WO2011011673A1 - Etranglement d'unités de calcul en fonction de la sensibilité de performance - Google Patents

Etranglement d'unités de calcul en fonction de la sensibilité de performance Download PDF

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Publication number
WO2011011673A1
WO2011011673A1 PCT/US2010/043035 US2010043035W WO2011011673A1 WO 2011011673 A1 WO2011011673 A1 WO 2011011673A1 US 2010043035 W US2010043035 W US 2010043035W WO 2011011673 A1 WO2011011673 A1 WO 2011011673A1
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WIPO (PCT)
Prior art keywords
performance
subset
computational units
processing unit
recited
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Application number
PCT/US2010/043035
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English (en)
Inventor
Sebastien Nussbaum
Alexander Branover
John Kalamatianos
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Advanced Micro Devices, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US12/508,929 external-priority patent/US8447994B2/en
Priority claimed from US12/508,935 external-priority patent/US8443209B2/en
Priority claimed from US12/508,902 external-priority patent/US20110022356A1/en
Application filed by Advanced Micro Devices, Inc. filed Critical Advanced Micro Devices, Inc.
Publication of WO2011011673A1 publication Critical patent/WO2011011673A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3234Power saving characterised by the action undertaken
    • G06F1/324Power saving characterised by the action undertaken by lowering clock frequency
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3234Power saving characterised by the action undertaken
    • G06F1/3296Power saving characterised by the action undertaken by lowering the supply or operating voltage
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Definitions

  • This invention relates to power allocation in computer systems and more particularly to allocating power to improve performance.
  • Processors run at various performance levels in an effort to match power consumption to work load requirements.
  • the performance levels are typically determined by
  • an embodiment enables analysis of workload executed on computational unit devices such as central processing unit and graphics processing unit cores, to identify a power allocation strategy based on computational unit performance sensitivity to performance capability changes, and available power headroom in the system.
  • a method includes limiting performance of a subset of a plurality of the computational units in a computer system according to performance sensitivity of each of the plurality of computational units to a change in performance capability, the subset being least sensitive to the change in performance capability.
  • the performance of the subset of computational units may be limited by setting a power state in which the subset may be operated and/or reducing a current power state of the subset to a lower power state.
  • the computational units comprise a plurality of processing cores and the method includes limiting performance of one or more of the processing cores that are least sensitive to change in frequency according to stored sensitivity data.
  • the performance of the one or more processing cores may be limited in response to a graphics processing unit (GPU)-bounded application being executed.
  • the power margin made available by limiting performance of the subset of the computational units is made available to one or more others of the plurality of computational units.
  • an apparatus in another embodiment, includes a plurality of computational units and storage locations to store performance sensitivity information for the plurality of computational units indicating a performance sensitivity of each of the computational units to a change in performance capability, such as a change in frequency.
  • the apparatus is configured to limit performance of a subset of the computational units according to the performance sensitivity information, the subset being least sensitive to the change in performance capability.
  • the computational units may include one or more processor cores.
  • the computational units may also include a graphics processor unit.
  • Fig. 1 shows a high-level block diagram of an exemplary System on a Chip (SOC) system according to an embodiment of the invention.
  • SOC System on a Chip
  • Fig. 2 illustrates a high-level flow diagram for profiling performance sensitivity to core frequency changes according to one embodiment of the invention.
  • Fig. 3 illustrates frequency training at a system block diagram level.
  • Fig. 4 illustrates additional aspects of frequency training.
  • Fig. 5 illustrates an exemplary flow diagram of power reallocation according to an embodiment of the invention.
  • Fig. 6 illustrates an exemplary flow diagram for throttling computational units according to frequency sensitivity.
  • TDP thermal design point
  • the actual thermal point at which the integrated circuit is running may be determined by thermal measurement, switching activity measurement or electrical current measurement.
  • Such approaches allow the operating frequency of the CPU cores to be raised together when there is estimated power, current or thermal headroom in order to improve performance under a given TDP, and decreased when the operation is exceeding those limits.
  • Such approaches have assumed all active CPU cores operate in their maximum performance state when their frequency is raised in a coordinated fashion.
  • a core in PO highest performance state set by the operating system (OS)
  • OS operating system
  • active cores or other computational units may be gaining little or no performance increase from a higher core frequency, while other cores or computational units may be running workloads with a higher sensitivity to an increase in core frequency.
  • Selectively distributing power among the active cores or other computational units based on frequency sensitivity allows for greater overall system throughput on heterogeneous workloads or multithreaded workloads with heterogeneous threads. That requires an effective approach to identify workload sensitivity to changes in core frequency.
  • Fig. 1 shows a high-level view of an exemplary System on a Chip (SOC) 100 incorporating an embodiment of the invention.
  • the SOC 100 includes multiple CPU processing cores 101, a GPU (Graphics Processing Unit) 103, an I/O Bridge 105 (named South-Bridge in some embodiments) and a North-Bridge 107 (which may be combined with the Memory Controller in some embodiments).
  • the power allocation controller 109 is the functional element that controls allocation of the Thermal Design Point (TDP) power headroom to the on-die or on-platform components.
  • the performance analysis control logic 111 analyzes performance sensitivity of the cores and other computational units as described further herein. Note that while the power allocation control 109 and performance analysis center 111 are shown as being part of the North-Bridge 107, in other embodiments they may be located elsewhere in the SOC 100.
  • a TDP (Thermal Design Point) represents the power that can be consumed by the entire SOC and depends on such factors as the form-factor, available cooling solution, AC adapter/battery, and voltage regulator.
  • the SOC performance is optimized within the current TDP and in an embodiment, the power limit corresponding to the TDP is never exceeded.
  • the SOC power limit is the SOC TDP Limit.
  • SOC characterization is typically based on allocating maximum power for each of the on-die components while staying within the SOC TDP Limit. That occurs by setting the highest operational point (in frequency (F) and voltage (V)) so that even maximally anticipated activity executed at this operational point will not cause the power to exceed the allocated envelope. For example, assume that maximum power of a 4-Core SOC is limited by a 4Ow TDP envelope. Table 1 itemizes the power budget allocated for each of the on-die components:
  • the 8w power budget is a limit that defines the highest nominal operational point (F 5 V) of the core and the 5w power budget does the same for the GPU. That allocation, however, is conservative and only a nominal maximum since it assumes simultaneous utilization of all on-die components.
  • Most real-world applications are either CPU or GPU-bounded. Even if an application engages both computing engines (e.g., playback video off-loads some tasks to the processor cores), it does not utilize all 4 processor cores. Even CPU-bounded client applications mostly utilize 1-2 processor cores (1-2 thread workloads) and only a few of them have sufficient parallelism for utilizing all 4 cores for long periods of time.
  • An embodiment provides reallocation of the power from idle or less active components to the busy components by having more power allocated to the busy ones. For example, in a workload sample where 2 out of 4 cores are idle and GPU operates at half power, then the power budget table reflecting this state is shown in Table 2:
  • CoreO and Corel are allocated 16.75w to improve overall CPU throughput.
  • the operational point (F ,V) of both cores may be increased to fill the new power headroom (16.75w instead of 8w).
  • the power budget of only one core can be increased to 25.5w, while the other core can be left with an 8w power budget.
  • the core with the increased power budget may be boosted to an even higher operational point (F,V), so that the new power headroom (25.5 w) can be exploited.
  • the decision whether to equally boost two cores or provide all available power headroom to one core is dependent on what is the best way to improve the overall SOC performance.
  • one way to determine how to allocate power between CoreO and Corel to try and achieve improved performance gain is to know which of the two cores, if any, can better exploit an increase in performance capability provided, e.g., by an increase in frequency.
  • Changes in performance capability may also be provided by, e.g., a change in the amount of cache available to a core, the number of pipelines operating in the core and/or the instruction fetch rate.
  • performance sensitivity of each computational unit to frequency change, and/or other change in performance capability also referred to herein as boost sensitivity, is determined and stored on a computational unit basis.
  • a pre-defined low frequency clock signal is applied to the CPU core being analyzed for a predetermined or programmable interval, e.g., a lOOus-lOms interval.
  • the hardware performance analysis control logic samples and averages core instructions per cycle (IPC) (as reported by the core).
  • the performance analysis control logic determines a first instructions per second (IPS) metric based on the IPC x Core frequency (the low frequency or first performance level) as a first performance metric.
  • the IPS metric may be stored in a temporary register "A".
  • the performance analysis control logic causes a pre-defined high frequency clock signal to be applied to the CPU core being analyzed for the same predetermined or programmable time interval.
  • the performance analysis control logic again samples and averages core IPC (as reported by the core) in 207.
  • the performance analysis control logic determines a second instructions per second (IPS) metric based on the IPC x Core frequency (the high frequency or second performance level) and stores the second IPS metric in a temporary register "B" as a second performance metric.
  • the performance analysis control logic determines the numerical difference between A and B in 209 and stores the result as the performance sensitivity in a performance or boost sensitivity table along with the core number being analyzed and the process context number running on the CPU core during the analysis.
  • the context number may be determined by the content of the CR3 register or a hash of the CR3 register to allow for a shorter number to be stored.
  • This numerical difference represents the boost sensitivity for the core. That is, it represents the sensitivity of the core, running that particular process context, to a change in frequency. The greater the sensitivity, the more performance increase is to be gained by increasing the frequency.
  • the same training shown in Fig. 2 is applied to each of the processor cores and to any other component that can be boosted (over-clocked) above its nominal maximum power value and the values are stored in the boost sensitivity table.
  • the values in the boost sensitivity table may be sorted in descending order starting with the core or other on-die component with the highest boost sensitivity.
  • frequency sensitivity training is applied to all computational units whose frequency can be changed to implement various performance states, regardless of whether they can be clocked (or overclocked) above a nominal power level. In that way, systems can still allocate power budget to cores (or other computational units) that are more sensitive to frequency change and away from cores that are less sensitive to a change in frequency. In that way, cores or other computational units may have their frequency reduced to save power without a significant performance decrease for the SOC.
  • Fig. 3 illustrates frequency training at a system block diagram level.
  • Training core 301 is representative of the frequency training for each core.
  • the clock generator 303 as controlled by the performance analysis control logic 111, supplies the high and low frequency clock signals to core 301 during the frequency period.
  • the core 301 supplies the instructions per cycle value to the performance analysis control logic 111, which controls the process in accordance with Fig. 2.
  • Fig. 4 illustrates an instruction per cycle
  • Boost sensitivity table 407 stores for each
  • the result is the performance metric or boost sensitivity expressed, e.g., as Instructions Per Second (IPS) computed via Average IPC x Core Frequency.
  • IPS Instructions Per Second
  • the boost sensitivity table may be storage within the SOC 100 (Fig. 1) or elsewhere in the computer system.
  • the boost sensitivity for each core is tied to the current processor context, which can be approximated by the x86 register value of CR3, tracked by the North-Bridge. In one embodiment, when the context changes, the sensitivity is re-evaluated. In another embodiment, the boost sensitivity expires for each context based on a fixed or
  • a programmable timer (e.g., after 1-lOOms).
  • both a timer and context switch, whichever occurs first, are used to initiate the boost sensitivity reevaluation.
  • the functionality in Fig. 2 may be implemented in hardware (e.g., state machines in performance analysis control block 111), in firmware (in microcode or a microcontroller), or in software (e.g., a driver, BIOS routine or higher level software).
  • Software may be responsible to kick off the low and high frequency clock signals, receive the IPC values, average the IPC values and perform the other functions described in relation to Fig. 2.
  • the software may be stored in computer readable electronic, optical, magnetic, or other kinds of volatile or non- volatile memory in the computer system of Fig. 1 and executed by one or more of the cores.
  • the frequency sensitivity training illustrated in Fig. 2, and described above, is implemented partly in hardware and partly in software according to the needs and capabilities of the particular system.
  • software may be responsible for maintaining the boost sensitivity table, reading the CR3 register to determine process context, and maintaining software timers to re-determine boost sensitivity, while the hardware, when notified by the software, applies the clocks with the first and second frequencies for the appropriate time period and determines the average IPC.
  • the software may be responsible for determining the IPS values.
  • the Boost Sensitivity Table (BST) is maintained as a result of a frequency sensitivity training session for the components to be potentially boosted.
  • BST Boost Sensitivity Table
  • a frequency sensitivity table is maintained as a result of the frequency sensitivity training for all components whose performance can be adjusted, typically through adjusting frequency (and voltage if necessary).
  • power budget reallocation uses the information in the BST to decide which on-die component(s) are the most sensitive to boosting and thus "deserve" to get a higher TDP power margin reallocated when a reallocation takes place.
  • a particular processor core may be in one of N performance states.
  • a performance state is characterized by a unique pair of core voltage and frequency values. The highest performance state is typically selected and characterized so that any anticipated activity will not cause the core power (dynamic + static) to exceed the power budget allocated for the core.
  • the core performance state is defined by the operating system software guided by current core utilization. In other embodiments, the core performance state may be specified by hardware, based on the context currently executed by the core. Table 3 shows performance states for an exemplary system having four performance states (PO, Pl, P2, and P3) that the operating system (OS) (or any other high-level software) may utilize for each core, depending on the core utilization over a time-interval.
  • OS operating system
  • the time- interval in one exemplary operating system ranges from 1msec to 100msec.
  • Two idle states are used when the OS (or any other high-level SW) sets the core to a low C-state.
  • a C-state is a core power state.
  • the core may be placed either in an IDLE state (when it is expected to be idle for a short time) or in a deep C-state.
  • the highest operational point (P -boost) is the one when core power (CoreBoostPwr) exceeds the nominal maximal power budget allocated for that specific core.
  • the GPU Power state is traditionally controlled by software (the graphics driver). In other embodiments, it may also be controlled by hardware tracking the GPU activity and receiving information from other graphic-related engines (Unified Video Decoder (UVD), Display, etc.). In one exemplary embodiment, the GPU may be in one of four power states, as shown in Table 4.
  • only two on-die components may be boosted to a higher performance point.
  • the I/O module and the memory controller may contribute to the boosting process of the cores or the GPU by reallocating their "unused" power budget to these components, but they cannot be boosted themselves.
  • the memory controller may be boosted as well by transitioning the Dynamic Random Access Memory (DRAM) and its own frequency to a higher operational point.
  • DRAM Dynamic Random Access Memory
  • One embodiment to allocate power efficiently to computational units is predicated on permanently tracking the available power headroom, or TDP power margin.
  • SOC TDP Margin SOC TDP Limit -
  • any change in the state of the on-die components triggers an update of the SOC TDP Margin value.
  • the change of state that triggers the update is a change in performance or power state or change in application/workload activity.
  • the change of state triggering the update may be a process context change, or either a process context change or a performance state change.
  • any event resulting in a change in power consumed by the component can function as the change of state triggering event.
  • the power of a particular computational unit is based on the frequency of the clock signal, the supply voltage, and the amount of activity in the computational unit.
  • the average workload activity can be calculated as an average number of signal toggles across the computational unit over the interval, or average IPC over the interval. Power calculations may utilize software methods as well in which the software (e.g., a driver) is aware of the application activity running in the computational unit and determines average power using a similar approach to that described above.
  • the software e.g., a driver
  • only a core residing in a PO-state and the GPU residing in GPU PO-state can be reallocated power from the other on-die components and boosted to a higher performance point. That is based on the observation that a core being in the PO-state or a GPU being in the GPU PO-state are essentially hints (provided by the OS or some high- level SW such as the graphics driver) that the currently executed task is computationally bounded.
  • the core and/or the GPU may be boosted when they reside in other non-idle states.
  • Fig. 5 illustrates an exemplary flow diagram of operation of an embodiment of the power allocation controller 109 (Fig. 1) to allocate power.
  • the power allocation controller waits for a state change for any of the on-die components, e.g., a performance state, application/activity change, or process context change.
  • a state change occurs, the power allocation controller waits for a state change for any of the on-die components, e.g., a performance state, application/activity change, or process context change.
  • the New TDP SOC Margin is the predicted margin value assuming all cores in PO are boosted.
  • TDP SOC Margin is the current margin value.
  • CoreBoostPwr is the core power when boosted and Core Pwr is the current core power in the PO state.
  • the power allocation controller checks in 511 if that new margin is greater than zero. If so, there is sufficient headroom to boost all PO cores, and that is done in 515 and the TDP SOC Margin is updated. The flow then returns to 501 to await another state change. If the margin in 511 is not greater than zero, the flow goes to 517 to find some margin if possible. Those cores with the highest sensitivity are identified.
  • the cores in the PO state are ordered, e.g., in decreasing order of boost sensitivity. Thus, those at the bottom are least sensitive to a frequency increase.
  • the power allocation controller removes a core with the lowest boost sensitivity from the list and re-calculates the New TDP SOC Margin as in 509 for all cores still on the list.
  • all cores having a boost sensitivity below a predetermined or programmable threshold are removed from the list at the same time. The rationale for that is to not waste power by boosting cores whose performance will not be increased.
  • the power allocation controller checks to see if the GPU is in the GPU PO state. If not, the flow returns to 501 to await a state change. If the GPU is in the PO state, the power allocation controller determines if there is sufficient headroom to boost the GPU in 525 by calculating a New TDP SOC Margin by subtracting the difference between boosted and current power for the GPU from the current TDP SOC Margin.
  • the power allocation controller checks to see if the new margin is greater than zero, and if so, transitions the GPU to its boosted state and updates the TDP SOC Margin and returns to 503 to await another state change in any of the components. If there is not sufficient margin, the flow returns to 503.
  • the frequency boost is only provided, e.g., to those computational units with a sufficiently high boost sensitivity, e.g., above a predetermined or programmable threshold, to warrant the extra power. In that way, increased performance can be provided while still trying to maintain reduced power consumption where possible.
  • Fig. 5 may be implemented in hardware (e.g., state machines), in firmware (in microcode or a microcontroller), or in software (e.g., a driver, BIOS routine or higher level software), or any appropriate combination of hardware and software to allocate power based on boost sensitivity.
  • software may be notified of a change in state of any component and implement the approach described in relation to Fig. 5.
  • the software may be stored in computer readable electronic, optical, or magnetic volatile or non- volatile memory in the computer system of Fig. 1 and executed by one or more of the cores.
  • Boost sensitivity information can be utilized in various ways by the SOC.
  • Central processing unit (CPU) throttling is one example of such utilization.
  • CPU Central processing unit
  • a GPU- bounded application is being executed. That is, the application being executed on the GPU is limited by the performance of the GPU, because, e.g., a current performance state is lower than needed for the particular application.
  • a GPU-bounded or CPU-bounded application is identified based data indicating how busy a particular core or GPU is.
  • a CPU-bounded (or compute-bounded) application an application limited by the performance of one or more processing cores
  • a GPU-bounded application is an application limited by the performance of the GPU.
  • Fig. 6 shows a high-level flow diagram of performance throttling based on boost sensitivity information.
  • CPU-bounded or GPU-bounded applications are identified.
  • the stored boost or performance sensitivity information is reviewed and in 605, a subset of computational units, e.g., processing cores, are identified to throttle based on the subset of the cores being less sensitive in terms of performance to a reduction in performance capability, e.g., a reduction in frequency, voltage, the amount of cache available to a core, the number of pipelines operating in the core, and/or the instruction fetch rate.
  • a reduction in performance capability e.g., a reduction in frequency, voltage, the amount of cache available to a core, the number of pipelines operating in the core, and/or the instruction fetch rate.
  • the performance of the subset is limited and the power headroom made available through throttling is provided in 609 to the computational unit(s) executing the CPU-bounded and/or GPU-bounded application.
  • the functionality described in Fig. 6 may be implemented in the power allocation controller 109 or in high-level software or utilizing both hardware and software.
  • the GPU may be throttled by either forcing a GPU P-state limit lower than GPU PwrO or by throttling its instruction/memory traffic stream. If the throttled GPU power is equivalent to GPU_Pwr2, then the extra power margin, GPU PwrO - GPU_Pwr2, can be reallocated for boosting one or more of the CPU cores, depending on the boost sensitivity table values.
  • memory may also be throttled.
  • One way is to stall every other access to DRAM by a number of cycles, thus reducing the dynamic part of DRAM I/O and DRAM DIMM power by a factor close to 2.
  • Another approach may involve shutting down a number of the available memory channels, also releasing a given percentage of the DRAM I/O and DRAM DIMM power.
  • Reduced DRAM I/O power may be reallocated to either the GPU or CPU cores depending on the utilization of these components and the BST values (as far as the CPU cores are concerned), thus leading to higher overall SOC performance throughput.
  • DIMM may not be part of the SOC in which case its power budget is not part of SOC TDP. However, in circumstances where the reduced DRAM DIMM power margin can be reallocated back to the SOC TDP, the extra margin can be used to boost the GPU or some of the CPU cores. While circuits and physical structures are generally presumed for some embodiments of the invention, it is well recognized that in modern semiconductor design and fabrication, physical structures and circuits may be embodied in computer-readable descriptive form suitable for use in subsequent design, test or fabrication stages. Structures and functionality presented as discrete components in the exemplary configurations may be implemented as a combined structure or component.
  • a computer-readable medium includes at least disk, tape, or other magnetic, optical, semiconductor (e.g., flash memory cards, ROM), or electronic medium.
  • computational units may be part of a multi-core processor, in other embodiments, the computational units are in separate integrated circuits that may be packaged together or separately.
  • a graphical processing unit (GPU) and processor may be separate integrated circuits packaged together or separately. Variations and modifications of the embodiments disclosed herein may be made based on the description set forth herein without departing from the scope of the invention as set forth in the following claims.

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Abstract

Une stratégie d'attribution de puissance limite la performance d'un sous-ensemble d'une pluralité d'unités de calcul dans un système informatique en fonction de la sensibilité de performance de chacune de la pluralité d'unités de calcul à un changement de capacité de performance, par exemple, une variation de fréquence. La performance du sous-ensemble d'unités de calcul peut être limitée en fixant un état de puissance dans lequel le sous-ensemble peut être mis en oeuvre et/ou en réduisant un état de puissance actuel du sous-ensemble à un état de puissance plus faible. Le sous-ensemble dont la performance est limitée comprend les unités de calcul qui sont moins sensibles à la performance en fonction de données de sensibilité mémorisées. Le sous-ensemble peut comprendre un ou plusieurs noyaux de traitement et la performance du ou des noyaux de traitement peut être limitée en réponse à une application limitée à une unité centrale ou une application limitée à une unité de traitement graphique (GPU) en cours d'exécution.
PCT/US2010/043035 2009-07-24 2010-07-23 Etranglement d'unités de calcul en fonction de la sensibilité de performance WO2011011673A1 (fr)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US12/508,929 2009-07-24
US12/508,902 2009-07-24
US12/508,929 US8447994B2 (en) 2009-07-24 2009-07-24 Altering performance of computational units heterogeneously according to performance sensitivity
US12/508,935 US8443209B2 (en) 2009-07-24 2009-07-24 Throttling computational units according to performance sensitivity
US12/508,902 US20110022356A1 (en) 2009-07-24 2009-07-24 Determining performance sensitivities of computational units
US12/508,935 2009-07-24

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US9572104B2 (en) 2015-02-25 2017-02-14 Microsoft Technology Licensing, Llc Dynamic adjustment of user experience based on system capabilities
WO2022081566A1 (fr) * 2020-10-13 2022-04-21 Nvidia Corporation Équilibrage de puissance programmable dans un centre de données

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IN2012DN00933A (fr) 2015-04-03
EP2457139A1 (fr) 2012-05-30
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