WO2014174687A1 - New game "shiki" - Google Patents
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- WO2014174687A1 WO2014174687A1 PCT/JP2013/062790 JP2013062790W WO2014174687A1 WO 2014174687 A1 WO2014174687 A1 WO 2014174687A1 JP 2013062790 W JP2013062790 W JP 2013062790W WO 2014174687 A1 WO2014174687 A1 WO 2014174687A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- the present invention is an invention of a new game that is independent from the domain of the game and extends its potential to a different dimension.
- Go is the game that has been popular among the people since the oldest in history. Regardless of the east or west of the world, it is enjoyed by many people as an international game, with rules for deciding victory or defeat based on the number of stones that have been struck alternately on the 19th road.
- Practical Go rules 1. First, take the opponent's stone. In Go, you can surround the opponent's stone with your own stone and pick up the opponent's stone. The only places that must be enclosed are “vertical” and "horizontal”, and "diagonal” is not relevant. In addition, it is said that it may be enclosed using the outermost side of the board. 2. Next, in Go, you can hit anywhere except where stones are already placed, but there are two exceptions.
- the first is “a place where when a stone is struck, the struck stone itself will be removed”. Since it is not a point for breathing, that is, a reversal, it is an act that directly benefits the opponent player, an impossible hand, and a hand that should not be placed. Therefore, it is treated as an anti-placement rule.
- Another place that can't be hit is "When a stone is taken and hit again, it will be exactly the same as when you hit it once”. This is called “Kou”. It is said that you can't hit it unless you choose a different place once. 3. About “earth and life and death”. Go is a game that makes the ground. So what kind of place will be my place? If the vertical and horizontal sides are surrounded by black stone, this place is supposed to be black.
- Second eye Surrounding two points is called “second eye”. You can also use the outermost side of the board when making the ground. Then, suppose that there is one Shiroishi in “7 eyes” on the black ground. Also in this case, the enclosed place is a black ground. Because the white stones in this black ground cannot escape and are already dead. Such stones are called “dead stones”, and the life and death of stones is called “life and death”. So what kind of stone is dead and what kind of stone is alive? To put it simply, it means that the stone that the opponent can take is dead, and the stone that the opponent cannot take is alive. For example, suppose that black surrounds the “third” ground.
- 27 x 27 729
- the problem to be solved is the invention of a new game that dramatically expands the game domain and possibilities to other dimensions.
- the first is the improvement of the board.
- the new game uses 27 roadbeds compared to 19 roadbeds of Sakai.
- the second is the improvement of how to hit stones. I adopted this game because I thought it was necessary to work on the game by hitting two stones alternately.
- the third is the revision of the rules.
- the game is said to be advantageous in the first place as it has been said. Since the new game is played two turns at a time, it is thought that the first move will be more advantageous. In this regard, in order to maintain the fairness of the front and back, we decided to use only one stone for the first start and the first move. And, for the handicap “ Komi” that the first player gives to the second player, eight hands are given from the first to the second in order to improve the fairness of the game. Compared to the traditional Samurai game, the number is increased by half to 2.5. These are the major features of the new game.
- the variety of aspects is almost infinite.
- the rule of hitting one stone only for the first player and two stones after the second hand and the adoption of the 8th comic will increase the fairness of the front and back, and we can expect a more heated game development.
- FIG. 1 is an explanatory diagram showing the names of the new game devices.
- FIG. 2 is an explanatory diagram showing a new game execution method.
- FIG. 3 is an explanatory view showing a new game execution method.
- FIG. 4 is an explanatory view showing a new game execution method.
- FIG. 5 is an explanatory diagram showing a new game execution method.
- FIG. 6 is an explanatory diagram showing a new game execution method.
- FIG. 7 is an explanatory diagram showing a new game execution method. (Example 3)
- 27 ⁇ 27 729
- FIG. 2 is an opening diagram of the first embodiment of the new invention game, where a broad view and concept have been developed.
- FIG. 3 has shown realization of the leading black number advantage by ensuring a situation.
- Fig. 4 shows where we aim to establish ground with 50 to 80 hands.
- Figure 5 is the end of the game with 344 hands. The end is declared with the first and second players and both players' passes. As described above, since two stones are placed alternately, the number of times they are started is about half that of the stone, and in FIG.
- Fig. 6 shows the end of 168 hands in the second station. If hitting more stones doesn't seem to change wins and losses, both players will be declared with a pass. As described above, since two stones are placed alternately, the number of times they are started is approximately half that of the stone, and in FIG. Obviously, the left hand is dominant. Therefore, it is decided to win in the middle of the dominance.
- Fig. 7 shows the problem of the so-called “hands” of stuffing "expression", black tip and life. Black 1 and Black 2 make a hit, and White 3 and White 4 are handled effectively. Black 5 and black 6 are clogged.
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Abstract
Description
実用の囲碁ルール
1. まず、相手の石を取ることである。囲碁では、自分の石で相手の石を囲んで、相手の石を取り上げることができる。囲まないといけない場所は、「縦」と「横」だけで、「斜め」は関係ないとされている。また、碁盤の一番外側を使って囲ってもかまわないとされている。
2. 次に、囲碁では、基本的にすでに石が置かれている場所以外ならどこにでも打つことができるが、例外が2つ程ある。1つ目が、「石を打った時、打った石自体が取られる形になる場所」である。呼吸、即ち、逆転のための着石地点でないため、そのまま、直接に、相手プレイヤーに利する行為ともなり、ありえない手であり、置いてならない手ということになる。それで、反置き手のルールとして扱われている。
打つことができないもう1つの場所は、「石を取られ、再び石を打った時、1回前に自分が打った時と全く同じ盤面になる場所」である。これを「コウ」と言う。これは、1度別の場所を選び打たない限りは打つことはできないとされている。
3. 「地と死活」について。囲碁は地を作るゲームである。では、どういう場所が自分の地になるのだろうか?
縦と横を黒石で囲んだ場合、この場所が、黒の地になるとされている。地点を2つ囲むと「2目」の地と呼んでいる。地を作るときには盤の一番外側も使ってかまわないのである。
では、次に、黒地の「7目」中に白石が1つ入っているとする。この場合も、囲まれた場所が、黒の地になっている。なぜなら、この黒地の中の白石は逃げられず、すでに死んでいるからである。こういう石のことを「死石」と呼び、石の生死を「死活」と言う。
それでは、どういう石が死んでいて、どういう石が生きているのだろうか?
簡単に言うと、「相手が取ろうとすれば取れる石は死んでいて、相手が取ろうとしても取れない石は生きている」ということになる。
例えば、「3目」の地を黒が囲ったとする。この外側を白が囲いますと、中央の「3目」の地は白が先に打つと次に黒打ち、最後に白に打たれると、挟まれた格好の黒石はすべて取られてしまうので、黒石は、死んでいることになる。
このような区切られた地を「眼」と呼び、一番一般的な石の生き方が、この「二眼を持つ」ことになる。先ほどの2つの例は、最後に、一眼にしかならなかったので生きることができなかったと言える。
4. また、黒白両方の石に囲まれた地点は、「ダメ」と呼ばれて、どちらの地にもならないことになっている。
5. 「セキ」について。ほとんどの場合、石が生きるのは二眼を持つことによってであるが、それ以外のケースが無いわけではない。例えば、黒と白お互いが囲い込もうとしている石枠内に、さらに「ダメ」の形ができ、それが二眼を持っていた場合、生きるためには相手の石を取ってしまわないといけないので、そのためには真ん中の2つの地点を埋めていく必要がある。ところが、どちらが先に打っても、先に打った方が、残りの2つある地の内1つに打った後に、続けて残りのもう1つを相手に打たれると自分の石が詰められる形になり取られる場合がある。こういう形を「セキ」の形になると言い、黒石と白石は両方とも「相手が取ろうとしても取れない石」となるので、それぞれ「生き」となる。
6. 終局について。もうこれ以上打っても自分の地は増えないし相手の地も減らないなと思ったらパスすることができ、両対局者が連続でパスすることができ、そこで対局は終了となる。その後、勝敗の確認をするために地の計算を行う。また、対局中にもう勝ち目がないと思ったら、自分の負けを宣言してゲームを終えることもできる。これを「投了」すると言う。
7. 地の計算について。最初にも書いたとおり囲碁は地の大きさを争うゲームであるが、正確には次の4つの合計数が大きい方の勝ちになっている。
第一に、盤上の地点数の大きさである。これは、先ほど説明したとおりである。
第二に、獲得した相手の石の数である。これを「ハマ石」と呼んでいる。
第三に、相手の死石の数である。盤上から取り上げたわけではありませんが、これもハマ石と同じ扱いとなる。
最後に、「コミ」と呼ばれるルールについて。囲碁は通常黒から打ち始めるので、どうしても黒が少し有利になってしまうため、白にこの「コミ」と呼ばれるハンデを与えることで調整している。現在は5目半~7目半で取り扱われている。
上記の四項目を精算して目数の優劣で勝敗を決めている。
例えば、 黒 白
地 25目 22目
アゲハマ 2目 3目
相手の死石 4目 2目
コミ 0目 6目半
合計 31目 33目半
とすると、白の方が2目半多くなるので、この対局は白の勝ちとなる。 Among table games, Go is the game that has been popular among the people since the oldest in history. Regardless of the east or west of the world, it is enjoyed by many people as an international game, with rules for deciding victory or defeat based on the number of stones that have been struck alternately on the 19th road.
Practical Go rules
1. First, take the opponent's stone. In Go, you can surround the opponent's stone with your own stone and pick up the opponent's stone. The only places that must be enclosed are "vertical" and "horizontal", and "diagonal" is not relevant. In addition, it is said that it may be enclosed using the outermost side of the board.
2. Next, in Go, you can hit anywhere except where stones are already placed, but there are two exceptions. The first is “a place where when a stone is struck, the struck stone itself will be removed”. Since it is not a point for breathing, that is, a reversal, it is an act that directly benefits the opponent player, an impossible hand, and a hand that should not be placed. Therefore, it is treated as an anti-placement rule.
Another place that can't be hit is "When a stone is taken and hit again, it will be exactly the same as when you hit it once". This is called “Kou”. It is said that you can't hit it unless you choose a different place once.
3. About “earth and life and death”. Go is a game that makes the ground. So what kind of place will be my place?
If the vertical and horizontal sides are surrounded by black stone, this place is supposed to be black. Surrounding two points is called "second eye". You can also use the outermost side of the board when making the ground.
Then, suppose that there is one Shiroishi in “7 eyes” on the black ground. Also in this case, the enclosed place is a black ground. Because the white stones in this black ground cannot escape and are already dead. Such stones are called “dead stones”, and the life and death of stones is called “life and death”.
So what kind of stone is dead and what kind of stone is alive?
To put it simply, it means that the stone that the opponent can take is dead, and the stone that the opponent cannot take is alive.
For example, suppose that black surrounds the “third” ground. If white surrounds this area, the center "third eye" will be blacked if white hits first, and if black is hit last, all the black stones that are sandwiched will be removed. So Kuroishi will be dead.
Such a divided land is called “eye”, and the most common way of living stone is to have “two eyes”. In the last two examples, it can be said that it was not possible to live because it was only one eye at the end.
4. Also, the point surrounded by both black and white stones is called “no good” and is supposed to be neither land.
5. About “Seki”. In most cases, stones live by having two eyes, but they are not without them. For example, if you have black and white inside the stone frame that you are trying to enclose, and you have another shape that has two eyes, you have to take the opponent's stone to live Therefore, it is necessary to fill the two points in the middle for that purpose. However, regardless of which strikes first, if the first striker hits one of the remaining two grounds and then hits the other one in succession, his stone is packed. May be taken off. Such a shape is said to be a “seki” shape, and both Kuroishi and Shiraishi become “living stones that the other party cannot take even if they try to take”, so they are both “living”.
6. About the final event. If you think that your land will not increase or your opponent's land will not decrease even if you hit more than this, you can pass, and both players can pass continuously, where the game ends. After that, the ground is calculated to confirm victory or defeat. Also, if you think you have no wins while playing, you can declare your loss and finish the game. It is said to be “terminated”.
7. About the calculation of the ground. As I wrote earlier, Go is a game that competes for the size of the ground, but to be exact, the next four total numbers win the larger.
The first is the size of the number of points on the board. This is as described above.
Second, it is the number of stones of the opponent who won. This is called “hama stone”.
Third is the number of dead stones of the opponent. Although it was not picked up from the board, it is treated the same as Hama stone.
Finally, about the rule called “Komi”. Since Go usually starts from black, black is inevitably advantageous. Therefore, the handicap called “komi” is given to white to adjust. Currently, it is handled in the 5th and 7th half.
The above four items are settled, and the winner is determined by the superiority of the number of eyes.
For example, black white background 25 eyes 22 eyes
Ageha 2 eyes 3 eyes
Opponent's death stone 4 eyes 2 eyes
Komi 0 eyes 6 eyes half
Assuming a total of 31 eyes and 33 eyes and half, white will be 2 and a half more, so this game will win white.
そして第2は、石の打ち方の改良である。盤面は27路盤、縦27本、横27本に囲まれた図形となり、27×27=729と従来に比較して約2.019倍の着地点が増加されている。ただ、この方法によるゲーム時間を従来と同じに保つためには、交互に1手ずつ打つ方法を変える必要があると考える。私は、このゲームに交互2手ずつ石を打つ方法で取り組む必要があると考え採用している。そうすれば、合計の置石数が約2.019倍増加するのに対して、石を置く回数は従来に比し1.9%増加するのみであり、より効率化するので、量的に2倍増のゲームを従来と同等の手数と時間で、という、より快適かつ短時間にゲームを構成することが可能になると考える。
第3はルールの改正である。碁ゲームは従来から言われている通り、先手番有利と言われている。新ゲームは、2手ずつ交互に打つので、先手番がさらに有利になると考えられる。この点につき、先手後手の公平性を高めるため、最初の着手、先手番第1手目を1石のみとすることにした。そして、先手番が後手番に与えるハンデ、「コミ」については、先手から後手に8目与えるものとする。従来の碁ゲームに比して半目~2.5目ほど増強している。以上が、新ゲームの大きな特長と言える。 To get rid of this anxiety, I came up with a whole new game. There are three possible methods for this. The first is the improvement of the board. If you look at Figure 1, you can see that the new game uses 27 roadbeds. Compared to Sakai's 19 roadbeds, the new game's 27 roadbeds can be expected to be more versatile and infinite.
The second is the improvement of how to hit stones. The board is a figure surrounded by 27 roadbeds, 27 vertical and 27 horizontal, with 27 x 27 = 729, an increase of about 2.019 times the landing spot compared to the conventional. However, in order to keep the game time by this method the same as before, it is necessary to change the method of hitting one by one alternately. I adopt this game because I think it is necessary to tackle this game by hitting two stones alternately. Then, while the total number of stones will increase by about 2.019 times, the number of stones will only increase by 1.9% compared to the previous, and it will become more efficient, so the game will be doubled quantitatively. I think that it will be possible to construct a game more comfortably and in a short time with the same number of steps and time as before.
The third is the revision of the rules. The game is said to be advantageous in the first place as it has been said. Since the new game is played two turns at a time, it is thought that the first move will be more advantageous. In this regard, in order to improve the fairness of the front and back, we decided to make only one stone for the first start and the first move. And, for the handicap “Komi” that the first player gives to the second player, eight hands are given from the first player to the second player. Compared to the traditional Samurai game, it has been increased by half to 2.5. These are the major features of the new game.
そして第2は、石の打ち方の改良である。私は、このゲームに交互2手ずつ石を打つ方法で取り組む必要があると考え採用した。
第3はルールの改正である。碁ゲームは従来から言われている通り、先手番有利と言われている。新ゲームは、2手ずつ交互に打つので、先手番がさらに有利になると考えられる。この点につき、先手後手の公平性を保つため、最初の着手、先手番第1手目を1石のみとすることにした。そして、先手番が後手番に与えるハンデ「コミ」については、ゲームの公平性を高めるため、先手から後手に8目与えるものとする。従来の碁ゲームに比して半目~2.5目増となっている。以上が、新ゲームの大きな特長と言える。 The first is the improvement of the board. The new game uses 27 roadbeds compared to 19 roadbeds of Sakai.
The second is the improvement of how to hit stones. I adopted this game because I thought it was necessary to work on the game by hitting two stones alternately.
The third is the revision of the rules. The game is said to be advantageous in the first place as it has been said. Since the new game is played two turns at a time, it is thought that the first move will be more advantageous. In this regard, in order to maintain the fairness of the front and back, we decided to use only one stone for the first start and the first move. And, for the handicap “Komi” that the first player gives to the second player, eight hands are given from the first to the second in order to improve the fairness of the game. Compared to the traditional Samurai game, the number is increased by half to 2.5. These are the major features of the new game.
第2に、この方法によるゲーム時間を従来と同じに保つためには、交互に1手ずつ打つ方法を変える必要があった。そうすれば、合計の置石数が約2.019倍増加するのに対して、石を置く回数は従来に比し1.9%増加するのみであり、より効率化するので、量的に2倍増のゲームを従来と同等の時間と手数で、という、より快適かつ短時間にゲームを構成することが可能になると考える。
第3に、1番手のみ1石、第2手以降2石ずつ交互に打つルールと、コミ8目の採用で、先手と後手の公平性が高まり、より白熱したゲーム展開が期待できると考える。 First, compared to the 19 roadbed of Sakai, the new game 27 roadbed is a figure surrounded by 27 vertical and 27 horizontal, 27 x 27 = 729, which is about 2.019 times the landing point The variety of aspects is almost infinite.
Second, in order to keep the game time by this method the same as before, it was necessary to change the method of hitting one by one alternately. Then, while the total number of stones will increase by about 2.019 times, the number of stones will only increase by 1.9% compared to the previous, and it will become more efficient, so the game will be doubled quantitatively. I think that it will be possible to construct a game more comfortably and in a short time, with the same time and effort as before.
Thirdly, the rule of hitting one stone only for the first player and two stones after the second hand and the adoption of the 8th comic will increase the fairness of the front and back, and we can expect a more heated game development.
黒 白
地 209目 175目
アゲハマ 0目 4目
相手の死石 26目 7目
コミ 0目 8目
合計 235目 194目
としますと、黒の方が41目多いので、この対局は黒の勝ちとなる。 In FIG. 5, the following four items are settled, and the winning or losing is determined by the superiority of the number of eyes.
Black White 209 eyes 175 eyes Agehama 0 eyes 4 eyes Opponent's dead stone 26 eyes 7 eyes
Komi 0 eyes 8 eyes
Assuming a total of 235th and 194th, there will be 41 more blacks, so this game will win black.
2 黒石 (図1)
3 白石 (図1)
4 星 (図1) 1 New game board (Figure 1)
2 Kuroishi (Figure 1)
3 Shiraishi (Figure 1)
4 stars (Fig. 1)
Claims (1)
- 第1に、新ゲーム27路盤は、縦27本、横27本に囲まれた図形となり、27×27=729と碁に比較して約2.019倍の着地点となり、局面の多彩化が、無限化に近く図られている。
第2に、1番手のみ1石、第2手以降2石ずつ交互に打つという斬新なゲーム方法の採用により、合計の置石数が約2.019倍増加するのに対して、石を置く回数は従来に比し1.9%増加するのみであり、2倍増となった新ゲームの量を碁と同等の手数と時間で、より快適かつより短時間にゲームを構成することが可能になると考える。
第3に、コミ8目のルールの採用で、先手と後手の公平性がより高まり、白熱したゲーム展開が期待できると考える。
以上の3点をバランスのとれた優れた1つのゲームの不可欠の構成要素として特許請求の範囲とする。 Firstly, the new game 27 roadbed will be a figure surrounded by 27 vertical and 27 horizontal, 27 x 27 = 729, about 2.019 times the landing point, and the variety of aspects is infinite It is planned to be near.
Secondly, the adoption of a novel game method in which only one stone is hit one by one and two stones after the second is adopted, the total number of placed stones increases by about 2.019 times, while the number of times stones are placed It is only 1.9% increase compared to the game, and the amount of the new game, which has been doubled, can be constructed more comfortably and in a shorter time with the same number of hands and time as the bag.
Third, we believe that the adoption of the Komi 8th rule will increase the fairness of the front and back, and expect a heated game development.
The above three points are claimed as indispensable components of one well balanced game.
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KR1020157033446A KR20160003057A (en) | 2013-04-25 | 2013-05-02 | New game "shiki" |
CN201380076806.2A CN105246565A (en) | 2013-04-25 | 2013-05-02 | New game ''shiki'' |
JP2015513474A JPWO2014174687A1 (en) | 2013-04-25 | 2013-05-02 | New game "Formula" |
GB1520487.8A GB2528620A (en) | 2013-04-25 | 2013-05-02 | New game "Shiki" |
US14/784,088 US20160074747A1 (en) | 2013-04-25 | 2013-05-02 | New game "shiki" |
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Citations (5)
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---|---|---|---|---|
JPH073693U (en) * | 1993-06-22 | 1995-01-20 | 善久 本田 | Round board |
JPH11206954A (en) * | 1998-01-22 | 1999-08-03 | Koichi Arai | Game board |
JP2001000622A (en) * | 1999-06-22 | 2001-01-09 | Susumu Tanaka | Board game tool |
JP2006122619A (en) * | 2004-11-01 | 2006-05-18 | Tadaaki Ando | Survival go (go with multiplayer) |
JP2009125566A (en) * | 2007-11-22 | 2009-06-11 | Kenji Yamamoto | Pink display igo |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5221586U (en) * | 1975-07-31 | 1977-02-16 | ||
JPS55116683U (en) * | 1979-02-10 | 1980-08-18 | ||
JPS58162878U (en) * | 1980-12-06 | 1983-10-29 | 井田 徹 | portable go set |
JPS59172475U (en) * | 1983-03-18 | 1984-11-17 | 竹吉 陸奥女 | Openable one-touch Go set |
JP2891071B2 (en) * | 1993-01-19 | 1999-05-17 | 住友化学工業株式会社 | Method for producing para-based aromatic polyamide paper |
US20120200039A1 (en) * | 2011-02-07 | 2012-08-09 | Jong Min Choi | Board Game |
-
2013
- 2013-05-02 GB GB1520487.8A patent/GB2528620A/en not_active Withdrawn
- 2013-05-02 CN CN201380076806.2A patent/CN105246565A/en active Pending
- 2013-05-02 WO PCT/JP2013/062790 patent/WO2014174687A1/en active Application Filing
- 2013-05-02 JP JP2015513474A patent/JPWO2014174687A1/en active Pending
- 2013-05-02 KR KR1020157033446A patent/KR20160003057A/en not_active Application Discontinuation
- 2013-05-02 US US14/784,088 patent/US20160074747A1/en not_active Abandoned
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH073693U (en) * | 1993-06-22 | 1995-01-20 | 善久 本田 | Round board |
JPH11206954A (en) * | 1998-01-22 | 1999-08-03 | Koichi Arai | Game board |
JP2001000622A (en) * | 1999-06-22 | 2001-01-09 | Susumu Tanaka | Board game tool |
JP2006122619A (en) * | 2004-11-01 | 2006-05-18 | Tadaaki Ando | Survival go (go with multiplayer) |
JP2009125566A (en) * | 2007-11-22 | 2009-06-11 | Kenji Yamamoto | Pink display igo |
Also Published As
Publication number | Publication date |
---|---|
GB2528620A (en) | 2016-01-27 |
GB201520487D0 (en) | 2016-01-06 |
US20160074747A1 (en) | 2016-03-17 |
KR20160003057A (en) | 2016-01-08 |
JPWO2014174687A1 (en) | 2017-02-23 |
CN105246565A (en) | 2016-01-13 |
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