WO2014075486A1 - 转移播放的数字媒体内容切回方法、装置及系统 - Google Patents
转移播放的数字媒体内容切回方法、装置及系统 Download PDFInfo
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- WO2014075486A1 WO2014075486A1 PCT/CN2013/082461 CN2013082461W WO2014075486A1 WO 2014075486 A1 WO2014075486 A1 WO 2014075486A1 CN 2013082461 W CN2013082461 W CN 2013082461W WO 2014075486 A1 WO2014075486 A1 WO 2014075486A1
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- media content
- digital media
- played
- transferred
- switchback
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- 238000000034 method Methods 0.000 title claims abstract description 54
- 230000009471 action Effects 0.000 claims abstract description 70
- 238000012546 transfer Methods 0.000 claims description 40
- 230000004044 response Effects 0.000 claims description 21
- 238000003860 storage Methods 0.000 claims description 11
- 238000005452 bending Methods 0.000 claims description 9
- 230000004424 eye movement Effects 0.000 claims description 7
- 230000036544 posture Effects 0.000 claims 2
- 230000006870 function Effects 0.000 abstract description 14
- 230000008569 process Effects 0.000 description 9
- 238000010586 diagram Methods 0.000 description 8
- 238000012545 processing Methods 0.000 description 7
- 238000012790 confirmation Methods 0.000 description 5
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/436—Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
- H04N21/43615—Interfacing a Home Network, e.g. for connecting the client to a plurality of peripherals
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- H—ELECTRICITY
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- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4122—Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
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- H—ELECTRICITY
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
- H04N21/41407—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/4223—Cameras
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/44008—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics in the video stream
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/442—Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
- H04N21/44213—Monitoring of end-user related data
- H04N21/44218—Detecting physical presence or behaviour of the user, e.g. using sensors to detect if the user is leaving the room or changes his face expression during a TV program
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47217—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks
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- H04N21/47—End-user applications
- H04N21/485—End-user interface for client configuration
Definitions
- the present invention relates to the field of computer technologies, and in particular, to a method, device and system for digital media content switching back to transfer. Background technique
- the current common control methods for multiple devices are: respectively, using the respective remote controllers of the devices for control, and these remote controllers are often not universal, and most of the remote controllers do not have network functions, for example, Traditional TV sets, stereos; there are also some remote controls that support the network, for example, loading software that supports interworking protocols on devices with computing and network capabilities (such as mobile phones, PADs) to control another device.
- Gesture control is a relatively new way: The camera on one device monitors gestures and analyzes them, and finally converts them into control of the device.
- Some products in the prior art enable one to transfer digital media content played on one device to another device, for example, using the existing Universal Plug and Play (UPnP) protocol. It realizes the transfer of video playback on the mobile phone to the TV.
- UnP Universal Plug and Play
- TV manufacturers, mobile phone manufacturers, player manufacturers, and home memory manufacturers that produce similar production ports.
- the embodiment of the invention provides a method, a device and a system for switching back and playing digital media content, so as to provide a simpler and more natural control mode to realize the transfer of content to the device, coordinated play, and the like, and then transferred back to the original device. Control of this function.
- An embodiment of the present invention provides a method for switching back and playing digital media content, including: after the digital media content played by the first device is transferred to the second device, the second device identifies the user action; and the second device is configured according to the identified user action. Switch the played digital media content back to the first device.
- the method further includes: the second device storing the first device information;
- the cutting the digital media content that is played back to the first device includes: the second device notifying the first device to continue playing the digital media content according to the first device information.
- the method further includes: stopping, by the second device, playing the digital media content, and closing the connection with the corresponding content source.
- the second device cutting the played digital media content back to the first device according to the identified user action comprises: the second device identifying the user action by the identifying device; comparing the user action with the preset action discrimination data, if If the determination is met, the played digital media content is switched back to the first device.
- the identification device comprises: a camera; the user action comprises: a gesture action, an eye movement, a body posture, wherein the gesture action comprises: a hand cranking back, an arm and a palm extending straight to the identification device, the arm bending back, and The arm and palm are erected against the identification device and oscillated to the body a predetermined number of times.
- the method further includes: receiving, by the second device, the response message sent by the first device, and obtaining whether the message is carried in the response message and agrees to switch back the number Information about media content.
- the second device stops playing the digital media content
- the closing the connection with the corresponding content source comprises: the second device determining, according to the response message, that the first device agrees to switch back the digital media content, stopping playing the digital media content, and closing the corresponding content The connection to the source.
- the embodiment of the present invention further provides a digital media content switching device for transferring and playing, comprising: an identification module, configured to: after the digital media content played by the first device is transferred to the digital media content switching device of the transfer and play, the user is identified An action; a switchback module configured to cut back the played digital media content back to the first device based on the identified user action.
- the device further includes: a storage module configured to store the first device information; and correspondingly, the switchback module is configured to notify the first device to continue playing the digital media content according to the first device information.
- the switchback module is configured to stop playing digital media content and close the connection with the corresponding content source.
- the identification module is configured to recognize the user action by the identification device; compare the user action with the preset action discrimination data, and if the determination is met, switch the played digital media content back to the first device.
- the identification device comprises: a camera; the user action comprises: a gesture action, an eye movement, a body posture, wherein the gesture action comprises: a hand cranking back, an arm and a palm extending straight to the identification device, the arm bending back, and The arm and palm are erected against the identification device and oscillated to the body a predetermined number of times.
- the device further includes: a receiving module, configured to receive the response message sent by the first device, and obtain information about whether to agree to switch back the digital media content carried in the response message.
- a receiving module configured to receive the response message sent by the first device, and obtain information about whether to agree to switch back the digital media content carried in the response message.
- the switchback module is configured to, according to the response message, determine that the first device agrees to switch back to the digital media content, then stops playing the digital media content, and closes the connection with the corresponding content source.
- the embodiment of the present invention further provides a digital media content switching back system for transferring and playing, comprising the above-mentioned digital media content switching device for transferring and playing, and a first device, wherein the first device is used for digital media content played thereon After transferring to the digital media content switching device of the transfer play, the digital media content of the cut back is continuously played under the control of the digital media content switching device that transfers the playback.
- the embodiment of the invention notifies the original device to continue playing the digital media content by identifying the user operation, and provides a simpler and more natural control manner to realize the transfer of the content between the devices, the cooperative play, and the like, and then transferred back to the original device.
- the control of this function can make people's experience of digital media content more convenient, control more natural and easy to use, and entertainment life is easier and more enjoyable. It is easier to understand and easy to use when mastering new device functions, and improve users' feeling of using.
- FIG. 1 is a flowchart of a method for switching back and playing digital media content in accordance with an embodiment of the present invention
- FIG. 2 is a schematic diagram of device control according to an embodiment of the present invention
- FIG. 3 is a schematic flowchart of a network message of a control method according to an embodiment of the present invention.
- FIG. 5 is a schematic structural diagram of a digital media content switching device for transferring and playing according to an embodiment of the present invention
- FIG. 6 is a schematic diagram of a digital media content switching back system for transfer playback according to an embodiment of the present invention. detailed description
- the present invention provides a method for switching back and playing digital media content.
- apparatus and system in conjunction with the accompanying drawings and embodiments, The invention is further illustrated in detail. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
- FIG. 1 is a flowchart of a method for switching back and playing digital media content in accordance with an embodiment of the present invention.
- the first device that is, the source device
- the second device needs network capability and identification.
- network capability refers to the ability to connect with other devices and to send and receive messages from other devices
- recognition capability refers to the ability to recognize that digital media content is about to be transferred back to the first device, including recognition of hand grabbing Action, arm bending back action, etc.
- the method for switching back and playing digital media content includes the following processing:
- Step 101 After the digital media content played by the first device is transferred to the second device, the second device identifies the user action.
- the method further includes the following processes: 1.
- the second device stores the first device information; 2.
- the digital device that the second device will play The cutting back to the first device specifically includes: 3.
- the second device notifies the first device to continue playing the digital media content according to the first device information.
- Step 102 The second device cuts back the played digital media content to the first device according to the identified user action.
- step 102 the following processing may also be performed: the second device stops playing the digital media content, and closes the connection with the corresponding content source.
- Step 102 specifically includes the following processes: 1.
- the second device identifies the user action by the identification device; 2. compares the user action with the preset action discrimination data, and if the determination is met, The played digital media content is switched back to the first device.
- the identification device comprises: a camera; the user actions include: a gesture action, an eye movement, a body posture, wherein the gesture action comprises: a hand grasping the arm, a back, an arm and a palm extending straight to the identification device, the arm bending back, and the arm and the palm
- the object is erected against the identification device and oscillated to the body a predetermined number of times.
- the method further includes: receiving, by the second device, the response message sent by the first device, and obtaining whether the message is carried in the response message. Cut back information about digital media content. If the second device determines, according to the response message, that the first device agrees to switch back to the digital media content, then stopping playing the digital media content and closing the connection with the corresponding content source.
- the first device may confirm whether to continue playing back the digital media content, the confirmation operation may be that the first device displays a menu option, or receives a gesture operation.
- the device includes two devices: a PAD and a television (TV).
- the PAD is used as the first device, and the digital media content is being played.
- the digital media content can be a locally stored video file, a video stream from an IP network, a local audio file, an audio stream from an IP network, or a desktop of an operating system.
- the PAD has an interface for interacting with the user, allowing the user to enter confirmation information for the process, for example, agreeing or refusing to return the transferred digital media content for playback.
- the PAD has a network interface that supports IEEE 802.11b/g/n and IEEE 802.3 to connect to an IP network.
- the modules in the PAD also have network service capabilities, and the network service capability can discover and connect with other devices, and can send and receive messages with other devices.
- the TV acts as a second device and has a camera.
- the user can manually throw, release, or point the action in front of the camera.
- TV has the identification to transfer back to the digital media
- the ability to play, that is, the TV can obtain a moving image through the camera, thereby pre-defining to recognize that the transferred digital media content to be transferred back to the PAD playback, that is, knowing that the digital media content is about to be transferred,
- An identification incorporates a contextual scene: including a throwing action to recognize the hand, a release action of the hand, a pointing action of the hand, or a hand opening on the touch screen (if the TV screen has a touch screen).
- the TV there is a network interface on the TV that supports IEEE 802.11b/g/n and IEEE 802.3, so that it can be connected to an IP network.
- the modules in the TV also have network service capabilities, and the network service capabilities can discover and connect with other devices, and can send and receive messages to and from the PAD.
- the PAD and the TV are connected to each other through a network.
- the actions recognizable by the TV are:
- Swing The user is facing the TV camera, arms and palms are erected, and then swinged to the body 2 times or more.
- gesture recognition can be identified by histogram method or hidden Markov model method.
- the user's gesture action falls within the camera capture range, so that the camera can generate a gesture video and hand it to the recognition module, and the recognition module recognizes the position of the gesture image by using color, or contour, or structural light analysis.
- Detecting and segmenting the gesture object, extracting the gesture feature, and tracking the gesture motion; then, processing the finger direction and the motion direction sequence, and finally completely recognizing the gesture motion, and the method can be compared with the predefined gesture motion space. , determine the user's action operation intention.
- PAD and TV in addition to the gesture operation described above, an eye movement, a body posture, or the like may be used.
- the network service capabilities of PAD and TV include enabling PADs and TVs to communicate with each other over the network.
- FIG. 3 is a schematic diagram of a network message flow of a control method according to an embodiment of the present invention.
- the first device is a PAD and the second device is a TV.
- the digital media content is on the PAD
- the user has manipulated the digital media content from the PAD to the TV.
- the scene and experience are: In the living room of the family home, the user sits on the sofa and uses the PAD to The digital media content originally played on the PAD has been transferred to play on the TV, and the user is watching the video content played on the TV.
- the user intends to take the PAD to another room to continue watching, and then use the gesture operation to recall the content played on the TV back to the PAD, and no longer use the TV to play.
- the devices PAD and TV are connected to each other through a network and are capable of communicating with each other. Specifically, the following processing is included:
- Step 301 The digital media content playback on the PAD has been transferred to the TV for playback.
- the TV needs to store the address, port and other parameters of the original device (PAD).
- PAD original device
- the management of the session connection established between the PAD and the TV needs to be managed.
- the management of the session connection includes session identification, heartbeat message convention, retention of maximum session duration, and the like.
- Step 302 The TV recognizes the play back action.
- the action is the action (ACTION) 1 in Fig. 3, and ACTION1 may be any one of the aforementioned first group of actions.
- the TV can support one of these actions and support at least one of them.
- the recognition of these actions is combined with the context and predefined in the TV.
- the context includes that the TV has started to activate the recognition function after playing the digital media transferred from the PAD; the motion recognition uses an image recognition algorithm, so that the TV can
- the meaning of the action is recognized, ie the video currently being played is to be transferred back to the original device for playback.
- the second device recognizes that the digital media content will be transferred back to the original device.
- Step 303 The TV recognizes the post broadcast: REQUEST RETURN.
- the TV recognizes the action for the device, that is, after recognizing the intention of the digital media content to be transferred back to the original device, if the device can receive the digital media content in the broadcast message sent by the PAD, the network service function is started.
- the REQUEST RETURN message is sent to the PAD on the pre-stored address and port, and the information included in the message is used to request the PAD to accept the transfer back to the digital media content.
- the information included in the packet includes: a device name, an address, a port, and a timeout period; wherein, the address is an address of a REQUEST RETURN message, and an address of a subsequent message interaction; the timeout period indicates the message The valid time, that is, after the specified time, the request message will be invalid (cancel).
- step 303 the second device requests the first device to be ready to receive the digital media content that was transferred back.
- Step 304 Digital media content transfer.
- the PAD prompts the user to input the confirmation information, and the user can select an option of "Yes” or “No” on the PAD, that is, corresponding to the ACTION in FIG.
- Step 305 The PAD sends a broadcast: RETURN OK.
- the response message is sent to the TV, that is, the RETURN OK message in FIG.
- Step 306 The playback of the digital media content is transferred back.
- the PAD continues to play the original digital media content locally, and the TV stops playing, and the PAD and the TV are disconnected from each other. If the digital media content on the PAD is from another content source device on the network, the PAD can continue to play the digital media content on the other content source device on the PAD in a manner prior to the transfer to the TV.
- the first device may also send a broadcast message, that is, the first device sends a transfer message after identifying the transfer intention, and the second device sends a response, the subsequent process and the upper device.
- the steps are similar; in such an instance, the address, port, etc. of the second device after the transfer needs to be stored by the first device.
- the first device may refer to the functions and roles of the foregoing PAD, and the second device may refer to the functions and roles of the foregoing TV.
- Step 401 The play transfer is completed, that is, in the foregoing example, the digital media content is transferred from the first device to the second device for playback.
- Step 402 The second device stores the first device information, and the first device stores the second device information.
- This information can be device address, communication port, and so on.
- Step 403 The second device recognizes that the content play is to be switched back to the first device.
- the identification is that the second device recognizes by gesture operation or the like.
- Step 404 The second device sends the notification information to the first device.
- Step 405 The first device needs to confirm whether to receive the switchback. If yes, the first device starts to play; the second device information stops playing, and the connection with the content source is closed. The process ends. If the result of the first device confirmation is that the switchback playback is not received, the first device sends a reject message to the second device, or the second device waits for the message to time out without sending the message, and the second device continues to play the transferred digital media content. The first device does nothing.
- the PAD is used as the first device, and the present invention is not limited to the first device being a device such as a PAD, a mobile phone, other players with a touch screen (a remote control), or even a computer, etc.
- the trigger function in the foregoing process can also be implemented by a keyboard or a mouse on a computer.
- the TV is used as the second device, and the present invention is not limited to the second device being a device such as a TV, as long as a camera is provided, having various capabilities described in the embodiments, a mobile phone, a set top box, a projector, A computer or the like can be used as the second device.
- the network-related part can be applied to IEEE 802.3, IEEE 802.11b/g/n, POWELINE, CABLE, PSTN, 3rd Generation Partnership Project (3GPP). IP network supported by communication networks such as network and 3GPP2 network.
- the operating system of each device can be applied to UNIX-like operating systems, WINDOWS-like operating systems, ANDROID-like operating systems, IOS operating systems, and consumer interfaces can be applied to JAVA languages. Interface, etc.
- various components, systems, devices, processing steps and/or data structures can be manufactured, manipulated, and/or executed using various types of operating systems, computing platforms, computer programs, and/or general purpose machines.
- the method included is performed by a computer, device or machine, and the method can be stored as machine readable instructions, which can be stored on a defined medium, such as a computer storage device, including but not limited to ROM (read only memory) Storage, FLASH memory, transfer device, etc.), magnetic storage media (eg, magnetic tape, disk drives, etc.), optical storage media (eg, CD-ROM, DVD-ROM, paper cards, tape, etc.) and other well-known types Program memory.
- ROM read only memory
- FLASH memory FLASH memory
- magnetic storage media eg, magnetic tape, disk drives, etc.
- optical storage media eg, CD-ROM, DVD-ROM, paper cards, tape, etc.
- Program memory
- FIG. 5 is a schematic structural diagram of a digital media content switching device for transferring playback according to an embodiment of the present invention, as shown in FIG.
- the digital media content switching device of the transfer play of the embodiment of the invention includes: an identification module 50, and a switchback module 52.
- the modules of the embodiments of the present invention are described in detail below.
- the identification module 50 is configured to recognize the user action after the digital media content played by the first device is transferred to the digital media content switching device of the transfer play;
- the switchback module 52 is configured to switch back the played digital media content to the first device based on the identified user action.
- the digital media content switching device further includes: a storage module configured to store the first device information; and correspondingly, the switchback module 52 is configured to notify according to the first device information.
- the first device continues to play digital media content.
- the switchback module 52 is configured to stop playing digital media content and close the connection with the corresponding content source.
- the recognition module 50 is configured to identify a user action by the identification device; the recognition device includes: a camera; the user action includes: a gesture action, an eye movement, a body posture, wherein the gesture action comprises: a hand grabbing the arm, a back, an arm and a palm extension After straight pointing to the identification device, the arm is bent back, and the arms and palms are erected against the identification device and then swung to the body a predetermined number of times. The user action is compared with the preset action discrimination data, and if the determination is met, the played digital media content is switched back to the first device.
- the digital media content switching device further includes: a receiving module, configured to receive a response message sent by the first device, and obtain, by the response message, whether to agree to switch back the digital media content information.
- the switchback module 52 is configured to determine, according to the response message, that the first device agrees to switch back the digital media content, then stops playing the digital media content, and closes the connection with the corresponding content source.
- the above identification module may be composed of a camera and a CPU chip; the switchback module may be composed of a CPU chip and a network interface; the storage module may be a computer storage device, including but not limited to a ROM (read only memory, FLASH memory, Transfer device, etc.), magnetic storage media (eg, magnetic tape, disk drive, etc.), optical storage media (eg, CD-ROM, DVD-ROM, paper card, paper tape, etc.) and other well-known types of program memory;
- the receiving module can be composed of a network interface.
- FIG. 6 is a schematic diagram of a digital media content switching back system for transferring playback according to an embodiment of the present invention, as shown in FIG.
- the digital media content switchback system of the transfer play of the embodiment includes: the digital media content switchback device 60 of the transfer play in the above device embodiment, and the first device 62;
- the first device 62 is configured to continue playing the cut back digital media after the digital media content played thereby is transferred to the digital media content switching device 60 of the transfer play, under the control of the digital media content switching device 60 of the transferred play. content.
- the digital media content switching device 60 for transferring and playing in the digital media content switching back system of the transfer play in the embodiment of the present invention has been described in detail in the above device embodiment, and is not described herein. Let me repeat.
- modules in the devices of the embodiments can be adaptively changed and placed in one or more devices different from the embodiment.
- the modules or units or components of the embodiments may be combined into one module or unit or component, and further they may be divided into a plurality of sub-modules or sub-units or sub-components.
- all the features disclosed in the specification, including the accompanying claims, the abstract and the drawings may be employed in any combination and so disclosed.
- Each feature disclosed in the specification (including the accompanying claims, the abstract and the drawings) may be replaced by alternative features that provide the same, equivalent or similar purpose.
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EP13855199.9A EP2921945A4 (en) | 2012-11-19 | 2013-08-28 | METHOD, APPARATUS AND SYSTEM FOR RETRIEVING TRANSFERRED AND LUTED DIGITAL MULTIMEDIA CONTENT |
US14/443,726 US9712865B2 (en) | 2012-11-19 | 2013-08-28 | Method, device and system for switching back transferred-for-play digital media content |
KR1020157016450A KR101708578B1 (ko) | 2012-11-19 | 2013-08-28 | 이전되어 재생되는 디지털 미디어 콘텐츠를 복귀시키는 방법, 장치 및 시스템 |
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CN201210466577.2A CN103019555B (zh) | 2012-11-19 | 2012-11-19 | 转移播放的数字媒体内容切回方法、装置及系统 |
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EP (1) | EP2921945A4 (zh) |
KR (1) | KR101708578B1 (zh) |
CN (1) | CN103019555B (zh) |
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CN103780970B (zh) * | 2013-08-20 | 2018-03-16 | 华为终端(东莞)有限公司 | 一种媒体播放的方法、装置和系统 |
US10057640B2 (en) * | 2015-08-17 | 2018-08-21 | Google Llc | Media content migration based on user location |
CN105472452B (zh) * | 2015-11-11 | 2020-06-02 | 惠州Tcl移动通信有限公司 | 通过中介设备在多台终端之间实现数据共享的方法及系统 |
AU2017212508A1 (en) * | 2016-01-29 | 2018-01-18 | Rovi Guides, Inc. | Systems and methods for enabling users to receive access to content in closed network |
CN113064536B (zh) * | 2021-06-01 | 2021-10-19 | 深圳传音控股股份有限公司 | 处理方法、处理设备及可读存储介质 |
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EP2921945A1 (en) | 2015-09-23 |
KR101708578B1 (ko) | 2017-02-20 |
US9712865B2 (en) | 2017-07-18 |
KR20150090143A (ko) | 2015-08-05 |
US20150334456A1 (en) | 2015-11-19 |
CN103019555B (zh) | 2016-06-01 |
CN103019555A (zh) | 2013-04-03 |
EP2921945A4 (en) | 2016-01-27 |
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