WO2011087193A1 - Memorization method through repetitive learning and memorization system using same - Google Patents

Memorization method through repetitive learning and memorization system using same Download PDF

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Publication number
WO2011087193A1
WO2011087193A1 PCT/KR2010/004933 KR2010004933W WO2011087193A1 WO 2011087193 A1 WO2011087193 A1 WO 2011087193A1 KR 2010004933 W KR2010004933 W KR 2010004933W WO 2011087193 A1 WO2011087193 A1 WO 2011087193A1
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memorization
deck
test
learning
correct answer
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PCT/KR2010/004933
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French (fr)
Korean (ko)
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이철용
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주식회사 모퉁이돌
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation

Definitions

  • the present invention relates to a memorization method through repeated learning and a memorization system using the same. More specifically, in order to effectively memorize data while reducing the number of repetitive learning, the user or the system sets a repetitive learning cycle, and in the case of the memorization target that the learner did not memorize, from the learning point of the corresponding memorization target.
  • the present invention relates to a memorization method through repeated learning and a memorization system using the same, in which repetitive learning can be performed only when the corresponding cycle arrives, thereby maximizing memorization efficiency.
  • memorization is the basis and foundation for raising all levels of learning. Therefore, the learner spends a lot of time and effort in language learning, for example, memorizing words, but such learning for repetition is a repetitive learning, which causes the interest of the subject or learning to be lost. In many cases.
  • the user or the system sets a cycle for repeating learning, the case of the memorization target that the learner did not memorize It is an object of the present invention to provide a memorization method through repeated learning and a memorization system using the same so that repeated learning can be performed only when the corresponding cycle arrives from the point of time when the relevant memorization target is learned.
  • the present invention to achieve the above object
  • each memorization target extracted from the memorization targets stored in the correct answer deck (set as a test group) Generates a problem to test the memorization of the display and display it on the display device, and determines whether or not the correct answer according to the input through the user input device, the memorizing object that passed the test is stored as the next correct answer deck, failed to pass
  • the memorizing target is a third step of storing the wrong answer deck with time information and returning to the second step again; And,
  • the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck exceeds the repetition learning request time of the memorization target set by the user or the system. If there is a memorization object, it is extracted and set as a test group to move to the second step, otherwise it provides a method for memorizing through repetitive learning comprising a fourth step of moving to the first step.
  • a storage device for storing a learning material database consisting of memorization targets
  • each memorization target extracted from the memorization targets stored in the correct answer deck (set as a test group) Generates a problem to test the memorization of the display and display it on the display device, and determines whether or not the correct answer according to the input through the user input device, the memorizing object that passed the test is stored as the next correct answer deck, failed to pass
  • the memorizing target is a third step of storing the wrong answer deck with time information and returning to the second step again; And, after the second step is completed for all the memorization targets in the test group, the repetition learning request time of the memorization target set by the user or the system in which the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck is set.
  • a control unit for performing a process including a fourth step of moving to the second step by extracting it
  • It provides a memorization system through repetitive learning comprising an input and output device for performing the display of the problem and the input of the answer.
  • the memorization method through the repetitive learning of the present invention and the memorization system using the same in order to effectively memorize while reducing the number of repetitive learning, the user or the system sets the cycle for repetitive learning, the memorization that the learner did not memorize In the case of the target, it is possible to maximize the memorization efficiency by performing the repetitive learning only when the corresponding cycle arrives from the time when the corresponding memorization target is learned.
  • FIG. 1 to 3 schematically illustrate a flowchart of an embodiment of a memorization method through repetitive learning of the present invention.
  • 4 to 8 are diagrams illustrating an embodiment of a computer screen for implementing a method of memorizing through repetitive learning of the present invention.
  • the present invention relates to a memorization method through repetitive learning, the first step of generating a test group by extracting a plurality of memorization targets from a learning material database consisting of memorization targets stored in a storage device;
  • each memorization target extracted from the memorization targets stored in the correct answer deck (set as a test group) Generates a problem to test the memorization of the display and display it on the display device, and determines whether or not the correct answer according to the input through the user input device, the memorizing object that passed the test is stored as the next correct answer deck, failed to pass
  • the memorization target is stored in an incorrect answer deck with time information, and then returns to the second step; And, after the second step is completed for all the memorization targets in the test group, the repetition learning request time of the memorization target set by the user or the system in which the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck is set.
  • the repetition learning request time of the memorization targets set by the user or the system in which the difference between the stored time information and the current time among the memorization targets stored in the wrong answer deck is set. If there is a memorization target exceeding the above, it is extracted and set as a test group in the same manner as in the second step. If the forward deck moves through the correct answer if the test groups, or is constituted by a fourth step of moving the first step).
  • the setting may be performed to divide the learning into a predetermined number of groups before the user creates the test group, or even for the first learner. Because you may have learned from elsewhere, you can also run test group creation (in this case, you can use the word count setting for the test group you have set up on your system).
  • a learning method for memorization a method of repeatedly displaying the memorization object, making a sound to read the contents, or implementing them together may be applied, and adjusting the number of repetitions of the indication or sound. Afterwards, a test group generation step for determining whether to memorize may be performed.
  • a test group is generated by extracting a plurality of memorized objects based on a random or learned memorized object.
  • a test is performed to check the memorization of the generated test group.
  • the test method may be performed through a multiple choice, short answer, short answer, parenthesis, and the like, and if the answer is correct, it is determined to be memorized to the correct answer deck (DB that stores the first memorization).
  • DB correct answer deck
  • the memorization target is stored, and if it is an incorrect answer, it is determined that the memorization has not been performed, and the memorization target is stored as an incorrect answer deck (DB that stores no memorization). In this case, the memorization target is stored as an incorrect answer deck. Save time information together.
  • the time information may correspond to a test time of each memorization target. In this way, when the test is completed for the memorization targets in all the test groups, learning is required for the incorrect answer. Therefore, the step of notifying the incorrect answer for the memorized subjects to the correct answer and re-learning it may be selectively added. Can be. In the case of performing this step, the time information may be a learning time for learning about the wrong answer.
  • the repetitive learning setup time set by the user or the system is set based on the current time through the time information stored with each memorization target among the memorization targets stored in the wrong answer deck.
  • Perform a procedure to check for past memorization targets That is, check whether there are any memorized subjects that have elapsed a certain time after the test or re-learning, and if such memorized subjects (generally, memorized subjects from previous sets) exist, they are placed in a test group. By making the test procedure, it is necessary to repeat the learning at a certain time.
  • the first step of creating a new test group from the learning material DB is performed again so that the continuous learning can be performed. You can leave it back so that you can exit it.
  • the following process may be performed immediately after the execution of the test group of the set is completed as described above, or after the execution of the test group of the set is completed as necessary, as shown in FIG. Pop-up to confirm the incorrect answer of the memorized object (for the incorrect answer exceeding the repetitive learning request time) or to go back to the first step and select a new lesson. It may be.
  • the third step is performed to appropriately increase the repetition time. That is, when the second step is performed, the number of memorization targets stored in the correct and incorrect answer decks respectively increases. Therefore, during the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number specified by the user or the system, it is necessary to test whether the memorization is maintained again. In this case, if the number assigned to the correct answer deck is large enough, the effect of re-reviewing is not repeated immediately after a predetermined time, but the test is performed after a predetermined time is reached in a form similar to the time setting. Can increase the effect.
  • a plurality of memorized objects are extracted from the memorized objects stored in the correct answer deck, and the test is performed in a form similar to the above test based on each extracted memorized objects. That is, by generating a problem to test whether the memorization test and display on the display device, and determines whether or not the correct answer according to the input through the user's input device, the memorization target passing the test is stored as the next correct answer deck, do not pass
  • the memorized object that is not memorized performs a process of storing the wrong answer deck with time information, and performs a third step of returning to the second step again when this process is completed.
  • Such a process may increase the number of repeated learning of the memorized object by forming a separate loop as described above, and in this case, the number of correct answer decks should also increase. That is, when the number of memorized objects stored in the next correct answer deck reaches a designated number during the execution of the third step, the execution of the third step is stopped and a plurality of memorized objects are stored from the memorized objects stored in the next correct answer deck. Generate and display a problem to test the memorization of each extracted memorization target and display it on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target that passes the test is the next correct answer deck. Saved as, and the memorized object that did not pass may be further included in the next step of storing in the wrong answer deck with time information and back to the third step.
  • such a separate loop may include a plurality of loops to repeat the above contents. That is, the kicking step, while performing the kicking step, further performs an internally repeating step corresponding to the n order of the next step, and finally in the last order, the memorized object that passed the test is stored as a master deck, The memorization object that has not passed may further include storing the wrong answer deck with time information and returning to the previous step.
  • the memorized subject stored as the master deck by passing the multiple-order answer deck from the first test again passes the multiple-order answer deck from the first test using the new problem pattern different from the previously performed problem pattern. This can be done to go through the process of being stored in the second master deck once again, and then to do this again with another problem pattern, to test whether or not to memorize the same memorization target for a plurality of problem patterns This can be done repeatedly. After completing all of these multiple set of problem patterns and passing the test of the last correct answer deck, the memorized object finally moves to the final master deck.
  • FIGS. 1 to 3 A detailed example of this will be described with reference to the drawings.
  • the present invention will be described with reference to FIGS. 1 to 3, for example, but it is not applied only to the word memorization, but in all cases of memorizing through repetitive learning. This can be applied.
  • the data of the learning data database used here are divided into data composed of the Korean meaning of the English word and data composed only of the English word.
  • the user can arbitrarily select a plurality of word data to be learned from among a plurality of word data divided by level in the database through a menu screen as shown in FIG. 4, and the selected plurality of word data is a test group (user new learning database). Will be moved to).
  • Learning is performed by displaying a plurality of word data accumulated in a test group (user new learning database) on the screen.
  • the new learning data for the user to proceed with learning, rather than separately loading a plurality of test groups (new learning data).
  • the number of sets is set to 10 or 20 (the number to be loaded for learning in the learning database can be changed by the user).
  • the data is bundled and imported, and the first new learning data imported is displayed one by one on the screen. Students will learn vocabulary (testing or testing immediately after learning).
  • a screen of a specific example thereof is as shown in FIG. 5.
  • the program and the DB may be stored in a server or the like, and the user may access the server through a network such as the Internet by using a personal computer, and the screen may be divided into four areas. Is the data display area where the data is exposed and the user action area that allows the user to select or input according to the data exposure method, and the n deck areas where correct or incorrect processing can accumulate in the data due to the user's action (5 in the drawing). Deck area), and finally, an environment setting area for changing the word learning method.
  • the voice corresponding to the data is exposed together with the new word data exposed in the data display area, and the user can select the correct action method (for example, the English word after the English word comes out from the plurality of selection items) in the action area.
  • the selected learning method when one correct word meaning and a plurality of incorrect word meanings are selected, the word data is moved to the first correct answer deck. Specific examples of the screen for the test process are as shown in FIGS. 7 to 8.
  • the missed words will be the wrong answer deck (the first in the drawing).
  • the words stacked and aligned on the deck are stacked on the first correct answer deck (the second deck in the figure).
  • the error processing words accumulated in the first deck, which is the first deck, are automatically exposed to the data display area, so that the correct answer is confirmed with data and voice, that is, the error checking operation is automatically performed.
  • the user can adjust the number of times of automatic exposure or voice repetition of the word data coming out of the wrong answer check operation, and can repeatedly check the wrong check word data or the entire wrong word repeatedly.
  • the learning database is loaded again with new learning data in a unit and proceeds to data learning.
  • the word data accumulated in the 1st deck is automatically exposed according to the repetition number set by the user together with the voice, and the user should check the incorrect word data.
  • the user can re-test the incorrect data processing word of the first deck (incorrect answer), but instead of re-testing all the word data in the first deck (incorrect answer), Only the word data that has passed the set repetition learning time is automatically re-tested.
  • the word data older than 20 minutes will be re-tested and the corrected word data will be the 2nd deck (correct answer deck).
  • the second re-test can proceed.
  • the word data is accumulated in the second deck (the first correct answer deck).
  • the second deck (the first correct answer deck) can set the number of word data to be re-tested when the user reaches the maximum number of word data limit of the deck and the limit number of the first correct answer deck instead of the time setting of the word data .
  • Re-testing is performed automatically by retrieving ten (user-configurable) word data from the oldest in time (i.e. from the first stacked word data).
  • the answer is correct in the re-test, it is accumulated in the correct time zone on the 3rd deck (the second correct answer deck), and if the answer is incorrect, it is accumulated in the order of the wrong answer in the 1st deck (the wrong deck).
  • the new word data is tested or if the maximum number limit setting of the second deck (the first correct answer deck) is reached while re-testing on the first deck (the incorrect deck), all the tests are paused and the second deck is Re-test of the first correct answer deck is performed first, and the previously suspended learning is resumed after the incorrect test of the wrong word data is completed in the re-test.
  • the word incorrectly processed through the re-test on the second deck moves to the first tech (incorrect answer deck), and the third word (the second correct answer deck) moves the corrected word data in time order.
  • the second deck currently running when the maximum number limit and the number of re-test word data reaches the set limit on the third deck (second answer deck) (1st correct deck) re-test is stopped and 3rd deck (2nd correct deck) re-test is performed.
  • the test time of the word data is stored.
  • the second deck (the first correct answer deck), which has already reached the maximum number limit, is processed.
  • the second Deck which was previously stopped after the incorrect test of the wrong word data (that is, the word data passed to the incorrect Deck) in the re-test is completed. Re-test of the first correct answer deck) is resumed.
  • the corrected word data is accumulated in the fourth deck (the third correct deck) in the order of learning, and the fourth deck (the third correct deck) is also Likewise, the maximum number limit and the number of re-test word data are built-in, so when the limited limit number is reached, the third deck (the second correct answer deck) is automatically stopped and the fourth deck (the third correct answer) is set. Deck re-test is in progress.
  • the re-test of the fourth deck (the third correct answer deck) is completed, the re-test of the third deck (the second correct answer deck) and the re-test of the second deck (the first correct deck) are performed sequentially. do.
  • the learner can set n correct answer decks and repeat the learning in the above-described manner.
  • the maximum number limit and the number of re-test words are set, so that the word is re-tested.
  • the word data processed incorrectly among the data moves with the time tested by the incorrect deck, which is the first deck.
  • the word data In the case of the word data that has completed all the learning patterns among the corrected word data, the word data is moved to the master card, and the word data that has not yet performed all the learning patterns is moved back to the new learning database to the other learning patterns. The process until again is repeated.
  • the re-test resumes with the previous deck of the last deck that was previously stopped after the re-test has completed checking the incorrect word data (ie, the word data passed to the incorrect Deck). do.
  • the display method of data is a learning method (1) (shown in Fig. 8) that first selects an English word and then selects a correct Korean meaning from a plurality of selection items.
  • a learning method (2) for selecting the correct English word from a plurality of selection items
  • a learning method (3) for inputting the correct English spelling for Korean meaning.
  • Learning data can be studied in the order of 1-> 2-> 3. Therefore, when the memorized subject processed in the last deck's test is moved back to the new learning database, it is necessary to finish the last 3 learning pattern by completing 1 or 2 in the learning patterns 1-> 2-> 3. At the last deck, 1-> 2-> 3 After completing all the learning patterns, the word data processed correctly in the re-test means 100% memorization and understanding.
  • the present invention provides a system for performing such a process, which includes a storage device for storing a learning material database consisting of a memorization target; A first step of generating a test group by extracting a plurality of memorized objects from a learning material database including memorized objects stored in the storage device; Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck.
  • the storage device and the control unit are built in a server, and the input / output device corresponds to a personal terminal, and the server and the personal terminal are connected to the Internet. It can be connected via the network.
  • process to be performed in the processor can be further configured in the various modifications described above in order to apply the memorization method of the present invention.
  • the memorization method through the repetitive learning of the present invention and the memorization system using the same in order to effectively memorize while reducing the number of repetitive learning, the user or the system sets the cycle for repetitive learning, the memorization that the learner did not memorize In the case of the target, it is possible to maximize the memorization efficiency by performing the repetitive learning only when the corresponding cycle arrives from the time when the corresponding memorization target is learned.

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Abstract

The present invention relates to a memorization method through repetitive learning, and a memorization system using the same. More specifically, the present invention relates to a memorization method through repetitive learning by repeatedly studying memorizing objects, which are words or phrases of a foreign language such as English words, so as to memorize the memorizing objects, wherein mandatory repetitive learning is ensured to maximize memorization efficiency when a certain time set by a user or a system is reached, or a certain learning capacity set by a user or a system is achieved, and a memorization system using the same.

Description

반복학습을 통한 암기방법 및 이를 이용한 암기 시스템Memorization method through repeated learning and memorization system using the same
본 발명은 반복학습을 통한 암기방법 및 이를 이용한 암기 시스템에 관한 것이다. 보다 자세하게는 반복 학습의 횟수를 줄이면서도 효과적으로 데이터에 대한 암기를 하기 위해서, 반복학습을 하는 주기를 사용자 또는 시스템이 설정하고, 학습자가 암기를 하지 못한 암기대상의 경우에는 해당 암기대상의 학습시점으로부터 해당 주기가 도래하는 경우에만 반복학습을 진행하도록 하여 암기 효율을 극대화할 수 있는 반복학습을 통한 암기방법 및 이를 이용한 암기 시스템에 관한 것이다.The present invention relates to a memorization method through repeated learning and a memorization system using the same. More specifically, in order to effectively memorize data while reducing the number of repetitive learning, the user or the system sets a repetitive learning cycle, and in the case of the memorization target that the learner did not memorize, from the learning point of the corresponding memorization target. The present invention relates to a memorization method through repeated learning and a memorization system using the same, in which repetitive learning can be performed only when the corresponding cycle arrives, thereby maximizing memorization efficiency.
어학이나 기타 학습에 있어서, 암기는 모든 학습의 수준을 올리는데 기본이며 밑거름이 된다. 따라서 학습자는, 어학의 경우를 예를 들면, 단어의 암기 등에 많은 시간과 노력을 소요하게 되나, 이와 같은 암기를 위한 학습은 반복적인 학습인 관계로 자칫 그 과목이나 학습에 대한 흥미 자체를 잃게 하는 경우도 많다.In language and other learning, memorization is the basis and foundation for raising all levels of learning. Therefore, the learner spends a lot of time and effort in language learning, for example, memorizing words, but such learning for repetition is a repetitive learning, which causes the interest of the subject or learning to be lost. In many cases.
따라서 암기를 위하여 수행하는 반복 학습을 보다 효율적으로 보다 재미있게 수행하기 위하여 많은 학습 방법들이 제안되었으며, 이를 이용한 단어 등의 암기에 적용되는 다양한 반복학습 시스템이 개발 및 적용되고 있는 실정이다.Therefore, many learning methods have been proposed to more efficiently and more efficiently perform repetitive learning performed for memorization, and various repetitive learning systems applied to memorization such as words have been developed and applied.
그러나 일반적인 반복학습 시스템의 경우에는 별 다른 제약 없이, 사용자가 원하는 경우에는 언제든지 반복학습을 할 수 있어서, 실제로 학습(단어 암기)을 한 후에 바로 암기여부를 확인할 경우, 완전히 숙지하지 못한 상황임에도 불구하고 암기여부를 확인하는 시점에서는 암기가 된 것으로 착각하여 반복학습의 기회를 상실할 수 있어, 결국 암기의 효과가 떨어지는 문제점이 있으며, 최초의 학습(단어 암기) 후에 상당한 시간이 경과한 후 다시 암기를 하는 경우에는 전에 학습한 내용의 재생효과가 떨어져 반복학습이 주는 암기 효과를 제대로 얻지 못하는 문제점이 있다.However, in the case of the general repetitive learning system, without any restriction, the user can repeat the learning at any time if desired, even if the situation is not fully understood when checking whether the memorization immediately after the actual learning (word memorization). At the time of confirming the memorization, it can be mistaken as a memorization, and thus the chance of repeated learning can be lost. Therefore, there is a problem that the effect of memorization decreases, and after a considerable time has elapsed after the first learning (word memorization), In the case of doing so, there is a problem that the memorizing effect of repetitive learning is not properly obtained because the reproduction effect of the previously learned content is poor.
따라서 반복학습에 있어서는 암기하지 못하는 내용만을 골라서 재생효과를 최대화하는 시점에서 반복학습을 진행하는 것이 필요하나, 이와 같은 학습방법이 제시되지 못하고 있는 실정이다.Therefore, in repetitive learning, it is necessary to proceed with repetitive learning at the point of maximizing the reproduction effect by selecting only the content that can not be memorized, but such a learning method is not presented.
따라서 상기 문제점을 해결할 수 있는 반복학습 방법 및 시스템의 개발이 절실한 실정이다.Therefore, the development of an iterative learning method and system that can solve the problem is urgently needed.
상기와 같은 종래기술의 문제점을 해결하고자, 본 발명은 반복 학습의 횟수를 줄이면서도 효과적으로 암기를 하기 위해서, 반복학습을 하는 주기를 사용자 또는 시스템이 설정하고, 학습자가 암기를 하지 못한 암기대상의 경우에는 해당 암기대상을 학습한 시점으로부터 해당 주기가 도래하는 경우에만 반복학습을 진행하도록 하여 암기 효율을 극대화할 수 있는 반복학습을 통한 암기방법 및 이를 이용한 암기 시스템을 제공하는 것을 목적으로 한다.In order to solve the problems of the prior art as described above, in the present invention, in order to effectively memorize while reducing the number of repetitive learning, the user or the system sets a cycle for repeating learning, the case of the memorization target that the learner did not memorize It is an object of the present invention to provide a memorization method through repeated learning and a memorization system using the same so that repeated learning can be performed only when the corresponding cycle arrives from the point of time when the relevant memorization target is learned.
상기 목적을 달성하기 위하여 본 발명은 The present invention to achieve the above object
저장장치에 저장되어진 암기대상으로 이루어진 학습자료 데이터베이스로부터 복수의 암기대상을 추출하여 테스트 그룹을 생성하는 제1단계; A first step of generating a test group by extracting a plurality of memorized objects from a learning material database including memorized objects stored in a storage device;
상기 테스트 그룹 중의 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하는 제2단계;Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck. Storing and not storing the memorized object in a wrong answer deck together with time information;
상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 (테스트그룹으로 설정하고) 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 제2단계로 복귀하는 제3단계; 및, During the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number, each memorization target extracted from the memorization targets stored in the correct answer deck (set as a test group) Generates a problem to test the memorization of the display and display it on the display device, and determines whether or not the correct answer according to the input through the user input device, the memorizing object that passed the test is stored as the next correct answer deck, failed to pass The memorizing target is a third step of storing the wrong answer deck with time information and returning to the second step again; And,
상기 제2단계가 상기 테스트 그룹 중의 모든 암기대상에 대하여 완료된 후, 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 사용자 또는 시스템이 설정한 암기대상의 반복학습 요청시간을 넘긴 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계로 이동하고, 그렇지 않으면 제1단계로 이동하는 제4단계를 포함하는 것을 특징으로 하는 반복학습을 통한 암기방법을 제공한다.After the second step is completed for all the memorization targets in the test group, the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck exceeds the repetition learning request time of the memorization target set by the user or the system. If there is a memorization object, it is extracted and set as a test group to move to the second step, otherwise it provides a method for memorizing through repetitive learning comprising a fourth step of moving to the first step.
또한 본 발명은 In addition, the present invention
암기대상으로 이루어진 학습자료 데이터베이스를 저장하는 저장장치;A storage device for storing a learning material database consisting of memorization targets;
상기 저장장치에 저장되어진 암기대상으로 이루어진 학습자료 데이터베이스로부터 복수의 암기대상을 추출하여 테스트 그룹을 생성하는 제1단계; 상기 테스트 그룹 중의 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하는 제2단계; 상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 (테스트그룹으로 설정하고) 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 제2단계로 복귀하는 제3단계; 및, 상기 제2단계가 상기 테스트 그룹 중의 모든 암기대상에 대하여 완료된 후, 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 사용자 또는 시스템이 설정한 암기대상의 반복학습 요청시간을 넘긴 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계로 이동하고, 그렇지 않으면 제1단계로 이동하는 제4단계를 포함하는 프로세스를 수행하는 제어부; 및, A first step of generating a test group by extracting a plurality of memorized objects from a learning material database including memorized objects stored in the storage device; Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck. Storing and not storing the memorized object in a wrong answer deck together with time information; During the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number, each memorization target extracted from the memorization targets stored in the correct answer deck (set as a test group) Generates a problem to test the memorization of the display and display it on the display device, and determines whether or not the correct answer according to the input through the user input device, the memorizing object that passed the test is stored as the next correct answer deck, failed to pass The memorizing target is a third step of storing the wrong answer deck with time information and returning to the second step again; And, after the second step is completed for all the memorization targets in the test group, the repetition learning request time of the memorization target set by the user or the system in which the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck is set. A control unit for performing a process including a fourth step of moving to the second step by extracting it, setting it as a test group, and moving to the first step if there is a memorization object exceeding the number; And,
상기 문제의 표시 및 답안의 입력을 수행하는 입출력 장치를 포함하는 것을 특징으로 하는 반복학습을 통한 암기 시스템을 제공한다.It provides a memorization system through repetitive learning comprising an input and output device for performing the display of the problem and the input of the answer.
본 발명의 반복학습을 통한 암기방법 및 이를 이용한 암기 시스템에 따르면, 반복 학습의 횟수를 줄이면서도 효과적으로 암기를 하기 위해서, 반복학습을 하는 주기를 사용자 또는 시스템이 설정하고, 학습자가 암기를 하지 못한 암기대상의 경우에는 해당 암기대상을 학습한 시점으로부터 해당 주기가 도래하는 경우에만 반복학습을 진행하도록 하여 암기 효율을 극대화할 수 있는 효과를 얻을 수 있다.According to the memorization method through the repetitive learning of the present invention and the memorization system using the same, in order to effectively memorize while reducing the number of repetitive learning, the user or the system sets the cycle for repetitive learning, the memorization that the learner did not memorize In the case of the target, it is possible to maximize the memorization efficiency by performing the repetitive learning only when the corresponding cycle arrives from the time when the corresponding memorization target is learned.
도 1 내지 도 3은 본 발명의 반복학습을 통한 암기방법에 대한 일 실시예의 흐름도를 개략적으로 도시한 도면이다.1 to 3 schematically illustrate a flowchart of an embodiment of a memorization method through repetitive learning of the present invention.
도 4 내지 도 8은 본 발명의 반복학습을 통한 암기방법의 실시를 위한 컴퓨터 화면의 일 실시예를 도시한 도면이다.4 to 8 are diagrams illustrating an embodiment of a computer screen for implementing a method of memorizing through repetitive learning of the present invention.
이하 본 발명에 대하여 도면을 참고하여 상세하게 설명한다. Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
본 발명은 반복학습을 통한 암기방법에 관한 것으로, 저장장치에 저장되어진 암기대상으로 이루어진 학습자료 데이터베이스로부터 복수의 암기대상을 추출하여 테스트 그룹을 생성하는 제1단계; The present invention relates to a memorization method through repetitive learning, the first step of generating a test group by extracting a plurality of memorization targets from a learning material database consisting of memorization targets stored in a storage device;
상기 테스트 그룹 중의 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하는 제2단계; 상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 (테스트그룹으로 설정하고) 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장한 후, 다시 제2단계로 복귀하는 제3단계; 및, 상기 제2단계가 상기 테스트 그룹 중의 모든 암기대상에 대하여 완료된 후, 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 사용자 또는 시스템이 설정한 암기대상의 반복학습 요청시간을 넘긴 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계로 이동하고, 그렇지 않으면 제1단계로 이동하는 제4단계(다시 말하면, 상기 제2단계, 즉 상기 테스트 그룹에 속한 모든 암기대상에 대하여 정답여부 체크를 완료된 후, 상기 1단계로 이동하기 전에 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 사용자 또는 시스템이 설정한 암기대상의 반복학습 요청시간을 넘긴 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계와 같은 방식으로 테스트 그룹의 정답여부를 통한 데크 이동을 진행하고 그렇지 않으면 제1단계로 이동하는 제4단계)를 포함하여 구성된다.Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck. Storing and not storing the memorized object in a wrong answer deck together with time information; During the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number, each memorization target extracted from the memorization targets stored in the correct answer deck (set as a test group) Generates a problem to test the memorization of the display and display it on the display device, and determines whether or not the correct answer according to the input through the user input device, the memorizing object that passed the test is stored as the next correct answer deck, failed to pass The memorization target is stored in an incorrect answer deck with time information, and then returns to the second step; And, after the second step is completed for all the memorization targets in the test group, the repetition learning request time of the memorization target set by the user or the system in which the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck is set. If there is a memorization target exceeded, the fourth step of extracting and setting it as a test group and moving to the second step, otherwise moving to the first step (in other words, belonging to the second step, that is, belonging to the test group) After completing the correct answer check for all the memorization targets, and before moving to the first step, the repetition learning request time of the memorization targets set by the user or the system in which the difference between the stored time information and the current time among the memorization targets stored in the wrong answer deck is set. If there is a memorization target exceeding the above, it is extracted and set as a test group in the same manner as in the second step. If the forward deck moves through the correct answer if the test groups, or is constituted by a fourth step of moving the first step).
즉, 암기해야 할 대상인 암기대상이 일정한 학습자료 데이터베이스에 저장되어진 경우에 이들을 일정한 개수의 그룹으로 나누어 학습하도록 하는 설정을 사용자가 테스트 그룹 생성 전에 먼저 수행하도록 할 수도 있고, 또는 최초 학습자의 경우에도 이미 다른 곳에서 학습한 경험이 있을 수도 있으므로, 바로 테스트 그룹 생성(이때는 시스템에서 설정한 테스트 그룹의 단어 개수 설정을 그대로 사용할 수 있음.)을 실행할 수도 있다. 여기서 암기를 위한 학습방법으로는 암기 대상을 계속적으로 반복하여 표시하거나, 해당 내용을 읽어주는 소리를 나게 하거나, 이들을 함께 구현하는 등의 방법을 적용할 수 있고 해당 표시나 소리 등의 반복횟수를 조절할 수 있으며, 이후에 암기여부를 판단하기 위한 테스트 그룹 생성 단계를 수행할 수 있다.In other words, if the memorization target, which is the object to be memorized, is stored in a certain learning material database, the setting may be performed to divide the learning into a predetermined number of groups before the user creates the test group, or even for the first learner. Because you may have learned from elsewhere, you can also run test group creation (in this case, you can use the word count setting for the test group you have set up on your system). Here, as a learning method for memorization, a method of repeatedly displaying the memorization object, making a sound to read the contents, or implementing them together may be applied, and adjusting the number of repetitions of the indication or sound. Afterwards, a test group generation step for determining whether to memorize may be performed.
선택적으로 상기 학습단계를 진행한 후에, 임의로 또는 학습한 암기대상을 기준으로 복수의 암기대상을 추출하여 테스트 그룹을 생성한다. 다음으로 생성된 테스트 그룹에 대하여 암기여부를 확인하는 테스트를 실시한다. 상기 테스트 방법으로는 객관식이나 주관식 또는 단답형, 괄호 채우기 등의 방법을 통하여 이를 수행할 수 있고, 이에 따라 정답인 경우에는 암기가 된 것으로 판단하여 정답 데크(1차 암기가 이루어진 것을 저장하는 DB)로 암기대상을 저장하고, 오답인 경우에는 암기가 이루어지지 못한 것이므로 판단하여 오답 데크(암기가 이루어지지 않은 것을 저장하는 DB)로 암기대상을 저장하는데, 이때 오답 데크로 저장되어지는 각 암기대상에 대하여 시간정보를 함께 저장한다. 상기 시간정보는 각 암기대상의 테스트 시간이 이에 해당할 수 있다. 이와 같은 방식으로 모든 테스트 그룹 내의 암기대상에 대하여 테스트가 완료되면, 오답에 대해서는 학습이 요구되므로, 상기 오답 처리된 암기대상에 대해서는 이에 대한 정답을 알려주면서 이를 다시 학습하는 단계를 선택적으로 더 추가할 수 있다. 이 단계를 수행하는 경우에는 상기 시간정보는 이와 같은 오답에 대한 학습이 이루어지는 학습시간일 수도 있다.Optionally, after the learning step, a test group is generated by extracting a plurality of memorized objects based on a random or learned memorized object. Next, a test is performed to check the memorization of the generated test group. The test method may be performed through a multiple choice, short answer, short answer, parenthesis, and the like, and if the answer is correct, it is determined to be memorized to the correct answer deck (DB that stores the first memorization). The memorization target is stored, and if it is an incorrect answer, it is determined that the memorization has not been performed, and the memorization target is stored as an incorrect answer deck (DB that stores no memorization). In this case, the memorization target is stored as an incorrect answer deck. Save time information together. The time information may correspond to a test time of each memorization target. In this way, when the test is completed for the memorization targets in all the test groups, learning is required for the incorrect answer. Therefore, the step of notifying the incorrect answer for the memorized subjects to the correct answer and re-learning it may be selectively added. Can be. In the case of performing this step, the time information may be a learning time for learning about the wrong answer.
이와 같은 방법으로 한 set의 테스트 그룹에 대한 수행이 완료되고 나면, 오답 데크에 저장된 암기대상 중에서 각 암기대상과 함께 저장된 시간정보를 통하여 현재시간을 기준으로 사용자 또는 시스템이 설정한 반복학습 설정시간이 경과한 암기대상이 있는지 확인하는 절차를 수행한다. 즉, 테스트 또는 재학습 이후에 일정한 시간이 경과한 암기대상이 있는지 여부를 확인하고, 이러한 암기대상(일반적으로는 이전 set들에서 진행한 암기대상이 된다.)이 존재하는 경우에는 이들을 테스트 그룹으로 만들어 상기 테스트 절차를 수행하여, 일정한 시간이 되면 반복학습이 반드시 이루어지도록 한다. 그러나 일정한 시간이 경과한 암기대상이 없는 경우에는 다시 학습자료DB로부터 새로운 테스트 그룹을 생성하는 제1단계를 수행하여 계속적인 학습이 이루어질 수 있도록 하고, 이와 같은 반복의 종료는 별도의 종료 또는 메인 메뉴로 돌아가는 버튼을 두어 이를 종료할 수 있도록 할 수 있다. 여기서 상기 한 set의 테스트 그룹에 대한 수행이 완료된 이후에 바로 상기와 같이 다음 프로세스를 수행할 수도 있고, 필요에 따라서는 상기 한 set의 테스트 그룹에 대한 수행이 완료된 이후에 메뉴(도 6에 도시한 바와 같은)가 pop-up되어 오답 데크에 저장된 암기대상의 오답확인작업(반복학습 요청시간을 넘긴 오답에 대한)을 재차 진행할 것인지 아니면, 바로 제1단계로 돌아가 새 학습을 할 것인지를 선택하도록 할 수도 있다.In this way, after the execution of a set of test groups is completed, the repetitive learning setup time set by the user or the system is set based on the current time through the time information stored with each memorization target among the memorization targets stored in the wrong answer deck. Perform a procedure to check for past memorization targets. That is, check whether there are any memorized subjects that have elapsed a certain time after the test or re-learning, and if such memorized subjects (generally, memorized subjects from previous sets) exist, they are placed in a test group. By making the test procedure, it is necessary to repeat the learning at a certain time. However, if there is no memorized subject that has elapsed for a certain time, the first step of creating a new test group from the learning material DB is performed again so that the continuous learning can be performed. You can leave it back so that you can exit it. Here, the following process may be performed immediately after the execution of the test group of the set is completed as described above, or after the execution of the test group of the set is completed as necessary, as shown in FIG. Pop-up to confirm the incorrect answer of the memorized object (for the incorrect answer exceeding the repetitive learning request time) or to go back to the first step and select a new lesson. It may be.
그런데 이와 같은 프로세스만으로는 반복학습의 반복회수가 적으므로 이를 증가시키고, 반복시간을 적절히 조절하기 위하여 상기 제3단계를 수행한다. 즉, 상기 제2단계를 수행하게 되면, 정답 데크 및 오답 데크에 각각 저장되는 암기대상의 수가 증가하게 된다. 따라서 상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 사용자 또는 시스템에 지정한 지정개수에 도달하는 경우에는 다시 암기를 유지하고 있는지에 대한 여부를 테스트를 할 필요가 있다. 이 경우에 상기 정답 데크에 지정된 수가 충분히 큰 경우에는 바로바로 반복학습을 하는 것이 아니라 일정시간 이후에 다시 복습하는 효과를 가져와 상기 시간설정과 유사한 형태로 일정시간이 도달한 후에 테스트를 보게 되어 반복학습의 효과를 증대할 수 있다. 이를 위하여, 지정개수에 도달하게 되면, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 추출된 각 암기대상을 기준으로 상기 테스트와 유사한 형태로 테스트를 실시한다. 즉, 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하는 과정을 수행하고, 이러한 과정이 종료되면 다시 제2단계로 복귀하는 제3단계를 수행한다.However, such a process alone increases the number of repetitions of repetition learning, so that the third step is performed to appropriately increase the repetition time. That is, when the second step is performed, the number of memorization targets stored in the correct and incorrect answer decks respectively increases. Therefore, during the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number specified by the user or the system, it is necessary to test whether the memorization is maintained again. In this case, if the number assigned to the correct answer deck is large enough, the effect of re-reviewing is not repeated immediately after a predetermined time, but the test is performed after a predetermined time is reached in a form similar to the time setting. Can increase the effect. To this end, when the specified number is reached, a plurality of memorized objects are extracted from the memorized objects stored in the correct answer deck, and the test is performed in a form similar to the above test based on each extracted memorized objects. That is, by generating a problem to test whether the memorization test and display on the display device, and determines whether or not the correct answer according to the input through the user's input device, the memorization target passing the test is stored as the next correct answer deck, do not pass The memorized object that is not memorized performs a process of storing the wrong answer deck with time information, and performs a third step of returning to the second step again when this process is completed.
이와 같은 과정은 그 내부적으로 상기와 같은 별도의 루프를 더 형성하도록 하여 암기대상의 반복학습의 횟수를 증가시킬 수 있고, 이 경우에는 정답 데크의 개수도 증가하여야 한다. 즉, 상기 제3단계의 수행 중에, 상기 차기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 상기 제3단계의 수행은 중단되고, 차기 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 제3단계로 복귀하는 차기단계를 더 포함하도록 할 수 있다.Such a process may increase the number of repeated learning of the memorized object by forming a separate loop as described above, and in this case, the number of correct answer decks should also increase. That is, when the number of memorized objects stored in the next correct answer deck reaches a designated number during the execution of the third step, the execution of the third step is stopped and a plurality of memorized objects are stored from the memorized objects stored in the next correct answer deck. Generate and display a problem to test the memorization of each extracted memorization target and display it on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target that passes the test is the next correct answer deck. Saved as, and the memorized object that did not pass may be further included in the next step of storing in the wrong answer deck with time information and back to the third step.
또한 이와 같은 별도의 루프는 상기 내용을 반복하는 다수의 루프를 내부에 포함할 수도 있다. 즉, 상기 차기단계는, 상기 차기단계의 수행 중에, 상기 차기단계의 n 차수에 해당하는 반복 단계를 내부적으로 더 수행하고, 최종적으로 마지막 차수에서는 테스트를 통과한 암기대상은 마스터 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 이전단계로 복귀하는 단계를 더 포함하도록 할 수 있다.In addition, such a separate loop may include a plurality of loops to repeat the above contents. That is, the kicking step, while performing the kicking step, further performs an internally repeating step corresponding to the n order of the next step, and finally in the last order, the memorized object that passed the test is stored as a master deck, The memorization object that has not passed may further include storing the wrong answer deck with time information and returning to the previous step.
또한 상기 최초의 테스트로부터 다수 차수의 정답 데크를 통과하여 마스터 데크로 저장된 암기대상은 이전에 수행한 문제패턴과 다른 새로운 문제 패턴을 이용하여 다시 상기와 같은 최초의 테스트로부터 다수 차수의 정답 데크를 통과하여 제2 마스터 데크에 저장되는 과정을 다시 한 번 거치도록 이를 수행할 수 있고, 이후에 또 다른 문제패턴으로 이를 다시 수행하도록 하여, 다수의 문제 패턴에 대하여 동일한 암기대상에 대하여 암기여부를 테스트 하는 과정을 반복적으로 수행하도록 할 수 있다. 이와 같은 다수의 설정된 문제 패턴들을 모두 마치고 마지막 정답 데크의 테스트까지 통과한 암기대상은 최종적으로 최종 마스터 데크로 이동하게 된다. 즉, 상기 마스터 데크에 저장된, 동일한 암기대상에 대하여 다른 테스트 문제 패턴으로 상기 제1단계 내지 제4단계를 포함하는 반복학습을 통한 암기방법을 적어도 한번은 반복 실시하는 것이 다양한 방식으로 암기여부를 확인하고, 암기대상의 암기기간을 증대할 수 있으므로 바람직하다.Also, the memorized subject stored as the master deck by passing the multiple-order answer deck from the first test again passes the multiple-order answer deck from the first test using the new problem pattern different from the previously performed problem pattern. This can be done to go through the process of being stored in the second master deck once again, and then to do this again with another problem pattern, to test whether or not to memorize the same memorization target for a plurality of problem patterns This can be done repeatedly. After completing all of these multiple set of problem patterns and passing the test of the last correct answer deck, the memorized object finally moves to the final master deck. That is, whether or not to memorize in a variety of ways to repeat the memorization method through the repetitive learning including the first step to the fourth step with a different test problem pattern stored in the master memorization in the same way. In addition, it is preferable because the memorization period of the memorization target can be increased.
이에 대한 구체적인 예를 도면을 통하여 설명하는데, 여기서는 단어 암기를 예를 들어 설명한 도 1 내지 도 3을 기준으로 이를 설명하나, 이는 단어 암기에만 적용되는 것이 아니고, 반복학습을 통하여 암기를 하는 모든 경우에 이를 적용할 수 있다.A detailed example of this will be described with reference to the drawings. Here, the present invention will be described with reference to FIGS. 1 to 3, for example, but it is not applied only to the word memorization, but in all cases of memorizing through repetitive learning. This can be applied.
먼저, 여기에 사용되어지는 학습자료 데이터베이스의 데이터는 영문단어의 한글 뜻으로 구성된 데이터와 영문 단어로만 된 데이터로 나누어진다.First, the data of the learning data database used here are divided into data composed of the Korean meaning of the English word and data composed only of the English word.
사용자는 도 4에 도시한 바와 같은 메뉴화면을 통하여 데이터베이스에서 레벨별로 나누어진 복수의 단어 데이터들 중에 학습할 복수의 단어 데이터를 임의로 선택할 수 있으며, 선택된 복수의 단어 데이터는 테스트그룹(사용자신규학습데이터베이스)으로 이동하게 된다. The user can arbitrarily select a plurality of word data to be learned from among a plurality of word data divided by level in the database through a menu screen as shown in FIG. 4, and the selected plurality of word data is a test group (user new learning database). Will be moved to).
테스트그룹(사용자신규학습데이터베이스)에 쌓인 복수의 단어 데이터를 화면에 표시하여 학습을 진행하게 되는데, 이때 복수의 테스트그룹들(신규학습데이터들)을 별도로 불러오는 것이 아닌 사용자가 학습을 진행할 신규학습데이터 개수의 수를 설정하여 10개 혹은 20개씩(학습데이터베이스에서 학습을 위해 불러들이는 개수는 사용자에 의해 변경 가능) 데이터를 묶어서 불러들이게 되고, 불러들인 최초 신규학습데이터가 화면에 하나씩 표시되면서 사용자가 단어 학습(학습 후 테스트 또는 바로 테스트하는 과정)을 진행하게 된다. 이에 대한 구체적인 예의 화면은 도 5에 도시한 바와 같다.Learning is performed by displaying a plurality of word data accumulated in a test group (user new learning database) on the screen. In this case, the new learning data for the user to proceed with learning, rather than separately loading a plurality of test groups (new learning data). The number of sets is set to 10 or 20 (the number to be loaded for learning in the learning database can be changed by the user). The data is bundled and imported, and the first new learning data imported is displayed one by one on the screen. Students will learn vocabulary (testing or testing immediately after learning). A screen of a specific example thereof is as shown in FIG. 5.
(묶음으로 불러온 테스트그룹(신규학습데이터)의 테스트(부가적으로 오답에 대한 복습 과정이 포함될 수 있다.)를 마치면 같은 방식으로 사용자신규학습데이터베이스에 있는 복수의 신규학습데이터를 다시 10개 혹은 20개로 묶어서 불러와 학습을 연속해서 진행하게 된다. 이에 대한 구체적인 예는 도 6에 도시한 바와 같다.)(After completing the test of a group of test groups (new learning data) that has been loaded in a batch (additional review of the wrong answer can be included)), in the same way, a plurality of new learning data in the user new learning database can be returned. It loads 20 and loads it continuously, and the specific example is as shown in FIG.
이때 상기 프로그램 및 DB는 서버 등에 저장되어 수행되어질 수 있고, 사용자는 개인용 컴퓨터를 이용하여, 인터넷 등의 네트워크를 통하여 상기 서버에 접속하여 이를 수행하는데, 이때 표시되는 화면은 크게 4영역으로 나뉘게 되며 데이터가 노출되는 데이터표시영역과 데이터의 노출방식을 따라 사용자가 선택 혹은 입력을 행하게 할 수 있는 사용자액션영역, 사용자의 액션에 의해 정답 혹은 오답 처리가 데이터에 쌓일 수 있는 n개의 데크영역(도면에는 5개의 데크 영역), 마지막으로 단어학습방식 등을 변경할 수 있는 환경설정영역으로 나눌 수 있다. In this case, the program and the DB may be stored in a server or the like, and the user may access the server through a network such as the Internet by using a personal computer, and the screen may be divided into four areas. Is the data display area where the data is exposed and the user action area that allows the user to select or input according to the data exposure method, and the n deck areas where correct or incorrect processing can accumulate in the data due to the user's action (5 in the drawing). Deck area), and finally, an environment setting area for changing the word learning method.
이에 따라 데이터표시영역에 노출된 신규단어데이터와 함께 데이터에 맞는 음성이 노출되고, 사용자는 액션영역에서 올바른 액션방식(예를 들어 영어단어가 나온 후 이에 대한 올바른 한글 뜻을 복수의 선택항목에서 맞추는 선택하는 학습방식의 경우, 하나의 올바른 단어 뜻과 올바르지 못한 다수의 단어 뜻 중 올바른 답의 뜻을 선택하는 액션)을 취하게 되면, 단어데이터는 제1정답 데크로 이동한다. 상기 테스트 과정에 대한 화면의 구체적인 예는 도 7 내지 도 8에 도시한 바와 같다.As a result, the voice corresponding to the data is exposed together with the new word data exposed in the data display area, and the user can select the correct action method (for example, the English word after the English word comes out from the plurality of selection items) in the action area. In the case of the selected learning method, when one correct word meaning and a plurality of incorrect word meanings are selected, the word data is moved to the first correct answer deck. Specific examples of the screen for the test process are as shown in FIGS. 7 to 8.
그러나 사용자가 올바른 액션방식을 액션영역에서 취하지 못했을 경우(잘못된 뜻을 선택 했을 경우), 오답으로 간주, 오답 데크로 이동하게 된다. However, if the user fails to take the correct action in the action area (when he chooses the wrong meaning), it will be considered as an incorrect answer and will be moved to the wrong answer deck.
이와 같은 방식으로 10개 내지 20개(학습데이터베이스에서 학습을 위해 불러들이는 개수는 사용자에 의해 변경 가능)의 신규단어데이터에 대한 test를 모두 완료하게 되면 맞추지 못한 단어는 오답 데크(도면에서는 1번째 데크)에 쌓이고 맞춘 단어는 제1정답 데크(도면에서는 2번째 데크)에 쌓인 상태가 된다. In this way, if you complete all the tests for 10 to 20 new word data (the number of imports for learning in the learning database can be changed by the user), the missed words will be the wrong answer deck (the first in the drawing). The words stacked and aligned on the deck are stacked on the first correct answer deck (the second deck in the figure).
이때 1번째 데크인 오답 데크에 쌓여있는 오답처리단어가 자동으로 데이터표시영역에 노출되어 올바른 정답을 데이터와 음성으로 확인시키는 작업, 즉 오답 확인 작업이 자동으로 진행된다. In this case, the error processing words accumulated in the first deck, which is the first deck, are automatically exposed to the data display area, so that the correct answer is confirmed with data and voice, that is, the error checking operation is automatically performed.
여기서 사용자는 이러한 오답 확인 작업에서 나오는 단어데이터의 자동 노출 횟수나 음성반복 횟수를 조절할 수 있으며, 각 오답단어데이터의 재확인 작업이나 오답단어 전체를 여러 번 반복하여 확인할 수 있다. Here, the user can adjust the number of times of automatic exposure or voice repetition of the word data coming out of the wrong answer check operation, and can repeatedly check the wrong check word data or the entire wrong word repeatedly.
오답확인 작업을 마치면, 다시금 학습데이터베이스에서 묶음단위로 새로운 학습 데이터를 불러와 데이터 학습을 진행하게 된다.After checking the incorrect answer, the learning database is loaded again with new learning data in a unit and proceeds to data learning.
- 오답 데크에서의 학습 방식-Learning from the wrong deck
사용자가 데이터를 확인하고 올바르지 못한 액션을 취했을 경우(즉, 오답 처리된 단어데이터), 해당 데이터가 쌓이게 된다. If the user checks the data and takes the wrong action (ie incorrect word data), the data accumulates.
10개 혹은 20개의 데이터의 학습을 마치게 되면, 1번째 데크(오답 데크)에 쌓인 단어 데이터들을 음성과 함께 사용자가 정한 반복회수에 맞추어 자동으로 노출되고 사용자가 오답 단어 데이터를 확인해야 한다.When you finish learning 10 or 20 data, the word data accumulated in the 1st deck (incorrect answer deck) is automatically exposed according to the repetition number set by the user together with the voice, and the user should check the incorrect word data.
마찬가지 방법으로 단어데이터 묶음의 테스트가 진행되면서 오답 처리된 단어데이터가 쌓이고 단어묶음의 테스트가 끝나면 오답단어데이터의 확인 작업이 진행된다. In the same way, as the test of the word data bundle progresses, the incorrectly processed word data is accumulated, and when the test of the word bundle is completed, the checking of the incorrect word data is performed.
또한, 1번째 데크(오답 데크)에 쌓인 모든 단어 데이터들은 최초에 test한 시간이 각 단어데이터마다 내장되어 있다. In addition, all the word data accumulated in the 1st deck (incorrect deck) has a built-in time for each word data.
여기서 사용자는 1번째 데크(오답 데크)의 오답처리단어데이터에 대한 re-test를 진행할 수 있는데, 1번째 데크(오답 데크)에 있는 모든 단어데이터의 re-test를 진행하는 것이 아니라, 사용자가 이미 설정한 반복학습 시간을 경과한 단어데이터에 한해 자동으로 re-test가 진행된다. Here, the user can re-test the incorrect data processing word of the first deck (incorrect answer), but instead of re-testing all the word data in the first deck (incorrect answer), Only the word data that has passed the set repetition learning time is automatically re-tested.
예를 들어 1번째 데크(오답 데크) re-test를 위한 시간설정을 20분으로 했을 경우, 20분이 지난 단어데이터에 한해 re-test가 진행되고 정답 처리된 단어 데이터는 2번째 데크(정답 데크)로 이동하고 재차 오답 처리된 단어데이터는 1번 데크의 맨 뒤로 이동되면서 re-test한 시간을 기준으로 다시 20분이 지난 후에 2차 re-test를 진행할 수 있다.For example, if the time setting for the 1st deck (incorrect answer) re-test is set to 20 minutes, the word data older than 20 minutes will be re-tested and the corrected word data will be the 2nd deck (correct answer deck). Incorrect and incorrectly processed word data is moved to the back of deck 1 and retested 20 minutes after the retested time, the second re-test can proceed.
- 제1정답 데크에서의 학습 방식-Learning method on the first correct answer deck
사용자가 신규학습단어데이터를 확인하고 올바른 사용자액션을 취한 경우(정답 처리된 경우), 2번째 데크(제1정답 데크)에 단어데이터가 쌓이게 된다. When the user checks the new learning word data and takes the correct user action (if it is corrected), the word data is accumulated in the second deck (the first correct answer deck).
2번째 데크(제1정답 데크)는 사용자가 단어데이터의 시간 설정대신에 데크의 최대 단어데이터제한개수 및 제 1정답 데크의 제한 개수 도달 시에 re-test를 진행할 단어데이터의 개수를 설정할 수 있다. The second deck (the first correct answer deck) can set the number of word data to be re-tested when the user reaches the maximum number of word data limit of the deck and the limit number of the first correct answer deck instead of the time setting of the word data .
예를 들어 사용자가 데크 최대 데이터 제한 개수를 60으로 설정하고 re-test 단어 데이터 개수를 20개로 설정했을 경우, 60개의 단어 데이터가 2번째 데크(제1정답 데크)에 쌓이면 60개의 단어 데이터 중 학습시간 상으로 오래된 순서(즉, 가장 먼저 쌓인 단어데이터부터)부터 10개(사용자 설정가능)의 단어데이터를 불러내어 re-test가 자동 진행된다. For example, if the user sets the maximum number of deck data limit to 60 and the number of re-test word data to 20, if 60 word data is stacked on the second deck (first answer deck), the 60 word data will be learned. Re-testing is performed automatically by retrieving ten (user-configurable) word data from the oldest in time (i.e. from the first stacked word data).
re-test에서 정답 처리된 경우는 3번째 데크(제2정답 데크)에 정답처리한 시간대로 쌓이게 되고 오답 처리된 경우는 다시 1번째 데크(오답 데크)에 오답 처리된 시간 순서대로 쌓이게 된다.If the answer is correct in the re-test, it is accumulated in the correct time zone on the 3rd deck (the second correct answer deck), and if the answer is incorrect, it is accumulated in the order of the wrong answer in the 1st deck (the wrong deck).
여기서 신규단어데이터를 test하거나 1번째 데크(오답 데크)에서 re-test를 진행하는 도중 2번째 데크(제1정답 데크)의 최대개수제한설정에 도달하게 되면, test는 모두 일시 정지되며 2번째 데크(제1정답 데크)의 re-test가 먼저 진행되고 re-test에서 틀린 단어데이터의 오답 확인 작업을 마친 후에 이전에 중지되었던 학습이 재개된다.Here, if the new word data is tested or if the maximum number limit setting of the second deck (the first correct answer deck) is reached while re-testing on the first deck (the incorrect deck), all the tests are paused and the second deck is Re-test of the first correct answer deck is performed first, and the previously suspended learning is resumed after the incorrect test of the wrong word data is completed in the re-test.
-제2정답 데크에서의 학습 방식-Learning on the 2nd correct answer deck
2번째 데크(제1정답 데크)에서의 re-test를 통해 오답 처리된 단어는 제1테크(오답데크)로 이동하고 정답 처리된 단어 데이터들이 시간 순서에 맞추어 3번째 데크(제2정답데크)에 쌓이게 되고, 2번째 데크(제1정답 데크)와 마찬가지로 최대개수제한과 re-test 단어 데이터 개수가 설정된 3번째 데크(제2정답데크)에 설정된 제한개수에 도달하게 되면 현재 수행중인 2번째 데크(제1정답 데크) re-test가 중지되고 3번째 데크(제2정답데크)의 re- test가 수행된다. The word incorrectly processed through the re-test on the second deck (the first correct answer deck) moves to the first tech (incorrect answer deck), and the third word (the second correct answer deck) moves the corrected word data in time order. Like the second deck (first answer deck), the second deck currently running when the maximum number limit and the number of re-test word data reaches the set limit on the third deck (second answer deck) (1st correct deck) re-test is stopped and 3rd deck (2nd correct deck) re-test is performed.
마찬가지로 정답 처리되면 4번째 데크(제3정답 데크)로, 오답 처리되면 1번째 데크(오답 데크)로 단어데이터의 test 시간이 저장되어 이동하게 된다.Similarly, if the correct answer is processed to the fourth deck (the third correct answer deck), if the incorrect answer is processed to the first deck (incorrect answer) the test time of the word data is stored.
마찬가지로 3번째 데크(제2정답데크)에서의 re-test가 완료되면 이미 최대개수제한에 도달한 상태인 2번째 데크(제1정답 데크)의 re-test가 진행되게 된다. Likewise, when the retest on the third deck (the second correct answer deck) is completed, the second deck (the first correct answer deck), which has already reached the maximum number limit, is processed.
마찬가지로 3번째 Deck(제2정답 데크)의 re-test가 완료되면, re-test에서 틀린 단어데이터(즉, 오답 Deck으로 넘어간 단어데이터)의 오답 확인 작업을 마친 후에 이전에 중지되었던 2번째 Deck(제1정답 데크)의 re-test가 재개된다.Likewise, when the re-test of the third Deck (the second correct answer deck) is completed, the second Deck (which was previously stopped after the incorrect test of the wrong word data (that is, the word data passed to the incorrect Deck) in the re-test is completed. Re-test of the first correct answer deck) is resumed.
-제3정답 데크에서의 학습 방식How to Learn on the 3rd Answer Deck
3번째 데크(제2정답 데크)의 re-test가 진행되면서 정답 처리된 단어 데이터들이 학습한 순서에 맞추어 4번째 데크(제3정답 데크)에 쌓이게 되고, 4번째 데크(제 3정답 데크)도 마찬가지로 최대개수제한과 re-test 단어 데이터 개수의 설정이 내장되어 있어, 제한된 한계 개수에 도달하게 되면 자동으로 3번째 데크(제2정답데크)의 re-test가 중단되고 4번째 데크(제3정답데크)의 re-test가 진행된다.As the third deck (the second correct deck) is re-tested, the corrected word data is accumulated in the fourth deck (the third correct deck) in the order of learning, and the fourth deck (the third correct deck) is also Likewise, the maximum number limit and the number of re-test word data are built-in, so when the limited limit number is reached, the third deck (the second correct answer deck) is automatically stopped and the fourth deck (the third correct answer) is set. Deck re-test is in progress.
마찬가지로 정답 처리되면 5번째 데크(제4정답 데크)로, 오답 처리되면 1번째 데크(오답 데크)로 test한 시간이 내장되어 이동하게 된다.Similarly, if the correct answer is processed to the 5th deck (the fourth correct answer deck), if the incorrect answer is processed to the first deck (incorrect answer deck) is moved.
마찬가지로 4번째 데크(제3정답데크)의 re-test가 완료되면, 3번째 데크(제2정답데크)의 re-test와 2번째 데크(제1정답데크)의 re-test가 순차적으로 진행되게 된다.Similarly, when the re-test of the fourth deck (the third correct answer deck) is completed, the re-test of the third deck (the second correct answer deck) and the re-test of the second deck (the first correct deck) are performed sequentially. do.
마찬가지로 4번째 Deck(제3정답 데크)의 re-test가 완료되면, re-test에서 틀린 단어데이터(즉, 오답 Deck으로 넘어간 단어데이터)의 오답 확인 작업을 마친 후에 이전에 중지되었던 3번째 Deck(제2정답 데크)의 re-test가 재개된다.Similarly, when the re-test of the fourth Deck (Third Answer Deck) is completed, the third Deck (which was previously stopped after the incorrect test of the wrong word data (ie, the word data passed to the incorrect Deck) in the re-test is completed. Re-test of the second correct answer deck is resumed.
-마지막 정답 데크에서의 학습 방식The way of learning on the last correct answer deck
이와 같은 방식으로 학습자는 n개의 정답 데크를 설정하여 상기 방식으로 반복학습을 진행할 수 있으며, 마지막 정답 테크에 도달하여 최대개수제한과 re-test 단어 데이터 개수 설정에 의해, re-test가 진행되는 단어 데이터 중 오답 처리된 단어데이터는 1번 데크인 오답 데크로 test한 시간이 내장되어 이동한다. In this way, the learner can set n correct answer decks and repeat the learning in the above-described manner. By reaching the last correct answer tech, the maximum number limit and the number of re-test words are set, so that the word is re-tested. The word data processed incorrectly among the data moves with the time tested by the incorrect deck, which is the first deck.
그리고 정답 처리된 단어 데이터 중 학습패턴을 모두 마친 단어데이터의 경우에는 마스터카드로 이동하고 아직 모든 학습패턴을 수행하지 못한 단어데이터는 신규학습데이터베이스로 다시 이동하여 다른 학습패턴으로 상기 1단계부터 4단계까지의 과정을 재차 반복하게 된다.In the case of the word data that has completed all the learning patterns among the corrected word data, the word data is moved to the master card, and the word data that has not yet performed all the learning patterns is moved back to the new learning database to the other learning patterns. The process until again is repeated.
마찬가지로 마지막 데크의 re-test가 완료하면 re-test에서 틀린 단어데이터(즉, 오답 Deck으로 넘어간 단어데이터)의 오답 확인 작업을 마친 후에 이전에 중지되었던 마지막 데크의 전 데크에 대한 re-test가 재개된다.Likewise, when the last deck re-test completes, the re-test resumes with the previous deck of the last deck that was previously stopped after the re-test has completed checking the incorrect word data (ie, the word data passed to the incorrect Deck). do.
- 마스터 카드로의 이동: 암기대상 학습의 완료-Move to Mastercard: Completing Memorization Target Learning
이와 같은 테스트에서 데이터의 표시 방식은 먼저 기술한, 영어단어가 나온 후 이에 대한 올바른 한글 뜻을 복수의 선택항목에서 맞추는 선택하는 학습방식(①)(도 8에 그 구체적인 예를 도시한다.)과 한글의 뜻이 먼저 나온 상태에서 올바른 영어단어를 복수의 선택항목에서 선택하는 학습방식(②), 그리고 한글의 뜻에 맞는 올바른 영어철자를 입력하는 학습방식(③)으로 나눌 수 있고, 하나의 개별 학습 데이터는 ① -> ② -> ③의 순으로 학습이 진행될 수 있다. 따라서 마지막 데크의 테스트에서 정답 처리된 암기대상이 신규학습데이터베이스로 다시 이동하는 경우는 학습패턴 ① -> ② -> ③에서 ① 또는 ②를 마친 것들로 마지막 ③학습패턴을 마쳐야 하기 때문이다. 마지막 데크에서 ① -> ② -> ③ 학습패턴을 모두 마치고 re-test에서 정답 처리된 단어 데이터는 100% 암기하고 이해했다는 의미로 최종적으로 마스터카드데이터로 이동하여 학습을 중지하게 된다. In this test, the display method of data is a learning method (①) (shown in Fig. 8) that first selects an English word and then selects a correct Korean meaning from a plurality of selection items. When the meaning of Hangeul comes out first, it can be divided into a learning method (②) for selecting the correct English word from a plurality of selection items and a learning method (③) for inputting the correct English spelling for Korean meaning. Learning data can be studied in the order of ①-> ②-> ③. Therefore, when the memorized subject processed in the last deck's test is moved back to the new learning database, it is necessary to finish the last ③ learning pattern by completing ① or ② in the learning patterns ①-> ②-> ③. At the last deck, ①-> ②-> ③ After completing all the learning patterns, the word data processed correctly in the re-test means 100% memorization and understanding.
또한 본 발명은 이와 같은 프로세스를 수행하는 시스템을 제공하는 바, 이는 암기대상으로 이루어진 학습자료 데이터베이스를 저장하는 저장장치; 상기 저장장치에 저장되어진 암기대상으로 이루어진 학습자료 데이터베이스로부터 복수의 암기대상을 추출하여 테스트 그룹을 생성하는 제1단계; 상기 테스트 그룹 중의 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 정답 데크로 저장하고, 통과하지 못한 암기대상은 테스트한 시간정보와 함께 오답 데크에 저장하는 제2단계; 상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 제2단계로 복귀하는 제3단계; 및, 상기 제2단계가 상기 테스트 그룹 중의 모든 암기대상에 대하여 완료된 후, 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 설정시간이상인 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계로 이동하고, 그렇지 않으면 제1단계로 이동하는 제4단계를 포함하는 프로세스를 수행하는 제어부; 및, 상기 문제의 표시 및 답안의 입력을 수행하는 입출력 장치를 포함하여 구성된다.In another aspect, the present invention provides a system for performing such a process, which includes a storage device for storing a learning material database consisting of a memorization target; A first step of generating a test group by extracting a plurality of memorized objects from a learning material database including memorized objects stored in the storage device; Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck. Storing and not storing the memorized object in a wrong answer deck together with the tested time information; During the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number, a test for memorization of each memorization target extracted by extracting a plurality of memorization targets from the memorization targets stored in the correct answer deck Generate and display on the display device, and determine whether or not the correct answer is input according to the input through the user's input device, the memorized object that passed the test is stored as the next correct answer deck, the memorized object that did not pass with time information A third step of storing in the wrong answer deck and returning to the second step again; And after the second step is completed for all the memorization targets in the test group, if there is a memorization target having a difference between the stored time information and the current time more than a preset time among the memorization targets stored in the wrong answer deck, extracting and testing the same. A control unit for performing a process including a fourth step of setting a group to move to the second step and otherwise moving to the first step; And an input / output device for displaying the problem and inputting an answer.
이는 일반적인 온라인 교육 방식에 적용되는 시스템을 이에 적용할 수 있고, 이에 대한 구체적인 예로 상기 저장장치 및 제어부는 서버에 구축되고, 상기 입출력장치는 개인용 단말기가 이에 해당하며, 상기 서버와 개인용 단말기는 인터넷 등의 네트워크를 통하여 연결되어질 수 있다.This may be applied to a system applied to a general online education method. As a specific example, the storage device and the control unit are built in a server, and the input / output device corresponds to a personal terminal, and the server and the personal terminal are connected to the Internet. It can be connected via the network.
또한 상기 프로세서에서 수행되어는 프로세스는 본 발명의 암기방법을 적용하기 위하여 앞에서 기술한 다양한 변형 형태로 이를 추가적으로 구성할 수 있음은 물론이다.In addition, the process to be performed in the processor can be further configured in the various modifications described above in order to apply the memorization method of the present invention.
이상에서 설명한 본 발명은 전술한 실시 예 및 첨부된 도면에 의하여 한정되는 것은 아니고, 하기의 특허청구범위에 기재된 본 발명의 사상 및 영역으로부터 벗어나지 않는 범위 내에서 해당 기술분야의 당업자가 다양하게 수정 및 변경시킨 것 또한 본 발명의 범위 내에 포함됨은 물론이다.The present invention described above is not limited to the above-described embodiment and the accompanying drawings, and various modifications and changes made by those skilled in the art without departing from the spirit and scope of the present invention described in the claims below. Changes are also included within the scope of the invention.
본 발명의 반복학습을 통한 암기방법 및 이를 이용한 암기 시스템에 따르면, 반복 학습의 횟수를 줄이면서도 효과적으로 암기를 하기 위해서, 반복학습을 하는 주기를 사용자 또는 시스템이 설정하고, 학습자가 암기를 하지 못한 암기대상의 경우에는 해당 암기대상을 학습한 시점으로부터 해당 주기가 도래하는 경우에만 반복학습을 진행하도록 하여 암기 효율을 극대화할 수 있는 효과를 얻을 수 있다.According to the memorization method through the repetitive learning of the present invention and the memorization system using the same, in order to effectively memorize while reducing the number of repetitive learning, the user or the system sets the cycle for repetitive learning, the memorization that the learner did not memorize In the case of the target, it is possible to maximize the memorization efficiency by performing the repetitive learning only when the corresponding cycle arrives from the time when the corresponding memorization target is learned.

Claims (5)

  1. 저장장치에 저장되어진 암기대상으로 이루어진 학습자료 데이터베이스로부터 복수의 암기대상을 추출하여 테스트 그룹을 생성하는 제1단계; A first step of generating a test group by extracting a plurality of memorized objects from a learning material database including memorized objects stored in a storage device;
    상기 테스트 그룹 중의 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하는 제2단계;Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck. Storing and not storing the memorized object in a wrong answer deck together with time information;
    상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 테스트한 시간정보와 함께 오답 데크에 저장하고 다시 제2단계로 복귀하는 제3단계; 및, During the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number, a test for memorization of each memorization target extracted by extracting a plurality of memorization targets from the memorization targets stored in the correct answer deck Generate and display on the display device, and determine whether the correct answer is input according to the input through the user's input device, the memorized object that passed the test is stored as the next correct answer deck, and the memorized object that has not passed the test time information A third step of storing in the wrong answer deck and returning to the second step again; And,
    상기 제2단계가 상기 테스트 그룹 중의 모든 암기대상에 대하여 완료된 후, 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 사용자 또는 시스템이 설정한 암기대상의 반복학습 요청시간을 넘긴 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계로 이동하고, 그렇지 않으면 제1단계로 이동하는 제4단계를 포함하는 것을 특징으로 하는 반복학습을 통한 암기방법.After the second step is completed for all the memorization targets in the test group, the difference between the stored time information and the current time among the memorization targets stored in the incorrect deck exceeds the repetition learning request time of the memorization target set by the user or the system. If there is a memorization object, it is extracted and set as a test group to move to the second step, otherwise it comprises a fourth step of moving to the first step.
  2. 제1항에 있어서, The method of claim 1,
    상기 제3단계의 수행 중에, 상기 차기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 차기 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 제3단계로 복귀하는 차기단계를 더 포함하는 것을 특징으로 하는 반복학습을 통한 암기방법.During the execution of the third step, when the number of the memorization targets stored in the next correct answer deck reaches a specified number, and testing the memorization of each memorization target extracted by extracting a plurality of memorization targets from the memorization targets stored in the next correct answer deck Generating and displaying a problem on the display device, and determining whether or not the correct answer is input according to the input through the user's input device, and storing the memorized object that passed the test as the next correct answer deck; And memorizing method through the iterative learning further comprising the next step of storing in the wrong answer deck and back to the third step.
  3. 제2항에 있어서,The method of claim 2,
    상기 차기단계는 The next step is
    상기 차기단계의 수행 중에, 상기 차기단계의 n 차수에 해당하는 반복 단계를 내부적으로 더 수행하고, 최종적으로 마지막 차수에서는 테스트를 통과한 암기대상은 마스터 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 이전단계로 복귀하는 단계를 더 포함하는 것을 특징으로 하는 반복학습을 통한 암기방법.During the execution of the next step, the internally performing a repeating step corresponding to the n order of the next step, and finally in the last order, the memorized object that passed the test is stored as a master deck, and the memorized object that has not passed is time Memorizing method through the iterative learning further comprising the step of storing in the wrong answer deck with information and back to the previous step.
  4. 제3항에 있어서,The method of claim 3,
    상기 마스터 데크에 저장된, 동일한 암기대상에 대하여 다른 테스트 문제 패턴으로 상기 제1단계 내지 제4단계를 포함하는 반복학습을 통한 암기방법을 적어도 한번은 반복 실시하는 것을 특징으로 하는 반복학습을 통한 암기방법.The memorization method through the repetitive learning, characterized in that for repeating the memorization method through the repetitive learning comprising the first step to the fourth step in a different test problem pattern stored in the master deck.
  5. 암기대상으로 이루어진 학습자료 데이터베이스를 저장하는 저장장치;A storage device for storing a learning material database consisting of memorization targets;
    상기 저장장치에 저장되어진 암기대상으로 이루어진 학습자료 데이터베이스로부터 복수의 암기대상을 추출하여 테스트 그룹을 생성하는 제1단계; 상기 테스트 그룹 중의 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하는 제2단계; 상기 제2단계의 수행 중에, 상기 정답 데크에 저장된 암기대상의 수가 지정개수에 도달하는 경우, 정답 데크에 저장된 암기대상으로부터 복수의 암기대상을 추출하여 추출된 각 암기대상의 암기여부를 테스트하는 문제를 생성하여 표시장치에 표시하고, 사용자의 입력 장치를 통한 입력에 따라 정답입력 여부를 판단하여, 상기 테스트를 통과한 암기대상은 차기 정답 데크로 저장하고, 통과하지 못한 암기대상은 시간정보와 함께 오답 데크에 저장하고 다시 제2단계로 복귀하는 제3단계; 및, 상기 제2단계가 상기 테스트 그룹 중의 모든 암기대상에 대하여 완료된 후, 오답 데크에 저장된 암기대상 중에서 상기 저장된 시간정보와 현재시간과의 차이가 설정시간이상인 암기대상이 존재하면, 이를 추출하여 테스트 그룹으로 설정하여 상기 제2단계로 이동하고, 그렇지 않으면 제1단계로 이동하는 제4단계를 포함하는 프로세스를 수행하는 제어부; 및, A first step of generating a test group by extracting a plurality of memorized objects from a learning material database including memorized objects stored in the storage device; Create a problem for testing whether the memorization target of each memorization target in the test group is generated and displayed on the display device, and determines whether the correct answer is input according to the input through the user's input device, and the memorization target passing the test is the correct answer deck. Storing and not storing the memorized object in a wrong answer deck together with time information; During the execution of the second step, when the number of memorization targets stored in the correct answer deck reaches a specified number, a test for memorization of each memorization target extracted by extracting a plurality of memorization targets from the memorization targets stored in the correct answer deck Generate and display on the display device, and determine whether or not the correct answer is input according to the input through the user's input device, the memorized object that passed the test is stored as the next correct answer deck, the memorized object that did not pass with time information A third step of storing in the wrong answer deck and returning to the second step again; And after the second step is completed for all the memorization targets in the test group, if there is a memorization target having a difference between the stored time information and the current time more than a preset time among the memorization targets stored in the wrong answer deck, extracting and testing the same. A control unit for performing a process including a fourth step of setting a group to move to the second step and otherwise moving to the first step; And,
    상기 문제의 표시 및 답안의 입력을 수행하는 입출력 장치를 포함하는 것을 특징으로 하는 반복학습을 통한 암기 시스템.Memorization system through repeated learning, characterized in that it comprises an input and output device for performing the display of the problem and the input of the answer.
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