WO2014071716A1 - Dice-rolling advertisement system of mobile phone, and implementation method thereof - Google Patents
Dice-rolling advertisement system of mobile phone, and implementation method thereof Download PDFInfo
- Publication number
- WO2014071716A1 WO2014071716A1 PCT/CN2013/072824 CN2013072824W WO2014071716A1 WO 2014071716 A1 WO2014071716 A1 WO 2014071716A1 CN 2013072824 W CN2013072824 W CN 2013072824W WO 2014071716 A1 WO2014071716 A1 WO 2014071716A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- dice
- information group
- advertising
- advertisement information
- advertising game
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0251—Targeted advertisements
- G06Q30/0269—Targeted advertisements based on user profile or attribute
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0209—Incentive being awarded or redeemed in connection with the playing of a video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0251—Targeted advertisements
Definitions
- the present invention relates to the field of mobile phone advertising technology, and in particular, to a mobile phone shake award dice advertising game system and an implementation method thereof. Background technique
- Mobile media has advantages that other media can't match, such as covering the widest population, low cost of transmission, making it easy to use people's piecemeal time, and spreading information very quickly.
- Mobile telephone advertising is a paid message that is transmitted through mobile media and is intended to influence the attitude, intention and behavior of the recipient through such commercial information.
- Mobile advertising is actually an interactive online advertisement. It is carried by the mobile communication network and has all the characteristics of the network media. At the same time, it is more advantageous than the Internet, because mobility enables users to receive information anytime and anywhere.
- the inserted mobile phone software or the advertisement plug-in in the webpage may push various junk advertisements from time to time, which seriously interferes with the use of the mobile phone, and has become a kind of garbage nuisance.
- mobile phone users can't choose the right advertising content according to their own preferences, and can't control the playing time of the advertising. Users can passively receive a large amount of spam ads every day, which can not only bring mobile phones and other mobile devices to users. A good user experience, and seriously affects the normal life order. Summary of the invention
- the present invention is directed to solving the deficiencies of the prior art.
- the present invention provides a mobile phone shake bonus dice advertising game system, which includes: a smart phone, a camera, a rocking system, a communication network, a dice advertising game system server, and a dice advertising game client; wherein the smart phone is via a communication network Connected to the dice advertising game system server; the camera or/and the rocking system is in communication with the dice advertising game system server; the rocking system comprises: at least one physical tweezers, a shaker, a tray, a protective cover Wherein the scorpion surface of the physical raft is provided with advertising content; the physical raft is disposed on the cymbal disk; the swaying device is coupled to the cymbal disk; and the protective cover is disposed on the associated cymbal disk
- the dice advertising game client is installed in the smart phone, and includes: at least one virtual dice, and the virtual dice is corresponding to the physical dice; the advertisement on the virtual dice
- the graphic information correspond
- the smart phone includes: a triggering device to trigger the dice advertising game client.
- the communication network includes: an internet or a mobile phone mobile network.
- the mobile phone shake bonus dice advertising game system further includes: a period display device, connected to the dice advertising game system server.
- the present invention also provides a mobile phone shake bonus dice advertising game implementation method, which comprises the following steps: First, the dice advertising game system server controls and receives the rocking system to shake out the first advertising information group; secondly, the dice advertising game system server receives The second advertisement information group generated by the user through the smart phone; finally, the dice advertising game system server sends the acquired first advertisement information group to the smart phone.
- the implementation method further includes the dice advertising game system server comparing the first advertisement information group with the second advertisement information group to generate a comparison result, and sending the comparison result to the smart phone.
- the first advertisement information group is a real-time image signal.
- the present invention also provides a mobile phone shake bonus dice advertising game implementation method, which includes the following steps: First, the smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and Sending to the dice advertising game system server; secondly receiving the first advertisement information group shaken by the shaking system; finally, displaying the first advertisement information group on the smart phone.
- the implementing method further includes: receiving a comparison result generated by the dice advertising game system server comparing the second advertisement information group with the first advertisement information group, and displaying the comparison result in the On the smartphone.
- the mobile phone shakes the dice advertising game system and the implementation method provided by the present invention, so that the user can unwittingly accept and memorize the advertising content during the process of playing the mobile game, thereby not only improving the advertising effect, but also the user can Actively choose to receive the corresponding advertising information content according to their own preferences or habits, avoiding the trouble caused by the software or the website's active downlink advertising push mode, greatly improving the user experience.
- FIG. 1 is a schematic structural view of a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention
- FIG. 2 is a schematic flowchart of a method for implementing a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention
- FIG. 3 is a schematic flow chart showing a method for implementing a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention
- FIG. 4 is a schematic flow chart of a method for implementing a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention. detailed description
- FIG. 1 it is a schematic structural diagram of a mobile phone rocking prize dice advertising game system according to an embodiment of the present invention.
- the mobile phone shakes the prize dice advertising game system including:
- a smart phone 100 a camera 200, a rocking system 300, a communication network 400, a dice advertising game system server 500, and a dice advertising game client; wherein the smart phone 100 is via a communication network
- the network 400 is connected to the dice advertising game system server 500;
- the camera 200 or/and the rocking system 300 are in communication with the dice advertising game system server 500.
- the camera 200 is disposed in front of the rocking system 300, and the camera can be clearly photographed.
- the state of the system 300 and the contents of the physical dice 310 are shaken.
- the rocking system 300 includes: at least one physical tweezers 310, a shaker 320, a tray 330, and a protective cover 340, wherein the physical surface of the physical tweezers 310 is provided with advertising content;
- the physical dice 310 includes a conventional dice, also called a dice, which is a regular polyhedron.
- the most common dice is the six-sided cymbal, which is a regular cube with one or six small holes or numbers on it, and the number of the opposite sides must be seven.
- Uncommon scorpions include regular octahedrons, regular dodecahedrons, icosahedrons, and rhombohedral icosahedrons.
- the physical dice 310 of the present invention generally refers to a prop that can generate random results, and the shape includes not only common dice, but also, for example, colored balls, table tennis, punk cards, mahjong, Rubik's cube, lottery turntable, game target disc, Pai Gow and its analogues, etc., differ from the common dice in that it is not a dot but an advertising content surface on each side.
- the physical latch 310 is disposed on the tray 330; the shaker 320 is coupled to the tray 330; the shield 340 is disposed on the associated tray 330; the shield 340 is for preventing physical objects
- the protective cover or the net or the wall (including the air curtain) that is flying out or falling 310 is preferably made of a transparent material. In order to facilitate the clear identification of the status of the physical dice 310.
- the dice advertising game client is installed in the smart phone 100, and includes: at least one virtual dice 110, and the virtual dice 110 is correspondingly disposed with the physical dice 310;
- the advertisement graphic information on the surface corresponds to the advertisement content on the physical dice 310;
- the rocking system 300 executes the instruction of the dice advertising game system server 500, and opens the shaker 320 to shake the physical dice 310 to shake out the first advertisement information group;
- the user triggers the dice advertising game client through the smart phone 100, so that the virtual dice 110 is shaken to select or randomly shake the second advertisement information group.
- the user may select It is a random choice, or it can be a deliberate choice.
- the user can use the smart phone to trigger the selection of the second advertisement information group in various ways, for example: using a touch method, a body feeling method, and the like.
- the dice advertising game system server 500 receives the first advertisement information group and the second advertisement information group, and compares and generates a comparison result.
- the smart phone 100 includes: a triggering device to trigger the dice advertising game client.
- the triggering device may be: a keyboard, a touch screen, a 3D accelerometer, a voice control unit, a behavior image capturing unit, a face recognition unit, and the like.
- the communication network 400 includes: an internet or a mobile network, including a wired network and a wireless data network of a telecommunication operator such as GSM, GPRS, WCDMA, and TD-CDMA.
- a telecommunication operator such as GSM, GPRS, WCDMA, and TD-CDMA.
- the mobile phone shakes the dice advertising game system further includes: an issue number display device 600, in communication with the dice advertising game system server 500.
- FIG. 2 is a flow chart of a method for implementing the mobile phone jackpot advertising game system provided by an embodiment of the present invention.
- the implementation method includes:
- the S110 smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and sends the second advertisement information group to the dice advertising game system server;
- step S120 is performed.
- the S120 dice game system server controls and receives the shake system to shake out the first advertisement information group; after the dice advertisement game system server receives the first advertisement information group shaken by the shake system, step S130 is performed.
- the S130 dice advertising game system server transmits the first advertisement information group to the smart phone.
- step S140 After the smart phone receives the first advertisement information group sent by the server of the dice advertising game system, the step S140 is performed;
- the S140 smart phone displays the first advertisement information group on the smart phone.
- the implementation method provided by the embodiment of the invention enables the user to actively select and view the status of the advertisement information through the smart phone, thereby achieving an organic interaction between the user and the advertisement system.
- the information processing method provided by the embodiment of the present invention is used, and the user can select the virtual advertisement content displayed by the mobile communication device, and send it to the server through a wireless network or a local area network, etc., according to the content selected by the user.
- the server further includes a process of processing the first advertisement information group and the second advertisement information group (S150), where the information processing method may be specifically Includes:
- the dice advertising game system server compares the first advertisement information group with the second advertisement information group to generate a comparison result, and transmits the comparison result to the smart phone.
- the smartphone receives the comparison result and displays the comparison result on the smart phone.
- step S160 the method further includes step S170, the smart phone displaying the comparison result on the smart phone.
- the implementation method of the mobile phone rocking prize dice advertising game system realizes the organic interaction between the user and the advertising system, and causes the user's interest in a vivid manner of participation, avoiding the active downgrade of the software or the website.
- the effect of the advertisement push method on the user is at the same time, and the effect of the advertisement is improved.
- an embodiment of the present invention provides an implementation method, where the execution subject is a dice advertisement game system server, as shown in FIG.
- the S210 dice advertising game system server controls and receives the shake system to shake out the first advertisement information group;
- S220 receives the second advertisement information group generated by the user through the smart phone;
- S230 sends the acquired first advertisement information group to the smart phone.
- the method further includes the step S240: the dice advertising game system server compares the first advertisement information group with the second advertisement information group to generate a comparison result, and sends the comparison result to the smart phone. .
- the first advertisement information group is a real-time image signal.
- the dice advertising game system server acquires the first advertisement information group of the rocking system by using a camera capture device.
- the first advertisement information group of the rocking system periodically changes; or, the first advertisement information group timing of the rocking system is changed; or, the rocking system Updating is performed under the trigger of the dice advertising game system server; or the rocking system is updated under the trigger of the mobile communication device.
- the user cannot predict the specific content.
- the advertisement information can only be selected according to the guess.
- the second advertisement information group selected by the user matches the first advertisement information group of the shake system, the specific information, the value-added service or the specific prize is fed back to the prize.
- the way of guessing "makes the user to participate in the product advertisement vividly, greatly improving the user's interest, reducing the trouble caused by advertising, and improving the efficiency of product advertising.
- the practice of designing advertising graphic information on the virtual dice 110 in the mobile client, or not using the virtual dice 110 is a sacrifice of advertising effects, sacrificing credibility, and sacrificing fun. Sexuality is worse than the practice of using.
- an embodiment of the present invention provides an implementation method, where the execution subject is a smart phone, as described in FIG. 4:
- the S310 smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and sends the second advertisement information group to the dice advertising game system server;
- S320 receives the first advertisement information group shaken by the rocking system
- S330 displays the first advertisement information group on the smart phone.
- the method further includes: Step S340, receiving a comparison result generated by comparing, by the dice advertising game system server, the second advertisement information group with the first advertisement information group, and displaying the comparison result on the On the smartphone.
- the mobile phone shakes the dice advertising game system and the implementation method provided by the embodiment of the present invention, so that the user can select the virtual advertisement content displayed by the smart phone, and send it to the dice advertising game through a wireless network or a local area network.
- the system server, the dice advertising game system server obtains the advertisement information group of the shake system corresponding to the virtual advertisement content according to the content selected by the user, and the advertisement information group of the shake system.
- Sending the advertising information group of the shaking system to the smart phone so that the user can actively receive the corresponding advertising content according to his or her preference or habit, avoiding the software or website
- the problem of the user's active downlink advertising push has greatly improved the user experience.
- RAM random access memory
- ROM read only memory
- electrically programmable ROM electrically erasable programmable ROM
- registers hard disk, removable disk, CD-ROM, or any other form of storage known in the art. In the medium.
- This patent avoids the user's trouble caused by the active downlink advertisement push mode of the software or the website, and greatly improves the user experience.
Landscapes
- Business, Economics & Management (AREA)
- Engineering & Computer Science (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Strategic Management (AREA)
- Finance (AREA)
- Game Theory and Decision Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Economics (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Disclosed is a dice-rolling advertisement system of a mobile phone. The system comprises a mobile phone, a camera, a dice-rolling system, a communications network, a dice advertisement game system server, and a dice advertisement game client. The dice system generates, by rolling, a first advertisement information group, a user generates a second advertisement information group by using the mobile phone, and the dice advertisement game system server receives the first advertisement information group and the second advertisement information group and compares the first advertisement information group with the second advertisement information group. The dice-rolling advertisement system of the mobile phone can make the user to receive corresponding content of advertisement information according to preferences or habits of the user, thereby avoiding the trouble caused by an active downlink advertisement pushing mode of software or a website, and improving the use experience of the user.
Description
手机摇摇奖骰子广告游戏系统及实现方法 技术领域 Mobile phone shake award dice advertising game system and implementation method
本发明涉及手机广告技术领域, 且特别涉及一种手机摇摇奖骰子广告游戏 系统及实现方法。 背景技术 The present invention relates to the field of mobile phone advertising technology, and in particular, to a mobile phone shake award dice advertising game system and an implementation method thereof. Background technique
目前, 随着我国手机用户普及率的逐渐提高, 手机作为一种新型媒体的应 用——手机广告也日益凸现。 手机媒体拥有其它媒体无法比拟的优势, 例如覆 盖人群最广、 传播成本比较低廉、 可以最方便地把人们的零碎时间利用起来, 并且能够极为快捷地传播信息。 At present, with the gradual increase in the penetration rate of mobile phone users in China, mobile phone advertising as a new type of media has become increasingly prominent. Mobile media has advantages that other media can't match, such as covering the widest population, low cost of transmission, making it easy to use people's piecemeal time, and spreading information very quickly.
手机广告( Mobile telephone advertising )是通过移动媒体传播的付费信息, 旨在通过这些商业信息影响受传者的态度、 意图和行为。 移动广告实际上就是 一种互动式的网絡广告, 它由移动通信网承载, 具有网絡媒体的一切特征, 同 时比互联网更具优势, 因为移动性使用户能够随时随地接受信息。 Mobile telephone advertising is a paid message that is transmitted through mobile media and is intended to influence the attitude, intention and behavior of the recipient through such commercial information. Mobile advertising is actually an interactive online advertisement. It is carried by the mobile communication network and has all the characteristics of the network media. At the same time, it is more advantageous than the Internet, because mobility enables users to receive information anytime and anywhere.
据官方消息, 中国手机上网用户数量现已超过电脑上网用户数量。 随着智 能手机的迅速兴起, 手机用户利用空闲碎片时间玩手机游戏、 上手机网站时间, 已经成为一种生活习惯。 According to official sources, the number of mobile Internet users in China has now exceeded the number of Internet users. With the rapid rise of smart phones, it has become a habit to use mobile phone users to use mobile phone games and time on mobile websites.
然而, 当用户在使用手机进行操作时, 安插的手机软件或网页中的广告插 件会不时推送各种垃圾广告, 严重干扰了手机的使用, 已经成为一种扰民的垃 圾公害。 对于手机用户来说, 手机用户既无法根据自己的喜好选择合适的广告 内容, 也无法控制广告的播放时间, 用户每天被动收到大量的垃圾广告, 不仅 无法给用户带来手机等移动设备使用上的良好的用户体验, 而且严重影响到正 常的生活秩序。 发明内容 However, when the user is using the mobile phone to operate, the inserted mobile phone software or the advertisement plug-in in the webpage may push various junk advertisements from time to time, which seriously interferes with the use of the mobile phone, and has become a kind of garbage nuisance. For mobile phone users, mobile phone users can't choose the right advertising content according to their own preferences, and can't control the playing time of the advertising. Users can passively receive a large amount of spam ads every day, which can not only bring mobile phones and other mobile devices to users. A good user experience, and seriously affects the normal life order. Summary of the invention
有鉴于此, 本发明旨在解决现有技术的缺失。
本发明提供一种手机摇摇奖骰子广告游戏系统, 其包括: 智能手机、 摄像 头、 摇骰系统、 通讯网絡、 骰子广告游戏系统服务器以及骰子广告游戏客户端; 其中, 所述智能手机经通讯网絡与骰子广告游戏系统服务器连通; 所述摄像头 或 /和所述摇骰系统与所述骰子广告游戏系统服务器连通; 所述摇骰系统包括: 至少一粒实物骰子、 摇动器、 骰盘、 防护罩, 其中, 所述实物骰子的骰面上设 置有广告内容; 所述实物骰子设置于所述骰盘上; 所述摇动器与所述骰盘连接; 所述防护罩罩设于所属骰盘上; 所述骰子广告游戏客户端安装于所述智能手机 中, 其包括: 至少一粒虛拟骰子, 且所述虛拟骰子与所述实物骰子——对应设 置; 所述虛拟骰子的骰面上的广告图文信息与所述实物骰子上的广告内容对应 相同; 所述摇骰系统执行所述骰子广告游戏系统服务器指令、 按期次开启所述 摇动器摇动实物骰子, 以摇出第一广告信息组; 用户通过所述智能手机触发所 述骰子广告游戏客户端, 使所述虛拟骰子随之摇动起来, 以选择或随机摇出第 二广告信息组; 所述骰子广告游戏系统服务器接收所述第一广告信息组及第二 广告信息组, 并进行比较产生比较结果。 In view of this, the present invention is directed to solving the deficiencies of the prior art. The present invention provides a mobile phone shake bonus dice advertising game system, which includes: a smart phone, a camera, a rocking system, a communication network, a dice advertising game system server, and a dice advertising game client; wherein the smart phone is via a communication network Connected to the dice advertising game system server; the camera or/and the rocking system is in communication with the dice advertising game system server; the rocking system comprises: at least one physical tweezers, a shaker, a tray, a protective cover Wherein the scorpion surface of the physical raft is provided with advertising content; the physical raft is disposed on the cymbal disk; the swaying device is coupled to the cymbal disk; and the protective cover is disposed on the associated cymbal disk The dice advertising game client is installed in the smart phone, and includes: at least one virtual dice, and the virtual dice is corresponding to the physical dice; the advertisement on the virtual dice The graphic information corresponds to the advertising content on the physical dice; the shaking system performs the dice advertising tour The system server instructs, by the period of time, that the shaker shakes the physical dice to shake out the first advertisement information group; the user triggers the dice advertisement game client through the smart phone, so that the virtual dice are shaken accordingly, Selecting or randomly shaking out the second advertisement information group; the dice advertising game system server receives the first advertisement information group and the second advertisement information group, and compares and generates a comparison result.
可选的, 所述智能手机包括: 触发装置, 以触发所述骰子广告游戏客户端。 可选的, 所述通讯网絡包括: 互联网或手机移动网。 Optionally, the smart phone includes: a triggering device to trigger the dice advertising game client. Optionally, the communication network includes: an internet or a mobile phone mobile network.
可选的, 手机摇摇奖骰子广告游戏系统还包括: 期号显示装置, 与所述骰 子广告游戏系统服务器连通。 Optionally, the mobile phone shake bonus dice advertising game system further includes: a period display device, connected to the dice advertising game system server.
本发明还提供一种手机摇摇奖骰子广告游戏实现方法, 其包括以下步骤: 首先, 骰子广告游戏系统服务器控制并接收摇骰系统摇出第一广告信息组; 其次, 骰子广告游戏系统服务器接收用户通过智能手机所产生的第二广告信息 组; 最后, 骰子广告游戏系统服务器将获取的第一广告信息组发送给所述智能 手机。 The present invention also provides a mobile phone shake bonus dice advertising game implementation method, which comprises the following steps: First, the dice advertising game system server controls and receives the rocking system to shake out the first advertising information group; secondly, the dice advertising game system server receives The second advertisement information group generated by the user through the smart phone; finally, the dice advertising game system server sends the acquired first advertisement information group to the smart phone.
可选的, 该实现方法还包括骰子广告游戏系统服务器将所述第一广告信息 组与所述第二广告信息组进行比较产生比较结果, 并将所述比较结果发送至所 述智能手机。 Optionally, the implementation method further includes the dice advertising game system server comparing the first advertisement information group with the second advertisement information group to generate a comparison result, and sending the comparison result to the smart phone.
可选的, 所述第一广告信息组为实时影像信号。 Optionally, the first advertisement information group is a real-time image signal.
本发明还提供一种手机摇摇奖骰子广告游戏实现方法, 其包括以下步骤: 首先, 智能手机根据用户触发骰子广告游戏客户端产生第二广告信息组并
发送给骰子广告游戏系统服务器; 其次接收摇骰系统摇出的第一广告信息组; 最后, 将所述第一广告信息组显示于所述智能手机上。 The present invention also provides a mobile phone shake bonus dice advertising game implementation method, which includes the following steps: First, the smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and Sending to the dice advertising game system server; secondly receiving the first advertisement information group shaken by the shaking system; finally, displaying the first advertisement information group on the smart phone.
可选的, 该实现方法还包括: 接收所述骰子广告游戏系统服务器将所述第 二广告信息组与所述第一广告信息组进行比较产生的比较结果, 并将所述比较 结果显示于所述智能手机上。 Optionally, the implementing method further includes: receiving a comparison result generated by the dice advertising game system server comparing the second advertisement information group with the first advertisement information group, and displaying the comparison result in the On the smartphone.
综上所述, 本发明提供的手机摇摇奖骰子广告游戏系统及实现方法, 使用 户可以在玩手机游戏的过程中不知不觉的接受并记忆广告内容, 从而不但提升 广告效果, 而且用户可以主动的根据自己的喜好或习惯选择接收相应广告信息 内容, 避免了因软件或网站的主动下行式广告推送方式对用户造成的困扰, 极 大的改善了用户的使用体验。 附图说明 In summary, the mobile phone shakes the dice advertising game system and the implementation method provided by the present invention, so that the user can unwittingly accept and memorize the advertising content during the process of playing the mobile game, thereby not only improving the advertising effect, but also the user can Actively choose to receive the corresponding advertising information content according to their own preferences or habits, avoiding the trouble caused by the software or the website's active downlink advertising push mode, greatly improving the user experience. DRAWINGS
图 1 所示为本发明一实施例提供的手机摇摇奖骰子广告游戏系统的结构示 意图; 1 is a schematic structural view of a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention;
图 2所示为本发明一实施例提供的手机摇摇奖骰子广告游戏系统实现方法 的流程示意图; 2 is a schematic flowchart of a method for implementing a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention;
图 3 所示为本发明一实施例提供的手机摇摇奖骰子广告游戏系统实现方法 的流程示意图; FIG. 3 is a schematic flow chart showing a method for implementing a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention;
图 4所示为本发明一实施例提供的手机摇摇奖骰子广告游戏系统实现方法 的流程示意图。 具体实施方式 FIG. 4 is a schematic flow chart of a method for implementing a mobile phone shake bonus dice advertising game system according to an embodiment of the present invention. detailed description
为使本发明的目的、 特征更明显易懂, 下面结合附图对本发明的具体实施 方式作进一步的说明。 In order to make the objects and features of the present invention more comprehensible, the embodiments of the present invention will be further described with reference to the accompanying drawings.
请参见图 1 ,其所示为本发明一实施例提供的手机摇摇奖骰子广告游戏系统 的结构示意图。 Referring to FIG. 1 , it is a schematic structural diagram of a mobile phone rocking prize dice advertising game system according to an embodiment of the present invention.
该手机摇摇奖骰子广告游戏系统, 包括: The mobile phone shakes the prize dice advertising game system, including:
智能手机 100、 摄像头 200、 摇骰系统 300、 通讯网絡 400、 骰子广告游戏 系统服务器 500以及骰子广告游戏客户端; 其中, 所述智能手机 100经通讯网
絡 400与骰子广告游戏系统服务器 500连通; a smart phone 100, a camera 200, a rocking system 300, a communication network 400, a dice advertising game system server 500, and a dice advertising game client; wherein the smart phone 100 is via a communication network The network 400 is connected to the dice advertising game system server 500;
所述摄像头 200或 /和所述摇骰系统 300与所述骰子广告游戏系统服务器 500 连通; 在本发明实施例中, 所述摄像头 200设置于所述摇骰系统 300前, 可以 清楚拍摄所述摇骰系统 300的状态及其实物骰子 310的内容。 The camera 200 or/and the rocking system 300 are in communication with the dice advertising game system server 500. In the embodiment of the present invention, the camera 200 is disposed in front of the rocking system 300, and the camera can be clearly photographed. The state of the system 300 and the contents of the physical dice 310 are shaken.
所述摇骰系统 300包括: 至少一粒实物骰子 310、 摇动器 320、 骰盘 330、 防护罩 340, 其中, 所述实物骰子 310的骰面上设置有广告内容; The rocking system 300 includes: at least one physical tweezers 310, a shaker 320, a tray 330, and a protective cover 340, wherein the physical surface of the physical tweezers 310 is provided with advertising content;
在本发明实施例中, 所述实物骰子 310 包括传统的骰子, 亦称色子, 为正 多面体。 最常见的骰子是六面骰, 它是一颗正立方体, 上面分别有一到六个小 孔或数字, 其相对两面之数字和必为七。 不常见的骰子有正八面体、 正十二面 体、 正二十面体、 菱形三十面体等。 本发明所述实物骰子 310泛指一种能够产 生随机结果的小道具, 其形状不仅包括常见的骰子, 还包括例如彩球、 乒乓球、 朴克牌、 麻将、 魔方、 抽奖转盘、 游戏靶盘、 牌九及其类似物等, 其不同于常 见骰子之处在于其每个面上设置的不是圓点而是广告内容面。 In the embodiment of the present invention, the physical dice 310 includes a conventional dice, also called a dice, which is a regular polyhedron. The most common dice is the six-sided cymbal, which is a regular cube with one or six small holes or numbers on it, and the number of the opposite sides must be seven. Uncommon scorpions include regular octahedrons, regular dodecahedrons, icosahedrons, and rhombohedral icosahedrons. The physical dice 310 of the present invention generally refers to a prop that can generate random results, and the shape includes not only common dice, but also, for example, colored balls, table tennis, punk cards, mahjong, Rubik's cube, lottery turntable, game target disc, Pai Gow and its analogues, etc., differ from the common dice in that it is not a dot but an advertising content surface on each side.
所述实物骰子 310设置于所述骰盘 330上;所述摇动器 320与所述骰盘 330 连接; 所述防护罩 340罩设于所属骰盘 330上; 所述防护罩 340是防止实物骰 子 310飞出或掉落的防护罩或网或墙(包括气幕), 在本发明实施例中, 优选采 用的是透明材质制作的。 以方便清楚识别实物骰子 310的状态内容。 The physical latch 310 is disposed on the tray 330; the shaker 320 is coupled to the tray 330; the shield 340 is disposed on the associated tray 330; the shield 340 is for preventing physical objects In the embodiment of the present invention, the protective cover or the net or the wall (including the air curtain) that is flying out or falling 310 is preferably made of a transparent material. In order to facilitate the clear identification of the status of the physical dice 310.
所述骰子广告游戏客户端安装于所述智能手机 100 中, 其包括: 至少一粒 虛拟骰子 110, 且所述虛拟骰子 110与所述实物骰子 310——对应设置; 所述虛 拟骰子 110的骰面上的广告图文信息与所述实物骰子 310上的广告内容对应相 同; The dice advertising game client is installed in the smart phone 100, and includes: at least one virtual dice 110, and the virtual dice 110 is correspondingly disposed with the physical dice 310; The advertisement graphic information on the surface corresponds to the advertisement content on the physical dice 310;
所述摇骰系统 300执行所述骰子广告游戏系统服务器 500指令、 按期次开 启所述摇动器 320摇动实物骰子 310, 以摇出第一广告信息组; The rocking system 300 executes the instruction of the dice advertising game system server 500, and opens the shaker 320 to shake the physical dice 310 to shake out the first advertisement information group;
用户通过所述智能手机 100触发所述骰子广告游戏客户端, 使所述虛拟骰 子 110随之摇动起来, 以选择或随机摇出第二广告信息组; 在本发明实施例中, 用户进行选择可以是随机选择, 也可以是特意选择。 用户可以通过各种方式利 用智能手机进行触发选择第二广告信息组, 例如: 采用触控方式、 体感方式等。 The user triggers the dice advertising game client through the smart phone 100, so that the virtual dice 110 is shaken to select or randomly shake the second advertisement information group. In the embodiment of the present invention, the user may select It is a random choice, or it can be a deliberate choice. The user can use the smart phone to trigger the selection of the second advertisement information group in various ways, for example: using a touch method, a body feeling method, and the like.
在本发明实施例中, 可选的, 所述骰子广告游戏系统服务器 500接收所述 第一广告信息组及第二广告信息组, 并进行比较产生比较结果。
在本发明实施例中, 可选的, 所述智能手机 100 包括: 触发装置, 以触发 所述骰子广告游戏客户端。 在本发明实施例中, 所述触发装置可以如: 键盘、 触摸屏、 3D加速度仪、 声控单元、 行为影像捕捉单元、 面部识别单元等。 In the embodiment of the present invention, optionally, the dice advertising game system server 500 receives the first advertisement information group and the second advertisement information group, and compares and generates a comparison result. In the embodiment of the present invention, optionally, the smart phone 100 includes: a triggering device to trigger the dice advertising game client. In the embodiment of the present invention, the triggering device may be: a keyboard, a touch screen, a 3D accelerometer, a voice control unit, a behavior image capturing unit, a face recognition unit, and the like.
在本发明实施例中, 可选的, 所述通讯网絡 400 包括: 互联网或移动网, 包括有线网絡及 GSM、 GPRS, WCDMA、 TD-CDMA等电信运营商的无线数据 网络。 In the embodiment of the present invention, optionally, the communication network 400 includes: an internet or a mobile network, including a wired network and a wireless data network of a telecommunication operator such as GSM, GPRS, WCDMA, and TD-CDMA.
在本发明实施例中, 可选的, 手机摇摇奖骰子广告游戏系统还包括: 期号 显示装置 600, 与所述骰子广告游戏系统服务器 500连通。 In an embodiment of the present invention, optionally, the mobile phone shakes the dice advertising game system further includes: an issue number display device 600, in communication with the dice advertising game system server 500.
为了更清楚的阐释本发明,请参见图 2, 其所示为本发明一实施例提供的手 机摇摇奖骰子广告游戏系统实现方法的流程示意图。 In order to explain the present invention more clearly, please refer to FIG. 2, which is a flow chart of a method for implementing the mobile phone jackpot advertising game system provided by an embodiment of the present invention.
该实现方法, 包括: The implementation method includes:
S110智能手机根据用户触发骰子广告游戏客户端产生第二广告信息组并发 送给骰子广告游戏系统服务器; The S110 smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and sends the second advertisement information group to the dice advertising game system server;
骰子广告游戏系统服务器接收第二广告信息组后, 执行步骤 S120。 After the dice advertising game system server receives the second advertisement information group, step S120 is performed.
S120骰子广告游戏系统服务器控制并接收摇骰系统摇出第一广告信息组; 骰子广告游戏系统服务器接收摇骰系统摇出的第一广告信息组后, 执行步 骤 S130。 The S120 dice game system server controls and receives the shake system to shake out the first advertisement information group; after the dice advertisement game system server receives the first advertisement information group shaken by the shake system, step S130 is performed.
S130骰子广告游戏系统服务器将所述第一广告信息组发送至所述智能手机 上。 The S130 dice advertising game system server transmits the first advertisement information group to the smart phone.
智能手机接收骰子广告游戏系统服务器发送的第一广告信息组后, 执行 S140步骤; After the smart phone receives the first advertisement information group sent by the server of the dice advertising game system, the step S140 is performed;
S140 智能手机将所述第一广告信息组显示于所述智能手机上。 The S140 smart phone displays the first advertisement information group on the smart phone.
利用本发明实施例提供的实现方法, 使用户可以通过智能手机主动选择并 查看广告信息的状态, 从而达到用户与广告系统之间的有机的互动。 The implementation method provided by the embodiment of the invention enables the user to actively select and view the status of the advertisement information through the smart phone, thereby achieving an organic interaction between the user and the advertisement system.
在手机广告领域中, 采用本发明实施例提供的信息处理方法, 用户可以通 过移动通讯装置选择其显示出来的虛拟广告内容, 并通过无线网絡或局域网等 发送至服务器, 服务器根据用户选择的内容, 获取虛拟广告内容对应的实体装 置的广告信息内容。 将该实体装置的广告信息内容发送至用户智能手机上, 从 而使用户可以主动的根据自己的喜好或习惯选择接收相应的实体广告内容, 避
免了因软件或网站的主动下行式广告推送方式对用户造成的困扰, 极大的改善 了用户的使用体验。 In the field of mobile phone advertising, the information processing method provided by the embodiment of the present invention is used, and the user can select the virtual advertisement content displayed by the mobile communication device, and send it to the server through a wireless network or a local area network, etc., according to the content selected by the user. Obtaining the advertisement information content of the physical device corresponding to the virtual advertisement content. Sending the advertisement information content of the physical device to the user's smart phone, so that the user can actively receive the corresponding physical advertisement content according to his or her preference or habit, avoiding It avoids the user's trouble caused by the software or the website's active downlink advertisement push method, which greatly improves the user experience.
手机用户在游戏娱乐的同时, 必然看到虛拟骰子组上的广告图文信息, 每 次投注必然选择一组广告信息组, 从而可使手机用户反复识读和记忆广告图文 信息, 达到宣传品牌、 传播品牌的广告作用。 为了吸引手机用户参与摇奖活动, 广告主可提高中奖率、 大量投放广告奖品, 免费发放给中奖的手机用户。 这样 一来, 就可吸引手机用户继续玩下去, 从而实现本发明的目的: 使手机用户乐 于摇手机、 喜欢看广告。 While the mobile phone user is in the game entertainment, he must see the advertisement graphic information on the virtual dice group. Each time the bet must select a set of advertising information groups, the mobile phone user can repeatedly read and memorize the advertising graphic information to reach the promotion brand. And spread the advertising role of the brand. In order to attract mobile phone users to participate in the lottery, advertisers can increase the winning rate, mass the advertising prizes, and distribute them to the winning mobile phone users free of charge. In this way, the mobile phone user can be attracted to continue playing, thereby achieving the object of the present invention: to make the mobile phone user happy to shake the mobile phone and like to watch advertisements.
可选的, 服务器在进行以上步骤 S120, 即获取第一广告信息组之后, 还包 括对所述第一广告信息组及第二广告信息组进行处理的过程 ( S150 ), 该信息处 理方法具体可以包括: Optionally, after the server performs the foregoing step S120, that is, after acquiring the first advertisement information group, the server further includes a process of processing the first advertisement information group and the second advertisement information group (S150), where the information processing method may be specifically Includes:
骰子广告游戏系统服务器将所述第一广告信息组与所述第二广告信息组进 行比较产生比较结果, 并将所述比较结果发送至所述智能手机。 所述智能手机 接收所述比较结果, 并将所述比较结果显示于所述智能手机上。 The dice advertising game system server compares the first advertisement information group with the second advertisement information group to generate a comparison result, and transmits the comparison result to the smart phone. The smartphone receives the comparison result and displays the comparison result on the smart phone.
可选的,在步骤 S160后还包括步骤 S170, 智能手机将所述比较结果显示于 所述智能手机上。 Optionally, after step S160, the method further includes step S170, the smart phone displaying the comparison result on the smart phone.
本发明实施例提供的手机摇摇奖骰子广告游戏系统实现方法, 实现了用户 与广告系统之间的有机交互, 以生动的参与方式, 引起用户的兴趣, 在避免了 因软件或网站的主动下行式广告推送方式对用户造成的困扰的同时, 提高了广 告的效果。 The implementation method of the mobile phone rocking prize dice advertising game system provided by the embodiment of the invention realizes the organic interaction between the user and the advertising system, and causes the user's interest in a vivid manner of participation, avoiding the active downgrade of the software or the website. The effect of the advertisement push method on the user is at the same time, and the effect of the advertisement is improved.
由上可见, 本发明一实施例提供一种实现方法, 其执行主体为骰子广告游 戏系统服务器, 如图 3所述的步骤: As can be seen from the above, an embodiment of the present invention provides an implementation method, where the execution subject is a dice advertisement game system server, as shown in FIG.
S210骰子广告游戏系统服务器控制并接收摇骰系统摇出第一广告信息组; S220接收用户通过智能手机所产生的第二广告信息组; The S210 dice advertising game system server controls and receives the shake system to shake out the first advertisement information group; S220 receives the second advertisement information group generated by the user through the smart phone;
S230将获取的第一广告信息组发送给所述智能手机。 S230 sends the acquired first advertisement information group to the smart phone.
可选的, 步骤 S230后还包括步骤 S240骰子广告游戏系统服务器将所述第 一广告信息组与所述第二广告信息组进行比较产生比较结果, 并将所述比较结 果发送至所述智能手机。 Optionally, after step S230, the method further includes the step S240: the dice advertising game system server compares the first advertisement information group with the second advertisement information group to generate a comparison result, and sends the comparison result to the smart phone. .
在本发明的实施例中, 所述第一广告信息组为实时影像信号。
在本发明的实施例中, 可选的, 所述骰子广告游戏系统服务器通过摄像头 撷取装置获取所述摇骰系统的第一广告信息组。 In an embodiment of the invention, the first advertisement information group is a real-time image signal. In an embodiment of the present invention, optionally, the dice advertising game system server acquires the first advertisement information group of the rocking system by using a camera capture device.
在本发明的实施例中, 可选的, 所述摇骰系统的第一广告信息组周期性改 变; 或者, 所述摇骰系统的第一广告信息组定时改变; 或者, 所述摇骰系统在 所述骰子广告游戏系统服务器的触发下进行更新; 或者所述摇骰系统在所述移 动通信装置的触发下进行更新。 In an embodiment of the present invention, optionally, the first advertisement information group of the rocking system periodically changes; or, the first advertisement information group timing of the rocking system is changed; or, the rocking system Updating is performed under the trigger of the dice advertising game system server; or the rocking system is updated under the trigger of the mobile communication device.
在摇骰系统的第一广告信息组的不断变化的情况下, 用户也无法预知其具 体内容。 只能根据猜测进行广告信息的选择, 当用户选择的第二广告信息组与 摇骰系统的第一广告信息组相匹配时, 便会反馈特定信息、 提供增值服务或特 定奖品, 以 "有奖竟猜" 的方式使用户生动的参与到产品广告中去, 极大提高 了用户的兴趣, 降低了广告带来的困扰, 并提高了产品广告的效率。 实践中, 不 使用实物骰子 310, 而只在手机客户端里虚拟骰子 110上设计广告图文信息的做法, 或者不 使用虚拟骰子 110的做法, 均属于一种牺牲广告效果、 牺牲公信力、 牺牲趣味性等变劣使用 的做法。 In the ever-changing situation of the first ad group of the shake system, the user cannot predict the specific content. The advertisement information can only be selected according to the guess. When the second advertisement information group selected by the user matches the first advertisement information group of the shake system, the specific information, the value-added service or the specific prize is fed back to the prize. The way of guessing "makes the user to participate in the product advertisement vividly, greatly improving the user's interest, reducing the trouble caused by advertising, and improving the efficiency of product advertising. In practice, instead of using the physical dice 310, the practice of designing advertising graphic information on the virtual dice 110 in the mobile client, or not using the virtual dice 110, is a sacrifice of advertising effects, sacrificing credibility, and sacrificing fun. Sexuality is worse than the practice of using.
由上可见, 本发明一实施例提供一种实现方法, 其执行主体为智能手机, 如图 4所述的步骤: As can be seen from the above, an embodiment of the present invention provides an implementation method, where the execution subject is a smart phone, as described in FIG. 4:
S310智能手机根据用户触发骰子广告游戏客户端产生第二广告信息组并发 送给骰子广告游戏系统服务器; The S310 smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and sends the second advertisement information group to the dice advertising game system server;
S320接收摇骰系统摇出的第一广告信息组; S320 receives the first advertisement information group shaken by the rocking system;
S330将所述第一广告信息组显示于所述智能手机上。 S330 displays the first advertisement information group on the smart phone.
可选的, 步骤 S330后还包括步骤 S340接收所述骰子广告游戏系统服务器 将所述第二广告信息组与所述第一广告信息组进行比较产生的比较结果, 并将 所述比较结果显示于所述智能手机上。 Optionally, after step S330, the method further includes: Step S340, receiving a comparison result generated by comparing, by the dice advertising game system server, the second advertisement information group with the first advertisement information group, and displaying the comparison result on the On the smartphone.
综上所述, 本发明实施例提供的手机摇摇奖骰子广告游戏系统及实现方法, 使用户可以通过智能手机选择其显示出来的虛拟广告内容, 并通过无线网络或 局域网等发送至骰子广告游戏系统服务器, 骰子广告游戏系统服务器根据用户 选择的内容, 获取虛拟广告内容对应的摇骰系统的广告信息组, 该摇骰系统的 广告信息组。 将该摇骰系统的广告信息组发送至智能手机上, 从而使用户可以 主动的根据自己的喜好或习惯选择接收相应的广告内容, 避免了因软件或网站
的主动下行式广告推送方式对用户造成的困扰, 极大的改善了用户是使用体验。 本领域的一般技术人员应该还可以进一步意识到, 结合本文中所公开的实 施例描述的各示例的单元及算法步骤, 能够以电子硬件、 计算机软件或者二者 的结合来实现, 为了清楚地说明硬件和软件的可互换性, 在上述说明中已经按 照功能一般性地描述了各示例的组成及步骤。 这些功能究竟以硬件还是软件方 式来执行, 取决于技术方案的特定应用和设计约束条件。 专业技术人员可以对 每个特定的应用来使用不同方法来实现所描述的功能, 但是这种实现不应认为 超出本发明的范围。 In summary, the mobile phone shakes the dice advertising game system and the implementation method provided by the embodiment of the present invention, so that the user can select the virtual advertisement content displayed by the smart phone, and send it to the dice advertising game through a wireless network or a local area network. The system server, the dice advertising game system server obtains the advertisement information group of the shake system corresponding to the virtual advertisement content according to the content selected by the user, and the advertisement information group of the shake system. Sending the advertising information group of the shaking system to the smart phone, so that the user can actively receive the corresponding advertising content according to his or her preference or habit, avoiding the software or website The problem of the user's active downlink advertising push has greatly improved the user experience. Those skilled in the art should further appreciate that the elements and algorithm steps of the various examples described in connection with the embodiments disclosed herein can be implemented in electronic hardware, computer software, or a combination of both, for clarity. Interchangeability of hardware and software In the above description, the composition and steps of the examples have been generally described in terms of functions. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the solution. A person skilled in the art can use different methods to implement the described functions for each particular application, but such implementation should not be considered to be beyond the scope of the present invention.
结合本文中所公开的实施例描述的方法或算法的步骤可以用硬件、 处理器 执行的软件模块, 或者二者的结合来实施。 软件模块可以置于随机存储器 The steps of a method or algorithm described in connection with the embodiments disclosed herein may be implemented in hardware, a software module executed by a processor, or a combination of both. Software modules can be placed in random access memory
( RAM ), 内存、 只读存储器(ROM )、 电可编程 ROM、 电可擦除可编程 ROM、 寄存器、 硬盘、 可移动磁盘、 CD-ROM、 或技术领域内所公知的任意其它形式 的存储介质中。 (RAM), memory, read only memory (ROM), electrically programmable ROM, electrically erasable programmable ROM, registers, hard disk, removable disk, CD-ROM, or any other form of storage known in the art. In the medium.
本专利避免了因软件或网站的主动下行式广告推送方式对用户造成的困 扰, 极大的改善了用户的使用体验。 This patent avoids the user's trouble caused by the active downlink advertisement push mode of the software or the website, and greatly improves the user experience.
虽然本发明已以较佳实施例揭露如上, 然其并非用以限定本发明, 任何所 属技术领域中具有通常知识者, 在不脱离本发明的精神和范围内, 当可作各种 的更动与润饰, 因此本发明的保护范围当视权利要求书所界定者为准。
Although the present invention has been disclosed in the above preferred embodiments, it is not intended to limit the present invention, and it is possible to make various changes without departing from the spirit and scope of the invention. And the scope of the present invention is defined by the scope of the appended claims.
Claims
1. 一种手机摇摇奖骰子广告游戏系统, 其特征在于, 包括: A mobile phone shake bonus dice advertising game system, characterized in that it comprises:
智能手机、 摄像头、 摇骰系统、 通讯网絡、 骰子广告游戏系统服务器以及 骰子广告游戏客户端; 其中, a smartphone, a camera, a rocking system, a communication network, a dice advertising game system server, and a dice advertising game client;
所述智能手机经通讯网络与骰子广告游戏系统服务器连通; The smart phone is connected to the server of the dice advertising game system via a communication network;
所述摄像头或 /和所述摇骰系统与所述骰子广告游戏系统服务器连通; 所述摇骰系统包括: 至少一粒实物骰子、 摇动器、 骰盘、 防护罩, 其中, 所述实物骰子的骰面上设置有广告内容; 所述实物骰子设置于所述骰盘上; 所 述摇动器与所述骰盘连接; 所述防护罩罩设于所属骰盘上方; The camera or/and the rocking system are in communication with the dice advertising game system server; the rocking system includes: at least one physical tweezers, a shaker, a reel, a protective cover, wherein the physical tweezers An advertising content is disposed on the top surface; the physical object is disposed on the tray; the shaker is coupled to the tray; the shield is disposed above the associated tray;
所述骰子广告游戏客户端安装于所述智能手机中, 其包括: 至少一粒虛拟 骰子, 且所述虛拟骰子与所述实物骰子——对应设置; 所述虛拟骰子的骰面上 的广告图文信息与所述实物骰子上的广告内容对应相同; The dice advertising game client is installed in the smart phone, and includes: at least one virtual dice, and the virtual dice is corresponding to the physical dice; the advertising image on the virtual dice The text information is the same as the advertisement content on the physical dice;
所述摇骰系统执行所述骰子广告游戏系统服务器指令、 按期次开启所述摇 动器摇动所述实物骰子, 以摇出第一广告信息组; The rocking system executes the dice advertising game system server instruction, and periodically turns on the shaker to shake the physical dice to shake out the first advertisement information group;
用户通过所述智能手机触发所述骰子广告游戏客户端, 使所述虛拟骰子随 之摇动起来, 以选择或随机摇出第二广告信息组; The user triggers the dice advertising game client through the smart phone, so that the virtual dice are shaken to select or randomly shake the second advertising information group;
所述骰子广告游戏系统服务器接收所述第一广告信息组及第二广告信息 组, 并进行比较产生比较结果。 The dice advertising game system server receives the first advertisement information group and the second advertisement information group, and compares to generate a comparison result.
2. 根据权利要求 1所述的手机摇摇奖骰子广告游戏系统, 其特征在于, 所 述智能手机包括: 触发装置, 以触发所述骰子广告游戏客户端。 2. The mobile phone shake bonus dice advertising game system according to claim 1, wherein the smart phone comprises: triggering means for triggering the dice advertising game client.
3. 根据权利要求 1所述的手机摇摇奖骰子广告游戏系统, 其特征在于, 所 述通讯网絡包括: 互联网或手机移动网。 3. The mobile phone shake bonus dice advertising game system according to claim 1, wherein the communication network comprises: an internet or a mobile phone mobile network.
4. 根据权利要求 1所述的手机摇摇奖骰子广告游戏系统, 其特征在于, 还 包括: 期号显示装置, 与所述骰子广告游戏系统服务器连通。 4. The mobile phone shake bonus dice advertising game system according to claim 1, further comprising: an issue number display device in communication with the dice advertising game system server.
5. 一种手机摇摇奖骰子广告游戏实现方法, 其特征在于, 包括以下步骤: 首先, 骰子广告游戏系统服务器控制并接收摇骰系统摇出第一广告信息组; 其次, 骰子广告游戏系统服务器接收用户通过智能手机所产生的第二广告 信息组:
最后, 骰子广告游戏系统服务器将获取的第一广告信息组发送给所述智能 手机。 A mobile phone shake bonus dice advertising game implementation method, comprising the following steps: First, the dice advertising game system server controls and receives the rocking system to shake out the first advertising information group; secondly, the dice advertising game system server Receiving a second ad group generated by the user via the smartphone: Finally, the dice advertising game system server sends the acquired first advertisement information group to the smart phone.
6. 根据权利要求 5所述的手机摇摇奖骰子广告游戏实现方法,其特征在于, 还包括如下步骤: 骰子广告游戏系统服务器在接收第二广告信息组后将所述第 一广告信息组与所述第二广告信息组进行比较产生比较结果, 并将所述比较结 果发送至所述智能手机。 The method for implementing the mobile phone shake bonus dice advertising game according to claim 5, further comprising the following steps: the dice advertising game system server, after receiving the second advertisement information group, the first advertisement information group and The second advertisement information group is compared to generate a comparison result, and the comparison result is sent to the smart phone.
7. 根据权利要求 5所述的手机摇摇奖骰子广告游戏实现方法,其特征在于, 所述第一广告信息组为实时影像信号。 7. The method for implementing a mobile phone shake bonus dice advertising game according to claim 5, wherein the first advertisement information group is a real-time image signal.
8. 一种手机摇摇奖骰子广告游戏实现方法, 其特征在于, 包括以下步骤: 首先, 智能手机根据用户触发骰子广告游戏客户端产生第二广告信息组并 发送给骰子广告游戏系统服务器; A mobile phone shake bonus dice advertising game implementation method, comprising the following steps: First, the smart phone generates a second advertisement information group according to the user triggering the dice advertising game client and sends the second advertisement information group to the dice advertising game system server;
其次, 接收摇骰系统摇出的第一广告信息组; Secondly, receiving the first advertisement information group shaken by the shake system;
最后, 将所述第一广告信息组显示于所述智能手机上。 Finally, the first advertisement information group is displayed on the smart phone.
9. 根据权利要求 8所述的手机摇摇奖骰子广告游戏实现方法,其特征在于, 还包括: 接收所述骰子广告游戏系统服务器将所述第二广告信息组与所述第一 广告信息组进行比较产生的比较结果, 并将所述比较结果显示于所述智能手机 上。
The mobile phone shake bonus dice advertising game implementation method according to claim 8, further comprising: receiving the dice advertising game system server to display the second advertisement information group and the first advertisement information group A comparison result generated by the comparison is performed, and the comparison result is displayed on the smartphone.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201220589364.4 | 2012-11-10 | ||
CN201220589364 | 2012-11-10 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2014071716A1 true WO2014071716A1 (en) | 2014-05-15 |
Family
ID=50683998
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2013/072824 WO2014071716A1 (en) | 2012-11-10 | 2013-03-18 | Dice-rolling advertisement system of mobile phone, and implementation method thereof |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2014071716A1 (en) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1897616A (en) * | 2006-05-30 | 2007-01-17 | 吴季涛 | Cell-phone SMS permission advertisement |
CN101478606A (en) * | 2009-01-22 | 2009-07-08 | 厦门市卓易科技有限公司 | Mobile phone having dice shaking function and method for dice shaking by mobile phone |
CN101594595A (en) * | 2008-05-29 | 2009-12-02 | 上海市闵行第二中学 | Selective message advertisement sending method |
CN102460524A (en) * | 2009-04-17 | 2012-05-16 | Igt公司 | Remote hosting of gaming systems and display of locally rendered content |
-
2013
- 2013-03-18 WO PCT/CN2013/072824 patent/WO2014071716A1/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1897616A (en) * | 2006-05-30 | 2007-01-17 | 吴季涛 | Cell-phone SMS permission advertisement |
CN101594595A (en) * | 2008-05-29 | 2009-12-02 | 上海市闵行第二中学 | Selective message advertisement sending method |
CN101478606A (en) * | 2009-01-22 | 2009-07-08 | 厦门市卓易科技有限公司 | Mobile phone having dice shaking function and method for dice shaking by mobile phone |
CN102460524A (en) * | 2009-04-17 | 2012-05-16 | Igt公司 | Remote hosting of gaming systems and display of locally rendered content |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8821288B2 (en) | Method of determining gifts of each friend user | |
US20180165700A1 (en) | Computer system, game system, and game device | |
JP2022130495A (en) | Content distribution control method and content distribution system | |
JP5755593B2 (en) | Server system and program | |
JP6271883B2 (en) | Computer system and program | |
JP2018171282A (en) | Computer system, viewer terminal, and program | |
JP5756216B1 (en) | GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM | |
US20180178128A1 (en) | System for giving reward in exchange for watching advertisement | |
JP2015104522A (en) | Program and server system | |
CN112561576A (en) | Interface display method, device and equipment for live application and storage medium | |
CN102945309A (en) | Implementing computer activity-based challenges | |
JP6778561B2 (en) | Server system and program | |
JP6722220B2 (en) | Server system and game system | |
JP6377902B2 (en) | Program and server system | |
JP2014198169A (en) | Server system | |
WO2014071716A1 (en) | Dice-rolling advertisement system of mobile phone, and implementation method thereof | |
JP6296692B2 (en) | Server system | |
JP6486729B2 (en) | Game information display system | |
JP2023042775A (en) | Computer program, and computer device | |
JP6377903B2 (en) | Program and server system | |
JP4904306B2 (en) | Store server, game system, program, and information storage medium | |
JP6972272B2 (en) | Server system and program | |
JP7463322B2 (en) | Programs, information processing systems | |
JP7356189B2 (en) | Game system, computer program used therefor, and control method | |
CN202838430U (en) | Dice-rolling advertisement system of mobile phone |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 13853935 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205N DATED 22/09/2015) |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 13853935 Country of ref document: EP Kind code of ref document: A1 |