种情况:
第一种情况下,服务器已经删除了网络产品,当终端想要请求展示该网络产品时,由于需要从服务器请求获取该网络产品之后才能展示该网络产品,而服务器中已经删除了该网络产品,因此终端则无法展示出该网络产品。
第二种情况下,当服务器删除该网络产品时,某些终端可能已经下载并展示了该网络产品,此时,即使服务器删除了该网络产品,这些终端仍旧可以继续展示该网络产品,如果这些终端关闭了该网络产品,当下一次想要继续展示该网络产品时,由于需要从服务器请求获取到该网络产品之后才能展示,而服务器中已经删除了该网络产品,因此此时终端则无法再展示出该网络产品。
值得注意的是,通常为了避免仅有1个或少有的几个用户在进行完行为事件之后,服务器根据这几个用户的行为事件调整该网络产品的生存时长时,就已经将该生存时长调整到低于预定时间阈值,从而直接删除该网络产品的情形,在为网络产品设置的初始的生存时长可以设置的长一些,以便有较多的用户看到并点评。
该服务器根据该用户对网络产品的操作,对网络产品的生存时长进行调整,一旦该网络产品的生存时长不大于该预定生存阈值时,该服务器即可删除该网络产品,释放出该网络产品占用的资源。
410,当调整后的网络产品的生存时长大于预定生存阈值时,服务器则将调整后的网络产品的生存时长发送给终端;
当调整后的网络产品的生存时长大于预定生存阈值时,服务器首先可以刷新服务器中该网络产品的生存时长,这样,当后续的终端在请求展示该网络产品时,可以展示最新的调整后的生存时长。
而在一种可能的实现方式中,为了能更快的将调整后的生存时长展示给用户,服务器还可以将调整后的网络产品的生存时长通知给终端。
411,终端接收服务器发送的调整后的网络产品的生存时长;
412,终端刷新展示网络产品的生存时长。
终端在接收到服务器发送的调整后的网络产品的生存时长之后,则可以刷新展示网络产品的生存时长。
举例来讲,当终端上原来显示的网络产品的生存时长为1小时30分48秒,当服务器对该网络产品调整后的生存时长为1小时32分52秒时,则将该调整后的生存时长发送给终端,终端则可以刷新显示最新调整后的生存时长1小时32分52秒。这样,用户可以看到该网络产品当前的生存时长。
综上所述,本发明实施例中提供的网络产品展示方法,通过收集根据用户对网络产品的操作生成的行为事件,将收集到的行为事件发送给服务器,服务器根据收集到的行为事件调整该网络产品的生存时长;解决了现有技术中当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量的效果;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户的选择来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
需要说明的是,步骤401、404至406、411和412可以单独实施成为以终端140为执行主体的网络产品展示方法,步骤402、403、407至410可以单独实施成为以服务器120为执行主体的网络产品展示方法。
请参见图5A所示,其示出了本发明还一个实施例中提供的网络产品展示方法的方法流程图,本实施例主要以该网络产品展示方法应用于图1所示实施环境中进行举例说明的。该网络产品展示方法可以包括:
501,终端向服务器发送用于获取网络产品的获取请求;
这里所讲的网络产品可以为视频、音频、图片、电子书或安装包下载链接等。
在实际应用中,网络产品通常由开发商保存在服务器中,当终端需要查看某一个网络产品时,需要从相关的服务器中获取该网络产品,也即终端需要首先向服务器发送用于获取网络产品的获取请求。
502,服务器接收终端发送的用于获取网络产品的获取请求;
503,服务器将网络产品以及网络产品的生存时长发送给终端,生存时长为网络产品将继续被展示的时间;
服务器可以为网络产品设置一个生存时长,当一个网络产品需要发布时,服务器通常会为网络产品设置的一个初始的生存时长,该初始的生存时长可以根据实际情况进行设定,比如可以为1周或1个等。
每一个网络产品会对应一个当前的生存时长,当服务器接收到终端发送的用于获取网络产品的获取请求时,则可以向该终端发送该网络产品以及网络产品的生存时长。
504,终端接收并在预定位置展示服务器发送的网络产品以及网络产品的生存时长;
505,终端根据终端的用户的好友用户对网络产品进行的行为事件,调整网络产品的生存时长;
终端的用户的好友用户为与终端登录的用户是好友的用户,比如终端登录的用户为ss,则该用户的好友用户为sa、tb、yd,则登录有用户ss的终端则会根据好友用户为sa、tb、yd对终端展示的网络产品进行的行为事件,调整该网络产品的生存时长。也就是说,终端可以根据好友圈对终端展示的网络产品进行的行为事件,调整该网络产品在终端的生存时长。
终端在根据好友用户对网络产品的行为事件调整该网络产品的生存时长时,可以包括如下两种情况:
在第一种情况下,可以实时的根据收集到的好友用户对网络产品的行为事件对该网络产品的生存时长进行调整,具体可以包括:
当收集到的行为事件为预定的正面事件时,则根据行为事件增加网络产品的生存时长,正面事件为对增加生存时长起正面作用的行为事件;
和/或,
当行为事件为预定的负面事件时,则根据行为事件减少网络产品的生存时长,所负面事件为对增加生存时长起负面作用的行为事件。
在第二种情况下,也可以每隔一段时间,将这段时间收集到的好友用户对网络产品的行为事件对该网络产品的生存时长进行调整,具体可以包括:
在预定时刻提取在收集期间内收集到的所有的行为事件,预定时刻为每隔预定时间间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
对于每种类型的行为事件,计算收集期间内收集到的类型的行为事件发生的总次数;
根据预定算法以及计算得到的每种行为事件发生的总次数调整网络产品的生存时长。
这里终端根据对网络产品的行为事件对该网络产品的生存时长进行调整的过程与服务器中的对应的调整过程是类似的,这里就不再赘述。
506,当调整后的网络产品的生存时长大于预定阈值时,终端则刷新展示调整后的该网络产品的生存时长;
举例来讲,当终端根据好友圈对终端展示的网络产品进行的行为事件对该网络产品的生存时长调整后,如果调整后的网络产品的生存时长大于0(即设定的预定阈值),则终端可以刷新展示调整后的该网络产品的生存时长。
请参见图5B所示,其示出了本发明部分实施例中提供的在终端根据好友用户的行为事件调整终端展示的网络产品的生存时长的示意图。对于图5B中第一个视频来讲,根据好友用户对该视频进行的行为事件(36次分享、58次收藏和42次转发),将原生存时长“2天12小时3分钟”调整为“3天02小时45分钟”;对于图5B中第二个视频来讲,根据好友用户对该视频进行的行为事件(13次分享、21次收藏和17次转发),将原生存时长“1天2小时13分钟”调整为“1天23小时37分钟”。
507,当调整后的网络产品的生存时长小于预定阈值时,终端则删除正在展示的该网络产品。
举例来讲,当终端根据好友圈对终端展示的网络产品进行的行为事件对该网络产品的生存时长调整后,如果调整后的网络产品的生存时长小于0(即设定的预定阈值),则终端可以直接删除掉正在展示的该网络产品。
仍旧参见图5B所示,对于图5B中第三个视频来讲,根据好友用户对该视频进行的行为事件(比如0次分享、0次收藏和3次转发),由于在收集期间生存时长不断在减少,且需要增加的时长小于收集期间减少的时长,因此调整后的生存时长可能会小于0,此时终端直接删除展示的该视频。
综上所述,本发明实施例中提供的网络产品展示方法,通过收集好友用户对网络产品进行操作时生成的行为事件,调整该网络产品的生存时长;解决了当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于终端可以根据好友用户所进行的行为事件来调整网络 产品的生存时长,因此在该网络产品不受好友欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对终端资源的占用量的效果;且由于不受欢迎的产品被删除之后,终端的用户可以很容易查找到受好友欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据好友用户的选择来调整,因此可以提高好友用户参与的积极性以及好友之间的互动,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
需要说明的是,步骤501、504至507可以单独实施成为以终端140为执行主体的网络产品展示方法,步骤502和503可以单独实施成为以服务器120为执行主体的网络产品展示方法。
请参见图6所示,其示出了本发明又一个实施例中提供的网络产品展示方法的方法流程图,本实施例主要以该网络产品展示方法应用于图1所示实施环境中进行举例说明的。该网络产品展示方法可以包括:
601,第一终端生成待发布的指定网络产品。
该指定网络产品由该第一终端生成,可以为用户在第一终端上录制的一段视频、用户输入的一段文本信息、第一终端拍摄的图片等等,本发明实施例对此不做限定。
602,第一终端向服务器发送指定网络产品。
其中,该服务器可以为社交平台的服务器,如微博平台的服务器或者微信平台的服务器,本发明实施例对此不做限定。本发明实施例中的第一终端和第二终端均可以安装该社交平台的应用程序,通过该社交平台的应用程序,与该服务器进行交互。
当用户希望将生成的指定网络产品上传至服务器,与其他用户进行分享时,可以在第一终端上触发上传指定网络产品的操作,该第一终端检测到该上传指定网络产品的操作时,向服务器发送该指定网络产品。其中,该第一终端可以为用户提供用于上传该指定网络产品的选择项,该上传指定网络产品的操作可以由用户对该选择项的点击操作触发,或者由其他操作触发,本发明实施例对此不做限定。
603,服务器接收第一终端发送的指定网络产品,确定第一终端的用户关系链中的好友用户所在的第二终端。
604,服务器向第二终端发送指定网络产品。
在本发明实施例中,服务器可以维护每个用户的用户关系链,每个用户关系链中包括多个好友用户。对于每个用户来说,该服务器可以将该用户的每个好友用户发布的网络产品汇聚到一个网络页面中,将该网络页面发送给该用户所在终端,则该用户所在终端可以展示该网络页面,用户即可在该网络页面中,查看好友用户发布的网络产品,对展示的网络产品进行操作。
相应的,当该服务器接收到该第一终端发送的指定网络产品时,获取该第一终端的用户关系链,则对于该用户关系链中的每个好友用户,该服务器可以将该指定网络产品添加至该好友用户的网络页面中,得到更新后的网络页面,并确定该好友用户所在的第二终端。此时,该服务器可以主动地向该第二终端发送更新后的网络页面,或者,当接收到该第二终端发送的刷新网络页面的指令时,再向该第二终端发送更新后的网络页面,该第二终端即可展示更新后的网络页面,用户即可在更新后的网络页面中,查看该指定网络产品。
该服务器确定该好友用户所在的第二终端之后,也可以直接向该第二终端发送该指定网络产品,该第二终端接收到指定网络产品时,可以直接展示该指定网络产品,或者,该第二终端接收到指定网络产品时,还可以显示消息通知,提示用户收到新消息,当用户点击该消息通知时,展示该指定网络产品。
在本发明实施例中,该服务器将该指定网络产品发送给第二终端,以便向好友用户发布该指定网络产品,而在发送该指定网络产品之前,该服务器可以设置该指定网络产品的初始生存时长,则该服务器可以在向该第二终端发送该指定网络产品的同时,向该第二终端发送该指定网络产品的初始生存时长。
需要说明的是,上述过程中以该服务器向第二终端发送该指定网络产品和该初始生存时长为例进行说明,实际应用中,该服务器还可以向该第一终端发送该指定网络产品和该初始生存时长,由该第一终端展示该指定网络产品和该初始生存时长,在此不再赘述。
605,第二终端接收到指定网络产品时,在第二终端的预定位置,展示指定网络产品,根据用户对指定网络产品的操作,生成行为事件。
其中,该预定位置可以位于该第二终端当前显示的网络页面的顶部,或者位于该第二终端的消息通知栏,本发明实施例对此不做限定。
该第二终端展示该指定网络产品时,用户可以对该指定网络产品进行操作,该终端可以根据用户的操作,生成相应的行为事件,具体过程与上述步骤 405类似,在此不再赘述。
606,第二终端向服务器发送行为事件。
当该第二终端生成该指定网络产品的行为事件时,向服务器发送生成的行为事件,由服务器根据该行为事件,调整指定网络产品的生存时长。
607,服务器接收到行为事件时,根据该行为事件,调整指定网络产品的生存时长。
本发明实施例中,该第一终端的用户关系链中可能会包括多个好友用户,则该服务器会根据该第一终端的用户关系链,确定多个好友用户所在的多个第二终端。该多个第二终端均可能会生成该指定网络产品的行为事件,发送给该服务器,则该服务器可以在每接收到一个行为事件时,就根据该行为事件,调整该指定网络产品的生存时长,也可以在一段时间内收集多个第二终端发送的行为事件,对收集到的行为事件进行统计,根据统计结果调整网络产品的生存时长。服务器根据第二终端的行为事件调整指定网络产品的生存时长的具体过程与上述步骤408以及505类似,在此不再赘述。
608,当该指定网络产品调整后的生存时长大于预定生存阈值时,服务器将该指定网络产品调整后的生存时长发送给第一终端和第二终端。
该服务器对该指定网络产品的生存时长进行调整,得到调整后的生存时长,此时,该服务器可以将该指定网络产品调整后的生存时长发送给第一终端和第二终端,以便该第一终端和该第二终端均能够展示该指定网络产品调整后的生存时长,使得发布该指定网络产品的用户以及该用户的好友用户均可以在自己持有的终端上,查看该指定网络产品调整后的生存时长。
609,第一终端接收到该指定网络产品调整后的生存时长时,在第一终端的预定位置,展示指定网络产品以及指定网络产品调整后的生存时长。
610,第二终端接收到该指定网络产品调整后的生存时长时,在第二终端的预定位置,展示指定网络产品以及指定网络产品调整后的生存时长。
本发明实施例以该指定网络产品调整后的生存时长大于该预定生存阈值为例,而当该指定网络产品调整后的生存时长不大于该预定生存阈值时,该服务器可以删除该指定网络产品,则该第一终端或者第二终端刷新所展示的网络产品后,也不会再展示该指定网络产品。
综上所述,本发明实施例中提供的网络产品展示方法,通过收集好友用户对网络产品进行操作时生成的行为事件,调整网络产品的生存时长;解决了当 服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于终端可以根据好友用户所进行的行为事件来调整网络产品的生存时长,因此在该网络产品不受好友欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对终端资源的占用量的效果;且由于不受欢迎的产品被删除之后,终端的用户可以很容易查找到受好友欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据好友用户的选择来调整,因此可以提高好友用户参与的积极性以及好友之间的互动,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
在一个可能的实现方式中,图4A、图5A和图6中所示的单独实施在服务器中的网络产品展示方法可以通过服务器中设置的多个模块实现,具体的实现可以参见图7所示,其示出了本发明部分实施例中提供的服务器的结构示意图,该服务器可以包括产品发布模块720、行为事件获取模块740和生存时长控制模块760。其中,产品发布模块720可以将网络产品以及网络产品的生存时长发布给终端780;用户可以查看到终端780上展示出的网络产品,并可以操作该网络产品以产生相应的行为事件;对应的,行为事件获取模块740可以收集到终端780处产生的行为事件;生存时长控制模块760可以根据行为事件获取模块740收集到的行为事件调整该网络产品的生存时长,当生存时长小于或等于0时,可以下架该网络产品,当生存时长大于0时,可以将生存时长发送给终端780,以便终端780刷新显示该网络产品的生存时长。
以下为本发明的装置实施例,对于其中未详尽描述的细节,可以参考上述对应的方法实施例。
请参见图8所示,其示出了本发明一个实施例中提供的网络产品展示装置的结构示意图,本实施例主要以该网络产品展示装置可以应用于图1所示的实施环境中的服务器120中进行举例说明,该网络产品展示装置可以包括但不限于:收集模块802和第一调整模块804。
收集模块802,可以用于收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
第一调整模块804,可以用于根据所述收集模块802收集到的行为事件, 调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
综上所述,本发明实施例中提供的网络产品展示装置,通过收集根据用户对网络产品的操作生成的行为事件,根据收集到的行为事件调整该网络产品的生存时长;解决了现有技术中当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量的效果;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户进行的操作来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
请参见图9所示,其示出了本发明另一个实施例中提供的网络产品展示装置的结构示意图,本实施例主要以该网络产品展示装置可以应用于图1所示的实施环境中的服务器120中进行举例说明,该网络产品展示装置可以包括但不限于:收集模块902和第一调整模块904。
收集模块902,可以用于收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
第一调整模块904,可以用于根据所述收集模块902收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
在本实施例中第一种可能的实现方式中,第一调整模块904可以包括调高子模块904a和调低子模块904b。
调高子模块904a,可以用于对于收集到的每个行为事件,当所述行为事件为预定的正面事件时,则增加所述网络产品的生存时长,所述正面事件为对增加生存时长起正面作用的行为事件;
调低子模块904b,可以用于对于收集到的每个行为事件,当所述行为事件为预定的负面事件时,则减少所述网络产品的生存时长,所述负面事件为对增加生存时长起负面作用的行为事件。
在本实施例中第二种可能的实现方式中,第一调整模块904可以包括:提取子模块904c、计算子模块904d和调整子模块904e。
提取子模块904c,可以用于在预定时刻提取在收集期间内收集到的所有行为事件,所述预定时刻为每隔预定时长间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
计算子模块904d,可以用于计算所述提取子模块提取的所述收集期间内收集到的每种类型的行为事件的发生次数;
调整子模块904e,可以用于根据预定算法以及所述计算子模块计算得到的每种类型的行为事件的发生次数调整,所述网络产品的生存时长。
在本实施例中第三种可能的实现方式中,该网络产品展示装置还可以包括:第一接收模块906和第一发送模块908。
第一接收模块906,可以用于接收任一终端发送的获取请求,所述获取请求用于请求获取所述网络产品;
第一发送模块908,可以用于将所述网络产品以及所述网络产品的生存时长发送给所述获取请求对应的终端,以便所述终端在预定位置展示所述网络产品以及所述网络产品的生存时长。
在本实施例中第四种可能的实现方式中,该网络产品展示装置还包括:网络产品获取模块910,好友终端确定模块912,产品发送模块914和行为事件接收模块916。
网络产品获取模块910,可以用于获取第一终端发送的网络产品;
好友终端确定模块912,可以用于确定所述第一终端的用户关系链中的好友用户所在的第二终端;
产品发送模块914,可以用于将所述网络产品发送给所述第二终端,以便所述第二终端展示所述网络产品,返回根据对所述网络产品的操作生成的行为事件;
行为事件接收模块916,可以用于接收所述第二终端返回的行为事件。
在本实施例中第五种可能的实现方式中,该网络产品展示装置还包括:第二发送模块918和第一删除模块920。
第二发送模块918,用于当所述第一调整模块调整后的生存时长大于预定生存阈值时,将调整后的生存时长发送给所述终端,以便所述终端展示所述调整后的生存时长;
第一删除模块920,用于当所述第一调整模块调整后的生存时长不大于所述预定生存阈值时,删除所述网络产品。
综上,本发明实施例中提供的网络产品展示装置,通过收集根据用户对网络产品的操作生成的行为事件,根据收集到的行为事件调整该网络产品的生存时长;解决了现有技术中当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量的效果;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户进行的操作来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
请参见图10所示,其示出了本发明再一个实施例中提供的网络产品展示装置的结构示意图,本实施例主要以该网络产品展示装置可以应用于图1所示的实施环境中的终端140中进行举例说明,该网络产品展示装置可以包括但不限于:事件生成模块1002和第三发送模块1004。
事件生成模块1002,可以用于根据对展示的网络产品的操作,生成行为事件;
第三发送模块1004,可以用于将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
综上所述,本发明实施例中提供的网络产品展示装置,通过收集根据用户对网络产品的操作生成的行为事件,将收集到的行为事件发送给服务器,服务器根据收集到的行为事件调整该网络产品的生存时长;解决了现有技术中当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量的效果;且由于不受欢迎的产品被删除之后,用户可以很容易查找到 受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户进行的操作来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
请参见图10所示,其示出了本发明还一个实施例中提供的网络产品展示装置的结构示意图,本实施例主要以该网络产品展示装置可以应用于图1所示的实施环境中的终端140中进行举例说明,该网络产品展示装置可以包括但不限于:事件生成模块1102和第三发送模块1104。
事件生成模块1102,可以用于根据对展示的网络产品的操作,生成行为事件;
第三发送模块1104,可以用于将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
在本实施例中第一种可能的实现方式中,该网络产品展示装置还可以包括:第四发送模块1106和展示模块1108。
第四发送模块1106,可以用于向所述服务器发送获取请求,所述获取请求用于请求获取所述网络产品,以便所述服务器返回所述网络产品以及所述网络产品的生存时长;
展示模块1108,可以用于接收所述网络产品以及所述网络产品的生存时长;在预定位置展示所述网络产品以及所述生存时长。
在本实施例中第二种可能的实现方式中,所述展示模块1108,还用于接收所述服务器发送的所述网络产品调整后的生存时长,所述调整后的生存时长大于预定生存阈值;在所述预定位置展示所述调整后的生存时长。
在本实施例中第三种可能的实现方式中,该网络产品展示装置还可以包括:产品生成模块1110,第五发送模块1112和调整接收模块1114。
产品生成模块1110,用于生成待发布的指定网络产品;
第五发送模块1112,用于向所述服务器发送所述指定网络产品,以便所述服务器确定本端的用户关系链中的好友用户所在的第二终端,向所述第二终端发送所述指定网络产品,并接收所述第二终端根据对所述指定网络产品的操作生成的行为事件,根据所述行为事件,调整所述指定网络产品的生存时长;
调整接收模块1114,用于接收所述服务器返回的所述指定网络产品以及所 述指定网络产品调整后的生存时长;
所述展示模块1108,还用于在所述预定位置展示所述指定网络产品以及所述指定网络产品调整后的生存时长。
综上所述,本发明实施例中提供的网络产品展示装置,通过收集根据用户对网络产品的操作生成的行为事件,将收集到的行为事件发送给服务器,服务器根据收集到的行为事件调整该网络产品的生存时长;解决了现有技术中当服务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量的效果;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户进行的操作来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
需要说明的是:上述实施例中提供的网络产品展示装置在进行网络产品展示时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将服务器和终端的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的网络产品展示装置与网络产品展示方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
请参见图12所示,其示出了本发明一个实施例中提供的网络产品展示系统的结构示意图,本实施例主要以该网络产品展示系统可以应用于图1所示的实施环境中进行举例说明,该网络产品展示系统可以包括:服务器1202和至少一个终端1204;
服务器1202可以包括如图8或图9中所示的网络产品展示装置,终端1204可以包括如图10或图11中所示的网络产品展示装置。
综上所述,本发明实施例中提供的网络产品展示系统,通过收集根据用户对网络产品的操作生成的行为事件,将收集到的行为事件发送给服务器,服务器根据收集到的行为事件调整该网络产品的生存时长;解决了现有技术中当服 务器展示的网络产品比较多时,会大量占用服务器的资源,给服务器造成很大的负担的问题;由于可以根据用户所进行的行为事件来调整网络产品的生存时长,在该网络产品不受欢迎时,可以降低该网络产品的生存时长,进而在生存时长低于预定生存阈值时,删除显示的该网络产品,从而降低了对服务器资源的占用量的效果;且由于不受欢迎的产品被删除之后,用户可以很容易查找到受欢迎的产品,进而提高的用户查找的效率;又由于网络产品的生存时长可以根据用户进行的操作来调整,因此可以提高用户参与的积极性,实现了自动对网络产品进行的优胜劣汰,进而提高网络产品的精彩程度。
请参见图13所示,其示出了本发明一个实施例中提供的一种终端的结构示意图,所述终端1300为常规的台式计算机或者膝上型笔记本,所述终端1300包括中央处理单元(CPU)1301、包括随机存取存储器(RAM)1302和只读存储器(ROM)1303的系统存储器1304,以及连接系统存储器1304和中央处理单元1301的系统总线1305。所述终端1300还包括帮助终端内的各个器件之间传输信息的基本输入/输出系统(I/O系统)1306,和用于存储操作系统、应用程序和其他程序模块的大容量存储设备1307。
所述基本输入/输出系统1306包括有用于显示信息的显示器1308和用于用户输入信息的诸如鼠标、键盘之类的输入设备1309。其中所述显示器1308和输入设备1309都通过连接到系统总线1305的输入输出控制器1310连接到中央处理单元1301。所述基本输入/输出系统1306还可以包括输入输出控制器1310以用于接收和处理来自键盘、鼠标、或电子触控笔等多个其他设备的输入。类似地,输入输出控制器1310还提供输出到显示屏、打印机或其他类型的输出设备。
所述大容量存储设备1307通过连接到系统总线1305的大容量存储控制器(未示出)连接到中央处理单元1301。所述大容量存储设备1307及其相关联的终端可读介质为终端1300提供非易失性存储。也就是说,所述大容量存储设备1307可以包括诸如硬盘或者CD-ROM驱动器之类的终端可读介质(未示出)。
不失一般性,所述计算机可读介质可以包括计算机存储介质和通信介质。计算机存储介质包括以用于存储诸如计算机可读指令、数据结构、程序模块或其他数据等信息的任何方法或技术实现的易失性和非易失性、可移动和不可移 动介质。计算机存储介质包括RAM、ROM、EPROM、EEPROM、闪存或其他固态存储其技术,CD-ROM、DVD或其他光学存储、磁带盒、磁带、磁盘存储或其他磁性存储设备。当然,本领域技术人员可知所述计算机存储介质不局限于上述几种。
根据本发明的各种实施例,所述计算机1300还可以通过诸如因特网等网络连接到网络上的远程计算机运行。也即计算机1300可以通过连接在所述系统总线1305上的网络接口单元1313连接到网络1312,或者说,也可以使用网络接口单元1313来连接到其他类型的网络或远程计算机系统(未示出)。
图14为本发明实施例所涉及的终端的结构示意图,该终端可以用于实施上述实施例中提供的网络产品展示方法。具体来讲:
终端1400可以包括RF(Radio Frequency,射频)电路110、包括有一个或一个以上计算机可读存储介质的存储器112、输入单元130、显示单元140、WiFi(wireless fidelity,无线保真)模块170、包括有一个或者一个以上处理核心的处理器180等部件。本领域技术人员可以理解,图14中示出的终端设备结构并不构成对终端设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。其中:
RF电路110可用于收发信息或通话过程中,信号的接收和发送,特别地,将基站的下行信息接收后,交由一个或者一个以上处理器180处理;另外,将涉及上行的数据发送给基站。通常,RF电路110包括但不限于天线、至少一个放大器、调谐器、一个或多个振荡器、用户身份模块(SIM)卡、收发信机、耦合器、LNA(Low Noise Amplifier,低噪声放大器)、双工器等。此外,RF电路110还可以通过无线通信与网络和其他设备通信。所述无线通信可以使用任一通信标准或协议,包括但不限于GSM(Global System of Mobile communication,全球移动通讯系统)、GPRS(General Packet Radio Service,通用分组无线服务)、CDMA(Code Division Multiple Access,码分多址)、WCDMA(Wideband Code Division Multiple Access,宽带码分多址)、LTE(Long Term Evolution,长期演进)、电子邮件、SMS(Short Messaging Service,短消息服务)等。
存储器112可用于存储软件程序以及模块,处理器180通过运行存储在存储器112的软件程序以及模块,从而执行各种功能应用以及数据处理。存储器 112可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据终端1400的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器112可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。相应地,存储器112还可以包括存储器控制器,以提供处理器180和输入单元130对存储器112的访问。
输入单元130可用于接收输入的数字或字符信息,以及产生与用户设置以及功能控制有关的键盘、鼠标、操作杆、光学或者轨迹球信号输入。具体地,输入单元130可包括触敏表面131以及其他输入设备132。触敏表面131,也称为触摸显示屏或者触控板,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触敏表面131上或在触敏表面131附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触敏表面131可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器180,并能接收处理器180发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触敏表面131。除了触敏表面131,输入单元130还可以包括其他输入设备132。具体地,其他输入设备132可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元140可用于显示由用户输入的信息或提供给用户的信息以及终端1400的各种图形用户接口,这些图形用户接口可以由图形、文本、图标、视频和其任意组合来构成。显示单元140可包括显示面板141,可选的,可以采用LCD(Liquid Crystal Display,液晶显示器)、OLED(Organic Light-Emitting Diode,有机发光二极管)等形式来配置显示面板141。进一步的,触敏表面131可覆盖显示面板141,当触敏表面131检测到在其上或附近的触摸操作后,传送给处理器180以确定触摸事件的类型,随后处理器180根据触摸事件的类型在显示面板141上提供相应的视觉输出。虽然在图14中,触敏表面131与显示面板141是作为两个独立的部件来实现输入和输入功能,但是在某些实施例中,可以将触敏表面131与显示面板141集成而实现输入和输出功能。
WiFi属于短距离无线传输技术,终端1400通过WiFi模块170可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图14示出了WiFi模块170,但是可以理解的是,其并不属于终端1400的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。
处理器180是终端1400的控制中心,利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器112内的软件程序和/或模块,以及调用存储在存储器112内的数据,执行终端1400的各种功能和处理数据,从而对手机进行整体监控。可选的,处理器180可包括一个或多个处理核心;优选的,处理器180可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器180中。
尽管未示出,终端1400还可以包括摄像头、蓝牙模块等,在此不再赘述。具体在本实施例中,终端设备的显示单元是触摸屏显示器,终端设备还包括有存储器,以及一个或者一个以上的程序,其中一个或者一个以上程序存储于存储器中,且经配置以由一个或者一个以上处理器执行,所述一个或者一个以上程序包含用于进行上述实施例中所述的操作的指令。
本发明实施例还提供了一种计算机可读存储介质,该计算机可读存储介质可以是上述实施例中的存储器中所包含的计算机可读存储介质;也可以是单独存在,未装配入终端中的计算机可读存储介质。该计算机可读存储介质存储有一个或者一个以上程序,该一个或者一个以上程序被一个或者一个以上的处理器用来执行实现网络产品展示方法,该方法包括:
根据对展示的网络产品的操作,生成行为事件;
将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
可选地,在根据对展示的网络产品的操作,生成行为事件之前,还包括:
向所述服务器发送获取请求,所述获取请求用于请求获取所述网络产品,以便所述服务器返回所述网络产品以及所述网络产品的生存时长;
接收所述网络产品以及所述网络产品的生存时长;
在预定位置展示所述网络产品以及所述生存时长。
可选地,所述将所述行为事件发送给服务器之后,所述方法还包括:
接收所述服务器发送的所述网络产品调整后的生存时长,所述调整后的生存时长大于预定生存阈值;
在所述预定位置展示所述调整后的生存时长。
可选地,所述方法还包括:
生成待发布的指定网络产品;
向所述服务器发送所述指定网络产品,以便所述服务器确定本端的用户关系链中的好友用户所在的第二终端,向所述第二终端发送所述指定网络产品,并接收所述第二终端根据对所述指定网络产品的操作生成的行为事件,根据所述行为事件,调整所述指定网络产品的生存时长;
接收所述服务器返回的所述指定网络产品以及所述指定网络产品调整后的生存时长;
在所述预定位置展示所述指定网络产品以及所述指定网络产品调整后的生存时长。
图15是本发明实施例提供的一种服务器结构示意图。该服务器1500可因配置或性能不同而产生比较大的差异,可以包括一个或一个以上中央处理器(central processing units,CPU)1522(例如,一个或一个以上处理器)和存储器1532,一个或一个以上存储应用程序1542或数据1544的存储介质1530(例如一个或一个以上海量存储设备)。其中,存储器1532和存储介质1530可以是短暂存储或持久存储。存储在存储介质1530的程序可以包括一个或一个以上模块(图示没标出),每个模块可以包括对服务器中的一系列指令操作。更进一步地,中央处理器1522可以设置为与存储介质1530通信,在服务器1500上执行存储介质1530中的一系列指令操作。
服务器1500还可以包括一个或一个以上有线或无线网络接口1550,一个或一个以上输入输出接口1558等等。
上述本发明实施例仅仅为了描述,不代表实施例的优劣。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储 于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
以上所述仅为本发明的较佳实施例,并不用以限制本发明,凡在本发明的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。

Claims (31)

  1. 一种网络产品展示方法,其特征在于,所述方法包括:
    收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
    根据收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
  2. 根据权利要求1所述的方法,其特征在于,所述根据收集到的行为事件,调整所述网络产品的生存时长,包括以下至少一项:
    对于收集到的每个行为事件,当所述行为事件为预定的正面事件时,则增加所述网络产品的生存时长,所述正面事件为对增加生存时长起正面作用的行为事件;
    对于收集到的每个行为事件,当所述行为事件为预定的负面事件时,则减少所述网络产品的生存时长,所述负面事件为对增加生存时长起负面作用的行为事件。
  3. 根据权利要求1所述的方法,其特征在于,所述根据收集到的行为事件,调整所述网络产品的生存时长,包括:
    在预定时刻提取在收集期间内收集到的所有行为事件,所述预定时刻为每隔预定时间间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
    计算所述收集期间内收集到的每种类型的行为事件的发生次数;
    根据预定算法以及每种类型的行为事件的发生次数,调整所述网络产品的生存时长。
  4. 根据权利要求1至3中任一所述的方法,其特征在于,在所述收集至少一个终端发送的行为事件之前,还包括:
    接收任一终端发送的获取请求,所述获取请求用于请求获取所述网络产品;
    将所述网络产品以及所述网络产品的生存时长发送给所述获取请求对应的终端,以便所述终端在预定位置展示所述网络产品以及所述网络产品的生存时 长。
  5. 根据权利要求1所述的方法,其特征在于,在所述收集至少一个终端发送的行为事件之前,所述方法还包括:
    获取第一终端发送的网络产品;
    确定所述第一终端的用户关系链中的好友用户所在的第二终端;
    将所述网络产品发送给所述第二终端,以便所述第二终端展示所述网络产品,返回根据对所述网络产品的操作生成的行为事件;
    接收所述第二终端返回的行为事件。
  6. 根据权利要求1所述的方法,其特征在于,在所述根据收集到的行为事件,调整所述网络产品的生存时长之后,还包括:
    当调整后的生存时长大于预定生存阈值时,将调整后的生存时长发送给所述终端,以便所述终端展示所述调整后的生存时长;
    当调整后的生存时长不大于所述预定生存阈值时,删除所述网络产品。
  7. 一种网络产品展示方法,其特征在于,所述方法包括:
    根据对展示的网络产品的操作,生成行为事件;
    将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
  8. 根据权利要求7所述的方法,其特征在于,在根据对展示的网络产品的操作,生成行为事件之前,还包括:
    向所述服务器发送获取请求,所述获取请求用于请求获取所述网络产品,以便所述服务器返回所述网络产品以及所述网络产品的生存时长;
    接收所述网络产品以及所述网络产品的生存时长;
    在预定位置展示所述网络产品以及所述生存时长。
  9. 根据权利要求7或8所述的方法,其特征在于,所述将所述行为事件发送给服务器之后,所述方法还包括:
    接收所述服务器发送的所述网络产品调整后的生存时长,所述调整后的生存时长大于预定生存阈值;
    在所述预定位置展示所述调整后的生存时长。
  10. 根据权利要求7所述的方法,其特征在于,所述方法还包括:
    生成待发布的指定网络产品;
    向所述服务器发送所述指定网络产品,以便所述服务器确定本端的用户关系链中的好友用户所在的第二终端,向所述第二终端发送所述指定网络产品,并接收所述第二终端根据对所述指定网络产品的操作生成的行为事件,根据所述行为事件,调整所述指定网络产品的生存时长;
    接收所述服务器返回的所述指定网络产品以及所述指定网络产品调整后的生存时长;
    在所述预定位置展示所述指定网络产品以及所述指定网络产品调整后的生存时长。
  11. 一种网络产品展示装置,其特征在于,所述装置包括:
    收集模块,用于收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
    第一调整模块,用于根据所述收集模块收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
  12. 根据权利要求11所述的装置,其特征在于,所述第一调整模块,包括:
    调高子模块,用于对于收集到的每个行为事件,当所述行为事件为预定的正面事件时,则增加所述网络产品的生存时长,所述正面事件为对增加生存时长起正面作用的行为事件;
    调低子模块,用于对于收集到的每个行为事件,当所述行为事件为预定的负面事件时,则减少所述网络产品的生存时长,所述负面事件为对增加生存时长起负面作用的行为事件。
  13. 根据权利要求11所述的装置,其特征在于,所述第一调整模块,包括:
    提取子模块,用于在预定时刻提取在收集期间内收集到的所有行为事件, 所述预定时刻为每隔预定时长间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
    计算子模块,用于计算所述提取子模块提取的所述收集期间内收集到的每种类型的行为事件的发生次数;
    调整子模块,用于根据预定算法以及所述计算子模块计算得到的每种类型的行为事件的发生次数,调整所述网络产品的生存时长。
  14. 根据权利要求11至13中任一所述的装置,其特征在于,所述装置还包括:
    第一接收模块,用于接收任一终端发送的获取请求,所述获取请求用于请求获取所述网络产品;
    第一发送模块,用于将所述网络产品以及所述网络产品的生存时长发送给所述获取请求对应的终端,以便所述终端在预定位置展示所述网络产品以及所述网络产品的生存时长。
  15. 根据权利要求11所述的装置,其特征在于,所述装置还包括:
    网络产品获取模块,用于获取第一终端发送的网络产品;
    好友终端确定模块,用于确定所述第一终端的用户关系链中的好友用户所在的第二终端;
    产品发送模块,用于将所述网络产品发送给所述第二终端,以便所述第二终端展示所述网络产品,返回根据对所述网络产品的操作生成的行为事件;
    行为事件接收模块,用于接收所述第二终端返回的行为事件。
  16. 根据权利要求11所述的装置,其特征在于,所述装置还包括:
    第二发送模块,用于当所述第一调整模块调整后的生存时长大于预定生存阈值时,将调整后的生存时长发送给所述终端,以便所述终端展示所述调整后的生存时长;
    第一删除模块,用于当所述第一调整模块调整后的生存时长不大于所述预定生存阈值时,删除所述网络产品。
  17. 一种网络产品展示装置,其特征在于,所述装置包括:
    事件生成模块,用于根据对展示的网络产品的操作,生成行为事件;
    第三发送模块,用于将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
  18. 根据权利要求17所述的装置,其特征在于,所述装置还包括:
    第四发送模块,用于向所述服务器发送获取请求,所述获取请求用于请求获取所述网络产品,以便所述服务器返回所述网络产品以及所述网络产品的生存时长;
    展示模块,用于接收所述网络产品以及所述网络产品的生存时长;在预定位置展示所述网络产品以及所述生存时长。
  19. 根据权利要求17或18所述的装置,其特征在于,
    所述展示模块,还用于接收所述服务器发送的所述网络产品调整后的生存时长,所述调整后的生存时长大于预定生存阈值;在所述预定位置展示所述调整后的生存时长。
  20. 根据权利要求17所述的装置,其特征在于,所述装置还包括:
    产品生成模块,用于生成待发布的指定网络产品;
    第五发送模块,用于向所述服务器发送所述指定网络产品,以便所述服务器确定本端的用户关系链中的好友用户所在的第二终端,向所述第二终端发送所述指定网络产品,并接收所述第二终端根据对所述指定网络产品的操作生成的行为事件,根据所述行为事件,调整所述指定网络产品的生存时长;
    调整接收模块,用于接收所述服务器返回的所述指定网络产品以及所述指定网络产品调整后的生存时长;
    所述展示模块,还用于在所述预定位置展示所述指定网络产品以及所述指定网络产品调整后的生存时长。
  21. 一种网络产品展示系统,其特征在于,所述网络产品展示系统包括服务器和至少一个终端,
    所述服务器包括如权利要求11至16中任一所述的网络产品展示装置;
    所述终端包括如权利要求17至20中任一所述的网络产品展示装置。
  22. 一种服务器,其特征在于,所述服务器包括:中央处理单元、网络接口单元和系统存储器,系统存储器中存储一组程序代码,且中央处理单元通过系统总线用于调用系统存储器中存储的程序代码,用于执行以下操作:
    收集至少一个终端发送的行为事件,所述行为事件根据对展示的网络产品的操作生成;
    根据收集到的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
  23. 根据权利要求22所述的服务器,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下至少一项操作:
    对于收集到的每个行为事件,当所述行为事件为预定的正面事件时,则增加所述网络产品的生存时长,所述正面事件为对增加生存时长起正面作用的行为事件;
    对于收集到的每个行为事件,当所述行为事件为预定的负面事件时,则减少所述网络产品的生存时长,所述负面事件为对增加生存时长起负面作用的行为事件。
  24. 根据权利要求22所述的服务器,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    在预定时刻提取在收集期间内收集到的所有行为事件,所述预定时刻为每隔预定时间间隔所指示的时刻或收集到的所有行为事件的个数达到预定个数阈值时所指示的时刻;
    计算所述收集期间内收集到的每种类型的行为事件的发生次数;
    根据预定算法以及每种类型的行为事件的发生次数,调整所述网络产品的生存时长。
  25. 根据权利要求22至24任一所述的服务器,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    接收任一终端发送的获取请求,所述获取请求用于请求获取所述网络产品;
    将所述网络产品以及所述网络产品的生存时长发送给所述获取请求对应的终端,以便所述终端在预定位置展示所述网络产品以及所述网络产品的生存时长。
  26. 根据权利要求22所述的服务器,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    获取第一终端发送的网络产品;
    确定所述第一终端的用户关系链中的好友用户所在的第二终端;
    将所述网络产品发送给所述第二终端,以便所述第二终端展示所述网络产品,返回根据对所述网络产品的操作生成的行为事件;
    接收所述第二终端返回的行为事件。
  27. 根据权利要求22所述的服务器,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    当调整后的生存时长大于预定生存阈值时,将调整后的生存时长发送给所述终端,以便所述终端展示所述调整后的生存时长;
    当调整后的生存时长不大于所述预定生存阈值时,删除所述网络产品。
  28. 一种终端,其特征在于,所述终端包括:中央处理单元、网络接口单元、显示器和系统存储器,系统存储器中存储一组程序代码,且中央处理单元通过系统总线用于调用系统存储器中存储的程序代码,用于执行以下操作:
    根据对展示的网络产品的操作,生成行为事件;
    将所述行为事件发送给服务器,以便所述服务器根据收集的所述网络产品的行为事件,调整所述网络产品的生存时长,所述生存时长为所述网络产品的剩余展示时长。
  29. 根据权利要求28所述的终端,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    向所述服务器发送获取请求,所述获取请求用于请求获取所述网络产品,以便所述服务器返回所述网络产品以及所述网络产品的生存时长;
    接收所述网络产品以及所述网络产品的生存时长;
    在预定位置展示所述网络产品以及所述生存时长。
  30. 根据权利要求28或29所述的终端,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    接收所述服务器发送的所述网络产品调整后的生存时长,所述调整后的生存时长大于预定生存阈值;
    在所述预定位置展示所述调整后的生存时长。
  31. 根据权利要求28所述的终端,其特征在于,所述中央处理单元用于调用所述系统存储器中存储的程序代码,用于执行以下操作:
    生成待发布的指定网络产品;
    向所述服务器发送所述指定网络产品,以便所述服务器确定本端的用户关系链中的好友用户所在的第二终端,向所述第二终端发送所述指定网络产品,并接收所述第二终端根据对所述指定网络产品的操作生成的行为事件,根据所述行为事件,调整所述指定网络产品的生存时长;
    接收所述服务器返回的所述指定网络产品以及所述指定网络产品调整后的生存时长;
    在所述预定位置展示所述指定网络产品以及所述指定网络产品调整后的生存时长。
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