WO2013065691A1 - Lottery system comprising probability adjustment function - Google Patents

Lottery system comprising probability adjustment function Download PDF

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Publication number
WO2013065691A1
WO2013065691A1 PCT/JP2012/078054 JP2012078054W WO2013065691A1 WO 2013065691 A1 WO2013065691 A1 WO 2013065691A1 JP 2012078054 W JP2012078054 W JP 2012078054W WO 2013065691 A1 WO2013065691 A1 WO 2013065691A1
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WO
WIPO (PCT)
Prior art keywords
lottery
probability
game
prize
prizes
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PCT/JP2012/078054
Other languages
French (fr)
Japanese (ja)
Inventor
俊 ▲濱▼田
守 谷本
Original Assignee
株式会社コナミデジタルエンタテインメント
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Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Publication of WO2013065691A1 publication Critical patent/WO2013065691A1/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2221/00Indexing scheme relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F2221/21Indexing scheme relating to G06F21/00 and subgroups addressing additional information or applications relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F2221/2109Game systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • the present invention relates to a lottery system that appropriately adjusts the probability in a lottery.
  • a purchase terminal installed in a store or a user terminal such as a mobile phone or a personal computer is connected to the server apparatus via a network, and the server apparatus is selected from a predetermined group of prizes based on a user instruction to the terminal.
  • a lottery system has been proposed in which lottery prizes are lottery and the selected prize is provided to the user (see, for example, Patent Document 1).
  • Lottery may be held as a campaign or event that limits the lottery period and the number of prizes won (number of wins) for the purpose of improving the effect of attracting customers by conducting lottery. In that case, there may be a problem in the relationship between the probability setting and the number of prizes won. For example, it is conceivable to predict the number of lotteries within the lottery period and set the probability of lottery so that a target number of prizes are won within the predicted number of times. However, it is usual that an error occurs between the actual number of lotteries and the predicted value. If the actual number of lotteries is greater than the predicted value, the winning number will reach the target value at an earlier stage than the end of the lottery period, and after that, the prize will be won beyond the target value, or the lottery will be closed early.
  • the probability may be set according to the ratio of the number of prizes between prizes. It is done. However, even in this case, if the number of lotteries is larger than predicted, the lottery ends early, and if the number of lotteries is small, the lottery may end with a surplus of prizes, and the same problem as described above may occur.
  • an object of the present invention is to provide a lottery system capable of adjusting the probability so that the number of prizes won reaches a target value at an appropriate time.
  • the lottery system of the present invention includes a lottery means for lottering a prize for which a target value for the number of prizes is set according to a set value of a probability associated with the prize, and a stage where the number of prizes for the prize is less than the target value Then, based on the number of lotteries performed by the lottery means in the past predetermined period and the number of prizes won in the past predetermined period, the remaining number of prizes for the target value is won in the subsequent predetermined period. And a probability adjusting means for calculating a new probability to be applied in order to update the set value of the probability based on the calculation result of the new probability.
  • the number of lotteries in the past predetermined period is determined from the relationship between the period and the number of times, and how much lottery is performed in the subsequent predetermined period based on the determined value. Can be predicted.
  • the ratio of the remaining number to the predicted value of the number of lotteries in the predetermined period may be obtained, and the remaining number is determined based on the original target value in the past predetermined period. It can be determined by subtracting from. Therefore, a new probability to be applied in the subsequent predetermined period can be calculated based on the number of lotteries performed by the lottery unit in the past predetermined period and the number of prizes won in the past predetermined period. it can.
  • the new probability is a value calculated based on the past lottery results, its accuracy and reliability are based on the probability setting value that should be determined at the start of the lottery, that is, at the stage where there are no lottery results Is also expensive. Therefore, if the set value of the probability is updated based on the calculation result of the new probability, and then the lottery means performs the lottery according to the updated set value of the probability, the remaining number of prizes will be obtained within the predetermined period thereafter. The lottery proceeds as if winning, and the probability can be adjusted appropriately so that the number of prizes won reaches the target value at an appropriate time. Since the set value of the probability is updated when the winning number does not reach the target value, the disadvantage that the winning number reaches the target value at an early stage can be avoided.
  • the probability adjusting unit predicts the number of lotteries in the subsequent predetermined period based on the number of lotteries performed by the lottery unit in the past predetermined period, and the predicted value and the remaining number Based on the above, the new probability may be calculated.
  • the number of lotteries in the subsequent predetermined period is predicted based on the number of previous lotteries, and an appropriate probability to be applied in the subsequent predetermined period is calculated from the predicted value and the remaining number of prizes. Can do.
  • the period during which the prize lottery is carried out may be determined from the beginning of the lottery, or may be set to an appropriate time after the lottery start (however, the prize winning number is less than the target value). Good. In any case, it is sufficient that the predetermined period in the past is appropriately set from the period from the start of the lottery to the calculation period of the new probability.
  • the end time of the subsequent predetermined period if the lottery period is determined in advance, it may be the end time of the lottery period. That is, when the lottery period is determined in advance, the target value of the winning number is set as the number that the prize should be won during the lottery period, and the lottery means draws the prize only during the lottery period.
  • the probability adjustment means may calculate the new probability by setting a period from the update time of the set value of the probability to the end time of the lottery period as the predetermined period thereafter. On the other hand, even if the lottery period is not set in advance, the lottery period ends when the lottery has progressed moderately, and the lottery period ends when the probability setting means updates the probability setting value. What is necessary is just to calculate a new probability by setting until the following predetermined period.
  • the probability adjusting means may calculate the new probability at a predetermined period, and the past predetermined period may be a period corresponding to one or more periods. According to this, the actual value or average value of the number of lotteries per unit period can be obtained from the number of lotteries in the past predetermined period, and the number of lotteries in the subsequent predetermined period can be easily predicted from the value.
  • the lottery system receives instructions from the user regarding the lottery and notifies the user of the lottery results, and a network with each of the lottery terminal devices.
  • the lottery means performs the lottery in response to a user instruction in each lottery terminal device, and the target value of the winning number is a group of the plurality of lottery terminal devices.
  • the probability adjustment means counts the number of lotteries and the number of winning prizes for the entire group of the lottery terminal devices as a totaling range, and The new probability is calculated based on the total number of times and the winning number, and the set value of the probability should be implemented based on an instruction from each user. It may be applied in common to each of the lottery.
  • the target value of the number of prizes awarded for the entire group of a plurality of lottery terminal devices is set, and the number of lotteries performed in those groups and the number of prizes awarded are totaled.
  • a new probability is calculated.
  • the calculated probability is applied in common in the lottery performed in the group thereafter.
  • the lottery means is provided in the server device, the lottery terminal device requests the lottery means to perform lottery based on a user instruction, and the lottery means is connected to each lottery terminal device.
  • the lottery is performed in response to the request and the lottery result is recorded in the storage unit of the server device and notified to the lottery terminal device, and the probability adjusting unit is recorded in the storage unit of the server device.
  • the lottery terminal device is notified of the result of the lottery performed by the server device.
  • the server device can count the number of lotteries and the number of winners in the past predetermined period, and adjust the probability.
  • the lottery means is provided in each lottery terminal device, the lottery means notifies the server device of the lottery result, and the server device stores the lottery result notified from each lottery terminal device.
  • a lottery result recording means for recording in the means, and the probability adjusting means determines the number of lotteries and the number of prizes won in the past predetermined period. The new probability is calculated by counting, and the new probability is notified to each lottery terminal device, and the lottery means of each lottery terminal device may perform the lottery according to the probability notified from the probability adjusting means. Good.
  • the server device acquires a lottery result, and the server device collects the number of lotteries and the number of winners, thereby allowing the server device to perform a plurality of lotteries. Probabilities can be managed centrally for a group of terminal devices.
  • a plurality of commercial games are installed in a predetermined facility and allow a user to play a game within a range corresponding to the play fee in exchange for payment of the play fee.
  • a machine may be connected to the server device via the network.
  • the prize may be associated with a game of the game machine.
  • the lottery system can be used as means for improving motivation to play a commercial game machine.
  • the game machine may function as a lottery terminal device, or a device that is installed in the facility and physically different from the game machine may function as the lottery terminal device.
  • a person who operates a commercial game machine is not forced to add a lottery terminal device in addition to the game machine.
  • the facility may be a place provided with equipment for operating the game machine, and it does not matter whether the purpose of the installation is commercial, public, or personal.
  • the new lottery system suitable for letting the remaining number of prizes win in the subsequent predetermined period based on the number of lotteries in the past predetermined period and the number of prizes won. Since the probability is calculated, the probability can be appropriately adjusted so that the number of prizes won reaches the target value at an appropriate time. Since the set value of the probability is updated when the winning number does not reach the target value, the disadvantage that the winning number reaches the target value at an early stage can be avoided.
  • the flowchart which shows the procedure of the prize lottery process which the control unit of a game machine and the control unit of a center server respectively perform in order to draw a prize in the 1st form.
  • the flowchart which shows the procedure of the probability adjustment process which the control unit of a center server performs in a 1st form.
  • the functional block diagram in the principal part of the game system to which the lottery system which concerns on a 2nd form was applied.
  • the flowchart which shows the procedure of the prize lottery process which the control unit of a game machine and the control unit of a center server respectively perform in order to draw a prize in the 2nd form.
  • the flowchart which shows the procedure of the probability adjustment process which the control unit of a game machine and the control unit of a center server each perform in a 2nd form.
  • the game system 1 includes a plurality of game machines 2 and a center server 3.
  • Each game machine 2 is installed in a facility such as a store 4 and is configured as a commercial (business) game machine that allows a user to play a game within a range corresponding to the play fee in exchange for payment of the play fee. Yes.
  • An appropriate number of game machines 2 are installed in each store 4.
  • FIG. 1 A first embodiment in which the lottery system of the present invention is applied to a game system will be described.
  • This form is an example of a form in which a game machine functions as a lottery terminal device, and lottery means of the server device draws prizes based on user instructions for the game machine.
  • the game machine 2 is drawn without distinction, but the content of the game executed on the game machine 2 may be appropriately selected.
  • the game may be different between the game machines 2.
  • the game machine 2 may be configured as a dedicated machine having a physical configuration (for example, an operation unit) suitable for a specific game, or a general-purpose machine capable of playing various games by rewriting software. It may be configured as.
  • the center server 3 is configured as a single logical server device by combining a plurality of server units 3A, 3B. However, the center server 3 may be configured by a single server unit. Alternatively, the center server 3 may be logically configured using cloud computing.
  • the game machine 2 and the center server 3 are connected via a network 5 so that they can communicate with each other.
  • the network 5 accommodates a WAN (wide area network) 5A, a LAN (local area network) 5B constructed for each store 4 and accommodates these game machines 2, and server units 3A, 3B... Of the center server 3.
  • LAN 5C for connecting these server units 3A and 3B to each other.
  • the WAN 5A the Internet that implements network communication using the TCP / IP protocol is used.
  • the LANs 5B and 5C are also constructed by an intranet using the TCP / IP protocol.
  • the LANs 5B and 5C are connected to the WAN 5A via the router 6.
  • a local server may be installed between the game machine 2 and the router 6 of the store 4, and the game machine 2 may be connected to the center server 3 via the local server.
  • the server units 3A, 3B... Of the center server 3 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
  • a management PC (abbreviation of personal computer, the same shall apply hereinafter) 7 may also be connected to the LAN 5B of the store 4.
  • the management PC 7 is provided for the purpose of an operator (sometimes called an operator) of the store 4 managing the game machine 2 or transmitting / receiving various information by accessing the center server 3.
  • the user terminal 8 can access the center server 3 via the network 5.
  • the user terminal 8 may be appropriately used as long as it is a computer device that functions as a personal communication terminal device capable of network connection, such as a PC 8a or a mobile phone (including a smartphone) 8b.
  • the user is a person who can be a player of the game machine 2.
  • the user may be particularly referred to as a player.
  • an operator that operates the center server 3 and provides various services directed to the game machine 2 or the user terminal 8 may be referred to as a service operator.
  • the operator is a business operator who operates the game machine 2 in the store 4 and is conceptually classified as a service business operator.
  • the game machine 2 and the center server 3 are given unique IP addresses for identifying them on the network 5.
  • a communication partner is specified using the IP address.
  • the WAN 5A is a public network such as the Internet
  • a unique fixed address on the WAN 5A is set in each router 6.
  • a private address for uniquely identifying the game machine 2 on the network 5 is set as an IP address in combination with the fixed address.
  • a virtual private network VPN is constructed between the game machine 2 and the center server 3 or between the game machines 2, and each game machine 2 is uniquely identified using a private address on the VPN. Is done.
  • the user terminal 8 is also given a unique IP address for uniquely identifying the user terminal 8 on the network 5.
  • the IP address may be a so-called dynamic address that changes every time it is connected to the network 5 or may be a fixed address that does not change.
  • information for identifying the game machine 2, the center server 3, the management PC 7, and the user terminal 8 on the network 5 is referred to as address information.
  • address information information for identifying the game machine 2, the center server 3, the management PC 7, and the user terminal 8 on the network 5
  • address information information for identifying the game machine 2, the center server 3, the management PC 7, and the user terminal 8 on the network 5
  • address information In communication via the network 5, it is assumed that a communication partner is specified based on the address information unless otherwise specified.
  • a unique store ID is set for each store 4 for each store 4, and a unique housing ID for each game device 2 for each game device 2. Is set.
  • the center server 3 can uniquely identify the store 4 to which the communication partner game machine 2 belongs and the game machine 2 by receiving the store ID and
  • the center server 3 provides various services via the network 5 to the game machine 2, the user (player), and the operator.
  • the center server 3 provides various game services to the game machine 2 or its players.
  • the game service for example, a service that receives player identification information from the game machine 2 and authenticates the player, receives and stores the play data of the player from the game machine 2, or provides the game machine 2, a network 5
  • There is a service for updating a program or data of the game machine 2 via the network a service for matching users when a plurality of users play a common game via the network 5, and the like.
  • the center server 3 also provides various Web services to the user terminal 8 that is accessed via the network 5.
  • Examples of the web service include a service such as a game information service that provides various kinds of information regarding the game to the user through the website, and a community service that provides an exchange place such as information transmission, exchange, and sharing by the user. Furthermore, the center server 3 also provides a vendor service function for the user to draw and sell prizes that can be used in games on the game machine 2.
  • the center server 3 is also provided with a billing service function for charging the user as a fee for providing a paid service and collecting the fee from the user.
  • a virtual currency account for each user is provided on the center server 3.
  • a settlement means such as cash or a credit card
  • an amount of virtual currency corresponding to the charge fee is charged to the user's account.
  • an amount of virtual currency corresponding to the usage fee is consumed from the user's account.
  • various hardware and software are prepared as components necessary for allowing the user to use various services. At least some of those components are transferred or loaned from the service provider to the operator.
  • the game machine 2 is transferred from a service provider to an operator for a fee.
  • so-called content such as a game program or data to be executed on the game machine 2 is lent (provided) to the operator from the service provider.
  • the operator collects a play fee as a consideration when the user plays the game.
  • the service provider uses the play fee paid by the user as the consideration for lending the content, in other words, the fee according to the monetary value consumed when the user plays the game as the consideration for lending the content.
  • the game system 1 employs a mechanism in which the play fee consumed by the player in the game machine 2 is used as revenue, and the revenue is distributed between the operator of the store 4 where the game machine 2 is installed and the service provider. ing.
  • the game machine 2 is provided with a function for providing the center server 3 with timely information necessary for specifying the actual consumption of the play fee for each content.
  • the center server 3 identifies the consumption amount of the play fee for each store 4 based on the information provided from the game machine 2, and the service provider informs the operator of a predetermined rate for the obtained consumption amount.
  • a function for calculating the usage fee to be charged is implemented. By providing such a function, the play fee collected from the player can be distributed between the service provider and the operator.
  • the game machine 2 is provided with a control unit 10.
  • the control unit 10 is configured as a computer unit that combines a microprocessor and peripheral devices such as an internal storage device necessary for the operation of the microprocessor.
  • An input device 11, an output device 12, a card reader 13, a coin authentication device 14 and a storage device 15 are connected to the control unit 10.
  • the input device 11 receives a player (user) operation and outputs a signal corresponding to the operation content to the control unit 10.
  • the output device 12 includes a display device that displays a game screen or the like in accordance with an instruction from the control unit 10, and a sound reproduction device that outputs musical sounds or sounds in accordance with an instruction from the control unit 10.
  • the card reader 13 reads information on the card 9 possessed by the player and outputs a signal corresponding to the information to the control unit 10.
  • the card 9 is provided with a non-volatile storage medium (not shown) such as an IC chip or a magnetic stripe, and the medium has a unique ID for each card 9 (hereinafter sometimes referred to as a card ID). It is recorded.
  • the card ID is used to call up the play data 32 stored on the center server 3.
  • the center server 3 identifies a user (player) using a unique user ID for each user, and the play data 32 is recorded in association with the user ID on a one-to-one basis.
  • the card ID is associated with the user ID one-to-one or many-to-one, and the center server 3 refers to the data for determining the correspondence between the card ID and the user ID, and determines the user ID of the player. Can be identified. That is, in this embodiment, both the card ID and the user ID function as user identification information.
  • the card ID may be recorded on the card 9 in the form of a barcode or the like. Alternatively, instead of the card 9, the card ID may be recorded on a storage medium such as an IC chip mounted on a mobile phone or the like.
  • the coin authentication device 14 determines the authenticity of the coin inserted from the coin insertion slot of the game machine 2 by the player, and outputs a signal corresponding to the number of inserted coins to the control unit 10 if it is a genuine coin.
  • the storage device 15 is a storage device capable of storing data, such as a hard disk storage device.
  • the storage device 15 stores a game machine program to be executed by the control unit 10 and various data to be referred to by the program. Data recorded in the storage device 15 will be described later.
  • a game control unit 16 executes various processes necessary for playing the game such as management of the start, progress, and end of the game in the game machine 2.
  • the vendor control unit 17 cooperates with the center server 3 to execute processing for providing a vendor service to the player.
  • the vendor service is a service in which one of the prizes is drawn out from a group of prizes usable in the game in exchange for payment (consumption) of a predetermined lottery fee by the user, and the selected prize is paid to the user. Details of the vendor service will be described later.
  • the charge management unit 18 executes various processes related to charge for the player. The process includes a process of recording a consumption record such as a play fee by the player and transmitting the recorded consumption record to the center server 3 in a timely manner.
  • a method for causing the player to consume a monetary value equivalent to the play fee a method using a coin as a medium and a method using the charging service function of the center server 3 described above can be selected.
  • “credit” having a value corresponding to the number of inserted coins is counted as a monetary value held by the player.
  • one credit is recorded when one 100-yen coin is inserted.
  • the player instructs the game machine 2 to consume 1 credit it is determined that a monetary value equivalent to 100 yen has been consumed in the game machine 2, and game play is permitted within a range corresponding to the amount consumed.
  • the consumption of monetary value is counted in units of one credit.
  • the unit for counting the amount (or amount) of virtual currency is “points”, for example, one point is set equivalent to one yen. In that case, when a play fee of 100 yen is required, 100 points of virtual currency is consumed.
  • One point does not necessarily correspond to one yen, but one point (that is, a virtual currency consumption unit) is set to correspond to a monetary value that is one digit or more smaller than one credit.
  • the center server 3 is provided with a control unit 20 and a storage device 21.
  • the control unit 20 includes a microprocessor, a ROM in which a program such as an operating system to be executed by the microprocessor is recorded, and an internal storage device (not shown) such as a RAM that provides a work area for the microprocessor.
  • a computer unit provided. Although an input device such as a keyboard and an output device such as a monitor are connected to the control unit 20, they are not shown.
  • the storage device 21 stores a server program to be executed by the control unit 20 and various data to be referred to by the program. Data recorded in the storage device 21 will be described later.
  • a game service management unit 22 executes processing related to the game service described above
  • the web service management unit 23 executes processing related to the web service described above
  • the vendor service management unit 24 processes related to the vendor service described above.
  • the account management unit 25 executes a process of consuming an amount of virtual currency corresponding to the service usage fee from the user's account in accordance with a request from the game service management unit 22, the web service management unit 23, or the vendor service management unit 24. .
  • the account management unit 25 executes a process of charging virtual currency to the user's account in accordance with a request from the Web service management unit 23.
  • the center server 3 is also equipped with a function for calculating a usage fee to be charged to the operator by the service provider based on the consumption record sent from the game machine 2. Omitted.
  • Game data 31 and play data 32 are recorded in the storage device 15 of the game machine 2.
  • the game data 31 is data that is appropriately referred to when the game control unit 16 of the control unit 10 executes a game according to the game program.
  • the game data 31 includes image data for drawing an image of a game screen background, characters, stages, items, and the like, and sound data for reproducing a game BGM, sound effects, and the like.
  • the game data 31 further includes data for managing permission or prohibition of use regarding a plurality of items (a kind of game element) that can be used in the game.
  • the game data 31 includes data describing conditions under which each item can be acquired by the player (that is, conditions under which the player can use the item), effects of item acquisition, and the like.
  • the item acquisition conditions may be set as appropriate. Some items may be set as prizes that can be acquired only by a lottery to be executed based on the player's instructions for the two games. In other words, the acquisition condition may be set so that the item cannot be used unless the player makes a lottery using the game machine 2.
  • the item is a game element that can be used on the game such as a tool, equipment, or weapon used by the player or a character operated by the player in the game.
  • various game elements used in the game may be set as prizes.
  • game elements that improve various parameters such as experience values and ranks included in the play data 32 may be set and set as prizes.
  • Various game elements such as characters appearing in the game, music in the music game, stage, and mode may be set as prizes.
  • all or a part of the right to lift the appearance of hidden elements on the game may be set as a prize.
  • the prize may be set as a point that can be used as a currency in the virtual world of the game.
  • the play data 32 is data in which information related to a player's play history is recorded in association with the user ID of the player, and is stored for the purpose of causing the player to play the game from the previous game. is there.
  • the play data is generated for each type of game (sometimes called a title or the like).
  • play data 32 saved by the player regarding the game provided by the game machine 2 is called from the center server 3 and saved.
  • An example of the play data 32 is shown in FIG.
  • the play data 32 in FIG. 3 includes a player's play log, vendor log, status, a plurality of replay information, and the like.
  • the play log is information in which the player's past play contents such as the player's past number of plays and battle results are recorded.
  • the vendor log is information that records a usage history of the vendor service. For example, information such as the number of times of use of the vendor service, the use date and time, and the acquired premiums are recorded in the vendor log.
  • the status is information that records the game situation of the player. For example, information indicating the rank indicating the skill or strength index acquired by the player repeatedly playing the game, the experience value acquired by the player in the past play, the item owned by the player, etc. is recorded as the status. .
  • item information for example, a unique item number, item code, etc. are recorded for each item.
  • the replay information is information recorded to reproduce, for example, a specific play content of the player. For example, selection contents for each turn of the player and the opponent in the turn-based game, or moving image data in a specific game may be recorded as the replay information.
  • a group of play data 32, a group of vendor data 34, and a group of account data 35 are recorded in the storage device 21 of the center server 3.
  • the play data 32 is created for each user ID and for each type of game, and a set of them is a group of play data 32.
  • the card ID that the player has recognized by the game machine 2 is provided to the center server 3, and a play corresponding to the user ID associated with the card ID.
  • Play data 32 corresponding to the game type of the game machine 2 is provided from the center server 3 to the game machine 2 and stored in the storage device 15 of the game machine 2.
  • the account data 35 is data in which the user ID and the amount (balance) of the virtual currency held by the user are recorded in association with each other.
  • the vendor data 34 is data for managing prize lottery by the vendor service management unit 24. Vendor data 34 is created for each type of game, and a set of them is a group of vendor data 34.
  • the vendor data 34 includes probability data 36 illustrated in FIG. 4, premium number data 37 illustrated in FIG. 5, premium data 38 illustrated in FIG. 6, and lottery period data 39 illustrated in FIG.
  • the probability data 36 in FIG. 4 is a data table in which a prize prepared in association with a game and a probability that the prize should be drawn by lottery are associated with each other and recorded.
  • probabilities Pa to Pn are set for the prizes A to N, respectively.
  • the probabilities Pa to Pn described in the probability data 36 are appropriately updated by a probability adjustment process (FIG. 9) described later.
  • a prize A to a prize N is a group of prizes prepared in association with one game.
  • a group of prizes corresponding to one game may be referred to as a prize set. 4 to 6, the data 36 to 38 are related to the prize set prepared corresponding to the same game by adding the common term of the prize set X to the data 36 to 38. This indicates that the data is
  • the number of the prizes included in the prize set X and the number of the prizes are recorded in association with each other.
  • the number is set for each prize, such as the number Na for the prize A and the number Nb for the prize B.
  • the number is the number of prizes to be paid out and gradually decreases according to the payout results.
  • the initial value of the number is set smaller.
  • the initial value of the number set in association with each prize is the target value for the number of prizes won in the lottery period.
  • the number of prizes N is not limited, and an infinite number is set as the number value. For the prize N for which an infinite number is set, the number reduction process according to the payout result is not applied. Instead of an infinite number of prizes N, “off” may be set.
  • the lottery period data 39 in FIG. 7 is a data table in which a plurality of prize sets and periods (lottery periods) in which these prize sets are used for lottery are recorded in association with each other. For example, for the prize set X, a lottery start time and a lottery end time are described.
  • Each data described above is merely an example of data recorded in the storage devices 15 and 21.
  • the storage devices 15 and 21 record various data necessary for processing such as game execution, collection of play fees, etc., and distribution of revenue between the operator and the service provider. Those explanations are omitted.
  • it is sufficient that a target value and a lottery period for a prize are set for at least some prize sets, and a target value for the number of prizes for all prize sets is sufficient. It is not necessary that the lottery period is set.
  • any prize may be drawn according to the probability described in the probability data 36 without setting a target value for the number of winning prizes, and the selected prize may be paid out.
  • the lottery may be executed only during that period.
  • the probability data 36 is updated so that the probability of the lottery for the prize becomes zero, and the lottery is continued between the remaining prizes. do it.
  • the processing in the game machine 2 is mainly in charge of the vendor control unit 17 of the control unit 10 and the processing in the center server 3 is mainly in charge of the vendor service management unit 24 of the control unit 20.
  • the control units 10 and 20 will be described. 8
  • the card reader 13 reads the card ID of the card 9 to authenticate the player, and the play data 32 corresponding to the user ID of the player and the game of the game machine 2 is sent from the center server 3 to the game machine 2. This process is executed after being called into the storage device 15 and stored in the storage device 15.
  • a lottery is executed within a lottery period described in the lottery period data 39 for a prize set to be lottery. If it is outside the lottery period, the game machine 2 may not be able to instruct the lottery, or even if the lottery is instructed, the processing may be permitted.
  • the lottery start condition can be set, for example, so as to be satisfied when the player instructs the lottery start via the input device 11 of the game machine 2 at an appropriate time before the game starts or after the game starts.
  • the lottery start condition is satisfied when the player confirms whether or not the player wishes to draw when the information recorded in the play data satisfies a predetermined condition, and the player can confirm the lottery start instruction. It may be set as follows. For example, an opportunity for confirming whether or not there is a lottery request when the rank of the player is promoted may be provided. In any case, the lottery start condition is set to be satisfied when the player of the game machine 2 instructs the lottery start via the input device 11.
  • the control unit 10 of the two games starts the prize lottery process, it first notifies the center server 3 of the start of the lottery process in step S11.
  • the notification includes a user ID (or a user ID for specifying the player). Card ID may be used.) And information necessary for specifying a prize set to be included in the lottery object. For example, when the prize set differs depending on the type of game, information specifying the type of game is notified. However, when the center server 3 can specify the type of game to be executed by the game machine 2 using the case ID as a clue, notification of information specifying the type of game may be omitted. Further, when the group of prizes in the prize set is further subdivided according to the information included in the play data 32, the information of the play data 32 (in the example of FIG.
  • the rank information of the player corresponds).
  • the entire latest play data 32 recorded in the storage device 15 at the time of execution of step S11 is transmitted to the center server 3 as information included in the play data, and recorded in the storage device 21 in association with the user ID.
  • the play data 32 that has been played may be updated with the latest play data 32.
  • the control unit 20 of the center server 3 When the control unit 20 of the center server 3 receives the lottery start notification from the game machine 2, the control unit 20 starts the prize lottery process shown in FIG. 8, and first determines the contents of the lottery based on the information sent from the game machine 2 in step S21. Identify. Here, based on the information sent from the game machine 2, the vendor data 34 necessary for determining a group of prizes is specified. In the subsequent step S22, the control unit 20 uses the account management unit 25 to acquire, in step S21, the amount of virtual currency corresponding to the fee required for the prize lottery (sometimes referred to as a lottery fee). Attempt to consume from account data 35 corresponding to the user ID. The lottery fee is set to be smaller than the amount corresponding to one credit, which is a consumption unit when paying a play fee through coins.
  • the lottery fee is set to a value corresponding to a monetary value of about 10 yen. Therefore, it is impossible to pay the lottery fee through coins. As long as the consumption process in step S22 is not successful, the player cannot obtain a prize.
  • the lottery fee may be set to a fixed fee regardless of the type of game, or a different fee may be set for each game.
  • Data for determining the lottery fee may be included in the vendor data 34.
  • the lottery fee may be changed according to the status described in the play data 32 of the player, the number of plays, and the like. Even if the lottery fee is changed according to the prize lottery time, such as a relatively low fee during a quiet season or time when there are few players and a fee increases during a busy season or time when there are many players, Good.
  • the game machine 2 may ask the player to confirm the collection of the lottery fee, and the consumption may be executed when the confirmation is obtained.
  • step S23 the control unit 20 notifies the game machine 2 of the result of the lottery fee consumption process. This notification includes information identifying success or failure of consumption.
  • step S24 the control unit 20 of the center server 3 determines whether or not the lottery fee has been successfully consumed. If it has failed, the prize lottery is completed.
  • the control unit 10 of the game machine 2 receives the notification from the center server 3 in step S12, and determines whether or not the lottery fee has been successfully consumed based on the content of the notification. If the consumption has failed, the control unit 10 also finishes the prize lottery.
  • step S24 the control unit 20 of the center server 3 proceeds to step S25, and the prize is based on the information included in the play data 32 and the vendor data 34.
  • the process of drawing lots is implemented. Specifically, based on the probability data 36 included in the vendor data 34 specified in step S21, one of the prizes A to N is drawn out and the contents of the selected prize are included in the play data 32. This is determined based on the rank information and the prize data 38.
  • the lottery can be performed according to various known lottery processes used in a lottery process using a random number or other computers. The lottery process is performed based on the probability data 36. However, when a predetermined condition is satisfied, a process for changing the probability described in the probability data 36 may be performed.
  • step S25 the vendor service management unit 24 of the control unit 20 functions as the lottery means of the present invention.
  • step S26 the control unit 20 of the center server 3 notifies the game machine 2 of the lottery result.
  • information for identifying a prize acquired by the player for example, information for identifying a winning item, information for designating an added value of experience values, etc.
  • the control unit 20 proceeds to step S27, and updates the data to reflect the lottery result.
  • the date and time of the present prize lottery, the acquired prize, etc. are recorded in the vendor log of the play data 32 corresponding to the user ID of the storage device 21.
  • the play data 32 is updated so that the acquired item is added to the owned item. If the prize includes an experience value or an improvement in rank, the play data 32 is updated so that they are reflected.
  • the control unit 20 finishes the prize lottery in FIG.
  • step S12 determines that the consumption is successful in step S12
  • the control unit 10 proceeds to step S13, waits for a notification of the lottery result from the center server 3, and acquires this if there is a notification.
  • step S14 the control unit 10 executes processing according to the lottery result. For example, when the latest play data 32 is stored in the center server 3 at the time of lottery execution, the play data 32 updated in step S27 is received from the center server 3, and the play data 32 of the storage device 15 is received by the play data 32. Replace 32.
  • the vendor log and other information may be updated so that the current lottery result is reflected in the play data 32 held in the storage device 15.
  • step S ⁇ b> 15 displays on the screen of the game machine 2 a state in which a prize is drawn.
  • a state in which a prize is drawn As an example, an image of a lottery mechanism is displayed on the screen of the game machine 2, and a moving picture depicting a state in which the lottery mechanism operates and one prize is selected from a number of prizes is displayed.
  • the control unit 10 finishes the prize lottery in FIG.
  • the vendor control unit 17 of the control unit 10 provides the consumption record to the charge management unit 18, and the charge management unit 18 records the consumption record in the storage device 15. .
  • the recorded consumption record is aggregated at an appropriate timing and provided to the center server 3, and the control unit 20 of the center server 3 calculates the amount billed to the operator for the use of the vendor service based on the aggregate value of the consumption record. To do.
  • one of the prizes in the prize set is drawn based on the probability described in the probability data 36, and the selected prize is paid out to the player through the process of updating the play data 32.
  • the center server 3 periodically executes the probability adjustment process of FIG. 9 to update the number of the prize number data 37 and adjust the probability of the probability data 36.
  • the period is set sufficiently short with respect to the lottery period. For example, if the lottery period is one week, the processing of FIG. 9 is executed every day or in a cycle such as a half-day unit shorter than that. 9 is handled by the vendor service management unit 24 of the control unit 20, but the execution subject will be described as the control unit 20 below. Further, in the following description, the processing for updating the prize number data 37 and the probability data 36 associated with the prize set X is targeted, but the same applies to other prize sets as long as the lottery period is set. Is performed.
  • step S31 data relating to the lottery results of the prize set X is extracted.
  • the data extracted here is all the play data 32 stored in the storage device 21 for the game corresponding to the prize set X.
  • step S32 the control unit 20 refers to the vendor log of the extracted play data 32, and is one cycle (corresponding to a past predetermined period) from the previous execution time of the probability adjustment process to the current execution time.
  • the total number of prizes paid out in the prize set X is tabulated. In this case, the number of prizes N for which an infinite number is set is also included in the aggregation target.
  • These total values are values that are calculated using the group of all game machines 2 (whether or not the stores 4 are different) for which the center server 3 performs lottery for the prize set X as a total range.
  • step S33 the control unit 20 updates the number of the prize number data 37 to the current remaining number by subtracting the total value obtained in step S32 from the number recorded in the prize number data 37. .
  • step S34 the control unit 20 calculates the remaining lottery period from the end time recorded in the lottery period data 39 for the prize set X and the current date and time. Thereafter, the control unit 20 proceeds to step S35, and calculates the probabilities of each prize based on the sum total of the payout numbers counted in step S32, the remaining number of prizes, and the remaining lottery period. For example, if the total sum of the calculated values obtained in step S32 is Sn, the remaining number of prizes A is Na, and the remaining period (however, the same unit system as the totaling period) is Tr, the probability Pa is as follows. (1).
  • the total sum Sn of the total values corresponds to the total value of the number of lotteries executed for the prize set X during one cycle of the probability adjustment processing. Therefore, the denominator term in the right parenthesis of equation (1) obtains the predicted value of the number of lotteries in the remaining period Tr by multiplying the total value of the number of lotteries in one cycle of the probability adjustment process by the remaining period Tr. It will be.
  • the expression (1) is an expression for calculating the probability Pa of the prize A by dividing the remaining number Na of the prize A by the predicted value of the number of future lotteries and obtaining the percentage of the quotient.
  • the sum of the number of lotteries in the period from the lottery start time to the execution of the process of FIG. 9 is divided by the elapsed period (number of cycles) from the lottery start time to calculate the average number of lotteries per cycle.
  • the predicted value of the number of lotteries (that is, the denominator in parentheses in equation (1)) may be obtained by multiplying the average value by the remaining period.
  • the probability Pn of the prize N for which an infinite number is set may be a new probability obtained by subtracting the sum of the probabilities of prizes other than the prize N from 100, which is the sum of the probabilities.
  • step S35 After calculating the probability in step S35, the control unit 20 proceeds to step S36, and replaces the probabilities Pa to Pn described in the probability data 36 with the new probabilities calculated in step S35.
  • Update When the data update is completed, the control unit 20 finishes the process of FIG. Thereafter, when the lottery is executed in step S25 of FIG. 8, the lottery is performed based on the updated probability data 36.
  • the vendor service management unit 24 By executing the processes of steps S31 to S36 described above, the vendor service management unit 24 functions as a probability adjustment unit of the present invention.
  • the change in the number of payouts due to the probability change is also taken into account by performing the probability adjustment processing of FIG. And an appropriate probability can be reset.
  • an appropriate probability can be reset.
  • the lottery fee is consumed in virtual currency as a condition for conducting the lottery, but the lottery fee may not be consumed. In that case, steps S12 and S21 to S24 in FIG. 8 may be omitted, and the process may be changed so that the lottery is performed immediately when the lottery start condition is satisfied.
  • FIG. 10 shows the configuration of the main part of the control system related to the game machine 2 and the center server 3 of the game system 1 according to the second embodiment.
  • vendor data 34 corresponding to the type of game to be executed on the game machine 2 is stored in the storage device 15 of the game machine 2. It is recorded.
  • the vendor data 34 is distributed from the center server 3 at an appropriate timing, and is synchronized with the vendor data 34 corresponding to the same game recorded in the storage device 21.
  • the vendor control unit 17 provided in the control unit 10 of the game machine 2 functions as lottery means of the present invention by lottering prizes based on the vendor data 34 and the play data 32 recorded in the storage device 15. .
  • FIG. 11 shows processing executed by the control unit 10 of the game machine 2 and the control unit 20 of the center server 3 in order to draw a prize in the game system 1 according to the second embodiment.
  • the processing in the game machine 2 is mainly in charge of the vendor control unit 17 of the control unit 10 and the processing in the center server 3 is in charge of the vendor service management unit 24 of the control unit 20.
  • the units 10 and 20 will be described.
  • the card reader 13 reads the card ID of the card 9 to authenticate the player
  • the play data 32 corresponding to the user ID of the player and the game machine 2 is the same as the process of FIG. Is a process executed after being called from the center server 3 to the game machine 2 and stored in the storage device 15.
  • processing similar to that in FIG. 8 will be described using the same reference numerals as in FIG. 8 and focusing on differences from the processing in FIG.
  • the case where the lottery is executed within the lottery period described in the lottery period data 39 for the prize set to be lottery will be described.
  • the control unit 10 of the game machine 2 starts the prize lottery process of FIG. 11 when the predetermined lottery start condition (which may be the same as that in the first embodiment) is satisfied, and sequentially executes steps S11 and S12. Further, the center server 3 starts the prize lottery process of FIG. 11 in response to the notification from the game machine 2 in step S11 and sequentially executes the processes of steps S21 to S24. If it is determined in step S12 that the virtual currency corresponding to the lottery fee has been successfully consumed, the control unit 10 of the game machine 2 proceeds to step S13A and performs a process of lottering prizes.
  • the predetermined lottery start condition which may be the same as that in the first embodiment
  • one of the prizes A to N is lottery as a prize to be paid out to the player, and the contents of the selected prize are It is determined based on rank information and premium data 37 included in the play data 32 of the storage device 15.
  • the lottery can be performed according to various known lottery processes used in a lottery process using a random number or other computers. Also in this case, when a predetermined condition is satisfied, a process for changing the probability described in the probability data 36 may be performed.
  • step S13B the control unit 10 notifies the center server 3 of the lottery result.
  • information for identifying a prize acquired by the player for example, information for identifying a winning item, information for designating an added value of experience values, etc.
  • the control unit 10 sequentially executes the processes of steps S14 and S15 to finish the present prize lottery.
  • the control unit 20 of the center server 3 acquires a notification of the lottery result from the game machine 2 in step S26A, and updates the data to reflect the lottery result in the subsequent step S27.
  • the lottery result is also recorded in the storage device 21 of the center server 3.
  • the vendor service management unit 24 of the control unit 20 functions as a lottery result recording unit of the present invention by performing the process of step S27.
  • the control unit 20 finishes the present prize lottery.
  • lottery results such as payout results are recorded in the play data 32 on the center server 3 side.
  • FIG. 12 shows a probability adjustment process executed to adjust the probability in the second mode.
  • the same processes as those in FIG. 9 are denoted by the same reference numerals as those in FIG. 9, and the description below will focus on differences from the first embodiment.
  • the control unit 20 of the center server 3 executes the same steps S31 to S36 as in FIG. 9, calculates the probability, and updates the probability data 36.
  • the control unit 20 proceeds to step S 37 after updating the probability data 36 and distributes the updated probability data 36 to the game machine 2.
  • the control unit 10 (more specifically, the vendor control unit 17) of the game machine 2 to which the probability data 36 has been distributed starts the probability adjustment process of FIG.
  • the probability data 36 distributed from the center server 3 is acquired in step S41.
  • the control unit 10 updates the probability data 36 in the vendor data 34 recorded in its own storage device 15 with the probability data 36 acquired in step S41.
  • the control unit 10 finishes the probability adjustment process of FIG.
  • the lottery is executed in step S13A of FIG. 11, the lottery is performed based on the updated probability data 36.
  • the vendor service management unit 24 functions as a probability adjustment unit of the present invention.
  • the probability data 36 is updated based on the remaining period of the lottery and the remaining number of prizes, and the probability data 36 is updated by calculating the probability suitable for paying out the remaining quantity within the remaining period. The same effect as that of the first embodiment can be obtained.
  • the lottery fee is consumed in virtual currency as a lottery execution condition.
  • the lottery fee may not be consumed.
  • steps S12 and S21 to S24 in FIG. 11 may be omitted, and the process may be changed so that the lottery is performed immediately when the lottery start condition is satisfied.
  • the present invention is not limited to the form described above, and can be implemented in various forms.
  • the game machine 2 is also used as a lottery terminal device, but an apparatus physically different from the game machine 2 may function as the lottery terminal device.
  • a vendor apparatus 40 is installed as a computer terminal device physically different from the game machine 2 in the store 4, and the processing of FIG.
  • the vendor apparatus 40 may be caused to function as a lottery terminal apparatus to be installed in the same facility as the game machine 2 by executing the same process as the process 12.
  • the user The terminal 8 may function as a lottery terminal device.
  • the user terminal 8 outside the store 4 may also function as a lottery terminal device. In the 1st and 2nd form mentioned above, you may notify the user terminal 8 from the center server 3 that it can participate in the lottery for a limited time and can acquire a prize by visiting the store 4. Thereby, the user's attraction effect to the store 4 can be enhanced.
  • the prize is associated with the game, and the present invention is not limited to the example given to the user in the form of digital data.
  • a prize to be given to the user as physical content may be prepared.
  • a device for physically paying out prizes according to the lottery result may be added to the lottery terminal device.
  • Digital data such as image data and barcode data, can be used in games by giving out premiums that are output to a card or other physical medium in a manner that can be read by a game machine, and reading the digital data of the prizes with a game machine. It is good.
  • the lottery means may be configured to operate a physical lottery mechanism to perform the lottery.
  • a physical lottery mechanism when paying out physical content as a prize, a physical lottery mechanism is installed in a facility such as a store, and the lottery mechanism is used on a part of a group of prizes that can be drawn on the game machine of the store. Possible prizes may be included. Even when the lottery means is provided on the server device side, a part of the lottery means may be configured by a physical lottery mechanism, and the lottery mechanism may notify the vendor device of the prize drawn by the lottery mechanism. Good.
  • the present invention is not limited to an example in which a lottery of a plurality of types of prizes is targeted, and even when a single type of prize is targeted for lottery, the probability for the prize is appropriately calculated and updated according to the present invention. May be.
  • the present invention is not limited to an example configured as a lottery system in which a lottery terminal device and a server device are connected via a network.
  • the present invention can also be applied to a lottery terminal device installed as a so-called stand-alone machine in a facility such as a store without using a server device. For example, even if a store operator prepares a plurality of prizes and draws prizes using the lottery terminal device of the store, if the lottery period is set, the lottery terminal device and the probability adjustment means are provided.
  • the probability adjustment means may calculate the probability suitable for winning the prepared number of prizes at an appropriate time within the lottery period, and the probability setting value may be updated.
  • the target value and the lottery period for the number of prizes won can be set individually for each store according to requests from store operators.
  • the lottery system may be configured such that the probability adjusting means of the server device appropriately calculates the probability for each store and updates the set value. According to this, a store-specific lottery event or the like can be easily performed for a limited time.
  • the lottery period does not need to be predetermined before the lottery starts.
  • the number of lotteries and the number of prizes won in a predetermined period in the past may be appropriately set from the period from the lottery start time to the time of counting such as the number of prizes.
  • the store operator or the like may appropriately set the end time of the lottery in accordance with the visitor results after the start of the lottery and the progress of the winning results. Even in that case, if the end time is decided, an appropriate period after the start of the lottery is set as the number of lotteries and the total number of winning numbers, and according to those total values, the remaining number of prizes will be won by the end time
  • the probability setting value may be updated by calculating a probability suitable for the above.
  • the probability can be reviewed as appropriate so that the number of prizes won reaches the target value near the end time.
  • the lottery period does not necessarily need to be notified to the user, and as long as the lottery means and the probability adjustment means can be grasped, the user is not notified or the user is notified vaguely. It may be.
  • the prize lottery may be performed free of charge without paying the lottery fee.
  • the lottery start condition is established as a privilege when a predetermined condition is satisfied in the game, and the lottery is automatically selected according to the establishment It may be started. Even in this case, since at least the end time of the lottery is limited, the user visits the store 4 for the purpose of acquiring prizes and repeats playing the game, so the operating rate of the game machine 2 is improved. It can be expected to improve the profits of business operators.
  • the lottery fee is bundled with the play fee at the start of game play, in other words, apparently play It may be collected so as to be included in the fee, or a lottery fee may be collected at an appropriate timing during the game play.
  • the lottery fee is not necessarily paid in virtual currency. It may be possible to pay the lottery fee using cash, alternative currency, credit card and other various settlement means.
  • the consumption process is not limited to the form performed by the server device.
  • a lottery fee may be collected by charging a virtual currency in advance to a card or other medium possessed by the user, and causing the vendor device to consume a virtual currency equivalent to the lottery fee from the balance on the medium.
  • a prepaid type system in which virtual currency is charged in advance on an account managed by the server device and virtual currency is consumed from the account is premised, but virtual currency is consumed by a postpay type system. May be.

Abstract

Provided is a lottery system in which a prize for which a target value of a number of prizes won is set is drawn according to a set probability value which is associated with the prize. In the lottery system, in a stage whereat the number of prizes won has not reached a target value, a new probability is computed to be applied such that the remaining number of prizes will be won in a subsequent prescribed interval on the basis of the number of drawings which are carried out in a prior prescribed interval and the number of prizes won in the prior prescribed interval (S35), and a set value of the probability is updated on the basis of the result of the computation of the new probability (S36).

Description

確率調整機能を備えた抽選システムLottery system with probability adjustment function
 本発明は、抽選における確率を適宜に調整する抽選システムに関する。 The present invention relates to a lottery system that appropriately adjusts the probability in a lottery.
 店頭に設置される購入端末機、あるいは、携帯電話やパーソナルコンピュータ等のユーザ端末をサーバ装置とネットワークを介して接続し、端末に対するユーザの指示に基づいてサーバ装置が所定の景品の群からいずれかの景品を抽選し、当選した景品をユーザに提供する抽選システムが提案されている(例えば特許文献1参照)。 A purchase terminal installed in a store or a user terminal such as a mobile phone or a personal computer is connected to the server apparatus via a network, and the server apparatus is selected from a predetermined group of prizes based on a user instruction to the terminal. A lottery system has been proposed in which lottery prizes are lottery and the selected prize is provided to the user (see, for example, Patent Document 1).
特開2002-42233号公報JP 2002-42233 A
 抽選の実施による集客効果の向上等を目的として、抽選期間及び景品の当選個数(当選回数)を限定したキャンペーンあるいはイベントといった位置付けで抽選が開催されることがある。その場合、確率の設定と、景品の当選個数との関係に問題が生じることがある。例えば、抽選期間内における抽選回数を予測し、その予測された回数内で目標とする個数の景品が当選するように抽選の確率を設定することが考えられる。しかし、実際の抽選回数とその予測値との間には誤差が生じることが通例である。実際の抽選回数が予測値よりも多ければ、抽選期間が終了するよりも早い段階で当選個数が目標値に達し、それ以降は目標値を超えて景品を当選させるか、あるいは抽選を早期に締め切るといった対応が必要であるが、目標値を超えて景品を当選させるときは景品の提供者の負担が増加し、抽選を早期に締め切ればユーザの不満が募るといった不都合がある。一方、実際の抽選回数が予測値よりも少ない場合には、抽選期間が満了しても景品が余り、当初に想定した利益をユーザに対して供与することができず、抽選イベント等の開催によって意図した効果が十分に得られないといった不都合がある。 Lottery may be held as a campaign or event that limits the lottery period and the number of prizes won (number of wins) for the purpose of improving the effect of attracting customers by conducting lottery. In that case, there may be a problem in the relationship between the probability setting and the number of prizes won. For example, it is conceivable to predict the number of lotteries within the lottery period and set the probability of lottery so that a target number of prizes are won within the predicted number of times. However, it is usual that an error occurs between the actual number of lotteries and the predicted value. If the actual number of lotteries is greater than the predicted value, the winning number will reach the target value at an earlier stage than the end of the lottery period, and after that, the prize will be won beyond the target value, or the lottery will be closed early. However, when the prize is won beyond the target value, the burden on the prize provider increases, and if the lottery is closed early, there is a disadvantage that user dissatisfaction is raised. On the other hand, if the actual number of lotteries is less than the predicted value, the prize will remain even after the lottery period has expired, and the initially assumed profit cannot be provided to the user. There is a disadvantage that the intended effect cannot be obtained sufficiently.
 あるいは、複数の景品が設定され、各景品の当選個数の目標値が景品の価値に応じて差別化されている場合には、景品間の当選個数の比率に準じて確率を設定することが考えられる。しかし、この場合でも、抽選回数が予測よりも多ければ抽選が早期に終了し、抽選回数が少なければ景品が余った状態で抽選が終了するおそれがあって、上記と同様の問題が生じ得る。 Alternatively, if multiple prizes are set and the target value of the number of prizes for each prize is differentiated according to the value of the prize, the probability may be set according to the ratio of the number of prizes between prizes. It is done. However, even in this case, if the number of lotteries is larger than predicted, the lottery ends early, and if the number of lotteries is small, the lottery may end with a surplus of prizes, and the same problem as described above may occur.
 そこで、本発明は、景品の当選個数が適切な時期に目標値に達するように確率を調整することが可能な抽選システムを提供することを目的とする。 Therefore, an object of the present invention is to provide a lottery system capable of adjusting the probability so that the number of prizes won reaches a target value at an appropriate time.
 本発明の抽選システムは、当選個数の目標値が設定された景品を、当該景品と対応付けられた確率の設定値に従って抽選する抽選手段と、前記景品の当選個数が前記目標値に満たない段階で、過去の所定期間に前記抽選手段が実施した抽選の回数と、前記過去の所定期間における前記景品の当選個数とに基づいて、以降の所定期間にて前記目標値に対する残り個数の景品を当選させるために適用されるべき新たな確率を演算し、該新たな確率の演算結果に基づいて前記確率の設定値を更新する確率調整手段と、を備えている。 The lottery system of the present invention includes a lottery means for lottering a prize for which a target value for the number of prizes is set according to a set value of a probability associated with the prize, and a stage where the number of prizes for the prize is less than the target value Then, based on the number of lotteries performed by the lottery means in the past predetermined period and the number of prizes won in the past predetermined period, the remaining number of prizes for the target value is won in the subsequent predetermined period. And a probability adjusting means for calculating a new probability to be applied in order to update the set value of the probability based on the calculation result of the new probability.
 過去の所定期間における抽選の回数が判れば、その期間と回数との関係から単位期間における抽選回数を判別し、その判別値に基づいて、以降の所定期間にどの程度の抽選が行われるかを予測することができる。以降の所定期間で残り個数の景品を当選させるためには、その所定期間における抽選回数の予測値に対する残り個数の比率を求めればよく、残り個数は過去の所定期間における当選個数を当初の目標値から減算すれば割り出すことができる。したがって、過去の所定期間に前記抽選手段が実施した抽選の回数と、前記過去の所定期間における前記景品の当選個数とに基づいて以降の所定期間に適用されるべき新たな確率を演算することができる。新たな確率は、過去の抽選実績を踏まえて演算された値であるから、その精度や信頼性は抽選開始時点、つまり、抽選回数の実績値が存在しない段階で定められるべき確率の設定値よりも高い。そのため、新たな確率の演算結果に基づいて確率の設定値を更新し、それ以降は更新された確率の設定値に従って抽選手段が抽選を実施すれば、以降の所定期間内に残り個数の景品が当選するように抽選が進行し、景品の当選個数が適切な時期に目標値に達するように確率を適宜に調整することができる。当選個数が目標値に満たない段階で確率の設定値が更新されることにより、当選個数が早期に目標値に達する不都合も回避される。 If the number of lotteries in the past predetermined period is known, the number of lotteries in the unit period is determined from the relationship between the period and the number of times, and how much lottery is performed in the subsequent predetermined period based on the determined value. Can be predicted. In order to win the remaining number of prizes in a predetermined period thereafter, the ratio of the remaining number to the predicted value of the number of lotteries in the predetermined period may be obtained, and the remaining number is determined based on the original target value in the past predetermined period. It can be determined by subtracting from. Therefore, a new probability to be applied in the subsequent predetermined period can be calculated based on the number of lotteries performed by the lottery unit in the past predetermined period and the number of prizes won in the past predetermined period. it can. Since the new probability is a value calculated based on the past lottery results, its accuracy and reliability are based on the probability setting value that should be determined at the start of the lottery, that is, at the stage where there are no lottery results Is also expensive. Therefore, if the set value of the probability is updated based on the calculation result of the new probability, and then the lottery means performs the lottery according to the updated set value of the probability, the remaining number of prizes will be obtained within the predetermined period thereafter. The lottery proceeds as if winning, and the probability can be adjusted appropriately so that the number of prizes won reaches the target value at an appropriate time. Since the set value of the probability is updated when the winning number does not reach the target value, the disadvantage that the winning number reaches the target value at an early stage can be avoided.
 本発明の一形態において、前記確率調整手段は、前記過去の所定期間に前記抽選手段が実施した抽選の回数に基づいて前記以降の所定期間における抽選回数を予測し、予測した値と前記残り個数とに基づいて前記新たな確率を演算してもよい。この形態によれば、過去の抽選回数を踏まえて以降の所定期間における抽選回数を予測し、その予測値と景品の残り個数とから以降の所定期間に適用されるべき適切な確率を演算することができる。 In one aspect of the present invention, the probability adjusting unit predicts the number of lotteries in the subsequent predetermined period based on the number of lotteries performed by the lottery unit in the past predetermined period, and the predicted value and the remaining number Based on the above, the new probability may be calculated. According to this aspect, the number of lotteries in the subsequent predetermined period is predicted based on the number of previous lotteries, and an appropriate probability to be applied in the subsequent predetermined period is calculated from the predicted value and the remaining number of prizes. Can do.
 本発明において、景品の抽選を実施する期間は抽選開始当初から定められてもよいし、抽選開始後の適当な時期(ただし、景品の当選個数が目標値に満たない時期)に設定されてもよい。いずれの場合でも、過去の所定期間は、抽選開始から新たな確率の演算時期までの期間から適宜に設定すれば足りる。以降の所定期間の終了時期に関しては、抽選期間が予め定められている場合にはその抽選期間の終了時期とすればよい。すなわち、抽選期間を予め定める場合には、当選個数の目標値が、その抽選期間に前記景品を当選させるべき個数として設定され、前記抽選手段は前記抽選期間に限って前記景品の抽選を実施し、前記確率調整手段は、前記確率の設定値の更新時期から前記抽選期間が終了時期までの期間を前記以降の所定期間として前記新たな確率を演算すればよい。一方、抽選期間を予め定めない場合でも、抽選が適度に進行した段階でその抽選期間の終了時期を決定し、その後は、確率調整手段により確率の設定値を更新する時期から抽選期間の終了時期までを以降の所定期間として新たな確率を演算すればよい。 In the present invention, the period during which the prize lottery is carried out may be determined from the beginning of the lottery, or may be set to an appropriate time after the lottery start (however, the prize winning number is less than the target value). Good. In any case, it is sufficient that the predetermined period in the past is appropriately set from the period from the start of the lottery to the calculation period of the new probability. Regarding the end time of the subsequent predetermined period, if the lottery period is determined in advance, it may be the end time of the lottery period. That is, when the lottery period is determined in advance, the target value of the winning number is set as the number that the prize should be won during the lottery period, and the lottery means draws the prize only during the lottery period. The probability adjustment means may calculate the new probability by setting a period from the update time of the set value of the probability to the end time of the lottery period as the predetermined period thereafter. On the other hand, even if the lottery period is not set in advance, the lottery period ends when the lottery has progressed moderately, and the lottery period ends when the probability setting means updates the probability setting value. What is necessary is just to calculate a new probability by setting until the following predetermined period.
 また、本発明の一形態において、前記確率調整手段は所定の周期で前記新たな確率を演算し、前記過去の所定期間が、一以上の周期に相当する期間であってもよい。これによれば、過去の所定期間における抽選の回数から単位周期辺りの抽選回数の実績値や平均値を求め、その値から以降の所定期間における抽選回数を容易に予測することができる。 In one embodiment of the present invention, the probability adjusting means may calculate the new probability at a predetermined period, and the past predetermined period may be a period corresponding to one or more periods. According to this, the actual value or average value of the number of lotteries per unit period can be obtained from the number of lotteries in the past predetermined period, and the number of lotteries in the subsequent predetermined period can be easily predicted from the value.
 本発明の一形態において、抽選システムは、前記抽選に関するユーザからの指示を受け付け、かつ前記ユーザに対して抽選結果を通知する複数の抽選端末装置と、前記複数の抽選端末装置のそれぞれとネットワークを介して接続されたサーバ装置とを含み、前記抽選手段は、各抽選端末装置におけるユーザの指示に応答して前記抽選を実施し、前記当選個数の目標値は、前記複数の抽選端末装置の群の全体に対する当選個数の目標値として設定され、前記確率調整手段は、前記複数の抽選端末装置の群の全体を集計範囲として前記抽選の回数及び前記景品の当選個数を集計し、かつ前記抽選の回数及び前記当選個数のそれぞれの集計値に基づいて前記新たな確率を演算し、前記確率の設定値は、各ユーザからの指示に基づいて実施されるべき抽選のそれぞれに共通して適用されてもよい。 In one form of the present invention, the lottery system receives instructions from the user regarding the lottery and notifies the user of the lottery results, and a network with each of the lottery terminal devices. The lottery means performs the lottery in response to a user instruction in each lottery terminal device, and the target value of the winning number is a group of the plurality of lottery terminal devices. The probability adjustment means counts the number of lotteries and the number of winning prizes for the entire group of the lottery terminal devices as a totaling range, and The new probability is calculated based on the total number of times and the winning number, and the set value of the probability should be implemented based on an instruction from each user. It may be applied in common to each of the lottery.
 上記の形態によれば、複数の抽選端末装置の群の全体に対して景品の当選個数の目標値が設定され、それらの群内で実施された抽選の回数と景品の当選個数とが集計されて新たな確率が演算される。演算された確率は以降に群内で実施される抽選において共通に適用される。これにより、ネットワークを利用した抽選システムにおいても、景品の当選個数が適切な時期に目標値に達するように確率の設定値を調整することができる。 According to the above embodiment, the target value of the number of prizes awarded for the entire group of a plurality of lottery terminal devices is set, and the number of lotteries performed in those groups and the number of prizes awarded are totaled. A new probability is calculated. The calculated probability is applied in common in the lottery performed in the group thereafter. As a result, even in a lottery system using a network, the probability setting value can be adjusted so that the number of prizes won reaches a target value at an appropriate time.
 上記の形態においては、前記抽選手段が前記サーバ装置に設けられ、前記抽選端末装置は、ユーザの指示に基づいて前記抽選手段に抽選の実施を要求し、前記抽選手段は、各抽選端末装置からの要求に応答して抽選を実施してその抽選結果を前記サーバ装置の記憶手段に記録するとともに前記抽選端末装置に通知し、前記確率調整手段は、前記サーバ装置の記憶手段に記録された前記抽選結果に基づいて前記過去の所定期間における抽選の回数及び前記景品の当選個数を集計してもよい。この場合は、サーバ装置にて実施された抽選の結果が抽選端末装置に通知される。サーバ装置は自らが実施した抽選の結果に基づいて過去の所定期間における抽選の回数及び当選個数を集計し、確率を調整することができる。 In the above form, the lottery means is provided in the server device, the lottery terminal device requests the lottery means to perform lottery based on a user instruction, and the lottery means is connected to each lottery terminal device. The lottery is performed in response to the request and the lottery result is recorded in the storage unit of the server device and notified to the lottery terminal device, and the probability adjusting unit is recorded in the storage unit of the server device. Based on the lottery result, the number of lotteries and the number of prizes won in the past predetermined period may be totaled. In this case, the lottery terminal device is notified of the result of the lottery performed by the server device. Based on the result of the lottery performed by the server device, the server device can count the number of lotteries and the number of winners in the past predetermined period, and adjust the probability.
 あるいは、前記抽選手段が各抽選端末装置に設けられ、前記抽選手段は抽選結果を前記サーバ装置に通知し、前記サーバ装置には、各抽選端末装置から通知される抽選結果を当該サーバ装置の記憶手段に記録する抽選結果記録手段が設けられ、前記確率調整手段は、前記サーバ装置の記憶手段に記録された抽選結果に基づいて、前記過去の所定期間における抽選の回数及び前記景品の当選個数を集計して前記新たな確率を演算し、該新たな確率を各抽選端末装置に通知し、各抽選端末装置の抽選手段は、前記確率調整手段から通知された確率に従って抽選を実施するものとしてもよい。これによれば、各抽選端末装置が個別に抽選を実施する場合であっても、抽選の結果をサーバ装置が取得して抽選に回数及び当選個数を集計することにより、サーバ装置が複数の抽選端末装置の群に対して一元的に確率を管理することができる。 Alternatively, the lottery means is provided in each lottery terminal device, the lottery means notifies the server device of the lottery result, and the server device stores the lottery result notified from each lottery terminal device. A lottery result recording means for recording in the means, and the probability adjusting means, based on the lottery result recorded in the storage means of the server device, determines the number of lotteries and the number of prizes won in the past predetermined period. The new probability is calculated by counting, and the new probability is notified to each lottery terminal device, and the lottery means of each lottery terminal device may perform the lottery according to the probability notified from the probability adjusting means. Good. According to this, even if each lottery terminal device performs lottery individually, the server device acquires a lottery result, and the server device collects the number of lotteries and the number of winners, thereby allowing the server device to perform a plurality of lotteries. Probabilities can be managed centrally for a group of terminal devices.
 サーバ装置と抽選端末装置とを含む形態においては、所定の施設に設置され、プレイ料金の支払いと引き換えに、ユーザに対して前記プレイ料金に対応した範囲でゲームをプレイさせる複数の商業用のゲーム機が前記ネットワークを介して前記サーバ装置に接続されてもよい。その場合、前記景品は、前記ゲーム機のゲームと関連付けられてもよい。これによれば、商業用のゲーム機のゲームと関連付けられた景品、例えば、ゲームで使用することが可能なゲーム要素、ゲームと関連付けられた限定的なキャラクタ商品等を獲得することを目的の一つとしてユーザが施設に足を運ぶようになる。したがって、商業用のゲーム機をプレイするモチベーションを向上させる手段として抽選システムを活用することができる。この場合、ゲーム機を抽選端末装置として機能させてもよいし、前記施設に設置され、かつ前記ゲーム機とは物理的に異なる装置を前記抽選端末装置として機能させてもよい。前者の場合には、商業用ゲーム機を運営する者が、ゲーム機に追加して抽選端末装置を設置する負担を強いられない利点がある。後者の場合には、商業用のゲーム機が、本来の用途であるゲームのプレイとは異なる抽選用途で占有されるおそれを排除できる利点がある。なお、施設とは、ゲーム機を稼動させる設備を備えた場所であれば足り、設置の目的が商業的、公共的、又は個人的のいずれであるかを問わない。 In a form including a server device and a lottery terminal device, a plurality of commercial games are installed in a predetermined facility and allow a user to play a game within a range corresponding to the play fee in exchange for payment of the play fee. A machine may be connected to the server device via the network. In that case, the prize may be associated with a game of the game machine. According to this, it is one object of the present invention to obtain a prize associated with a game of a commercial game machine, for example, a game element that can be used in the game, a limited character product associated with the game, and the like. As a result, the user comes to the facility. Therefore, the lottery system can be used as means for improving motivation to play a commercial game machine. In this case, the game machine may function as a lottery terminal device, or a device that is installed in the facility and physically different from the game machine may function as the lottery terminal device. In the former case, there is an advantage that a person who operates a commercial game machine is not forced to add a lottery terminal device in addition to the game machine. In the latter case, there is an advantage that it is possible to eliminate the possibility that a commercial game machine is occupied by a lottery application different from the game play that is the original application. Note that the facility may be a place provided with equipment for operating the game machine, and it does not matter whether the purpose of the installation is commercial, public, or personal.
 以上に説明したように、本発明の抽選システムによれば、過去の所定期間における抽選の回数と景品の当選個数とに基づいて以降の所定期間に残り個数の景品を当選させるために適した新たな確率を演算するようにしたので、景品の当選個数が適切な時期に目標値に達するように確率を適宜に調整することができる。当選個数が目標値に満たない段階で確率の設定値が更新されることにより、当選個数が早期に目標値に達する不都合も回避される。 As described above, according to the lottery system of the present invention, the new lottery system suitable for letting the remaining number of prizes win in the subsequent predetermined period based on the number of lotteries in the past predetermined period and the number of prizes won. Since the probability is calculated, the probability can be appropriately adjusted so that the number of prizes won reaches the target value at an appropriate time. Since the set value of the probability is updated when the winning number does not reach the target value, the disadvantage that the winning number reaches the target value at an early stage can be avoided.
本発明の一形態に係る抽選システムが適用されたゲームシステムの全体構成を示す図。The figure which shows the whole structure of the game system to which the lottery system which concerns on one form of this invention was applied. 第1の形態に係るゲームシステムの要部における機能ブロック図。The functional block diagram in the principal part of the game system which concerns on a 1st form. プレイデータの構成の一例を示す図。The figure which shows an example of a structure of play data. 確率データの構成の一例を示す図。The figure which shows an example of a structure of probability data. 景品個数データの構成の一例を示す図。The figure which shows an example of a structure of premium number data. 景品データの構成の一例を示す図。The figure which shows an example of a structure of premium data. 抽選期間データの構成の一例を示す図。The figure which shows an example of a structure of lottery period data. 第1の形態において景品を抽選するためにゲーム機の制御ユニット及びセンターサーバの制御ユニットがそれぞれ実行する景品抽選処理の手順を示すフローチャート。The flowchart which shows the procedure of the prize lottery process which the control unit of a game machine and the control unit of a center server respectively perform in order to draw a prize in the 1st form. 第1の形態においてセンターサーバの制御ユニットが実行する確率調整処理の手順を示すフローチャート。The flowchart which shows the procedure of the probability adjustment process which the control unit of a center server performs in a 1st form. 第2の形態に係る抽選システムが適用されたゲームシステムの要部における機能ブロック図。The functional block diagram in the principal part of the game system to which the lottery system which concerns on a 2nd form was applied. 第2の形態において景品を抽選するためにゲーム機の制御ユニット及びセンターサーバの制御ユニットがそれぞれ実行する景品抽選処理の手順を示すフローチャート。The flowchart which shows the procedure of the prize lottery process which the control unit of a game machine and the control unit of a center server respectively perform in order to draw a prize in the 2nd form. 第2の形態においてゲーム機の制御ユニット及びセンターサーバの制御ユニットがそれぞれ実行する確率調整処理の手順を示すフローチャート。The flowchart which shows the procedure of the probability adjustment process which the control unit of a game machine and the control unit of a center server each perform in a 2nd form. 変形例に係るゲームシステムの全体構成を示す図。The figure which shows the whole structure of the game system which concerns on a modification.
(第1の形態)
 本発明の抽選システムをゲームシステムに適用した第1の形態について説明する。本形態は、ゲーム機が抽選端末装置として機能し、そのゲーム機に対するユーザの指示に基づいてサーバ装置の抽選手段が景品を抽選する形態の一例である。まず、図1を参照して、ゲームシステムの全体構成を説明する。ゲームシステム1は、複数のゲーム機2とセンターサーバ3とを含む。各ゲーム機2は、店舗4等の施設に設置され、プレイ料金の支払いと引き換えに、そのプレイ料金に対応した範囲でユーザにゲームをプレイさせる商業用(業務用)のゲーム機として構成されている。各店舗4には適宜数のゲーム機2が設置される。図1では、ゲーム機2を区別せずに描いているが、ゲーム機2で実行されるゲームの内容は適宜に選択されてよい。ゲーム機2間でゲームが相違していてもよい。ゲーム機2は、特定のゲームに適合する物理的構成(例えば操作部等)を備えた専用機として構成されてもよいし、ソフトウエアの書き換えにより種々のゲームをプレイさせることが可能な汎用機として構成されてもよい。センターサーバ3は、複数のサーバユニット3A、3B…が組み合わされることにより一台の論理的なサーバ装置として構成されている。ただし、単一のサーバユニットによりセンターサーバ3が構成されてもよい。あるいは、クラウドコンピューティングを利用して論理的にセンターサーバ3が構成されてもよい。
(First form)
A first embodiment in which the lottery system of the present invention is applied to a game system will be described. This form is an example of a form in which a game machine functions as a lottery terminal device, and lottery means of the server device draws prizes based on user instructions for the game machine. First, the overall configuration of the game system will be described with reference to FIG. The game system 1 includes a plurality of game machines 2 and a center server 3. Each game machine 2 is installed in a facility such as a store 4 and is configured as a commercial (business) game machine that allows a user to play a game within a range corresponding to the play fee in exchange for payment of the play fee. Yes. An appropriate number of game machines 2 are installed in each store 4. In FIG. 1, the game machine 2 is drawn without distinction, but the content of the game executed on the game machine 2 may be appropriately selected. The game may be different between the game machines 2. The game machine 2 may be configured as a dedicated machine having a physical configuration (for example, an operation unit) suitable for a specific game, or a general-purpose machine capable of playing various games by rewriting software. It may be configured as. The center server 3 is configured as a single logical server device by combining a plurality of server units 3A, 3B. However, the center server 3 may be configured by a single server unit. Alternatively, the center server 3 may be logically configured using cloud computing.
 ゲーム機2及びセンターサーバ3は、ネットワーク5を介して相互に通信可能に接続されている。ネットワーク5は、WAN(ワイドエリアネットワーク)5Aと、店舗4毎に構築されてそれらのゲーム機2を収容するLAN(ローカルエリアネットワーク)5Bと、センターサーバ3のサーバユニット3A、3B…を収容してそれらのサーバユニット3A、3Bを相互に接続するLAN5Cとを含んでいる。WAN5Aには、一例として、TCP/IPプロトコルを利用してネットワーク通信を実現するインターネットが用いられる。LAN5B、5CもTCP/IPプロトコルを利用するイントラネットによって構築される。LAN5B、5Cはルータ6を介してWAN5Aに接続される。なお、ゲーム機2と店舗4のルータ6との間にローカルサーバが設置され、そのローカルサーバを介してゲーム機2がセンターサーバ3と通信可能に接続されてもよい。センターサーバ3のサーバユニット3A、3B…はLAN5Cに代えて、又は加えてWAN5Aにより相互に接続される場合もある。 The game machine 2 and the center server 3 are connected via a network 5 so that they can communicate with each other. The network 5 accommodates a WAN (wide area network) 5A, a LAN (local area network) 5B constructed for each store 4 and accommodates these game machines 2, and server units 3A, 3B... Of the center server 3. LAN 5C for connecting these server units 3A and 3B to each other. As an example of the WAN 5A, the Internet that implements network communication using the TCP / IP protocol is used. The LANs 5B and 5C are also constructed by an intranet using the TCP / IP protocol. The LANs 5B and 5C are connected to the WAN 5A via the router 6. In addition, a local server may be installed between the game machine 2 and the router 6 of the store 4, and the game machine 2 may be connected to the center server 3 via the local server. The server units 3A, 3B... Of the center server 3 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
 店舗4のLAN5Bには、管理用PC(パーソナルコンピュータの略であり、以下同様とする。)7も接続される場合がある。管理用PC7は、店舗4の運営者(オペレータと呼ぶことがある。)がゲーム機2を管理し、あるいはセンターサーバ3にアクセスして各種の情報を送受信する目的で設けられる。また、ゲームシステム1においては、ユーザ端末8からセンターサーバ3へのネットワーク5を介したアクセスが可能とされる。ユーザ端末8は、例えばPC8a、あるいは携帯電話(スマートフォンを含む。)8bのように、ネットワーク接続が可能な個人用の通信端末装置として機能するコンピュータ装置であれば適宜にこれを利用してよい。なお、本明細書において、ユーザとは、ゲーム機2のプレイヤとなり得る者である。ユーザがゲーム機2を操作するときに、当該ユーザを特にプレイヤと称することがある。また、センターサーバ3を運営してゲーム機2、あるいはユーザ端末8に向けた各種のサービスを提供する事業者をサービス事業者と呼ぶことがある。オペレータは、店舗4にてゲーム機2を運営する事業者であって、サービス事業者と概念的には区分される。 A management PC (abbreviation of personal computer, the same shall apply hereinafter) 7 may also be connected to the LAN 5B of the store 4. The management PC 7 is provided for the purpose of an operator (sometimes called an operator) of the store 4 managing the game machine 2 or transmitting / receiving various information by accessing the center server 3. In the game system 1, the user terminal 8 can access the center server 3 via the network 5. The user terminal 8 may be appropriately used as long as it is a computer device that functions as a personal communication terminal device capable of network connection, such as a PC 8a or a mobile phone (including a smartphone) 8b. In the present specification, the user is a person who can be a player of the game machine 2. When the user operates the game machine 2, the user may be particularly referred to as a player. In addition, an operator that operates the center server 3 and provides various services directed to the game machine 2 or the user terminal 8 may be referred to as a service operator. The operator is a business operator who operates the game machine 2 in the store 4 and is conceptually classified as a service business operator.
 ゲーム機2及びセンターサーバ3には、ネットワーク5上でそれらを識別するためのユニークなIPアドレスが付されている。ゲーム機2同士あるいはゲーム機2とセンターサーバ3との間の通信では、そのIPアドレスを利用して通信相手が特定される。WAN5Aがインターネットのように公開性のあるネットワークの場合には、各ルータ6にWAN5A上でユニークな固定アドレスが設定される。ゲーム機2には、その固定アドレスとの組み合わせによってネットワーク5上でゲーム機2を一意に識別するためのプライベートアドレスがIPアドレスとして設定される。この場合、ゲーム機2とセンターサーバ3との間、あるいはゲーム機2同士の間には仮想プライベートネットワーク(VPN)が構築され、そのVPN上で各ゲーム機2がプライベートアドレスを用いて一意に特定される。管理PC7に関しても同様である。ユーザ端末8にもネットワーク5上でユーザ端末8を一意に識別するためのユニークなIPアドレスが付与される。そのIPアドレスは、ネットワーク5への接続される毎に変化するいわゆる動的アドレスでもよいし、不変の固定アドレスであってもよい。以下では、ゲーム機2、センターサーバ3、管理PC7及びユーザ端末8をネットワーク5上で識別するための情報をアドレス情報と呼ぶ。ネットワーク5を介した通信では、特に断りのない限り、そのアドレス情報に基づいて通信すべき相手が特定されることを前提とする。ゲームシステム1では、上述したアドレス情報とは別に、店舗4のそれぞれに対して店舗4毎にユニークな店舗IDが設定され、ゲーム機2のそれぞれに対してゲーム機2毎にユニークな筐体IDが設定される。センターサーバ3は、通信相手のゲーム機2から店舗ID及び筐体IDを受け取ることにより、その通信相手のゲーム機2が所属する店舗4及びそのゲーム機2を一意に特定することができる。 The game machine 2 and the center server 3 are given unique IP addresses for identifying them on the network 5. In communication between the game machines 2 or between the game machine 2 and the center server 3, a communication partner is specified using the IP address. When the WAN 5A is a public network such as the Internet, a unique fixed address on the WAN 5A is set in each router 6. In the game machine 2, a private address for uniquely identifying the game machine 2 on the network 5 is set as an IP address in combination with the fixed address. In this case, a virtual private network (VPN) is constructed between the game machine 2 and the center server 3 or between the game machines 2, and each game machine 2 is uniquely identified using a private address on the VPN. Is done. The same applies to the management PC 7. The user terminal 8 is also given a unique IP address for uniquely identifying the user terminal 8 on the network 5. The IP address may be a so-called dynamic address that changes every time it is connected to the network 5 or may be a fixed address that does not change. Hereinafter, information for identifying the game machine 2, the center server 3, the management PC 7, and the user terminal 8 on the network 5 is referred to as address information. In communication via the network 5, it is assumed that a communication partner is specified based on the address information unless otherwise specified. In the game system 1, apart from the address information described above, a unique store ID is set for each store 4 for each store 4, and a unique housing ID for each game device 2 for each game device 2. Is set. The center server 3 can uniquely identify the store 4 to which the communication partner game machine 2 belongs and the game machine 2 by receiving the store ID and the case ID from the communication partner game machine 2.
 センターサーバ3は、ゲーム機2、ユーザ(プレイヤ)及びオペレータに対し、ネットワーク5を介して各種のサービスを提供する。例えば、センターサーバ3は、ゲーム機2又はそのプレイヤに対して各種のゲームサービスを提供する。ゲームサービスとしては、例えば、ゲーム機2からプレイヤの識別情報を受け取ってそのプレイヤを認証し、そのプレイヤのプレイデータをゲーム機2から受け取って保存し、あるいはゲーム機2に提供するサービス、ネットワーク5を介してゲーム機2のプログラムあるいはデータを更新するサービス、ネットワーク5を介して複数のユーザが共通のゲームをプレイする際にユーザ同士をマッチングさせるサービス等がある。また、センターサーバ3は、ネットワーク5を介してアクセスするユーザ端末8に各種のWebサービスを提供する。Webサービスとしては、例えば、Webサイトを通じてゲームに関する各種の情報をユーザに提供するゲーム情報サービス、ユーザによる情報発信、交換、共有といった交流の場を提供するコミュニティサービスといったサービスがある。さらに、センターサーバ3は、ユーザに対して、ゲーム機2におけるゲームで使用することが可能な景品を抽選して販売するベンダサービス機能も提供する。 The center server 3 provides various services via the network 5 to the game machine 2, the user (player), and the operator. For example, the center server 3 provides various game services to the game machine 2 or its players. As the game service, for example, a service that receives player identification information from the game machine 2 and authenticates the player, receives and stores the play data of the player from the game machine 2, or provides the game machine 2, a network 5 There is a service for updating a program or data of the game machine 2 via the network, a service for matching users when a plurality of users play a common game via the network 5, and the like. The center server 3 also provides various Web services to the user terminal 8 that is accessed via the network 5. Examples of the web service include a service such as a game information service that provides various kinds of information regarding the game to the user through the website, and a community service that provides an exchange place such as information transmission, exchange, and sharing by the user. Furthermore, the center server 3 also provides a vendor service function for the user to draw and sell prizes that can be used in games on the game machine 2.
 センターサーバ3には、ユーザに対して、有償サービスを提供する対価としての料金を課金してユーザからその料金を徴収する課金サービス機能も設けられている。課金サービスを実現するため、センターサーバ3上にはユーザ毎の仮想通貨の口座が設けられる。ユーザが現金やクレジットカード等の決済手段を利用してチャージ料金を支払うと、そのチャージ料金に相当する量の仮想通貨がそのユーザの口座にチャージされる。一方、ユーザが有償サービスを利用すると、そのユーザの口座から利用料金に相当する量の仮想通貨が消費される。 The center server 3 is also provided with a billing service function for charging the user as a fee for providing a paid service and collecting the fee from the user. In order to realize the charging service, a virtual currency account for each user is provided on the center server 3. When a user pays a charge fee using a settlement means such as cash or a credit card, an amount of virtual currency corresponding to the charge fee is charged to the user's account. On the other hand, when a user uses a paid service, an amount of virtual currency corresponding to the usage fee is consumed from the user's account.
 ゲームシステム1では、ユーザに対して各種のサービスを利用させるために必要な構成要素として、各種のハードウエア及びソフトウエアが用意されている。それらの構成要素の少なくとも一部は、サービス事業者からオペレータに譲渡又は貸与される。一例として、ゲーム機2は、サービス事業者からオペレータに対して有償で譲渡される。一方、ゲーム機2で実行されるべきゲーム用のプログラムあるいはデータといったいわゆるコンテンツは、サービス事業者からオペレータに貸与(提供)される。 In the game system 1, various hardware and software are prepared as components necessary for allowing the user to use various services. At least some of those components are transferred or loaned from the service provider to the operator. As an example, the game machine 2 is transferred from a service provider to an operator for a fee. On the other hand, so-called content such as a game program or data to be executed on the game machine 2 is lent (provided) to the operator from the service provider.
 オペレータは、ユーザがゲームをプレイする際に、その対価としてプレイ料金を徴収する。一方、サービス事業者は、コンテンツを貸与した対価として、ユーザが支払ったプレイ料金、言い換えれば、ユーザがゲームをプレイする際に消費した金銭的価値に応じた料金を、コンテンツの貸与の対価としてオペレータに課金する。つまり、ゲームシステム1では、ゲーム機2にてプレイヤが消費したプレイ料金を収益とし、その収益をゲーム機2が設置された店舗4のオペレータとサービス事業者との間で分配する仕組みが採用されている。そのような仕組みを実現するため、ゲーム機2には、コンテンツ毎のプレイ料金の消費実績を特定するために必要な情報をセンターサーバ3に適時に提供する機能が実装される。また、センターサーバ3には、ゲーム機2から提供された情報に基づいて、店舗4毎のプレイ料金の消費額を特定し、得られた消費額に対する所定率の料金をサービス事業者がオペレータに対して請求すべき利用料金として算出する機能が実装されている。そのような機能を設けることにより、プレイヤから徴収したプレイ料金をサービス事業者とオペレータとの間で分配することができる。 The operator collects a play fee as a consideration when the user plays the game. On the other hand, the service provider uses the play fee paid by the user as the consideration for lending the content, in other words, the fee according to the monetary value consumed when the user plays the game as the consideration for lending the content. To charge. In other words, the game system 1 employs a mechanism in which the play fee consumed by the player in the game machine 2 is used as revenue, and the revenue is distributed between the operator of the store 4 where the game machine 2 is installed and the service provider. ing. In order to realize such a mechanism, the game machine 2 is provided with a function for providing the center server 3 with timely information necessary for specifying the actual consumption of the play fee for each content. In addition, the center server 3 identifies the consumption amount of the play fee for each store 4 based on the information provided from the game machine 2, and the service provider informs the operator of a predetermined rate for the obtained consumption amount. A function for calculating the usage fee to be charged is implemented. By providing such a function, the play fee collected from the player can be distributed between the service provider and the operator.
 次に、図2を参照して、ゲームシステム1のゲーム機2及びセンターサーバ3に関する制御系の主要部の構成を説明する。ゲーム機2には、制御ユニット10が設けられている。制御ユニット10は、マイクロプロセッサと、そのマイクロプロセッサの動作に必要な内部記憶装置等の周辺装置とを組み合わせたコンピュータユニットとして構成されている。制御ユニット10には、入力装置11、出力装置12、カードリーダ13、コイン認証装置14及び記憶装置15が接続されている。入力装置11は、プレイヤ(ユーザ)の操作を受け付け、その操作内容に応じた信号を制御ユニット10に出力する。出力装置12は、制御ユニット10からの指示に従ってゲーム画面等を表示する表示装置、及び制御ユニット10からの指示に従って楽音や音声を出力する音声再生装置等を含む。 Next, with reference to FIG. 2, the configuration of the main part of the control system related to the game machine 2 and the center server 3 of the game system 1 will be described. The game machine 2 is provided with a control unit 10. The control unit 10 is configured as a computer unit that combines a microprocessor and peripheral devices such as an internal storage device necessary for the operation of the microprocessor. An input device 11, an output device 12, a card reader 13, a coin authentication device 14 and a storage device 15 are connected to the control unit 10. The input device 11 receives a player (user) operation and outputs a signal corresponding to the operation content to the control unit 10. The output device 12 includes a display device that displays a game screen or the like in accordance with an instruction from the control unit 10, and a sound reproduction device that outputs musical sounds or sounds in accordance with an instruction from the control unit 10.
 カードリーダ13は、プレイヤが所持するカード9の情報を読み取ってその情報に対応した信号を制御ユニット10に出力する。カード9には、ICチップ、磁気ストライプといった不揮発性記憶媒体(不図示)が設けられており、その媒体にはカード9毎にユニークなID(以下、カードIDと呼ぶことがある。)等が記録されている。カードIDは、センターサーバ3上に保存されたプレイデータ32を呼び出すために利用される。センターサーバ3は、ユーザ毎にユニークなユーザIDを利用してユーザ(プレイヤ)を識別し、プレイデータ32もそのユーザIDと1対1に対応付けて記録されている。カードIDはユーザIDに対して1対1又は多対1で対応付けられ、センターサーバ3はそのカードIDとユーザIDとの対応関係を判別するためのデータを参照して、プレイヤのユーザIDを特定することができる。つまり、本形態においては、カードID及びユーザIDのいずれもがユーザの識別情報として機能する。なお、カードIDは、カード9にバーコード等の形態で記録されていてもよい。あるいは、カード9に代えて、携帯電話等に実装されたICチップ等の記憶媒体にカードIDが記録されてもよい。 The card reader 13 reads information on the card 9 possessed by the player and outputs a signal corresponding to the information to the control unit 10. The card 9 is provided with a non-volatile storage medium (not shown) such as an IC chip or a magnetic stripe, and the medium has a unique ID for each card 9 (hereinafter sometimes referred to as a card ID). It is recorded. The card ID is used to call up the play data 32 stored on the center server 3. The center server 3 identifies a user (player) using a unique user ID for each user, and the play data 32 is recorded in association with the user ID on a one-to-one basis. The card ID is associated with the user ID one-to-one or many-to-one, and the center server 3 refers to the data for determining the correspondence between the card ID and the user ID, and determines the user ID of the player. Can be identified. That is, in this embodiment, both the card ID and the user ID function as user identification information. The card ID may be recorded on the card 9 in the form of a barcode or the like. Alternatively, instead of the card 9, the card ID may be recorded on a storage medium such as an IC chip mounted on a mobile phone or the like.
 コイン認証装置14は、プレイヤがゲーム機2のコイン投入口から投入したコインの真偽を判別し、真正なコインであればそのコインの投入枚数に応じた信号を制御ユニット10に出力する。記憶装置15は、例えばハードディスク記憶装置等、記憶保持が可能な記憶装置である。記憶装置15は、制御ユニット10にて実行されるべきゲーム機用プログラム及びそのプログラムが参照すべき各種のデータを記憶する。記憶装置15に記録されるデータについては後述する。 The coin authentication device 14 determines the authenticity of the coin inserted from the coin insertion slot of the game machine 2 by the player, and outputs a signal corresponding to the number of inserted coins to the control unit 10 if it is a genuine coin. The storage device 15 is a storage device capable of storing data, such as a hard disk storage device. The storage device 15 stores a game machine program to be executed by the control unit 10 and various data to be referred to by the program. Data recorded in the storage device 15 will be described later.
 制御ユニット10の内部には、ゲーム制御部16、ベンダ制御部17及び課金管理部18が設けられる。各部16~18は、いずれも制御ユニット10のコンピュータハードウエアと所定のソフトウエアとの組み合わせによって実現される論理的装置である。ゲーム制御部16は、ゲーム機2におけるゲームの開始、進行、及び終了の管理といったゲームのプレイに必要な各種の処理を実行する。ベンダ制御部17は、センターサーバ3と協働してプレイヤに対してベンダサービスを提供するための処理を実行する。ベンダサービスとは、ユーザによる所定の抽選料金の支払い(消費)と引き換えに、ゲームで使用可能な景品の群からいずれかの景品を抽選し、当選した景品をユーザに払い出すサービスである。ベンダサービスの詳細は後述する。課金管理部18は、プレイヤに対する料金の課金に関連した各種の処理を実行する。その処理には、プレイヤによるプレイ料金等の消費実績を記録し、その記録された消費実績をセンターサーバ3に適時に送信する処理が含まれる。 Inside the control unit 10, a game control unit 16, a vendor control unit 17, and a charge management unit 18 are provided. Each of the units 16 to 18 is a logical device realized by a combination of computer hardware of the control unit 10 and predetermined software. The game control unit 16 executes various processes necessary for playing the game such as management of the start, progress, and end of the game in the game machine 2. The vendor control unit 17 cooperates with the center server 3 to execute processing for providing a vendor service to the player. The vendor service is a service in which one of the prizes is drawn out from a group of prizes usable in the game in exchange for payment (consumption) of a predetermined lottery fee by the user, and the selected prize is paid to the user. Details of the vendor service will be described later. The charge management unit 18 executes various processes related to charge for the player. The process includes a process of recording a consumption record such as a play fee by the player and transmitting the recorded consumption record to the center server 3 in a timely manner.
 なお、プレイヤにプレイ料金相当の金銭的価値を消費させる方法としては、コインを媒介とする方法と、上述したセンターサーバ3の課金サービス機能を利用する方法とが選択可能とされている。前者の方法においては、プレイヤに対して有償で貸与されるコインをプレイヤがゲーム機2に投入すると、その投入枚数に応じた値の「クレジット」がプレイヤの保持する金銭的価値として計上される。一例として、100円硬貨が1枚投入された場合に1クレジットが計上される。プレイヤが1クレジットの消費をゲーム機2に対して指示すると、ゲーム機2では100円相当の金銭的価値が消費されたものと判断され、その消費量に対応した範囲におけるゲームのプレイが許可される。つまり、コインを媒介としてプレイ料金が支払われる場合、金銭的価値の消費量は1クレジットを単位として計数される。一方、後者の方法、すなわち仮想通貨を消費させる場合には、プレイヤによる金銭的価値の消費量は「クレジット」よりも小さい単位で計数される。仮想通貨の量(又は額)を計数する単位を「ポイント」とすれば、一例として1ポイントが1円と等価に設定されている。その場合、100円のプレイ料金が必要な場合、100ポイントの仮想通貨が消費される。1ポイントは1円に必ずしも対応させる必要はないが、1ポイント(つまり仮想通貨の消費単位)は1クレジットよりも一桁以上小さい金銭的価値に相当するように設定される。 It should be noted that, as a method for causing the player to consume a monetary value equivalent to the play fee, a method using a coin as a medium and a method using the charging service function of the center server 3 described above can be selected. In the former method, when the player inserts coins lent to the player for a fee into the game machine 2, “credit” having a value corresponding to the number of inserted coins is counted as a monetary value held by the player. As an example, one credit is recorded when one 100-yen coin is inserted. When the player instructs the game machine 2 to consume 1 credit, it is determined that a monetary value equivalent to 100 yen has been consumed in the game machine 2, and game play is permitted within a range corresponding to the amount consumed. The That is, when a play fee is paid through a coin, the consumption of monetary value is counted in units of one credit. On the other hand, in the latter method, that is, when the virtual currency is consumed, the consumption amount of the monetary value by the player is counted in a unit smaller than “credit”. Assuming that the unit for counting the amount (or amount) of virtual currency is “points”, for example, one point is set equivalent to one yen. In that case, when a play fee of 100 yen is required, 100 points of virtual currency is consumed. One point does not necessarily correspond to one yen, but one point (that is, a virtual currency consumption unit) is set to correspond to a monetary value that is one digit or more smaller than one credit.
 センターサーバ3には、制御ユニット20と、記憶装置21とが設けられている。制御ユニット20は、マイクロプロセッサと、そのマイクロプロセッサにて実行されるべきオペレーティングシステム等のプログラムが記録されたROM、及びマイクロプロセッサに対する作業領域を提供するRAM等の内部記憶装置(不図示)とを備えたコンピュータユニットである。制御ユニット20には、キーボード等の入力装置と、モニタ等の出力装置とが接続されるが、それらの図示は省略した。記憶装置21は、制御ユニット20にて実行されるべきサーバプログラム及びそのプログラムが参照すべき各種のデータを記憶する。記憶装置21に記録されるデータについては後述する。 The center server 3 is provided with a control unit 20 and a storage device 21. The control unit 20 includes a microprocessor, a ROM in which a program such as an operating system to be executed by the microprocessor is recorded, and an internal storage device (not shown) such as a RAM that provides a work area for the microprocessor. A computer unit provided. Although an input device such as a keyboard and an output device such as a monitor are connected to the control unit 20, they are not shown. The storage device 21 stores a server program to be executed by the control unit 20 and various data to be referred to by the program. Data recorded in the storage device 21 will be described later.
 制御ユニット20の内部には、ゲームサービス管理部22、Webサービス管理部23、ベンダサービス管理部24、及び口座管理部25が設けられる。各部22~25は、いずれも制御ユニット20のコンピュータハードウエアと所定のソフトウエアとの組み合わせによって実現される論理的装置である。ゲームサービス管理部22は上述したゲームサービスに関連する処理を実行し、Webサービス管理部23は上述したWebサービスに関連する処理を実行し、ベンダサービス管理部24は上述したベンダサービスに関連する処理を実行する。口座管理部25は、ゲームサービス管理部22、Webサービス管理部23又はベンダサービス管理部24からの要求に従って、ユーザの口座からサービスの利用料金に相当する量の仮想通貨を消費させる処理を実行する。また、口座管理部25は、Webサービス管理部23からの要求に従って、ユーザの口座に仮想通貨をチャージする処理を実行する。なお、センターサーバ3には、上記の他にも、ゲーム機2から送られる消費実績に基づいてサービス事業者がオペレータに請求すべき利用料金を演算する機能等も実装されるが、その詳細は省略する。 Inside the control unit 20, a game service management unit 22, a web service management unit 23, a vendor service management unit 24, and an account management unit 25 are provided. Each of the units 22 to 25 is a logical device realized by a combination of computer hardware of the control unit 20 and predetermined software. The game service management unit 22 executes processing related to the game service described above, the web service management unit 23 executes processing related to the web service described above, and the vendor service management unit 24 processes related to the vendor service described above. Execute. The account management unit 25 executes a process of consuming an amount of virtual currency corresponding to the service usage fee from the user's account in accordance with a request from the game service management unit 22, the web service management unit 23, or the vendor service management unit 24. . Further, the account management unit 25 executes a process of charging virtual currency to the user's account in accordance with a request from the Web service management unit 23. In addition to the above, the center server 3 is also equipped with a function for calculating a usage fee to be charged to the operator by the service provider based on the consumption record sent from the game machine 2. Omitted.
 次に、記憶装置15、21に記録されているデータの詳細を説明する。ゲーム機2の記憶装置15には、ゲームデータ31、及びプレイデータ32が記録されている。ゲームデータ31は、制御ユニット10のゲーム制御部16がゲーム用プログラムに従ってゲームを実行する際に適宜に参照するデータである。例えば、ゲーム画面の背景、キャラクタ、ステージ、アイテム等の画像を描画するための画像データ、ゲームのBGM、効果音等を再生するための音声データがゲームデータ31に含まれる。ゲームデータ31には、さらにゲームにて使用可能な複数のアイテム(ゲーム要素の一種である。)に関する使用の許可又は禁止を管理するためのデータも含まれる。一例として、ゲーム要素として複数のアイテムが予め用意され、それらのアイテムをゲームで使用するとプレイヤに有利な影響が生じるようにゲームが構成されている場合について説明する。なお、有利な影響としては、一例として、ゲームにおけるプレイヤのランクの昇格、プレイヤが使用するキャラクタの経験値、体力といったパラメータの向上、キャラクタが特別な技や武器を使用できるようになる、といった態様があり得る。この場合、各アイテムをプレイヤが獲得できる条件(つまり、プレイヤによるアイテムの使用が許可される条件)、アイテム獲得の効果等を記述したデータがゲームデータ31に含まれる。アイテムの獲得条件は、適宜に設定されてよい。一部のアイテムについては、ゲーム2機に対するプレイヤの指示に基づいて実行されるべき抽選によってのみ獲得可能な景品として設定されてもよい。言い換えれば、ゲーム機2を利用した抽選でプレイヤが引き当てない限りそのアイテムが使用できないように獲得条件が設定されてもよい。 Next, details of data recorded in the storage devices 15 and 21 will be described. Game data 31 and play data 32 are recorded in the storage device 15 of the game machine 2. The game data 31 is data that is appropriately referred to when the game control unit 16 of the control unit 10 executes a game according to the game program. For example, the game data 31 includes image data for drawing an image of a game screen background, characters, stages, items, and the like, and sound data for reproducing a game BGM, sound effects, and the like. The game data 31 further includes data for managing permission or prohibition of use regarding a plurality of items (a kind of game element) that can be used in the game. As an example, a case will be described in which a plurality of items are prepared in advance as game elements, and the game is configured to have an advantageous effect on the player when these items are used in the game. As an advantageous effect, for example, an aspect in which the rank of the player in the game is promoted, the experience value of the character used by the player, the improvement of parameters such as physical strength, and the character can use special techniques and weapons. There can be. In this case, the game data 31 includes data describing conditions under which each item can be acquired by the player (that is, conditions under which the player can use the item), effects of item acquisition, and the like. The item acquisition conditions may be set as appropriate. Some items may be set as prizes that can be acquired only by a lottery to be executed based on the player's instructions for the two games. In other words, the acquisition condition may be set so that the item cannot be used unless the player makes a lottery using the game machine 2.
 アイテムは、プレイヤ、又はプレイヤが操作するキャラクタがゲームにて使用する道具、装備、武器といったゲーム上で使用可能なゲーム要素である。アイテム以外にも、ゲームで用いられる各種のゲーム要素が景品として設定されてよい。例えば、プレイデータ32に含まれている経験値、ランクといった各種のパラメータを向上させるようなゲーム要素を設定して、それらが景品として設定されてよい。ゲームに登場するキャラクタ、音楽ゲームにおける楽曲、ステージ、モードといった様々なゲーム要素を景品として設定してもよい。さらに、ゲーム上の隠し要素の出現を解禁させるための権利の全部又は一部が景品として設定されてもよい。さらに、景品はゲームの仮想世界で通貨として使用可能なポイント等として設定されてもよい。 The item is a game element that can be used on the game such as a tool, equipment, or weapon used by the player or a character operated by the player in the game. In addition to items, various game elements used in the game may be set as prizes. For example, game elements that improve various parameters such as experience values and ranks included in the play data 32 may be set and set as prizes. Various game elements such as characters appearing in the game, music in the music game, stage, and mode may be set as prizes. Furthermore, all or a part of the right to lift the appearance of hidden elements on the game may be set as a prize. Furthermore, the prize may be set as a point that can be used as a currency in the virtual world of the game.
 プレイデータ32は、プレイヤのプレイ履歴に関連した情報をそのプレイヤのユーザIDと対応付けて記録したデータであって、プレイヤに前回の続きからゲームをプレイさせること等を目的として保存されるデータである。プレイデータは、ゲームの種別(タイトル等と呼ばれることがある。)毎に生成される。ゲーム2機の記憶装置15には、そのゲーム機2にて提供されるゲームに関してプレイヤが保存したプレイデータ32がセンターサーバ3から呼び込まれて保存される。プレイデータ32の一例を図3に示す。図3のプレイデータ32には、プレイヤのプレイログ、ベンダログ、ステータス、複数のリプレイ情報等が含まれている。 The play data 32 is data in which information related to a player's play history is recorded in association with the user ID of the player, and is stored for the purpose of causing the player to play the game from the previous game. is there. The play data is generated for each type of game (sometimes called a title or the like). In the storage device 15 of the two games, play data 32 saved by the player regarding the game provided by the game machine 2 is called from the center server 3 and saved. An example of the play data 32 is shown in FIG. The play data 32 in FIG. 3 includes a player's play log, vendor log, status, a plurality of replay information, and the like.
 プレイログは、プレイヤの過去のプレイ回数、対戦成績といったプレイヤの過去のプレイ内容を記録した情報である。ベンダログは、ベンダサービスの利用履歴を記録した情報である。例えば、ベンダサービスの利用回数、利用日時、獲得した景品等の情報がベンダログに記録される。ステータスは、プレイヤのゲーム上の状況を記録した情報である。例えば、プレイヤがゲームを繰り返しプレイすることよって獲得したスキルや強さの指標を示すランク、プレイヤが過去のプレイで獲得した経験値、プレイヤが所有するアイテム等を特定する情報がステータスとして記録される。アイテムの情報としては、例えばアイテム毎にユニークなアイテム番号、アイテムコード等が記録される。リプレイ情報は、例えばプレイヤの特定のプレイ内容を再現するために記録される情報である。例えば、ターン制のゲームにおけるプレイヤ及び対戦相手の手番毎の選択内容、あるいは特定のゲームにおける動画データ等がリプレイ情報として記録されてよい。 The play log is information in which the player's past play contents such as the player's past number of plays and battle results are recorded. The vendor log is information that records a usage history of the vendor service. For example, information such as the number of times of use of the vendor service, the use date and time, and the acquired premiums are recorded in the vendor log. The status is information that records the game situation of the player. For example, information indicating the rank indicating the skill or strength index acquired by the player repeatedly playing the game, the experience value acquired by the player in the past play, the item owned by the player, etc. is recorded as the status. . As item information, for example, a unique item number, item code, etc. are recorded for each item. The replay information is information recorded to reproduce, for example, a specific play content of the player. For example, selection contents for each turn of the player and the opponent in the turn-based game, or moving image data in a specific game may be recorded as the replay information.
 図2に戻って、センターサーバ3の記憶装置21には、プレイデータ32の群、ベンダデータ34の群、及び口座データ35の群が記録されている。プレイデータ32は、ユーザID毎に、かつゲームの種別毎に作成され、それらの集合がプレイデータ32の群である。いずれかのゲーム機2でプレイヤがゲームをプレイする際には、そのプレイヤがゲーム機2に認識させたカードIDがセンターサーバ3に提供され、そのカードIDに関連付けられたユーザIDに対応するプレイデータ32であって、かつ当該ゲーム機2のゲーム種別に対応するプレイデータ32がセンターサーバ3からゲーム機2に提供されて当該ゲーム機2の記憶装置15に記憶される。口座データ35は、上述したように、ユーザIDとそのユーザが保有する仮想通貨の量(残高)とを対応付けて記録したデータである。 2, a group of play data 32, a group of vendor data 34, and a group of account data 35 are recorded in the storage device 21 of the center server 3. The play data 32 is created for each user ID and for each type of game, and a set of them is a group of play data 32. When a player plays a game on any of the game machines 2, the card ID that the player has recognized by the game machine 2 is provided to the center server 3, and a play corresponding to the user ID associated with the card ID. Play data 32 corresponding to the game type of the game machine 2 is provided from the center server 3 to the game machine 2 and stored in the storage device 15 of the game machine 2. As described above, the account data 35 is data in which the user ID and the amount (balance) of the virtual currency held by the user are recorded in association with each other.
 ベンダデータ34は、ベンダサービス管理部24による景品の抽選を管理するためのデータである。ベンダデータ34はゲームの種別毎に作成され、それらの集合がベンダデータ34の群である。ベンダデータ34は、図4に例示した確率データ36、図5に例示した景品個数データ37、図6に例示した景品データ38、及び図7に例示した抽選期間データ39を含む。図4の確率データ36は、ゲームに対応付けて用意された景品と、その景品が抽選で引かれるべき確率とを対応付けて記録したデータテーブルである。図4の例では、景品A~景品Nに対して確率Pa~Pnがそれぞれ設定されている。確率データ36に記述された確率Pa~Pnは、後述する確率調整処理(図9)により適宜に更新される。抽選開始時点では、抽選期間内における抽選回数が適当に予測され、その抽選回数内で各景品を所定の目標値に相当する個数当選させるために必要な確率が演算され、その演算値が確率の初期値として設定される。景品A~景品Nが一つのゲームに対応付けて用意された景品の群である。以下では、一つのゲームに対応する景品の群を景品セットと呼ぶことがある。なお、図4~図6では、データ36~38に対して景品セットXの用語を共通して付すことにより、それらのデータ36~38が同一のゲームに対応して用意された景品セットに関連するデータであることを示している。 The vendor data 34 is data for managing prize lottery by the vendor service management unit 24. Vendor data 34 is created for each type of game, and a set of them is a group of vendor data 34. The vendor data 34 includes probability data 36 illustrated in FIG. 4, premium number data 37 illustrated in FIG. 5, premium data 38 illustrated in FIG. 6, and lottery period data 39 illustrated in FIG. The probability data 36 in FIG. 4 is a data table in which a prize prepared in association with a game and a probability that the prize should be drawn by lottery are associated with each other and recorded. In the example of FIG. 4, probabilities Pa to Pn are set for the prizes A to N, respectively. The probabilities Pa to Pn described in the probability data 36 are appropriately updated by a probability adjustment process (FIG. 9) described later. At the start of the lottery, the number of lotteries within the lottery period is appropriately predicted, and the probability necessary to win each prize corresponding to a predetermined target value is calculated within the number of lotteries. Set as initial value. A prize A to a prize N is a group of prizes prepared in association with one game. Hereinafter, a group of prizes corresponding to one game may be referred to as a prize set. 4 to 6, the data 36 to 38 are related to the prize set prepared corresponding to the same game by adding the common term of the prize set X to the data 36 to 38. This indicates that the data is
 図5の景品個数データ37は、景品セットXに含まれる景品と、それらの景品の個数とを対応付けて記録したデータテーブルである。図5の例では、景品Aに対して個数Na、景品Bに対して個数Nbといったように景品毎に個数が設定されている。個数は、景品を払い出す予定の個数であり、払い出し実績に応じて徐々に減少する。確率が低い景品ほど個数の初期値が小さく設定される。各景品に対応付けられて設定される個数の初期値が、抽選期間内における景品の当選個数の目標値である。ただし、景品Nについては個数に制限がなく、個数の値として無限数が設定されている。無限数が設定された景品Nについては、払い出し実績に応じた個数の低減処理は適用されない。無限数の景品Nに代えて、「外れ」が設定されてもよい。 5 is a data table in which the prizes included in the prize set X and the number of the prizes are recorded in association with each other. In the example of FIG. 5, the number is set for each prize, such as the number Na for the prize A and the number Nb for the prize B. The number is the number of prizes to be paid out and gradually decreases according to the payout results. As the prize has a lower probability, the initial value of the number is set smaller. The initial value of the number set in association with each prize is the target value for the number of prizes won in the lottery period. However, the number of prizes N is not limited, and an infinite number is set as the number value. For the prize N for which an infinite number is set, the number reduction process according to the payout result is not applied. Instead of an infinite number of prizes N, “off” may be set.
 図6の景品データ38は、景品の群を特定するための情報(景品内容)を、プレイデータ32に含まれている情報と関連付けて記述したデータである。図6の例では景品Aの内容がプレイヤのランクRa~Rxに応じて個別に設定されている。景品B~景品Nについても、同様にプレイヤのランクに応じた景品の群が設定されている。上述したように、景品はゲームで使用可能なゲーム要素から適宜に選択されて設定される。一例として、特定のアイテムの獲得が景品の内容として設定される。図7の抽選期間データ39は、複数の景品セットと、それらの景品セットが抽選に供される期間(抽選期間)とを対応付けて記録したデータテーブルである。例えば、景品セットXに対しては、抽選開始時期及び抽選終了時期が記述されている。 6 is data in which information for specifying a group of prizes (prize contents) is described in association with information included in the play data 32. In the example of FIG. 6, the contents of the prize A are individually set according to the ranks Ra to Rx of the player. For the prizes B to N, a group of prizes corresponding to the rank of the player is set similarly. As described above, the prize is appropriately selected from the game elements that can be used in the game and set. As an example, acquisition of a specific item is set as the content of a prize. The lottery period data 39 in FIG. 7 is a data table in which a plurality of prize sets and periods (lottery periods) in which these prize sets are used for lottery are recorded in association with each other. For example, for the prize set X, a lottery start time and a lottery end time are described.
 上述した各データは、記憶装置15、21に記録されるデータの一例に過ぎない。記憶装置15、21には、図示のデータ以外にもゲームの実行やプレイ料金等の徴収、オペレータとサービス事業者との間における収益の分配といった処理に必要な各種のデータが記録されるが、それらの説明は省略する。また、本発明を実施するためには、少なくとも一部の景品セットに関して景品の当選個数の目標値及び抽選期間が設定されていれば足り、全ての景品セットに対して景品の当選個数の目標値及び抽選期間が設定されていることは要しない。一部の景品セットに関しては、当選個数の目標値が設定されることなく、確率データ36に記述された確率に従っていずれかの景品が抽選され、当選した景品が払い出されてもよい。その場合、抽選期間が設定されていれば、その期間に限って抽選を実行すればよい。あるいは、景品の当選個数に目標値が設定される一方で、抽選期間が設定されていない景品セットが存在していてもよい。その場合には、当選個数が目標値に達した景品が生じたとき、その景品に対する抽選の確率がゼロとなるように確率データ36を更新し、残った景品間で抽選が継続されるようにすればよい。 Each data described above is merely an example of data recorded in the storage devices 15 and 21. In addition to the illustrated data, the storage devices 15 and 21 record various data necessary for processing such as game execution, collection of play fees, etc., and distribution of revenue between the operator and the service provider. Those explanations are omitted. In order to carry out the present invention, it is sufficient that a target value and a lottery period for a prize are set for at least some prize sets, and a target value for the number of prizes for all prize sets is sufficient. It is not necessary that the lottery period is set. With respect to some prize sets, any prize may be drawn according to the probability described in the probability data 36 without setting a target value for the number of winning prizes, and the selected prize may be paid out. In that case, if a lottery period is set, the lottery may be executed only during that period. Alternatively, there may be a prize set in which a lottery period is not set while a target value is set for the number of prizes won. In such a case, when a prize whose winning number reaches the target value is generated, the probability data 36 is updated so that the probability of the lottery for the prize becomes zero, and the lottery is continued between the remaining prizes. do it.
 次に、図8を参照して、景品を抽選するためにゲーム機2の制御ユニット10及びセンターサーバ3の制御ユニット20がそれぞれ実行する処理を説明する。なお、ゲーム機2における処理は制御ユニット10のベンダ制御部17が主として担当し、センターサーバ3における処理は制御ユニット20のベンダサービス管理部24が主として担当するが、以下では各処理の実行主体を制御ユニット10、20として説明する。また、図8の処理は、カード9のカードIDをカードリーダ13が読み取ってプレイヤを認証し、そのプレイヤのユーザIDとゲーム機2のゲームに対応するプレイデータ32がセンターサーバ3からゲーム機2に呼び込まれて記憶装置15に保存された後に実行される処理である。また、以下では、抽選対象の景品セットに対して抽選期間データ39に記述された抽選期間内に抽選が実行される場合について説明する。抽選期間外の場合には、ゲーム機2にて抽選を指示不可能とするか、又は抽選を指示してもその処理が許否されるようにすればよい。 Next, processing executed by the control unit 10 of the game machine 2 and the control unit 20 of the center server 3 in order to draw a prize will be described with reference to FIG. The processing in the game machine 2 is mainly in charge of the vendor control unit 17 of the control unit 10 and the processing in the center server 3 is mainly in charge of the vendor service management unit 24 of the control unit 20. The control units 10 and 20 will be described. 8, the card reader 13 reads the card ID of the card 9 to authenticate the player, and the play data 32 corresponding to the user ID of the player and the game of the game machine 2 is sent from the center server 3 to the game machine 2. This process is executed after being called into the storage device 15 and stored in the storage device 15. In the following, a case will be described in which a lottery is executed within a lottery period described in the lottery period data 39 for a prize set to be lottery. If it is outside the lottery period, the game machine 2 may not be able to instruct the lottery, or even if the lottery is instructed, the processing may be permitted.
 ゲーム機2にて、ベンダサービスによる抽選を開始するための抽選開始条件が成立すると、ゲーム2機の制御ユニット10は図8の景品抽選処理を開始する。抽選開始条件は、例えば、ゲーム開始前又は開始後の適当な時期にプレイヤがゲーム機2の入力装置11を介して抽選開始を指示した場合に成立するよう設定することができる。あるいは、抽選開始条件は、プレイデータに記録された情報が所定の条件を満たすときにプレイヤに抽選を希望するか否か確認を求め、プレイヤからの抽選開始の指示が確認できたときに成立するよう設定されてもよい。例えば、プレイヤのランクが昇格したときに抽選希望の有無を確認する機会が設けられてもよい。いずれにしても、抽選開始条件は、ゲーム機2のプレイヤが入力装置11を介して抽選開始を指示した場合に成立するよう設定される。 When the lottery start condition for starting the lottery by the vendor service is satisfied in the game machine 2, the control unit 10 of the two games starts the prize lottery process of FIG. The lottery start condition can be set, for example, so as to be satisfied when the player instructs the lottery start via the input device 11 of the game machine 2 at an appropriate time before the game starts or after the game starts. Alternatively, the lottery start condition is satisfied when the player confirms whether or not the player wishes to draw when the information recorded in the play data satisfies a predetermined condition, and the player can confirm the lottery start instruction. It may be set as follows. For example, an opportunity for confirming whether or not there is a lottery request when the rank of the player is promoted may be provided. In any case, the lottery start condition is set to be satisfied when the player of the game machine 2 instructs the lottery start via the input device 11.
 ゲーム2機の制御ユニット10は、景品抽選処理を開始すると、まずステップS11でセンターサーバ3に対して、抽選処理の開始を通知する、その通知には、プレイヤを特定するためのユーザID(又はカードIDでもよい。)、及び抽選対象に含まれるべき景品セットを特定するために必要な情報が含まれる。例えば、景品セットがゲームの種別に応じて異なる場合には、ゲームの種別を特定する情報が通知される。ただし、センターサーバ3が筐体IDを手掛かりとしてゲーム機2で実行されるべきゲームの種別を特定可能な場合には、ゲームの種別を特定する情報の通知が省略されてもよい。また、プレイデータ32に含まれている情報に応じて景品セット内の景品の群がさらに細分されている場合には、プレイデータ32の情報(図6の例ではプレイヤのランクの情報が該当する。)が、景品の群を特定するために必要な情報として通知される。ただし、ステップS11の実行時点で記憶装置15に記録されている最新のプレイデータ32の全体を、プレイデータに含まれる情報としてセンターサーバ3に送信し、ユーザIDと対応付けて記憶装置21に記録されているプレイデータ32をその最新のプレイデータ32で更新してもよい。 When the control unit 10 of the two games starts the prize lottery process, it first notifies the center server 3 of the start of the lottery process in step S11. The notification includes a user ID (or a user ID for specifying the player). Card ID may be used.) And information necessary for specifying a prize set to be included in the lottery object. For example, when the prize set differs depending on the type of game, information specifying the type of game is notified. However, when the center server 3 can specify the type of game to be executed by the game machine 2 using the case ID as a clue, notification of information specifying the type of game may be omitted. Further, when the group of prizes in the prize set is further subdivided according to the information included in the play data 32, the information of the play data 32 (in the example of FIG. 6, the rank information of the player corresponds). )) Is notified as information necessary for specifying a group of prizes. However, the entire latest play data 32 recorded in the storage device 15 at the time of execution of step S11 is transmitted to the center server 3 as information included in the play data, and recorded in the storage device 21 in association with the user ID. The play data 32 that has been played may be updated with the latest play data 32.
 センターサーバ3の制御ユニット20は、ゲーム機2からの抽選開始通知を受け取ると図8の景品抽選処理を開始し、まずステップS21にてゲーム機2から送られた情報に基づいて抽選の内容を特定する。ここでは、ゲーム機2から送られた情報に基づいて、景品の群を決めるために必要なベンダデータ34を特定する。続くステップS22で、制御ユニット20は、口座管理部25を利用して、景品の抽選に必要な料金(抽選料金と呼ぶことがある。)に相当する量の仮想通貨を、ステップS21で取得したユーザIDに対応する口座データ35から消費させる処理を試みる。抽選料金は、コインを媒介としてプレイ料金を支払うときの消費単位である1クレジットに相当する額よりも小額に設定される。一例として、一回のゲームで100円相当の金銭的価値を消費させる場合、抽選料金は10円程度の金銭的価値に相当する値に設定される。したがって、コインを介して抽選料金を支払うことは不可能である。ステップS22の消費処理が成功しない限り、プレイヤは景品を獲得することができない。 When the control unit 20 of the center server 3 receives the lottery start notification from the game machine 2, the control unit 20 starts the prize lottery process shown in FIG. 8, and first determines the contents of the lottery based on the information sent from the game machine 2 in step S21. Identify. Here, based on the information sent from the game machine 2, the vendor data 34 necessary for determining a group of prizes is specified. In the subsequent step S22, the control unit 20 uses the account management unit 25 to acquire, in step S21, the amount of virtual currency corresponding to the fee required for the prize lottery (sometimes referred to as a lottery fee). Attempt to consume from account data 35 corresponding to the user ID. The lottery fee is set to be smaller than the amount corresponding to one credit, which is a consumption unit when paying a play fee through coins. As an example, when a monetary value equivalent to 100 yen is consumed in one game, the lottery fee is set to a value corresponding to a monetary value of about 10 yen. Therefore, it is impossible to pay the lottery fee through coins. As long as the consumption process in step S22 is not successful, the player cannot obtain a prize.
 なお、抽選料金は、ゲームの種類に関わりなく一定料金に設定されてもよいし、ゲーム毎に異なる料金が設定されてもよい。抽選料金を判別するためのデータは、ベンダデータ34に含めればよい。プレイヤのプレイデータ32に記述されたステータスやプレイ回数等に応じて抽選料金を変動させてもよい。プレイヤが少ない閑散時期又は時間帯には料金を相対的に低下させ、プレイヤが多い繁忙時期又は時間帯には料金が上昇するといったように、景品抽選の時期に応じて抽選料金を変動させてもよい。なお、仮想通貨の消費を試みる際、ゲーム機2からプレイヤに対して抽選料金の徴収に対する確認を求め、確認が得られた場合に消費を実行するものとしてもよい。 Note that the lottery fee may be set to a fixed fee regardless of the type of game, or a different fee may be set for each game. Data for determining the lottery fee may be included in the vendor data 34. The lottery fee may be changed according to the status described in the play data 32 of the player, the number of plays, and the like. Even if the lottery fee is changed according to the prize lottery time, such as a relatively low fee during a quiet season or time when there are few players and a fee increases during a busy season or time when there are many players, Good. When attempting to consume the virtual currency, the game machine 2 may ask the player to confirm the collection of the lottery fee, and the consumption may be executed when the confirmation is obtained.
 続くステップS23において、制御ユニット20は、抽選料金の消費処理の結果をゲーム機2に通知する。この通知は、消費の成功又は失敗を識別する情報を含む。次のステップS24において、センターサーバ3の制御ユニット20は抽選料金の消費に成功したか否か判別し、失敗していれば景品抽選を終える。ゲーム機2の制御ユニット10は、ステップS12でセンターサーバ3からの通知を受け取り、該通知内容に基づいて抽選料金の消費に成功したか否かを判別する。そして、消費に失敗していた場合、制御ユニット10も景品抽選を終える。 In subsequent step S23, the control unit 20 notifies the game machine 2 of the result of the lottery fee consumption process. This notification includes information identifying success or failure of consumption. In the next step S24, the control unit 20 of the center server 3 determines whether or not the lottery fee has been successfully consumed. If it has failed, the prize lottery is completed. The control unit 10 of the game machine 2 receives the notification from the center server 3 in step S12, and determines whether or not the lottery fee has been successfully consumed based on the content of the notification. If the consumption has failed, the control unit 10 also finishes the prize lottery.
 ステップS24にて抽選料金相当の仮想通貨の消費に成功していた場合、センターサーバ3の制御ユニット20はステップS25に進み、プレイデータ32に含まれている情報とベンダデータ34とに基づいて景品を抽選する処理を実施する。具体的には、ステップS21にて特定したベンダデータ34に含まれている確率データ36に基づいて、景品A~Nのいずれかを抽選し、かつ当選した景品の内容をプレイデータ32に含まれるランクの情報と景品データ38とに基づいて決定する。抽選は、乱数その他のコンピュータを利用した抽選処理で用いられる各種の公知の抽選処理に従って実施することができる。なお、抽選処理は確率データ36に基づいて行われるが、所定の条件が満たされたときに、確率データ36に記述された確率を変動させる処理が行われてもよい。一例として、所定のボーナス条件が満たされたときに、価値の高い景品が引き当てられる確率を一時的に上昇させるといった処理が行われてもよい。ステップS25の処理を実行することにより、制御ユニット20のベンダサービス管理部24は本発明の抽選手段として機能する。 If the virtual currency equivalent to the lottery fee has been successfully consumed in step S24, the control unit 20 of the center server 3 proceeds to step S25, and the prize is based on the information included in the play data 32 and the vendor data 34. The process of drawing lots is implemented. Specifically, based on the probability data 36 included in the vendor data 34 specified in step S21, one of the prizes A to N is drawn out and the contents of the selected prize are included in the play data 32. This is determined based on the rank information and the prize data 38. The lottery can be performed according to various known lottery processes used in a lottery process using a random number or other computers. The lottery process is performed based on the probability data 36. However, when a predetermined condition is satisfied, a process for changing the probability described in the probability data 36 may be performed. As an example, when a predetermined bonus condition is satisfied, a process of temporarily increasing the probability that a valuable prize will be allocated may be performed. By executing the processing of step S25, the vendor service management unit 24 of the control unit 20 functions as the lottery means of the present invention.
 続くステップS26にて、センターサーバ3の制御ユニット20は、抽選結果をゲーム機2に通知する。この場合、プレイヤが獲得した景品を識別する情報(例えば、当選したアイテムを識別する情報、経験値の加算値を指定する情報等)がゲーム機2に提供される。その後、制御ユニット20はステップS27に進み、抽選結果を反映させるべくデータを更新する。例えば、記憶装置21のユーザIDに対応するプレイデータ32のベンダログに、今回の景品抽選の日時、獲得した景品等が記録される。また、プレイヤがアイテムを獲得した場合には、その獲得したアイテムを所有アイテムに加えるようにプレイデータ32が更新される。景品が、経験値やランクの向上を含むものであった場合には、それらが反映されるようにプレイデータ32が更新される。ステップS27のデータ更新が完了すると、制御ユニット20は図8の景品抽選を終える。 In subsequent step S26, the control unit 20 of the center server 3 notifies the game machine 2 of the lottery result. In this case, information for identifying a prize acquired by the player (for example, information for identifying a winning item, information for designating an added value of experience values, etc.) is provided to the game machine 2. Thereafter, the control unit 20 proceeds to step S27, and updates the data to reflect the lottery result. For example, the date and time of the present prize lottery, the acquired prize, etc. are recorded in the vendor log of the play data 32 corresponding to the user ID of the storage device 21. When the player acquires an item, the play data 32 is updated so that the acquired item is added to the owned item. If the prize includes an experience value or an improvement in rank, the play data 32 is updated so that they are reflected. When the data update in step S27 is completed, the control unit 20 finishes the prize lottery in FIG.
 一方、ゲーム機2の制御ユニット10は、ステップS12で消費成功と判断した場合、ステップS13に進んでセンターサーバ3からの抽選結果の通知を待ち、通知があるとこれを取得する。続くステップS14にて制御ユニット10は、抽選結果に応じた処理を実行する。例えば、抽選実施時に最新のプレイデータ32がセンターサーバ3に保存された場合には、ステップS27で更新されたプレイデータ32をセンターサーバ3から受け取り、そのプレイデータ32により、記憶装置15のプレイデータ32を置き換える。あるいは、記憶装置15に保持されたプレイデータ32に今回の抽選結果が反映されるように、ベンダログその他の情報が更新されてもよい。続いて、ゲーム機2の制御ユニット10はステップS15に進み、ゲーム機2の画面上に、景品が抽選される様子を表示する。一例として、ゲーム機2の画面上に抽選機構の画像を表示し、その抽選機構が動作して多数の景品の中から一つの景品が選択される様子を描いた動画を表示する。ステップS15における抽選の表示が終わると、制御ユニット10は図8の景品抽選を終える。なお、ステップS12で消費成功と判断された場合、制御ユニット10のベンダ制御部17は、その消費実績を課金管理部18に提供し、課金管理部18はその消費実績を記憶装置15に記録する。記録された消費実績は適宜のタイミングで集計されてセンターサーバ3に提供され、センターサーバ3の制御ユニット20はその消費実績の集計値に基づいて、ベンダサービスの利用に対するオペレータへの請求額を演算する。 On the other hand, if the control unit 10 of the game machine 2 determines that the consumption is successful in step S12, the control unit 10 proceeds to step S13, waits for a notification of the lottery result from the center server 3, and acquires this if there is a notification. In subsequent step S14, the control unit 10 executes processing according to the lottery result. For example, when the latest play data 32 is stored in the center server 3 at the time of lottery execution, the play data 32 updated in step S27 is received from the center server 3, and the play data 32 of the storage device 15 is received by the play data 32. Replace 32. Alternatively, the vendor log and other information may be updated so that the current lottery result is reflected in the play data 32 held in the storage device 15. Subsequently, the control unit 10 of the game machine 2 proceeds to step S <b> 15 and displays on the screen of the game machine 2 a state in which a prize is drawn. As an example, an image of a lottery mechanism is displayed on the screen of the game machine 2, and a moving picture depicting a state in which the lottery mechanism operates and one prize is selected from a number of prizes is displayed. When the lottery display in step S15 ends, the control unit 10 finishes the prize lottery in FIG. If it is determined in step S12 that the consumption is successful, the vendor control unit 17 of the control unit 10 provides the consumption record to the charge management unit 18, and the charge management unit 18 records the consumption record in the storage device 15. . The recorded consumption record is aggregated at an appropriate timing and provided to the center server 3, and the control unit 20 of the center server 3 calculates the amount billed to the operator for the use of the vendor service based on the aggregate value of the consumption record. To do.
 以上の処理により、確率データ36に記述された確率に基づいて景品セット内のいずれかの景品が抽選され、当選した景品がプレイデータ32の更新という処理を介してプレイヤに払い出される。ところで、景品セットに対して当選個数及び抽選期間が設定されている場合、抽選期間内における抽選回数が予測よりも多ければ抽選期間の終了よりも早い段階で景品(ただし無限数の景品を除く。)の当選個数が目標値に達し、反対に、抽選回数が予測よりも少なければ、抽選期間が終了しても景品が余るおそれがある。そこで、ゲームシステム1では、センターサーバ3にて、図9の確率調整処理を周期的に実行することにより、景品個数データ37の個数を更新し、かつ確率データ36の確率を調整する。その周期は、抽選期間に対して十分に短く設定される。例えば、抽選期間が1週間であれば、図9の処理は毎日、又はそれよりも短い半日単位といった周期で実行される。なお、図9の処理も制御ユニット20のベンダサービス管理部24が担当するが、以下では実行主体を制御ユニット20として説明する。また、以下の説明では、景品セットXに対応付けられた景品個数データ37及び確率データ36を更新する処理を対象とするが、他の景品セットに関しても、抽選期間が設定されている限りにおいて同様の処理が行われる。 Through the above processing, one of the prizes in the prize set is drawn based on the probability described in the probability data 36, and the selected prize is paid out to the player through the process of updating the play data 32. By the way, when the winning number and the lottery period are set for the prize set, if the number of lotteries in the lottery period is larger than expected, prizes (however, an infinite number of prizes are excluded) at an earlier stage than the end of the lottery period. ) Reaches the target value, and on the contrary, if the number of lotteries is less than expected, there is a possibility that prizes will remain even after the lottery period ends. Therefore, in the game system 1, the center server 3 periodically executes the probability adjustment process of FIG. 9 to update the number of the prize number data 37 and adjust the probability of the probability data 36. The period is set sufficiently short with respect to the lottery period. For example, if the lottery period is one week, the processing of FIG. 9 is executed every day or in a cycle such as a half-day unit shorter than that. 9 is handled by the vendor service management unit 24 of the control unit 20, but the execution subject will be described as the control unit 20 below. Further, in the following description, the processing for updating the prize number data 37 and the probability data 36 associated with the prize set X is targeted, but the same applies to other prize sets as long as the lottery period is set. Is performed.
 センターサーバ3の制御ユニット20は、図9の確率調整処理を開始すると、まずステップS31で、景品セットXの抽選実績に関するデータを抽出する。ここで抽出されるデータは、景品セットXに対応するゲームについて、記憶装置21に保存されている全てのプレイデータ32である。続くステップS32において、制御ユニット20は、抽出されたプレイデータ32のベンダログを参照して、確率調整処理の前回の実行時から今回の実行時までの一周期(過去の所定期間に相当する。)にて景品セットXの各景品が払い出された個数を集計する。この場合、無限数が設定された景品Nの個数についても集計対象に含まれる。これらの集計値は、センターサーバ3が景品セットXについての抽選を実施する全てのゲーム機2の群(店舗4の異同を問わない。)を集計範囲として演算される値である。 When the control unit 20 of the center server 3 starts the probability adjustment process of FIG. 9, first, in step S31, data relating to the lottery results of the prize set X is extracted. The data extracted here is all the play data 32 stored in the storage device 21 for the game corresponding to the prize set X. In subsequent step S32, the control unit 20 refers to the vendor log of the extracted play data 32, and is one cycle (corresponding to a past predetermined period) from the previous execution time of the probability adjustment process to the current execution time. The total number of prizes paid out in the prize set X is tabulated. In this case, the number of prizes N for which an infinite number is set is also included in the aggregation target. These total values are values that are calculated using the group of all game machines 2 (whether or not the stores 4 are different) for which the center server 3 performs lottery for the prize set X as a total range.
 次のステップS33において、制御ユニット20は、景品個数データ37に記録されている個数からステップS32で求めた集計値を減算することにより、景品個数データ37の個数を、現在の残り個数に更新する。続くステップS34において、制御ユニット20は、景品セットXに関して抽選期間データ39に記録されている終了時期と現在の日時とから抽選の残り期間を演算する。その後、制御ユニット20はステップS35に進み、ステップS32で集計した払い出し個数の総和と、景品の残り個数と、抽選の残り期間とに基づいて各景品の確率について演算する。例えば、ステップS32で求めた集計値の総和がSn、景品Aについての残り個数がNa、残り期間(ただし、集計の周期と同一単位系である。)がTrだとすれば、確率Paは以下の式(1)で演算される。 In the next step S33, the control unit 20 updates the number of the prize number data 37 to the current remaining number by subtracting the total value obtained in step S32 from the number recorded in the prize number data 37. . In subsequent step S34, the control unit 20 calculates the remaining lottery period from the end time recorded in the lottery period data 39 for the prize set X and the current date and time. Thereafter, the control unit 20 proceeds to step S35, and calculates the probabilities of each prize based on the sum total of the payout numbers counted in step S32, the remaining number of prizes, and the remaining lottery period. For example, if the total sum of the calculated values obtained in step S32 is Sn, the remaining number of prizes A is Na, and the remaining period (however, the same unit system as the totaling period) is Tr, the probability Pa is as follows. (1).
Figure JPOXMLDOC01-appb-M000001
Figure JPOXMLDOC01-appb-M000001
 上式(1)において、集計値の総和Snは、確率調整処理の一周期の間において景品セットXを対象として実行された抽選回数の集計値に相当する。そのため、(1)式の右辺括弧内の分母項は、確率調整処理の一周期における抽選回数の集計値に残り期間Trを乗算することにより、残り期間Trにおける抽選回数の予測値を求めていることになる。言い換えれば、(1)式は、景品Aの残り個数Naを、今後の抽選回数の予測値で除算してその商の百分率を求めることにより、景品Aの確率Paを演算する式である。それにより、残り期間Tr内に、残り個数Naの景品Aを払い出すために適用されるべき新たな確率を求めることができる。ただし、抽選開始時期から図9の処理が実行されるまでの期間における抽選回数の総和を抽選開始時期からの経過期間(周期数)で除して一周期あたりの抽選回数の平均値を演算し、その平均値に残り期間を乗算することにより、抽選回数の予測値(つまり、(1)式の括弧内の分母)を求めてもよい。なお、無限数が設定された景品Nの確率Pnは、確率の総和である100から景品N以外の景品の確率の総和を減算した値を新たな確率とすればよい。ステップS35にて確率を演算した後、制御ユニット20はステップS36に進み、確率データ36に記述された確率Pa~Pnを、ステップS35で演算された新たな確率で置き換えることにより、確率データ36を更新する。データ更新が完了すると、制御ユニット20は図9の処理を終える。その後に図8のステップS25で抽選が実行される場合、その抽選は更新後の確率データ36に基づいて行われる。以上のステップS31~S36の処理を実行することにより、ベンダサービス管理部24は本発明の確率調整手段として機能する。 In the above equation (1), the total sum Sn of the total values corresponds to the total value of the number of lotteries executed for the prize set X during one cycle of the probability adjustment processing. Therefore, the denominator term in the right parenthesis of equation (1) obtains the predicted value of the number of lotteries in the remaining period Tr by multiplying the total value of the number of lotteries in one cycle of the probability adjustment process by the remaining period Tr. It will be. In other words, the expression (1) is an expression for calculating the probability Pa of the prize A by dividing the remaining number Na of the prize A by the predicted value of the number of future lotteries and obtaining the percentage of the quotient. Thereby, a new probability to be applied in order to pay out the remaining number Na of premiums A within the remaining period Tr can be obtained. However, the sum of the number of lotteries in the period from the lottery start time to the execution of the process of FIG. 9 is divided by the elapsed period (number of cycles) from the lottery start time to calculate the average number of lotteries per cycle. The predicted value of the number of lotteries (that is, the denominator in parentheses in equation (1)) may be obtained by multiplying the average value by the remaining period. The probability Pn of the prize N for which an infinite number is set may be a new probability obtained by subtracting the sum of the probabilities of prizes other than the prize N from 100, which is the sum of the probabilities. After calculating the probability in step S35, the control unit 20 proceeds to step S36, and replaces the probabilities Pa to Pn described in the probability data 36 with the new probabilities calculated in step S35. Update. When the data update is completed, the control unit 20 finishes the process of FIG. Thereafter, when the lottery is executed in step S25 of FIG. 8, the lottery is performed based on the updated probability data 36. By executing the processes of steps S31 to S36 described above, the vendor service management unit 24 functions as a probability adjustment unit of the present invention.
 以上のように、ゲームシステム1では、抽選の残り期間と景品の残り個数とに基づいて、各景品を残り期間内に残り個数当選させるために適した新たな確率が演算され、その新たな確率に基づいて確率データ36が更新される。したがって、景品の払い出し実績に応じて確率を適宜に見直して、抽選期間内における各景品の当選個数の実績値と、当初の目標値である景品個数データ37の初期値との差を低減することができる。それにより、特定の景品が抽選期間の早い段階で終了する、あるいは抽選が終わっても価値の高い景品が余る、といった不都合を解消し、又は軽減することができる。なお、図8のステップS25にて抽選確率を確率データ36のそれから一時的に変動させた場合でも、その後に図9の確率調整処理が行われることにより、確率変動による払い出し個数の変化をも考慮して適切な確率を再設定することができる。確率の演算周期によっては、抽選期間の終了時期と当選個数が目標値に達する時期との間に多少の誤差が生じる可能性があるが、確率が適宜に見直されるため、その誤差は比較的小さい。したがって、抽選期間終了前に当選個数が目標値に達した場合に抽選を打ち切ってもそれによる影響は小さい。目標値を超える当選個数を認めつつ抽選を終了時期まで継続しても当選個数の過剰数は小さく、店舗4の運営者等が過度の負担を強いられるおそれはない。反対に、抽選終了時点で景品に余りがあったとしてもその個数は少ないために、ユーザの利益も過度に損なわれない。その場合、余った景品が当選するまで抽選期間を延長したとしても、その延長期間がさほど長引くこともない。 As described above, in the game system 1, based on the remaining lottery period and the remaining number of prizes, new probabilities suitable for winning the remaining number of prizes within the remaining period are calculated, and the new probabilities Based on the probability data 36 is updated. Therefore, the probability is appropriately reviewed according to the payout result of prizes, and the difference between the actual value of the number of prizes won in each lottery period and the initial value of the prize number data 37, which is the initial target value, is reduced. Can do. As a result, it is possible to eliminate or alleviate the inconvenience that a specific prize ends at an early stage of the lottery period, or a valuable prize remains even after the lottery is over. Even when the lottery probability is temporarily changed from that of the probability data 36 in step S25 of FIG. 8, the change in the number of payouts due to the probability change is also taken into account by performing the probability adjustment processing of FIG. And an appropriate probability can be reset. Depending on the calculation cycle of the probability, there may be some error between the end of the lottery period and the time when the winning number reaches the target value, but the error is relatively small because the probability is reviewed as appropriate. . Therefore, even if the lottery is terminated when the winning number reaches the target value before the end of the lottery period, the effect thereof is small. Even if the lottery is continued until the end time while accepting the winning number exceeding the target value, the excess number of the winning number is small, and there is no possibility that the operator of the store 4 is forced to bear an excessive burden. On the other hand, even if there is a surplus at the end of the lottery, since the number is small, the user's profit is not excessively impaired. In that case, even if the lottery period is extended until the extra prize is won, the extended period will not be prolonged so much.
 なお、上記の形態では、抽選実施の条件として抽選料金の仮想通貨による消費を必要としているが、抽選料金の消費は不要としてもよい。その場合、図8のステップS12、S21~S24を省略し、抽選開始条件の成立により直ちに抽選を実施するように処理を変更すればよい。 In the above embodiment, the lottery fee is consumed in virtual currency as a condition for conducting the lottery, but the lottery fee may not be consumed. In that case, steps S12 and S21 to S24 in FIG. 8 may be omitted, and the process may be changed so that the lottery is performed immediately when the lottery start condition is satisfied.
(第2の形態)
 本発明の抽選システムをゲームシステムに適用した第2の形態について説明する。なお、本形態は、ゲーム機が抽選端末装置として機能し、そのゲーム機に対するユーザの指示に基づいてゲーム機の抽選手段が景品を抽選する形態の一例である。ゲームシステムの全体構成は図1のゲームシステム1と同様である。以下においては、第1の形態と共通する部分には同一の参照符号を使用し、第1の形態に対する相違点を中心に説明する。
(Second form)
A second embodiment in which the lottery system of the present invention is applied to a game system will be described. In addition, this form is an example of the form in which a game machine functions as a lottery terminal device, and lottery means of the game machine draws prizes based on user instructions for the game machine. The overall configuration of the game system is the same as that of the game system 1 of FIG. In the following description, the same reference numerals are used for parts common to the first embodiment, and the differences from the first embodiment will be mainly described.
 図10は第2の形態に係るゲームシステム1のゲーム機2及びセンターサーバ3に関する制御系の主要部の構成を示している。図10に示すように、本形態では、ゲーム機2の記憶装置15に、ゲームデータ31、及びプレイデータ32に加えて、ゲーム機2で実行されるべきゲームの種別に対応するベンダデータ34が記録されている。そのベンダデータ34は、センターサーバ3から適宜のタイミングで配信され、その記憶装置21に記録されている同一ゲームに対応したベンダデータ34と同期されている。ゲーム機2の制御ユニット10に設けられたベンダ制御部17は、記憶装置15に記録されたベンダデータ34とプレイデータ32とに基づいて景品を抽選することにより、本発明の抽選手段として機能する。 FIG. 10 shows the configuration of the main part of the control system related to the game machine 2 and the center server 3 of the game system 1 according to the second embodiment. As shown in FIG. 10, in this embodiment, in addition to the game data 31 and the play data 32, vendor data 34 corresponding to the type of game to be executed on the game machine 2 is stored in the storage device 15 of the game machine 2. It is recorded. The vendor data 34 is distributed from the center server 3 at an appropriate timing, and is synchronized with the vendor data 34 corresponding to the same game recorded in the storage device 21. The vendor control unit 17 provided in the control unit 10 of the game machine 2 functions as lottery means of the present invention by lottering prizes based on the vendor data 34 and the play data 32 recorded in the storage device 15. .
 図11は、第2の形態に係るゲームシステム1において、景品を抽選するためにゲーム機2の制御ユニット10及びセンターサーバ3の制御ユニット20がそれぞれ実行する処理を示している。なお、ゲーム機2における処理は制御ユニット10のベンダ制御部17が主として担当し、センターサーバ3における処理は制御ユニット20のベンダサービス管理部24が担当するが、以下では各処理の実行主体を制御ユニット10、20として説明する。また、図11の処理も、図8の処理と同様に、カード9のカードIDをカードリーダ13が読み取ってプレイヤを認証し、そのプレイヤのユーザIDとゲーム機2のゲームに対応するプレイデータ32がセンターサーバ3からゲーム機2に呼び込まれて記憶装置15に保存された後に実行される処理である。以下、図8と同様の処理に関しては図8と同一の参照符号を使用し、図8の処理に対する相違点を中心として説明する。また、以下でも、抽選対象の景品セットに対して抽選期間データ39に記述された抽選期間内に抽選が実行される場合について説明する。 FIG. 11 shows processing executed by the control unit 10 of the game machine 2 and the control unit 20 of the center server 3 in order to draw a prize in the game system 1 according to the second embodiment. The processing in the game machine 2 is mainly in charge of the vendor control unit 17 of the control unit 10 and the processing in the center server 3 is in charge of the vendor service management unit 24 of the control unit 20. The units 10 and 20 will be described. 11, the card reader 13 reads the card ID of the card 9 to authenticate the player, and the play data 32 corresponding to the user ID of the player and the game machine 2 is the same as the process of FIG. Is a process executed after being called from the center server 3 to the game machine 2 and stored in the storage device 15. In the following, processing similar to that in FIG. 8 will be described using the same reference numerals as in FIG. 8 and focusing on differences from the processing in FIG. In the following, the case where the lottery is executed within the lottery period described in the lottery period data 39 for the prize set to be lottery will be described.
 ゲーム機2の制御ユニット10は、所定の抽選開始条件(第1の形態と同じでよい。)が成立すると図11の景品抽選処理を開始してステップS11及びステップS12を順次実行する。また、センターサーバ3はステップS11によるゲーム機2からの通知に対応して図11の景品抽選処理を開始してステップS21~S24の処理を順次実行する。ゲーム機2の制御ユニット10は、ステップS12で抽選料金に相当する量の仮想通貨の消費に成功したと判断された場合、ステップS13Aに進んで景品を抽選する処理を実施する。具体的には、記憶装置15に記録されているベンダデータ34の確率データ36に基づいて、景品A~Nのいずれかをプレイヤに払い出すべき景品として抽選し、かつ当選した景品の内容を、記憶装置15のプレイデータ32に含まれるランクの情報と景品データ37とに基づいて決定する。抽選は、乱数その他のコンピュータを利用した抽選処理で用いられる各種の公知の抽選処理に従って実施することができる。この場合も、所定の条件が満たされたときに、確率データ36に記述された確率を変動させる処理が行われてもよい。 The control unit 10 of the game machine 2 starts the prize lottery process of FIG. 11 when the predetermined lottery start condition (which may be the same as that in the first embodiment) is satisfied, and sequentially executes steps S11 and S12. Further, the center server 3 starts the prize lottery process of FIG. 11 in response to the notification from the game machine 2 in step S11 and sequentially executes the processes of steps S21 to S24. If it is determined in step S12 that the virtual currency corresponding to the lottery fee has been successfully consumed, the control unit 10 of the game machine 2 proceeds to step S13A and performs a process of lottering prizes. Specifically, based on the probability data 36 of the vendor data 34 recorded in the storage device 15, one of the prizes A to N is lottery as a prize to be paid out to the player, and the contents of the selected prize are It is determined based on rank information and premium data 37 included in the play data 32 of the storage device 15. The lottery can be performed according to various known lottery processes used in a lottery process using a random number or other computers. Also in this case, when a predetermined condition is satisfied, a process for changing the probability described in the probability data 36 may be performed.
 続くステップS13Bにおいて、制御ユニット10は抽選結果をセンターサーバ3に通知する。この場合、プレイヤが獲得した景品を識別する情報(例えば、当選したアイテムを識別する情報、経験値の加算値を指定する情報等)がセンターサーバ3に提供される。その後、制御ユニット10はステップS14及びS15の処理を順次実行して今回の景品抽選を終える。一方、センターサーバ3の制御ユニット20は、ステップS26Aにてゲーム機2からの抽選結果の通知を取得し、続くステップS27では、抽選結果を反映させるべくデータを更新する。これにより、センターサーバ3の記憶装置21にも、抽選結果が記録される。制御ユニット20のベンダサービス管理部24は、ステップS27の処理を行うことにより、本発明の抽選結果記録手段として機能する。ステップS27のデータ更新が完了すると、制御ユニット20は今回の景品抽選を終える。なお、図11のステップS27でデータが更新されることにより、センターサーバ3側のプレイデータ32に払い出し実績等の抽選結果が記録される。 In subsequent step S13B, the control unit 10 notifies the center server 3 of the lottery result. In this case, information for identifying a prize acquired by the player (for example, information for identifying a winning item, information for designating an added value of experience values, etc.) is provided to the center server 3. Thereafter, the control unit 10 sequentially executes the processes of steps S14 and S15 to finish the present prize lottery. On the other hand, the control unit 20 of the center server 3 acquires a notification of the lottery result from the game machine 2 in step S26A, and updates the data to reflect the lottery result in the subsequent step S27. As a result, the lottery result is also recorded in the storage device 21 of the center server 3. The vendor service management unit 24 of the control unit 20 functions as a lottery result recording unit of the present invention by performing the process of step S27. When the data update in step S27 is completed, the control unit 20 finishes the present prize lottery. In addition, by updating the data in step S27 of FIG. 11, lottery results such as payout results are recorded in the play data 32 on the center server 3 side.
 図12は、第2の形態において確率を調整するために実行される確率調整処理を示している。ただし、図9と同様の処理に関しては図9と同一の参照符号を使用し、以下では第1の形態に対する相違点を中心として説明する。また、以下でも、抽選対象の景品セットに対して抽選期間データ39に記述された抽選期間内に抽選が実行される場合について説明する。まず、本形態では、センターサーバ3の制御ユニット20が、図9と同様のステップS31~S36を実行して確率を演算し、確率データ36を更新する。しかしながら、景品の抽選はセンターサーバ3ではなくゲーム機2にて実行されているので、制御ユニット20は確率データ36の更新後、ステップS37に進んで更新された確率データ36をゲーム機2に配信し、その後、確率調整処理を終える。一方、確率データ36が配信されたゲーム機2の制御ユニット10(より具体的にはベンダ制御部17)は、センターサーバ3から確率データ32が配信されると、図12の確率調整処理を開始し、まずステップS41でセンターサーバ3から配信された確率データ36を取得する。続いて、制御ユニット10は、自らの記憶装置15に記録されているベンダデータ34内の確率データ36を、ステップS41で取得した確率データ36にて更新する。データ更新の完了後、制御ユニット10は図12の確率調整処理を終える。その後に図11のステップS13Aで抽選が実行される場合、その抽選は更新後の確率データ36に基づいて行われる。以上のステップS31~S37の処理を実行することにより、ベンダサービス管理部24は本発明の確率調整手段として機能する。 FIG. 12 shows a probability adjustment process executed to adjust the probability in the second mode. However, the same processes as those in FIG. 9 are denoted by the same reference numerals as those in FIG. 9, and the description below will focus on differences from the first embodiment. In the following, the case where the lottery is executed within the lottery period described in the lottery period data 39 for the prize set to be lottery will be described. First, in the present embodiment, the control unit 20 of the center server 3 executes the same steps S31 to S36 as in FIG. 9, calculates the probability, and updates the probability data 36. However, since the prize lottery is executed not by the center server 3 but by the game machine 2, the control unit 20 proceeds to step S 37 after updating the probability data 36 and distributes the updated probability data 36 to the game machine 2. Then, the probability adjustment process is finished. On the other hand, when the probability data 32 is distributed from the center server 3, the control unit 10 (more specifically, the vendor control unit 17) of the game machine 2 to which the probability data 36 has been distributed starts the probability adjustment process of FIG. First, the probability data 36 distributed from the center server 3 is acquired in step S41. Subsequently, the control unit 10 updates the probability data 36 in the vendor data 34 recorded in its own storage device 15 with the probability data 36 acquired in step S41. After completing the data update, the control unit 10 finishes the probability adjustment process of FIG. Thereafter, when the lottery is executed in step S13A of FIG. 11, the lottery is performed based on the updated probability data 36. By executing the above steps S31 to S37, the vendor service management unit 24 functions as a probability adjustment unit of the present invention.
 以上の形態においても、抽選の残り期間と景品の残り個数とに基づいて、各景品を残り期間内に残り個数払い出すために適した確率が演算されて確率データ36が更新されるので、第1の形態と同様の作用効果が得られる。 Also in the above embodiment, the probability data 36 is updated based on the remaining period of the lottery and the remaining number of prizes, and the probability data 36 is updated by calculating the probability suitable for paying out the remaining quantity within the remaining period. The same effect as that of the first embodiment can be obtained.
 なお、上記の形態でも、抽選実施の条件として抽選料金の仮想通貨による消費を必要としているが、抽選料金の消費は不要としてもよい。その場合、図11のステップS12、S21~S24を省略し、抽選開始条件の成立により直ちに抽選を実施するように処理を変更すればよい。 In the above-described form, the lottery fee is consumed in virtual currency as a lottery execution condition. However, the lottery fee may not be consumed. In that case, steps S12 and S21 to S24 in FIG. 11 may be omitted, and the process may be changed so that the lottery is performed immediately when the lottery start condition is satisfied.
 本発明は上述した形態に限定されることなく、種々の形態にて実施することができる。例えば、上記の形態では、ゲーム機2が抽選端末装置として兼用されているが、ゲーム機2とは物理的に異なる装置を抽選端末装置として機能させてもよい。例えば、図13に示すように、店舗4内に、ゲーム機2とは物理的に異なるコンピュータ端末装置としてベンダ装置40を設置し、そのベンダ装置40にて図8の処理、又は図11及び図12の処理と同様の処理を実行することにより、そのベンダ装置40を、ゲーム機2と同一施設に設置されるべき抽選端末装置として機能させてもよい。あるいは、店舗4内のLAN5Bに無線アクセスポイントを設置し、ユーザが店舗4に持ち込んだユーザ端末8が、無線アクセスポイントを介して店舗4のルータ6に接続している場合に限って、そのユーザ端末8を抽選端末装置として機能させてもよい。さらには、店舗4外のユーザ端末8も抽選端末装置として機能させてもよい。上述した第1及び第2の形態においては、店舗4に来店することにより、期間限定の抽選に参加して景品を獲得できることをセンターサーバ3からユーザ端末8に告知してもよい。それにより、店舗4へのユーザの誘引効果を高めることができる。 The present invention is not limited to the form described above, and can be implemented in various forms. For example, in the above embodiment, the game machine 2 is also used as a lottery terminal device, but an apparatus physically different from the game machine 2 may function as the lottery terminal device. For example, as shown in FIG. 13, a vendor apparatus 40 is installed as a computer terminal device physically different from the game machine 2 in the store 4, and the processing of FIG. The vendor apparatus 40 may be caused to function as a lottery terminal apparatus to be installed in the same facility as the game machine 2 by executing the same process as the process 12. Alternatively, only when a wireless access point is installed in the LAN 5B in the store 4 and the user terminal 8 brought into the store 4 by the user is connected to the router 6 of the store 4 via the wireless access point, the user The terminal 8 may function as a lottery terminal device. Furthermore, the user terminal 8 outside the store 4 may also function as a lottery terminal device. In the 1st and 2nd form mentioned above, you may notify the user terminal 8 from the center server 3 that it can participate in the lottery for a limited time and can acquire a prize by visiting the store 4. Thereby, the user's attraction effect to the store 4 can be enhanced.
 本発明において、景品はゲームと関連付けられたものであれば足り、デジタルデータの形態でユーザに付与される例に限らない。例えば、物理的なコンテンツとしてユーザに付与されるべき景品が用意されてもよい。その場合は、抽選結果に応じて景品を物理的に払い出す装置を抽選端末装置に付加すればよい。画像データ、バーコードデータといったデジタルデータを、ゲーム機が読み取り可能な態様にてカードその他の物理的媒体に出力した景品をユーザに払い出し、その景品のデジタルデータをゲーム機で読み取ってゲームで使用可能としてもよい。抽選手段は物理的な抽選機構を動作させて抽選を実施する構成とすることも可能である。例えば、物理的コンテンツを景品として払い出す場合には、店舗等の施設に物理的な抽選機構を設置し、その抽選機構が抽選可能な景品の群の一部に、当該店舗のゲーム機で使用可能な景品を含めるようにしてもよい。サーバ装置側に抽選手段を設ける場合にも、その抽選手段の一部を物理的な抽選機構によって構成し、その抽選機構が抽選した景品をサーバ装置からベンダ装置に通知するように構成してもよい。また、本発明は複数種類の景品の群を対象として抽選を実施する例に限らず、単一種類の景品を抽選対象とする場合でも、その景品に対する確率を本発明に従って適宜に演算して更新してもよい。 In the present invention, it is sufficient that the prize is associated with the game, and the present invention is not limited to the example given to the user in the form of digital data. For example, a prize to be given to the user as physical content may be prepared. In that case, a device for physically paying out prizes according to the lottery result may be added to the lottery terminal device. Digital data, such as image data and barcode data, can be used in games by giving out premiums that are output to a card or other physical medium in a manner that can be read by a game machine, and reading the digital data of the prizes with a game machine. It is good. The lottery means may be configured to operate a physical lottery mechanism to perform the lottery. For example, when paying out physical content as a prize, a physical lottery mechanism is installed in a facility such as a store, and the lottery mechanism is used on a part of a group of prizes that can be drawn on the game machine of the store. Possible prizes may be included. Even when the lottery means is provided on the server device side, a part of the lottery means may be configured by a physical lottery mechanism, and the lottery mechanism may notify the vendor device of the prize drawn by the lottery mechanism. Good. In addition, the present invention is not limited to an example in which a lottery of a plurality of types of prizes is targeted, and even when a single type of prize is targeted for lottery, the probability for the prize is appropriately calculated and updated according to the present invention. May be.
 本発明は、抽選端末装置とサーバ装置とがネットワークを介して接続された抽選システムとして構成される例に限らない。サーバ装置を利用せず、店舗等の施設にいわゆるスタンドアローン機として設置された抽選端末装置に本発明を適用することも可能である。例えば、店舗の運営者が複数の景品を用意し、店舗の抽選端末装置を利用して景品を抽選させる場合でも、抽選期間が設定されていれば、抽選端末装置に抽選手段及び確率調整手段を設け、抽選期間内の適宜の時期に、用意された個数の景品を当選させるために適した確率を確率調整手段が演算して確率の設定値を更新するようにしてもよい。あるいは、ネットワークを介して抽選端末装置とサーバ装置とが接続されている場合でも、景品の当選個数の目標値及び抽選期間を店舗の運営者等からの要望に応じて店舗毎に個別に設定し、サーバ装置の確率調整手段が店舗毎に適宜に確率を演算してその設定値を更新するように抽選システムを構成してもよい。これによれば、店舗固有の抽選イベント等を期間限定で気軽に実施することができる。 The present invention is not limited to an example configured as a lottery system in which a lottery terminal device and a server device are connected via a network. The present invention can also be applied to a lottery terminal device installed as a so-called stand-alone machine in a facility such as a store without using a server device. For example, even if a store operator prepares a plurality of prizes and draws prizes using the lottery terminal device of the store, if the lottery period is set, the lottery terminal device and the probability adjustment means are provided. The probability adjustment means may calculate the probability suitable for winning the prepared number of prizes at an appropriate time within the lottery period, and the probability setting value may be updated. Alternatively, even when the lottery terminal device and the server device are connected via a network, the target value and the lottery period for the number of prizes won can be set individually for each store according to requests from store operators. The lottery system may be configured such that the probability adjusting means of the server device appropriately calculates the probability for each store and updates the set value. According to this, a store-specific lottery event or the like can be easily performed for a limited time.
 本発明において、抽選期間は抽選開始前に予め定められていることを要しない。例えば過去の所定期間における抽選回数及び景品の当選個数は、抽選開始時期から当選回数等の集計時点までの期間内から適宜に設定すればよい。また、抽選期間の終了時期についても、抽選開始後の来客実績や当選実績の経過に応じて店舗の運営者等が抽選の終了時期を適宜に設定できるようにしてもよい。その場合でも、終了時期が決まれば、抽選開始以降の適宜の期間を抽選回数や当選個数の集計期間として設定し、それらの集計値に応じて、終了時期までに残り個数の景品を当選させるために適した確率を演算して確率設定値を更新すればよい。それにより、終了時期付近で景品の当選個数が目標値に達するように確率を適宜見直すことができる。さらに、抽選期間はユーザに告知されることを必ずしも必要とせず、抽選手段や確率調整手段が把握できる限りにおいて、ユーザに対しては告知されず、あるいは、ユーザに対して曖昧に告知されるようにしてもよい。 In the present invention, the lottery period does not need to be predetermined before the lottery starts. For example, the number of lotteries and the number of prizes won in a predetermined period in the past may be appropriately set from the period from the lottery start time to the time of counting such as the number of prizes. As for the end time of the lottery period, the store operator or the like may appropriately set the end time of the lottery in accordance with the visitor results after the start of the lottery and the progress of the winning results. Even in that case, if the end time is decided, an appropriate period after the start of the lottery is set as the number of lotteries and the total number of winning numbers, and according to those total values, the remaining number of prizes will be won by the end time The probability setting value may be updated by calculating a probability suitable for the above. Accordingly, the probability can be reviewed as appropriate so that the number of prizes won reaches the target value near the end time. Furthermore, the lottery period does not necessarily need to be notified to the user, and as long as the lottery means and the probability adjustment means can be grasped, the user is not notified or the user is notified vaguely. It may be.
 上記の形態でも説明したように、本発明の抽選システムにおいて、景品の抽選は抽選料金の支払いを要せず、無償で行われるものとしてもよい。ゲーム機が抽選端末装置として兼用されかつ抽選料金を徴収しない場合には、ゲームにて所定の条件が満たされたときの特典として抽選開始条件を成立させ、その成立に応じて抽選が自動的に開始されるようにしてもよい。この場合でも、抽選の少なくとも終了時期が限定されることにより、ユーザが景品獲得を目的の一つとして店舗4に来店し、ゲームのプレイを繰り返すようになるので、ゲーム機2の稼動率の向上や事業者の収益向上を期待することができる。 As described in the above embodiment, in the lottery system of the present invention, the prize lottery may be performed free of charge without paying the lottery fee. When the game machine is also used as a lottery terminal device and does not collect lottery fees, the lottery start condition is established as a privilege when a predetermined condition is satisfied in the game, and the lottery is automatically selected according to the establishment It may be started. Even in this case, since at least the end time of the lottery is limited, the user visits the store 4 for the purpose of acquiring prizes and repeats playing the game, so the operating rate of the game machine 2 is improved. It can be expected to improve the profits of business operators.
 一方、ゲーム機が抽選端末装置として兼用されかつゲームのプレイ料金とは別に抽選料金を徴収する場合、その抽選料金は、ゲームのプレイ開始時にプレイ料金と一括して、言い換えれば外見的にはプレイ料金に含まれるようにして徴収されてもよいし、ゲームのプレイ中の適宜のタイミングで抽選料金が徴収されてもよい。抽選料金を課金する場合でも、その抽選料金は仮想通貨にて支払われることを必ずしも要しない。現金、代替通貨、クレジットカードその他の各種の決済手段を利用して抽選料金を支払うことが可能とされてもよい。仮想通貨の消費によって抽選料金を徴収する場合でも、その消費処理はサーバ装置にて行われる形態に限らない。例えば、ユーザが所持するカードその他の媒体に予め仮想通貨をチャージし、その媒体上の残高からベンダ装置が抽選料金相当の仮想通貨を消費させることにより抽選料金が徴収されてもよい。また、上記の形態ではサーバ装置が管理する口座上に予め仮想通貨をチャージし、その口座から仮想通貨を消費させる、いわゆるプリペイド型のシステムを前提としているが、ポストペイ型のシステムにより仮想通貨が消費されてもよい。 On the other hand, when a game machine is also used as a lottery terminal device and collects a lottery fee separately from the game play fee, the lottery fee is bundled with the play fee at the start of game play, in other words, apparently play It may be collected so as to be included in the fee, or a lottery fee may be collected at an appropriate timing during the game play. Even when a lottery fee is charged, the lottery fee is not necessarily paid in virtual currency. It may be possible to pay the lottery fee using cash, alternative currency, credit card and other various settlement means. Even when the lottery fee is collected by consumption of the virtual currency, the consumption process is not limited to the form performed by the server device. For example, a lottery fee may be collected by charging a virtual currency in advance to a card or other medium possessed by the user, and causing the vendor device to consume a virtual currency equivalent to the lottery fee from the balance on the medium. Further, in the above embodiment, a prepaid type system in which virtual currency is charged in advance on an account managed by the server device and virtual currency is consumed from the account is premised, but virtual currency is consumed by a postpay type system. May be.

Claims (10)

  1.  当選個数の目標値が設定された景品を、当該景品と対応付けられた確率の設定値に従って抽選する抽選手段と、
     前記景品の当選個数が前記目標値に満たない段階で、過去の所定期間に前記抽選手段が実施した抽選の回数と、前記過去の所定期間における前記景品の当選個数とに基づいて、以降の所定期間にて前記目標値に対する残り個数の景品を当選させるために適用されるべき新たな確率を演算し、該新たな確率の演算結果に基づいて前記確率の設定値を更新する確率調整手段と、
    を備えた抽選システム。
    Lottery means for lottering a prize in which a target value for the number of winning items is set according to a set value of a probability associated with the prize;
    Based on the number of lotteries performed by the lottery means in the past predetermined period and the number of prizes won in the past predetermined period at the stage where the number of prizes won is less than the target value, A probability adjusting means for calculating a new probability to be applied to win the remaining number of prizes for the target value in a period, and updating the set value of the probability based on the calculation result of the new probability;
    Lottery system.
  2.  前記確率調整手段は、前記過去の所定期間に前記抽選手段が実施した抽選の回数に基づいて前記以降の所定期間における抽選回数を予測し、予測した値と前記残り個数とに基づいて前記新たな確率を演算する請求項1に記載の抽選システム。 The probability adjusting unit predicts the number of lotteries in the subsequent predetermined period based on the number of lotteries performed by the lottery unit in the past predetermined period, and calculates the new number based on the predicted value and the remaining number. The lottery system according to claim 1, wherein the probability is calculated.
  3.  前記当選個数の目標値は、所定の抽選期間に前記景品を当選させるべき個数として設定され、前記抽選手段は前記抽選期間に限って前記景品の抽選を実施し、前記確率調整手段は、前記確率の設定値の更新時期から前記抽選期間が終了時期までの期間を前記以降の所定期間として前記新たな確率を演算する請求項1又は2に記載の抽選システム。 The target value of the winning number is set as the number that the prize should be won in a predetermined lottery period, the lottery means performs the prize lottery only during the lottery period, and the probability adjusting means includes the probability The lottery system according to claim 1 or 2, wherein the new probability is calculated by setting a period from an update time of the set value to an end time of the lottery period as the predetermined period thereafter.
  4.  前記確率調整手段は所定の周期で前記新たな確率を演算し、前記過去の所定期間が、一以上の周期に相当する期間である請求項1~3のいずれか一項に記載の抽選システム。 The lottery system according to any one of claims 1 to 3, wherein the probability adjusting means calculates the new probability at a predetermined period, and the predetermined period in the past is a period corresponding to one or more periods.
  5.  前記抽選に関するユーザからの指示を受け付け、かつ前記ユーザに対して抽選結果を通知する複数の抽選端末装置と、前記複数の抽選端末装置のそれぞれとネットワークを介して接続されたサーバ装置とを含み、
     前記抽選手段は、各抽選端末装置におけるユーザの指示に応答して前記抽選を実施し、
     前記当選個数の目標値は、前記複数の抽選端末装置の群の全体に対する当選個数の目標値として設定され、
     前記確率調整手段は、前記複数の抽選端末装置の群の全体を集計範囲として前記抽選の回数及び前記景品の当選個数を集計し、かつ前記抽選の回数及び前記当選個数のそれぞれの集計値に基づいて前記新たな確率を演算し、
     前記確率の設定値は、各ユーザからの指示に基づいて実施されるべき抽選のそれぞれに共通して適用される、請求項1~4のいずれか一項に記載の抽選システム。
    Including a plurality of lottery terminal devices for receiving instructions from the user regarding the lottery and notifying the user of the lottery results, and a server device connected to each of the plurality of lottery terminal devices via a network;
    The lottery means performs the lottery in response to a user instruction in each lottery terminal device,
    The target value of the winning number is set as a target value of the winning number for the entire group of the lottery terminal devices,
    The probability adjusting means counts the number of lotteries and the number of prizes won by using the entire group of the plurality of lottery terminal devices as a tabulation range, and based on the respective count values of the number of lotteries and the number of winning prizes. To calculate the new probability,
    The lottery system according to any one of claims 1 to 4, wherein the set value of the probability is commonly applied to each of the lotteries to be performed based on an instruction from each user.
  6.  前記抽選手段が前記サーバ装置に設けられ、前記抽選端末装置は、ユーザの指示に基づいて前記抽選手段に抽選の実施を要求し、前記抽選手段は、各抽選端末装置からの要求に応答して抽選を実施してその抽選結果を前記サーバ装置の記憶手段に記録するとともに前記抽選端末装置に通知し、前記確率調整手段は、前記サーバ装置の記憶手段に記録された前記抽選結果に基づいて前記過去の所定期間における抽選の回数及び前記景品の当選個数を集計する請求項5に記載の抽選システム。 The lottery means is provided in the server device, the lottery terminal device requests the lottery means to perform lottery based on a user instruction, and the lottery means responds to requests from each lottery terminal device. The lottery is performed and the lottery result is recorded in the storage unit of the server device and notified to the lottery terminal device, and the probability adjusting unit is based on the lottery result recorded in the storage unit of the server device. The lottery system according to claim 5, wherein the number of lotteries in the past predetermined period and the number of winning prizes are totaled.
  7.  前記抽選手段が各抽選端末装置に設けられ、前記抽選手段は抽選結果を前記サーバ装置に通知し、前記サーバ装置には、各抽選端末装置から通知される抽選結果を当該サーバ装置の記憶手段に記録する抽選結果記録手段が設けられ、前記確率調整手段は、前記サーバ装置の記憶手段に記録された抽選結果に基づいて、前記過去の所定期間における抽選の回数及び前記景品の当選個数を集計して前記新たな確率を演算し、該新たな確率を各抽選端末装置に通知し、各抽選端末装置の抽選手段は、前記確率調整手段から通知された確率に従って抽選を実施する、請求項5に記載の抽選システム。 The lottery means is provided in each lottery terminal device, the lottery means notifies the server device of the lottery result, and the server device stores the lottery result notified from each lottery terminal device in the storage unit of the server device. A lottery result recording means for recording is provided, and the probability adjusting means tabulates the number of lotteries and the number of prizes won in the past predetermined period based on the lottery results recorded in the storage means of the server device. The new probability is calculated and the new probability is notified to each lottery terminal device, and the lottery means of each lottery terminal device performs the lottery according to the probability notified from the probability adjusting means. The lottery system described.
  8.  所定の施設に設置され、プレイ料金の支払いと引き換えに、ユーザに対して前記プレイ料金に対応した範囲でゲームをプレイさせる複数の商業用のゲーム機が前記ネットワークを介して前記サーバ装置に接続され、前記景品は、前記ゲーム機のゲームと関連付けられている請求項5~7のいずれか一項に記載の抽選システム。 A plurality of commercial game machines that are installed in a predetermined facility and allow a user to play a game within a range corresponding to the play fee in exchange for payment of the play fee are connected to the server device via the network. The lottery system according to any one of claims 5 to 7, wherein the prize is associated with a game of the game machine.
  9.  前記ゲーム機が前記抽選端末装置として機能する請求項8に記載の抽選システム。 The lottery system according to claim 8, wherein the game machine functions as the lottery terminal device.
  10.  前記施設に設置され、かつ前記ゲーム機とは物理的に異なる装置が前記抽選端末装置として機能する請求項8に記載の抽選システム。 9. The lottery system according to claim 8, wherein a device installed in the facility and physically different from the game machine functions as the lottery terminal device.
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