WO2013012238A3 - 위치기반 소셜 네트워크 게임방법 및 시스템 - Google Patents
위치기반 소셜 네트워크 게임방법 및 시스템 Download PDFInfo
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- WO2013012238A3 WO2013012238A3 PCT/KR2012/005689 KR2012005689W WO2013012238A3 WO 2013012238 A3 WO2013012238 A3 WO 2013012238A3 KR 2012005689 W KR2012005689 W KR 2012005689W WO 2013012238 A3 WO2013012238 A3 WO 2013012238A3
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- gamer
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- 238000000034 method Methods 0.000 title abstract 3
- 238000011156 evaluation Methods 0.000 abstract 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/01—Social networking
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/02—Services making use of location information
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Computing Systems (AREA)
- General Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Economics (AREA)
- Signal Processing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Tourism & Hospitality (AREA)
- Human Resources & Organizations (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Computer Networks & Wireless Communication (AREA)
- Marketing (AREA)
- Radar, Positioning & Navigation (AREA)
- Environmental & Geological Engineering (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Computer Security & Cryptography (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
위치기반 소셜 네트워크 게임방법을 개시한다. 본 발명의 게임방법은 게임자가 모바일 단말기의 입력인터페이스를 통하여 임의 장소에 대한 소셜 네트워크 활동 데이터를 입력하고, 게임자가 임의 장소의 공간 내부에 위치한지를 판단하고, 게임자의 소셜 네트워크 활동에 연동하여 게임점수를 부여하되, 게임자의 입력위치가 임의 장소의 공간 내부에서 입력한 경우에 공간 밖에서 입력한 경우에 비하여 더 높은 게임점수를 준다. 따라서 소셜 네트워크 게임을 게임자의 위치와 장소의 위치를 서로 연동시킴으로써 게임자가 자주 방문하는 현실 공간을 게임자만의 게임공간으로 창출할 수 있고 소셜 네트워크 활동평가를 현실공간의 위치를 기반으로 평가함으로써 게임 흥미를 배가시킬 수 있다.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20110071640 | 2011-07-19 | ||
KR10-2011-0071640 | 2011-07-19 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2013012238A2 WO2013012238A2 (ko) | 2013-01-24 |
WO2013012238A3 true WO2013012238A3 (ko) | 2013-06-13 |
Family
ID=47558604
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2012/005689 WO2013012238A2 (ko) | 2011-07-19 | 2012-07-17 | 위치기반 소셜 네트워크 게임방법 및 시스템 |
Country Status (2)
Country | Link |
---|---|
KR (1) | KR101460990B1 (ko) |
WO (1) | WO2013012238A2 (ko) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016537147A (ja) * | 2013-09-16 | 2016-12-01 | マクトゥブ インコーポレイテッド | デバイスの領域情報に基づいてゲームを進行するサーバ、方法、及びデバイス |
KR101596458B1 (ko) * | 2014-09-19 | 2016-02-24 | 주식회사 퍼플즈 | 모바일 게임장치, 모바일 게임 관리시스템 |
WO2017018720A1 (ko) * | 2015-07-24 | 2017-02-02 | 아가월드 주식회사 | Ict 기술을 연동한 사용자 체험 기반 디지털 융복합 테마파크 운영방법 및 시스템 |
KR20180027208A (ko) * | 2016-09-06 | 2018-03-14 | 주식회사 에이치투에스엔씨 | 위치기반 게임 장치, 방법 및 이를 이용한 게임 시스템 |
KR102279104B1 (ko) * | 2019-01-15 | 2021-07-20 | 박창현 | 현실 환경 기반 포스팅 공유 장치 및 현실 환경 기반 포스팅 공유 방법 |
KR102200196B1 (ko) * | 2019-09-11 | 2021-01-08 | 백종엽 | 위치 정보를 이용한 증강현실 기반의 캐릭터 제공 시스템 |
CN112422998B (zh) * | 2020-10-26 | 2023-03-31 | 网易(杭州)网络有限公司 | 基于云游戏的直播互动的方法、装置和电子设备 |
KR102659094B1 (ko) * | 2022-02-10 | 2024-04-19 | 주식회사 이매지니어스 | 대체 불가능 토큰 콘텐츠를 이용한 증강 현실 서비스를 제공하기 위한 방법 |
KR102527249B1 (ko) * | 2022-11-16 | 2023-05-02 | 헬로칠드런 주식회사 | 이벤트 참가자의 이동경로를 활용한 이벤트 미션 수행 시스템 및 그 방법 |
Citations (1)
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KR20080086496A (ko) * | 2005-12-09 | 2008-09-25 | 구글 잉크. | 사용자 관심 정보 및 지도-기반 위치 정보를 사용한 광고결정 |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100489011B1 (ko) * | 2002-10-18 | 2005-05-11 | 이니엄 주식회사 | 이동통신단말기에서 오프라인으로 실행된 게임 데이터를사용자 인증을 통해 온라인 게임에 갱신하는 방법 및 그시스템 |
KR101485459B1 (ko) * | 2008-02-15 | 2015-01-22 | 삼성전자주식회사 | 인터넷 가상 현실상의 그래픽 아이콘을 현실의 사용자경험과 연동하는 방법, 장치 및 그 기록매체 |
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2012
- 2012-07-11 KR KR1020120075518A patent/KR101460990B1/ko active IP Right Grant
- 2012-07-17 WO PCT/KR2012/005689 patent/WO2013012238A2/ko active Application Filing
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20080086496A (ko) * | 2005-12-09 | 2008-09-25 | 구글 잉크. | 사용자 관심 정보 및 지도-기반 위치 정보를 사용한 광고결정 |
Non-Patent Citations (3)
Title |
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NAVER BLOG, DING-DONG FREE APPLICATION, 15 April 2011 (2011-04-15), pages 1 - 9, Retrieved from the Internet <URL:http://blog.naver.com/smkim55/80128330911> * |
NAVER BLOG, FOURSQUARE, I'M IN, INSTAGRAM, 5 December 2010 (2010-12-05), pages 1 - 23, Retrieved from the Internet <URL:http://blog.naver.com/elena829?Redirect=Log&logNo=10098721593> * |
NAVER BLOG, GOLD IN CITY, FIND GOLD IN CITY, 20 May 2011 (2011-05-20), pages 1 - 7, Retrieved from the Internet <URL:http://photowaker.com/130109259315> * |
Also Published As
Publication number | Publication date |
---|---|
KR101460990B1 (ko) | 2014-11-12 |
KR20130010839A (ko) | 2013-01-29 |
WO2013012238A2 (ko) | 2013-01-24 |
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