DE202010004187U1 - System and device for running online games for personal computers on a mobile phone - Google Patents
System and device for running online games for personal computers on a mobile phone Download PDFInfo
- Publication number
- DE202010004187U1 DE202010004187U1 DE202010004187U DE202010004187U DE202010004187U1 DE 202010004187 U1 DE202010004187 U1 DE 202010004187U1 DE 202010004187 U DE202010004187 U DE 202010004187U DE 202010004187 U DE202010004187 U DE 202010004187U DE 202010004187 U1 DE202010004187 U1 DE 202010004187U1
- Authority
- DE
- Germany
- Prior art keywords
- game
- data
- mobile phone
- server
- software
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
Abstract
System zur Ausführung des Onlinespiels für Personalcomputer auf einem Handy, das
ein Spielserverzentrum (11), ein Kommunikationsnetzwerk (12) und ein Benutzerendgerät (13) umfaßt, wobei
das Spielserverzentrum (11) einen Benutzerserver (111), einen Spielserver (112), einen Kommunikationsserver (113) und eine Datenbank (114) aufweist und zum Unterstützen und Speichern der Spieldaten dient, wobei das Spielserverzentrum (11) weiter eine Hauptspielsoftware (115), die das Format des Personalcomputers der Benutzer unterstützt, und eine Nebenspielsoftware (116), die das Format des Handys unterstützt, aufweist, wobei die beiden Spielsoftwares für dieselben Personaldaten den gleichen Spielinhalt enthalten, wobei der Spielserver (112) entsprechend den Personaldaten und der Wahl durch die Formatwahlfunktion die Hauptspielsoftware (115) oder die Nebenspielsoftware (116) in der Datenbank (114) wählt und die Daten nach der Einbeziehung der Geschichtsdaten und der Parameter durch den Benutzerserver (113) auf das entsprechende Benutzerendgerät (13) überträgt, und wobei das Spielserverzentrum (11) die Spieldaten aus dem Benutzerendgerät (13) empfängt und dementsprechend die Geschichtsdaten...System for running the online game for personal computers on a mobile phone
a game server center (11), a communication network (12) and a user terminal (13), wherein
the game server center (11) comprises a user server (111), a game server (112), a communication server (113), and a database (114) for supporting and storing the game data, the game server center (11) further comprising main game software (115). supporting the format of the user's personal computer, and ancillary game software (116) supporting the format of the mobile phone, wherein the two game softwares for the same personal data contain the same game content, the game server (112) according to the personal data and the choice selecting, by the format selection function, the main game software (115) or sub-game software (116) in the database (114) and transferring the data to the corresponding user terminal (13) after incorporation of the history data and parameters by the user server (113); Game server center (11) receives the game data from the user terminal (13) and accordingly the G esch maybe data ...
Description
Technisches GebietTechnical area
Die Erfindung betrifft ein System und eine Vorrichtung zur Ausführung des Onlinespiels für Personalcomputer auf einem Handy, insbesondere Mobiltelefon, 3G Telefon, PDA Telefon usw., durch das/die der Benutzer auch auf dem Handy das gleiche Onlinespiel wie auf dem Personalcomputer spielen kann.The The invention relates to a system and a device for carrying out the Online game for Personal computer on a mobile phone, especially mobile phone, 3G Phone, PDA phone, etc., by the user on the Mobile play the same online game as on the personal computer can.
Stand der TechnikState of the art
Das Onlinespiel kann über das Internet gespielt werden und bietet eine virtuelle Welt (Geschichte, Szenen, Spielfiguren) für viele Spieler. Die bekannte Onlinespiele enthalten Web Game, Network Game und Online Game. Der Spieler (Benutzer) kann den Personalcomputer mit dem Spielserver verbinden. Nach der Registration und/oder Bestätigung der Personaldaten kann der Spieler die Spieldaten herunterladen. Bei der Netzverbindung kann die Spielsoftware übertragen und die Daten ausgetauscht werden. Die Netzverbindung kann durch den Telnet-Server oder Remoteserver hergestellt werden. Es ist auch möglich, die Software in dem Personalcomputer zu installieren und durch den Remoteserver die Daten auszutauschen. Das Format der Spielsoftware ist für Personalcomputer oder Notebook ausgelegt. Da die Anforderungen an die Bildgröße, Auflösung und das Übertragungsbreitband hoch sind, kann das Onlinespiel für Personalcomputer nicht auf einem Handy ausgeführt werden.The Online game can be over the internet and offers a virtual world (story, Scenes, characters) for many players. The well-known online games contain Web Game, Network Game and Online Game. The player (user) can use the personal computer connect to the game server. After registration and / or confirmation of Personal data, the player can download the game data. at the network connection can transfer the game software and exchange the data become. The network connection can be through the telnet server or remote server getting produced. It is also possible to use the software in the Personal computer to install and by the remote server the Exchange data. The format of the game software is for personal computers or notebook designed. As the requirements for image size, resolution and the transmission broadband are high, the online game for personal computers can not running a mobile phone become.
Dadurch kann das Onlinespiel nur auf dem Personalcomputer oder Notebook gespielt werden. Wenn ein Personalcomputer oder Notebook nicht vorhanden ist (z. B. in einem Verkehrsmittel oder in der Wartezeit), kann man das Onlinespiel nicht spielen, um die Spielaufgaben (Strategie) weiter zu entwickeln. Daher ist die Unterhaltungsfunktion und die Netznutzungsrate begrenzt.Thereby Can the online game only on the personal computer or notebook be played. If a personal computer or notebook does not exist is (eg in a means of transport or in the waiting time), can you do not play the online game to the game tasks (strategy) to develop further. Therefore, the entertainment function and the network utilization rate limited.
Aufgabe der ErfindungObject of the invention
Der Erfindung liegt die Aufgabe zugrunde, ein System und eine Vorrichtung zur Ausführung des Onlinespiels für Personalcomputer auf einem Handy zu schaffen, durch das/die der Benutzer auch auf dem Handy das gleiche Onlinespiel mit der entsprechenden Gesichtsdaten spielen kann, wenn der Personalcomputer nicht vorhanden ist, wodurch die Unterhaltungsfunktion und die Netznutzungsrate erhöht wird.Of the Invention is based on the object, a system and a device for execution of the online game for Personal computer to create on a mobile phone, by the / the Users also on the phone the same online game with the corresponding one Face data can play if the personal computer does not exist is, thereby reducing the entertainment function and network usage rate is increased.
Diese
Aufgabe wird durch das erfindungsgemäße System zur Ausführung des
Onlinespiels für Personalcomputer
auf einem Handy gelöst,
das ein Spielserverzentrum, ein Kommunikationsnetzwerk und ein Benutzerendgerät umfaßt, wobei
das
Spielserverzentrum einen Benutzerserver, einen Spielserver, einen
Kommunikationsserver und eine Datenbank aufweist und zum Unterstützen und
Speichern der Spieldaten dient, wobei das Spielserverzentrum weiter
eine Hauptspielsoftware, die das Format des Personalcomputers des
Benutzers unterstützt,
und eine Nebenspielsoftware, die das Format des Handys unterstützt, aufweist,
wobei die beiden Spielsoftwares für dieselben Personaldaten den
gleichen Spielinhalt enthalten, wobei der Spielserver entsprechend
den Personaldaten und der Wahl durch die Formatwahlfunktion die
Hauptspielsoftware oder die Nebenspielsoftware in der Datenbank
wählt und die
Daten nach der Einbeziehung der Geschichtsdaten und der Parameter
durch den Benutzerserver auf das entsprechende Benutzerendgerät überträgt, und wobei
das Spielserverzentrum die Spieldaten aus dem Benutzerendgerät empfängt und
dementsprechend die Geschichtsdaten in der Datenbank aktualisiert,
das
Kommunikationsnetzwerk ein verdrahtetes und drahtloses Kommunikationsnetzwerk
enthält
und zur Datenübertragung
zwischen dem Spielserverzentrum und dem Benutzerendgerät dient,
wobei mindestens ein drahtloses Kommunikationsnetzwerk für die Verbindung
mit dem Handy des Benutzerendgeräts verwendet
wird,
das Benutzerendgerät
einen Personalcomputer und ein Handy mit denselben Personaldaten,
die im Spielserverzentrum registriert sind, enthält, die durch das Kommunikationsnetzwerk
mit dem Spielserverzentrum verbunden werden, den empfangenen Spielinhalt
und die relevanten Daten auf dem Bildschirm anzeigen und das Kontrollprogramm,
das von dem Spielserverzentrum unterstützt wird, benutzen können, um
mit der Tastatur oder dem Spielkontroller das Onlinespiel zu spielen.This object is achieved by the inventive system for executing the online game for personal computers on a mobile phone, which comprises a game server center, a communication network and a user terminal, wherein
the game server center having a user server, a game server, a communication server, and a database for supporting and storing the game data, the game server center further comprising a main game software supporting the format of the user's personal computer and a companion game software supporting the format of the mobile phone; wherein the two game softwares for the same personal data include the same game content, wherein the game server selects the main game software or the slave game software in the database according to the personal data and the format selection function selection and records the data after the user data includes the history data and the parameters transmits the corresponding user terminal, and wherein the game server center receives the game data from the user terminal and accordingly updates the history data in the database,
the communication network includes a wired and wireless communication network and is for data transmission between the game server center and the user terminal, wherein at least one wireless communication network is used to connect to the mobile phone of the user terminal,
the user terminal includes a personal computer and a cell phone having the same personal data registered in the game server center connected to the game server center through the communication network, displaying the received game content and the relevant data on the screen, and the control program supported by the game server center , can use to play with the keyboard or the game controller online game.
Der Benutzer kann das gewünschte Benutzerendgerät über das Kommunikationsnetzwerk mit dem Spielserverzentrum verbinden und mit der Personaldaten die gewünschte Spielsoftware im Spielserver wählen, wodurch der Spielinhalt mit Einbeziehung der Gesichtsdaten und Parameter auf das Benutzerendgerät übertragen wird.Of the User can do the desired User terminal over that Connect communication network to the game server center and with the personal data the desired Choose game software in the game server, making the game content with inclusion of the face data and parameters transferred to the user terminal becomes.
Daher kann der Benutzer sowohl auf dem Personalcomputer als auch auf dem Handy das gleiche Onlinespiel spielen, so dass die Unterhaltungsfunktion und die Netznutzungsrate erhöht wird.Therefore the user can use both the personal computer and the computer Mobile play the same online game, so the entertainment function and increases the grid utilization rate becomes.
Kurze Beschreibung der ZeichnungenBrief description of the drawings
Wege zur Ausführung der ErfindungWays to execute the invention
Wie
aus den
Das
Spielserverzentrum
Das
Spielserverzentrum
Das
Kommunikationsnetzwerk
Das
Benutzerendgerät
Wie
weiter aus
Der
Benutzerserver
Der
Spielserver
Der
Kommunikationsserver
Die
Datenbank
Beim
Einsatz kann der Benutzer sein Benutzerendgerät
Wie
obengenannt, kann der Benutzer auf dem Personalcomputer
Da
die Hauptspielsoftware
Das
Handy
Die vorstehende Beschreibung stellt nur die bevorzugten Ausführungsbeispiele der Erfindung dar und soll nicht als Definition der Grenzen und des Bereiches der Erfindung dienen. Alle gleichwertige Änderungen und Modifikationen gehören zum Schutzbereich dieser Erfindung.The The above description represents only the preferred embodiments of the invention and should not be used as a definition of boundaries and serve the scope of the invention. All equivalent changes and modifications are included to the scope of this invention.
- 1111
- SpielserverzentrumGame server center
- 111111
- Benutzerserveruser server
- 112112
- Spielserver Formatauswahlfunktion Datenumwandldungsfunktiongame server Format Selection Function Data conversion function
- 113113
- Kommunikationsservercommunication server
- 114114
- DatenbankDatabase
- 115115
- HauptspielsoftwareMain Game Software
- 116116
- NebenspielsoftwareIn addition to game software
- 1212
- KommunikationsnetzwerkCommunication network
- 1313
- Benutzerendgerätuser terminal
- 131131
- Personalcomputerpersonal computer
- 132132
- Handymobile
- 133133
- Tastaturkeyboard
- 13311331
- Drucktastepushbutton
- 13321332
- Joystickjoystick
Claims (6)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW098110783A TW201034724A (en) | 2009-03-30 | 2009-03-30 | System and apparatus for executing on-line game specialized in personal computer on mobile phone |
TW098110783 | 2009-03-30 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE202010004187U1 true DE202010004187U1 (en) | 2010-08-12 |
Family
ID=42558351
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE202010004187U Expired - Lifetime DE202010004187U1 (en) | 2009-03-30 | 2010-03-25 | System and device for running online games for personal computers on a mobile phone |
Country Status (3)
Country | Link |
---|---|
US (1) | US20100248841A1 (en) |
DE (1) | DE202010004187U1 (en) |
TW (1) | TW201034724A (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9656160B2 (en) * | 2007-12-15 | 2017-05-23 | Sony Interactive Entertainment America Llc | Massive multi-player online (MMO) games server and methods for executing the same |
KR20140135839A (en) | 2012-04-20 | 2014-11-26 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | Online game experience using multiple devices |
JP5856554B2 (en) * | 2012-10-09 | 2016-02-10 | アイオー インタラクティブ エーエスIOInteractive A/S | Game system for various types of devices |
CN102882891B (en) * | 2012-10-26 | 2016-04-20 | 北京奇虎科技有限公司 | Page trip on-hook server and on-hook method thereof |
CN105468321A (en) * | 2015-11-18 | 2016-04-06 | 腾讯科技(深圳)有限公司 | Data display method and device |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060063590A1 (en) * | 2004-09-21 | 2006-03-23 | Paul Abassi | Mechanism to control game usage on user devices |
WO2007106185A2 (en) * | 2005-11-22 | 2007-09-20 | Mashlogic, Inc. | Personalized content control |
JP5105198B2 (en) * | 2006-02-03 | 2012-12-19 | ワン2タッチ エーエス | External keyboard |
US9700791B2 (en) * | 2008-08-14 | 2017-07-11 | Valve Corporation | Overlaying interactive video game play with real-time chat sessions with game switching |
-
2009
- 2009-03-30 TW TW098110783A patent/TW201034724A/en unknown
-
2010
- 2010-03-19 US US12/727,668 patent/US20100248841A1/en not_active Abandoned
- 2010-03-25 DE DE202010004187U patent/DE202010004187U1/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
US20100248841A1 (en) | 2010-09-30 |
TW201034724A (en) | 2010-10-01 |
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