WO2012153851A1 - Game system, server device, terminal device, control method, non-temporary information storage medium, and program - Google Patents
Game system, server device, terminal device, control method, non-temporary information storage medium, and program Download PDFInfo
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- WO2012153851A1 WO2012153851A1 PCT/JP2012/062203 JP2012062203W WO2012153851A1 WO 2012153851 A1 WO2012153851 A1 WO 2012153851A1 JP 2012062203 W JP2012062203 W JP 2012062203W WO 2012153851 A1 WO2012153851 A1 WO 2012153851A1
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- game
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- acquisition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
Definitions
- the present invention relates to a game system, a server device, a terminal device, a control method, a non-transitory information recording medium, and a program suitable for presenting an effective message to a user who is playing a game.
- Patent Literature 1 in a game in which a user advances a scene by operating a character or the like in a virtual space, if there is no input from the user for a certain period of time, it is difficult for the user to capture the game.
- a technique for making a display for determining and guiding a user operation is disclosed. Thus, the user can recognize how to operate the character or the like while playing the game.
- hints and advice for capturing the game may be effective for the user, it may not always be effective. For example, beginner advice may not be necessary for an advanced user, and conversely, advanced advice may not be appropriate for a beginner user. For this reason, there is a demand for users who are playing to be able to provide not only hints and advice prepared in advance but also messages that are effective hints and advice according to various situations.
- the present invention solves the above-described problems, and is suitable for presenting an effective message to a user who is playing a game, a server device, a terminal device, a control method, and a non-temporary method.
- An information recording medium and a program are provided.
- a game system is a game system including a plurality of terminal devices and a server device, and each of the plurality of terminal devices includes a reception unit, a registration request transmission unit. , An acquisition request transmission unit, an acquisition response reception unit, and a presentation unit, and the server device includes a registration request reception unit, a storage unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit.
- the reception unit of the terminal device receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
- the “message regarding the game to be played” means a hint, advice, comment or the like for playing the game.
- the user can input a message such as “Here is one turn to the left!” In the dance game, or a message “turn the handle to the right from this part of the course” in the racing game.
- a message may be input by characters using a controller, a keyboard, or the like, or may be input by voice using a microphone.
- the registration request transmission unit of the terminal device transmits a registration request designating the accepted message to the server device.
- the “registration request” refers to a request command to the server device for storing a message in a storage unit of the server device described later. That is, when the registration request transmission unit receives a message from the user by the reception unit, the registration request transmission unit transmits a registration request for storing the message in the storage unit of the server device to the server device connected via the network.
- the registration request receiving unit of the server device receives a registration request transmitted from any of a plurality of terminal devices. That is, the registration request reception unit corresponds to the registration request transmission unit of the terminal device, and receives a registration request transmitted by any one of the registration request transmission units among the plurality of terminal devices.
- the storage unit of the server device stores a message specified in the received registration request.
- the storage unit is a storage area for storing data.
- the storage unit stores a message specified in the registration request. Since the registration request receiving unit receives the registration request transmitted by each of the plurality of terminal devices, various messages accepted by each of the plurality of terminal devices are accumulated and stored in the storage unit.
- the acquisition request transmission unit of the terminal device transmits an acquisition request designating the user's score to the server device.
- the “user's results” refers to a result or skill based on the user's past play contents or the like in a game to be played on the terminal device. Such grades are represented in several stages, such as beginner, intermediate, advanced, or from level “1” to level “10” in a typical example.
- the “acquisition request” refers to a request command to the server apparatus for acquiring a message stored in the storage unit of the server apparatus under a predetermined condition described later. That is, when the game is started, the acquisition request transmission unit transmits a request for acquiring a message to the server device after designating the user's score.
- the acquisition request receiving unit of the server device receives the acquisition request transmitted from any of the plurality of terminal devices. That is, the acquisition request receiving unit corresponds to the acquisition request transmitting unit of the terminal device, and receives the acquisition request transmitted by any of the acquisition request transmitting units among the plurality of terminal devices.
- the extraction unit of the server device extracts a message satisfying a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request.
- messages accepted by each of the plurality of terminal devices are accumulated and stored.
- the extraction unit extracts a message satisfying a “predetermined extraction condition” set in advance from the stored messages based on the user's grade specified in the received acquisition request. For example, the extraction unit sends a message from another user with the same grade, a message from another user with a high grade, a message from another user with a high grade and close grade to the designated user. A message that satisfies the conditions for extraction is extracted.
- the acquisition response transmission unit of the server device transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
- the “acquisition response” is a response to the “acquisition request” described above, and is sent back to the terminal device that transmitted the acquisition request among the plurality of terminal devices.
- the message extracted by the extraction unit is specified in the acquisition response transmitted at this time.
- the acquisition response reception unit of the terminal device receives the acquisition response transmitted from the server device. That is, the acquisition response reception unit corresponds to the acquisition response transmission unit of the server device, and receives the acquisition response transmitted by the acquisition response transmission unit.
- the terminal device that has received the acquisition response can acquire the message specified in the acquisition response, that is, the message extracted from the storage unit of the server device.
- the presentation unit of the terminal device presents the message specified in the received acquisition response to the user who plays the game on the terminal device. That is, when the acquisition response receiving unit receives the acquisition response from the server device, the presenting unit displays the message specified in the acquisition response on the monitor with characters or outputs sound from the speaker, and To the user.
- This message is an advice or comment for capturing a game entered by a user (usually a user different from the user who plays) in any one of a plurality of terminal devices connected to the server device. . Therefore, the user who is presented with the message can play the game while referring to messages from other users.
- the game system of the present invention allows a user who plays a game to send a message that is considered effective on the basis of the user's results as a hint or advice for capturing the game to other users. Can be selected and presented from the various messages entered.
- the registration request further specifies the grade of the user who entered the message specified in the registration request
- the storage unit further stores the grade specified in the registration request in association with the message specified in the received registration request
- Each of the plurality of terminal devices further includes a calculation unit and an update request transmission unit
- the server device further includes an update request receiving unit
- the calculation unit of the terminal device calculates an evaluation value for the presented message when the game play is completed.
- the “evaluation value” is a value indicating whether or not the message presented to the user who plays the game is effective for the user.
- Such evaluation values are expressed in several stages, such as “good”, “normal”, “bad” in a typical example, or from an evaluation “1” to an evaluation “5”. . That is, when the game play ends, the calculation unit calculates such an evaluation value for the message presented in the play.
- the calculation by the calculation unit can be based on, for example, automatic calculation by a CPU or the like as described later, or may be based on an input of an evaluation of a user who has played.
- the update request transmission unit of the terminal device transmits an update request designating the presented message and the calculated evaluation value to the server device.
- the “update request” refers to a request command to the server device for updating the storage unit of the server device.
- the update request transmission unit updates the storage unit of the server device, and thus updates the message presented in the play and the evaluation value calculated for the message. Send the request to the server device.
- the update request receiving unit of the server device receives the update request transmitted from any of the plurality of terminal devices. That is, the update request receiving unit corresponds to the update request transmitting unit of the terminal device, and receives an update request transmitted from any of the plurality of terminal devices.
- the storage unit of the server device further stores the evaluation value specified in the update request in association with the message specified in the received update request. That is, when the update request receiving unit receives the update request, the storage unit newly calculates a calculated evaluation value for the message presented to the user who played the game among the messages stored in the storage unit.
- the game system of the present invention associates a message relating to a game with a score of a user who has input the message and an evaluation value for the message, and stores them in the storage unit of the server device. And a game system extracts the message which satisfy
- a message having a relatively high evaluation can be selected and presented from various stored messages.
- Each of the plurality of terminal devices When the game play ends, a calculation unit that calculates an evaluation value for the presented message, An update request transmitting unit that transmits an update request designating the presented message, the calculated evaluation value, and the score of the user who played the game to the server device; Server device An update request receiver that receives an update request transmitted from any of the plurality of terminal devices; The storage unit can further store the evaluation value specified in the update request and the grade specified in the update request in association with the message specified in the received update request.
- the update request transmitted from the terminal device further specifies the score of the user who played the game in addition to the presented message and the calculated evaluation value.
- the storage unit of the server device stores the evaluation value and the results of the user who played the game in association with the message.
- the message stored in the storage unit is associated with information about what kind of evaluation has been made by the user having what grade.
- the game system of the present invention is configured so that a message related to a game is evaluated by the evaluation value for the message and the result of the user who played the game when the evaluation value is calculated, that is, the user who evaluated the message. Are associated with each other and stored in the storage unit of the server device. And the message which satisfy
- the game system of the present invention is effective for other users who have the same results, high results, or low results as the user as hints and advice for capturing the game to the user who plays the game. Messages evaluated as being appropriate can be selected from various messages stored and presented.
- the predetermined extraction condition matches the grade specified in the received acquisition request with the grade stored in association with the message stored in the storage unit, and is associated with the matching message. It is also possible to satisfy when the evaluation value stored in this way satisfies a predetermined evaluation condition.
- the extraction unit of the server device pays attention to the result and the evaluation value associated with the message among the messages stored in the storage unit.
- the extraction unit extracts a message associated with a grade that matches the grade specified in the received acquisition request.
- “Here,“ match ” means that the two grades are equal or the difference is within a predetermined range.
- the grade is expressed in 10 stages from level “1” to level “10”, and the condition that the two grades are within ⁇ 2 due to the difference in level is set as a match condition. The case will be described. In this case, the difference between the grade “8” and the grade “6” is 2 because the difference is 2, and the difference between the grade “5” and the level “2” is 3 because the difference is 3.
- the extraction unit of the server device stores a message in which such a matching score is associated with the score specified in the received acquisition request, that is, the score of the user who wants to play the game. Extract from Here, when the score of the user who input the message is associated with the stored message, the message input by the user having a score that matches the score of the user who is going to play the game is extracted. The Alternatively, if the stored message is associated with the score of the user who played the game when the evaluation value of the message is calculated, the score matches the score of the user who is going to play the game. A message whose evaluation value has been calculated by the user is extracted.
- the extraction unit pays attention to the evaluation value similarly associated with the message among the messages associated with the matching grades, and finally extracts the message that satisfies the predetermined evaluation condition. That is, when there are a plurality of messages with matching scores, the extraction unit does not extract all the messages but selects messages to be extracted from among them based on “predetermined evaluation conditions”.
- predetermined evaluation condition for example, a condition that a message whose evaluation value is higher than a predetermined threshold is extracted is typically assumed.
- the game system of the present invention when the user tries to play the game, the game system of the present invention is associated with the message among the messages that match the results of the user, that is, the messages of the same grade.
- a message whose evaluation value satisfies a predetermined evaluation condition is extracted from the storage unit and presented to the user.
- the game system according to the present invention provides the user who plays the game with a hint or advice for capturing the game, for example, among the messages input by other users having the same grade as the user.
- the predetermined evaluation condition can be satisfied when the sum, average, or attenuation average of evaluation values stored in association with the matching message is equal to or greater than a predetermined threshold.
- the extraction unit of the server device focuses on the sum, average, or attenuation average of the evaluation values associated with the message as the “predetermined evaluation condition” when extracting the message, and these are equal to or greater than a predetermined threshold value. Extract messages that are
- the message A and a message B are messages that match the grade specified in the acquisition request, and the message A includes three evaluations “5”, evaluation “4”, and evaluation “3”.
- a case will be described in which two evaluation values, i.e., evaluation “5” and evaluation “4”, are assigned to the message B.
- a decay average of evaluation values that is, a message in which an average obtained by adding some weight to each evaluation value is equal to or greater than a predetermined threshold is extracted as described above, A message different from the case of taking a simple average of is extracted. For example, under the condition that weight is given to the time and an average is used so that a newly calculated evaluation value is more important, a message having a higher evaluation is preferentially extracted.
- the game system of the present invention provides a message evaluated as effective based on various criteria as a hint or advice for capturing the game to a user who is playing the game. , It can be selected from various messages stored and presented.
- the calculation unit of the terminal device can also calculate the evaluation value from the change in the results of the user who played the game.
- the “change in score” means the degree to which the score value after the user has played the game has increased or decreased compared to the score value before the game has been played. That is, when the game is finished, the calculation unit calculates the evaluation value for the message presented to the user according to the degree of whether the user's score is better or worse than before the game is played. To do.
- the calculation unit assumes that the message presented in the play is effective and the calculation unit has a relatively high evaluation value. Is calculated.
- the calculation unit has a relatively low evaluation value because the message presented in the play is not effective. Is calculated.
- the calculation unit of the terminal device calculates an evaluation value for the presented message according to a change in the score of the user who played the game. As a result, it is possible to automatically calculate and update an index as to whether or not the presented message is effective from the results of the user who played.
- the calculation unit of the terminal device can also calculate the evaluation value from the input of the evaluation of the user who played the game.
- the calculation unit of the terminal device calculates the evaluation value for the message presented to the user by input from the user when the game play is completed. For example, a user who feels that the presented message is effective will input a relatively high evaluation value for the message, and conversely, a user who feels that the presented message is not effective. Is considered to input a relatively low evaluation value for the message.
- the calculation unit sets such input from the user as an evaluation value for the presented message.
- the calculation unit of the terminal device calculates the evaluation value for the presented message in accordance with the input from the user who played the game.
- the index of whether or not the presented message is effective can be updated based on the judgment of the user who played.
- a server device is a server device connected to a plurality of terminal devices, and includes a registration request receiving unit, a storage unit, an acquisition request receiving unit, an extracting unit, An acquisition response transmission unit is provided.
- the registration request receiving unit receives a registration request that is a registration request transmitted from any of a plurality of terminal devices and that specifies a message relating to a game played on the terminal device received from a user of the terminal device. .
- the storage unit stores a message specified in the received registration request.
- the acquisition request receiving unit is an acquisition request transmitted from any of the plurality of terminal devices, and receives an acquisition request that specifies the results of a user who has attempted to play a game on the terminal device.
- the extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit, based on the grade specified in the received acquisition request.
- the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
- a terminal device is one of a plurality of terminal devices connected to a server device, and includes a reception unit, a registration request transmission unit, and an acquisition request.
- a transmission unit, an acquisition response reception unit, and a presentation unit are provided.
- the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
- the registration request transmission unit transmits a registration request designating the accepted message to the server device.
- the acquisition request transmission unit transmits an acquisition request designating the user's score to the server device.
- the acquisition response receiving unit is an acquisition response transmitted from the server device, and a predetermined extraction condition extracted from a message stored in a storage unit provided in the server device based on a result specified in the transmitted acquisition request Receive an acquisition response that specifies a message that satisfies
- the presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
- the storage unit included in the server device stores a message specified in the registration request transmitted from each of the plurality of terminal devices.
- a control method is a control method executed by a game system including a plurality of terminal devices and a server device, and each of the plurality of terminal devices accepts Unit, a registration request transmission unit, an acquisition request transmission unit, an acquisition response reception unit, and a presentation unit.
- the server device includes a registration request reception unit, a storage unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit.
- the control method includes a reception process, a registration request transmission process, an acquisition request transmission process, an acquisition response reception process, and a presentation process in each of the plurality of terminal devices.
- the registration request reception process and the storage process An acquisition request reception step, an extraction step, and an acquisition response transmission step.
- the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device, In the registration request transmission step, the registration request transmission unit transmits a registration request designating the accepted message to the server device.
- the registration request receiving step In the registration request receiving step, the registration request receiving unit receives a registration request transmitted from any of a plurality of terminal devices, In the storing step, the storage unit stores a message specified in the received registration request.
- the acquisition request transmission unit transmits an acquisition request for designating the result of the user to the server device.
- the acquisition request receiving unit receives an acquisition request transmitted from any of a plurality of terminal devices.
- the extraction step extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request,
- the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
- the acquisition response receiving unit receives the acquisition response transmitted from the server device, In the presenting step, the presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
- a control method is a control method executed by a server device connected to a plurality of terminal devices, the server device including a registration request receiving unit, a storage Unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit.
- the registration request receiving unit is a registration request transmitted from any of the plurality of terminal devices, and specifies a message regarding the game played on the terminal device received from the user of the terminal device Receive a registration request.
- the storage unit stores a message specified in the received registration request.
- the acquisition request receiving unit receives an acquisition request that is an acquisition request transmitted from any of a plurality of terminal devices and that specifies the results of a user who has attempted to play a game on the terminal device. .
- the extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request.
- the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
- a control method is a control method executed by any one of a plurality of terminal devices connected to a server device, the terminal device comprising: A reception unit, a registration request transmission unit, an acquisition request transmission unit, an acquisition response reception unit, and a presentation unit are provided.
- the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
- the registration request transmission unit transmits a registration request designating the accepted message to the server device.
- the acquisition request transmission unit transmits an acquisition request for designating the result of the user to the server device.
- the acquisition response receiving unit is an acquisition response transmitted from the server device, and is extracted from the message stored in the storage unit included in the server device based on the grade specified in the transmitted acquisition request An acquisition response designating a message that satisfies the predetermined extraction condition is received.
- the presenting step presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
- the storage unit included in the server device stores a message specified in the registration request transmitted from each of the plurality of terminal devices.
- a program according to a seventh aspect of the present invention is a program group including a terminal program and a server program, and the terminal program includes a terminal device for each of a plurality of terminal computers. Configured to cause each of a plurality of terminal computers to execute a reception process, a registration request transmission process, an acquisition request transmission process, an acquisition response reception process, and a presentation process of the above-described game system control method, and a server
- the server program causes the server computer to function as a server device, and causes the server computer to execute the registration request receiving step, the storing step, the acquisition request receiving step, the extracting step, and the acquisition response transmitting step of the above-described game system control method. Configure as follows.
- a program causes a computer to function as a server device connected to a plurality of terminal devices, and causes the computer to receive a registration request for the control method of the server device.
- the process, the storage process, the acquisition request reception process, the extraction process, and the acquisition response transmission process are executed.
- a program causes a computer to function as one of a plurality of terminal devices connected to a server device, and causes the computer to execute the above-described terminal device.
- the control method receiving process, registration request transmitting process, acquisition request transmitting process, acquisition response receiving process, and presentation process are executed.
- the program of the present invention is an information recording medium that is a computer-readable non-transitory medium such as a compact disk, flexible disk, hard disk, magneto-optical disk, digital video disk, magnetic tape, and semiconductor memory. It can be recorded on a medium and an information storage medium.
- the program of the present invention is temporarily recorded in a RAM (Random Access Memory) or the like and executed.
- the above program may be distributed and sold via a computer communication network composed of signal lines, which are temporary media for transmitting the program, independently of the computer on which the program is executed. it can.
- the information recording medium and the information storage medium can be distributed and sold independently of the computer.
- a game system a server device, a terminal device, a control method, a non-transitory information recording medium, and a program suitable for presenting an effective message to a user playing a game are provided.
- a control method a non-transitory information recording medium, and a program suitable for presenting an effective message to a user playing a game.
- FIG. 1 is a schematic diagram illustrating a schematic configuration of a server device according to a first embodiment. It is a schematic diagram which shows schematic structure of the terminal device which concerns on Embodiment 1.
- FIG. It is a figure which shows the structural example of the game screen which concerns on Embodiment 1.
- FIG. In the game system of Embodiment 1, it is a figure which shows a mode that a registration request
- FIG. 3 is a flowchart illustrating a processing flow of the terminal device according to the first embodiment.
- 3 is a flowchart illustrating a processing flow of the server apparatus according to the first embodiment. It is a schematic diagram which shows schematic structure of the server apparatus which concerns on Embodiment 2.
- FIG. It is a schematic diagram which shows schematic structure of the terminal device which concerns on Embodiment 2.
- Embodiment 2 it is a figure which shows a mode that an evaluation value is calculated to a message when a result goes up. In Embodiment 2, it is a figure which shows a mode that an evaluation value is calculated to a message when a result falls. In the game system of Embodiment 2, it is a figure which shows a mode that an update request is transmitted. In Embodiment 2, it is a figure which shows a mode that an evaluation value is memorize
- storage part of a server apparatus. 6 is a flowchart illustrating a process flow of a terminal device according to the second embodiment.
- FIG. 6 is a flowchart illustrating a processing flow of a server apparatus according to the second embodiment. It is a figure which shows a mode that a message is shown in a 1st aspect in the game screen of Embodiment 3.
- FIG. It is a figure which shows a mode that a message is shown in a 2nd aspect in the game screen of Embodiment 3.
- Embodiment 3 it is a figure which shows a mode that the input of evaluation is input for every message input user.
- FIG. 1 is a schematic diagram illustrating a schematic configuration of a typical information processing device in which a terminal device and a server device according to an embodiment of the present invention are realized.
- a description will be given with reference to FIG.
- the information processing apparatus 100 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an interface 104, a controller 105, an external memory 106, and an image processing unit 107.
- a DVD-ROM storing a game program and data is loaded into the DVD-ROM drive 108, and the information processing apparatus 100 is turned on to execute the program. Is realized.
- the CPU 101 controls the overall operation of the information processing apparatus 100 and is connected to each component to exchange control signals and data.
- the CPU 101 uses arithmetic operations such as addition / subtraction / multiplication / division, logical sum, logical product using ALU (Arithmetic Logic Unit) (not shown) for a storage area called a register (not shown) that can be accessed at high speed.
- Logic operations such as logical negation, bit operations such as bit sum, bit product, bit inversion, bit shift, and bit rotation can be performed.
- the CPU 101 itself is configured and can be implemented with a coprocessor so that saturation operations such as addition, subtraction, multiplication, division, etc. for multimedia processing, and trigonometric functions, etc., can be performed at high speed. There is.
- the ROM 102 records an IPL (Initial Program Loader) that is executed immediately after the power is turned on, and when this is executed, the program recorded on the DVD-ROM is read into the RAM 103 and the execution by the CPU 101 is started.
- the ROM 102 stores an operating system program and various data necessary for operation control of the entire information processing apparatus 100.
- the RAM 103 is for temporarily storing data and programs, and holds programs and data read from the DVD-ROM and other data necessary for game progress and chat communication.
- the CPU 101 provides a variable area in the RAM 103, performs an operation by directly operating the ALU on the value stored in the variable, and temporarily stores the value stored in the RAM 103 in a register. Performs an operation on the register and writes the result back to the memory.
- the controller 105 connected via the interface 104 receives various operation inputs when the user executes the game.
- a mat-type controller 200 as shown in FIG. 2 is used as the controller 105 for executing the game.
- the mat-type controller 200 is arranged on the floor, and a plurality of buttons that change between a pressed state and a non-pressed state by a player's pressing operation with a foot or a hand are arranged in a predetermined area on the surface.
- a left button 201a, a lower button 201b, an upper button 201c, a right button 201d, and the like are arranged.
- buttons are pressed by the user, an operation input corresponding to the pressed button is received.
- the mat-type controller 200 includes four buttons 201a to 201d.
- the number of buttons is not limited to four, and may be three or less or five or more.
- the controller 105 is not limited to the one arranged on the floor surface, and may be a general game controller that a user operates with a hand, a so-called touchpad controller, or a stick-shaped controller.
- the chat communication log data is stored in a rewritable manner.
- the user can record these data in the external memory 106 as appropriate by inputting an instruction via the controller 105.
- the DVD-ROM drive 108 On the DVD-ROM mounted on the DVD-ROM drive 108, a program for realizing the game and image data and sound data associated with the game are recorded. Under the control of the CPU 101, the DVD-ROM drive 108 performs a reading process on the DVD-ROM mounted thereon, reads necessary programs and data, and these are temporarily stored in the RAM 103 or the like.
- the image processing unit 107 processes the data read from the DVD-ROM by the CPU 101 or an image arithmetic processor (not shown) included in the image processing unit 107, and then processes the processed data in a frame memory ( (Not shown).
- the image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing and output to a monitor (not shown) connected to the image processing unit 107. Thereby, various image displays are possible.
- the image calculation processor can execute a two-dimensional image overlay calculation, a transmission calculation such as ⁇ blending, and various saturation calculations at high speed. Also, polygon information arranged in the virtual three-dimensional space and added with various texture information is rendered by the Z buffer method, and the polygon arranged in the virtual three-dimensional space from the predetermined viewpoint position is determined in the direction of the predetermined line of sight It is also possible to perform high-speed execution of operations for obtaining rendered images.
- the CPU 101 and the image arithmetic processor cooperate to draw a character string as a two-dimensional image in the frame memory or draw it on the surface of each polygon according to the font information that defines the character shape.
- the font information is recorded in the ROM 102, but it is also possible to use dedicated font information recorded in the DVD-ROM.
- the NIC 109 is used to connect the information processing apparatus 100 to a computer communication network (not shown) such as the Internet, and is used when configuring a LAN (Local Area Network) 10BASE-T / 100BASE-T standard. And analog modems for connecting to the Internet using telephone lines, ISDN (Integrated Services Digital Network) modems, ADSL (Asymmetric Digital Subscriber Line) modems, and cable television lines for connecting to the Internet It is composed of a cable modem and the like and an interface (not shown) that mediates between these and the CPU 101.
- a computer communication network such as the Internet
- analog modems for connecting to the Internet using telephone lines
- ISDN Integrated Services Digital Network
- ADSL Asymmetric Digital Subscriber Line
- cable television lines for connecting to the Internet It is composed of a cable modem and the like and an interface (not shown) that mediates between these and the CPU 101.
- the audio processing unit 110 converts audio data read from the DVD-ROM into an analog audio signal and outputs it from a speaker (not shown) connected thereto. Further, under the control of the CPU 101, sound effects and music data to be generated during the progress of the game are generated, and sound corresponding to this is output from the speaker.
- the audio processing unit 110 converts the MIDI data into PCM data with reference to the sound source data included in the audio data. If the compressed audio data is in ADPCM format or Ogg Vorbis format, it is expanded and converted to PCM data.
- the PCM data can be output by performing D / A (Digital / Analog) conversion at a timing corresponding to the sampling frequency and outputting it to a speaker.
- the information processing apparatus 100 uses a large-capacity external storage device such as a hard disk to perform the same function as the ROM 102, the RAM 103, the external memory 106, the DVD-ROM attached to the DVD-ROM drive 108, and the like. You may comprise.
- a large-capacity external storage device such as a hard disk to perform the same function as the ROM 102, the RAM 103, the external memory 106, the DVD-ROM attached to the DVD-ROM drive 108, and the like. You may comprise.
- a keyboard for receiving a character string editing input from a user a mouse for receiving various position designations and selection inputs, and the like are connected.
- a general-purpose personal computer can be used instead of the information processing apparatus 100 of the present embodiment.
- the information processing apparatus 100 described above corresponds to a so-called “consumer video game system”, but the present invention can be realized as long as it communicates with other devices via a computer communication network. it can. Therefore, the present invention can be realized on various computers such as a mobile phone, a portable game device, a karaoke apparatus, and a general business computer.
- a general computer like the information processing apparatus 100, includes a CPU, a RAM, a ROM, a DVD-ROM drive, and a NIC, and includes an image processing unit that has simpler functions than the information processing apparatus 100.
- a hard disk as an external storage device
- a flexible disk a magneto-optical disk, a magnetic tape, and the like can be used.
- a keyboard or a mouse is used as an input device.
- the server device and the terminal device realized by such an information processing device 100 constitute a game system as shown in FIG. That is, as shown in FIG. 3, the game system 300 includes one server device 310 and three terminal devices 320a to 320c, which are communicably connected via the Internet.
- the server device 310 and the terminal devices 320a to 320c exist at locations separated from each other, and exchange information with each other via the Internet.
- the number of terminal devices 320 constituting the game system 300 is not limited to three, and may be any number.
- FIGS. 4A and 4B Details of the schematic configurations of the server device 310 and the terminal devices 320a to 320c are as shown in FIGS. 4A and 4B.
- the server device 310 includes a storage unit 311, a registration request reception unit 312, an acquisition request reception unit 313, an extraction unit 314, and an acquisition response transmission unit 315, and a plurality of terminal devices 320 via the Internet. Connected.
- the registration request receiving unit 312 receives a registration request transmitted from any of the plurality of terminal devices 320a to 320c. That is, the registration request reception unit 312 corresponds to a registration request transmission unit 322 of the terminal device 320 described later, and receives the registration request transmitted by the registration request transmission unit 322. Then, the registration request reception unit 312 supplies the received registration request to the storage unit 311.
- the registration request receiving unit 312 is realized, for example, by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
- the storage unit 311 stores a message specified in the received registration request when the registration request receiving unit 312 receives the registration request. As will be described later, a message received from the user by the terminal device 320 is specified in the registration request, and the storage unit 311 stores the received message.
- the storage unit 311 is realized by the function of a large-capacity external storage device such as a RAM 103 or a hard disk.
- the acquisition request receiving unit 313 receives an acquisition request transmitted from any of the plurality of terminal devices 320a to 320c. That is, the acquisition request reception unit 313 corresponds to an acquisition request transmission unit 323 of the terminal device 320 described later, and receives the acquisition request transmitted by the acquisition request transmission unit 323. Then, the acquisition request reception unit 313 supplies the received acquisition request to the extraction unit 314.
- the acquisition request receiving unit 313 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
- the extraction unit 314 extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit 311 based on the grade specified in the received acquisition request. That is, when the acquisition request receiving unit 313 receives the acquisition request, the extraction unit 314 accesses the storage unit 311 and extracts the stored message. Then, the extraction unit 314 supplies the extracted message to the acquisition response transmission unit 315. As will be described later, the score of the user playing on the terminal device 320 is specified in the acquisition request, and the extraction unit 314 extracts a message based on the specified score.
- the extraction unit 314 is realized, for example, when the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
- the acquisition response transmission unit 315 transmits an acquisition response designating the extracted message to the terminal device 320 that has transmitted the acquisition request. That is, the acquisition response transmission unit 315 receives the message extracted by the extraction unit 314, generates an acquisition response that designates the message, and transmits the generated acquisition response to the terminal device 320 via the Internet. Since this acquisition response is a response to the acquisition request received by the acquisition request reception unit 313, the acquisition response transmission unit 315 transmits the acquisition request to the terminal device 320 that has transmitted the acquisition request.
- the acquisition response transmission unit 315 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
- the terminal device 320 includes a reception unit 321, a registration request transmission unit 322, an acquisition request transmission unit 323, a presentation unit 324, and an acquisition response reception unit 325.
- the accepting unit 321 accepts an input of a message regarding a game played on the terminal device 320 from the user of the terminal device 320. That is, the reception unit 321 receives messages such as advice and comments for capturing the game from the user. Then, the reception unit 321 supplies the received message to the registration request transmission unit 322.
- the accepting unit 321 is realized by, for example, the controller 105 connected via the interface 104 and other functions such as a keyboard while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
- the registration request transmission unit 322 transmits a registration request designating the accepted message to the server device 310. That is, the registration request transmission unit 322 generates a registration request for designating the message so that the message received by the receiving unit 321 is stored in the server device 310, and sends the generated registration request to the server device 310 via the Internet. Send.
- the registration request transmission unit 322 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
- the acquisition request transmission unit 323 transmits an acquisition request for designating the result of the user to the server device 310.
- the acquisition request transmission unit 323 generates an acquisition request and transmits the generated acquisition request to the server device 310 via the Internet in order to acquire a message to be presented to the user who plays the game from the server device 310.
- the acquisition request transmission unit 323 since the acquisition request transmission unit 323 acquires a message based on the score of the user who plays the game, the acquisition request transmission unit 323 generates an acquisition request that specifies the score of the user, and transmits the generated acquisition request to the server device 310.
- the acquisition request transmission unit 323 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
- the acquisition response receiving unit 325 receives the acquisition response transmitted from the server device 310. That is, the acquisition response receiving unit 325 receives an acquisition response that is a response to the acquisition request transmitted by the acquisition request transmission unit 323 of the terminal device 320. Then, the acquisition response reception unit 325 supplies the received acquisition response to the presentation unit 324.
- the acquisition response receiving unit 325 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
- the presenting unit 324 presents a message specified in the received acquisition response to the user who plays the game on the terminal device 320. That is, the presentation unit 324 presents the message specified in the acquisition response received by the acquisition response reception unit 325, that is, the message extracted from the storage unit 311 of the server device 310, to the user by outputting it to the monitor.
- the presentation unit 324 is realized, for example, by using the function of the image processing unit 107 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
- the game system 300 including the server device 310 and the terminal device 320 having such a configuration will be described below with a dance game as an example in order to describe specific processing in detail. That is, in the present embodiment, a description will be given by taking as an example a dance game in which a user dances in accordance with the rhythm of a song and competes for a high score according to the performance.
- FIG. 5 is a diagram showing a configuration example of the game screen according to the present embodiment.
- Each of the plurality of terminal devices 320a to 320c generates various images for configuring a game such as the game screen 500, and displays them on the monitor by the function of the image display unit.
- a plurality of types of instruction images 501a to 501d appear in order from the bottom along the movement lanes 502a to 502d (lanes corresponding to the type of the instruction image 501) and move upward in the game screen 500. And disappear.
- the instruction images 501a to 501d represent arrow symbols in different directions, and correspond to an operation of pressing (stepping on) the buttons 201a to 201d of the mat-type controller 200 described above. That is, (A) An instruction image 501a, which is a left-pointing arrow symbol, instructs the user to step on the left button 201a of the mat type controller 200. (B) An instruction image 501b, which is a downward arrow symbol, instructs the user to step on the down button 201b of the mat-type controller 200. (C) An instruction image 501c, which is an upward arrow symbol, instructs the user to step on the mat controller 200's upper button 201c. (D) The instruction image 501d, which is a right-pointing arrow symbol, instructs the user to step on the right button 201d of the mat type controller 200.
- These instruction images 501a to 501d appear from the lower ends (starting points) of the moving lanes 502a to 502d in synchronization with the rhythm of the music to be reproduced, and move upward in the moving lanes 502a to 502d. It disappears at the upper end (end point) of 502a to 502d. Then, at the timing when any one of the instruction images 501a to 501d reaches the reference images 503a to 503d (objects having the same shape as the instruction images 501a to 501d are fixedly arranged), the instruction image is displayed. An operation corresponding to 501a to 501d is required.
- the user (1) At the timing when the instruction image 501a displayed at the uppermost position moves to the reference image 503a (more specifically, when the instruction image 501a and the reference image 503a are exactly overlapped), Step on button 201a, (2) At the timing when the instruction image 501c displayed at the second position from the top moves to the reference image 503c, the upper button 201c of the mat type controller 200 is depressed, (3) At the timing when the instruction image 501d displayed at the third position from the top moves to the reference image 503d, the right button 201d of the mat type controller 200 is depressed, (4) When the instruction image 501b displayed at the fourth position from the top moves to the reference image 503b, the lower button 201b of the mat type controller 200 is stepped on, (5) At the timing when the instruction image 501a displayed at the fifth position from the top moves to the reference image 503a, the left button 201a of the mat type controller 200 is depressed, (6) Stepping on the upper button 201c of the mat type controller 200 at
- the user playing this game can advance the game while taking a dance step according to the music to be played. That is, if the user can step on the buttons 201a to 201d at the exact timing instructed, the user can dance an exemplary dance that matches the music to be played, and a high score can be obtained. On the other hand, if the user cannot step on the buttons 201a to 201d at the exact timing instructed, the exemplary dance cannot be performed and the score obtained is low.
- a user playing such a dance game can input a message regarding the game.
- the “message” means a hint, advice, comment or the like for playing the game.
- a user who has played a dance game can input advice and comments for playing the game well based on his / her experience of play, and can convey it to other users who play the same dance game. .
- FIG. 6 shows a state in which a user 601c playing a dance game as described above in the terminal device 320c of the game system 300 is inputting a message related to the game. Specifically, the user 601c inputs a message “here, right foot forward” as advice for playing the game well. That is, the user 601c thinks that the player who plays with the right foot forward at a certain timing of the dance game can play the game better, and sends a message to other users who play the same dance game. I'm trying to tell you.
- the user 601c inputs the message “here, right foot forward” by inputting the character string of the message to be input to the terminal device 320c via the controller 105, the keyboard, or the like.
- the user 601c can also input the timing of presenting the message together with the message, that is, the presentation timing such as which scene of which stage in the game is to be presented.
- the timing of presenting the message can be arbitrarily set or may be configured as follows. That is, a plurality of points may be set in advance in the game as a message input timing, and the user 601c who has input the message may select a timing for presenting the message from a plurality of predetermined points. For example, at a point where the flow of the game branches, such as a point that switches to a large motion after a small motion in a dance game, or a point that switches to a movement of the leg or lower body after the movement of the upper body continues, It can be configured to allow message input. Since the difficulty of the operation at such a switching point is high, the message displayed there is effective for the user who is playing the game.
- the gameability is also improved.
- a user can play a subsequent game advantageously or smoothly, and the interest property of a game improves more.
- the registration request transmission unit 322 of the terminal device 320c When the user 601c inputs a message and its presentation timing, and the reception unit 321 of the terminal device 320c receives them, the registration request transmission unit 322 of the terminal device 320c then inputs the input message and the presentation timing, and then the user 601c.
- a registration request 602 for designating the grade of the registration is generated, and the generated registration request 602 is transmitted to the server device 310.
- the “score” represents a result or skill based on the user's past play contents in the game. In the present embodiment, the grade is expressed in 10 stages from the lowest level “1” to the highest level “10”. In the example of FIG. 6, the user 601c who has input the message has a score of level “6” depending on the past play contents of the game.
- the registration request transmission unit 322 acquires the grade of the user 601 c at the level “6”, and transmits the registration request 602 in which the obtained grade, a message, and the like are designated to the
- the registration request 602 is a request command to the server apparatus 310 for storing a message or the like in the storage unit 311 of the server apparatus 310.
- the registration request 602 has a transmission format suitable for network communication in order to appropriately transmit data such as a message to the server apparatus 310.
- the transmitted registration request 602 is transmitted to the server apparatus 310 via the Internet as shown in FIG. Thereafter, when the registration request 602 reaches the server device 310, the registration request receiving unit 312 of the server device 310 receives the registration request 602.
- the server apparatus 310 that has received the registration request 602 uses the message specified in the received registration request 602 as the result of the user 601c who has input the message specified in the received registration request 602, and the presentation timing of the message.
- the information is stored in the storage unit 311 included in the server device 310 in association with each other.
- the storage unit 311 includes a storage device such as a hard disk, and stores and accumulates messages received by the terminal devices 320a to 320c.
- the storage unit 311 of the server device 310 has already stored several messages previously received in any of the terminal devices 320 a to 320 c in association with the results of the user who input the message. It is in a state of memorizing. Specifically, a message (message A) “jump here!” Input by a user with a level “5” score and a message “message tempo increases from here” entered by a user with a level “4” score A message group such as a message (message B) and a message (message C) input by a user having a grade of “9”, “This is one turn to the left!” Has already been stored. In such a state, the message (message X) “the right foot forward” input by the user 601c is newly stored in the storage unit 311 together with the result (level “6”) of the user 601c. Added to the group.
- the game system 300 collects messages received by each of the three terminal devices 320a to 320c connected via the Internet in the storage unit 311 of the single server device 310. , Will accumulate.
- the acquisition request transmission unit 323 of the terminal device 320a first acquires the result of the user 601a.
- the user 601a has the same level “6” as the user 601c. That is, the score of the user 601a is set before the start of game play based on the past play contents and the like, and is stored in a storage medium such as the external memory 106 connected to the terminal device 320a.
- the acquisition request transmission unit 323 acquires the score of the user 601a (level “6” in the example of FIG. 7) by accessing the external memory 106 or the like. .
- the acquisition request transmission unit 323 Upon acquiring the grade of the user 601a, the acquisition request transmission unit 323 generates an acquisition request 603 that specifies the grade of the user 601a, and transmits the acquisition request 603 to the server device 310. This is because the results of the user 601a are supplied to the server device 310 and a message is acquired from the messages stored in the storage unit 311 based on the results.
- the acquisition request 603 is a request command to the server apparatus 310 for acquiring a message stored in the storage unit 311 of the server apparatus 310.
- the acquisition request 603 has a transmission format suitable for network communication in order to appropriately transmit the result data of the user 601a to the server device 310.
- the acquired acquisition request 603 is transmitted to the server apparatus 310 via the Internet.
- the acquisition request receiving unit 313 of the server apparatus 310 receives the acquisition request 603.
- the extraction unit 314 of the server device 310 next receives a message satisfying a predetermined extraction condition from the message stored in the storage unit 311 based on the grade specified in the received acquisition request 603. Extract. Specifically, the extraction unit 314 compares the grade specified in the received acquisition request 603 with the grade stored in association with each message in the storage unit 311. Then, the extraction unit 314 extracts a message associated with a grade that matches the designated grade from the messages in the storage unit 311.
- match means that the two grades are equal or the difference is within a predetermined range. That is, the extraction unit 314 extracts a message received from a user who has the same level of skill as the user 601a who started playing the game. This is because messages from users with similar skills are considered to be more effective than messages from users with greatly different skills.
- each message such as message A, message B, message C... Message X stored in the storage unit 311 has a level “ 5 ”, level“ 4 ”, level“ 9 ”... Level“ 6 ”, and the like are associated with each other.
- a score of level “6” is designated as the score of the user 601a who has started playing the game on the terminal device 320a.
- the extraction unit 314 compares the level “6”, which is the grade specified in the received acquisition request 603, with the grade associated with each message in the storage unit 311.
- a message associated with a matching grade that is, a grade whose level difference is within ⁇ 1 is extracted.
- a message A (level “5”), a message X (level “6”), and the like are extracted.
- the acquisition response transmission unit 315 of the server device 310 next acquires the acquisition response 604 that specifies the extracted message (message A, message X, etc.) and the presentation timing associated therewith. And the generated acquisition response 604 is transmitted to the terminal device 320a that transmitted the acquisition request 603. This is because the extracted message is supplied to the terminal device 320a and presented to the user 601a who plays the game.
- the acquisition response 604 is a response to the acquisition request 603.
- the acquisition response 604 is in a transmission format suitable for network communication in order to appropriately transmit data such as a message to the terminal device 320a from which the user 601a has started playing the game.
- the transmitted acquisition response 604 is transmitted via the Internet to the terminal device 320a that transmitted the acquisition request 603, that is, the user 601a is about to start playing the game. Thereafter, when the acquisition response 604 reaches the terminal device 320a, the acquisition response reception unit 325 of the terminal device 320a receives the acquisition response 604.
- the presentation unit 324 of the terminal device 320a When the acquisition response 604 is received, the presentation unit 324 of the terminal device 320a then presents the message specified in the received acquisition response 604 to the user 601a playing the game on the terminal device 320a at a predetermined presentation timing. To do. That is, the presentation unit 324 presents the message specified in the received response 604 (that is, the message A extracted from the storage unit 311, the message X, etc.) associated with the progress of the game started by the user 601 a. At the timing, the content of the message is displayed on the monitor via the image processing unit 107.
- the predetermined presentation timing is any timing in the dance game set by the user 601c who inputs the message. For example, typically, the predetermined presentation timing is a timing at which the flow of the game is switched such that the dance action is switched.
- FIG. 9 shows a state in which the dance game progresses while the instruction images 501a to 501d move along the movement lanes 502a to 502d in synchronization with the reproduced music.
- the progress of the game has reached the presentation timing associated with the message X “the right foot forward” input by the user 601c described above, Message X is displayed.
- the presentation unit 324 presents each of the message A, the message X, and the like extracted from the storage unit 311 of the server device 310 at the respective presentation timings during the progress of the dance game to be played, the image processing unit 107.
- a message is displayed in the game screen 500 of the monitor via the and is presented to the user 601a who plays the game.
- a user 601a playing a game while looking at such a game screen 500 plays the game while obtaining hints and advice for playing the game well from various messages displayed at various timings. Can do.
- FIG. 10 is a flowchart showing a processing flow of the terminal device 320 in the present embodiment.
- each of the three terminal devices 320a to 320c connected via the network executes processing in a flow as shown in FIG.
- the terminal device 320 When the processing of the terminal device 320 is started, after various initialization processes, the terminal device 320 first determines whether or not the game is started (step S1001). That is, the terminal device 320 determines whether or not an input to start playing a dance game provided by the terminal device 320 is received by the controller 105 or the like that receives various input processes from the user. If the game is not started (step S1001; NO), the process of the terminal device 320 stays at step S1001 and waits until the game starts.
- the acquisition request transmission unit 323 of the terminal device 320 transmits a message acquisition request 603 to the server device 310 (step S1002). This is because a message to be presented to the user who wants to play the game is acquired from the server device 310.
- the grade of the user as a reference for acquiring a message from the server device 310 is specified.
- the acquisition response receiving unit 325 of the terminal device 320 next determines whether or not the acquisition response 604 has been received from the server device 310 (step S1003).
- the acquisition response 604 is a response from the server device 310 to the message acquisition request 603. If the acquisition response 604 has not been received (step S1003; NO), the processing of the terminal device 320 remains at step S1001 and waits until the acquisition response 604 is received. This is because if the acquisition response 604 cannot be received, a message to be presented during the game cannot be acquired.
- the terminal device 320 When receiving the acquisition response 604, the terminal device 320 then advances the started game (step S1004). In other words, the terminal device 320 plays the music and advances the dance game by displaying various game images such as the instruction images 501a to 501d on the monitor as appropriate in accordance with the reproduction of the music.
- the presentation unit 324 of the terminal device 320 determines whether or not the message presentation timing is reached during the progress of the game (step S1005).
- the presentation timing is reached (step S1005; YES)
- the message is presented to the user. (Step S1006). That is, the presentation unit 324 presents the content of the message acquired from the server device 310 in the game screen 500, thereby presenting hints and advice regarding the game to the user.
- the process of the terminal device 320 shifts to the subsequent process without the message being presented.
- step S1007 determines whether or not the ongoing game has ended. If the game has not ended (step S1007; NO), the process of the terminal device 320 returns to step S1004 again, and a process for further progressing the game is executed.
- step S1005 the presentation unit 324 determines whether or not the message presentation timing has come. When the presentation timing comes, the message is presented. In this way, the terminal device 320 advances the game while presenting each of the acquired messages to the user at the presentation timing until the game ends.
- the terminal device 320 updates the user's score based on the user's play contents during the game (step S1008). For example, when the user's play content is good and a stage with a high difficulty level is cleared, the user's score increases. On the other hand, when a user's play content is bad and a stage clear fails, a user's grade falls.
- the receiving unit 321 of the terminal device 320 When the game ends and the user's score is updated, the receiving unit 321 of the terminal device 320 then receives a message from the user who played the game (step S1009). That is, the user who played the game can input a message regarding the game. Accordingly, the user can transmit messages such as hints and advice for playing the game well to other users who play the same game based on his / her experience of playing.
- the accepting unit 321 of the terminal device 320 accepts an input of a message from the user via the controller 105 or a keyboard provided.
- the registration request transmission unit 322 of the terminal device 320 When the message is received, the registration request transmission unit 322 of the terminal device 320 generates a registration request 602 that specifies the received message, and transmits the generated registration request 602 to the server device 310 (step S1010). . This is because the message received from the user is registered in the server device 310 and presented to other users who play the game later. Thereafter, the processing of the terminal device 320 ends.
- FIG. 11 is a flowchart showing a processing flow of the server apparatus 310 in the present embodiment.
- the server device 310 connected via the network to the terminal devices 320a to 320c that perform the processing as described above executes the processing in the flow as shown in FIG.
- step S1101 When the processing of the server device 310 is started, after the various initialization processes, first, whether or not the acquisition request receiving unit 313 of the server device 310 has received the acquisition request 603 transmitted from any of the terminal devices 320a to 320c. Is determined (step S1101). As described above, each of the three terminal devices 320a to 320c transmits an acquisition request 603 to the server device 310 in order to acquire a message to be presented to the user who plays the game. Here, the acquisition request receiving unit 313 of the server device 310 determines whether or not the acquisition request 603 from any of the terminal devices 320 has been received.
- the extraction unit 314 of the server device 310 extracts a stored message based on the user's grade specified in the acquisition request 603 (step S1102). Specifically, the extraction unit 314 extracts a message input from a user who has a grade that matches the grade of the user from among the messages in the storage unit 311. This is because messages from users with similar skills are considered to be more effective than messages from users with greatly different skills.
- the acquisition response transmission unit 315 of the server device 310 When the message is extracted, the acquisition response transmission unit 315 of the server device 310 generates an acquisition response 604 that specifies the extracted message and its presentation timing, and transmits the acquisition request 603 to the terminal device 320 that has transmitted the acquisition request 603. An acquisition response 604 is transmitted (step S1103). This is because the extracted message is provided to the terminal device 320 that has requested acquisition of the message.
- the processing of the server device 310 returns to step S1101. That is, the acquisition request receiving unit 313 determines whether or not the acquisition request 603 has been received from any of the terminal devices 320a to 320c. As long as the acquisition request 603 is received, a process of extracting the stored message and transmitting the acquisition response 604 to the terminal device 320 is executed.
- step S1101 when the acquisition request 603 is not received (step S1101; NO), it is determined whether or not the registration request receiving unit 312 of the server device 310 has received the registration request 602 transmitted from any of the terminal devices 320a to 320c. Determination is made (step S1104). As described above, each of the three terminal devices 320 a to 320 c transmits a message registration request 602 received from the user to the server device 310. Here, the registration request receiving unit 312 of the server device 310 determines whether or not the registration request 602 from any one of the terminal devices 320 has been received.
- the storage unit 311 of the server device 310 stores the received message specified in the registration request 602 (step S1105). That is, the storage unit 311 accumulates and stores messages received from the user in each of the three terminal devices 320a to 320c. Thereafter, the processing of the server device 310 returns to step S1101.
- step S1104 when the registration request 602 is not received (step S1104; NO), the processing of the server device 310 returns to step S1101. That is, it is determined whether or not the acquisition request 603 and the registration request 602 are received from any one of the terminal devices 320a to 320c connected via the network. As long as these are received, corresponding processes such as message extraction, transmission of the acquisition response 604, message storage, and the like continue to be executed.
- the game system 300 stores a message regarding a game input by the user in each of the plurality of terminal devices 320a to 320c in the storage unit 311 of the server device 310. Then, in the game system 300, when a user tries to play a game on any of the terminal devices 320, a user who has a score that matches the score of the user who wants to play the game is input from the stored message. The extracted message is extracted and presented to the user who plays the game. As a result, a user who plays the game can play the game while obtaining a message from a user having the same level of skill as that of the user, that is, a hint or advice that is considered effective based on his / her skill.
- Embodiment 2 Next, Embodiment 2 of the present invention will be described.
- the game system 300 according to the first embodiment extracts a message from stored messages based on the results of the user and presents the extracted message to the user who plays the game.
- the game system 300 in the present embodiment calculates an evaluation for the message, further extracts a message based on the evaluation, and presents it to the user who plays the game. This will be described below.
- the game system 300 provides a dance game to the user as in the first embodiment (FIG. 3), and includes one server device 310 and three servers that are communicably connected via the Internet. Terminal devices 320a to 320c are provided.
- the schematic configurations of the server device 310 and the terminal devices 320a to 320c are as shown in FIGS. 12A and 12B.
- the terminal device 320 illustrated in FIG. 12B includes a reception unit 321, a registration request transmission unit 322, an acquisition request transmission unit 323, a presentation unit 324, and an acquisition response reception unit 325, as in the first embodiment (FIG. 4B).
- the reception unit 321 of the terminal device 320 receives an input of a message regarding the game from the user.
- the message is supplied to the server device 310 via the registration request transmission unit 322 and the registration request reception unit 312 and stored in the storage unit 311.
- the results of the user are supplied to the server device 310 via the acquisition request transmission unit 323 and the acquisition request reception unit 313.
- the extraction unit 314 extracts a message that satisfies a predetermined extraction condition from the messages stored in the storage unit 311. Further, the extracted message is supplied to the terminal device 320 via the acquisition response transmission unit 315 and the acquisition response reception unit 325.
- the presentation unit 324 presents the extracted message to the user who plays the game.
- the server device 310 further includes an update request receiving unit 316
- the terminal device 320 further includes a calculating unit 327 and an update request transmitting unit 326.
- Calculating unit 327 calculates an evaluation value for the presented message when the game play ends.
- the “evaluation value” is a value indicating whether or not the message is effective.
- the evaluation values are expressed in five stages from the lowest evaluation “1” to the highest evaluation “5”. That is, the calculation unit 327 calculates evaluation values from the evaluation “1” to the evaluation “5” as an index as to whether or not the message presented during the game play is effective for the user. Then, the calculation unit 327 supplies the calculated evaluation value to the update request transmission unit 326.
- the calculation unit 327 is realized, for example, when the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
- the update request transmission unit 326 transmits an update request designating the presented message and the calculated evaluation value to the server device 310. That is, when the game play ends, the update request transmission unit 326 associates the message presented by the presentation unit 324 during the play with the evaluation value calculated by the calculation unit 327 for the message. Then, the update request transmission unit 326 generates an update request and transmits the update request to the server device 310 via the Internet in order to store them in the storage unit 311 of the server device 310.
- the update request transmission unit 326 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
- the update request receiving unit 316 receives the update request transmitted from the terminal device 320. That is, the update request receiving unit 316 corresponds to an update request transmitting unit 326 of the terminal device 320 to be described later, and receives the update request transmitted by the update request transmitting unit 326. Then, the update request receiving unit 316 supplies the received update request to the storage unit 311.
- the storage unit 311 supplied with the update request stores the evaluation value specified in the update request in association with the message specified in the update request.
- the update request receiving unit 316 is realized, for example, by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
- FIGS. 13 and 14 an example in which the game play ends and the calculation unit 327 calculates the evaluation value will be described with reference to FIGS. 13 and 14.
- the same situation as in the first embodiment (FIGS. 5 to 9) will be taken as an example, and the description will be continued. That is, a situation will be described in which a user 601a having a score of level “6” plays a dance game on the terminal device 320a while viewing a message X input by another user 601c, a message A, or the like.
- FIG. 13 shows a state of the game screen 500 when the user 601a plays a dance game and clears the stage where the user has played, the result of the user 601a is raised from the level “6” to the level “7”. Show.
- the calculation unit 327 of the terminal device 320a calculates the evaluation value based on the change in the result of the user 601a. That is, in the example of FIG. 13, the calculation unit 327 reflects the result that the score of the user 601a has increased from the level “6” to the level “7”. The second best evaluation value “4” is calculated. The fact that the level of the user 601a has increased is considered that there is a high possibility that the message presented during the play was effective.
- FIG. 14 shows that as a result of the user 601a playing a dance game and being unable to clear the stage where the play was made, the game was over, and the result of the user 601a decreased from the level “6” to the level “5”
- the state of the game screen 500 of the example of a case is shown.
- the calculation unit 327 of the terminal device 320a reflects the result that the result of the user 601a has been lowered from the level “6” to the level “5”, and the message presented during the play is lowered by five levels.
- the second worst evaluation value “2” is calculated. The fact that the level of the user 601a has decreased is considered that there is a high possibility that the message presented during play was not effective.
- the calculation unit 327 performs an intermediate evaluation “ The evaluation value “3” is calculated. In addition, when the score of the user 601a who played the game is significantly improved, the calculation unit 327 calculates the highest evaluation value “5” for the message presented during the play. Furthermore, if the score of the user 601a who played the game is significantly reduced, the calculation unit 327 calculates the lowest evaluation value “1” for the message presented during the play.
- the calculation unit 327 of the terminal device 320a calculates various evaluation values for the message presented during play based on the change in the results of the user 601a who played the game. Thereby, the calculation unit 327 determines an index as to whether or not the message is effective.
- the update request transmission unit 326 of the terminal device 320a When the evaluation value is calculated, as shown in FIG. 15, the update request transmission unit 326 of the terminal device 320a generates an update request 605 that specifies the presented message and the calculated evaluation value.
- the update request 605 is transmitted to the server device 310. This is because the evaluation value calculated for the presented message is supplied to the server device 310 and the storage unit 311 is updated.
- the update request 605 is a request command to the server device 310 for causing the storage unit 311 of the server device 310 to store the evaluation value calculated for the presented message.
- the update request 605 has a transmission format suitable for network communication in order to appropriately transmit message and evaluation value data to the server apparatus 310.
- the transmitted update request 605 is transmitted to the server device 310 via the Internet. Thereafter, when the update request 605 reaches the server device 310, the update request receiving unit 316 of the server device 310 receives the update request 605.
- the server apparatus 310 that has received the update request 605 stores the evaluation value similarly specified in the update request 605 in the storage unit 311 in association with the message specified in the received update request 605.
- the storage unit 311 in FIG. 15 has already stored various messages accepted by each of the terminal devices 320a to 320c, such as message A, message B, message C,.
- evaluation values for the message A, the message X, etc. presented to the user 601a who played the game are further stored in association with these messages.
- the evaluation value calculated as a result of the play of the user 601a is newly stored in association with the message A, the message X, etc. stored in the storage unit 311.
- an evaluation value of evaluation “4” is newly stored.
- each message stored in the storage unit 311 already stores some evaluation values calculated in the past in any of the terminal devices 320a to 320c.
- the message A has values “3”, “4”, “1”
- the message B has values “5”, “4”, “2”, “5”
- the message C has “2”.
- the value “5” is already stored in the message X as an evaluation value.
- an evaluation value of “4” calculated as a result of the play of the user 601a is newly stored for the message A, the message X, etc. presented to the user 601a.
- new evaluation values are not stored as they are for messages B and C, which are messages that have not been presented.
- the storage unit 311 accumulates and stores the evaluation value calculated based on the change in the result of the user when presented to the user who played the game. .
- the storage unit 311 accumulates and stores the evaluation value calculated based on the change in the result of the user when presented to the user who played the game.
- the extraction unit 314 of the server device 310 extracts a message from the storage unit 311, the message is also based on the evaluation value. Will come to extract. That is, when receiving the message acquisition request 603, the extraction unit 314 according to the first embodiment stores a message received from a user having a score that matches the user's score based on the score of the user who started the game. Extracted from part 311. In the present embodiment, in addition to the user's results, the extraction unit 314 extracts a message based on an evaluation value associated with the stored message.
- FIG. 17 shows a case where a user having a score of level “5” starts a game on any of the terminal devices 320a to 320c.
- the extraction unit 314 first stores a message associated with a score that matches the score of the level “5” among the stored messages, that is, the level difference from the level “5” is within ⁇ 1.
- a message associated with a grade that fits is extracted.
- a message A level “5”
- a message B level “4”
- a message X level “6”
- the like are extracted as messages associated with matching grades.
- the message C level “9” or the like is not extracted because the grades do not match.
- the extracting unit 314 When a message associated with a matching score is extracted, the extracting unit 314 further focuses on an evaluation value stored in association with the extracted message, and the average of the evaluation values is equal to or greater than a predetermined threshold value. Extract some messages further. That is, the extraction unit 314 calculates an average of evaluation values for each message associated with matching results, and compares the calculated average with a predetermined threshold value. Then, the extraction unit 314 extracts the message if it is equal to or greater than the threshold, and does not extract the message if the threshold is not reached. This is because it is considered that it is more effective for a user who plays a game to extract and present a message that is highly evaluated as much as possible.
- the predetermined threshold is “4.0”
- the condition that the threshold value is equal to “4.0”, that is, a predetermined threshold value or more is satisfied. Therefore, the extraction unit 314 extracts the message B.
- the extraction unit 314 extracts the message X.
- the extraction unit 314 extracts a message associated with a score that matches the score of the user who started the game from the stored messages, and the average evaluation value is equal to or greater than a predetermined threshold value. Extract messages.
- the game system 300 can extract a relatively highly evaluated message from among messages input by users having similar skills, and can present the extracted message to the user who plays the game.
- FIG. 18 is a flowchart showing a processing flow of the terminal device 320 in the present embodiment.
- each of the three terminal devices 320a to 320c connected via the network executes a flow process as shown in FIG.
- the terminal device 320 When the process of the terminal device 320 is started, after various initialization processes, the terminal device 320 first determines whether or not the game is started (step S1801). That is, the terminal device 320 determines whether or not an input to start playing a dance game provided by the terminal device 320 is received by the controller 105 or the like that receives various input processes from the user. If the game is not started (step S1801; NO), the process of the terminal device 320 stays at step S1801 and waits until the game starts.
- the acquisition request transmission unit 323 of the terminal device 320 transmits a message acquisition request 603 to the server device 310 (step S1802). This is because a message to be presented to the user who wants to play the game is acquired from the server device 310.
- the grade of the user as a reference for acquiring a message from the server device 310 is specified.
- the acquisition response receiving unit 325 of the terminal device 320 next determines whether or not the acquisition response 604 is received from the server device 310 (step S1803).
- the acquisition response 604 is a response from the server device 310 to the message acquisition request 603.
- the processing of the terminal device 320 remains at step S1801 and waits until the acquisition response 604 is received. This is because if the acquisition response 604 cannot be received, a message to be presented during the game cannot be acquired.
- the terminal device 320 When receiving the acquisition response 604, the terminal device 320 then advances the started game (step S1804). In other words, the terminal device 320 plays the music and advances the dance game by displaying various game images such as the instruction images 501a to 501d on the monitor as appropriate in accordance with the reproduction of the music.
- the presentation unit 324 of the terminal device 320 determines whether or not the message presentation timing is reached during the progress of the game (step S1805), and when the presentation timing is reached (step S1805; YES), the message is presented to the user. (Step S1806). That is, the presentation unit 324 presents the content of the message acquired from the server device 310 in the game screen 500, thereby presenting hints and advice regarding the game to the user. On the other hand, when it is not the presentation timing (step S1805; NO), the process of the terminal device 320 shifts to the subsequent process without presenting the message.
- the terminal device 320 determines whether or not the game in progress has ended (step S1807). If the game has not ended (step S1807; NO), the process of the terminal device 320 returns to step S1804 again, and a process for further progressing the game is executed. In step S1805, the presentation unit 324 determines whether or not the message presentation timing has come, and presents the message at the presentation timing. In this way, the terminal device 320 advances the game while presenting each of the acquired messages to the user at the presentation timing until the game ends.
- the terminal device 320 updates the user's score based on the user's play contents during the game (step S1808). For example, if the user's play content is good and a stage with a high difficulty level is cleared, the user's score increases. On the other hand, when a user's play content is bad and a stage clear fails, a user's grade falls.
- the calculation unit 327 of the terminal device 320 next calculates an evaluation value for the presented message based on the change in the score of the user who played the game (step) S1809).
- an evaluation value for the presented message based on the change in the score of the user who played the game (step) S1809).
- the user's grade for example, when the grade goes up, a relatively high evaluation value is calculated, and when the grade goes down, a relatively low grade is calculated.
- the update request transmission unit 326 of the terminal device 320 transmits an update request 605 specifying the evaluation value to the server device 310 (step S1810). This is because the evaluation value calculated for the presented message is stored in the server device 310. The evaluation value is used as a reference when extracting a message to be presented to other users who will play the game later.
- the receiving unit 321 of the terminal device 320 When the update request 605 is transmitted, the receiving unit 321 of the terminal device 320 further receives a message from the user who played the game (step S1811). That is, the user who played the game can input a message regarding the game. Accordingly, the user can transmit messages such as hints and advice for playing the game well to other users who play the same game based on his / her experience of playing.
- the accepting unit 321 of the terminal device 320 accepts an input of a message from the user via the controller 105 or a keyboard provided.
- the registration request transmission unit 322 of the terminal device 320 When the message is received, the registration request transmission unit 322 of the terminal device 320 generates a registration request 602 that specifies the received message, and transmits the generated registration request 602 to the server device 310 (step S1812). . This is because the message received from the user is registered in the server device 310 and presented to other users who play the game later. Thereafter, the processing of the terminal device 320 ends.
- FIG. 19 is a flowchart showing a processing flow of the server apparatus 310 in the present embodiment.
- step S1901 When the processing of the server device 310 is started, after the various initialization processes, first, whether or not the acquisition request receiving unit 313 of the server device 310 has received the acquisition request 603 transmitted from any of the terminal devices 320a to 320c. Is determined (step S1901). As described above, each of the three terminal devices 320a to 320c transmits an acquisition request 603 to the server device 310 in order to acquire a message to be presented to the user who plays the game. Here, the acquisition request receiving unit 313 of the server device 310 determines whether or not the acquisition request 603 from any of the terminal devices 320 has been received.
- the extraction unit 314 of the server device 310 stores a stored message based on the user's grade specified in the acquisition request 603 and the stored evaluation value. Is extracted (step S1902). Specifically, the extraction unit 314 extracts a message input from a user having a result that matches the result of the user from among the messages in the storage unit 311, and among them, the average evaluation value is a predetermined value. Extract messages above the threshold. This is because, among messages from users with similar skills, messages that have been relatively highly evaluated are considered to be more effective for users who play the game.
- the acquisition response transmission unit 315 of the server device 310 When the message is extracted, the acquisition response transmission unit 315 of the server device 310 generates an acquisition response 604 that specifies the extracted message and its presentation timing, and transmits the acquisition request 603 to the terminal device 320 that has transmitted the acquisition request 603. An acquisition response 604 is transmitted (step S1903). This is because the extracted message is provided to the terminal device 320 that has requested acquisition of the message.
- the processing of the server device 310 returns to step S1901. That is, the acquisition request receiving unit 313 determines whether or not the acquisition request 603 has been received from any of the terminal devices 320a to 320c. As long as the acquisition request 603 is received, a process of extracting the stored message and transmitting the acquisition response 604 to the terminal device 320 is executed.
- step S1901 when the acquisition request 603 is not received (step S1901; NO), it is determined whether the registration request receiving unit 312 of the server device 310 has received the registration request 602 transmitted from any of the terminal devices 320a to 320c. Determination is made (step S1904). As described above, each of the three terminal devices 320 a to 320 c transmits a message registration request 602 received from the user to the server device 310. Here, the registration request receiving unit 312 of the server device 310 determines whether or not the registration request 602 from any one of the terminal devices 320 has been received.
- the storage unit 311 of the server device 310 stores the received message specified in the registration request 602 (step S1905). That is, the storage unit 311 accumulates and stores messages received from the user in each of the three terminal devices 320a to 320c. Thereafter, the processing of the server device 310 returns to step S1901.
- step S1904 when the registration request 602 is not received (step S1904; NO), whether or not the update request receiving unit 316 of the server device 310 further receives the update request 605 transmitted from any of the terminal devices 320a to 320c. Is determined (step S1906). As described above, each of the three terminal devices 320 a to 320 c transmits the message update request 605 presented to the user to the server device 310. Here, the update request receiving unit 316 of the server device 310 determines whether or not the update request 605 from any one of the terminal devices 320 has been received.
- step S1906 When the update request 605 is received (step S1906; YES), the storage unit 311 of the server device 310 is similarly specified in the update request 605 in association with the presented message specified in the update request 605.
- the evaluation value is stored (step S1907).
- the stored evaluation value is used as a message extraction reference in step S1902. Thereafter, the processing of the server device 310 returns to step S1901.
- step S1906 the processing of the server device 310 returns to step S1901. That is, whether or not the acquisition request 603, the registration request 602, and the update request 605 are continuously received from any of the terminal devices 320a to 320c connected via the network is determined. As long as these are received, corresponding processing such as message extraction, transmission of the acquisition response 604, and storage of the message and the evaluation value continues.
- the game system 300 calculates the evaluation value for the message presented to the user who is playing the game from the change in the results of the user,
- the calculated evaluation values are associated with each other and stored in the storage unit 311 of the server device 310.
- the game system 300 extracts and memorize
- an indicator of whether the message is effective can be automatically updated based on the results of the various users playing the game, and then more accurate to other users playing the game. It is possible to extract and present effective messages according to high standards.
- the calculation unit 327 of the terminal device 320 uniformly calculates evaluation values for all presented messages.
- the calculation unit 327 may calculate an evaluation value for each message. That is, for each message presented to the user who plays the game, the calculation unit 327 individually obtains a change in the result of the user when presented, and calculates an evaluation value for each presented message. Also good.
- the calculating unit 327 determines that the presented message is effective, A relatively high evaluation value is calculated. Or, conversely, when the user fails to play within a predetermined period after the timing when the message is presented, and the score is lowered or only a low score is obtained, the calculation unit 327 displays the presented message. Is determined to be ineffective, and a relatively low evaluation value is calculated. As a result, the evaluation value can be calculated individually for each of the presented messages, and the accuracy of the calculated evaluation value is improved.
- the calculation unit 327 of the terminal device 320 calculates the evaluation value for the presented message from the change in the results of the user who played the game.
- the calculation part 327 calculates an evaluation value from the input of evaluation of the user who played the game. This will be described below.
- the terminal device 320 in this embodiment extracts a message from the storage unit 311 of the server device 310 based on the results of the user when the user tries to play a game on the terminal device 320, as in the above embodiment. And presenting it to the user who is playing the game.
- the storage unit 311 of the server device 310 stores the identification information of the user who has input the message in association with the message.
- the presentation unit 324 of the terminal device 320 presents the message in a different manner for each user who has input the message, based on the identification information of the input user associated with the extracted message.
- FIG. 20 shows a state in which a message “Here is the right foot forward” is presented.
- the presentation unit 324 of the terminal device 320 gives a message “Here, move your right foot forward” with a diagonal pattern on the background, as shown in FIG.
- the message is presented to the user who plays the game.
- the presentation unit 324 displays the message in a manner different from the above message. Specifically, as shown in FIG. 21, the presentation unit 324 displays a message “Jump here!” In the game screen 500 with a vertical line pattern on the background, thereby displaying the message. Present the message to the user playing the game.
- the presentation unit 324 displays the message in a different manner for each user who inputs the message.
- the user who is playing the game recognizes that the message input from which user is effective and the message input from which user is not effective for each displayed mode. It can be recognized separately.
- the calculation unit 327 of the terminal device 320 inputs the evaluation on the game screen 500 as shown in FIG. 22 in order to calculate the evaluation value for the message presented during the play. Prompt.
- the terminal device 320 displays the message input user (advisor) in the game screen 500 in the same manner as the message is displayed.
- the user who has finished playing the game inputs, as an evaluation value, the message displayed in any manner during the play and the message displayed in any manner is not effective. Thereby, the user can perform different evaluations for each advisor on the presented message.
- the user who has finished playing the game (A) Considering that the message displayed with a diagonal pattern on the background was effective, input an evaluation value of “4” to Advisor A, (B) Considering that the message displayed with a vertical line pattern on the background was not very effective, entered an evaluation value of “1” for Advisor B, (C) Considering that the message displayed with a horizontal line pattern in the background was very effective, input an evaluation value of “5” to Advisor C, (D) Considering that the message displayed with a diagonal pattern intersecting the background was somewhat effective, an evaluation value of evaluation “3” is input to the advisor D.
- the evaluation value calculated by the input from the user is transmitted to the server apparatus 310 after being designated in the update request 605 as in the second embodiment.
- the calculated evaluation value is stored in association with the message stored in the storage unit 311.
- the game system 300 displays the message in a different manner for each message input user (advisor), and presents it by receiving an evaluation input for each advisor from the user who played the game.
- the evaluation value for the received message is calculated.
- the presentation unit 324 when the presentation unit 324 displays the message in a different manner for each advisor, the message is displayed with a pattern such as a diagonal line or a vertical line on the background of the message.
- the presentation unit 324 may display a message in a different color for each advisor. That is, for example, a different color is associated with each advisor such as “red”, “white”, “blue”, “green”, etc., and the presentation unit 324 displays a message in the game screen 500 with the associated color. Is displayed. Then, the user who has finished playing the game may input the evaluation for each advisor by inputting the evaluation for each color of the displayed message.
- the user who has finished playing the game inputs the evaluation value for the presented message for each message input user (advisor).
- the user who has finished playing the game may input an evaluation value for each message. That is, the same evaluation may not be input to all messages from the same advisor, but different evaluations may be input for each message.
- the terminal device 320 displays all messages presented during the play in the same manner as the form displayed during the play. Display them side by side.
- the user who has finished playing the game displays the evaluation value as to which mode the message displayed during the play is effective and the message displayed in which mode is not effective while scrolling the screen. Can be entered independently for each of the messages sent.
- the evaluation value can be calculated individually for each of the presented messages, and the accuracy of the calculated evaluation value is improved.
- the extraction unit 314 of the server device 310 extracts, from the messages stored in the storage unit 311, a message whose input user's score of the message matches the score of the user who started playing the game.
- the extraction unit 314 extracts, from the messages stored in the storage unit 311, a message whose score of the user who played the game when the evaluation value is calculated matches the score of the user who started playing the game. This will be described below.
- the schematic configuration of the server device 310 and the terminal device 320 is basically the same as the schematic configuration of the second embodiment (FIG. 12). That is, the server device 310 includes a storage unit 311, a registration request reception unit 312, an acquisition request reception unit 313, an extraction unit 314, an acquisition response transmission unit 315, and an update request reception unit 316.
- the terminal device 320 includes a reception unit 321, a registration request transmission unit 322, an acquisition request transmission unit 323, a presentation unit 324, an acquisition response reception unit 325, an update request transmission unit 326, and a calculation unit 327.
- the update request transmission unit 326 adds the calculated message and the calculated evaluation value. Furthermore, the result of the user who played the game is designated in the update request 605, and the update request 605 is transmitted to the server device 310.
- the server device 310 when the update request receiving unit 316 receives the update request 605, the storage unit 311 adds the message specified in the received update request 605 to the evaluation value specified in the update request 605. Further, the results of the user who played the game specified in the update request 605 are stored in association with each other.
- the message presented during the game on the terminal device 320 is stored in the storage unit 311 of the server device 310 in association with information about how much evaluation the user has received from the user with respect to the message. Is done.
- the message stored in the storage unit 311 includes various levels of results of the user who played the game and various evaluation values calculated at the time of the play. It is associated. Specifically, FIG. 24 shows what evaluation value was calculated as a result of playing a game while watching messages A for users having various levels of results for message A “Jump here!” This shows how information “” is accumulated.
- the message A is a result of being presented during game play, From four users who have a grade of “10”, the evaluation values of “5”, “4”, “3”, “4” (average value “4.0”) are received, Received evaluation values of “5” and “4” (average value “4.5”) from two users who have a grade of “9”, Receiving evaluation values of “4”, “3”, “5” (average value “4.0”) from three users having a grade of “8”, respectively. From three users who have a grade of “2”, the evaluation values of “1”, “3”, “2” (average value “2.0”) are received, Evaluation values of “2” and “1” (average value “1.5”) are respectively received from two users having a grade of “1”.
- the storage unit 311 of the server device 310 accumulates various evaluation values calculated by users having various levels of results of playing the game while watching the message for each stored message.
- the extraction unit 314 of the server device 310 starts the play out of the messages stored in the storage unit 311 for a user who is about to newly start playing the game.
- a message in which the average of the evaluation values calculated by the user whose grade matches the grade of the user is equal to or greater than a predetermined threshold is extracted. That is, a message is extracted that the user who is playing the game evaluates that the user at the same level as the user is good.
- the message A “Jump here!” Indicates that the average evaluation value is “from a relatively high grade user such as level“ 10 ”, level“ 9 ”, and level“ 8 ”.
- the average evaluation value is “1.5” or “2” from users who have received relatively high evaluations such as “4.0” and “4.5” and have relatively low grades such as “2” and “1”. .0 ". That is, it can be considered that the message A is a message suitable for a relatively high level user. Therefore, the message A is extracted from the storage unit 311 and presented when a user with a relatively high score starts playing the game. On the other hand, the message A is not extracted from the storage unit 311 and is not presented when a relatively low grade user starts playing the game.
- the game system 300 As described above, a single message is evaluated independently from users having various results from a high level to a low level. As a result, the game system 300 according to the present embodiment is effective for users with high skills but is not effective for users with low skills. Conversely, it is effective for users with low skills but is effective for users with low skills. It is possible to flexibly evaluate messages for users of various skills, such as messages that are not effective for high users or messages that are effective for users of any skill.
- a game system that provides a dance game is used.
- the present invention is not limited to dance games, and can be implemented in various other genre games such as action games, racing games, and shooting games.
- a racing game that simulates a user driving a car
- the user who is playing the game plays a game such as where to turn the steering wheel or brake in order to shorten the time to goal.
- the game can be advanced by obtaining information effective for capturing from a message input by another user.
- a user who is playing the game receives information effective to capture the game, such as a method for effectively defeating the enemy character. You can get the advice you entered and proceed with the game.
- condition that the two scores are within ⁇ 1 due to the level difference is set as a condition for the two scores to “match”.
- the condition that two scores “match” may be a condition that a difference in level is within ⁇ 0, that is, a condition that two scores are equal.
- a predetermined range as a matching condition may be expanded, such as a condition that the level difference is within ⁇ 2, ⁇ 3, and ⁇ 4.
- the extraction unit 314 of the server device 310 transmits, from the storage unit 311, a message whose average evaluation value is equal to or greater than a predetermined threshold among other users' messages having a result that matches the user's result. Extracted.
- the extraction unit 314 is not limited to the average of the evaluation values, and may extract a message whose sum of evaluation values or the average of attenuation is a predetermined threshold value or more.
- a message whose average decay value is equal to or greater than a predetermined threshold is extracted, a message different from the case where a simple average of evaluation values is taken is extracted. For example, when time is weighted and an average is taken so that a newly calculated evaluation value is more important, a message that has been recently evaluated is given priority. Thereby, the user who is playing a game can advance a game, preferentially obtaining the message by which the good evaluation was carried out recently.
- the presentation part 324 of the terminal device 320 showed all the messages extracted from the memory
- the present invention is not limited to this, and the presentation unit 324 may present a message partially selected from the extracted messages.
- the presentation unit 324 classifies and displays messages by message input user (advisor), thereby indicating which advisor message is presented and which advisor message is not presented. May be selected by the user who plays.
- the presentation unit 324 may select a message to be presented at random from the extracted messages. This makes it possible to narrow down the messages to be presented from among the extracted messages, which is particularly effective when the number of extracted messages is large.
- the presentation unit 324 also pays attention to the message presentation timing, and when a plurality of messages having similar presentation timings exist in the message to be extracted from the storage unit 311, any one of them may be selected and presented. May be. This is because if a plurality of messages are presented at the same timing, the user playing the game may be confused and confused as to which message should be referred to. At this time, when the presentation unit 324 selects any one message, one of the plurality of messages having the same presentation timing and the highest average evaluation value may be selected. Thereby, a more effective message can be presented for the user who is playing the game.
- a game system As described above, according to the present invention, a game system, a server device, a terminal device, a control method, and a non-temporary information recording suitable for presenting an effective message to a user who is playing a game.
- Media and programs can be provided.
- Information processing apparatus 101
- Game system 310 Server apparatus 311 Memory
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Abstract
In a server device (310) that is connected to multiple terminal devices, a registration request-receiving unit (312) receives a registration request, sent from one of the multiple terminal devices, which specifies a message that is received from the user of said terminal device and relates to the game being played on said terminal device. A storage unit (311) stores the messages specified by received registration requests. An acquisition request-receiving unit (313) receives an acquisition request, sent from one of the multiple terminal devices, which specifies the performance of the user who is trying to play the game at said terminal device. An extraction unit (314) extracts a message that satisfies prescribed extraction conditions from the messages stored in the storage unit (311) on the basis of the performance specified in the received acquisition request. An acquisition response-sending unit (315) sends the acquisition response that specifies the extracted message to the terminal device that sent the acquisition request.
Description
本発明は、ゲームをプレイしているユーザに対し効果的なメッセージを提示するのに好適なゲームシステム、サーバ装置、端末装置、制御方法、非一時的な情報記録媒体、ならびに、プログラムに関する。
The present invention relates to a game system, a server device, a terminal device, a control method, a non-transitory information recording medium, and a program suitable for presenting an effective message to a user who is playing a game.
ゲームをプレイしているユーザが、ゲームの攻略等のため、当該ゲームに関するヒントやアドバイスを得たいと思った場合、従来では、事前に用意されたゲーム資料や攻略ビデオ等を見ることが多かった。この場合、ユーザはゲームを始める前に、あるいはプレイしているゲームを中断して、ゲーム資料や攻略ビデオを見なければならなかった。そのため、近年では、ユーザがゲームをプレイしている最中に当該ゲームの攻略を支援するような手法が、種々に開発されてきた。
When a user who is playing a game wants to get hints and advice about the game to capture the game, etc., the game materials and strategy videos prepared in advance have often been viewed. . In this case, the user had to watch the game material and the capture video before starting the game or interrupting the game being played. For this reason, in recent years, various methods have been developed that support the capture of the game while the user is playing the game.
例えば特許文献1には、ユーザが仮想空間内のキャラクタ等を操作することで場面を進行させるゲームにおいて、ユーザからの入力が一定期間ない場合、ユーザがゲームを攻略するのに困窮していると判断し、ユーザの操作を誘導するための表示を行う技術が開示されている。これによりユーザは、キャラクタ等をどのように操作すればよいのかを、ゲームをプレイしながら認識することができる。
For example, in Patent Literature 1, in a game in which a user advances a scene by operating a character or the like in a virtual space, if there is no input from the user for a certain period of time, it is difficult for the user to capture the game. A technique for making a display for determining and guiding a user operation is disclosed. Thus, the user can recognize how to operate the character or the like while playing the game.
ゲームを攻略するためのヒントやアドバイスは、ユーザにとって効果的なものもある一方で、必ずしも効果的でないものもありうる。例えば、上級者のユーザにとっては初心者用のアドバイスは不要であろうし、逆に初心者のユーザにとっては上級者用のアドバイスは適切でない場合がある。そのため、プレイをしているユーザに対し、あらかじめ用意されたヒントやアドバイスだけでなく、種々の状況に応じて効果的なヒントやアドバイスとなるメッセージを提供できるようにしたい、との要望がある。
While hints and advice for capturing the game may be effective for the user, it may not always be effective. For example, beginner advice may not be necessary for an advanced user, and conversely, advanced advice may not be appropriate for a beginner user. For this reason, there is a demand for users who are playing to be able to provide not only hints and advice prepared in advance but also messages that are effective hints and advice according to various situations.
本発明は、上記のような課題を解決するもので、ゲームをプレイしているユーザに対し効果的なメッセージを提示するのに好適なゲームシステム、サーバ装置、端末装置、制御方法、非一時的な情報記録媒体、ならびに、プログラムを提供することを目的とする。
The present invention solves the above-described problems, and is suitable for presenting an effective message to a user who is playing a game, a server device, a terminal device, a control method, and a non-temporary method. An information recording medium and a program are provided.
上記目的を達成するため、本発明の第1の観点に係るゲームシステムは、複数の端末装置とサーバ装置を備えるゲームシステムであって、複数の端末装置のそれぞれは、受付部、登録要求送信部、取得要求送信部、取得応答受信部、提示部を備え、サーバ装置は、登録要求受信部、記憶部、取得要求受信部、抽出部、取得応答送信部を備える。
In order to achieve the above object, a game system according to a first aspect of the present invention is a game system including a plurality of terminal devices and a server device, and each of the plurality of terminal devices includes a reception unit, a registration request transmission unit. , An acquisition request transmission unit, an acquisition response reception unit, and a presentation unit, and the server device includes a registration request reception unit, a storage unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit.
端末装置の受付部は、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付ける。ここで「プレイされるゲームに関するメッセージ」とは、ゲームをプレイする上でのヒントやアドバイス、コメント等のようなものを意味する。例えばユーザは、ダンスゲームにおいて、「ここで左へ一回転だ!」といったメッセージを、あるいはレースゲームにおいて、「コースのこのあたりからハンドルを右へ」というメッセージを、入力することができる。このようなメッセージは、コントローラやキーボード等を用いて文字によって入力するものであってもよいし、あるいはマイクを用いて音声によって入力するものであってもよい。
The reception unit of the terminal device receives an input of a message regarding a game played on the terminal device from a user of the terminal device. Here, the “message regarding the game to be played” means a hint, advice, comment or the like for playing the game. For example, the user can input a message such as “Here is one turn to the left!” In the dance game, or a message “turn the handle to the right from this part of the course” in the racing game. Such a message may be input by characters using a controller, a keyboard, or the like, or may be input by voice using a microphone.
端末装置の登録要求送信部は、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。ここで「登録要求」とは、後述するサーバ装置の記憶部にメッセージを記憶させるための、サーバ装置への要求命令をいう。すなわち当該登録要求送信部は、上記受付部によってユーザからメッセージを受け付けると、当該メッセージをサーバ装置の記憶部に記憶させるための登録要求を、ネットワークを介して接続されているサーバ装置へ送信する。
The registration request transmission unit of the terminal device transmits a registration request designating the accepted message to the server device. Here, the “registration request” refers to a request command to the server device for storing a message in a storage unit of the server device described later. That is, when the registration request transmission unit receives a message from the user by the reception unit, the registration request transmission unit transmits a registration request for storing the message in the storage unit of the server device to the server device connected via the network.
サーバ装置の登録要求受信部は、複数の端末装置のいずれかから送信された登録要求を受信する。すなわち当該登録要求受信部は、上記端末装置の登録要求送信部と対応するもので、複数の端末装置のうちいずれかの登録要求送信部が送信した登録要求を受信する。
The registration request receiving unit of the server device receives a registration request transmitted from any of a plurality of terminal devices. That is, the registration request reception unit corresponds to the registration request transmission unit of the terminal device, and receives a registration request transmitted by any one of the registration request transmission units among the plurality of terminal devices.
サーバ装置の記憶部は、受信された登録要求に指定されるメッセージを記憶する。ここで記憶部は、データを格納するための記憶領域であり、上記登録要求受信部が登録要求を受信すると、当該登録要求に指定されたメッセージを記憶する。上記登録要求受信部は、複数の端末装置のそれぞれが送信した登録要求を受信するため、当該記憶部には、複数の端末装置のそれぞれにおいて受け付けられた様々なメッセージが蓄積されて記憶される。
The storage unit of the server device stores a message specified in the received registration request. The storage unit is a storage area for storing data. When the registration request receiving unit receives the registration request, the storage unit stores a message specified in the registration request. Since the registration request receiving unit receives the registration request transmitted by each of the plurality of terminal devices, various messages accepted by each of the plurality of terminal devices are accumulated and stored in the storage unit.
端末装置の取得要求送信部は、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。ここで「ユーザの成績」とは、端末装置においてプレイをしようとしているゲームにおける当該ユーザの過去のプレイ内容等に基づく実績やスキルを表すものをいう。このような成績は、典型的な例では初心者・中級者・上級者のように、あるいはレベル「1」からレベル「10」までといったように、数段階に分けて表される。また「取得要求」とは、サーバ装置の記憶部に記憶されているメッセージを、後述する所定の条件のもと取得するための、サーバ装置への要求命令をいう。すなわち当該取得要求送信部は、ゲームが開始されると、メッセージを取得するための要求を、ユーザの成績を指定した上で、サーバ装置へ送信する。
When the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit of the terminal device transmits an acquisition request designating the user's score to the server device. Here, the “user's results” refers to a result or skill based on the user's past play contents or the like in a game to be played on the terminal device. Such grades are represented in several stages, such as beginner, intermediate, advanced, or from level “1” to level “10” in a typical example. The “acquisition request” refers to a request command to the server apparatus for acquiring a message stored in the storage unit of the server apparatus under a predetermined condition described later. That is, when the game is started, the acquisition request transmission unit transmits a request for acquiring a message to the server device after designating the user's score.
サーバ装置の取得要求受信部は、複数の端末装置のいずれかから送信された取得要求を受信する。すなわち当該取得要求受信部は、上記端末装置の取得要求送信部と対応するもので、複数の端末装置のうちいずれかの取得要求送信部が送信した取得要求を受信する。
The acquisition request receiving unit of the server device receives the acquisition request transmitted from any of the plurality of terminal devices. That is, the acquisition request receiving unit corresponds to the acquisition request transmitting unit of the terminal device, and receives the acquisition request transmitted by any of the acquisition request transmitting units among the plurality of terminal devices.
サーバ装置の抽出部は、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。ここでサーバ装置の記憶部には、複数の端末装置のそれぞれにおいて受け付けられたメッセージが蓄積されて記憶されている。抽出部は、これら記憶されているメッセージのうちから、受信した取得要求に指定されるユーザの成績に基づいて、あらかじめ設定された「所定の抽出条件」を満たすメッセージを抽出する。例えば抽出部は、当該指定されるユーザに対し、成績が同程度の他のユーザからのメッセージ、成績が高い他のユーザからのメッセージ、成績が高くかつ成績が近い他のユーザからのメッセージ等を抽出するような条件を満たすメッセージを抽出する。
The extraction unit of the server device extracts a message satisfying a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request. Here, in the storage unit of the server device, messages accepted by each of the plurality of terminal devices are accumulated and stored. The extraction unit extracts a message satisfying a “predetermined extraction condition” set in advance from the stored messages based on the user's grade specified in the received acquisition request. For example, the extraction unit sends a message from another user with the same grade, a message from another user with a high grade, a message from another user with a high grade and close grade to the designated user. A message that satisfies the conditions for extraction is extracted.
サーバ装置の取得応答送信部は、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。ここで「取得応答」とは、上述した「取得要求」に対する応答であり、複数の端末装置のうち、取得要求を送信した端末装置へ送り返されるものである。このとき送信される取得応答には、上記抽出部によって抽出されたメッセージが指定される。
The acquisition response transmission unit of the server device transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request. Here, the “acquisition response” is a response to the “acquisition request” described above, and is sent back to the terminal device that transmitted the acquisition request among the plurality of terminal devices. The message extracted by the extraction unit is specified in the acquisition response transmitted at this time.
端末装置の取得応答受信部は、サーバ装置から送信された取得応答を受信する。すなわち当該取得応答受信部は、上記サーバ装置の取得応答送信部と対応するもので、当該取得応答送信部が送信した取得応答を受信する。取得応答を受信した端末装置は、当該取得応答に指定されたメッセージ、すなわちサーバ装置の記憶部から抽出されたメッセージを取得することができる。
The acquisition response reception unit of the terminal device receives the acquisition response transmitted from the server device. That is, the acquisition response reception unit corresponds to the acquisition response transmission unit of the server device, and receives the acquisition response transmitted by the acquisition response transmission unit. The terminal device that has received the acquisition response can acquire the message specified in the acquisition response, that is, the message extracted from the storage unit of the server device.
端末装置の提示部は、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。すなわち当該提示部は、上記取得応答受信部がサーバ装置から取得応答を受信すると、当該取得応答に指定されるメッセージを、モニタに文字で表示させて、あるいはスピーカから音声を出力させて、当該プレイするユーザに提示する。このメッセージは、サーバ装置に接続された複数の端末装置のうちのいずれかの端末装置においてユーザ(通常はプレイするユーザとは異なるユーザ)が入力したゲームを攻略する上でのアドバイスやコメントである。そのため、当該メッセージを提示されたユーザは、他のユーザからのメッセージを参考にしながら、ゲームをプレイすることができるようになる。
The presentation unit of the terminal device presents the message specified in the received acquisition response to the user who plays the game on the terminal device. That is, when the acquisition response receiving unit receives the acquisition response from the server device, the presenting unit displays the message specified in the acquisition response on the monitor with characters or outputs sound from the speaker, and To the user. This message is an advice or comment for capturing a game entered by a user (usually a user different from the user who plays) in any one of a plurality of terminal devices connected to the server device. . Therefore, the user who is presented with the message can play the game while referring to messages from other users.
このような構成により、本発明のゲームシステムは、ゲームをプレイするユーザに対し、当該ゲームを攻略するためのヒントやアドバイスとして当該ユーザの成績を基準に効果的と考えられるメッセージを、他のユーザが入力した様々なメッセージの中から選別して提示することができる。
With such a configuration, the game system of the present invention allows a user who plays a game to send a message that is considered effective on the basis of the user's results as a hint or advice for capturing the game to other users. Can be selected and presented from the various messages entered.
また、本発明のゲームシステムにおいて、
登録要求には、当該登録要求に指定されたメッセージを入力したユーザの成績がさらに指定され、
記憶部は、受信された登録要求に指定されるメッセージに対応付けて、当該登録要求に指定される成績をさらに記憶し、
複数の端末装置のそれぞれは、算定部、更新要求送信部をさらに備え、
サーバ装置は、更新要求受信部をさらに備え、
以下のように構成することも可能である。 In the game system of the present invention,
The registration request further specifies the grade of the user who entered the message specified in the registration request,
The storage unit further stores the grade specified in the registration request in association with the message specified in the received registration request,
Each of the plurality of terminal devices further includes a calculation unit and an update request transmission unit,
The server device further includes an update request receiving unit,
It is also possible to configure as follows.
登録要求には、当該登録要求に指定されたメッセージを入力したユーザの成績がさらに指定され、
記憶部は、受信された登録要求に指定されるメッセージに対応付けて、当該登録要求に指定される成績をさらに記憶し、
複数の端末装置のそれぞれは、算定部、更新要求送信部をさらに備え、
サーバ装置は、更新要求受信部をさらに備え、
以下のように構成することも可能である。 In the game system of the present invention,
The registration request further specifies the grade of the user who entered the message specified in the registration request,
The storage unit further stores the grade specified in the registration request in association with the message specified in the received registration request,
Each of the plurality of terminal devices further includes a calculation unit and an update request transmission unit,
The server device further includes an update request receiving unit,
It is also possible to configure as follows.
端末装置の算定部は、ゲームのプレイが終了すると、提示されたメッセージに対する評価値を算定する。ここで「評価値」とは、ゲームをプレイするユーザに提示されたメッセージが、当該ユーザにとって効果的なものであったか否かを示す値である。このような評価値は、典型的な例では「良い」・「普通」・「悪い」のように、あるいは評価「1」から評価「5」までといったように、数段階に分けて表される。すなわち当該算定部は、ゲームのプレイが終了すると、当該プレイにおいて提示されたメッセージに対して、このような評価値を算定する。なお、算定部による算定は、後記の通り、例えばCPU等による自動的な算出に基づくものとすることもできるし、プレイをしたユーザの評価の入力に基づくものでもよい。
The calculation unit of the terminal device calculates an evaluation value for the presented message when the game play is completed. Here, the “evaluation value” is a value indicating whether or not the message presented to the user who plays the game is effective for the user. Such evaluation values are expressed in several stages, such as “good”, “normal”, “bad” in a typical example, or from an evaluation “1” to an evaluation “5”. . That is, when the game play ends, the calculation unit calculates such an evaluation value for the message presented in the play. Note that the calculation by the calculation unit can be based on, for example, automatic calculation by a CPU or the like as described later, or may be based on an input of an evaluation of a user who has played.
端末装置の更新要求送信部は、提示されたメッセージと、算定された評価値と、を指定する更新要求をサーバ装置へ送信する。ここで「更新要求」とは、サーバ装置の記憶部の更新を行うためのサーバ装置への要求命令をいう。すなわち当該更新要求送信部は、プレイされていたゲームが終了すると、サーバ装置の記憶部を更新するため、当該プレイにおいて提示されたメッセージと当該メッセージに対して算定された評価値とを指定する更新要求をサーバ装置へ送信する。
The update request transmission unit of the terminal device transmits an update request designating the presented message and the calculated evaluation value to the server device. Here, the “update request” refers to a request command to the server device for updating the storage unit of the server device. In other words, when the game that has been played ends, the update request transmission unit updates the storage unit of the server device, and thus updates the message presented in the play and the evaluation value calculated for the message. Send the request to the server device.
サーバ装置の更新要求受信部は、複数の端末装置のいずれかから送信された更新要求を受信する。すなわち当該更新要求受信部は、上記端末装置の更新要求送信部と対応するもので、複数の端末装置のうちいずれかの更新要求送信部が送信した更新要求を受信する。
The update request receiving unit of the server device receives the update request transmitted from any of the plurality of terminal devices. That is, the update request receiving unit corresponds to the update request transmitting unit of the terminal device, and receives an update request transmitted from any of the plurality of terminal devices.
さらに、サーバ装置の記憶部は、受信された更新要求に指定されるメッセージに対応付けて、当該更新要求に指定される評価値をさらに記憶する。すなわち当該記憶部は、上記更新要求受信部が更新要求を受信すると、当該記憶部に記憶されているメッセージのうち、ゲームをプレイしたユーザに提示されたメッセージについて、算定された評価値を新たに記憶する。
Further, the storage unit of the server device further stores the evaluation value specified in the update request in association with the message specified in the received update request. That is, when the update request receiving unit receives the update request, the storage unit newly calculates a calculated evaluation value for the message presented to the user who played the game among the messages stored in the storage unit. Remember.
このような構成により、本発明のゲームシステムは、ゲームに関するメッセージに、当該メッセージを入力したユーザの成績と、当該メッセージに対する評価値と、を対応付けて、サーバ装置の記憶部に記憶する。そして、ゲームシステムは、いずれかの端末装置においてゲームをプレイしようとするユーザに対し、当該成績と評価値とに基づいた所定の抽出条件を満たすメッセージを記憶部から抽出し、提示する。その結果、本発明のゲームシステムは、ゲームをプレイするユーザに対し、当該ゲームを攻略するためのヒントやアドバイスとして、例えば当該ユーザと同じ成績や高い成績、あるいは低い成績等をもつ他のユーザが入力したメッセージのうち相対的に評価の高いメッセージを、記憶される様々なメッセージの中から選別して提示することができる。
With such a configuration, the game system of the present invention associates a message relating to a game with a score of a user who has input the message and an evaluation value for the message, and stores them in the storage unit of the server device. And a game system extracts the message which satisfy | fills the predetermined extraction conditions based on the said result and evaluation value with respect to the user who is going to play a game in one of terminal devices, and shows it. As a result, according to the game system of the present invention, for a user who plays a game, as a hint or advice for capturing the game, for example, another user who has the same score, high score, low score, or the like as the user Among the inputted messages, a message having a relatively high evaluation can be selected and presented from various stored messages.
また、本発明のゲームシステムにおいて、
複数の端末装置のそれぞれは、
ゲームのプレイが終了すると、提示されたメッセージに対する評価値を算定する算定部、
提示されたメッセージと、算定された評価値と、ゲームをプレイしたユーザの成績と、を指定する更新要求をサーバ装置へ送信する更新要求送信部
をさらに備え、
サーバ装置は、
複数の端末装置のいずれかから送信された更新要求を受信する更新要求受信部
をさらに備え、
記憶部は、受信された更新要求に指定されるメッセージに対応付けて、当該更新要求に指定される評価値と、当該更新要求に指定される成績と、をさらに記憶する
ことも可能である。 In the game system of the present invention,
Each of the plurality of terminal devices
When the game play ends, a calculation unit that calculates an evaluation value for the presented message,
An update request transmitting unit that transmits an update request designating the presented message, the calculated evaluation value, and the score of the user who played the game to the server device;
Server device
An update request receiver that receives an update request transmitted from any of the plurality of terminal devices;
The storage unit can further store the evaluation value specified in the update request and the grade specified in the update request in association with the message specified in the received update request.
複数の端末装置のそれぞれは、
ゲームのプレイが終了すると、提示されたメッセージに対する評価値を算定する算定部、
提示されたメッセージと、算定された評価値と、ゲームをプレイしたユーザの成績と、を指定する更新要求をサーバ装置へ送信する更新要求送信部
をさらに備え、
サーバ装置は、
複数の端末装置のいずれかから送信された更新要求を受信する更新要求受信部
をさらに備え、
記憶部は、受信された更新要求に指定されるメッセージに対応付けて、当該更新要求に指定される評価値と、当該更新要求に指定される成績と、をさらに記憶する
ことも可能である。 In the game system of the present invention,
Each of the plurality of terminal devices
When the game play ends, a calculation unit that calculates an evaluation value for the presented message,
An update request transmitting unit that transmits an update request designating the presented message, the calculated evaluation value, and the score of the user who played the game to the server device;
Server device
An update request receiver that receives an update request transmitted from any of the plurality of terminal devices;
The storage unit can further store the evaluation value specified in the update request and the grade specified in the update request in association with the message specified in the received update request.
すなわち、ゲームのプレイが終了すると、端末装置から送信される更新要求には、提示されたメッセージと算定された評価値に加え、ゲームをプレイしたユーザの成績がさらに指定される。そして、サーバ装置の記憶部は、当該評価値と、当該ゲームをプレイしたユーザの成績とを、メッセージに対応付けて記憶する。これにより、記憶部に記憶されるメッセージには、どの成績を有するユーザからどのような評価がされたかの情報が、対応付けられる。
That is, when the game play ends, the update request transmitted from the terminal device further specifies the score of the user who played the game in addition to the presented message and the calculated evaluation value. Then, the storage unit of the server device stores the evaluation value and the results of the user who played the game in association with the message. As a result, the message stored in the storage unit is associated with information about what kind of evaluation has been made by the user having what grade.
このような構成により、本発明のゲームシステムは、ゲームに関するメッセージに、当該メッセージに対する評価値と、当該評価値が算定された際にゲームをプレイしたユーザの成績、すなわち当該メッセージの評価をしたユーザの成績と、を対応付けて、サーバ装置の記憶部に記憶する。そして、いずれかの端末装置においてゲームをプレイしようとするユーザに対し、当該成績と評価値とに基づいた所定の抽出条件を満たすメッセージを記憶部から抽出し、提示する。その結果、本発明のゲームシステムは、ゲームをプレイするユーザに対し、当該ゲームを攻略するためのヒントやアドバイスとして、当該ユーザと同じ成績や高い成績、あるいは低い成績等をもつ他のユーザが効果的であると評価したメッセージを、記憶される様々なメッセージの中から選別して提示することができる。
With such a configuration, the game system of the present invention is configured so that a message related to a game is evaluated by the evaluation value for the message and the result of the user who played the game when the evaluation value is calculated, that is, the user who evaluated the message. Are associated with each other and stored in the storage unit of the server device. And the message which satisfy | fills the predetermined extraction conditions based on the said result and evaluation value is extracted from a memory | storage part with respect to the user who is going to play a game in one of terminal devices, and is shown. As a result, the game system of the present invention is effective for other users who have the same results, high results, or low results as the user as hints and advice for capturing the game to the user who plays the game. Messages evaluated as being appropriate can be selected from various messages stored and presented.
また、本発明のゲームシステムにおいて、
所定の抽出条件は、記憶部に記憶されるメッセージのうち、当該メッセージに対応付けられて記憶される成績が受信された取得要求に指定される成績と合致し、当該合致するメッセージに対応付けられて記憶される評価値が所定の評価条件を満たす場合に、満たされる
ことも可能である。 In the game system of the present invention,
The predetermined extraction condition matches the grade specified in the received acquisition request with the grade stored in association with the message stored in the storage unit, and is associated with the matching message. It is also possible to satisfy when the evaluation value stored in this way satisfies a predetermined evaluation condition.
所定の抽出条件は、記憶部に記憶されるメッセージのうち、当該メッセージに対応付けられて記憶される成績が受信された取得要求に指定される成績と合致し、当該合致するメッセージに対応付けられて記憶される評価値が所定の評価条件を満たす場合に、満たされる
ことも可能である。 In the game system of the present invention,
The predetermined extraction condition matches the grade specified in the received acquisition request with the grade stored in association with the message stored in the storage unit, and is associated with the matching message. It is also possible to satisfy when the evaluation value stored in this way satisfies a predetermined evaluation condition.
すなわち、いずれかの端末装置においてユーザがゲームをプレイしようとすると、サーバ装置の抽出部は、記憶部に記憶されたメッセージのうち、当該メッセージに対応付けられた成績と評価値とに着目する。そしてまず、抽出部は、受信された取得要求に指定される成績と合致する成績が対応付けられたメッセージを抽出する。
That is, when a user tries to play a game on any of the terminal devices, the extraction unit of the server device pays attention to the result and the evaluation value associated with the message among the messages stored in the storage unit. First, the extraction unit extracts a message associated with a grade that matches the grade specified in the received acquisition request.
ここで「合致」とは、2つの成績が等しいか、またはその差が上下所定範囲以内に収まることをいう。具体的な例として、成績がレベル「1」からレベル「10」までの10段階に表され、さらに合致の条件として2つの成績がレベルの差で±2以内に収まることという条件が設定された場合について説明する。この場合、レベル「8」の成績とレベル「6」の成績はその差が2なので互いに合致し、レベル「5」の成績とレベル「2」の成績はその差が3なので互いに合致しない。
“Here,“ match ”means that the two grades are equal or the difference is within a predetermined range. As a specific example, the grade is expressed in 10 stages from level “1” to level “10”, and the condition that the two grades are within ± 2 due to the difference in level is set as a match condition. The case will be described. In this case, the difference between the grade “8” and the grade “6” is 2 because the difference is 2, and the difference between the grade “5” and the level “2” is 3 because the difference is 3.
サーバ装置の抽出部は、受信された取得要求に指定される成績、すなわちゲームをプレイしようとするユーザの成績に対し、このような合致する成績が対応付けられたメッセージを、記憶されているメッセージのうちから抽出する。ここで、記憶されているメッセージに当該メッセージを入力したユーザの成績が対応付けられている場合には、ゲームをプレイしようとするユーザの成績に合致する成績をもつユーザが入力したメッセージが抽出される。あるいは、記憶されているメッセージに当該メッセージの評価値を算定した際にゲームをプレイしたユーザの成績が対応付けられている場合には、ゲームをプレイしようとするユーザの成績に合致する成績をもつユーザによって評価値が算定されたメッセージが抽出される。
The extraction unit of the server device stores a message in which such a matching score is associated with the score specified in the received acquisition request, that is, the score of the user who wants to play the game. Extract from Here, when the score of the user who input the message is associated with the stored message, the message input by the user having a score that matches the score of the user who is going to play the game is extracted. The Alternatively, if the stored message is associated with the score of the user who played the game when the evaluation value of the message is calculated, the score matches the score of the user who is going to play the game. A message whose evaluation value has been calculated by the user is extracted.
さらに抽出部は、当該合致する成績が対応付けられたメッセージのうち、同じくメッセージに対応付けられた評価値に着目し、当該評価値が所定の評価条件を満たすメッセージを、最終的に抽出する。すなわち、抽出部は、成績が合致するメッセージが複数存在した場合に、全てのメッセージを抽出するのではなく、その中からさらに抽出するメッセージを、「所定の評価条件」に基づいて選別する。このときの「所定の評価条件」として、例えば評価値が所定の閾値よりも高いメッセージを抽出するという条件が、典型的には想定される。
Further, the extraction unit pays attention to the evaluation value similarly associated with the message among the messages associated with the matching grades, and finally extracts the message that satisfies the predetermined evaluation condition. That is, when there are a plurality of messages with matching scores, the extraction unit does not extract all the messages but selects messages to be extracted from among them based on “predetermined evaluation conditions”. As the “predetermined evaluation condition” at this time, for example, a condition that a message whose evaluation value is higher than a predetermined threshold is extracted is typically assumed.
このような構成により、本発明のゲームシステムは、ユーザがゲームをプレイしようとすると、当該ユーザの成績と合致する、すなわち同程度の成績が対応付けられたメッセージのうち、当該メッセージに対応付けられた評価値が所定の評価条件を満たすメッセージを記憶部から抽出し、当該ユーザに提示する。その結果、本発明のゲームシステムは、ゲームをプレイするユーザに対し、当該ゲームを攻略するためのヒントやアドバイスとして、例えば当該ユーザと同程度の成績をもつ他のユーザが入力したメッセージのうち相対的に評価の高いメッセージを、あるいは当該ユーザと同程度の成績をもつ他のユーザが効果的であると評価したメッセージを、記憶される様々なメッセージの中から選別して提示することができる。
With such a configuration, when the user tries to play the game, the game system of the present invention is associated with the message among the messages that match the results of the user, that is, the messages of the same grade. A message whose evaluation value satisfies a predetermined evaluation condition is extracted from the storage unit and presented to the user. As a result, the game system according to the present invention provides the user who plays the game with a hint or advice for capturing the game, for example, among the messages input by other users having the same grade as the user. In particular, it is possible to select and present messages that are highly evaluated, or messages that are evaluated as effective by other users who have the same grade as the user, from among various stored messages.
また、本発明のゲームシステムにおいて、
所定の評価条件は、当該合致するメッセージに対応付けられて記憶される評価値の総和、平均、もしくは、減衰平均が、所定の閾値以上である場合に満たされる
ことも可能である。 In the game system of the present invention,
The predetermined evaluation condition can be satisfied when the sum, average, or attenuation average of evaluation values stored in association with the matching message is equal to or greater than a predetermined threshold.
所定の評価条件は、当該合致するメッセージに対応付けられて記憶される評価値の総和、平均、もしくは、減衰平均が、所定の閾値以上である場合に満たされる
ことも可能である。 In the game system of the present invention,
The predetermined evaluation condition can be satisfied when the sum, average, or attenuation average of evaluation values stored in association with the matching message is equal to or greater than a predetermined threshold.
すなわち、サーバ装置の抽出部は、メッセージを抽出する際の「所定の評価条件」として、メッセージに対応付けられた評価値の総和、平均、もしくは、減衰平均に着目し、これらが所定の閾値以上であるメッセージを抽出する。
That is, the extraction unit of the server device focuses on the sum, average, or attenuation average of the evaluation values associated with the message as the “predetermined evaluation condition” when extracting the message, and these are equal to or greater than a predetermined threshold value. Extract messages that are
具体的な例として、取得要求に指定される成績と合致するメッセージとしてメッセージAとメッセージBがある場合であって、メッセージAには評価「5」、評価「4」、評価「3」という3個の評価値が付けられ、メッセージBには評価「5」、評価「4」という2個の評価値が付けられている場合について説明する。
このとき例えば、評価値の総和が所定の閾値「10」以上であるメッセージが抽出されるという条件の下では、メッセージAの評価値の総和は「12」(=5+4+3)であり、メッセージBの評価値の総和は「9」(=5+4)であるため、メッセージAは抽出され、メッセージBは抽出されない。
一方で別の例として、評価値の平均が所定の閾値「4.2」以上であるメッセージが抽出されるという条件の下では、メッセージAの評価値の平均は「4.0」(=(5+4+3)/3)であり、メッセージBの評価値の平均は「4.5」(=(5+4)/2)であるため、メッセージAは抽出されず、メッセージBは抽出される。
さらに別の例として、評価値の減衰平均、すなわち個々の評価値に何らかの重みを付けてとった平均が所定の閾値以上であるメッセージが抽出されるという条件の下では、上記のように評価値の単純平均をとった場合とは異なるメッセージが抽出される。例えば、時間に重みをつけ、新しく算定された評価値ほど重視されるような平均が用いられる条件の下では、最近高い評価がされたメッセージほど優先して抽出される。 As a specific example, there are a message A and a message B as messages that match the grade specified in the acquisition request, and the message A includes three evaluations “5”, evaluation “4”, and evaluation “3”. A case will be described in which two evaluation values, i.e., evaluation “5” and evaluation “4”, are assigned to the message B.
At this time, for example, under the condition that a message whose total sum of evaluation values is equal to or greater than a predetermined threshold “10” is extracted, the total sum of evaluation values of message A is “12” (= 5 + 4 + 3). Since the total sum of the evaluation values is “9” (= 5 + 4), message A is extracted and message B is not extracted.
On the other hand, as another example, under the condition that a message whose average evaluation value is equal to or greater than a predetermined threshold “4.2” is extracted, the average evaluation value of message A is “4.0” (= ( 5 + 4 + 3) / 3), and the average evaluation value of message B is “4.5” (= (5 + 4) / 2), so message A is not extracted and message B is extracted.
As yet another example, under the condition that a decay average of evaluation values, that is, a message in which an average obtained by adding some weight to each evaluation value is equal to or greater than a predetermined threshold is extracted as described above, A message different from the case of taking a simple average of is extracted. For example, under the condition that weight is given to the time and an average is used so that a newly calculated evaluation value is more important, a message having a higher evaluation is preferentially extracted.
このとき例えば、評価値の総和が所定の閾値「10」以上であるメッセージが抽出されるという条件の下では、メッセージAの評価値の総和は「12」(=5+4+3)であり、メッセージBの評価値の総和は「9」(=5+4)であるため、メッセージAは抽出され、メッセージBは抽出されない。
一方で別の例として、評価値の平均が所定の閾値「4.2」以上であるメッセージが抽出されるという条件の下では、メッセージAの評価値の平均は「4.0」(=(5+4+3)/3)であり、メッセージBの評価値の平均は「4.5」(=(5+4)/2)であるため、メッセージAは抽出されず、メッセージBは抽出される。
さらに別の例として、評価値の減衰平均、すなわち個々の評価値に何らかの重みを付けてとった平均が所定の閾値以上であるメッセージが抽出されるという条件の下では、上記のように評価値の単純平均をとった場合とは異なるメッセージが抽出される。例えば、時間に重みをつけ、新しく算定された評価値ほど重視されるような平均が用いられる条件の下では、最近高い評価がされたメッセージほど優先して抽出される。 As a specific example, there are a message A and a message B as messages that match the grade specified in the acquisition request, and the message A includes three evaluations “5”, evaluation “4”, and evaluation “3”. A case will be described in which two evaluation values, i.e., evaluation “5” and evaluation “4”, are assigned to the message B.
At this time, for example, under the condition that a message whose total sum of evaluation values is equal to or greater than a predetermined threshold “10” is extracted, the total sum of evaluation values of message A is “12” (= 5 + 4 + 3). Since the total sum of the evaluation values is “9” (= 5 + 4), message A is extracted and message B is not extracted.
On the other hand, as another example, under the condition that a message whose average evaluation value is equal to or greater than a predetermined threshold “4.2” is extracted, the average evaluation value of message A is “4.0” (= ( 5 + 4 + 3) / 3), and the average evaluation value of message B is “4.5” (= (5 + 4) / 2), so message A is not extracted and message B is extracted.
As yet another example, under the condition that a decay average of evaluation values, that is, a message in which an average obtained by adding some weight to each evaluation value is equal to or greater than a predetermined threshold is extracted as described above, A message different from the case of taking a simple average of is extracted. For example, under the condition that weight is given to the time and an average is used so that a newly calculated evaluation value is more important, a message having a higher evaluation is preferentially extracted.
このような構成により、本発明のゲームシステムは、ゲームをプレイしているユーザに対し、当該ゲームを攻略するためのヒントやアドバイスとして、種々の基準に基づき効果的であると評価されたメッセージを、記憶される様々なメッセージの中から選別して提示することができる。
With such a configuration, the game system of the present invention provides a message evaluated as effective based on various criteria as a hint or advice for capturing the game to a user who is playing the game. , It can be selected from various messages stored and presented.
また、本発明のゲームシステムにおいて、
端末装置の算定部は、ゲームをプレイしたユーザの成績の変化から、評価値を算定する
ことも可能である。 In the game system of the present invention,
The calculation unit of the terminal device can also calculate the evaluation value from the change in the results of the user who played the game.
端末装置の算定部は、ゲームをプレイしたユーザの成績の変化から、評価値を算定する
ことも可能である。 In the game system of the present invention,
The calculation unit of the terminal device can also calculate the evaluation value from the change in the results of the user who played the game.
ここで「成績の変化」とは、ユーザがゲームをプレイした後の成績の値が、プレイする前の成績の値と比べて、増加したか減少したかの度合をいう。すなわち当該算定部は、ゲームのプレイが終了すると、ユーザに提示されたメッセージに対する評価値を、当該ユーザの成績がプレイする前と比べて良くなったのか悪くなったのかの度合に応じて、算定する。
Here, the “change in score” means the degree to which the score value after the user has played the game has increased or decreased compared to the score value before the game has been played. That is, when the game is finished, the calculation unit calculates the evaluation value for the message presented to the user according to the degree of whether the user's score is better or worse than before the game is played. To do.
具体的に、ユーザの成績が最低レベルのレベル「1」から最高レベルのレベル「10」までの10段階に表され、ユーザの成績がゲームのプレイ前にはレベル「6」であった場合について説明する。この場合、ユーザのプレイの結果が良く、プレイ後には成績がレベル「7」に上昇したとすると、当該プレイにおいて提示されたメッセージが効果的であったとして、算定部は相対的に高い評価値を算定する。逆に、ユーザのプレイの結果が悪く、プレイ後には成績がレベル「5」に下降したとすると、当該プレイにおいて提示されたメッセージが効果的でなかったとして、算定部は相対的に低い評価値を算定する。
Specifically, the case where the user's score is expressed in 10 stages from the lowest level “1” to the highest level “10”, and the user's score is level “6” before playing the game. explain. In this case, if the result of the user's play is good and the score has risen to level “7” after the play, the calculation unit assumes that the message presented in the play is effective and the calculation unit has a relatively high evaluation value. Is calculated. On the other hand, if the result of the user's play is bad and the score falls to the level “5” after the play, the calculation unit has a relatively low evaluation value because the message presented in the play is not effective. Is calculated.
このような構成により、本発明のゲームシステムでは、端末装置の算定部が、ゲームをプレイしたユーザの成績の変化に応じて、提示されたメッセージに対する評価値を算定する。その結果、提示されたメッセージが効果的であったか否かの指標を、プレイをしたユーザの成績から自動的に算定して更新することができる。
With such a configuration, in the game system of the present invention, the calculation unit of the terminal device calculates an evaluation value for the presented message according to a change in the score of the user who played the game. As a result, it is possible to automatically calculate and update an index as to whether or not the presented message is effective from the results of the user who played.
また、本発明のゲームシステムにおいて、
端末装置の算定部は、ゲームをプレイしたユーザの評価の入力から、評価値を算定する
ことも可能である。 In the game system of the present invention,
The calculation unit of the terminal device can also calculate the evaluation value from the input of the evaluation of the user who played the game.
端末装置の算定部は、ゲームをプレイしたユーザの評価の入力から、評価値を算定する
ことも可能である。 In the game system of the present invention,
The calculation unit of the terminal device can also calculate the evaluation value from the input of the evaluation of the user who played the game.
すなわち、端末装置の算定部は、ゲームのプレイが終了すると、ユーザに提示されたメッセージに対する評価値を、ユーザからの入力によって算定する。例えば、提示されたメッセージが効果的であると感じたユーザは、当該メッセージに対して相対的に高い評価値を入力するであろうし、逆に、提示されたメッセージが効果的でないと感じたユーザは、当該メッセージに対して相対的に低い評価値を入力すると考えられる。ここでは算定部は、このようなユーザからの入力を、提示されたメッセージに対する評価値とする。
That is, the calculation unit of the terminal device calculates the evaluation value for the message presented to the user by input from the user when the game play is completed. For example, a user who feels that the presented message is effective will input a relatively high evaluation value for the message, and conversely, a user who feels that the presented message is not effective. Is considered to input a relatively low evaluation value for the message. Here, the calculation unit sets such input from the user as an evaluation value for the presented message.
このような構成により、本発明のゲームシステムでは、端末装置の算定部が、ゲームをプレイしたユーザからの入力に応じて、提示されたメッセージに対する評価値を算定する。その結果、提示されたメッセージが効果的であったか否かの指標を、プレイをしたユーザ自身の判断によって更新することができる。
With such a configuration, in the game system of the present invention, the calculation unit of the terminal device calculates the evaluation value for the presented message in accordance with the input from the user who played the game. As a result, the index of whether or not the presented message is effective can be updated based on the judgment of the user who played.
上記目的を達成するため、本発明の第2の観点に係るサーバ装置は、複数の端末装置に接続されるサーバ装置であって、登録要求受信部、記憶部、取得要求受信部、抽出部、取得応答送信部を備える。
登録要求受信部は、複数の端末装置のいずれかから送信された登録要求であって、当該端末装置のユーザから受け付けられた当該端末装置においてプレイされるゲームに関するメッセージを指定する登録要求を受信する。
記憶部は、受信された登録要求に指定されるメッセージを記憶する。
取得要求受信部は、複数の端末装置のいずれかから送信された取得要求であって、当該端末装置においてゲームをプレイしようとしたユーザの成績を指定する取得要求を受信する。
抽出部は、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。
取得応答送信部は、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。 In order to achieve the above object, a server device according to a second aspect of the present invention is a server device connected to a plurality of terminal devices, and includes a registration request receiving unit, a storage unit, an acquisition request receiving unit, an extracting unit, An acquisition response transmission unit is provided.
The registration request receiving unit receives a registration request that is a registration request transmitted from any of a plurality of terminal devices and that specifies a message relating to a game played on the terminal device received from a user of the terminal device. .
The storage unit stores a message specified in the received registration request.
The acquisition request receiving unit is an acquisition request transmitted from any of the plurality of terminal devices, and receives an acquisition request that specifies the results of a user who has attempted to play a game on the terminal device.
The extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit, based on the grade specified in the received acquisition request.
The acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
登録要求受信部は、複数の端末装置のいずれかから送信された登録要求であって、当該端末装置のユーザから受け付けられた当該端末装置においてプレイされるゲームに関するメッセージを指定する登録要求を受信する。
記憶部は、受信された登録要求に指定されるメッセージを記憶する。
取得要求受信部は、複数の端末装置のいずれかから送信された取得要求であって、当該端末装置においてゲームをプレイしようとしたユーザの成績を指定する取得要求を受信する。
抽出部は、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。
取得応答送信部は、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。 In order to achieve the above object, a server device according to a second aspect of the present invention is a server device connected to a plurality of terminal devices, and includes a registration request receiving unit, a storage unit, an acquisition request receiving unit, an extracting unit, An acquisition response transmission unit is provided.
The registration request receiving unit receives a registration request that is a registration request transmitted from any of a plurality of terminal devices and that specifies a message relating to a game played on the terminal device received from a user of the terminal device. .
The storage unit stores a message specified in the received registration request.
The acquisition request receiving unit is an acquisition request transmitted from any of the plurality of terminal devices, and receives an acquisition request that specifies the results of a user who has attempted to play a game on the terminal device.
The extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit, based on the grade specified in the received acquisition request.
The acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
上記目的を達成するため、本発明の第3の観点に係る端末装置は、サーバ装置に接続される複数の端末装置のいずれかの端末装置であって、受付部、登録要求送信部、取得要求送信部、取得応答受信部、提示部を備える。
受付部は、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付ける。
登録要求送信部は、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。
取得要求送信部は、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。
取得応答受信部は、サーバ装置から送信された取得応答であって、送信された取得要求に指定される成績に基づいてサーバ装置が備える記憶部に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答を受信する。
提示部は、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。
サーバ装置が備える記憶部は、複数の端末装置のそれぞれから送信された登録要求に指定されるメッセージを記憶する。 In order to achieve the above object, a terminal device according to a third aspect of the present invention is one of a plurality of terminal devices connected to a server device, and includes a reception unit, a registration request transmission unit, and an acquisition request. A transmission unit, an acquisition response reception unit, and a presentation unit are provided.
The reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
The registration request transmission unit transmits a registration request designating the accepted message to the server device.
When the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit transmits an acquisition request designating the user's score to the server device.
The acquisition response receiving unit is an acquisition response transmitted from the server device, and a predetermined extraction condition extracted from a message stored in a storage unit provided in the server device based on a result specified in the transmitted acquisition request Receive an acquisition response that specifies a message that satisfies
The presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
The storage unit included in the server device stores a message specified in the registration request transmitted from each of the plurality of terminal devices.
受付部は、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付ける。
登録要求送信部は、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。
取得要求送信部は、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。
取得応答受信部は、サーバ装置から送信された取得応答であって、送信された取得要求に指定される成績に基づいてサーバ装置が備える記憶部に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答を受信する。
提示部は、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。
サーバ装置が備える記憶部は、複数の端末装置のそれぞれから送信された登録要求に指定されるメッセージを記憶する。 In order to achieve the above object, a terminal device according to a third aspect of the present invention is one of a plurality of terminal devices connected to a server device, and includes a reception unit, a registration request transmission unit, and an acquisition request. A transmission unit, an acquisition response reception unit, and a presentation unit are provided.
The reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
The registration request transmission unit transmits a registration request designating the accepted message to the server device.
When the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit transmits an acquisition request designating the user's score to the server device.
The acquisition response receiving unit is an acquisition response transmitted from the server device, and a predetermined extraction condition extracted from a message stored in a storage unit provided in the server device based on a result specified in the transmitted acquisition request Receive an acquisition response that specifies a message that satisfies
The presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
The storage unit included in the server device stores a message specified in the registration request transmitted from each of the plurality of terminal devices.
上記目的を達成するため、本発明の第4の観点に係る制御方法は、複数の端末装置とサーバ装置を備えるゲームシステムが実行する制御方法であって、当該複数の端末装置のそれぞれは、受付部、登録要求送信部、取得要求送信部、取得応答受信部、提示部を備え、当該サーバ装置は、登録要求受信部、記憶部、取得要求受信部、抽出部、取得応答送信部を備える。そして当該制御方法は、当該複数の端末装置のそれぞれにおいて、受付工程、登録要求送信工程、取得要求送信工程、取得応答受信工程、提示工程を備え、当該サーバ装置において、登録要求受信工程、記憶工程、取得要求受信工程、抽出工程、取得応答送信工程を備える。
In order to achieve the above object, a control method according to a fourth aspect of the present invention is a control method executed by a game system including a plurality of terminal devices and a server device, and each of the plurality of terminal devices accepts Unit, a registration request transmission unit, an acquisition request transmission unit, an acquisition response reception unit, and a presentation unit. The server device includes a registration request reception unit, a storage unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit. The control method includes a reception process, a registration request transmission process, an acquisition request transmission process, an acquisition response reception process, and a presentation process in each of the plurality of terminal devices. In the server apparatus, the registration request reception process and the storage process , An acquisition request reception step, an extraction step, and an acquisition response transmission step.
(a)複数の端末装置のそれぞれにおいて、
受付工程では、受付部が、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付け、
登録要求送信工程では、登録要求送信部が、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。
(b)サーバ装置において、
登録要求受信工程では、登録要求受信部が、複数の端末装置のいずれかから送信された登録要求を受信し、
記憶工程では、記憶部が、受信された登録要求に指定されるメッセージを記憶する。
(c)さらに複数の端末装置のそれぞれにおいて、
取得要求送信工程では、取得要求送信部が、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。
(d)さらにサーバ装置において、
取得要求受信工程では、取得要求受信部が、複数の端末装置のいずれかから送信された取得要求を受信し、
抽出工程では、抽出部が、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出し、
取得応答送信工程では、取得応答送信部が、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。
(e)さらに複数の端末装置のそれぞれにおいて、
取得応答受信工程では、取得応答受信部が、サーバ装置から送信された取得応答を受信し、
提示工程では、提示部が、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。 (A) In each of the plurality of terminal devices,
In the reception process, the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device,
In the registration request transmission step, the registration request transmission unit transmits a registration request designating the accepted message to the server device.
(B) In the server device,
In the registration request receiving step, the registration request receiving unit receives a registration request transmitted from any of a plurality of terminal devices,
In the storing step, the storage unit stores a message specified in the received registration request.
(C) Further, in each of the plurality of terminal devices,
In the acquisition request transmission step, when the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit transmits an acquisition request for designating the result of the user to the server device.
(D) Further, in the server device,
In the acquisition request receiving step, the acquisition request receiving unit receives an acquisition request transmitted from any of a plurality of terminal devices,
In the extraction step, the extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request,
In the acquisition response transmission step, the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
(E) Further, in each of the plurality of terminal devices,
In the acquisition response receiving step, the acquisition response receiving unit receives the acquisition response transmitted from the server device,
In the presenting step, the presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
受付工程では、受付部が、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付け、
登録要求送信工程では、登録要求送信部が、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。
(b)サーバ装置において、
登録要求受信工程では、登録要求受信部が、複数の端末装置のいずれかから送信された登録要求を受信し、
記憶工程では、記憶部が、受信された登録要求に指定されるメッセージを記憶する。
(c)さらに複数の端末装置のそれぞれにおいて、
取得要求送信工程では、取得要求送信部が、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。
(d)さらにサーバ装置において、
取得要求受信工程では、取得要求受信部が、複数の端末装置のいずれかから送信された取得要求を受信し、
抽出工程では、抽出部が、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出し、
取得応答送信工程では、取得応答送信部が、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。
(e)さらに複数の端末装置のそれぞれにおいて、
取得応答受信工程では、取得応答受信部が、サーバ装置から送信された取得応答を受信し、
提示工程では、提示部が、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。 (A) In each of the plurality of terminal devices,
In the reception process, the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device,
In the registration request transmission step, the registration request transmission unit transmits a registration request designating the accepted message to the server device.
(B) In the server device,
In the registration request receiving step, the registration request receiving unit receives a registration request transmitted from any of a plurality of terminal devices,
In the storing step, the storage unit stores a message specified in the received registration request.
(C) Further, in each of the plurality of terminal devices,
In the acquisition request transmission step, when the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit transmits an acquisition request for designating the result of the user to the server device.
(D) Further, in the server device,
In the acquisition request receiving step, the acquisition request receiving unit receives an acquisition request transmitted from any of a plurality of terminal devices,
In the extraction step, the extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request,
In the acquisition response transmission step, the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
(E) Further, in each of the plurality of terminal devices,
In the acquisition response receiving step, the acquisition response receiving unit receives the acquisition response transmitted from the server device,
In the presenting step, the presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
上記目的を達成するため、本発明の第5の観点に係る制御方法は、複数の端末装置に接続されるサーバ装置が実行する制御方法であって、当該サーバ装置は、登録要求受信部、記憶部、取得要求受信部、抽出部、取得応答送信部を備える。
登録要求受信工程では、登録要求受信部が、複数の端末装置のいずれかから送信された登録要求であって、当該端末装置のユーザから受け付けられた当該端末装置においてプレイされるゲームに関するメッセージを指定する登録要求を受信する。
記憶工程では、記憶部が、受信された登録要求に指定されるメッセージを記憶する。
取得要求受信工程では、取得要求受信部が、複数の端末装置のいずれかから送信された取得要求であって、当該端末装置においてゲームをプレイしようとしたユーザの成績を指定する取得要求を受信する。
抽出工程では、抽出部が、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。
取得応答送信工程では、取得応答送信部が、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。 In order to achieve the above object, a control method according to a fifth aspect of the present invention is a control method executed by a server device connected to a plurality of terminal devices, the server device including a registration request receiving unit, a storage Unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit.
In the registration request receiving step, the registration request receiving unit is a registration request transmitted from any of the plurality of terminal devices, and specifies a message regarding the game played on the terminal device received from the user of the terminal device Receive a registration request.
In the storing step, the storage unit stores a message specified in the received registration request.
In the acquisition request receiving step, the acquisition request receiving unit receives an acquisition request that is an acquisition request transmitted from any of a plurality of terminal devices and that specifies the results of a user who has attempted to play a game on the terminal device. .
In the extraction step, the extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request.
In the acquisition response transmission step, the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
登録要求受信工程では、登録要求受信部が、複数の端末装置のいずれかから送信された登録要求であって、当該端末装置のユーザから受け付けられた当該端末装置においてプレイされるゲームに関するメッセージを指定する登録要求を受信する。
記憶工程では、記憶部が、受信された登録要求に指定されるメッセージを記憶する。
取得要求受信工程では、取得要求受信部が、複数の端末装置のいずれかから送信された取得要求であって、当該端末装置においてゲームをプレイしようとしたユーザの成績を指定する取得要求を受信する。
抽出工程では、抽出部が、受信された取得要求に指定される成績に基づいて、記憶部に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。
取得応答送信工程では、取得応答送信部が、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置へ送信する。 In order to achieve the above object, a control method according to a fifth aspect of the present invention is a control method executed by a server device connected to a plurality of terminal devices, the server device including a registration request receiving unit, a storage Unit, an acquisition request reception unit, an extraction unit, and an acquisition response transmission unit.
In the registration request receiving step, the registration request receiving unit is a registration request transmitted from any of the plurality of terminal devices, and specifies a message regarding the game played on the terminal device received from the user of the terminal device Receive a registration request.
In the storing step, the storage unit stores a message specified in the received registration request.
In the acquisition request receiving step, the acquisition request receiving unit receives an acquisition request that is an acquisition request transmitted from any of a plurality of terminal devices and that specifies the results of a user who has attempted to play a game on the terminal device. .
In the extraction step, the extraction unit extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit based on the grade specified in the received acquisition request.
In the acquisition response transmission step, the acquisition response transmission unit transmits an acquisition response designating the extracted message to the terminal device that transmitted the acquisition request.
上記目的を達成するため、本発明の第6の観点に係る制御方法は、サーバ装置に接続される複数の端末装置のいずれかの端末装置が実行する制御方法であって、当該端末装置は、受付部、登録要求送信部、取得要求送信部、取得応答受信部、提示部を備える。
受付工程では、受付部が、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付ける。
登録要求送信工程では、登録要求送信部が、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。
取得要求送信工程では、取得要求送信部が、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。
取得応答受信工程では、取得応答受信部が、サーバ装置から送信された取得応答であって、送信された取得要求に指定される成績に基づいてサーバ装置が備える記憶部に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答を受信する。
提示工程では、提示部が、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。
サーバ装置が備える記憶部は、複数の端末装置のそれぞれから送信された登録要求に指定されるメッセージを記憶する。 In order to achieve the above object, a control method according to a sixth aspect of the present invention is a control method executed by any one of a plurality of terminal devices connected to a server device, the terminal device comprising: A reception unit, a registration request transmission unit, an acquisition request transmission unit, an acquisition response reception unit, and a presentation unit are provided.
In the reception process, the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
In the registration request transmission step, the registration request transmission unit transmits a registration request designating the accepted message to the server device.
In the acquisition request transmission step, when the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit transmits an acquisition request for designating the result of the user to the server device.
In the acquisition response receiving step, the acquisition response receiving unit is an acquisition response transmitted from the server device, and is extracted from the message stored in the storage unit included in the server device based on the grade specified in the transmitted acquisition request An acquisition response designating a message that satisfies the predetermined extraction condition is received.
In the presenting step, the presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
The storage unit included in the server device stores a message specified in the registration request transmitted from each of the plurality of terminal devices.
受付工程では、受付部が、当該端末装置のユーザから当該端末装置においてプレイされるゲームに関するメッセージの入力を受け付ける。
登録要求送信工程では、登録要求送信部が、受け付けられたメッセージを指定する登録要求をサーバ装置へ送信する。
取得要求送信工程では、取得要求送信部が、当該端末装置のユーザが当該端末装置においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置へ送信する。
取得応答受信工程では、取得応答受信部が、サーバ装置から送信された取得応答であって、送信された取得要求に指定される成績に基づいてサーバ装置が備える記憶部に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答を受信する。
提示工程では、提示部が、受信された取得応答に指定されるメッセージを、当該端末装置においてゲームをプレイするユーザに提示する。
サーバ装置が備える記憶部は、複数の端末装置のそれぞれから送信された登録要求に指定されるメッセージを記憶する。 In order to achieve the above object, a control method according to a sixth aspect of the present invention is a control method executed by any one of a plurality of terminal devices connected to a server device, the terminal device comprising: A reception unit, a registration request transmission unit, an acquisition request transmission unit, an acquisition response reception unit, and a presentation unit are provided.
In the reception process, the reception unit receives an input of a message regarding a game played on the terminal device from a user of the terminal device.
In the registration request transmission step, the registration request transmission unit transmits a registration request designating the accepted message to the server device.
In the acquisition request transmission step, when the user of the terminal device tries to play a game on the terminal device, the acquisition request transmission unit transmits an acquisition request for designating the result of the user to the server device.
In the acquisition response receiving step, the acquisition response receiving unit is an acquisition response transmitted from the server device, and is extracted from the message stored in the storage unit included in the server device based on the grade specified in the transmitted acquisition request An acquisition response designating a message that satisfies the predetermined extraction condition is received.
In the presenting step, the presenting unit presents the message specified in the received acquisition response to the user who plays the game on the terminal device.
The storage unit included in the server device stores a message specified in the registration request transmitted from each of the plurality of terminal devices.
上記目的を達成するため、本発明の第7の観点に係るプログラムは、端末用プログラムとサーバ用プログラムとを備えるプログラム群であって、端末用プログラムは、複数の端末用コンピュータのそれぞれを端末装置として機能させ、複数の端末用コンピュータのそれぞれに、上記のゲームシステムの制御方法の受付工程、登録要求送信工程、取得要求送信工程、取得応答受信工程、提示工程を実行させるように構成し、サーバ用プログラムは、サーバ用コンピュータをサーバ装置として機能させ、サーバ用コンピュータに、上記のゲームシステムの制御方法の登録要求受信工程、記憶工程、取得要求受信工程、抽出工程、取得応答送信工程を実行させるように構成する。
In order to achieve the above object, a program according to a seventh aspect of the present invention is a program group including a terminal program and a server program, and the terminal program includes a terminal device for each of a plurality of terminal computers. Configured to cause each of a plurality of terminal computers to execute a reception process, a registration request transmission process, an acquisition request transmission process, an acquisition response reception process, and a presentation process of the above-described game system control method, and a server The server program causes the server computer to function as a server device, and causes the server computer to execute the registration request receiving step, the storing step, the acquisition request receiving step, the extracting step, and the acquisition response transmitting step of the above-described game system control method. Configure as follows.
上記目的を達成するため、本発明の第8の観点に係るプログラムは、コンピュータを、複数の端末装置に接続されるサーバ装置として機能させ、コンピュータに、上記のサーバ装置の制御方法の登録要求受信工程、記憶工程、取得要求受信工程、抽出工程、取得応答送信工程を実行させるように構成する。
In order to achieve the above object, a program according to an eighth aspect of the present invention causes a computer to function as a server device connected to a plurality of terminal devices, and causes the computer to receive a registration request for the control method of the server device. The process, the storage process, the acquisition request reception process, the extraction process, and the acquisition response transmission process are executed.
上記目的を達成するため、本発明の第9の観点に係るプログラムは、コンピュータを、サーバ装置に接続される複数の端末装置のいずれかの端末装置として機能させ、コンピュータに、上記の端末装置の制御方法の受付工程、登録要求送信工程、取得要求送信工程、取得応答受信工程、提示工程を実行させるように構成する。
In order to achieve the above object, a program according to a ninth aspect of the present invention causes a computer to function as one of a plurality of terminal devices connected to a server device, and causes the computer to execute the above-described terminal device. The control method receiving process, registration request transmitting process, acquisition request transmitting process, acquisition response receiving process, and presentation process are executed.
また、本発明のプログラムは、コンパクトディスク、フレキシブルディスク、ハードディスク、光磁気ディスク、ディジタルビデオディスク、磁気テープ、半導体メモリ等のコンピュータ読み取り可能な非一時的な媒体(non-transitory medium)である情報記録媒体及び情報記憶媒体に記録することができる。本発明のプログラムは、RAM(Random Access Memory)等に一時的(temporary)に記録されて実行される。
The program of the present invention is an information recording medium that is a computer-readable non-transitory medium such as a compact disk, flexible disk, hard disk, magneto-optical disk, digital video disk, magnetic tape, and semiconductor memory. It can be recorded on a medium and an information storage medium. The program of the present invention is temporarily recorded in a RAM (Random Access Memory) or the like and executed.
上記プログラムは、プログラムが実行されるコンピュータとは独立して、プログラムの伝送のための一時的な媒体(transitory medium)である信号線から構成されるコンピュータ通信網を介して配付・販売することができる。また、上記情報記録媒体及び情報記憶媒体は、コンピュータとは独立して配付・販売することができる。
The above program may be distributed and sold via a computer communication network composed of signal lines, which are temporary media for transmitting the program, independently of the computer on which the program is executed. it can. The information recording medium and the information storage medium can be distributed and sold independently of the computer.
本発明によれば、ゲームをプレイしているユーザに対し効果的なメッセージを提示するのに好適なゲームシステム、サーバ装置、端末装置、制御方法、非一時的な情報記録媒体、ならびに、プログラムを提供することができる。
According to the present invention, a game system, a server device, a terminal device, a control method, a non-transitory information recording medium, and a program suitable for presenting an effective message to a user playing a game are provided. Can be provided.
以下に本発明の実施形態を説明する。以下では、理解を容易にするため、ゲーム用の情報処理装置を利用して本発明が実現される実施形態を説明するが、以下に説明する実施形態は説明のためのものであり、本願発明の範囲を制限するものではない。したがって、当業者であればこれらの各要素を均等なものに置換した実施形態を採用することが可能であるが、これらの実施形態も本発明の範囲に含まれる。
Embodiments of the present invention will be described below. In the following, for ease of understanding, an embodiment in which the present invention is realized using a game information processing device will be described. However, the embodiment described below is for explanation, and the present invention is described. It does not limit the range. Therefore, those skilled in the art can employ embodiments in which these elements are replaced with equivalent ones, and these embodiments are also included in the scope of the present invention.
(実施形態1)
図1は、本発明の実施形態に係る端末装置およびサーバ装置が実現される典型的な情報処理装置の概要構成を示す模式図である。以下、図1を参照して説明する。 (Embodiment 1)
FIG. 1 is a schematic diagram illustrating a schematic configuration of a typical information processing device in which a terminal device and a server device according to an embodiment of the present invention are realized. Hereinafter, a description will be given with reference to FIG.
図1は、本発明の実施形態に係る端末装置およびサーバ装置が実現される典型的な情報処理装置の概要構成を示す模式図である。以下、図1を参照して説明する。 (Embodiment 1)
FIG. 1 is a schematic diagram illustrating a schematic configuration of a typical information processing device in which a terminal device and a server device according to an embodiment of the present invention are realized. Hereinafter, a description will be given with reference to FIG.
情報処理装置100は、CPU(Central Processing Unit)101と、ROM(Read Only Memory)102と、RAM(Random Access Memory)103と、インターフェース104と、コントローラ105と、外部メモリ106と、画像処理部107と、DVD-ROM(Digital Versatile Disc ROM)ドライブ108と、NIC(Network Interface Card)109と、音声処理部110と、を備える。
The information processing apparatus 100 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an interface 104, a controller 105, an external memory 106, and an image processing unit 107. A DVD-ROM (Digital Versatile Disc ROM) drive 108, a NIC (Network Interface Card) 109, and an audio processing unit 110.
ゲーム用のプログラムおよびデータを記憶したDVD-ROMをDVD-ROMドライブ108に装着して、情報処理装置100の電源を投入することにより、当該プログラムが実行され、本実施形態の端末装置およびサーバ装置が実現される。
A DVD-ROM storing a game program and data is loaded into the DVD-ROM drive 108, and the information processing apparatus 100 is turned on to execute the program. Is realized.
CPU 101は、情報処理装置100全体の動作を制御し、各構成要素と接続され制御信号やデータをやりとりする。また、CPU 101は、レジスタ(図示せず)という高速アクセスが可能な記憶域に対してALU(Arithmetic Logic Unit)(図示せず)を用いて加減乗除等の算術演算や、論理和、論理積、論理否定等の論理演算、ビット和、ビット積、ビット反転、ビットシフト、ビット回転等のビット演算などを行うことができる。さらに、マルチメディア処理対応のための加減乗除等の飽和演算や、三角関数等、ベクトル演算などを高速に行えるように、CPU 101自身が構成されているものや、コプロセッサを備えて実現するものがある。
The CPU 101 controls the overall operation of the information processing apparatus 100 and is connected to each component to exchange control signals and data. The CPU 101 uses arithmetic operations such as addition / subtraction / multiplication / division, logical sum, logical product using ALU (Arithmetic Logic Unit) (not shown) for a storage area called a register (not shown) that can be accessed at high speed. , Logic operations such as logical negation, bit operations such as bit sum, bit product, bit inversion, bit shift, and bit rotation can be performed. In addition, the CPU 101 itself is configured and can be implemented with a coprocessor so that saturation operations such as addition, subtraction, multiplication, division, etc. for multimedia processing, and trigonometric functions, etc., can be performed at high speed. There is.
ROM 102には、電源投入直後に実行されるIPL(Initial Program Loader)が記録され、これが実行されることにより、DVD-ROMに記録されたプログラムをRAM 103に読み出してCPU 101による実行が開始される。また、ROM 102には、情報処理装置100全体の動作制御に必要なオペレーティングシステムのプログラムや各種のデータが記録される。
The ROM 102 records an IPL (Initial Program Loader) that is executed immediately after the power is turned on, and when this is executed, the program recorded on the DVD-ROM is read into the RAM 103 and the execution by the CPU 101 is started. The The ROM 102 stores an operating system program and various data necessary for operation control of the entire information processing apparatus 100.
RAM 103は、データやプログラムを一時的に記憶するためのもので、DVD-ROMから読み出したプログラムやデータ、その他ゲームの進行やチャット通信に必要なデータが保持される。また、CPU 101は、RAM 103に変数領域を設け、当該変数に格納された値に対して直接ALUを作用させて演算を行う、また、RAM 103に格納された値を一旦レジスタに格納してからレジスタに対して演算を行い、演算結果をメモリに書き戻す、などの処理を行う。
The RAM 103 is for temporarily storing data and programs, and holds programs and data read from the DVD-ROM and other data necessary for game progress and chat communication. In addition, the CPU 101 provides a variable area in the RAM 103, performs an operation by directly operating the ALU on the value stored in the variable, and temporarily stores the value stored in the RAM 103 in a register. Performs an operation on the register and writes the result back to the memory.
インターフェース104を介して接続されたコントローラ105は、ユーザがゲーム実行の際の各種操作入力を受け付ける。
The controller 105 connected via the interface 104 receives various operation inputs when the user executes the game.
本実施形態では、とくに情報処理装置100が端末装置として実現される場合、ゲームを実行するためのコントローラ105として、図2に示されるようなマット型コントローラ200が使用される。マット型コントローラ200は、床面に配置され、表面の所定領域には、プレイヤが足や手などでの押圧動作により押圧状態と非押圧状態とに変化するボタンが複数配置されている。例えば、図2に示すように、左ボタン201a、下ボタン201b、上ボタン201c、右ボタン201d等が配置されている。そして、これらのボタンがユーザに押圧されると、押圧されたボタンに応じた操作入力を受け付ける。なお、図2ではマット型コントローラ200は4個のボタン201a~201dを備えているが、ボタンの数は4個に限定されず、3個以下あるいは5個以上でもよい。また、コントローラ105は、床面に配置されるものに限られず、ユーザが手に持って操作する一般的なゲームコントローラや、いわゆるタッチパッド式のコントローラやスティック状のコントローラであってもよい。
In the present embodiment, particularly when the information processing apparatus 100 is realized as a terminal device, a mat-type controller 200 as shown in FIG. 2 is used as the controller 105 for executing the game. The mat-type controller 200 is arranged on the floor, and a plurality of buttons that change between a pressed state and a non-pressed state by a player's pressing operation with a foot or a hand are arranged in a predetermined area on the surface. For example, as shown in FIG. 2, a left button 201a, a lower button 201b, an upper button 201c, a right button 201d, and the like are arranged. When these buttons are pressed by the user, an operation input corresponding to the pressed button is received. In FIG. 2, the mat-type controller 200 includes four buttons 201a to 201d. However, the number of buttons is not limited to four, and may be three or less or five or more. In addition, the controller 105 is not limited to the one arranged on the floor surface, and may be a general game controller that a user operates with a hand, a so-called touchpad controller, or a stick-shaped controller.
図1に戻って、インターフェース104を介して着脱自在に接続された外部メモリ106には、ゲーム等のプレイ状況(過去の成績等)を示すデータ、ゲームの進行状態を示すデータ、ネットワーク対戦の場合のチャット通信のログ(記録)のデータなどが書き換え可能に記憶される。ユーザは、コントローラ105を介して指示入力を行うことにより、これらのデータを適宜外部メモリ106に記録することができる。
Returning to FIG. 1, in the external memory 106 detachably connected via the interface 104, data indicating play status (past results, etc.) of the game, data indicating the progress of the game, and network battle The chat communication log data is stored in a rewritable manner. The user can record these data in the external memory 106 as appropriate by inputting an instruction via the controller 105.
DVD-ROMドライブ108に装着されるDVD-ROMには、ゲームを実現するためのプログラムとゲームに付随する画像データや音声データが記録される。CPU 101の制御によって、DVD-ROMドライブ108は、これに装着されたDVD-ROMに対する読み出し処理を行って、必要なプログラムやデータを読み出し、これらはRAM 103等に一時的に記憶される。
On the DVD-ROM mounted on the DVD-ROM drive 108, a program for realizing the game and image data and sound data associated with the game are recorded. Under the control of the CPU 101, the DVD-ROM drive 108 performs a reading process on the DVD-ROM mounted thereon, reads necessary programs and data, and these are temporarily stored in the RAM 103 or the like.
画像処理部107は、DVD-ROMから読み出されたデータをCPU 101や画像処理部107が備える画像演算プロセッサ(図示せず)によって加工処理した後、これを画像処理部107が備えるフレームメモリ(図示せず)に記録する。フレームメモリに記録された画像情報は、所定の同期タイミングでビデオ信号に変換され画像処理部107に接続されるモニタ(図示せず)へ出力される。これにより、各種の画像表示が可能となる。
The image processing unit 107 processes the data read from the DVD-ROM by the CPU 101 or an image arithmetic processor (not shown) included in the image processing unit 107, and then processes the processed data in a frame memory ( (Not shown). The image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing and output to a monitor (not shown) connected to the image processing unit 107. Thereby, various image displays are possible.
画像演算プロセッサは、2次元の画像の重ね合わせ演算やαブレンディング等の透過演算、各種の飽和演算を高速に実行できる。
また、仮想3次元空間に配置され、各種のテクスチャ情報が付加されたポリゴン情報を、Zバッファ法によりレンダリングして、所定の視点位置から仮想3次元空間に配置されたポリゴンを所定の視線の方向へ俯瞰したレンダリング画像を得る演算の高速実行も可能である。 The image calculation processor can execute a two-dimensional image overlay calculation, a transmission calculation such as α blending, and various saturation calculations at high speed.
Also, polygon information arranged in the virtual three-dimensional space and added with various texture information is rendered by the Z buffer method, and the polygon arranged in the virtual three-dimensional space from the predetermined viewpoint position is determined in the direction of the predetermined line of sight It is also possible to perform high-speed execution of operations for obtaining rendered images.
また、仮想3次元空間に配置され、各種のテクスチャ情報が付加されたポリゴン情報を、Zバッファ法によりレンダリングして、所定の視点位置から仮想3次元空間に配置されたポリゴンを所定の視線の方向へ俯瞰したレンダリング画像を得る演算の高速実行も可能である。 The image calculation processor can execute a two-dimensional image overlay calculation, a transmission calculation such as α blending, and various saturation calculations at high speed.
Also, polygon information arranged in the virtual three-dimensional space and added with various texture information is rendered by the Z buffer method, and the polygon arranged in the virtual three-dimensional space from the predetermined viewpoint position is determined in the direction of the predetermined line of sight It is also possible to perform high-speed execution of operations for obtaining rendered images.
さらに、CPU 101と画像演算プロセッサが協調動作することにより、文字の形状を定義するフォント情報にしたがって、文字列を2次元画像としてフレームメモリへ描画したり、各ポリゴン表面へ描画したりすることが可能である。フォント情報は、ROM 102に記録されているが、DVD-ROMに記録された専用のフォント情報を利用することも可能である。
Furthermore, the CPU 101 and the image arithmetic processor cooperate to draw a character string as a two-dimensional image in the frame memory or draw it on the surface of each polygon according to the font information that defines the character shape. Is possible. The font information is recorded in the ROM 102, but it is also possible to use dedicated font information recorded in the DVD-ROM.
NIC 109は、情報処理装置100をインターネット等のコンピュータ通信網(図示せず)に接続するためのものであり、LAN(Local Area Network)を構成する際に用いられる10BASE-T/100BASE-T規格にしたがうものや、電話回線を用いてインターネットに接続するためのアナログモデム、ISDN(Integrated Services Digital Network)モデム、ADSL(Asymmetric Digital Subscriber Line)モデム、ケーブルテレビジョン回線を用いてインターネットに接続するためのケーブルモデム等と、これらとCPU 101との仲立ちを行うインターフェース(図示せず)により構成される。
The NIC 109 is used to connect the information processing apparatus 100 to a computer communication network (not shown) such as the Internet, and is used when configuring a LAN (Local Area Network) 10BASE-T / 100BASE-T standard. And analog modems for connecting to the Internet using telephone lines, ISDN (Integrated Services Digital Network) modems, ADSL (Asymmetric Digital Subscriber Line) modems, and cable television lines for connecting to the Internet It is composed of a cable modem and the like and an interface (not shown) that mediates between these and the CPU 101.
音声処理部110は、DVD-ROMから読み出した音声データをアナログ音声信号に変換し、これに接続されたスピーカ(図示せず)から出力させる。また、CPU 101の制御の下、ゲームの進行の中で発生させるべき効果音や楽曲データを生成し、これに対応した音声をスピーカから出力させる。
The audio processing unit 110 converts audio data read from the DVD-ROM into an analog audio signal and outputs it from a speaker (not shown) connected thereto. Further, under the control of the CPU 101, sound effects and music data to be generated during the progress of the game are generated, and sound corresponding to this is output from the speaker.
音声処理部110では、DVD-ROMに記録された音声データがMIDIデータである場合には、これが有する音源データを参照して、MIDIデータをPCMデータに変換する。また、ADPCM形式やOgg Vorbis形式等の圧縮済音声データである場合には、これを展開してPCMデータに変換する。PCMデータは、そのサンプリング周波数に応じたタイミングでD/A(Digital/Analog)変換を行って、スピーカに出力することにより、音声出力が可能となる。
When the audio data recorded on the DVD-ROM is MIDI data, the audio processing unit 110 converts the MIDI data into PCM data with reference to the sound source data included in the audio data. If the compressed audio data is in ADPCM format or Ogg Vorbis format, it is expanded and converted to PCM data. The PCM data can be output by performing D / A (Digital / Analog) conversion at a timing corresponding to the sampling frequency and outputting it to a speaker.
このほか、情報処理装置100は、ハードディスク等の大容量外部記憶装置を用いて、ROM 102、RAM 103、外部メモリ106、DVD-ROMドライブ108に装着されるDVD-ROM等と同じ機能を果たすように構成してもよい。
In addition, the information processing apparatus 100 uses a large-capacity external storage device such as a hard disk to perform the same function as the ROM 102, the RAM 103, the external memory 106, the DVD-ROM attached to the DVD-ROM drive 108, and the like. You may comprise.
また、ユーザからの文字列の編集入力を受け付けるためのキーボードや、各種の位置の指定および選択入力を受け付けるためのマウスなどを接続する形態も採用することができる。また、本実施形態の情報処理装置100にかえて、汎用のパーソナルコンピュータを利用することもできる。
Also, it is possible to adopt a form in which a keyboard for receiving a character string editing input from a user, a mouse for receiving various position designations and selection inputs, and the like are connected. In addition, a general-purpose personal computer can be used instead of the information processing apparatus 100 of the present embodiment.
以上で説明した情報処理装置100は、いわゆる「コンシューマ向けテレビゲームシステム」に相当するものであるが、コンピュータ通信網を介して他の機器と通信を行うものであれば本発明を実現することができる。したがって、携帯電話、携帯ゲーム機器、カラオケ装置、一般的なビジネス用コンピュータなど、種々の計算機上で本発明を実現することが可能である。
The information processing apparatus 100 described above corresponds to a so-called “consumer video game system”, but the present invention can be realized as long as it communicates with other devices via a computer communication network. it can. Therefore, the present invention can be realized on various computers such as a mobile phone, a portable game device, a karaoke apparatus, and a general business computer.
例えば、一般的なコンピュータは、上記情報処理装置100と同様に、CPU、RAM、ROM、DVD-ROMドライブ、及び、NICを備え、情報処理装置100よりも簡易な機能を備えた画像処理部を備え、外部記憶装置としてハードディスクを有する他、フレキシブルディスク、光磁気ディスク、磁気テープ等が利用できるようになっている。また、コントローラ105ではなく、キーボードやマウスなどを入力装置として利用する。
For example, a general computer, like the information processing apparatus 100, includes a CPU, a RAM, a ROM, a DVD-ROM drive, and a NIC, and includes an image processing unit that has simpler functions than the information processing apparatus 100. In addition to having a hard disk as an external storage device, a flexible disk, a magneto-optical disk, a magnetic tape, and the like can be used. Further, not the controller 105 but a keyboard or a mouse is used as an input device.
このような情報処理装置100によって実現されるサーバ装置と端末装置は、図3に示されるようなゲームシステムを構成する。すなわち図3に示されるように、ゲームシステム300は、1台のサーバ装置310と3台の端末装置320a~320cを備え、これらはインターネットを介して通信可能に接続される。サーバ装置310および端末装置320a~320cは、それぞれ互いに離れた場所に存在し、インターネットを介して互いに情報のやり取りを行う。なお、ゲームシステム300を構成する端末装置320の個数は、3台に限られず、何台であってもよい。
The server device and the terminal device realized by such an information processing device 100 constitute a game system as shown in FIG. That is, as shown in FIG. 3, the game system 300 includes one server device 310 and three terminal devices 320a to 320c, which are communicably connected via the Internet. The server device 310 and the terminal devices 320a to 320c exist at locations separated from each other, and exchange information with each other via the Internet. Note that the number of terminal devices 320 constituting the game system 300 is not limited to three, and may be any number.
サーバ装置310と端末装置320a~320cのそれぞれの概要構成の詳細は、図4A、図4Bに示すようなものとなる。
Details of the schematic configurations of the server device 310 and the terminal devices 320a to 320c are as shown in FIGS. 4A and 4B.
図4Aに示されるように、サーバ装置310は、記憶部311、登録要求受信部312、取得要求受信部313、抽出部314、取得応答送信部315を備え、複数の端末装置320とインターネットを介して接続される。
As shown in FIG. 4A, the server device 310 includes a storage unit 311, a registration request reception unit 312, an acquisition request reception unit 313, an extraction unit 314, and an acquisition response transmission unit 315, and a plurality of terminal devices 320 via the Internet. Connected.
登録要求受信部312は、複数の端末装置320a~320cのいずれかから送信された登録要求を受信する。すなわち登録要求受信部312は、後述する端末装置320の登録要求送信部322に対応するものであり、当該登録要求送信部322が送信した登録要求を受信する。そして、登録要求受信部312は、当該受信した登録要求を記憶部311へと供給する。登録要求受信部312は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The registration request receiving unit 312 receives a registration request transmitted from any of the plurality of terminal devices 320a to 320c. That is, the registration request reception unit 312 corresponds to a registration request transmission unit 322 of the terminal device 320 described later, and receives the registration request transmitted by the registration request transmission unit 322. Then, the registration request reception unit 312 supplies the received registration request to the storage unit 311. The registration request receiving unit 312 is realized, for example, by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
記憶部311は、登録要求受信部312が登録要求を受信すると、受信された登録要求に指定されるメッセージを記憶する。後述するように、登録要求には端末装置320にてユーザから受け付けられたメッセージが指定されており、記憶部311は当該受け付けられたメッセージを記憶する。記憶部311は、例えばRAM 103や、ハードディスク等の大容量外部記憶装置の機能によって実現される。
The storage unit 311 stores a message specified in the received registration request when the registration request receiving unit 312 receives the registration request. As will be described later, a message received from the user by the terminal device 320 is specified in the registration request, and the storage unit 311 stores the received message. The storage unit 311 is realized by the function of a large-capacity external storage device such as a RAM 103 or a hard disk.
取得要求受信部313は、複数の端末装置320a~320cのいずれかから送信された取得要求を受信する。すなわち取得要求受信部313は、後述する端末装置320の取得要求送信部323に対応するものであり、当該取得要求送信部323が送信した取得要求を受信する。そして、取得要求受信部313は、当該受信した取得要求を抽出部314へと供給する。取得要求受信部313は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The acquisition request receiving unit 313 receives an acquisition request transmitted from any of the plurality of terminal devices 320a to 320c. That is, the acquisition request reception unit 313 corresponds to an acquisition request transmission unit 323 of the terminal device 320 described later, and receives the acquisition request transmitted by the acquisition request transmission unit 323. Then, the acquisition request reception unit 313 supplies the received acquisition request to the extraction unit 314. The acquisition request receiving unit 313 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
抽出部314は、受信された取得要求に指定される成績に基づいて、記憶部311に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。すなわち抽出部314は、取得要求受信部313が取得要求を受信すると、記憶部311にアクセスし、記憶されているメッセージを抽出する。そして、抽出部314は、当該抽出したメッセージを取得応答送信部315へと供給する。後述するように、取得要求には端末装置320にてプレイしているユーザの成績が指定されており、抽出部314は、当該指定される成績に基づいてメッセージを抽出する。抽出部314は、例えばCPU 101がROM 102やRAM 103等と協働することで実現される。
The extraction unit 314 extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit 311 based on the grade specified in the received acquisition request. That is, when the acquisition request receiving unit 313 receives the acquisition request, the extraction unit 314 accesses the storage unit 311 and extracts the stored message. Then, the extraction unit 314 supplies the extracted message to the acquisition response transmission unit 315. As will be described later, the score of the user playing on the terminal device 320 is specified in the acquisition request, and the extraction unit 314 extracts a message based on the specified score. The extraction unit 314 is realized, for example, when the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
取得応答送信部315は、抽出されたメッセージを指定する取得応答を、取得要求を送信した端末装置320へ送信する。すなわち取得応答送信部315は、抽出部314が抽出したメッセージを受け取り、当該メッセージを指定する取得応答を生成し、生成した取得応答をインターネットを介して端末装置320へと送信する。この取得応答は、取得要求受信部313が受信した取得要求に対する応答であるため、取得応答送信部315は、当該取得要求を送信した端末装置320へと送信する。取得応答送信部315は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The acquisition response transmission unit 315 transmits an acquisition response designating the extracted message to the terminal device 320 that has transmitted the acquisition request. That is, the acquisition response transmission unit 315 receives the message extracted by the extraction unit 314, generates an acquisition response that designates the message, and transmits the generated acquisition response to the terminal device 320 via the Internet. Since this acquisition response is a response to the acquisition request received by the acquisition request reception unit 313, the acquisition response transmission unit 315 transmits the acquisition request to the terminal device 320 that has transmitted the acquisition request. The acquisition response transmission unit 315 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
図4Bに示されるように、端末装置320は、受付部321、登録要求送信部322、取得要求送信部323、提示部324、取得応答受信部325を備える。
4B, the terminal device 320 includes a reception unit 321, a registration request transmission unit 322, an acquisition request transmission unit 323, a presentation unit 324, and an acquisition response reception unit 325.
受付部321は、当該端末装置320のユーザから当該端末装置320においてプレイされるゲームに関するメッセージの入力を受け付ける。すなわち受付部321は、ユーザからゲームを攻略する上でのアドバイスやコメント等のメッセージを受け付ける。そして、受付部321は、当該受け付けたメッセージを登録要求送信部322へと供給する。受付部321は、例えばCPU 101がROM 102やRAM 103等と協働しながら、インターフェース104を介して接続されたコントローラ105や、その他キーボード等の機能により、実現される。
The accepting unit 321 accepts an input of a message regarding a game played on the terminal device 320 from the user of the terminal device 320. That is, the reception unit 321 receives messages such as advice and comments for capturing the game from the user. Then, the reception unit 321 supplies the received message to the registration request transmission unit 322. The accepting unit 321 is realized by, for example, the controller 105 connected via the interface 104 and other functions such as a keyboard while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
登録要求送信部322は、受け付けられたメッセージを指定する登録要求をサーバ装置310へ送信する。すなわち登録要求送信部322は、受付部321が受け付けたメッセージをサーバ装置310に記憶させるため、当該メッセージを指定する登録要求を生成して、生成した登録要求をインターネットを介してサーバ装置310へと送信する。登録要求送信部322は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The registration request transmission unit 322 transmits a registration request designating the accepted message to the server device 310. That is, the registration request transmission unit 322 generates a registration request for designating the message so that the message received by the receiving unit 321 is stored in the server device 310, and sends the generated registration request to the server device 310 via the Internet. Send. The registration request transmission unit 322 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
取得要求送信部323は、当該端末装置320のユーザが当該端末装置320においてゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求をサーバ装置310へ送信する。すなわち取得要求送信部323は、ゲームをプレイするユーザに提示するメッセージをサーバ装置310から取得するため、取得要求を生成して、生成した取得要求をインターネットを介してサーバ装置310へと送信する。このとき取得要求送信部323は、ゲームをプレイするユーザの成績に基づいてメッセージを取得するため、当該ユーザの成績を指定する取得要求を生成して、生成した取得要求をサーバ装置310へと送信する。取得要求送信部323は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
When the user of the terminal device 320 tries to play a game on the terminal device 320, the acquisition request transmission unit 323 transmits an acquisition request for designating the result of the user to the server device 310. In other words, the acquisition request transmission unit 323 generates an acquisition request and transmits the generated acquisition request to the server device 310 via the Internet in order to acquire a message to be presented to the user who plays the game from the server device 310. At this time, since the acquisition request transmission unit 323 acquires a message based on the score of the user who plays the game, the acquisition request transmission unit 323 generates an acquisition request that specifies the score of the user, and transmits the generated acquisition request to the server device 310. To do. The acquisition request transmission unit 323 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
取得応答受信部325は、サーバ装置310から送信された取得応答を受信する。すなわち取得応答受信部325は、当該端末装置320の取得要求送信部323が送信した取得要求に対する応答である取得応答を受信する。そして、取得応答受信部325は、当該受信した取得応答を提示部324へと供給する。取得応答受信部325は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The acquisition response receiving unit 325 receives the acquisition response transmitted from the server device 310. That is, the acquisition response receiving unit 325 receives an acquisition response that is a response to the acquisition request transmitted by the acquisition request transmission unit 323 of the terminal device 320. Then, the acquisition response reception unit 325 supplies the received acquisition response to the presentation unit 324. The acquisition response receiving unit 325 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
提示部324は、受信された取得応答に指定されるメッセージを、当該端末装置320においてゲームをプレイするユーザに提示する。すなわち提示部324は、取得応答受信部325が受信した取得応答に指定されるメッセージ、すなわちサーバ装置310の記憶部311から抽出されたメッセージを、モニタに出力することで、ユーザに提示する。提示部324は、例えばCPU 101がROM 102やRAM 103等と協働しながら、画像処理部107の機能を用いることで実現される。
The presenting unit 324 presents a message specified in the received acquisition response to the user who plays the game on the terminal device 320. That is, the presentation unit 324 presents the message specified in the acquisition response received by the acquisition response reception unit 325, that is, the message extracted from the storage unit 311 of the server device 310, to the user by outputting it to the monitor. The presentation unit 324 is realized, for example, by using the function of the image processing unit 107 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
このような構成を備えたサーバ装置310と端末装置320によって構成されるゲームシステム300について、具体的な処理を詳細に説明するため、以下ではダンスゲームを例にとって説明する。すなわち、本実施形態では、ユーザが楽曲のリズムにあわせてダンスを踊り、その出来映えによって得点の高さを競うようなダンスゲームを例にとって、説明する。
The game system 300 including the server device 310 and the terminal device 320 having such a configuration will be described below with a dance game as an example in order to describe specific processing in detail. That is, in the present embodiment, a description will be given by taking as an example a dance game in which a user dances in accordance with the rhythm of a song and competes for a high score according to the performance.
図5は、本実施形態に係るゲーム画面の構成例を示した図である。複数の端末装置320a~320cのそれぞれは、例えばゲーム画面500のようなゲームを構成するための種々の画像を生成し、画像表示部108の機能によりモニタへ表示する。
FIG. 5 is a diagram showing a configuration example of the game screen according to the present embodiment. Each of the plurality of terminal devices 320a to 320c generates various images for configuring a game such as the game screen 500, and displays them on the monitor by the function of the image display unit.
本ダンスゲームでは、ゲーム画面500内において、複数種類の指示画像501a~501dが、移動レーン502a~502d(指示画像501の種類に応じたレーン)に沿って、下方から順次現れてそれぞれ上方まで移動して消えていく。
In this dance game, a plurality of types of instruction images 501a to 501d appear in order from the bottom along the movement lanes 502a to 502d (lanes corresponding to the type of the instruction image 501) and move upward in the game screen 500. And disappear.
ここで指示画像501a~501dは、異なる向きの矢印シンボルを表し、上述したマット型コントローラ200のボタン201a~201dを押圧する(踏む)動作に対応している。すなわち、
(a)左向きの矢印シンボルである指示画像501aは、ユーザにマット型コントローラ200の左ボタン201aを踏む動作を指示するものであり、
(b)下向きの矢印シンボルである指示画像501bは、ユーザにマット型コントローラ200の下ボタン201bを踏む動作を指示するものであり、
(c)上向きの矢印シンボルである指示画像501cは、ユーザにマット型コントローラ200の上ボタン201cを踏む動作を指示するものであり、
(d)右向きの矢印シンボルである指示画像501dは、ユーザにマット型コントローラ200の右ボタン201dを踏む動作を指示するものである。 Here, theinstruction images 501a to 501d represent arrow symbols in different directions, and correspond to an operation of pressing (stepping on) the buttons 201a to 201d of the mat-type controller 200 described above. That is,
(A) Aninstruction image 501a, which is a left-pointing arrow symbol, instructs the user to step on the left button 201a of the mat type controller 200.
(B) Aninstruction image 501b, which is a downward arrow symbol, instructs the user to step on the down button 201b of the mat-type controller 200.
(C) Aninstruction image 501c, which is an upward arrow symbol, instructs the user to step on the mat controller 200's upper button 201c.
(D) Theinstruction image 501d, which is a right-pointing arrow symbol, instructs the user to step on the right button 201d of the mat type controller 200.
(a)左向きの矢印シンボルである指示画像501aは、ユーザにマット型コントローラ200の左ボタン201aを踏む動作を指示するものであり、
(b)下向きの矢印シンボルである指示画像501bは、ユーザにマット型コントローラ200の下ボタン201bを踏む動作を指示するものであり、
(c)上向きの矢印シンボルである指示画像501cは、ユーザにマット型コントローラ200の上ボタン201cを踏む動作を指示するものであり、
(d)右向きの矢印シンボルである指示画像501dは、ユーザにマット型コントローラ200の右ボタン201dを踏む動作を指示するものである。 Here, the
(A) An
(B) An
(C) An
(D) The
これら指示画像501a~501dは、再生される楽曲のリズム等に同調して、移動レーン502a~502dの下端(起点)から出現し、移動レーン502a~502dを上方向に移動し、そして、移動レーン502a~502dの上端(終点)にて消滅する。そして、ユーザには、いずれかの指示画像501a~501dが基準画像503a~503d(各指示画像501a~501dと同じ形状のオブジェクトを固定して配置したもの)に到達したタイミングにて、その指示画像501a~501dに対応した動作が要求される。
These instruction images 501a to 501d appear from the lower ends (starting points) of the moving lanes 502a to 502d in synchronization with the rhythm of the music to be reproduced, and move upward in the moving lanes 502a to 502d. It disappears at the upper end (end point) of 502a to 502d. Then, at the timing when any one of the instruction images 501a to 501d reaches the reference images 503a to 503d (objects having the same shape as the instruction images 501a to 501d are fixedly arranged), the instruction image is displayed. An operation corresponding to 501a to 501d is required.
すなわち本ダンスゲームでは、基準画像503a~503dに、指示画像501a~501dがピッタリ重なったタイミングにて、その指示画像501a~501dにより指示されたマット型コントローラ200のボタン201a~201dを押圧する(踏む)動作が求められている。具体的に図5では、ゲーム画面500内の上から順に、「左」、「上」、「右」、「下」、「左」、「上」の向きを表す6個の指示画像501a~501dが示されている。そのためこの後、ユーザは、
(1)最も上の位置に表示されている指示画像501aが基準画像503aまで移動したタイミング(より詳細には指示画像501aと基準画像503aがピッタリ重なったタイミング)にて、マット型コントローラ200の左ボタン201aを踏み、
(2)上から2番目の位置に表示されている指示画像501cが基準画像503cまで移動したタイミングにて、マット型コントローラ200の上ボタン201cを踏み、
(3)上から3番目の位置に表示されている指示画像501dが基準画像503dまで移動したタイミングにて、マット型コントローラ200の右ボタン201dを踏み、
(4)上から4番目の位置に表示されている指示画像501bが基準画像503bまで移動したタイミングにて、マット型コントローラ200の下ボタン201bを踏み、
(5)上から5番目の位置に表示されている指示画像501aが基準画像503aまで移動したタイミングにて、マット型コントローラ200の左ボタン201aを踏み、
(6)上から6番目の位置に表示されている指示画像501cが基準画像503cまで移動したタイミングにて、マット型コントローラ200の上ボタン201cを踏む、
といった動作が求められる。 That is, in this dance game, when theinstruction images 501a to 501d are exactly overlapped with the reference images 503a to 503d, the buttons 201a to 201d of the mat type controller 200 indicated by the instruction images 501a to 501d are pressed (stepping on). ) Operation is required. Specifically, in FIG. 5, six instruction images 501a to 501a indicating the directions of “left”, “up”, “right”, “down”, “left”, “up” are sequentially displayed from the top in the game screen 500. 501d is shown. So after this, the user
(1) At the timing when theinstruction image 501a displayed at the uppermost position moves to the reference image 503a (more specifically, when the instruction image 501a and the reference image 503a are exactly overlapped), Step on button 201a,
(2) At the timing when theinstruction image 501c displayed at the second position from the top moves to the reference image 503c, the upper button 201c of the mat type controller 200 is depressed,
(3) At the timing when theinstruction image 501d displayed at the third position from the top moves to the reference image 503d, the right button 201d of the mat type controller 200 is depressed,
(4) When theinstruction image 501b displayed at the fourth position from the top moves to the reference image 503b, the lower button 201b of the mat type controller 200 is stepped on,
(5) At the timing when theinstruction image 501a displayed at the fifth position from the top moves to the reference image 503a, the left button 201a of the mat type controller 200 is depressed,
(6) Stepping on theupper button 201c of the mat type controller 200 at the timing when the instruction image 501c displayed at the sixth position from the top moves to the reference image 503c.
Is required.
(1)最も上の位置に表示されている指示画像501aが基準画像503aまで移動したタイミング(より詳細には指示画像501aと基準画像503aがピッタリ重なったタイミング)にて、マット型コントローラ200の左ボタン201aを踏み、
(2)上から2番目の位置に表示されている指示画像501cが基準画像503cまで移動したタイミングにて、マット型コントローラ200の上ボタン201cを踏み、
(3)上から3番目の位置に表示されている指示画像501dが基準画像503dまで移動したタイミングにて、マット型コントローラ200の右ボタン201dを踏み、
(4)上から4番目の位置に表示されている指示画像501bが基準画像503bまで移動したタイミングにて、マット型コントローラ200の下ボタン201bを踏み、
(5)上から5番目の位置に表示されている指示画像501aが基準画像503aまで移動したタイミングにて、マット型コントローラ200の左ボタン201aを踏み、
(6)上から6番目の位置に表示されている指示画像501cが基準画像503cまで移動したタイミングにて、マット型コントローラ200の上ボタン201cを踏む、
といった動作が求められる。 That is, in this dance game, when the
(1) At the timing when the
(2) At the timing when the
(3) At the timing when the
(4) When the
(5) At the timing when the
(6) Stepping on the
Is required.
このような動作をとることで、本ゲームをプレイしているユーザは、再生される楽曲にあわせてダンスのステップを踏みながら、ゲームを進めることができる。すなわち、ユーザは、指示されたタイミングピッタリにてボタン201a~201dを踏むことができれば、再生される楽曲に合った模範的なダンスを踊ることができ、高い得点が得られる。逆に、ユーザが指示されたタイミングピッタリにてボタン201a~201dを踏むことができなければ、模範的なダンスを踊ることができず、得られる得点は低くなる。
By taking such an action, the user playing this game can advance the game while taking a dance step according to the music to be played. That is, if the user can step on the buttons 201a to 201d at the exact timing instructed, the user can dance an exemplary dance that matches the music to be played, and a high score can be obtained. On the other hand, if the user cannot step on the buttons 201a to 201d at the exact timing instructed, the exemplary dance cannot be performed and the score obtained is low.
このようなダンスゲームをプレイしているユーザは、当該ゲームに関するメッセージを入力することができる。ここで「メッセージ」とは、ゲームをプレイする上でのヒントやアドバイス、コメント等のようなものを意味する。すなわち、ダンスゲームをプレイしていたユーザは、自身のプレイの経験に基づいて、ゲームを上手にプレイするためのアドバイスやコメントを入力し、同じダンスゲームをプレイする他のユーザに伝えることができる。
A user playing such a dance game can input a message regarding the game. Here, the “message” means a hint, advice, comment or the like for playing the game. In other words, a user who has played a dance game can input advice and comments for playing the game well based on his / her experience of play, and can convey it to other users who play the same dance game. .
具体的に図6を参照して説明する。図6は、ゲームシステム300の端末装置320cにおいて上記のようなダンスゲームをプレイしていたユーザ601cが、ゲームに関するメッセージを入力している様子を示している。具体的にユーザ601cは、ゲームを上手にプレイするためのアドバイスとして、「ここで右足を前へ」というメッセージを入力している。すなわちユーザ601cは、当該ダンスゲームのあるタイミングで右足を前に出すようにプレイした方がゲームを上手にプレイすることができると考え、同じダンスゲームをプレイする他のユーザにその旨をメッセージとして伝えようとしている。
Specific description will be given with reference to FIG. FIG. 6 shows a state in which a user 601c playing a dance game as described above in the terminal device 320c of the game system 300 is inputting a message related to the game. Specifically, the user 601c inputs a message “here, right foot forward” as advice for playing the game well. That is, the user 601c thinks that the player who plays with the right foot forward at a certain timing of the dance game can play the game better, and sends a message to other users who play the same dance game. I'm trying to tell you.
このときユーザ601cは、コントローラ105やキーボード等を介して、端末装置320cに入力したいメッセージの文字列を入力することで、当該「ここで右足を前へ」というメッセージを入力する。その際、当該メッセージとともに、それを提示させたいタイミング、すなわちゲーム中のどのステージのどの場面で提示させるか等といった提示タイミングも、ユーザ601cは入力することができる。
At this time, the user 601c inputs the message “here, right foot forward” by inputting the character string of the message to be input to the terminal device 320c via the controller 105, the keyboard, or the like. At that time, the user 601c can also input the timing of presenting the message together with the message, that is, the presentation timing such as which scene of which stage in the game is to be presented.
ここで、メッセージを提示するタイミングは、任意に設定可能とすることもできるし、以下のような構成にしてもよい。すなわち、メッセージの入力可能なタイミングとしてゲーム内に複数のポイントをあらかじめ設定し、メッセージを入力したユーザ601cが、所定の複数ポイントのうちから当該メッセージを提示するタイミングを選ぶようにしてもよい。例えば、ダンスゲームにおける小さな動作が継続した後に大きな動作に切り替わるポイント、あるいは上半身の動きが継続した後に、脚部や下半身の動きに切り替わるポイントのような、ゲームの流れが分岐するようなポイントにおいて、メッセージ入力を可能とする構成にすることができる。このような切り替わりのポイントでの動作の難易度は高いため、そこで表示されるメッセージは、ゲームをプレイしているユーザに対して有効である。また、メッセージの表示によりユーザの興味も強く喚起することができるので、遊技性も向上する。このように、ゲームの時系列的な進行過程の中でメッセージを表示することにより、ユーザがその後のゲームを有利に、あるいはスムーズにプレイすることができ、ゲームの興趣性がより向上する。
Here, the timing of presenting the message can be arbitrarily set or may be configured as follows. That is, a plurality of points may be set in advance in the game as a message input timing, and the user 601c who has input the message may select a timing for presenting the message from a plurality of predetermined points. For example, at a point where the flow of the game branches, such as a point that switches to a large motion after a small motion in a dance game, or a point that switches to a movement of the leg or lower body after the movement of the upper body continues, It can be configured to allow message input. Since the difficulty of the operation at such a switching point is high, the message displayed there is effective for the user who is playing the game. Further, since the user's interest can be strongly aroused by displaying the message, the gameability is also improved. Thus, by displaying a message in the time series progress process of a game, a user can play a subsequent game advantageously or smoothly, and the interest property of a game improves more.
ユーザ601cがメッセージとその提示タイミングを入力し、端末装置320cの受付部321がそれらを受け付けると、次に端末装置320cの登録要求送信部322が、当該入力されたメッセージと提示タイミング、さらにユーザ601cの成績を指定する登録要求602を生成し、生成した登録要求602をサーバ装置310へと送信する。ここで「成績」とは、当該ゲームにおけるユーザの過去のプレイ内容等に基づく実績やスキルを表すものである。本実施形態では、成績は、最低レベルのレベル「1」から最高レベルのレベル「10」までの10段階に分けて表される。図6の例では、メッセージを入力したユーザ601cは、当該ゲームの過去のプレイ内容等により、レベル「6」の成績を有する。登録要求送信部322は、このレベル「6」というユーザ601cの成績を取得し、取得した成績とメッセージ等とが指定された登録要求602をサーバ装置310へと送信する。
When the user 601c inputs a message and its presentation timing, and the reception unit 321 of the terminal device 320c receives them, the registration request transmission unit 322 of the terminal device 320c then inputs the input message and the presentation timing, and then the user 601c. A registration request 602 for designating the grade of the registration is generated, and the generated registration request 602 is transmitted to the server device 310. Here, the “score” represents a result or skill based on the user's past play contents in the game. In the present embodiment, the grade is expressed in 10 stages from the lowest level “1” to the highest level “10”. In the example of FIG. 6, the user 601c who has input the message has a score of level “6” depending on the past play contents of the game. The registration request transmission unit 322 acquires the grade of the user 601 c at the level “6”, and transmits the registration request 602 in which the obtained grade, a message, and the like are designated to the server device 310.
ここで登録要求602とは、サーバ装置310の記憶部311にメッセージ等を記憶させるためのサーバ装置310への要求命令である。登録要求602は、メッセージ等のデータをサーバ装置310へ適切に送信するため、ネットワーク通信に適した伝送形式にされる。送信された登録要求602は、図6に示されるように、サーバ装置310へインターネットを介して伝送される。その後、登録要求602がサーバ装置310へと到達すると、サーバ装置310の登録要求受信部312が当該登録要求602を受信する。
Here, the registration request 602 is a request command to the server apparatus 310 for storing a message or the like in the storage unit 311 of the server apparatus 310. The registration request 602 has a transmission format suitable for network communication in order to appropriately transmit data such as a message to the server apparatus 310. The transmitted registration request 602 is transmitted to the server apparatus 310 via the Internet as shown in FIG. Thereafter, when the registration request 602 reaches the server device 310, the registration request receiving unit 312 of the server device 310 receives the registration request 602.
登録要求602を受信したサーバ装置310は、受信した登録要求602に指定されるメッセージを、同じく受信した登録要求602に指定される当該メッセージを入力したユーザ601cの成績と当該メッセージの提示タイミングとに対応付けて、サーバ装置310が備える記憶部311に記憶する。記憶部311は、ハードディスク等の記憶装置によって構成され、各端末装置320a~320cにおいて受け付けたメッセージ等を記憶し、蓄積していく。
The server apparatus 310 that has received the registration request 602 uses the message specified in the received registration request 602 as the result of the user 601c who has input the message specified in the received registration request 602, and the presentation timing of the message. The information is stored in the storage unit 311 included in the server device 310 in association with each other. The storage unit 311 includes a storage device such as a hard disk, and stores and accumulates messages received by the terminal devices 320a to 320c.
図6の例では、サーバ装置310の記憶部311は、あらかじめ、端末装置320a~320cのいずれかにおいて過去に受け付けられたメッセージが、当該メッセージを入力したユーザの成績に対応付けて、既にいくつか記憶している状態にある。具体的に、レベル「5」の成績を有するユーザが入力した「ここでジャンプ!」というメッセージ(メッセージA)、レベル「4」の成績を有するユーザが入力した「ここからテンポが上がるよ」というメッセージ(メッセージB)、レベル「9」の成績を有するユーザが入力した「ここで左へ一回転だ!」というメッセージ(メッセージC)等のメッセージ群が、既に記憶されている。このような状態において、ユーザ601cが入力した「ここで右足を前へ」というメッセージ(メッセージX)が、当該ユーザ601cの成績(レベル「6」)とともに、新たに記憶部311に記憶され、メッセージ群の中に加えられる。
In the example of FIG. 6, the storage unit 311 of the server device 310 has already stored several messages previously received in any of the terminal devices 320 a to 320 c in association with the results of the user who input the message. It is in a state of memorizing. Specifically, a message (message A) “jump here!” Input by a user with a level “5” score and a message “message tempo increases from here” entered by a user with a level “4” score A message group such as a message (message B) and a message (message C) input by a user having a grade of “9”, “This is one turn to the left!” Has already been stored. In such a state, the message (message X) “the right foot forward” input by the user 601c is newly stored in the storage unit 311 together with the result (level “6”) of the user 601c. Added to the group.
このように、本実施形態のゲームシステム300は、インターネットを介して接続された3台の端末装置320a~320cのそれぞれにおいて受け付けられたメッセージ等を、1台のサーバ装置310の記憶部311に集め、蓄積していく。
As described above, the game system 300 according to the present embodiment collects messages received by each of the three terminal devices 320a to 320c connected via the Internet in the storage unit 311 of the single server device 310. , Will accumulate.
その後、メッセージを入力したユーザ601cとは別のユーザ601aが、ダンスゲームをプレイした場合について説明する。具体的には図7に示されるように、ネットワークを介して接続された3台の端末装置320a~320cのうち、ユーザ601cがメッセージを入力した端末装置320cとは別の端末装置320aにおいて、ユーザ601aがゲームをプレイした場合について説明する。
Then, a case where a user 601a different from the user 601c who inputs a message plays a dance game will be described. Specifically, as shown in FIG. 7, among the three terminal devices 320a to 320c connected via the network, the terminal device 320a, which is different from the terminal device 320c to which the user 601c inputs a message, A case where 601a plays a game will be described.
ユーザ601aがゲームのプレイを開始しようとすると、端末装置320aの取得要求送信部323は、まず当該ユーザ601aの成績を取得する。図7の例では、ユーザ601aは、ユーザ601cと同じレベル「6」の成績を有している。すなわちユーザ601aの成績は、過去のプレイ内容等に基づいてゲームのプレイの開始前に設定されており、端末装置320aに接続される外部メモリ106等の記憶媒体に記憶される。取得要求送信部323は、ユーザ601aがゲームのプレイを開始しようとすると、当該外部メモリ106等にアクセスすることで、ユーザ601aの成績(図7の例ではレベル「6」の成績)を取得する。
When the user 601a tries to start playing the game, the acquisition request transmission unit 323 of the terminal device 320a first acquires the result of the user 601a. In the example of FIG. 7, the user 601a has the same level “6” as the user 601c. That is, the score of the user 601a is set before the start of game play based on the past play contents and the like, and is stored in a storage medium such as the external memory 106 connected to the terminal device 320a. When the user 601a tries to start playing the game, the acquisition request transmission unit 323 acquires the score of the user 601a (level “6” in the example of FIG. 7) by accessing the external memory 106 or the like. .
ユーザ601aの成績を取得すると、取得要求送信部323は、ユーザ601aの成績を指定する取得要求603を生成し、当該取得要求603をサーバ装置310へと送信する。ユーザ601aの成績をサーバ装置310へと供給し、記憶部311に記憶されているメッセージのうちから、当該成績に基づいてメッセージを取得するためである。
Upon acquiring the grade of the user 601a, the acquisition request transmission unit 323 generates an acquisition request 603 that specifies the grade of the user 601a, and transmits the acquisition request 603 to the server device 310. This is because the results of the user 601a are supplied to the server device 310 and a message is acquired from the messages stored in the storage unit 311 based on the results.
ここで取得要求603とは、サーバ装置310の記憶部311に記憶されているメッセージを取得するためのサーバ装置310への要求命令である。取得要求603は、ユーザ601aの成績データをサーバ装置310へ適切に送信するため、ネットワーク通信に適した伝送形式にされる。送信された取得要求603は、サーバ装置310へインターネットを介して伝送され、その後サーバ装置310へと到達すると、サーバ装置310の取得要求受信部313が当該取得要求603を受信する。
Here, the acquisition request 603 is a request command to the server apparatus 310 for acquiring a message stored in the storage unit 311 of the server apparatus 310. The acquisition request 603 has a transmission format suitable for network communication in order to appropriately transmit the result data of the user 601a to the server device 310. The acquired acquisition request 603 is transmitted to the server apparatus 310 via the Internet. When the server apparatus 310 is subsequently reached, the acquisition request receiving unit 313 of the server apparatus 310 receives the acquisition request 603.
取得要求603を受信すると、次にサーバ装置310の抽出部314が、受信された取得要求603に指定される成績に基づいて、記憶部311に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。具体的に抽出部314は、受信された取得要求603に指定される成績と、記憶部311内のメッセージのそれぞれに対応付けられて記憶されている成績とを比較する。そして、抽出部314は、当該指定される成績と合致する成績が対応付けられたメッセージを、記憶部311内のメッセージのうちから抽出する。
When the acquisition request 603 is received, the extraction unit 314 of the server device 310 next receives a message satisfying a predetermined extraction condition from the message stored in the storage unit 311 based on the grade specified in the received acquisition request 603. Extract. Specifically, the extraction unit 314 compares the grade specified in the received acquisition request 603 with the grade stored in association with each message in the storage unit 311. Then, the extraction unit 314 extracts a message associated with a grade that matches the designated grade from the messages in the storage unit 311.
ここで「合致」とは、2つの成績が等しいか、またはその差が上下所定範囲以内に収まることを意味する。すなわち抽出部314は、ゲームのプレイを開始したユーザ601aと同程度のスキルをもつユーザから受け付けられたメッセージを抽出する。スキルが同程度のユーザからのメッセージの方が、スキルが大きく異なるユーザからのメッセージよりも、効果的であると考えられるからである。
Here, “match” means that the two grades are equal or the difference is within a predetermined range. That is, the extraction unit 314 extracts a message received from a user who has the same level of skill as the user 601a who started playing the game. This is because messages from users with similar skills are considered to be more effective than messages from users with greatly different skills.
以下では、「合致」の条件として、2つの成績がレベルの差で±1以内に収まるという条件が設定された場合について説明する。具体的に図8の例では、記憶部311に記憶されるメッセージA、メッセージB、メッセージC・・・メッセージX等のそれぞれのメッセージには、各メッセージを入力したユーザの成績として、それぞれレベル「5」、レベル「4」、レベル「9」・・・レベル「6」等が対応付けられている。そして、受信された取得要求603には、端末装置320aにてゲームのプレイを開始したユーザ601aの成績として、レベル「6」の成績が指定される。抽出部314は、取得要求603を受信すると、当該受信された取得要求603に指定される成績であるレベル「6」と、記憶部311内のメッセージのそれぞれに対応付けられた成績とを比較し、合致する成績、すなわちレベルの差が±1以内に収まる成績が対応付けられたメッセージを抽出する。図8の例では、メッセージA(レベル「5」)やメッセージX(レベル「6」)等が、抽出される。
In the following, a case where a condition that two grades are within ± 1 due to a level difference is set as a “match” condition. Specifically, in the example of FIG. 8, each message such as message A, message B, message C... Message X stored in the storage unit 311 has a level “ 5 ”, level“ 4 ”, level“ 9 ”... Level“ 6 ”, and the like are associated with each other. In the received acquisition request 603, a score of level “6” is designated as the score of the user 601a who has started playing the game on the terminal device 320a. Upon receiving the acquisition request 603, the extraction unit 314 compares the level “6”, which is the grade specified in the received acquisition request 603, with the grade associated with each message in the storage unit 311. , A message associated with a matching grade, that is, a grade whose level difference is within ± 1 is extracted. In the example of FIG. 8, a message A (level “5”), a message X (level “6”), and the like are extracted.
抽出部314がメッセージを抽出すると、次にサーバ装置310の取得応答送信部315が、抽出されたメッセージ(メッセージA、メッセージX等)、およびそれらに対応付けられた提示タイミングを指定する取得応答604を生成し、生成した取得応答604を、取得要求603を送信した端末装置320aへと送信する。抽出したメッセージを、端末装置320aへ供給し、ゲームをプレイするユーザ601aに提示するためである。
When the extraction unit 314 extracts the message, the acquisition response transmission unit 315 of the server device 310 next acquires the acquisition response 604 that specifies the extracted message (message A, message X, etc.) and the presentation timing associated therewith. And the generated acquisition response 604 is transmitted to the terminal device 320a that transmitted the acquisition request 603. This is because the extracted message is supplied to the terminal device 320a and presented to the user 601a who plays the game.
ここで取得応答604とは、取得要求603に対する応答である。取得応答604は、ユーザ601aがゲームのプレイを開始した端末装置320aへメッセージ等のデータを適切に送信するため、ネットワーク通信に適した伝送形式にされる。送信された取得応答604は、取得要求603を送信した、すなわちユーザ601aがゲームのプレイを開始しようとしている端末装置320aへインターネットを介して伝送される。その後、取得応答604が端末装置320aへと到達すると、端末装置320aの取得応答受信部325が当該取得応答604を受信する。
Here, the acquisition response 604 is a response to the acquisition request 603. The acquisition response 604 is in a transmission format suitable for network communication in order to appropriately transmit data such as a message to the terminal device 320a from which the user 601a has started playing the game. The transmitted acquisition response 604 is transmitted via the Internet to the terminal device 320a that transmitted the acquisition request 603, that is, the user 601a is about to start playing the game. Thereafter, when the acquisition response 604 reaches the terminal device 320a, the acquisition response reception unit 325 of the terminal device 320a receives the acquisition response 604.
取得応答604を受信すると、次に端末装置320aの提示部324が、受信された取得応答604に指定されるメッセージを、当該端末装置320aにおいてゲームをプレイするユーザ601aに、所定の提示タイミングで提示する。すなわち提示部324は、ユーザ601aによって開始されたゲームの進行中、受信された取得応答604に指定されるメッセージ(すなわち記憶部311から抽出されたメッセージA、メッセージX等)の対応付けられた提示タイミングになると、画像処理部107を介してモニタに当該メッセージの内容を表示する。ここで所定の提示タイミングは、メッセージを入力したユーザ601cが設定したダンスゲーム中でのいずれかのタイミングである。例えば典型的には、所定の提示タイミングは、ダンスの動作が切り替わるようなゲームの流れが分岐するタイミングである。
When the acquisition response 604 is received, the presentation unit 324 of the terminal device 320a then presents the message specified in the received acquisition response 604 to the user 601a playing the game on the terminal device 320a at a predetermined presentation timing. To do. That is, the presentation unit 324 presents the message specified in the received response 604 (that is, the message A extracted from the storage unit 311, the message X, etc.) associated with the progress of the game started by the user 601 a. At the timing, the content of the message is displayed on the monitor via the image processing unit 107. Here, the predetermined presentation timing is any timing in the dance game set by the user 601c who inputs the message. For example, typically, the predetermined presentation timing is a timing at which the flow of the game is switched such that the dance action is switched.
具体的には図9に示されるように、ダンスゲームの進行中の所定のタイミングにおいて、ゲーム画面500内に「ここで右足を前へ」というメッセージが表示される。すなわち図9は、再生される楽曲に同調して指示画像501a~501dが移動レーン502a~502dに沿って移動する等しながらダンスゲームが進行した様子を示す。ここでは、抽出されたメッセージA、メッセージX等のうち、上述したユーザ601cが入力した「ここで右足を前へ」というメッセージXに対応付けられた提示タイミングにまでゲームの進行が到達し、当該メッセージXが表示されている。
Specifically, as shown in FIG. 9, at a predetermined timing during the progress of the dance game, a message “here, right foot forward” is displayed in the game screen 500. That is, FIG. 9 shows a state in which the dance game progresses while the instruction images 501a to 501d move along the movement lanes 502a to 502d in synchronization with the reproduced music. Here, of the extracted message A, message X, etc., the progress of the game has reached the presentation timing associated with the message X “the right foot forward” input by the user 601c described above, Message X is displayed.
このように、提示部324は、サーバ装置310の記憶部311から抽出されたメッセージA、メッセージX等のそれぞれについて、プレイされるダンスゲームの進行中にそれぞれの提示タイミングになると、画像処理部107を介してモニタのゲーム画面500内にメッセージを表示し、ゲームをプレイするユーザ601aへと提示する。このようなゲーム画面500を見ながらゲームをプレイしているユーザ601aは、種々のタイミングで表示される様々なメッセージからゲームを上手にプレイするためのヒントやアドバイスを得ながら、ゲームをプレイすることができる。
As described above, when the presentation unit 324 presents each of the message A, the message X, and the like extracted from the storage unit 311 of the server device 310 at the respective presentation timings during the progress of the dance game to be played, the image processing unit 107. A message is displayed in the game screen 500 of the monitor via the and is presented to the user 601a who plays the game. A user 601a playing a game while looking at such a game screen 500 plays the game while obtaining hints and advice for playing the game well from various messages displayed at various timings. Can do.
以上、ここまで説明してきた本実施形態に係るゲームシステム300の処理の流れについて、図10および図11のフローチャートにまとめて、以下に説明する。
The processing flow of the game system 300 according to the present embodiment described so far will be described below together with the flowcharts of FIGS. 10 and 11.
図10は、本実施形態における端末装置320の処理の流れを示すフローチャートである。ゲームシステム300においてネットワークを介して接続された3台の端末装置320a~320cのそれぞれは、図10に示されるような流れで処理を実行する。
FIG. 10 is a flowchart showing a processing flow of the terminal device 320 in the present embodiment. In the game system 300, each of the three terminal devices 320a to 320c connected via the network executes processing in a flow as shown in FIG.
端末装置320の処理が開始されると、各種初期化処理の後、まず端末装置320は、ゲームが開始されたか否かを判定する(ステップS1001)。すなわち端末装置320は、ユーザからの各種入力処理を受け付けるコントローラ105等により、端末装置320が提供するダンスゲームのプレイ開始の入力を受け付けたか否かを判定する。ゲームが開始されないと(ステップS1001;NO)、端末装置320の処理はステップS1001にとどまり、ゲームの開始まで待機する。
When the processing of the terminal device 320 is started, after various initialization processes, the terminal device 320 first determines whether or not the game is started (step S1001). That is, the terminal device 320 determines whether or not an input to start playing a dance game provided by the terminal device 320 is received by the controller 105 or the like that receives various input processes from the user. If the game is not started (step S1001; NO), the process of the terminal device 320 stays at step S1001 and waits until the game starts.
ゲームが開始されると(ステップS1001;YES)、次に端末装置320の取得要求送信部323が、メッセージの取得要求603をサーバ装置310へと送信する(ステップS1002)。ゲームをプレイしようとするユーザに提示するためのメッセージを、サーバ装置310から取得するためである。送信される取得要求603には、サーバ装置310からメッセージを取得するための基準とされる当該ユーザの成績が指定される。
When the game is started (step S1001; YES), the acquisition request transmission unit 323 of the terminal device 320 transmits a message acquisition request 603 to the server device 310 (step S1002). This is because a message to be presented to the user who wants to play the game is acquired from the server device 310. In the acquisition request 603 to be transmitted, the grade of the user as a reference for acquiring a message from the server device 310 is specified.
取得要求603を送信すると、次に端末装置320の取得応答受信部325が、サーバ装置310から取得応答604を受信したか否かを判定する(ステップS1003)。ここで取得応答604は、メッセージの取得要求603に対するサーバ装置310からの応答である。取得応答604を受信していない場合は(ステップS1003;NO)、端末装置320の処理はステップS1001にとどまり、取得応答604を受信するまで待機する。取得応答604を受信できないと、ゲーム中に提示するメッセージの取得ができないからである。
When the acquisition request 603 is transmitted, the acquisition response receiving unit 325 of the terminal device 320 next determines whether or not the acquisition response 604 has been received from the server device 310 (step S1003). Here, the acquisition response 604 is a response from the server device 310 to the message acquisition request 603. If the acquisition response 604 has not been received (step S1003; NO), the processing of the terminal device 320 remains at step S1001 and waits until the acquisition response 604 is received. This is because if the acquisition response 604 cannot be received, a message to be presented during the game cannot be acquired.
取得応答604を受信すると、次に端末装置320は、開始されたゲームを進行させる(ステップS1004)。すなわち、端末装置320は、楽曲を再生し、指示画像501a~501d等の各種ゲーム画像を当該楽曲の再生にあわせて適宜モニタに表示させる等によって、ダンスゲームを進行させる。
When receiving the acquisition response 604, the terminal device 320 then advances the started game (step S1004). In other words, the terminal device 320 plays the music and advances the dance game by displaying various game images such as the instruction images 501a to 501d on the monitor as appropriate in accordance with the reproduction of the music.
そして、端末装置320の提示部324が、ゲームの進行中にメッセージの提示タイミングになったか否かを判定し(ステップS1005)、提示タイミングになると(ステップS1005;YES)、当該メッセージをユーザに提示する(ステップS1006)。すなわち提示部324は、サーバ装置310から取得したメッセージの内容をゲーム画面500内に表示することで、ゲームに関するヒントやアドバイスをユーザに提示する。一方で、提示タイミングでないときは(ステップS1005;NO)、メッセージが提示されることなく、端末装置320の処理はその後の処理へ移行する。
Then, the presentation unit 324 of the terminal device 320 determines whether or not the message presentation timing is reached during the progress of the game (step S1005). When the presentation timing is reached (step S1005; YES), the message is presented to the user. (Step S1006). That is, the presentation unit 324 presents the content of the message acquired from the server device 310 in the game screen 500, thereby presenting hints and advice regarding the game to the user. On the other hand, when it is not the presentation timing (step S1005; NO), the process of the terminal device 320 shifts to the subsequent process without the message being presented.
その後、端末装置320は、進行中のゲームが終了したか否かを判定する(ステップS1007)。ゲームが終了していなければ(ステップS1007;NO)、端末装置320の処理は再びステップS1004へと戻り、さらにゲームを進行させる処理が実行される。そして、再びステップS1005において、提示部324がメッセージの提示タイミングになったか否かを判定し、提示タイミングになるとそのメッセージを提示する。このように端末装置320は、ゲームが終了するまで、取得したメッセージのそれぞれを、その提示タイミングでユーザに提示しながらゲームを進行させる。
Thereafter, the terminal device 320 determines whether or not the ongoing game has ended (step S1007). If the game has not ended (step S1007; NO), the process of the terminal device 320 returns to step S1004 again, and a process for further progressing the game is executed. In step S1005, the presentation unit 324 determines whether or not the message presentation timing has come. When the presentation timing comes, the message is presented. In this way, the terminal device 320 advances the game while presenting each of the acquired messages to the user at the presentation timing until the game ends.
そして、進行中のゲームが終了すると(ステップS1007;YES)、端末装置320は、ゲーム中のユーザのプレイ内容に基づいて、当該ユーザの成績を更新する(ステップS1008)。例えばユーザのプレイ内容が良く、難易度の高いステージをクリアした場合には、ユーザの成績は上がる。一方で、ユーザのプレイ内容が悪く、ステージのクリアに失敗した場合には、ユーザの成績は下がる。
When the ongoing game is over (step S1007; YES), the terminal device 320 updates the user's score based on the user's play contents during the game (step S1008). For example, when the user's play content is good and a stage with a high difficulty level is cleared, the user's score increases. On the other hand, when a user's play content is bad and a stage clear fails, a user's grade falls.
ゲームが終了し、ユーザの成績が更新されると、次に端末装置320の受付部321が、ゲームをプレイしたユーザからメッセージを受け付ける(ステップS1009)。すなわち、ゲームをプレイしたユーザは、ゲームに関するメッセージを入力することができる。これによりユーザは、自身のプレイ経験に基づき、当該ゲームを上手にプレイするためのヒントやアドバイス等のメッセージを、同じゲームをプレイする他のユーザに伝えることができる。端末装置320の受付部321は、備えられたコントローラ105やキーボード等を介して、ユーザからのメッセージの入力を受け付ける。
When the game ends and the user's score is updated, the receiving unit 321 of the terminal device 320 then receives a message from the user who played the game (step S1009). That is, the user who played the game can input a message regarding the game. Accordingly, the user can transmit messages such as hints and advice for playing the game well to other users who play the same game based on his / her experience of playing. The accepting unit 321 of the terminal device 320 accepts an input of a message from the user via the controller 105 or a keyboard provided.
メッセージが受け付けられると、次に端末装置320の登録要求送信部322が、当該受け付けたメッセージを指定する登録要求602を生成し、生成した登録要求602をサーバ装置310へと送信する(ステップS1010)。ユーザから受け付けたメッセージを、サーバ装置310に登録し、後にゲームをプレイする他のユーザへ提示するためである。その後、端末装置320の処理は終了する。
When the message is received, the registration request transmission unit 322 of the terminal device 320 generates a registration request 602 that specifies the received message, and transmits the generated registration request 602 to the server device 310 (step S1010). . This is because the message received from the user is registered in the server device 310 and presented to other users who play the game later. Thereafter, the processing of the terminal device 320 ends.
一方で図11は、本実施形態におけるサーバ装置310の処理の流れを示すフローチャートである。上記のような処理を行う端末装置320a~320cとネットワークを介して接続されたサーバ装置310は、図11に示されるような流れで処理を実行する。
On the other hand, FIG. 11 is a flowchart showing a processing flow of the server apparatus 310 in the present embodiment. The server device 310 connected via the network to the terminal devices 320a to 320c that perform the processing as described above executes the processing in the flow as shown in FIG.
サーバ装置310の処理が開始されると、各種初期化処理の後、まずサーバ装置310の取得要求受信部313が、端末装置320a~320cのいずれかから送信された取得要求603を受信したか否かを判定する(ステップS1101)。上述したように、3台の端末装置320a~320cのそれぞれは、ゲームをプレイするユーザに提示するためのメッセージを取得するため、取得要求603をサーバ装置310へと送信する。ここでサーバ装置310の取得要求受信部313は、そのうちいずれかの端末装置320からの取得要求603を受信したか否かを判定する。
When the processing of the server device 310 is started, after the various initialization processes, first, whether or not the acquisition request receiving unit 313 of the server device 310 has received the acquisition request 603 transmitted from any of the terminal devices 320a to 320c. Is determined (step S1101). As described above, each of the three terminal devices 320a to 320c transmits an acquisition request 603 to the server device 310 in order to acquire a message to be presented to the user who plays the game. Here, the acquisition request receiving unit 313 of the server device 310 determines whether or not the acquisition request 603 from any of the terminal devices 320 has been received.
取得要求603を受信すると(ステップS1101;YES)、サーバ装置310の抽出部314が、当該取得要求603に指定されるユーザの成績に基づいて、記憶されているメッセージを抽出する(ステップS1102)。具体的には、抽出部314は、記憶部311内のメッセージのうち、当該ユーザの成績と合致する成績をもつユーザから入力されたメッセージを抽出する。スキルが同程度のユーザからのメッセージの方が、スキルが大きく異なるユーザからのメッセージよりも効果的であると考えられるからである。
When the acquisition request 603 is received (step S1101; YES), the extraction unit 314 of the server device 310 extracts a stored message based on the user's grade specified in the acquisition request 603 (step S1102). Specifically, the extraction unit 314 extracts a message input from a user who has a grade that matches the grade of the user from among the messages in the storage unit 311. This is because messages from users with similar skills are considered to be more effective than messages from users with greatly different skills.
メッセージを抽出すると、次にサーバ装置310の取得応答送信部315が、当該抽出されたメッセージ、およびその提示タイミングを指定する取得応答604を生成し、取得要求603を送信した端末装置320へ、当該取得応答604を送信する(ステップS1103)。メッセージの取得を要求した端末装置320へ、抽出したメッセージを提供するためである。
When the message is extracted, the acquisition response transmission unit 315 of the server device 310 generates an acquisition response 604 that specifies the extracted message and its presentation timing, and transmits the acquisition request 603 to the terminal device 320 that has transmitted the acquisition request 603. An acquisition response 604 is transmitted (step S1103). This is because the extracted message is provided to the terminal device 320 that has requested acquisition of the message.
その後、サーバ装置310の処理は、ステップS1101へと戻る。すなわち、取得要求受信部313が、引き続き端末装置320a~320cのいずれかから取得要求603を受信したか否かを判定する。そして、取得要求603を受信する限り、記憶されたメッセージを抽出し、取得応答604を端末装置320へ送信する処理が実行される。
Thereafter, the processing of the server device 310 returns to step S1101. That is, the acquisition request receiving unit 313 determines whether or not the acquisition request 603 has been received from any of the terminal devices 320a to 320c. As long as the acquisition request 603 is received, a process of extracting the stored message and transmitting the acquisition response 604 to the terminal device 320 is executed.
一方、取得要求603が受信されない場合は(ステップS1101;NO)、サーバ装置310の登録要求受信部312が、端末装置320a~320cのいずれかから送信された登録要求602を受信したか否かを判定する(ステップS1104)。上述したように、3台の端末装置320a~320cのそれぞれは、ユーザから受け付けたメッセージの登録要求602をサーバ装置310へと送信する。ここでサーバ装置310の登録要求受信部312は、そのうちいずれかの端末装置320からの登録要求602を受信したか否かを判定する。
On the other hand, when the acquisition request 603 is not received (step S1101; NO), it is determined whether or not the registration request receiving unit 312 of the server device 310 has received the registration request 602 transmitted from any of the terminal devices 320a to 320c. Determination is made (step S1104). As described above, each of the three terminal devices 320 a to 320 c transmits a message registration request 602 received from the user to the server device 310. Here, the registration request receiving unit 312 of the server device 310 determines whether or not the registration request 602 from any one of the terminal devices 320 has been received.
登録要求602が受信されると(ステップS1104;YES)、サーバ装置310の記憶部311が、当該登録要求602に指定される受け付けたメッセージを記憶する(ステップS1105)。すなわち記憶部311は、3台の端末装置320a~320cのそれぞれにおいてユーザから受け付けたメッセージを、蓄積して記憶していく。その後、サーバ装置310の処理は、ステップS1101へと戻る。
When the registration request 602 is received (step S1104; YES), the storage unit 311 of the server device 310 stores the received message specified in the registration request 602 (step S1105). That is, the storage unit 311 accumulates and stores messages received from the user in each of the three terminal devices 320a to 320c. Thereafter, the processing of the server device 310 returns to step S1101.
一方、登録要求602が受信されなかった場合もまた(ステップS1104;NO)、サーバ装置310の処理は、ステップS1101へと戻る。すなわち、引き続きネットワークを介して接続された端末装置320a~320cのいずれかからの取得要求603と登録要求602の受信の有無が判定される。そして、これらが受信される限り、メッセージの抽出と取得応答604の送信、そしてメッセージの記憶等といった対応する処理が実行され続ける。
On the other hand, when the registration request 602 is not received (step S1104; NO), the processing of the server device 310 returns to step S1101. That is, it is determined whether or not the acquisition request 603 and the registration request 602 are received from any one of the terminal devices 320a to 320c connected via the network. As long as these are received, corresponding processes such as message extraction, transmission of the acquisition response 604, message storage, and the like continue to be executed.
このような構成によって、本実施形態に係るゲームシステム300は、複数の端末装置320a~320cのそれぞれにおいてユーザが入力したゲームに関するメッセージを、サーバ装置310の記憶部311に記憶する。そして、ゲームシステム300は、いずれかの端末装置320においてユーザがゲームをプレイしようとすると、記憶されたメッセージのうちから、当該ゲームをプレイしようとするユーザの成績と合致する成績をもつユーザが入力したメッセージを抽出し、当該ゲームをプレイするユーザに提示する。その結果、ゲームをプレイするユーザは、自身と同程度のスキルをもつユーザからのメッセージ、すなわち自身のスキルに基づいて効果的と考えられるヒントやアドバイスを得ながら、ゲームをプレイすることができる。
With such a configuration, the game system 300 according to the present embodiment stores a message regarding a game input by the user in each of the plurality of terminal devices 320a to 320c in the storage unit 311 of the server device 310. Then, in the game system 300, when a user tries to play a game on any of the terminal devices 320, a user who has a score that matches the score of the user who wants to play the game is input from the stored message. The extracted message is extracted and presented to the user who plays the game. As a result, a user who plays the game can play the game while obtaining a message from a user having the same level of skill as that of the user, that is, a hint or advice that is considered effective based on his / her skill.
(実施形態2)
次に、本発明の実施形態2について説明する。実施形態1でのゲームシステム300は、記憶されているメッセージのうち、ユーザの成績に基づいてメッセージを抽出し、ゲームをプレイするユーザに提示した。それに対して本実施形態でのゲームシステム300は、メッセージに対する評価を算定し、さらに当該評価にも基づいてメッセージを抽出し、ゲームをプレイするユーザに提示する。以下、説明する。 (Embodiment 2)
Next,Embodiment 2 of the present invention will be described. The game system 300 according to the first embodiment extracts a message from stored messages based on the results of the user and presents the extracted message to the user who plays the game. On the other hand, the game system 300 in the present embodiment calculates an evaluation for the message, further extracts a message based on the evaluation, and presents it to the user who plays the game. This will be described below.
次に、本発明の実施形態2について説明する。実施形態1でのゲームシステム300は、記憶されているメッセージのうち、ユーザの成績に基づいてメッセージを抽出し、ゲームをプレイするユーザに提示した。それに対して本実施形態でのゲームシステム300は、メッセージに対する評価を算定し、さらに当該評価にも基づいてメッセージを抽出し、ゲームをプレイするユーザに提示する。以下、説明する。 (Embodiment 2)
Next,
本実施形態におけるゲームシステム300は、実施形態1(図3)と同様、ダンスゲームをユーザに提供するものであり、インターネットを介して通信可能に接続された1台のサーバ装置310と3台の端末装置320a~320cを備える。そして本実施形態では、これらサーバ装置310と端末装置320a~320cの概要構成は、図12A、図12Bに示されるようになる。
The game system 300 according to the present embodiment provides a dance game to the user as in the first embodiment (FIG. 3), and includes one server device 310 and three servers that are communicably connected via the Internet. Terminal devices 320a to 320c are provided. In this embodiment, the schematic configurations of the server device 310 and the terminal devices 320a to 320c are as shown in FIGS. 12A and 12B.
図12Aに示されるサーバ装置310は、実施形態1(図4A)と同様、記憶部311、登録要求受信部312、取得要求受信部313、抽出部314、取得応答送信部315を備える。図12Bに示される端末装置320は、実施形態1(図4B)と同様、受付部321、登録要求送信部322、取得要求送信部323、提示部324、取得応答受信部325を備える。
12A includes a storage unit 311, a registration request reception unit 312, an acquisition request reception unit 313, an extraction unit 314, and an acquisition response transmission unit 315, as in the first embodiment (FIG. 4A). The terminal device 320 illustrated in FIG. 12B includes a reception unit 321, a registration request transmission unit 322, an acquisition request transmission unit 323, a presentation unit 324, and an acquisition response reception unit 325, as in the first embodiment (FIG. 4B).
これら各部は、原則として実施形態1と同様の機能を有する。
すなわち、端末装置320の受付部321が、ユーザからゲームに関するメッセージの入力を受け付ける。当該メッセージは、登録要求送信部322と登録要求受信部312を介してサーバ装置310へ供給され、記憶部311に記憶される。
そして、端末装置320のユーザがゲームをプレイしようとすると、当該ユーザの成績が、取得要求送信部323と取得要求受信部313を介してサーバ装置310へ供給される。当該成績に基づいて、抽出部314が、記憶部311に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。
さらに、抽出されたメッセージは、取得応答送信部315と取得応答受信部325を介して端末装置320へ供給される。提示部324が、ゲームをプレイするユーザに当該抽出されたメッセージを提示する。 In principle, these units have the same functions as those in the first embodiment.
That is, thereception unit 321 of the terminal device 320 receives an input of a message regarding the game from the user. The message is supplied to the server device 310 via the registration request transmission unit 322 and the registration request reception unit 312 and stored in the storage unit 311.
Then, when the user of theterminal device 320 tries to play the game, the results of the user are supplied to the server device 310 via the acquisition request transmission unit 323 and the acquisition request reception unit 313. Based on the results, the extraction unit 314 extracts a message that satisfies a predetermined extraction condition from the messages stored in the storage unit 311.
Further, the extracted message is supplied to theterminal device 320 via the acquisition response transmission unit 315 and the acquisition response reception unit 325. The presentation unit 324 presents the extracted message to the user who plays the game.
すなわち、端末装置320の受付部321が、ユーザからゲームに関するメッセージの入力を受け付ける。当該メッセージは、登録要求送信部322と登録要求受信部312を介してサーバ装置310へ供給され、記憶部311に記憶される。
そして、端末装置320のユーザがゲームをプレイしようとすると、当該ユーザの成績が、取得要求送信部323と取得要求受信部313を介してサーバ装置310へ供給される。当該成績に基づいて、抽出部314が、記憶部311に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する。
さらに、抽出されたメッセージは、取得応答送信部315と取得応答受信部325を介して端末装置320へ供給される。提示部324が、ゲームをプレイするユーザに当該抽出されたメッセージを提示する。 In principle, these units have the same functions as those in the first embodiment.
That is, the
Then, when the user of the
Further, the extracted message is supplied to the
これら各部に加え、本実施形態では、サーバ装置310は更新要求受信部316を、端末装置320は算定部327、更新要求送信部326を、それぞれさらに備える。これらは、以下のように機能する。
In addition to these units, in this embodiment, the server device 310 further includes an update request receiving unit 316, and the terminal device 320 further includes a calculating unit 327 and an update request transmitting unit 326. These function as follows.
算定部327は、ゲームのプレイが終了すると、提示されたメッセージに対する評価値を算定する。ここで「評価値」とは、メッセージが効果的なものであるか否かを示す値である。ここでは評価値は、最低の評価「1」から最高の評価「5」までの5段階に分けて表される。すなわち当該算定部327は、ゲームのプレイ中に提示されたメッセージが、ユーザにとって効果的なものであったか否かの指標として、評価「1」から評価「5」までの評価値を算定する。そして、算定部327は、算定された評価値を更新要求送信部326へと供給する。算定部327は、例えばCPU 101がROM 102やRAM 103等と協働することで実現される。
Calculating unit 327 calculates an evaluation value for the presented message when the game play ends. Here, the “evaluation value” is a value indicating whether or not the message is effective. Here, the evaluation values are expressed in five stages from the lowest evaluation “1” to the highest evaluation “5”. That is, the calculation unit 327 calculates evaluation values from the evaluation “1” to the evaluation “5” as an index as to whether or not the message presented during the game play is effective for the user. Then, the calculation unit 327 supplies the calculated evaluation value to the update request transmission unit 326. The calculation unit 327 is realized, for example, when the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
更新要求送信部326は、提示されたメッセージと、算定された評価値と、を指定する更新要求をサーバ装置310へ送信する。すなわち当該更新要求送信部326は、ゲームのプレイが終了すると、当該プレイ中に提示部324が提示したメッセージと、当該メッセージに対して算定部327が算定した評価値と、を対応付ける。そして、更新要求送信部326は、これらをサーバ装置310の記憶部311に記憶させるため、更新要求を生成して、インターネットを介してサーバ装置310へと送信する。更新要求送信部326は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The update request transmission unit 326 transmits an update request designating the presented message and the calculated evaluation value to the server device 310. That is, when the game play ends, the update request transmission unit 326 associates the message presented by the presentation unit 324 during the play with the evaluation value calculated by the calculation unit 327 for the message. Then, the update request transmission unit 326 generates an update request and transmits the update request to the server device 310 via the Internet in order to store them in the storage unit 311 of the server device 310. The update request transmission unit 326 is realized by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like, for example.
更新要求受信部316は、端末装置320から送信された更新要求を受信する。すなわち当該更新要求受信部316は、後述する端末装置320の更新要求送信部326に対応するものであり、当該更新要求送信部326が送信した更新要求を受信する。そして、更新要求受信部316は、当該受信した更新要求を記憶部311へと供給する。更新要求を供給された記憶部311は、当該更新要求に指定されるメッセージに対応付けて、同じく当該更新要求に指定される評価値を記憶する。更新要求受信部316は、例えばCPU 101がROM 102やRAM 103等と協働しながら、NIC 109の機能を用いることで実現される。
The update request receiving unit 316 receives the update request transmitted from the terminal device 320. That is, the update request receiving unit 316 corresponds to an update request transmitting unit 326 of the terminal device 320 to be described later, and receives the update request transmitted by the update request transmitting unit 326. Then, the update request receiving unit 316 supplies the received update request to the storage unit 311. The storage unit 311 supplied with the update request stores the evaluation value specified in the update request in association with the message specified in the update request. The update request receiving unit 316 is realized, for example, by using the function of the NIC 109 while the CPU 101 cooperates with the ROM 102, the RAM 103, and the like.
具体的に、ゲームのプレイが終了し、算定部327が評価値を算定する例として、図13および図14を参照して説明する。なおここからの説明では、実施形態1(図5~図9)と同様の状況を例にとり、それに引き続く形で説明する。すなわち、レベル「6」の成績を有するユーザ601aが、端末装置320aにおいて、別のユーザ601cが入力したメッセージXや、メッセージA等の提示を見ながらダンスゲームをプレイした状況について説明する。
Specifically, an example in which the game play ends and the calculation unit 327 calculates the evaluation value will be described with reference to FIGS. 13 and 14. In the following description, the same situation as in the first embodiment (FIGS. 5 to 9) will be taken as an example, and the description will be continued. That is, a situation will be described in which a user 601a having a score of level “6” plays a dance game on the terminal device 320a while viewing a message X input by another user 601c, a message A, or the like.
まず図13は、ユーザ601aがダンスゲームをプレイし、当該プレイをしたステージをクリアした結果、ユーザ601aの成績がレベル「6」からレベル「7」へと上がった場合のゲーム画面500の様子を示す。
First, FIG. 13 shows a state of the game screen 500 when the user 601a plays a dance game and clears the stage where the user has played, the result of the user 601a is raised from the level “6” to the level “7”. Show.
このとき、端末装置320aの算定部327は、ユーザ601aの成績の変化に基づいて、評価値を算定する。すなわち図13の例では、算定部327は、ユーザ601aの成績がレベル「6」からレベル「7」へと上がったという結果を反映し、プレイ中に提示されたメッセージに対し、5段階中上から2番目に良い評価「4」という評価値を算定する。ユーザ601aのレベルが上がったということは、プレイ中に提示されたメッセージが効果的であった可能性が高いと考えられるからである。
At this time, the calculation unit 327 of the terminal device 320a calculates the evaluation value based on the change in the result of the user 601a. That is, in the example of FIG. 13, the calculation unit 327 reflects the result that the score of the user 601a has increased from the level “6” to the level “7”. The second best evaluation value “4” is calculated. The fact that the level of the user 601a has increased is considered that there is a high possibility that the message presented during the play was effective.
一方で図14は、ユーザ601aがダンスゲームをプレイし、当該プレイをしたステージをクリアできずにゲームオーバーとなった結果、ユーザ601aの成績がレベル「6」からレベル「5」へと下がった場合の例のゲーム画面500の様子を示す。
On the other hand, FIG. 14 shows that as a result of the user 601a playing a dance game and being unable to clear the stage where the play was made, the game was over, and the result of the user 601a decreased from the level “6” to the level “5” The state of the game screen 500 of the example of a case is shown.
この場合、端末装置320aの算定部327は、ユーザ601aの成績がレベル「6」からレベル「5」へと下がったという結果を反映し、プレイ中に提示されたメッセージに対し、5段階中下から2番目に悪い評価「2」という評価値を算定する。ユーザ601aのレベルが下がったということは、プレイ中に提示されたメッセージが効果的でなかった可能性が高いと考えられるからである。
In this case, the calculation unit 327 of the terminal device 320a reflects the result that the result of the user 601a has been lowered from the level “6” to the level “5”, and the message presented during the play is lowered by five levels. The second worst evaluation value “2” is calculated. The fact that the level of the user 601a has decreased is considered that there is a high possibility that the message presented during play was not effective.
さらに図13および図14に示された例以外にも、算定部327は、例えば、ゲームをプレイしたユーザ601aの成績の変化がなければ、プレイ中に提示されたメッセージに対し、中間の評価「3」という評価値を算定する。また、算定部327は、ゲームをプレイしたユーザ601aの成績が大幅に上がれば、プレイ中に提示されたメッセージに対し、最高の評価「5」という評価値を算定する。さらに、算定部327は、ゲームをプレイしたユーザ601aの成績が大幅に下がれば、プレイ中に提示されたメッセージに対し、最低の評価「1」という評価値を算定する。
Further, in addition to the examples shown in FIG. 13 and FIG. 14, for example, if there is no change in the results of the user 601 a who played the game, the calculation unit 327 performs an intermediate evaluation “ The evaluation value “3” is calculated. In addition, when the score of the user 601a who played the game is significantly improved, the calculation unit 327 calculates the highest evaluation value “5” for the message presented during the play. Furthermore, if the score of the user 601a who played the game is significantly reduced, the calculation unit 327 calculates the lowest evaluation value “1” for the message presented during the play.
このように、端末装置320aの算定部327は、ゲームをプレイしたユーザ601aの成績の変化に基づいて、プレイ中に提示されたメッセージに対し、様々な評価値を算定する。これにより、算定部327は、メッセージが効果的なものであったか否かの指標を定める。
Thus, the calculation unit 327 of the terminal device 320a calculates various evaluation values for the message presented during play based on the change in the results of the user 601a who played the game. Thereby, the calculation unit 327 determines an index as to whether or not the message is effective.
評価値が算定されると、図15に示されるように、端末装置320aの更新要求送信部326が、提示されたメッセージと、算定された評価値と、を指定する更新要求605を生成し、当該更新要求605をサーバ装置310へと送信する。提示されたメッセージに対して算定された評価値を、サーバ装置310へと供給し、記憶部311を更新するためである。
When the evaluation value is calculated, as shown in FIG. 15, the update request transmission unit 326 of the terminal device 320a generates an update request 605 that specifies the presented message and the calculated evaluation value. The update request 605 is transmitted to the server device 310. This is because the evaluation value calculated for the presented message is supplied to the server device 310 and the storage unit 311 is updated.
ここで更新要求605とは、提示されたメッセージに対して算定された評価値をサーバ装置310の記憶部311に記憶させるためのサーバ装置310への要求命令である。更新要求605は、メッセージや評価値のデータをサーバ装置310へ適切に送信するため、ネットワーク通信に適した伝送形式にされる。送信された更新要求605は、サーバ装置310へインターネットを介して伝送される。その後、更新要求605がサーバ装置310へと到達すると、サーバ装置310の更新要求受信部316が当該更新要求605を受信する。
Here, the update request 605 is a request command to the server device 310 for causing the storage unit 311 of the server device 310 to store the evaluation value calculated for the presented message. The update request 605 has a transmission format suitable for network communication in order to appropriately transmit message and evaluation value data to the server apparatus 310. The transmitted update request 605 is transmitted to the server device 310 via the Internet. Thereafter, when the update request 605 reaches the server device 310, the update request receiving unit 316 of the server device 310 receives the update request 605.
更新要求605を受信したサーバ装置310は、受信した更新要求605に指定されるメッセージに対応付けて、同じく当該更新要求605に指定される評価値を、記憶部311に記憶する。図15の記憶部311は、メッセージA、メッセージB、メッセージC・・・メッセージX等、端末装置320a~320cのそれぞれにおいて受け付けられた様々なメッセージを既に記憶している。ここでは、ゲームをプレイしたユーザ601aに提示されたメッセージAやメッセージX等に対する評価値が、これらのメッセージに対応付けられてさらに記憶される。
The server apparatus 310 that has received the update request 605 stores the evaluation value similarly specified in the update request 605 in the storage unit 311 in association with the message specified in the received update request 605. The storage unit 311 in FIG. 15 has already stored various messages accepted by each of the terminal devices 320a to 320c, such as message A, message B, message C,. Here, evaluation values for the message A, the message X, etc. presented to the user 601a who played the game are further stored in association with these messages.
具体的には図16に示されるように、記憶部311に記憶されるメッセージA、メッセージX等に対応付けて、ユーザ601aのプレイの結果として算定された評価値が新たに記憶される。ここでは例として評価「4」という評価値が、新たに記憶される。図16の例では、記憶部311に記憶される各メッセージには、あらかじめ、端末装置320a~320cのいずれかにおいて過去に算定された評価値が、既にいくつか記憶されている。例えばメッセージAには「3」、「4」、「1」という値が、メッセージBには「5」、「4」、「2」、「5」という値が、メッセージCには「2」、「4」、「1」という値が、さらにメッセージXには「5」という値が、評価値として既に記憶されている。このような状態において、ユーザ601aのプレイの結果として算定された「4」という値の評価値が、ユーザ601aに提示されたメッセージAとメッセージX等に対して新たに記憶される。一方で、提示されなかったメッセージであるメッセージBとメッセージC等については、元のまま新たな評価値は記憶されない。
Specifically, as shown in FIG. 16, the evaluation value calculated as a result of the play of the user 601a is newly stored in association with the message A, the message X, etc. stored in the storage unit 311. Here, as an example, an evaluation value of evaluation “4” is newly stored. In the example of FIG. 16, each message stored in the storage unit 311 already stores some evaluation values calculated in the past in any of the terminal devices 320a to 320c. For example, the message A has values “3”, “4”, “1”, the message B has values “5”, “4”, “2”, “5”, and the message C has “2”. , “4” and “1”, and the value “5” is already stored in the message X as an evaluation value. In such a state, an evaluation value of “4” calculated as a result of the play of the user 601a is newly stored for the message A, the message X, etc. presented to the user 601a. On the other hand, new evaluation values are not stored as they are for messages B and C, which are messages that have not been presented.
このように、記憶されるメッセージのそれぞれについて、ゲームをプレイしたユーザに提示された際の当該ユーザの成績の変化に基づいて算定された評価値を、記憶部311が蓄積して記憶していく。その結果、例えばメッセージを提示されたユーザの成績が上がった場合には、当該メッセージには高い評価値が多く記憶され、逆にユーザの成績が下がった場合には、当該メッセージには低い評価値が多く記憶される。
In this way, for each of the stored messages, the storage unit 311 accumulates and stores the evaluation value calculated based on the change in the result of the user when presented to the user who played the game. . As a result, for example, when the score of a user who is presented with a message increases, many high evaluation values are stored in the message, and conversely, when the user's score decreases, the message has a low evaluation value. Is remembered a lot.
その後、メッセージに対応付けられて記憶される評価値の数が所定の個数を超えると、サーバ装置310の抽出部314は、記憶部311からメッセージを抽出する際、当該評価値にも基づいてメッセージを抽出するようになる。すなわち、実施形態1における抽出部314は、メッセージの取得要求603を受けると、ゲームを開始したユーザの成績に基づいて、当該ユーザの成績に合致する成績をもつユーザから受け付けられたメッセージを、記憶部311から抽出した。本実施形態ではユーザの成績に加え、抽出部314は、記憶されるメッセージに対応付けられた評価値にも基づいて、メッセージを抽出する。
Thereafter, when the number of evaluation values stored in association with the message exceeds a predetermined number, when the extraction unit 314 of the server device 310 extracts a message from the storage unit 311, the message is also based on the evaluation value. Will come to extract. That is, when receiving the message acquisition request 603, the extraction unit 314 according to the first embodiment stores a message received from a user having a score that matches the user's score based on the score of the user who started the game. Extracted from part 311. In the present embodiment, in addition to the user's results, the extraction unit 314 extracts a message based on an evaluation value associated with the stored message.
具体的に、記憶部311からメッセージを抽出する様子の例を、図17に示す。図17は、レベル「5」の成績を有するユーザが、端末装置320a~320cのいずれかにおいてゲームを開始した場合を示す。このとき、まず抽出部314は、記憶されたメッセージのうち、当該レベル「5」の成績に合致する成績が対応付けられたメッセージ、すなわち、当該レベル「5」からレベルの差が±1以内に収まる成績が対応付けられたメッセージを抽出する。具体的に図17では、メッセージA(レベル「5」)、メッセージB(レベル「4」)、メッセージX(レベル「6」)等が、合致する成績が対応付けられたメッセージとして抽出される。一方で、メッセージC(レベル「9」)等は、成績が合致しないため、抽出されない。
Specifically, an example of how a message is extracted from the storage unit 311 is shown in FIG. FIG. 17 shows a case where a user having a score of level “5” starts a game on any of the terminal devices 320a to 320c. At this time, the extraction unit 314 first stores a message associated with a score that matches the score of the level “5” among the stored messages, that is, the level difference from the level “5” is within ± 1. A message associated with a grade that fits is extracted. Specifically, in FIG. 17, a message A (level “5”), a message B (level “4”), a message X (level “6”), and the like are extracted as messages associated with matching grades. On the other hand, the message C (level “9”) or the like is not extracted because the grades do not match.
合致する成績が対応付けられたメッセージを抽出すると、さらに抽出部314は、当該抽出したメッセージにさらに対応付けられて記憶されている評価値に着目し、当該評価値の平均が所定の閾値以上であるメッセージをさらに抽出する。すなわち抽出部314は、合致する成績が対応付けられたメッセージのそれぞれについて、評価値の平均を算出し、算出した平均をあらかじめ定められた閾値と比較する。そして、抽出部314は、当該閾値以上であればそのメッセージを抽出し、当該閾値に達しなければそのメッセージを抽出しない。なるべく高い評価のされたメッセージを抽出して提示する方が、ゲームをプレイするユーザにとって効果的であると考えられるからである。
When a message associated with a matching score is extracted, the extracting unit 314 further focuses on an evaluation value stored in association with the extracted message, and the average of the evaluation values is equal to or greater than a predetermined threshold value. Extract some messages further. That is, the extraction unit 314 calculates an average of evaluation values for each message associated with matching results, and compares the calculated average with a predetermined threshold value. Then, the extraction unit 314 extracts the message if it is equal to or greater than the threshold, and does not extract the message if the threshold is not reached. This is because it is considered that it is more effective for a user who plays a game to extract and present a message that is highly evaluated as much as possible.
具体的に、所定の閾値が「4.0」である場合を例にとり、図17を参照して説明する。
まず、メッセージAの4個の評価値(「3」、「4」、「1」、「4」)の平均値は「3.0」(=(3+4+1+4)/4)であり、所定の閾値「4.0」未満である。そのため抽出部314は、メッセージAを抽出しない。
一方で、メッセージBの4個の評価値(「5」、「4」、「2」、「5」)の平均値は「4.0」(=(5+4+2+5)/4)であり、所定の閾値「4.0」と等しい、すなわち、所定の閾値以上であるという条件を満たす。そのため抽出部314は、メッセージBを抽出する。
さらに、メッセージXの2個の評価値(「5」、「4」)の平均値は「4.5」(=(5+4)/2)であり、所定の閾値「4.0」以上である。そのため抽出部314は、メッセージXを抽出する。 Specifically, the case where the predetermined threshold is “4.0” will be described as an example with reference to FIG.
First, the average value of the four evaluation values (“3”, “4”, “1”, “4”) of the message A is “3.0” (= (3 + 4 + 1 + 4) / 4), and a predetermined threshold value. It is less than “4.0”. Therefore, theextraction unit 314 does not extract the message A.
On the other hand, the average value of the four evaluation values (“5”, “4”, “2”, “5”) of the message B is “4.0” (= (5 + 4 + 2 + 5) / 4). The condition that the threshold value is equal to “4.0”, that is, a predetermined threshold value or more is satisfied. Therefore, theextraction unit 314 extracts the message B.
Further, the average value of the two evaluation values (“5”, “4”) of the message X is “4.5” (= (5 + 4) / 2), which is equal to or greater than a predetermined threshold value “4.0”. . Therefore, theextraction unit 314 extracts the message X.
まず、メッセージAの4個の評価値(「3」、「4」、「1」、「4」)の平均値は「3.0」(=(3+4+1+4)/4)であり、所定の閾値「4.0」未満である。そのため抽出部314は、メッセージAを抽出しない。
一方で、メッセージBの4個の評価値(「5」、「4」、「2」、「5」)の平均値は「4.0」(=(5+4+2+5)/4)であり、所定の閾値「4.0」と等しい、すなわち、所定の閾値以上であるという条件を満たす。そのため抽出部314は、メッセージBを抽出する。
さらに、メッセージXの2個の評価値(「5」、「4」)の平均値は「4.5」(=(5+4)/2)であり、所定の閾値「4.0」以上である。そのため抽出部314は、メッセージXを抽出する。 Specifically, the case where the predetermined threshold is “4.0” will be described as an example with reference to FIG.
First, the average value of the four evaluation values (“3”, “4”, “1”, “4”) of the message A is “3.0” (= (3 + 4 + 1 + 4) / 4), and a predetermined threshold value. It is less than “4.0”. Therefore, the
On the other hand, the average value of the four evaluation values (“5”, “4”, “2”, “5”) of the message B is “4.0” (= (5 + 4 + 2 + 5) / 4). The condition that the threshold value is equal to “4.0”, that is, a predetermined threshold value or more is satisfied. Therefore, the
Further, the average value of the two evaluation values (“5”, “4”) of the message X is “4.5” (= (5 + 4) / 2), which is equal to or greater than a predetermined threshold value “4.0”. . Therefore, the
このように抽出部314は、記憶されたメッセージのうちから、ゲームを開始したユーザの成績と合致する成績が対応付けられたメッセージを抽出し、さらに、評価値の平均が所定の閾値以上であるメッセージを抽出する。これにより、ゲームシステム300は、同程度のスキルをもつユーザが入力したメッセージのうち、相対的に高い評価がされたメッセージを抽出し、ゲームをプレイするユーザに提示することができる。
In this way, the extraction unit 314 extracts a message associated with a score that matches the score of the user who started the game from the stored messages, and the average evaluation value is equal to or greater than a predetermined threshold value. Extract messages. Thereby, the game system 300 can extract a relatively highly evaluated message from among messages input by users having similar skills, and can present the extracted message to the user who plays the game.
以上、ここまで説明してきた本実施形態に係るゲームシステム300の処理の流れについて、図18および図19のフローチャートにまとめて、以下に説明する。
The processing flow of the game system 300 according to the present embodiment described so far will be described below together with the flowcharts of FIGS. 18 and 19.
図18は、本実施形態における端末装置320の処理の流れを示すフローチャートである。ゲームシステム300においてネットワークを介して接続された3台の端末装置320a~320cのそれぞれは、図18に示されるような流れの処理を実行する。
FIG. 18 is a flowchart showing a processing flow of the terminal device 320 in the present embodiment. In the game system 300, each of the three terminal devices 320a to 320c connected via the network executes a flow process as shown in FIG.
端末装置320の処理が開始されると、各種初期化処理の後、まず端末装置320は、ゲームが開始されたか否かを判定する(ステップS1801)。すなわち端末装置320は、ユーザからの各種入力処理を受け付けるコントローラ105等により、端末装置320が提供するダンスゲームのプレイ開始の入力を受け付けたか否かを判定する。ゲームが開始されないと(ステップS1801;NO)、端末装置320の処理はステップS1801にとどまり、ゲームの開始まで待機する。
When the process of the terminal device 320 is started, after various initialization processes, the terminal device 320 first determines whether or not the game is started (step S1801). That is, the terminal device 320 determines whether or not an input to start playing a dance game provided by the terminal device 320 is received by the controller 105 or the like that receives various input processes from the user. If the game is not started (step S1801; NO), the process of the terminal device 320 stays at step S1801 and waits until the game starts.
ゲームが開始されると(ステップS1801;YES)、次に端末装置320の取得要求送信部323が、メッセージの取得要求603をサーバ装置310へと送信する(ステップS1802)。ゲームをプレイしようとするユーザに提示するためのメッセージを、サーバ装置310から取得するためである。送信される取得要求603には、サーバ装置310からメッセージを取得するための基準とされる当該ユーザの成績が指定される。
When the game is started (step S1801; YES), the acquisition request transmission unit 323 of the terminal device 320 transmits a message acquisition request 603 to the server device 310 (step S1802). This is because a message to be presented to the user who wants to play the game is acquired from the server device 310. In the acquisition request 603 to be transmitted, the grade of the user as a reference for acquiring a message from the server device 310 is specified.
取得要求603を送信すると、次に端末装置320の取得応答受信部325が、サーバ装置310から取得応答604を受信したか否かを判定する(ステップS1803)。ここで取得応答604は、メッセージの取得要求603に対するサーバ装置310からの応答である。取得応答604を受信していない場合は(ステップS1803;NO)、端末装置320の処理はステップS1801にとどまり、取得応答604を受信するまで待機する。取得応答604を受信できないと、ゲーム中に提示するメッセージの取得ができないからである。
When the acquisition request 603 is transmitted, the acquisition response receiving unit 325 of the terminal device 320 next determines whether or not the acquisition response 604 is received from the server device 310 (step S1803). Here, the acquisition response 604 is a response from the server device 310 to the message acquisition request 603. When the acquisition response 604 has not been received (step S1803; NO), the processing of the terminal device 320 remains at step S1801 and waits until the acquisition response 604 is received. This is because if the acquisition response 604 cannot be received, a message to be presented during the game cannot be acquired.
取得応答604を受信すると、次に端末装置320は、開始されたゲームを進行させる(ステップS1804)。すなわち、端末装置320は、楽曲を再生し、指示画像501a~501d等の各種ゲーム画像を当該楽曲の再生にあわせて適宜モニタに表示させる等によって、ダンスゲームを進行させる。
When receiving the acquisition response 604, the terminal device 320 then advances the started game (step S1804). In other words, the terminal device 320 plays the music and advances the dance game by displaying various game images such as the instruction images 501a to 501d on the monitor as appropriate in accordance with the reproduction of the music.
そして、端末装置320の提示部324が、ゲームの進行中にメッセージの提示タイミングになったか否かを判定し(ステップS1805)、提示タイミングになると(ステップS1805;YES)、当該メッセージをユーザに提示する(ステップS1806)。すなわち提示部324は、サーバ装置310から取得したメッセージの内容をゲーム画面500内に表示することで、ゲームに関するヒントやアドバイスをユーザに提示する。一方で、提示タイミングでないときは(ステップS1805;NO)、メッセージが提示されることなく、端末装置320の処理はその後の処理へ移行する。
Then, the presentation unit 324 of the terminal device 320 determines whether or not the message presentation timing is reached during the progress of the game (step S1805), and when the presentation timing is reached (step S1805; YES), the message is presented to the user. (Step S1806). That is, the presentation unit 324 presents the content of the message acquired from the server device 310 in the game screen 500, thereby presenting hints and advice regarding the game to the user. On the other hand, when it is not the presentation timing (step S1805; NO), the process of the terminal device 320 shifts to the subsequent process without presenting the message.
その後、端末装置320は、進行中のゲームが終了したか否かを判定する(ステップS1807)。ゲームが終了していなければ(ステップS1807;NO)、端末装置320の処理は再びステップS1804へと戻り、さらにゲームを進行させる処理が実行される。そして、再びステップS1805において、提示部324がメッセージの提示タイミングになったか否かを判定し、提示タイミングになるとそのメッセージを提示する。このように端末装置320は、ゲームが終了するまで、取得したメッセージのそれぞれを、その提示タイミングでユーザに提示しながらゲームを進行させる。
Thereafter, the terminal device 320 determines whether or not the game in progress has ended (step S1807). If the game has not ended (step S1807; NO), the process of the terminal device 320 returns to step S1804 again, and a process for further progressing the game is executed. In step S1805, the presentation unit 324 determines whether or not the message presentation timing has come, and presents the message at the presentation timing. In this way, the terminal device 320 advances the game while presenting each of the acquired messages to the user at the presentation timing until the game ends.
そして、進行中のゲームが終了すると(ステップS1807;YES)、端末装置320は、ゲーム中のユーザのプレイ内容に基づいて、当該ユーザの成績を更新する(ステップS1808)。例えばユーザのプレイ内容がよく、難易度の高いステージをクリアした場合には、ユーザの成績は上がる。一方で、ユーザのプレイ内容が悪く、ステージのクリアに失敗した場合には、ユーザの成績は下がる。
Then, when the ongoing game ends (step S1807; YES), the terminal device 320 updates the user's score based on the user's play contents during the game (step S1808). For example, if the user's play content is good and a stage with a high difficulty level is cleared, the user's score increases. On the other hand, when a user's play content is bad and a stage clear fails, a user's grade falls.
ゲームが終了し、ユーザの成績が更新されると、次に端末装置320の算定部327が、ゲームをプレイしたユーザの成績の変化に基づいて、提示されたメッセージに対する評価値を算定する(ステップS1809)。ユーザの成績が更新された結果、例えば成績が上がった場合には、相対的に高い評価値が算定され、逆に成績が下がった場合には、相対的に低い評価が算定される。
When the game ends and the user's score is updated, the calculation unit 327 of the terminal device 320 next calculates an evaluation value for the presented message based on the change in the score of the user who played the game (step) S1809). As a result of updating the user's grade, for example, when the grade goes up, a relatively high evaluation value is calculated, and when the grade goes down, a relatively low grade is calculated.
評価値が算定されると、端末装置320の更新要求送信部326が、当該評価値を指定する更新要求605をサーバ装置310へと送信する(ステップS1810)。提示されたメッセージに対して算定した評価値を、サーバ装置310に記憶するためである。当該評価値は、後にゲームをプレイする他のユーザへ提示するメッセージを抽出する際の基準とされる。
When the evaluation value is calculated, the update request transmission unit 326 of the terminal device 320 transmits an update request 605 specifying the evaluation value to the server device 310 (step S1810). This is because the evaluation value calculated for the presented message is stored in the server device 310. The evaluation value is used as a reference when extracting a message to be presented to other users who will play the game later.
更新要求605が送信されると、さらに端末装置320の受付部321が、ゲームをプレイしたユーザからメッセージを受け付ける(ステップS1811)。すなわち、ゲームをプレイしたユーザは、ゲームに関するメッセージを入力することができる。これによりユーザは、自身のプレイ経験に基づき、当該ゲームを上手にプレイするためのヒントやアドバイス等のメッセージを、同じゲームをプレイする他のユーザに伝えることができる。端末装置320の受付部321は、備えられたコントローラ105やキーボード等を介して、ユーザからのメッセージの入力を受け付ける。
When the update request 605 is transmitted, the receiving unit 321 of the terminal device 320 further receives a message from the user who played the game (step S1811). That is, the user who played the game can input a message regarding the game. Accordingly, the user can transmit messages such as hints and advice for playing the game well to other users who play the same game based on his / her experience of playing. The accepting unit 321 of the terminal device 320 accepts an input of a message from the user via the controller 105 or a keyboard provided.
メッセージが受け付けられると、次に端末装置320の登録要求送信部322が、当該受け付けたメッセージを指定する登録要求602を生成し、生成した登録要求602をサーバ装置310へと送信する(ステップS1812)。ユーザから受け付けたメッセージを、サーバ装置310に登録し、後にゲームをプレイする他のユーザへ提示するためである。その後、端末装置320の処理は終了する。
When the message is received, the registration request transmission unit 322 of the terminal device 320 generates a registration request 602 that specifies the received message, and transmits the generated registration request 602 to the server device 310 (step S1812). . This is because the message received from the user is registered in the server device 310 and presented to other users who play the game later. Thereafter, the processing of the terminal device 320 ends.
一方で図19は、本実施形態におけるサーバ装置310の処理の流れを示すフローチャートである。上記のような処理を行う端末装置320a~320cとネットワークを介して接続されたサーバ装置310は、図19に示されるような流れで処理を実行する。
On the other hand, FIG. 19 is a flowchart showing a processing flow of the server apparatus 310 in the present embodiment. The server device 310 connected via the network to the terminal devices 320a to 320c that perform the processing as described above executes the processing as shown in FIG.
サーバ装置310の処理が開始されると、各種初期化処理の後、まずサーバ装置310の取得要求受信部313が、端末装置320a~320cのいずれかから送信された取得要求603を受信したか否かを判定する(ステップS1901)。上述したように、3台の端末装置320a~320cのそれぞれは、ゲームをプレイするユーザに提示するためのメッセージを取得するため、取得要求603をサーバ装置310へと送信する。ここでサーバ装置310の取得要求受信部313は、そのうちいずれかの端末装置320からの取得要求603を受信したか否かを判定する。
When the processing of the server device 310 is started, after the various initialization processes, first, whether or not the acquisition request receiving unit 313 of the server device 310 has received the acquisition request 603 transmitted from any of the terminal devices 320a to 320c. Is determined (step S1901). As described above, each of the three terminal devices 320a to 320c transmits an acquisition request 603 to the server device 310 in order to acquire a message to be presented to the user who plays the game. Here, the acquisition request receiving unit 313 of the server device 310 determines whether or not the acquisition request 603 from any of the terminal devices 320 has been received.
取得要求603を受信すると(ステップS1901;YES)、サーバ装置310の抽出部314が、当該取得要求603に指定されるユーザの成績と、記憶される評価値とに基づいて、記憶されているメッセージを抽出する(ステップS1902)。具体的には、抽出部314は、記憶部311内のメッセージのうち、当該ユーザの成績と合致する成績をもつユーザから入力されたメッセージを抽出し、さらにその中で評価値の平均が所定の閾値以上のメッセージを抽出する。スキルが同程度のユーザからのメッセージのうち、相対的に高い評価がされたメッセージの方が、ゲームをプレイするユーザにとって効果的であると考えられるからである。
When the acquisition request 603 is received (step S1901; YES), the extraction unit 314 of the server device 310 stores a stored message based on the user's grade specified in the acquisition request 603 and the stored evaluation value. Is extracted (step S1902). Specifically, the extraction unit 314 extracts a message input from a user having a result that matches the result of the user from among the messages in the storage unit 311, and among them, the average evaluation value is a predetermined value. Extract messages above the threshold. This is because, among messages from users with similar skills, messages that have been relatively highly evaluated are considered to be more effective for users who play the game.
メッセージを抽出すると、次にサーバ装置310の取得応答送信部315が、当該抽出されたメッセージ、およびその提示タイミングを指定する取得応答604を生成し、取得要求603を送信した端末装置320へ、当該取得応答604を送信する(ステップS1903)。メッセージの取得を要求した端末装置320へ、抽出したメッセージを提供するためである。
When the message is extracted, the acquisition response transmission unit 315 of the server device 310 generates an acquisition response 604 that specifies the extracted message and its presentation timing, and transmits the acquisition request 603 to the terminal device 320 that has transmitted the acquisition request 603. An acquisition response 604 is transmitted (step S1903). This is because the extracted message is provided to the terminal device 320 that has requested acquisition of the message.
その後、サーバ装置310の処理は、ステップS1901へと戻る。すなわち、取得要求受信部313が、引き続き端末装置320a~320cのいずれかから取得要求603を受信したか否かを判定する。そして、取得要求603を受信する限り、記憶されたメッセージを抽出し、取得応答604を端末装置320へ送信する処理が実行される。
Thereafter, the processing of the server device 310 returns to step S1901. That is, the acquisition request receiving unit 313 determines whether or not the acquisition request 603 has been received from any of the terminal devices 320a to 320c. As long as the acquisition request 603 is received, a process of extracting the stored message and transmitting the acquisition response 604 to the terminal device 320 is executed.
一方、取得要求603が受信されない場合は(ステップS1901;NO)、サーバ装置310の登録要求受信部312が、端末装置320a~320cのいずれかから送信された登録要求602を受信したか否かを判定する(ステップS1904)。上述したように、3台の端末装置320a~320cのそれぞれは、ユーザから受け付けたメッセージの登録要求602をサーバ装置310へと送信する。ここでサーバ装置310の登録要求受信部312は、そのうちいずれかの端末装置320からの登録要求602を受信したか否かを判定する。
On the other hand, when the acquisition request 603 is not received (step S1901; NO), it is determined whether the registration request receiving unit 312 of the server device 310 has received the registration request 602 transmitted from any of the terminal devices 320a to 320c. Determination is made (step S1904). As described above, each of the three terminal devices 320 a to 320 c transmits a message registration request 602 received from the user to the server device 310. Here, the registration request receiving unit 312 of the server device 310 determines whether or not the registration request 602 from any one of the terminal devices 320 has been received.
登録要求602が受信されると(ステップS1904;YES)、サーバ装置310の記憶部311が、当該登録要求602に指定される受け付けたメッセージを記憶する(ステップS1905)。すなわち記憶部311は、3台の端末装置320a~320cのそれぞれにおいてユーザから受け付けたメッセージを、蓄積して記憶していく。その後、サーバ装置310の処理は、ステップS1901へと戻る。
When the registration request 602 is received (step S1904; YES), the storage unit 311 of the server device 310 stores the received message specified in the registration request 602 (step S1905). That is, the storage unit 311 accumulates and stores messages received from the user in each of the three terminal devices 320a to 320c. Thereafter, the processing of the server device 310 returns to step S1901.
一方、登録要求602が受信されない場合は(ステップS1904;NO)、さらにサーバ装置310の更新要求受信部316が、端末装置320a~320cのいずれかから送信された更新要求605を受信したか否かを判定する(ステップS1906)。上述したように、3台の端末装置320a~320cのそれぞれは、ユーザに提示されたメッセージの更新要求605をサーバ装置310へと送信する。ここでサーバ装置310の更新要求受信部316は、そのうちいずれかの端末装置320からの更新要求605を受信したか否かを判定する。
On the other hand, when the registration request 602 is not received (step S1904; NO), whether or not the update request receiving unit 316 of the server device 310 further receives the update request 605 transmitted from any of the terminal devices 320a to 320c. Is determined (step S1906). As described above, each of the three terminal devices 320 a to 320 c transmits the message update request 605 presented to the user to the server device 310. Here, the update request receiving unit 316 of the server device 310 determines whether or not the update request 605 from any one of the terminal devices 320 has been received.
更新要求605が受信されると(ステップS1906;YES)、サーバ装置310の記憶部311が、当該更新要求605に指定される提示されたメッセージに対応付けて、同じく当該更新要求605に指定される評価値を記憶する(ステップS1907)。記憶された評価値は、上記ステップS1902において、メッセージの抽出の基準とされる。その後、サーバ装置310の処理は、ステップS1901へと戻る。
When the update request 605 is received (step S1906; YES), the storage unit 311 of the server device 310 is similarly specified in the update request 605 in association with the presented message specified in the update request 605. The evaluation value is stored (step S1907). The stored evaluation value is used as a message extraction reference in step S1902. Thereafter, the processing of the server device 310 returns to step S1901.
一方、更新要求605が受信されなかった場合もまた(ステップS1906;NO)、サーバ装置310の処理は、ステップS1901へと戻る。すなわち、引き続きネットワークを介して接続された端末装置320a~320cのいずれかからの取得要求603と登録要求602、そして更新要求605の受信の有無が判定される。そして、これらが受信される限り、メッセージの抽出と取得応答604の送信、そしてメッセージや評価値の記憶等といった対応する処理が実行され続ける。
On the other hand, also when the update request 605 is not received (step S1906; NO), the processing of the server device 310 returns to step S1901. That is, whether or not the acquisition request 603, the registration request 602, and the update request 605 are continuously received from any of the terminal devices 320a to 320c connected via the network is determined. As long as these are received, corresponding processing such as message extraction, transmission of the acquisition response 604, and storage of the message and the evaluation value continues.
このような構成によって、本実施形態に係るゲームシステム300は、ゲームをプレイしているユーザに提示されたメッセージに対する評価値を、当該ユーザの成績の変化から算定し、当該提示されたメッセージに当該算定した評価値を対応付けて、サーバ装置310の記憶部311に記憶する。そして、ゲームシステム300は、その後ゲームをプレイするユーザに対し、成績と評価値とに基づいて、記憶されているメッセージを抽出し、提示する。その結果、メッセージが効果的であるか否かの指標を、様々なユーザがゲームをプレイした結果に基づいて自動的に更新することができ、その後にゲームをプレイする他のユーザへ、より精度の高い基準によって効果的なメッセージを抽出し、提示することができる。
With such a configuration, the game system 300 according to the present embodiment calculates the evaluation value for the message presented to the user who is playing the game from the change in the results of the user, The calculated evaluation values are associated with each other and stored in the storage unit 311 of the server device 310. And the game system 300 extracts and memorize | stores the message memorize | stored based on a result and an evaluation value with respect to the user who plays a game after that. As a result, an indicator of whether the message is effective can be automatically updated based on the results of the various users playing the game, and then more accurate to other users playing the game. It is possible to extract and present effective messages according to high standards.
なお、本実施形態では、端末装置320の算定部327は、提示された全てのメッセージに対して一律に評価値を算定した。しかし、算定部327は、メッセージごとに評価値を算定してもよい。すなわち、算定部327は、ゲームをプレイするユーザに提示されたメッセージのそれぞれについて、提示された際の当該ユーザの成績の変化を個別に取得し、提示されたメッセージごとに評価値を算定してもよい。
In the present embodiment, the calculation unit 327 of the terminal device 320 uniformly calculates evaluation values for all presented messages. However, the calculation unit 327 may calculate an evaluation value for each message. That is, for each message presented to the user who plays the game, the calculation unit 327 individually obtains a change in the result of the user when presented, and calculates an evaluation value for each presented message. Also good.
例えば、メッセージが提示されたタイミング後の所定の期間内にユーザがプレイに成功し、高い得点が得られた場合には、算定部327は当該提示されたメッセージが効果的であったと判断し、相対的に高い評価値を算定する。あるいは逆に、メッセージが提示されたタイミング後の所定の期間内にユーザがプレイに失敗し、得点が下がったり、低い得点しか得られなかったりした場合には、算定部327は当該提示されたメッセージが効果的でなかったと判断し、相対的に低い評価値を算定する。その結果、提示されたメッセージのそれぞれに対して個別に評価値を算定でき、算定される評価値の精度を向上させることにつながる。
For example, if the user succeeds in playing within a predetermined period after the timing when the message is presented and a high score is obtained, the calculating unit 327 determines that the presented message is effective, A relatively high evaluation value is calculated. Or, conversely, when the user fails to play within a predetermined period after the timing when the message is presented, and the score is lowered or only a low score is obtained, the calculation unit 327 displays the presented message. Is determined to be ineffective, and a relatively low evaluation value is calculated. As a result, the evaluation value can be calculated individually for each of the presented messages, and the accuracy of the calculated evaluation value is improved.
(実施形態3)
次に、本発明の実施形態3について説明する。実施形態2では、端末装置320の算定部327は、ゲームをプレイしたユーザの成績の変化から、提示されたメッセージに対する評価値を算定した。それに対して本実施形態では、算定部327は、ゲームをプレイしたユーザの評価の入力から、評価値を算定する。以下、説明する。 (Embodiment 3)
Next, a third embodiment of the present invention will be described. In the second embodiment, thecalculation unit 327 of the terminal device 320 calculates the evaluation value for the presented message from the change in the results of the user who played the game. On the other hand, in this embodiment, the calculation part 327 calculates an evaluation value from the input of evaluation of the user who played the game. This will be described below.
次に、本発明の実施形態3について説明する。実施形態2では、端末装置320の算定部327は、ゲームをプレイしたユーザの成績の変化から、提示されたメッセージに対する評価値を算定した。それに対して本実施形態では、算定部327は、ゲームをプレイしたユーザの評価の入力から、評価値を算定する。以下、説明する。 (Embodiment 3)
Next, a third embodiment of the present invention will be described. In the second embodiment, the
本実施形態での端末装置320は、当該端末装置320においてユーザがゲームをプレイしようとすると、上記実施形態と同様に、当該ユーザの成績に基づいて、サーバ装置310の記憶部311からメッセージを抽出し、当該ゲームをプレイしているユーザに提示する。その際、サーバ装置310の記憶部311は、メッセージを入力したユーザの識別情報を当該メッセージに対応付けて記憶する。そして、端末装置320の提示部324は、抽出されたメッセージに対応付けられた入力ユーザの識別情報に基づいて、メッセージを入力したユーザごとに異なる態様で提示する。
The terminal device 320 in this embodiment extracts a message from the storage unit 311 of the server device 310 based on the results of the user when the user tries to play a game on the terminal device 320, as in the above embodiment. And presenting it to the user who is playing the game. At that time, the storage unit 311 of the server device 310 stores the identification information of the user who has input the message in association with the message. Then, the presentation unit 324 of the terminal device 320 presents the message in a different manner for each user who has input the message, based on the identification information of the input user associated with the extracted message.
具体的な例として、「ここで右足を前へ」というメッセージが提示される様子を図20に示す。端末装置320の提示部324は、ゲームのプレイが進行し所定のタイミングになると、図20に示されるように、「ここで右足を前へ」というメッセージを、その背景に斜線の模様を施した態様でゲーム画面500内に表示することで、当該メッセージをゲームをプレイするユーザへと提示する。
As a specific example, FIG. 20 shows a state in which a message “Here is the right foot forward” is presented. When the game play progresses and the predetermined timing is reached, the presentation unit 324 of the terminal device 320 gives a message “Here, move your right foot forward” with a diagonal pattern on the background, as shown in FIG. By displaying in the game screen 500 in a manner, the message is presented to the user who plays the game.
一方、ゲームのプレイが進行し、さらに別のメッセージを提示するタイミングになると、提示部324は、上記メッセージとは異なる態様でメッセージを表示する。具体的には図21に示されるように、提示部324は、「ここでジャンプ!」というメッセージを、その背景に縦線の模様を施した態様でゲーム画面500内に表示することで、当該メッセージをゲームをプレイするユーザへと提示する。
On the other hand, when the game play progresses and the timing for presenting another message is reached, the presentation unit 324 displays the message in a manner different from the above message. Specifically, as shown in FIG. 21, the presentation unit 324 displays a message “Jump here!” In the game screen 500 with a vertical line pattern on the background, thereby displaying the message. Present the message to the user playing the game.
このように、提示部324が、メッセージを入力したユーザごとに異なる態様で表示する。これにより、ゲームをプレイしているユーザは、どのユーザから入力されたメッセージが効果的であって、どのユーザから入力されたメッセージが効果的でなかったということを、表示された態様ごとに区別して認識することができる。
Thus, the presentation unit 324 displays the message in a different manner for each user who inputs the message. As a result, the user who is playing the game recognizes that the message input from which user is effective and the message input from which user is not effective for each displayed mode. It can be recognized separately.
その後、ゲームのプレイが終了すると、端末装置320の算定部327は、プレイ中に提示されたメッセージに評価値を算定するため、図22に示されるようなゲーム画面500において、評価の入力をユーザに促す。このとき端末装置320は、メッセージが表示された態様と同じ態様で、メッセージの入力ユーザ(アドバイザ)をゲーム画面500内に表示する。ゲームのプレイを終了したユーザは、プレイ中にどの態様で表示されたメッセージが効果的で、どの態様で表示されたメッセージが効果的でなかったかを、評価値として入力する。これにより、ユーザは、提示されたメッセージについてアドバイザごとに異なる評価をすることができる。
Thereafter, when the play of the game is completed, the calculation unit 327 of the terminal device 320 inputs the evaluation on the game screen 500 as shown in FIG. 22 in order to calculate the evaluation value for the message presented during the play. Prompt. At this time, the terminal device 320 displays the message input user (advisor) in the game screen 500 in the same manner as the message is displayed. The user who has finished playing the game inputs, as an evaluation value, the message displayed in any manner during the play and the message displayed in any manner is not effective. Thereby, the user can perform different evaluations for each advisor on the presented message.
具体的には図22の例のように、ゲームのプレイを終了したユーザは、
(A)背景に斜線の模様が施されて表示されたメッセージが効果的であったと考え、アドバイザAに対し、評価「4」の評価値を入力し、
(B)背景に縦線の模様が施されて表示されたメッセージがとても効果的でなかったと考え、アドバイザBに対し、評価「1」の評価値を入力し、
(C)背景に横線の模様が施されて表示されたメッセージがとても効果的であったと考え、アドバイザCに対し、評価「5」の評価値を入力し、
(D)背景に交差した斜線の模様が施されて表示されたメッセージが多少効果的であったと考え、アドバイザDに対し、評価「3」の評価値を入力する。 Specifically, as in the example of FIG. 22, the user who has finished playing the game
(A) Considering that the message displayed with a diagonal pattern on the background was effective, input an evaluation value of “4” to Advisor A,
(B) Considering that the message displayed with a vertical line pattern on the background was not very effective, entered an evaluation value of “1” for Advisor B,
(C) Considering that the message displayed with a horizontal line pattern in the background was very effective, input an evaluation value of “5” to Advisor C,
(D) Considering that the message displayed with a diagonal pattern intersecting the background was somewhat effective, an evaluation value of evaluation “3” is input to the advisor D.
(A)背景に斜線の模様が施されて表示されたメッセージが効果的であったと考え、アドバイザAに対し、評価「4」の評価値を入力し、
(B)背景に縦線の模様が施されて表示されたメッセージがとても効果的でなかったと考え、アドバイザBに対し、評価「1」の評価値を入力し、
(C)背景に横線の模様が施されて表示されたメッセージがとても効果的であったと考え、アドバイザCに対し、評価「5」の評価値を入力し、
(D)背景に交差した斜線の模様が施されて表示されたメッセージが多少効果的であったと考え、アドバイザDに対し、評価「3」の評価値を入力する。 Specifically, as in the example of FIG. 22, the user who has finished playing the game
(A) Considering that the message displayed with a diagonal pattern on the background was effective, input an evaluation value of “4” to Advisor A,
(B) Considering that the message displayed with a vertical line pattern on the background was not very effective, entered an evaluation value of “1” for Advisor B,
(C) Considering that the message displayed with a horizontal line pattern in the background was very effective, input an evaluation value of “5” to Advisor C,
(D) Considering that the message displayed with a diagonal pattern intersecting the background was somewhat effective, an evaluation value of evaluation “3” is input to the advisor D.
その後、ユーザからの入力により算定された評価値は、実施形態2と同様、更新要求605に指定された上でサーバ装置310へと送信される。そして、算定された評価値は、記憶部311に記憶されるメッセージに対応付けられて記憶される。
Thereafter, the evaluation value calculated by the input from the user is transmitted to the server apparatus 310 after being designated in the update request 605 as in the second embodiment. The calculated evaluation value is stored in association with the message stored in the storage unit 311.
このような構成によって、本実施形態に係るゲームシステム300は、メッセージの入力ユーザ(アドバイザ)ごとに異なる態様で表示し、ゲームをプレイしたユーザから、アドバイザごとに評価の入力を受け付けることによって、提示されたメッセージに対する評価値を算定する。これにより、各アドバイザのメッセージが効果的であったか否かを、ゲームをプレイしたユーザ自身の判断によって評価することができ、その後にゲームをプレイする他のユーザへ、当該メッセージを提示すべきか否かの基準に反映させることができる。
With such a configuration, the game system 300 according to the present embodiment displays the message in a different manner for each message input user (advisor), and presents it by receiving an evaluation input for each advisor from the user who played the game. The evaluation value for the received message is calculated. Thus, whether or not each advisor's message is effective can be evaluated based on the judgment of the user who played the game, and whether or not the message should be presented to other users who play the game thereafter. Can be reflected in the standards.
なお、本実施形態では、提示部324がメッセージをアドバイザごとに異なる態様で表示する際、メッセージの背景に斜線や縦線等の模様を施してメッセージを表示した。しかし、提示部324は、アドバイザごとに異なる色でメッセージを表示するようにしてもよい。すなわち、例えば「赤」、「白」、「青」、「緑」等というように、アドバイザごとに異なる色を対応付け、提示部324が、当該対応付けられた色でゲーム画面500内にメッセージを表示する。そしてゲームのプレイを終了したユーザは、表示されたメッセージの色ごとに評価を入力することで、アドバイザごとに評価を入力できるようにしてもよい。
In the present embodiment, when the presentation unit 324 displays the message in a different manner for each advisor, the message is displayed with a pattern such as a diagonal line or a vertical line on the background of the message. However, the presentation unit 324 may display a message in a different color for each advisor. That is, for example, a different color is associated with each advisor such as “red”, “white”, “blue”, “green”, etc., and the presentation unit 324 displays a message in the game screen 500 with the associated color. Is displayed. Then, the user who has finished playing the game may input the evaluation for each advisor by inputting the evaluation for each color of the displayed message.
また、本実施形態では、ゲームのプレイを終了したユーザは、提示されたメッセージに対する評価値を、メッセージの入力ユーザ(アドバイザ)ごとに入力した。しかし、ゲームのプレイを終了したユーザは、メッセージごとに評価値を入力するようにしてもよい。すなわち、同じアドバイザからのメッセージには全て同じ評価が入力されるのではなく、メッセージごとに異なる評価が入力されるようにしてもよい。
In the present embodiment, the user who has finished playing the game inputs the evaluation value for the presented message for each message input user (advisor). However, the user who has finished playing the game may input an evaluation value for each message. That is, the same evaluation may not be input to all messages from the same advisor, but different evaluations may be input for each message.
具体的には図23に示されるように、ゲームのプレイが終了すると、端末装置320は、プレイ中に提示された全てのメッセージを、当該プレイ中に表示された態様と同じ態様でゲーム画面500内に並べて表示する。ゲームのプレイを終了したユーザは、プレイ中にどの態様で表示されたメッセージが効果的で、どの態様で表示されたメッセージが効果的でなかったかの評価値を、画面をスクロールさせながら、当該並べて表示されたメッセージのそれぞれに独立して入力をすることができる。その結果、提示されたメッセージのそれぞれに対して個別に評価値を算定でき、算定される評価値の精度を向上させることにつながる。
Specifically, as shown in FIG. 23, when the game play ends, the terminal device 320 displays all messages presented during the play in the same manner as the form displayed during the play. Display them side by side. The user who has finished playing the game displays the evaluation value as to which mode the message displayed during the play is effective and the message displayed in which mode is not effective while scrolling the screen. Can be entered independently for each of the messages sent. As a result, the evaluation value can be calculated individually for each of the presented messages, and the accuracy of the calculated evaluation value is improved.
(実施形態4)
次に、本発明の実施形態4について説明する。上記実施形態では、サーバ装置310の抽出部314は、記憶部311に記憶されたメッセージのうち、当該メッセージの入力ユーザの成績がゲームのプレイを開始したユーザの成績と合致するメッセージを抽出した。それに対して本実施形態では、メッセージの入力ユーザの成績に換えて、評価値が算定されたときにゲームをプレイしたユーザの成績が着目される。すなわち抽出部314は、記憶部311に記憶されたメッセージのうち、評価値が算定されたときにゲームをプレイしたユーザの成績がゲームのプレイを開始したユーザの成績と合致するメッセージを抽出する。以下、説明する。 (Embodiment 4)
Next, a fourth embodiment of the present invention will be described. In the above-described embodiment, theextraction unit 314 of the server device 310 extracts, from the messages stored in the storage unit 311, a message whose input user's score of the message matches the score of the user who started playing the game. On the other hand, in this embodiment, instead of the result of the message input user, attention is paid to the result of the user who played the game when the evaluation value was calculated. That is, the extraction unit 314 extracts, from the messages stored in the storage unit 311, a message whose score of the user who played the game when the evaluation value is calculated matches the score of the user who started playing the game. This will be described below.
次に、本発明の実施形態4について説明する。上記実施形態では、サーバ装置310の抽出部314は、記憶部311に記憶されたメッセージのうち、当該メッセージの入力ユーザの成績がゲームのプレイを開始したユーザの成績と合致するメッセージを抽出した。それに対して本実施形態では、メッセージの入力ユーザの成績に換えて、評価値が算定されたときにゲームをプレイしたユーザの成績が着目される。すなわち抽出部314は、記憶部311に記憶されたメッセージのうち、評価値が算定されたときにゲームをプレイしたユーザの成績がゲームのプレイを開始したユーザの成績と合致するメッセージを抽出する。以下、説明する。 (Embodiment 4)
Next, a fourth embodiment of the present invention will be described. In the above-described embodiment, the
本実施形態に係るゲームシステム300において、サーバ装置310と端末装置320の概要構成は、実施形態2の概要構成(図12)と原則的に同様である。すなわち、サーバ装置310は、記憶部311、登録要求受信部312、取得要求受信部313、抽出部314、取得応答送信部315、更新要求受信部316を備える。端末装置320は、受付部321、登録要求送信部322、取得要求送信部323、提示部324、取得応答受信部325、更新要求送信部326、算定部327を備える。
In the game system 300 according to the present embodiment, the schematic configuration of the server device 310 and the terminal device 320 is basically the same as the schematic configuration of the second embodiment (FIG. 12). That is, the server device 310 includes a storage unit 311, a registration request reception unit 312, an acquisition request reception unit 313, an extraction unit 314, an acquisition response transmission unit 315, and an update request reception unit 316. The terminal device 320 includes a reception unit 321, a registration request transmission unit 322, an acquisition request transmission unit 323, a presentation unit 324, an acquisition response reception unit 325, an update request transmission unit 326, and a calculation unit 327.
本実施形態では、端末装置320においてゲームのプレイが終了し、算定部327が提示されたメッセージに対する評価値を算定すると、更新要求送信部326が、提示されたメッセージと算定された評価値に加え、さらにゲームをプレイしたユーザの成績を更新要求605に指定し、当該更新要求605をサーバ装置310へ送信する。そして、サーバ装置310では、更新要求受信部316が更新要求605を受信すると、記憶部311が、受信された更新要求605に指定されるメッセージを、当該更新要求605に指定される評価値に加え、さらに同じく当該更新要求605に指定されるゲームをプレイしたユーザの成績を対応付けて、記憶する。
In this embodiment, when the play of the game is terminated in the terminal device 320 and the evaluation value for the presented message is calculated by the calculation unit 327, the update request transmission unit 326 adds the calculated message and the calculated evaluation value. Furthermore, the result of the user who played the game is designated in the update request 605, and the update request 605 is transmitted to the server device 310. In the server device 310, when the update request receiving unit 316 receives the update request 605, the storage unit 311 adds the message specified in the received update request 605 to the evaluation value specified in the update request 605. Further, the results of the user who played the game specified in the update request 605 are stored in association with each other.
すなわち、端末装置320におけるゲーム中に提示されたメッセージは、当該メッセージに対してどのくらいの成績のユーザからどのくらいの評価を受けたか、という情報が対応付けられて、サーバ装置310の記憶部311に蓄積される。
That is, the message presented during the game on the terminal device 320 is stored in the storage unit 311 of the server device 310 in association with information about how much evaluation the user has received from the user with respect to the message. Is done.
その結果、記憶部311に記憶されるメッセージには、図24に示されるように、ゲームをプレイしたユーザの様々なレベルの成績と、当該プレイの際に算定された様々な評価値と、が対応付けられる。具体的に図24は、「ここでジャンプ!」というメッセージAに対して、様々なレベルの成績を有するユーザが当該メッセージAを見ながらゲームをプレイした結果、どのような評価値が算定されたか、という情報が蓄積された様子を示している。
As a result, as shown in FIG. 24, the message stored in the storage unit 311 includes various levels of results of the user who played the game and various evaluation values calculated at the time of the play. It is associated. Specifically, FIG. 24 shows what evaluation value was calculated as a result of playing a game while watching messages A for users having various levels of results for message A “Jump here!” This shows how information “” is accumulated.
例えば、当該メッセージAは、ゲームのプレイ中に提示された結果、
レベル「10」の成績を有する4人のユーザから、それぞれ「5」、「4」、「3」、「4」(平均値「4.0」)の評価値を受け、
レベル「9」の成績を有する2人のユーザから、それぞれ「5」、「4」(平均値「4.5」)の評価値を受け、
レベル「8」の成績を有する3人のユーザから、それぞれ「4」、「3」、「5」(平均値「4.0」)の評価値を受け、・・・
レベル「2」の成績を有する3人のユーザから、それぞれ「1」、「3」、「2」(平均値「2.0」)の評価値を受け、
レベル「1」の成績を有する2人のユーザから、それぞれ「2」、「1」(平均値「1.5」)の評価値を受けている。 For example, the message A is a result of being presented during game play,
From four users who have a grade of “10”, the evaluation values of “5”, “4”, “3”, “4” (average value “4.0”) are received,
Received evaluation values of “5” and “4” (average value “4.5”) from two users who have a grade of “9”,
Receiving evaluation values of “4”, “3”, “5” (average value “4.0”) from three users having a grade of “8”, respectively.
From three users who have a grade of “2”, the evaluation values of “1”, “3”, “2” (average value “2.0”) are received,
Evaluation values of “2” and “1” (average value “1.5”) are respectively received from two users having a grade of “1”.
レベル「10」の成績を有する4人のユーザから、それぞれ「5」、「4」、「3」、「4」(平均値「4.0」)の評価値を受け、
レベル「9」の成績を有する2人のユーザから、それぞれ「5」、「4」(平均値「4.5」)の評価値を受け、
レベル「8」の成績を有する3人のユーザから、それぞれ「4」、「3」、「5」(平均値「4.0」)の評価値を受け、・・・
レベル「2」の成績を有する3人のユーザから、それぞれ「1」、「3」、「2」(平均値「2.0」)の評価値を受け、
レベル「1」の成績を有する2人のユーザから、それぞれ「2」、「1」(平均値「1.5」)の評価値を受けている。 For example, the message A is a result of being presented during game play,
From four users who have a grade of “10”, the evaluation values of “5”, “4”, “3”, “4” (average value “4.0”) are received,
Received evaluation values of “5” and “4” (average value “4.5”) from two users who have a grade of “9”,
Receiving evaluation values of “4”, “3”, “5” (average value “4.0”) from three users having a grade of “8”, respectively.
From three users who have a grade of “2”, the evaluation values of “1”, “3”, “2” (average value “2.0”) are received,
Evaluation values of “2” and “1” (average value “1.5”) are respectively received from two users having a grade of “1”.
このように、サーバ装置310の記憶部311は、記憶されるメッセージのそれぞれについて、当該メッセージを見ながらゲームをプレイした様々なレベルの成績を有するユーザによって算定された様々な評価値を、蓄積して記憶する。
As described above, the storage unit 311 of the server device 310 accumulates various evaluation values calculated by users having various levels of results of playing the game while watching the message for each stored message. Remember.
その後、本実施形態のゲームシステム300では、新たにゲームのプレイを開始しようとするユーザに対し、サーバ装置310の抽出部314が、記憶部311に記憶されたメッセージのうち、当該プレイを開始しようとするユーザの成績に合致する成績のユーザによって算定された評価値の平均が所定の閾値以上であるメッセージを抽出する。すなわち、ゲームをプレイするユーザにとって、自身と同程度のレベルのユーザが良いと評価したメッセージが抽出される。
Thereafter, in the game system 300 according to the present embodiment, the extraction unit 314 of the server device 310 starts the play out of the messages stored in the storage unit 311 for a user who is about to newly start playing the game. A message in which the average of the evaluation values calculated by the user whose grade matches the grade of the user is equal to or greater than a predetermined threshold is extracted. That is, a message is extracted that the user who is playing the game evaluates that the user at the same level as the user is good.
具体的に図24の例では、「ここでジャンプ!」というメッセージAは、レベル「10」、レベル「9」、レベル「8」といった比較的高い成績のユーザからは、評価値の平均が「4.0」や「4.5」といった比較的高い評価を受け、レベル「2」やレベル「1」といった比較的低い成績のユーザからは、評価値の平均が「1.5」や「2.0」といった比較的低い評価を受けている。すなわち、当該メッセージAは、比較的レベルの高いユーザにとって適したメッセージであるということが考えられる。そのため、当該メッセージAは、相対的に高い成績のユーザがゲームのプレイを開始すると、記憶部311から抽出され、提示される。一方で、当該メッセージAは、相対的に低い成績のユーザがゲームのプレイを開始した場合には、記憶部311から抽出されず、提示されない。
Specifically, in the example of FIG. 24, the message A “Jump here!” Indicates that the average evaluation value is “from a relatively high grade user such as level“ 10 ”, level“ 9 ”, and level“ 8 ”. The average evaluation value is “1.5” or “2” from users who have received relatively high evaluations such as “4.0” and “4.5” and have relatively low grades such as “2” and “1”. .0 ". That is, it can be considered that the message A is a message suitable for a relatively high level user. Therefore, the message A is extracted from the storage unit 311 and presented when a user with a relatively high score starts playing the game. On the other hand, the message A is not extracted from the storage unit 311 and is not presented when a relatively low grade user starts playing the game.
このように、単一のメッセージに対して、高いレベルから低いレベルまでの様々な成績を有するユーザから独立に評価される。その結果、本実施形態に係るゲームシステム300は、スキルの高いユーザにとっては効果的であるがスキルの低いユーザにとっては効果的でないメッセージ、逆にスキルの低いユーザにとっては効果的であるがスキルの高いユーザにとっては効果的でないメッセージ、あるいはどのスキルのユーザにとっても効果的なメッセージ等、様々なスキルのユーザに対して柔軟にメッセージの評価を行うことができる。
As described above, a single message is evaluated independently from users having various results from a high level to a low level. As a result, the game system 300 according to the present embodiment is effective for users with high skills but is not effective for users with low skills. Conversely, it is effective for users with low skills but is effective for users with low skills. It is possible to flexibly evaluate messages for users of various skills, such as messages that are not effective for high users or messages that are effective for users of any skill.
(他の実施形態)
以上、本発明の実施の形態について説明したが、本発明は、上述した実施形態に限定されず、種々の変形および応用が可能である。また、上述した実施形態の各構成要素を自由に組み合わせることも可能である。 (Other embodiments)
As mentioned above, although embodiment of this invention was described, this invention is not limited to embodiment mentioned above, A various deformation | transformation and application are possible. Moreover, it is also possible to freely combine the constituent elements of the above-described embodiments.
以上、本発明の実施の形態について説明したが、本発明は、上述した実施形態に限定されず、種々の変形および応用が可能である。また、上述した実施形態の各構成要素を自由に組み合わせることも可能である。 (Other embodiments)
As mentioned above, although embodiment of this invention was described, this invention is not limited to embodiment mentioned above, A various deformation | transformation and application are possible. Moreover, it is also possible to freely combine the constituent elements of the above-described embodiments.
例えば、上記実施形態では、ダンスゲームを提供するゲームシステムが用いられた。しかし本発明はダンスゲームに限らず、アクションゲーム、レースゲーム、シューティングゲーム等、その他様々なジャンルのゲームにおいても実現可能である。
例えばユーザが自動車を運転することを模擬するレースゲームでは、ゲームをプレイしているユーザは、ゴールまでのタイムを縮めるためコースのどこでハンドルを切ったりブレーキをかけたりすればよいか等といったゲームを攻略するために効果的な情報を、他のユーザが入力したメッセージから得て、ゲームを進めることができる。
あるいはユーザが敵キャラクタを倒しながらゲームを進めるアクションゲームでは、ゲームをプレイしているユーザは、敵キャラクタを有効に倒すための方法等といったゲームを攻略するために効果的な情報を、他のユーザが入力したアドバイスから得て、ゲームを進めることができる。 For example, in the above embodiment, a game system that provides a dance game is used. However, the present invention is not limited to dance games, and can be implemented in various other genre games such as action games, racing games, and shooting games.
For example, in a racing game that simulates a user driving a car, the user who is playing the game plays a game such as where to turn the steering wheel or brake in order to shorten the time to goal. The game can be advanced by obtaining information effective for capturing from a message input by another user.
Alternatively, in an action game in which a user advances a game while defeating an enemy character, a user who is playing the game receives information effective to capture the game, such as a method for effectively defeating the enemy character. You can get the advice you entered and proceed with the game.
例えばユーザが自動車を運転することを模擬するレースゲームでは、ゲームをプレイしているユーザは、ゴールまでのタイムを縮めるためコースのどこでハンドルを切ったりブレーキをかけたりすればよいか等といったゲームを攻略するために効果的な情報を、他のユーザが入力したメッセージから得て、ゲームを進めることができる。
あるいはユーザが敵キャラクタを倒しながらゲームを進めるアクションゲームでは、ゲームをプレイしているユーザは、敵キャラクタを有効に倒すための方法等といったゲームを攻略するために効果的な情報を、他のユーザが入力したアドバイスから得て、ゲームを進めることができる。 For example, in the above embodiment, a game system that provides a dance game is used. However, the present invention is not limited to dance games, and can be implemented in various other genre games such as action games, racing games, and shooting games.
For example, in a racing game that simulates a user driving a car, the user who is playing the game plays a game such as where to turn the steering wheel or brake in order to shorten the time to goal. The game can be advanced by obtaining information effective for capturing from a message input by another user.
Alternatively, in an action game in which a user advances a game while defeating an enemy character, a user who is playing the game receives information effective to capture the game, such as a method for effectively defeating the enemy character. You can get the advice you entered and proceed with the game.
また、上記実施形態では、2つの成績が「合致」する条件として、2つの成績がレベルの差で±1以内に収まるという条件が設定された。しかしこれに限らず、2つの成績が「合致」する条件は、レベルの差が±0以内に収まるという条件、すなわち2つの成績が等しいという条件であってもよい。あるいは、レベルの差が±2、±3、±4以内に収まるという条件等、合致の条件となる所定範囲が広げられてもよい。どの程度の範囲で成績が合致するメッセージを提示することがゲームをプレイするユーザにとって効果的であるかは、状況によって様々である。そのため、2つの成績が合致する条件は、状況に応じて種々に調整されることが通常である。
In the above embodiment, the condition that the two scores are within ± 1 due to the level difference is set as a condition for the two scores to “match”. However, the present invention is not limited to this, and the condition that two scores “match” may be a condition that a difference in level is within ± 0, that is, a condition that two scores are equal. Alternatively, a predetermined range as a matching condition may be expanded, such as a condition that the level difference is within ± 2, ± 3, and ± 4. To what extent it is effective for a user who plays a game to present a message with matching scores varies depending on the situation. For this reason, the conditions for matching two results are usually adjusted in various ways depending on the situation.
また、上記実施形態では、サーバ装置310の抽出部314は、ユーザの成績に合致する成績をもつ他のユーザのメッセージのうち、評価値の平均が所定の閾値以上であるメッセージを記憶部311から抽出した。しかし、抽出部314は、評価値の平均に限らず、評価値の総和もしくは減衰平均が、所定の閾値以上であるメッセージを抽出するようにしてもよい。
Further, in the above embodiment, the extraction unit 314 of the server device 310 transmits, from the storage unit 311, a message whose average evaluation value is equal to or greater than a predetermined threshold among other users' messages having a result that matches the user's result. Extracted. However, the extraction unit 314 is not limited to the average of the evaluation values, and may extract a message whose sum of evaluation values or the average of attenuation is a predetermined threshold value or more.
例えば、評価値の総和が所定の閾値以上であるメッセージが抽出される場合、評価値の平均がとられた場合と同様、高く評価されたメッセージほど抽出されやすくなる。一方で、平均は総和を評価回数で割ったものであるため、評価値の総和に着目した場合の方が、評価回数が多いメッセージほど抽出される。すなわち、何度も高い評価がされたメッセージほど抽出され、ゲームをプレイしているユーザに提示されやすくなる。
For example, when messages whose total sum of evaluation values is greater than or equal to a predetermined threshold are extracted, messages that are highly evaluated are more likely to be extracted, as in the case where the average evaluation values are taken. On the other hand, since the average is obtained by dividing the sum by the number of evaluations, messages with a higher number of evaluations are extracted when attention is paid to the sum of evaluation values. In other words, messages that have been highly evaluated many times are extracted and are easily presented to the user who is playing the game.
あるいは、評価値の減衰平均が所定の閾値以上であるメッセージが抽出される場合、評価値の単純平均をとった場合とは異なるメッセージが抽出される。例えば、時間に重みがつけられ、新しく算定された評価値ほど重視されるように平均がとられる場合、最近高い評価がされたメッセージほど優先して抽出される。これにより、ゲームをプレイしているユーザは、最近良い評価がされたメッセージを優先的に得ながら、ゲームを進めることができる。
Or, when a message whose average decay value is equal to or greater than a predetermined threshold is extracted, a message different from the case where a simple average of evaluation values is taken is extracted. For example, when time is weighted and an average is taken so that a newly calculated evaluation value is more important, a message that has been recently evaluated is given priority. Thereby, the user who is playing a game can advance a game, preferentially obtaining the message by which the good evaluation was carried out recently.
また、上記実施形態では、端末装置320の提示部324は、ゲームをプレイしているユーザに対し、サーバ装置310の記憶部311から抽出されたメッセージを、原則的には全て提示した。しかしこれに限らず、提示部324は、抽出されたメッセージのうちから部分的に選択されたメッセージを提示するようにしてもよい。
Moreover, in the said embodiment, the presentation part 324 of the terminal device 320 showed all the messages extracted from the memory | storage part 311 of the server apparatus 310 with respect to the user who is playing the game in principle. However, the present invention is not limited to this, and the presentation unit 324 may present a message partially selected from the extracted messages.
例えば、ゲームのプレイ開始時に、提示部324がメッセージの入力ユーザ(アドバイザ)ごとに分類して表示することで、どのアドバイザからのメッセージを提示し、どのアドバイザからのメッセージを提示しないかを、ゲームをプレイするユーザが選ぶようにしてもよい。あるいは、提示部324が、抽出されたメッセージのうちから無作為に提示するメッセージを選んでもよい。これにより、抽出されたメッセージのうちから提示するメッセージを絞り込むことができ、特に抽出されたメッセージの数が多い場合等において効果的である。
For example, at the start of game play, the presentation unit 324 classifies and displays messages by message input user (advisor), thereby indicating which advisor message is presented and which advisor message is not presented. May be selected by the user who plays. Alternatively, the presentation unit 324 may select a message to be presented at random from the extracted messages. This makes it possible to narrow down the messages to be presented from among the extracted messages, which is particularly effective when the number of extracted messages is large.
あるいは提示部324は、メッセージの提示タイミングにも着目し、記憶部311から抽出すべきメッセージに提示タイミングが同程度のものが複数存在した場合に、そのうちいずれか1つを選んで提示するようにしてもよい。同じタイミングで複数のメッセージが提示されると、ゲームをプレイしているユーザは、どちらのメッセージを参考にすべきか判断に迷い、混乱してしまうと考えられるからである。このとき、提示部324がいずれか1つのメッセージを選ぶ際、提示タイミングが同程度の複数のメッセージのうち評価値の平均等が最も高いものを1つ選ぶようにしてもよい。これにより、ゲームをプレイしているユーザにとってより効果的なメッセージを提示することができる。
Alternatively, the presentation unit 324 also pays attention to the message presentation timing, and when a plurality of messages having similar presentation timings exist in the message to be extracted from the storage unit 311, any one of them may be selected and presented. May be. This is because if a plurality of messages are presented at the same timing, the user playing the game may be confused and confused as to which message should be referred to. At this time, when the presentation unit 324 selects any one message, one of the plurality of messages having the same presentation timing and the highest average evaluation value may be selected. Thereby, a more effective message can be presented for the user who is playing the game.
なお、本願については、日本国特許願 特願2011-106661号を基礎とする優先権を主張し、当該基礎出願の内容をすべて本願にとりこむものとする。
As for the present application, the priority based on Japanese Patent Application No. 2011-106661 is claimed, and all the contents of the basic application are incorporated in the present application.
以上説明したように、本発明によれば、ゲームをプレイしているユーザに対し効果的なメッセージを提示するのに好適なゲームシステム、サーバ装置、端末装置、制御方法、非一時的な情報記録媒体、ならびに、プログラムを提供することができる。
As described above, according to the present invention, a game system, a server device, a terminal device, a control method, and a non-temporary information recording suitable for presenting an effective message to a user who is playing a game. Media and programs can be provided.
100 情報処理装置
101 CPU
102 ROM
103 RAM
104 インターフェース
105 コントローラ
106 外部メモリ
107 画像処理部
108 DVD-ROMドライブ
109 NIC
110 音声処理部
200 マット型コントローラ
201(201a~201d) ボタン
300 ゲームシステム
310 サーバ装置
311 記憶部
312 登録要求受信部
313 取得要求受信部
314 抽出部
315 取得応答送信部
316 更新要求受信部
320(320a~320c) 端末装置
321 受付部
322 登録要求送信部
323 取得要求送信部
324 提示部
325 取得応答受信部
326 更新要求送信部
327 算定部
500 ゲーム画面
501(501a~501d) 指示画像
502(502a~502d) 移動レーン
503(503a~503d) 基準画像
601(601a,601c) ユーザ
602 登録要求
603 取得要求
604 取得応答
605 更新要求 100Information processing apparatus 101 CPU
102 ROM
103 RAM
104Interface 105 Controller 106 External Memory 107 Image Processing Unit 108 DVD-ROM Drive 109 NIC
DESCRIPTION OFSYMBOLS 110 Audio | voice processing part 200 Matt-type controller 201 (201a-201d) Button 300 Game system 310 Server apparatus 311 Memory | storage part 312 Registration request reception part 313 Acquisition request reception part 314 Extraction part 315 Acquisition response transmission part 316 Update request reception part 320 (320a To 320c) Terminal device 321 reception unit 322 registration request transmission unit 323 acquisition request transmission unit 324 presentation unit 325 acquisition response reception unit 326 update request transmission unit 327 calculation unit 500 game screen 501 (501a to 501d) instruction image 502 (502a to 502d) ) Moving lane 503 (503a to 503d) Reference image 601 (601a, 601c) User 602 Registration request 603 Acquisition request 604 Acquisition response 605 Update request
101 CPU
102 ROM
103 RAM
104 インターフェース
105 コントローラ
106 外部メモリ
107 画像処理部
108 DVD-ROMドライブ
109 NIC
110 音声処理部
200 マット型コントローラ
201(201a~201d) ボタン
300 ゲームシステム
310 サーバ装置
311 記憶部
312 登録要求受信部
313 取得要求受信部
314 抽出部
315 取得応答送信部
316 更新要求受信部
320(320a~320c) 端末装置
321 受付部
322 登録要求送信部
323 取得要求送信部
324 提示部
325 取得応答受信部
326 更新要求送信部
327 算定部
500 ゲーム画面
501(501a~501d) 指示画像
502(502a~502d) 移動レーン
503(503a~503d) 基準画像
601(601a,601c) ユーザ
602 登録要求
603 取得要求
604 取得応答
605 更新要求 100
102 ROM
103 RAM
104
DESCRIPTION OF
Claims (18)
- 複数の端末装置(320)とサーバ装置(310)を備えるゲームシステム(300)であって、
(a)前記複数の端末装置(320)のそれぞれは、
当該端末装置(320)のユーザから当該端末装置(320)においてプレイされるゲームに関するメッセージの入力を受け付ける受付部(321)、
前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ装置(310)へ送信する登録要求送信部(322)
を備え、
(b)前記サーバ装置(310)は、
前記複数の端末装置(320)のいずれかから送信された登録要求(602)を受信する登録要求受信部(312)、
前記受信された登録要求(602)に指定されるメッセージを記憶する記憶部(311)
を備え、
(c)前記複数の端末装置(320)のそれぞれは、
当該端末装置(320)のユーザが当該端末装置(320)において前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ装置(310)へ送信する取得要求送信部(323)
をさらに備え、
(d)前記サーバ装置(310)は、
前記複数の端末装置(320)のいずれかから送信された取得要求(603)を受信する取得要求受信部(313)、
前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出部(314)、
前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末装置(320)へ送信する取得応答送信部(315)
をさらに備え、
(e)前記複数の端末装置(320)のそれぞれは、
前記サーバ装置(310)から送信された取得応答(604)を受信する取得応答受信部(325)、
前記受信された取得応答(604)に指定されるメッセージを、当該端末装置(320)において前記ゲームをプレイするユーザに提示する提示部(324)
をさらに備える
ことを特徴とするゲームシステム(300)。 A game system (300) comprising a plurality of terminal devices (320) and a server device (310),
(A) Each of the plurality of terminal devices (320)
A receiving unit (321) that receives an input of a message about a game played in the terminal device (320) from a user of the terminal device (320);
A registration request transmitting unit (322) for transmitting a registration request (602) designating the accepted message to the server device (310).
With
(B) The server device (310)
A registration request receiving unit (312) for receiving a registration request (602) transmitted from any of the plurality of terminal devices (320),
A storage unit (311) for storing a message specified in the received registration request (602)
With
(C) Each of the plurality of terminal devices (320)
When a user of the terminal device (320) tries to play the game on the terminal device (320), an acquisition request transmission unit that transmits an acquisition request (603) that specifies the user's score to the server device (310) (323)
Further comprising
(D) The server device (310)
An acquisition request receiving unit (313) for receiving an acquisition request (603) transmitted from any of the plurality of terminal devices (320),
Based on the grade specified in the received acquisition request (603), an extraction unit (314) that extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311),
An acquisition response transmission unit (315) for transmitting an acquisition response (604) designating the extracted message to the terminal device (320) that transmitted the acquisition request (603)
Further comprising
(E) Each of the plurality of terminal devices (320)
An acquisition response receiver (325) for receiving an acquisition response (604) transmitted from the server device (310),
A presentation unit (324) that presents a message specified in the received acquisition response (604) to a user who plays the game in the terminal device (320).
A game system (300), further comprising: - 請求項1に記載のゲームシステム(300)であって、
前記登録要求(602)には、当該登録要求(602)に指定されたメッセージを入力したユーザの成績がさらに指定され、
前記記憶部(311)は、前記受信された登録要求(602)に指定されるメッセージに対応付けて、当該登録要求(602)に指定される成績をさらに記憶し、
(f)前記複数の端末装置(320)のそれぞれは、
前記ゲームのプレイが終了すると、前記提示されたメッセージに対する評価値を算定する算定部(327)、
前記提示されたメッセージと、前記算定された評価値と、を指定する更新要求(605)を前記サーバ装置(310)へ送信する更新要求送信部(326)
をさらに備え、
(g)前記サーバ装置(310)は、
前記複数の端末装置(320)のいずれかから送信された更新要求(605)を受信する更新要求受信部(316)
をさらに備え、
前記記憶部(311)は、前記受信された更新要求(605)に指定されるメッセージに対応付けて、当該更新要求(605)に指定される評価値をさらに記憶する
ことを特徴とするゲームシステム(300)。 A game system (300) according to claim 1,
The registration request (602) further specifies the grade of the user who entered the message specified in the registration request (602),
The storage unit (311) further stores the grade specified in the registration request (602) in association with the message specified in the received registration request (602),
(F) Each of the plurality of terminal devices (320)
When the play of the game ends, a calculation unit (327) that calculates an evaluation value for the presented message,
An update request transmission unit (326) for transmitting an update request (605) designating the presented message and the calculated evaluation value to the server device (310)
Further comprising
(G) The server device (310)
Update request receiving unit (316) for receiving an update request (605) transmitted from any of the plurality of terminal devices (320)
Further comprising
The storage unit (311) further stores an evaluation value specified in the update request (605) in association with a message specified in the received update request (605). (300). - 請求項1に記載のゲームシステム(300)であって、
(f)前記複数の端末装置(320)のそれぞれは、
前記ゲームのプレイが終了すると、前記提示されたメッセージに対する評価値を算定する算定部(327)、
前記提示されたメッセージと、前記算定された評価値と、前記ゲームをプレイしたユーザの成績と、を指定する更新要求(605)を前記サーバ装置(310)へ送信する更新要求送信部(326)
をさらに備え、
(g)前記サーバ装置(310)は、
前記複数の端末装置(320)のいずれかから送信された更新要求(605)を受信する更新要求受信部(316)
をさらに備え、
前記記憶部(311)は、前記受信された更新要求(605)に指定されるメッセージに対応付けて、当該更新要求(605)に指定される評価値と、当該更新要求(605)に指定される成績と、をさらに記憶する
ことを特徴とするゲームシステム(300)。 A game system (300) according to claim 1,
(F) Each of the plurality of terminal devices (320)
When the play of the game ends, a calculation unit (327) that calculates an evaluation value for the presented message,
An update request transmission unit (326) for transmitting an update request (605) designating the presented message, the calculated evaluation value, and a score of a user who has played the game to the server device (310).
Further comprising
(G) The server device (310)
Update request receiving unit (316) for receiving an update request (605) transmitted from any of the plurality of terminal devices (320)
Further comprising
The storage unit (311) is associated with the message specified in the received update request (605), the evaluation value specified in the update request (605), and specified in the update request (605). A game system (300) characterized by further memorizing the results. - 請求項2に記載のゲームシステム(300)であって、
前記所定の抽出条件は、前記記憶部(311)に記憶されるメッセージのうち、当該メッセージに対応付けられて記憶される成績が前記受信された取得要求(603)に指定される成績と合致し、当該合致するメッセージに対応付けられて記憶される評価値が所定の評価条件を満たす場合に、満たされる
ことを特徴とするゲームシステム(300)。 A game system (300) according to claim 2,
The predetermined extraction condition is that, among messages stored in the storage unit (311), the grade stored in association with the message matches the grade specified in the received acquisition request (603). A game system (300), wherein an evaluation value stored in association with the matching message is satisfied when a predetermined evaluation condition is satisfied. - 請求項4に記載のゲームシステム(300)であって、
前記所定の評価条件は、当該合致するメッセージに対応付けられて記憶される評価値の総和、平均、もしくは、減衰平均が、所定の閾値以上である場合に満たされる
ことを特徴とするゲームシステム(300)。 A game system (300) according to claim 4,
The predetermined evaluation condition is satisfied when a sum, average, or attenuation average of evaluation values stored in association with the matching message is equal to or greater than a predetermined threshold. 300). - 請求項2に記載のゲームシステム(300)であって、
前記算定部(327)は、前記ゲームをプレイしたユーザの成績の変化から、前記評価値を算定する
ことを特徴とするゲームシステム(300)。 A game system (300) according to claim 2,
The game system (300), wherein the calculation unit (327) calculates the evaluation value from a change in a score of a user who has played the game. - 請求項2に記載のゲームシステム(300)であって、
前記算定部(327)は、前記ゲームをプレイしたユーザの評価の入力から、前記評価値を算定する
ことを特徴とするゲームシステム(300)。 A game system (300) according to claim 2,
The game system (300), wherein the calculation unit (327) calculates the evaluation value from an input of an evaluation of a user who has played the game. - 複数の端末装置(320)に接続されるサーバ装置(310)であって、
前記複数の端末装置(320)のいずれかから送信された登録要求(602)であって、当該端末装置(320)のユーザから受け付けられた当該端末装置(320)においてプレイされるゲームに関するメッセージを指定する登録要求(602)を受信する登録要求受信部(312)、
前記受信された登録要求(602)に指定されるメッセージを記憶する記憶部(311)、
前記複数の端末装置(320)のいずれかから送信された取得要求(603)であって、当該端末装置(320)において前記ゲームをプレイしようとしたユーザの成績を指定する取得要求(603)を受信する取得要求受信部(313)、
前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出部(314)、
前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末装置(320)へ送信する取得応答送信部(315)
を備える
ことを特徴とするサーバ装置(310)。 A server device (310) connected to a plurality of terminal devices (320),
A registration request (602) transmitted from any of the plurality of terminal devices (320), and a message regarding a game played on the terminal device (320) received from a user of the terminal device (320). A registration request receiving unit (312) for receiving a registration request (602) to be specified;
A storage unit (311) for storing a message specified in the received registration request (602);
An acquisition request (603) transmitted from any of the plurality of terminal devices (320), the acquisition request (603) designating the results of a user who tried to play the game in the terminal device (320) Acquisition request receiving unit (313) to receive,
Based on the grade specified in the received acquisition request (603), an extraction unit (314) that extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311),
An acquisition response transmission unit (315) for transmitting an acquisition response (604) designating the extracted message to the terminal device (320) that transmitted the acquisition request (603)
A server apparatus (310) comprising: - サーバ装置(310)に接続される複数の端末装置(320)のいずれかの端末装置(320)であって、
当該端末装置(320)のユーザから当該端末装置(320)においてプレイされるゲームに関するメッセージの入力を受け付ける受付部(321)、
前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ装置(310)へ送信する登録要求送信部(322)、
当該端末装置(320)のユーザが当該端末装置(320)において前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ装置(310)へ送信する取得要求送信部(323)、
前記サーバ装置(310)から送信された取得応答(604)であって、前記送信された取得要求(603)に指定される成績に基づいて前記サーバ装置(310)が備える記憶部(311)に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答(604)を受信する取得応答受信部(325)、
前記受信された取得応答(604)に指定されるメッセージを、当該端末装置(320)において前記ゲームをプレイするユーザに提示する提示部(324)
を備え、
前記記憶部(311)は、前記複数の端末装置(320)のそれぞれから送信された登録要求(602)に指定されるメッセージを記憶する
ことを特徴とする端末装置(320)。 A terminal device (320) of any of a plurality of terminal devices (320) connected to the server device (310),
A receiving unit (321) that receives an input of a message about a game played in the terminal device (320) from a user of the terminal device (320);
A registration request transmission unit (322) for transmitting a registration request (602) designating the accepted message to the server device (310);
When a user of the terminal device (320) tries to play the game on the terminal device (320), an acquisition request transmission unit that transmits an acquisition request (603) that specifies the user's score to the server device (310) (323),
It is an acquisition response (604) transmitted from the server device (310), and is stored in the storage unit (311) included in the server device (310) based on the grade specified in the transmitted acquisition request (603) An acquisition response receiver (325) that receives an acquisition response (604) that specifies a message that satisfies a predetermined extraction condition extracted from the stored message;
A presentation unit (324) that presents a message specified in the received acquisition response (604) to a user who plays the game in the terminal device (320).
With
The storage unit (311) stores a message specified in a registration request (602) transmitted from each of the plurality of terminal devices (320). - 複数の端末装置(320)とサーバ装置(310)を備えるゲームシステム(300)が実行する制御方法であって、当該複数の端末装置(320)のそれぞれは、受付部(321)、登録要求送信部(322)、取得要求送信部(323)、取得応答受信部(325)、提示部(324)を備え、当該サーバ装置(310)は、登録要求受信部(312)、記憶部(311)、取得要求受信部(313)、抽出部(314)、取得応答送信部(315)を備え、
前記制御方法は、
(a)前記複数の端末装置(320)のそれぞれにおいて、
前記受付部(321)が、当該端末装置(320)のユーザから当該端末装置(320)においてプレイされるゲームに関するメッセージの入力を受け付ける受付工程、
前記登録要求送信部(322)が、前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ装置(310)へ送信する登録要求送信工程
を備え、
(b)前記サーバ装置(310)において、
前記登録要求受信部(312)が、前記複数の端末装置(320)のいずれかから送信された登録要求(602)を受信する登録要求受信工程、
前記記憶部(311)が、前記受信された登録要求(602)に指定されるメッセージを記憶する記憶工程
を備え、
(c)前記複数の端末装置(320)のそれぞれにおいて、
前記取得要求送信部(323)が、当該端末装置(320)のユーザが当該端末装置(320)において前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ装置(310)へ送信する取得要求送信工程
をさらに備え、
(d)前記サーバ装置(310)において、
前記取得要求受信部(313)が、前記複数の端末装置(320)のいずれかから送信された取得要求(603)を受信する取得要求受信工程、
前記抽出部(314)が、前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出工程、
前記取得応答送信部(315)が、前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末装置(320)へ送信する取得応答送信工程
をさらに備え、
(e)前記複数の端末装置(320)のそれぞれにおいて、
前記取得応答受信部(325)が、前記サーバ装置(310)から送信された取得応答(604)を受信する取得応答受信工程、
前記提示部(324)が、前記受信された取得応答(604)に指定されるメッセージを、当該端末装置(320)において前記ゲームをプレイするユーザに提示する提示工程
をさらに備える
ことを特徴とする制御方法。 A control method executed by a game system (300) including a plurality of terminal devices (320) and a server device (310), each of the plurality of terminal devices (320) receiving a reception unit (321) and transmitting a registration request Unit (322), an acquisition request transmission unit (323), an acquisition response reception unit (325), a presentation unit (324), the server device (310) includes a registration request reception unit (312), a storage unit (311) The acquisition request reception unit (313), the extraction unit (314), the acquisition response transmission unit (315),
The control method is:
(A) In each of the plurality of terminal devices (320),
The accepting step, wherein the accepting unit (321) accepts an input of a message regarding a game played in the terminal device (320) from a user of the terminal device (320),
The registration request transmission unit (322) includes a registration request transmission step of transmitting a registration request (602) designating the accepted message to the server device (310),
(B) In the server device (310),
The registration request receiving unit (312) receives a registration request (602) transmitted from any of the plurality of terminal devices (320),
The storage unit (311) includes a storage step of storing a message specified in the received registration request (602),
(C) In each of the plurality of terminal devices (320),
When the user of the terminal device (320) tries to play the game on the terminal device (320), the acquisition request transmission unit (323) sends an acquisition request (603) that specifies the user's score to the server device. (310) further comprising an acquisition request transmission step,
(D) In the server device (310),
The acquisition request receiving step (313) receives an acquisition request (603) transmitted from any of the plurality of terminal devices (320),
An extraction step in which the extraction unit (314) extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311) based on the grade specified in the received acquisition request (603) ,
The acquisition response transmission unit (315) further includes an acquisition response transmission step of transmitting an acquisition response (604) specifying the extracted message to the terminal device (320) that transmitted the acquisition request (603),
(E) In each of the plurality of terminal devices (320),
The acquisition response receiving unit (325) receives an acquisition response (604) transmitted from the server device (310), an acquisition response receiving step,
The presenting unit (324) further includes a presenting step of presenting a message specified in the received acquisition response (604) to a user who plays the game in the terminal device (320). Control method. - 複数の端末装置(320)に接続されるサーバ装置(310)が実行する制御方法であって、当該サーバ装置(310)は、登録要求受信部(312)、記憶部(311)、取得要求受信部(313)、抽出部(314)、取得応答送信部(315)を備え、
前記制御方法は、
前記登録要求受信部(312)が、前記複数の端末装置(320)のいずれかから送信された登録要求(602)であって、当該端末装置(320)のユーザから受け付けられた当該端末装置(320)においてプレイされるゲームに関するメッセージを指定する登録要求(602)を受信する登録要求受信工程、
前記記憶部(311)が、前記受信された登録要求(602)に指定されるメッセージを記憶する記憶工程、
前記取得要求受信部(313)が、前記複数の端末装置(320)のいずれかから送信された取得要求(603)であって、当該端末装置(320)において前記ゲームをプレイしようとしたユーザの成績を指定する取得要求(603)を受信する取得要求受信工程、
前記抽出部(314)が、前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出工程、
前記取得応答送信部(315)が、前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末装置(320)へ送信する取得応答送信工程
を備える
ことを特徴とする制御方法。 A control method executed by a server device (310) connected to a plurality of terminal devices (320), the server device (310) including a registration request reception unit (312), a storage unit (311), and an acquisition request reception Unit (313), extraction unit (314), acquisition response transmission unit (315),
The control method is:
The registration request receiving unit (312) is a registration request (602) transmitted from any of the plurality of terminal devices (320), and the terminal device received from the user of the terminal device (320) ( 320) a registration request receiving step for receiving a registration request (602) for designating a message relating to the game to be played;
The storage unit (311) stores a message specified in the received registration request (602),
The acquisition request receiving unit (313) is an acquisition request (603) transmitted from any of the plurality of terminal devices (320), and the user who has attempted to play the game on the terminal device (320). An acquisition request receiving step for receiving an acquisition request (603) for specifying a grade,
An extraction step in which the extraction unit (314) extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311) based on the grade specified in the received acquisition request (603) ,
The acquisition response transmission unit (315) includes an acquisition response transmission step of transmitting an acquisition response (604) designating the extracted message to the terminal device (320) that transmitted the acquisition request (603). Characteristic control method. - サーバ装置(310)に接続される複数の端末装置(320)のいずれかの端末装置(320)が実行する制御方法であって、当該端末装置(320)は、受付部(321)、登録要求送信部(322)、取得要求送信部(323)、取得応答受信部(325)、提示部(324)を備え、
前記制御方法は、
前記受付部(321)が、当該端末装置(320)のユーザから当該端末装置(320)においてプレイされるゲームに関するメッセージの入力を受け付ける受付工程、
前記登録要求送信部(322)が、前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ装置(310)へ送信する登録要求送信工程、
前記取得要求送信部(323)が、当該端末装置(320)のユーザが当該端末装置(320)において前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ装置(310)へ送信する取得要求送信工程、
前記取得応答受信部(325)が、前記サーバ装置(310)から送信された取得応答(604)であって、前記送信された取得要求(603)に指定される成績に基づいて前記サーバ装置(310)が備える記憶部(311)に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答(604)を受信する取得応答受信工程、
前記提示部(324)が、前記受信された取得応答(604)に指定されるメッセージを、当該端末装置(320)において前記ゲームをプレイするユーザに提示する提示工程
を備え、
前記記憶部(311)は、前記複数の端末装置(320)のそれぞれから送信された登録要求(602)に指定されるメッセージを記憶する
ことを特徴とする制御方法。 A control method executed by any one of a plurality of terminal devices (320) connected to a server device (310), the terminal device (320) including a reception unit (321), a registration request A transmission unit (322), an acquisition request transmission unit (323), an acquisition response reception unit (325), a presentation unit (324),
The control method is:
The accepting step, wherein the accepting unit (321) accepts an input of a message regarding a game played in the terminal device (320) from a user of the terminal device (320),
The registration request transmission unit (322) transmits a registration request (602) designating the accepted message to the server device (310),
When the user of the terminal device (320) tries to play the game on the terminal device (320), the acquisition request transmission unit (323) sends an acquisition request (603) that specifies the user's score to the server device. (310) an acquisition request transmission step to be transmitted to
The acquisition response receiving unit (325) is an acquisition response (604) transmitted from the server device (310), and the server device (based on the result specified in the transmitted acquisition request (603) ( 310) an acquisition response receiving step of receiving an acquisition response (604) that specifies a message that satisfies a predetermined extraction condition extracted from a message stored in the storage unit (311) included in (310).
The presenting unit (324) includes a presentation step of presenting a message specified in the received acquisition response (604) to a user who plays the game in the terminal device (320),
The control method, wherein the storage unit (311) stores a message specified in a registration request (602) transmitted from each of the plurality of terminal devices (320). - 複数の端末用コンピュータのそれぞれを端末装置(320)として機能させる端末用プログラムと、サーバ用コンピュータをサーバ装置(310)として機能させるサーバ用プログラムと、を備えるプログラムであって、
(a)前記端末用プログラムは、前記複数の端末用コンピュータのそれぞれを、
当該端末用コンピュータのユーザから当該端末用コンピュータにおいてプレイされるゲームに関するメッセージの入力を受け付ける受付部(321)、
前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ用コンピュータへ送信する登録要求送信部(322)
として機能させ、
(b)前記サーバ用プログラムは、前記サーバ用コンピュータを、
前記複数の端末用コンピュータのいずれかから送信された登録要求(602)を受信する登録要求受信部(312)、
前記受信された登録要求(602)に指定されるメッセージを記憶する記憶部(311)
として機能させ、
(c)前記端末用プログラムは、前記複数の端末用コンピュータのそれぞれを、
当該端末用コンピュータのユーザが当該端末用コンピュータにおいて前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ用コンピュータへ送信する取得要求送信部(323)
としてさらに機能させ、
(d)前記サーバ用プログラムは、前記サーバ用コンピュータを、
前記複数の端末用コンピュータのいずれかから送信された取得要求(603)を受信する取得要求受信部(313)、
前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出部(314)、
前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末用コンピュータへ送信する取得応答送信部(315)
としてさらに機能させ、
(e)前記端末用プログラムは、前記複数の端末用コンピュータのそれぞれを、
前記サーバ用コンピュータから送信された取得応答(604)を受信する取得応答受信部(325)、
前記受信された取得応答(604)に指定されるメッセージを、当該端末用コンピュータにおいて前記ゲームをプレイするユーザに提示する提示部(324)
としてさらに機能させる
ことを特徴とするプログラムを記憶するコンピュータ読み取り可能な非一時的な情報記録媒体。 A program comprising a terminal program for causing each of a plurality of terminal computers to function as the terminal device (320), and a server program for causing the server computer to function as the server device (310),
(A) The terminal program includes a plurality of terminal computers,
A receiving unit (321) for receiving an input of a message about a game played on the terminal computer from a user of the terminal computer;
Registration request transmission unit (322) for transmitting a registration request (602) for designating the accepted message to the server computer
Function as
(B) The server program includes the server computer,
A registration request receiver (312) for receiving a registration request (602) transmitted from any of the plurality of terminal computers,
A storage unit (311) for storing a message specified in the received registration request (602)
Function as
(C) The terminal program executes each of the plurality of terminal computers.
When the user of the terminal computer tries to play the game on the terminal computer, the acquisition request transmission unit (323) transmits an acquisition request (603) for designating the result of the user to the server computer.
Further function as
(D) The server program stores the server computer.
An acquisition request receiving unit (313) for receiving an acquisition request (603) transmitted from any of the plurality of terminal computers;
Based on the grade specified in the received acquisition request (603), an extraction unit (314) that extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311),
An acquisition response transmission unit (315) for transmitting an acquisition response (604) designating the extracted message to the terminal computer that has transmitted the acquisition request (603)
Further function as
(E) The terminal program executes each of the plurality of terminal computers.
An acquisition response receiver (325) that receives the acquisition response (604) transmitted from the server computer,
A presentation unit (324) that presents a message specified in the received acquisition response (604) to a user who plays the game on the terminal computer.
A computer-readable non-transitory information recording medium storing a program characterized by further functioning as: - コンピュータを、複数の端末装置(320)に接続されるサーバ装置(310)として機能させるプログラムであって、
前記プログラムは、前記コンピュータを、
前記複数の端末装置(320)のいずれかから送信された登録要求(602)であって、当該端末装置(320)のユーザから受け付けられた当該端末装置(320)においてプレイされるゲームに関するメッセージを指定する登録要求(602)を受信する登録要求受信部(312)、
前記受信された登録要求(602)に指定されるメッセージを記憶する記憶部(311)、
前記複数の端末装置(320)のいずれかから送信された取得要求(603)であって、当該端末装置(320)において前記ゲームをプレイしようとしたユーザの成績を指定する取得要求(603)を受信する取得要求受信部(313)、
前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出部(314)、
前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末装置(320)へ送信する取得応答送信部(315)
として機能させる
ことを特徴とするプログラムを記憶するコンピュータ読み取り可能な非一時的な情報記録媒体。 A program for causing a computer to function as a server device (310) connected to a plurality of terminal devices (320),
The program causes the computer to
A registration request (602) transmitted from any of the plurality of terminal devices (320), and a message regarding a game played on the terminal device (320) received from a user of the terminal device (320). A registration request receiving unit (312) for receiving a registration request (602) to be specified;
A storage unit (311) for storing a message specified in the received registration request (602);
An acquisition request (603) transmitted from any of the plurality of terminal devices (320), the acquisition request (603) designating the results of a user who tried to play the game in the terminal device (320) Acquisition request receiving unit (313) to receive,
Based on the grade specified in the received acquisition request (603), an extraction unit (314) that extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311),
An acquisition response transmission unit (315) for transmitting an acquisition response (604) designating the extracted message to the terminal device (320) that transmitted the acquisition request (603)
A computer-readable non-transitory information recording medium storing a program characterized by being made to function as: - コンピュータを、サーバ装置(310)に接続される複数の端末装置(320)のいずれかの端末装置(320)として機能させるプログラムであって、
前記プログラムは、前記コンピュータを、
当該コンピュータのユーザから当該コンピュータにおいてプレイされるゲームに関するメッセージの入力を受け付ける受付部(321)、
前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ装置(310)へ送信する登録要求送信部(322)、
当該コンピュータのユーザが当該コンピュータにおいて前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ装置(310)へ送信する取得要求送信部(323)、
前記サーバ装置(310)から送信された取得応答(604)であって、前記送信された取得要求(603)に指定される成績に基づいて前記サーバ装置(310)が備える記憶部(311)に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答(604)を受信する取得応答受信部(325)、
前記受信された取得応答(604)に指定されるメッセージを、当該コンピュータにおいて前記ゲームをプレイするユーザに提示する提示部(324)
として機能させ
前記記憶部(311)は、前記複数の端末装置(320)のそれぞれから送信された登録要求(602)に指定されるメッセージを記憶する
ことを特徴とするプログラムを記憶するコンピュータ読み取り可能な非一時的な情報記録媒体。 A program for causing a computer to function as any one of a plurality of terminal devices (320) connected to a server device (310),
The program causes the computer to
A receiving unit (321) for receiving an input of a message about a game played on the computer from a user of the computer,
A registration request transmission unit (322) for transmitting a registration request (602) designating the accepted message to the server device (310);
When a user of the computer tries to play the game on the computer, an acquisition request transmission unit (323) that transmits an acquisition request (603) that specifies the results of the user to the server device (310),
It is an acquisition response (604) transmitted from the server device (310), and is stored in the storage unit (311) included in the server device (310) based on the grade specified in the transmitted acquisition request (603) An acquisition response receiver (325) that receives an acquisition response (604) that specifies a message that satisfies a predetermined extraction condition extracted from the stored message;
A presentation unit (324) that presents a message designated in the received acquisition response (604) to a user who plays the game on the computer.
The storage unit (311) stores a message specified in a registration request (602) transmitted from each of the plurality of terminal devices (320). Non-temporary information recording medium. - 複数の端末用コンピュータのそれぞれを端末装置(320)として機能させる端末用プログラムと、サーバ用コンピュータをサーバ装置(310)として機能させるサーバ用プログラムと、を備えるプログラムであって、
(a)前記端末用プログラムは、前記複数の端末用コンピュータのそれぞれを、
当該端末用コンピュータのユーザから当該端末用コンピュータにおいてプレイされるゲームに関するメッセージの入力を受け付ける受付部(321)、
前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ用コンピュータへ送信する登録要求送信部(322)
として機能させ、
(b)前記サーバ用プログラムは、前記サーバ用コンピュータを、
前記複数の端末用コンピュータのいずれかから送信された登録要求(602)を受信する登録要求受信部(312)、
前記受信された登録要求(602)に指定されるメッセージを記憶する記憶部(311)
として機能させ、
(c)前記端末用プログラムは、前記複数の端末用コンピュータのそれぞれを、
当該端末用コンピュータのユーザが当該端末用コンピュータにおいて前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ用コンピュータへ送信する取得要求送信部(323)
としてさらに機能させ、
(d)前記サーバ用プログラムは、前記サーバ用コンピュータを、
前記複数の端末用コンピュータのいずれかから送信された取得要求(603)を受信する取得要求受信部(313)、
前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出部(314)、
前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末用コンピュータへ送信する取得応答送信部(315)
としてさらに機能させ、
(e)前記端末用プログラムは、前記複数の端末用コンピュータのそれぞれを、
前記サーバ用コンピュータから送信された取得応答(604)を受信する取得応答受信部(325)、
前記受信された取得応答(604)に指定されるメッセージを、当該端末用コンピュータにおいて前記ゲームをプレイするユーザに提示する提示部(324)
としてさらに機能させる
ことを特徴とするプログラム。 A program comprising a terminal program for causing each of a plurality of terminal computers to function as the terminal device (320), and a server program for causing the server computer to function as the server device (310),
(A) The terminal program includes a plurality of terminal computers,
A receiving unit (321) for receiving an input of a message about a game played on the terminal computer from a user of the terminal computer;
Registration request transmission unit (322) for transmitting a registration request (602) for designating the accepted message to the server computer
Function as
(B) The server program includes the server computer,
A registration request receiver (312) for receiving a registration request (602) transmitted from any of the plurality of terminal computers,
A storage unit (311) for storing a message specified in the received registration request (602)
Function as
(C) The terminal program executes each of the plurality of terminal computers.
When the user of the terminal computer tries to play the game on the terminal computer, the acquisition request transmission unit (323) transmits an acquisition request (603) for designating the result of the user to the server computer.
Further function as
(D) The server program stores the server computer.
An acquisition request receiving unit (313) for receiving an acquisition request (603) transmitted from any of the plurality of terminal computers;
Based on the grade specified in the received acquisition request (603), an extraction unit (314) that extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311),
An acquisition response transmission unit (315) for transmitting an acquisition response (604) designating the extracted message to the terminal computer that has transmitted the acquisition request (603)
Further function as
(E) The terminal program executes each of the plurality of terminal computers.
An acquisition response receiver (325) that receives the acquisition response (604) transmitted from the server computer,
A presentation unit (324) that presents a message specified in the received acquisition response (604) to a user who plays the game on the terminal computer.
A program characterized by further functioning as - コンピュータを、複数の端末装置(320)に接続されるサーバ装置(310)として機能させるプログラムであって、
前記プログラムは、前記コンピュータを、
前記複数の端末装置(320)のいずれかから送信された登録要求(602)であって、当該端末装置(320)のユーザから受け付けられた当該端末装置(320)においてプレイされるゲームに関するメッセージを指定する登録要求(602)を受信する登録要求受信部(312)、
前記受信された登録要求(602)に指定されるメッセージを記憶する記憶部(311)、
前記複数の端末装置(320)のいずれかから送信された取得要求(603)であって、当該端末装置(320)において前記ゲームをプレイしようとしたユーザの成績を指定する取得要求(603)を受信する取得要求受信部(313)、
前記受信された取得要求(603)に指定される成績に基づいて、前記記憶部(311)に記憶されるメッセージから所定の抽出条件を満たすメッセージを抽出する抽出部(314)、
前記抽出されたメッセージを指定する取得応答(604)を、前記取得要求(603)を送信した端末装置(320)へ送信する取得応答送信部(315)
として機能させる
ことを特徴とするプログラム。 A program for causing a computer to function as a server device (310) connected to a plurality of terminal devices (320),
The program causes the computer to
A registration request (602) transmitted from any of the plurality of terminal devices (320), and a message regarding a game played on the terminal device (320) received from a user of the terminal device (320). A registration request receiving unit (312) for receiving a registration request (602) to be specified;
A storage unit (311) for storing a message specified in the received registration request (602);
An acquisition request (603) transmitted from any of the plurality of terminal devices (320), the acquisition request (603) designating the results of a user who tried to play the game in the terminal device (320) Acquisition request receiving unit (313) to receive,
Based on the grade specified in the received acquisition request (603), an extraction unit (314) that extracts a message that satisfies a predetermined extraction condition from the message stored in the storage unit (311),
An acquisition response transmission unit (315) for transmitting an acquisition response (604) designating the extracted message to the terminal device (320) that transmitted the acquisition request (603)
A program characterized by functioning as - コンピュータを、サーバ装置(310)に接続される複数の端末装置(320)のいずれかの端末装置(320)として機能させるプログラムであって、
前記プログラムは、前記コンピュータを、
当該コンピュータのユーザから当該コンピュータにおいてプレイされるゲームに関するメッセージの入力を受け付ける受付部(321)、
前記受け付けられたメッセージを指定する登録要求(602)を前記サーバ装置(310)へ送信する登録要求送信部(322)、
当該コンピュータのユーザが当該コンピュータにおいて前記ゲームをプレイしようとすると、当該ユーザの成績を指定する取得要求(603)を前記サーバ装置(310)へ送信する取得要求送信部(323)、
前記サーバ装置(310)から送信された取得応答(604)であって、前記送信された取得要求(603)に指定される成績に基づいて前記サーバ装置(310)が備える記憶部(311)に記憶されるメッセージから抽出された所定の抽出条件を満たすメッセージを指定する取得応答(604)を受信する取得応答受信部(325)、
前記受信された取得応答(604)に指定されるメッセージを、当該コンピュータにおいて前記ゲームをプレイするユーザに提示する提示部(324)
として機能させ
前記記憶部(311)は、前記複数の端末装置(320)のそれぞれから送信された登録要求(602)に指定されるメッセージを記憶する
ことを特徴とするプログラム。 A program for causing a computer to function as any one of a plurality of terminal devices (320) connected to a server device (310),
The program causes the computer to
A receiving unit (321) for receiving an input of a message about a game played on the computer from a user of the computer,
A registration request transmission unit (322) for transmitting a registration request (602) designating the accepted message to the server device (310);
When a user of the computer tries to play the game on the computer, an acquisition request transmission unit (323) that transmits an acquisition request (603) that specifies the results of the user to the server device (310),
It is an acquisition response (604) transmitted from the server device (310), and is stored in the storage unit (311) included in the server device (310) based on the grade specified in the transmitted acquisition request (603) An acquisition response receiver (325) that receives an acquisition response (604) that specifies a message that satisfies a predetermined extraction condition extracted from the stored message;
A presentation unit (324) that presents a message designated in the received acquisition response (604) to a user who plays the game on the computer.
The storage unit (311) stores a message specified in the registration request (602) transmitted from each of the plurality of terminal devices (320).
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JP5636597B1 (en) * | 2014-04-07 | 2014-12-10 | 株式会社gloops | GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, RECORDING MEDIUM, AND GAME SYSTEM |
JP6548929B2 (en) * | 2015-03-25 | 2019-07-24 | 株式会社バンダイナムコエンターテインメント | Game system and program |
JP6548930B2 (en) * | 2015-03-25 | 2019-07-24 | 株式会社バンダイナムコエンターテインメント | Game system and program |
JP6587817B2 (en) * | 2015-03-25 | 2019-10-09 | 株式会社バンダイナムコエンターテインメント | Game system |
JP6154516B1 (en) * | 2016-05-17 | 2017-06-28 | 株式会社ドワンゴ | COMMENT DISTRIBUTION DEVICE, GAME SERVER DEVICE, COMMENT DISTRIBUTION METHOD, AND PROGRAM |
JP7311752B2 (en) * | 2019-04-15 | 2023-07-20 | 株式会社Mixi | Server device, terminal device, information processing system, and program |
JP6837112B2 (en) * | 2019-09-11 | 2021-03-03 | 株式会社バンダイナムコエンターテインメント | Game system |
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