WO2015000439A1 - Procédé d'interaction de réseaux multiplateformes, lecteur et serveur de réseau associés - Google Patents

Procédé d'interaction de réseaux multiplateformes, lecteur et serveur de réseau associés Download PDF

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Publication number
WO2015000439A1
WO2015000439A1 PCT/CN2014/081670 CN2014081670W WO2015000439A1 WO 2015000439 A1 WO2015000439 A1 WO 2015000439A1 CN 2014081670 W CN2014081670 W CN 2014081670W WO 2015000439 A1 WO2015000439 A1 WO 2015000439A1
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WIPO (PCT)
Prior art keywords
reader
program
webapp
network
network server
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PCT/CN2014/081670
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English (en)
Chinese (zh)
Inventor
李政放
吕迎丰
常治国
Original Assignee
深圳市天朗时代科技有限公司
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Publication of WO2015000439A1 publication Critical patent/WO2015000439A1/fr

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/32Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials

Definitions

  • the present invention relates to networks, and in particular, to a method for implementing cross-platform network interaction, and a reader and a network server for use in the implementation method.
  • Invisible coding such as MPR (M timedia Print Reader) code is a type of code that can be printed on a medium-sized physical medium without affecting the reading of paper books at all, based on the printing of invisible coded books.
  • a reader can be used to associate other multimedia content related to the content in the book to provide more forms of reading and learning, to increase the interest of learning and to provide more relevant information to the user.
  • the storage capacity of the reader is limited, and the content update is inconvenient. If the reader has a larger storage capacity, the cost will increase. If the content update is not timely, the new information cannot be read, such as updating. There will be a lot of inconvenience to the household account, for example, it takes more time, and it needs to have related equipment.
  • the invention background and principle introduction of the invention With the construction and application promotion of the MPR national standard, a new network application mode is realized by reading the network multimedia content associated with the paper book and playing the online game.
  • HTML5 HTML- Hypertext Markup Language
  • WebSocket supporting HTML5 standard HTML5 started to provide a full-featured web browser and server
  • WebSockd technology it is convenient to implement MPR point reading devices via web servers and WebApp programs running in web browsers (refer to Web-based systems and applications). It runs on the network and standard web browsers, and develops real-time communication based on web technology to achieve specific functions, thus solving the obstacles of the underlying technology.
  • the present invention provides a method for implementing cross-platform network interaction, which reads and identifies a code map by a reader and associates a network server by means of a network.
  • the resource is displayed in the smart display terminal, and the smart display terminal can perform bidirectional real communication with the network server through the network, and the reader has a unique service address in the Internet namespace.
  • the present invention further provides a reader for the foregoing method for implementing cross-platform network interaction, comprising: an image reading and recognition module for reading and identifying a code map;
  • a communication module configured to perform two-way communication with the network server and/or the smart display terminal; an information processing module, configured to process information from the image reading and K module and the communication module; Provide power with f.
  • the present invention further provides a network server, in the foregoing cross-platform network interaction system, comprising: a resource storage module, a resource data exchange module, and an information forwarding module; the resource storage module is configured to store media resources and game resources. And the WebApp program, the resource exchange module is configured to exchange resource data with the third-party database system, and the information forwarding module forwards the received data information to the WebApp program to implement control of the WebApp program.
  • a network server in the foregoing cross-platform network interaction system, comprising: a resource storage module, a resource data exchange module, and an information forwarding module; the resource storage module is configured to store media resources and game resources.
  • the WebApp program the resource exchange module is configured to exchange resource data with the third-party database system, and the information forwarding module forwards the received data information to the WebApp program to implement control of the WebApp program.
  • Network resources can be obtained across platforms. Users can access a large number of network resources with simple invisible coded maps and supporting readers, and display resources, game interactions and payments on any desired smart display device. Trading, etc., and without the need to install specific software, not only facilitates the device, but also improves the user experience and saves costs for users and society. In addition, the real-time and user experience of the present invention is much better than the two-dimensional code + smart phone camera application. Description
  • Figure i is a network topology diagram of an embodiment in which both the reader and the intelligent display terminal are connected to the network through a mobile 3G network.
  • the reader and the intelligent display terminal are both connected to the Internet via a WIFI router.
  • FIG. 3 Another embodiment of the network extension structure, its reader through Bluetooth (or ZigBee ZigBee refers to a cheap, low-power short-range wireless networking communication technology, or 2.4G wireless module - -- 2.4Ghz RF transceiver / receiver module) Wireless connection with the adapter, the adapter is connected to the router through the RM5 network cable (the intelligent display terminal running the WebApp program is connected to the router through WIFI, and the reader and the adapter are paired before leaving the factory).
  • Bluetooth or ZigBee ZigBee refers to a cheap, low-power short-range wireless networking communication technology, or 2.4G wireless module - -- 2.4Ghz RF transceiver / receiver module
  • FIG. 4 is another embodiment of the network topology structure, wherein the smart display terminal running the WebApp program connects to the network through 3G, and provides a WIFI hotspot service for the reader.
  • FIG. 5 is a network extension structure of another embodiment, wherein the reader is connected to a device running a Windows operating system through a USB, and the device running the Windows operating system automatically runs a proxy software stored by the reader, and the communication agent software is The reader provides a two-way communication service between it and the web server.
  • Figure 6 is a two-way authentication process between the reader and the server of an embodiment.
  • Figure 7 is a flow chart of the first pairing between the WebApp program and the reader (in the case of starting the reader after running the WebA P p program).
  • Figure 8 is a flow chart of the first pairing between the WebApp program and the reader (in the case of running the WebApp program after starting the reader).
  • Figure 9 shows the automatic pairing process between the WebApp program and the reader (the case where the reader is started after running the WebApp program).
  • Figure ⁇ is the automatic pairing process between the ⁇ %bApp program and the reader (in the case of running the WebApp program after starting the reader)
  • Figure U is based on the recharge process of the scratch card.
  • Figure 12 is a flow chart for establishing a direct WebSocket connection between a WebApp program and a reader.
  • Figure ⁇ 3 is a flow chart of the authorization of the WebApp program based on the registration code.
  • Figure 4 is a flow chart of the reader reading code and the intelligent display terminal playing media (the network server parses the iD to generate the media URL).
  • Figure 15 is a flow chart of the reading point of the reader and the flow chart of the intelligent display terminal playing media (by WebApp program analysis II) to generate the media URL, and the WebApp program and the reader do not establish a direct WebSocket connection).
  • Figure i 6 is a flow chart of the reader reading code and the intelligent display terminal playing media (the WebApp program parses the ID to generate the media URL, and the WebApp program and the reader establish a direct WebSocket connection).
  • a method for implementing cross-platform network interaction which reads and identifies a code map by a reader 2 and associates resources in the network server 4 by means of the network 3, and displays resources on the smart display terminal 5, the smart The display terminal 5 can perform bidirectional real-time communication with the web server 4 via the network 3, and the reader 2 has a unique corresponding service address in the Internet namespace, such as a corresponding unique URL (Universal Resource Locator) address.
  • the URL is a kind of clean expression of the location and access method of the resources available from the Internet, before
  • the service address of the Internet space is not limited to the URL.
  • other service addresses can also achieve the object of the present invention (so-called service address of the Internet space, which can be understood as being connectable to the network server. A pointer to any accessible object).
  • the smart display terminal 5 is preferably a web browser capable of running the HTML5 WebSocket technology
  • the web server 4 is preferably a WebApp program (referred to as a web-based device) that can be loaded by the smart display terminal 5. That is, running on a network and a standard web browser to develop a specific function-based application based on webpage technology, the WebApp program can also perform pairing operation with the reader 2.
  • the code picture is an invisible code code picture, such as an MPR code code picture, such a code picture can achieve the object of the present invention without affecting the ordinary reading function of the book 1 for printing the code picture (ie, the stealth code)
  • the code map is not easily recognized by human eyes and can be ignored when reading).
  • the Internet 3 can be connected through a mobile 3G network, a 4G network or a WIFI hotspot, and Bluetooth, ZigBee (referred to as a cheap, low) Power consumption of short-range wireless networking communication technology) or 2.4G wireless module (2.4Ghz RF iranscewer / receiver module, working in the world free application ISM channel 2400M- 2483M, to achieve automatic sweeping function, a total of 50 working channels , can work simultaneously with 50 users on the same occasion, without the user to manually coordinate, configure the channel) wirelessly connect with the adapter, and connect to the Internet 3 through the adapter 7, even after the new network connection As long as you can connect to the Internet 3.
  • ZigBee referred to as a cheap, low Power consumption of short-range wireless networking communication technology
  • 2.4G wireless module 2.4Ghz RF iranscewer / receiver module, working in the world free application ISM channel 2400M- 2483M, to achieve automatic sweeping function, a total of 50 working channels , can
  • both the reader 2 and the intelligent display terminal 5 are connected to the network server 4 via the mobile 3G network 3.
  • the paper book 1 in the figure is printed with a code map which can be read by the reader 2, which is a 4?]3 ⁇ 4 code in the invisible code in this embodiment.
  • the preferred method is: the smart display terminal 5 further provides the reader 2 with a WIFI hotspot connected to the Internet 3, and the reader 2 connects to the Internet through the WIFI hotspot. 3.
  • the preferred method is: the reader 2 has a WebSocket service built in, and the smart display terminal 5 establishes a WebSocket connection through the WebApp program, the address of the reader 2, and the WebSocket service port, and passes the The WebSocket connection communicates with the reader 2 in two-way communication to transfer data information that does not need to be processed by the network server 4 to reduce communication delay between the reader and the WebApp program.
  • connection method shown in FIG. 1 above is not limited to the connection method shown in FIG. 1 above, and the following connection methods can be selected:
  • Both the reader 2 and the intelligent display terminal 5 are connected to the Internet 3 via the WIFi router 6, and the network topology is as shown in Fig. 2.
  • the reader 2 is wirelessly connected to the adapter 7 via Bluetooth or a ZigBee or 2.4G wireless module, the adapter 7 is connected to the router 6 via an RJ45 network cable ; the intelligent display terminal 5 running the WebApp program is connected to the router 6 via WIFI, the reader 2 and the adapter 7
  • the pairing is completed before leaving the factory, and its network topology is shown in Figure 3.
  • the adapter 7 is connected to the router 6 through the RJ45 network cable, and the function of the RJ45 network cable can also be implemented by using related components of the personal computer, as long as the connection between the adapter 7 and the router 6 can be realized.
  • the intelligent display terminal 5 running the WebApp program connects to the network 3 through 3G, and provides the WIFI hotspot service for the reader 2, and its network topology is shown in FIG.
  • the reader 2 is connected to a device running a Windows operating system via USB, and the device running the Windows operating system automatically runs the communication agent software stored in the reader 2, and the communication agent software provides the reader 2 with the network server 5
  • the two-way communication service, its network extension structure is shown in Figure 5.
  • the setting of the WIFI network of the reader 2 connected to the Internet 3 through the WIFI hotspot can be completed as follows:
  • the reader has a WiFi function, can be connected to a computer via USB, and is recognized as a "disc";
  • the two-way identity authentication operation process is specifically as shown in FIG. 6, and includes the following steps: - the network server 4 performs identity authentication on the reader 2;
  • the network server 4 receives the device serial number of the reading device
  • the reader 2 generates a "challenge" data packet and sends it to the network server 4 ;
  • the process of the first device pairing operation is specifically as shown in FIG. 7, and includes the following steps:
  • the network server 4 receives the service address request of the namespace submitted by the web browser, and extracts the device serial number of the reader 2 from the service address of the namespace and sends it to the website through the WebSockd a Web/ ⁇ pp program, or embedding the device serial number in the WebApp program;
  • the reader 2 starts up and connects to the network server 4 to complete two-way identity authentication:
  • the network server 4 sends a pairing sequence to the WebApp program, and starts a pairing operation between the reader 2 and the WebApp program;
  • the WebApp program guides the user through the smart display terminal 5 to perform the pairing operation visually and/or audibly.
  • the operations mentioned here include: button operation, somatosensory operation, dot reading code operation, and the like.
  • the first device pairing fraud can also be a process as shown in FIG. 8, including the following steps:
  • the network server 4 receives the service address request of the namespace submitted by the web browser, extracts the device serial number of the reader 2 from the service address of the namespace, and sends it to the office through the WebSocket.
  • WebApp said program, or the device serial number is embedded within the program WebA P p;
  • the network server 4 sends a pairing sequence to the WebApp program, and starts a pairing operation between the reader 2 and the WebApp program;
  • the WebApp program guides the user through the smart display terminal 5 to perform the pairing operation visually and/or audibly.
  • the operations mentioned here include: button operation, somatosensory operation, dot reading code operation, and the like.
  • the first device pairing operation shown in FIG. 7 and FIG. 8 further includes the following steps, which are used in the subsequent automatic matching process, and the operation when the re-use is used:
  • the web server 4 generates a certificate for the successfully paired WebApp program and the reader 2 to be automatically paired next time, and sends a part of the data to the WebA P p program for saving, and the remaining part is sent to the reader 2
  • the network server 4 saves the logical relationship between the two parts of the voucher data for realizing the automatic matching of the next WebApp program and the reader 2;
  • the WebApp program will receive the automatically paired voucher data through the ⁇ storage technology and store the device serial number of the reader 2 as an index on the web browser; the reader 2 saves the received voucher data in its internal private In non-volatile memory.
  • the automatic matching process between the WebA P p program and the reader 2 is as shown in FIG. 9, and includes the following steps: 1) The network server 4 generates voucher data for the next automatic pairing for the successfully paired WebApp program and the reader 2, and saves the voucher data together with the device serial number of the reader 2 In the database of the network server 4, the voucher data is simultaneously sent to the WebApp program;
  • the WebApp program saves the received credential data and the device serial number of the reader 2 in the smart display terminal 5 through the local storage function of the We browser;
  • the network server 4 matches the received device serial number of the reader 2 with the voucher data and the voucher data held by the network server 4 together with the device serial number of the reader 2;
  • the automatic pairing operation may also be as follows:
  • the network server 4 generates the ffi data for the T-time automatic pairing for the successfully paired WebA Pp program and the reader 2, and sends a part of the voucher data to the WebApp program for saving, The remaining part is sent to the reader 2 for saving.
  • the web server 4 maintains a logical relationship between the two parts of the voucher data for realizing automatic pairing between the WebApp program and the reader 2:
  • the WebApp program saves the part of the voucher data and the device serial number of the reader 2 in the smart display terminal 5 through the local storage function of the web browser;
  • the network server records the received device serial number of the reader with a portion of the ffi data and the database server's own database record, if a matching database record is found and has the same
  • the device serial number and the reader storing the other portion of the credential data have established a connection with the web server, and the web server notifies the web app and the reader that the pairing is successful.
  • the automatic matching process may also be as shown in FIG. 2, and includes the following steps:
  • the WebApp program parses out the device serial number of the reader 2 from the URL address, and reads the part of the smart display terminal 5 that is stored in the smart display terminal 5 by using the device serial number as an index. And sent to the network server 4;
  • the web server 4 reminds the weekly user to start the reader 2 through the WebApp program, and completes the two-way identity recognition i!E;
  • the network server 4 facilitates verifying the portion of the number of credentials from the web browser and the from the reader 2 by facilitating a logical relationship between the two pieces of credential data held by the web server 4 Whether another part of the voucher data matches;
  • the web server 4 displays an automatic pairing success or a missed prompt on the smart display terminal 5 through the WebApp program.
  • the smart display terminal 5 loads the WebApp program by using the URL address, and parses out the device serial number of the reader 2; and reads the saved in the smart with the device serial number as an index. Displaying the part of the number of voucher of the terminal 5, and sending to the network server 4; 4) the network server 4 verifies the portion of the voucher from the web browser and the said from the reader 2 using a logical relationship between the two-part credential data held by the web server 4 Whether another part of the voucher data matches;
  • the web server 4 displays an automatic pairing success or a missed prompt on the smart display terminal 5 through the WebApp program.
  • the K reader 2 used includes:
  • An image reading and recognition module configured to read and identify a code map-communication module, configured to perform two-way communication with the network server and/or the smart display terminal; and an information processing module Image reading and identification module and communication module information - power module for providing electrical energy
  • the image reading and recognition module can read and recognize the invisible code code map.
  • the reader further includes a storage module, configured to store authentication information and device pairing information, where the authentication information includes a device serial number, a private key, and a public key of the reader, and a public key of the network server, used for mutual authentication between the reader and a network server to be connected, the device pairing information being used between the reader and the network server to be connected pair.
  • the reader further includes a control module, a sensor module, and a function button, and the control module sends the information collected by the sensor module to the desired connection via the communication module.
  • the network server sends the information of the function button to the network server to be connected via the control module or directly to the WebApp program.
  • the network server 4 includes: a resource storage module and an information forwarding module, where the resource storage module is configured to store media resources, game resources, and a WebApp program; The data information received is forwarded to the WebApp program to implement control of the WebApp program.
  • the resource storage module further stores physical authentication data for authenticating the device to be connected to the network server.
  • the identity authentication data includes a device serial number of the reader to be connected to the network server and a public key thereof.
  • the WebApp program is also used to pair with the reader to be connected to the network server.
  • the network server 4 further includes a payment module, ffl, for creating a payment account to implement electronic payment. As shown in the figure, it is based on a scratch card (printed with a recharge code code map, and covered with an opaque protective layer on the recharge ⁇ ⁇ ⁇ code pattern for the user to purchase, the user needs to scrape off the ⁇ ⁇ ⁇ code on the reload operation
  • the recharge payment process of the opaque protection layer includes the following steps:
  • start recharge code can be any form of code map for prompt recharge
  • the web server 4 notifies the WebApp program to display a prompt for reading the refill PIN code map: such as "please read the recharge PIN code", it can also be presented by the display device and vibration components (if any) of the reader 2 itself. Feedback from the web server 4);
  • the reader sequentially reads the refill PIN code code map, and sends the recognized PIN code to the network server 4, and the network server 4 notifies the WebApp program to display the PI code input progress state;
  • the network server After receiving the PiN code of sufficient length or the user clicks on the code map indicating that the ⁇ ⁇ code has been input, the network server searches for the corresponding database refill PIN code record in the database:
  • the smart display terminal 5 used can be networked through a web browser, the web browser supports the HTML5 standard Websocket technology, and the network in the implementation method of the cross-platform network interaction Server 4 loads the required WebApp programs for resource presentation and/or interaction.
  • the smart display terminal 5 further provides a WiFi hotspot, and the reader can connect to the network 3 through the WIFI hotspot.
  • a direct WebSocket connection can be established between the two, and the two-way communication is performed through the WebSocket connection.
  • the process of establishing a direct WebSocket connection between the WebApp program and the reader 2 :
  • Reader 2 Launches the built-in lightweight WebSocket service and sends its own IP address and WebSocket service port to the web server 4:
  • the network server 4 forwards the IP address of the reader 2 and the WebSocket service port to the WebApp program, and the WebApp program attempts to establish a WebSocket connection according to the received address and the WebSocket service port;
  • connection If the connection is successful, the data that is not required by the web server 4 between the WebApp program and the reader 2 is directly transmitted through the WebSocket connection; if the connection is unsuccessful, the WebApp program and the reader 2 cannot establish a direct bSocket connection. All the data that needs to be transferred between the two is transferred through the network server 4.
  • the reader 2 reads the registration code code map in order, and sends the recognized registration code to the network server 4, and the network server 4 notifies the WebApp program to display the registration code input progress state: the network server 4 receives a sufficient length. After the registration code or the user clicks the "pass-through code input completed" code map, the corresponding database registration code record is searched in the database;
  • the web server 4 notifies the web browser to load the registered WebA P p program.
  • the invention has at least the following modes of operation as exemplified:
  • FIG. ⁇ 4 it is a process of reading the code by the reader at 2 o'clock and the process of playing the media by the intelligent display terminal 5, and the network network server 4 parses the ID to generate the media URL, which specifically includes the following steps - ⁇ ) Boot to establish a connection with the network server 4, and complete the two-way identity authentication between the two:
  • the WebApp program establishes a WebSocket connection to the network server 4, and completes the matching with the reader 2;
  • the reader reads the code at 2 o'clock and sends the identified ID to the network server 4.
  • the network server resolves the ID.
  • the URL of the media and send the URL to the WebApp program via a WebSocket connection;
  • the WebApp program receives the URL, loads and plays the media resource.
  • FIG. 15 it is a process of reading the code at 2 points of the reader and playing the media by the intelligent display terminal 5.
  • the URL is generated by the WebApp program parsing ID, and the WebApp program and the reader 2 do not establish a direct WebSocket connection. Including the following steps:
  • D reader 2 starts to establish a connection with the network server 4, completes the two-way identity authentication
  • the reader reads the code map at 2 o'clock, and sends the identified ID to the network server 4, and the network server 4 forwards the ID to the WebApp program;
  • the WebApp program parses the URL of the ID generation media, and the WebApp program loads the media according to the URL cluster network server 4 and plays it.
  • FIG. ⁇ 6 it is a process of reading the code at 2 o'clock and the process of playing the media by the intelligent display terminal 5.
  • the WebApp program parses the ID to generate the media URL, and the WebApp program and the reader 2 establish a direct WebSocket connection. Including the following steps -
  • Intelligent display terminal 5 Enter the URL on the body shell of the reader 2 from the web browser, and load the WebA p program to establish a WebSockd connection to the web server 4 through the WebApp program;
  • the reader reads the code map at 2 o'clock, and sends the identified ID to the WebApp program, and the WebApp program parses the URL of the iD generated media;
  • the specific operation process is described as follows - the user opens a webpage of a specific URL in a web browser supporting HTML5's ⁇ %bSocket technology, and the webpage establishes a real communication connection with the web server 4 through WebSocket technology, and the user uses a type of reader 2 to click A physical surface printed with a particular graphic, the web browser automatically plays the multimedia content and/or game associated with the particular graphic.
  • the specific URL has a one-to-one binding relationship with the reader 2, and for convenience, the specific URL is imprinted on the outer casing of the reader 2, and the specific URL is also It can be printed on the surface of other media, as long as it can be read by meat.
  • the one-to-one binding relationship of the reader 2 to the specific URL is implemented by the unique serial number of the reader 2, which is essentially: when the network resource is accessed by the reader 2, a specific knowledge
  • the reader can only request to start/execute resources such as stored media and games through a specific service address on the web server that is combined with the device serial number of the reader. This has nothing to do with whether the particular IJRL is imprinted on the outer casing of the reader 2, and has nothing to do with whether the URL is printed on the surface of other media.
  • the imprinting or printing is only for the convenience of the user's reference surface and can be omitted.
  • the reader has a unique serial number that can be recognized by the web server, and the unique serial number has a one-to-one binding relationship with the specific URL.
  • the reader has image capturing, image recognition, and communication functions, and by capturing an image of the specific graphic, obtaining an object ID of the specific graphic representation by image recognition, and then transmitting the object ID to the network a server, the web server retrieves corresponding media according to the iD and sends the corresponding media to the web browser for playing; for the game function, the web server forwards the iD to the web browser for controlling the running of the game in the web browser; Function, the user first scratches the specific graphic representing the refill function, and then the device clicks on the specific graphic of the refill function, the device obtains the corresponding ID and sends the ID to the network server. Recharge function.
  • the multimedia content and game resources are stored in the network server, and the specific graphic represents an iD of an object, and the ID is in one-to-one correspondence with media and game control codes in the network server.
  • the reader and the network server perform body identification and encrypted communication through an asymmetric encryption algorithm, and the private key used by the non-pair encryption algorithm of the reader is stored in an internal private non-volatile memory, and cannot be used by other devices. Read out, thereby avoiding the possibility of being hacked by the hacker to spoof the web server.
  • the method for pairing the device with the WebApp program can be exemplified and specifically described as follows:
  • Pairing method 1 The web server generates a set of random characters displayed on the WebA Pp program, and the user sequentially clicks on the corresponding specific graphic printed on the physical object to complete the login, and the user clicks on each of the specific graphics, the WebApp program Give the correct feedback display, complete the pairing after all the specific graphics are clicked in order.
  • Pairing method 2 The web server generates a set of the reader buttons in a click order and graphically displays on the WebApp program, and the user clicks the device button according to the prompt sequence of the WebAp program p, and the user completes the operation correctly.
  • the WebApp program gives feedback display, completes all button operations and completes pairing.
  • Pairing method 3 The web server generates a specific set of gesture actions and graphically displays on the WebApp program, and the user promptly holds the reader according to the picture of the WebApp program or the action capsule to perform corresponding gesture actions, if The gesture action of the ffl household is the same as the gesture action prompted by the WebApp program, and the pairing is completed.
  • the method for saving and automatically pairing the device with the WebApp program pairing information after the first pairing is successful, the network server generates a string of random bytes, and simultaneously stores the random byte and the unique serial number of the device into the database. And sending the random byte to the WebApp program.
  • the WebApp program stores the random string in the file system of the operating system of the web browser through the HTML5's iocai storage standard function provided by the web browser. After the WebApp program is closed and then reopened, the WebApp program loads the last saved random byte string, and sends the byte string to the network server, and the network server retrieves the corresponding unique sequence of the device from the database. No.
  • the device is connected to the network server after being powered on, thereby realizing automatic matching of the WebApp program and the belonging device.
  • the reader stores a network parameter configuration software
  • the USB operating system connects the reader to a computer running a Windows operating system via a USB
  • the Windows operating system recognizes the reader as a CD-ROM disc and automatically runs the CD-
  • the network parameter configuration software in the ROM disk the user configures the network parameter through the network parameter configuration software, and the network parameter is automatically stored in the private non-volatile memory inside the reader, and the reader is in the reader.
  • the communication software connects to the network through stored parameters.
  • the reader has a function button, and the function button can control the pause, resume, and exit of the video play in the WebApp program, and the navigation of the menu function in the WebApp program.
  • the reader further includes a gyro sensor and an acceleration sensor, and the CPU sends the collected gyro sensor parameters and acceleration sensor parameters to the network server, and the network server forwards the parameters to the WebApp program to implement the interactive media. Play and game control cow li.
  • the whole system is mainly composed of five parts: a carrier with a code map, a wireless reader, a network server, an intelligent display terminal, and a network.
  • a carrier with a code map The code map is generated according to the ID of the associated object, and the image of the code map is taken by the reader, and the image recognition algorithm is run to restore the object ID.
  • the form of the carrier includes all surfaces of solid objects on which the code map can be printed.
  • the function of the wireless transmitting module is to connect to the network to realize two-way communication between the wireless reader and the network server.
  • wireless modules can be connected to the network in various ways, including 2G/3G/4G mobile cellular data communication modules directly connected to the network, WiFi modules connected via WiFi routers, Bluetooth/ZigBeeZ2.4G wireless
  • the module is connected to a TCP/IP network adapter and then connected to the network via a router.
  • Acceleration sensors, gravity sensors, sensor data generated by the electronic compass sensor, and events generated by the function buttons are collected by the CPU and sent to the network server via the wireless transmitting module.
  • the network server then sends the events generated by the sensor data and function buttons to the Web.
  • the WebApp program running in the browser, ⁇ controls the operation of media playback and games.
  • the vibration mechanism is used for feedback of the game, and the WebApp program sends a control command to the wireless reader according to the running state of the game, and controls the fraud of the vibration mechanism.
  • the USB interface is used to charge the battery.
  • the external read-only memory is recognized as a CD-ROM disk.
  • the CD-ROM disk has the unique serial number of the device, the wireless network parameter configuration software, and the wireless network parameter configuration that allows the computer to automatically run.
  • the autorun script for the software is used to set the WiFi wireless network parameters, and the parameters are stored in the internal private non-volatile memory.
  • the private private non-volatile memory also stores the private and public keys that the web server distributes to the wireless reader, as well as the server's public key.
  • Wireless readers need to be proud of two-way authentication when logging in to the network server.
  • the main process is to send a "challenge" packet to the wireless reader.
  • the wireless reader J3 ⁇ 4 private key signs the "challenge” packet and then signs the result together.
  • the unique serial number of the device is returned to the server, the unique serial number of the server device is found to find the public key of the wireless reader, and the signature data is checked by the server, and the server determines the wireless reading according to the success or failure of the verification. Is the body of the device really or fake?
  • the wireless reader After the server completes the authentication of the wireless reader, the wireless reader generates a "challenge" packet and sends it to the server.
  • the server signs the "challenge” packet with its own private information and returns the result to the wireless reader.
  • the public key of the wireless reader ffl server checks the received signature data packet. If the verification pass passes, the wireless reader considers that the server is not forged, and realizes the two-way recognition.
  • the function buttons include an on/off button, a play pause/resume button, a direction navigation button, a confirmation button, a return button, and the like. After the button is detected by the CPU, the message representing the button action is forwarded to the server, and the server forwards the message to the WebApp. Programs that implement control over WebApp programs.
  • the image sensor is used to capture the code image to obtain the image of the code image, and then the image is given to the image recognition module (software or hardware) for identification, the ID of the object is restored, and the object ID is sent to the server via the wireless module, and the server prepares the Web according to the object ID.
  • / ⁇ pp program will get the content, and the server forwards the object ID to the WebApp program.
  • the program logic of the WebApp program generates a specific server request according to the object iD, or loads the media content, or loads the game, etc.
  • the URL address consists of the HTTP server address and the unique serial number identifying the wireless reader, for example http://mprv.so/2013081800001 , where "http://mprv.so/” is the address of the server, and "2013081800001" is the unique serial number of the wireless reader.
  • the web browser After entering the URL in the web browser, the web browser requests the server to load the web page, and the server Know that the web browser request is paired with the wireless reader with the device serial number "20i308 j 800001".
  • the URL address for opening the WebApp program can also be obtained according to the index of the webpage obtained after the identifier map, for example, the index of the webpage is transmitted to the server of the namespace service address of the reader.
  • the server parses the index of the webpage to obtain a URL address for opening the webApp program and feeds back to the reader, and prompts the user to manually input the URL address in the web browser through the display screen of the reader.
  • the WebApp program needs to analyze the index of the webpage through the server to obtain the webpage surface, which is not directly related to the media content, etc., thereby preventing fraudulent phishing websites.
  • the user can also enter the URL by other means; tiL Enter, for example, through a link provided by a search engine or any other web page.
  • the network server includes:
  • the WebA P p program can be stored in the aforementioned "The reader has in the Internet namespace"
  • the only corresponding service address "same service address, can also be stored in other service addresses of the web server, as long as it needs to be able to be loaded (or called) by the web browser of the smart display terminal.
  • the WebApp program can be regarded as a web-based page.
  • the technology develops applications that implement specific functions, including but not limited to media playback, gaming applications, online payment applications, and the like.
  • the intelligent display terminal in the system is to provide a running environment for the web browser and to provide the web browser with the ability to connect to the network.
  • the Web browser needs to support the HTML5 standard WebSod et technology.
  • the Web browser opens the URL on the reader shell.
  • the Web browser loads the WebApp program code from the server and runs the WebApp program.
  • the WebApp program establishes a We Socket connection with the server, so the WebApp
  • the program and the wireless reader establish a two-way real-time communication connection indirectly through the server.
  • the wireless reader has built a lightweight service that supports HTML5 WebSocket technology, and has its own iP address and WebSocket service in the LAN.
  • the port forwards the WebApp program via the web server, and the WebApp program attempts to create a new WebSocket connection according to the IP address in the local area network and the WebSocket service port. If the new WebSockei connection is successful, it indicates that the intelligent display terminal and the wireless reader are in the same local area network, then There is no need to transfer data between the WebApp program and the wireless reader through the server. This WebSocket connection reduces the delay of data transmission from the surface.
  • the infrastructure for connecting wireless readers, network servers, and intelligent display terminals can be existing networks such as wide area networks and local area networks.
  • the "server” and the “internet server” correspond to the “network server” in each embodiment, and the “device unique serial number” corresponds to the “device serial number” in the embodiment.
  • the "Web browser” is a web browser running in the "smart display terminal” described in the embodiment, and “WebApp” corresponds to the "WebApp program” in the embodiment.
  • the "URL” mentioned in the drawings and the embodiments refers to "one of the service addresses in the Internet namespace", and the present invention is not limited to the service address of the form "URL”.

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

L'invention concerne un procédé d'interaction de réseaux multiplateformes, et un lecteur et un serveur de réseau associés. Le procédé d'interaction de réseaux multiplateformes met en oeuvre le lecteur pour lire et identifier des formes codées, puis associe sur un réseau lesdites formes avec des ressources de serveur de réseau et affiche lesdites ressources sur un terminal d'affichage intelligent. Le terminal d'affichage intelligent peut alors établir sur le réseau une communication bidirectionnelle en temps réel avec le serveur de réseau. Le lecteur possède un espace de nommage Internet et une adresse de service unique correspondante. Le procédé de mise en oeuvre de la présente interaction de réseaux multiplateformes croise les plates-formes pour obtenir des ressources de réseau. L'utilisateur ne nécessite qu'un simple code invisible porteur de livre et un lecteur de correspondant pour pouvoir: accéder à une grande quantité de ressources de réseau, afficher ces ressources sur n'importe quel terminal d'affichage intelligent désiré, jouer à des jeux interactifs, effectuer des transactions de paiement, etc., ce qui améliore l'expérience utilisateur et abaisse les coûts.
PCT/CN2014/081670 2013-07-05 2014-07-04 Procédé d'interaction de réseaux multiplateformes, lecteur et serveur de réseau associés WO2015000439A1 (fr)

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