WO2014056140A1 - Game server and method - Google Patents

Game server and method Download PDF

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Publication number
WO2014056140A1
WO2014056140A1 PCT/CN2012/082603 CN2012082603W WO2014056140A1 WO 2014056140 A1 WO2014056140 A1 WO 2014056140A1 CN 2012082603 W CN2012082603 W CN 2012082603W WO 2014056140 A1 WO2014056140 A1 WO 2014056140A1
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WO
WIPO (PCT)
Prior art keywords
request
estimated
user
decrease
price
Prior art date
Application number
PCT/CN2012/082603
Other languages
French (fr)
Chinese (zh)
Inventor
刘洪海
Original Assignee
Liu Honghai
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Liu Honghai filed Critical Liu Honghai
Priority to PCT/CN2012/082603 priority Critical patent/WO2014056140A1/en
Priority to CN201280003761.1A priority patent/CN103890757B/en
Publication of WO2014056140A1 publication Critical patent/WO2014056140A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/958Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
    • G06F16/986Document structures and storage, e.g. HTML extensions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3253Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys

Definitions

  • An embodiment of the present invention provides a game server and method, which can provide a novel way for the general crowd to enhance the user's face.
  • the present invention is implemented by the present invention, and a server includes:
  • the update unit is connected to the storage unit and the matching unit, and after receiving the update message, the update unit updates the item price, and deletes the matching request information in the corresponding unit in the corresponding unit; the ⁇ 10 calculation unit, and the matching
  • the unit is connected, and is used to calculate the user's income or expenditure after receiving the ⁇ 10 calculation message.
  • the user sends an estimated value increase request or an estimated value decrease request to the game server through the user terminal;
  • the matching unit matches the received request: if the matching unit receives the estimated value
  • the item price is updated, and the matching request information of the matching success is deleted in the corresponding number in the storage unit;
  • a further object of the present invention is to provide a method for in-game items, including:
  • the user sends a request for actual value increase or a decrease in actual value to the game server through the user terminal;
  • the matching unit matches the received request: if the matching unit receives the actual value
  • Estimated increase in the number of purchased items or the actual value of the decline in the actual value of each user in the library If the price is lowered, the actual number of items sold is reduced, and the number of items sold is matched; if the matching unit receives the actual number of items falling and the estimated value decreases, the estimated value of each user in the library decreases. Estimated to decrease the number of purchased items or the actual value increase, the actual value of each user in the library, and the actual number of items sold, and the number of items sold;
  • the item price is updated, and the matching request information of the matching success is deleted in the corresponding number in the storage unit;
  • FIG. 1 is a schematic structural diagram of a server according to an embodiment of the present invention.
  • FIG. 2 is a schematic structural diagram of another embodiment of a game server according to the present invention.
  • FIG. 3 is a schematic flow chart of a method for buying an item in a game according to an embodiment of the present invention
  • FIG. 4 is a schematic flow chart showing another embodiment of a method for buying an item in a game according to an embodiment of the present invention
  • FIG. 5 is a schematic flow chart of a method for injecting items in a game according to an embodiment of the present invention
  • Figure ⁇ is a flow chart showing another embodiment of a method for in-game item in the embodiment of the present invention.
  • the storage unit 101 is configured to store the request sent from the user terminal in a corresponding database. Specifically, when the user buys a game item, an estimated value increase request or an estimated value is issued.
  • the estimated value decline request includes the user ID, the item code, the estimated value drop price, and the quantity of the purchased item; the estimated value is lower than the current item price.
  • the actual value increase request includes the user ID, the item code, the actual value increase price, and the quantity of the item; the actual value increase price is higher than the current item price.
  • the storage unit 101 includes four numbers, which are the estimated value increase request number ⁇ 1011, the estimated value under the ⁇ number ⁇ library 1012, the actual value increase request number ⁇ library 1013, and the actual value decrease request number ⁇
  • the library 1014 for example, when receiving the estimated value increase request, the storage unit L01 stores the information in the request in the estimated value increase request number library L011.
  • the matching unit 102 is connected to the storage unit 101 and configured to match the received request. Specifically, if the matching unit receives the estimated value increase request, the estimated value is increased by the number of users in the library. Estimated value increase price, estimated increase in the number of purchased items ⁇ and estimated value decline ⁇ the estimated value of each user in the library, the price, the estimated decrease in the number of purchased items or the actual value increase ⁇ The actual value of the user increases the price, and the number of items actually sold is matched; if the matching unit receives the estimated value reduction request, the estimated value decreases, and the estimated value of each user in the library decreases.
  • Each user's actual value decreases the price, the actual number of items dropped, and the number of items is matched; if the matching unit receives the actual value increase request, The actual value of each user in the increase in the number of rises, the actual increase in the number of items sold, the number of items sold, and the estimated value increase.
  • the estimated value of each user in the library rises the price, and the estimated increase is bought.
  • the number of items or the quantity ⁇ is matched; if the matching unit receives the actual value decrease request, the actual value is decreased, the actual value of each user in the library is decreased, and the actual price is decreased.
  • the updating unit 103 is connected to the storage unit 101 and the matching unit 102. After receiving the update message, the update unit updates the item price, and deletes the request information of the function in the corresponding unit in the storage unit 101.
  • the ⁇ 10 calculation unit 104 is connected to the matching unit 102, and is configured to calculate the user's income or expenditure after receiving the calculation message.
  • user expenditure estimated value increase price * estimated increase in the number of purchased items or estimated value decline price * estimated decrease in the number of purchased items; user actual value increase price * actual increase in the number of sold items or actual value decreased Price* actually drops the number of items sold.
  • the determining unit 205 is configured to determine whether the received request is legal, and if yes, send the request to the storage unit 201, if not, send the unsuccessful information to the user terminal, and reject the request.
  • Judging whether the received estimated value increase request or the estimated value decrease request is legal specifically: if the received value increase request is received, it is determined whether the virtual fund in the user account is greater than or equal to the estimated value The price is multiplied by the estimated increase in the number of items purchased, if greater than or equal to the virtual gold;
  • the estimated value decrease request is received, it is judged whether the virtual funds in the user account are greater than or equal to the estimated value decrease price multiplied by the estimated decrease in the number of purchased items, if greater than or equal to the virtual gold.
  • Judging whether the received actual value increase request or the actual value decrease request is legal specifically: determining whether the item in the request is normal;
  • the storage unit 201 is configured to store the request sent from the user terminal in the corresponding deku. Specifically, when the user buys the game item, an estimated value increase request or an estimated value is issued, and the estimated value increase request includes the user ID, the item code, the estimated value increase price, and the estimated increase purchase. The number of items entered; the estimated value rises above the current item price The estimated value decline request includes the user ID, the item code, the estimated value decrease price, and the estimated decrease in the number of purchased items; the estimated value decrease price is 3 ⁇ 4 of the current item price.
  • the actual value increase request includes the user ID, the item code, the actual value increase price, and the actually increased item quantity; the actual value increase price is higher than the current item price
  • the actual value decline request includes the user ID, the item code, the actual value decrease price, and the actual decrease in the number of sold items; the actual value increase price ⁇ 3 ⁇ 4 is the current item price.
  • the matching unit 202 is connected to the storage unit 201 and configured to match the received request. Specifically, if the matching unit receives the estimated value increase request, the estimated value is increased by the number of users in the library. Estimated value increase price, estimated increase in the number of purchased items ⁇ and estimated value decline ⁇ the estimated value of each user in the library, the price, the estimated decrease in the number of purchased items or the actual value increase ⁇ The actual value of the user increases the price, and the number of items actually sold is matched; if the matching unit receives the estimated value reduction request, the estimated value decreases, and the estimated value of each user in the library decreases.
  • the estimated value of each user in the library increases the price, estimated If the number of purchases is increased, the quantity or quantity of the purchased items is matched; if the matching unit receives the actual value reduction request, the actual value is decreased, the actual value of each user in the library is decreased, and the actual price is decreased. .
  • the number of ⁇ is compared with the estimated value of the decline in the estimated value of each user in the library, and the estimated number of items to be purchased is matched.
  • the updating unit 203 is connected to the storage unit 201 and the matching unit 202. After receiving the update message, the update unit updates the item price, and deletes the request information of the function in the corresponding unit in the storage unit 201.
  • the ⁇ 10 calculation unit 204 is connected to the matching unit 202, and is configured to calculate the user's income or expenditure after receiving the calculation message.
  • user expenditure estimated value increase price * estimated increase in the number of purchased items or estimated value decline price * estimated decrease in the number of purchased items; user actual value increase price * actual increase in the number of sold items or actual value decreased Price* actually drops the number of items sold.
  • a freeze unit 206 is further included, and is connected to the storage unit 201 for receiving the user ID transmitted by the storage unit, and the freezing unit ⁇ freezes the user's account portion of the proposed funds.
  • freeze virtual gold estimated value increase price * estimated increase in the number of purchased items or estimated value decline price * estimated decrease in the number of purchased items.
  • FIG. 3 a schematic flowchart of a method for buying an item in a game according to an embodiment of the present invention, including:
  • Step S301 The user sends an estimated value increase request or an estimated value decrease request to the server through the user terminal.
  • the estimated value increase request includes a user ID, an item code, an estimated value increase price, and an estimated increase in the number of purchased items
  • the estimated value decrease request includes a user ID, an item code, an estimated value decrease price, and a Estimate the number of purchased items
  • Step S302 storing the information in the request to the corresponding database in the storage unit
  • the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library.
  • the unit receives which request, the information in the request is stored in the corresponding number. For example, if an estimated value increase request is received, the user ID, the item code, the estimated value increase price, and the quantity of the purchased item in the request are stored in the estimated value increase.
  • Step S303 The matching unit matches the received request, if the matching succeeds, the process proceeds to S304; otherwise, the process proceeds to S303.
  • the matching unit receives the estimated value increase request, the estimated value rises the estimated value of each user in the library, the estimated increase in the number of purchased items, and the estimated price.
  • the value decreases, the estimated value of each user in the library decreases, the estimated number of purchased items or the actual value rises, the actual value of each user in the library rises, and the number of items actually sold is increased.
  • Matching if the matching unit receives the estimated value reduction request, the estimated value decreases, the estimated value of each user in the library decreases, the estimated number of purchased items decreases, and the estimated value increases.
  • Step S304 When the matching is successful, the update unit updates the item price, and the storage unit deletes the matching request information in the corresponding number.
  • the number of requests in the library is successfully matched, the price of the matching is updated to the latest price of the item, and the The number of requests is removed from the library.
  • the user successfully saves the purchased item, and the user saves the purchased item to the user warehouse.
  • FIG. 4 A schematic diagram of another embodiment of an in-game item buying method of the present invention, which is shown in FIG. 4, includes:
  • Step S401 The user sends an estimated value increase request or an estimated value decrease request to the server through the user terminal.
  • Step S402 The judging unit in the server determines whether the received request is legal, and if it is legal, ⁇ S403, if it is not legal, the unsuccessful information is sent to the user terminal, and the request is rejected.
  • Step S403 Store the information in the request to the storage unit.
  • the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library.
  • the unit receives which request, the information in the request is stored in the corresponding number. For example, if an estimated value increase request is received, the user ID, the item code, the estimated value increase price, and the estimated increase in the number of purchased items are stored in the estimated value increase.
  • Step S404 Receiving the user ID transmitted by the storage unit, and freezing the unit ⁇ , the user ID freezes the virtual money of the user account.
  • Step S406 If the matching is successful, the update unit updates the item price, and the storage unit deletes the successful request information in the corresponding number library.
  • the number of requests in the library is successfully matched, the price of the matching is updated to the latest price of the item, and the The number of requests is removed from the library.
  • FIG. 5 a schematic flowchart of a method for selling an item in a game according to an embodiment of the present invention, including:
  • Step S501 The user sends an actual value increase request or an actual value decrease request to the server through the user terminal.
  • the request When the price included in the request is higher than the purchase price, the request may be judged to be an actual price increase request; when the price included in the request is 3 ⁇ 4 of the purchase price, the request may be judged to be an actual price decrease request.
  • Step S502 Store the information in the request to the corresponding number in the storage unit.
  • Step S503 The matching unit matches the received request, if the matching succeeds, the process proceeds to S204; otherwise, the process proceeds to S203.
  • the matching unit receives the actual value increase request, the actual value rises the actual value of each user in the library, the price, the actual number of sold items, and the estimated value increase.
  • the estimated value of the rising price, the estimated number of purchased items, and the number of quantities are matched;
  • the matching unit receives the actual value reduction request, the actual value is decreased by each user in the library.
  • the actual value of the declining price, the actual number of declining items, the estimated value decline, the estimated value of each user in the library, and the estimated number of items to be purchased are matched.
  • Step S504 The update unit updates the item price, and the storage unit deletes the content in the corresponding number library Request information for work.
  • the user's income the actual value rises the price * the actual increase is the quantity of the item.
  • user income (buy price - actual value decline price) * actual drop sales item quantity + purchase price * actual drop out item quantity.
  • the price of the matching success is updated to the latest price of the item, and the two The number of requests is removed from the library.
  • FIG. 1 A schematic diagram of another embodiment of an in-game item selling method of the present invention, which is shown in FIG.
  • Step S501 The user sends an actual value increase request or an actual value decrease request to the server through the user terminal.
  • the actual value increase request includes a user ID, an item code, an actual value increase price, and a sold item quantity
  • the actual value decrease request includes a user ID, an item code, an iMr grid under actual value, and an item quantity.
  • the request When the price included in the request is higher than the purchase price, the request may be judged to be an actual price increase request; when the price included in the request is 3 ⁇ 4 of the purchase price, the request may be judged to be an actual price decrease request.
  • Step S602 The judging unit in the server determines whether the received request is legal, and if it is legal, ⁇ ⁇ S603, if it is not legal, the unsuccessful information is sent to the user terminal, and the request is rejected.
  • the judging unit judges whether the quantity of the item is less than or equal to the quantity of the item in the user's warehouse of the user, and if the item is less than or equal to, it is legal, otherwise it is illegal.
  • Step S503 Store the information in the request to the storage unit.
  • the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library.
  • the unit receives which request, the information in the request is stored in the corresponding number.
  • the information of the user ID, the item code, the actual value increase price, and the sold item quantity in the request is stored in the actual value increase number ⁇ .
  • the matching unit receives the actual value increase request, the actual value rises the actual value of each user in the library, the price, the actual number of sold items, and the estimated value increase.
  • the estimated value of the rising price, the estimated number of purchased items, and the number of quantities are matched;
  • the matching unit receives the actual value reduction request, the actual value is decreased by each user in the library.
  • the actual value of the declining price, the actual number of declining items, the estimated value decline, the estimated value of each user in the library, and the estimated number of items to be purchased are matched.
  • Step S605 The update unit updates the item price, and the storage unit deletes the matching success request information in the corresponding number library.
  • Step S506 Calculate and save the user 4
  • the user's income the actual value rises the price * the actual increase is the quantity of the item.

Abstract

Disclosed is a game server, which comprises a storage unit, a matching unit, and updating unit, and a calculating unit. Also disclosed are an article buying method in a game and an article selling method in the game. Implementation of the embodiments improves user experience through a novel Internet mode.

Description

一种游戏服务器以及方法 技术领域  Game server and method
本发明涉及互联网领域, 尤其涉及一种游戏服务器以及方法。  The present invention relates to the field of Internet, and in particular, to a game server and method.
背景技术 Background technique
随着中国信息产业近年来的迅猛发展, 个人电腩和互联网在广大普通人群 中的 ΐ½普及, 网上游戏越来越成为大众所热衷  With the rapid development of China's information industry in recent years, the popularity of personal computers and the Internet in the general population has become more and more popular among the masses.
发明内容 Summary of the invention
本发明实施例在于提供一种游戏服务器以及方法, 可以提供一个新型方式 供普通人群^乐, 增强了用户体脸。  An embodiment of the present invention provides a game server and method, which can provide a novel way for the general crowd to enhance the user's face.
本发明是这棹实现的, 一种游 务器, 包括:  The present invention is implemented by the present invention, and a server includes:
存储单元, 用于将从用户终端上发过来的请求存姥在对应的数椐库中; 匹配单元, 与所迷存储单元相连, 用于将接收到的请求进行匹配: 如果匹 配单元接收到的是预估价值上升请求, 将预估价值上升数椐库中的每个用户的 预估价值上升价格、 预估上升买入物品数量数椐与预估价值下降数椐库中每个 用户的预估价值下降价格、 预估下降买入物品数量或实际价值上升数椐库中每 个用户的实际价值上升价格、 实际上升卖出物品数量的数椐进行匹配; 如杲匹 配单元接收到的是预估价值下降请求, 将预估价值下降数椐库中每个用户的预 估价值下降价格、 预估下降买入物品数量的数椐与预估价值上升数椐库中的每 个用户的预估价值上升价格、 预估上升买入物品数量数椐或实际价值下降数椐 库中的每个用户的实际价值下降价格、 实际下降卖出物品数量数椐进行匹配; 如杲匹配单元接收到的是实际价值上升请求, 将实际价值上升数椐库中的每个 用户的实际价值上升价格、 实际上升卖出物品数量数椐与预估价值上升数椐库 中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐或实际价值下 降数椐库中的每个用户的实际价值下降价格、 实际下降卖出物品数量数椐进行 匹配; 如杲匹配单元接收到的是实际价值下降请求, 将实际价值下降数椐库中 的每个用户的实际价值下降价格、 实际下降卖出物品数量数椐与预估价值下降 数椐库中的每个用户的预估价值下降价格、 预估下降买入物品数量数椐或实际 价值上升数椐库中的每个用户的实际价值上升价格、 实际上升卖出物品数量数 椐进行匹配; 当匹配成功时, 发送更新消息给更新单元, 发送计算消息给计算 单元; a storage unit, configured to store a request sent from the user terminal in a corresponding data library; a matching unit, connected to the storage unit, for matching the received request: if the matching unit receives Is the estimated value increase request, the estimated value rises the estimated value of each user in the library, the estimated increase in the number of purchased items, and the estimated value decline. If the valuation value decreases, the estimated number of purchased items or the actual value rises, the actual value of each user in the library rises, and the number of items actually sold is matched; if the matching unit receives the pre- Valuation value reduction request, the estimated value declines, the estimated value of each user in the library, the price, the estimated number of purchased items and the estimated value increase, the estimate of each user in the library. The value of the rising price, the estimated number of purchased items, or the actual value of the decline, the actual value of each user in the library, the price, the actual number of items sold椐 Matching; if the matching unit receives the actual value increase request, the actual value rises the actual value of each user in the library, the price, the actual number of items sold, and the estimated value increase 椐The estimated value of the rising price of each user in the library, the estimated number of purchased items, or the actual value of the decline, the actual value of each user in the library, the price, the actual number of items sold, and the number of items sold. If the matching unit receives the actual value reduction request, the actual value decreases, the actual value of each user in the library decreases, the actual number of sold items decreases, and the estimated value decreases. The estimated value of each user decreases, the estimated number of purchased items decreases, or the actual value rises, the actual value of each user in the library rises, and the number of items actually sold 椐 perform matching; when the matching is successful, send an update message to the update unit, and send a calculation message to the computing unit;
更新单元, 与存储单元和匹配单元相连, 用于接收到更新消息后, 更新单 元更新物品价格, 并将存储单元中在相应数椐库内删除匹配成功的请求信息; ΐ十算单元, 与匹配单元相连接, 用于接收到 ΐ十算消息后, 计算用户的收入 或支出。  The update unit is connected to the storage unit and the matching unit, and after receiving the update message, the update unit updates the item price, and deletes the matching request information in the corresponding unit in the corresponding unit; the ΐ10 calculation unit, and the matching The unit is connected, and is used to calculate the user's income or expenditure after receiving the ΐ10 calculation message.
本发明的再一目的在于提供一种游戏中物品买入方法, 包括:  It is still another object of the present invention to provide a method for buying an item in a game, comprising:
用户通过用户终端向游戏服务器发送预估价值上升请求或预估价值下降请 求;  The user sends an estimated value increase request or an estimated value decrease request to the game server through the user terminal;
将所迷请求中的信息存储到存储单元中的对应数椐库;  Storing the information in the request to a corresponding database in the storage unit;
匹配单元将接收到的请求进行匹配: 如杲匹配单元接收到的是预估价值上  The matching unit matches the received request: if the matching unit receives the estimated value
实际上升 出物品数量的数椐进行匹配; 如杲匹配单元接收到的是预估价值下 降请求, 将预估价值下降数椐库中每个用户的预估价值下降价格、 预估下降买 预估上升买入物品数量数椐或实际价值下降数椐库中的每个用户的实际价值下 降价格、 实际下降卖出物品数量数椐进行匹配; In fact, the number of items that are raised is matched; if the matching unit receives the estimated value reduction request, the estimated value is decreased, the estimated value of each user in the library is decreased, and the estimated estimated selling is lowered. Increase the number of purchased items or the actual value of the decline, the actual value of each user in the library, the price, and the actual number of items sold;
如果匹配成功, 更新物品价格, 并在存储单元中相应数椐库内删除匹配成 功的请求信息;  If the matching is successful, the item price is updated, and the matching request information of the matching success is deleted in the corresponding number in the storage unit;
用户保存买入的物品到用户仓库。  The user saves the purchased item to the user's warehouse.
本发明的再一目的在于提供一种游戏中物品^出方法, 包括:  A further object of the present invention is to provide a method for in-game items, including:
用户通过用户终端向游戏服务器发送实际价值上升请求或实际价值下降请 求;  The user sends a request for actual value increase or a decrease in actual value to the game server through the user terminal;
将所迷请求中的信息存储到存储单元中的对应数椐库;  Storing the information in the request to a corresponding database in the storage unit;
匹配单元将接收到的请求进行匹配: 如杲匹配单元接收到的是实际价值上  The matching unit matches the received request: if the matching unit receives the actual value
预估上升买入物品数量数椐或实际价值下降数椐库中的每个用户的实际价值下 降价格、 实际下降卖出物品数量数椐进行匹配; 如杲匹配单元接收到的是实际 际下降^出物品数量数椐与预估价值下降数椐库中的每个用户的预估价值下降 价格、 预估下降买入物品数量数椐或实际价值上升数椐库中的每个用户的实际 价值上升价格、 实际上升卖出物品数量数椐进行匹配; Estimated increase in the number of purchased items or the actual value of the decline in the actual value of each user in the library If the price is lowered, the actual number of items sold is reduced, and the number of items sold is matched; if the matching unit receives the actual number of items falling and the estimated value decreases, the estimated value of each user in the library decreases. Estimated to decrease the number of purchased items or the actual value increase, the actual value of each user in the library, and the actual number of items sold, and the number of items sold;
如果匹配成功, 更新物品价格, 并在存储单元中相应数椐库内删除匹配成 功的请求信息;  If the matching is successful, the item price is updated, and the matching request information of the matching success is deleted in the corresponding number in the storage unit;
ΐ十算并保^用户收入。  Ϊ́10 counts and protects user income.
通过一种新型的互联网方式, 增强了用户体验, 增加^乐感。  Through a new type of Internet, the user experience is enhanced and the sense of music is increased.
附图说明 DRAWINGS
为了更清楚地说明本发明实施例或現有技术中的技术方案, 下面将对实施 例或现有技术描迷中所需^ ¾用的附图作筒单地介绍, 显而易见地, 下面描迷 中的附图仅仅是本发明的一些实施例, 对于本领域普通技术人员来讲, 在不付 出创造性劳动性的前提下, 还可以根椐这些附图获得其他的附图。  In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the prior art descriptions will be briefly described below, and obviously, the following description The drawings are only some of the embodiments of the present invention, and those skilled in the art can obtain other drawings based on these drawings without any inventive labor.
图 1是本发明实施例的一种游^艮务器的結构示意图;  1 is a schematic structural diagram of a server according to an embodiment of the present invention;
图 2是本发明一种游戏服务器的另一实施例的結构示意图;  2 is a schematic structural diagram of another embodiment of a game server according to the present invention;
图 3是本发明实施例的一种游戏中物品买入方法流程示意图;  3 is a schematic flow chart of a method for buying an item in a game according to an embodiment of the present invention;
图 4是本发明实施例的一种游戏中物品买入方法的另一实施例的流程示意 图;  4 is a schematic flow chart showing another embodiment of a method for buying an item in a game according to an embodiment of the present invention;
图 5是本发明实施例的一种游戏中物品 出方法流程示意图;  FIG. 5 is a schematic flow chart of a method for injecting items in a game according to an embodiment of the present invention; FIG.
图 δ是本发明实施例的一种游戏中物品 出方法的另一实施例的流程示意 图。  Figure δ is a flow chart showing another embodiment of a method for in-game item in the embodiment of the present invention.
具体实施方 Specific implementation
为了使本发明所要解决的技术问题、 技术方案及有益效杲更加清楚明白, 以下結合附图及实施例, 对本发明进行进一歩详细说明  In order to make the technical problems, technical solutions and beneficial effects to be solved by the present invention more clear, the present invention will be further described in detail below with reference to the accompanying drawings and embodiments.
下面結合图 1 示出的本发明实施例的游戏服务器的結构示意图, 进一歩详 细说明本发明实施例游戏服务器的結构。  The structure of the game server of the embodiment of the present invention will be further described in detail below with reference to the structural diagram of the game server of the embodiment of the present invention shown in FIG.
存储单元 101 , 用于将从用户终端上发过来的请求存储在对应的数椐库中。 具体的, 当用户买入游戏物品时, 会发出预估价值上升请求或预估价值下 The storage unit 101 is configured to store the request sent from the user terminal in a corresponding database. Specifically, when the user buys a game item, an estimated value increase request or an estimated value is issued.
^斧求 其中, 预估价值上升请求包括用户 ID、 物品编码、 预估价值上升价格、 买入物品数量; 预估价值上升价格高于当前物品价格。 In the case of axe, the estimated value increase request includes the user ID, the item code, the estimated value increase price, The number of items purchased; the estimated value increase price is higher than the current item price.
预估价值下降请求包括用户 ID、 物品编码、 预估价值下降价格、 买入物品 数量; 预估价值下 ίΜτ格低于当前物品价格。  The estimated value decline request includes the user ID, the item code, the estimated value drop price, and the quantity of the purchased item; the estimated value is lower than the current item price.
当用户卖出游戏物品时, 会发出实际价值上升请求或实际价值下降请求。 其中, 实际价值上升请求包括用户 ID、 物品编码、 实际价值上升价格、 出物 品数量; 实际价值上升价格高于当前物品价格。  When the user sells the game item, a real value increase request or an actual value decrease request is issued. Among them, the actual value increase request includes the user ID, the item code, the actual value increase price, and the quantity of the item; the actual value increase price is higher than the current item price.
实际价值下降请求包括用户 ID、 物品编码、 实际价值下降价格、 卖出物品 数量; 实际价值上升价格低于当前物品价格。  The actual value decline request includes the user ID, the item code, the actual value drop price, and the number of sold items; the actual value rise price is lower than the current item price.
存储单元 101中包括 4个数椐戽, 分別是预估价值上升请求数椐戽 1011 , 预估价值下^ ^求数椐库 1012 , 实际价值上升请求数椐库 1013 , 实际价值下降 请求数椐库 1014 例如, 当接收到预估价值上升请求时, 存储单元 L01将该请 求中的信息存储在预估价值上升请求数椐库 L011中。  The storage unit 101 includes four numbers, which are the estimated value increase request number 椐戽1011, the estimated value under the ^^ number 椐 library 1012, the actual value increase request number 椐 library 1013, and the actual value decrease request number 椐The library 1014, for example, when receiving the estimated value increase request, the storage unit L01 stores the information in the request in the estimated value increase request number library L011.
匹配单元 102 , 与存储单元 101相连, 用于将接收到的请求进行匹配, 具体 为, 如果匹配单元接收到的是预估价值上升请求, 将预估价值上升数椐库中的 每个用户的预估价值上升价格、 预估上升买入物品数量数椐与预估价值下降数 椐库中每个用户的预估价值下降价格、 预估下降买入物品数量或实际价值上升 数椐库中每个用户的实际价值上升价格、 实际上升卖出物品数量的数椐进行匹 配; 如果匹配单元接收到的是预估价值下降请求, 将预估价值下降数椐库中每 个用户的预估价值下降价格、 预估下降买入物品数量的数椐与预估价值上升数 椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐或实际价 值下降数椐库中的每个用户的实际价值下降价格、 实际下降 出物品数量数椐 进行匹配; 如杲匹配单元接收到的是实际价值上升请求, 将实际价值上升数椐 庳中的每个用户的实际价值上升价格、 实际上升卖出物品数量数椐与预估价值 上升数椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐或 量数椐进行匹配; 如杲匹配单元接收到的是实际价值下降请求, 将实际价值下 降数椐库中的每个用户的实际价值下降价格、 实际下降卖出物。 数量数椐与预 估价值下降数椐库中的每个用户的预估价值下降价格、 预估下降买入物品数量 物品数量数椐进行匹配。 当匹配成功时, 发送更新消息给更新单元 103 , 发送计算消息给计算单元The matching unit 102 is connected to the storage unit 101 and configured to match the received request. Specifically, if the matching unit receives the estimated value increase request, the estimated value is increased by the number of users in the library. Estimated value increase price, estimated increase in the number of purchased items 椐 and estimated value decline 椐 the estimated value of each user in the library, the price, the estimated decrease in the number of purchased items or the actual value increase 椐The actual value of the user increases the price, and the number of items actually sold is matched; if the matching unit receives the estimated value reduction request, the estimated value decreases, and the estimated value of each user in the library decreases. The price, the estimated number of purchased items and the estimated value increase, the estimated value of each user in the library, the estimated increase in the number of purchased items, or the actual value decline. Each user's actual value decreases the price, the actual number of items dropped, and the number of items is matched; if the matching unit receives the actual value increase request, The actual value of each user in the increase in the number of rises, the actual increase in the number of items sold, the number of items sold, and the estimated value increase. The estimated value of each user in the library rises the price, and the estimated increase is bought. The number of items or the quantity 椐 is matched; if the matching unit receives the actual value decrease request, the actual value is decreased, the actual value of each user in the library is decreased, and the actual price is decreased. The number of quantities is matched to the estimated value of the decrease in the estimated value, the estimated price drop for each user in the library, and the estimated number of items to be purchased. When the matching is successful, the update message is sent to the update unit 103, and the calculation message is sent to the computing unit.
104。 104.
更新单元 103 , 与存储单元 101和匹配单元 102相连, 用于接收到更新消息 后, 更新单元更新物品价格, 并将存 单元 101 中在相应数椐库内刪除 配成 功的请求信息。  The updating unit 103 is connected to the storage unit 101 and the matching unit 102. After receiving the update message, the update unit updates the item price, and deletes the request information of the function in the corresponding unit in the storage unit 101.
ΐ十算单元 104 , 与匹配单元 102相连接, 用于接收到计算消息后, 计算用户 的收入或支出。  The ΐ10 calculation unit 104 is connected to the matching unit 102, and is configured to calculate the user's income or expenditure after receiving the calculation message.
具体的, 用户支出=预估价值上升价格 *预估上升买入物品数量或预估价值 下降价格 *预估下降买入物品数量; 用户 实际价值上升价格 *实际上升卖出 物品数量或实际价值下降价格 *实际下降卖出物品数量。  Specifically, user expenditure = estimated value increase price * estimated increase in the number of purchased items or estimated value decline price * estimated decrease in the number of purchased items; user actual value increase price * actual increase in the number of sold items or actual value decreased Price* actually drops the number of items sold.
下面結合图 2 示出的本发明实施例的游戏服务器的另一实施例的結构示意 图, 进一歩详细说明本发明实施例游戏服务器的結构。  The structure of the game server of the embodiment of the present invention will be further described in detail below with reference to the structural schematic diagram of another embodiment of the game server of the embodiment of the present invention shown in FIG.
判断单元 205 , 用于判断接收到的请求是否合法, 合法则将请求发送给存储 单元 201 , 不合法则发送不成功信息给用户终端, 并拒绝本次请求  The determining unit 205 is configured to determine whether the received request is legal, and if yes, send the request to the storage unit 201, if not, send the unsuccessful information to the user terminal, and reject the request.
判断接收到的预估价值上升请求或预估价值下降请求是否合法, 具体为: 如果接收到的是预估价值上升请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值上升价格乘以预估上升买入物品数量之^, 若大于或等 虚拟 金;  Judging whether the received estimated value increase request or the estimated value decrease request is legal, specifically: if the received value increase request is received, it is determined whether the virtual fund in the user account is greater than or equal to the estimated value The price is multiplied by the estimated increase in the number of items purchased, if greater than or equal to the virtual gold;
如果接收到的是预估价值下降请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值下降价格乘以预估下降买入物品数量之^, 若大于或等 虚拟 金。  If the estimated value decrease request is received, it is judged whether the virtual funds in the user account are greater than or equal to the estimated value decrease price multiplied by the estimated decrease in the number of purchased items, if greater than or equal to the virtual gold.
判断接收到的实际价值上升请求或实际价值下降请求是否合法, 具体为: 判断请求中的物品状悉是否正常;  Judging whether the received actual value increase request or the actual value decrease request is legal, specifically: determining whether the item in the request is normal;
判断各个数椐库是否安全 。  Determine whether each database is safe.
存储单元 201 , 用于将从用户终端上发过来的请求存储在对应的德库中。 具体的, 当用户买入游戏物品时, 会发出预估价值上升请求或预估价值下 ^斧求 其中, 预估价值上升请求包括用户 ID、 物品编码、 预估价值上升价格、 预估上升买入物品数量; 预估价值上升价格高于当前物品价格 预估价值下降请求包括用户 ID、 物品编码、 预估价值下降价格、 预估下降 买入物品数量; 预估价值下降价^ ¾于当前物品价格。 The storage unit 201 is configured to store the request sent from the user terminal in the corresponding deku. Specifically, when the user buys the game item, an estimated value increase request or an estimated value is issued, and the estimated value increase request includes the user ID, the item code, the estimated value increase price, and the estimated increase purchase. The number of items entered; the estimated value rises above the current item price The estimated value decline request includes the user ID, the item code, the estimated value decrease price, and the estimated decrease in the number of purchased items; the estimated value decrease price is 3⁄4 of the current item price.
当用户卖出游戏物品时, 会发出实际价值上升请求或实际价值下降请求。 其中, 实际价值上升请求包括用户 ID、 物品编码、 实际价值上升价格、 实际上 升 出物品数量; 实际价值上升价格高于当前物品价格  When the user sells the game item, a real value increase request or an actual value decrease request is issued. Wherein, the actual value increase request includes the user ID, the item code, the actual value increase price, and the actually increased item quantity; the actual value increase price is higher than the current item price
实际价值下降请求包括用户 ID、 物品编码、 实际价值下降价格、 实际下降 卖出物品数量; 实际价值上升价^ ¾于当前物品价格。  The actual value decline request includes the user ID, the item code, the actual value decrease price, and the actual decrease in the number of sold items; the actual value increase price ^ 3⁄4 is the current item price.
存储单元 201中包括 4个数椐戽, 分別是预估价值上升请求数椐戽 2011 , 预估价值下^ ^求数椐库 2012 , 实际价值上升请求数椐库 2013 , 实际价值下降 请求数椐库 2014 例如, 当接收到预估价值上升请求时, 存储单元 201将该请 求中的信息存储在预估价值上升请求数椐库 2011中。  The storage unit 201 includes four numbers, which are the estimated value increase request number 椐戽2011, the estimated value under the ^^ 椐 椐 2012 2012, the actual value increase request number 椐 library 2013, the actual value decrease request number 椐Library 2014 For example, when receiving the estimated value increase request, the storage unit 201 stores the information in the request in the estimated value increase request number database 2011.
匹配单元 202 , 与存储单元 201相连, 用于将接收到的请求进行匹配, 具体 为, 如果匹配单元接收到的是预估价值上升请求, 将预估价值上升数椐库中的 每个用户的预估价值上升价格、 预估上升买入物品数量数椐与预估价值下降数 椐库中每个用户的预估价值下降价格、 预估下降买入物品数量或实际价值上升 数椐库中每个用户的实际价值上升价格、 实际上升卖出物品数量的数椐进行匹 配; 如果匹配单元接收到的是预估价值下降请求, 将预估价值下降数椐库中每 个用户的预估价值下降价格、 预估下降买入物品数量的数椐与预估价值上升数 椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐或实际价 值下降数椐库中的每个用户的实际价值下降价格、 实际下降 出物品数量数椐 进行匹配; 如杲匹配单元接收到的是实际价值上升请求, 将实际价值上升数椐 庳中的每个用户的实际价值上升价格、 实际上升卖出物品数量数椐与预估价值 上升数椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐或 量数椐进行匹配; 如杲匹配单元接收到的是实际价值下降请求, 将实际价值下 降数椐库中的每个用户的实际价值下降价格、 实际下降卖出物。 数量数椐与预 估价值下降数椐库中的每个用户的预估价值下降价格、 预估下降买入物品数量 物品数量数 进行匹配。  The matching unit 202 is connected to the storage unit 201 and configured to match the received request. Specifically, if the matching unit receives the estimated value increase request, the estimated value is increased by the number of users in the library. Estimated value increase price, estimated increase in the number of purchased items 椐 and estimated value decline 椐 the estimated value of each user in the library, the price, the estimated decrease in the number of purchased items or the actual value increase 椐The actual value of the user increases the price, and the number of items actually sold is matched; if the matching unit receives the estimated value reduction request, the estimated value decreases, and the estimated value of each user in the library decreases. The price, the estimated number of purchased items and the estimated value increase, the estimated value of each user in the library, the estimated increase in the number of purchased items, or the actual value decline. The actual value of each user decreases, and the actual number of items dropped is matched; if the matching unit receives the actual value rise, please Find, increase the actual value of each user in the actual value increase, the actual number of items sold, and the estimated value increase. The estimated value of each user in the library increases the price, estimated If the number of purchases is increased, the quantity or quantity of the purchased items is matched; if the matching unit receives the actual value reduction request, the actual value is decreased, the actual value of each user in the library is decreased, and the actual price is decreased. . The number of 椐 is compared with the estimated value of the decline in the estimated value of each user in the library, and the estimated number of items to be purchased is matched.
当匹配成功时, 发送更新消息给更新单元 203 , 发送计算消息给计算单元 204。 When the matching is successful, the update message is sent to the update unit 203, and the calculation message is sent to the computing unit. 204.
更新单元 203 , 与存储单元 201和匹配单元 202相连, 用于接收到更新消息 后, 更新单元更新物品价格, 并将存 单元 201 中在相应数椐库内刪除 配成 功的请求信息。  The updating unit 203 is connected to the storage unit 201 and the matching unit 202. After receiving the update message, the update unit updates the item price, and deletes the request information of the function in the corresponding unit in the storage unit 201.
ΐ十算单元 204 , 与匹配单元 202相连接, 用于接收到计算消息后, 计算用户 的收入或支出。  The ΐ10 calculation unit 204 is connected to the matching unit 202, and is configured to calculate the user's income or expenditure after receiving the calculation message.
具体的, 用户支出=预估价值上升价格 *预估上升买入物品数量或预估价值 下降价格 *预估下降买入物品数量; 用户 实际价值上升价格 *实际上升卖出 物品数量或实际价值下降价格 *实际下降卖出物品数量。  Specifically, user expenditure = estimated value increase price * estimated increase in the number of purchased items or estimated value decline price * estimated decrease in the number of purchased items; user actual value increase price * actual increase in the number of sold items or actual value decreased Price* actually drops the number of items sold.
还包括冻結单元 206 , 与存储单元 201相连接, 用于接收到存 单元传送过 来的用户 ID , 冻結单元 椐该用户 ID冻結该用户账上部分 拟资金。  A freeze unit 206 is further included, and is connected to the storage unit 201 for receiving the user ID transmitted by the storage unit, and the freezing unit 冻结 freezes the user's account portion of the proposed funds.
具体的, 冻結虛拟 金=预估价值上升价格 *预估上升买入物品数量或预估 价值下降价格 *预估下降买入物品数量。  Specifically, freeze virtual gold = estimated value increase price * estimated increase in the number of purchased items or estimated value decline price * estimated decrease in the number of purchased items.
请参阅图 3 示出的本发明实施例的一种游戏中物品买入方法流程示意图, 包括:  Referring to FIG. 3, a schematic flowchart of a method for buying an item in a game according to an embodiment of the present invention, including:
歩骤 S301 : 用户通过用户终端向游^ ^务器发送预估价值上升请求或预估 价值下降请求。  Step S301: The user sends an estimated value increase request or an estimated value decrease request to the server through the user terminal.
具体的, 其中, 预估价值上升请求包括用户 ID、 物品编码、 预估价值上升 价格、 预估上升买入物品数量; 预估价值下降请求包括用户 ID、 物品编码、 预 估价值下降价格、 预估下降买入物品数量  Specifically, the estimated value increase request includes a user ID, an item code, an estimated value increase price, and an estimated increase in the number of purchased items; the estimated value decrease request includes a user ID, an item code, an estimated value decrease price, and a Estimate the number of purchased items
歩骤 S302: 将请求中的信息存储到存储单元中的对应数椐库  Step S302: storing the information in the request to the corresponding database in the storage unit
具体的, 存储单元包括 4 个数椐库, 预估价值上升数椐库、 预估价值下降 数椐库、 实际价值上升数椐库及实际价值下降数椐库。 当 单元接收到哪种 请求, 就将该请求中的信息存储到对应数椐戽。 例如, 接收到预估价值上升请 求, 就将请求中的用户 ID、 物品编码、 预估价值上升价格、 买入物品数量的信 息存入预估价值上升数椐库。  Specifically, the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library. When the unit receives which request, the information in the request is stored in the corresponding number. For example, if an estimated value increase request is received, the user ID, the item code, the estimated value increase price, and the quantity of the purchased item in the request are stored in the estimated value increase.
歩骤 S303: 匹配单元将接收到的请求进行匹配, 如杲匹配成功, 进入歩蠊 S304; 否则再执行 S303。  Step S303: The matching unit matches the received request, if the matching succeeds, the process proceeds to S304; otherwise, the process proceeds to S303.
具体的, 如杲匹配单元接收到的是预估价值上升请求, 将预估价值上升数 椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐与预估价 值下降数椐库中每个用户的预估价值下降价格、 预估下降买入物品数量或实际 价值上升数椐库中每个用户的实际价值上升价格、 实际上升卖出物品数量的数 椐进行匹配; 如杲匹配单元接收到的是预估价值下降请求, 将预估价值下降数 椐库中每个用户的预估价值下降价格、 预估下降买入物品数量的数椐与预估价 值上升数椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐 数量数椐进行匹配。 Specifically, if the matching unit receives the estimated value increase request, the estimated value rises the estimated value of each user in the library, the estimated increase in the number of purchased items, and the estimated price. The value decreases, the estimated value of each user in the library decreases, the estimated number of purchased items or the actual value rises, the actual value of each user in the library rises, and the number of items actually sold is increased. Matching; if the matching unit receives the estimated value reduction request, the estimated value decreases, the estimated value of each user in the library decreases, the estimated number of purchased items decreases, and the estimated value increases. Match the estimated price increase price of each user in the database, the estimated number of purchased items, and the number of purchases.
歩骤 S304: 匹配成功时, 更新单元更新物品价格, 存储单元在相应数^戽 内删除匹配成功的请求信息。  Step S304: When the matching is successful, the update unit updates the item price, and the storage unit deletes the matching request information in the corresponding number.
具体的, 若是预估价值上升数椐库中的某奈请求数椐与预估价值下降数椐 庳某条请求数椐匹配成功, 则将匹配成功的价格更新为物品最新的价格, 并将 该两奈请求数椐从数椐库中删除。  Specifically, if the estimated value rises the number of requests in the library and the predicted value decreases, the number of requests is successfully matched, the price of the matching is updated to the latest price of the item, and the The number of requests is removed from the library.
歩骤 S305 : 用户保 ^买入的物品到用户仓戽。  Step S305: The user guarantees the purchased item to the user's warehouse.
具体的, 若匹配成功, 则代表用户买入成功, 则用户保存买入的物品到用 户仓库。  Specifically, if the matching is successful, the user successfully saves the purchased item, and the user saves the purchased item to the user warehouse.
下面結合图 4 示出的本发明一种游戏中物品买入方法的另一实施例的^^ 示意图, 包括:  A schematic diagram of another embodiment of an in-game item buying method of the present invention, which is shown in FIG. 4, includes:
歩骤 S401 : 用户通过用户终端向游^ ^务器发送预估价值上升请求或预估 价值下降请求。  Step S401: The user sends an estimated value increase request or an estimated value decrease request to the server through the user terminal.
具体的, 其中, 预估价值上升请求包括用户 ID、 物品编码、 预估价值上升 价格、 预估上升买入物品数量; 预估价值下降请求包括用户 ID、 物品编码、 预 估价值下降价格、 预估下降买入物品数量  Specifically, the estimated value increase request includes a user ID, an item code, an estimated value increase price, and an estimated increase in the number of purchased items; the estimated value decrease request includes a user ID, an item code, an estimated value decrease price, and a Estimate the number of purchased items
歩骤 S402: 游^ ^务器中的判断单元判断接收到的请求是否合法, 合法则 ^歩蠊 S403 , 不合法则发送不成功信息给用户终端, 并拒绝本次请求  Step S402: The judging unit in the server determines whether the received request is legal, and if it is legal, ^歩蠊 S403, if it is not legal, the unsuccessful information is sent to the user terminal, and the request is rejected.
具体的, 如杲接收到的是预估价值上升请求, 则判断该用户账户内的虛拟 大于或等于, 则冻結该用户账户内预估价值上升价格乘以预估上升买入物品数 量之积的虛拟资金;  Specifically, if the estimated value increase request is received, determining that the virtual value in the user account is greater than or equal to, the product of the estimated value increase price in the user account is multiplied by the estimated increase in the number of purchased items. Virtual funds;
如果接收到的是预估价值下降请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值下降价格乘以预估下降买入物品数量之^, 若大于或等 虚拟 金。 If the estimated value decrease request is received, it is judged whether the virtual fund in the user account is greater than or equal to the estimated value decrease price multiplied by the estimated decrease in the number of purchased items, if greater than or equal to Virtual gold.
歩骤 S403: 将请求中的信息存储到存储单元。  Step S403: Store the information in the request to the storage unit.
具体的, 存储单元包括 4 个数椐库, 预估价值上升数椐库、 预估价值下降 数椐库、 实际价值上升数椐库及实际价值下降数椐库。 当 单元接收到哪种 请求, 就将该请求中的信息存储到对应数椐戽。 例如, 接收到预估价值上升请 求, 就将请求中的用户 ID、 物品编码、 预估价值上升价格、 预估上升买入物品 数量的信息存入预估价值上升数椐库。  Specifically, the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library. When the unit receives which request, the information in the request is stored in the corresponding number. For example, if an estimated value increase request is received, the user ID, the item code, the estimated value increase price, and the estimated increase in the number of purchased items are stored in the estimated value increase.
歩骤 S404: 接收到存储单元传送过来的用户 ID , 冻結单元 ^^椐该用户 ID 冻結该用户账上部分虛拟 金。  Step S404: Receiving the user ID transmitted by the storage unit, and freezing the unit ^^, the user ID freezes the virtual money of the user account.
具体的, 例如, 冻結虛拟资金 =预估价值上升价格 *预估上升买入物品数量。 歩骤 S405 : 匹配单元将接收到的请求进行匹配, 如杲匹配成功, 进入歩蠊 S406; 否则再执行 S405。  Specifically, for example, freezing virtual funds = estimated value increase price * estimated increase in the number of purchased items. Step S405: The matching unit matches the received request, if the matching succeeds, the process proceeds to S406; otherwise, the process proceeds to S405.
具体的, 如杲匹配单元接收到的是预估价值上升请求, 将预估价值上升数 椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐与预估价 值下降数椐库中每个用户的预估价值下降价格、 预估下降买入物品数量或实际 价值上升数椐库中每个用户的实际价值上升价格、 实际上升卖出物品数量的数 椐进行匹配; 如杲匹配单元接收到的是预估价值下降请求, 将预估价值下降数 椐库中每个用户的预估价值下降价格、 预估下降买入物品数量的数椐与预估价 值上升数椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐 数量数椐进行匹配。  Specifically, if the matching unit receives the estimated value increase request, the estimated value rises the estimated value of each user in the library, the estimated increase in the number of purchased items, and the estimated value. Decrease the estimated value of each user in the library, the estimated number of purchased items or the increase in the actual value, the actual value of each user in the library, and the number of items actually sold. If the matching unit receives the estimated value decrease request, the estimated value decreases, the estimated value of each user in the library decreases, the estimated number of purchased items decreases, and the estimated value rises. Match the estimated price increase price of each user in the library, the estimated number of purchased items, and the number of purchases.
歩骤 S406: 如杲匹配成功, 更新单元更新物品价格, 存储单元在相应数椐 库内刪除 配成功的请求信息。  Step S406: If the matching is successful, the update unit updates the item price, and the storage unit deletes the successful request information in the corresponding number library.
具体的, 若是预估价值上升数椐库中的某奈请求数椐与预估价值下降数椐 庳某条请求数椐匹配成功, 则将匹配成功的价格更新为物品最新的价格, 并将 该两奈请求数椐从数椐库中删除。  Specifically, if the estimated value rises the number of requests in the library and the predicted value decreases, the number of requests is successfully matched, the price of the matching is updated to the latest price of the item, and the The number of requests is removed from the library.
歩骤 S407: 用户保 ^买入的物品到用户仓戽。  Step S407: The user guarantees the purchased item to the user's warehouse.
具体的, 若匹配成功, 则代表用户买入成功, 则用户保存买入的物品到用 户仓库。 歩骤 S408: 计算并保存用户支出 Specifically, if the matching is successful, the user successfully saves the purchased item, and the user saves the purchased item to the user warehouse. Step S408: Calculate and save user expenditure
用户支出=预估价值上升价格 *预估上升买入物品数量或预估价值下降价格 *预估下降买入物品数量。  User Expenses = Estimated Value Rising Price * Estimated increase in the number of purchased items or estimated value declining price * Estimated decrease in the number of purchased items.
请参阅图 5 示出的本发明实施例的一种游戏中物品卖出方法流程示意图, 包括:  Referring to FIG. 5, a schematic flowchart of a method for selling an item in a game according to an embodiment of the present invention, including:
歩骤 S501 : 用户通过用户终端向游^ ^务器发送实际价值上升请求或实际 价值下降请求。  Step S501: The user sends an actual value increase request or an actual value decrease request to the server through the user terminal.
具体的, 其中, 实际价值上升请求包括用户 ID、 物品编码、 实际价值上升 价格、 实际上升 出物品数量; 实际价值下降请求包括用户 ID、 物品编码、 实 际价值下降价格、 实际下降卖出物品数量  Specifically, the actual value increase request includes a user ID, an item code, an actual value increase price, and an actual item increase quantity; the actual value decrease request includes a user ID, an item code, an actual value decrease price, and an actual decrease sale item quantity.
当请求中包含的价格高于买入价时, 可以判断该请求是实际价格上升请求; 当请求中包含的价^ ¾于买入价时, 可以判断该请求是实际价格下降请求。  When the price included in the request is higher than the purchase price, the request may be judged to be an actual price increase request; when the price included in the request is 3⁄4 of the purchase price, the request may be judged to be an actual price decrease request.
歩骤 S502: 将请求中的信息存储到存储单元中对应数椐戽。  Step S502: Store the information in the request to the corresponding number in the storage unit.
具体的, 存储单元包括 4 个数椐库, 预估价值上升数椐库、 预估价值下降 数椐库、 实际价值上升数椐库及实际价值下降数椐库。 当 单元接收到哪种 请求, 就将该请求中的信息存储到对应数椐戽。 例如, 接收到实际价值上升请 求, 就将请求中的用户 ID、 物品编码、 实际价值上升价格、 实际上升卖出物品 数量的信息存入实际价值上升数椐库。  Specifically, the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library. When the unit receives which request, the information in the request is stored in the corresponding number. For example, if the actual value increase request is received, the user ID, the item code, the actual value increase price, and the actual number of sold items are stored in the actual value increase.
歩骤 S503: 匹配单元将接收到的请求进行匹配, 如杲匹配成功, 进入歩蠊 S204; 否则再执行 S203。  Step S503: The matching unit matches the received request, if the matching succeeds, the process proceeds to S204; otherwise, the process proceeds to S203.
具体的, 如杲匹配单元接收到的是实际价值上升请求, 将实际价值上升数 椐库中的每个用户的实际价值上升价格、 实际上升卖出物品数量数椐与预估价 值上升数椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐 数量数椐进行匹配; 如杲匹配单元接收到的是实际价值下降请求, 将实际价值 下降 库中的每个用户的实际价值下降价格、 实际下降^出物品数量数椐与 预估价值下降数椐库中的每个用户的预估价值下降价格、 预估下降买入物品数 出物品数量数椐进行匹配。  Specifically, if the matching unit receives the actual value increase request, the actual value rises the actual value of each user in the library, the price, the actual number of sold items, and the estimated value increase. In each of the users, the estimated value of the rising price, the estimated number of purchased items, and the number of quantities are matched; if the matching unit receives the actual value reduction request, the actual value is decreased by each user in the library. The actual value of the declining price, the actual number of declining items, the estimated value decline, the estimated value of each user in the library, and the estimated number of items to be purchased are matched.
歩骤 S504: 更新单元更新物品价格, 存 单元在相应数椐库内刪除 配成 功的请求信息。 Step S504: The update unit updates the item price, and the storage unit deletes the content in the corresponding number library Request information for work.
歩骤 S505 : 计算并保存用户 4 入  Step S505: Calculate and save the user 4
如果是实际价值上升请求, 用户收入 =实际价值上升价格 *实际上升 出物 品数量。  If it is a real value increase request, the user's income = the actual value rises the price * the actual increase is the quantity of the item.
如果是实际价值下降请求, 用户收入= (买入价-实际价值下降价格) *实际 下降卖出物品数量+买入价 *实际下降 出物品数量。  If it is a real value decline request, user income = (buy price - actual value decline price) * actual drop sales item quantity + purchase price * actual drop out item quantity.
具体的, 若是实际价值上升数椐库中的某奈请求数椐与预估价值上升数椐 庳某条请求数椐匹配成功, 则将匹配成功的价格更新为物品最新的价格, 并将 该两奈请求数椐从数椐库中删除。  Specifically, if the actual value increase number 椐 the number of the request in the library 椐 and the estimated value increase 椐庳 a certain number of requests 椐 successfully, the price of the matching success is updated to the latest price of the item, and the two The number of requests is removed from the library.
下面結合图 6 示出的本发明一种游戏中物品卖出方法的另一实施例的 呈 示意图, 包括:  A schematic diagram of another embodiment of an in-game item selling method of the present invention, which is shown in FIG.
歩骤 S501 : 用户通过用户终端向游^ ^务器发送实际价值上升请求或实际 价值下降请求。  Step S501: The user sends an actual value increase request or an actual value decrease request to the server through the user terminal.
具体的, 其中, 实际价值上升请求包括用户 ID、 物品编码、 实际价值上升 价格、 卖出物品数量; 实际价值下降请求包括用户 ID、 物品编码、 实际价值下 iMr格、 出物品数量。  Specifically, the actual value increase request includes a user ID, an item code, an actual value increase price, and a sold item quantity; and the actual value decrease request includes a user ID, an item code, an iMr grid under actual value, and an item quantity.
当请求中包含的价格高于买入价时, 可以判断该请求是实际价格上升请求; 当请求中包含的价^ ¾于买入价时, 可以判断该请求是实际价格下降请求。  When the price included in the request is higher than the purchase price, the request may be judged to be an actual price increase request; when the price included in the request is 3⁄4 of the purchase price, the request may be judged to be an actual price decrease request.
歩骤 S602: 游^ ^务器中的判断单元判断接收到的请求是否合法, 合法则 ^歩蠊 S603 , 不合法则发送不成功信息给用户终端, 并拒绝本次请求  Step S602: The judging unit in the server determines whether the received request is legal, and if it is legal, ^ 歩蠊 S603, if it is not legal, the unsuccessful information is sent to the user terminal, and the request is rejected.
判断请求中的物品状悉是否正常, 或判断各个数椐库是否安全 。  Determine whether the items in the request are normal, or determine whether each number is safe.
具体的, 判断单元判断 出物品数量是否小于或等于该用户的用户仓库中 该物品的数量, 如杲小于或等于即合法, 否则非法。  Specifically, the judging unit judges whether the quantity of the item is less than or equal to the quantity of the item in the user's warehouse of the user, and if the item is less than or equal to, it is legal, otherwise it is illegal.
歩骤 S503: 将请求中的信息存储到存储单元。  Step S503: Store the information in the request to the storage unit.
具体的, 存储单元包括 4 个数椐库, 预估价值上升数椐库、 预估价值下降 数椐库、 实际价值上升数椐库及实际价值下降数椐库。 当 单元接收到哪种 请求, 就将该请求中的信息存储到对应数椐戽。 例如, 接收到实际价值上升请 求, 就将请求中的用户 ID、 物品编码、 实际价值上升价格、 卖出物品数量的信 息存入实际价值上升数椐戽。  Specifically, the storage unit includes four database, an estimated value increase library, an estimated value decrease number library, an actual value increase number library, and a real value decrease number library. When the unit receives which request, the information in the request is stored in the corresponding number. For example, when the actual value increase request is received, the information of the user ID, the item code, the actual value increase price, and the sold item quantity in the request is stored in the actual value increase number 椐戽.
歩骤 S604: 匹配单元将接收到的请求进行匹配, 如杲匹配成功, 进入歩蠊 S605 ; 否则再执行 S604。 Step S604: The matching unit matches the received request, if the matching succeeds, enter 歩蠊 S605; otherwise, execute S604 again.
具体的, 如杲匹配单元接收到的是实际价值上升请求, 将实际价值上升数 椐库中的每个用户的实际价值上升价格、 实际上升卖出物品数量数椐与预估价 值上升数椐库中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐 数量数椐进行匹配; 如杲匹配单元接收到的是实际价值下降请求, 将实际价值 下降 库中的每个用户的实际价值下降价格、 实际下降^出物品数量数椐与 预估价值下降数椐库中的每个用户的预估价值下降价格、 预估下降买入物品数 出物品数量数椐进行匹配。  Specifically, if the matching unit receives the actual value increase request, the actual value rises the actual value of each user in the library, the price, the actual number of sold items, and the estimated value increase. In each of the users, the estimated value of the rising price, the estimated number of purchased items, and the number of quantities are matched; if the matching unit receives the actual value reduction request, the actual value is decreased by each user in the library. The actual value of the declining price, the actual number of declining items, the estimated value decline, the estimated value of each user in the library, and the estimated number of items to be purchased are matched.
歩骤 S605 : 更新单元更新物品价格, 存 单元在相应数椐库内刪除匹配成 功的请求信息。  Step S605: The update unit updates the item price, and the storage unit deletes the matching success request information in the corresponding number library.
具体的, 若是实际价值上升数椐库中的某奈请求数椐与预估价值上升数椐 庳某条请求数椐匹配成功, 则将匹配成功的价格更新为物品最新的价格, 并将 该两奈请求数椐从数椐库中删除。  Specifically, if the actual value increase number 椐 the number of the request in the library 椐 and the estimated value increase 椐庳 a certain number of requests 椐 successfully, the price of the matching success is updated to the latest price of the item, and the two The number of requests is removed from the library.
歩骤 S506: 计算并保存用户 4 入  Step S506: Calculate and save the user 4
如果是实际价值上升请求, 用户收入 =实际价值上升价格 *实际上升 出物 品数量。  If it is a real value increase request, the user's income = the actual value rises the price * the actual increase is the quantity of the item.
如果是实际价值下降请求, 用户收入= (买入价-实际价值下降价格) *实际 下降卖出物品数量+买入价 *实际下降 出物品数量。  If it is a real value decline request, user income = (buy price - actual value decline price) * actual drop sales item quantity + purchase price * actual drop out item quantity.
需要说明的是, 通过以上的实施方式的描迷, 本领域的技术人员可以清楚 地了解到本发明可借助軟件加必需的硬件平台的方式来实现, 当然也可以全部 通过硬件来实施。 基于这样的理解, 本发明的技术方案对背景技术做出贡献的 全部或者部分可以以軟件产品的形式体现出来, 该计算机软件产品可以存储在 ^^介质中, 如 ROM/RAM、 磁碟、 光盘等, 包括若干指令用以使得一台计算 机设备〔可以是个人计算机, 服务器, 或者网络设备等)执行本发明各个实施 例或者实施例的某些部分所迷的方法。  It should be noted that, by the above description of the embodiments, those skilled in the art can clearly understand that the present invention can be implemented by means of software plus a necessary hardware platform, and of course, can also be implemented entirely by hardware. Based on such understanding, all or part of the technical solution of the present invention contributing to the background art may be embodied in the form of a software product, which may be stored in a medium such as a ROM/RAM, a disk, or a disk. Etc., includes a number of instructions for causing a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods of various embodiments of the present invention or portions of the embodiments.
以上所揭露的仅为本发明实施例中的较佳实施例而已, 当然不能以此来限 定本发明之权利范围, 因此依本发明权利要求所作的等同变化, 仍属本发明所 涵盖的范围。  The above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto, and the equivalent changes made by the claims of the present invention are still within the scope of the present invention.

Claims

1、 一种游戏服务器, 其特征在于, 包括: 1. A game server, characterized by including:
存俯单元, 用于将从用户终端上发过来的请求存梳在对应的数椐库中; 匹配单元, 与所述存储单元相连, 用于将接收到的请求进行匹配: 如杲匹 配单元接收到的是预估价值上升请求, 将预估价值上升数椐库中的每个用户的 预估价值上升价格、 预估上升买入物品数量数椐与预估价值下降数椐库中每个 用户的预估价值下降价格、 预估下降买入物品数量或实际价值上升数椐库中每 个用户的实际价值上升价格、 实际上升卖出物品数量的数椐进行匹配; 如果匹 配单元接收到的是预估价值下降请求, 将预估价值下降数椐库中每个用户的预 估价值下降价格、 预估下降买入物品数量的数椐与预估价值上升数据戽中的每 个用户的预估价值上升价格、 预估上升买入物品数量数椐或实际价值下降数椐 库中的每个用户的实际价值下降价格、 实际下降卖出物品数量数椐进行匹配; 如杲匹配单元接收到的是实际价值上升请求, 将实际价值上升数椐库中的每个 用户的实际价值上升价格、 实际上升卖出物品数量数椐与预估价值上升数椐库 中的每个用户的预估价值上升价格、 预估上升买入物品数量数椐或实际价值下 降数椐库中的每个用户的实际价值下降价格、 实际下降卖出物品数量数椐进行 匹配; 如杲匹配单元接收到的是实际价值下降请求, 将实际价值下降数椐库中 的每个用户的实际价值下降价格、 实际下降卖出物品数量数椐与预估价值下降 数椐库中的每个用户的预估价值下降价格、 预估下降买入物品数量数椐或实际 价值上升数椐库中的每个用户的实际价值上升价格、 实际上升卖出物品数量数 椐进行匹配; 当匹配成功时, 发送更新消息给更新单元, 发送计算消息给计算 单元; The storage unit is used to store the request sent from the user terminal in the corresponding data library; the matching unit is connected to the storage unit and is used to match the received request: If the matching unit receives What is received is the estimated value increase request. The estimated value increase price of each user in the estimated value increase database, the estimated increase in the number of purchased items, and the estimated value decrease data for each user in the database are The estimated value decrease price, the estimated decrease in the number of purchased items, or the actual value increase data of each user in the database are matched; if the matching unit receives The estimated value decrease request combines the estimated value decrease price of each user in the estimated value decrease database, the estimated decrease in the number of purchased items, and the estimated value increase of each user in the estimated value increase data bucket. The value increase price, the estimated increase in the number of purchased items, or the actual value decrease price of each user in the database, and the actual decrease in the number of items sold are matched; if the matching unit receives The actual value increase request combines the actual value increase price of each user in the actual value increase database, the actual number of items sold, and the estimated value increase price of each user in the estimated value increase database. , the actual value decrease price of each user in the estimated increase in the number of purchased items or the actual decrease in value data in the database, and the actual decrease in the number of items sold are matched; if the matching unit receives the actual decrease in value Request, compare the actual value decrease price and the actual decrease in the number of items sold for each user in the actual value decrease database with the estimated value decrease price and estimate for each user in the estimated value decrease database. Decrease the number of items bought or the actual value increase data of each user in the database to match the actual value increase price and the actual increase in the number of items sold; when the match is successful, send an update message to the update unit and send the calculation message to the computing unit;
更新单元, 与存俯单元和匹配单元相连, 用于接收到更新消息后, 更新单 元更新物品价格, 并将存梳单元中在相应数椐库内删除匹配成功的请求信息; 计算单元, 与匹配单元相连接, 用于接收到计算消息后, 计算用户的收入 或支出。 The update unit is connected to the storage unit and the matching unit. After receiving the update message, the update unit updates the item price and deletes the successfully matched request information from the storage unit in the corresponding database; the calculation unit is matched with The units are connected and used to calculate the user's income or expenditure after receiving the calculation message.
2、 如权利要求 1所述的游戏服务器, 其特征在于, 所述从用户终端上发过 来的请求, 包括: 预估价值上升请求包括用户 ID、 物品编码、 预估价值上升价格、 预估上升 买入物品数量; 预估价值上升价格高于当前物品价格; 2. The game server according to claim 1, characterized in that the request sent from the user terminal includes: The estimated value increase request includes user ID, item code, estimated value increase price, and estimated increase in purchase quantity of items; the estimated value increase price is higher than the current item price;
预估价值下降请求包括用户 ID、 物品编码、 预估价值下降价格、 预估下降 买入物品数量; 预估价值下降价^ ¾于当前物品价格; The estimated value decrease request includes user ID, item code, estimated value decrease price, and estimated decrease value purchase quantity; the estimated value decrease price^¾ is higher than the current item price;
实际价值上升请求包括用户 ID、 物品编码、 实际价值上升价格、 实际上升 出物品数量; 实际价值上升价格高于当前物品价格; The actual value increase request includes user ID, item code, actual value increase price, and actual increased item quantity; the actual value increase price is higher than the current item price;
实际价值下降请求包括用户 ID、 物品编码、 实际价值下降价格、 实际下降 卖出物品数量; 实际价值上升价^ ¾于当前物品价格。 The actual value drop request includes the user ID, item code, actual value drop price, and actual drop quantity of items sold; the actual value drop price is equal to the current item price.
3、 如权利要求 1所迷的游 ^艮务器, 其特征在于, 还包括: 3. The game server as claimed in claim 1, further comprising:
判断单元, 用于判断接收到的请求是否合法, 合法则将请求发送给存储单 元, 不合法则发送不成功信息给用户终端, 并拒绝本次请求。 The judgment unit is used to judge whether the received request is legal. If it is legal, the request will be sent to the storage unit. If it is illegal, the unsuccessful message will be sent to the user terminal and the request will be rejected.
4、 如权利要求 3所述的游戏服务器, 其特征在于, 所迷判断接收到的请求 是否合法, 具体为: 4. The game server as claimed in claim 3, characterized in that, the method used to determine whether the received request is legal is as follows:
判断接收到的预估价值上升请求或预估价值下降请求是否合法, 具体为: 如果接收到的是预估价值上升请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值上升价格乘以预估上升买入物品数量之^, 若大于或等 虚拟 金; Determine whether the received request for an increase in estimated value or a request for a decrease in estimated value is legal, specifically as follows: If a request for an increase in estimated value is received, determine whether the virtual funds in the user's account are greater than or equal to the increase in estimated value. The price is multiplied by the estimated number of purchased items, if it is greater than or equal to the virtual gold;
如果接收到的是预估价值下降请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值下降价格乘以预估下降买入物品数量之^, 若大于或等 虚拟 金; If a request for an estimated value decrease is received, it is determined whether the virtual funds in the user's account are greater than or equal to the estimated value decrease price multiplied by the estimated number of purchased items. If it is greater than or equal to the virtual funds;
判断接收到的实际价值上升请求或实际价值下降请求是否合法, 具体为: 判断请求中的物品状悉是否正常; Determine whether the received actual value increase request or actual value decrease request is legal, specifically: Determine whether the status of the item in the request is normal;
判断各个数椐库是否安全 。 Determine whether each database is safe.
5、 一种游戏中物品买入方法, 其特征在于, 包括: 5. A method for purchasing items in a game, which is characterized by including:
用户通过用户终端向游戏服务器发送预估价值上升请求或预估价值下降请 将所迷请求中的信息存储到存储单元中的对应数椐库; The user sends an estimated value increase request or an estimated value decrease request to the game server through the user terminal. Store the information in the requested request into the corresponding database in the storage unit;
匹配单元将接收到的请求进行匹配: 如杲匹配单元接收到的是预估价值上 The matching unit matches the received request: If the matching unit receives the estimated value
Figure imgf000016_0001
Figure imgf000016_0001
实际上升 出物品数量的数椐进行匹配; 如杲匹配单元接收到的是预估价值下 降请求, 将预估价值下降数椐库中每个用户的预估价值下降价格、 预估下降买 入物品数量
Figure imgf000016_0002
Match the actual number of items produced; if the matching unit receives an estimated value decrease request, it will add the estimated value decrease price and estimated decrease in purchased items of each user in the estimated value decrease database. quantity
Figure imgf000016_0002
预估上升买入物品数量数椐或实际价值下降数椐库中的每个用户的实际价值下 降价格、 实际下降卖出物品数量数椐进行匹配; The actual value of each user in the estimated increase in the number of purchased items or the actual decrease in value data in the database is matched with the actual decrease in the number of items sold;
如果匹配成功, 更新物品价格, 并在存储单元中相应数椐库内删除匹配成 功的请求信息; If the match is successful, update the item price and delete the successfully matched request information from the corresponding database in the storage unit;
用户保存买入的物品到用户仓库。 The user saves the purchased items to the user's warehouse.
6、 如权利要求 5所述的方法, 其特征在于, 所迷预估价值上升请求包括用 户 ID、 物品编码、 预估价值上升价格、 预估上升买入物品数量; 所迷预估价值 下降请求包括用户 ID、 物品编码、 预估价值下降价格、 预估下降买入物品数量 6. The method of claim 5, wherein the estimated value increase request includes a user ID, an item code, an estimated value increase price, and an estimated increase in the number of purchased items; and the estimated value decrease request Including user ID, item code, estimated value drop price, estimated drop in quantity of purchased items
7、 如权利要求 5所述的方法, 其特征在于, 还包括: 判断接收到的预估价 值上升请求或预估价值下^ 求是否合法, 具体为: 7. The method of claim 5, further comprising: determining whether the received estimated value increase request or estimated value decrease request is legal, specifically as follows:
如果接收到的是预估价值上升请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值上升价格乘以预估上升买入物品数量之^, 若大于或等 虚拟 金; If a request for an estimated increase in value is received, it is determined whether the virtual funds in the user's account are greater than or equal to the estimated increase in value multiplied by the estimated increase in the number of purchased items. If it is greater than or equal to the virtual funds;
如果接收到的是预估价值下降请求, 则判断该用户账户内的虚拟资金是否 金大于或等于预估价值下降价格乘以预估下降买入物品数量之^, 若大于或等 虛拟 金。 If a request for an estimated value decrease is received, it is determined whether the virtual funds in the user's account are greater than or equal to the estimated value decrease price multiplied by the estimated number of purchased items. If it is greater than or equal to the virtual funds.
8、 一种游戏中物品卖出方法, 其特征在于, 包括: 8. A method for selling items in a game, which is characterized by including:
用户通过用户终端向游戏服务器发送实际价值上升请求或实际价值下降情 将所迷请求中的信息存储到存储单元中的对应数椐库; The user sends an actual value increase request or an actual value decrease situation to the game server through the user terminal, and stores the information in the request into the corresponding database in the storage unit;
匹配单元将接收到的请求进行匹配: 如杲匹配单元接收到的是实际价值上 升请求, The matching unit will match the received request: If the matching unit receives an actual value increase request,
Figure imgf000017_0001
Figure imgf000017_0001
预估上升买入物品数量数椐或实际价值下降数椐库中的每个用户的实际价值下 降价格、 实际下降卖出物品数量数椐进行匹配; 如杲匹配单元接收到的是实际 价值下降请求
Figure imgf000017_0002
实 际下降^出物品数量数椐与预估价值下降数椐库中的每个用户的预估价值下降 价格、 预估下降买入物品数量数椐或实际价值上升数椐库中的每个用户的实际 价值上升价格、 实际上升卖出物品数量数椐进行匹配;
The actual value decrease price of each user in the estimated increase in the number of purchased items or the actual decrease in value data in the database, and the actual decrease in the number of items sold are matched; if the matching unit receives an actual value decrease request
Figure imgf000017_0002
Actual decrease in the number of purchased items and estimated decrease in value The estimated decrease in value for each user in the database, the estimated decrease in the number of purchased items or the actual increase in value for each user in the database The actual value rises in price and the actual rise in the quantity of items sold is matched;
如果匹配成功, 更新物品价格, 并在存储单元中相应数椐库内删除匹配成 功的请求信息; If the match is successful, update the item price and delete the successfully matched request information from the corresponding database in the storage unit;
ΐ十算并保^用户收入。 ΐ10 calculations and guaranteed user income.
9、 如权利要求 8所迷的方法, 其特征在于, 包括: 9. The method of claim 8, characterized in that it includes:
所迷实际价值上升请求包括用户 ID、 物品编码、 实际价值上升价格、 实际 上升卖出物品数量; 所迷实际价值下降请求包括用户 ID、 物品编码、 实际价值 下降价格、 实际下降卖出物品数量。 The actual value increase request includes the user ID, item code, actual value increase price, and the actual increase in the number of items sold; the actual value decrease request includes the user ID, item code, actual value decrease price, and the actual decrease in the number of items sold.
10、 如权利要求 8 所迷的方法, 其特征在于, 还包括: 判断接收到的实际 价值上升请求或实际价值下降请求是否合法, 具体为: 10. The method of claim 8, further comprising: determining whether the received actual value increase request or actual value decrease request is legal, specifically:
判断请求中的物品状悉是否正常; Determine whether the requested items are in normal condition;
判断各个数椐库是否安全 。 Determine whether each database is safe.
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