US20100248841A1 - System and device enabling pc-specific online games on mobile phones - Google Patents
System and device enabling pc-specific online games on mobile phones Download PDFInfo
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- US20100248841A1 US20100248841A1 US12/727,668 US72766810A US2010248841A1 US 20100248841 A1 US20100248841 A1 US 20100248841A1 US 72766810 A US72766810 A US 72766810A US 2010248841 A1 US2010248841 A1 US 2010248841A1
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- game
- mobile phone
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- servo center
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
Definitions
- the present invention relates generally to a system that implements PC-specific online games on mobile phones, and more particularly to an innovative one which enables mobile phones, 3G phones and PDA phones to share the same online game through Internet and PC/Notebook.
- online games involve the online game software that permits multiple users to enjoy themselves in a virtual world (story, scenario and characters).
- Such online games comprise: web games, network games and online games.
- it relates particularly to an online game, which can be implemented once the users link the PC with the server of an online game provider, and then downloads information after login and/or ID identification.
- the on-line mode covers transfer and message exchange of game software.
- the game software is configured as per the specification of PC or Notebook, especially in terms of the screen size, resolution and transmission frequency bandwidth, no matter the user gains an access to the game screen and handles message exchange by linking Telnet with remote servers, or by installing game software on PC and then handling message exchange by remote server.
- such online games specific to PCs cannot be implemented on mobile phones due to different specifications of the processor and screen.
- the present invention provides an online game system without the restriction of PC, which enables the users to play via its mobile phone the same online game without the help of PC, so as to share the contents and historic data of the same online game, and improve the amusement value and availability of the online game.
- the present invention relates to a system that implements PC-specific online games on mobile phones, which comprises a game servo center, a telecom network and a user terminal provided by the game service provider.
- the game servo center comprises at least: a user server, a game server, a communication server and a database, which are used to support and store the data required for game. Moreover, the game servo center comprises a main game software supporting PC format and a secondary game software supporting mobile phone format. Both the game software are available with the same game contents for the same personal identity. If requested by the users, the corresponding game software is retrieved from the database to generate the game contents, and then sent to the corresponding user terminal based on historic data and parameters. The game servo center also receives the game data sent from the user terminal so as to update the historic data in the database.
- the telecom network comprises a wired and wireless telecom network, which is applied to message transfer between the game servo center and the user terminal.
- the user terminal comprises PC and mobile phones of the same person registered with the game servo center, both of which can link with the game servo center through the telecom network, and receive the control program, game contents and all relevant data supported by the game servo center, so as to implement the online game.
- the user can select randomly a user terminal to be linked with the game servo center through a telecom network, and according to the user ID and request, gain an access to the game server to retrieve the corresponding game software and generate the practicable game contents, finally send the data to the user terminal based on historic data and parameters.
- the users can enjoy online game via both PC and mobile phone to improve the game amusement and networking availability.
- FIG. 1 shows a schematic view of a framework chart of the online game system of the present invention.
- FIG. 2 shows a schematic view of a block chart of the first preferred embodiment of the present invention.
- FIG. 3 shows a schematic view of a block chart of the second preferred embodiment of the present invention.
- FIG. 4 shows schematic view of a block chart of the third preferred embodiment of the present invention.
- FIG. 5 shows a schematic view of the mobile phone of the present invention.
- FIGS. 1 and 2 a basic framework and the block chart of the first preferred embodiment of the present invention is shown, wherein the system comprises a game servo center 11 , telecom network 12 and user terminal 13 provided by the game service provider.
- the game servo center 11 comprises at least: a user server 111 , game server 112 , communication server 113 and database 114 , which are used to support and store the data required for game; the data comprises the user's personal identity, communication data, game software, control program and historic data.
- the game servo center 11 comprises a main game software 115 supporting PC format and a secondary game software 116 supporting mobile phone format. Both the game software are available with the same game stories, scenarios and characters, for the same personal identity.
- the game server 112 may, depending on the user's requested personal identity and format selection function, retrieve main game software 115 or secondary game software 116 from the database 114 to generate the game contents, and then combined with the corresponding historic data (e.g.: quantity of coins, equipments and number of levels) and parameters, and transmitting these data to the user terminal 13 via the communication server 113 .
- the game servo center 11 also receives game data sent from any user terminal 13 , and then updates the historic data of the same person stored in the database 114 .
- the telecom network 12 comprises a wired and wireless telecom network (e.g.: all or a part of Internet and GSM/GPRS/3G/4G/Wimax/W-CDMA), which is applied to message transfer between the game servo center 11 and the user terminal 13 ; and at least a wireless network is used for linking of the mobile phone 132 in the user terminal 13 .
- a wired and wireless telecom network e.g.: all or a part of Internet and GSM/GPRS/3G/4G/Wimax/W-CDMA
- the user terminal 13 comprises PC 131 and mobile phone 132 of the same person registered with the game servo center 11 , both of which can link with the game servo center 11 through the telecom network 12 , and convert the acquired game contents and data into the pictures on the screen, while receiving the control program supported by the game servo center 11 to implement the online game using its keyboard or game controller.
- the game servo center 11 comprises a user server 111 , game server 112 , communication server 113 and database 114 , of which, the user server 111 is used to establish and validate the user's personal identity, then search and send all data required for the designated game.
- the game server 112 is used to retrieve and generate the game contents as well as data and parameters corresponding to the user's personal identity.
- the communication server 113 is used to provide the communication data (e.g.: website, verification code) between the game servo center 11 and user terminal 13 , and select appropriate communication system and protocol for sending and receiving data.
- the communication data e.g.: website, verification code
- the database 114 is used to store various data required by said servers.
- the communication system on the user's terminal 13 is linked to the game servo center 11 through the telecom network 12 , then the user can enter its personal identity and verify its ID by the user server 111 . Next, the users can gain an access to the game server 112 , and selectively retrieve either main game software 115 or secondary game software 116 to generate the required game contents. Based on the historic data and parameters, all data are sent to either PC 131 or mobile phone 132 of the users through the communication server 113 for enjoying the same game.
- the users can enjoy online game by not only using PC 131 , but also using the mobile phone 132 with the same historic data, since the data at every storage point can be sent back to the game servo center 11 so as to update the historic data previously stored in the database 114 .
- the online game can be enjoyed by both PC 131 and mobile phone 132 , increasing the game amusement functions and networking availability.
- the main game software 115 and/or secondary game software 116 stored in the game servo center 11 shall be prepared into another attachable software (to be stored in CD or memory card), with a format compatible with PC 131 and mobile phone 132 .
- the game software (attachable program) can be installed onto (plug-in) the corresponding PC 131 or mobile phone 132 , so that the devices for PC 131 and mobile phone 132 (e.g.: display unit and microprocessor) can process and display the game contents (pictures), whilst the control program or game parameters and historic records, required for other operations from the remote game servo center 11 through the telecom network 12 .
- main game software 115 or secondary game software 116 also comprises some game control programs or supports, so as to reduce the burden of signal transfer and the bandwidth used by the user terminal 13 .
- the secondary game software 116 in the first or second preferred embodiment is generated by the additional data conversion function in the game server 112 .
- the data conversion function can convert the game contents of main game software 115 retrieved from the database 114 into the format compatible with the mobile phone 132 , and combined with the corresponding historic data (virtual secondary game software 116 is generated as indicated by the dashed frame in FIG. 4 ), the contents are sent to the mobile phone 132 through the communication server 113 for the expected purposes and effects.
- the signals can be converted into the format of original main game software 115 with the help of data conversion function of the game server 112 , and then stored into the address of person in the database 114 based on the personal identity for future utilization by PC 131 or mobile phone 132 .
- a special keyboard 133 associated with the online game can be externally connected to the mobile phone 132 ; as shown in FIGS. 2 and 5 .
- the keyboard 133 comprises a triggering button 1331 , and joystick 1332 or steering wheel.
- the keyboard 133 can be disengaged from or combined with the mobile phone 132 , thus improving the operational convenience and amusement, and also increasing its practicability and economic value.
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- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Telephonic Communication Services (AREA)
- Information Transfer Between Computers (AREA)
Abstract
A system and device enabling PC-specific online games on mobile phone, which applies a format selection system to convert the PC-specific game software and relevant data into the format compatible with the mobile phone; then, the mobile phone can be linked to the game servo center using existing wireless telecom system, and permit the users to select PC or mobile phone to enjoy the same online game with the format selection function.
Description
- Not applicable.
- Not applicable.
- Not applicable.
- Not applicable.
- 1. Field of the Invention
- The present invention relates generally to a system that implements PC-specific online games on mobile phones, and more particularly to an innovative one which enables mobile phones, 3G phones and PDA phones to share the same online game through Internet and PC/Notebook.
- 2. Description of Related Art Including Information Disclosed Under 37 CFR 1.97 and 37 CFR 1.98.
- Most conventional online games involve the online game software that permits multiple users to enjoy themselves in a virtual world (story, scenario and characters). Such online games comprise: web games, network games and online games. Here, it relates particularly to an online game, which can be implemented once the users link the PC with the server of an online game provider, and then downloads information after login and/or ID identification. The on-line mode covers transfer and message exchange of game software. The game software is configured as per the specification of PC or Notebook, especially in terms of the screen size, resolution and transmission frequency bandwidth, no matter the user gains an access to the game screen and handles message exchange by linking Telnet with remote servers, or by installing game software on PC and then handling message exchange by remote server. However, such online games specific to PCs cannot be implemented on mobile phones due to different specifications of the processor and screen.
- Thus, when the users play online games, they encounter the space-time restrictions of PC/Notebook. For example, when the users stay at other places without PC (long-distance transport vehicle or waiting for something), they cannot continue to play said online games for killing the time and accumulating the game achievement (power), making it impossible to maximize the amusement function and networking efficiency.
- Therefore, the present invention provides an online game system without the restriction of PC, which enables the users to play via its mobile phone the same online game without the help of PC, so as to share the contents and historic data of the same online game, and improve the amusement value and availability of the online game.
- The present invention relates to a system that implements PC-specific online games on mobile phones, which comprises a game servo center, a telecom network and a user terminal provided by the game service provider.
- The game servo center comprises at least: a user server, a game server, a communication server and a database, which are used to support and store the data required for game. Moreover, the game servo center comprises a main game software supporting PC format and a secondary game software supporting mobile phone format. Both the game software are available with the same game contents for the same personal identity. If requested by the users, the corresponding game software is retrieved from the database to generate the game contents, and then sent to the corresponding user terminal based on historic data and parameters. The game servo center also receives the game data sent from the user terminal so as to update the historic data in the database.
- The telecom network comprises a wired and wireless telecom network, which is applied to message transfer between the game servo center and the user terminal.
- The user terminal comprises PC and mobile phones of the same person registered with the game servo center, both of which can link with the game servo center through the telecom network, and receive the control program, game contents and all relevant data supported by the game servo center, so as to implement the online game.
- Accordingly, the user can select randomly a user terminal to be linked with the game servo center through a telecom network, and according to the user ID and request, gain an access to the game server to retrieve the corresponding game software and generate the practicable game contents, finally send the data to the user terminal based on historic data and parameters.
- As mentioned above, the users can enjoy online game via both PC and mobile phone to improve the game amusement and networking availability.
-
FIG. 1 shows a schematic view of a framework chart of the online game system of the present invention. -
FIG. 2 shows a schematic view of a block chart of the first preferred embodiment of the present invention. -
FIG. 3 shows a schematic view of a block chart of the second preferred embodiment of the present invention. -
FIG. 4 shows schematic view of a block chart of the third preferred embodiment of the present invention. -
FIG. 5 shows a schematic view of the mobile phone of the present invention. - Referring to
FIGS. 1 and 2 , a basic framework and the block chart of the first preferred embodiment of the present invention is shown, wherein the system comprises agame servo center 11,telecom network 12 anduser terminal 13 provided by the game service provider. - The game servo
center 11 comprises at least: auser server 111,game server 112,communication server 113 anddatabase 114, which are used to support and store the data required for game; the data comprises the user's personal identity, communication data, game software, control program and historic data. - The game servo center 11 comprises a
main game software 115 supporting PC format and asecondary game software 116 supporting mobile phone format. Both the game software are available with the same game stories, scenarios and characters, for the same personal identity. Thegame server 112 may, depending on the user's requested personal identity and format selection function, retrievemain game software 115 orsecondary game software 116 from thedatabase 114 to generate the game contents, and then combined with the corresponding historic data (e.g.: quantity of coins, equipments and number of levels) and parameters, and transmitting these data to theuser terminal 13 via thecommunication server 113. The game servocenter 11 also receives game data sent from anyuser terminal 13, and then updates the historic data of the same person stored in thedatabase 114. - The
telecom network 12 comprises a wired and wireless telecom network (e.g.: all or a part of Internet and GSM/GPRS/3G/4G/Wimax/W-CDMA), which is applied to message transfer between thegame servo center 11 and theuser terminal 13; and at least a wireless network is used for linking of themobile phone 132 in theuser terminal 13. - The
user terminal 13 comprises PC 131 andmobile phone 132 of the same person registered with the game servocenter 11, both of which can link with the game servocenter 11 through thetelecom network 12, and convert the acquired game contents and data into the pictures on the screen, while receiving the control program supported by the game servocenter 11 to implement the online game using its keyboard or game controller. - Referring also to
FIG. 2 , the game servocenter 11 comprises auser server 111,game server 112,communication server 113 anddatabase 114, of which, theuser server 111 is used to establish and validate the user's personal identity, then search and send all data required for the designated game. - The
game server 112 is used to retrieve and generate the game contents as well as data and parameters corresponding to the user's personal identity. - The
communication server 113 is used to provide the communication data (e.g.: website, verification code) between thegame servo center 11 anduser terminal 13, and select appropriate communication system and protocol for sending and receiving data. - The
database 114 is used to store various data required by said servers. - When said online game system is employed, the communication system on the user's
terminal 13 is linked to thegame servo center 11 through thetelecom network 12, then the user can enter its personal identity and verify its ID by theuser server 111. Next, the users can gain an access to thegame server 112, and selectively retrieve eithermain game software 115 orsecondary game software 116 to generate the required game contents. Based on the historic data and parameters, all data are sent to either PC 131 ormobile phone 132 of the users through thecommunication server 113 for enjoying the same game. - As mentioned above, the users can enjoy online game by not only using PC 131, but also using the
mobile phone 132 with the same historic data, since the data at every storage point can be sent back to thegame servo center 11 so as to update the historic data previously stored in thedatabase 114. Hence, the online game can be enjoyed by both PC 131 andmobile phone 132, increasing the game amusement functions and networking availability. - Referring also to
FIG. 3 , a block chart of the second preferred embodiment of the present invention is shown. Themain game software 115 and/orsecondary game software 116 stored in the game servocenter 11 shall be prepared into another attachable software (to be stored in CD or memory card), with a format compatible with PC 131 andmobile phone 132. Then, the game software (attachable program) can be installed onto (plug-in) the corresponding PC 131 ormobile phone 132, so that the devices for PC 131 and mobile phone 132 (e.g.: display unit and microprocessor) can process and display the game contents (pictures), whilst the control program or game parameters and historic records, required for other operations from the remotegame servo center 11 through thetelecom network 12. Additionally, after theuser terminal 13 is linked to thegame servo center 11 and personal identity is verified, the necessary parameters and record data are retrieved from thedatabase 114 and sent to the user's PC 131 ormobile phone 132 for incorporation into the generated game contents, enabling PC 131 ormobile phone 132 to run the same online game. Eithermain game software 115 orsecondary game software 116 also comprises some game control programs or supports, so as to reduce the burden of signal transfer and the bandwidth used by theuser terminal 13. - Referring also to
FIG. 4 , a block chart of the third preferred embodiment of the present invention is shown. Thesecondary game software 116 in the first or second preferred embodiment is generated by the additional data conversion function in thegame server 112. Specifically, the data conversion function can convert the game contents ofmain game software 115 retrieved from thedatabase 114 into the format compatible with themobile phone 132, and combined with the corresponding historic data (virtualsecondary game software 116 is generated as indicated by the dashed frame inFIG. 4 ), the contents are sent to themobile phone 132 through thecommunication server 113 for the expected purposes and effects. Besides, when the user'smobile phone 132 stores the game contents at every storage point back to thegame servo center 11, the signals can be converted into the format of originalmain game software 115 with the help of data conversion function of thegame server 112, and then stored into the address of person in thedatabase 114 based on the personal identity for future utilization byPC 131 ormobile phone 132. - As shown in the preferred embodiments of the online game system and device, a
special keyboard 133 associated with the online game can be externally connected to themobile phone 132; as shown inFIGS. 2 and 5 . Thekeyboard 133 comprises a triggeringbutton 1331, andjoystick 1332 or steering wheel. Thekeyboard 133 can be disengaged from or combined with themobile phone 132, thus improving the operational convenience and amusement, and also increasing its practicability and economic value. - Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.
Claims (6)
1. A system enabling PC-specific online games on mobile phone, which comprises at least a game servo center, telecom network and user terminal provided by the game service provider; of which:
the game servo center comprises at least:
a user server,
game server,
communication server and
database, which are used to support and store the data required for game; moreover, the game servo center comprises a main game software supporting PC format and a secondary game software supporting mobile phone format; both the game software are available with the same game contents for the same personal identity; the game server may, depending on the user's requested personal identity and format selection function, retrieve either main or secondary game software from the database to generate the game contents, and then combined with the corresponding historic data and parameters, and send data to the user terminal via the communication server; the game servo center also receives game data sent from any user terminal, and then updates the historic data stored in the database;
the telecom network comprises a wired and wireless telecom network, which is applied to message transfer between the game servo center and the user terminal; and at least a wireless network is used for linking of the mobile phone in the user terminal;
the user terminal comprises a PC and mobile phone of the same person registered with the game servo center, both of which can link with the game servo center through the telecom network, and convert the acquired game contents and historic data into the pictures on the screen, while receiving the control program supported by the game servo center to implement the online game using its keyboard or game controller.
2. The system defined in claim 1 , wherein the main game software and/or secondary game software shall be prepared into an external software, with a format compatible with PC and mobile phone respectively; then the game software can be installed onto the corresponding PC or mobile phone, so that PC and mobile phone can process and display the game contents, whilst these control program, game parameters and historic records required to perform the game that can process by the remote game servo center through the network.
3. The system defined in claim 1 , wherein the secondary game software is generated by the data conversion function in the game server; specifically, the data conversion function can convert the game contents of main game software retrieved from the database into the format compatible with the mobile phone; and combined with the corresponding historic data, the combined contents are sent to the mobile phone through the communication server; the game contents stored back to the game servo center by the users can be converted into the format of original main game software and then stored into the database.
4. The system defined in claim 1 , wherein the wireless telecom network is selected from at least one of GSM/GPRS/3G/4G/Wimax/W-CDMA and other known telecom protocols.
5. The system defined in claim 4 , wherein the mobile phone is electrically connected with a keyboard specially designed for the game.
6. The system defined in claim 5 , wherein the special keyboard can be disengaged from or combined with the mobile phone.
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TW098110783 | 2009-03-30 | ||
TW098110783A TW201034724A (en) | 2009-03-30 | 2009-03-30 | System and apparatus for executing on-line game specialized in personal computer on mobile phone |
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US20100248841A1 true US20100248841A1 (en) | 2010-09-30 |
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US12/727,668 Abandoned US20100248841A1 (en) | 2009-03-30 | 2010-03-19 | System and device enabling pc-specific online games on mobile phones |
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Cited By (5)
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CN102882891A (en) * | 2012-10-26 | 2013-01-16 | 北京奇虎科技有限公司 | Webpage game on-hook server and on-hook method thereof |
WO2013158118A1 (en) * | 2012-04-20 | 2013-10-24 | Empire Technology Development Llc | Online game experience using multiple devices |
US20130344960A1 (en) * | 2007-12-15 | 2013-12-26 | Sony Computer Entertainment America Llc | Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same |
EP2720207A1 (en) * | 2012-10-09 | 2014-04-16 | IO Interactive A/S | Game system for various type apparatus |
US20180104588A1 (en) * | 2015-11-18 | 2018-04-19 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and storage medium for displaying data |
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US20090033627A1 (en) * | 2006-02-03 | 2009-02-05 | Torbjorn Aasen | External Keyboard |
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- 2009-03-30 TW TW098110783A patent/TW201034724A/en unknown
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- 2010-03-19 US US12/727,668 patent/US20100248841A1/en not_active Abandoned
- 2010-03-25 DE DE202010004187U patent/DE202010004187U1/en not_active Expired - Lifetime
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US20060063590A1 (en) * | 2004-09-21 | 2006-03-23 | Paul Abassi | Mechanism to control game usage on user devices |
US20070208751A1 (en) * | 2005-11-22 | 2007-09-06 | David Cowan | Personalized content control |
US20090033627A1 (en) * | 2006-02-03 | 2009-02-05 | Torbjorn Aasen | External Keyboard |
US20100041457A1 (en) * | 2008-08-14 | 2010-02-18 | Valve Corporation | Overlaying interactive video game play with real-time chat sessions with game switching |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
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US20130344960A1 (en) * | 2007-12-15 | 2013-12-26 | Sony Computer Entertainment America Llc | Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same |
US9656160B2 (en) * | 2007-12-15 | 2017-05-23 | Sony Interactive Entertainment America Llc | Massive multi-player online (MMO) games server and methods for executing the same |
WO2013158118A1 (en) * | 2012-04-20 | 2013-10-24 | Empire Technology Development Llc | Online game experience using multiple devices |
US9713765B2 (en) * | 2012-04-20 | 2017-07-25 | Empire Technology Development Llc | Online game experience using multiple devices |
US10300378B2 (en) | 2012-04-20 | 2019-05-28 | Empire Technology Development Llc | Online game experience using multiple devices |
EP2720207A1 (en) * | 2012-10-09 | 2014-04-16 | IO Interactive A/S | Game system for various type apparatus |
CN102882891A (en) * | 2012-10-26 | 2013-01-16 | 北京奇虎科技有限公司 | Webpage game on-hook server and on-hook method thereof |
US20180104588A1 (en) * | 2015-11-18 | 2018-04-19 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and storage medium for displaying data |
US10744409B2 (en) * | 2015-11-18 | 2020-08-18 | Tencent Technology (Shenzhen) Company Limited | Method, apparatus, and storage medium for displaying game data on a desktop of a mobile terminal |
Also Published As
Publication number | Publication date |
---|---|
DE202010004187U1 (en) | 2010-08-12 |
TW201034724A (en) | 2010-10-01 |
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