WO2011135154A1 - Appareil de commande de jeu - Google Patents

Appareil de commande de jeu Download PDF

Info

Publication number
WO2011135154A1
WO2011135154A1 PCT/FI2010/050351 FI2010050351W WO2011135154A1 WO 2011135154 A1 WO2011135154 A1 WO 2011135154A1 FI 2010050351 W FI2010050351 W FI 2010050351W WO 2011135154 A1 WO2011135154 A1 WO 2011135154A1
Authority
WO
WIPO (PCT)
Prior art keywords
seat
sensor board
controller apparatus
game controller
game
Prior art date
Application number
PCT/FI2010/050351
Other languages
English (en)
Inventor
Anna Matikkala
Katariina Lappalainen
Original Assignee
Aidway Oy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aidway Oy filed Critical Aidway Oy
Priority to PCT/FI2010/050351 priority Critical patent/WO2011135154A1/fr
Priority to EP10850612.2A priority patent/EP2563489A4/fr
Publication of WO2011135154A1 publication Critical patent/WO2011135154A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47CCHAIRS; SOFAS; BEDS
    • A47C15/00Other seating furniture
    • A47C15/004Seating furniture for specified purposes not covered by main groups A47C1/00 or A47C9/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

Definitions

  • the present invention relates to a game controller apparatus and a method for playing an electronic game.
  • a sensor board adapted to detect several different types of pressing events directed at a top surface of the sensor board is known in the art. Playing an electronic game with such a known sensor board practically requires that a player has functioning feet and sense of balance.
  • An object of the present invention is to provide a game controller apparatus by means of which it is possible to play an electronic game with a sensor board without having functional feet or sense of balance.
  • a further object of the present invention is to provide a method of playing an electronic game with a sensor board without having functional feet or sense of balance.
  • the invention is based on the idea of playing sensor board games from a sitting position.
  • An advantage of the apparatus and method of the invention is that now people with physical disabilities can play sensor board games too.
  • Figure 1 shows obliquely from above a game controller apparatus according to an embodiment of the invention, the seat of the game controller apparatus being in a use position;
  • Figure 2A is a front view of the game controller apparatus of Figure
  • the seat being in a mounting position
  • Figure 2B shows obliquely from above the game controller apparatus of Figure 2A;
  • Figure 3 is a back view of the game controller apparatus of Figure 1 ;
  • Figure 4 is a side view of the game controller apparatus of Figure 1 ;
  • Figure 5 shows an alternative embodiment of a game controller apparatus.
  • Figure 1 shows a game controller apparatus for playing an electronic game.
  • the game controller apparatus comprises a seat 2, a frame 12, pivoting means, grip means 14 and a seat belt 18.
  • the game controller apparatus is adapted to co-operate with a sensor board 4 for playing the electronic game.
  • the sensor board 4 comprises sensor means 6 adapted to detect several different types of pressing events directed at a top surface of the sensor board 4.
  • the sensor board 4 is adapted to control the electronic game based on pressing events detected by the sensor means 6.
  • the seat 2 is adapted to receive a player of the electronic game.
  • the seat 2 is movably fixed to the frame 12 such that the seat 2 may be moved between a mounting position and a use position with respect to the frame 12.
  • Figure 1 shows the seat 2 in the use position
  • Figures 2A and 2B show the seat 2 in the mounting position.
  • connection between the seat and the frame may be provided by a telescopic coupling allowing vertical movement between the seat and the frame.
  • the game controller apparatus When the seat 2 is in the mounting position the game controller apparatus is adapted to receive the sensor board 4 in an operational position with respect to the frame 12.
  • the mounting position of the seat 2 is a position which allows removing and inserting the sensor board 4 between the seat 2 and the frame 12.
  • the frame 12 In the operational position of the sensor board 4 the frame 12 supports the sensor board 4 from below. Playing the electronic game with the game controller apparatus of Figure 1 requires that the sensor board 4 is in the operational position and the seat 2 is in the use position. In Figures 1 , 2A and 2B the sensor board 4 is in the operational position.
  • the seat 2 comprises contact means 8 operatively connected to a bottom surface of the seat 2.
  • the seat 2 is adapted to be positioned in a gaming position with relation to the sensor board 4.
  • the contact means 8 are capable of co-operating with the sensor board 4 such that the player of the electronic game may, while being received in the seat 2, play the electronic game by tilting the seat 2.
  • the contact means 8 comprise four contact elements 85 each having circular cross section.
  • the contact elements 85 are fixedly connected to the bottom surface of the seat 2.
  • the number and location of the contact elements 85 are optimized for the sensor board 4 having sensor means 6 adapted to detect four different types of pressing events directed at a top surface of the sensor board 4.
  • the sensor board 4 is adapted to distinguish whether a pressing event is directed at a right front corner, left front corner, right rear corner or left rear corner of the sensor board 4.
  • the contact means comprise separate contact elements adapted to be located between the seat and the sensor board.
  • the separate contact elements are not fixed to the seat.
  • the seat 2 is in the gaming position with relation to the sensor board 4.
  • the gaming position is provided by locating the sensor board 4 in the operational position with respect to the frame 12 and locating the seat 2 in the use position with respect to the frame 12.
  • the seat 2 is located on top of the sensor board 4 in a supported position with relation to the sensor board 4 such that the entire weight of the seat 2 is supported by the sensor board 4.
  • the pivoting means are adapted to allow, in the use position of the seat 2, tilting of the seat 2 with respect to the frame 12 enabling directing of the several different types of pressing events at the top surface of the sensor board 4 when the sensor board 4 is in the operational position with respect to the frame 12.
  • the pivoting means comprise a first pivot 61 shown in Figure 2A and a second pivot 62 shown in Figure 3 which is a back view of the game controller apparatus of Figure 1 .
  • the first pivot 61 has a pivotal axis extending in a transverse direction in relation with the seat 2.
  • the first pivot 61 is adapted to allow tilting of the seat 2 forward and backward with respect to the frame 12.
  • the second pivot 62 has a pivotal axis extending in a longitudinal direction in relation with the seat 2.
  • the second pivot 62 is adapted to allow tilting of the seat 2 leftward and rightward with respect to the frame 12.
  • directions forward, backward, leftward and rightward are directions as perceived by a person sitting in the seat 2.
  • pivoting means comprise a ball joint between the seat and the frame, the ball joint being adapted to allow tilting of the seat leftward and rightward as well as forward and backward with respect to the frame.
  • pivoting means comprise one or more elastic joints between the seat and the frame, wherein tilting of the seat is enabled by elasticity of structures coupling the seat and the frame.
  • An elastic joint may comprise a spring such as a leaf spring or a helical spring.
  • the grip means 14 are fixed to the frame 12 and are adapted such that the player of the electronic game may use the grip means 14 for raising oneself with respect to the seat 2.
  • the grip means 14 also facilitate tilting of the seat 2 with respect to the frame 12.
  • the grip means 14 comprise a left grip element and a right grip element, each one of which has a side handle 142 and a front handle 144.
  • the side handle 142 extends longitudinally and horizontally with relation to the frame 12.
  • the front handle 144 extends obliquely upwards in a 70° angle in relation with horizontal direction as can be seen in Figure 4 showing a side view of the game controller apparatus.
  • the angle in which the front handle extends in relation with horizontal direction may be in the range of 35° to 90°.
  • the seat belt 18 is adapted to keep the player of the electronic game received in the seat 2.
  • the seat belt 18 is a two-point seat belt, also called a lap belt.
  • the two-point seat belt is connected to the seat 2.
  • FIG. 5 shows an alternative embodiment of a game controller apparatus according to present invention.
  • the alternative embodiment comprises a seat 2', a seat belt 18', and four contact elements 85', but no frame.
  • the game controller apparatus of Figure 5 comprises fastening means adapted to keep the seat 2' in the gaming position with relation to the sensor board 4'.
  • the fastening means comprise a fastening strap 10' adapted to fasten the game controller apparatus to a base 22' such that the sensor board 4' is between the base 22' and the seat 2', the seat 2' being in the gaming position with relation to the sensor board 4'.
  • the base 22' supports the sensor board 4' from below.
  • the base 22' is depicted simply as a horizontal line.
  • the base 22' may be for example a table or a bench, or any other piece of furniture having suitable height.
  • the fastening strap 10' is identical to the seat belt 18'.
  • a method of playing an electronic game comprises a step of positioning a seat in the gaming position with relation to a sensor board, and a step of playing the electronic game by tilting the seat with respect to the sensor board.
  • a sensor board suitable for the method comprises sensor means adapted to detect several different types of pressing events directed at a top surface of the sensor board, the sensor board being adapted to control the electronic game based on pressing events detected by the sensor means.
  • a seat suitable for the method is adapted to receive a player of the electronic game, and comprising contact means operatively connected to a bottom surface of the seat. The seat has a shape that enables the seat to be positioned in a gaming position with relation to the sensor board, the gaming position being a position in which the contact means are capable of cooperating with the sensor board for controlling the electronic game.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un appareil de commande de jeu permettant de jouer à un jeu électronique, l'appareil de commande de jeu comprenant un siège (2) qui est conçu pour recevoir une personne jouant au jeu électronique. L'appareil de commande de jeu est conçu pour coopérer avec une carte de capteur (4) permettant de jouer au jeu électronique, la carte de capteur (4) comprenant un moyen de capteur (6) conçu pour détecter plusieurs types différents d'événements de pression réalisés au niveau d'une surface supérieure de la carte de capteur (4), la carte de capteur (4) étant conçue pour commander le jeu électronique en se basant sur les événements de pression détectés par le moyen de capteur (6). Le siège (2) comprend un moyen de contact (8) connecté fonctionnellement à une surface inférieure du siège (2), le moyen de contact (8) pouvant coopérer avec la carte de capteur (4) de telle sorte que la personne jouant au jeu électronique peut, lorsqu'elle est sur le siège (2), jouer au jeu électronique en inclinant le siège (2).
PCT/FI2010/050351 2010-04-29 2010-04-29 Appareil de commande de jeu WO2011135154A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
PCT/FI2010/050351 WO2011135154A1 (fr) 2010-04-29 2010-04-29 Appareil de commande de jeu
EP10850612.2A EP2563489A4 (fr) 2010-04-29 2010-04-29 Appareil de commande de jeu

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/FI2010/050351 WO2011135154A1 (fr) 2010-04-29 2010-04-29 Appareil de commande de jeu

Publications (1)

Publication Number Publication Date
WO2011135154A1 true WO2011135154A1 (fr) 2011-11-03

Family

ID=44860926

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/FI2010/050351 WO2011135154A1 (fr) 2010-04-29 2010-04-29 Appareil de commande de jeu

Country Status (2)

Country Link
EP (1) EP2563489A4 (fr)
WO (1) WO2011135154A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103083167A (zh) * 2013-01-12 2013-05-08 江南大学 一种游戏按摩椅
EP3187235B1 (fr) * 2015-12-31 2022-03-23 Facebook Technologies, LLC Systèmes de commande de navigation pour systèmes de réalité virtuelle

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2383783A (en) * 2002-01-08 2003-07-09 Gentile Williams Marc De Motion simulator
WO2008009068A1 (fr) * 2006-07-21 2008-01-24 Australian Simulation Control Systems Pty Ltd Contrôleur de jeu informatique physio-interactif amélioré
EP1920802A2 (fr) * 2005-09-14 2008-05-14 Aruze Corporation Machine de jeu
JP2010022491A (ja) * 2008-07-16 2010-02-04 Taito Corp 入力装置及びゲーム機

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5195746A (en) * 1991-04-04 1993-03-23 Simulator Technology, Inc. Video display control apparatus
US20090135133A1 (en) * 2007-11-26 2009-05-28 Kunzler Patrik A 3D Motion Control System and Method
US20110086747A1 (en) * 2009-10-08 2011-04-14 Benjamin Karl Broderick Exercise and video game chair

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2383783A (en) * 2002-01-08 2003-07-09 Gentile Williams Marc De Motion simulator
EP1920802A2 (fr) * 2005-09-14 2008-05-14 Aruze Corporation Machine de jeu
WO2008009068A1 (fr) * 2006-07-21 2008-01-24 Australian Simulation Control Systems Pty Ltd Contrôleur de jeu informatique physio-interactif amélioré
JP2010022491A (ja) * 2008-07-16 2010-02-04 Taito Corp 入力装置及びゲーム機

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP2563489A4 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103083167A (zh) * 2013-01-12 2013-05-08 江南大学 一种游戏按摩椅
EP3187235B1 (fr) * 2015-12-31 2022-03-23 Facebook Technologies, LLC Systèmes de commande de navigation pour systèmes de réalité virtuelle

Also Published As

Publication number Publication date
EP2563489A1 (fr) 2013-03-06
EP2563489A4 (fr) 2013-10-16

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