CN114797117A - Virtual transaction method, device, equipment and storage medium - Google Patents

Virtual transaction method, device, equipment and storage medium Download PDF

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Publication number
CN114797117A
CN114797117A CN202210475709.1A CN202210475709A CN114797117A CN 114797117 A CN114797117 A CN 114797117A CN 202210475709 A CN202210475709 A CN 202210475709A CN 114797117 A CN114797117 A CN 114797117A
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China
Prior art keywords
order
user
candidate
virtual
transaction
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CN202210475709.1A
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Chinese (zh)
Inventor
胡家兴
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Wuhu Tingsong Network Technology Co ltd
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Wuhu Tingsong Network Technology Co ltd
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Priority to CN202210475709.1A priority Critical patent/CN114797117A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a virtual transaction method, a device, equipment and a storage medium, wherein the method comprises the following steps: determining regional clothing, wherein virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, and a plurality of buildings are distributed in the virtual spaces and are used for producing materials; when a first transaction request sent by any user is received, generating a first order, wherein the first order comprises a first target material to be traded, which is determined based on the first transaction request; inquiring other users having a cooperative relationship with the current user as candidate users, and issuing the first order to the candidate users; when a second transaction request sent by any candidate user is received, checking whether the candidate user meets the transaction requirement of the first order; if yes, transferring the virtual resources appointed in the candidate user to the current user according to the first order, and transferring the first target material to a virtual space controlled by the candidate user, so as to enhance the interaction with a partner and be beneficial to improving the user participation.

Description

Virtual transaction method, device, equipment and storage medium
Technical Field
The present application relates to the field of virtual game technology, and in particular, to a method for virtual transaction, an apparatus for virtual transaction, an electronic device, and a computer-readable storage medium.
Background
In recent years, electronic games have rapidly developed on a global scale, and a batch of electronic games simulating business operations has emerged. The simulated operation game is one of electronic games, and a player plays the role of a manager to manage the virtual real world in the game. The game resources of the players in the existing simulation operation game can only be obtained by completing game tasks, market economy cannot be formed in the game, and interactive contents of users are less.
Disclosure of Invention
The application provides a virtual transaction method, a virtual transaction device, a virtual transaction equipment and a virtual transaction storage medium, so that market economy is formed in a game, and interactive content of the game is improved.
According to an aspect of the present application, there is provided a method of virtual trading, the method comprising:
determining a district uniform, wherein virtual spaces independently controlled by a plurality of users are distributed in the district uniform, a plurality of buildings are distributed in the virtual spaces, and the buildings are used for producing materials;
when a first transaction request sent by any user is received, generating a first order, wherein the first order comprises a first target material to be traded which is determined in the virtual space where the user is located based on the first transaction request;
inquiring other users having a cooperative relationship with the current user as candidate users, and issuing the first order to the candidate users;
when a second trading request sent by any one of the candidate users is received, checking whether the candidate user meets the trading requirement of the first order;
and if the transaction requirement is met, transferring the virtual resource appointed by the candidate user to the current user according to the first order, and transferring the first target material to the virtual space controlled by the candidate user.
According to yet another aspect of the present application, there is provided a method of virtual trading, the method comprising:
determining regional clothing, wherein virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, and a plurality of buildings are distributed in the virtual spaces and are used for producing materials;
when a second transaction request sent by any user is received, generating a second order, wherein the second order comprises a second target material to be traded which is determined in the virtual space where the user is located based on the second transaction request;
issuing the second order to a candidate user, wherein the candidate user is the other user except the current user in the district service;
and when a fourth transaction request sent by any one of the candidate users is received, transferring the virtual resources specified in the candidate users to the current user according to the first order, and transferring the second target materials to the virtual space controlled by the candidate users.
According to another aspect of the present application, there is provided an apparatus for virtual transaction, the method including:
the first regional clothing determining module is used for determining regional clothing, virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, a plurality of buildings are distributed in the virtual spaces, and the buildings are used for producing materials;
a first order generation module, configured to generate a first order when a first transaction request sent by any one of the users is received, where the first order includes a first target material to be traded, which is determined in the virtual space where the user is located based on the first transaction request;
the first order issuing module is used for inquiring other users having a cooperative relationship with the current user as candidate users and issuing the first order to the candidate users;
the candidate user checking module is used for checking whether the candidate user meets the trading requirement of the first order when receiving a second trading request sent by any one of the candidate users;
and the first trading module is used for transferring the virtual resource appointed by the candidate user to the current user according to the first order and transferring the first target material to the virtual space controlled by the candidate user if the trading requirement is met.
According to another aspect of the present application, there is provided an apparatus for virtual transaction, the method including:
the second regional clothing determining module is used for determining regional clothing, virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, a plurality of buildings are distributed in the virtual spaces, and the buildings are used for producing materials;
a second order generation module, configured to generate a second order when a second transaction request sent by any one of the users is received, where the second order includes a second target material to be traded that is determined in the virtual space where the user is located based on the second transaction request;
the second order issuing module is used for issuing the second order to a candidate user, wherein the candidate user is the other user except the current user in the regional service;
and the second trading module is used for transferring the virtual resource appointed by any candidate user to the current user according to the first order and transferring the target material to the virtual space controlled by the candidate user when receiving a fourth trading request sent by any candidate user.
According to another aspect of the present application, there is provided an electronic device including:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores a computer program executable by the at least one processor, the computer program being executable by the at least one processor to enable the at least one processor to perform a method of virtual trading as described in any of the embodiments herein.
According to yet another aspect of the present application, there is provided a computer readable storage medium having stored thereon computer instructions for causing a processor to execute a method of performing a virtual transaction according to any of the embodiments of the present application.
In this embodiment, the uniform of the game includes a plurality of virtual spaces, each virtual space is independently controlled by a different user, and a plurality of buildings for material production are distributed in each virtual space. Users in the district uniform may trade materials produced by the building. When the server receives a first transaction request sent by any one of the users, a first order may be generated based on the first transaction request, the first order including first target material selected by the user. The first order is then published to candidate users in a collaborative relationship with the current user. When a candidate user initiates a second transaction request according to the first order, the candidate user is verified, and if the candidate user meets the transaction requirement of the first order, the transaction of the first target material is realized, so that the player and other users form closer interaction, and the interactive content of the game is enriched. And the transaction cooperation process in the real world is perfectly simulated, the overall compactness of the game is improved, and the participation degree of players is favorably improved.
In another embodiment, other users in the current district costume except the user who initiates the order can be directly used as candidate users, after the order is issued to the candidate users, the transfer of the virtual resources and the transfer of the target material are realized according to the current order in response to the transaction request of any candidate user, so that the transaction of the users in two non-cooperative relationships is realized, the tradable range of the target material is expanded, and the real transaction process is further simulated.
It should be understood that the statements in this section do not necessarily identify key or critical features of the embodiments of the present application, nor do they limit the scope of the present application. Other features of the present application will become apparent from the following description.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
FIG. 1 is a flow chart of a method for virtual trading according to an embodiment of the present application;
FIG. 2 is a schematic diagram of an interface for presenting a buddy list according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a publication page provided in an embodiment of the present application;
FIG. 4 is a schematic diagram of an interface for presenting a candidate partner list according to an embodiment of the present application;
FIG. 5 is a flowchart of a method for virtual transaction provided in the second embodiment of the present application;
fig. 6 is a schematic structural diagram of a virtual transaction apparatus according to a third embodiment of the present application;
fig. 7 is a schematic structural diagram of a virtual transaction apparatus according to a fourth embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an electronic device implementing a method for virtual transaction according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example one
Fig. 1 is a flowchart of a virtual transaction method according to an embodiment of the present disclosure. The embodiment can be applied to a simulated operation game, and each user (namely, a player) can create or occupy the own town pool in the simulated operation game and create a factory in the own town pool for material production. In this embodiment, a trading system is added to the simulated operation game, and a player can perform a trade transaction of a commodity through the trading system, for example, sell a material produced in a factory of the player or purchase a material produced in a factory of another player as a raw material.
As shown in fig. 1, the present embodiment may include the following steps:
and step 110, determining regional clothing, wherein virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, and a plurality of buildings are distributed in the virtual spaces and are used for material production.
In a large game, there are usually a plurality of zones (also called large zones), each zone has a separate ID, and usually a player logs in the game through a primary account number, and can create different sub-account numbers in different zones of the game by using the primary account number. Further, data generated by the player sub-account is stored in a database of the suit of the player, and the data can be various information of the player sub-account, such as equipment, level, money and the like.
When a player triggers to enter a certain zone uniform in the game homepage, the triggered zone uniform can be used as the zone uniform to be processed currently.
In the current suit, a plurality of virtual spaces may be included, each of which may be controlled by a different player. Various buildings can be distributed in each virtual space, and each building can consume materials and can also produce materials in the operation process. In one example, the virtual space may be a town pool created or occupied by the player, and the building may be a building in the town pool, such as a factory. Operation of a building may be understood as production activities at a plant that may produce materials that a player may trade in a trade market. Such materials may include, for example, food, automobile parts, toys, and various real-world-like objects.
Step 120, when a first transaction request sent by any one of the users is received, generating a first order, wherein the first order comprises a first target material to be traded, which is determined in the virtual space where the user is located based on the first transaction request.
In implementation, when a user wants to sell a material produced by his/her own factory, the user can select the material that he/she wants to sell, enter the relevant trade information, and then trigger a sell button in the game page. And after detecting the selling button triggered by the user, the client generates a first transaction request according to the identification of the material to be sold selected by the user and the transaction information, and sends the first transaction request to the server.
After receiving the first transaction request, the server analyzes the first transaction request, thereby obtaining the identification of the material to be sold (i.e. the first target material) and the transaction information carried in the first transaction request. A first order is then generated based on the identification of the first target material and the transaction information.
Illustratively, the transaction information may include transaction price, transaction quantity, material profile, order retention time, and the like.
Step 130, querying other users having a cooperative relationship with the current user as candidate users, and issuing the first order to the candidate users.
In one implementation, after generating the first order, the server may search the user identifier of the current user from a preset user database according to the user identifier of the first transaction request, so as to obtain other users having a cooperative relationship with the current user as candidate users.
The server may then publish the first order to each candidate user so that each candidate user can see the first order in their order presentation page.
In one embodiment, the method may further include the steps of:
responding to the operation of entering the next page triggered by the candidate user in the order display page, and acquiring an order list obtained by the candidate user in the last refreshing process; acquiring the order serial number of the last order in the current page of the order display page; and determining a next order serial number of the order serial numbers from the order list, and obtaining a preset number of orders to be displayed from the order list from the next order serial number for displaying.
Responding to a refreshing operation triggered by the candidate user in an order display page, updating the order list to obtain an updated order list, wherein the updated order list comprises orders which are newly issued to the candidate user and are not displayed; and extracting orders with preset quantity from the updated order list for displaying.
Specifically, for the candidate user, after receiving the first order, if the candidate user is currently opening the order display page, the order display page is not immediately updated to display the first order. In order to keep the continuity of the candidate user for checking the order, if the candidate user does not initiate the refreshing operation, the content displayed on the current order display page is kept unchanged. If the candidate user triggers the operation of entering the next page in the order display page, the order list obtained by the candidate user in the last refreshing process is obtained, then the last order serial number is sequenced in the current page of the order display page, then the next order serial number of the order serial number is determined from the order list, and a preset number of orders to be displayed are obtained from the order list from the next order serial number for displaying, namely, when the candidate user clicks the next page, the orders are still sequentially read according to the original sequencing order for displaying. However, if the candidate user initiates a refresh operation, the order list is updated, and the updated order list includes the non-shown orders newly issued to the candidate user, such as the first order. After the updated order list is obtained, orders with preset quantity can be extracted from the updated order list for displaying.
Illustratively, the refresh operation may include, but is not limited to, one of: an operation of clicking a refresh button in a page by the candidate user, an operation of clicking "previous page" by the candidate user, an operation of issuing a refresh instruction by a shortcut by the candidate user, and the like.
Wherein, the order list may be a list composed of all orders received by the candidate user; or a list consisting of matching orders obtained after the candidate user inputs a search keyword in a search bar of a page and searches according to the search keyword; the candidate user may also be a list composed of orders issued by one or more selected partners from a partner list composed of all the partners of the candidate user, which is not limited in this embodiment.
And step 140, when a second trading request sent by any candidate user is received, checking whether the candidate user meets the trading requirement of the first order.
In implementation, if the candidate user wants to purchase the first target material of the first order, a purchase operation may be initiated, such as clicking a buy button on an order page of the first order. After capturing the purchase operation, the client side where the candidate user is located generates a second transaction request and sends the second transaction request to the server, wherein the second transaction request may carry the user identifier of the candidate user, the order number of the first order, and the like.
After receiving the second transaction request, the server may check whether the candidate user meets the transaction requirement of the first order according to the user identifier of the candidate user.
In one embodiment, step 140 may further include the steps of:
step 140-1, when receiving the second transaction request sent by any of the candidate users, determining the transaction grade between the current user and the candidate user.
The transaction grade reflects the degree of closeness of cooperation between the two users, which can be determined according to the history interaction records between the two users, which can include commodity transaction records, gift sending records and the like. For example, the greater the number of historical transactions between two users, the higher the transaction rank. Alternatively, the greater the number of historical gifts between two users, the higher the transaction level.
The higher the trading rank, the larger the number of tradeable goods, the better the quality, and the larger the number of tradeable times. Illustratively, the transaction rating may include, but is not limited to: common collaborators, important collaborators, strategic collaborators, partner enterprises, sibling enterprises, and so on.
In one implementation, a transaction rank database may be provided, and the user identifications of the current user and the candidate user may be looked up from the transaction rank database, and then the transaction ranks of the current user and the candidate user may be found.
It should be noted that the transaction level in the present embodiment is different from the user level in the game, and the transaction level here is related to the trade behavior of the user. While user ratings tend to be related to the player's gaming experience, how much to recharge, how many to make a monster, etc.
Step 140-2, obtaining tradable information corresponding to the trading rank, the tradable information comprising a tradable material list and tradable times.
In implementation, corresponding tradable information may be pre-configured for each transaction level, and then the tradable information corresponding to the transaction level may be obtained by matching the transaction level from the configuration file.
For example, the tradable information may include a list of tradable materials and tradable number of times. The list of tradable materials has a list of materials available for trading that match the current trading ranking recorded therein. The number of times of tradable is used for limiting the number of times of tradable on the current day of two users under the current trading level.
And step 140-3, acquiring the current daily traded times between the user and the candidate user.
In one implementation, the server may employ a counter to record the number of times the two users have traded the day. After receiving the second transaction request, the user identities of two users currently transacting may be determined according to the second transaction request, and then whether counters corresponding to the two user identities exist is searched for. If the counter is present, the count in the counter is read as the number of traded times of the day between the two users.
It should be noted that after the tradable information and the current day tradable number of times are obtained, the tradable information and the current day tradable number of times can be displayed in real time on the trading page of the current user and the current candidate user, for example, the tradable information and the current day tradable number of times are displayed in a form of "current day tradable number of times/current day tradable number of times", so that users of both trading parties can visually and clearly know the tradable number of times and the tradable number of times of the trading, and the users can conveniently perform continuous trading according to the tradable material list, thereby improving the user experience.
Step 140-4, if the first target material is in the tradable material list and the number of tradable times on the day is less than the tradable times, determining that the candidate user meets the trading requirement of the first order.
Step 140-5, if the first target material is not in the tradable material list, or the number of tradable times on the day is equal to the tradable times, determining that the candidate user does not satisfy the trading requirement of the first order.
If the first target material is within the list of tradable materials, it is indicative that the first target material is a tradable commodity. Meanwhile, whether the number of times of tradable transaction reaches the upper limit of the number of times of tradable transaction on the day is also required to be judged, and if the number of times of tradable transaction does not reach the upper limit, the current transaction can be continued; if the upper limit is reached, the current transaction is saturated and can not be continued.
If the current candidate user does not meet the trading requirements of the first order, a non-tradeable prompt may be issued to the candidate user, the non-tradeable prompt including a reason for the non-tradeable. If the current candidate user meets the trading requirements of the first order, step 150 is performed.
Step 150, if the transaction requirement is met, transferring the virtual resource specified in the candidate user to the current user according to the first order, and transferring the first target material to the virtual space controlled by the candidate user.
In this step, if the current candidate user meets the trading requirements of the first order, the current trading of the first target material may proceed. Specifically, after the current candidate user completes payment, the virtual resource paid by the candidate user may be transferred from the resource account of the candidate user to the resource account of the current user. In addition, the first target material needs to be transferred from the virtual space of the current user to the virtual space controlled by the candidate user.
Exemplary virtual resources may include, but are not limited to: dollars, gold, game pieces, etc. In implementation, the type of virtual resource required can be set according to different transaction levels, for example, the payment of dollars can be set for common cooperators, and the payment of gold can be set for advanced cooperators.
In one embodiment, the transferring the first target material to the virtual space controlled by the candidate user comprises:
determining a transaction location based on the first order; when the fact that the virtual role dispatched by the candidate user arrives at the transaction place is detected, the first target material is removed from the virtual space controlled by the current user, and the first target material is bound with the virtual role; when it is detected that the virtual character reaches the candidate user-controlled virtual space, adding the first target material to the candidate user-controlled virtual space.
In this embodiment, the transaction for the goods may be an in-person transaction. Specifically, the current user may set a transaction location when setting the transaction information of the first target material, for example, setting the transaction location as a virtual space controlled by the current user. The candidate user who purchased the first target material may display a transaction location to the candidate user after placing the order. The candidate user can send the virtual role owned by the candidate user to the set transaction place to take the first target material away, so as to further simulate real transaction and enhance user experience.
In other embodiments, the payment may be made when the virtual character arrives at the transaction location to take the first target material.
In implementation, when a candidate user needs to select a virtual role, the server may obtain a list of virtual roles that it has previously created, and then display the list of virtual roles through a client page. The candidate user may select one or more avatars from the list of avatars to go to a transaction location for a transaction. The virtual character may illustratively be embodied as hero, team, etc. created in the game.
When the virtual role dispatched by the candidate user is detected to reach the appointed transaction place when the transaction of the first target material is realized, the first target material is removed from the virtual space controlled by the current user, and the first target material is bound with the virtual role. And then the virtual character returns to the virtual space where the virtual character is located, and when the virtual character is detected to reach the virtual space where the virtual character is located, the first target material is added into the virtual space controlled by the candidate user.
When the in-place payment needs to be realized, when the fact that the virtual role dispatched by the candidate user reaches the appointed transaction place is detected, the corresponding virtual resource is removed from the resource account of the candidate user, and the virtual resource is added into the resource account of the current user.
It should be noted that the transportation of the virtual character to the transaction location may include, for example, taking a plane to travel. In the process of going to the transaction place, the candidate user can trigger the acceleration control to accelerate the moving speed of the virtual character. The acceleration control may be a hardware component on the terminal where the candidate user is located, or may also be a software control on the interactive interface, which is not limited in this embodiment.
In practice, in order to prevent the over-selling of the commodities in the game, the server can adopt a single thread to cooperate with a distributed lock technology to perform order processing so as to ensure the accurate processing of the order.
After completing the transaction of the first target material, in one embodiment, the following steps may be further included:
when the first order transaction is determined to be completed, generating a corresponding order report; and displaying the order report in response to the triggering operation of the user on the order report.
In this embodiment, each time a transaction is completed, an order report may also be generated for the order of the current transaction and the order report for each order may be stored. Each order report forms a report list and is presented to the user when triggered by the user. The user may view his order report by clicking on an order.
Illustratively, at least the following information may be included in the order report: user identification of both parties of the transaction, transaction level, transaction time, transaction price, commodity name of the transaction, transaction quantity, transaction place, progress information of each stage of the transaction and the like.
It should be noted that if the transaction price of each material is fixed in the game, the game may provide a function of setting a discount coefficient by which the user quickly determines the selling price of the material.
After completing the transaction of the first target material, in one embodiment, the following steps may be further included:
determining upgrading information according to the first order; and upgrading the transaction grade according to the upgrading information.
In one example, the upgrade information may include upgrade points, and the upgrade points added for each transaction completed at the transaction level may be pre-configured according to different transaction levels; alternatively, different upgrade points may be set according to different transaction goods. After the first order is completed, the upgrade score of the first order can be determined according to a preset score upgrade strategy. And then the upgrade credit is accumulated to the credit corresponding to the current transaction level. And if the integral of the current transaction grade reaches a preset upgrading threshold value, the current transaction grade is upgraded by one grade.
For example, the transaction level is divided into five levels from low to high, namely 1 star to 5 stars, the upgrade threshold value for upgrading from 1 star to 2 stars is 5 points, the upgrade threshold value for upgrading from 2 stars to 3 stars is 10 points, the upgrade threshold value for upgrading from 3 stars to 4 stars is 15 points, and the upgrade threshold value for upgrading from 4 stars to 5 stars is 20 points. The current transaction level is 1 star and when its score is greater than 5 points, it can be upgraded to 2 stars.
In an embodiment, as shown in fig. 2 or fig. 3, a function of a new partner may be further set in the game page, and if the user clicks the function, the process of the new partner is triggered, and then the embodiment may further include the following steps:
responding to the operation of adding the partner initiated by the current user, and acquiring and displaying a candidate partner list of the user; responding to a candidate partner selected by the user in the candidate partner list and initiated cooperative application operation, and generating a cooperative application request; sending the collaboration application request to the selected candidate collaboration partner; when a consent response message returned by the selected candidate partner is received, the selected candidate partner is taken as the player's partner and the identity of the selected candidate partner is added to the list of partners.
In one embodiment, as shown in fig. 4, the candidate partner list may be obtained in at least one of the following two manners: in the first mode, the friend list of the player is obtained to be used as the candidate partner list. The buddy list is used for recording the buddy identification maintained by the user in the current game, and the buddy list can also be stored in the user database. And secondly, generating a recommendation partner list of the user according to the set recommendation strategy to serve as the candidate partner list. For example, in the case of obtaining the current user authorization, the historical transaction record of the user is obtained and analyzed, so as to analyze the transaction preference of the user. And then acquiring the identifications of all users participating in trade in the current service, and calculating the matching degree of the current user and other users according to a set preference matching algorithm, thereby screening out the users with higher matching degree to form a recommendation partner list.
In implementation, as shown in fig. 4, when the candidate partner list is presented, each candidate partner may be selected as an option, and a collaboration application button may be further included in the option of each candidate partner, and a current user clicking the button may be regarded as issuing a collaboration application operation. If the partnership is already established, the cooperative apply button may be modified to an "applied" state.
In this embodiment, the uniform of the game includes a plurality of virtual spaces, each virtual space is independently controlled by a different user, and a plurality of buildings for material production are distributed in each virtual space. Users in the district uniform may trade materials produced by the building. When the server receives a first transaction request sent by any one of the users, a first order may be generated based on the first transaction request, the first order including first target material selected by the user. The first order is then published to candidate users in a collaborative relationship with the current user. When a candidate user initiates a second transaction request according to the first order, the candidate user is verified, and if the candidate user meets the transaction requirement of the first order, the transaction of the first target material is realized, so that the player and other users form closer interaction, and the interactive content of the game is enriched. And the transaction cooperation process in the real world is perfectly simulated, the overall compactness of the game is improved, and the participation degree of players is favorably improved.
Example two
Fig. 5 is a flowchart of a virtual transaction method according to a second embodiment of the present application. The difference between the embodiment and the first embodiment is that the embodiment is applied to a scenario of conducting a transaction with a partner having a partnership, but the embodiment is not necessarily limited to the scenario of conducting a transaction with a partner having a partnership, and may also be freely traded with a user having no partnership. As shown in fig. 4, this embodiment may include the following steps:
step 210, determining a district uniform, wherein virtual spaces independently controlled by a plurality of users are distributed in the district uniform, and a plurality of buildings are distributed in the virtual spaces and are used for material production.
Step 220, when a second transaction request sent by any one of the users is received, generating a second order, wherein the second order comprises a second target material to be traded, which is determined in the virtual space where the user is located based on the second transaction request.
Step 230, issuing the second order to a candidate user, where the candidate user is another user except the current user in the regional service.
Step 240, when a fourth transaction request sent by any one of the candidate users is received, transferring the virtual resource specified in the candidate user to the current user according to the first order, and transferring the second target material to the virtual space controlled by the candidate user.
The present embodiment is different from the first embodiment in that, when determining the candidate user, other users in the current service except the user who issued the order may be directly used as the candidate user. When any candidate user triggers order transaction, the transaction process is directly finished without checking whether the candidate user meets the transaction requirement of the current order. Compared with the transaction process with the partner in the first embodiment, the method is simpler.
In practice, this embodiment may have fewer types and amounts of material available for trade and may be of lower quality than embodiment one. Therefore, in order to increase the type and quantity of the tradable materials and improve the trading quality, the subsequent user may also request to add the candidate user as a partner, and the specific process may refer to the embodiment of adding a partner in the first embodiment, which is not limited herein.
In this embodiment, other users in the current district costume, except the user who initiated the order, can be directly used as candidate users, after the order is issued to the candidate users, in response to the transaction request of any candidate user, the transfer of the virtual resource and the transfer of the target material are realized according to the current order, so that the transaction of two users in a non-cooperative relationship is realized, the tradable range of the target material is expanded, and the real transaction process is further simulated.
Example four
Fig. 6 is a schematic structural diagram of a virtual transaction apparatus according to a fourth embodiment of the present application, which may include the following modules:
a first regional clothing determining module 310, configured to determine regional clothing, where virtual spaces independently controlled by multiple users are distributed in the regional clothing, where multiple buildings are distributed in the virtual spaces, where the buildings are used for material production;
a first order generation module 320, configured to generate a first order when a first transaction request sent by any one of the users is received, where the first order includes a first target material to be traded, which is determined in the virtual space where the user is located based on the first transaction request;
the first order issuing module 330 is configured to query other users having a cooperative relationship with the current user as candidate users, and issue the first order to the candidate users;
the candidate user checking module 340 is configured to, when a second transaction request sent by any one of the candidate users is received, check whether the candidate user meets the transaction requirement of the first order;
a first trading module 350, configured to, if the trading requirement is met, transfer the virtual resource specified in the candidate user to the current user according to the first order, and transfer the first target material to the virtual space controlled by the candidate user.
In an embodiment, the candidate user verification module 340 is specifically configured to:
when a second transaction request sent by any candidate user is received, determining the transaction grade between the current user and the candidate user;
acquiring tradable information corresponding to the trading level, wherein the tradable information comprises a tradable material list and tradable times;
acquiring the current times of the current day traded between the user and the candidate user;
if the first target material is in the tradable material list and the number of tradable times on the day is less than the tradable times, determining that the candidate user meets the trading requirement of the first order;
and if the first target material is not in the tradable material list or the number of tradable times of the day is equal to the tradable times, judging that the candidate user does not meet the trading requirement of the first order.
In one embodiment, the apparatus may further include the following modules:
the transaction grade upgrading module is used for determining upgrading information according to the first order; and upgrading the transaction grade according to the upgrading information.
In one embodiment, the first transaction module 350 is specifically configured to:
determining a transaction location based on the first order;
when the fact that the virtual role dispatched by the candidate user arrives at the transaction place is detected, the first target material is removed from the virtual space controlled by the current user, and the first target material is bound with the virtual role;
when it is detected that the virtual character reaches the candidate user-controlled virtual space, adding the first target material to the candidate user-controlled virtual space.
In one embodiment, the apparatus may further include the following modules:
the first order display module is used for responding to the operation of entering the next page triggered by the candidate user in the order display page, and acquiring an order list obtained by the candidate user in the last refreshing process; acquiring the order serial number of the last order in the current page of the order display page; determining a next order serial number of the order serial numbers from the order list, and starting to acquire a preset number of orders to be displayed from the order list from the next order serial number for displaying;
the second order display module is used for responding to a refreshing operation triggered by the candidate user in an order display page, updating the order list and obtaining an updated order list, wherein the updated order list comprises orders which are newly released to the candidate user and are not displayed; and extracting orders with preset quantity from the updated order list for displaying.
In one embodiment, a partner addition module may be further included to:
responding to the operation of adding the partner initiated by the current user, and acquiring and displaying a candidate partner list of the user;
responding to a candidate partner selected by the user in the candidate partner list and initiated cooperative application operation, generating a cooperative application request, and sending the cooperative application request to the selected candidate partner;
and when an agreement response message returned by the selected candidate partner is received, the selected candidate partner is taken as the player partner, and the identification of the selected candidate partner is added into a partner list.
In one embodiment, the method may further include a partner adding module further configured to:
acquiring a friend list of the user as the candidate partner list;
and/or the presence of a gas in the gas,
and generating a recommendation partner list of the user according to a set recommendation strategy to serve as the candidate partner list.
In one embodiment, the following modules may be further included:
the order report generating module is used for generating a corresponding order report after the first order transaction is determined to be completed;
and the order report display module is used for responding to the triggering operation of the user on the order report and displaying the order report.
The virtual transaction device provided by the embodiment of the application can execute the virtual transaction method provided by the embodiment of the application, and has corresponding functional modules and beneficial effects of the execution method.
EXAMPLE five
Fig. 7 is a schematic structural diagram of a virtual transaction apparatus according to a fifth embodiment of the present application, which may include the following modules:
a second regional clothing determining module 410, configured to determine regional clothing, where virtual spaces independently controlled by multiple users are distributed in the regional clothing, where multiple buildings are distributed in the virtual spaces, and the buildings are used for material production;
a second order generating module 420, configured to generate a second order when a third transaction request sent by any one of the users is received, and determine, in the virtual space where the user is located, a specified material as a second target material based on the second order;
a second order issuing module 430, configured to issue the second order to a candidate user, where the candidate user is another user except for the current user in the regional service;
a second trading module 440, configured to, when a fourth trading request sent by any one of the candidate users is received, transfer the virtual resource specified in the candidate user to the current user according to the first order, and transfer the second target material to the virtual space controlled by the candidate user.
The virtual transaction device provided by the embodiment of the application can execute the virtual transaction method provided by the second embodiment of the application, and has corresponding functional modules and beneficial effects of the execution method.
EXAMPLE six
Fig. 8 shows a schematic structural diagram of an electronic device 10 that may be used to implement method embodiments of the present application. Electronic devices are intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device may also represent various forms of mobile devices, such as personal digital assistants, cellular phones, smart phones, wearable devices (e.g., helmets, glasses, watches, etc.), and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be examples only, and are not meant to limit implementations of the present application that are described and/or claimed herein.
As shown in fig. 8, the electronic device 10 includes at least one processor 11, and a memory communicatively connected to the at least one processor 11, such as a Read Only Memory (ROM)12, a Random Access Memory (RAM)13, and the like, wherein the memory stores a computer program executable by the at least one processor, and the processor 11 can perform various suitable actions and processes according to the computer program stored in the Read Only Memory (ROM)12 or the computer program loaded from a storage unit 18 into the Random Access Memory (RAM) 13. In the RAM 13, various programs and data necessary for the operation of the electronic apparatus 10 can also be stored. The processor 11, the ROM 12, and the RAM 13 are connected to each other via a bus 14. An input/output (I/O) interface 15 is also connected to bus 14.
A number of components in the electronic device 10 are connected to the I/O interface 15, including: an input unit 16 such as a keyboard, a mouse, or the like; an output unit 17 such as various types of displays, speakers, and the like; a storage unit 18 such as a magnetic disk, an optical disk, or the like; and a communication unit 19 such as a network card, modem, wireless communication transceiver, etc. The communication unit 19 allows the electronic device 10 to exchange information/data with other devices via a computer network such as the internet and/or various telecommunication networks.
The processor 11 may be a variety of general and/or special purpose processing components having processing and computing capabilities. Some examples of processor 11 include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), various specialized Artificial Intelligence (AI) computing chips, various processors running machine learning model algorithms, a Digital Signal Processor (DSP), and any suitable processor, controller, microcontroller, or the like. The processor 11 performs the various methods and processes described above, such as a method of virtual trading.
In some embodiments, a method of virtual trading may be implemented as a computer program tangibly embodied in a computer-readable storage medium, such as storage unit 18. In some embodiments, part or all of the computer program may be loaded and/or installed onto the electronic device 10 via the ROM 12 and/or the communication unit 19. When loaded into RAM 13 and executed by processor 11, the computer program may perform one or more of the steps of a method of virtual trading described above. Alternatively, in other embodiments, the processor 11 may be configured by any other suitable means (e.g., by means of firmware) to perform a method of virtual trading.
Various implementations of the systems and techniques described here above may be implemented in digital electronic circuitry, integrated circuitry, Field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), system on a chip (SOCs), load programmable logic devices (CPLDs), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include: implemented in one or more computer programs that are executable and/or interpretable on a programmable system including at least one programmable processor, which may be special or general purpose, receiving data and instructions from, and transmitting data and instructions to, a storage system, at least one input device, and at least one output device.
A computer program for implementing the methods of the present application may be written in any combination of one or more programming languages. These computer programs may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus, such that the computer programs, when executed by the processor, cause the functions/acts specified in the flowchart and/or block diagram block or blocks to be performed. A computer program can execute entirely on a machine, partly on a machine, as a stand-alone software package partly on a machine and partly on a remote machine or entirely on a remote machine or server.
In the context of this application, a computer readable storage medium may be a tangible medium that can contain, or store a computer program for use by or in connection with an instruction execution system, apparatus, or device. A computer readable storage medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. Alternatively, the computer readable storage medium may be a machine readable signal medium. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
To provide for interaction with a user (i.e., a player of the present embodiment), the systems and techniques described herein may be implemented on an electronic device having: a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to a user; and a keyboard and a pointing device (e.g., a mouse or a trackball) by which a user can provide input to the electronic device. Other kinds of devices may also be used to provide for interaction with a user; for example, feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user may be received in any form, including acoustic, speech, or tactile input.
The systems and techniques described here can be implemented in a computing system that includes a back-end component (e.g., as a data server), or that includes a middleware component (e.g., an application server), or that includes a front-end component (e.g., a user computer having a graphical user interface or a web browser through which a user can interact with an implementation of the systems and techniques described here), or any combination of such back-end, middleware, or front-end components. The components of the system can be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: local Area Networks (LANs), Wide Area Networks (WANs), blockchain networks, and the internet.
The computing system may include clients and servers. A client and server are generally remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other. The server can be a cloud server, also called a cloud computing server or a cloud host, and is a host product in a cloud computing service system, so that the defects of high management difficulty and weak service expansibility in the traditional physical host and VPS service are overcome.
It should be understood that various forms of the flows shown above may be used, with steps reordered, added, or deleted. For example, the steps described in the present application may be executed in parallel, sequentially, or in different orders, and are not limited herein as long as the desired results of the technical solutions of the present application can be achieved.
The above-described embodiments should not be construed as limiting the scope of the present application. It should be understood by those skilled in the art that various modifications, combinations, sub-combinations and substitutions may be made in accordance with design requirements and other factors. Any modification, equivalent replacement, and improvement made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (13)

1. A method of virtual trading, the method comprising:
determining regional clothing, wherein virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, and a plurality of buildings are distributed in the virtual spaces and are used for producing materials;
when a first transaction request sent by any user is received, generating a first order, wherein the first order comprises a first target material to be traded which is determined in the virtual space where the user is located based on the first transaction request;
inquiring other users having a cooperative relationship with the current user as candidate users, and issuing the first order to the candidate users;
when a second trading request sent by any one of the candidate users is received, checking whether the candidate user meets the trading requirement of the first order;
and if the transaction requirement is met, transferring the virtual resource appointed by the candidate user to the current user according to the first order, and transferring the first target material to the virtual space controlled by the candidate user.
2. The method of claim 1, wherein verifying that any of the candidate users satisfies the trade requirements of the first order when receiving a second trade request sent by the candidate user comprises:
when a second transaction request sent by any candidate user is received, determining the transaction grade between the current user and the candidate user;
acquiring tradable information corresponding to the trading level, wherein the tradable information comprises a tradable material list and tradable times;
acquiring the current times of the current day traded between the user and the candidate user;
if the first target material is in the tradable material list and the number of tradable times on the day is less than the tradable times, determining that the candidate user meets the trading requirement of the first order;
and if the first target material is not in the tradable material list or the number of tradable times of the day is equal to the tradable times, judging that the candidate user does not meet the trading requirement of the first order.
3. The method of claim 2, wherein after said transferring the virtual resource specified in the candidate user to the current user in accordance with the first order and transferring the first target material to the virtual space controlled by the candidate user, the method further comprises:
determining upgrading information according to the first order;
and upgrading the transaction grade according to the upgrading information.
4. The method of any of claims 1-3, wherein said transferring said first target material to said virtual space controlled by said candidate user comprises:
determining a transaction location based on the first order;
when the fact that the virtual role dispatched by the candidate user arrives at the transaction place is detected, the first target material is removed from the virtual space controlled by the current user, and the first target material is bound with the virtual role;
when it is detected that the virtual character reaches the candidate user-controlled virtual space, adding the first target material to the candidate user-controlled virtual space.
5. The method of any of claims 1-3, wherein after said posting said first order to said candidate user, said method further comprises:
responding to the operation of entering the next page triggered by the candidate user in the order display page, and acquiring an order list obtained by the candidate user in the last refreshing process;
acquiring the order serial number of the last order in the current page of the order display page;
determining a next order serial number of the order serial numbers from the order list, and starting to acquire a preset number of orders to be displayed from the order list from the next order serial number for displaying;
responding to a refreshing operation triggered by the candidate user in an order display page, updating the order list to obtain an updated order list, wherein the updated order list comprises orders which are newly issued to the candidate user and are not displayed;
and extracting orders with preset quantity from the updated order list for displaying.
6. The method of claim 1, further comprising:
responding to the operation of adding the partner initiated by the current user, and acquiring and displaying a candidate partner list of the user;
responding to a candidate partner selected by the user in the candidate partner list and initiated cooperative application operation, and generating a cooperative application request;
sending the collaboration application request to the selected candidate collaboration partner;
when a consent response message returned by the selected candidate partner is received, the selected candidate partner is taken as the player's partner and the identity of the selected candidate partner is added to the list of partners.
7. The method of claim 6, wherein obtaining the candidate buddy list of the user comprises:
acquiring a friend list of the user as the candidate partner list;
and/or the presence of a gas in the gas,
and generating a recommendation partner list of the user according to a set recommendation strategy to serve as the candidate partner list.
8. The method of claim 1, further comprising:
when the first order is confirmed to be completed, generating a corresponding order report;
and responding to the triggering operation of the user on the order report, and displaying the order report.
9. A method of virtual trading, the method comprising:
determining regional clothing, wherein virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, and a plurality of buildings are distributed in the virtual spaces and are used for producing materials;
when a second transaction request sent by any user is received, generating a second order, wherein the second order comprises a second target material to be traded which is determined in the virtual space where the user is located based on the second transaction request;
issuing the second order to a candidate user, wherein the candidate user is the other user except the current user in the district service;
and when a fourth transaction request sent by any one of the candidate users is received, transferring the virtual resources specified in the candidate users to the current user according to the first order, and transferring the second target materials to the virtual space controlled by the candidate users.
10. An apparatus for virtual trading, the method comprising:
the first regional clothing determining module is used for determining regional clothing, virtual spaces independently controlled by a plurality of users are distributed in the regional clothing, a plurality of buildings are distributed in the virtual spaces, and the buildings are used for producing materials;
a first order generation module, configured to generate a first order when a first transaction request sent by any one of the users is received, where the first order includes a first target material to be traded, which is determined in the virtual space where the user is located based on the first transaction request;
the first order issuing module is used for inquiring other users having a cooperative relationship with the current user as candidate users and issuing the first order to the candidate users;
the candidate user checking module is used for checking whether the candidate user meets the trading requirement of the first order when receiving a second trading request sent by any one of the candidate users;
and the first trading module is used for transferring the virtual resource appointed by the candidate user to the current user according to the first order and transferring the first target material to the virtual space controlled by the candidate user if the trading requirement is met.
11. An apparatus for virtual trading, the method comprising:
the second district clothing determining module is used for determining district clothing, virtual spaces independently controlled by a plurality of users are distributed in the district clothing, a plurality of buildings are distributed in the virtual spaces, and the buildings are used for material production;
a second order generation module, configured to generate a second order when a second transaction request sent by any one of the users is received, where the second order includes a second target material to be traded that is determined in the virtual space where the user is located based on the second transaction request;
the second order issuing module is used for issuing the second order to a candidate user, wherein the candidate user is the other user except the current user in the regional service;
and the second trading module is used for transferring the virtual resource appointed by any candidate user to the current user according to the first order and transferring the target material to the virtual space controlled by the candidate user when receiving a fourth trading request sent by any candidate user.
12. An electronic device, characterized in that the electronic device comprises:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores a computer program executable by the at least one processor to enable the at least one processor to perform a method of virtual trading according to any one of claims 1-9.
13. A computer-readable storage medium having stored thereon computer instructions for causing a processor to execute a method of performing a virtual transaction according to any of claims 1-9.
CN202210475709.1A 2022-04-29 2022-04-29 Virtual transaction method, device, equipment and storage medium Withdrawn CN114797117A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116630050A (en) * 2023-06-16 2023-08-22 深圳市弘裕金联科技有限公司 Online gold transaction method, system, device and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116630050A (en) * 2023-06-16 2023-08-22 深圳市弘裕金联科技有限公司 Online gold transaction method, system, device and storage medium
CN116630050B (en) * 2023-06-16 2024-02-02 深圳市弘裕金联科技有限公司 Online gold transaction method, system, device and storage medium

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Application publication date: 20220729