WO2013179887A1 - Système de présentation de réussite, et procédé de commande et programme d'ordinateur utilisé dans ce système - Google Patents

Système de présentation de réussite, et procédé de commande et programme d'ordinateur utilisé dans ce système Download PDF

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Publication number
WO2013179887A1
WO2013179887A1 PCT/JP2013/063394 JP2013063394W WO2013179887A1 WO 2013179887 A1 WO2013179887 A1 WO 2013179887A1 JP 2013063394 W JP2013063394 W JP 2013063394W WO 2013179887 A1 WO2013179887 A1 WO 2013179887A1
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WIPO (PCT)
Prior art keywords
terminal
information
user
service
service providing
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PCT/JP2013/063394
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English (en)
Japanese (ja)
Inventor
貴生 山本
昌宏 清本
翔太 片桐
真由美 奥山
達也 伊山
敦志 宇佐美
宜隆 西村
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株式会社コナミデジタルエンタテインメント
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Publication of WO2013179887A1 publication Critical patent/WO2013179887A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B29/00Maps; Plans; Charts; Diagrams, e.g. route diagram
    • G09B29/003Maps
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B29/00Maps; Plans; Charts; Diagrams, e.g. route diagram
    • G09B29/10Map spot or coordinate position indicators; Map reading aids
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/101Collaborative creation, e.g. joint development of products or services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a performance guidance system that guides the usage performance of service providing terminals.
  • a game system that provides a music game is known (for example, see Patent Document 1).
  • a music game such as Patent Document 1 may be provided while identifying each player. In such a case, it is possible to manage the play performance of each player regarding the music game. However, in many cases, such a play record is merely managed in association with a music game for each player. In such a case, it is often the case that the relationship between the play record and the game machine that actually played the music game cannot be fully grasped.
  • an object of the present invention is to provide a performance guidance system or the like that can grasp the usage record of each service providing terminal in association with each service providing terminal.
  • the achievement guidance system of the present invention is connected to a plurality of service providing terminals that provide terminal services to users and user terminals that provide auxiliary services related to the terminal services via a communication line.
  • a server device that provides related server services to the user terminal, a terminal in which terminal identification information for identifying each service providing terminal and position information for specifying the position of each service providing terminal are described in association with each other Terminal data storage means for storing data, user identification information for identifying each user of each service providing terminal, and record information for specifying each service providing terminal having a history of use are described in association with each other Management data storage means for storing management data, the user identification information and the management data
  • the result determination means for determining specific result information corresponding to a specific user among the result information, and each service provision corresponding to the specific result information based on the determination result of the result determination means and the terminal data
  • a position discriminating unit that discriminates the position of the terminal, and based on the discrimination results of the result discriminating unit and the position discriminating unit, as one of the auxiliary services
  • the usage record of a specific user is determined based on the user identification information, and information related to the use record is guided in association with the position of each service providing terminal corresponding to the use record. That is, it is possible to provide information on the individual usage record of each user for each user in association with the position of the service providing terminal corresponding to the use record. For this reason, each user can be made to grasp
  • Terminal determining means for determining a service providing terminal is further provided, and the position determining means is located within the predetermined range among the service providing terminals corresponding to the specific performance information based on the determination result of the terminal determining means.
  • the position of each service providing terminal is determined, and in the user terminal, as one of the auxiliary services, information on the usage record of the specific user corresponding to each service providing terminal located within the predetermined range is the use record It may be guided in association with the position of each service providing terminal corresponding to.
  • the information related to the usage record in association with the current position of the user terminal receiving the assistance service.
  • the information may function as a motive for using the service providing terminal. There is. That is, the information on the current position can be used for promoting the use of the service providing terminal.
  • the system further comprises map data storage means for storing map data for displaying a map, and the user terminal displays the position of each service providing terminal based on the map data.
  • You may be guided through a map.
  • information on the usage record is guided in association with the position of each service providing terminal on the map.
  • each service provision terminal relevant to a use track record can be grasped
  • a map for grasping information related to the usage record can be used as a route guide to each service providing terminal. Thereby, use of a service provision terminal can be promoted.
  • the map is capable of distinguishing each service providing terminal corresponding to the use result and other service providing terminals other than each service providing terminal corresponding to the use result. May be used to guide the location of each service providing terminal corresponding to the use record and the other service providing terminals. In this case, it is possible to guide both the information on the usage record and the unused information through the map together with the route guide of each service providing terminal. Thereby, the map for managing the usage record can be used as a motivation for using the unused service providing terminal. Thereby, use of an unused service provision terminal can be promoted.
  • the server device provides a related setting service for setting a relationship between users as one of the server services
  • the performance determination means is configured by the related setting service.
  • the specific performance information corresponding to each user for which the association is set is determined, and the user terminal distinguishes information on the usage results of each user for which the relationship is set by the related setting service as one of the auxiliary services.
  • guidance may be provided in association with the position of each service providing terminal.
  • the setting of each user can be reflected in the management of the usage record. Therefore, for example, it is possible to share information related to usage records between users.
  • there is a possibility that the use of a service providing terminal with no usage record may be promoted. For this reason, it is possible to promote the use of a service providing terminal with no use record.
  • each service providing terminal is arranged in a predetermined facility, and information for specifying the position of the predetermined facility is used as the position information.
  • the position of the predetermined facility where each service providing terminal is arranged may be used.
  • the information on the use result may include at least one of information on the order of using each service providing terminal, the number of times of use, and the use date and time. Good.
  • Various terminals providing arbitrary services may be used as service providing terminals.
  • a plurality of game machines that provide a predetermined game as the terminal service may be used as the plurality of service providing terminals.
  • a play record of a specific game provided by the game machine may be used as the use record.
  • the control method of the present invention is connected to a plurality of service providing terminals that provide terminal services for each user and user terminals that provide auxiliary services related to the terminal services via a communication line, and relates to the auxiliary services.
  • Terminal data in which a server device that provides a server service to be performed to the user terminal, terminal identification information for identifying each service providing terminal, and position information for specifying the position of each service providing terminal are associated with each other
  • Management in which terminal data storage means for storing information, user identification information for identifying each user of each service providing terminal, and record information for identifying each service providing terminal with a track record of use are associated with each other
  • a performance determination step for determining specific performance information corresponding to a specific user among the performance information, a determination result of the performance determination step, and the terminal data
  • the computer program for the performance guidance system of the present invention is connected via a communication line to a plurality of service providing terminals that provide terminal services to each user and a user terminal that provides auxiliary services related to the terminal services,
  • a server device that provides a server service related to the auxiliary service to the user terminal, terminal identification information for identifying each service providing terminal, and position information for specifying the position of each service providing terminal are associated with each other.
  • Terminal data storage means for storing the described terminal data, user identification information for identifying each user of each service providing terminal, and performance information for specifying each service providing terminal with a history of use are associated with each other.
  • Management data storage means for storing management data described in A computer incorporated in the guidance system, based on the user identification information and the management data, a performance determination means for determining specific performance information corresponding to a specific user among the performance information, and a determination result of the performance determination means;
  • the service providing terminal is configured to function as a position determining unit that determines the position of each service providing terminal corresponding to the specific result information, and the determination results of the result determining unit and the position determining unit are
  • information related to the usage record of the specific user is used through the user terminal so as to be associated with the position of each service providing terminal corresponding to the use record.
  • the performance guidance system of the present invention can be realized by executing the control method or the computer program of the present invention.
  • the usage record of a specific user is determined based on the user identification information, and the information related to the use record is associated with the position of each service providing terminal corresponding to the use record. Will be guided. That is, it is possible to provide information on the individual usage record of each user for each user in association with the position of the service providing terminal corresponding to the use record. For this reason, each user can be made to grasp
  • FIG. 1 is a diagram showing an outline of the overall configuration of a game system to which a performance guidance system according to one embodiment of the present invention is applied.
  • a plurality of game machines GM as service providing terminals and a center server 3 as a server device are connected to a network 6 as a communication line via a router 5, respectively.
  • the game machine GM is configured as a commercial (commercial) game machine that allows a user to play a game as a terminal service within a range according to the price in exchange for consumption of a predetermined price.
  • An appropriate number of game machines GM are installed in a commercial facility such as a store 7 as a predetermined facility.
  • a local server may be installed between the game machine GM and the router 5, and the game machine GM may be connected to the center server 3 via the local server.
  • the center server 3 is not limited to an example configured by a single physical device.
  • one logical center server 3 may be configured by a server group as a plurality of physical devices.
  • the center server 3 may be logically configured using cloud computing.
  • the game machine GM may function as the center server 3.
  • the user terminal 8 can access the center server 3 via the network 6.
  • the user terminal 8 is equipped with a receiver for a Global Positioning System (hereinafter referred to as GPS) and is provided with a so-called GPS function.
  • GPS Global Positioning System
  • each user terminal 8 is configured to be able to acquire its own position information using a satellite.
  • a computer device capable of network connection such as a personal computer 8a and a mobile phone 8b (including a smartphone) may be used as appropriate.
  • a user uses the game machine GM, the user is particularly referred to as a player.
  • Each game machine GM and the center server 3 has unique information that can be identified on the network 6. Thereby, on the game system 1, each game machine GM and the center server 3 can be identified. For example, an IP address may be used as such unique information.
  • the network 6 is a public network such as the Internet, a unique fixed address on the network 6 is set for each router 5.
  • Each game machine GM or the like is set as an IP address with a private address for uniquely recognizing the game machine GM or the like on the network 6 in combination with the fixed address.
  • a virtual private network (VPN) is established between the game machine GM and the center server 3, and each game machine GM and the like are uniquely specified on the VPN using a private address.
  • the information for identifying each game machine GM, the center server 3, and the user terminal 8 on the network 6 is called address information. In communication via the network 6, it is assumed that a communication partner is specified based on the address information unless otherwise specified.
  • a unique store ID is set for each store 7 separately from the address information described above, and a case ID as unique terminal identification information is set for each game machine GM.
  • the center server 3 can uniquely identify the store 7 to which the communication partner game machine GM belongs and the game machine GM by receiving the store ID and the case ID from the communication partner game machine GM. That is, in the game system 1, each store 7 can be identified based on the store ID, and each game machine GM can be identified based on the housing ID.
  • the center server 3 provides various services via the network 6 to the game machine GM and the user terminal 8.
  • the center server 3 provides various game machine services to the game machine GM or its player.
  • a game machine service for example, a service for receiving player identification information from the game machine GM and authenticating the player is provided.
  • a service for receiving and storing the play data of the authenticated player from the game machine GM or providing the play data to be saved to the game machine GM is also provided.
  • the game machine service includes a service for updating the program or data of the game machine GM via the network 6, and a matching service for matching users when a plurality of users play a common game via the network 6. Etc. are included.
  • the center server 3 provides various web services to the user of the user terminal 8 accessing via the network 6.
  • a Web service for example, a game information service is provided that provides a user with various information related to a game to be executed on the game machine GM.
  • the Web service includes a community service that provides a place for information exchange, exchange, and sharing by users, a service that provides a user ID as user identification information for identifying each user, Services such as a service for associating card IDs and a service for setting associations between users (friend registration, rival registration, etc.) (related setting services) are included.
  • the Web service includes a result map display service for guiding information on each store 7 or the like that each user has played in the past.
  • a community service, a related setting service, a performance map service, and the like correspond to the server service of the present invention.
  • community services, related setting services, performance map services, and the like are provided through the user terminal 8 so that these services also function as auxiliary services of the present invention.
  • FIG. 2 is a functional block diagram of the main part of the game system 1.
  • the center server 3 is provided with a control unit 10 as a computer and a storage device 11.
  • the control unit 10 is configured as a computer unit combining a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor.
  • the control unit 10 is connected to an input device such as a keyboard and an output device such as a monitor, but these are not shown.
  • the storage device 11 is connected to the control unit 10.
  • the storage device 11 is configured by a large-capacity storage medium such as a magnetic tape, for example, so that the storage can be held without power supply.
  • the storage device 11 stores a server program 15.
  • the server program 15 is a computer program necessary for the center server 3 to provide various services to the game machine GM and the user terminal 8.
  • a game machine service management unit 16 and a web service management unit 17 are provided inside the control unit 10.
  • the game machine service management unit 16 executes a process for providing the game machine service described above.
  • the web service management unit 17 executes processing necessary to provide the above-described web service. Such processing includes, for example, processing for providing a result map display service.
  • the game machine service management unit 16 and the web service management unit 17 are logical devices realized by a combination of computer hardware and a computer program. Various other logical devices may be provided inside the control unit 10, but these are not shown.
  • the storage device 11 stores various data that can be referred to as the server program 15 is executed.
  • Such various data includes, for example, ID management data, service data 23, play data 25 as management data, map data 26, and difficulty data 27.
  • the ID management data includes store ID management data 22 as terminal data. Details of these data will be described later.
  • control unit 30 and the storage device 31 are provided in the game machine GM.
  • the control unit 30 is configured as a computer unit in which a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor are combined.
  • the control unit 30 includes various input devices such as an operation input device for inputting a player's operation, a display device such as a monitor, a sound reproduction device such as a speaker, a card reader, and a coin authentication device, as in a known game machine. And the output device are connected, but their illustration is omitted.
  • the card reader is provided to read information on the card 32 possessed by the user and output a signal corresponding to the information to the control unit 30.
  • the card 32 is provided with a nonvolatile storage medium (not shown) such as an IC chip or a magnetic stripe.
  • the storage medium stores a unique ID (hereinafter sometimes referred to as a card ID) for each card 32.
  • the card ID is used to call play data 25 stored on the center server 3, for example.
  • the center server 3 identifies a user (player) using a unique user ID for each user.
  • the play data 25 is also recorded in one-to-one correspondence with the user ID.
  • the card ID is associated with the user ID on a one-to-one basis or a many-to-one basis.
  • the center server 3 can determine the correspondence between the card ID and the user ID by referring to the ID management data, and can specify the user ID of the player.
  • the card ID may be recorded on the card 32 in the form of a barcode or the like.
  • the card ID may be recorded on a storage medium such as an IC chip mounted on a mobile phone or the like.
  • the storage device 31 is connected to the control unit 30.
  • the storage device 31 is configured by, for example, a hard disk, a flash SSD (Solid State Drive), or the like so as to be able to hold the memory without supplying power.
  • a game program 35 is stored in the storage device 31.
  • the game program 35 is a computer program necessary for the game machine GM to provide a game (sometimes referred to as an arcade game).
  • a game service processing unit 36 is provided inside the control unit 30.
  • the game service processing unit 36 executes various processes related to the play of the arcade game, such as management of the start, progress, and end of the arcade game in the game machine GM, and collection of a play fee (predetermined consideration).
  • a part of the game machine service is realized by the cooperation of the game service processing unit 36 and the game machine service management unit 16 of the center server 3.
  • the game service processing unit 36 is a logical device realized by a combination of computer hardware and a computer program. Various other logical devices may be provided inside the control unit 30, but these are not shown.
  • the storage device 31 stores various types of data that can be referred to as the game program 35 is executed.
  • Such various data includes ID management data and play data 25, for example.
  • At least a part of the ID management data and the play data 25 is provided from the center server 3 and stored in the storage device 31 so as to include a part associated with the player who executes the arcade game when the arcade game is executed.
  • the user terminal 8 is provided with a control unit 40 and a storage device 41.
  • the control unit 40 is configured as a computer unit that combines a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor.
  • the control unit 40 is connected to various input devices provided in a known computer device capable of network connection, and an output device such as a monitor, but these are not shown.
  • the control unit 40 is also connected to a GPS receiving device that receives a signal output from a GPS satellite and outputs the reception result to the control unit 40 as one of input devices. Omitted.
  • the storage device 41 is connected to the control unit 40.
  • the storage device 41 is configured by, for example, a non-volatile semiconductor storage device or the like so that the storage can be held even when power is not supplied.
  • a terminal program 45 is stored in the storage device 41.
  • the terminal program 45 is a computer program necessary for the user terminal 8 to receive a web service from the center server 3.
  • a Web service processing unit 46 is provided inside the control unit 40.
  • the web service processing unit 46 executes various processes necessary for each user to use the web service through the user terminal 8. Such processing includes, for example, processing executed by the Web service processing unit 46 in cooperation with the Web service management unit 17 of the center server 3. In addition, such processing includes, for example, processing for calculating the current position based on an output signal from the GPS receiver.
  • the Web service processing unit 46 is a logical device realized by a combination of computer hardware and a computer program. Various other logical devices may be provided inside the control unit 40, but these are not shown.
  • the storage device 41 stores various data that can be referred to as the terminal program 45 is executed.
  • data include, for example, ID management data such as store ID management data 22, play data 25, and map data 26.
  • ID management data such as store ID management data 22, play data 25, and map data 26.
  • At least a part of the ID management data and the play data 25 is provided from the center server 3 and stored in the storage device 41 so that a part necessary for providing the Web service is included.
  • at least a part of the map data 26 is provided from the center server 3 and stored in the storage device 41 as required for providing the Web service.
  • the result map display service is a service for guiding the position of the game machine GM that has been used for each user.
  • a performance map screen for informing the user terminal 8 of the position of the game machine GM that has a history of use is provided for each user through the performance map display service.
  • FIG. 3 is a diagram illustrating an example of a performance map screen.
  • the result map screen 50 is displayed on the monitor MO of the user terminal 8.
  • the actual result map screen 50 includes a facility information area 51 and a map area 52.
  • any game may be provided.
  • a music game may be provided.
  • a map image 53, a current position object 54, a store position object 55, and a result object 56 are displayed.
  • the current position object 54 is an object for indicating the current position of the user terminal 8.
  • the current position of the user terminal 8 is calculated based on a signal output from a GPS satellite.
  • a circle 54 a indicating a predetermined distance from the current position is arranged around the current position object 54.
  • the display of the current position object 54 is controlled so as to be positioned at the center of the map area 52.
  • the map image 53 is an image showing a map near the current position. That is, a map near the current position is displayed in the map area 52 as the map image 53.
  • the map image 53 is displayed so that the current position object 54 is located at the center of the map. That is, the map image 53 is displayed so that the position on the map corresponding to the current position where the current position object 54 should be placed is located at the center of the map area 52. Further, the content of the map image 53 changes so that the current position object 54 is positioned at the center in accordance with the change in the position of the user terminal 8.
  • the map image 53 changes so that the position on the map corresponding to the current position where the content of the map image 53 should be placed is located at the center of the map area 52. Further, the range of the map area 52, that is, the display range of the map image 53 functions as the predetermined range of the present invention based on the current position of the user terminal 8.
  • the store position object 55 is an object indicating each store 7 on the map image 53. Each store position object 55 is arranged at a position corresponding to each store 7 on the map indicated by the map image 53.
  • the performance object 56 is an object indicating each store 7 that satisfies a predetermined arrangement condition.
  • a predetermined arrangement condition for example, a condition that is satisfied when a game machine GM with a play record is arranged is adopted. That is, in this case, the performance object 56 is arranged at a position corresponding to the store 7 where the game machine GM with a play record is arranged (hereinafter, sometimes referred to as the store 7 with a play record).
  • a play performance may be further limited to a play performance with respect to a specific game. That is, the performance object 56 may be arranged in the store 7 where the game machine GM that played the specific game is arranged.
  • the achievement object 56 is arranged in the store 7 that has acquired a high score in a specific game.
  • Conditions for arranging 56 may be adopted. In addition, a plurality of these conditions may be employed simultaneously as the predetermined arrangement condition. In this case, different performance objects 56 (for example, colors are different from each other) may be adopted for each condition.
  • the facility information area 51 information related to each store 7 is displayed.
  • the facility information area 51 displays information on the number of actual stores, the number of players, and the difficulty of reaching.
  • the number of results stores is information indicating the number of stores where the results object 56 is to be placed, that is, the number of stores 7 with a record of play.
  • Information on the number of actual stores is not limited to the range of the map image 53 displayed on the actual result map screen 50, but information on the total number of stores with play results is used. That is, when all stores 7 including each store 7 located outside the map of the map image 53 displayed on the result map screen 50 are targeted, the number of stores with play results is displayed as the number of actual stores.
  • the number of players is information indicating the number of players that satisfy a predetermined performance in a specific store 7.
  • the specific store 7 for example, the store 7 closest to the current position object 54 is employed.
  • the specific store 7 may be selected by the user through the user terminal 8.
  • a play record for a specific game may be employed as the predetermined play record. That is, in this case, the number of players who have a specific game play record at the store 7 closest to the current position is displayed as the number of players.
  • Each player corresponding to the number of players is specified based on, for example, a card ID when the card 32 is used and a user ID specified by this card ID.
  • the predetermined play record for example, a play record for the game machine GM or a specific game machine GM may be employed. Or the play performance of each user set as an acquaintance through community service etc. may be adopted.
  • the reach difficulty level is information indicating the reach difficulty level of a specific store 7.
  • the reach difficulty level is determined based on a preset difficulty level for each store 7. More specifically, the difficulty level of a specific store 7 is determined based on the home store 7 set by the user. The difficulty level of each store 7 is set based on the distance from the home store 7, transportation, travel time, cost, and the like.
  • the reach difficulty level of a specific store 7 is displayed using alphabets such as “A”, “B”, and “C”.
  • the reach difficulty is, for example, in the order of “A”, “B”, “C” (in alphabetical order), the difficulty is high.
  • FIG. 3 shows an actual result map screen 50 in which the position of the user terminal 8 is moving. It is also the result map screen 50 before the current position object 54 moves to the center position.
  • the performance map screen 50 four store position objects 55 corresponding to the four stores 7 on the map are displayed. Further, a performance object 56 is also arranged in the store position object 55 closest to the current position object 54. That is, the results map screen 50 provides information that a specific game has already been played at the store 7 closest to the current position.
  • the number “38” is displayed as the actual number of stores. That is, information indicating that the number of stores in which the user of the user terminal 8 displaying the record map screen 50 has a play record is 38 stores out of the total number of stores is displayed.
  • the facility information area 51 displays information “573 people” as the number of players. That is, in the store 7 (specific store 7) closest to the current position, the number of players who have played a specific game, that is, the number of players who have played a specific game in the store 7 is “573”. "Is displayed. In the example of FIG. 3, information “A” is displayed in the facility information area 51 as the reach difficulty level. Therefore, the information indicating that the degree of difficulty of reaching the store 7 closest to the current position is “A”, that is, the store 7 having the lowest difficulty of reaching is displayed.
  • the actual number of stores is used for granting benefits, for example.
  • a predetermined privilege is granted when the number of actual stores satisfies the privilege grant condition.
  • the privilege granting condition for example, a condition that the number of actual stores is satisfied every 20 stores is adopted. That is, in this case, a predetermined privilege is given when the number of actual stores is 20, 40, or the like.
  • the content of the predetermined privilege varies depending on the privilege grant condition that is satisfied. Further, as the predetermined privilege, a privilege having higher value is given as the difficulty level of the privilege granting condition becomes higher. Therefore, for example, in the case where the number of actual stores is 20 and the case where there are 40 stores, a privilege with higher value is given when 40 stores are reached than when 20 stores are provided.
  • the specific game is a music game, for example, a right to use special music that can be used in this music game (a music that a player without this right cannot use) may be employed.
  • the reach difficulty level is used to give points, for example. More specifically, points are awarded to users who satisfy predetermined grant conditions at each store 7.
  • a predetermined granting condition a condition that is satisfied when a user who has not used the game machine GM in the store 7 in the past, that is, a user who does not use the game machine GM in the store 7 is used. Is done. That is, as an example, when a user who has never played a specific game at a specific store 7 plays a specific game at a specific store 7, the user satisfies a predetermined grant condition. And the point according to the reach
  • the number of points given is set so as to increase as the reach difficulty level increases. Therefore, the points given are in alphabetical order such as “A” and “B”. Also, a zero point may be employed as a point given when the reach difficulty level is “A”. That is, in this case, even if a play record is obtained at the store 7 whose reach difficulty level is “A”, no points are given to the user.
  • the points are used to obtain a predetermined privilege. That is, a predetermined privilege is given in exchange for consumption of a predetermined number of points. Moreover, a privilege with higher value is given, so that the number of points consumed increases.
  • a privilege different from the privilege given according to the actual number of stores is used.
  • the same privilege as the privilege provided according to the number of results stores may be used as a privilege provided according to a point.
  • the number of players is also used to give points, for example, as with the difficulty of reaching. Specifically, as in the case of the reach difficulty level, a point corresponding to the number of players is awarded to a user who satisfies a predetermined grant condition.
  • the number of points given is set to increase as the number of players decreases.
  • the number of players may be used as one piece of information for setting the reach difficulty level. For example, it is considered that the store 7 with a small number of players has a high reach difficulty level. Therefore, the number of players may be used for setting the difficulty of reaching so that the difficulty level of the store 7 with a small number of players increases. In this case, the information on the number of players is reflected in the reach difficulty level, and points are given through the reach difficulty level. Therefore, points may not be awarded according to the number of players, apart from the reach difficulty level.
  • the ID management data is data in which correspondences between various IDs used in the game system 1 are described. For example, as described above, the correspondence relationship between the card ID (s) and the user ID is recorded in the ID management data.
  • the store ID management data 22 is data in which the correspondence relationship between each store 7 and each game machine GM arranged in each store 7 is described.
  • FIG. 4 is a diagram illustrating an example of the contents of the store ID management data 22.
  • the store ID management data 22 includes store ID, address as location information, number of players, and case ID.
  • the store ID management data 22 is a set of records described so that these pieces of information are associated with each other.
  • the store ID is a unique ID for specifying each store 7 as described above.
  • the housing ID is a unique ID for specifying each game machine GM as described above.
  • unique numbers are described for each store 7 or each game machine GM.
  • the store ID is associated with the case ID of each game machine GM arranged in the store 7 corresponding to the store ID.
  • the address is information indicating the address of the store 7 corresponding to the store ID. For example, latitude / longitude information may be used as the address information.
  • the location of each store 7 and each game machine GM arranged there is specified by the address information of the store ID management data 22.
  • the number of players corresponds to the number of players displayed in the facility information area 51 described above. Specifically, the number of players is information indicating the number of players that satisfy a predetermined play record in the store 7 having the store ID associated with the number of players (for example, the number of players who have a specific game play record).
  • the play data 25 is a set of data created for each user ID.
  • the card ID that the player has recognized by the game machine GM is provided to the center server 3.
  • at least a part of the play data 25 corresponding to the user ID associated with the card ID is provided from the center server 3 to the game machine GM and stored in the storage device 31 of the game machine GM.
  • FIG. 5 is a diagram showing an example of the contents of the play data 25.
  • the play data 25 includes, for example, a user ID, store game data, play record data as record information, and information on the number of points.
  • the play data 25 is described so that these pieces of information are associated with each other.
  • the user ID is information for identifying each user as described above.
  • Store game data is data used when a user plays a game on the game machine GM.
  • the store game data includes, for example, various information associated with the play of the arcade game such as the results recorded by the user in the arcade game and various items owned in the arcade game.
  • the play data 25 may include store game data for a plurality of types of arcade games. In that case, the store game data is held in association with each game ID.
  • the play record data is data for managing past use records regarding the game machine GM played by the user in the past and the store 7 where the game machine GM is arranged.
  • the play record data includes information such as a store ID, a case ID, and a game result.
  • a game result for example, a ranking for each game machine GM created based on past game results is used. That is, the ranking when each game machine GM is ranked based on the game results is described.
  • the game result only the past highest score may be described as the game result. In this case, the game result information may not be associated with the play record data other than the case ID corresponding to the highest score.
  • the number of points is information indicating the number of points owned by each user. That is, the number of points is information for managing the points given based on the degree of difficulty of reaching or the number of players as described above. Therefore, for example, when the game machine GM is used at each store 7, the number of points increases according to the reach difficulty level of the store 7. On the other hand, as the points are consumed, the number of points corresponding to the number of consumptions decreases.
  • the difficulty level data 27 is data for managing the reach difficulty level of each store 7. More specifically, the difficulty level data 27 is data for defining the reach difficulty level between the stores 7.
  • FIG. 6 is a diagram illustrating an example of the content of the difficulty level data 27. As shown in FIG. 6, the difficulty level data 27 includes alphabet information such as “A” indicating the store ID and the difficulty level of arrival. The difficulty level data 27 is a set of records in which these pieces of information are described in association with each other.
  • One store ID is associated with information on a plurality of reach difficulty levels respectively corresponding to all store IDs. That is, the record of one store ID includes information on the reach difficulty level for all stores. Each reach difficulty included in the record of one store ID corresponds to the reach difficulty of the store 7 corresponding to each store ID when the store 7 corresponding to this one store ID is used as a reference.
  • “Store IDa” is associated with information such as “A”, “A”, “E”, “S”, “A” in order from the left as information on the difficulty of reaching.
  • the information on the difficulty level of reach is sequentially associated with “Store IDa”, “Store IDb”, “Store IDc”, “Store IDd”, and “Store IDe”.
  • the reach difficulty level of “Store IDa” is “A”
  • the reach difficulty level of “Store IDb” is “A”
  • the reach of “Store IDc” is reached.
  • the reach difficulty level of each store 7 is defined such that the difficulty level is “E” and the reach difficulty level of “store IDc” is “S”.
  • the map data 26 is image data for displaying a map. More specifically, the map data 26 is used to display a map image 53 on the result map screen 50.
  • the service data 23 is data that is appropriately referred to by the control unit 10 of the center server 3 in relation to the game machine service and the Web service.
  • the above-described ID management data (including store ID management data 22), play data 25, map data 26, and difficulty level data 27 can also function as part of service data.
  • the service data 23 includes data that associates the above-described difficulty of reaching and the number of points with each other. This data is data for defining the number of points to be given according to the reach difficulty level.
  • the service data 23 also includes data that associates the number of players and the number of points with each other.
  • This data is data for defining the number of points to be given according to the number of players. Further, the service data 23 also includes data for associating the number of actual stores and a predetermined privilege, or the number of points and a predetermined privilege with each other. As described above, various data other than the illustrated data are recorded in the storage devices 11, 31, and 41, but the description thereof is omitted.
  • FIG. 7 is a diagram illustrating an example of a flowchart of a performance map display processing routine.
  • the routine of FIG. 7 is implemented by the control unit 10 of the center server 3 and the control unit 40 of the user terminal 8 in cooperation. More specifically, the routine of FIG. 7 is executed through the Web service management unit 17 of the control unit 10 and the Web service processing unit 46 of the control unit 40. Further, the routine of FIG. 7 is executed each time a predetermined performance map display operation is executed, for example. Further, the routine of FIG. 7 may be executed even when the current position is moved from the center of the map image 53 in a state where the result map screen 50 is displayed.
  • the Web service processing unit 46 may be described as executing entity processing as the user terminal 8
  • the Web service management unit 17 may be described as executing entity processing as the center server 3.
  • the user terminal 8 executes a display request for the result map screen 50 to the center server 3.
  • This display request includes, for example, various information necessary for displaying the result map screen 50, such as information on the current position based on the GPS function and information on the user ID.
  • the user corresponding to the user ID included in the display request that is, the user ID requesting the display of the result map screen 50 corresponds to the specific user of the present invention.
  • the display request of the performance map screen 50 is requested as one of services using the user ID, the user ID is already provided to the center server 3. Therefore, in this case, the user ID information may not be included in the display request.
  • the center server 3 When the center server 3 receives the display request from the user terminal 8, the center server 3 starts the result map display process of FIG. In step S21, the center server 3 first acquires map data 26 for displaying a map including the surroundings around the acquired current position, based on the received information on the current position in the display request.
  • the center server 3 determines each position of each store 7 near the current position and each record store where the user who executes the display request has a play record. This determination is performed as follows, for example. First, the center server 3 determines each store 7 included in the vicinity of the current position (a range corresponding to the display range of the map image 53) and their positions based on the store ID management data 22. As a result, the stores 7 near the current position and their positions are determined. Similarly, the center server 3 determines the play data 25 corresponding to the user of the user ID based on the user ID included in the display request from the user terminal 8, for example. Next, based on the play record data in the determined play data 25, each housing ID and each store ID at which the user has a play record is determined.
  • Each store 7 corresponding to the determined store ID is used as the actual store. Further, the center server 3 determines each actual store included near the current position based on the store ID management data 22. Based on the determination result, the center server 3 acquires the address of each actual store included in the vicinity of the current position from the store ID management data 22. And based on the acquired address, the position of each performance store 7 on a map is discriminate
  • step S22 is not limited to the form which uses the store 7 with a play performance in the play data 25 as a performance store.
  • the store 7 in which the game machine GM with a play record in the play data 25 is arranged may be used as the record store.
  • the presence / absence of a play record for the store 7 is determined based on the game machine GM. For this reason, when game machine GM with a play performance moves to another store 7, not the original store 7 but the store 7 after movement can be used as a performance store. Thereby, the tracking information with respect to the specific game machine GM with play experience can be provided to a user.
  • the center server 3 acquires facility information to be displayed in the facility information area 51 in the result map screen 50.
  • This acquisition is performed as follows, for example.
  • the center server 3 acquires the number of track records, for example. This acquisition is executed based on the play record data of the play data 25. Specifically, the number of each store ID included in the play record data is counted, and this count result is acquired as the number of record stores. That is, the number of stores 7 corresponding to each store ID in the play record data is used as the number of store stores.
  • the center server 3 acquires the number of players corresponding to the store 7 to be displayed (for example, the store 7 closest to the current position) based on the store ID management data 22.
  • Information on the number of players in the store ID management data 22 is calculated based on the play data 25 of all users. More specifically, the calculation is based on the store ID included in the play record data in the play data 25. Therefore, in step S23, the center server 3 may acquire information on the number of players using such calculation.
  • the center server 3 also acquires information on the difficulty level of reach based on the difficulty level data 27 in step S23. Specifically, first, based on the user ID, the home store 7 set for the user ID is specified. Next, on the basis of the store ID of the home store 7, information on the reach difficulty level corresponding to the store 7 to be displayed is determined from the reach difficulty level information associated with the store ID. Information on the determined reachability level is acquired as reachability level information in step S23. In this way, the center server 3 acquires each facility information to be displayed in the facility information area 51 in step S23.
  • the center server 3 transmits the processing result of the current routine to the user terminal 8, and ends the current routine.
  • This processing result includes, for example, the position of each store 7 and the position of each actual store in the map.
  • each facility information acquired at step S23 is also included.
  • the map data 26 acquired as a processing result of step S21 is included.
  • the play data 25 used in the processing of step S22 and step S23 and the store ID management data 22 may be included.
  • the user terminal 8 receives the processing result from the center server 3 in step S12.
  • the user terminal 8 displays the actual result map screen 50 on the monitor MO based on the processing result (including each data such as the map data 26) received in step S12. More specifically, the user terminal 8 displays a map image 53 in which the current position object 54 is centered on the map area 52 based on the received map data 26 in the processing result.
  • the store position object 55 is arranged at the position of each store 7 in the map image 53, and the actual object 56 is further arranged at the position of each actual store. .
  • the user terminal 8 displays a facility information area 51 in which each facility information in the received processing result is reflected. In this way, the user terminal 8 causes the monitor MO to display the result map screen 50 in which the processing result is reflected. And after finishing the process of step S13, the user terminal 8 complete
  • FIG. 8 is a diagram showing an example of a flowchart of a point grant processing routine.
  • the routine of FIG. 8 is executed by the control unit 10 of the center server 3 through the Web service management unit 17.
  • the routine in FIG. 8 is executed each time a play record is acquired from each game machine GM, for example.
  • the play record is transmitted from each game machine GM to the center server 3 every time a specific game is played, for example.
  • the play record includes information on a case ID for specifying the game machine GM that provided the specific game.
  • the routine of FIG. 8 may be repeatedly executed at a predetermined cycle.
  • control unit 10 of the center server 3, the control unit 30 of the game machine GM, and the control unit 40 of the user terminal 8 are not limited to the routines of FIGS. Various well-known processes are executed in order to provide a game machine service and a web service, but detailed descriptions thereof are omitted.
  • the Web service management unit 17 When the routine of FIG. 8 is started, the Web service management unit 17 first determines in step S31 whether or not a specific game is played by each user through each game machine GM. When this determination result is a negative result, that is, when a specific game is not played, the subsequent processing is skipped and the current routine is terminated. On the other hand, if the determination result is a positive result, that is, if a specific game is played, the Web service management unit 17 proceeds to step S32.
  • the Web service management unit 17 specifies the store 7 in which the game machine GM that provided the specific game is arranged. Specifically, the store 7 in which the game machine GM that provided the specific game is located is specified based on the case ID and the store ID management data 22 included in the play record acquired from the game machine GM. In addition, store ID which shows the store 7 where the said game machine GM is arrange
  • step S33 the Web service management unit 17 determines whether or not there is a past play record in the store 7 specified in step S22. This determination is performed based on play performance data in the play data 25. More specifically, it is determined whether or not the store ID specified in step S22 is included in the play record data of the play data 25 corresponding to the player who played the specific game. Then, the Web service management unit 17 determines that there is a play record when the specified store ID is included in the play record data, and there is no play record when it is not included. If this determination result is an affirmative result, that is, if there is a play record, the Web service management unit 17 skips the subsequent processing and ends the current routine.
  • step S34 the Web service management unit 17 specifies the reach difficulty level for the store 7 specified in step S32. Specifically, the Web service management unit 17 first acquires information on the home store 7 of the player who played the specific game. As an example, the home store 7 is set in advance by each player. Next, on the basis of the acquired information on the home store 7 and the difficulty level data 27, the Web service management unit 17 provides information on each difficulty level associated with the housing ID corresponding to the home store 7 in the difficulty level data 27. Is identified.
  • the reach difficulty level matched with store ID of the store 7 specified by step S22 among the information of each specified reach difficulty level is specified.
  • the Web service management unit 17 uses the identified difficulty level as the difficulty level of reaching the store 7 identified in step S32. In this way, the Web service management unit 17 specifies the reach difficulty level in step S34.
  • the number of players corresponding to the further specified store 7 may be specified in step S34. The specification of the number of players is executed based on the store ID management data 22, for example.
  • the Web service management unit 17 gives points corresponding to the reach difficulty level (in the case of giving points according to the number of players apart from the reach difficulty level, the reach difficulty level and the number of players).
  • the giving of points is realized by increasing the information on the number of points in the play data 25 corresponding to the player who played a specific game.
  • the web service management unit 17 finishes the process of step S ⁇ b> 35, it ends the current routine.
  • each user is given a point according to the degree of difficulty of reaching that store 7 based on the home store 7. Is granted.
  • surrounding stores 7 are guided through the result map screen 50 based on the current position.
  • a result object 56 is further displayed in a store having a use record among the stores 7 on the result map screen 50. That is, the position of each store 7 and the information on the usage record regarding those stores 7 are guided in association with each other. For this reason, it is possible to cause each user to grasp an individual usage record in association with the position of each game machine GM.
  • a store position object 55 indicating the position of each store 7 is arranged on the map image 53. Therefore, the result map screen 50 can be used as a route guide to the store 7 having a use record or the store 7 having no use record.
  • the use of the store 7 with no use record can be promoted. That is, information that already exists, such as the user ID and past usage records, can be used to promote the use of the game machine GM.
  • points are awarded according to the reach difficulty level.
  • the points can be used for exchanging benefits. That is, it is possible to promote the use of the store 7 having no use record by using the reach difficulty level. Furthermore, the information on the difficulty of reaching is guided through the result map screen 50. The actual position is reflected on the result map screen 50. Therefore, since the presence or absence of a track record can be confirmed together with the route guide, convenience can be improved. Thereby, use of the store 7 without a use track record can be promoted more.
  • control unit 10 of the center server 3 executes the routine of FIG. 7 through the Web service management unit 17, thereby functioning as a result determination unit, a position determination unit, and a terminal determination unit of the present invention.
  • the storage device 11 of the center server 3 functions as terminal data storage means of the present invention by storing the store ID management data 22, and functions as management data storage means of the present invention by storing play data 25.
  • the storage device 11 of the center server 3 functions as map data storage means of the present invention by storing the map data 26.
  • the present invention is not limited to the above-described form, and can be implemented in an appropriate form.
  • information on the store 7 where the game machine GM with a use record is arranged is guided as a use record in association with the position of the store.
  • the information guided through the performance map screen 50 is not limited to such a form.
  • information on the store 7 that has acquired the highest score in the past may be guided through the result map screen 50.
  • the use of the game machine GM can be promoted through the result map screen 50, for example, when there is a store 7 that has left good results in the past.
  • information on various usage results such as information on the number of times of use (for example, changing the color scheme or form of the result object 56 depending on the use frequency), the time of use (date and time of use) and the order, etc. is guided through the result map screen 50. May be.
  • information regarding the usage record may be guided through the facility information area 51.
  • the usage record of the user who has requested display of this screen 50 is displayed on the result map screen 50.
  • the present invention is not limited to such a form.
  • the usage record of each user for which a relationship such as a friend or rival is set may be displayed on the result map screen 50 through a related setting service provided by the center server 3.
  • a use track record can be shared between users, the interest property of a game can be improved.
  • each player can be guided to the store 7 where the current rival or the like is playing. Thereby, since the action range of each user can be expanded, use of the game machine GM without a use track record can be promoted.
  • the use record of the game machine GM and the position of the game machine GM are guided through the record map screen 50.
  • the form in which these pieces of information are guided is not limited to such a form.
  • each user may be guided through an e-mail written so as to associate these pieces of information or a bulletin board. Therefore, the present invention is not limited to a form in which information on the usage record of the game machine GM near the current position is guided.
  • the reach difficulty level is defined in advance by the difficulty level data 27. That is, the difficulty level defined by the difficulty level data 24 is employed as the predetermined difficulty level condition.
  • the predetermined difficulty level condition is not limited to such a form.
  • the reach difficulty level may be determined based on a predetermined mathematical formula.
  • the predetermined mathematical formula for example, as described above, a formula reflecting the distance from the home store 7, the cost, the number of transportation means, the travel time, and the like may be used.
  • various conditions for using a predetermined mathematical expression correspond to a predetermined difficulty level condition.
  • a distance condition in which the reach difficulty level is simply determined based on the distance from the home store 7 may be employed.
  • the predetermined application condition is not limited to such a form.
  • a game machine GM that has been played in another store 7 in the past may have been moved to another store 7.
  • a condition that is satisfied when a game machine GM with a track record of use is used in another store 7 may be employed as the predetermined grant condition.
  • various conditions that can guide the user to each store 7 may be employed as the predetermined granting conditions.
  • the game machine of the present invention may be realized in an appropriate form such as an arcade game machine installed in a commercial facility, a home-use game machine, or a portable game machine. Therefore, when a mobile game is executed on the user terminal 8, the user terminal 8 may be used as a game terminal.
  • the service providing terminal is not limited to a terminal that provides a game as a terminal service. Various services may be employed as the terminal service. That is, various terminals that provide various services may be employed as the service providing terminals.

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Abstract

Un système de présentation de réussite est proposé qui associe les réussites d'utilisation sur chaque chaque terminal de fourniture de service à chaque terminal de fourniture de service de sorte que ces informations puissent être comprises. Le système de présentation de réussite comprend : un serveur central (3) qui est connecté par l'intermédiaire d'un réseau (6) à une pluralité de machines de jeu (GM) et à des terminaux d'utilisateur (8); et un dispositif de mémorisation (11) qui mémorise des données de gestion d'identifiant de mémoire (22) indiquant l'identifiant de case correspondant à chaque machine de jeu (GM) et l'adresse pour ladite machine de jeu, et les données de jeu (25) indiquant des identifiants d'utilisateur pour identifier chaque utilisateur et des informations de réussite pour spécifier chaque machine de jeu (GM) qui a des réussites d'utilisation. Le système de présentation de réussite : identifie les réussites d'utilisation qui correspondent à un utilisateur spécifique; détermine la position de chaque machine de jeu (GM) sur la base du résultat d'identification et des données de gestion d'identifiant de mémoire (22); et, sur la base de ces résultats d'identification, associe les informations relatives aux réussites d'utilisation de l'utilisateur spécifique avec la position de chaque machine de jeu (GM) qui correspond aux dites réussites d'utilisation, et présente le résultat par l'intermédiaire d'un terminal d'utilisateur (8).
PCT/JP2013/063394 2012-05-31 2013-05-14 Système de présentation de réussite, et procédé de commande et programme d'ordinateur utilisé dans ce système WO2013179887A1 (fr)

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JP2012-125235 2012-05-31
JP2012125235A JP2013250793A (ja) 2012-05-31 2012-05-31 実績案内システム、それに用いられる制御方法及びコンピュータプログラム

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Publication number Priority date Publication date Assignee Title
JP6783576B2 (ja) * 2016-07-29 2020-11-11 株式会社スクウェア・エニックス ゲーム応援システム及びコンピュータプログラム
JP6277499B1 (ja) * 2016-09-15 2018-02-14 株式会社コナミデジタルエンタテインメント 情報提供システム、及びそれに用いられるコンピュータプログラム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002024663A (ja) * 2000-07-06 2002-01-25 Oki Electric Ind Co Ltd サービス提供システム
JP2002140362A (ja) * 2000-10-31 2002-05-17 Toshiba Corp 移動体向け情報提供システムおよび情報提供方法
JP2011123526A (ja) * 2009-12-08 2011-06-23 Yahoo Japan Corp スタンプサービス連動地図提供装置、方法及びプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002024663A (ja) * 2000-07-06 2002-01-25 Oki Electric Ind Co Ltd サービス提供システム
JP2002140362A (ja) * 2000-10-31 2002-05-17 Toshiba Corp 移動体向け情報提供システムおよび情報提供方法
JP2011123526A (ja) * 2009-12-08 2011-06-23 Yahoo Japan Corp スタンプサービス連動地図提供装置、方法及びプログラム

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